bcdice 3.0.0.pre.alpha.2 → 3.0.0.pre.rc.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/README.md +1 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +4 -4
- data/i18n/KillDeathBusiness/ko_kr.yml +5 -4
- data/i18n/MagicaLogia/ko_kr.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +37 -1
- data/i18n/StratoShout/ja_jp.yml +4 -4
- data/i18n/StratoShout/ko_kr.yml +4 -4
- data/lib/bcdice.rb +2 -1
- data/lib/bcdice/arithmetic.rb +22 -0
- data/lib/bcdice/arithmetic/node.rb +112 -43
- data/lib/bcdice/arithmetic/parser.rb +240 -0
- data/lib/bcdice/arithmetic_evaluator.rb +5 -156
- data/lib/bcdice/base.rb +8 -1
- data/lib/bcdice/command/lexer.rb +57 -0
- data/lib/bcdice/command/parsed.rb +65 -0
- data/lib/bcdice/command/parser.rb +489 -0
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/add_dice/node.rb +142 -69
- data/lib/bcdice/common_command/add_dice/parser.rb +100 -83
- data/lib/bcdice/common_command/barabara_dice/node.rb +7 -1
- data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
- data/lib/bcdice/common_command/calc/node.rb +10 -1
- data/lib/bcdice/common_command/calc/parser.rb +1 -1
- data/lib/bcdice/common_command/d66_dice.rb +3 -1
- data/lib/bcdice/common_command/lexer.rb +2 -1
- data/lib/bcdice/common_command/upper_dice/parser.rb +118 -97
- data/lib/bcdice/common_command/version.rb +1 -1
- data/lib/bcdice/deprecated/checker.rb +6 -6
- data/lib/bcdice/dice_table.rb +1 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +34 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/AlchemiaStruggle.rb +312 -0
- data/lib/bcdice/game_system/Alshard.rb +0 -1
- data/lib/bcdice/game_system/Amadeus.rb +1 -1
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -5
- data/lib/bcdice/game_system/BadLife.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -10
- data/lib/bcdice/game_system/BeginningIdol.rb +4 -4
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +4 -4
- data/lib/bcdice/game_system/BladeOfArcana.rb +4 -4
- data/lib/bcdice/game_system/BlindMythos.rb +12 -9
- data/lib/bcdice/game_system/BloodCrusade.rb +12 -38
- data/lib/bcdice/game_system/BloodMoon.rb +2 -2
- data/lib/bcdice/game_system/CardRanker.rb +23 -63
- data/lib/bcdice/game_system/ChaosFlare.rb +3 -3
- data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
- data/lib/bcdice/game_system/ColossalHunter.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th.rb +2 -2
- data/lib/bcdice/game_system/CthulhuTech.rb +0 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +4 -4
- data/lib/bcdice/game_system/DeadlineHeroes.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +60 -93
- data/lib/bcdice/game_system/EmbryoMachine.rb +5 -5
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +0 -1
- data/lib/bcdice/game_system/FilledWith.rb +3 -3
- data/lib/bcdice/game_system/FullMetalPanic.rb +0 -1
- data/lib/bcdice/game_system/GURPS.rb +1 -1
- data/lib/bcdice/game_system/Garako.rb +3 -2
- data/lib/bcdice/game_system/GardenOrder.rb +1 -1
- data/lib/bcdice/game_system/GehennaAn.rb +3 -3
- data/lib/bcdice/game_system/Gundog.rb +1 -1
- data/lib/bcdice/game_system/GundogRevised.rb +3 -3
- data/lib/bcdice/game_system/GundogZero.rb +2 -2
- data/lib/bcdice/game_system/GurpsFW.rb +2 -5
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +17 -110
- data/lib/bcdice/game_system/JuinKansen.rb +251 -0
- data/lib/bcdice/game_system/KanColle.rb +17 -166
- data/lib/bcdice/game_system/KillDeathBusiness.rb +35 -44
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +2 -1
- data/lib/bcdice/game_system/LogHorizon.rb +8 -8
- data/lib/bcdice/game_system/LostRoyal.rb +1 -3
- data/lib/bcdice/game_system/MagicaLogia.rb +3 -3
- data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +1 -1
- data/lib/bcdice/game_system/MeikyuKingdom.rb +1 -1
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +4 -4
- data/lib/bcdice/game_system/MetallicGuardian.rb +0 -1
- data/lib/bcdice/game_system/MonotoneMuseum.rb +3 -2
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +1 -1
- data/lib/bcdice/game_system/NSSQ.rb +2 -2
- data/lib/bcdice/game_system/Nechronica.rb +3 -3
- data/lib/bcdice/game_system/NightWizard.rb +1 -1
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
- data/lib/bcdice/game_system/NinjaSlayer.rb +26 -28
- data/lib/bcdice/game_system/OracleEngine.rb +13 -17
- data/lib/bcdice/game_system/Paradiso.rb +2 -2
- data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
- data/lib/bcdice/game_system/Raisondetre.rb +1 -1
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +2 -3
- data/lib/bcdice/game_system/RokumonSekai2.rb +2 -2
- data/lib/bcdice/game_system/RuinBreakers.rb +1 -1
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +0 -5
- data/lib/bcdice/game_system/SamsaraBallad.rb +4 -3
- data/lib/bcdice/game_system/Satasupe.rb +22 -14
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +1 -1
- data/lib/bcdice/game_system/ShinobiGami.rb +75 -39
