aws-sdk-gamelift 1.61.0 → 1.63.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -59,9 +59,9 @@ module Aws::GameLift
59
59
  # @return [String]
60
60
  #
61
61
  # @!attribute [rw] alias_arn
62
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
63
- # alias resource and uniquely identifies it. ARNs are unique across
64
- # all Regions. Format is
62
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
63
+ # GameLift alias resource and uniquely identifies it. ARNs are unique
64
+ # across all Regions. Format is
65
65
  # `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
66
66
  # In a GameLift alias ARN, the resource ID matches the alias ID value.
67
67
  #
@@ -105,12 +105,14 @@ module Aws::GameLift
105
105
  include Aws::Structure
106
106
  end
107
107
 
108
- # GameLift Anywhere configuration options for your Anywhere fleets.
108
+ # Amazon GameLift Anywhere configuration options for your Anywhere
109
+ # fleets.
109
110
  #
110
111
  # @!attribute [rw] cost
111
- # The cost to run your fleet per hour. GameLift uses the provided cost
112
- # of your fleet to balance usage in queues. For more information about
113
- # queues, see [Setting up queues][1].
112
+ # The cost to run your fleet per hour. Amazon GameLift uses the
113
+ # provided cost of your fleet to balance usage in queues. For more
114
+ # information about queues, see [Setting up queues][1] in the *Amazon
115
+ # GameLift Developer Guide*.
114
116
  #
115
117
  #
116
118
  #
@@ -207,9 +209,9 @@ module Aws::GameLift
207
209
  # @return [String]
208
210
  #
209
211
  # @!attribute [rw] build_arn
210
- # The Amazon Resource Name ([ARN][1]) assigned to a GameLift build
211
- # resource and uniquely identifies it. ARNs are unique across all
212
- # Regions. Format is
212
+ # The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
213
+ # build resource and uniquely identifies it. ARNs are unique across
214
+ # all Regions. Format is
213
215
  # `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
214
216
  # In a GameLift build ARN, the resource ID matches the *BuildId*
215
217
  # value.
@@ -220,7 +222,7 @@ module Aws::GameLift
220
222
  # @return [String]
221
223
  #
222
224
  # @!attribute [rw] name
223
- # A descriptive label associated with a build. Build names do not need
225
+ # A descriptive label associated with a build. Build names don't need
224
226
  # to be unique. It can be set using [CreateBuild][1] or
225
227
  # [UpdateBuild][2].
226
228
  #
@@ -232,7 +234,7 @@ module Aws::GameLift
232
234
  #
233
235
  # @!attribute [rw] version
234
236
  # Version information associated with a build or script. Version
235
- # strings do not need to be unique.
237
+ # strings don't need to be unique.
236
238
  # @return [String]
237
239
  #
238
240
  # @!attribute [rw] status
@@ -271,7 +273,8 @@ module Aws::GameLift
271
273
  # @return [Time]
272
274
  #
273
275
  # @!attribute [rw] server_sdk_version
274
- # The GameLift Server SDK version used to develop your game server.
276
+ # The Amazon GameLift Server SDK version used to develop your game
277
+ # server.
275
278
  # @return [String]
276
279
  #
277
280
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
@@ -293,7 +296,7 @@ module Aws::GameLift
293
296
  # Determines whether a TLS/SSL certificate is generated for a fleet.
294
297
  # This feature must be enabled when creating the fleet. All instances in
295
298
  # a fleet share the same certificate. The certificate can be retrieved
296
- # by calling the [GameLift Server SDK][1] operation
299
+ # by calling the [Amazon GameLift Server SDK][1] operation
297
300
  # `GetInstanceCertificate`.
298
301
  #
299
302
  #
@@ -319,17 +322,36 @@ module Aws::GameLift
319
322
  include Aws::Structure
320
323
  end
321
324
 
325
+ # **This data type is used with the Amazon GameLift FleetIQ and game
326
+ # server groups.**
327
+ #
328
+ # Filters which game servers may be claimed when calling
329
+ # `ClaimGameServer`.
330
+ #
331
+ # @!attribute [rw] instance_statuses
332
+ # List of instance statuses that game servers may be claimed on. If
333
+ # provided, the list must contain the `ACTIVE` status.
334
+ # @return [Array<String>]
335
+ #
336
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
337
+ #
338
+ class ClaimFilterOption < Struct.new(
339
+ :instance_statuses)
340
+ SENSITIVE = []
341
+ include Aws::Structure
342
+ end
343
+
322
344
  # @!attribute [rw] game_server_group_name
323
345
  # A unique identifier for the game server group where the game server
324
346
  # is running. If you are not specifying a game server to claim, this
325
- # value identifies where you want GameLift FleetIQ to look for an
326
- # available game server to claim.
347
+ # value identifies where you want Amazon GameLift FleetIQ to look for
348
+ # an available game server to claim.
327
349
  # @return [String]
328
350
  #
329
351
  # @!attribute [rw] game_server_id
330
352
  # A custom string that uniquely identifies the game server to claim.
331
- # If this parameter is left empty, GameLift FleetIQ searches for an
332
- # available game server in the specified game server group.
353
+ # If this parameter is left empty, Amazon GameLift FleetIQ searches
354
+ # for an available game server in the specified game server group.
333
355
  # @return [String]
334
356
  #
335
357
  # @!attribute [rw] game_server_data
@@ -338,12 +360,17 @@ module Aws::GameLift
338
360
  # requests information on game servers.
339
361
  # @return [String]
340
362
  #
363
+ # @!attribute [rw] filter_option
364
+ # Object that restricts how a claimed game server is chosen.
365
+ # @return [Types::ClaimFilterOption]
366
+ #
341
367
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
342
368
  #
343
369
  class ClaimGameServerInput < Struct.new(
344
370
  :game_server_group_name,
345
371
  :game_server_id,
346
- :game_server_data)
372
+ :game_server_data,
373
+ :filter_option)
347
374
  SENSITIVE = []
348
375
  include Aws::Structure
349
376
  end
@@ -361,7 +388,7 @@ module Aws::GameLift
361
388
  end
362
389
 
363
390
  # Resources used to host your game servers. A compute resource can be
364
- # managed GameLift Amazon EC2 instances or your own resources.
391
+ # managed Amazon GameLift Amazon EC2 instances or your own resources.
365
392
  #
366
393
  # @!attribute [rw] fleet_id
367
394
  # A unique identifier for the fleet that the compute is registered to.
@@ -383,13 +410,13 @@ module Aws::GameLift
383
410
  # @return [String]
384
411
  #
385
412
  # @!attribute [rw] ip_address
386
- # The IP address of the compute resource. GameLift requires the DNS
387
- # name or IP address to manage your compute resource.
413
+ # The IP address of the compute resource. Amazon GameLift requires the
414
+ # DNS name or IP address to manage your compute resource.
388
415
  # @return [String]
389
416
  #
390
417
  # @!attribute [rw] dns_name
391
- # The DNS name of the compute resource. GameLift requires the DNS name
392
- # or IP address to manage your compute resource.
418
+ # The DNS name of the compute resource. Amazon GameLift requires the
419
+ # DNS name or IP address to manage your compute resource.
393
420
  # @return [String]
394
421
  #
395
422
  # @!attribute [rw] compute_status
@@ -413,13 +440,13 @@ module Aws::GameLift
413
440
  # @return [String]
414
441
  #
415
442
  # @!attribute [rw] type
416
- # Which compute type that the fleet uses. A fleet can use Anywhere
417
- # compute resources owned by you or managed Amazon EC2 instances.
443
+ # The compute type that the fleet uses. A fleet can use Anywhere
444
+ # compute resources that you own, or use managed Amazon EC2 instances.
418
445
  # @return [String]
419
446
  #
420
447
  # @!attribute [rw] game_lift_service_sdk_endpoint
421
- # The endpoint connection details of the GameLift SDK endpoint that
422
- # your game server connects to.
448
+ # The endpoint connection details of the Amazon GameLift SDK endpoint
449
+ # that your game server connects to.
423
450
  # @return [String]
424
451
  #
425
452
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
@@ -507,13 +534,13 @@ module Aws::GameLift
507
534
  end
508
535
 
