bcdice 3.0.0.pre.alpha.2 → 3.0.0.pre.rc.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/README.md +1 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +4 -4
- data/i18n/KillDeathBusiness/ko_kr.yml +5 -4
- data/i18n/MagicaLogia/ko_kr.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +37 -1
- data/i18n/StratoShout/ja_jp.yml +4 -4
- data/i18n/StratoShout/ko_kr.yml +4 -4
- data/lib/bcdice.rb +2 -1
- data/lib/bcdice/arithmetic.rb +22 -0
- data/lib/bcdice/arithmetic/node.rb +112 -43
- data/lib/bcdice/arithmetic/parser.rb +240 -0
- data/lib/bcdice/arithmetic_evaluator.rb +5 -156
- data/lib/bcdice/base.rb +8 -1
- data/lib/bcdice/command/lexer.rb +57 -0
- data/lib/bcdice/command/parsed.rb +65 -0
- data/lib/bcdice/command/parser.rb +489 -0
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/add_dice/node.rb +142 -69
- data/lib/bcdice/common_command/add_dice/parser.rb +100 -83
- data/lib/bcdice/common_command/barabara_dice/node.rb +7 -1
- data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
- data/lib/bcdice/common_command/calc/node.rb +10 -1
- data/lib/bcdice/common_command/calc/parser.rb +1 -1
- data/lib/bcdice/common_command/d66_dice.rb +3 -1
- data/lib/bcdice/common_command/lexer.rb +2 -1
- data/lib/bcdice/common_command/upper_dice/parser.rb +118 -97
- data/lib/bcdice/common_command/version.rb +1 -1
- data/lib/bcdice/deprecated/checker.rb +6 -6
- data/lib/bcdice/dice_table.rb +1 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +34 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/AlchemiaStruggle.rb +312 -0
- data/lib/bcdice/game_system/Alshard.rb +0 -1
- data/lib/bcdice/game_system/Amadeus.rb +1 -1
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -5
- data/lib/bcdice/game_system/BadLife.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -10
- data/lib/bcdice/game_system/BeginningIdol.rb +4 -4
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +4 -4
- data/lib/bcdice/game_system/BladeOfArcana.rb +4 -4
- data/lib/bcdice/game_system/BlindMythos.rb +12 -9
- data/lib/bcdice/game_system/BloodCrusade.rb +12 -38
- data/lib/bcdice/game_system/BloodMoon.rb +2 -2
- data/lib/bcdice/game_system/CardRanker.rb +23 -63
- data/lib/bcdice/game_system/ChaosFlare.rb +3 -3
- data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
- data/lib/bcdice/game_system/ColossalHunter.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th.rb +2 -2
- data/lib/bcdice/game_system/CthulhuTech.rb +0 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +4 -4
- data/lib/bcdice/game_system/DeadlineHeroes.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +60 -93
- data/lib/bcdice/game_system/EmbryoMachine.rb +5 -5
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +0 -1
- data/lib/bcdice/game_system/FilledWith.rb +3 -3
- data/lib/bcdice/game_system/FullMetalPanic.rb +0 -1
- data/lib/bcdice/game_system/GURPS.rb +1 -1
- data/lib/bcdice/game_system/Garako.rb +3 -2
- data/lib/bcdice/game_system/GardenOrder.rb +1 -1
- data/lib/bcdice/game_system/GehennaAn.rb +3 -3
- data/lib/bcdice/game_system/Gundog.rb +1 -1
- data/lib/bcdice/game_system/GundogRevised.rb +3 -3
- data/lib/bcdice/game_system/GundogZero.rb +2 -2
- data/lib/bcdice/game_system/GurpsFW.rb +2 -5
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +17 -110
- data/lib/bcdice/game_system/JuinKansen.rb +251 -0
- data/lib/bcdice/game_system/KanColle.rb +17 -166
- data/lib/bcdice/game_system/KillDeathBusiness.rb +35 -44
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +2 -1
- data/lib/bcdice/game_system/LogHorizon.rb +8 -8
- data/lib/bcdice/game_system/LostRoyal.rb +1 -3
- data/lib/bcdice/game_system/MagicaLogia.rb +3 -3
- data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +1 -1
- data/lib/bcdice/game_system/MeikyuKingdom.rb +1 -1
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +4 -4
- data/lib/bcdice/game_system/MetallicGuardian.rb +0 -1
- data/lib/bcdice/game_system/MonotoneMuseum.rb +3 -2
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +1 -1
- data/lib/bcdice/game_system/NSSQ.rb +2 -2
- data/lib/bcdice/game_system/Nechronica.rb +3 -3
- data/lib/bcdice/game_system/NightWizard.rb +1 -1
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
- data/lib/bcdice/game_system/NinjaSlayer.rb +26 -28
- data/lib/bcdice/game_system/OracleEngine.rb +13 -17
- data/lib/bcdice/game_system/Paradiso.rb +2 -2
- data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
- data/lib/bcdice/game_system/Raisondetre.rb +1 -1
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +2 -3
- data/lib/bcdice/game_system/RokumonSekai2.rb +2 -2
- data/lib/bcdice/game_system/RuinBreakers.rb +1 -1
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +0 -5
- data/lib/bcdice/game_system/SamsaraBallad.rb +4 -3
- data/lib/bcdice/game_system/Satasupe.rb +22 -14
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +1 -1
- data/lib/bcdice/game_system/ShinobiGami.rb +75 -39
- data/lib/bcdice/game_system/StellarKnights.rb +1 -3
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +10 -36
- data/lib/bcdice/game_system/StratoShout_Korean.rb +2 -1
- data/lib/bcdice/game_system/SwordWorld.rb +5 -5
- data/lib/bcdice/game_system/SwordWorld2_5.rb +1 -1
- data/lib/bcdice/game_system/TherapieSein.rb +2 -2
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +4 -7
- data/lib/bcdice/game_system/TrinitySeven.rb +2 -2
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +6 -6
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/Warhammer.rb +6 -6
- data/lib/bcdice/game_system/Warhammer4.rb +9 -12
- data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
- data/lib/bcdice/normalize.rb +1 -1
- data/lib/bcdice/preprocessor.rb +12 -8
