aws-sdk-gamelift 1.61.0 → 1.63.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +450 -465
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +507 -439
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -59,9 +59,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] alias_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a
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# alias resource and uniquely identifies it. ARNs are unique
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# all Regions. Format is
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift alias resource and uniquely identifies it. ARNs are unique
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# across all Regions. Format is
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# `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift alias ARN, the resource ID matches the alias ID value.
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#
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include Aws::Structure
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end
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# GameLift Anywhere configuration options for your Anywhere
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# Amazon GameLift Anywhere configuration options for your Anywhere
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# fleets.
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#
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# @!attribute [rw] cost
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# The cost to run your fleet per hour. GameLift uses the
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# of your fleet to balance usage in queues. For more
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# queues, see [Setting up queues][1]
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# The cost to run your fleet per hour. Amazon GameLift uses the
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# provided cost of your fleet to balance usage in queues. For more
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# information about queues, see [Setting up queues][1] in the *Amazon
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# GameLift Developer Guide*.
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#
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#
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#
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@@ -207,9 +209,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] build_arn
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# The Amazon Resource Name ([ARN][1]) assigned to a GameLift
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# resource and uniquely identifies it. ARNs are unique across
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# Regions. Format is
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# The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
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# build resource and uniquely identifies it. ARNs are unique across
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# all Regions. Format is
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# `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift build ARN, the resource ID matches the *BuildId*
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# value.
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# @return [String]
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#
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. It can be set using [CreateBuild][1] or
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# [UpdateBuild][2].
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#
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique.
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# @return [String]
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#
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# @!attribute [rw] status
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# @return [Time]
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#
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# @!attribute [rw] server_sdk_version
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# The GameLift Server SDK version used to develop your game
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# The Amazon GameLift Server SDK version used to develop your game
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# server.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
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# Determines whether a TLS/SSL certificate is generated for a fleet.
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# This feature must be enabled when creating the fleet. All instances in
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# a fleet share the same certificate. The certificate can be retrieved
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# by calling the [GameLift Server SDK][1] operation
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# by calling the [Amazon GameLift Server SDK][1] operation
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# `GetInstanceCertificate`.
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#
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#
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include Aws::Structure
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end
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# **This data type is used with the Amazon GameLift FleetIQ and game
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# server groups.**
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#
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# Filters which game servers may be claimed when calling
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# `ClaimGameServer`.
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#
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# @!attribute [rw] instance_statuses
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# List of instance statuses that game servers may be claimed on. If
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# provided, the list must contain the `ACTIVE` status.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
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#
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class ClaimFilterOption < Struct.new(
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:instance_statuses)
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SENSITIVE = []
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include Aws::Structure
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end
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# @!attribute [rw] game_server_group_name
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# A unique identifier for the game server group where the game server
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# is running. If you are not specifying a game server to claim, this
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# value identifies where you want GameLift FleetIQ to look for
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# available game server to claim.
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# value identifies where you want Amazon GameLift FleetIQ to look for
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# an available game server to claim.
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# @return [String]
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#
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# @!attribute [rw] game_server_id
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# A custom string that uniquely identifies the game server to claim.
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# If this parameter is left empty, GameLift FleetIQ searches
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# available game server in the specified game server group.
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# If this parameter is left empty, Amazon GameLift FleetIQ searches
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# for an available game server in the specified game server group.
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# @return [String]
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#
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# @!attribute [rw] game_server_data
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# requests information on game servers.
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# @return [String]
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#
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# @!attribute [rw] filter_option
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# Object that restricts how a claimed game server is chosen.
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# @return [Types::ClaimFilterOption]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
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#
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class ClaimGameServerInput < Struct.new(
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:game_server_group_name,
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:game_server_id,
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:game_server_data
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:game_server_data,
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:filter_option)
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SENSITIVE = []
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include Aws::Structure
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end
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end
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# Resources used to host your game servers. A compute resource can be
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# managed GameLift Amazon EC2 instances or your own resources.
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# managed Amazon GameLift Amazon EC2 instances or your own resources.
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#
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# @!attribute [rw] fleet_id
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# A unique identifier for the fleet that the compute is registered to.
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# @return [String]
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#
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# @!attribute [rw] ip_address
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# The IP address of the compute resource. GameLift requires the
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# name or IP address to manage your compute resource.
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# The IP address of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] dns_name
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# The DNS name of the compute resource. GameLift requires the
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# or IP address to manage your compute resource.
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# The DNS name of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] compute_status
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# @return [String]
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#
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# @!attribute [rw] type
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#
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# compute resources
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# The compute type that the fleet uses. A fleet can use Anywhere
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# compute resources that you own, or use managed Amazon EC2 instances.
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# @return [String]
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#
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# @!attribute [rw] game_lift_service_sdk_endpoint
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# The endpoint connection details of the GameLift SDK endpoint
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# your game server connects to.
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# The endpoint connection details of the Amazon GameLift SDK endpoint
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# that your game server connects to.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
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end
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] storage_location
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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# The operating system that
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#
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#
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#
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# operating system
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#
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#
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# The operating system that your game server binaries run on. This
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# value determines the type of fleet resources that you use for this
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# build. If your game build contains multiple executables, they all
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# must run on the same operating system. You must specify a valid
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# operating system in this request. There is no default value. You
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# can't change a build's operating system later.
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#
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# <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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# system, you can continue to create new builds using this OS until
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# October 10, 2023, when Microsoft ends its support. All others must
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# use Windows Server 2016 when creating new Windows-based builds.
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#
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# </note>
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# @return [String]
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#
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# @!attribute [rw] tags
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#
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# @!attribute [rw] server_sdk_version
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# A server SDK version you used when integrating your game server
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# build with GameLift. For more information see [Integrate
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# custom game servers][1].
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# build with Amazon GameLift. For more information see [Integrate
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# games with custom game servers][1]. By default Amazon GameLift sets
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# this value to `4.0.2`.
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#
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#
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#
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# @!attribute [rw] build_id
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# The unique identifier for a custom game server build to be deployed
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# on fleet instances. You can use either the build ID or ARN. The
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# build must be uploaded to GameLift and in `READY` status.
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# property cannot be changed later.
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# build must be uploaded to Amazon GameLift and in `READY` status.
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# This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] script_id
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# The unique identifier for a Realtime configuration script to be
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# deployed on fleet instances. You can use either the script ID or
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# ARN. Scripts must be uploaded to GameLift prior to creating
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# fleet. This fleet property cannot be changed later.
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# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
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# the fleet. This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] server_launch_path
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# @return [String]
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#
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# @!attribute [rw] log_paths
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# **This parameter is no longer used.** To specify where
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# should store log files once a server process shuts down,
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# GameLift server API `ProcessReady()` and specify one
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# directory paths in `logParameters`. For more information,
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# [Initialize the server process][1] in the *GameLift
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# Guide*.
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# **This parameter is no longer used.** To specify where Amazon
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# GameLift should store log files once a server process shuts down,
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# use the Amazon GameLift server API `ProcessReady()` and specify one
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# or more directory paths in `logParameters`. For more information,
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# see [Initialize the server process][1] in the *Amazon GameLift
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# Developer Guide*.
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#
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#
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# @return [Array<String>]
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#
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# @!attribute [rw] ec2_instance_type
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# The GameLift-supported Amazon EC2 instance type to use for
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# instances. Instance type determines the computing
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# will be used to host your game servers, including
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# storage, and networking capacity. See [Amazon Elastic
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# Instance Types][1] for detailed descriptions of Amazon
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# types.
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# The Amazon GameLift-supported Amazon EC2 instance type to use for
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# all fleet instances. Instance type determines the computing
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# resources that will be used to host your game servers, including
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# CPU, memory, storage, and networking capacity. See [Amazon Elastic
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# Compute Cloud Instance Types][1] for detailed descriptions of Amazon
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# EC2 instance types.
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#
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#
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#
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# traffic to access game sessions on this fleet. If the fleet is
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# hosting a custom game build, this property must be set before
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# players can connect to game sessions. For Realtime Servers fleets,
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# GameLift automatically sets TCP and UDP ranges.
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# Amazon GameLift automatically sets TCP and UDP ranges.
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# @return [Array<Types::IpPermission>]
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#
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# @!attribute [rw] new_game_session_protection_policy
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# @return [Array<String>]
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#
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# @!attribute [rw] peer_vpc_aws_account_id
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# Used when peering your GameLift fleet with a VPC, the unique
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# Used when peering your Amazon GameLift fleet with a VPC, the unique
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# identifier for the Amazon Web Services account that owns the VPC.
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# You can find your account ID in the Amazon Web Services Management
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# Console under account settings.
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#
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# @!attribute [rw] peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
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# GameLift fleet. The VPC must be in the same Region as your
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# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Services Management Console. Learn more about VPC peering in
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# Peering with GameLift Fleets][2].
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# Amazon GameLift fleet. The VPC must be in the same Region as your
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Web Services Management Console. Learn more about VPC peering in
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# [VPC Peering with Amazon GameLift Fleets][2].
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#
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#
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#
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@@ -776,11 +810,11 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] certificate_configuration
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# Prompts GameLift to generate a TLS/SSL certificate for the
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# GameLift uses the certificates to encrypt traffic
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# clients and the game servers running on
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-
# `CertificateConfiguration` is `DISABLED`.
|
783
|
-
# property after you create the fleet.
|
813
|
+
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
814
|
+
# fleet. Amazon GameLift uses the certificates to encrypt traffic
|
815
|
+
# between game clients and the game servers running on Amazon
|
816
|
+
# GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
|
817
|
+
# You can't change this property after you create the fleet.
|
784
818
|
#
|
785
819
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
786
820
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -805,10 +839,13 @@ module Aws::GameLift