509
536
  # @!attribute [rw] name
510
- # A descriptive label associated with a build. Build names do not need
537
+ # A descriptive label associated with a build. Build names don't need
511
538
  # to be unique. You can change this value later.
512
539
  # @return [String]
513
540
  #
514
541
  # @!attribute [rw] version
515
542
  # Version information associated with a build or script. Version
516
- # strings do not need to be unique. You can change this value later.
543
+ # strings don't need to be unique. You can change this value later.
517
544
  # @return [String]
518
545
  #
519
546
  # @!attribute [rw] storage_location
@@ -531,13 +558,19 @@ module Aws::GameLift
531
558
  # @return [Types::S3Location]
532
559
  #
533
560
  # @!attribute [rw] operating_system
534
- # The operating system that you built the game server binaries to run
535
- # on. This value determines the type of fleet resources that you can
536
- # use for this build. If your game build contains multiple
537
- # executables, they all must run on the same operating system. If an
538
- # operating system is not specified when creating a build, GameLift
539
- # uses the default value (WINDOWS\_2012). This value cannot be changed
540
- # later.
561
+ # The operating system that your game server binaries run on. This
562
+ # value determines the type of fleet resources that you use for this
563
+ # build. If your game build contains multiple executables, they all
564
+ # must run on the same operating system. You must specify a valid
565
+ # operating system in this request. There is no default value. You
566
+ # can't change a build's operating system later.
567
+ #
568
+ # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
569
+ # system, you can continue to create new builds using this OS until
570
+ # October 10, 2023, when Microsoft ends its support. All others must
571
+ # use Windows Server 2016 when creating new Windows-based builds.
572
+ #
573
+ # </note>
541
574
  # @return [String]
542
575
  #
543
576
  # @!attribute [rw] tags
@@ -562,8 +595,9 @@ module Aws::GameLift
562
595
  #
563
596
  # @!attribute [rw] server_sdk_version
564
597
  # A server SDK version you used when integrating your game server
565
- # build with GameLift. For more information see [Integrate games with
566
- # custom game servers][1].
598
+ # build with Amazon GameLift. For more information see [Integrate
599
+ # games with custom game servers][1]. By default Amazon GameLift sets
600
+ # this value to `4.0.2`.
567
601
  #
568
602
  #
569
603
  #
@@ -627,15 +661,15 @@ module Aws::GameLift
627
661
  # @!attribute [rw] build_id
628
662
  # The unique identifier for a custom game server build to be deployed
629
663
  # on fleet instances. You can use either the build ID or ARN. The
630
- # build must be uploaded to GameLift and in `READY` status. This fleet
631
- # property cannot be changed later.
664
+ # build must be uploaded to Amazon GameLift and in `READY` status.
665
+ # This fleet property cannot be changed later.
632
666
  # @return [String]
633
667
  #
634
668
  # @!attribute [rw] script_id
635
669
  # The unique identifier for a Realtime configuration script to be
636
670
  # deployed on fleet instances. You can use either the script ID or
637
- # ARN. Scripts must be uploaded to GameLift prior to creating the
638
- # fleet. This fleet property cannot be changed later.
671
+ # ARN. Scripts must be uploaded to Amazon GameLift prior to creating
672
+ # the fleet. This fleet property cannot be changed later.
639
673
  # @return [String]
640
674
  #
641
675
  # @!attribute [rw] server_launch_path
@@ -651,12 +685,12 @@ module Aws::GameLift
651
685
  # @return [String]
652
686
  #
653
687
  # @!attribute [rw] log_paths
654
- # **This parameter is no longer used.** To specify where GameLift
655
- # should store log files once a server process shuts down, use the
656
- # GameLift server API `ProcessReady()` and specify one or more
657
- # directory paths in `logParameters`. For more information, see
658
- # [Initialize the server process][1] in the *GameLift Developer
659
- # Guide*.
688
+ # **This parameter is no longer used.** To specify where Amazon
689
+ # GameLift should store log files once a server process shuts down,
690
+ # use the Amazon GameLift server API `ProcessReady()` and specify one
691
+ # or more directory paths in `logParameters`. For more information,
692
+ # see [Initialize the server process][1] in the *Amazon GameLift
693
+ # Developer Guide*.
660
694
  #
661
695
  #
662
696
  #
@@ -664,12 +698,12 @@ module Aws::GameLift
664
698
  # @return [Array<String>]
665
699
  #
666
700
  # @!attribute [rw] ec2_instance_type
667
- # The GameLift-supported Amazon EC2 instance type to use for all fleet
668
- # instances. Instance type determines the computing resources that
669
- # will be used to host your game servers, including CPU, memory,
670
- # storage, and networking capacity. See [Amazon Elastic Compute Cloud
671
- # Instance Types][1] for detailed descriptions of Amazon EC2 instance
672
- # types.
701
+ # The Amazon GameLift-supported Amazon EC2 instance type to use for
702
+ # all fleet instances. Instance type determines the computing
703
+ # resources that will be used to host your game servers, including
704
+ # CPU, memory, storage, and networking capacity. See [Amazon Elastic
705
+ # Compute Cloud Instance Types][1] for detailed descriptions of Amazon
706
+ # EC2 instance types.
673
707
  #
674
708
  #
675
709
  #
@@ -681,7 +715,7 @@ module Aws::GameLift
681
715
  # traffic to access game sessions on this fleet. If the fleet is
682
716
  # hosting a custom game build, this property must be set before
683
717
  # players can connect to game sessions. For Realtime Servers fleets,
684
- # GameLift automatically sets TCP and UDP ranges.
718
+ # Amazon GameLift automatically sets TCP and UDP ranges.
685
719
  # @return [Array<Types::IpPermission>]
686
720
  #
687
721
  # @!attribute [rw] new_game_session_protection_policy
@@ -728,7 +762,7 @@ module Aws::GameLift
728
762
  # @return [Array<String>]
729
763
  #
730
764
  # @!attribute [rw] peer_vpc_aws_account_id
731
- # Used when peering your GameLift fleet with a VPC, the unique
765
+ # Used when peering your Amazon GameLift fleet with a VPC, the unique
732
766
  # identifier for the Amazon Web Services account that owns the VPC.
733
767
  # You can find your account ID in the Amazon Web Services Management
734
768
  # Console under account settings.
@@ -736,10 +770,10 @@ module Aws::GameLift
736
770
  #
737
771
  # @!attribute [rw] peer_vpc_id
738
772
  # A unique identifier for a VPC with resources to be accessed by your
739
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
740
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
741
- # Services Management Console. Learn more about VPC peering in [VPC
742
- # Peering with GameLift Fleets][2].
773
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
774
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
775
+ # Web Services Management Console. Learn more about VPC peering in
776
+ # [VPC Peering with Amazon GameLift Fleets][2].
743
777
  #
744
778
  #
745
779
  #
@@ -776,11 +810,11 @@ module Aws::GameLift
776
810
  # @return [String]
777
811
  #
778
812
  # @!attribute [rw] certificate_configuration
779
- # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
780
- # GameLift uses the certificates to encrypt traffic between game
781
- # clients and the game servers running on GameLift. By default, the
782
- # `CertificateConfiguration` is `DISABLED`. You can't change this
783
- # property after you create the fleet.
813
+ # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
814
+ # fleet. Amazon GameLift uses the certificates to encrypt traffic
815
+ # between game clients and the game servers running on Amazon
816
+ # GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
817
+ # You can't change this property after you create the fleet.
784
818
  #
785
819
  # Certificate Manager (ACM) certificates expire after 13 months.
786
820
  # Certificate expiration can cause fleets to fail, preventing players
@@ -805,10 +839,13 @@ module Aws::GameLift
805
839
  # A set of remote locations to deploy additional instances to and
806
840
  # manage as part of the fleet. This parameter can only be used when
807
841
  # creating fleets in Amazon Web Services Regions that support multiple
808
- # locations. You can add any GameLift-supported Amazon Web Services
809
- # Region as a remote location, in the form of an Amazon Web Services
810
- # Region code such as `us-west-2`. To create a fleet with instances in
811
- # the home Region only, omit this parameter.
842
+ # locations. You can add any Amazon GameLift-supported Amazon Web
843
+ # Services Region as a remote location, in the form of an Amazon Web
844
+ # Services Region code such as `us-west-2`. To create a fleet with
845
+ # instances in the home Region only, don't use this parameter.
846
+ #
847
+ # To use this parameter, Amazon GameLift requires you to use your home
848
+ # location in the request.
812
849
  # @return [Array<Types::LocationConfiguration>]
813
850
  #
814
851
  # @!attribute [rw] tags
@@ -826,12 +863,13 @@ module Aws::GameLift
826
863
  #
827
864
  # @!attribute [rw] compute_type
828
865
  # The type of compute resource used to host your game servers. You can
829
- # use your own compute resources with GameLift Anywhere or use Amazon
830
- # EC2 instances with managed GameLift.
866
+ # use your own compute resources with Amazon GameLift Anywhere or use
867
+ # Amazon EC2 instances with managed Amazon GameLift. By default, this
868
+ # property is set to `EC2`.
831
869
  # @return [String]
832
870
  #
833
871
  # @!attribute [rw] anywhere_configuration
834
- # GameLift Anywhere configuration options.
872
+ # Amazon GameLift Anywhere configuration options.
835
873
  # @return [Types::AnywhereConfiguration]
836
874
  #
837
875
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
@@ -870,9 +908,9 @@ module Aws::GameLift
870
908
  #
871
909
  # @!attribute [rw] locations
872
910
  # A list of locations to deploy additional instances to and manage as
873
- # part of the fleet. You can add any GameLift-supported Amazon Web
874
- # Services Region as a remote location, in the form of an Amazon Web
875
- # Services Region code such as `us-west-2`.
911
+ # part of the fleet. You can add any Amazon GameLift-supported Amazon
912
+ # Web Services Region as a remote location, in the form of an Amazon
913
+ # Web Services Region code such as `us-west-2`.
876
914
  # @return [Array<Types::LocationConfiguration>]
877
915
  #
878
916
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
@@ -890,9 +928,9 @@ module Aws::GameLift
890
928
  # @return [String]
891
929
  #
892
930
  # @!attribute [rw] fleet_arn
893
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
894
- # fleet resource and uniquely identifies it. ARNs are unique across
895
- # all Regions. Format is
931
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
932
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
933
+ # across all Regions. Format is
896
934
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
897
935
  #
898
936
  #
@@ -903,7 +941,7 @@ module Aws::GameLift
903
941
  # @!attribute [rw] location_states
904
942
  # The remote locations that are being added to the fleet, and the
905
943
  # life-cycle status of each location. For new locations, the status is
906
- # set to `NEW`. During location creation, GameLift updates each
944
+ # set to `NEW`. During location creation, Amazon GameLift updates each
907
945
  # location's status as instances are deployed there and prepared for
908
946
  # game hosting. This list does not include the fleet home Region or
909
947
  # any remote locations that were already added to the fleet.
@@ -927,11 +965,11 @@ module Aws::GameLift
927
965
  # @!attribute [rw] location_states
928
966
  # The fleet's locations and life-cycle status of each location. For
929
967
  # new fleets, the status of all locations is set to `NEW`. During
930
- # fleet creation, GameLift updates each location status as instances
931
- # are deployed there and prepared for game hosting. This list includes
932
- # an entry for the fleet's home Region. For fleets with no remote
933
- # locations, only one entry, representing the home Region, is
934
- # returned.
968
+ # fleet creation, Amazon GameLift updates each location status as
969
+ # instances are deployed there and prepared for game hosting. This
970
+ # list includes an entry for the fleet's home Region. For fleets with
971
+ # no remote locations, only one entry, representing the home Region,
972
+ # is returned.
935
973
  # @return [Array<Types::LocationState>]
936
974
  #
937
975
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
@@ -946,8 +984,8 @@ module Aws::GameLift
946
984
  # @!attribute [rw] game_server_group_name
947
985
  # An identifier for the new game server group. This value is used to
948
986
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling
949
- # group and the GameLift FleetIQ game server group. The name must be
950
- # unique per Region per Amazon Web Services account.
987
+ # group and the Amazon GameLift FleetIQ game server group. The name
988
+ # must be unique per Region per Amazon Web Services account.
951
989
  # @return [String]
952
990
  #
953
991
  # @!attribute [rw] role_arn
@@ -961,19 +999,20 @@ module Aws::GameLift
961
999
  #
962
1000
  # @!attribute [rw] min_size
963
1001
  # The minimum number of instances allowed in the Amazon EC2 Auto
964
- # Scaling group. During automatic scaling events, GameLift FleetIQ and
965
- # Amazon EC2 do not scale down the group below this minimum. In
966
- # production, this value should be set to at least 1. After the Auto
967
- # Scaling group is created, update this value directly in the Auto
968
- # Scaling group using the Amazon Web Services console or APIs.
1002
+ # Scaling group. During automatic scaling events, Amazon GameLift
1003
+ # FleetIQ and Amazon EC2 do not scale down the group below this
1004
+ # minimum. In production, this value should be set to at least 1.
1005
+ # After the Auto Scaling group is created, update this value directly
1006
+ # in the Auto Scaling group using the Amazon Web Services console or
1007
+ # APIs.
969
1008
  # @return [Integer]
970
1009
  #
971
1010
  # @!attribute [rw] max_size
972
1011
  # The maximum number of instances allowed in the Amazon EC2 Auto
973
- # Scaling group. During automatic scaling events, GameLift FleetIQ and
974
- # EC2 do not scale up the group above this maximum. After the Auto
975
- # Scaling group is created, update this value directly in the Auto
976
- # Scaling group using the Amazon Web Services console or APIs.
1012
+ # Scaling group. During automatic scaling events, Amazon GameLift
1013
+ # FleetIQ and EC2 do not scale up the group above this maximum. After
1014
+ # the Auto Scaling group is created, update this value directly in the
1015
+ # Auto Scaling group using the Amazon Web Services console or APIs.
977
1016
  # @return [Integer]
978
1017
  #
979
1018
  # @!attribute [rw] launch_template
@@ -988,7 +1027,7 @@ module Aws::GameLift
988
1027
  #
989
1028
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
990
1029
  # explicitly set the property `AssociatePublicIpAddress` to "true".
991
- # If no network interface is specified in the launch template,
1030
+ # If no network interface is specified in the launch template, Amazon
992
1031
  # GameLift FleetIQ uses your account's default VPC.
993
1032
  #
994
1033
  # </note>
@@ -1001,9 +1040,9 @@ module Aws::GameLift
1001
1040
  # @!attribute [rw] instance_definitions
1002
1041
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
1003
1042
  # group. The instance definitions must specify at least two different
1004
- # instance types that are supported by GameLift FleetIQ. For more
1005
- # information on instance types, see [EC2 Instance Types][1] in the
1006
- # *Amazon Elastic Compute Cloud User Guide*. You can optionally
1043
+ # instance types that are supported by Amazon GameLift FleetIQ. For
1044
+ # more information on instance types, see [EC2 Instance Types][1] in
1045
+ # the *Amazon Elastic Compute Cloud User Guide*. You can optionally
1007
1046
  # specify capacity weighting for each instance type. If no weight
1008
1047
  # value is specified for an instance type, it is set to the default
1009
1048
  # value "1". For more information about capacity weighting, see [
@@ -1027,9 +1066,9 @@ module Aws::GameLift
1027
1066
  # @return [Types::GameServerGroupAutoScalingPolicy]
1028
1067
  #
1029
1068
  # @!attribute [rw] balancing_strategy
1030
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
1031
- # and On-Demand Instances in the game server group. Method options
1032
- # include the following:
1069
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
1070
+ # Instances and On-Demand Instances in the game server group. Method
1071
+ # options include the following:
1033
1072
  #
1034
1073
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
1035
1074
  # group. If Spot Instances are unavailable or not viable for game
@@ -1064,12 +1103,13 @@ module Aws::GameLift
1064
1103
  #
1065
1104
  # @!attribute [rw] vpc_subnets
1066
1105
  # A list of virtual private cloud (VPC) subnets to use with instances
1067
- # in the game server group. By default, all GameLift FleetIQ-supported
1068
- # Availability Zones are used. You can use this parameter to specify
1069
- # VPCs that you've set up. This property cannot be updated after the
1070
- # game server group is created, and the corresponding Auto Scaling
1071
- # group will always use the property value that is set with this
1072
- # request, even if the Auto Scaling group is updated directly.
1106
+ # in the game server group. By default, all Amazon GameLift
1107
+ # FleetIQ-supported Availability Zones are used. You can use this
1108
+ # parameter to specify VPCs that you've set up. This property cannot
1109
+ # be updated after the game server group is created, and the
1110
+ # corresponding Auto Scaling group will always use the property value
1111
+ # that is set with this request, even if the Auto Scaling group is
1112
+ # updated directly.
1073
1113
  # @return [Array<String>]
1074
1114
  #
1075
1115
  # @!attribute [rw] tags
@@ -1105,10 +1145,10 @@ module Aws::GameLift
1105
1145
 