- data/lib/bcdice/randomizer.rb +12 -0
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +2 -0
- data/lib/bcdice/user_defined_dice_table.rb +26 -15
- data/lib/bcdice/version.rb +1 -1
- metadata +14 -25
- data/.editorconfig +0 -21
- data/.github/.codecov.yaml +0 -10
- data/.github/workflows/coverage.yaml +0 -21
- data/.github/workflows/lint.yaml +0 -13
- data/.github/workflows/test.yml +0 -20
- data/.gitignore +0 -14
- data/.rubocop.yml +0 -108
- data/.rubocop_todo.yml +0 -114
- data/Gemfile +0 -14
- data/ROADMAP.md +0 -30
- data/Rakefile +0 -152
- data/bcdice.gemspec +0 -29
- data/bin/repl.rb +0 -21
- data/docs/README.txt +0 -2028
- data/docs/dicebot_sort_key.md +0 -72
- data/docs/how_to_make_dicebot.md +0 -453
- data/lib/bcdice/command_parser.rb +0 -242
- data/lib/bcdice/common_command/add_dice/parser.y +0 -153
- data/lib/bcdice/common_command/barabara_dice/parser.y +0 -107
- data/lib/bcdice/common_command/calc/parser.y +0 -79
- data/lib/bcdice/common_command/reroll_dice/parser.y +0 -158
- data/lib/bcdice/common_command/upper_dice/parser.y +0 -143
@@ -53,7 +53,7 @@ module BCDice
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end
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def amadeusDice(command)
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return nil unless /^(R([A-DS])([
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return nil unless /^(R([A-DS])([+\-\d]*))(@(\d))?((>(=)?)([+\-\d]*))?(@(\d))?$/i =~ command
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commandText = Regexp.last_match(1)
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skillRank = Regexp.last_match(2)
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情報収集表 IGT/喪失表 LT
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MESSAGETEXT
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def initialize(command)
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super(command)
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end
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def eval_game_system_specific_command(command)
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case command
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when /(\d+)AN<=(\d+([
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when /(\d+)AN<=(\d+([+\-]\d+)*)/i
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return check_action(Regexp.last_match)
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else
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return roll_tables(command, TABLES)
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end
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def judgeDice(command)
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unless (m = /(\d+)?(BAD|BL|GL)([-+\d]*)((C|F)([-+\d]*)?)?((C|F)([-+\d]*))?(
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unless (m = /(\d+)?(BAD|BL|GL)([-+\d]*)((C|F)([-+\d]*)?)?((C|F)([-+\d]*))?(@([-+\d]*))?(!(\D*))?/i.match(command))
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return nil
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end
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require 'bcdice/dice_table/table'
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require 'bcdice/dice_table/d66_grid_table'
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# ビーストバインド トリニティのダイスボット
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#
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# = 前ver(1.43.07)からの変更・修正
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# * nBBで判定を行う際、「ダイスを1個しか振らない場合」の達成値計算が正しくなかった誤りを修正。
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# * @x(クリティカル値指定)、を加減式で入力できるように仕様変更。クリティカル値は、加減式での入力なら%w(人間性からのクリティカル値計算)と併用可能に。
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# * #y(ファンブル値指定)を加減式で入力できるように仕様変更。また、「ファンブルしても達成値が0にならない」モード#Ayを追加。
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# * &v(出目v未満のダイスを出目vとして扱う)のモードを追加。2018年12月現在、ゲーマーズ・フィールド誌先行収録データでのみ使用するモードです。
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# * 「暴露表」および「正体判明チャート」をダイスボットに組み込み。
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# * どどんとふ以外のボーンズ&カーズを用いたオンラインセッション用ツールにあわせ、ヘルプメッセージ部分からイニシアティブ表についての言及を削除。
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module BCDice
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module GameSystem
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class BeastBindTrinity < Base
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private
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def parse()
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m = /^(\d+)(?:R6|BB6?)((?:[
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m = /^(\d+)(?:R6|BB6?)((?:[+\-]\d+)+)?(?:%(-?\d+))?(?:@([+\-\d]+))?(?:#(A)?([+\-\d]+))?(?:\$([1-6]+))?(?:&([1-6]))?(?:([>=]+)(\d+))?$/.match(@command)
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unless m
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@parse_error = true
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return
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def eval_game_system_specific_command(command)
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case command.upcase
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when /^([1-7]*)PD(\d+)([
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when /^([1-7]*)PD(\d+)([+\-]\d+)?$/
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counts = Regexp.last_match(2).to_i
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return nil if counts <= 0
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]
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return textFrom1D6Table(title, table)