|
|
805
839
|
# A set of remote locations to deploy additional instances to and
|
806
840
|
# manage as part of the fleet. This parameter can only be used when
|
807
841
|
# creating fleets in Amazon Web Services Regions that support multiple
|
808
|
-
# locations. You can add any GameLift-supported Amazon Web
|
809
|
-
# Region as a remote location, in the form of an Amazon Web
|
810
|
-
# Region code such as `us-west-2`. To create a fleet with
|
811
|
-
# the home Region only,
|
842
|
+
# locations. You can add any Amazon GameLift-supported Amazon Web
|
843
|
+
# Services Region as a remote location, in the form of an Amazon Web
|
844
|
+
# Services Region code such as `us-west-2`. To create a fleet with
|
845
|
+
# instances in the home Region only, don't use this parameter.
|
846
|
+
#
|
847
|
+
# To use this parameter, Amazon GameLift requires you to use your home
|
848
|
+
# location in the request.
|
812
849
|
# @return [Array<Types::LocationConfiguration>]
|
813
850
|
#
|
814
851
|
# @!attribute [rw] tags
|
@@ -826,12 +863,13 @@ module Aws::GameLift
|
|
826
863
|
#
|
827
864
|
# @!attribute [rw] compute_type
|
828
865
|
# The type of compute resource used to host your game servers. You can
|
829
|
-
# use your own compute resources with GameLift Anywhere or use
|
830
|
-
# EC2 instances with managed GameLift.
|
866
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
867
|
+
# Amazon EC2 instances with managed Amazon GameLift. By default, this
|
868
|
+
# property is set to `EC2`.
|
831
869
|
# @return [String]
|
832
870
|
#
|
833
871
|
# @!attribute [rw] anywhere_configuration
|
834
|
-
# GameLift Anywhere configuration options.
|
872
|
+
# Amazon GameLift Anywhere configuration options.
|
835
873
|
# @return [Types::AnywhereConfiguration]
|
836
874
|
#
|
837
875
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
@@ -870,9 +908,9 @@ module Aws::GameLift
|
|
870
908
|
#
|
871
909
|
# @!attribute [rw] locations
|
872
910
|
# A list of locations to deploy additional instances to and manage as
|
873
|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
874
|
-
# Services Region as a remote location, in the form of an Amazon
|
875
|
-
# Services Region code such as `us-west-2`.
|
911
|
+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
912
|
+
# Web Services Region as a remote location, in the form of an Amazon
|
913
|
+
# Web Services Region code such as `us-west-2`.
|
876
914
|
# @return [Array<Types::LocationConfiguration>]
|
877
915
|
#
|
878
916
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
|
@@ -890,9 +928,9 @@ module Aws::GameLift
|
|
890
928
|
# @return [String]
|
891
929
|
#
|
892
930
|
# @!attribute [rw] fleet_arn
|
893
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
894
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
895
|
-
# all Regions. Format is
|
931
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
932
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
933
|
+
# across all Regions. Format is
|
896
934
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
897
935
|
#
|
898
936
|
#
|
@@ -903,7 +941,7 @@ module Aws::GameLift
|
|
903
941
|
# @!attribute [rw] location_states
|
904
942
|
# The remote locations that are being added to the fleet, and the
|
905
943
|
# life-cycle status of each location. For new locations, the status is
|
906
|
-
# set to `NEW`. During location creation, GameLift updates each
|
944
|
+
# set to `NEW`. During location creation, Amazon GameLift updates each
|
907
945
|
# location's status as instances are deployed there and prepared for
|
908
946
|
# game hosting. This list does not include the fleet home Region or
|
909
947
|
# any remote locations that were already added to the fleet.
|
@@ -927,11 +965,11 @@ module Aws::GameLift
|
|
927
965
|
# @!attribute [rw] location_states
|
928
966
|
# The fleet's locations and life-cycle status of each location. For
|
929
967
|
# new fleets, the status of all locations is set to `NEW`. During
|
930
|
-
# fleet creation, GameLift updates each location status as
|
931
|
-
# are deployed there and prepared for game hosting. This
|
932
|
-
# an entry for the fleet's home Region. For fleets with
|
933
|
-
# locations, only one entry, representing the home Region,
|
934
|
-
# returned.
|
968
|
+
# fleet creation, Amazon GameLift updates each location status as
|
969
|
+
# instances are deployed there and prepared for game hosting. This
|
970
|
+
# list includes an entry for the fleet's home Region. For fleets with
|
971
|
+
# no remote locations, only one entry, representing the home Region,
|
972
|
+
# is returned.
|
935
973
|
# @return [Array<Types::LocationState>]
|
936
974
|
#
|
937
975
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
|
@@ -946,8 +984,8 @@ module Aws::GameLift
|
|
946
984
|
# @!attribute [rw] game_server_group_name
|
947
985
|
# An identifier for the new game server group. This value is used to
|
948
986
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling
|
949
|
-
# group and the GameLift FleetIQ game server group. The name
|
950
|
-
# unique per Region per Amazon Web Services account.
|
987
|
+
# group and the Amazon GameLift FleetIQ game server group. The name
|
988
|
+
# must be unique per Region per Amazon Web Services account.
|
951
989
|
# @return [String]
|
952
990
|
#
|
953
991
|
# @!attribute [rw] role_arn
|
@@ -961,19 +999,20 @@ module Aws::GameLift
|
|
961
999
|
#
|
962
1000
|
# @!attribute [rw] min_size
|
963
1001
|
# The minimum number of instances allowed in the Amazon EC2 Auto
|
964
|
-
# Scaling group. During automatic scaling events, GameLift
|
965
|
-
# Amazon EC2 do not scale down the group below this
|
966
|
-
# production, this value should be set to at least 1.
|
967
|
-
# Scaling group is created, update this value directly
|
968
|
-
# Scaling group using the Amazon Web Services console or
|
1002
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
1003
|
+
# FleetIQ and Amazon EC2 do not scale down the group below this
|
1004
|
+
# minimum. In production, this value should be set to at least 1.
|
1005
|
+
# After the Auto Scaling group is created, update this value directly
|
1006
|
+
# in the Auto Scaling group using the Amazon Web Services console or
|
1007
|
+
# APIs.
|
969
1008
|
# @return [Integer]
|
970
1009
|
#
|
971
1010
|
# @!attribute [rw] max_size
|
972
1011
|
# The maximum number of instances allowed in the Amazon EC2 Auto
|
973
|
-
# Scaling group. During automatic scaling events, GameLift
|
974
|
-
# EC2 do not scale up the group above this maximum. After
|
975
|
-
# Scaling group is created, update this value directly in the
|
976
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
1012
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
1013
|
+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
1014
|
+
# the Auto Scaling group is created, update this value directly in the
|
1015
|
+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
977
1016
|
# @return [Integer]
|
978
1017
|
#
|
979
1018
|
# @!attribute [rw] launch_template
|
@@ -988,7 +1027,7 @@ module Aws::GameLift
|
|
988
1027
|
#
|
989
1028
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
990
1029
|
# explicitly set the property `AssociatePublicIpAddress` to "true".
|
991
|
-
# If no network interface is specified in the launch template,
|
1030
|
+
# If no network interface is specified in the launch template, Amazon
|
992
1031
|
# GameLift FleetIQ uses your account's default VPC.
|
993
1032
|
#
|
994
1033
|
# </note>
|
@@ -1001,9 +1040,9 @@ module Aws::GameLift
|
|
1001
1040
|
# @!attribute [rw] instance_definitions
|
1002
1041
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1003
1042
|
# group. The instance definitions must specify at least two different
|
1004
|
-
# instance types that are supported by GameLift FleetIQ. For
|
1005
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
1006
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1043
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For
|
1044
|
+
# more information on instance types, see [EC2 Instance Types][1] in
|
1045
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1007
1046
|
# specify capacity weighting for each instance type. If no weight
|
1008
1047
|
# value is specified for an instance type, it is set to the default
|
1009
1048
|
# value "1". For more information about capacity weighting, see [
|
@@ -1027,9 +1066,9 @@ module Aws::GameLift
|
|
1027
1066
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
1028
1067
|
#
|
1029
1068
|
# @!attribute [rw] balancing_strategy
|
1030
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1031
|
-
# and On-Demand Instances in the game server group. Method
|
1032
|
-
# include the following:
|
1069
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1070
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1071
|
+
# options include the following:
|
1033
1072
|
#
|
1034
1073
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
1035
1074
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -1064,12 +1103,13 @@ module Aws::GameLift
|
|
1064
1103
|
#
|
1065
1104
|
# @!attribute [rw] vpc_subnets
|
1066
1105
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1067
|
-
# in the game server group. By default, all GameLift
|
1068
|
-
# Availability Zones are used. You can use this
|
1069
|
-
# VPCs that you've set up. This property cannot
|
1070
|
-
# game server group is created, and the
|
1071
|
-
# group will always use the property value
|
1072
|
-
# request, even if the Auto Scaling group is
|
1106
|
+
# in the game server group. By default, all Amazon GameLift
|
1107
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1108
|
+
# parameter to specify VPCs that you've set up. This property cannot
|
1109
|
+
# be updated after the game server group is created, and the
|
1110
|
+
# corresponding Auto Scaling group will always use the property value
|
1111
|
+
# that is set with this request, even if the Auto Scaling group is
|
1112
|
+
# updated directly.
|
1073
1113
|
# @return [Array<String>]
|
1074
1114
|
#
|
1075
1115
|
# @!attribute [rw] tags
|
@@ -1105,10 +1145,10 @@ module Aws::GameLift
|
|
1105
1145
|
|
1106
1146
|
# @!attribute [rw] game_server_group
|
1107
1147
|
# The newly created game server group object, including the new ARN
|
1108
|
-
# value for the GameLift FleetIQ game server group and the
|
1109
|
-
# status. The Amazon EC2 Auto Scaling group ARN is initially
|
1110
|
-
# since the group has not yet been created. This value is added
|
1111
|
-
# the game server group status reaches `ACTIVE`.
|
1148
|
+
# value for the Amazon GameLift FleetIQ game server group and the
|
1149
|
+
# object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
1150
|
+
# null, since the group has not yet been created. This value is added
|
1151
|
+
# once the game server group status reaches `ACTIVE`.
|
1112
1152
|
# @return [Types::GameServerGroup]
|
1113
1153
|
#
|
1114
1154
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1155,11 +1195,20 @@ module Aws::GameLift