- data/lib/bcdice/game_system/StellarKnights.rb +1 -3
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +10 -36
- data/lib/bcdice/game_system/StratoShout_Korean.rb +2 -1
- data/lib/bcdice/game_system/SwordWorld.rb +5 -5
- data/lib/bcdice/game_system/SwordWorld2_5.rb +1 -1
- data/lib/bcdice/game_system/TherapieSein.rb +2 -2
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +4 -7
- data/lib/bcdice/game_system/TrinitySeven.rb +2 -2
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +6 -6
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/Warhammer.rb +6 -6
- data/lib/bcdice/game_system/Warhammer4.rb +9 -12
- data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
- data/lib/bcdice/normalize.rb +1 -1
- data/lib/bcdice/preprocessor.rb +12 -8
- data/lib/bcdice/randomizer.rb +12 -0
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +2 -0
- data/lib/bcdice/user_defined_dice_table.rb +26 -15
- data/lib/bcdice/version.rb +1 -1
- metadata +14 -25
- data/.editorconfig +0 -21
- data/.github/.codecov.yaml +0 -10
- data/.github/workflows/coverage.yaml +0 -21
- data/.github/workflows/lint.yaml +0 -13
- data/.github/workflows/test.yml +0 -20
- data/.gitignore +0 -14
- data/.rubocop.yml +0 -108
- data/.rubocop_todo.yml +0 -114
- data/Gemfile +0 -14
- data/ROADMAP.md +0 -30
- data/Rakefile +0 -152
- data/bcdice.gemspec +0 -29
- data/bin/repl.rb +0 -21
- data/docs/README.txt +0 -2028
- data/docs/dicebot_sort_key.md +0 -72
- data/docs/how_to_make_dicebot.md +0 -453
- data/lib/bcdice/command_parser.rb +0 -242
- data/lib/bcdice/common_command/add_dice/parser.y +0 -153
- data/lib/bcdice/common_command/barabara_dice/parser.y +0 -107
- data/lib/bcdice/common_command/calc/parser.y +0 -79
- data/lib/bcdice/common_command/reroll_dice/parser.y +0 -158
- data/lib/bcdice/common_command/upper_dice/parser.y +0 -143
@@ -126,15 +126,13 @@ module BCDice
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# 正規表現の都合で先頭に ',' が残っているので取っておく
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text = text[1..-1]
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-
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text.split(',').map do |rule|
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v = rule.split('>').map(&:to_i)
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{
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from: v[0],
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to: v[1],
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}
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end
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-
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rules
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end
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def roll_all_situation_b2_tables
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def getJudgeResult(command)
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case command
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when /(\d+)*DA([\d
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when /(\d+)*DA([\d+*\-]*\d)?\[(\d+),(\d+)(,(\d+))?\]/i
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number = (Regexp.last_match(1) || 1).to_i
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correction = (Regexp.last_match(2) || 0).to_i
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single = (Regexp.last_match(3) || 4).to_i
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@@ -46,7 +46,7 @@ module BCDice
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debug("checkRoll begin command", command)
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result = ''
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return result unless command =~ /^(\d+)SR([
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return result unless command =~ /^(\d+)SR([+\-]?\d+)?(>=(\d+))?$/i
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diceCount = Regexp.last_match(1).to_i
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modify = Regexp.last_match(2).to_i
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@@ -17,15 +17,14 @@ module BCDice
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VOT, GUT, BAT, KEYT, DRT: (ボーカル、ギター、ベース、キーボード、ドラム)トラブル表
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EMO: 感情表
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ATn, RTTn: 特技表(n=分野。空:ランダム 1:主義 2:身体 3:モチーフ 4:エモーション 5:行動 6:逆境)
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RCT: 分野ランダム表
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SCENE, MACHI, GAKKO, BAND: (汎用、街角、学校、バンド)シーン表 接近シーンで使用
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TENKAI: シーン展開表 奔走シーン 練習シーンで使用
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D66入れ替えあり
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INFO_MESSAGE_TEXT
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register_prefix('AT[1-6]?')
