aws-sdk-gamelift 1.61.0 → 1.63.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +450 -465
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +507 -439
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -445,22 +445,24 @@ module Aws::GameLift
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req.send_request(options)
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end
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# **This operation is used with the GameLift FleetIQ solution and
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# server groups.**
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# **This operation is used with the Amazon GameLift FleetIQ solution and
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# game server groups.**
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#
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# Locates an available game server and temporarily reserves it to host
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# gameplay and players. This operation is called from a game client or
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# client service (such as a matchmaker) to request hosting resources for
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# a new game session. In response, GameLift FleetIQ locates an
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# game server, places it in `CLAIMED` status for 60 seconds,
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# connection information that players can use to connect to
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# server.
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# a new game session. In response, Amazon GameLift FleetIQ locates an
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# available game server, places it in `CLAIMED` status for 60 seconds,
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# and returns connection information that players can use to connect to
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# the game server.
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#
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# To claim a game server, identify a game server group. You can also
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# specify a game server ID, although this approach bypasses
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# FleetIQ placement optimization. Optionally, include game data
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# to the game server at the start of a game session, such as a
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# or player information.
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# specify a game server ID, although this approach bypasses Amazon
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# GameLift FleetIQ placement optimization. Optionally, include game data
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# to pass to the game server at the start of a game session, such as a
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# game map or player information. Filter options may be included to
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# further restrict how a game server is chosen, such as only allowing
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# game servers on `ACTIVE` instances to be claimed.
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#
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# When a game server is successfully claimed, connection information is
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# returned. A claimed game server's utilization status remains
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#
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# * If the game server claim status is `CLAIMED`.
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#
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#
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# [DescribeGameServerInstances][1] .
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#
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# </note>
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# * If the game server is running on an instance in `DRAINING` status
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# and provided filter option does not allow placing on `DRAINING`
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# instances.
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#
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# **Learn more**
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#
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# [GameLift FleetIQ Guide][
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# [Amazon GameLift FleetIQ Guide][1]
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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#
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# @option params [required, String] :game_server_group_name
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# A unique identifier for the game server group where the game server is
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# running. If you are not specifying a game server to claim, this value
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# identifies where you want GameLift FleetIQ to look for an
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# game server to claim.
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# identifies where you want Amazon GameLift FleetIQ to look for an
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# available game server to claim.
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#
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# @option params [String] :game_server_id
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# A custom string that uniquely identifies the game server to claim. If
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# this parameter is left empty, GameLift FleetIQ searches for an
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# this parameter is left empty, Amazon GameLift FleetIQ searches for an
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# available game server in the specified game server group.
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#
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# @option params [String] :game_server_data
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# value. This data is passed to a game client or service when it
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# requests information on game servers.
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#
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# @option params [Types::ClaimFilterOption] :filter_option
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# Object that restricts how a claimed game server is chosen.
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#
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# @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::ClaimGameServerOutput#game_server #game_server} => Types::GameServer
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# game_server_group_name: "GameServerGroupNameOrArn", # required
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# game_server_id: "GameServerId",
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# game_server_data: "GameServerData",
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# filter_option: {
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# instance_statuses: ["ACTIVE"], # accepts ACTIVE, DRAINING
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# },
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# })
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#
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# @example Response structure
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# binary files. Combine game server binaries into a zip file for use
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# with Amazon GameLift.
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#
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# When setting up a new game build for GameLift, we recommend
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# CLI command <b> <a
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# When setting up a new game build for Amazon GameLift, we recommend
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# using the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to
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# and (2) it creates a new build resource.
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# build files from a file directory to an Amazon GameLift Amazon S3
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# location, and (2) it creates a new build resource.
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#
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# You can use the operation in the following scenarios:
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# You can use the `CreateBuild` operation in the following scenarios:
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#
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# *
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# * Create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you give Amazon GameLift access to the Amazon S3
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# bucket. With permissions in place, specify a build name, operating
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# system, and the Amazon S3 storage location of your game build.
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#
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# *
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#
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# * Upload your build files to a Amazon GameLift Amazon S3 location. To
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# use this option, specify a build name and operating system. This
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# operation creates a new build resource and also returns an Amazon S3
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# location with temporary access credentials. Use the credentials to
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# manually upload your build files to the specified Amazon S3
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# location. For more information, see [Uploading Objects][1] in the
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# *Amazon S3 Developer Guide*. After you upload build files to the
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# Amazon GameLift Amazon S3 location, you can't update them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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#
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# @option params [String] :name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. You can change this value later.
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#
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# @option params [String] :version
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# Version information associated with a build or script. Version strings
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#
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# don't need to be unique. You can change this value later.
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#
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# @option params [Types::S3Location] :storage_location
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# Information indicating where your game build files are stored. Use
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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# The operating system that
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# The operating system that your game server binaries run on. This value
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# determines the type of fleet resources that you use for this build. If
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# your game build contains multiple executables, they all must run on
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# the same operating system. You must specify a valid operating system
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# in this request. There is no default value. You can't change a
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# build's operating system later.
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#
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# <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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# system, you can continue to create new builds using this OS until
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# October 10, 2023, when Microsoft ends its support. All others must use
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# Windows Server 2016 when creating new Windows-based builds.