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when /^(\d+)(S?)A([1-6]*)([
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when /^(\d+)(S?)A([1-6]*)([+\-]\d+)?$/
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title = '攻撃'
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counts = Regexp.last_match(1).to_i
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return nil if counts <= 0
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return text, skill unless text =~ /チャンスが(\d{1,2})以下ならオフ。/
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target = Regexp.last_match(1).to_i
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matchedText =
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matchedText = Regexp.last_match(0)
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if target >= chance.to_i
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text = "オフ"
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end
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substitution = text.clone
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substitution = substitution.gsub(
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substitution = substitution.gsub(Regexp.last_match(0), '')
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substitution += "\n" unless substitution.empty? || /\n$/ =~ substitution
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return substitution + badStatus(counts)
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def eval_game_system_specific_command(command)
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case command.upcase
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when /^([1-7]*)PD(\d+)([
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when /^([1-7]*)PD(\d+)([+\-]\d+)?$/
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counts = Regexp.last_match(2).to_i
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return nil if counts <= 0
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when /^(\d+)(S?)A([1-6]*)([
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when /^(\d+)(S?)A([1-6]*)([+\-]\d+)?$/
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title = '攻撃'
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counts = Regexp.last_match(1).to_i
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return nil if counts <= 0
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return text, skill unless text =~ /チャンスが(\d{1,2})以下なら오프。/
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target = Regexp.last_match(1).to_i
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matchedText =
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matchedText = Regexp.last_match(0)
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end
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substitution = text.clone
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substitution = substitution.gsub(
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substitution = substitution.gsub(Regexp.last_match(0), '')
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return substitution + badStatus(counts)
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@@ -66,7 +66,7 @@ module BCDice
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end
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return rollAct(counts, judgment, critical, fumble)
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when /^CT3([
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when /^CT3([+\-]?)$/
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sign = Regexp.last_match(1)
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title = '因縁表(The 3rd) 『BoA3』P292'
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table = [
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when /^CTR([
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when /^CTR([+\-]?)$/
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title = '因縁表(リインカーネイション) 『BAR』P51、299'
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table = [
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return tableText(title, table, sign)
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when /^DJV(
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when /^DJV(-?)$/
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sign = Regexp.last_match(1)
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title = '前世邂逅表(デジャブ) 『BAR』P235'
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table = [
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when /^AKST([
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when /^AKST([+\-]?)$/
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sign = Regexp.last_match(1)
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title = '悪徳シーン表 『GoV』P16、164'
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table = [
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debug("commandText", commandText)
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message = ""
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if rerollCounts.size > 1
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message += "(#{commandText})"
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if rerollCounts.size > 1 && isStop
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message += "(#{commandText})"
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end
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isReRoll = true
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@@ -167,13 +167,16 @@ module BCDice
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canReRoll = !rerollCommand.empty?
