aws-sdk-gamelift 1.61.0 → 1.63.0

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@@ -59,9 +59,9 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] alias_arn
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- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
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- # alias resource and uniquely identifies it. ARNs are unique across
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- # all Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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+ # GameLift alias resource and uniquely identifies it. ARNs are unique
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+ # across all Regions. Format is
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  # `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift alias ARN, the resource ID matches the alias ID value.
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  #
@@ -105,12 +105,14 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # GameLift Anywhere configuration options for your Anywhere fleets.
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+ # Amazon GameLift Anywhere configuration options for your Anywhere
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+ # fleets.
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  #
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  # @!attribute [rw] cost
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- # The cost to run your fleet per hour. GameLift uses the provided cost
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- # of your fleet to balance usage in queues. For more information about
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- # queues, see [Setting up queues][1].
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+ # The cost to run your fleet per hour. Amazon GameLift uses the
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+ # provided cost of your fleet to balance usage in queues. For more
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+ # information about queues, see [Setting up queues][1] in the *Amazon
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+ # GameLift Developer Guide*.
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  #
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  #
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  #
@@ -207,9 +209,9 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] build_arn
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- # The Amazon Resource Name ([ARN][1]) assigned to a GameLift build
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- # resource and uniquely identifies it. ARNs are unique across all
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- # Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
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+ # build resource and uniquely identifies it. ARNs are unique across
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+ # all Regions. Format is
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  # `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift build ARN, the resource ID matches the *BuildId*
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  # value.
@@ -220,7 +222,7 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] name
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- # A descriptive label associated with a build. Build names do not need
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+ # A descriptive label associated with a build. Build names don't need
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  # to be unique. It can be set using [CreateBuild][1] or
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  # [UpdateBuild][2].
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  #
@@ -232,7 +234,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] version
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  # Version information associated with a build or script. Version
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- # strings do not need to be unique.
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+ # strings don't need to be unique.
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  # @return [String]
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  #
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  # @!attribute [rw] status
@@ -271,7 +273,8 @@ module Aws::GameLift
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  # @return [Time]
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  #
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  # @!attribute [rw] server_sdk_version
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- # The GameLift Server SDK version used to develop your game server.
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+ # The Amazon GameLift Server SDK version used to develop your game
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+ # server.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
@@ -293,7 +296,7 @@ module Aws::GameLift
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  # Determines whether a TLS/SSL certificate is generated for a fleet.
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  # This feature must be enabled when creating the fleet. All instances in
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  # a fleet share the same certificate. The certificate can be retrieved
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- # by calling the [GameLift Server SDK][1] operation
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+ # by calling the [Amazon GameLift Server SDK][1] operation
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  # `GetInstanceCertificate`.
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  #
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  #
@@ -319,17 +322,36 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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+ # **This data type is used with the Amazon GameLift FleetIQ and game
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+ # server groups.**
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+ #
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+ # Filters which game servers may be claimed when calling
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+ # `ClaimGameServer`.
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+ #
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+ # @!attribute [rw] instance_statuses
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+ # List of instance statuses that game servers may be claimed on. If
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+ # provided, the list must contain the `ACTIVE` status.
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+ # @return [Array<String>]
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
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+ #
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+ class ClaimFilterOption < Struct.new(
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+ :instance_statuses)
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+ SENSITIVE = []
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+ include Aws::Structure
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+ end
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+
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  # @!attribute [rw] game_server_group_name
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  # A unique identifier for the game server group where the game server
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  # is running. If you are not specifying a game server to claim, this
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- # value identifies where you want GameLift FleetIQ to look for an
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- # available game server to claim.
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+ # value identifies where you want Amazon GameLift FleetIQ to look for
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+ # an available game server to claim.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_id
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  # A custom string that uniquely identifies the game server to claim.
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- # If this parameter is left empty, GameLift FleetIQ searches for an
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- # available game server in the specified game server group.
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+ # If this parameter is left empty, Amazon GameLift FleetIQ searches
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+ # for an available game server in the specified game server group.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_data
@@ -338,12 +360,17 @@ module Aws::GameLift
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  # requests information on game servers.
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  # @return [String]
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  #
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+ # @!attribute [rw] filter_option
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+ # Object that restricts how a claimed game server is chosen.
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+ # @return [Types::ClaimFilterOption]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
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  #
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  class ClaimGameServerInput < Struct.new(
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  :game_server_group_name,
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  :game_server_id,
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- :game_server_data)
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+ :game_server_data,
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+ :filter_option)
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  SENSITIVE = []
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  include Aws::Structure
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  end
@@ -361,7 +388,7 @@ module Aws::GameLift
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  end
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  # Resources used to host your game servers. A compute resource can be
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- # managed GameLift Amazon EC2 instances or your own resources.
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+ # managed Amazon GameLift Amazon EC2 instances or your own resources.
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  #
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  # @!attribute [rw] fleet_id
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  # A unique identifier for the fleet that the compute is registered to.
@@ -383,13 +410,13 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] ip_address
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- # The IP address of the compute resource. GameLift requires the DNS
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- # name or IP address to manage your compute resource.
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+ # The IP address of the compute resource. Amazon GameLift requires the
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+ # DNS name or IP address to manage your compute resource.
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  # @return [String]
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  #
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  # @!attribute [rw] dns_name
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- # The DNS name of the compute resource. GameLift requires the DNS name
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- # or IP address to manage your compute resource.
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+ # The DNS name of the compute resource. Amazon GameLift requires the
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+ # DNS name or IP address to manage your compute resource.
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  # @return [String]
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  #
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  # @!attribute [rw] compute_status
@@ -413,13 +440,13 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] type
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- # Which compute type that the fleet uses. A fleet can use Anywhere
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- # compute resources owned by you or managed Amazon EC2 instances.
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+ # The compute type that the fleet uses. A fleet can use Anywhere
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+ # compute resources that you own, or use managed Amazon EC2 instances.
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  # @return [String]
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  #
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  # @!attribute [rw] game_lift_service_sdk_endpoint
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- # The endpoint connection details of the GameLift SDK endpoint that
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- # your game server connects to.
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+ # The endpoint connection details of the Amazon GameLift SDK endpoint
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+ # that your game server connects to.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
@@ -507,13 +534,13 @@ module Aws::GameLift
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  end
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  # @!attribute [rw] name
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- # A descriptive label associated with a build. Build names do not need
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+ # A descriptive label associated with a build. Build names don't need
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  # to be unique. You can change this value later.
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  # @return [String]
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  #
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  # @!attribute [rw] version
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  # Version information associated with a build or script. Version
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- # strings do not need to be unique. You can change this value later.
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+ # strings don't need to be unique. You can change this value later.
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  # @return [String]
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  #
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  # @!attribute [rw] storage_location
@@ -531,13 +558,19 @@ module Aws::GameLift
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] operating_system
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- # The operating system that you built the game server binaries to run
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- # on. This value determines the type of fleet resources that you can
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- # use for this build. If your game build contains multiple
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- # executables, they all must run on the same operating system. If an
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- # operating system is not specified when creating a build, GameLift
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- # uses the default value (WINDOWS\_2012). This value cannot be changed
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- # later.
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+ # The operating system that your game server binaries run on. This
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+ # value determines the type of fleet resources that you use for this
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+ # build. If your game build contains multiple executables, they all
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+ # must run on the same operating system. You must specify a valid
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+ # operating system in this request. There is no default value. You
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+ # can't change a build's operating system later.
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+ #
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+ # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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+ # system, you can continue to create new builds using this OS until
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+ # October 10, 2023, when Microsoft ends its support. All others must
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+ # use Windows Server 2016 when creating new Windows-based builds.
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+ #
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+ # </note>
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  # @return [String]
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  #
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  # @!attribute [rw] tags
@@ -562,8 +595,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] server_sdk_version
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  # A server SDK version you used when integrating your game server
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- # build with GameLift. For more information see [Integrate games with
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- # custom game servers][1].
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+ # build with Amazon GameLift. For more information see [Integrate
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+ # games with custom game servers][1]. By default Amazon GameLift sets
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+ # this value to `4.0.2`.
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  #
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  #
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  #
@@ -627,15 +661,15 @@ module Aws::GameLift
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  # @!attribute [rw] build_id
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  # The unique identifier for a custom game server build to be deployed
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  # on fleet instances. You can use either the build ID or ARN. The
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- # build must be uploaded to GameLift and in `READY` status. This fleet
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- # property cannot be changed later.
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+ # build must be uploaded to Amazon GameLift and in `READY` status.
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+ # This fleet property cannot be changed later.
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  # @return [String]
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  #
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  # @!attribute [rw] script_id
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  # The unique identifier for a Realtime configuration script to be
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  # deployed on fleet instances. You can use either the script ID or
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- # ARN. Scripts must be uploaded to GameLift prior to creating the
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- # fleet. This fleet property cannot be changed later.
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+ # ARN. Scripts must be uploaded to Amazon GameLift prior to creating
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+ # the fleet. This fleet property cannot be changed later.
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  # @return [String]
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  #
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  # @!attribute [rw] server_launch_path
@@ -651,12 +685,12 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] log_paths
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- # **This parameter is no longer used.** To specify where GameLift
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- # should store log files once a server process shuts down, use the
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- # GameLift server API `ProcessReady()` and specify one or more
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- # directory paths in `logParameters`. For more information, see
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- # [Initialize the server process][1] in the *GameLift Developer
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- # Guide*.
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+ # **This parameter is no longer used.** To specify where Amazon
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+ # GameLift should store log files once a server process shuts down,
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+ # use the Amazon GameLift server API `ProcessReady()` and specify one
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+ # or more directory paths in `logParameters`. For more information,
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+ # see [Initialize the server process][1] in the *Amazon GameLift
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+ # Developer Guide*.
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  #
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  #
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  #
@@ -664,12 +698,12 @@ module Aws::GameLift
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] ec2_instance_type
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- # The GameLift-supported Amazon EC2 instance type to use for all fleet
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- # instances. Instance type determines the computing resources that
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- # will be used to host your game servers, including CPU, memory,
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- # storage, and networking capacity. See [Amazon Elastic Compute Cloud
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- # Instance Types][1] for detailed descriptions of Amazon EC2 instance
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- # types.
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+ # The Amazon GameLift-supported Amazon EC2 instance type to use for
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+ # all fleet instances. Instance type determines the computing
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+ # resources that will be used to host your game servers, including
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+ # CPU, memory, storage, and networking capacity. See [Amazon Elastic
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+ # Compute Cloud Instance Types][1] for detailed descriptions of Amazon
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+ # EC2 instance types.
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  #
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  #
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  #
@@ -681,7 +715,7 @@ module Aws::GameLift
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  # traffic to access game sessions on this fleet. If the fleet is
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  # hosting a custom game build, this property must be set before
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  # players can connect to game sessions. For Realtime Servers fleets,
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- # GameLift automatically sets TCP and UDP ranges.
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+ # Amazon GameLift automatically sets TCP and UDP ranges.
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  # @return [Array<Types::IpPermission>]
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  #
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  # @!attribute [rw] new_game_session_protection_policy
@@ -728,7 +762,7 @@ module Aws::GameLift
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] peer_vpc_aws_account_id
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- # Used when peering your GameLift fleet with a VPC, the unique
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+ # Used when peering your Amazon GameLift fleet with a VPC, the unique
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  # identifier for the Amazon Web Services account that owns the VPC.
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  # You can find your account ID in the Amazon Web Services Management
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  # Console under account settings.
@@ -736,10 +770,10 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] peer_vpc_id
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  # A unique identifier for a VPC with resources to be accessed by your
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- # GameLift fleet. The VPC must be in the same Region as your fleet. To
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- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
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- # Services Management Console. Learn more about VPC peering in [VPC
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- # Peering with GameLift Fleets][2].
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+ # Amazon GameLift fleet. The VPC must be in the same Region as your
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+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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+ # Web Services Management Console. Learn more about VPC peering in
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+ # [VPC Peering with Amazon GameLift Fleets][2].
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  #
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  #
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  #
@@ -776,11 +810,11 @@ module Aws::GameLift
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  # @return [String]
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811
  #
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  # @!attribute [rw] certificate_configuration
779
- # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
780
- # GameLift uses the certificates to encrypt traffic between game
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- # clients and the game servers running on GameLift. By default, the
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- # `CertificateConfiguration` is `DISABLED`. You can't change this
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- # property after you create the fleet.
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+ # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
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+ # fleet. Amazon GameLift uses the certificates to encrypt traffic
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+ # between game clients and the game servers running on Amazon
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+ # GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
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+ # You can't change this property after you create the fleet.
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  #
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  # Certificate Manager (ACM) certificates expire after 13 months.
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  # Certificate expiration can cause fleets to fail, preventing players
@@ -805,10 +839,13 @@ module Aws::GameLift
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  # A set of remote locations to deploy additional instances to and
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  # manage as part of the fleet. This parameter can only be used when
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  # creating fleets in Amazon Web Services Regions that support multiple
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- # locations. You can add any GameLift-supported Amazon Web Services
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- # Region as a remote location, in the form of an Amazon Web Services
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- # Region code such as `us-west-2`. To create a fleet with instances in
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- # the home Region only, omit this parameter.
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+ # locations. You can add any Amazon GameLift-supported Amazon Web
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+ # Services Region as a remote location, in the form of an Amazon Web
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+ # Services Region code such as `us-west-2`. To create a fleet with
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+ # instances in the home Region only, don't use this parameter.
846
+ #
847
+ # To use this parameter, Amazon GameLift requires you to use your home
848
+ # location in the request.
812
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @!attribute [rw] tags
@@ -826,12 +863,13 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] compute_type
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  # The type of compute resource used to host your game servers. You can
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- # use your own compute resources with GameLift Anywhere or use Amazon
830
- # EC2 instances with managed GameLift.
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+ # use your own compute resources with Amazon GameLift Anywhere or use
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+ # Amazon EC2 instances with managed Amazon GameLift. By default, this
868
+ # property is set to `EC2`.
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  # @return [String]
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  #
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  # @!attribute [rw] anywhere_configuration
834
- # GameLift Anywhere configuration options.
872
+ # Amazon GameLift Anywhere configuration options.
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  # @return [Types::AnywhereConfiguration]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
@@ -870,9 +908,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] locations
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  # A list of locations to deploy additional instances to and manage as
873
- # part of the fleet. You can add any GameLift-supported Amazon Web
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- # Services Region as a remote location, in the form of an Amazon Web
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- # Services Region code such as `us-west-2`.
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+ # part of the fleet. You can add any Amazon GameLift-supported Amazon
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+ # Web Services Region as a remote location, in the form of an Amazon
913
+ # Web Services Region code such as `us-west-2`.
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
@@ -890,9 +928,9 @@ module Aws::GameLift
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  # @return [String]
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929
  #
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  # @!attribute [rw] fleet_arn
893
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
894
- # fleet resource and uniquely identifies it. ARNs are unique across
895
- # all Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
932
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
933
+ # across all Regions. Format is
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934
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  #
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  #
@@ -903,7 +941,7 @@ module Aws::GameLift
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  # @!attribute [rw] location_states
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  # The remote locations that are being added to the fleet, and the
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943
  # life-cycle status of each location. For new locations, the status is
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- # set to `NEW`. During location creation, GameLift updates each
944
+ # set to `NEW`. During location creation, Amazon GameLift updates each
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945
  # location's status as instances are deployed there and prepared for
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946
  # game hosting. This list does not include the fleet home Region or
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  # any remote locations that were already added to the fleet.
@@ -927,11 +965,11 @@ module Aws::GameLift
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  # @!attribute [rw] location_states
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  # The fleet's locations and life-cycle status of each location. For
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  # new fleets, the status of all locations is set to `NEW`. During
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- # fleet creation, GameLift updates each location status as instances
931
- # are deployed there and prepared for game hosting. This list includes
932
- # an entry for the fleet's home Region. For fleets with no remote
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- # locations, only one entry, representing the home Region, is
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- # returned.
968
+ # fleet creation, Amazon GameLift updates each location status as
969
+ # instances are deployed there and prepared for game hosting. This
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+ # list includes an entry for the fleet's home Region. For fleets with
971
+ # no remote locations, only one entry, representing the home Region,
972
+ # is returned.
935
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  # @return [Array<Types::LocationState>]
936
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  #
937
975
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
@@ -946,8 +984,8 @@ module Aws::GameLift
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  # @!attribute [rw] game_server_group_name
947
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  # An identifier for the new game server group. This value is used to
948
986
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling
949
- # group and the GameLift FleetIQ game server group. The name must be
950
- # unique per Region per Amazon Web Services account.
987
+ # group and the Amazon GameLift FleetIQ game server group. The name
988
+ # must be unique per Region per Amazon Web Services account.
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  # @return [String]
952
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  #
953
991
  # @!attribute [rw] role_arn
@@ -961,19 +999,20 @@ module Aws::GameLift
961
999
  #
962
1000
  # @!attribute [rw] min_size
963
1001
  # The minimum number of instances allowed in the Amazon EC2 Auto
964
- # Scaling group. During automatic scaling events, GameLift FleetIQ and
965
- # Amazon EC2 do not scale down the group below this minimum. In
966
- # production, this value should be set to at least 1. After the Auto
967
- # Scaling group is created, update this value directly in the Auto
968
- # Scaling group using the Amazon Web Services console or APIs.
1002
+ # Scaling group. During automatic scaling events, Amazon GameLift
1003
+ # FleetIQ and Amazon EC2 do not scale down the group below this
1004
+ # minimum. In production, this value should be set to at least 1.
1005
+ # After the Auto Scaling group is created, update this value directly
1006
+ # in the Auto Scaling group using the Amazon Web Services console or
1007
+ # APIs.
969
1008
  # @return [Integer]
970
1009
  #
971
1010
  # @!attribute [rw] max_size
972
1011
  # The maximum number of instances allowed in the Amazon EC2 Auto
973
- # Scaling group. During automatic scaling events, GameLift FleetIQ and
974
- # EC2 do not scale up the group above this maximum. After the Auto
975
- # Scaling group is created, update this value directly in the Auto
976
- # Scaling group using the Amazon Web Services console or APIs.
1012
+ # Scaling group. During automatic scaling events, Amazon GameLift
1013
+ # FleetIQ and EC2 do not scale up the group above this maximum. After
1014
+ # the Auto Scaling group is created, update this value directly in the
1015
+ # Auto Scaling group using the Amazon Web Services console or APIs.
977
1016
  # @return [Integer]
978
1017
  #
979
1018
  # @!attribute [rw] launch_template
@@ -988,7 +1027,7 @@ module Aws::GameLift
988
1027
  #
989
1028
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
990
1029
  # explicitly set the property `AssociatePublicIpAddress` to "true".
991
- # If no network interface is specified in the launch template,
1030
+ # If no network interface is specified in the launch template, Amazon
992
1031
  # GameLift FleetIQ uses your account's default VPC.
993
1032
  #
994
1033
  # </note>
@@ -1001,9 +1040,9 @@ module Aws::GameLift
1001
1040
  # @!attribute [rw] instance_definitions
1002
1041
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
1003
1042
  # group. The instance definitions must specify at least two different
1004
- # instance types that are supported by GameLift FleetIQ. For more
1005
- # information on instance types, see [EC2 Instance Types][1] in the
1006
- # *Amazon Elastic Compute Cloud User Guide*. You can optionally
1043
+ # instance types that are supported by Amazon GameLift FleetIQ. For
1044
+ # more information on instance types, see [EC2 Instance Types][1] in
1045
+ # the *Amazon Elastic Compute Cloud User Guide*. You can optionally
1007
1046
  # specify capacity weighting for each instance type. If no weight
1008
1047
  # value is specified for an instance type, it is set to the default
1009
1048
  # value "1". For more information about capacity weighting, see [
@@ -1027,9 +1066,9 @@ module Aws::GameLift
1027
1066
  # @return [Types::GameServerGroupAutoScalingPolicy]
1028
1067
  #
1029
1068
  # @!attribute [rw] balancing_strategy
1030
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
1031
- # and On-Demand Instances in the game server group. Method options
1032
- # include the following:
1069
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
1070
+ # Instances and On-Demand Instances in the game server group. Method
1071
+ # options include the following:
1033
1072
  #
1034
1073
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
1035
1074
  # group. If Spot Instances are unavailable or not viable for game
@@ -1064,12 +1103,13 @@ module Aws::GameLift
1064
1103
  #
1065
1104
  # @!attribute [rw] vpc_subnets
1066
1105
  # A list of virtual private cloud (VPC) subnets to use with instances
1067
- # in the game server group. By default, all GameLift FleetIQ-supported
1068
- # Availability Zones are used. You can use this parameter to specify
1069
- # VPCs that you've set up. This property cannot be updated after the
1070
- # game server group is created, and the corresponding Auto Scaling
1071
- # group will always use the property value that is set with this
1072
- # request, even if the Auto Scaling group is updated directly.
1106
+ # in the game server group. By default, all Amazon GameLift
1107
+ # FleetIQ-supported Availability Zones are used. You can use this
1108
+ # parameter to specify VPCs that you've set up. This property cannot
1109
+ # be updated after the game server group is created, and the
1110
+ # corresponding Auto Scaling group will always use the property value
1111
+ # that is set with this request, even if the Auto Scaling group is
1112
+ # updated directly.
1073
1113
  # @return [Array<String>]
1074
1114
  #
1075
1115
  # @!attribute [rw] tags
@@ -1105,10 +1145,10 @@ module Aws::GameLift
1105
1145
 
