aws-sdk-gamelift 1.61.0 → 1.63.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +450 -465
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +507 -439
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -59,9 +59,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] alias_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a
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# alias resource and uniquely identifies it. ARNs are unique
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# all Regions. Format is
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift alias resource and uniquely identifies it. ARNs are unique
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# across all Regions. Format is
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# `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift alias ARN, the resource ID matches the alias ID value.
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#
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@@ -105,12 +105,14 @@ module Aws::GameLift
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include Aws::Structure
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end
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# GameLift Anywhere configuration options for your Anywhere
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# Amazon GameLift Anywhere configuration options for your Anywhere
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# fleets.
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#
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# @!attribute [rw] cost
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# The cost to run your fleet per hour. GameLift uses the
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# of your fleet to balance usage in queues. For more
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# queues, see [Setting up queues][1]
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# The cost to run your fleet per hour. Amazon GameLift uses the
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# provided cost of your fleet to balance usage in queues. For more
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# information about queues, see [Setting up queues][1] in the *Amazon
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# GameLift Developer Guide*.
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#
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#
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#
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@@ -207,9 +209,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] build_arn
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# The Amazon Resource Name ([ARN][1]) assigned to a GameLift
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# resource and uniquely identifies it. ARNs are unique across
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# Regions. Format is
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# The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
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# build resource and uniquely identifies it. ARNs are unique across
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# all Regions. Format is
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# `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift build ARN, the resource ID matches the *BuildId*
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# value.
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# @return [String]
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#
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. It can be set using [CreateBuild][1] or
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# [UpdateBuild][2].
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#
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@@ -232,7 +234,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique.
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# @return [String]
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#
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# @!attribute [rw] status
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# @return [Time]
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#
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# @!attribute [rw] server_sdk_version
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# The GameLift Server SDK version used to develop your game
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# The Amazon GameLift Server SDK version used to develop your game
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# server.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
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@@ -293,7 +296,7 @@ module Aws::GameLift
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# Determines whether a TLS/SSL certificate is generated for a fleet.
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# This feature must be enabled when creating the fleet. All instances in
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# a fleet share the same certificate. The certificate can be retrieved
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# by calling the [GameLift Server SDK][1] operation
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# by calling the [Amazon GameLift Server SDK][1] operation
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# `GetInstanceCertificate`.
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#
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#
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@@ -319,17 +322,36 @@ module Aws::GameLift
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include Aws::Structure
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end
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# **This data type is used with the Amazon GameLift FleetIQ and game
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# server groups.**
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#
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# Filters which game servers may be claimed when calling
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# `ClaimGameServer`.
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#
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# @!attribute [rw] instance_statuses
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# List of instance statuses that game servers may be claimed on. If
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# provided, the list must contain the `ACTIVE` status.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
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#
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class ClaimFilterOption < Struct.new(
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:instance_statuses)
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SENSITIVE = []
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include Aws::Structure
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end
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# @!attribute [rw] game_server_group_name
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# A unique identifier for the game server group where the game server
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# is running. If you are not specifying a game server to claim, this
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# value identifies where you want GameLift FleetIQ to look for
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# available game server to claim.
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# value identifies where you want Amazon GameLift FleetIQ to look for
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# an available game server to claim.
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# @return [String]
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#
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# @!attribute [rw] game_server_id
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# A custom string that uniquely identifies the game server to claim.
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# If this parameter is left empty, GameLift FleetIQ searches
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# available game server in the specified game server group.
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# If this parameter is left empty, Amazon GameLift FleetIQ searches
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# for an available game server in the specified game server group.
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# @return [String]
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#
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# @!attribute [rw] game_server_data
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# requests information on game servers.
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# @return [String]
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#
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# @!attribute [rw] filter_option
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# Object that restricts how a claimed game server is chosen.
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# @return [Types::ClaimFilterOption]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
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#
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class ClaimGameServerInput < Struct.new(
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:game_server_group_name,
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:game_server_id,
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:game_server_data
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:game_server_data,
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:filter_option)
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SENSITIVE = []
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include Aws::Structure
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end
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end
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# Resources used to host your game servers. A compute resource can be
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# managed GameLift Amazon EC2 instances or your own resources.
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# managed Amazon GameLift Amazon EC2 instances or your own resources.
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#
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# @!attribute [rw] fleet_id
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# A unique identifier for the fleet that the compute is registered to.
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# @return [String]
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#
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# @!attribute [rw] ip_address
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# The IP address of the compute resource. GameLift requires the
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# name or IP address to manage your compute resource.
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# The IP address of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] dns_name
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# The DNS name of the compute resource. GameLift requires the
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# or IP address to manage your compute resource.
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# The DNS name of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] compute_status
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# @return [String]
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#
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# @!attribute [rw] type
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#
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# compute resources
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# The compute type that the fleet uses. A fleet can use Anywhere
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# compute resources that you own, or use managed Amazon EC2 instances.
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# @return [String]
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#
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# @!attribute [rw] game_lift_service_sdk_endpoint
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# The endpoint connection details of the GameLift SDK endpoint
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# your game server connects to.
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# The endpoint connection details of the Amazon GameLift SDK endpoint
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# that your game server connects to.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
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end
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] storage_location
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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# The operating system that
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#
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# operating system
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# The operating system that your game server binaries run on. This
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# value determines the type of fleet resources that you use for this
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# build. If your game build contains multiple executables, they all
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# must run on the same operating system. You must specify a valid
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# operating system in this request. There is no default value. You
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# can't change a build's operating system later.
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#
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# <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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# system, you can continue to create new builds using this OS until
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# October 10, 2023, when Microsoft ends its support. All others must
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# use Windows Server 2016 when creating new Windows-based builds.
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#
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# </note>
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# @return [String]
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#
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# @!attribute [rw] tags
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# @!attribute [rw] server_sdk_version
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# A server SDK version you used when integrating your game server
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# build with GameLift. For more information see [Integrate
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# custom game servers][1].
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# build with Amazon GameLift. For more information see [Integrate
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# games with custom game servers][1]. By default Amazon GameLift sets
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# this value to `4.0.2`.
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#
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#
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# @!attribute [rw] build_id
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# The unique identifier for a custom game server build to be deployed
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# on fleet instances. You can use either the build ID or ARN. The
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# build must be uploaded to GameLift and in `READY` status.
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# property cannot be changed later.
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# build must be uploaded to Amazon GameLift and in `READY` status.
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# This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] script_id
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# The unique identifier for a Realtime configuration script to be
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# deployed on fleet instances. You can use either the script ID or
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# ARN. Scripts must be uploaded to GameLift prior to creating
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# fleet. This fleet property cannot be changed later.
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# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
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# the fleet. This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] server_launch_path
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# @return [String]
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# @!attribute [rw] log_paths
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# **This parameter is no longer used.** To specify where
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# should store log files once a server process shuts down,
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# GameLift server API `ProcessReady()` and specify one
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# directory paths in `logParameters`. For more information,
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# [Initialize the server process][1] in the *GameLift
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# Guide*.
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# **This parameter is no longer used.** To specify where Amazon
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# GameLift should store log files once a server process shuts down,
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# use the Amazon GameLift server API `ProcessReady()` and specify one
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# or more directory paths in `logParameters`. For more information,
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# see [Initialize the server process][1] in the *Amazon GameLift
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# Developer Guide*.
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#
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# @!attribute [rw] ec2_instance_type
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# The GameLift-supported Amazon EC2 instance type to use for
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# instances. Instance type determines the computing
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# will be used to host your game servers, including
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# storage, and networking capacity. See [Amazon Elastic
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# Instance Types][1] for detailed descriptions of Amazon
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# types.
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# The Amazon GameLift-supported Amazon EC2 instance type to use for
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# all fleet instances. Instance type determines the computing
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# resources that will be used to host your game servers, including
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# CPU, memory, storage, and networking capacity. See [Amazon Elastic
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# Compute Cloud Instance Types][1] for detailed descriptions of Amazon
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# EC2 instance types.
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# traffic to access game sessions on this fleet. If the fleet is
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# hosting a custom game build, this property must be set before
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# players can connect to game sessions. For Realtime Servers fleets,
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# GameLift automatically sets TCP and UDP ranges.
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# Amazon GameLift automatically sets TCP and UDP ranges.
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# @return [Array<Types::IpPermission>]
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#
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# @!attribute [rw] new_game_session_protection_policy
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# @return [Array<String>]
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#
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# @!attribute [rw] peer_vpc_aws_account_id
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# Used when peering your GameLift fleet with a VPC, the unique
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# Used when peering your Amazon GameLift fleet with a VPC, the unique
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# identifier for the Amazon Web Services account that owns the VPC.
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# You can find your account ID in the Amazon Web Services Management
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# Console under account settings.
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# @!attribute [rw] peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
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# GameLift fleet. The VPC must be in the same Region as your
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# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Services Management Console. Learn more about VPC peering in
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# Peering with GameLift Fleets][2].
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# Amazon GameLift fleet. The VPC must be in the same Region as your
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Web Services Management Console. Learn more about VPC peering in
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# [VPC Peering with Amazon GameLift Fleets][2].
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# @return [String]
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# @!attribute [rw] certificate_configuration
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# Prompts GameLift to generate a TLS/SSL certificate for the
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-
# GameLift uses the certificates to encrypt traffic
|
781
|
-
# clients and the game servers running on
|
782
|
-
# `CertificateConfiguration` is `DISABLED`.
|
783
|
-
# property after you create the fleet.
|
813
|
+
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
814
|
+
# fleet. Amazon GameLift uses the certificates to encrypt traffic
|
815
|
+
# between game clients and the game servers running on Amazon
|
816
|
+
# GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
|
817
|
+
# You can't change this property after you create the fleet.
|
784
818
|
#
|
785
819
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
786
820
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -805,10 +839,13 @@ module Aws::GameLift