1106
1146
  # @!attribute [rw] game_server_group
1107
1147
  # The newly created game server group object, including the new ARN
1108
- # value for the GameLift FleetIQ game server group and the object's
1109
- # status. The Amazon EC2 Auto Scaling group ARN is initially null,
1110
- # since the group has not yet been created. This value is added once
1111
- # the game server group status reaches `ACTIVE`.
1148
+ # value for the Amazon GameLift FleetIQ game server group and the
1149
+ # object's status. The Amazon EC2 Auto Scaling group ARN is initially
1150
+ # null, since the group has not yet been created. This value is added
1151
+ # once the game server group status reaches `ACTIVE`.
1112
1152
  # @return [Types::GameServerGroup]
1113
1153
  #
1114
1154
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1155,11 +1195,20 @@ module Aws::GameLift
1155
1195
  #
1156
1196
  # @!attribute [rw] creator_id
1157
1197
  # A unique identifier for a player or entity creating the game
1158
- # session. This parameter is required when requesting a new game
1159
- # session on a fleet with a resource creation limit policy. This type
1160
- # of policy limits the number of concurrent active game sessions that
1161
- # one player can create within a certain time span. GameLift uses the
1162
- # CreatorId to evaluate the new request against the policy.
1198
+ # session.
1199
+ #
1200
+ # If you add a resource creation limit policy to a fleet, the
1201
+ # `CreateGameSession` operation requires a `CreatorId`. Amazon
1202
+ # GameLift limits the number of game session creation requests with
1203
+ # the same `CreatorId` in a specified time period.
1204
+ #
1205
+ # If you your fleet doesn't have a resource creation limit policy and
1206
+ # you provide a `CreatorId` in your `CreateGameSession` requests,
1207
+ # Amazon GameLift limits requests to one request per `CreatorId` per
1208
+ # second.
1209
+ #
1210
+ # To not limit `CreateGameSession` requests with the same `CreatorId`,
1211
+ # don't provide a `CreatorId` in your `CreateGameSession` request.
1163
1212
  # @return [String]
1164
1213
  #
1165
1214
  # @!attribute [rw] game_session_id
@@ -1238,7 +1287,8 @@ module Aws::GameLift
1238
1287
  # @!attribute [rw] timeout_in_seconds
1239
1288
  # The maximum time, in seconds, that a new game session placement
1240
1289
  # request remains in the queue. When a request exceeds this time, the
1241
- # game session placement changes to a `TIMED_OUT` status.
1290
+ # game session placement changes to a `TIMED_OUT` status. By default,
1291
+ # this property is set to `600`.
1242
1292
  # @return [Integer]
1243
1293
  #
1244
1294
  # @!attribute [rw] player_latency_policies
@@ -1378,11 +1428,11 @@ module Aws::GameLift
1378
1428
  # @return [String]
1379
1429
  #
1380
1430
  # @!attribute [rw] game_session_queue_arns
1381
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1382
- # game session queue resource and uniquely identifies it. ARNs are
1383
- # unique across all Regions. Format is
1431
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1432
+ # GameLift game session queue resource and uniquely identifies it.
1433
+ # ARNs are unique across all Regions. Format is
1384
1434
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
1385
- # can be located in any Region. Queues are used to start new
1435
+ # can be located in any Region. Queues are used to start new Amazon
1386
1436
  # GameLift-hosted game sessions for matches that are created with this
1387
1437
  # matchmaking configuration. If `FlexMatchMode` is set to
1388
1438
  # `STANDALONE`, do not set this parameter.
@@ -1471,11 +1521,11 @@ module Aws::GameLift
1471
1521
  # The method used to backfill game sessions that are created with this
1472
1522
  # matchmaking configuration. Specify `MANUAL` when your game manages
1473
1523
  # backfill requests manually or does not use the match backfill
1474
- # feature. Specify `AUTOMATIC` to have GameLift create a backfill
1475
- # request whenever a game session has one or more open slots. Learn
1476
- # more about manual and automatic backfill in [ Backfill Existing
1477
- # Games with FlexMatch][1]. Automatic backfill is not available when
1478
- # `FlexMatchMode` is set to `STANDALONE`.
1524
+ # feature. Specify `AUTOMATIC` to have Amazon GameLift create a
1525
+ # backfill request whenever a game session has one or more open slots.
1526
+ # Learn more about manual and automatic backfill in [ Backfill
1527
+ # Existing Games with FlexMatch][1]. Automatic backfill is not
1528
+ # available when `FlexMatchMode` is set to `STANDALONE`.
1479
1529
  #
1480
1530
  #
1481
1531
  #
@@ -1484,14 +1534,14 @@ module Aws::GameLift
1484
1534
  #
1485
1535
  # @!attribute [rw] flex_match_mode
1486
1536
  # Indicates whether this matchmaking configuration is being used with
1487
- # GameLift hosting or as a standalone matchmaking solution.
1537
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
1488
1538
  #
1489
1539
  # * **STANDALONE** - FlexMatch forms matches and returns match
1490
1540
  # information, including players and team assignments, in a [
1491
1541
  # MatchmakingSucceeded][1] event.
1492
1542
  #
1493
1543
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
1494
- # GameLift queue to start a game session for the match.
1544
+ # Amazon GameLift queue to start a game session for the match.
1495
1545
  #
1496
1546
  #
1497
1547
  #
@@ -1602,8 +1652,9 @@ module Aws::GameLift
1602
1652
  # @return [String]
1603
1653
  #
1604
1654
  # @!attribute [rw] player_data
1605
- # Developer-defined information related to a player. GameLift does not
1606
- # use this data, so it can be formatted as needed for use in the game.
1655
+ # Developer-defined information related to a player. Amazon GameLift
1656
+ # does not use this data, so it can be formatted as needed for use in
1657
+ # the game.
1607
1658
  # @return [String]
1608
1659
  #
1609
1660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
@@ -1669,7 +1720,7 @@ module Aws::GameLift
1669
1720
 
1670
1721
  # @!attribute [rw] name
1671
1722
  # A descriptive label that is associated with a script. Script names
1672
- # do not need to be unique. You can use [UpdateScript][1] to change
1723
+ # don't need to be unique. You can use [UpdateScript][1] to change
1673
1724
  # this value later.
1674
1725
  #
1675
1726
  #
@@ -1679,7 +1730,7 @@ module Aws::GameLift
1679
1730
  #
1680
1731
  # @!attribute [rw] version
1681
1732
  # Version information associated with a build or script. Version
1682
- # strings do not need to be unique. You can use [UpdateScript][1] to
1733
+ # strings don't need to be unique. You can use [UpdateScript][1] to
1683
1734
  # change this value later.
1684
1735
  #
1685
1736
  #
@@ -1762,16 +1813,17 @@ module Aws::GameLift
1762
1813
 
1763
1814
  # @!attribute [rw] game_lift_aws_account_id
1764
1815
  # A unique identifier for the Amazon Web Services account that you use
1765
- # to manage your GameLift fleet. You can find your Account ID in the
1766
- # Amazon Web Services Management Console under account settings.
1816
+ # to manage your Amazon GameLift fleet. You can find your Account ID
1817
+ # in the Amazon Web Services Management Console under account
1818
+ # settings.
1767
1819
  # @return [String]
1768
1820
  #
1769
1821
  # @!attribute [rw] peer_vpc_id
1770
1822
  # A unique identifier for a VPC with resources to be accessed by your
1771
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1772
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1773
- # Services Management Console. Learn more about VPC peering in [VPC
1774
- # Peering with GameLift Fleets][2].
1823
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1824
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1825
+ # Web Services Management Console. Learn more about VPC peering in
1826
+ # [VPC Peering with Amazon GameLift Fleets][2].
1775
1827
  #
1776
1828
  #
1777
1829
  #
@@ -1816,10 +1868,10 @@ module Aws::GameLift
1816
1868
  #
1817
1869
  # @!attribute [rw] peer_vpc_id
1818
1870
  # A unique identifier for a VPC with resources to be accessed by your
1819
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1820
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1821
- # Services Management Console. Learn more about VPC peering in [VPC
1822
- # Peering with GameLift Fleets][2].
1871
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1872
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1873
+ # Web Services Management Console. Learn more about VPC peering in
1874
+ # [VPC Peering with Amazon GameLift Fleets][2].
1823
1875
  #
1824
1876
  #
1825
1877
  #
@@ -1905,9 +1957,9 @@ module Aws::GameLift
1905
1957
  # @return [String]
1906
1958
  #
1907
1959
  # @!attribute [rw] fleet_arn
1908
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1909
- # fleet resource and uniquely identifies it. ARNs are unique across
1910
- # all Regions. Format is
1960
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1961
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
1962
+ # across all Regions. Format is
1911
1963
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
1912
1964
  #
1913
1965
  #
@@ -2076,16 +2128,17 @@ module Aws::GameLift
2076
2128
 
2077
2129
  # @!attribute [rw] game_lift_aws_account_id
2078
2130
  # A unique identifier for the Amazon Web Services account that you use
2079
- # to manage your GameLift fleet. You can find your Account ID in the
2080
- # Amazon Web Services Management Console under account settings.
2131
+ # to manage your Amazon GameLift fleet. You can find your Account ID
2132
+ # in the Amazon Web Services Management Console under account
2133
+ # settings.
2081
2134
  # @return [String]
2082
2135
  #
2083
2136
  # @!attribute [rw] peer_vpc_id
2084
2137
  # A unique identifier for a VPC with resources to be accessed by your
2085
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2086
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2087
- # Services Management Console. Learn more about VPC peering in [VPC
2088
- # Peering with GameLift Fleets][2].
2138
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2139
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2140
+ # Web Services Management Console. Learn more about VPC peering in
2141
+ # [VPC Peering with Amazon GameLift Fleets][2].
2089
2142
  #
2090
2143
  #
2091
2144
  #
@@ -2252,9 +2305,9 @@ module Aws::GameLift
2252
2305
  end
2253
2306
 