1106
1146
  # @!attribute [rw] game_server_group
1107
1147
  # The newly created game server group object, including the new ARN
1108
- # value for the GameLift FleetIQ game server group and the object's
1109
- # status. The Amazon EC2 Auto Scaling group ARN is initially null,
1110
- # since the group has not yet been created. This value is added once
1111
- # the game server group status reaches `ACTIVE`.
1148
+ # value for the Amazon GameLift FleetIQ game server group and the
1149
+ # object's status. The Amazon EC2 Auto Scaling group ARN is initially
1150
+ # null, since the group has not yet been created. This value is added
1151
+ # once the game server group status reaches `ACTIVE`.
1112
1152
  # @return [Types::GameServerGroup]
1113
1153
  #
1114
1154
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1155,11 +1195,20 @@ module Aws::GameLift
1155
1195
  #
1156
1196
  # @!attribute [rw] creator_id
1157
1197
  # A unique identifier for a player or entity creating the game
1158
- # session. This parameter is required when requesting a new game
1159
- # session on a fleet with a resource creation limit policy. This type
1160
- # of policy limits the number of concurrent active game sessions that
1161
- # one player can create within a certain time span. GameLift uses the
1162
- # CreatorId to evaluate the new request against the policy.
1198
+ # session.
1199
+ #
1200
+ # If you add a resource creation limit policy to a fleet, the
1201
+ # `CreateGameSession` operation requires a `CreatorId`. Amazon
1202
+ # GameLift limits the number of game session creation requests with
1203
+ # the same `CreatorId` in a specified time period.
1204
+ #
1205
+ # If you your fleet doesn't have a resource creation limit policy and
1206
+ # you provide a `CreatorId` in your `CreateGameSession` requests,
1207
+ # Amazon GameLift limits requests to one request per `CreatorId` per
1208
+ # second.
1209
+ #
1210
+ # To not limit `CreateGameSession` requests with the same `CreatorId`,
1211
+ # don't provide a `CreatorId` in your `CreateGameSession` request.
1163
1212
  # @return [String]
1164
1213
  #
1165
1214
  # @!attribute [rw] game_session_id
@@ -1238,7 +1287,8 @@ module Aws::GameLift
1238
1287
  # @!attribute [rw] timeout_in_seconds
1239
1288
  # The maximum time, in seconds, that a new game session placement
1240
1289
  # request remains in the queue. When a request exceeds this time, the
1241
- # game session placement changes to a `TIMED_OUT` status.
1290
+ # game session placement changes to a `TIMED_OUT` status. By default,
1291
+ # this property is set to `600`.
1242
1292
  # @return [Integer]
1243
1293
  #
1244
1294
  # @!attribute [rw] player_latency_policies
@@ -1378,11 +1428,11 @@ module Aws::GameLift
1378
1428
  # @return [String]
1379
1429
  #
1380
1430
  # @!attribute [rw] game_session_queue_arns
1381
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1382
- # game session queue resource and uniquely identifies it. ARNs are
1383
- # unique across all Regions. Format is
1431
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1432
+ # GameLift game session queue resource and uniquely identifies it.
1433
+ # ARNs are unique across all Regions. Format is
1384
1434
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
1385
- # can be located in any Region. Queues are used to start new
1435
+ # can be located in any Region. Queues are used to start new Amazon
1386
1436
  # GameLift-hosted game sessions for matches that are created with this
1387
1437
  # matchmaking configuration. If `FlexMatchMode` is set to
1388
1438
  # `STANDALONE`, do not set this parameter.
@@ -1471,11 +1521,11 @@ module Aws::GameLift
1471
1521
  # The method used to backfill game sessions that are created with this
1472
1522
  # matchmaking configuration. Specify `MANUAL` when your game manages
1473
1523
  # backfill requests manually or does not use the match backfill
1474
- # feature. Specify `AUTOMATIC` to have GameLift create a backfill
1475
- # request whenever a game session has one or more open slots. Learn
1476
- # more about manual and automatic backfill in [ Backfill Existing
1477
- # Games with FlexMatch][1]. Automatic backfill is not available when
1478
- # `FlexMatchMode` is set to `STANDALONE`.
1524
+ # feature. Specify `AUTOMATIC` to have Amazon GameLift create a
1525
+ # backfill request whenever a game session has one or more open slots.
1526
+ # Learn more about manual and automatic backfill in [ Backfill
1527
+ # Existing Games with FlexMatch][1]. Automatic backfill is not
1528
+ # available when `FlexMatchMode` is set to `STANDALONE`.
1479
1529
  #
1480
1530
  #
1481
1531
  #
@@ -1484,14 +1534,14 @@ module Aws::GameLift
1484
1534
  #
1485
1535
  # @!attribute [rw] flex_match_mode
1486
1536
  # Indicates whether this matchmaking configuration is being used with
1487
- # GameLift hosting or as a standalone matchmaking solution.
1537
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
1488
1538
  #
1489
1539
  # * **STANDALONE** - FlexMatch forms matches and returns match
1490
1540
  # information, including players and team assignments, in a [
1491
1541
  # MatchmakingSucceeded][1] event.
1492
1542
  #
1493
1543
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
1494
- # GameLift queue to start a game session for the match.
1544
+ # Amazon GameLift queue to start a game session for the match.
1495
1545
  #
1496
1546
  #
1497
1547
  #
@@ -1602,8 +1652,9 @@ module Aws::GameLift
1602
1652
  # @return [String]
1603
1653
  #
1604
1654
  # @!attribute [rw] player_data
1605
- # Developer-defined information related to a player. GameLift does not
1606
- # use this data, so it can be formatted as needed for use in the game.
1655
+ # Developer-defined information related to a player. Amazon GameLift
1656
+ # does not use this data, so it can be formatted as needed for use in
1657
+ # the game.
1607
1658
  # @return [String]
1608
1659
  #
1609
1660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
@@ -1669,7 +1720,7 @@ module Aws::GameLift
1669
1720
 