|
|
805
839
|
# A set of remote locations to deploy additional instances to and
|
806
840
|
# manage as part of the fleet. This parameter can only be used when
|
807
841
|
# creating fleets in Amazon Web Services Regions that support multiple
|
808
|
-
# locations. You can add any GameLift-supported Amazon Web
|
809
|
-
# Region as a remote location, in the form of an Amazon Web
|
810
|
-
# Region code such as `us-west-2`. To create a fleet with
|
811
|
-
# the home Region only,
|
842
|
+
# locations. You can add any Amazon GameLift-supported Amazon Web
|
843
|
+
# Services Region as a remote location, in the form of an Amazon Web
|
844
|
+
# Services Region code such as `us-west-2`. To create a fleet with
|
845
|
+
# instances in the home Region only, don't use this parameter.
|
846
|
+
#
|
847
|
+
# To use this parameter, Amazon GameLift requires you to use your home
|
848
|
+
# location in the request.
|
812
849
|
# @return [Array<Types::LocationConfiguration>]
|
813
850
|
#
|
814
851
|
# @!attribute [rw] tags
|
@@ -826,12 +863,13 @@ module Aws::GameLift
|
|
826
863
|
#
|
827
864
|
# @!attribute [rw] compute_type
|
828
865
|
# The type of compute resource used to host your game servers. You can
|
829
|
-
# use your own compute resources with GameLift Anywhere or use
|
830
|
-
# EC2 instances with managed GameLift.
|
866
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
867
|
+
# Amazon EC2 instances with managed Amazon GameLift. By default, this
|
868
|
+
# property is set to `EC2`.
|
831
869
|
# @return [String]
|
832
870
|
#
|
833
871
|
# @!attribute [rw] anywhere_configuration
|
834
|
-
# GameLift Anywhere configuration options.
|
872
|
+
# Amazon GameLift Anywhere configuration options.
|
835
873
|
# @return [Types::AnywhereConfiguration]
|
836
874
|
#
|
837
875
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
@@ -870,9 +908,9 @@ module Aws::GameLift
|
|
870
908
|
#
|
871
909
|
# @!attribute [rw] locations
|
872
910
|
# A list of locations to deploy additional instances to and manage as
|
873
|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
874
|
-
# Services Region as a remote location, in the form of an Amazon
|
875
|
-
# Services Region code such as `us-west-2`.
|
911
|
+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
912
|
+
# Web Services Region as a remote location, in the form of an Amazon
|
913
|
+
# Web Services Region code such as `us-west-2`.
|
876
914
|
# @return [Array<Types::LocationConfiguration>]
|
877
915
|
#
|
878
916
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
|
@@ -890,9 +928,9 @@ module Aws::GameLift
|
|
890
928
|
# @return [String]
|
891
929
|
#
|
892
930
|
# @!attribute [rw] fleet_arn
|
893
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
894
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
895
|
-
# all Regions. Format is
|
931
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
932
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
933
|
+
# across all Regions. Format is
|
896
934
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
897
935
|
#
|
898
936
|
#
|
@@ -903,7 +941,7 @@ module Aws::GameLift
|
|
903
941
|
# @!attribute [rw] location_states
|
904
942
|
# The remote locations that are being added to the fleet, and the
|
905
943
|
# life-cycle status of each location. For new locations, the status is
|
906
|
-
# set to `NEW`. During location creation, GameLift updates each
|
944
|
+
# set to `NEW`. During location creation, Amazon GameLift updates each
|
907
945
|
# location's status as instances are deployed there and prepared for
|
908
946
|
# game hosting. This list does not include the fleet home Region or
|
909
947
|
# any remote locations that were already added to the fleet.
|
@@ -927,11 +965,11 @@ module Aws::GameLift
|
|
927
965
|
# @!attribute [rw] location_states
|
928
966
|
# The fleet's locations and life-cycle status of each location. For
|
929
967
|
# new fleets, the status of all locations is set to `NEW`. During
|
930
|
-
# fleet creation, GameLift updates each location status as
|
931
|
-
# are deployed there and prepared for game hosting. This
|
932
|
-
# an entry for the fleet's home Region. For fleets with
|
933
|
-
# locations, only one entry, representing the home Region,
|
934
|
-
# returned.
|
968
|
+
# fleet creation, Amazon GameLift updates each location status as
|
969
|
+
# instances are deployed there and prepared for game hosting. This
|
970
|
+
# list includes an entry for the fleet's home Region. For fleets with
|
971
|
+
# no remote locations, only one entry, representing the home Region,
|
972
|
+
# is returned.
|
935
973
|
# @return [Array<Types::LocationState>]
|
936
974
|
#
|
937
975
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
|
@@ -946,8 +984,8 @@ module Aws::GameLift
|
|
946
984
|
# @!attribute [rw] game_server_group_name
|
947
985
|
# An identifier for the new game server group. This value is used to
|
948
986
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling
|
949
|
-
# group and the GameLift FleetIQ game server group. The name
|
950
|
-
# unique per Region per Amazon Web Services account.
|
987
|
+
# group and the Amazon GameLift FleetIQ game server group. The name
|
988
|
+
# must be unique per Region per Amazon Web Services account.
|
951
989
|
# @return [String]
|
952
990
|
#
|
953
991
|
# @!attribute [rw] role_arn
|
@@ -961,19 +999,20 @@ module Aws::GameLift
|
|
961
999
|
#
|
962
1000
|
# @!attribute [rw] min_size
|
963
1001
|
# The minimum number of instances allowed in the Amazon EC2 Auto
|
964
|
-
# Scaling group. During automatic scaling events, GameLift
|
965
|
-
# Amazon EC2 do not scale down the group below this
|
966
|
-
# production, this value should be set to at least 1.
|
967
|
-
# Scaling group is created, update this value directly
|
968
|
-
# Scaling group using the Amazon Web Services console or
|
1002
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
1003
|
+
# FleetIQ and Amazon EC2 do not scale down the group below this
|
1004
|
+
# minimum. In production, this value should be set to at least 1.
|
1005
|
+
# After the Auto Scaling group is created, update this value directly
|
1006
|
+
# in the Auto Scaling group using the Amazon Web Services console or
|
1007
|
+
# APIs.
|
969
1008
|
# @return [Integer]
|
970
1009
|
#
|
971
1010
|
# @!attribute [rw] max_size
|
972
1011
|
# The maximum number of instances allowed in the Amazon EC2 Auto
|
973
|
-
# Scaling group. During automatic scaling events, GameLift
|
974
|
-
# EC2 do not scale up the group above this maximum. After
|
975
|
-
# Scaling group is created, update this value directly in the
|
976
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
1012
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
1013
|
+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
1014
|
+
# the Auto Scaling group is created, update this value directly in the
|
1015
|
+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
977
1016
|
# @return [Integer]
|
978
1017
|
#
|
979
1018
|
# @!attribute [rw] launch_template
|
@@ -988,7 +1027,7 @@ module Aws::GameLift
|
|
988
1027
|
#
|
989
1028
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
990
1029
|
# explicitly set the property `AssociatePublicIpAddress` to "true".
|
991
|
-
# If no network interface is specified in the launch template,
|
1030
|
+
# If no network interface is specified in the launch template, Amazon
|
992
1031
|
# GameLift FleetIQ uses your account's default VPC.
|
993
1032
|
#
|
994
1033
|
# </note>
|
@@ -1001,9 +1040,9 @@ module Aws::GameLift
|
|
1001
1040
|
# @!attribute [rw] instance_definitions
|
1002
1041
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1003
1042
|
# group. The instance definitions must specify at least two different
|
1004
|
-
# instance types that are supported by GameLift FleetIQ. For
|
1005
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
1006
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1043
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For
|
1044
|
+
# more information on instance types, see [EC2 Instance Types][1] in
|
1045
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1007
1046
|
# specify capacity weighting for each instance type. If no weight
|
1008
1047
|
# value is specified for an instance type, it is set to the default
|
1009
1048
|
# value "1". For more information about capacity weighting, see [
|
@@ -1027,9 +1066,9 @@ module Aws::GameLift
|
|
1027
1066
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
1028
1067
|
#
|
1029
1068
|
# @!attribute [rw] balancing_strategy
|
1030
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1031
|
-
# and On-Demand Instances in the game server group. Method
|
1032
|
-
# include the following:
|
1069
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1070
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1071
|
+
# options include the following:
|
1033
1072
|
#
|
1034
1073
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
1035
1074
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -1064,12 +1103,13 @@ module Aws::GameLift
|
|
1064
1103
|
#
|
1065
1104
|
# @!attribute [rw] vpc_subnets
|
1066
1105
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1067
|
-
# in the game server group. By default, all GameLift
|
1068
|
-
# Availability Zones are used. You can use this
|
1069
|
-
# VPCs that you've set up. This property cannot
|
1070
|
-
# game server group is created, and the
|
1071
|
-
# group will always use the property value
|
1072
|
-
# request, even if the Auto Scaling group is
|
1106
|
+
# in the game server group. By default, all Amazon GameLift
|
1107
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1108
|
+
# parameter to specify VPCs that you've set up. This property cannot
|
1109
|
+
# be updated after the game server group is created, and the
|
1110
|
+
# corresponding Auto Scaling group will always use the property value
|
1111
|
+
# that is set with this request, even if the Auto Scaling group is
|
1112
|
+
# updated directly.
|
1073
1113
|
# @return [Array<String>]
|
1074
1114
|
#
|
1075
1115
|
# @!attribute [rw] tags
|
@@ -1105,10 +1145,10 @@ module Aws::GameLift
|
|
1105
1145
|
|
1106
1146
|
# @!attribute [rw] game_server_group
|
1107
1147
|
# The newly created game server group object, including the new ARN
|
1108
|
-
# value for the GameLift FleetIQ game server group and the
|
1109
|
-
# status. The Amazon EC2 Auto Scaling group ARN is initially
|
1110
|
-
# since the group has not yet been created. This value is added
|
1111
|
-
# the game server group status reaches `ACTIVE`.
|
1148
|
+
# value for the Amazon GameLift FleetIQ game server group and the
|
1149
|
+
# object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
1150
|
+
# null, since the group has not yet been created. This value is added
|
1151
|
+
# once the game server group status reaches `ACTIVE`.
|
1112
1152
|
# @return [Types::GameServerGroup]
|
1113
1153
|
#
|
1114
1154
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1155,11 +1195,20 @@ module Aws::GameLift