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def initialize(command)
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super(command)
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@@ -52,37 +51,7 @@ module BCDice
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end
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def eval_game_system_specific_command(command)
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value = m[1].to_i
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return getSkillList(value)
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end
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roll_tables(command, self.class::TABLES)
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end
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def getSkillList(field = 0)
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title = translate("StratoShout.AT.name")
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table = translate("StratoShout.AT.table")
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number1 = 0
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if field == 0
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table, number1 = get_table_by_1d6(table)
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else
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table = table[field - 1]
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end
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fieldName, table = table
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skill, number2 = get_table_by_2d6(table)
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text = title
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if field == 0
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text += " > [#{number1},#{number2}]"
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else
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skill_class = translate("StratoShout.AT.skill_class", name: fieldName)
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text += "#{skill_class} > [#{number2}]"
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end
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return "#{text} > 《#{skill}/#{fieldName}#{number2}》"
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roll_tables(command, self.class::TABLES) || self.class::RTT.roll_command(@randomizer, command)
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end
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class << self
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"TENKAI" => DiceTable::D66Table.from_i18n("StratoShout.table.TENKAI", locale),
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}
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end
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def translate_rtt(locale)
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DiceTable::SaiFicSkillTable.from_i18n("StratoShout.RTT", locale, rtt: 'AT', rttn: ['AT1', 'AT2', 'AT3', 'AT4', 'AT5', 'AT6'])
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end
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end
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TABLES = translate_tables(:ja_jp)
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RTT = translate_rtt(:ja_jp)
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register_prefix(TABLES.keys)
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register_prefix(TABLES.keys, RTT.prefixes)
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end
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end
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end
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@@ -18,7 +18,7 @@ module BCDice
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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VOT, GUT, BAT, KEYT, DRT: (보컬, 기타, 베이스, 키보드, 드럼)트러블표
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EMO: 감정표
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AT[1-6]: 특기표(공백: 랜덤 1: 주의 2: 신체 3: 모티브 4: 이모션 5: 행동 6: 역경)