|
|
1155
1195
|
#
|
1156
1196
|
# @!attribute [rw] creator_id
|
1157
1197
|
# A unique identifier for a player or entity creating the game
|
1158
|
-
# session.
|
1159
|
-
#
|
1160
|
-
#
|
1161
|
-
#
|
1162
|
-
#
|
1198
|
+
# session.
|
1199
|
+
#
|
1200
|
+
# If you add a resource creation limit policy to a fleet, the
|
1201
|
+
# `CreateGameSession` operation requires a `CreatorId`. Amazon
|
1202
|
+
# GameLift limits the number of game session creation requests with
|
1203
|
+
# the same `CreatorId` in a specified time period.
|
1204
|
+
#
|
1205
|
+
# If you your fleet doesn't have a resource creation limit policy and
|
1206
|
+
# you provide a `CreatorId` in your `CreateGameSession` requests,
|
1207
|
+
# Amazon GameLift limits requests to one request per `CreatorId` per
|
1208
|
+
# second.
|
1209
|
+
#
|
1210
|
+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
1211
|
+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
1163
1212
|
# @return [String]
|
1164
1213
|
#
|
1165
1214
|
# @!attribute [rw] game_session_id
|
@@ -1238,7 +1287,8 @@ module Aws::GameLift
|
|
1238
1287
|
# @!attribute [rw] timeout_in_seconds
|
1239
1288
|
# The maximum time, in seconds, that a new game session placement
|
1240
1289
|
# request remains in the queue. When a request exceeds this time, the
|
1241
|
-
# game session placement changes to a `TIMED_OUT` status.
|
1290
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
1291
|
+
# this property is set to `600`.
|
1242
1292
|
# @return [Integer]
|
1243
1293
|
#
|
1244
1294
|
# @!attribute [rw] player_latency_policies
|
@@ -1378,11 +1428,11 @@ module Aws::GameLift
|
|
1378
1428
|
# @return [String]
|
1379
1429
|
#
|
1380
1430
|
# @!attribute [rw] game_session_queue_arns
|
1381
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1382
|
-
# game session queue resource and uniquely identifies it.
|
1383
|
-
# unique across all Regions. Format is
|
1431
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1432
|
+
# GameLift game session queue resource and uniquely identifies it.
|
1433
|
+
# ARNs are unique across all Regions. Format is
|
1384
1434
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
1385
|
-
# can be located in any Region. Queues are used to start new
|
1435
|
+
# can be located in any Region. Queues are used to start new Amazon
|
1386
1436
|
# GameLift-hosted game sessions for matches that are created with this
|
1387
1437
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
1388
1438
|
# `STANDALONE`, do not set this parameter.
|
@@ -1471,11 +1521,11 @@ module Aws::GameLift
|
|
1471
1521
|
# The method used to backfill game sessions that are created with this
|
1472
1522
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
1473
1523
|
# backfill requests manually or does not use the match backfill
|
1474
|
-
# feature. Specify `AUTOMATIC` to have GameLift create a
|
1475
|
-
# request whenever a game session has one or more open slots.
|
1476
|
-
# more about manual and automatic backfill in [ Backfill
|
1477
|
-
# Games with FlexMatch][1]. Automatic backfill is not
|
1478
|
-
# `FlexMatchMode` is set to `STANDALONE`.
|
1524
|
+
# feature. Specify `AUTOMATIC` to have Amazon GameLift create a
|
1525
|
+
# backfill request whenever a game session has one or more open slots.
|
1526
|
+
# Learn more about manual and automatic backfill in [ Backfill
|
1527
|
+
# Existing Games with FlexMatch][1]. Automatic backfill is not
|
1528
|
+
# available when `FlexMatchMode` is set to `STANDALONE`.
|
1479
1529
|
#
|
1480
1530
|
#
|
1481
1531
|
#
|
@@ -1484,14 +1534,14 @@ module Aws::GameLift
|
|
1484
1534
|
#
|
1485
1535
|
# @!attribute [rw] flex_match_mode
|
1486
1536
|
# Indicates whether this matchmaking configuration is being used with
|
1487
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
1537
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
1488
1538
|
#
|
1489
1539
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1490
1540
|
# information, including players and team assignments, in a [
|
1491
1541
|
# MatchmakingSucceeded][1] event.
|
1492
1542
|
#
|
1493
1543
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1494
|
-
# GameLift queue to start a game session for the match.
|
1544
|
+
# Amazon GameLift queue to start a game session for the match.
|
1495
1545
|
#
|
1496
1546
|
#
|
1497
1547
|
#
|
@@ -1602,8 +1652,9 @@ module Aws::GameLift
|
|
1602
1652
|
# @return [String]
|
1603
1653
|
#
|
1604
1654
|
# @!attribute [rw] player_data
|
1605
|
-
# Developer-defined information related to a player. GameLift
|
1606
|
-
# use this data, so it can be formatted as needed for use in
|
1655
|
+
# Developer-defined information related to a player. Amazon GameLift
|
1656
|
+
# does not use this data, so it can be formatted as needed for use in
|
1657
|
+
# the game.
|
1607
1658
|
# @return [String]
|
1608
1659
|
#
|
1609
1660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
|
@@ -1669,7 +1720,7 @@ module Aws::GameLift
|
|
1669
1720
|
|
1670
1721
|
# @!attribute [rw] name
|
1671
1722
|
# A descriptive label that is associated with a script. Script names
|
1672
|
-
#
|
1723
|
+
# don't need to be unique. You can use [UpdateScript][1] to change
|
1673
1724
|
# this value later.
|
1674
1725
|
#
|
1675
1726
|
#
|
@@ -1679,7 +1730,7 @@ module Aws::GameLift
|
|
1679
1730
|
#
|
1680
1731
|
# @!attribute [rw] version
|
1681
1732
|
# Version information associated with a build or script. Version
|
1682
|
-
# strings
|
1733
|
+
# strings don't need to be unique. You can use [UpdateScript][1] to
|
1683
1734
|
# change this value later.
|
1684
1735
|
#
|
1685
1736
|
#
|
@@ -1762,16 +1813,17 @@ module Aws::GameLift
|
|
1762
1813
|
|
1763
1814
|
# @!attribute [rw] game_lift_aws_account_id
|
1764
1815
|
# A unique identifier for the Amazon Web Services account that you use
|
1765
|
-
# to manage your GameLift fleet. You can find your Account ID
|
1766
|
-
# Amazon Web Services Management Console under account
|
1816
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
1817
|
+
# in the Amazon Web Services Management Console under account
|
1818
|
+
# settings.
|
1767
1819
|
# @return [String]
|
1768
1820
|
#
|
1769
1821
|
# @!attribute [rw] peer_vpc_id
|
1770
1822
|
# A unique identifier for a VPC with resources to be accessed by your
|
1771
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1772
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1773
|
-
# Services Management Console. Learn more about VPC peering in
|
1774
|
-
# Peering with GameLift Fleets][2].
|
1823
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1824
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1825
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1826
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1775
1827
|
#
|
1776
1828
|
#
|
1777
1829
|
#
|
@@ -1816,10 +1868,10 @@ module Aws::GameLift
|
|
1816
1868
|
#
|
1817
1869
|
# @!attribute [rw] peer_vpc_id
|
1818
1870
|
# A unique identifier for a VPC with resources to be accessed by your
|
1819
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1820
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1821
|
-
# Services Management Console. Learn more about VPC peering in
|
1822
|
-
# Peering with GameLift Fleets][2].
|
1871
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1872
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1873
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1874
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1823
1875
|
#
|
1824
1876
|
#
|
1825
1877
|
#
|
@@ -1905,9 +1957,9 @@ module Aws::GameLift
|
|
1905
1957
|
# @return [String]
|
1906
1958
|
#
|
1907
1959
|
# @!attribute [rw] fleet_arn
|
1908
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1909
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
1910
|
-
# all Regions. Format is
|
1960
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1961
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
1962
|
+
# across all Regions. Format is
|
1911
1963
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
1912
1964
|
#
|
1913
1965
|
#
|
@@ -2076,16 +2128,17 @@ module Aws::GameLift
|
|
2076
2128
|
|
2077
2129
|
# @!attribute [rw] game_lift_aws_account_id
|
2078
2130
|
# A unique identifier for the Amazon Web Services account that you use
|
2079
|
-
# to manage your GameLift fleet. You can find your Account ID
|
2080
|
-
# Amazon Web Services Management Console under account
|
2131
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
2132
|
+
# in the Amazon Web Services Management Console under account
|
2133
|
+
# settings.
|
2081
2134
|
# @return [String]
|
2082
2135
|
#
|
2083
2136
|
# @!attribute [rw] peer_vpc_id
|
2084
2137
|
# A unique identifier for a VPC with resources to be accessed by your
|
2085
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2086
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2087
|
-
# Services Management Console. Learn more about VPC peering in
|
2088
|
-
# Peering with GameLift Fleets][2].
|
2138
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2139
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2140
|
+
# Web Services Management Console. Learn more about VPC peering in
|
2141
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
2089
2142
|
#
|
2090
2143
|
#
|
2091
2144
|
#
|
@@ -2252,9 +2305,9 @@ module Aws::GameLift
|
|
2252
2305
|
end
|
2253
2306
|
|
2254
2307
|
# @!attribute [rw] ec2_instance_type
|
2255
|
-
# Name of an Amazon EC2 instance type that is supported in
|
2256
|
-
# fleet instance type determines the computing resources
|
2257
|
-
# instance in the fleet, including CPU, memory, storage, and
|
2308
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
2309
|
+
# GameLift. A fleet instance type determines the computing resources
|
2310
|
+
# of each instance in the fleet, including CPU, memory, storage, and
|
2258
2311
|
# networking capacity. Do not specify a value for this parameter to
|
2259
2312
|
# retrieve limits for all instance types.
|
2260
2313
|
# @return [String]
|
@@ -2493,9 +2546,9 @@ module Aws::GameLift
|
|
2493
2546
|
# @return [String]
|
2494
2547
|
#
|
2495
2548
|
# @!attribute [rw] fleet_arn
|
2496
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2497
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2498
|
-
# all Regions. Format is
|
2549
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2550
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2551
|
+
# across all Regions. Format is
|
2499
2552
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2500
2553
|
#
|
2501
2554
|
#
|
@@ -2617,9 +2670,9 @@ module Aws::GameLift
|
|
2617
2670
|
# @return [String]
|
2618
2671
|
#
|
2619
2672
|
# @!attribute [rw] fleet_arn
|
2620
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2621
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2622
|
-
# all Regions. Format is
|
2673
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2674
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2675
|
+
# across all Regions. Format is
|
2623
2676
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2624
2677
|
#
|
2625
2678
|
#
|
@@ -3489,8 +3542,9 @@ module Aws::GameLift
|
|
3489
3542
|
# @return [String]
|
3490
3543
|
#
|
3491
3544
|
# @!attribute [rw] player_data
|
3492
|
-
# Developer-defined information related to a player. GameLift
|
3493
|
-
# use this data, so it can be formatted as needed for use in
|
3545
|
+
# Developer-defined information related to a player. Amazon GameLift
|
3546
|
+
# does not use this data, so it can be formatted as needed for use in
|
3547
|
+
# the game.
|
3494
3548
|
# @return [String]
|
3495
3549
|
#
|
3496
3550
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
|
@@ -3553,12 +3607,12 @@ module Aws::GameLift
|
|
3553
3607
|
include Aws::Structure
|
3554
3608
|
end
|
3555
3609
|
|
3556
|
-
# The GameLift service limits for an Amazon EC2 instance type and
|
3557
|
-
# current utilization. GameLift allows Amazon Web Services
|
3558
|
-
# maximum number of instances, per instance type, per Amazon
|
3559
|
-
# Services Region or location, for use with GameLift. You can
|
3560
|
-
# limit increase for your account by using the **Service
|
3561
|
-
# in the GameLift console.
|
3610
|
+
# The Amazon GameLift service limits for an Amazon EC2 instance type and
|
3611
|
+
# current utilization. Amazon GameLift allows Amazon Web Services
|
3612
|
+
# accounts a maximum number of instances, per instance type, per Amazon
|
3613
|
+
# Web Services Region or location, for use with Amazon GameLift. You can
|
3614
|
+
# request an limit increase for your account by using the **Service
|
3615
|
+
# limits** page in the Amazon GameLift console.
|
3562
3616
|
#
|
3563
3617
|
# @!attribute [rw] ec2_instance_type
|
3564
3618
|
# The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
|
@@ -3594,8 +3648,8 @@ module Aws::GameLift
|
|
3594
3648
|
include Aws::Structure
|
3595
3649
|
end
|
3596
3650
|
|
3597
|
-
# Log entry describing an event that involves GameLift resources
|
3598
|
-
# as a fleet). In addition to tracking activity, event codes and
|
3651
|
+
# Log entry describing an event that involves Amazon GameLift resources
|
3652
|
+
# (such as a fleet). In addition to tracking activity, event codes and
|
3599
3653
|
# messages can provide additional information for troubleshooting and
|
3600
3654
|
# debugging problems.
|
3601
3655
|
#
|
@@ -3620,17 +3674,17 @@ module Aws::GameLift
|
|
3620
3674
|
# fleet instance for installation.
|
3621
3675
|
#
|
3622
3676
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
3623
|
-
# `DOWNLOADING` to `VALIDATING`. GameLift has successfully
|
3677
|
+
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
|
3624
3678
|
# downloaded the build and is now validating the build files.
|
3625
3679
|
#
|
3626
3680
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
3627
|
-
# to `BUILDING`. GameLift has successfully verified the build
|
3628
|
-
# and is now running the installation scripts.
|
3681
|
+
# to `BUILDING`. Amazon GameLift has successfully verified the build
|
3682
|
+
# files and is now running the installation scripts.
|
3629
3683
|
#
|
3630
3684
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
3631
|
-
# to `ACTIVATING`. GameLift is trying to launch an instance
|
3632
|
-
# the connectivity between the build and the
|
3633
|
-
# the Server SDK.
|
3685
|
+
# to `ACTIVATING`. Amazon GameLift is trying to launch an instance
|
3686
|
+
# and test the connectivity between the build and the Amazon
|
3687
|
+
# GameLift Service via the Server SDK.
|
3634
3688
|
#
|
3635
3689
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
3636
3690
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -3663,12 +3717,13 @@ module Aws::GameLift