|
|
1155
1195
|
#
|
1156
1196
|
# @!attribute [rw] creator_id
|
1157
1197
|
# A unique identifier for a player or entity creating the game
|
1158
|
-
# session.
|
1159
|
-
#
|
1160
|
-
#
|
1161
|
-
#
|
1162
|
-
#
|
1198
|
+
# session.
|
1199
|
+
#
|
1200
|
+
# If you add a resource creation limit policy to a fleet, the
|
1201
|
+
# `CreateGameSession` operation requires a `CreatorId`. Amazon
|
1202
|
+
# GameLift limits the number of game session creation requests with
|
1203
|
+
# the same `CreatorId` in a specified time period.
|
1204
|
+
#
|
1205
|
+
# If you your fleet doesn't have a resource creation limit policy and
|
1206
|
+
# you provide a `CreatorId` in your `CreateGameSession` requests,
|
1207
|
+
# Amazon GameLift limits requests to one request per `CreatorId` per
|
1208
|
+
# second.
|
1209
|
+
#
|
1210
|
+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
1211
|
+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
1163
1212
|
# @return [String]
|
1164
1213
|
#
|
1165
1214
|
# @!attribute [rw] game_session_id
|
@@ -1238,7 +1287,8 @@ module Aws::GameLift
|
|
1238
1287
|
# @!attribute [rw] timeout_in_seconds
|
1239
1288
|
# The maximum time, in seconds, that a new game session placement
|
1240
1289
|
# request remains in the queue. When a request exceeds this time, the
|
1241
|
-
# game session placement changes to a `TIMED_OUT` status.
|
1290
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
1291
|
+
# this property is set to `600`.
|
1242
1292
|
# @return [Integer]
|
1243
1293
|
#
|
1244
1294
|
# @!attribute [rw] player_latency_policies
|
@@ -1378,11 +1428,11 @@ module Aws::GameLift
|
|
1378
1428
|
# @return [String]
|
1379
1429
|
#
|
1380
1430
|
# @!attribute [rw] game_session_queue_arns
|
1381
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1382
|
-
# game session queue resource and uniquely identifies it.
|
1383
|
-
# unique across all Regions. Format is
|
1431
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1432
|
+
# GameLift game session queue resource and uniquely identifies it.
|
1433
|
+
# ARNs are unique across all Regions. Format is
|
1384
1434
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
1385
|
-
# can be located in any Region. Queues are used to start new
|
1435
|
+
# can be located in any Region. Queues are used to start new Amazon
|
1386
1436
|
# GameLift-hosted game sessions for matches that are created with this
|
1387
1437
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
1388
1438
|
# `STANDALONE`, do not set this parameter.
|
@@ -1471,11 +1521,11 @@ module Aws::GameLift
|
|
1471
1521
|
# The method used to backfill game sessions that are created with this
|
1472
1522
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
1473
1523
|
# backfill requests manually or does not use the match backfill
|
1474
|
-
# feature. Specify `AUTOMATIC` to have GameLift create a
|
1475
|
-
# request whenever a game session has one or more open slots.
|
1476
|
-
# more about manual and automatic backfill in [ Backfill
|
1477
|
-
# Games with FlexMatch][1]. Automatic backfill is not
|
1478
|
-
# `FlexMatchMode` is set to `STANDALONE`.
|
1524
|
+
# feature. Specify `AUTOMATIC` to have Amazon GameLift create a
|
1525
|
+
# backfill request whenever a game session has one or more open slots.
|
1526
|
+
# Learn more about manual and automatic backfill in [ Backfill
|
1527
|
+
# Existing Games with FlexMatch][1]. Automatic backfill is not
|
1528
|
+
# available when `FlexMatchMode` is set to `STANDALONE`.
|
1479
1529
|
#
|
1480
1530
|
#
|
1481
1531
|
#
|
@@ -1484,14 +1534,14 @@ module Aws::GameLift
|
|
1484
1534
|
#
|
1485
1535
|
# @!attribute [rw] flex_match_mode
|
1486
1536
|
# Indicates whether this matchmaking configuration is being used with
|
1487
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
1537
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
1488
1538
|
#
|
1489
1539
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1490
1540
|
# information, including players and team assignments, in a [
|
1491
1541
|
# MatchmakingSucceeded][1] event.
|
1492
1542
|
#
|
1493
1543
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1494
|
-
# GameLift queue to start a game session for the match.
|
1544
|
+
# Amazon GameLift queue to start a game session for the match.
|
1495
1545
|
#
|
1496
1546
|
#
|
1497
1547
|
#
|
@@ -1602,8 +1652,9 @@ module Aws::GameLift
|
|
1602
1652
|
# @return [String]
|
1603
1653
|
#
|
1604
1654
|
# @!attribute [rw] player_data
|
1605
|
-
# Developer-defined information related to a player. GameLift
|
1606
|
-
# use this data, so it can be formatted as needed for use in
|
1655
|
+
# Developer-defined information related to a player. Amazon GameLift
|
1656
|
+
# does not use this data, so it can be formatted as needed for use in
|
1657
|
+
# the game.
|
1607
1658
|
# @return [String]
|
1608
1659
|
#
|
1609
1660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
|
@@ -1669,7 +1720,7 @@ module Aws::GameLift
|
|
1669
1720
|
|
1670
1721
|
# @!attribute [rw] name
|
1671
1722
|
# A descriptive label that is associated with a script. Script names
|
1672
|
-
#
|
1723
|
+
# don't need to be unique. You can use [UpdateScript][1] to change
|
1673
1724
|
# this value later.
|
1674
1725
|
#
|
1675
1726
|
#
|
@@ -1679,7 +1730,7 @@ module Aws::GameLift
|
|
1679
1730
|
#
|
1680
1731
|
# @!attribute [rw] version
|
1681
1732
|
# Version information associated with a build or script. Version
|
1682
|
-
# strings
|
1733
|
+
# strings don't need to be unique. You can use [UpdateScript][1] to
|
1683
1734
|
# change this value later.
|
1684
1735
|
#
|
1685
1736
|
#
|
@@ -1762,16 +1813,17 @@ module Aws::GameLift
|
|
1762
1813
|
|
1763
1814
|
# @!attribute [rw] game_lift_aws_account_id
|
1764
1815
|
# A unique identifier for the Amazon Web Services account that you use
|
1765
|
-
# to manage your GameLift fleet. You can find your Account ID
|
1766
|
-
# Amazon Web Services Management Console under account
|
1816
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
1817
|
+
# in the Amazon Web Services Management Console under account
|
1818
|
+
# settings.
|
1767
1819
|
# @return [String]
|
1768
1820
|
#
|
1769
1821
|
# @!attribute [rw] peer_vpc_id
|
1770
1822
|
# A unique identifier for a VPC with resources to be accessed by your
|
1771
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1772
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1773
|
-
# Services Management Console. Learn more about VPC peering in
|
1774
|
-
# Peering with GameLift Fleets][2].
|
1823
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1824
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1825
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1826
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1775
1827
|
#
|
1776
1828
|
#
|
1777
1829
|
#
|
@@ -1816,10 +1868,10 @@ module Aws::GameLift
|
|
1816
1868
|
#
|
1817
1869
|
# @!attribute [rw] peer_vpc_id
|
1818
1870
|
# A unique identifier for a VPC with resources to be accessed by your
|
1819
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1820
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1821
|
-
# Services Management Console. Learn more about VPC peering in
|
1822
|
-
# Peering with GameLift Fleets][2].
|
1871
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1872
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1873
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1874
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1823
1875
|
#
|
1824
1876
|
#
|
1825
1877
|
#
|
@@ -1905,9 +1957,9 @@ module Aws::GameLift
|
|
1905
1957
|
# @return [String]
|
1906
1958
|
#
|
1907
1959
|
# @!attribute [rw] fleet_arn
|
1908
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1909
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
1910
|
-
# all Regions. Format is
|
1960
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1961
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
1962
|
+
# across all Regions. Format is
|
1911
1963
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
1912
1964
|
#
|
1913
1965
|
#
|
@@ -2076,16 +2128,17 @@ module Aws::GameLift
|
|
2076
2128
|
|
2077
2129
|
# @!attribute [rw] game_lift_aws_account_id
|
2078
2130
|
# A unique identifier for the Amazon Web Services account that you use
|
2079
|
-
# to manage your GameLift fleet. You can find your Account ID
|
2080
|
-
# Amazon Web Services Management Console under account
|
2131
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
2132
|
+
# in the Amazon Web Services Management Console under account
|
2133
|
+
# settings.
|
2081
2134
|
# @return [String]
|
2082
2135
|
#
|
2083
2136
|
# @!attribute [rw] peer_vpc_id
|
2084
2137
|
# A unique identifier for a VPC with resources to be accessed by your
|
2085
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2086
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2087
|
-
# Services Management Console. Learn more about VPC peering in
|
2088
|
-
# Peering with GameLift Fleets][2].
|
2138
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2139
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2140
|
+
# Web Services Management Console. Learn more about VPC peering in
|
2141
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
2089
2142
|
#
|
2090
2143
|
#
|
2091
2144
|
#
|
@@ -2252,9 +2305,9 @@ module Aws::GameLift
|
|
2252
2305
|
end
|
2253
2306
|
|
2254
2307
|
# @!attribute [rw] ec2_instance_type
|
2255
|
-
# Name of an Amazon EC2 instance type that is supported in
|
2256
|
-
# fleet instance type determines the computing resources
|
2257
|
-
# instance in the fleet, including CPU, memory, storage, and
|
2308
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
2309
|
+
# GameLift. A fleet instance type determines the computing resources
|
2310
|
+
# of each instance in the fleet, including CPU, memory, storage, and
|
2258
2311
|
# networking capacity. Do not specify a value for this parameter to
|
2259
2312
|
# retrieve limits for all instance types.
|
2260
2313
|
# @return [String]
|
@@ -2493,9 +2546,9 @@ module Aws::GameLift
|
|
2493
2546
|
# @return [String]
|
2494
2547
|
#
|
2495
2548
|
# @!attribute [rw] fleet_arn
|
2496
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2497
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2498
|
-
# all Regions. Format is
|
2549
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2550
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2551
|
+
# across all Regions. Format is
|
2499
2552
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2500
2553
|
#
|
2501
2554
|
#
|
@@ -2617,9 +2670,9 @@ module Aws::GameLift
|
|
2617
2670
|
# @return [String]
|
2618
2671
|
#
|
2619
2672
|
# @!attribute [rw] fleet_arn
|
2620
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2621
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2622
|
-
# all Regions. Format is
|
2673
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2674
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2675
|
+
# across all Regions. Format is
|
2623
2676
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2624
2677
|
#
|
2625
2678
|
#
|
@@ -3489,8 +3542,9 @@ module Aws::GameLift
|
|
3489
3542
|
# @return [String]
|
3490
3543
|
#
|
3491
3544
|
# @!attribute [rw] player_data
|
3492
|
-
# Developer-defined information related to a player. GameLift
|
3493
|
-
# use this data, so it can be formatted as needed for use in
|
3545
|
+
# Developer-defined information related to a player. Amazon GameLift
|
3546
|
+
# does not use this data, so it can be formatted as needed for use in
|
3547
|
+
# the game.
|
3494
3548
|
# @return [String]
|
3495
3549
|
#
|
3496
3550
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
|
@@ -3553,12 +3607,12 @@ module Aws::GameLift
|
|
3553
3607
|
include Aws::Structure
|
3554
3608
|
end
|
3555
3609
|
|
3556
|
-
# The GameLift service limits for an Amazon EC2 instance type and
|
3557
|
-
# current utilization. GameLift allows Amazon Web Services
|
3558
|
-
# maximum number of instances, per instance type, per Amazon
|
3559
|
-
# Services Region or location, for use with GameLift. You can
|
3560
|
-
# limit increase for your account by using the **Service
|
3561
|
-
# in the GameLift console.
|
3610
|
+
# The Amazon GameLift service limits for an Amazon EC2 instance type and
|
3611
|
+
# current utilization. Amazon GameLift allows Amazon Web Services
|
3612
|
+
# accounts a maximum number of instances, per instance type, per Amazon
|
3613
|
+
# Web Services Region or location, for use with Amazon GameLift. You can
|
3614
|
+
# request an limit increase for your account by using the **Service
|
3615
|
+
# limits** page in the Amazon GameLift console.
|
3562
3616
|
#
|
3563
3617
|
# @!attribute [rw] ec2_instance_type
|
3564
3618
|
# The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
|
@@ -3594,8 +3648,8 @@ module Aws::GameLift
|
|
3594
3648
|
include Aws::Structure
|
3595
3649
|
end
|
3596
3650
|
|
3597
|
-
# Log entry describing an event that involves GameLift resources
|
3598
|
-
# as a fleet). In addition to tracking activity, event codes and
|
3651
|
+
# Log entry describing an event that involves Amazon GameLift resources
|
3652
|
+
# (such as a fleet). In addition to tracking activity, event codes and
|
3599
3653
|
# messages can provide additional information for troubleshooting and
|
3600
3654
|
# debugging problems.
|
3601
3655
|
#
|
@@ -3620,17 +3674,17 @@ module Aws::GameLift
|
|
3620
3674
|
# fleet instance for installation.
|
3621
3675
|
#
|
3622
3676
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
3623
|
-
# `DOWNLOADING` to `VALIDATING`. GameLift has successfully
|
3677
|
+
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
|
3624
3678
|
# downloaded the build and is now validating the build files.
|
3625
3679
|
#
|
3626
3680
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
3627
|
-
# to `BUILDING`. GameLift has successfully verified the build
|
3628
|
-
# and is now running the installation scripts.
|
3681
|
+
# to `BUILDING`. Amazon GameLift has successfully verified the build
|
3682
|
+
# files and is now running the installation scripts.
|
3629
3683
|
#
|
3630
3684
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
3631
|
-
# to `ACTIVATING`. GameLift is trying to launch an instance
|
3632
|
-
# the connectivity between the build and the
|
3633
|
-
# the Server SDK.
|
3685
|
+
# to `ACTIVATING`. Amazon GameLift is trying to launch an instance
|
3686
|
+
# and test the connectivity between the build and the Amazon
|
3687
|
+
# GameLift Service via the Server SDK.
|
3634
3688
|
#
|
3635
3689
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
3636
3690
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -3663,12 +3717,13 @@ module Aws::GameLift