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RTT[1-6], AT[1-6]: 특기표(공백: 랜덤 1: 주의 2: 신체 3: 모티브 4: 이모션 5: 행동 6: 역경)
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SCENE, MACHI, GAKKO, BAND: (범용, 거리, 학교, 밴드)장면표. 접근 장면에 사용
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TENKAI: 장면 전개표. 분주 장면, 연습 장면에 사용
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[]내는 생략가능 D66는 변동있음
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@@ -33,6 +33,7 @@ module BCDice
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end
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TABLES = translate_tables(:ko_kr).freeze
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RTT = translate_rtt(:ko_kr)
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end
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end
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end
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@@ -71,7 +71,7 @@ module BCDice
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commands = getRatingCommandStrings
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m = /^S?(H?K[\d
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m = /^S?(H?K[\d+\-]+([#{commands}]\[([\d+\-]+)\])*([\d+\-]*)([CMR]\[([\d+\-]+)\]|GF|H)*)/i.match(string)
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unless m
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debug("not matched")
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return '1'
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@@ -86,7 +86,7 @@ module BCDice
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key, addValue = getKeyAndAddValueFromString(string)
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return '1' unless key =~ /(
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return '1' unless key =~ /(\d+)/
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key = Regexp.last_match(1).to_i
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@@ -204,12 +204,12 @@ module BCDice
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firstDiceChanteTo = 0
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firstDiceChangeModify = 0
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regexp = /m\[([\d
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regexp = /m\[([\d+\-]+)\]/i
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if regexp =~ string
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firstDiceChangeModify = Regexp.last_match(1)
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unless /[
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unless /[+\-]/ =~ firstDiceChangeModify
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firstDiceChanteTo = firstDiceChangeModify.to_i
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firstDiceChangeModify = 0
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end
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@@ -229,7 +229,7 @@ module BCDice
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key = nil
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addValue = 0
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if /K(\d+)([\d
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if /K(\d+)([\d+\-]*)/i =~ string # ボーナスの抽出
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key = Regexp.last_match(1)
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if Regexp.last_match(2)
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addValue = ArithmeticEvaluator.eval(Regexp.last_match(2))
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@@ -108,7 +108,7 @@ module BCDice
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def getKeptDiceChangesFromString(string)
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keptDiceChangeModify = 0
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regexp = /a\[([
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regexp = /a\[([+\-]\d+)\]/i
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if regexp =~ string
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keptDiceChangeModify = Regexp.last_match(1)