|
|
3663
3717
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
3664
3718
|
# was successful, and the GameLift is now verifying that the game
|
3665
3719
|
# server launch paths, which are specified in the fleet's runtime
|
3666
|
-
# configuration, exist. If any listed launch path exists,
|
3667
|
-
# tries to launch a game server process and waits for the
|
3668
|
-
# report ready. Failures in this stage prevent a fleet
|
3669
|
-
# to `ACTIVE` status. Logs for this stage list the
|
3670
|
-
# the runtime configuration and indicate whether
|
3671
|
-
# Access the logs by using the URL in
|
3720
|
+
# configuration, exist. If any listed launch path exists, Amazon
|
3721
|
+
# GameLift tries to launch a game server process and waits for the
|
3722
|
+
# process to report ready. Failures in this stage prevent a fleet
|
3723
|
+
# from moving to `ACTIVE` status. Logs for this stage list the
|
3724
|
+
# launch paths in the runtime configuration and indicate whether
|
3725
|
+
# each is found. Access the logs by using the URL in
|
3726
|
+
# *PreSignedLogUrl*.
|
3672
3727
|
#
|
3673
3728
|
# * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
|
3674
3729
|
# runtime configuration failed because the executable specified in a
|
@@ -3700,8 +3755,8 @@ module Aws::GameLift
|
|
3700
3755
|
# **VPC peering events:**
|
3701
3756
|
#
|
3702
3757
|
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
3703
|
-
# been established between the VPC for an GameLift fleet and
|
3704
|
-
# in your Amazon Web Services account.
|
3758
|
+
# been established between the VPC for an Amazon GameLift fleet and
|
3759
|
+
# a VPC in your Amazon Web Services account.
|
3705
3760
|
#
|
3706
3761
|
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
3707
3762
|
# has failed. Event details and status information provide
|
@@ -3800,7 +3855,7 @@ module Aws::GameLift
|
|
3800
3855
|
# Location of stored logs with additional detail that is related to
|
3801
3856
|
# the event. This is useful for debugging issues. The URL is valid for
|
3802
3857
|
# 15 minutes. You can also access fleet creation logs through the
|
3803
|
-
# GameLift console.
|
3858
|
+
# Amazon GameLift console.
|
3804
3859
|
# @return [String]
|
3805
3860
|
#
|
3806
3861
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
|
@@ -3835,7 +3890,7 @@ module Aws::GameLift
|
|
3835
3890
|
include Aws::Structure
|
3836
3891
|
end
|
3837
3892
|
|
3838
|
-
# Describes a GameLift fleet of game hosting resources.
|
3893
|
+
# Describes a Amazon GameLift fleet of game hosting resources.
|
3839
3894
|
#
|
3840
3895
|
# **Related actions**
|
3841
3896
|
#
|
@@ -3844,9 +3899,9 @@ module Aws::GameLift
|
|
3844
3899
|
# @return [String]
|
3845
3900
|
#
|
3846
3901
|
# @!attribute [rw] fleet_arn
|
3847
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
3848
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
3849
|
-
# all Regions. Format is
|
3902
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
3903
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
3904
|
+
# across all Regions. Format is
|
3850
3905
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
3851
3906
|
# In a GameLift fleet ARN, the resource ID matches the `FleetId`
|
3852
3907
|
# value.
|
@@ -3906,8 +3961,8 @@ module Aws::GameLift
|
|
3906
3961
|
# * **NEW** -- A new fleet has been defined and desired instances is
|
3907
3962
|
# set to 1.
|
3908
3963
|
#
|
3909
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift
|
3910
|
-
# setting up the new fleet, creating new instances with the game
|
3964
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
3965
|
+
# is setting up the new fleet, creating new instances with the game
|
3911
3966
|
# build or Realtime script and starting server processes.
|
3912
3967
|
#
|
3913
3968
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
@@ -3926,9 +3981,10 @@ module Aws::GameLift
|
|
3926
3981
|
# @return [String]
|
3927
3982
|
#
|
3928
3983
|
# @!attribute [rw] build_arn
|
3929
|
-
# The Amazon Resource Name ([ARN][1]) associated with the
|
3930
|
-
# build resource that is deployed on instances in this fleet.
|
3931
|
-
# GameLift build ARN, the resource ID matches the `BuildId`
|
3984
|
+
# The Amazon Resource Name ([ARN][1]) associated with the Amazon
|
3985
|
+
# GameLift build resource that is deployed on instances in this fleet.
|
3986
|
+
# In a GameLift build ARN, the resource ID matches the `BuildId`
|
3987
|
+
# value.
|
3932
3988
|
#
|
3933
3989
|
#
|
3934
3990
|
#
|
@@ -3968,7 +4024,7 @@ module Aws::GameLift
|
|
3968
4024
|
#
|
3969
4025
|
# @!attribute [rw] log_paths
|
3970
4026
|
# **This parameter is no longer used.** Game session log paths are now
|
3971
|
-
# defined using the GameLift server API `ProcessReady()`
|
4027
|
+
# defined using the Amazon GameLift server API `ProcessReady()`
|
3972
4028
|
# `logParameters`. See more information in the [Server API
|
3973
4029
|
# Reference][1].
|
3974
4030
|
#
|
@@ -4000,9 +4056,9 @@ module Aws::GameLift
|
|
4000
4056
|
# you can control players' ability to consume available resources.
|
4001
4057
|
#
|
4002
4058
|
# The policy is evaluated when a player tries to create a new game
|
4003
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
4004
|
-
# that the player (identified by `CreatorId`) has created fewer
|
4005
|
-
# game session limit in the specified time period.
|
4059
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
4060
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
4061
|
+
# than game session limit in the specified time period.
|
4006
4062
|
# @return [Types::ResourceCreationLimitPolicy]
|
4007
4063
|
#
|
4008
4064
|
# @!attribute [rw] metric_groups
|
@@ -4041,7 +4097,7 @@ module Aws::GameLift
|
|
4041
4097
|
# Determines whether a TLS/SSL certificate is generated for a fleet.
|
4042
4098
|
# This feature must be enabled when creating the fleet. All instances
|
4043
4099
|
# in a fleet share the same certificate. The certificate can be
|
4044
|
-
# retrieved by calling the [GameLift Server SDK][1] operation
|
4100
|
+
# retrieved by calling the [Amazon GameLift Server SDK][1] operation
|
4045
4101
|
# `GetInstanceCertificate`.
|
4046
4102
|
#
|
4047
4103
|
#
|
@@ -4051,12 +4107,13 @@ module Aws::GameLift
|
|
4051
4107
|
#
|
4052
4108
|
# @!attribute [rw] compute_type
|
4053
4109
|
# The type of compute resource used to host your game servers. You can
|
4054
|
-
# use your own compute resources with GameLift Anywhere or use
|
4055
|
-
# EC2 instances with managed GameLift.
|
4110
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
4111
|
+
# Amazon EC2 instances with managed Amazon GameLift.
|
4056
4112
|
# @return [String]
|
4057
4113
|
#
|
4058
4114
|
# @!attribute [rw] anywhere_configuration
|
4059
|
-
# GameLift Anywhere configuration options for your Anywhere
|
4115
|
+
# Amazon GameLift Anywhere configuration options for your Anywhere
|
4116
|
+
# fleets.
|
4060
4117
|
# @return [Types::AnywhereConfiguration]
|
4061
4118
|
#
|
4062
4119
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -4111,9 +4168,9 @@ module Aws::GameLift
|
|
4111
4168
|
# @return [String]
|
4112
4169
|
#
|
4113
4170
|
# @!attribute [rw] fleet_arn
|
4114
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4115
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4116
|
-
# all Regions. Format is
|
4171
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4172
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4173
|
+
# across all Regions. Format is
|
4117
4174
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4118
4175
|
#
|
4119
4176
|
#
|
@@ -4182,9 +4239,9 @@ module Aws::GameLift
|
|
4182
4239
|
# @return [String]
|
4183
4240
|
#
|
4184
4241
|
# @!attribute [rw] fleet_arn
|
4185
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4186
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4187
|
-
# all Regions. Format is
|
4242
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4243
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4244
|
+
# across all Regions. Format is
|
4188
4245
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4189
4246
|
#
|
4190
4247
|
#
|
@@ -4237,8 +4294,8 @@ module Aws::GameLift
|
|
4237
4294
|
# details to be used when setting up the new game session. For example,
|
4238
4295
|
# a game property might specify a game mode, level, or map. Game
|
4239
4296
|
# properties are passed to the game server process when initiating a new
|
4240
|
-
# game session. For more information, see the [ GameLift
|
4241
|
-
# Guide][1].
|
4297
|
+
# game session. For more information, see the [ Amazon GameLift
|
4298
|
+
# Developer Guide][1].
|
4242
4299
|
#
|
4243
4300
|
#
|
4244
4301
|
#
|
@@ -4261,8 +4318,8 @@ module Aws::GameLift
|
|
4261
4318
|
include Aws::Structure
|
4262
4319
|
end
|
4263
4320
|
|
4264
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4265
|
-
# groups.**
|
4321
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4322
|
+
# server groups.**
|
4266
4323
|
#
|
4267
4324
|
# Properties describing a game server that is running on an instance in
|
4268
4325
|
# a game server group.
|
@@ -4365,8 +4422,8 @@ module Aws::GameLift
|
|
4365
4422
|
include Aws::Structure
|
4366
4423
|
end
|
4367
4424
|
|
4368
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4369
|
-
# groups.**
|
4425
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4426
|
+
# server groups.**
|
4370
4427
|
#
|
4371
4428
|
# Properties that describe a game server group resource. A game server
|
4372
4429
|
# group manages certain properties related to a corresponding Amazon EC2
|
@@ -4397,15 +4454,15 @@ module Aws::GameLift
|
|
4397
4454
|
# @return [String]
|
4398
4455
|
#
|
4399
4456
|
# @!attribute [rw] instance_definitions
|
4400
|
-
# The set of Amazon EC2 instance types that GameLift FleetIQ
|
4401
|
-
# when balancing and automatically scaling instances in the
|
4457
|
+
# The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
|
4458
|
+
# can use when balancing and automatically scaling instances in the
|
4402
4459
|
# corresponding Auto Scaling group.
|
4403
4460
|
# @return [Array<Types::InstanceDefinition>]
|
4404
4461
|
#
|
4405
4462
|
# @!attribute [rw] balancing_strategy
|
4406
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
4407
|
-
# and On-Demand Instances in the game server group. Method
|
4408
|
-
# include the following:
|
4463
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
4464
|
+
# Instances and On-Demand Instances in the game server group. Method
|
4465
|
+
# options include the following:
|
4409
4466
|
#
|
4410
4467
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4411
4468
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -4446,22 +4503,22 @@ module Aws::GameLift