1670
1721
  # @!attribute [rw] name
1671
1722
  # A descriptive label that is associated with a script. Script names
1672
- # do not need to be unique. You can use [UpdateScript][1] to change
1723
+ # don't need to be unique. You can use [UpdateScript][1] to change
1673
1724
  # this value later.
1674
1725
  #
1675
1726
  #
@@ -1679,7 +1730,7 @@ module Aws::GameLift
1679
1730
  #
1680
1731
  # @!attribute [rw] version
1681
1732
  # Version information associated with a build or script. Version
1682
- # strings do not need to be unique. You can use [UpdateScript][1] to
1733
+ # strings don't need to be unique. You can use [UpdateScript][1] to
1683
1734
  # change this value later.
1684
1735
  #
1685
1736
  #
@@ -1762,16 +1813,17 @@ module Aws::GameLift
1762
1813
 
1763
1814
  # @!attribute [rw] game_lift_aws_account_id
1764
1815
  # A unique identifier for the Amazon Web Services account that you use
1765
- # to manage your GameLift fleet. You can find your Account ID in the
1766
- # Amazon Web Services Management Console under account settings.
1816
+ # to manage your Amazon GameLift fleet. You can find your Account ID
1817
+ # in the Amazon Web Services Management Console under account
1818
+ # settings.
1767
1819
  # @return [String]
1768
1820
  #
1769
1821
  # @!attribute [rw] peer_vpc_id
1770
1822
  # A unique identifier for a VPC with resources to be accessed by your
1771
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1772
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1773
- # Services Management Console. Learn more about VPC peering in [VPC
1774
- # Peering with GameLift Fleets][2].
1823
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1824
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1825
+ # Web Services Management Console. Learn more about VPC peering in
1826
+ # [VPC Peering with Amazon GameLift Fleets][2].
1775
1827
  #
1776
1828
  #
1777
1829
  #
@@ -1816,10 +1868,10 @@ module Aws::GameLift
1816
1868
  #
1817
1869
  # @!attribute [rw] peer_vpc_id
1818
1870
  # A unique identifier for a VPC with resources to be accessed by your
1819
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1820
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1821
- # Services Management Console. Learn more about VPC peering in [VPC
1822
- # Peering with GameLift Fleets][2].
1871
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1872
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1873
+ # Web Services Management Console. Learn more about VPC peering in
1874
+ # [VPC Peering with Amazon GameLift Fleets][2].
1823
1875
  #
1824
1876
  #
1825
1877
  #
@@ -1905,9 +1957,9 @@ module Aws::GameLift
1905
1957
  # @return [String]
1906
1958
  #
1907
1959
  # @!attribute [rw] fleet_arn
1908
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1909
- # fleet resource and uniquely identifies it. ARNs are unique across
1910
- # all Regions. Format is
1960
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1961
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
1962
+ # across all Regions. Format is
1911
1963
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
1912
1964
  #
1913
1965
  #
@@ -2076,16 +2128,17 @@ module Aws::GameLift
2076
2128
 
2077
2129
  # @!attribute [rw] game_lift_aws_account_id
2078
2130
  # A unique identifier for the Amazon Web Services account that you use
2079
- # to manage your GameLift fleet. You can find your Account ID in the
2080
- # Amazon Web Services Management Console under account settings.
2131
+ # to manage your Amazon GameLift fleet. You can find your Account ID
2132
+ # in the Amazon Web Services Management Console under account
2133
+ # settings.
2081
2134
  # @return [String]
2082
2135
  #
2083
2136
  # @!attribute [rw] peer_vpc_id
2084
2137
  # A unique identifier for a VPC with resources to be accessed by your
2085
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2086
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2087
- # Services Management Console. Learn more about VPC peering in [VPC
2088
- # Peering with GameLift Fleets][2].
2138
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2139
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2140
+ # Web Services Management Console. Learn more about VPC peering in
2141
+ # [VPC Peering with Amazon GameLift Fleets][2].
2089
2142
  #
2090
2143
  #
2091
2144
  #
@@ -2252,9 +2305,9 @@ module Aws::GameLift
2252
2305
  end
2253
2306
 
2254
2307
  # @!attribute [rw] ec2_instance_type
2255
- # Name of an Amazon EC2 instance type that is supported in GameLift. A
2256
- # fleet instance type determines the computing resources of each
2257
- # instance in the fleet, including CPU, memory, storage, and
2308
+ # Name of an Amazon EC2 instance type that is supported in Amazon
2309
+ # GameLift. A fleet instance type determines the computing resources
2310
+ # of each instance in the fleet, including CPU, memory, storage, and
2258
2311
  # networking capacity. Do not specify a value for this parameter to
2259
2312
  # retrieve limits for all instance types.
2260
2313
  # @return [String]
@@ -2493,9 +2546,9 @@ module Aws::GameLift
2493
2546
  # @return [String]
2494
2547
  #
2495
2548
  # @!attribute [rw] fleet_arn
2496
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2497
- # fleet resource and uniquely identifies it. ARNs are unique across
2498
- # all Regions. Format is
2549
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2550
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2551
+ # across all Regions. Format is
2499
2552
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2500
2553
  #
2501
2554
  #
@@ -2617,9 +2670,9 @@ module Aws::GameLift
2617
2670
  # @return [String]
2618
2671
  #
2619
2672
  # @!attribute [rw] fleet_arn
2620
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2621
- # fleet resource and uniquely identifies it. ARNs are unique across
2622
- # all Regions. Format is
2673
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2674
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2675
+ # across all Regions. Format is
2623
2676
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2624
2677
  #
2625
2678
  #
@@ -3489,8 +3542,9 @@ module Aws::GameLift
3489
3542
  # @return [String]
3490
3543
  #
3491
3544
  # @!attribute [rw] player_data
3492
- # Developer-defined information related to a player. GameLift does not
3493
- # use this data, so it can be formatted as needed for use in the game.
3545
+ # Developer-defined information related to a player. Amazon GameLift
3546
+ # does not use this data, so it can be formatted as needed for use in
3547
+ # the game.
3494
3548
  # @return [String]
3495
3549
  #
3496
3550
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
@@ -3553,12 +3607,12 @@ module Aws::GameLift
3553
3607
  include Aws::Structure
3554
3608
  end
3555
3609
 
3556
- # The GameLift service limits for an Amazon EC2 instance type and
3557
- # current utilization. GameLift allows Amazon Web Services accounts a
3558
- # maximum number of instances, per instance type, per Amazon Web
3559
- # Services Region or location, for use with GameLift. You can request an
3560
- # limit increase for your account by using the **Service limits** page
3561
- # in the GameLift console.
3610
+ # The Amazon GameLift service limits for an Amazon EC2 instance type and
3611
+ # current utilization. Amazon GameLift allows Amazon Web Services
3612
+ # accounts a maximum number of instances, per instance type, per Amazon
3613
+ # Web Services Region or location, for use with Amazon GameLift. You can
3614
+ # request an limit increase for your account by using the **Service
3615
+ # limits** page in the Amazon GameLift console.
3562
3616
  #
3563
3617
  # @!attribute [rw] ec2_instance_type
3564
3618
  # The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
@@ -3594,8 +3648,8 @@ module Aws::GameLift
3594
3648
  include Aws::Structure
3595
3649
  end
3596
3650
 