|
|
3663
3717
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
3664
3718
|
# was successful, and the GameLift is now verifying that the game
|
3665
3719
|
# server launch paths, which are specified in the fleet's runtime
|
3666
|
-
# configuration, exist. If any listed launch path exists,
|
3667
|
-
# tries to launch a game server process and waits for the
|
3668
|
-
# report ready. Failures in this stage prevent a fleet
|
3669
|
-
# to `ACTIVE` status. Logs for this stage list the
|
3670
|
-
# the runtime configuration and indicate whether
|
3671
|
-
# Access the logs by using the URL in
|
3720
|
+
# configuration, exist. If any listed launch path exists, Amazon
|
3721
|
+
# GameLift tries to launch a game server process and waits for the
|
3722
|
+
# process to report ready. Failures in this stage prevent a fleet
|
3723
|
+
# from moving to `ACTIVE` status. Logs for this stage list the
|
3724
|
+
# launch paths in the runtime configuration and indicate whether
|
3725
|
+
# each is found. Access the logs by using the URL in
|
3726
|
+
# *PreSignedLogUrl*.
|
3672
3727
|
#
|
3673
3728
|
# * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
|
3674
3729
|
# runtime configuration failed because the executable specified in a
|
@@ -3700,8 +3755,8 @@ module Aws::GameLift
|
|
3700
3755
|
# **VPC peering events:**
|
3701
3756
|
#
|
3702
3757
|
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
3703
|
-
# been established between the VPC for an GameLift fleet and
|
3704
|
-
# in your Amazon Web Services account.
|
3758
|
+
# been established between the VPC for an Amazon GameLift fleet and
|
3759
|
+
# a VPC in your Amazon Web Services account.
|
3705
3760
|
#
|
3706
3761
|
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
3707
3762
|
# has failed. Event details and status information provide
|
@@ -3800,7 +3855,7 @@ module Aws::GameLift
|
|
3800
3855
|
# Location of stored logs with additional detail that is related to
|
3801
3856
|
# the event. This is useful for debugging issues. The URL is valid for
|
3802
3857
|
# 15 minutes. You can also access fleet creation logs through the
|
3803
|
-
# GameLift console.
|
3858
|
+
# Amazon GameLift console.
|
3804
3859
|
# @return [String]
|
3805
3860
|
#
|
3806
3861
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
|
@@ -3835,7 +3890,7 @@ module Aws::GameLift
|
|
3835
3890
|
include Aws::Structure
|
3836
3891
|
end
|
3837
3892
|
|
3838
|
-
# Describes a GameLift fleet of game hosting resources.
|
3893
|
+
# Describes a Amazon GameLift fleet of game hosting resources.
|
3839
3894
|
#
|
3840
3895
|
# **Related actions**
|
3841
3896
|
#
|
@@ -3844,9 +3899,9 @@ module Aws::GameLift
|
|
3844
3899
|
# @return [String]
|
3845
3900
|
#
|
3846
3901
|
# @!attribute [rw] fleet_arn
|
3847
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
3848
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
3849
|
-
# all Regions. Format is
|
3902
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
3903
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
3904
|
+
# across all Regions. Format is
|
3850
3905
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
3851
3906
|
# In a GameLift fleet ARN, the resource ID matches the `FleetId`
|
3852
3907
|
# value.
|
@@ -3906,8 +3961,8 @@ module Aws::GameLift
|
|
3906
3961
|
# * **NEW** -- A new fleet has been defined and desired instances is
|
3907
3962
|
# set to 1.
|
3908
3963
|
#
|
3909
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift
|
3910
|
-
# setting up the new fleet, creating new instances with the game
|
3964
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
3965
|
+
# is setting up the new fleet, creating new instances with the game
|
3911
3966
|
# build or Realtime script and starting server processes.
|
3912
3967
|
#
|
3913
3968
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
@@ -3926,9 +3981,10 @@ module Aws::GameLift
|
|
3926
3981
|
# @return [String]
|
3927
3982
|
#
|
3928
3983
|
# @!attribute [rw] build_arn
|
3929
|
-
# The Amazon Resource Name ([ARN][1]) associated with the
|
3930
|
-
# build resource that is deployed on instances in this fleet.
|
3931
|
-
# GameLift build ARN, the resource ID matches the `BuildId`
|
3984
|
+
# The Amazon Resource Name ([ARN][1]) associated with the Amazon
|
3985
|
+
# GameLift build resource that is deployed on instances in this fleet.
|
3986
|
+
# In a GameLift build ARN, the resource ID matches the `BuildId`
|
3987
|
+
# value.
|
3932
3988
|
#
|
3933
3989
|
#
|
3934
3990
|
#
|
@@ -3968,7 +4024,7 @@ module Aws::GameLift
|
|
3968
4024
|
#
|
3969
4025
|
# @!attribute [rw] log_paths
|
3970
4026
|
# **This parameter is no longer used.** Game session log paths are now
|
3971
|
-
# defined using the GameLift server API `ProcessReady()`
|
4027
|
+
# defined using the Amazon GameLift server API `ProcessReady()`
|
3972
4028
|
# `logParameters`. See more information in the [Server API
|
3973
4029
|
# Reference][1].
|
3974
4030
|
#
|
@@ -4000,9 +4056,9 @@ module Aws::GameLift
|
|
4000
4056
|
# you can control players' ability to consume available resources.
|
4001
4057
|
#
|
4002
4058
|
# The policy is evaluated when a player tries to create a new game
|
4003
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
4004
|
-
# that the player (identified by `CreatorId`) has created fewer
|
4005
|
-
# game session limit in the specified time period.
|
4059
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
4060
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
4061
|
+
# than game session limit in the specified time period.
|
4006
4062
|
# @return [Types::ResourceCreationLimitPolicy]
|
4007
4063
|
#
|
4008
4064
|
# @!attribute [rw] metric_groups
|
@@ -4041,7 +4097,7 @@ module Aws::GameLift
|
|
4041
4097
|
# Determines whether a TLS/SSL certificate is generated for a fleet.
|
4042
4098
|
# This feature must be enabled when creating the fleet. All instances
|
4043
4099
|
# in a fleet share the same certificate. The certificate can be
|
4044
|
-
# retrieved by calling the [GameLift Server SDK][1] operation
|
4100
|
+
# retrieved by calling the [Amazon GameLift Server SDK][1] operation
|
4045
4101
|
# `GetInstanceCertificate`.
|
4046
4102
|
#
|
4047
4103
|
#
|
@@ -4051,12 +4107,13 @@ module Aws::GameLift
|
|
4051
4107
|
#
|
4052
4108
|
# @!attribute [rw] compute_type
|
4053
4109
|
# The type of compute resource used to host your game servers. You can
|
4054
|
-
# use your own compute resources with GameLift Anywhere or use
|
4055
|
-
# EC2 instances with managed GameLift.
|
4110
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
4111
|
+
# Amazon EC2 instances with managed Amazon GameLift.
|
4056
4112
|
# @return [String]
|
4057
4113
|
#
|
4058
4114
|
# @!attribute [rw] anywhere_configuration
|
4059
|
-
# GameLift Anywhere configuration options for your Anywhere
|
4115
|
+
# Amazon GameLift Anywhere configuration options for your Anywhere
|
4116
|
+
# fleets.
|
4060
4117
|
# @return [Types::AnywhereConfiguration]
|
4061
4118
|
#
|
4062
4119
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -4111,9 +4168,9 @@ module Aws::GameLift
|
|
4111
4168
|
# @return [String]
|
4112
4169
|
#
|
4113
4170
|
# @!attribute [rw] fleet_arn
|
4114
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4115
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4116
|
-
# all Regions. Format is
|
4171
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4172
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4173
|
+
# across all Regions. Format is
|
4117
4174
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4118
4175
|
#
|
4119
4176
|
#
|
@@ -4182,9 +4239,9 @@ module Aws::GameLift
|
|
4182
4239
|
# @return [String]
|
4183
4240
|
#
|
4184
4241
|
# @!attribute [rw] fleet_arn
|
4185
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4186
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4187
|
-
# all Regions. Format is
|
4242
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4243
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4244
|
+
# across all Regions. Format is
|
4188
4245
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4189
4246
|
#
|
4190
4247
|
#
|
@@ -4237,8 +4294,8 @@ module Aws::GameLift
|
|
4237
4294
|
# details to be used when setting up the new game session. For example,
|
4238
4295
|
# a game property might specify a game mode, level, or map. Game
|
4239
4296
|
# properties are passed to the game server process when initiating a new
|
4240
|
-
# game session. For more information, see the [ GameLift
|
4241
|
-
# Guide][1].
|
4297
|
+
# game session. For more information, see the [ Amazon GameLift
|
4298
|
+
# Developer Guide][1].
|
4242
4299
|
#
|
4243
4300
|
#
|
4244
4301
|
#
|
@@ -4261,8 +4318,8 @@ module Aws::GameLift
|
|
4261
4318
|
include Aws::Structure
|
4262
4319
|
end
|
4263
4320
|
|
4264
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4265
|
-
# groups.**
|
4321
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4322
|
+
# server groups.**
|
4266
4323
|
#
|
4267
4324
|
# Properties describing a game server that is running on an instance in
|
4268
4325
|
# a game server group.
|
@@ -4365,8 +4422,8 @@ module Aws::GameLift
|
|
4365
4422
|
include Aws::Structure
|
4366
4423
|
end
|
4367
4424
|
|
4368
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4369
|
-
# groups.**
|
4425
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4426
|
+
# server groups.**
|
4370
4427
|
#
|
4371
4428
|
# Properties that describe a game server group resource. A game server
|
4372
4429
|
# group manages certain properties related to a corresponding Amazon EC2
|
@@ -4397,15 +4454,15 @@ module Aws::GameLift
|
|
4397
4454
|
# @return [String]
|
4398
4455
|
#
|
4399
4456
|
# @!attribute [rw] instance_definitions
|
4400
|
-
# The set of Amazon EC2 instance types that GameLift FleetIQ
|
4401
|
-
# when balancing and automatically scaling instances in the
|
4457
|
+
# The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
|
4458
|
+
# can use when balancing and automatically scaling instances in the
|
4402
4459
|
# corresponding Auto Scaling group.
|
4403
4460
|
# @return [Array<Types::InstanceDefinition>]
|
4404
4461
|
#
|
4405
4462
|
# @!attribute [rw] balancing_strategy
|
4406
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
4407
|
-
# and On-Demand Instances in the game server group. Method
|
4408
|
-
# include the following:
|
4463
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
4464
|
+
# Instances and On-Demand Instances in the game server group. Method
|
4465
|
+
# options include the following:
|
4409
4466
|
#
|
4410
4467
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4411
4468
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -4446,22 +4503,22 @@ module Aws::GameLift