|
|
4446
4503
|
# The current status of the game server group. Possible statuses
|
4447
4504
|
# include:
|
4448
4505
|
#
|
4449
|
-
# * `NEW` - GameLift FleetIQ has validated the
|
4506
|
+
# * `NEW` - Amazon GameLift FleetIQ has validated the
|
4450
4507
|
# `CreateGameServerGroup()` request.
|
4451
4508
|
#
|
4452
|
-
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server
|
4453
|
-
# which includes creating an Auto Scaling group in your
|
4454
|
-
# Services account.
|
4509
|
+
# * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
|
4510
|
+
# group, which includes creating an Auto Scaling group in your
|
4511
|
+
# Amazon Web Services account.
|
4455
4512
|
#
|
4456
4513
|
# * `ACTIVE` - The game server group has been successfully created.
|
4457
4514
|
#
|
4458
4515
|
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4459
4516
|
# been received.
|
4460
4517
|
#
|
4461
|
-
# * `DELETING` - GameLift FleetIQ has received a valid
|
4462
|
-
# `DeleteGameServerGroup()` request and is processing it.
|
4463
|
-
# FleetIQ must first complete and release hosts before it
|
4464
|
-
# the Auto Scaling group and the game server group.
|
4518
|
+
# * `DELETING` - Amazon GameLift FleetIQ has received a valid
|
4519
|
+
# `DeleteGameServerGroup()` request and is processing it. Amazon
|
4520
|
+
# GameLift FleetIQ must first complete and release hosts before it
|
4521
|
+
# deletes the Auto Scaling group and the game server group.
|
4465
4522
|
#
|
4466
4523
|
# * `DELETED` - The game server group has been successfully deleted.
|
4467
4524
|
#
|
@@ -4511,8 +4568,8 @@ module Aws::GameLift
|
|
4511
4568
|
include Aws::Structure
|
4512
4569
|
end
|
4513
4570
|
|
4514
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4515
|
-
# groups.**
|
4571
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4572
|
+
# server groups.**
|
4516
4573
|
#
|
4517
4574
|
# Configuration settings for intelligent automatic scaling that uses
|
4518
4575
|
# target tracking. These settings are used to add an Auto Scaling policy
|
@@ -4523,19 +4580,20 @@ module Aws::GameLift
|
|
4523
4580
|
#
|
4524
4581
|
# @!attribute [rw] estimated_instance_warmup
|
4525
4582
|
# Length of time, in seconds, it takes for a new instance to start new
|
4526
|
-
# game server processes and register with GameLift FleetIQ.
|
4527
|
-
# a warm-up time can be useful, particularly with game
|
4528
|
-
# take a long time to start up, because it avoids
|
4529
|
-
# new instances.
|
4583
|
+
# game server processes and register with Amazon GameLift FleetIQ.
|
4584
|
+
# Specifying a warm-up time can be useful, particularly with game
|
4585
|
+
# servers that take a long time to start up, because it avoids
|
4586
|
+
# prematurely starting new instances.
|
4530
4587
|
# @return [Integer]
|
4531
4588
|
#
|
4532
4589
|
# @!attribute [rw] target_tracking_configuration
|
4533
4590
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4534
4591
|
# group. These settings are used to create a target-based policy that
|
4535
|
-
# tracks the GameLift FleetIQ metric
|
4536
|
-
# and specifies a target value for the
|
4537
|
-
# changes, the policy triggers to adjust the
|
4538
|
-
# capacity so that the metric returns to the target
|
4592
|
+
# tracks the Amazon GameLift FleetIQ metric
|
4593
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
4594
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
4595
|
+
# game server group capacity so that the metric returns to the target
|
4596
|
+
# value.
|
4539
4597
|
# @return [Types::TargetTrackingConfiguration]
|
4540
4598
|
#
|
4541
4599
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
|
@@ -4547,8 +4605,8 @@ module Aws::GameLift
|
|
4547
4605
|
include Aws::Structure
|
4548
4606
|
end
|
4549
4607
|
|
4550
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4551
|
-
# groups.**
|
4608
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4609
|
+
# server groups.**
|
4552
4610
|
#
|
4553
4611
|
# Additional properties, including status, that describe an EC2 instance
|
4554
4612
|
# in a game server group. Instance configurations are set with game
|
@@ -4675,8 +4733,8 @@ module Aws::GameLift
|
|
4675
4733
|
# @return [Array<Types::GameProperty>]
|
4676
4734
|
#
|
4677
4735
|
# @!attribute [rw] ip_address
|
4678
|
-
# The IP address of the game session. To connect to a GameLift
|
4679
|
-
# server, an app needs both the IP address and port number.
|
4736
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4737
|
+
# game server, an app needs both the IP address and port number.
|
4680
4738
|
# @return [String]
|
4681
4739
|
#
|
4682
4740
|
# @!attribute [rw] dns_name
|
@@ -4699,8 +4757,9 @@ module Aws::GameLift
|
|
4699
4757
|
# @return [String]
|
4700
4758
|
#
|
4701
4759
|
# @!attribute [rw] port
|
4702
|
-
# The port number for the game session. To connect to a
|
4703
|
-
# server, an app needs both the IP address and port
|
4760
|
+
# The port number for the game session. To connect to a Amazon
|
4761
|
+
# GameLift game server, an app needs both the IP address and port
|
4762
|
+
# number.
|
4704
4763
|
# @return [Integer]
|
4705
4764
|
#
|
4706
4765
|
# @!attribute [rw] player_session_creation_policy
|
@@ -4784,8 +4843,8 @@ module Aws::GameLift
|
|
4784
4843
|
# @return [String]
|
4785
4844
|
#
|
4786
4845
|
# @!attribute [rw] ip_address
|
4787
|
-
# The IP address of the game session. To connect to a GameLift
|
4788
|
-
# server, an app needs both the IP address and port number.
|
4846
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4847
|
+
# game server, an app needs both the IP address and port number.
|
4789
4848
|
# @return [String]
|
4790
4849
|
#
|
4791
4850
|
# @!attribute [rw] dns_name
|
@@ -4808,8 +4867,9 @@ module Aws::GameLift
|
|
4808
4867
|
# @return [String]
|
4809
4868
|
#
|
4810
4869
|
# @!attribute [rw] port
|
4811
|
-
# The port number for the game session. To connect to a
|
4812
|
-
# server, an app needs both the IP address and port
|
4870
|
+
# The port number for the game session. To connect to a Amazon
|
4871
|
+
# GameLift game server, an app needs both the IP address and port
|
4872
|
+
# number.
|
4813
4873
|
# @return [Integer]
|
4814
4874
|
#
|
4815
4875
|
# @!attribute [rw] matched_player_sessions
|
@@ -4898,8 +4958,8 @@ module Aws::GameLift
|
|
4898
4958
|
# before the time limit expired. You can resubmit the placement
|
4899
4959
|
# request as needed.
|
4900
4960
|
#
|
4901
|
-
# * **FAILED** -- GameLift is not able to complete the process
|
4902
|
-
# placing the game session. Common reasons are the game session
|
4961
|
+
# * **FAILED** -- Amazon GameLift is not able to complete the process
|
4962
|
+
# of placing the game session. Common reasons are the game session
|
4903
4963
|
# terminated before the placement process was completed, or an
|
4904
4964
|
# unexpected internal error.
|
4905
4965
|
# @return [String]
|
@@ -4962,10 +5022,10 @@ module Aws::GameLift
|
|
4962
5022
|
# @return [Time]
|
4963
5023
|
#
|
4964
5024
|
# @!attribute [rw] ip_address
|
4965
|
-
# The IP address of the game session. To connect to a GameLift
|
4966
|
-
# server, an app needs both the IP address and port number. This
|
4967
|
-
# is set once the new game session is placed (placement status
|
4968
|
-
# `FULFILLED`).
|
5025
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
5026
|
+
# game server, an app needs both the IP address and port number. This
|
5027
|
+
# value is set once the new game session is placed (placement status
|
5028
|
+
# is `FULFILLED`).
|
4969
5029
|
# @return [String]
|
4970
5030
|
#
|
4971
5031
|
# @!attribute [rw] dns_name
|
@@ -4988,10 +5048,10 @@ module Aws::GameLift
|
|
4988
5048
|
# @return [String]
|
4989
5049
|
#
|
4990
5050
|
# @!attribute [rw] port
|
4991
|
-
# The port number for the game session. To connect to a
|
4992
|
-
# server, an app needs both the IP address and port
|
4993
|
-
# is set once the new game session is placed
|
4994
|
-
# `FULFILLED`).
|
5051
|
+
# The port number for the game session. To connect to a Amazon
|
5052
|
+
# GameLift game server, an app needs both the IP address and port
|
5053
|
+
# number. This value is set once the new game session is placed
|
5054
|
+
# (placement status is `FULFILLED`).
|
4995
5055
|
# @return [Integer]
|
4996
5056
|
#
|
4997
5057
|
# @!attribute [rw] placed_player_sessions
|
@@ -5062,12 +5122,12 @@ module Aws::GameLift
|
|
5062
5122
|
# @return [String]
|
5063
5123
|
#
|
5064
5124
|
# @!attribute [rw] game_session_queue_arn
|
5065
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5066
|
-
# game session queue resource and uniquely identifies it.
|
5067
|
-
# unique across all Regions. Format is
|
5125
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5126
|
+
# GameLift game session queue resource and uniquely identifies it.
|
5127
|
+
# ARNs are unique across all Regions. Format is
|
5068
5128
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
|
5069
|
-
# GameLift game session queue ARN, the resource ID matches the
|
5070
|
-
# value.
|
5129
|
+
# Amazon GameLift game session queue ARN, the resource ID matches the
|
5130
|
+
# *Name* value.
|
5071
5131
|
#
|
5072
5132
|
#
|
5073
5133
|
#
|
@@ -5077,7 +5137,8 @@ module Aws::GameLift
|
|
5077
5137
|
# @!attribute [rw] timeout_in_seconds
|
5078
5138
|
# The maximum time, in seconds, that a new game session placement
|
5079
5139
|
# request remains in the queue. When a request exceeds this time, the
|
5080
|
-
# game session placement changes to a `TIMED_OUT` status.
|
5140
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
5141
|
+
# this property is set to `600`.
|
5081
5142
|
# @return [Integer]
|
5082
5143
|
#
|
5083
5144
|
# @!attribute [rw] player_latency_policies
|
@@ -5184,9 +5245,9 @@ module Aws::GameLift
|
|
5184
5245
|
# @return [String]
|
5185
5246
|
#
|
5186
5247
|
# @!attribute [rw] fleet_arn
|
5187
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5188
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5189
|
-
# all Regions. Format is
|
5248
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5249
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5250
|
+
# across all Regions. Format is
|
5190
5251
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5191
5252
|
#
|
5192
5253
|
#
|
@@ -5199,9 +5260,9 @@ module Aws::GameLift
|
|
5199
5260
|
# @return [String]
|
5200
5261
|
#
|
5201
5262
|
# @!attribute [rw] compute_arn
|
5202
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5203
|
-
# compute resource and uniquely identifies it. ARNs are
|
5204
|
-
# all Regions. Format is
|
5263
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5264
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5265
|
+
# unique across all Regions. Format is
|
5205
5266
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5206
5267
|
#
|
5207
5268
|
#
|
@@ -5231,7 +5292,7 @@ module Aws::GameLift
|
|
5231
5292
|
#
|
5232
5293
|
# @!attribute [rw] compute_name
|
5233
5294
|
# The name of the compute resource you are requesting the
|
5234
|
-
#
|
5295
|
+
# authentication token for.
|
5235
5296
|