2254
2307
  # @!attribute [rw] ec2_instance_type
2255
- # Name of an Amazon EC2 instance type that is supported in GameLift. A
2256
- # fleet instance type determines the computing resources of each
2257
- # instance in the fleet, including CPU, memory, storage, and
2308
+ # Name of an Amazon EC2 instance type that is supported in Amazon
2309
+ # GameLift. A fleet instance type determines the computing resources
2310
+ # of each instance in the fleet, including CPU, memory, storage, and
2258
2311
  # networking capacity. Do not specify a value for this parameter to
2259
2312
  # retrieve limits for all instance types.
2260
2313
  # @return [String]
@@ -2493,9 +2546,9 @@ module Aws::GameLift
2493
2546
  # @return [String]
2494
2547
  #
2495
2548
  # @!attribute [rw] fleet_arn
2496
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2497
- # fleet resource and uniquely identifies it. ARNs are unique across
2498
- # all Regions. Format is
2549
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2550
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2551
+ # across all Regions. Format is
2499
2552
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2500
2553
  #
2501
2554
  #
@@ -2617,9 +2670,9 @@ module Aws::GameLift
2617
2670
  # @return [String]
2618
2671
  #
2619
2672
  # @!attribute [rw] fleet_arn
2620
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2621
- # fleet resource and uniquely identifies it. ARNs are unique across
2622
- # all Regions. Format is
2673
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2674
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2675
+ # across all Regions. Format is
2623
2676
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2624
2677
  #
2625
2678
  #
@@ -3489,8 +3542,9 @@ module Aws::GameLift
3489
3542
  # @return [String]
3490
3543
  #
3491
3544
  # @!attribute [rw] player_data
3492
- # Developer-defined information related to a player. GameLift does not
3493
- # use this data, so it can be formatted as needed for use in the game.
3545
+ # Developer-defined information related to a player. Amazon GameLift
3546
+ # does not use this data, so it can be formatted as needed for use in
3547
+ # the game.
3494
3548
  # @return [String]
3495
3549
  #
3496
3550
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
@@ -3553,12 +3607,12 @@ module Aws::GameLift
3553
3607
  include Aws::Structure
3554
3608
  end
3555
3609
 
3556
- # The GameLift service limits for an Amazon EC2 instance type and
3557
- # current utilization. GameLift allows Amazon Web Services accounts a
3558
- # maximum number of instances, per instance type, per Amazon Web
3559
- # Services Region or location, for use with GameLift. You can request an
3560
- # limit increase for your account by using the **Service limits** page
3561
- # in the GameLift console.
3610
+ # The Amazon GameLift service limits for an Amazon EC2 instance type and
3611
+ # current utilization. Amazon GameLift allows Amazon Web Services
3612
+ # accounts a maximum number of instances, per instance type, per Amazon
3613
+ # Web Services Region or location, for use with Amazon GameLift. You can
3614
+ # request an limit increase for your account by using the **Service
3615
+ # limits** page in the Amazon GameLift console.
3562
3616
  #
3563
3617
  # @!attribute [rw] ec2_instance_type
3564
3618
  # The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
@@ -3594,8 +3648,8 @@ module Aws::GameLift
3594
3648
  include Aws::Structure
3595
3649
  end
3596
3650
 
3597
- # Log entry describing an event that involves GameLift resources (such
3598
- # as a fleet). In addition to tracking activity, event codes and
3651
+ # Log entry describing an event that involves Amazon GameLift resources
3652
+ # (such as a fleet). In addition to tracking activity, event codes and
3599
3653
  # messages can provide additional information for troubleshooting and
3600
3654
  # debugging problems.
3601
3655
  #
@@ -3620,17 +3674,17 @@ module Aws::GameLift
3620
3674
  # fleet instance for installation.
3621
3675
  #
3622
3676
  # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
3623
- # `DOWNLOADING` to `VALIDATING`. GameLift has successfully
3677
+ # `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
3624
3678
  # downloaded the build and is now validating the build files.
3625
3679
  #
3626
3680
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
3627
- # to `BUILDING`. GameLift has successfully verified the build files
3628
- # and is now running the installation scripts.
3681
+ # to `BUILDING`. Amazon GameLift has successfully verified the build
3682
+ # files and is now running the installation scripts.
3629
3683
  #
3630
3684
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
3631
- # to `ACTIVATING`. GameLift is trying to launch an instance and test
3632
- # the connectivity between the build and the GameLift Service via
3633
- # the Server SDK.
3685
+ # to `ACTIVATING`. Amazon GameLift is trying to launch an instance
3686
+ # and test the connectivity between the build and the Amazon
3687
+ # GameLift Service via the Server SDK.
3634
3688
  #
3635
3689
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
3636
3690
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -3663,12 +3717,13 @@ module Aws::GameLift
3663
3717
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
3664
3718
  # was successful, and the GameLift is now verifying that the game
3665
3719
  # server launch paths, which are specified in the fleet's runtime
3666
- # configuration, exist. If any listed launch path exists, GameLift
3667
- # tries to launch a game server process and waits for the process to
3668
- # report ready. Failures in this stage prevent a fleet from moving
3669
- # to `ACTIVE` status. Logs for this stage list the launch paths in
3670
- # the runtime configuration and indicate whether each is found.
3671
- # Access the logs by using the URL in *PreSignedLogUrl*.
3720
+ # configuration, exist. If any listed launch path exists, Amazon
3721
+ # GameLift tries to launch a game server process and waits for the
3722
+ # process to report ready. Failures in this stage prevent a fleet
3723
+ # from moving to `ACTIVE` status. Logs for this stage list the
3724
+ # launch paths in the runtime configuration and indicate whether
3725
+ # each is found. Access the logs by using the URL in
3726
+ # *PreSignedLogUrl*.
3672
3727
  #
3673
3728
  # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
3674
3729
  # runtime configuration failed because the executable specified in a
@@ -3700,8 +3755,8 @@ module Aws::GameLift
3700
3755
  # **VPC peering events:**
3701
3756
  #
3702
3757
  # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
3703
- # been established between the VPC for an GameLift fleet and a VPC
3704
- # in your Amazon Web Services account.
3758
+ # been established between the VPC for an Amazon GameLift fleet and
3759
+ # a VPC in your Amazon Web Services account.
3705
3760
  #
3706
3761
  # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
3707
3762
  # has failed. Event details and status information provide
@@ -3800,7 +3855,7 @@ module Aws::GameLift
3800
3855
  # Location of stored logs with additional detail that is related to
3801
3856
  # the event. This is useful for debugging issues. The URL is valid for
3802
3857
  # 15 minutes. You can also access fleet creation logs through the
3803
- # GameLift console.
3858
+ # Amazon GameLift console.
3804
3859
  # @return [String]
3805
3860
  #
3806
3861
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
@@ -3835,7 +3890,7 @@ module Aws::GameLift
3835
3890
  include Aws::Structure
3836
3891
  end
3837
3892
 
3838
- # Describes a GameLift fleet of game hosting resources.
3893
+ # Describes a Amazon GameLift fleet of game hosting resources.
3839
3894
  #
3840
3895
  # **Related actions**
3841
3896
  #
@@ -3844,9 +3899,9 @@ module Aws::GameLift
3844
3899
  # @return [String]
3845
3900
  #
3846
3901
  # @!attribute [rw] fleet_arn
3847
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
3848
- # fleet resource and uniquely identifies it. ARNs are unique across
3849
- # all Regions. Format is
3902
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
3903
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
3904
+ # across all Regions. Format is
3850
3905
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3851
3906
  # In a GameLift fleet ARN, the resource ID matches the `FleetId`
3852
3907
  # value.
@@ -3906,8 +3961,8 @@ module Aws::GameLift
3906
3961
  # * **NEW** -- A new fleet has been defined and desired instances is
3907
3962
  # set to 1.
3908
3963
  #
3909
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
3910
- # setting up the new fleet, creating new instances with the game
3964
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
3965
+ # is setting up the new fleet, creating new instances with the game
3911
3966
  # build or Realtime script and starting server processes.
3912
3967
  #
3913
3968
  # * **ACTIVE** -- Hosts can now accept game sessions.
@@ -3926,9 +3981,10 @@ module Aws::GameLift
3926
3981
  # @return [String]
3927
3982
  #
3928
3983
  # @!attribute [rw] build_arn
3929
- # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3930
- # build resource that is deployed on instances in this fleet. In a
3931
- # GameLift build ARN, the resource ID matches the `BuildId` value.
3984
+ # The Amazon Resource Name ([ARN][1]) associated with the Amazon
3985
+ # GameLift build resource that is deployed on instances in this fleet.
3986
+ # In a GameLift build ARN, the resource ID matches the `BuildId`
3987
+ # value.
3932
3988
  #
3933
3989
  #
3934
3990
  #
@@ -3968,7 +4024,7 @@ module Aws::GameLift
3968
4024
  #
3969
4025
  # @!attribute [rw] log_paths
3970
4026
  # **This parameter is no longer used.** Game session log paths are now
3971
- # defined using the GameLift server API `ProcessReady()`
4027
+ # defined using the Amazon GameLift server API `ProcessReady()`
3972
4028
  # `logParameters`. See more information in the [Server API
3973
4029
  # Reference][1].
3974
4030
  #
@@ -4000,9 +4056,9 @@ module Aws::GameLift
4000
4056
  # you can control players' ability to consume available resources.
4001
4057
  #
4002
4058
  # The policy is evaluated when a player tries to create a new game
4003
- # session. On receiving a `CreateGameSession` request, GameLift checks
4004
- # that the player (identified by `CreatorId`) has created fewer than
4005
- # game session limit in the specified time period.
4059
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
4060
+ # checks that the player (identified by `CreatorId`) has created fewer
4061
+ # than game session limit in the specified time period.
4006
4062
  # @return [Types::ResourceCreationLimitPolicy]
4007
4063
  #
4008
4064
  # @!attribute [rw] metric_groups
@@ -4041,7 +4097,7 @@ module Aws::GameLift
4041
4097
  # Determines whether a TLS/SSL certificate is generated for a fleet.
4042
4098
  # This feature must be enabled when creating the fleet. All instances
4043
4099
  # in a fleet share the same certificate. The certificate can be
4044
- # retrieved by calling the [GameLift Server SDK][1] operation
4100
+ # retrieved by calling the [Amazon GameLift Server SDK][1] operation
4045
4101
  # `GetInstanceCertificate`.
4046
4102
  #
4047
4103
  #
@@ -4051,12 +4107,13 @@ module Aws::GameLift
4051
4107
  #
4052
4108
  # @!attribute [rw] compute_type
4053
4109
  # The type of compute resource used to host your game servers. You can
4054
- # use your own compute resources with GameLift Anywhere or use Amazon
4055
- # EC2 instances with managed GameLift.
4110
+ # use your own compute resources with Amazon GameLift Anywhere or use
4111
+ # Amazon EC2 instances with managed Amazon GameLift.
4056
4112
  # @return [String]
4057
4113
  #
4058
4114
  # @!attribute [rw] anywhere_configuration
4059
- # GameLift Anywhere configuration options for your Anywhere fleets.
4115
+ # Amazon GameLift Anywhere configuration options for your Anywhere
4116
+ # fleets.
4060
4117
  # @return [Types::AnywhereConfiguration]
4061
4118
  #
4062
4119
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -4111,9 +4168,9 @@ module Aws::GameLift
4111
4168
  # @return [String]
4112
4169
  #
4113
4170
  # @!attribute [rw] fleet_arn
4114
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4115
- # fleet resource and uniquely identifies it. ARNs are unique across
4116
- # all Regions. Format is
4171
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4172
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4173
+ # across all Regions. Format is
4117
4174
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4118
4175
  #
4119
4176
  #
@@ -4182,9 +4239,9 @@ module Aws::GameLift
4182
4239
  # @return [String]
4183
4240
  #
4184
4241
  # @!attribute [rw] fleet_arn
4185
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4186
- # fleet resource and uniquely identifies it. ARNs are unique across
4187
- # all Regions. Format is
4242
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4243
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4244
+ # across all Regions. Format is
4188
4245
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4189
4246
  #
4190
4247
  #
@@ -4237,8 +4294,8 @@ module Aws::GameLift
4237
4294
  # details to be used when setting up the new game session. For example,
4238
4295
  # a game property might specify a game mode, level, or map. Game
4239
4296
  # properties are passed to the game server process when initiating a new
4240
- # game session. For more information, see the [ GameLift Developer
4241
- # Guide][1].
4297
+ # game session. For more information, see the [ Amazon GameLift
4298
+ # Developer Guide][1].
4242
4299
  #
4243
4300
  #
4244
4301
  #
@@ -4261,8 +4318,8 @@ module Aws::GameLift
4261
4318
  include Aws::Structure
4262
4319
  end
4263
4320
 