|
|
4446
4503
|
# The current status of the game server group. Possible statuses
|
4447
4504
|
# include:
|
4448
4505
|
#
|
4449
|
-
# * `NEW` - GameLift FleetIQ has validated the
|
4506
|
+
# * `NEW` - Amazon GameLift FleetIQ has validated the
|
4450
4507
|
# `CreateGameServerGroup()` request.
|
4451
4508
|
#
|
4452
|
-
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server
|
4453
|
-
# which includes creating an Auto Scaling group in your
|
4454
|
-
# Services account.
|
4509
|
+
# * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
|
4510
|
+
# group, which includes creating an Auto Scaling group in your
|
4511
|
+
# Amazon Web Services account.
|
4455
4512
|
#
|
4456
4513
|
# * `ACTIVE` - The game server group has been successfully created.
|
4457
4514
|
#
|
4458
4515
|
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4459
4516
|
# been received.
|
4460
4517
|
#
|
4461
|
-
# * `DELETING` - GameLift FleetIQ has received a valid
|
4462
|
-
# `DeleteGameServerGroup()` request and is processing it.
|
4463
|
-
# FleetIQ must first complete and release hosts before it
|
4464
|
-
# the Auto Scaling group and the game server group.
|
4518
|
+
# * `DELETING` - Amazon GameLift FleetIQ has received a valid
|
4519
|
+
# `DeleteGameServerGroup()` request and is processing it. Amazon
|
4520
|
+
# GameLift FleetIQ must first complete and release hosts before it
|
4521
|
+
# deletes the Auto Scaling group and the game server group.
|
4465
4522
|
#
|
4466
4523
|
# * `DELETED` - The game server group has been successfully deleted.
|
4467
4524
|
#
|
@@ -4511,8 +4568,8 @@ module Aws::GameLift
|
|
4511
4568
|
include Aws::Structure
|
4512
4569
|
end
|
4513
4570
|
|
4514
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4515
|
-
# groups.**
|
4571
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4572
|
+
# server groups.**
|
4516
4573
|
#
|
4517
4574
|
# Configuration settings for intelligent automatic scaling that uses
|
4518
4575
|
# target tracking. These settings are used to add an Auto Scaling policy
|
@@ -4523,19 +4580,20 @@ module Aws::GameLift
|
|
4523
4580
|
#
|
4524
4581
|
# @!attribute [rw] estimated_instance_warmup
|
4525
4582
|
# Length of time, in seconds, it takes for a new instance to start new
|
4526
|
-
# game server processes and register with GameLift FleetIQ.
|
4527
|
-
# a warm-up time can be useful, particularly with game
|
4528
|
-
# take a long time to start up, because it avoids
|
4529
|
-
# new instances.
|
4583
|
+
# game server processes and register with Amazon GameLift FleetIQ.
|
4584
|
+
# Specifying a warm-up time can be useful, particularly with game
|
4585
|
+
# servers that take a long time to start up, because it avoids
|
4586
|
+
# prematurely starting new instances.
|
4530
4587
|
# @return [Integer]
|
4531
4588
|
#
|
4532
4589
|
# @!attribute [rw] target_tracking_configuration
|
4533
4590
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4534
4591
|
# group. These settings are used to create a target-based policy that
|
4535
|
-
# tracks the GameLift FleetIQ metric
|
4536
|
-
# and specifies a target value for the
|
4537
|
-
# changes, the policy triggers to adjust the
|
4538
|
-
# capacity so that the metric returns to the target
|
4592
|
+
# tracks the Amazon GameLift FleetIQ metric
|
4593
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
4594
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
4595
|
+
# game server group capacity so that the metric returns to the target
|
4596
|
+
# value.
|
4539
4597
|
# @return [Types::TargetTrackingConfiguration]
|
4540
4598
|
#
|
4541
4599
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
|
@@ -4547,8 +4605,8 @@ module Aws::GameLift
|
|
4547
4605
|
include Aws::Structure
|
4548
4606
|
end
|
4549
4607
|
|
4550
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4551
|
-
# groups.**
|
4608
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4609
|
+
# server groups.**
|
4552
4610
|
#
|
4553
4611
|
# Additional properties, including status, that describe an EC2 instance
|
4554
4612
|
# in a game server group. Instance configurations are set with game
|
@@ -4675,8 +4733,8 @@ module Aws::GameLift
|
|
4675
4733
|
# @return [Array<Types::GameProperty>]
|
4676
4734
|
#
|
4677
4735
|
# @!attribute [rw] ip_address
|
4678
|
-
# The IP address of the game session. To connect to a GameLift
|
4679
|
-
# server, an app needs both the IP address and port number.
|
4736
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4737
|
+
# game server, an app needs both the IP address and port number.
|
4680
4738
|
# @return [String]
|
4681
4739
|
#
|
4682
4740
|
# @!attribute [rw] dns_name
|
@@ -4699,8 +4757,9 @@ module Aws::GameLift
|
|
4699
4757
|
# @return [String]
|
4700
4758
|
#
|
4701
4759
|
# @!attribute [rw] port
|
4702
|
-
# The port number for the game session. To connect to a
|
4703
|
-
# server, an app needs both the IP address and port
|
4760
|
+
# The port number for the game session. To connect to a Amazon
|
4761
|
+
# GameLift game server, an app needs both the IP address and port
|
4762
|
+
# number.
|
4704
4763
|
# @return [Integer]
|
4705
4764
|
#
|
4706
4765
|
# @!attribute [rw] player_session_creation_policy
|
@@ -4784,8 +4843,8 @@ module Aws::GameLift
|
|
4784
4843
|
# @return [String]
|
4785
4844
|
#
|
4786
4845
|
# @!attribute [rw] ip_address
|
4787
|
-
# The IP address of the game session. To connect to a GameLift
|
4788
|
-
# server, an app needs both the IP address and port number.
|
4846
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4847
|
+
# game server, an app needs both the IP address and port number.
|
4789
4848
|
# @return [String]
|
4790
4849
|
#
|
4791
4850
|
# @!attribute [rw] dns_name
|
@@ -4808,8 +4867,9 @@ module Aws::GameLift
|
|
4808
4867
|
# @return [String]
|
4809
4868
|
#
|
4810
4869
|
# @!attribute [rw] port
|
4811
|
-
# The port number for the game session. To connect to a
|
4812
|
-
# server, an app needs both the IP address and port
|
4870
|
+
# The port number for the game session. To connect to a Amazon
|
4871
|
+
# GameLift game server, an app needs both the IP address and port
|
4872
|
+
# number.
|
4813
4873
|
# @return [Integer]
|
4814
4874
|
#
|
4815
4875
|
# @!attribute [rw] matched_player_sessions
|
@@ -4898,8 +4958,8 @@ module Aws::GameLift
|
|
4898
4958
|
# before the time limit expired. You can resubmit the placement
|
4899
4959
|
# request as needed.
|
4900
4960
|
#
|
4901
|
-
# * **FAILED** -- GameLift is not able to complete the process
|
4902
|
-
# placing the game session. Common reasons are the game session
|
4961
|
+
# * **FAILED** -- Amazon GameLift is not able to complete the process
|
4962
|
+
# of placing the game session. Common reasons are the game session
|
4903
4963
|
# terminated before the placement process was completed, or an
|
4904
4964
|
# unexpected internal error.
|
4905
4965
|
# @return [String]
|
@@ -4962,10 +5022,10 @@ module Aws::GameLift
|
|
4962
5022
|
# @return [Time]
|
4963
5023
|
#
|
4964
5024
|
# @!attribute [rw] ip_address
|
4965
|
-
# The IP address of the game session. To connect to a GameLift
|
4966
|
-
# server, an app needs both the IP address and port number. This
|
4967
|
-
# is set once the new game session is placed (placement status
|
4968
|
-
# `FULFILLED`).
|
5025
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
5026
|
+
# game server, an app needs both the IP address and port number. This
|
5027
|
+
# value is set once the new game session is placed (placement status
|
5028
|
+
# is `FULFILLED`).
|
4969
5029
|
# @return [String]
|
4970
5030
|
#
|
4971
5031
|
# @!attribute [rw] dns_name
|
@@ -4988,10 +5048,10 @@ module Aws::GameLift
|
|
4988
5048
|
# @return [String]
|
4989
5049
|
#
|
4990
5050
|
# @!attribute [rw] port
|
4991
|
-
# The port number for the game session. To connect to a
|
4992
|
-
# server, an app needs both the IP address and port
|
4993
|
-
# is set once the new game session is placed
|
4994
|
-
# `FULFILLED`).
|
5051
|
+
# The port number for the game session. To connect to a Amazon
|
5052
|
+
# GameLift game server, an app needs both the IP address and port
|
5053
|
+
# number. This value is set once the new game session is placed
|
5054
|
+
# (placement status is `FULFILLED`).
|
4995
5055
|
# @return [Integer]
|
4996
5056
|
#
|
4997
5057
|
# @!attribute [rw] placed_player_sessions
|
@@ -5062,12 +5122,12 @@ module Aws::GameLift
|
|
5062
5122
|
# @return [String]
|
5063
5123
|
#
|
5064
5124
|
# @!attribute [rw] game_session_queue_arn
|
5065
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5066
|
-
# game session queue resource and uniquely identifies it.
|
5067
|
-
# unique across all Regions. Format is
|
5125
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5126
|
+
# GameLift game session queue resource and uniquely identifies it.
|
5127
|
+
# ARNs are unique across all Regions. Format is
|
5068
5128
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
|
5069
|
-
# GameLift game session queue ARN, the resource ID matches the
|
5070
|
-
# value.
|
5129
|
+
# Amazon GameLift game session queue ARN, the resource ID matches the
|
5130
|
+
# *Name* value.
|
5071
5131
|
#
|
5072
5132
|
#
|
5073
5133
|
#
|
@@ -5077,7 +5137,8 @@ module Aws::GameLift
|
|
5077
5137
|
# @!attribute [rw] timeout_in_seconds
|
5078
5138
|
# The maximum time, in seconds, that a new game session placement
|
5079
5139
|
# request remains in the queue. When a request exceeds this time, the
|
5080
|
-
# game session placement changes to a `TIMED_OUT` status.
|
5140
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
5141
|
+
# this property is set to `600`.
|
5081
5142
|
# @return [Integer]
|
5082
5143
|
#
|
5083
5144
|
# @!attribute [rw] player_latency_policies
|
@@ -5184,9 +5245,9 @@ module Aws::GameLift
|
|
5184
5245
|
# @return [String]
|
5185
5246
|
#
|
5186
5247
|
# @!attribute [rw] fleet_arn
|
5187
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5188
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5189
|
-
# all Regions. Format is
|
5248
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5249
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5250
|
+
# across all Regions. Format is
|
5190
5251
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5191
5252
|
#
|
5192
5253
|
#
|
@@ -5199,9 +5260,9 @@ module Aws::GameLift
|
|
5199
5260
|
# @return [String]
|
5200
5261
|
#
|
5201
5262
|
# @!attribute [rw] compute_arn
|
5202
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5203
|
-
# compute resource and uniquely identifies it. ARNs are
|
5204
|
-
# all Regions. Format is
|
5263
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5264
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5265
|
+
# unique across all Regions. Format is
|
5205
5266
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5206
5267
|
#
|
5207
5268
|
#
|
@@ -5231,7 +5292,7 @@ module Aws::GameLift
|
|
5231
5292
|
#
|
5232
5293
|
# @!attribute [rw] compute_name
|
5233
5294
|
# The name of the compute resource you are requesting the
|
5234
|
-
#
|
5295
|
+
# authentication token for.
|
5235
5296
|