3597
- # Log entry describing an event that involves GameLift resources (such
3598
- # as a fleet). In addition to tracking activity, event codes and
3651
+ # Log entry describing an event that involves Amazon GameLift resources
3652
+ # (such as a fleet). In addition to tracking activity, event codes and
3599
3653
  # messages can provide additional information for troubleshooting and
3600
3654
  # debugging problems.
3601
3655
  #
@@ -3620,17 +3674,17 @@ module Aws::GameLift
3620
3674
  # fleet instance for installation.
3621
3675
  #
3622
3676
  # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
3623
- # `DOWNLOADING` to `VALIDATING`. GameLift has successfully
3677
+ # `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
3624
3678
  # downloaded the build and is now validating the build files.
3625
3679
  #
3626
3680
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
3627
- # to `BUILDING`. GameLift has successfully verified the build files
3628
- # and is now running the installation scripts.
3681
+ # to `BUILDING`. Amazon GameLift has successfully verified the build
3682
+ # files and is now running the installation scripts.
3629
3683
  #
3630
3684
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
3631
- # to `ACTIVATING`. GameLift is trying to launch an instance and test
3632
- # the connectivity between the build and the GameLift Service via
3633
- # the Server SDK.
3685
+ # to `ACTIVATING`. Amazon GameLift is trying to launch an instance
3686
+ # and test the connectivity between the build and the Amazon
3687
+ # GameLift Service via the Server SDK.
3634
3688
  #
3635
3689
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
3636
3690
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -3663,12 +3717,13 @@ module Aws::GameLift
3663
3717
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
3664
3718
  # was successful, and the GameLift is now verifying that the game
3665
3719
  # server launch paths, which are specified in the fleet's runtime
3666
- # configuration, exist. If any listed launch path exists, GameLift
3667
- # tries to launch a game server process and waits for the process to
3668
- # report ready. Failures in this stage prevent a fleet from moving
3669
- # to `ACTIVE` status. Logs for this stage list the launch paths in
3670
- # the runtime configuration and indicate whether each is found.
3671
- # Access the logs by using the URL in *PreSignedLogUrl*.
3720
+ # configuration, exist. If any listed launch path exists, Amazon
3721
+ # GameLift tries to launch a game server process and waits for the
3722
+ # process to report ready. Failures in this stage prevent a fleet
3723
+ # from moving to `ACTIVE` status. Logs for this stage list the
3724
+ # launch paths in the runtime configuration and indicate whether
3725
+ # each is found. Access the logs by using the URL in
3726
+ # *PreSignedLogUrl*.
3672
3727
  #
3673
3728
  # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
3674
3729
  # runtime configuration failed because the executable specified in a
@@ -3700,8 +3755,8 @@ module Aws::GameLift
3700
3755
  # **VPC peering events:**
3701
3756
  #
3702
3757
  # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
3703
- # been established between the VPC for an GameLift fleet and a VPC
3704
- # in your Amazon Web Services account.
3758
+ # been established between the VPC for an Amazon GameLift fleet and
3759
+ # a VPC in your Amazon Web Services account.
3705
3760
  #
3706
3761
  # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
3707
3762
  # has failed. Event details and status information provide
@@ -3800,7 +3855,7 @@ module Aws::GameLift
3800
3855
  # Location of stored logs with additional detail that is related to
3801
3856
  # the event. This is useful for debugging issues. The URL is valid for
3802
3857
  # 15 minutes. You can also access fleet creation logs through the
3803
- # GameLift console.
3858
+ # Amazon GameLift console.
3804
3859
  # @return [String]
3805
3860
  #
3806
3861
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
@@ -3835,7 +3890,7 @@ module Aws::GameLift
3835
3890
  include Aws::Structure
3836
3891
  end
3837
3892
 
3838
- # Describes a GameLift fleet of game hosting resources.
3893
+ # Describes a Amazon GameLift fleet of game hosting resources.
3839
3894
  #
3840
3895
  # **Related actions**
3841
3896
  #
@@ -3844,9 +3899,9 @@ module Aws::GameLift
3844
3899
  # @return [String]
3845
3900
  #
3846
3901
  # @!attribute [rw] fleet_arn
3847
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
3848
- # fleet resource and uniquely identifies it. ARNs are unique across
3849
- # all Regions. Format is
3902
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
3903
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
3904
+ # across all Regions. Format is
3850
3905
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3851
3906
  # In a GameLift fleet ARN, the resource ID matches the `FleetId`
3852
3907
  # value.
@@ -3906,8 +3961,8 @@ module Aws::GameLift
3906
3961
  # * **NEW** -- A new fleet has been defined and desired instances is
3907
3962
  # set to 1.
3908
3963
  #
3909
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
3910
- # setting up the new fleet, creating new instances with the game
3964
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
3965
+ # is setting up the new fleet, creating new instances with the game
3911
3966
  # build or Realtime script and starting server processes.
3912
3967
  #
3913
3968
  # * **ACTIVE** -- Hosts can now accept game sessions.
@@ -3926,9 +3981,10 @@ module Aws::GameLift
3926
3981
  # @return [String]
3927
3982
  #
3928
3983
  # @!attribute [rw] build_arn
3929
- # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3930
- # build resource that is deployed on instances in this fleet. In a
3931
- # GameLift build ARN, the resource ID matches the `BuildId` value.
3984
+ # The Amazon Resource Name ([ARN][1]) associated with the Amazon
3985
+ # GameLift build resource that is deployed on instances in this fleet.
3986
+ # In a GameLift build ARN, the resource ID matches the `BuildId`
3987
+ # value.
3932
3988
  #
3933
3989
  #
3934
3990
  #
@@ -3968,7 +4024,7 @@ module Aws::GameLift
3968
4024
  #
3969
4025
  # @!attribute [rw] log_paths
3970
4026
  # **This parameter is no longer used.** Game session log paths are now
3971
- # defined using the GameLift server API `ProcessReady()`
4027
+ # defined using the Amazon GameLift server API `ProcessReady()`
3972
4028
  # `logParameters`. See more information in the [Server API
3973
4029
  # Reference][1].
3974
4030
  #
@@ -4000,9 +4056,9 @@ module Aws::GameLift
4000
4056
  # you can control players' ability to consume available resources.
4001
4057
  #
4002
4058
  # The policy is evaluated when a player tries to create a new game
4003
- # session. On receiving a `CreateGameSession` request, GameLift checks
4004
- # that the player (identified by `CreatorId`) has created fewer than
4005
- # game session limit in the specified time period.
4059
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
4060
+ # checks that the player (identified by `CreatorId`) has created fewer
4061
+ # than game session limit in the specified time period.
4006
4062
  # @return [Types::ResourceCreationLimitPolicy]
4007
4063
  #
4008
4064
  # @!attribute [rw] metric_groups
@@ -4041,7 +4097,7 @@ module Aws::GameLift
4041
4097
  # Determines whether a TLS/SSL certificate is generated for a fleet.
4042
4098
  # This feature must be enabled when creating the fleet. All instances
4043
4099
  # in a fleet share the same certificate. The certificate can be
4044
- # retrieved by calling the [GameLift Server SDK][1] operation
4100
+ # retrieved by calling the [Amazon GameLift Server SDK][1] operation
4045
4101
  # `GetInstanceCertificate`.
4046
4102
  #
4047
4103
  #
@@ -4051,12 +4107,13 @@ module Aws::GameLift
4051
4107
  #
4052
4108
  # @!attribute [rw] compute_type
4053
4109
  # The type of compute resource used to host your game servers. You can
4054
- # use your own compute resources with GameLift Anywhere or use Amazon
4055
- # EC2 instances with managed GameLift.
4110
+ # use your own compute resources with Amazon GameLift Anywhere or use
4111
+ # Amazon EC2 instances with managed Amazon GameLift.
4056
4112
  # @return [String]
4057
4113
  #
4058
4114
  # @!attribute [rw] anywhere_configuration
4059
- # GameLift Anywhere configuration options for your Anywhere fleets.
4115
+ # Amazon GameLift Anywhere configuration options for your Anywhere
4116
+ # fleets.
4060
4117
  # @return [Types::AnywhereConfiguration]
4061
4118
  #
4062
4119
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -4111,9 +4168,9 @@ module Aws::GameLift
4111
4168
  # @return [String]
4112
4169
  #
4113
4170
  # @!attribute [rw] fleet_arn
4114
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4115
- # fleet resource and uniquely identifies it. ARNs are unique across
4116
- # all Regions. Format is
4171
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4172
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4173
+ # across all Regions. Format is
4117
4174
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4118
4175
  #
4119
4176
  #
@@ -4182,9 +4239,9 @@ module Aws::GameLift
4182
4239
  # @return [String]
4183
4240
  #
4184
4241
  # @!attribute [rw] fleet_arn
4185
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4186
- # fleet resource and uniquely identifies it. ARNs are unique across
4187
- # all Regions. Format is
4242
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4243
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4244
+ # across all Regions. Format is
4188
4245
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4189
4246
  #
4190
4247
  #
@@ -4237,8 +4294,8 @@ module Aws::GameLift
4237
4294
  # details to be used when setting up the new game session. For example,
4238
4295
  # a game property might specify a game mode, level, or map. Game
4239
4296
  # properties are passed to the game server process when initiating a new
4240
- # game session. For more information, see the [ GameLift Developer
4241
- # Guide][1].
4297
+ # game session. For more information, see the [ Amazon GameLift
4298
+ # Developer Guide][1].
4242
4299
  #
4243
4300
  #
4244
4301
  #
@@ -4261,8 +4318,8 @@ module Aws::GameLift
4261
4318
  include Aws::Structure
4262
4319
  end
4263
4320
 
4264
- # **This data type is used with the GameLift FleetIQ and game server
4265
- # groups.**
4321
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4322
+ # server groups.**
4266
4323
  #
4267
4324
  # Properties describing a game server that is running on an instance in
4268
4325
  # a game server group.
@@ -4365,8 +4422,8 @@ module Aws::GameLift
4365
4422
  include Aws::Structure
4366
4423
  end
4367
4424
 