4264
- # **This data type is used with the GameLift FleetIQ and game server
4265
- # groups.**
4321
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4322
+ # server groups.**
4266
4323
  #
4267
4324
  # Properties describing a game server that is running on an instance in
4268
4325
  # a game server group.
@@ -4365,8 +4422,8 @@ module Aws::GameLift
4365
4422
  include Aws::Structure
4366
4423
  end
4367
4424
 
4368
- # **This data type is used with the GameLift FleetIQ and game server
4369
- # groups.**
4425
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4426
+ # server groups.**
4370
4427
  #
4371
4428
  # Properties that describe a game server group resource. A game server
4372
4429
  # group manages certain properties related to a corresponding Amazon EC2
@@ -4397,15 +4454,15 @@ module Aws::GameLift
4397
4454
  # @return [String]
4398
4455
  #
4399
4456
  # @!attribute [rw] instance_definitions
4400
- # The set of Amazon EC2 instance types that GameLift FleetIQ can use
4401
- # when balancing and automatically scaling instances in the
4457
+ # The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
4458
+ # can use when balancing and automatically scaling instances in the
4402
4459
  # corresponding Auto Scaling group.
4403
4460
  # @return [Array<Types::InstanceDefinition>]
4404
4461
  #
4405
4462
  # @!attribute [rw] balancing_strategy
4406
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
4407
- # and On-Demand Instances in the game server group. Method options
4408
- # include the following:
4463
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
4464
+ # Instances and On-Demand Instances in the game server group. Method
4465
+ # options include the following:
4409
4466
  #
4410
4467
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4411
4468
  # group. If Spot Instances are unavailable or not viable for game
@@ -4446,22 +4503,22 @@ module Aws::GameLift
4446
4503
  # The current status of the game server group. Possible statuses
4447
4504
  # include:
4448
4505
  #
4449
- # * `NEW` - GameLift FleetIQ has validated the
4506
+ # * `NEW` - Amazon GameLift FleetIQ has validated the
4450
4507
  # `CreateGameServerGroup()` request.
4451
4508
  #
4452
- # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4453
- # which includes creating an Auto Scaling group in your Amazon Web
4454
- # Services account.
4509
+ # * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
4510
+ # group, which includes creating an Auto Scaling group in your
4511
+ # Amazon Web Services account.
4455
4512
  #
4456
4513
  # * `ACTIVE` - The game server group has been successfully created.
4457
4514
  #
4458
4515
  # * `DELETE_SCHEDULED` - A request to delete the game server group has
4459
4516
  # been received.
4460
4517
  #
4461
- # * `DELETING` - GameLift FleetIQ has received a valid
4462
- # `DeleteGameServerGroup()` request and is processing it. GameLift
4463
- # FleetIQ must first complete and release hosts before it deletes
4464
- # the Auto Scaling group and the game server group.
4518
+ # * `DELETING` - Amazon GameLift FleetIQ has received a valid
4519
+ # `DeleteGameServerGroup()` request and is processing it. Amazon
4520
+ # GameLift FleetIQ must first complete and release hosts before it
4521
+ # deletes the Auto Scaling group and the game server group.
4465
4522
  #
4466
4523
  # * `DELETED` - The game server group has been successfully deleted.
4467
4524
  #
@@ -4511,8 +4568,8 @@ module Aws::GameLift
4511
4568
  include Aws::Structure
4512
4569
  end
4513
4570
 
4514
- # **This data type is used with the GameLift FleetIQ and game server
4515
- # groups.**
4571
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4572
+ # server groups.**
4516
4573
  #
4517
4574
  # Configuration settings for intelligent automatic scaling that uses
4518
4575
  # target tracking. These settings are used to add an Auto Scaling policy
@@ -4523,19 +4580,20 @@ module Aws::GameLift
4523
4580
  #
4524
4581
  # @!attribute [rw] estimated_instance_warmup
4525
4582
  # Length of time, in seconds, it takes for a new instance to start new
4526
- # game server processes and register with GameLift FleetIQ. Specifying
4527
- # a warm-up time can be useful, particularly with game servers that
4528
- # take a long time to start up, because it avoids prematurely starting
4529
- # new instances.
4583
+ # game server processes and register with Amazon GameLift FleetIQ.
4584
+ # Specifying a warm-up time can be useful, particularly with game
4585
+ # servers that take a long time to start up, because it avoids
4586
+ # prematurely starting new instances.
4530
4587
  # @return [Integer]
4531
4588
  #
4532
4589
  # @!attribute [rw] target_tracking_configuration
4533
4590
  # Settings for a target-based scaling policy applied to Auto Scaling
4534
4591
  # group. These settings are used to create a target-based policy that
4535
- # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4536
- # and specifies a target value for the metric. As player usage
4537
- # changes, the policy triggers to adjust the game server group
4538
- # capacity so that the metric returns to the target value.
4592
+ # tracks the Amazon GameLift FleetIQ metric
4593
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
4594
+ # metric. As player usage changes, the policy triggers to adjust the
4595
+ # game server group capacity so that the metric returns to the target
4596
+ # value.
4539
4597
  # @return [Types::TargetTrackingConfiguration]
4540
4598
  #
4541
4599
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
@@ -4547,8 +4605,8 @@ module Aws::GameLift
4547
4605
  include Aws::Structure
4548
4606
  end
4549
4607
 
4550
- # **This data type is used with the GameLift FleetIQ and game server
4551
- # groups.**
4608
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4609
+ # server groups.**
4552
4610
  #
4553
4611
  # Additional properties, including status, that describe an EC2 instance
4554
4612
  # in a game server group. Instance configurations are set with game
@@ -4675,8 +4733,8 @@ module Aws::GameLift
4675
4733
  # @return [Array<Types::GameProperty>]
4676
4734
  #
4677
4735
  # @!attribute [rw] ip_address
4678
- # The IP address of the game session. To connect to a GameLift game
4679
- # server, an app needs both the IP address and port number.
4736
+ # The IP address of the game session. To connect to a Amazon GameLift
4737
+ # game server, an app needs both the IP address and port number.
4680
4738
  # @return [String]
4681
4739
  #
4682
4740
  # @!attribute [rw] dns_name
@@ -4699,8 +4757,9 @@ module Aws::GameLift
4699
4757
  # @return [String]
4700
4758
  #
4701
4759
  # @!attribute [rw] port
4702
- # The port number for the game session. To connect to a GameLift game
4703
- # server, an app needs both the IP address and port number.
4760
+ # The port number for the game session. To connect to a Amazon
4761
+ # GameLift game server, an app needs both the IP address and port
4762
+ # number.
4704
4763
  # @return [Integer]
4705
4764
  #
4706
4765
  # @!attribute [rw] player_session_creation_policy
@@ -4784,8 +4843,8 @@ module Aws::GameLift
4784
4843
  # @return [String]
4785
4844
  #
4786
4845
  # @!attribute [rw] ip_address
4787
- # The IP address of the game session. To connect to a GameLift game
4788
- # server, an app needs both the IP address and port number.
4846
+ # The IP address of the game session. To connect to a Amazon GameLift
4847
+ # game server, an app needs both the IP address and port number.
4789
4848
  # @return [String]
4790
4849
  #
4791
4850
  # @!attribute [rw] dns_name
@@ -4808,8 +4867,9 @@ module Aws::GameLift
4808
4867
  # @return [String]
4809
4868
  #
4810
4869
  # @!attribute [rw] port
4811
- # The port number for the game session. To connect to a GameLift game
4812
- # server, an app needs both the IP address and port number.
4870
+ # The port number for the game session. To connect to a Amazon
4871
+ # GameLift game server, an app needs both the IP address and port
4872
+ # number.
4813
4873
  # @return [Integer]
4814
4874
  #
4815
4875
  # @!attribute [rw] matched_player_sessions
@@ -4898,8 +4958,8 @@ module Aws::GameLift
4898
4958
  # before the time limit expired. You can resubmit the placement
4899
4959
  # request as needed.
4900
4960
  #
4901
- # * **FAILED** -- GameLift is not able to complete the process of
4902
- # placing the game session. Common reasons are the game session
4961
+ # * **FAILED** -- Amazon GameLift is not able to complete the process
4962
+ # of placing the game session. Common reasons are the game session
4903
4963
  # terminated before the placement process was completed, or an
4904
4964
  # unexpected internal error.
4905
4965
  # @return [String]
@@ -4962,10 +5022,10 @@ module Aws::GameLift
4962
5022
  # @return [Time]
4963
5023
  #
4964
5024
  # @!attribute [rw] ip_address
4965
- # The IP address of the game session. To connect to a GameLift game
4966
- # server, an app needs both the IP address and port number. This value
4967
- # is set once the new game session is placed (placement status is
4968
- # `FULFILLED`).
5025
+ # The IP address of the game session. To connect to a Amazon GameLift
5026
+ # game server, an app needs both the IP address and port number. This
5027
+ # value is set once the new game session is placed (placement status
5028
+ # is `FULFILLED`).
4969
5029
  # @return [String]
4970
5030
  #
4971
5031
  # @!attribute [rw] dns_name
@@ -4988,10 +5048,10 @@ module Aws::GameLift
4988
5048
  # @return [String]
4989
5049
  #
4990
5050
  # @!attribute [rw] port
4991
- # The port number for the game session. To connect to a GameLift game
4992
- # server, an app needs both the IP address and port number. This value
4993
- # is set once the new game session is placed (placement status is
4994
- # `FULFILLED`).
5051
+ # The port number for the game session. To connect to a Amazon
5052
+ # GameLift game server, an app needs both the IP address and port
5053
+ # number. This value is set once the new game session is placed
5054
+ # (placement status is `FULFILLED`).
4995
5055
  # @return [Integer]
4996
5056
  #
4997
5057
  # @!attribute [rw] placed_player_sessions
@@ -5062,12 +5122,12 @@ module Aws::GameLift
5062
5122
  # @return [String]
5063
5123
  #
5064
5124
  # @!attribute [rw] game_session_queue_arn
5065
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5066
- # game session queue resource and uniquely identifies it. ARNs are
5067
- # unique across all Regions. Format is
5125
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5126
+ # GameLift game session queue resource and uniquely identifies it.
5127
+ # ARNs are unique across all Regions. Format is
5068
5128
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
5069
- # GameLift game session queue ARN, the resource ID matches the *Name*
5070
- # value.
5129
+ # Amazon GameLift game session queue ARN, the resource ID matches the
5130
+ # *Name* value.
5071
5131
  #
5072
5132
  #
5073
5133
  #
@@ -5077,7 +5137,8 @@ module Aws::GameLift
5077
5137
  # @!attribute [rw] timeout_in_seconds
5078
5138
  # The maximum time, in seconds, that a new game session placement
5079
5139
  # request remains in the queue. When a request exceeds this time, the
5080
- # game session placement changes to a `TIMED_OUT` status.
5140
+ # game session placement changes to a `TIMED_OUT` status. By default,
5141
+ # this property is set to `600`.
5081
5142
  # @return [Integer]
5082
5143
  #
5083
5144
  # @!attribute [rw] player_latency_policies
@@ -5184,9 +5245,9 @@ module Aws::GameLift
5184
5245
  # @return [String]
5185
5246
  #
5186
5247
  # @!attribute [rw] fleet_arn
5187
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5188
- # fleet resource and uniquely identifies it. ARNs are unique across
5189
- # all Regions. Format is
5248
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5249
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5250
+ # across all Regions. Format is
5190
5251
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5191
5252
  #
5192
5253
  #
@@ -5199,9 +5260,9 @@ module Aws::GameLift
5199
5260
  # @return [String]
5200
5261
  #
5201
5262
  # @!attribute [rw] compute_arn
5202
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5203
- # compute resource and uniquely identifies it. ARNs are unique across
5204
- # all Regions. Format is
5263
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5264
+ # GameLift compute resource and uniquely identifies it. ARNs are
5265
+ # unique across all Regions. Format is
5205
5266
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5206
5267
  #
5207
5268
  #
@@ -5231,7 +5292,7 @@ module Aws::GameLift
5231
5292
  #
5232
5293
  # @!attribute [rw] compute_name
5233
5294
  # The name of the compute resource you are requesting the
5234
- # authorization token for.
5295
+ # authentication token for.
5235
5296
  # @return [String]
5236
5297
  #
5237
5298
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
@@ -5248,9 +5309,9 @@ module Aws::GameLift
5248
5309
  # @return [String]
5249
5310
  #
5250
5311
  # @!attribute [rw] fleet_arn
5251
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5252
- # fleet resource and uniquely identifies it. ARNs are unique across
5253
- # all Regions. Format is
5312
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5313
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5314
+ # across all Regions. Format is
5254
5315
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5255
5316
  #
5256
5317
  #
@@ -5260,13 +5321,13 @@ module Aws::GameLift
5260
5321
  #
5261
5322
  # @!attribute [rw] compute_name
5262
5323
  # The name of the compute resource you are requesting the
5263
- # authorization token for.
5324
+ # authentication token for.
5264
5325
  # @return [String]
5265
5326
  #
5266
5327
  # @!attribute [rw] compute_arn
5267
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5268
- # compute resource and uniquely identifies it. ARNs are unique across
5269
- # all Regions. Format is
5328
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5329
+ # GameLift compute resource and uniquely identifies it. ARNs are
5330
+ # unique across all Regions. Format is
5270
5331
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
5271
5332
  #
5272
5333
  #
@@ -5275,14 +5336,15 @@ module Aws::GameLift
5275
5336
  # @return [String]
5276
5337
  #
5277
5338
  # @!attribute [rw] auth_token
5278
- # The authorization token that your game server uses to authenticate
5279
- # with GameLift.
5339
+ # The authentication token that your game server uses to authenticate
5340
+ # with Amazon GameLift.
5280
5341
  # @return [String]
5281
5342
  #
5282
5343
  # @!attribute [rw] expiration_timestamp
5283
- # The amount of time until the authorization token is no longer valid.
5284
- # To continue using the compute resource for game server hosting,
5285
- # renew the authorization token by using this operation again.
5344
+ # The amount of time until the authentication token is no longer
5345
+ # valid. To continue using the compute resource for game server
5346
+ # hosting, renew the authentication token by using this operation
5347
+ # again.
5286
5348
  # @return [Time]
5287
5349
  #
5288
5350
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
@@ -5375,8 +5437,8 @@ module Aws::GameLift
5375
5437
  end
5376
5438
 