# @return [String]
|
5236
5297
|
#
|
5237
5298
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
|
@@ -5248,9 +5309,9 @@ module Aws::GameLift
|
|
5248
5309
|
# @return [String]
|
5249
5310
|
#
|
5250
5311
|
# @!attribute [rw] fleet_arn
|
5251
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5252
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5253
|
-
# all Regions. Format is
|
5312
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5313
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5314
|
+
# across all Regions. Format is
|
5254
5315
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5255
5316
|
#
|
5256
5317
|
#
|
@@ -5260,13 +5321,13 @@ module Aws::GameLift
|
|
5260
5321
|
#
|
5261
5322
|
# @!attribute [rw] compute_name
|
5262
5323
|
# The name of the compute resource you are requesting the
|
5263
|
-
#
|
5324
|
+
# authentication token for.
|
5264
5325
|
# @return [String]
|
5265
5326
|
#
|
5266
5327
|
# @!attribute [rw] compute_arn
|
5267
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5268
|
-
# compute resource and uniquely identifies it. ARNs are
|
5269
|
-
# all Regions. Format is
|
5328
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5329
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5330
|
+
# unique across all Regions. Format is
|
5270
5331
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
|
5271
5332
|
#
|
5272
5333
|
#
|
@@ -5275,14 +5336,15 @@ module Aws::GameLift
|
|
5275
5336
|
# @return [String]
|
5276
5337
|
#
|
5277
5338
|
# @!attribute [rw] auth_token
|
5278
|
-
# The
|
5279
|
-
# with GameLift.
|
5339
|
+
# The authentication token that your game server uses to authenticate
|
5340
|
+
# with Amazon GameLift.
|
5280
5341
|
# @return [String]
|
5281
5342
|
#
|
5282
5343
|
# @!attribute [rw] expiration_timestamp
|
5283
|
-
# The amount of time until the
|
5284
|
-
# To continue using the compute resource for game server
|
5285
|
-
# renew the
|
5344
|
+
# The amount of time until the authentication token is no longer
|
5345
|
+
# valid. To continue using the compute resource for game server
|
5346
|
+
# hosting, renew the authentication token by using this operation
|
5347
|
+
# again.
|
5286
5348
|
# @return [Time]
|
5287
5349
|
#
|
5288
5350
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
|
@@ -5375,8 +5437,8 @@ module Aws::GameLift
|
|
5375
5437
|
end
|
5376
5438
|
|
5377
5439
|
# Represents an EC2 instance of virtual computing resources that hosts
|
5378
|
-
# one or more game servers. In GameLift, a fleet can contain zero
|
5379
|
-
# more instances.
|
5440
|
+
# one or more game servers. In Amazon GameLift, a fleet can contain zero
|
5441
|
+
# or more instances.
|
5380
5442
|
#
|
5381
5443
|
# **Related actions**
|
5382
5444
|
#
|
@@ -5385,9 +5447,9 @@ module Aws::GameLift
|
|
5385
5447
|
# @return [String]
|
5386
5448
|
#
|
5387
5449
|
# @!attribute [rw] fleet_arn
|
5388
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5389
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5390
|
-
# all Regions. Format is
|
5450
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5451
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5452
|
+
# across all Regions. Format is
|
5391
5453
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5392
5454
|
#
|
5393
5455
|
#
|
@@ -5441,8 +5503,8 @@ module Aws::GameLift
|
|
5441
5503
|
#
|
5442
5504
|
# * **ACTIVE** -- The instance has been successfully created and at
|
5443
5505
|
# least one server process has successfully launched and reported
|
5444
|
-
# back to GameLift that it is ready to host a game session.
|
5445
|
-
# instance is now considered ready to host game sessions.
|
5506
|
+
# back to Amazon GameLift that it is ready to host a game session.
|
5507
|
+
# The instance is now considered ready to host game sessions.
|
5446
5508
|
#
|
5447
5509
|
# * **TERMINATING** -- The instance is in the process of shutting
|
5448
5510
|
# down. This may happen to reduce capacity during a scaling down
|
@@ -5533,12 +5595,12 @@ module Aws::GameLift
|
|
5533
5595
|
include Aws::Structure
|
5534
5596
|
end
|
5535
5597
|
|
5536
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5537
|
-
# groups.**
|
5598
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5599
|
+
# server groups.**
|
5538
5600
|
#
|
5539
5601
|
# An allowed instance type for a game server group. All game server
|
5540
|
-
# groups must have at least two instance types defined for it.
|
5541
|
-
# FleetIQ periodically evaluates each defined instance type for
|
5602
|
+
# groups must have at least two instance types defined for it. Amazon
|
5603
|
+
# GameLift FleetIQ periodically evaluates each defined instance type for
|
5542
5604
|
# viability. It then updates the Auto Scaling group with the list of
|
5543
5605
|
# viable instance types.
|
5544
5606
|
#
|
@@ -5549,8 +5611,8 @@ module Aws::GameLift
|
|
5549
5611
|
# @!attribute [rw] weighted_capacity
|
5550
5612
|
# Instance weighting that indicates how much this instance type
|
5551
5613
|
# contributes to the total capacity of a game server group. Instance
|
5552
|
-
# weights are used by GameLift FleetIQ to calculate the
|
5553
|
-
# type's cost per unit hour and better identify the most
|
5614
|
+
# weights are used by Amazon GameLift FleetIQ to calculate the
|
5615
|
+
# instance type's cost per unit hour and better identify the most
|
5554
5616
|
# cost-effective options. For detailed information on weighting
|
5555
5617
|
# instance capacity, see [Instance Weighting][1] in the *Amazon
|
5556
5618
|
# Elastic Compute Cloud Auto Scaling User Guide*. Default value is
|
@@ -5634,22 +5696,27 @@ module Aws::GameLift
|
|
5634
5696
|
# sessions are assigned an IP address/port number combination, which
|
5635
5697
|
# must fall into the fleet's allowed ranges. Fleets with custom game
|
5636
5698
|
# builds must have permissions explicitly set. For Realtime Servers
|
5637
|
-
# fleets, GameLift automatically opens two port ranges, one for
|
5638
|
-
# messaging and one for UDP.
|
5699
|
+
# fleets, Amazon GameLift automatically opens two port ranges, one for
|
5700
|
+
# TCP messaging and one for UDP.
|
5639
5701
|
#
|
5640
5702
|
# @!attribute [rw] from_port
|
5641
5703
|
# A starting value for a range of allowed port numbers.
|
5642
5704
|
#
|
5643
|
-
# For fleets using
|
5705
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5644
5706
|
# valid.
|
5707
|
+
#
|
5708
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5645
5709
|
# @return [Integer]
|
5646
5710
|
#
|
5647
5711
|
# @!attribute [rw] to_port
|
5648
5712
|
# An ending value for a range of allowed port numbers. Port numbers
|
5649
|
-
# are end-inclusive. This value must be
|
5713
|
+
# are end-inclusive. This value must be equal to or greater than
|
5714
|
+
# `FromPort`.
|
5650
5715
|
#
|
5651
|
-
# For fleets using
|
5716
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5652
5717
|
# valid.
|
5718
|
+
#
|
5719
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5653
5720
|
# @return [Integer]
|
5654
5721
|
#
|
5655
5722
|
# @!attribute [rw] ip_range
|
@@ -5673,8 +5740,8 @@ module Aws::GameLift
|
|
5673
5740
|
include Aws::Structure
|
5674
5741
|
end
|
5675
5742
|
|
5676
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5677
|
-
# groups.**
|
5743
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5744
|
+
# server groups.**
|
5678
5745
|
#
|
5679
5746
|
# An Amazon Elastic Compute Cloud launch template that contains
|
5680
5747
|
# configuration settings and game server code to be deployed to all
|
@@ -5813,7 +5880,7 @@ module Aws::GameLift
|
|
5813
5880
|
# @!attribute [rw] next_token
|
5814
5881
|
# A token that indicates the start of the next sequential page of
|
5815
5882
|
# results. Use the token that is returned with a previous call to this
|
5816
|
-
# operation. To start at the beginning of the result set,
|
5883
|
+
# operation. To start at the beginning of the result set, don't
|
5817
5884
|
# specify a value.
|
5818
5885
|
# @return [String]
|
5819
5886
|
#
|
@@ -6096,7 +6163,7 @@ module Aws::GameLift
|
|
6096
6163
|
# @!attribute [rw] next_token
|
6097
6164
|
# A token that indicates the start of the next sequential page of
|
6098
6165
|
# results. Use the token that is returned with a previous call to this
|
6099
|
-
# operation. To start at the beginning of the result set,
|
6166
|
+
# operation. To start at the beginning of the result set, don't
|
6100
6167
|
# specify a value.
|
6101
6168
|
# @return [String]
|
6102
6169
|
#
|
@@ -6129,11 +6196,11 @@ module Aws::GameLift
|
|
6129
6196
|
end
|
6130
6197
|
|
6131
6198
|
# @!attribute [rw] resource_arn
|
6132
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6133
|
-
#
|
6134
|
-
# GameLift resource ARNs
|
6135
|
-
#
|
6136
|
-
#
|
6199
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6200
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6201
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6202
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6203
|
+
# for the resource type.
|
6137
6204
|
#
|
6138
6205
|
#
|
6139
6206
|
#
|
@@ -6149,8 +6216,7 @@ module Aws::GameLift
|
|
6149
6216
|
end
|
6150
6217
|
|
6151
6218
|
# @!attribute [rw] tags
|
6152
|
-
# The collection of tags
|
6153
|
-
# resource.
|
6219
|
+
# The collection of tags assigned to the resource.
|
6154
6220
|
# @return [Array<Types::Tag>]
|
6155
6221
|
#
|
6156
6222
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
|
@@ -6189,8 +6255,8 @@ module Aws::GameLift
|
|
6189
6255
|
include Aws::Structure
|
6190
6256
|
end
|
6191
6257
|
|
6192
|
-
# A remote location where a multi-location fleet can deploy
|
6193
|
-
#
|
6258
|
+
# A remote location where a multi-location fleet can deploy game servers
|
6259
|
+
# for game hosting.
|
6194
6260
|
#
|
6195
6261
|
# @!attribute [rw] location
|
6196
6262
|
# An Amazon Web Services Region code, such as `us-west-2`.
|
@@ -6211,9 +6277,9 @@ module Aws::GameLift
|
|
6211
6277
|
# @return [String]
|
6212
6278
|
#
|
6213
6279
|
# @!attribute [rw] location_arn
|
6214
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6215
|
-
# location resource and uniquely identifies it. ARNs are
|
6216
|
-
# all Regions. Format is
|
6280
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6281
|
+
# GameLift location resource and uniquely identifies it. ARNs are
|
6282
|
+
# unique across all Regions. Format is
|
6217
6283
|
# `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
6218
6284
|
#
|
6219
6285
|
#
|
@@ -6239,7 +6305,7 @@ module Aws::GameLift
|
|
6239
6305
|
# * **NEW** -- A new fleet location has been defined and desired
|
6240
6306
|
# instances is set to 1.
|
6241
6307
|
#
|
6242
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
|
6308
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
|
6243
6309
|
# setting up the new fleet location, creating new instances with the
|
6244
6310
|
# game build or Realtime script and starting server processes.
|
6245
6311
|
#
|
@@ -6310,12 +6376,12 @@ module Aws::GameLift
|
|
6310
6376
|
# @return [String]
|
6311
6377
|
#
|
6312
6378
|