4368
- # **This data type is used with the GameLift FleetIQ and game server
4369
- # groups.**
4425
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4426
+ # server groups.**
4370
4427
  #
4371
4428
  # Properties that describe a game server group resource. A game server
4372
4429
  # group manages certain properties related to a corresponding Amazon EC2
@@ -4397,15 +4454,15 @@ module Aws::GameLift
4397
4454
  # @return [String]
4398
4455
  #
4399
4456
  # @!attribute [rw] instance_definitions
4400
- # The set of Amazon EC2 instance types that GameLift FleetIQ can use
4401
- # when balancing and automatically scaling instances in the
4457
+ # The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
4458
+ # can use when balancing and automatically scaling instances in the
4402
4459
  # corresponding Auto Scaling group.
4403
4460
  # @return [Array<Types::InstanceDefinition>]
4404
4461
  #
4405
4462
  # @!attribute [rw] balancing_strategy
4406
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
4407
- # and On-Demand Instances in the game server group. Method options
4408
- # include the following:
4463
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
4464
+ # Instances and On-Demand Instances in the game server group. Method
4465
+ # options include the following:
4409
4466
  #
4410
4467
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4411
4468
  # group. If Spot Instances are unavailable or not viable for game
@@ -4446,22 +4503,22 @@ module Aws::GameLift
4446
4503
  # The current status of the game server group. Possible statuses
4447
4504
  # include:
4448
4505
  #
4449
- # * `NEW` - GameLift FleetIQ has validated the
4506
+ # * `NEW` - Amazon GameLift FleetIQ has validated the
4450
4507
  # `CreateGameServerGroup()` request.
4451
4508
  #
4452
- # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4453
- # which includes creating an Auto Scaling group in your Amazon Web
4454
- # Services account.
4509
+ # * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
4510
+ # group, which includes creating an Auto Scaling group in your
4511
+ # Amazon Web Services account.
4455
4512
  #
4456
4513
  # * `ACTIVE` - The game server group has been successfully created.
4457
4514
  #
4458
4515
  # * `DELETE_SCHEDULED` - A request to delete the game server group has
4459
4516
  # been received.
4460
4517
  #
4461
- # * `DELETING` - GameLift FleetIQ has received a valid
4462
- # `DeleteGameServerGroup()` request and is processing it. GameLift
4463
- # FleetIQ must first complete and release hosts before it deletes
4464
- # the Auto Scaling group and the game server group.
4518
+ # * `DELETING` - Amazon GameLift FleetIQ has received a valid
4519
+ # `DeleteGameServerGroup()` request and is processing it. Amazon
4520
+ # GameLift FleetIQ must first complete and release hosts before it
4521
+ # deletes the Auto Scaling group and the game server group.
4465
4522
  #
4466
4523
  # * `DELETED` - The game server group has been successfully deleted.
4467
4524
  #
@@ -4511,8 +4568,8 @@ module Aws::GameLift
4511
4568
  include Aws::Structure
4512
4569
  end
4513
4570
 
4514
- # **This data type is used with the GameLift FleetIQ and game server
4515
- # groups.**
4571
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4572
+ # server groups.**
4516
4573
  #
4517
4574
  # Configuration settings for intelligent automatic scaling that uses
4518
4575
  # target tracking. These settings are used to add an Auto Scaling policy
@@ -4523,19 +4580,20 @@ module Aws::GameLift
4523
4580
  #
4524
4581
  # @!attribute [rw] estimated_instance_warmup
4525
4582
  # Length of time, in seconds, it takes for a new instance to start new
4526
- # game server processes and register with GameLift FleetIQ. Specifying
4527
- # a warm-up time can be useful, particularly with game servers that
4528
- # take a long time to start up, because it avoids prematurely starting
4529
- # new instances.
4583
+ # game server processes and register with Amazon GameLift FleetIQ.
4584
+ # Specifying a warm-up time can be useful, particularly with game
4585
+ # servers that take a long time to start up, because it avoids
4586
+ # prematurely starting new instances.
4530
4587
  # @return [Integer]
4531
4588
  #
4532
4589
  # @!attribute [rw] target_tracking_configuration
4533
4590
  # Settings for a target-based scaling policy applied to Auto Scaling
4534
4591
  # group. These settings are used to create a target-based policy that
4535
- # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4536
- # and specifies a target value for the metric. As player usage
4537
- # changes, the policy triggers to adjust the game server group
4538
- # capacity so that the metric returns to the target value.
4592
+ # tracks the Amazon GameLift FleetIQ metric
4593
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
4594
+ # metric. As player usage changes, the policy triggers to adjust the
4595
+ # game server group capacity so that the metric returns to the target
4596
+ # value.
4539
4597
  # @return [Types::TargetTrackingConfiguration]
4540
4598
  #
4541
4599
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
@@ -4547,8 +4605,8 @@ module Aws::GameLift
4547
4605
  include Aws::Structure
4548
4606
  end
4549
4607
 
4550
- # **This data type is used with the GameLift FleetIQ and game server
4551
- # groups.**
4608
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4609
+ # server groups.**
4552
4610
  #
4553
4611
  # Additional properties, including status, that describe an EC2 instance
4554
4612
  # in a game server group. Instance configurations are set with game
@@ -4675,8 +4733,8 @@ module Aws::GameLift
4675
4733
  # @return [Array<Types::GameProperty>]
4676
4734
  #
4677
4735
  # @!attribute [rw] ip_address
4678
- # The IP address of the game session. To connect to a GameLift game
4679
- # server, an app needs both the IP address and port number.
4736
+ # The IP address of the game session. To connect to a Amazon GameLift
4737
+ # game server, an app needs both the IP address and port number.
4680
4738
  # @return [String]
4681
4739
  #
4682
4740
  # @!attribute [rw] dns_name
@@ -4699,8 +4757,9 @@ module Aws::GameLift
4699
4757
  # @return [String]
4700
4758
  #
4701
4759
  # @!attribute [rw] port
4702
- # The port number for the game session. To connect to a GameLift game
4703
- # server, an app needs both the IP address and port number.
4760
+ # The port number for the game session. To connect to a Amazon
4761
+ # GameLift game server, an app needs both the IP address and port
4762
+ # number.
4704
4763
  # @return [Integer]
4705
4764
  #
4706
4765
  # @!attribute [rw] player_session_creation_policy
@@ -4784,8 +4843,8 @@ module Aws::GameLift
4784
4843
  # @return [String]
4785
4844
  #
4786
4845
  # @!attribute [rw] ip_address
4787
- # The IP address of the game session. To connect to a GameLift game
4788
- # server, an app needs both the IP address and port number.
4846
+ # The IP address of the game session. To connect to a Amazon GameLift
4847
+ # game server, an app needs both the IP address and port number.
4789
4848
  # @return [String]
4790
4849
  #
4791
4850
  # @!attribute [rw] dns_name
@@ -4808,8 +4867,9 @@ module Aws::GameLift
4808
4867
  # @return [String]
4809
4868
  #
4810
4869
  # @!attribute [rw] port
4811
- # The port number for the game session. To connect to a GameLift game
4812
- # server, an app needs both the IP address and port number.
4870
+ # The port number for the game session. To connect to a Amazon
4871
+ # GameLift game server, an app needs both the IP address and port
4872
+ # number.
4813
4873
  # @return [Integer]
4814
4874
  #
4815
4875
  # @!attribute [rw] matched_player_sessions
@@ -4898,8 +4958,8 @@ module Aws::GameLift
4898
4958
  # before the time limit expired. You can resubmit the placement
4899
4959
  # request as needed.
4900
4960
  #
4901
- # * **FAILED** -- GameLift is not able to complete the process of
4902
- # placing the game session. Common reasons are the game session
4961
+ # * **FAILED** -- Amazon GameLift is not able to complete the process
4962
+ # of placing the game session. Common reasons are the game session
4903
4963
  # terminated before the placement process was completed, or an
4904
4964
  # unexpected internal error.
4905
4965
  # @return [String]
@@ -4962,10 +5022,10 @@ module Aws::GameLift
4962
5022
  # @return [Time]
4963
5023
  #
4964
5024
  # @!attribute [rw] ip_address
4965
- # The IP address of the game session. To connect to a GameLift game
4966
- # server, an app needs both the IP address and port number. This value
4967
- # is set once the new game session is placed (placement status is
4968
- # `FULFILLED`).
5025
+ # The IP address of the game session. To connect to a Amazon GameLift
5026
+ # game server, an app needs both the IP address and port number. This
5027
+ # value is set once the new game session is placed (placement status
5028
+ # is `FULFILLED`).
4969
5029
  # @return [String]
4970
5030
  #
4971
5031
  # @!attribute [rw] dns_name
@@ -4988,10 +5048,10 @@ module Aws::GameLift
4988
5048
  # @return [String]
4989
5049
  #
4990
5050
  # @!attribute [rw] port
4991
- # The port number for the game session. To connect to a GameLift game
4992
- # server, an app needs both the IP address and port number. This value
4993
- # is set once the new game session is placed (placement status is
4994
- # `FULFILLED`).
5051
+ # The port number for the game session. To connect to a Amazon
5052
+ # GameLift game server, an app needs both the IP address and port
5053
+ # number. This value is set once the new game session is placed
5054
+ # (placement status is `FULFILLED`).
4995
5055
  # @return [Integer]
4996
5056
  #
4997
5057
  # @!attribute [rw] placed_player_sessions
@@ -5062,12 +5122,12 @@ module Aws::GameLift
5062
5122
  # @return [String]
5063
5123
  #
5064
5124
  # @!attribute [rw] game_session_queue_arn
5065
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5066
- # game session queue resource and uniquely identifies it. ARNs are
5067
- # unique across all Regions. Format is
5125
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5126
+ # GameLift game session queue resource and uniquely identifies it.
5127
+ # ARNs are unique across all Regions. Format is
5068
5128
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
5069
- # GameLift game session queue ARN, the resource ID matches the *Name*
5070
- # value.
5129
+ # Amazon GameLift game session queue ARN, the resource ID matches the
5130
+ # *Name* value.
5071
5131
  #
5072
5132
  #
5073
5133
  #
@@ -5077,7 +5137,8 @@ module Aws::GameLift
5077
5137
  # @!attribute [rw] timeout_in_seconds
5078
5138
  # The maximum time, in seconds, that a new game session placement
5079
5139
  # request remains in the queue. When a request exceeds this time, the
5080
- # game session placement changes to a `TIMED_OUT` status.
5140
+ # game session placement changes to a `TIMED_OUT` status. By default,
5141
+ # this property is set to `600`.
5081
5142
  # @return [Integer]
5082
5143
  #
5083
5144
  # @!attribute [rw] player_latency_policies
@@ -5184,9 +5245,9 @@ module Aws::GameLift
5184
5245
  # @return [String]
5185
5246
  #
5186
5247
  # @!attribute [rw] fleet_arn
5187
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5188
- # fleet resource and uniquely identifies it. ARNs are unique across
5189
- # all Regions. Format is
5248
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5249
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5250
+ # across all Regions. Format is
5190
5251
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5191
5252
  #
5192
5253
  #
@@ -5199,9 +5260,9 @@ module Aws::GameLift
5199
5260
  # @return [String]
5200
5261
  #
5201
5262
  # @!attribute [rw] compute_arn
5202
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5203
- # compute resource and uniquely identifies it. ARNs are unique across
5204
- # all Regions. Format is
5263
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5264
+ # GameLift compute resource and uniquely identifies it. ARNs are
5265
+ # unique across all Regions. Format is
5205
5266
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5206
5267
  #
5207
5268
  #
@@ -5231,7 +5292,7 @@ module Aws::GameLift
5231
5292
  #
5232
5293
  # @!attribute [rw] compute_name
5233
5294
  # The name of the compute resource you are requesting the
5234
- # authorization token for.
5295
+ # authentication token for.
5235
5296
  # @return [String]
5236
5297
  #
5237
5298
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
@@ -5248,9 +5309,9 @@ module Aws::GameLift
5248
5309
  # @return [String]
5249
5310
  #
5250
5311
  # @!attribute [rw] fleet_arn
5251
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5252
- # fleet resource and uniquely identifies it. ARNs are unique across
5253
- # all Regions. Format is
5312
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5313
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5314
+ # across all Regions. Format is
5254
5315
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5255
5316
  #
5256
5317
  #
@@ -5260,13 +5321,13 @@ module Aws::GameLift
5260
5321
  #
5261
5322
  # @!attribute [rw] compute_name
5262
5323
  # The name of the compute resource you are requesting the
5263
- # authorization token for.
5324
+ # authentication token for.
5264
5325
  # @return [String]
5265
5326
  #
5266
5327
  # @!attribute [rw] compute_arn
5267
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5268
- # compute resource and uniquely identifies it. ARNs are unique across
5269
- # all Regions. Format is
5328
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5329
+ # GameLift compute resource and uniquely identifies it. ARNs are
5330
+ # unique across all Regions. Format is
5270
5331
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
5271
5332
  #
5272
5333
  #
@@ -5275,14 +5336,15 @@ module Aws::GameLift
5275
5336
  # @return [String]
5276
5337
  #
5277
5338
  # @!attribute [rw] auth_token
5278
- # The authorization token that your game server uses to authenticate
5279
- # with GameLift.
5339
+ # The authentication token that your game server uses to authenticate
5340
+ # with Amazon GameLift.
5280
5341
  # @return [String]
5281
5342
  #
5282
5343
  # @!attribute [rw] expiration_timestamp
5283
- # The amount of time until the authorization token is no longer valid.
5284
- # To continue using the compute resource for game server hosting,
5285
- # renew the authorization token by using this operation again.
5344
+ # The amount of time until the authentication token is no longer
5345
+ # valid. To continue using the compute resource for game server
5346
+ # hosting, renew the authentication token by using this operation
5347
+ # again.
5286
5348
  # @return [Time]
5287
5349
  #
5288
5350
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
@@ -5375,8 +5437,8 @@ module Aws::GameLift
5375
5437
  end
5376
5438
 