# @return [String]
|
5236
5297
|
#
|
5237
5298
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
|
@@ -5248,9 +5309,9 @@ module Aws::GameLift
|
|
5248
5309
|
# @return [String]
|
5249
5310
|
#
|
5250
5311
|
# @!attribute [rw] fleet_arn
|
5251
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5252
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5253
|
-
# all Regions. Format is
|
5312
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5313
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5314
|
+
# across all Regions. Format is
|
5254
5315
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5255
5316
|
#
|
5256
5317
|
#
|
@@ -5260,13 +5321,13 @@ module Aws::GameLift
|
|
5260
5321
|
#
|
5261
5322
|
# @!attribute [rw] compute_name
|
5262
5323
|
# The name of the compute resource you are requesting the
|
5263
|
-
#
|
5324
|
+
# authentication token for.
|
5264
5325
|
# @return [String]
|
5265
5326
|
#
|
5266
5327
|
# @!attribute [rw] compute_arn
|
5267
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5268
|
-
# compute resource and uniquely identifies it. ARNs are
|
5269
|
-
# all Regions. Format is
|
5328
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5329
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5330
|
+
# unique across all Regions. Format is
|
5270
5331
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
|
5271
5332
|
#
|
5272
5333
|
#
|
@@ -5275,14 +5336,15 @@ module Aws::GameLift
|
|
5275
5336
|
# @return [String]
|
5276
5337
|
#
|
5277
5338
|
# @!attribute [rw] auth_token
|
5278
|
-
# The
|
5279
|
-
# with GameLift.
|
5339
|
+
# The authentication token that your game server uses to authenticate
|
5340
|
+
# with Amazon GameLift.
|
5280
5341
|
# @return [String]
|
5281
5342
|
#
|
5282
5343
|
# @!attribute [rw] expiration_timestamp
|
5283
|
-
# The amount of time until the
|
5284
|
-
# To continue using the compute resource for game server
|
5285
|
-
# renew the
|
5344
|
+
# The amount of time until the authentication token is no longer
|
5345
|
+
# valid. To continue using the compute resource for game server
|
5346
|
+
# hosting, renew the authentication token by using this operation
|
5347
|
+
# again.
|
5286
5348
|
# @return [Time]
|
5287
5349
|
#
|
5288
5350
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
|
@@ -5375,8 +5437,8 @@ module Aws::GameLift
|
|
5375
5437
|
end
|
5376
5438
|
|
5377
5439
|
# Represents an EC2 instance of virtual computing resources that hosts
|
5378
|
-
# one or more game servers. In GameLift, a fleet can contain zero
|
5379
|
-
# more instances.
|
5440
|
+
# one or more game servers. In Amazon GameLift, a fleet can contain zero
|
5441
|
+
# or more instances.
|
5380
5442
|
#
|
5381
5443
|
# **Related actions**
|
5382
5444
|
#
|
@@ -5385,9 +5447,9 @@ module Aws::GameLift
|
|
5385
5447
|
# @return [String]
|
5386
5448
|
#
|
5387
5449
|
# @!attribute [rw] fleet_arn
|
5388
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5389
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5390
|
-
# all Regions. Format is
|
5450
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5451
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5452
|
+
# across all Regions. Format is
|
5391
5453
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5392
5454
|
#
|
5393
5455
|
#
|
@@ -5441,8 +5503,8 @@ module Aws::GameLift
|
|
5441
5503
|
#
|
5442
5504
|
# * **ACTIVE** -- The instance has been successfully created and at
|
5443
5505
|
# least one server process has successfully launched and reported
|
5444
|
-
# back to GameLift that it is ready to host a game session.
|
5445
|
-
# instance is now considered ready to host game sessions.
|
5506
|
+
# back to Amazon GameLift that it is ready to host a game session.
|
5507
|
+
# The instance is now considered ready to host game sessions.
|
5446
5508
|
#
|
5447
5509
|
# * **TERMINATING** -- The instance is in the process of shutting
|
5448
5510
|
# down. This may happen to reduce capacity during a scaling down
|
@@ -5533,12 +5595,12 @@ module Aws::GameLift
|
|
5533
5595
|
include Aws::Structure
|
5534
5596
|
end
|
5535
5597
|
|
5536
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5537
|
-
# groups.**
|
5598
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5599
|
+
# server groups.**
|
5538
5600
|
#
|
5539
5601
|
# An allowed instance type for a game server group. All game server
|
5540
|
-
# groups must have at least two instance types defined for it.
|
5541
|
-
# FleetIQ periodically evaluates each defined instance type for
|
5602
|
+
# groups must have at least two instance types defined for it. Amazon
|
5603
|
+
# GameLift FleetIQ periodically evaluates each defined instance type for
|
5542
5604
|
# viability. It then updates the Auto Scaling group with the list of
|
5543
5605
|
# viable instance types.
|
5544
5606
|
#
|
@@ -5549,8 +5611,8 @@ module Aws::GameLift
|
|
5549
5611
|
# @!attribute [rw] weighted_capacity
|
5550
5612
|
# Instance weighting that indicates how much this instance type
|
5551
5613
|
# contributes to the total capacity of a game server group. Instance
|
5552
|
-
# weights are used by GameLift FleetIQ to calculate the
|
5553
|
-
# type's cost per unit hour and better identify the most
|
5614
|
+
# weights are used by Amazon GameLift FleetIQ to calculate the
|
5615
|
+
# instance type's cost per unit hour and better identify the most
|
5554
5616
|
# cost-effective options. For detailed information on weighting
|
5555
5617
|
# instance capacity, see [Instance Weighting][1] in the *Amazon
|
5556
5618
|
# Elastic Compute Cloud Auto Scaling User Guide*. Default value is
|
@@ -5634,22 +5696,27 @@ module Aws::GameLift
|
|
5634
5696
|
# sessions are assigned an IP address/port number combination, which
|
5635
5697
|
# must fall into the fleet's allowed ranges. Fleets with custom game
|
5636
5698
|
# builds must have permissions explicitly set. For Realtime Servers
|
5637
|
-
# fleets, GameLift automatically opens two port ranges, one for
|
5638
|
-
# messaging and one for UDP.
|
5699
|
+
# fleets, Amazon GameLift automatically opens two port ranges, one for
|
5700
|
+
# TCP messaging and one for UDP.
|
5639
5701
|
#
|
5640
5702
|
# @!attribute [rw] from_port
|
5641
5703
|
# A starting value for a range of allowed port numbers.
|
5642
5704
|
#
|
5643
|
-
# For fleets using
|
5705
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5644
5706
|
# valid.
|
5707
|
+
#
|
5708
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5645
5709
|
# @return [Integer]
|
5646
5710
|
#
|
5647
5711
|
# @!attribute [rw] to_port
|
5648
5712
|
# An ending value for a range of allowed port numbers. Port numbers
|
5649
|
-
# are end-inclusive. This value must be
|
5713
|
+
# are end-inclusive. This value must be equal to or greater than
|
5714
|
+
# `FromPort`.
|
5650
5715
|
#
|
5651
|
-
# For fleets using
|
5716
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5652
5717
|
# valid.
|
5718
|
+
#
|
5719
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5653
5720
|
# @return [Integer]
|
5654
5721
|
#
|
5655
5722
|
# @!attribute [rw] ip_range
|
@@ -5673,8 +5740,8 @@ module Aws::GameLift
|
|
5673
5740
|
include Aws::Structure
|
5674
5741
|
end
|
5675
5742
|
|
5676
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5677
|
-
# groups.**
|
5743
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5744
|
+
# server groups.**
|
5678
5745
|
#
|
5679
5746
|
# An Amazon Elastic Compute Cloud launch template that contains
|
5680
5747
|
# configuration settings and game server code to be deployed to all
|
@@ -5813,7 +5880,7 @@ module Aws::GameLift
|
|
5813
5880
|
# @!attribute [rw] next_token
|
5814
5881
|
# A token that indicates the start of the next sequential page of
|
5815
5882
|
# results. Use the token that is returned with a previous call to this
|
5816
|
-
# operation. To start at the beginning of the result set,
|
5883
|
+
# operation. To start at the beginning of the result set, don't
|
5817
5884
|
# specify a value.
|
5818
5885
|
# @return [String]
|
5819
5886
|
#
|
@@ -6096,7 +6163,7 @@ module Aws::GameLift
|
|
6096
6163
|
# @!attribute [rw] next_token
|
6097
6164
|
# A token that indicates the start of the next sequential page of
|
6098
6165
|
# results. Use the token that is returned with a previous call to this
|
6099
|
-
# operation. To start at the beginning of the result set,
|
6166
|
+
# operation. To start at the beginning of the result set, don't
|
6100
6167
|
# specify a value.
|
6101
6168
|
# @return [String]
|
6102
6169
|
#
|
@@ -6129,11 +6196,11 @@ module Aws::GameLift
|
|
6129
6196
|
end
|
6130
6197
|
|
6131
6198
|
# @!attribute [rw] resource_arn
|
6132
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6133
|
-
#
|
6134
|
-
# GameLift resource ARNs
|
6135
|
-
#
|
6136
|
-
#
|
6199
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6200
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6201
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6202
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6203
|
+
# for the resource type.
|
6137
6204
|
#
|
6138
6205
|
#
|
6139
6206
|
#
|
@@ -6149,8 +6216,7 @@ module Aws::GameLift
|
|
6149
6216
|
end
|
6150
6217
|
|
6151
6218
|
# @!attribute [rw] tags
|
6152
|
-
# The collection of tags
|
6153
|
-
# resource.
|
6219
|
+
# The collection of tags assigned to the resource.
|
6154
6220
|
# @return [Array<Types::Tag>]
|
6155
6221
|
#
|
6156
6222
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
|
@@ -6189,8 +6255,8 @@ module Aws::GameLift
|
|
6189
6255
|
include Aws::Structure
|
6190
6256
|
end
|
6191
6257
|
|
6192
|
-
# A remote location where a multi-location fleet can deploy
|
6193
|
-
#
|
6258
|
+
# A remote location where a multi-location fleet can deploy game servers
|
6259
|
+
# for game hosting.
|
6194
6260
|
#
|
6195
6261
|
# @!attribute [rw] location
|
6196
6262
|
# An Amazon Web Services Region code, such as `us-west-2`.
|
@@ -6211,9 +6277,9 @@ module Aws::GameLift
|
|
6211
6277
|
# @return [String]
|
6212
6278
|
#
|
6213
6279
|
# @!attribute [rw] location_arn
|
6214
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6215
|
-
# location resource and uniquely identifies it. ARNs are
|
6216
|
-
# all Regions. Format is
|
6280
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6281
|
+
# GameLift location resource and uniquely identifies it. ARNs are
|
6282
|
+
# unique across all Regions. Format is
|
6217
6283
|
# `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
6218
6284
|
#
|
6219
6285
|
#
|
@@ -6239,7 +6305,7 @@ module Aws::GameLift
|
|
6239
6305
|
# * **NEW** -- A new fleet location has been defined and desired
|
6240
6306
|
# instances is set to 1.
|
6241
6307
|
#
|
6242
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
|
6308
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
|
6243
6309
|
# setting up the new fleet location, creating new instances with the
|
6244
6310
|
# game build or Realtime script and starting server processes.
|
6245
6311
|
#
|
@@ -6310,12 +6376,12 @@ module Aws::GameLift
|
|
6310
6376
|
# @return [String]
|
6311
6377
|
#
|
6312
6378
|