# @!attribute [rw] configuration_arn
|
6313
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6314
|
-
# matchmaking configuration resource and uniquely identifies
|
6315
|
-
# are unique across all Regions. Format is
|
6379
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6380
|
+
# GameLift matchmaking configuration resource and uniquely identifies
|
6381
|
+
# it. ARNs are unique across all Regions. Format is
|
6316
6382
|
# `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
|
6317
|
-
# configuration name>`. In a GameLift configuration ARN, the
|
6318
|
-
# ID matches the *Name* value.
|
6383
|
+
# configuration name>`. In a Amazon GameLift configuration ARN, the
|
6384
|
+
# resource ID matches the *Name* value.
|
6319
6385
|
#
|
6320
6386
|
#
|
6321
6387
|
#
|
@@ -6328,11 +6394,11 @@ module Aws::GameLift
|
|
6328
6394
|
# @return [String]
|
6329
6395
|
#
|
6330
6396
|
# @!attribute [rw] game_session_queue_arns
|
6331
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6332
|
-
# game session queue resource and uniquely identifies it.
|
6333
|
-
# unique across all Regions. Format is
|
6397
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6398
|
+
# GameLift game session queue resource and uniquely identifies it.
|
6399
|
+
# ARNs are unique across all Regions. Format is
|
6334
6400
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
6335
|
-
# can be located in any Region. Queues are used to start new
|
6401
|
+
# can be located in any Region. Queues are used to start new Amazon
|
6336
6402
|
# GameLift-hosted game sessions for matches that are created with this
|
6337
6403
|
# matchmaking configuration. This property is not set when
|
6338
6404
|
# `FlexMatchMode` is set to `STANDALONE`.
|
@@ -6445,14 +6511,14 @@ module Aws::GameLift
|
|
6445
6511
|
#
|
6446
6512
|
# @!attribute [rw] flex_match_mode
|
6447
6513
|
# Indicates whether this matchmaking configuration is being used with
|
6448
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
6514
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
6449
6515
|
#
|
6450
6516
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6451
6517
|
# information, including players and team assignments, in a [
|
6452
6518
|
# MatchmakingSucceeded][1] event.
|
6453
6519
|
#
|
6454
6520
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6455
|
-
# GameLift queue to start a game session for the match.
|
6521
|
+
# Amazon GameLift queue to start a game session for the match.
|
6456
6522
|
#
|
6457
6523
|
#
|
6458
6524
|
#
|
@@ -6527,9 +6593,9 @@ module Aws::GameLift
|
|
6527
6593
|
# @return [String]
|
6528
6594
|
#
|
6529
6595
|
# @!attribute [rw] rule_set_arn
|
6530
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6531
|
-
# matchmaking rule set resource and uniquely identifies it.
|
6532
|
-
# unique across all Regions. Format is
|
6596
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6597
|
+
# GameLift matchmaking rule set resource and uniquely identifies it.
|
6598
|
+
# ARNs are unique across all Regions. Format is
|
6533
6599
|
# `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
|
6534
6600
|
# GameLift rule set ARN, the resource ID matches the *RuleSetName*
|
6535
6601
|
# value.
|
@@ -6925,8 +6991,8 @@ module Aws::GameLift
|
|
6925
6991
|
# @return [String]
|
6926
6992
|
#
|
6927
6993
|
# @!attribute [rw] ip_address
|
6928
|
-
# The IP address of the game session. To connect to a GameLift
|
6929
|
-
# server, an app needs both the IP address and port number.
|
6994
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
6995
|
+
# game server, an app needs both the IP address and port number.
|
6930
6996
|
# @return [String]
|
6931
6997
|
#
|
6932
6998
|
# @!attribute [rw] dns_name
|
@@ -6954,8 +7020,9 @@ module Aws::GameLift
|
|
6954
7020
|
# @return [Integer]
|
6955
7021
|
#
|
6956
7022
|
# @!attribute [rw] player_data
|
6957
|
-
# Developer-defined information related to a player. GameLift
|
6958
|
-
# use this data, so it can be formatted as needed for use in
|
7023
|
+
# Developer-defined information related to a player. Amazon GameLift
|
7024
|
+
# does not use this data, so it can be formatted as needed for use in
|
7025
|
+
# the game.
|
6959
7026
|
# @return [String]
|
6960
7027
|
#
|
6961
7028
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
|
@@ -7183,17 +7250,17 @@ module Aws::GameLift
|
|
7183
7250
|
#
|
7184
7251
|
# @!attribute [rw] certificate_path
|
7185
7252
|
# The path to the TLS certificate on your compute resource. The path
|
7186
|
-
# and certificate are not validated by GameLift.
|
7253
|
+
# and certificate are not validated by Amazon GameLift.
|
7187
7254
|
# @return [String]
|
7188
7255
|
#
|
7189
7256
|
# @!attribute [rw] dns_name
|
7190
|
-
# The DNS name of the compute resource. GameLift requires the
|
7191
|
-
# or IP address to manage your compute resource.
|
7257
|
+
# The DNS name of the compute resource. Amazon GameLift requires the
|
7258
|
+
# DNS name or IP address to manage your compute resource.
|
7192
7259
|
# @return [String]
|
7193
7260
|
#
|
7194
7261
|
# @!attribute [rw] ip_address
|
7195
|
-
# The IP address of the compute resource. GameLift requires the
|
7196
|
-
# name or IP address to manage your compute resource.
|
7262
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
7263
|
+
# DNS name or IP address to manage your compute resource.
|
7197
7264
|
# @return [String]
|
7198
7265
|
#
|
7199
7266
|
# @!attribute [rw] location
|
@@ -7353,9 +7420,9 @@ module Aws::GameLift
|
|
7353
7420
|
# control players' ability to consume available resources.
|
7354
7421
|
#
|
7355
7422
|
# The policy is evaluated when a player tries to create a new game
|
7356
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7357
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7358
|
-
# game session limit in the specified time period.
|
7423
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7424
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7425
|
+
# than game session limit in the specified time period.
|
7359
7426
|
#
|
7360
7427
|
# @!attribute [rw] new_game_sessions_per_creator
|
7361
7428
|
# A policy that puts limits on the number of game sessions that a
|
@@ -7363,9 +7430,9 @@ module Aws::GameLift
|
|
7363
7430
|
# you can control players' ability to consume available resources.
|
7364
7431
|
#
|
7365
7432
|
# The policy is evaluated when a player tries to create a new game
|
7366
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7367
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7368
|
-
# game session limit in the specified time period.
|
7433
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7434
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7435
|
+
# than game session limit in the specified time period.
|
7369
7436
|
# @return [Integer]
|
7370
7437
|
#
|
7371
7438
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -7458,14 +7525,15 @@ module Aws::GameLift
|
|
7458
7525
|
# A collection of server process configurations that describe the set of
|
7459
7526
|
# processes to run on each instance in a fleet. Server processes run
|
7460
7527
|
# either an executable in a custom game build or a Realtime Servers
|
7461
|
-
# script. GameLift launches the configured processes, manages
|
7462
|
-
# cycle, and replaces them as needed. Each instance checks
|
7463
|
-
# an updated runtime configuration.
|
7528
|
+
# script. Amazon GameLift launches the configured processes, manages
|
7529
|
+
# their life cycle, and replaces them as needed. Each instance checks
|
7530
|
+
# regularly for an updated runtime configuration.
|
7464
7531
|
#
|
7465
|
-
# A GameLift instance is limited to 50 processes running
|
7466
|
-
# To calculate the total number of processes in a runtime
|
7467
|
-
# add the values of the `ConcurrentExecutions` parameter
|
7468
|
-
# process. Learn more about [ Running Multiple Processes
|
7532
|
+
# A Amazon GameLift instance is limited to 50 processes running
|
7533
|
+
# concurrently. To calculate the total number of processes in a runtime
|
7534
|
+
# configuration, add the values of the `ConcurrentExecutions` parameter
|
7535
|
+
# for each server process. Learn more about [ Running Multiple Processes
|
7536
|
+
# on a Fleet][1].
|
7469
7537
|
#
|
7470
7538
|
#
|
7471
7539
|
#
|
@@ -7506,8 +7574,8 @@ module Aws::GameLift
|
|
7506
7574
|
# @!attribute [rw] bucket
|
7507
7575
|
# An Amazon S3 bucket identifier. Thename of the S3 bucket.
|
7508
7576
|
#
|
7509
|
-
# <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets
|
7510
|
-
# names that contain a dot (.).
|
7577
|
+
# <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
|
7578
|
+
# with names that contain a dot (.).
|
7511
7579
|
#
|
7512
7580
|
# </note>
|
7513
7581
|
# @return [String]
|
@@ -7554,9 +7622,9 @@ module Aws::GameLift
|
|
7554
7622
|
# @return [String]
|
7555
7623
|
#
|
7556
7624
|
# @!attribute [rw] fleet_arn
|
7557
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7558
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7559
|
-
# all Regions. Format is
|
7625
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7626
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
7627
|
+
# across all Regions. Format is
|
7560
7628
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7561
7629
|
#
|
7562
7630
|
#
|
@@ -7735,10 +7803,10 @@ module Aws::GameLift
|
|
7735
7803
|
# @return [String]
|
7736
7804
|
#
|
7737
7805
|
# @!attribute [rw] script_arn
|
7738
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7739
|
-
# script resource and uniquely identifies it. ARNs are unique
|
7740
|
-
# all Regions. In a GameLift script ARN, the resource ID
|
7741
|
-
# *ScriptId* value.
|
7806
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7807
|
+
# GameLift script resource and uniquely identifies it. ARNs are unique
|
7808
|
+
# across all Regions. In a GameLift script ARN, the resource ID
|
7809
|
+
# matches the *ScriptId* value.
|
7742
7810
|
#
|
7743
7811
|
#
|
7744
7812
|
#
|
@@ -7747,12 +7815,12 @@ module Aws::GameLift
|
|
7747
7815
|
#
|
7748
7816
|
# @!attribute [rw] name
|
7749
7817
|
# A descriptive label that is associated with a script. Script names
|
7750
|
-
#
|
7818
|
+
# don't need to be unique.
|
7751
7819
|
# @return [String]
|
7752
7820
|
#
|
7753
7821
|
# @!attribute [rw] version
|
7754
7822
|
# Version information associated with a build or script. Version
|
7755
|
-
# strings
|
7823
|
+
# strings don't need to be unique.
|
7756
7824
|
# @return [String]
|
7757
7825
|
#
|
7758
7826
|
# @!attribute [rw] size_on_disk
|
@@ -7834,7 +7902,7 @@ module Aws::GameLift
|
|
7834
7902
|
# quotes. Special characters must be escaped. Boolean and string
|
7835
7903
|
# values can only be used with the comparators `=` and `<>`. For
|
7836
7904
|
# example, the following filter expression searches on
|
7837
|
-
# `gameSessionName
|
7905
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7838
7906
|
# 'Matt\'s Awesome Game 1'"`.
|
7839
7907
|
#
|
7840
7908
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7993,9 +8061,9 @@ module Aws::GameLift