5377
5439
  # Represents an EC2 instance of virtual computing resources that hosts
5378
- # one or more game servers. In GameLift, a fleet can contain zero or
5379
- # more instances.
5440
+ # one or more game servers. In Amazon GameLift, a fleet can contain zero
5441
+ # or more instances.
5380
5442
  #
5381
5443
  # **Related actions**
5382
5444
  #
@@ -5385,9 +5447,9 @@ module Aws::GameLift
5385
5447
  # @return [String]
5386
5448
  #
5387
5449
  # @!attribute [rw] fleet_arn
5388
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5389
- # fleet resource and uniquely identifies it. ARNs are unique across
5390
- # all Regions. Format is
5450
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5451
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5452
+ # across all Regions. Format is
5391
5453
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5392
5454
  #
5393
5455
  #
@@ -5441,8 +5503,8 @@ module Aws::GameLift
5441
5503
  #
5442
5504
  # * **ACTIVE** -- The instance has been successfully created and at
5443
5505
  # least one server process has successfully launched and reported
5444
- # back to GameLift that it is ready to host a game session. The
5445
- # instance is now considered ready to host game sessions.
5506
+ # back to Amazon GameLift that it is ready to host a game session.
5507
+ # The instance is now considered ready to host game sessions.
5446
5508
  #
5447
5509
  # * **TERMINATING** -- The instance is in the process of shutting
5448
5510
  # down. This may happen to reduce capacity during a scaling down
@@ -5533,12 +5595,12 @@ module Aws::GameLift
5533
5595
  include Aws::Structure
5534
5596
  end
5535
5597
 
5536
- # **This data type is used with the GameLift FleetIQ and game server
5537
- # groups.**
5598
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5599
+ # server groups.**
5538
5600
  #
5539
5601
  # An allowed instance type for a game server group. All game server
5540
- # groups must have at least two instance types defined for it. GameLift
5541
- # FleetIQ periodically evaluates each defined instance type for
5602
+ # groups must have at least two instance types defined for it. Amazon
5603
+ # GameLift FleetIQ periodically evaluates each defined instance type for
5542
5604
  # viability. It then updates the Auto Scaling group with the list of
5543
5605
  # viable instance types.
5544
5606
  #
@@ -5549,8 +5611,8 @@ module Aws::GameLift
5549
5611
  # @!attribute [rw] weighted_capacity
5550
5612
  # Instance weighting that indicates how much this instance type
5551
5613
  # contributes to the total capacity of a game server group. Instance
5552
- # weights are used by GameLift FleetIQ to calculate the instance
5553
- # type's cost per unit hour and better identify the most
5614
+ # weights are used by Amazon GameLift FleetIQ to calculate the
5615
+ # instance type's cost per unit hour and better identify the most
5554
5616
  # cost-effective options. For detailed information on weighting
5555
5617
  # instance capacity, see [Instance Weighting][1] in the *Amazon
5556
5618
  # Elastic Compute Cloud Auto Scaling User Guide*. Default value is
@@ -5634,22 +5696,27 @@ module Aws::GameLift
5634
5696
  # sessions are assigned an IP address/port number combination, which
5635
5697
  # must fall into the fleet's allowed ranges. Fleets with custom game
5636
5698
  # builds must have permissions explicitly set. For Realtime Servers
5637
- # fleets, GameLift automatically opens two port ranges, one for TCP
5638
- # messaging and one for UDP.
5699
+ # fleets, Amazon GameLift automatically opens two port ranges, one for
5700
+ # TCP messaging and one for UDP.
5639
5701
  #
5640
5702
  # @!attribute [rw] from_port
5641
5703
  # A starting value for a range of allowed port numbers.
5642
5704
  #
5643
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5705
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5644
5706
  # valid.
5707
+ #
5708
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5645
5709
  # @return [Integer]
5646
5710
  #
5647
5711
  # @!attribute [rw] to_port
5648
5712
  # An ending value for a range of allowed port numbers. Port numbers
5649
- # are end-inclusive. This value must be higher than `FromPort`.
5713
+ # are end-inclusive. This value must be equal to or greater than
5714
+ # `FromPort`.
5650
5715
  #
5651
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5716
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5652
5717
  # valid.
5718
+ #
5719
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5653
5720
  # @return [Integer]
5654
5721
  #
5655
5722
  # @!attribute [rw] ip_range
@@ -5673,8 +5740,8 @@ module Aws::GameLift
5673
5740
  include Aws::Structure
5674
5741
  end
5675
5742
 
5676
- # **This data type is used with the GameLift FleetIQ and game server
5677
- # groups.**
5743
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5744
+ # server groups.**
5678
5745
  #
5679
5746
  # An Amazon Elastic Compute Cloud launch template that contains
5680
5747
  # configuration settings and game server code to be deployed to all
@@ -5813,7 +5880,7 @@ module Aws::GameLift
5813
5880
  # @!attribute [rw] next_token
5814
5881
  # A token that indicates the start of the next sequential page of
5815
5882
  # results. Use the token that is returned with a previous call to this
5816
- # operation. To start at the beginning of the result set, do not
5883
+ # operation. To start at the beginning of the result set, don't
5817
5884
  # specify a value.
5818
5885
  # @return [String]
5819
5886
  #
@@ -6096,7 +6163,7 @@ module Aws::GameLift
6096
6163
  # @!attribute [rw] next_token
6097
6164
  # A token that indicates the start of the next sequential page of
6098
6165
  # results. Use the token that is returned with a previous call to this
6099
- # operation. To start at the beginning of the result set, do not
6166
+ # operation. To start at the beginning of the result set, don't
6100
6167
  # specify a value.
6101
6168
  # @return [String]
6102
6169
  #
@@ -6129,11 +6196,11 @@ module Aws::GameLift
6129
6196
  end
6130
6197
 
6131
6198
  # @!attribute [rw] resource_arn
6132
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6133
- # identifies the GameLift resource that you want to retrieve tags for.
6134
- # GameLift resource ARNs are included in the data object for the
6135
- # resource, which can be retrieved by calling a List or Describe
6136
- # operation for the resource type.
6199
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
6200
+ # Amazon GameLift resource that you want to retrieve tags for. Amazon
6201
+ # GameLift includes resource ARNs in the data object for the resource.
6202
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
6203
+ # for the resource type.
6137
6204
  #
6138
6205
  #
6139
6206
  #
@@ -6149,8 +6216,7 @@ module Aws::GameLift
6149
6216
  end
6150
6217
 
6151
6218
  # @!attribute [rw] tags
6152
- # The collection of tags that have been assigned to the specified
6153
- # resource.
6219
+ # The collection of tags assigned to the resource.
6154
6220
  # @return [Array<Types::Tag>]
6155
6221
  #
6156
6222
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
@@ -6189,8 +6255,8 @@ module Aws::GameLift
6189
6255
  include Aws::Structure
6190
6256
  end
6191
6257
 