# @!attribute [rw] configuration_arn
|
6313
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6314
|
-
# matchmaking configuration resource and uniquely identifies
|
6315
|
-
# are unique across all Regions. Format is
|
6379
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6380
|
+
# GameLift matchmaking configuration resource and uniquely identifies
|
6381
|
+
# it. ARNs are unique across all Regions. Format is
|
6316
6382
|
# `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
|
6317
|
-
# configuration name>`. In a GameLift configuration ARN, the
|
6318
|
-
# ID matches the *Name* value.
|
6383
|
+
# configuration name>`. In a Amazon GameLift configuration ARN, the
|
6384
|
+
# resource ID matches the *Name* value.
|
6319
6385
|
#
|
6320
6386
|
#
|
6321
6387
|
#
|
@@ -6328,11 +6394,11 @@ module Aws::GameLift
|
|
6328
6394
|
# @return [String]
|
6329
6395
|
#
|
6330
6396
|
# @!attribute [rw] game_session_queue_arns
|
6331
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6332
|
-
# game session queue resource and uniquely identifies it.
|
6333
|
-
# unique across all Regions. Format is
|
6397
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6398
|
+
# GameLift game session queue resource and uniquely identifies it.
|
6399
|
+
# ARNs are unique across all Regions. Format is
|
6334
6400
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
6335
|
-
# can be located in any Region. Queues are used to start new
|
6401
|
+
# can be located in any Region. Queues are used to start new Amazon
|
6336
6402
|
# GameLift-hosted game sessions for matches that are created with this
|
6337
6403
|
# matchmaking configuration. This property is not set when
|
6338
6404
|
# `FlexMatchMode` is set to `STANDALONE`.
|
@@ -6445,14 +6511,14 @@ module Aws::GameLift
|
|
6445
6511
|
#
|
6446
6512
|
# @!attribute [rw] flex_match_mode
|
6447
6513
|
# Indicates whether this matchmaking configuration is being used with
|
6448
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
6514
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
6449
6515
|
#
|
6450
6516
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6451
6517
|
# information, including players and team assignments, in a [
|
6452
6518
|
# MatchmakingSucceeded][1] event.
|
6453
6519
|
#
|
6454
6520
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6455
|
-
# GameLift queue to start a game session for the match.
|
6521
|
+
# Amazon GameLift queue to start a game session for the match.
|
6456
6522
|
#
|
6457
6523
|
#
|
6458
6524
|
#
|
@@ -6527,9 +6593,9 @@ module Aws::GameLift
|
|
6527
6593
|
# @return [String]
|
6528
6594
|
#
|
6529
6595
|
# @!attribute [rw] rule_set_arn
|
6530
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6531
|
-
# matchmaking rule set resource and uniquely identifies it.
|
6532
|
-
# unique across all Regions. Format is
|
6596
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6597
|
+
# GameLift matchmaking rule set resource and uniquely identifies it.
|
6598
|
+
# ARNs are unique across all Regions. Format is
|
6533
6599
|
# `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
|
6534
6600
|
# GameLift rule set ARN, the resource ID matches the *RuleSetName*
|
6535
6601
|
# value.
|
@@ -6925,8 +6991,8 @@ module Aws::GameLift
|
|
6925
6991
|
# @return [String]
|
6926
6992
|
#
|
6927
6993
|
# @!attribute [rw] ip_address
|
6928
|
-
# The IP address of the game session. To connect to a GameLift
|
6929
|
-
# server, an app needs both the IP address and port number.
|
6994
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
6995
|
+
# game server, an app needs both the IP address and port number.
|
6930
6996
|
# @return [String]
|
6931
6997
|
#
|
6932
6998
|
# @!attribute [rw] dns_name
|
@@ -6954,8 +7020,9 @@ module Aws::GameLift
|
|
6954
7020
|
# @return [Integer]
|
6955
7021
|
#
|
6956
7022
|
# @!attribute [rw] player_data
|
6957
|
-
# Developer-defined information related to a player. GameLift
|
6958
|
-
# use this data, so it can be formatted as needed for use in
|
7023
|
+
# Developer-defined information related to a player. Amazon GameLift
|
7024
|
+
# does not use this data, so it can be formatted as needed for use in
|
7025
|
+
# the game.
|
6959
7026
|
# @return [String]
|
6960
7027
|
#
|
6961
7028
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
|
@@ -7183,17 +7250,17 @@ module Aws::GameLift
|
|
7183
7250
|
#
|
7184
7251
|
# @!attribute [rw] certificate_path
|
7185
7252
|
# The path to the TLS certificate on your compute resource. The path
|
7186
|
-
# and certificate are not validated by GameLift.
|
7253
|
+
# and certificate are not validated by Amazon GameLift.
|
7187
7254
|
# @return [String]
|
7188
7255
|
#
|
7189
7256
|
# @!attribute [rw] dns_name
|
7190
|
-
# The DNS name of the compute resource. GameLift requires the
|
7191
|
-
# or IP address to manage your compute resource.
|
7257
|
+
# The DNS name of the compute resource. Amazon GameLift requires the
|
7258
|
+
# DNS name or IP address to manage your compute resource.
|
7192
7259
|
# @return [String]
|
7193
7260
|
#
|
7194
7261
|
# @!attribute [rw] ip_address
|
7195
|
-
# The IP address of the compute resource. GameLift requires the
|
7196
|
-
# name or IP address to manage your compute resource.
|
7262
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
7263
|
+
# DNS name or IP address to manage your compute resource.
|
7197
7264
|
# @return [String]
|
7198
7265
|
#
|
7199
7266
|
# @!attribute [rw] location
|
@@ -7353,9 +7420,9 @@ module Aws::GameLift
|
|
7353
7420
|
# control players' ability to consume available resources.
|
7354
7421
|
#
|
7355
7422
|
# The policy is evaluated when a player tries to create a new game
|
7356
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7357
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7358
|
-
# game session limit in the specified time period.
|
7423
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7424
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7425
|
+
# than game session limit in the specified time period.
|
7359
7426
|
#
|
7360
7427
|
# @!attribute [rw] new_game_sessions_per_creator
|
7361
7428
|
# A policy that puts limits on the number of game sessions that a
|
@@ -7363,9 +7430,9 @@ module Aws::GameLift
|
|
7363
7430
|
# you can control players' ability to consume available resources.
|
7364
7431
|
#
|
7365
7432
|
# The policy is evaluated when a player tries to create a new game
|
7366
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7367
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7368
|
-
# game session limit in the specified time period.
|
7433
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7434
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7435
|
+
# than game session limit in the specified time period.
|
7369
7436
|
# @return [Integer]
|
7370
7437
|
#
|
7371
7438
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -7458,14 +7525,15 @@ module Aws::GameLift
|
|
7458
7525
|
# A collection of server process configurations that describe the set of
|
7459
7526
|
# processes to run on each instance in a fleet. Server processes run
|
7460
7527
|
# either an executable in a custom game build or a Realtime Servers
|
7461
|
-
# script. GameLift launches the configured processes, manages
|
7462
|
-
# cycle, and replaces them as needed. Each instance checks
|
7463
|
-
# an updated runtime configuration.
|
7528
|
+
# script. Amazon GameLift launches the configured processes, manages
|
7529
|
+
# their life cycle, and replaces them as needed. Each instance checks
|
7530
|
+
# regularly for an updated runtime configuration.
|
7464
7531
|
#
|
7465
|
-
# A GameLift instance is limited to 50 processes running
|
7466
|
-
# To calculate the total number of processes in a runtime
|
7467
|
-
# add the values of the `ConcurrentExecutions` parameter
|
7468
|
-
# process. Learn more about [ Running Multiple Processes
|
7532
|
+
# A Amazon GameLift instance is limited to 50 processes running
|
7533
|
+
# concurrently. To calculate the total number of processes in a runtime
|
7534
|
+
# configuration, add the values of the `ConcurrentExecutions` parameter
|
7535
|
+
# for each server process. Learn more about [ Running Multiple Processes
|
7536
|
+
# on a Fleet][1].
|
7469
7537
|
#
|
7470
7538
|
#
|
7471
7539
|
#
|
@@ -7506,8 +7574,8 @@ module Aws::GameLift
|
|
7506
7574
|
# @!attribute [rw] bucket
|
7507
7575
|
# An Amazon S3 bucket identifier. Thename of the S3 bucket.
|
7508
7576
|
#
|
7509
|
-
# <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets
|
7510
|
-
# names that contain a dot (.).
|
7577
|
+
# <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
|
7578
|
+
# with names that contain a dot (.).
|
7511
7579
|
#
|
7512
7580
|
# </note>
|
7513
7581
|
# @return [String]
|
@@ -7554,9 +7622,9 @@ module Aws::GameLift
|
|
7554
7622
|
# @return [String]
|
7555
7623
|
#
|
7556
7624
|
# @!attribute [rw] fleet_arn
|
7557
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7558
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7559
|
-
# all Regions. Format is
|
7625
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7626
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
7627
|
+
# across all Regions. Format is
|
7560
7628
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7561
7629
|
#
|
7562
7630
|
#
|
@@ -7735,10 +7803,10 @@ module Aws::GameLift
|
|
7735
7803
|
# @return [String]
|
7736
7804
|
#
|
7737
7805
|
# @!attribute [rw] script_arn
|
7738
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7739
|
-
# script resource and uniquely identifies it. ARNs are unique
|
7740
|
-
# all Regions. In a GameLift script ARN, the resource ID
|
7741
|
-
# *ScriptId* value.
|
7806
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7807
|
+
# GameLift script resource and uniquely identifies it. ARNs are unique
|
7808
|
+
# across all Regions. In a GameLift script ARN, the resource ID
|
7809
|
+
# matches the *ScriptId* value.
|
7742
7810
|
#
|
7743
7811
|
#
|
7744
7812
|
#
|
@@ -7747,12 +7815,12 @@ module Aws::GameLift
|
|
7747
7815
|
#
|
7748
7816
|
# @!attribute [rw] name
|
7749
7817
|
# A descriptive label that is associated with a script. Script names
|
7750
|
-
#
|
7818
|
+
# don't need to be unique.
|
7751
7819
|
# @return [String]
|
7752
7820
|
#
|
7753
7821
|
# @!attribute [rw] version
|
7754
7822
|
# Version information associated with a build or script. Version
|
7755
|
-
# strings
|
7823
|
+
# strings don't need to be unique.
|
7756
7824
|
# @return [String]
|
7757
7825
|
#
|
7758
7826
|
# @!attribute [rw] size_on_disk
|
@@ -7834,7 +7902,7 @@ module Aws::GameLift
|
|
7834
7902
|
# quotes. Special characters must be escaped. Boolean and string
|
7835
7903
|
# values can only be used with the comparators `=` and `<>`. For
|
7836
7904
|
# example, the following filter expression searches on
|
7837
|
-
# `gameSessionName
|
7905
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7838
7906
|
# 'Matt\'s Awesome Game 1'"`.
|
7839
7907
|
#
|
7840
7908
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7993,9 +8061,9 @@ module Aws::GameLift