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-
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+
# frozen_string_literal: true
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+
# ゲームシステムの識別子
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+
# ゲームシステム名
|
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+
# ゲームシステム名の読みがな
|
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+
# ダイスボットの使い方
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+
if canReRoll && !isStop
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+
text, successListTmp, countOneListTmp, = reRoll(rerollCommand, isStop)
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+
message += text
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+
successList += successListTmp
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+
countOneList += countOneListTmp
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|
end
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return message, bitList, successList, countOneList, canReRoll
|
@@ -60,8 +60,18 @@ module BCDice
|
|
60
60
|
end
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61
61
|
|
62
62
|
def eval_game_system_specific_command(command)
|
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-
roll_tables(command, TABLES)
|
63
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+
roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
|
64
64
|
end
|
65
|
+
RTT = DiceTable::SaiFicSkillTable.new(
|
66
|
+
[["社会", ["怯える", "脅す", "考えない", "自信", "黙る", "伝える", "だます", "地位", "笑う", "話す", "怒る"]],
|
67
|
+
["頭部", ["聴く", "感覚器", "見る", "反応", "考える", "脳", "閃く", "予感", "叫ぶ", "口", "噛む"]],
|
68
|
+
["腕部", ["締める", "殴る", "斬る", "利き腕", "撃つ", "操作", "刺す", "逆腕", "振る", "掴む", "投げる"]],
|
69
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+
["胴部", ["塞ぐ", "呼吸器", "止める", "受ける", "測る", "心臓", "逸らす", "かわす", "耐える", "消化器", "落ちる"]],
|
70
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+
["脚部", ["走る", "迫る", "蹴る", "利き脚", "跳ぶ", "仕掛ける", "踏む", "逆脚", "這う", "伏せる", "歩く"]],
|
71
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+
["環境", ["休む", "日常", "隠れる", "待つ", "現れる", "人脈", "捕らえる", "開ける", "逃げる", "退路", "休まない"]],],
|
72
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+
rtt: 'AST',
|
73
|
+
rtt_format: "ランダム全特技表(%<category_dice>d) > %<category_name>s(%<row_dice>d) > %<skill_name>s"
|
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+
)
|
65
75
|
|
66
76
|
TABLES_WITH_BLOOD_MOON = {
|
67
77
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"ST" => DiceTable::Table.new(
|
@@ -110,42 +120,6 @@ module BCDice
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|
110
120
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"《心臓》"