5377
5439
  # Represents an EC2 instance of virtual computing resources that hosts
5378
- # one or more game servers. In GameLift, a fleet can contain zero or
5379
- # more instances.
5440
+ # one or more game servers. In Amazon GameLift, a fleet can contain zero
5441
+ # or more instances.
5380
5442
  #
5381
5443
  # **Related actions**
5382
5444
  #
@@ -5385,9 +5447,9 @@ module Aws::GameLift
5385
5447
  # @return [String]
5386
5448
  #
5387
5449
  # @!attribute [rw] fleet_arn
5388
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5389
- # fleet resource and uniquely identifies it. ARNs are unique across
5390
- # all Regions. Format is
5450
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5451
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5452
+ # across all Regions. Format is
5391
5453
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5392
5454
  #
5393
5455
  #
@@ -5441,8 +5503,8 @@ module Aws::GameLift
5441
5503
  #
5442
5504
  # * **ACTIVE** -- The instance has been successfully created and at
5443
5505
  # least one server process has successfully launched and reported
5444
- # back to GameLift that it is ready to host a game session. The
5445
- # instance is now considered ready to host game sessions.
5506
+ # back to Amazon GameLift that it is ready to host a game session.
5507
+ # The instance is now considered ready to host game sessions.
5446
5508
  #
5447
5509
  # * **TERMINATING** -- The instance is in the process of shutting
5448
5510
  # down. This may happen to reduce capacity during a scaling down
@@ -5533,12 +5595,12 @@ module Aws::GameLift
5533
5595
  include Aws::Structure
5534
5596
  end
5535
5597
 
5536
- # **This data type is used with the GameLift FleetIQ and game server
5537
- # groups.**
5598
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5599
+ # server groups.**
5538
5600
  #
5539
5601
  # An allowed instance type for a game server group. All game server
5540
- # groups must have at least two instance types defined for it. GameLift
5541
- # FleetIQ periodically evaluates each defined instance type for
5602
+ # groups must have at least two instance types defined for it. Amazon
5603
+ # GameLift FleetIQ periodically evaluates each defined instance type for
5542
5604
  # viability. It then updates the Auto Scaling group with the list of
5543
5605
  # viable instance types.
5544
5606
  #
@@ -5549,8 +5611,8 @@ module Aws::GameLift
5549
5611
  # @!attribute [rw] weighted_capacity
5550
5612
  # Instance weighting that indicates how much this instance type
5551
5613
  # contributes to the total capacity of a game server group. Instance
5552
- # weights are used by GameLift FleetIQ to calculate the instance
5553
- # type's cost per unit hour and better identify the most
5614
+ # weights are used by Amazon GameLift FleetIQ to calculate the
5615
+ # instance type's cost per unit hour and better identify the most
5554
5616
  # cost-effective options. For detailed information on weighting
5555
5617
  # instance capacity, see [Instance Weighting][1] in the *Amazon
5556
5618
  # Elastic Compute Cloud Auto Scaling User Guide*. Default value is
@@ -5634,22 +5696,27 @@ module Aws::GameLift
5634
5696
  # sessions are assigned an IP address/port number combination, which
5635
5697
  # must fall into the fleet's allowed ranges. Fleets with custom game
5636
5698
  # builds must have permissions explicitly set. For Realtime Servers
5637
- # fleets, GameLift automatically opens two port ranges, one for TCP
5638
- # messaging and one for UDP.
5699
+ # fleets, Amazon GameLift automatically opens two port ranges, one for
5700
+ # TCP messaging and one for UDP.
5639
5701
  #
5640
5702
  # @!attribute [rw] from_port
5641
5703
  # A starting value for a range of allowed port numbers.
5642
5704
  #
5643
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5705
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5644
5706
  # valid.
5707
+ #
5708
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5645
5709
  # @return [Integer]
5646
5710
  #
5647
5711
  # @!attribute [rw] to_port
5648
5712
  # An ending value for a range of allowed port numbers. Port numbers
5649
- # are end-inclusive. This value must be higher than `FromPort`.
5713
+ # are end-inclusive. This value must be equal to or greater than
5714
+ # `FromPort`.
5650
5715
  #
5651
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5716
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5652
5717
  # valid.
5718
+ #
5719
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5653
5720
  # @return [Integer]
5654
5721
  #
5655
5722
  # @!attribute [rw] ip_range
@@ -5673,8 +5740,8 @@ module Aws::GameLift
5673
5740
  include Aws::Structure
5674
5741
  end
5675
5742
 
5676
- # **This data type is used with the GameLift FleetIQ and game server
5677
- # groups.**
5743
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5744
+ # server groups.**
5678
5745
  #
5679
5746
  # An Amazon Elastic Compute Cloud launch template that contains
5680
5747
  # configuration settings and game server code to be deployed to all
@@ -5813,7 +5880,7 @@ module Aws::GameLift
5813
5880
  # @!attribute [rw] next_token
5814
5881
  # A token that indicates the start of the next sequential page of
5815
5882
  # results. Use the token that is returned with a previous call to this
5816
- # operation. To start at the beginning of the result set, do not
5883
+ # operation. To start at the beginning of the result set, don't
5817
5884
  # specify a value.
5818
5885
  # @return [String]
5819
5886
  #
@@ -6096,7 +6163,7 @@ module Aws::GameLift
6096
6163
  # @!attribute [rw] next_token
6097
6164
  # A token that indicates the start of the next sequential page of
6098
6165
  # results. Use the token that is returned with a previous call to this
6099
- # operation. To start at the beginning of the result set, do not
6166
+ # operation. To start at the beginning of the result set, don't
6100
6167
  # specify a value.
6101
6168
  # @return [String]
6102
6169
  #
@@ -6129,11 +6196,11 @@ module Aws::GameLift
6129
6196
  end
6130
6197
 
6131
6198
  # @!attribute [rw] resource_arn
6132
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6133
- # identifies the GameLift resource that you want to retrieve tags for.
6134
- # GameLift resource ARNs are included in the data object for the
6135
- # resource, which can be retrieved by calling a List or Describe
6136
- # operation for the resource type.
6199
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
6200
+ # Amazon GameLift resource that you want to retrieve tags for. Amazon
6201
+ # GameLift includes resource ARNs in the data object for the resource.
6202
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
6203
+ # for the resource type.
6137
6204
  #
6138
6205
  #
6139
6206
  #
@@ -6149,8 +6216,7 @@ module Aws::GameLift
6149
6216
  end
6150
6217
 
6151
6218
  # @!attribute [rw] tags
6152
- # The collection of tags that have been assigned to the specified
6153
- # resource.
6219
+ # The collection of tags assigned to the resource.
6154
6220
  # @return [Array<Types::Tag>]
6155
6221
  #
6156
6222
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
@@ -6189,8 +6255,8 @@ module Aws::GameLift
6189
6255
  include Aws::Structure
6190
6256
  end
6191
6257
 