6192
- # A remote location where a multi-location fleet can deploy EC2
6193
- # instances for game hosting.
6258
+ # A remote location where a multi-location fleet can deploy game servers
6259
+ # for game hosting.
6194
6260
  #
6195
6261
  # @!attribute [rw] location
6196
6262
  # An Amazon Web Services Region code, such as `us-west-2`.
@@ -6211,9 +6277,9 @@ module Aws::GameLift
6211
6277
  # @return [String]
6212
6278
  #
6213
6279
  # @!attribute [rw] location_arn
6214
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6215
- # location resource and uniquely identifies it. ARNs are unique across
6216
- # all Regions. Format is
6280
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6281
+ # GameLift location resource and uniquely identifies it. ARNs are
6282
+ # unique across all Regions. Format is
6217
6283
  # `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
6218
6284
  #
6219
6285
  #
@@ -6239,7 +6305,7 @@ module Aws::GameLift
6239
6305
  # * **NEW** -- A new fleet location has been defined and desired
6240
6306
  # instances is set to 1.
6241
6307
  #
6242
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
6308
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
6243
6309
  # setting up the new fleet location, creating new instances with the
6244
6310
  # game build or Realtime script and starting server processes.
6245
6311
  #
@@ -6310,12 +6376,12 @@ module Aws::GameLift
6310
6376
  # @return [String]
6311
6377
  #
6312
6378
  # @!attribute [rw] configuration_arn
6313
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6314
- # matchmaking configuration resource and uniquely identifies it. ARNs
6315
- # are unique across all Regions. Format is
6379
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6380
+ # GameLift matchmaking configuration resource and uniquely identifies
6381
+ # it. ARNs are unique across all Regions. Format is
6316
6382
  # `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
6317
- # configuration name>`. In a GameLift configuration ARN, the resource
6318
- # ID matches the *Name* value.
6383
+ # configuration name>`. In a Amazon GameLift configuration ARN, the
6384
+ # resource ID matches the *Name* value.
6319
6385
  #
6320
6386
  #
6321
6387
  #
@@ -6328,11 +6394,11 @@ module Aws::GameLift
6328
6394
  # @return [String]
6329
6395
  #
6330
6396
  # @!attribute [rw] game_session_queue_arns
6331
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6332
- # game session queue resource and uniquely identifies it. ARNs are
6333
- # unique across all Regions. Format is
6397
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6398
+ # GameLift game session queue resource and uniquely identifies it.
6399
+ # ARNs are unique across all Regions. Format is
6334
6400
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
6335
- # can be located in any Region. Queues are used to start new
6401
+ # can be located in any Region. Queues are used to start new Amazon
6336
6402
  # GameLift-hosted game sessions for matches that are created with this
6337
6403
  # matchmaking configuration. This property is not set when
6338
6404
  # `FlexMatchMode` is set to `STANDALONE`.
@@ -6445,14 +6511,14 @@ module Aws::GameLift
6445
6511
  #
6446
6512
  # @!attribute [rw] flex_match_mode
6447
6513
  # Indicates whether this matchmaking configuration is being used with
6448
- # GameLift hosting or as a standalone matchmaking solution.
6514
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
6449
6515
  #
6450
6516
  # * **STANDALONE** - FlexMatch forms matches and returns match
6451
6517
  # information, including players and team assignments, in a [
6452
6518
  # MatchmakingSucceeded][1] event.
6453
6519
  #
6454
6520
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
6455
- # GameLift queue to start a game session for the match.
6521
+ # Amazon GameLift queue to start a game session for the match.
6456
6522
  #
6457
6523
  #
6458
6524
  #
@@ -6527,9 +6593,9 @@ module Aws::GameLift
6527
6593
  # @return [String]
6528
6594
  #
6529
6595
  # @!attribute [rw] rule_set_arn
6530
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6531
- # matchmaking rule set resource and uniquely identifies it. ARNs are
6532
- # unique across all Regions. Format is
6596
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6597
+ # GameLift matchmaking rule set resource and uniquely identifies it.
6598
+ # ARNs are unique across all Regions. Format is
6533
6599
  # `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
6534
6600
  # GameLift rule set ARN, the resource ID matches the *RuleSetName*
6535
6601
  # value.
@@ -6925,8 +6991,8 @@ module Aws::GameLift
6925
6991
  # @return [String]
6926
6992
  #
6927
6993
  # @!attribute [rw] ip_address
6928
- # The IP address of the game session. To connect to a GameLift game
6929
- # server, an app needs both the IP address and port number.
6994
+ # The IP address of the game session. To connect to a Amazon GameLift
6995
+ # game server, an app needs both the IP address and port number.
6930
6996
  # @return [String]
6931
6997
  #
6932
6998
  # @!attribute [rw] dns_name
@@ -6954,8 +7020,9 @@ module Aws::GameLift
6954
7020
  # @return [Integer]
6955
7021
  #
6956
7022
  # @!attribute [rw] player_data
6957
- # Developer-defined information related to a player. GameLift does not
6958
- # use this data, so it can be formatted as needed for use in the game.
7023
+ # Developer-defined information related to a player. Amazon GameLift
7024
+ # does not use this data, so it can be formatted as needed for use in
7025
+ # the game.
6959
7026
  # @return [String]
6960
7027
  #
6961
7028
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
@@ -7183,17 +7250,17 @@ module Aws::GameLift
7183
7250
  #
7184
7251
  # @!attribute [rw] certificate_path
7185
7252
  # The path to the TLS certificate on your compute resource. The path
7186
- # and certificate are not validated by GameLift.
7253
+ # and certificate are not validated by Amazon GameLift.
7187
7254
  # @return [String]
7188
7255
  #
7189
7256
  # @!attribute [rw] dns_name
7190
- # The DNS name of the compute resource. GameLift requires the DNS name
7191
- # or IP address to manage your compute resource.
7257
+ # The DNS name of the compute resource. Amazon GameLift requires the
7258
+ # DNS name or IP address to manage your compute resource.
7192
7259
  # @return [String]
7193
7260
  #
7194
7261
  # @!attribute [rw] ip_address
7195
- # The IP address of the compute resource. GameLift requires the DNS
7196
- # name or IP address to manage your compute resource.
7262
+ # The IP address of the compute resource. Amazon GameLift requires the
7263
+ # DNS name or IP address to manage your compute resource.
7197
7264
  # @return [String]
7198
7265
  #
7199
7266
  # @!attribute [rw] location
@@ -7353,9 +7420,9 @@ module Aws::GameLift
7353
7420
  # control players' ability to consume available resources.
7354
7421
  #
7355
7422
  # The policy is evaluated when a player tries to create a new game
7356
- # session. On receiving a `CreateGameSession` request, GameLift checks
7357
- # that the player (identified by `CreatorId`) has created fewer than
7358
- # game session limit in the specified time period.
7423
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7424
+ # checks that the player (identified by `CreatorId`) has created fewer
7425
+ # than game session limit in the specified time period.
7359
7426
  #
7360
7427
  # @!attribute [rw] new_game_sessions_per_creator
7361
7428
  # A policy that puts limits on the number of game sessions that a
@@ -7363,9 +7430,9 @@ module Aws::GameLift
7363
7430
  # you can control players' ability to consume available resources.
7364
7431
  #
7365
7432
  # The policy is evaluated when a player tries to create a new game
7366
- # session. On receiving a `CreateGameSession` request, GameLift checks
7367
- # that the player (identified by `CreatorId`) has created fewer than
7368
- # game session limit in the specified time period.
7433
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7434
+ # checks that the player (identified by `CreatorId`) has created fewer
7435
+ # than game session limit in the specified time period.
7369
7436
  # @return [Integer]
7370
7437
  #
7371
7438
  # @!attribute [rw] policy_period_in_minutes
@@ -7458,14 +7525,15 @@ module Aws::GameLift
7458
7525
  # A collection of server process configurations that describe the set of
7459
7526
  # processes to run on each instance in a fleet. Server processes run
7460
7527
  # either an executable in a custom game build or a Realtime Servers
7461
- # script. GameLift launches the configured processes, manages their life
7462
- # cycle, and replaces them as needed. Each instance checks regularly for
7463
- # an updated runtime configuration.
7528
+ # script. Amazon GameLift launches the configured processes, manages
7529
+ # their life cycle, and replaces them as needed. Each instance checks
7530
+ # regularly for an updated runtime configuration.
7464
7531
  #
7465
- # A GameLift instance is limited to 50 processes running concurrently.
7466
- # To calculate the total number of processes in a runtime configuration,
7467
- # add the values of the `ConcurrentExecutions` parameter for each server
7468
- # process. Learn more about [ Running Multiple Processes on a Fleet][1].
7532
+ # A Amazon GameLift instance is limited to 50 processes running
7533
+ # concurrently. To calculate the total number of processes in a runtime
7534
+ # configuration, add the values of the `ConcurrentExecutions` parameter
7535
+ # for each server process. Learn more about [ Running Multiple Processes
7536
+ # on a Fleet][1].
7469
7537
  #
7470
7538
  #
7471
7539
  #
@@ -7506,8 +7574,8 @@ module Aws::GameLift
7506
7574
  # @!attribute [rw] bucket
7507
7575
  # An Amazon S3 bucket identifier. Thename of the S3 bucket.
7508
7576
  #
7509
- # <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets with
7510
- # names that contain a dot (.).
7577
+ # <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
7578
+ # with names that contain a dot (.).
7511
7579
  #
7512
7580
  # </note>
7513
7581
  # @return [String]
@@ -7554,9 +7622,9 @@ module Aws::GameLift
7554
7622
  # @return [String]
7555
7623
  #
7556
7624
  # @!attribute [rw] fleet_arn
7557
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7558
- # fleet resource and uniquely identifies it. ARNs are unique across
7559
- # all Regions. Format is
7625
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7626
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
7627
+ # across all Regions. Format is
7560
7628
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7561
7629
  #
7562
7630
  #
@@ -7735,10 +7803,10 @@ module Aws::GameLift
7735
7803
  # @return [String]
7736
7804
  #
7737
7805
  # @!attribute [rw] script_arn
7738
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7739
- # script resource and uniquely identifies it. ARNs are unique across
7740
- # all Regions. In a GameLift script ARN, the resource ID matches the
7741
- # *ScriptId* value.
7806
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7807
+ # GameLift script resource and uniquely identifies it. ARNs are unique
7808
+ # across all Regions. In a GameLift script ARN, the resource ID
7809
+ # matches the *ScriptId* value.
7742
7810
  #
7743
7811
  #
7744
7812
  #
@@ -7747,12 +7815,12 @@ module Aws::GameLift
7747
7815
  #
7748
7816
  # @!attribute [rw] name
7749
7817
  # A descriptive label that is associated with a script. Script names
7750
- # do not need to be unique.
7818
+ # don't need to be unique.
7751
7819
  # @return [String]
7752
7820
  #
7753
7821
  # @!attribute [rw] version
7754
7822
  # Version information associated with a build or script. Version
7755
- # strings do not need to be unique.
7823
+ # strings don't need to be unique.
7756
7824
  # @return [String]
7757
7825
  #
7758
7826
  # @!attribute [rw] size_on_disk
@@ -7834,7 +7902,7 @@ module Aws::GameLift
7834
7902
  # quotes. Special characters must be escaped. Boolean and string
7835
7903
  # values can only be used with the comparators `=` and `<>`. For
7836
7904
  # example, the following filter expression searches on
7837
- # `gameSessionName`\: "`FilterExpression": "gameSessionName =
7905
+ # `gameSessionName`: "`FilterExpression": "gameSessionName =
7838
7906
  # 'Matt\'s Awesome Game 1'"`.
7839
7907
  #
7840
7908
  # To chain multiple conditions in a single expression, use the logical
@@ -7993,9 +8061,9 @@ module Aws::GameLift
7993
8061
  # @return [String]
7994
8062
  #
7995
8063
  # @!attribute [rw] fleet_arn
7996
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7997
- # fleet resource and uniquely identifies it. ARNs are unique across
7998
- # all Regions. Format is
8064
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8065
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8066
+ # across all Regions. Format is
7999
8067
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8000
8068
  #
8001
8069
  #
@@ -8244,9 +8312,9 @@ module Aws::GameLift
8244
8312
  # @return [String]
8245
8313
  #
8246
8314
  # @!attribute [rw] fleet_arn
8247
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8248
- # fleet resource and uniquely identifies it. ARNs are unique across
8249
- # all Regions. Format is
8315
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8316
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8317
+ # across all Regions. Format is
8250
8318
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8251
8319
  #
8252
8320
  #
@@ -8336,7 +8404,7 @@ module Aws::GameLift
8336
8404
  include Aws::Structure
8337
8405
  end
8338
8406
 
8339
- # A label that can be assigned to a GameLift resource.
8407
+ # A label that you can assign to a Amazon GameLift resource.
8340
8408
  #
8341
8409
  # **Learn more**
8342
8410
  #
@@ -8356,12 +8424,12 @@ module Aws::GameLift
8356
8424
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8357
8425
  #
8358
8426
  # @!attribute [rw] key
8359
- # The key for a developer-defined key:value pair for tagging an Amazon
8427
+ # The key for a developer-defined key value pair for tagging an Amazon
8360
8428
  # Web Services resource.
8361
8429
  # @return [String]
8362
8430
  #
8363
8431
  # @!attribute [rw] value
8364
- # The value for a developer-defined key:value pair for tagging an
8432
+ # The value for a developer-defined key value pair for tagging an
8365
8433
  # Amazon Web Services resource.
8366
8434
  # @return [String]
8367
8435
  #
@@ -8375,11 +8443,11 @@ module Aws::GameLift
8375
8443
  end
8376
8444
 
8377
8445
  # @!attribute [rw] resource_arn
8378
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8379
- # identifies the GameLift resource that you want to assign tags to.
8380
- # GameLift resource ARNs are included in the data object for the
8381
- # resource, which can be retrieved by calling a List or Describe
8382
- # operation for the resource type.
8446
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8447
+ # Amazon GameLift resource that you want to assign tags to. Amazon
8448
+ # GameLift includes resource ARNs in the data object for the resource.
8449
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8450
+ # for the resource type.
8383
8451
  #
8384
8452
  #
8385
8453
  #
@@ -8387,10 +8455,10 @@ module Aws::GameLift
8387
8455
  # @return [String]
8388
8456
  #
8389
8457
  # @!attribute [rw] tags
8390
- # A list of one or more tags to assign to the specified GameLift
8391
- # resource. Tags are developer-defined and structured as key-value
8392
- # pairs. The maximum tag limit may be lower than stated. See [ Tagging
8393
- # Amazon Web Services Resources][1] for actual tagging limits.
8458
+ # A list of one or more tags to assign to the specified Amazon
8459
+ # GameLift resource. Tags are developer-defined and structured as
8460
+ # key-value pairs. The maximum tag limit may be lower than stated. See
8461
+ # [ Tagging Amazon Web Services Resources][1] for tagging limits.
8394
8462
  #
8395
8463
  #
8396
8464
  #
@@ -8449,14 +8517,14 @@ module Aws::GameLift
8449
8517
  include Aws::Structure
8450
8518
  end
8451
8519
 