|
|
7993
8061
|
# @return [String]
|
7994
8062
|
#
|
7995
8063
|
# @!attribute [rw] fleet_arn
|
7996
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7997
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7998
|
-
# all Regions. Format is
|
8064
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8065
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8066
|
+
# across all Regions. Format is
|
7999
8067
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8000
8068
|
#
|
8001
8069
|
#
|
@@ -8244,9 +8312,9 @@ module Aws::GameLift
|
|
8244
8312
|
# @return [String]
|
8245
8313
|
#
|
8246
8314
|
# @!attribute [rw] fleet_arn
|
8247
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8248
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8249
|
-
# all Regions. Format is
|
8315
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8316
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8317
|
+
# across all Regions. Format is
|
8250
8318
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8251
8319
|
#
|
8252
8320
|
#
|
@@ -8336,7 +8404,7 @@ module Aws::GameLift
|
|
8336
8404
|
include Aws::Structure
|
8337
8405
|
end
|
8338
8406
|
|
8339
|
-
# A label that can
|
8407
|
+
# A label that you can assign to a Amazon GameLift resource.
|
8340
8408
|
#
|
8341
8409
|
# **Learn more**
|
8342
8410
|
#
|
@@ -8356,12 +8424,12 @@ module Aws::GameLift
|
|
8356
8424
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8357
8425
|
#
|
8358
8426
|
# @!attribute [rw] key
|
8359
|
-
# The key for a developer-defined key
|
8427
|
+
# The key for a developer-defined key value pair for tagging an Amazon
|
8360
8428
|
# Web Services resource.
|
8361
8429
|
# @return [String]
|
8362
8430
|
#
|
8363
8431
|
# @!attribute [rw] value
|
8364
|
-
# The value for a developer-defined key
|
8432
|
+
# The value for a developer-defined key value pair for tagging an
|
8365
8433
|
# Amazon Web Services resource.
|
8366
8434
|
# @return [String]
|
8367
8435
|
#
|
@@ -8375,11 +8443,11 @@ module Aws::GameLift
|
|
8375
8443
|
end
|
8376
8444
|
|
8377
8445
|
# @!attribute [rw] resource_arn
|
8378
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8379
|
-
#
|
8380
|
-
# GameLift resource ARNs
|
8381
|
-
#
|
8382
|
-
#
|
8446
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8447
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
8448
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8449
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8450
|
+
# for the resource type.
|
8383
8451
|
#
|
8384
8452
|
#
|
8385
8453
|
#
|
@@ -8387,10 +8455,10 @@ module Aws::GameLift
|
|
8387
8455
|
# @return [String]
|
8388
8456
|
#
|
8389
8457
|
# @!attribute [rw] tags
|
8390
|
-
# A list of one or more tags to assign to the specified
|
8391
|
-
# resource. Tags are developer-defined and structured as
|
8392
|
-
# pairs. The maximum tag limit may be lower than stated. See
|
8393
|
-
# Amazon Web Services Resources][1] for
|
8458
|
+
# A list of one or more tags to assign to the specified Amazon
|
8459
|
+
# GameLift resource. Tags are developer-defined and structured as
|
8460
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See
|
8461
|
+
# [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
8394
8462
|
#
|
8395
8463
|
#
|
8396
8464
|
#
|
@@ -8449,14 +8517,14 @@ module Aws::GameLift
|
|
8449
8517
|
include Aws::Structure
|
8450
8518
|
end
|
8451
8519
|
|
8452
|
-
# **This data type is used with the GameLift FleetIQ and game
|
8453
|
-
# groups.**
|
8520
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8521
|
+
# server groups.**
|
8454
8522
|
#
|
8455
8523
|
# Settings for a target-based scaling policy as part of a
|
8456
8524
|
# [GameServerGroupAutoScalingPolicy][1] . These settings are used to
|
8457
|
-
# create a target-based policy that tracks the GameLift FleetIQ
|
8458
|
-
# `"PercentUtilizedGameServers"` and specifies a target value for
|
8459
|
-
# metric. As player usage changes, the policy triggers to adjust the
|
8525
|
+
# create a target-based policy that tracks the Amazon GameLift FleetIQ
|
8526
|
+
# metric `"PercentUtilizedGameServers"` and specifies a target value for
|
8527
|
+
# the metric. As player usage changes, the policy triggers to adjust the
|
8460
8528
|
# game server group capacity so that the metric returns to the target
|
8461
8529
|
# value.
|
8462
8530
|
#
|
@@ -8522,11 +8590,11 @@ module Aws::GameLift
|
|
8522
8590
|
end
|
8523
8591
|
|
8524
8592
|
# @!attribute [rw] resource_arn
|
8525
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8526
|
-
#
|
8527
|
-
# GameLift resource ARNs
|
8528
|
-
#
|
8529
|
-
#
|
8593
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8594
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8595
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8596
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8597
|
+
# for the resource type.
|
8530
8598
|
#
|
8531
8599
|
#
|
8532
8600
|
#
|
@@ -8534,10 +8602,8 @@ module Aws::GameLift
|
|
8534
8602
|
# @return [String]
|
8535
8603
|
#
|
8536
8604
|
# @!attribute [rw] tag_keys
|
8537
|
-
# A list of one or more tag keys to remove from the specified
|
8538
|
-
# resource.
|
8539
|
-
# a specific tag key, so specifying the tag key identifies which tag
|
8540
|
-
# to remove.
|
8605
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8606
|
+
# GameLift resource.
|
8541
8607
|
# @return [Array<String>]
|
8542
8608
|
#
|
8543
8609
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -8601,13 +8667,13 @@ module Aws::GameLift
|
|
8601
8667
|
# @return [String]
|
8602
8668
|
#
|
8603
8669
|
# @!attribute [rw] name
|
8604
|
-
# A descriptive label associated with a build. Build names
|
8670
|
+
# A descriptive label associated with a build. Build names don't need
|
8605
8671
|
# to be unique.
|
8606
8672
|
# @return [String]
|
8607
8673
|
#
|
8608
8674
|
# @!attribute [rw] version
|
8609
8675
|
# Version information associated with a build or script. Version
|
8610
|
-
# strings
|
8676
|
+
# strings don't need to be unique.
|
8611
8677
|
# @return [String]
|
8612
8678
|
#
|
8613
8679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
|
@@ -8677,7 +8743,7 @@ module Aws::GameLift
|
|
8677
8743
|
# @return [Array<String>]
|
8678
8744
|
#
|
8679
8745
|
# @!attribute [rw] anywhere_configuration
|
8680
|
-
# GameLift Anywhere configuration options.
|
8746
|
+
# Amazon GameLift Anywhere configuration options.
|
8681
8747
|
# @return [Types::AnywhereConfiguration]
|
8682
8748
|
#
|
8683
8749
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -8699,9 +8765,9 @@ module Aws::GameLift
|
|
8699
8765
|
# @return [String]
|
8700
8766
|
#
|
8701
8767
|
# @!attribute [rw] fleet_arn
|
8702
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8703
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8704
|
-
# all Regions. Format is
|
8768
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8769
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8770
|
+
# across all Regions. Format is
|
8705
8771
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8706
8772
|
#
|
8707
8773
|
#
|
@@ -8762,9 +8828,9 @@ module Aws::GameLift
|
|
8762
8828
|
# @return [String]
|
8763
8829
|
#
|
8764
8830
|
# @!attribute [rw] fleet_arn
|
8765
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8766
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8767
|
-
# all Regions. Format is
|
8831
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8832
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8833
|
+
# across all Regions. Format is
|
8768
8834
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
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#
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8836
|
#
|
@@ -8815,9 +8881,9 @@ module Aws::GameLift
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8815
8881
|
# @return [String]
|
8816
8882
|
#
|
8817
8883
|
# @!attribute [rw] fleet_arn
|
8818
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8819
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8820
|
-
# all Regions. Format is
|
8884
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8885
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+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8886
|
+
# across all Regions. Format is
|
8821
8887
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# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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8822
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#
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#
|
@@ -8851,11 +8917,11 @@ module Aws::GameLift
|
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# @!attribute [rw] instance_definitions
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# An updated list of Amazon EC2 instance types to use in the Auto
|
8853
8919
|
# Scaling group. The instance definitions must specify at least two
|
8854
|
-
# different instance types that are supported by GameLift
|
8855
|
-
# This updated list replaces the entire current list of
|
8856
|
-
# definitions for the game server group. For more information
|
8857
|
-
# instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8858
|
-
# Guide*. You can optionally specify capacity weighting for each
|
8920
|
+
# different instance types that are supported by Amazon GameLift
|
8921
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8922
|
+
# instance definitions for the game server group. For more information
|
8923
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8924
|
+
# User Guide*. You can optionally specify capacity weighting for each
|
8859
8925
|
# instance type. If no weight value is specified for an instance type,
|
8860
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|
# it is set to the default value "1". For more information about
|
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|
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
@@ -8880,9 +8946,9 @@ module Aws::GameLift
|
|
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|
# @return [String]
|
8881
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|
#
|
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|
# @!attribute [rw] balancing_strategy
|
8883
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8884
|
-
# and On-Demand Instances in the game server group. Method
|
8885
|
-
# include the following:
|
8949
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8950
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8951
|
+
# options include the following:
|
8886
8952
|
#
|
8887
8953
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8888
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|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -9040,7 +9106,8 @@ module Aws::GameLift
|
|
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9106
|
# @!attribute [rw] timeout_in_seconds
|
9041
9107
|
# The maximum time, in seconds, that a new game session placement
|
9042
9108
|
# request remains in the queue. When a request exceeds this time, the
|
9043
|
-
# game session placement changes to a `TIMED_OUT` status.
|
9109
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
9110
|
+
# this property is set to `600`.
|
9044
9111
|
# @return [Integer]
|
9045
9112
|
#
|
9046
9113
|
# @!attribute [rw] player_latency_policies
|
@@ -9131,11 +9198,11 @@ module Aws::GameLift
|
|
9131
9198
|
# @return [String]
|
9132
9199
|
#
|
9133
9200
|
# @!attribute [rw] game_session_queue_arns
|
9134
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
9135
|
-
# game session queue resource and uniquely identifies it.
|
9136
|
-
# unique across all Regions. Format is
|
9201
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
9202
|
+
# GameLift game session queue resource and uniquely identifies it.
|
9203
|
+
# ARNs are unique across all Regions. Format is
|
9137
9204
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
9138
|
-
# can be located in any Region. Queues are used to start new
|
9205
|
+
# can be located in any Region. Queues are used to start new Amazon
|
9139
9206
|
# GameLift-hosted game sessions for matches that are created with this
|
9140
9207
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
9141
9208
|
# `STANDALONE`, do not set this parameter.
|
@@ -9237,14 +9304,14 @@ module Aws::GameLift
|
|
9237
9304
|
#
|
9238
9305
|
# @!attribute [rw] flex_match_mode
|
9239
9306
|
# Indicates whether this matchmaking configuration is being used with
|
9240
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
9307
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
9241
9308
|
#
|
9242
9309
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9243
9310
|
# information, including players and team assignments, in a [
|
9244
9311
|
# MatchmakingSucceeded][1] event.
|
9245
9312
|
#
|
9246
9313
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9247
|
-
# GameLift queue to start a game session for the match.
|
9314
|
+
# Amazon GameLift queue to start a game session for the match.
|
9248
9315
|
#
|
9249
9316
|
#
|
9250
9317
|
#
|
@@ -9290,7 +9357,7 @@ module Aws::GameLift
|
|
9290
9357
|
# @return [String]
|
9291
9358
|
#
|
9292
9359
|
# @!attribute [rw] runtime_configuration
|
9293
|
-
# Instructions for
|
9360
|
+
# Instructions for launching server processes on each instance in the
|
9294
9361
|
# fleet. Server processes run either a custom game build executable or
|
9295
9362
|
# a Realtime Servers script. The runtime configuration lists the types
|
9296
9363
|
# of server processes to run on an instance, how to launch them, and
|
@@ -9326,12 +9393,12 @@ module Aws::GameLift
|
|
9326
9393
|
#
|
9327
9394
|
# @!attribute [rw] name
|
9328
9395
|
# A descriptive label that is associated with a script. Script names
|
9329
|
-
#
|
9396
|
+
# don't need to be unique.
|
9330
9397
|
# @return [String]
|
9331
9398
|
#
|
9332
9399
|
# @!attribute [rw] version
|
9333
9400
|
# Version information associated with a build or script. Version
|
9334
|
-
# strings
|
9401
|
+
# strings don't need to be unique.
|
9335
9402
|
# @return [String]
|
9336
9403
|
#
|
9337
9404
|
# @!attribute [rw] storage_location
|
@@ -9428,8 +9495,9 @@ module Aws::GameLift
|
|
9428
9495
|
#
|
9429
9496
|
# @!attribute [rw] game_lift_aws_account_id
|
9430
9497
|
# A unique identifier for the Amazon Web Services account that you use
|
9431
|
-
# to manage your GameLift fleet. You can find your Account ID
|
9432
|
-
# Amazon Web Services Management Console under account
|
9498
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
9499
|
+
# in the Amazon Web Services Management Console under account
|
9500
|
+
# settings.
|
9433
9501
|
# @return [String]
|
9434
9502
|
#
|
9435
9503
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -9438,10 +9506,10 @@ module Aws::GameLift
|
|
9438
9506
|
#
|
9439
9507
|
# @!attribute [rw] peer_vpc_id
|
9440
9508
|
# A unique identifier for a VPC with resources to be accessed by your
|
9441
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9442
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9443
|
-
# Services Management Console. Learn more about VPC peering in
|
9444
|
-
# Peering with GameLift Fleets][2].
|
9509
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9510
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9511
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9512
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9445
9513
|
#
|
9446
9514
|
#
|
9447
9515
|
#
|
@@ -9520,10 +9588,10 @@ module Aws::GameLift
|
|
9520
9588
|
#
|
9521
9589
|
# @!attribute [rw] peer_vpc_id
|
9522
9590
|
# A unique identifier for a VPC with resources to be accessed by your
|
9523
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9524
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9525
|
-
# Services Management Console. Learn more about VPC peering in
|
9526
|
-
# Peering with GameLift Fleets][2].
|
9591
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9592
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9593
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9594
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9527
9595
|
#
|
9528
9596
|
#
|
9529
9597
|
#
|