6192
- # A remote location where a multi-location fleet can deploy EC2
6193
- # instances for game hosting.
6258
+ # A remote location where a multi-location fleet can deploy game servers
6259
+ # for game hosting.
6194
6260
  #
6195
6261
  # @!attribute [rw] location
6196
6262
  # An Amazon Web Services Region code, such as `us-west-2`.
@@ -6211,9 +6277,9 @@ module Aws::GameLift
6211
6277
  # @return [String]
6212
6278
  #
6213
6279
  # @!attribute [rw] location_arn
6214
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6215
- # location resource and uniquely identifies it. ARNs are unique across
6216
- # all Regions. Format is
6280
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6281
+ # GameLift location resource and uniquely identifies it. ARNs are
6282
+ # unique across all Regions. Format is
6217
6283
  # `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
6218
6284
  #
6219
6285
  #
@@ -6239,7 +6305,7 @@ module Aws::GameLift
6239
6305
  # * **NEW** -- A new fleet location has been defined and desired
6240
6306
  # instances is set to 1.
6241
6307
  #
6242
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
6308
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
6243
6309
  # setting up the new fleet location, creating new instances with the
6244
6310
  # game build or Realtime script and starting server processes.
6245
6311
  #
@@ -6310,12 +6376,12 @@ module Aws::GameLift
6310
6376
  # @return [String]
6311
6377
  #
6312
6378
  # @!attribute [rw] configuration_arn
6313
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6314
- # matchmaking configuration resource and uniquely identifies it. ARNs
6315
- # are unique across all Regions. Format is
6379
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6380
+ # GameLift matchmaking configuration resource and uniquely identifies
6381
+ # it. ARNs are unique across all Regions. Format is
6316
6382
  # `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
6317
- # configuration name>`. In a GameLift configuration ARN, the resource
6318
- # ID matches the *Name* value.
6383
+ # configuration name>`. In a Amazon GameLift configuration ARN, the
6384
+ # resource ID matches the *Name* value.
6319
6385
  #
6320
6386
  #
6321
6387
  #
@@ -6328,11 +6394,11 @@ module Aws::GameLift
6328
6394
  # @return [String]
6329
6395
  #
6330
6396
  # @!attribute [rw] game_session_queue_arns
6331
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6332
- # game session queue resource and uniquely identifies it. ARNs are
6333
- # unique across all Regions. Format is
6397
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6398
+ # GameLift game session queue resource and uniquely identifies it.
6399
+ # ARNs are unique across all Regions. Format is
6334
6400
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
6335
- # can be located in any Region. Queues are used to start new
6401
+ # can be located in any Region. Queues are used to start new Amazon
6336
6402
  # GameLift-hosted game sessions for matches that are created with this
6337
6403
  # matchmaking configuration. This property is not set when
6338
6404
  # `FlexMatchMode` is set to `STANDALONE`.
@@ -6445,14 +6511,14 @@ module Aws::GameLift
6445
6511
  #
6446
6512
  # @!attribute [rw] flex_match_mode
6447
6513
  # Indicates whether this matchmaking configuration is being used with
6448
- # GameLift hosting or as a standalone matchmaking solution.
6514
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
6449
6515
  #
6450
6516
  # * **STANDALONE** - FlexMatch forms matches and returns match
6451
6517
  # information, including players and team assignments, in a [
6452
6518
  # MatchmakingSucceeded][1] event.
6453
6519
  #
6454
6520
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
6455
- # GameLift queue to start a game session for the match.
6521
+ # Amazon GameLift queue to start a game session for the match.
6456
6522
  #
6457
6523
  #
6458
6524
  #
@@ -6527,9 +6593,9 @@ module Aws::GameLift
6527
6593
  # @return [String]
6528
6594
  #
6529
6595
  # @!attribute [rw] rule_set_arn
6530
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6531
- # matchmaking rule set resource and uniquely identifies it. ARNs are
6532
- # unique across all Regions. Format is
6596
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6597
+ # GameLift matchmaking rule set resource and uniquely identifies it.
6598
+ # ARNs are unique across all Regions. Format is
6533
6599
  # `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
6534
6600
  # GameLift rule set ARN, the resource ID matches the *RuleSetName*
6535
6601
  # value.
@@ -6925,8 +6991,8 @@ module Aws::GameLift
6925
6991
  # @return [String]
6926
6992
  #
6927
6993
  # @!attribute [rw] ip_address
6928
- # The IP address of the game session. To connect to a GameLift game
6929
- # server, an app needs both the IP address and port number.
6994
+ # The IP address of the game session. To connect to a Amazon GameLift
6995
+ # game server, an app needs both the IP address and port number.
6930
6996
  # @return [String]
6931
6997
  #
6932
6998
  # @!attribute [rw] dns_name
@@ -6954,8 +7020,9 @@ module Aws::GameLift
6954
7020
  # @return [Integer]
6955
7021
  #
6956
7022
  # @!attribute [rw] player_data
6957
- # Developer-defined information related to a player. GameLift does not
6958
- # use this data, so it can be formatted as needed for use in the game.
7023
+ # Developer-defined information related to a player. Amazon GameLift
7024
+ # does not use this data, so it can be formatted as needed for use in
7025
+ # the game.
6959
7026
  # @return [String]
6960
7027
  #
6961
7028
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
@@ -7183,17 +7250,17 @@ module Aws::GameLift
7183
7250
  #
7184
7251
  # @!attribute [rw] certificate_path
7185
7252
  # The path to the TLS certificate on your compute resource. The path
7186
- # and certificate are not validated by GameLift.
7253
+ # and certificate are not validated by Amazon GameLift.
7187
7254
  # @return [String]
7188
7255
  #
7189
7256
  # @!attribute [rw] dns_name
7190
- # The DNS name of the compute resource. GameLift requires the DNS name
7191
- # or IP address to manage your compute resource.
7257
+ # The DNS name of the compute resource. Amazon GameLift requires the
7258
+ # DNS name or IP address to manage your compute resource.
7192
7259
  # @return [String]
7193
7260
  #
7194
7261
  # @!attribute [rw] ip_address
7195
- # The IP address of the compute resource. GameLift requires the DNS
7196
- # name or IP address to manage your compute resource.
7262
+ # The IP address of the compute resource. Amazon GameLift requires the
7263
+ # DNS name or IP address to manage your compute resource.
7197
7264
  # @return [String]
7198
7265
  #
7199
7266
  # @!attribute [rw] location
@@ -7353,9 +7420,9 @@ module Aws::GameLift
7353
7420
  # control players' ability to consume available resources.
7354
7421
  #
7355
7422
  # The policy is evaluated when a player tries to create a new game
7356
- # session. On receiving a `CreateGameSession` request, GameLift checks
7357
- # that the player (identified by `CreatorId`) has created fewer than
7358
- # game session limit in the specified time period.
7423
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7424
+ # checks that the player (identified by `CreatorId`) has created fewer
7425
+ # than game session limit in the specified time period.
7359
7426
  #
7360
7427
  # @!attribute [rw] new_game_sessions_per_creator
7361
7428
  # A policy that puts limits on the number of game sessions that a
@@ -7363,9 +7430,9 @@ module Aws::GameLift
7363
7430
  # you can control players' ability to consume available resources.
7364
7431
  #
7365
7432
  # The policy is evaluated when a player tries to create a new game
7366
- # session. On receiving a `CreateGameSession` request, GameLift checks
7367
- # that the player (identified by `CreatorId`) has created fewer than
7368
- # game session limit in the specified time period.
7433
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7434
+ # checks that the player (identified by `CreatorId`) has created fewer
7435
+ # than game session limit in the specified time period.
7369
7436
  # @return [Integer]
7370
7437
  #
7371
7438
  # @!attribute [rw] policy_period_in_minutes
@@ -7458,14 +7525,15 @@ module Aws::GameLift
7458
7525
  # A collection of server process configurations that describe the set of
7459
7526
  # processes to run on each instance in a fleet. Server processes run
7460
7527
  # either an executable in a custom game build or a Realtime Servers
7461
- # script. GameLift launches the configured processes, manages their life
7462
- # cycle, and replaces them as needed. Each instance checks regularly for
7463
- # an updated runtime configuration.
7528
+ # script. Amazon GameLift launches the configured processes, manages
7529
+ # their life cycle, and replaces them as needed. Each instance checks
7530
+ # regularly for an updated runtime configuration.
7464
7531
  #
7465
- # A GameLift instance is limited to 50 processes running concurrently.
7466
- # To calculate the total number of processes in a runtime configuration,
7467
- # add the values of the `ConcurrentExecutions` parameter for each server
7468
- # process. Learn more about [ Running Multiple Processes on a Fleet][1].
7532
+ # A Amazon GameLift instance is limited to 50 processes running
7533
+ # concurrently. To calculate the total number of processes in a runtime
7534
+ # configuration, add the values of the `ConcurrentExecutions` parameter
7535
+ # for each server process. Learn more about [ Running Multiple Processes
7536
+ # on a Fleet][1].
7469
7537
  #
7470
7538
  #
7471
7539
  #
@@ -7506,8 +7574,8 @@ module Aws::GameLift
7506
7574
  # @!attribute [rw] bucket
7507
7575
  # An Amazon S3 bucket identifier. Thename of the S3 bucket.
7508
7576
  #
7509
- # <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets with
7510
- # names that contain a dot (.).
7577
+ # <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
7578
+ # with names that contain a dot (.).
7511
7579
  #
7512
7580
  # </note>
7513
7581
  # @return [String]
@@ -7554,9 +7622,9 @@ module Aws::GameLift
7554
7622
  # @return [String]
7555
7623
  #
7556
7624
  # @!attribute [rw] fleet_arn
7557
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7558
- # fleet resource and uniquely identifies it. ARNs are unique across
7559
- # all Regions. Format is
7625
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7626
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
7627
+ # across all Regions. Format is
7560
7628
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7561
7629
  #
7562
7630
  #
@@ -7735,10 +7803,10 @@ module Aws::GameLift
7735
7803
  # @return [String]
7736
7804
  #
7737
7805
  # @!attribute [rw] script_arn
7738
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7739
- # script resource and uniquely identifies it. ARNs are unique across
7740
- # all Regions. In a GameLift script ARN, the resource ID matches the
7741
- # *ScriptId* value.
7806
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7807
+ # GameLift script resource and uniquely identifies it. ARNs are unique
7808
+ # across all Regions. In a GameLift script ARN, the resource ID
7809
+ # matches the *ScriptId* value.
7742
7810
  #
7743
7811
  #
7744
7812
  #
@@ -7747,12 +7815,12 @@ module Aws::GameLift
7747
7815
  #
7748
7816
  # @!attribute [rw] name
7749
7817
  # A descriptive label that is associated with a script. Script names
7750
- # do not need to be unique.
7818
+ # don't need to be unique.
7751
7819
  # @return [String]
7752
7820
  #
7753
7821
  # @!attribute [rw] version
7754
7822
  # Version information associated with a build or script. Version
7755
- # strings do not need to be unique.
7823
+ # strings don't need to be unique.
7756
7824
  # @return [String]
7757
7825
  #
7758
7826
  # @!attribute [rw] size_on_disk
@@ -7834,7 +7902,7 @@ module Aws::GameLift
7834
7902
  # quotes. Special characters must be escaped. Boolean and string
7835
7903
  # values can only be used with the comparators `=` and `<>`. For
7836
7904
  # example, the following filter expression searches on
7837
- # `gameSessionName`\: "`FilterExpression": "gameSessionName =
7905
+ # `gameSessionName`: "`FilterExpression": "gameSessionName =
7838
7906
  # 'Matt\'s Awesome Game 1'"`.
7839
7907
  #
7840
7908
  # To chain multiple conditions in a single expression, use the logical
@@ -7993,9 +8061,9 @@ module Aws::GameLift
7993
8061
  # @return [String]
7994
8062
  #
7995
8063
  # @!attribute [rw] fleet_arn
7996
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7997
- # fleet resource and uniquely identifies it. ARNs are unique across
7998
- # all Regions. Format is
8064
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8065
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8066
+ # across all Regions. Format is
7999
8067
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8000
8068
  #
8001
8069
  #
@@ -8244,9 +8312,9 @@ module Aws::GameLift
8244
8312
  # @return [String]
8245
8313
  #
8246
8314
  # @!attribute [rw] fleet_arn
8247
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8248
- # fleet resource and uniquely identifies it. ARNs are unique across
8249
- # all Regions. Format is
8315
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8316
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8317
+ # across all Regions. Format is
8250
8318
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8251
8319
  #
8252
8320
  #
@@ -8336,7 +8404,7 @@ module Aws::GameLift
8336
8404
  include Aws::Structure
8337
8405
  end
8338
8406
 
8339
- # A label that can be assigned to a GameLift resource.
8407
+ # A label that you can assign to a Amazon GameLift resource.
8340
8408
  #
8341
8409
  # **Learn more**
8342
8410
  #
@@ -8356,12 +8424,12 @@ module Aws::GameLift
8356
8424
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8357
8425
  #
8358
8426
  # @!attribute [rw] key
8359
- # The key for a developer-defined key:value pair for tagging an Amazon
8427
+ # The key for a developer-defined key value pair for tagging an Amazon
8360
8428
  # Web Services resource.
8361
8429
  # @return [String]
8362
8430
  #
8363
8431
  # @!attribute [rw] value
8364
- # The value for a developer-defined key:value pair for tagging an
8432
+ # The value for a developer-defined key value pair for tagging an
8365
8433
  # Amazon Web Services resource.
8366
8434
  # @return [String]
8367
8435
  #
@@ -8375,11 +8443,11 @@ module Aws::GameLift
8375
8443
  end
8376
8444
 