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121
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]
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),
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-
"AST" => DiceTable::ChainTable.new(
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-
"ランダム全特技表",
|
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-
"1D6",
|
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-
[
|
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-
DiceTable::Table.new(
|
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-
"社会",
|
119
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-
"2D6",
|
120
|
-
["怯える", "脅す", "考えない", "自信", "黙る", "伝える", "だます", "地位", "笑う", "話す", "怒る"]
|
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|
-
),
|
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-
DiceTable::Table.new(
|
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-
"頭部",
|
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|
-
"2D6",
|
125
|
-
["聴く", "感覚器", "見る", "反応", "考える", "脳", "閃く", "予感", "叫ぶ", "口", "噛む"]
|
126
|
-
),
|
127
|
-
DiceTable::Table.new(
|
128
|
-
"腕部",
|
129
|
-
"2D6",
|
130
|
-
["締める", "殴る", "斬る", "利き腕", "撃つ", "操作", "刺す", "逆腕", "振る", "掴む", "投げる"]
|
131
|
-
),
|
132
|
-
DiceTable::Table.new(
|
133
|
-
"胴部",
|
134
|
-
"2D6",
|
135
|
-
["塞ぐ", "呼吸器", "止める", "受ける", "測る", "心臓", "逸らす", "かわす", "耐える", "消化器", "落ちる"]
|
136
|
-
),
|
137
|
-
DiceTable::Table.new(
|
138
|
-
"脚部",
|
139
|
-
"2D6",
|
140
|
-
["走る", "迫る", "蹴る", "利き脚", "跳ぶ", "仕掛ける", "踏む", "逆脚", "這う", "伏せる", "歩く"]
|
141
|
-
),
|
142
|
-
DiceTable::Table.new(
|
143
|
-
"環境",
|
144
|
-
"2D6",
|
145
|
-
["休む", "日常", "隠れる", "待つ", "現れる", "人脈", "捕らえる", "開ける", "逃げる", "退路", "休まない"]
|
146
|
-
)
|
147
|
-
]
|
148
|
-
),
|
149
123
|
"MIT" => DiceTable::Table.new(
|
150
124
|
"軽度狂気表",
|
151
125
|
"1D6",
|
@@ -416,7 +390,7 @@ module BCDice
|
|
416
390
|
),
|
417
391
|
}.merge(TABLES_WITH_BLOOD_MOON).freeze
|
418
392
|
|
419
|
-
register_prefix(TABLES.keys)
|
393
|
+
register_prefix(RTT.prefixes, TABLES.keys)
|
420
394
|
end
|
421
395
|
end
|
422
396
|
end
|
@@ -59,7 +59,7 @@ module BCDice
|
|
59
59
|
end
|
60
60
|
|
61
61
|
def eval_game_system_specific_command(command)
|
62
|
-
return roll_tables(command, TABLES)
|
62
|
+
return roll_tables(command, TABLES) || BloodCrusade::RTT.roll_command(randomizer, command)
|
63
63
|
end
|
64
64
|
|
65
65
|
TABLES = {
|
@@ -206,7 +206,7 @@ module BCDice
|
|
206
206
|
),
|
207
207
|
}.merge(BloodCrusade::TABLES_WITH_BLOOD_MOON).freeze
|
208
208
|
|
209
|
-
register_prefix(TABLES.keys)
|
209
|
+
register_prefix(BloodCrusade::RTT.prefixes, TABLES.keys)
|
210
210
|
end
|