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string = string.gsub(regexp, '')
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@@ -36,13 +36,13 @@ module BCDice
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output =
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case command.upcase
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when /(TS|OP)(\d+)?(([
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when /(TS|OP)(\d+)?(([+\-]\d+)*)(@(\d+))?$/i
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hasCritical = (Regexp.last_match(1) == "OP")
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target = (Regexp.last_match(6) || 0).to_i
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modify = (Regexp.last_match(2) || 0).to_i
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modifyAddString = Regexp.last_match(3)
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modify_list = modifyAddString.scan(/[
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+
modify_list = modifyAddString.scan(/[+\-]\d+/) # 修正値を分割して配列へ
|
46
46
|
modify_list.each { |i| modify += i.to_i }
|
47
47
|
|
48
48
|
checkRoll(hasCritical, modify, target)
|
@@ -26,10 +26,10 @@ module BCDice
|
|
26
26
|
@sort_add_dice = true
|
27
27
|
end
|
28
28
|
|
29
|
-
register_prefix('\d+D6
|
29
|
+
register_prefix('\d+D6')
|
30
30
|
|
31
31
|
def eval_game_system_specific_command(command)
|
32
|
-
parser =
|
32
|
+
parser = Command::Parser.new(/\d+D6/, round_type: round_type)
|
33
33
|
cmd = parser.parse(command)
|
34
34
|
unless cmd
|
35
35
|
return nil
|
@@ -42,9 +42,6 @@ module BCDice
|
|
42
42
|
・ロールボーナス表「BTx+y or BONUSx+y or TOTALx+y」 xは数値, yは技能基本値
|
43
43
|
INFO_MESSAGE_TEXT
|
44
44
|
register_prefix('TE.*', 'UP.*', 'POS.*', '\d+BD.*', 'TG.*', 'RT.*', 'Result.*', 'DT.*', 'damage.*', 'BT.*', 'bonus.*', 'total.*', '1R20.*')
|
45
|
-
def initialize(command)
|
46
|
-
super(command)
|
47
|
-
end
|
48
45
|
|
49
46
|
def eval_game_system_specific_command(command)
|
50
47
|
torg_check(command) ||
|
@@ -176,7 +173,7 @@ module BCDice
|
|
176
173
|
# ダメージボーナスコマンド
|
177
174
|
def getBonusDamageDiceCommandResult(command)
|
178
175
|
debug("TorgEternity Bonus Damage Roll Command ? ", command)
|
179
|
-
m = /(\d+)(BD)(([
|
176
|
+
m = /(\d+)(BD)(([+\-]\d+)*)/i.match(command)
|
180
177
|
unless m
|
181
178
|
return nil
|
182
179
|
end
|
@@ -196,7 +193,7 @@ module BCDice
|
|
196
193
|
# 成功レベル表コマンド
|
197
194
|
def getSuccessLevelDiceCommandResult(command)
|
198
195
|
debug("TorgEternity Success Level Table Command ? ", command)
|
199
|
-
m = /(RT|Result)(
|
196
|
+
m = /(RT|Result)(-*\d+([+\-]\d+)*)/i.match(command)
|
200
197
|
unless m
|
201
198
|
return nil
|
202
199
|
end
|
@@ -216,7 +213,7 @@ module BCDice
|
|
216
213
|
# ダメージ結果表コマンド
|
217
214
|
def getDamageResultDiceCommandResult(command)
|
218
215
|
debug("TorgEternity Damage Result Table Command ? ", command)
|
219
|
-
m = /(DT|Damage)(
|
216
|
+
m = /(DT|Damage)(-*\d+([+\-]\d+)*)/i.match(command)
|
220
217
|
unless m
|
221
218
|
return nil
|
222
219
|
end
|
@@ -232,7 +229,7 @@ module BCDice
|
|
232
229
|
# ロールボーナス表コマンド
|
233
230
|
def getRollBonusDiceCommandResult(command)
|
234
231
|
debug("TorgEternity Roll Bonus Table Command ? ", command)
|
235
|
-
m = /(BT|Bonus)(\d+)(([
|
232
|
+
m = /(BT|Bonus)(\d+)(([+\-]\d+)*)/i.match(command)
|
236
233
|
unless m
|
237
234
|
return nil
|
238
235
|
end
|
@@ -44,14 +44,14 @@ module BCDice
|
|
44
44
|
return "#{firstName} , #{secondName}"
|
45
45
|
end
|
46
46
|
|
47
|
-
if /^TR([
|
47
|
+
if /^TR([+\-\d]*)<=(\d*)([+\-\d]*)/ =~ command
|
48
48
|
critical = Regexp.last_match(1).to_i + 7
|
49
49
|
target = Regexp.last_match(2).to_i
|
50
50
|
modify = Regexp.last_match(3).to_i
|
51
51
|
return rollHit(command, critical, target, modify)
|
52
52
|
end
|
53
53
|
|
54
|
-
if /^(
|
54
|
+
if /^(\d*)DM(\d*)([+\-\d]*)$/ =~ command
|
55
55
|
diceCount = Regexp.last_match(1).to_i
|
56
56
|
critical = Regexp.last_match(2).to_i
|
57
57
|
modify = Regexp.last_match(3).to_i
|
@@ -42,9 +42,9 @@ module BCDice
|
|
42
42
|
|
43
43