|
|
7993
8061
|
# @return [String]
|
7994
8062
|
#
|
7995
8063
|
# @!attribute [rw] fleet_arn
|
7996
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7997
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7998
|
-
# all Regions. Format is
|
8064
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8065
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8066
|
+
# across all Regions. Format is
|
7999
8067
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8000
8068
|
#
|
8001
8069
|
#
|
@@ -8244,9 +8312,9 @@ module Aws::GameLift
|
|
8244
8312
|
# @return [String]
|
8245
8313
|
#
|
8246
8314
|
# @!attribute [rw] fleet_arn
|
8247
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8248
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8249
|
-
# all Regions. Format is
|
8315
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8316
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8317
|
+
# across all Regions. Format is
|
8250
8318
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8251
8319
|
#
|
8252
8320
|
#
|
@@ -8336,7 +8404,7 @@ module Aws::GameLift
|
|
8336
8404
|
include Aws::Structure
|
8337
8405
|
end
|
8338
8406
|
|
8339
|
-
# A label that can
|
8407
|
+
# A label that you can assign to a Amazon GameLift resource.
|
8340
8408
|
#
|
8341
8409
|
# **Learn more**
|
8342
8410
|
#
|
@@ -8356,12 +8424,12 @@ module Aws::GameLift
|
|
8356
8424
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8357
8425
|
#
|
8358
8426
|
# @!attribute [rw] key
|
8359
|
-
# The key for a developer-defined key
|
8427
|
+
# The key for a developer-defined key value pair for tagging an Amazon
|
8360
8428
|
# Web Services resource.
|
8361
8429
|
# @return [String]
|
8362
8430
|
#
|
8363
8431
|
# @!attribute [rw] value
|
8364
|
-
# The value for a developer-defined key
|
8432
|
+
# The value for a developer-defined key value pair for tagging an
|
8365
8433
|
# Amazon Web Services resource.
|
8366
8434
|
# @return [String]
|
8367
8435
|
#
|
@@ -8375,11 +8443,11 @@ module Aws::GameLift
|
|
8375
8443
|
end
|
8376
8444
|
|
8377
8445
|
# @!attribute [rw] resource_arn
|
8378
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8379
|
-
#
|
8380
|
-
# GameLift resource ARNs
|
8381
|
-
#
|
8382
|
-
#
|
8446
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8447
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
8448
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8449
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8450
|
+
# for the resource type.
|
8383
8451
|
#
|
8384
8452
|
#
|
8385
8453
|
#
|
@@ -8387,10 +8455,10 @@ module Aws::GameLift
|
|
8387
8455
|
# @return [String]
|
8388
8456
|
#
|
8389
8457
|
# @!attribute [rw] tags
|
8390
|
-
# A list of one or more tags to assign to the specified
|
8391
|
-
# resource. Tags are developer-defined and structured as
|
8392
|
-
# pairs. The maximum tag limit may be lower than stated. See
|
8393
|
-
# Amazon Web Services Resources][1] for
|
8458
|
+
# A list of one or more tags to assign to the specified Amazon
|
8459
|
+
# GameLift resource. Tags are developer-defined and structured as
|
8460
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See
|
8461
|
+
# [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
8394
8462
|
#
|
8395
8463
|
#
|
8396
8464
|
#
|
@@ -8449,14 +8517,14 @@ module Aws::GameLift
|
|
8449
8517
|
include Aws::Structure
|
8450
8518
|
end
|
8451
8519
|
|
8452
|
-
# **This data type is used with the GameLift FleetIQ and game
|
8453
|
-
# groups.**
|
8520
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8521
|
+
# server groups.**
|
8454
8522
|
#
|
8455
8523
|
# Settings for a target-based scaling policy as part of a
|
8456
8524
|
# [GameServerGroupAutoScalingPolicy][1] . These settings are used to
|
8457
|
-
# create a target-based policy that tracks the GameLift FleetIQ
|
8458
|
-
# `"PercentUtilizedGameServers"` and specifies a target value for
|
8459
|
-
# metric. As player usage changes, the policy triggers to adjust the
|
8525
|
+
# create a target-based policy that tracks the Amazon GameLift FleetIQ
|
8526
|
+
# metric `"PercentUtilizedGameServers"` and specifies a target value for
|
8527
|
+
# the metric. As player usage changes, the policy triggers to adjust the
|
8460
8528
|
# game server group capacity so that the metric returns to the target
|
8461
8529
|
# value.
|
8462
8530
|
#
|
@@ -8522,11 +8590,11 @@ module Aws::GameLift
|
|
8522
8590
|
end
|
8523
8591
|
|
8524
8592
|
# @!attribute [rw] resource_arn
|
8525
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8526
|
-
#
|
8527
|
-
# GameLift resource ARNs
|
8528
|
-
#
|
8529
|
-
#
|
8593
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8594
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8595
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8596
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8597
|
+
# for the resource type.
|
8530
8598
|
#
|
8531
8599
|
#
|
8532
8600
|
#
|
@@ -8534,10 +8602,8 @@ module Aws::GameLift
|
|
8534
8602
|
# @return [String]
|
8535
8603
|
#
|
8536
8604
|
# @!attribute [rw] tag_keys
|
8537
|
-
# A list of one or more tag keys to remove from the specified
|
8538
|
-
# resource.
|
8539
|
-
# a specific tag key, so specifying the tag key identifies which tag
|
8540
|
-
# to remove.
|
8605
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8606
|
+
# GameLift resource.
|
8541
8607
|
# @return [Array<String>]
|
8542
8608
|
#
|
8543
8609
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -8601,13 +8667,13 @@ module Aws::GameLift
|
|
8601
8667
|
# @return [String]
|
8602
8668
|
#
|
8603
8669
|
# @!attribute [rw] name
|
8604
|
-
# A descriptive label associated with a build. Build names
|
8670
|
+
# A descriptive label associated with a build. Build names don't need
|
8605
8671
|
# to be unique.
|
8606
8672
|
# @return [String]
|
8607
8673
|
#
|
8608
8674
|
# @!attribute [rw] version
|
8609
8675
|
# Version information associated with a build or script. Version
|
8610
|
-
# strings
|
8676
|
+
# strings don't need to be unique.
|
8611
8677
|
# @return [String]
|
8612
8678
|
#
|
8613
8679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
|
@@ -8677,7 +8743,7 @@ module Aws::GameLift
|
|
8677
8743
|
# @return [Array<String>]
|
8678
8744
|
#
|
8679
8745
|
# @!attribute [rw] anywhere_configuration
|
8680
|
-
# GameLift Anywhere configuration options.
|
8746
|
+
# Amazon GameLift Anywhere configuration options.
|
8681
8747
|
# @return [Types::AnywhereConfiguration]
|
8682
8748
|
#
|
8683
8749
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -8699,9 +8765,9 @@ module Aws::GameLift
|
|
8699
8765
|
# @return [String]
|
8700
8766
|
#
|
8701
8767
|
# @!attribute [rw] fleet_arn
|
8702
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8703
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8704
|
-
# all Regions. Format is
|
8768
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8769
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8770
|
+
# across all Regions. Format is
|
8705
8771
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8706
8772
|
#
|
8707
8773
|
#
|
@@ -8762,9 +8828,9 @@ module Aws::GameLift
|
|
8762
8828
|
# @return [String]
|
8763
8829
|
#
|
8764
8830
|
# @!attribute [rw] fleet_arn
|
8765
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8766
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8767
|
-
# all Regions. Format is
|
8831
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8832
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8833
|
+
# across all Regions. Format is
|
8768
8834
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8769
8835
|
#
|
8770
8836
|
#
|
@@ -8815,9 +8881,9 @@ module Aws::GameLift
|
|
8815
8881
|
# @return [String]
|
8816
8882
|
#
|
8817
8883
|
# @!attribute [rw] fleet_arn
|
8818
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8819
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8820
|
-
# all Regions. Format is
|
8884
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8885
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8886
|
+
# across all Regions. Format is
|
8821
8887
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8822
8888
|
#
|
8823
8889
|
#
|
@@ -8851,11 +8917,11 @@ module Aws::GameLift
|
|
8851
8917
|
# @!attribute [rw] instance_definitions
|
8852
8918
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
8853
8919
|
# Scaling group. The instance definitions must specify at least two
|
8854
|
-
# different instance types that are supported by GameLift
|
8855
|
-
# This updated list replaces the entire current list of
|
8856
|
-
# definitions for the game server group. For more information
|
8857
|
-
# instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8858
|
-
# Guide*. You can optionally specify capacity weighting for each
|
8920
|
+
# different instance types that are supported by Amazon GameLift
|
8921
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8922
|
+
# instance definitions for the game server group. For more information
|
8923
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8924
|
+
# User Guide*. You can optionally specify capacity weighting for each
|
8859
8925
|
# instance type. If no weight value is specified for an instance type,
|
8860
8926
|
# it is set to the default value "1". For more information about
|
8861
8927
|
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
@@ -8880,9 +8946,9 @@ module Aws::GameLift
|
|
8880
8946
|
# @return [String]
|
8881
8947
|
#
|
8882
8948
|
# @!attribute [rw] balancing_strategy
|
8883
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8884
|
-
# and On-Demand Instances in the game server group. Method
|
8885
|
-
# include the following:
|
8949
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8950
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8951
|
+
# options include the following:
|
8886
8952
|
#
|
8887
8953
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8888
8954
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -9040,7 +9106,8 @@ module Aws::GameLift
|
|
9040
9106
|
# @!attribute [rw] timeout_in_seconds
|
9041
9107
|
# The maximum time, in seconds, that a new game session placement
|
9042
9108
|
# request remains in the queue. When a request exceeds this time, the
|
9043
|
-
# game session placement changes to a `TIMED_OUT` status.
|
9109
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
9110
|
+
# this property is set to `600`.
|
9044
9111
|
# @return [Integer]
|
9045
9112
|
#
|
9046
9113
|
# @!attribute [rw] player_latency_policies
|
@@ -9131,11 +9198,11 @@ module Aws::GameLift
|
|
9131
9198
|
# @return [String]
|
9132
9199
|
#
|
9133
9200
|
# @!attribute [rw] game_session_queue_arns
|
9134
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
9135
|
-
# game session queue resource and uniquely identifies it.
|
9136
|
-
# unique across all Regions. Format is
|
9201
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
9202
|
+
# GameLift game session queue resource and uniquely identifies it.
|
9203
|
+
# ARNs are unique across all Regions. Format is
|
9137
9204
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
9138
|
-
# can be located in any Region. Queues are used to start new
|
9205
|
+
# can be located in any Region. Queues are used to start new Amazon
|
9139
9206
|
# GameLift-hosted game sessions for matches that are created with this
|
9140
9207
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
9141
9208
|
# `STANDALONE`, do not set this parameter.
|
@@ -9237,14 +9304,14 @@ module Aws::GameLift
|
|
9237
9304
|
#
|
9238
9305
|
# @!attribute [rw] flex_match_mode
|
9239
9306
|
# Indicates whether this matchmaking configuration is being used with
|
9240
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
9307
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
9241
9308
|
#
|
9242
9309
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9243
9310
|
# information, including players and team assignments, in a [
|
9244
9311
|
# MatchmakingSucceeded][1] event.
|
9245
9312
|
#
|
9246
9313
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9247
|
-
# GameLift queue to start a game session for the match.
|
9314
|
+
# Amazon GameLift queue to start a game session for the match.
|
9248
9315
|
#
|
9249
9316
|
#
|
9250
9317
|
#
|
@@ -9290,7 +9357,7 @@ module Aws::GameLift
|
|
9290
9357
|
# @return [String]
|
9291
9358
|
#
|
9292
9359
|
# @!attribute [rw] runtime_configuration
|
9293
|
-
# Instructions for
|
9360
|
+
# Instructions for launching server processes on each instance in the
|
9294
9361
|
# fleet. Server processes run either a custom game build executable or
|
9295
9362
|
# a Realtime Servers script. The runtime configuration lists the types
|
9296
9363
|
# of server processes to run on an instance, how to launch them, and
|
@@ -9326,12 +9393,12 @@ module Aws::GameLift
|
|
9326
9393
|
#
|
9327
9394
|
# @!attribute [rw] name
|
9328
9395
|
# A descriptive label that is associated with a script. Script names
|
9329
|
-
#
|
9396
|
+
# don't need to be unique.
|
9330
9397
|
# @return [String]
|
9331
9398
|
#
|
9332
9399
|
# @!attribute [rw] version
|
9333
9400
|
# Version information associated with a build or script. Version
|
9334
|
-
# strings
|
9401
|
+
# strings don't need to be unique.
|
9335
9402
|
# @return [String]
|
9336
9403
|
#
|
9337
9404
|
# @!attribute [rw] storage_location
|
@@ -9428,8 +9495,9 @@ module Aws::GameLift
|
|
9428
9495
|
#
|
9429
9496
|
# @!attribute [rw] game_lift_aws_account_id
|
9430
9497
|
# A unique identifier for the Amazon Web Services account that you use
|
9431
|
-
# to manage your GameLift fleet. You can find your Account ID
|
9432
|
-
# Amazon Web Services Management Console under account
|
9498
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
9499
|
+
# in the Amazon Web Services Management Console under account
|
9500
|
+
# settings.
|
9433
9501
|
# @return [String]
|
9434
9502
|
#
|
9435
9503
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -9438,10 +9506,10 @@ module Aws::GameLift
|
|
9438
9506
|
#
|
9439
9507
|
# @!attribute [rw] peer_vpc_id
|
9440
9508
|
# A unique identifier for a VPC with resources to be accessed by your
|
9441
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9442
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9443
|
-
# Services Management Console. Learn more about VPC peering in
|
9444
|
-
# Peering with GameLift Fleets][2].
|
9509
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9510
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9511
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9512
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9445
9513
|
#
|
9446
9514
|
#
|
9447
9515
|
#
|
@@ -9520,10 +9588,10 @@ module Aws::GameLift
|
|
9520
9588
|
#
|
9521
9589
|
# @!attribute [rw] peer_vpc_id
|
9522
9590
|
# A unique identifier for a VPC with resources to be accessed by your
|
9523
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9524
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9525
|
-
# Services Management Console. Learn more about VPC peering in
|
9526
|
-
# Peering with GameLift Fleets][2].
|
9591
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9592
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9593
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9594
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9527
9595
|
#
|
9528
9596
|
#
|
9529
9597
|
#
|