211
211
|
end
|
212
212
|
end
|
@@ -14,7 +14,8 @@ module BCDice
|
|
14
14
|
|
15
15
|
# ダイスボットの使い方
|
16
16
|
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
|
-
ランダムでモンスターカードを選ぶ (RM)
|
17
|
+
ランダムでモンスターカードを選ぶ (RM) (RTTn n:色番号、省略可能)
|
18
|
+
ランダム分野表 RCT
|
18
19
|
特定のモンスターカードを選ぶ (CMxy x:色、y:番号)
|
19
20
|
白:W、青:U、緑:V、金:G、赤:R、黒:B
|
20
21
|
例)CMW1→白の2:白竜 CMG12→金の12:土精霊
|
@@ -43,7 +44,7 @@ module BCDice
|
|
43
44
|
if dice_total <= 2
|
44
45
|
return " > ファンブル"
|
45
46
|
elsif dice_total >= 12
|
46
|
-
return " > スペシャル > " +
|
47
|
+
return " > スペシャル > " + RTT.roll_command(@randomizer, "RM")
|
47
48
|
elsif total >= target
|
48
49
|
return " > 成功"
|
49
50
|
else
|
@@ -52,72 +53,31 @@ module BCDice
|
|
52
53
|
end
|
53
54
|
|
54
55
|
def eval_game_system_specific_command(command)
|
55
|
-
command
|
56
|
-
|
57
|
-
case command
|
58
|
-
when /^RM$/i
|
59
|
-
return getRandumMonster
|
60
|
-
when /^CM(\w)(\d+)$/i
|
61
|
-
color = Regexp.last_match(1).upcase
|
62
|
-
index = Regexp.last_match(2).to_i
|
63
|
-
return getMonster(color, index)
|
64
|
-
else
|
65
|
-
return roll_tables(command, TABLES)
|
66
|
-
end
|
67
|
-
end
|
68
|
-
|
69
|
-
def getRandumMonster
|
70
|
-
type = "ランダムモンスター選択"
|
71
|
-
colorTable = getColorTable
|
72
|
-
color, colorIndex = get_table_by_1d6(colorTable)
|
73
|
-
|
74
|
-
monsters = getMonsterTables(colorIndex - 1)
|
75
|
-
monsterName, monsterIndex = get_table_by_2d6(monsters)
|
76
|
-
|
77
|
-
output = "#{type}(#{colorIndex},#{monsterIndex}) > #{color}の#{monsterIndex}:#{monsterName}"
|
78
|
-
return output
|
56
|
+
roll_tables(command, TABLES) || get_monster(command) || RTT.roll_command(randomizer, command)
|
79
57
|
end
|
80
58
|
|
81
|
-
|
82
|
-
['白', '青', '緑', '金', '赤', '黒']
|
83
|
-
end
|
84
|
-
|
85
|
-
def getMonsterTables(colorIndex)
|
86
|
-
tables = [
|
87
|
-
['白竜', '僧侶', '格闘家', '斧使い', '剣士', '槍士', '歩兵', '弓兵', '砲兵', '天使', '軍神'],
|
88
|
-
['水竜', '魚', '魚人', 'イカ', '蟹', '探偵', '海賊', '魔術師', '使い魔', '雲', '水精霊'],
|
89
|
-
['緑竜', 'ワーム', '鳥人', '鳥', '獣', '獣人', 'エルフ', '妖精', '昆虫', '植物', '森精霊'],
|
90
|
-
['金竜', '宝石', '岩石', '鋼', '錬金術師', '魔法生物', 'ドワーフ', '機械', '運命', '女神', '土精霊'],
|
91
|
-
['火竜', '竜人', '恐竜', '戦車', '蛮族', '小鬼', '大鬼', '巨人', '雷', '炎', '火精霊'],
|
92
|
-
['黒竜', '闇騎士', '怪物', '忍者', '妖怪', '蝙蝠', '吸血鬼', '不死者', '幽霊', '悪魔', '邪神'],
|
93
|
-
]
|
94
|
-
|
95
|
-
return tables[colorIndex]
|
96
|
-
end
|
97
|
-
|
98
|
-
def getMonster(color, monsterIndex)
|
99
|
-
return nil if monsterIndex < 2
|
100
|
-
|
101
|
-
type = "モンスター選択"
|
102
|
-
|
103
|
-
colorWords = ['W', 'U', 'V', 'G', 'R', 'B']
|
104
|
-
colorIndex = colorWords.index(color)
|
105
|
-
debug("colorIndex")
|
106
|
-
|
107
|
-
return nil if colorIndex.nil?