8452
- # **This data type is used with the GameLift FleetIQ and game server
8453
- # groups.**
8520
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8521
+ # server groups.**
8454
8522
  #
8455
8523
  # Settings for a target-based scaling policy as part of a
8456
8524
  # [GameServerGroupAutoScalingPolicy][1] . These settings are used to
8457
- # create a target-based policy that tracks the GameLift FleetIQ metric
8458
- # `"PercentUtilizedGameServers"` and specifies a target value for the
8459
- # metric. As player usage changes, the policy triggers to adjust the
8525
+ # create a target-based policy that tracks the Amazon GameLift FleetIQ
8526
+ # metric `"PercentUtilizedGameServers"` and specifies a target value for
8527
+ # the metric. As player usage changes, the policy triggers to adjust the
8460
8528
  # game server group capacity so that the metric returns to the target
8461
8529
  # value.
8462
8530
  #
@@ -8522,11 +8590,11 @@ module Aws::GameLift
8522
8590
  end
8523
8591
 
8524
8592
  # @!attribute [rw] resource_arn
8525
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8526
- # identifies the GameLift resource that you want to remove tags from.
8527
- # GameLift resource ARNs are included in the data object for the
8528
- # resource, which can be retrieved by calling a List or Describe
8529
- # operation for the resource type.
8593
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8594
+ # Amazon GameLift resource that you want to remove tags from. Amazon
8595
+ # GameLift includes resource ARNs in the data object for the resource.
8596
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8597
+ # for the resource type.
8530
8598
  #
8531
8599
  #
8532
8600
  #
@@ -8534,10 +8602,8 @@ module Aws::GameLift
8534
8602
  # @return [String]
8535
8603
  #
8536
8604
  # @!attribute [rw] tag_keys
8537
- # A list of one or more tag keys to remove from the specified GameLift
8538
- # resource. An Amazon Web Services resource can have only one tag with
8539
- # a specific tag key, so specifying the tag key identifies which tag
8540
- # to remove.
8605
+ # A list of one or more tag keys to remove from the specified Amazon
8606
+ # GameLift resource.
8541
8607
  # @return [Array<String>]
8542
8608
  #
8543
8609
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -8601,13 +8667,13 @@ module Aws::GameLift
8601
8667
  # @return [String]
8602
8668
  #
8603
8669
  # @!attribute [rw] name
8604
- # A descriptive label associated with a build. Build names do not need
8670
+ # A descriptive label associated with a build. Build names don't need
8605
8671
  # to be unique.
8606
8672
  # @return [String]
8607
8673
  #
8608
8674
  # @!attribute [rw] version
8609
8675
  # Version information associated with a build or script. Version
8610
- # strings do not need to be unique.
8676
+ # strings don't need to be unique.
8611
8677
  # @return [String]
8612
8678
  #
8613
8679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
@@ -8677,7 +8743,7 @@ module Aws::GameLift
8677
8743
  # @return [Array<String>]
8678
8744
  #
8679
8745
  # @!attribute [rw] anywhere_configuration
8680
- # GameLift Anywhere configuration options.
8746
+ # Amazon GameLift Anywhere configuration options.
8681
8747
  # @return [Types::AnywhereConfiguration]
8682
8748
  #
8683
8749
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -8699,9 +8765,9 @@ module Aws::GameLift
8699
8765
  # @return [String]
8700
8766
  #
8701
8767
  # @!attribute [rw] fleet_arn
8702
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8703
- # fleet resource and uniquely identifies it. ARNs are unique across
8704
- # all Regions. Format is
8768
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8769
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8770
+ # across all Regions. Format is
8705
8771
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8706
8772
  #
8707
8773
  #
@@ -8762,9 +8828,9 @@ module Aws::GameLift
8762
8828
  # @return [String]
8763
8829
  #
8764
8830
  # @!attribute [rw] fleet_arn
8765
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8766
- # fleet resource and uniquely identifies it. ARNs are unique across
8767
- # all Regions. Format is
8831
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8832
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8833
+ # across all Regions. Format is
8768
8834
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8769
8835
  #
8770
8836
  #
@@ -8815,9 +8881,9 @@ module Aws::GameLift
8815
8881
  # @return [String]
8816
8882
  #
8817
8883
  # @!attribute [rw] fleet_arn
8818
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8819
- # fleet resource and uniquely identifies it. ARNs are unique across
8820
- # all Regions. Format is
8884
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8885
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8886
+ # across all Regions. Format is
8821
8887
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8822
8888
  #
8823
8889
  #
@@ -8851,11 +8917,11 @@ module Aws::GameLift
8851
8917
  # @!attribute [rw] instance_definitions
8852
8918
  # An updated list of Amazon EC2 instance types to use in the Auto
8853
8919
  # Scaling group. The instance definitions must specify at least two
8854
- # different instance types that are supported by GameLift FleetIQ.
8855
- # This updated list replaces the entire current list of instance
8856
- # definitions for the game server group. For more information on
8857
- # instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
8858
- # Guide*. You can optionally specify capacity weighting for each
8920
+ # different instance types that are supported by Amazon GameLift
8921
+ # FleetIQ. This updated list replaces the entire current list of
8922
+ # instance definitions for the game server group. For more information
8923
+ # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
8924
+ # User Guide*. You can optionally specify capacity weighting for each
8859
8925
  # instance type. If no weight value is specified for an instance type,
8860
8926
  # it is set to the default value "1". For more information about
8861
8927
  # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
@@ -8880,9 +8946,9 @@ module Aws::GameLift
8880
8946
  # @return [String]
8881
8947
  #
8882
8948
  # @!attribute [rw] balancing_strategy
8883
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
8884
- # and On-Demand Instances in the game server group. Method options
8885
- # include the following:
8949
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
8950
+ # Instances and On-Demand Instances in the game server group. Method
8951
+ # options include the following:
8886
8952
  #
8887
8953
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8888
8954
  # group. If Spot Instances are unavailable or not viable for game
@@ -9040,7 +9106,8 @@ module Aws::GameLift
9040
9106
  # @!attribute [rw] timeout_in_seconds
9041
9107
  # The maximum time, in seconds, that a new game session placement
9042
9108
  # request remains in the queue. When a request exceeds this time, the
9043
- # game session placement changes to a `TIMED_OUT` status.
9109
+ # game session placement changes to a `TIMED_OUT` status. By default,
9110
+ # this property is set to `600`.
9044
9111
  # @return [Integer]
9045
9112
  #
9046
9113
  # @!attribute [rw] player_latency_policies
@@ -9131,11 +9198,11 @@ module Aws::GameLift
9131
9198
  # @return [String]
9132
9199
  #
9133
9200
  # @!attribute [rw] game_session_queue_arns
9134
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
9135
- # game session queue resource and uniquely identifies it. ARNs are
9136
- # unique across all Regions. Format is
9201
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
9202
+ # GameLift game session queue resource and uniquely identifies it.
9203
+ # ARNs are unique across all Regions. Format is
9137
9204
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
9138
- # can be located in any Region. Queues are used to start new
9205
+ # can be located in any Region. Queues are used to start new Amazon
9139
9206
  # GameLift-hosted game sessions for matches that are created with this
9140
9207
  # matchmaking configuration. If `FlexMatchMode` is set to
9141
9208
  # `STANDALONE`, do not set this parameter.
@@ -9237,14 +9304,14 @@ module Aws::GameLift
9237
9304
  #
9238
9305
  # @!attribute [rw] flex_match_mode
9239
9306
  # Indicates whether this matchmaking configuration is being used with
9240
- # GameLift hosting or as a standalone matchmaking solution.
9307
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
9241
9308
  #
9242
9309
  # * **STANDALONE** - FlexMatch forms matches and returns match
9243
9310
  # information, including players and team assignments, in a [
9244
9311
  # MatchmakingSucceeded][1] event.
9245
9312
  #
9246
9313
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9247
- # GameLift queue to start a game session for the match.
9314
+ # Amazon GameLift queue to start a game session for the match.
9248
9315
  #
9249
9316
  #
9250
9317
  #
@@ -9290,7 +9357,7 @@ module Aws::GameLift
9290
9357
  # @return [String]
9291
9358
  #
9292
9359
  # @!attribute [rw] runtime_configuration
9293
- # Instructions for alaunching server processes on each instance in the
9360
+ # Instructions for launching server processes on each instance in the
9294
9361
  # fleet. Server processes run either a custom game build executable or
9295
9362
  # a Realtime Servers script. The runtime configuration lists the types
9296
9363
  # of server processes to run on an instance, how to launch them, and
@@ -9326,12 +9393,12 @@ module Aws::GameLift
9326
9393
  #
9327
9394
  # @!attribute [rw] name
9328
9395
  # A descriptive label that is associated with a script. Script names
9329
- # do not need to be unique.
9396
+ # don't need to be unique.
9330
9397
  # @return [String]
9331
9398
  #
9332
9399
  # @!attribute [rw] version
9333
9400
  # Version information associated with a build or script. Version
9334
- # strings do not need to be unique.
9401
+ # strings don't need to be unique.
9335
9402
  # @return [String]
9336
9403
  #
9337
9404
  # @!attribute [rw] storage_location
@@ -9428,8 +9495,9 @@ module Aws::GameLift
9428
9495
  #
9429
9496
  # @!attribute [rw] game_lift_aws_account_id
9430
9497
  # A unique identifier for the Amazon Web Services account that you use
9431
- # to manage your GameLift fleet. You can find your Account ID in the
9432
- # Amazon Web Services Management Console under account settings.
9498
+ # to manage your Amazon GameLift fleet. You can find your Account ID
9499
+ # in the Amazon Web Services Management Console under account
9500
+ # settings.
9433
9501
  # @return [String]
9434
9502
  #
9435
9503
  # @!attribute [rw] peer_vpc_aws_account_id
@@ -9438,10 +9506,10 @@ module Aws::GameLift
9438
9506
  #
9439
9507
  # @!attribute [rw] peer_vpc_id
9440
9508
  # A unique identifier for a VPC with resources to be accessed by your
9441
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9442
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9443
- # Services Management Console. Learn more about VPC peering in [VPC
9444
- # Peering with GameLift Fleets][2].
9509
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9510
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9511
+ # Web Services Management Console. Learn more about VPC peering in
9512
+ # [VPC Peering with Amazon GameLift Fleets][2].
9445
9513
  #
9446
9514
  #
9447
9515
  #
@@ -9520,10 +9588,10 @@ module Aws::GameLift
9520
9588
  #
9521
9589
  # @!attribute [rw] peer_vpc_id
9522
9590
  # A unique identifier for a VPC with resources to be accessed by your
9523
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9524
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9525
- # Services Management Console. Learn more about VPC peering in [VPC
9526
- # Peering with GameLift Fleets][2].
9591
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9592
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9593
+ # Web Services Management Console. Learn more about VPC peering in
9594
+ # [VPC Peering with Amazon GameLift Fleets][2].
9527
9595
  #
9528
9596
  #
9529
9597
  #