8377
8445
  # @!attribute [rw] resource_arn
8378
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8379
- # identifies the GameLift resource that you want to assign tags to.
8380
- # GameLift resource ARNs are included in the data object for the
8381
- # resource, which can be retrieved by calling a List or Describe
8382
- # operation for the resource type.
8446
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8447
+ # Amazon GameLift resource that you want to assign tags to. Amazon
8448
+ # GameLift includes resource ARNs in the data object for the resource.
8449
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8450
+ # for the resource type.
8383
8451
  #
8384
8452
  #
8385
8453
  #
@@ -8387,10 +8455,10 @@ module Aws::GameLift
8387
8455
  # @return [String]
8388
8456
  #
8389
8457
  # @!attribute [rw] tags
8390
- # A list of one or more tags to assign to the specified GameLift
8391
- # resource. Tags are developer-defined and structured as key-value
8392
- # pairs. The maximum tag limit may be lower than stated. See [ Tagging
8393
- # Amazon Web Services Resources][1] for actual tagging limits.
8458
+ # A list of one or more tags to assign to the specified Amazon
8459
+ # GameLift resource. Tags are developer-defined and structured as
8460
+ # key-value pairs. The maximum tag limit may be lower than stated. See
8461
+ # [ Tagging Amazon Web Services Resources][1] for tagging limits.
8394
8462
  #
8395
8463
  #
8396
8464
  #
@@ -8449,14 +8517,14 @@ module Aws::GameLift
8449
8517
  include Aws::Structure
8450
8518
  end
8451
8519
 
8452
- # **This data type is used with the GameLift FleetIQ and game server
8453
- # groups.**
8520
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8521
+ # server groups.**
8454
8522
  #
8455
8523
  # Settings for a target-based scaling policy as part of a
8456
8524
  # [GameServerGroupAutoScalingPolicy][1] . These settings are used to
8457
- # create a target-based policy that tracks the GameLift FleetIQ metric
8458
- # `"PercentUtilizedGameServers"` and specifies a target value for the
8459
- # metric. As player usage changes, the policy triggers to adjust the
8525
+ # create a target-based policy that tracks the Amazon GameLift FleetIQ
8526
+ # metric `"PercentUtilizedGameServers"` and specifies a target value for
8527
+ # the metric. As player usage changes, the policy triggers to adjust the
8460
8528
  # game server group capacity so that the metric returns to the target
8461
8529
  # value.
8462
8530
  #
@@ -8522,11 +8590,11 @@ module Aws::GameLift
8522
8590
  end
8523
8591
 
8524
8592
  # @!attribute [rw] resource_arn
8525
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8526
- # identifies the GameLift resource that you want to remove tags from.
8527
- # GameLift resource ARNs are included in the data object for the
8528
- # resource, which can be retrieved by calling a List or Describe
8529
- # operation for the resource type.
8593
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8594
+ # Amazon GameLift resource that you want to remove tags from. Amazon
8595
+ # GameLift includes resource ARNs in the data object for the resource.
8596
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8597
+ # for the resource type.
8530
8598
  #
8531
8599
  #
8532
8600
  #
@@ -8534,10 +8602,8 @@ module Aws::GameLift
8534
8602
  # @return [String]
8535
8603
  #
8536
8604
  # @!attribute [rw] tag_keys
8537
- # A list of one or more tag keys to remove from the specified GameLift
8538
- # resource. An Amazon Web Services resource can have only one tag with
8539
- # a specific tag key, so specifying the tag key identifies which tag
8540
- # to remove.
8605
+ # A list of one or more tag keys to remove from the specified Amazon
8606
+ # GameLift resource.
8541
8607
  # @return [Array<String>]
8542
8608
  #
8543
8609
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -8601,13 +8667,13 @@ module Aws::GameLift
8601
8667
  # @return [String]
8602
8668
  #
8603
8669
  # @!attribute [rw] name
8604
- # A descriptive label associated with a build. Build names do not need
8670
+ # A descriptive label associated with a build. Build names don't need
8605
8671
  # to be unique.
8606
8672
  # @return [String]
8607
8673
  #
8608
8674
  # @!attribute [rw] version
8609
8675
  # Version information associated with a build or script. Version
8610
- # strings do not need to be unique.
8676
+ # strings don't need to be unique.
8611
8677
  # @return [String]
8612
8678
  #
8613
8679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
@@ -8677,7 +8743,7 @@ module Aws::GameLift
8677
8743
  # @return [Array<String>]
8678
8744
  #
8679
8745
  # @!attribute [rw] anywhere_configuration
8680
- # GameLift Anywhere configuration options.
8746
+ # Amazon GameLift Anywhere configuration options.
8681
8747
  # @return [Types::AnywhereConfiguration]
8682
8748
  #
8683
8749
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -8699,9 +8765,9 @@ module Aws::GameLift
8699
8765
  # @return [String]
8700
8766
  #
8701
8767
  # @!attribute [rw] fleet_arn
8702
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8703
- # fleet resource and uniquely identifies it. ARNs are unique across
8704
- # all Regions. Format is
8768
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8769
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8770
+ # across all Regions. Format is
8705
8771
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8706
8772
  #
8707
8773
  #
@@ -8762,9 +8828,9 @@ module Aws::GameLift
8762
8828
  # @return [String]
8763
8829
  #
8764
8830
  # @!attribute [rw] fleet_arn
8765
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8766
- # fleet resource and uniquely identifies it. ARNs are unique across
8767
- # all Regions. Format is
8831
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8832
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8833
+ # across all Regions. Format is
8768
8834
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8769
8835
  #
8770
8836
  #
@@ -8815,9 +8881,9 @@ module Aws::GameLift
8815
8881
  # @return [String]
8816
8882
  #
8817
8883
  # @!attribute [rw] fleet_arn
8818
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8819
- # fleet resource and uniquely identifies it. ARNs are unique across
8820
- # all Regions. Format is
8884
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8885
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8886
+ # across all Regions. Format is
8821
8887
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8822
8888
  #
8823
8889
  #
@@ -8851,11 +8917,11 @@ module Aws::GameLift
8851
8917
  # @!attribute [rw] instance_definitions
8852
8918
  # An updated list of Amazon EC2 instance types to use in the Auto
8853
8919
  # Scaling group. The instance definitions must specify at least two
8854
- # different instance types that are supported by GameLift FleetIQ.
8855
- # This updated list replaces the entire current list of instance
8856
- # definitions for the game server group. For more information on
8857
- # instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
8858
- # Guide*. You can optionally specify capacity weighting for each
8920
+ # different instance types that are supported by Amazon GameLift
8921
+ # FleetIQ. This updated list replaces the entire current list of
8922
+ # instance definitions for the game server group. For more information
8923
+ # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
8924
+ # User Guide*. You can optionally specify capacity weighting for each
8859
8925
  # instance type. If no weight value is specified for an instance type,
8860
8926
  # it is set to the default value "1". For more information about
8861
8927
  # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
@@ -8880,9 +8946,9 @@ module Aws::GameLift
8880
8946
  # @return [String]
8881
8947
  #
8882
8948
  # @!attribute [rw] balancing_strategy
8883
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
8884
- # and On-Demand Instances in the game server group. Method options
8885
- # include the following:
8949
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
8950
+ # Instances and On-Demand Instances in the game server group. Method
8951
+ # options include the following:
8886
8952
  #
8887
8953
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8888
8954
  # group. If Spot Instances are unavailable or not viable for game
@@ -9040,7 +9106,8 @@ module Aws::GameLift
9040
9106
  # @!attribute [rw] timeout_in_seconds
9041
9107
  # The maximum time, in seconds, that a new game session placement
9042
9108
  # request remains in the queue. When a request exceeds this time, the
9043
- # game session placement changes to a `TIMED_OUT` status.
9109
+ # game session placement changes to a `TIMED_OUT` status. By default,
9110
+ # this property is set to `600`.
9044
9111
  # @return [Integer]
9045
9112
  #
9046
9113
  # @!attribute [rw] player_latency_policies
@@ -9131,11 +9198,11 @@ module Aws::GameLift
9131
9198
  # @return [String]
9132
9199
  #
9133
9200
  # @!attribute [rw] game_session_queue_arns
9134
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
9135
- # game session queue resource and uniquely identifies it. ARNs are
9136
- # unique across all Regions. Format is
9201
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
9202
+ # GameLift game session queue resource and uniquely identifies it.
9203
+ # ARNs are unique across all Regions. Format is
9137
9204
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
9138
- # can be located in any Region. Queues are used to start new
9205
+ # can be located in any Region. Queues are used to start new Amazon
9139
9206
  # GameLift-hosted game sessions for matches that are created with this
9140
9207
  # matchmaking configuration. If `FlexMatchMode` is set to
9141
9208
  # `STANDALONE`, do not set this parameter.
@@ -9237,14 +9304,14 @@ module Aws::GameLift
9237
9304
  #
9238
9305
  # @!attribute [rw] flex_match_mode
9239
9306
  # Indicates whether this matchmaking configuration is being used with
9240
- # GameLift hosting or as a standalone matchmaking solution.
9307
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
9241
9308
  #
9242
9309
  # * **STANDALONE** - FlexMatch forms matches and returns match
9243
9310
  # information, including players and team assignments, in a [
9244
9311
  # MatchmakingSucceeded][1] event.
9245
9312
  #
9246
9313
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9247
- # GameLift queue to start a game session for the match.
9314
+ # Amazon GameLift queue to start a game session for the match.
9248
9315
  #
9249
9316
  #
9250
9317
  #
@@ -9290,7 +9357,7 @@ module Aws::GameLift
9290
9357
  # @return [String]
9291
9358
  #
9292
9359
  # @!attribute [rw] runtime_configuration
9293
- # Instructions for alaunching server processes on each instance in the
9360
+ # Instructions for launching server processes on each instance in the
9294
9361
  # fleet. Server processes run either a custom game build executable or
9295
9362
  # a Realtime Servers script. The runtime configuration lists the types
9296
9363
  # of server processes to run on an instance, how to launch them, and
@@ -9326,12 +9393,12 @@ module Aws::GameLift
9326
9393
  #
9327
9394
  # @!attribute [rw] name
9328
9395
  # A descriptive label that is associated with a script. Script names
9329
- # do not need to be unique.
9396
+ # don't need to be unique.
9330
9397
  # @return [String]
9331
9398
  #
9332
9399
  # @!attribute [rw] version
9333
9400
  # Version information associated with a build or script. Version
9334
- # strings do not need to be unique.
9401
+ # strings don't need to be unique.
9335
9402
  # @return [String]
9336
9403
  #
9337
9404
  # @!attribute [rw] storage_location
@@ -9428,8 +9495,9 @@ module Aws::GameLift
9428
9495
  #
9429
9496
  # @!attribute [rw] game_lift_aws_account_id
9430
9497
  # A unique identifier for the Amazon Web Services account that you use
9431
- # to manage your GameLift fleet. You can find your Account ID in the
9432
- # Amazon Web Services Management Console under account settings.
9498
+ # to manage your Amazon GameLift fleet. You can find your Account ID
9499
+ # in the Amazon Web Services Management Console under account
9500
+ # settings.
9433
9501
  # @return [String]
9434
9502
  #
9435
9503
  # @!attribute [rw] peer_vpc_aws_account_id
@@ -9438,10 +9506,10 @@ module Aws::GameLift
9438
9506
  #
9439
9507
  # @!attribute [rw] peer_vpc_id
9440
9508
  # A unique identifier for a VPC with resources to be accessed by your
9441
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9442
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9443
- # Services Management Console. Learn more about VPC peering in [VPC
9444
- # Peering with GameLift Fleets][2].
9509
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9510
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9511
+ # Web Services Management Console. Learn more about VPC peering in
9512
+ # [VPC Peering with Amazon GameLift Fleets][2].
9445
9513
  #
9446
9514
  #
9447
9515
  #
@@ -9520,10 +9588,10 @@ module Aws::GameLift
9520
9588
  #
9521
9589
  # @!attribute [rw] peer_vpc_id
9522
9590
  # A unique identifier for a VPC with resources to be accessed by your
9523
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9524
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9525
- # Services Management Console. Learn more about VPC peering in [VPC
9526
- # Peering with GameLift Fleets][2].
9591
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9592
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9593
+ # Web Services Management Console. Learn more about VPC peering in
9594
+ # [VPC Peering with Amazon GameLift Fleets][2].
9527
9595
  #
9528
9596
  #
9529
9597
  #