|
59
|
+
COLOR_TABLE = ['W', 'U', 'V', 'G', 'R', 'B'].freeze
|
108
60
|
|
109
|
-
|
110
|
-
|
61
|
+
RTT = DiceTable::SaiFicSkillTable.new([
|
62
|
+
['白', ['白竜', '僧侶', '格闘家', '斧使い', '剣士', '槍士', '歩兵', '弓兵', '砲兵', '天使', '軍神']],
|
63
|
+
['青', ['水竜', '魚', '魚人', 'イカ', '蟹', '探偵', '海賊', '魔術師', '使い魔', '雲', '水精霊']],
|
64
|
+
['緑', ['緑竜', 'ワーム', '鳥人', '鳥', '獣', '獣人', 'エルフ', '妖精', '昆虫', '植物', '森精霊']],
|
65
|
+
['金', ['金竜', '宝石', '岩石', '鋼', '錬金術師', '魔法生物', 'ドワーフ', '機械', '運命', '女神', '土精霊']],
|
66
|
+
['赤', ['火竜', '竜人', '恐竜', '戦車', '蛮族', '小鬼', '大鬼', '巨人', '雷', '炎', '火精霊']],
|
67
|
+
['黒', ['黒竜', '闇騎士', '怪物', '忍者', '妖怪', '蝙蝠', '吸血鬼', '不死者', '幽霊', '悪魔', '邪神']],
|
68
|
+
], rtt: "RM", rtt_format: "ランダムモンスター選択(%<category_dice>d,%<row_dice>d) > %<text>s", s_format: "%<category_name>sの%<row_dice>d:%<skill_name>s")
|
111
69
|
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
monsterName = monsters[monsterIndex - 2]
|
70
|
+
def get_monster(command)
|
71
|
+
m = command.match(/^CM(\w)(\d+)$/i)
|
72
|
+
return nil unless m
|
116
73
|
|
117
|
-
|
74
|
+
cat = COLOR_TABLE.index(m[1])
|
75
|
+
row_dice = m[2].to_i
|
76
|
+
return nil unless cat
|
77
|
+
return nil unless row_dice.between?(2, 12)
|
118
78
|
|
119
|
-
|
120
|
-
return
|
79
|
+
skill = RTT.categories[cat].skills[row_dice - 2]
|
80
|
+
return "モンスター選択 > #{skill}"
|
121
81
|
end
|
122
82
|
|
123
83
|
TABLES = {
|
@@ -242,7 +202,7 @@ module BCDice
|
|
242
202
|
]
|
243
203
|
),
|
244
204
|
}.freeze
|
245
|
-
register_prefix(
|
205
|
+
register_prefix(RTT.prefixes, 'CM.*', TABLES.keys)
|
246
206
|
end
|
247
207
|
end
|
248
208
|
end
|
@@ -1,7 +1,5 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
-
require 'bcdice/command_parser'
|
4
|
-
|
5
3
|
module BCDice
|
6
4
|
module GameSystem
|
7
5
|
class ChaosFlare < Base
|
@@ -108,7 +106,9 @@ module BCDice
|
|
108
106
|
# @param command [String]
|
109
107
|
# @return [String, nil]
|
110
108
|
def cf_roll(command)
|
111
|
-
parser =
|
109
|
+
parser = Command::Parser.new(/\d*CF/, round_type: round_type)
|
110
|
+
.enable_critical
|
111
|
+
.enable_fumble
|
112
112
|
|
113
113
|
@cmd = parser.parse(command)
|
114
114
|
unless @cmd
|
@@ -36,7 +36,7 @@ module BCDice
|
|
36
36
|
result = ''
|
37
37
|
|
38
38
|
case command
|
39
|
-
when /([+-]?\d+)?CL([+-]\d+)?(
|
39
|
+
when /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i
|
40
40
|
m = Regexp.last_match
|
41
41
|
base = (m[1] || 1).to_i
|
42
42
|
modifier1 = m[2].to_i
|
@@ -45,7 +45,7 @@ module BCDice
|
|
45
45
|
def getCheckRollDiceCommandResult(command)
|
46
46
|
debug("getCheckRollDiceCommandResult command", command)
|
47
47
|
|
48
|
-
return nil unless command =~ /(\d+)?CH([
|
48
|
+
return nil unless command =~ /(\d+)?CH([+\-\d]*)(>=([+\-\d]*))?$/i
|
49
49
|
|
50
50
|
diceCount = (Regexp.last_match(1) || 3).to_i
|
51
51
|
modifyText = (Regexp.last_match(2) || '')
|
@@ -134,7 +134,7 @@ module BCDice
|
|
134
134
|
def getYear(yearText)
|
135
135
|
text = yearText.gsub(/(\d+)D(6+)/) { getD6xResult(Regexp.last_match(1).to_i, Regexp.last_match(2).length) }
|
136
136
|
|
137
|
-
unless text.match?(%r{^[
|
137
|
+
unless text.match?(%r{^[+\-*/\d]+$})
|
138
138
|
return nil
|
139
139
|
end
|
140
140
|
|