|
def replace_text(string)
|
44
44
|
if /BS/i =~ string
|
45
|
-
string = string.gsub(/(\d+)HBS([^\d\s][
|
45
|
+
string = string.gsub(/(\d+)HBS([^\d\s][+\-\d]+)/i) { "#{Regexp.last_match(1)}R6#{Regexp.last_match(2)}[H]" }
|
46
46
|
string = string.gsub(/(\d+)HBS/i) { "#{Regexp.last_match(1)}R6[H]" }
|
47
|
-
string = string.gsub(/(\d+)BS([^\d\s][
|
47
|
+
string = string.gsub(/(\d+)BS([^\d\s][+\-\d]+)/i) { "#{Regexp.last_match(1)}R6#{Regexp.last_match(2)}" }
|
48
48
|
string = string.gsub(/(\d+)BS/i) { "#{Regexp.last_match(1)}R6" }
|
49
49
|
end
|
50
50
|
|
@@ -61,7 +61,7 @@ module BCDice
|
|
61
61
|
|
62
62
|
output = "1"
|
63
63
|
|
64
|
-
return output unless (m = /(^|\s)S?((\d+)[rR]6([
|
64
|
+
return output unless (m = /(^|\s)S?((\d+)[rR]6([+\-\d]*)(\[(\w+)\])?)(\s|$)/i.match(string))
|
65
65
|
|
66
66
|
debug('tandt_berserk matched')
|
67
67
|
|
@@ -184,9 +184,9 @@ module BCDice
|
|
184
184
|
command = command
|
185
185
|
.sub(/\d+LV$/i) { |level| level.to_i * 5 + 15 }
|
186
186
|
|
187
|
-
parser =
|
188
|
-
|
189
|
-
|
187
|
+
parser = Command::Parser.new(/\d+D6/, round_type: round_type)
|
188
|
+
.restrict_cmp_op_to(nil, :>=)
|
189
|
+
.enable_question_target()
|
190
190
|
cmd = parser.parse(command)
|
191
191
|
unless cmd
|
192
192
|
return nil
|
@@ -255,18 +255,18 @@ module BCDice
|
|
255
255
|
debug("pos_type", pos_type)
|
256
256
|
if pos_type != ""
|
257
257
|
case pos_type
|
258
|
-
when
|
258
|
+
when /@(2W|W2)/i
|
259
259
|
pos_t = 1
|
260
|
-
when
|
260
|
+
when /@(4W|W4)/i
|
261
261
|
pos_t = 4
|
262
|
-
when
|
262
|
+
when /@(4H|H4)/i
|
263
263
|
pos_t = 3
|
264
|
-
when
|
264
|
+
when /@4/i
|
265
265
|
pos_t = 2
|
266
|
-
when
|
266
|
+
when /@W/i
|
267
267
|
pos_t = 5
|
268
268
|
else
|
269
|
-
unless
|
269
|
+
unless /@(2H|H2|2)/i =~ pos_type
|
270
270
|
pos_t = -1
|
271
271
|
end
|
272
272
|
end
|
@@ -263,19 +263,16 @@ module BCDice
|
|
263
263
|
|
264
264
|
def additional_result(total, target_number)
|
265
265
|
tens, ones = split_d100(total)
|
266
|
-
|
267
|
-
if
|
268
|
-
|
269
|
-
"ファンブル"
|
270
|
-
end
|
271
|
-
elsif ones == tens
|
272
|
-
"クリティカル"
|
273
|
-
else
|
274
|
-
# 一の位と十の位を入れ替えて参照する
|
275
|
-
HIT_PARTS_TABLE.fetch(merge_d100(ones, tens)).content
|
266
|
+
if (total > target_number) || (total > 95) # 自動失敗時のファンブル処理も
|
267
|
+
if ones == tens
|
268
|
+
"ファンブル"
|
276
269
|
end
|
277
|
-
|
278
|
-
|
270
|
+
elsif ones == tens
|
271
|
+
"クリティカル"
|
272
|
+
else
|
273
|
+
# 一の位と十の位を入れ替えて参照する
|
274
|
+
HIT_PARTS_TABLE.fetch(merge_d100(ones, tens)).content
|
275
|
+
end
|
279
276
|
end
|
280
277
|
|
281
278
|
def split_d100(dice)
|
@@ -23,7 +23,7 @@ module BCDice
|
|
23
23
|
register_prefix('\d+\-2DR.*')
|
24
24
|
|
25
25
|
def eval_game_system_specific_command(command)
|
26
|
-
return nil unless command =~ /^(\d+)-2DR([
|
26
|
+
return nil unless command =~ /^(\d+)-2DR([+\-\d]*)(>=(\d+))?$/i
|
27
27
|
|
28
28
|
baseAvility = Regexp.last_match(1).to_i
|
29
29
|
modText = Regexp.last_match(2)
|
data/lib/bcdice/normalize.rb
CHANGED
data/lib/bcdice/preprocessor.rb
CHANGED
@@ -29,7 +29,7 @@ module BCDice
|
|
29
29
|
|
30
30
|
@text = @game_system.change_text(@text)
|
31
31
|
|
32
|
-
|
32
|
+
replace_implicit_d()
|
33
33
|
|
34
34
|
return @text
|
35
35
|
end
|
@@ -45,18 +45,22 @@ module BCDice
|
|
45
45
|
def replace_parentheses
|
46
46
|
loop do
|
47
47
|
prev = @text
|
48
|
-
@text = @text.gsub(%r{\([\d
|
49
|
-
|
50
|
-
val = ae.eval
|
51
|
-
ae.error? ? expr : val
|
48
|
+
@text = @text.gsub(%r{\([\d/+*\-CURF]+\)}) do |expr|
|
49
|
+
Arithmetic.eval(expr, @game_system.round_type) || expr
|
52
50
|
end
|
53
51
|
break if prev == @text
|
54
52
|
end
|
55
53
|
end
|
56
54
|
|
57
|
-
# nD
|
58
|
-
def
|
59
|
-
@text = @text.gsub(/(\d+)D([^\w]|$)/i)
|
55
|
+
# nDをゲームシステムに応じて置き換える
|
56
|
+
def replace_implicit_d
|
57
|
+
@text = @text.gsub(/(\d+)D([^\w]|$)/i) do
|
58
|
+
times = Regexp.last_match(1)
|
59
|
+
sides = @game_system.sides_implicit_d
|
60
|
+
trailer = Regexp.last_match(2)
|
61
|
+
|
62
|
+
"#{times}D#{sides}#{trailer}"
|
63
|
+
end
|
60
64
|
end
|
61
65
|
end
|
62
66
|
end
|