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#
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# </note>
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new build resource. Tags are
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#
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# @option params [String] :server_sdk_version
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# A server SDK version you used when integrating your game server build
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# with GameLift. For more information see [Integrate games with
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# game servers][1].
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# with Amazon GameLift. For more information see [Integrate games with
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# custom game servers][1]. By default Amazon GameLift sets this value to
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# `4.0.2`.
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# role_arn: "NonEmptyString",
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# object_version: "NonEmptyString",
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# },
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# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
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# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016
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# tags: [
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# {
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# key: "TagKey", # required
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# resp.build.version #=> String
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# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
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# resp.build.size_on_disk #=> Integer
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.build.creation_time #=> Time
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# resp.build.server_sdk_version #=> String
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# resp.upload_credentials.access_key_id #=> String
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req.send_request(options)
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end
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# Creates a fleet of Amazon Elastic Compute Cloud (Amazon
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# for each location.
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# Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances
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# to host your custom game server or Realtime Servers. Use this
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# operation to configure the computing resources for your fleet and
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# provide instructions for running game servers on each instance.
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#
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# Most Amazon GameLift fleets can deploy instances to multiple
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# locations, including the home Region (where the fleet is created) and
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# an optional set of remote locations. Fleets that are created in the
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# following Amazon Web Services Regions support multiple locations:
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# us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt),
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# eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo),
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# and ap-northeast-2 (Seoul). Fleets that are created in other Amazon
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# GameLift Regions can deploy instances in the fleet's home Region
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# only. All fleet instances use the same configuration regardless of
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# location; however, you can adjust capacity settings and turn
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# auto-scaling on/off for each location.
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#
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# To create a fleet, choose the hardware for your instances, specify a
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# game server build or Realtime script to deploy, and provide a runtime
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# configuration to direct GameLift how to start and run game
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# each instance in the fleet. Set permissions for inbound
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# your game servers, and enable optional features as needed.
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# creating a multi-location fleet, provide a list of additional
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# locations.
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# configuration to direct Amazon GameLift how to start and run game
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# servers on each instance in the fleet. Set permissions for inbound
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# traffic to your game servers, and enable optional features as needed.
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# When creating a multi-location fleet, provide a list of additional
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# remote locations.
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#
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# If you need to debug your fleet, fetch logs, view performance metrics
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# or other actions on the fleet, create the development fleet with port
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# finished.
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#
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# If successful, this operation creates a new Fleet resource and places
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# it in `NEW` status, which prompts GameLift to initiate the
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# creation workflow][1].
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# it in `NEW` status, which prompts Amazon GameLift to initiate the
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# [fleet creation workflow][1].
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#
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# **Learn more**
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
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# @option params [String] :build_id
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# The unique identifier for a custom game server build to be deployed on
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# fleet instances. You can use either the build ID or ARN. The build
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# must be uploaded to GameLift and in `READY` status. This fleet
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# must be uploaded to Amazon GameLift and in `READY` status. This fleet
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# property cannot be changed later.
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#
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# @option params [String] :script_id
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# The unique identifier for a Realtime configuration script to be
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# deployed on fleet instances. You can use either the script ID or ARN.
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# Scripts must be uploaded to GameLift prior to creating the
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# fleet property cannot be changed later.
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# Scripts must be uploaded to Amazon GameLift prior to creating the
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# fleet. This fleet property cannot be changed later.
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#
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# @option params [String] :server_launch_path
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# **This parameter is no longer used.** Specify a server launch path
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# parameter instead continue to be valid.
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#
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# @option params [Array<String>] :log_paths
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# **This parameter is no longer used.** To specify where GameLift
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# store log files once a server process shuts down, use the
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# server API `ProcessReady()` and specify one or more
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# `logParameters`. For more information, see
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# process][1] in the *GameLift Developer
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# **This parameter is no longer used.** To specify where Amazon GameLift
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# should store log files once a server process shuts down, use the
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# Amazon GameLift server API `ProcessReady()` and specify one or more
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# directory paths in `logParameters`. For more information, see
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# [Initialize the server process][1] in the *Amazon GameLift Developer
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# Guide*.
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
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#
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# @option params [String] :ec2_instance_type
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# The GameLift-supported Amazon EC2 instance type to use for all
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# instances. Instance type determines the computing resources that
|
889
|
-
# be used to host your game servers, including CPU, memory,
|
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-
# networking capacity. See [Amazon Elastic Compute Cloud
|
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|
-
# Types][1] for detailed descriptions of Amazon EC2 instance
|
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# The Amazon GameLift-supported Amazon EC2 instance type to use for all
|
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|
+
# fleet instances. Instance type determines the computing resources that
|
901
|
+
# will be used to host your game servers, including CPU, memory,
|
902
|
+
# storage, and networking capacity. See [Amazon Elastic Compute Cloud
|
903
|
+
# Instance Types][1] for detailed descriptions of Amazon EC2 instance
|
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+
# types.
|
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#
|
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#
|
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#
|
@@ -898,7 +911,7 @@ module Aws::GameLift
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# The allowed IP address ranges and port settings that allow inbound
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# traffic to access game sessions on this fleet. If the fleet is hosting
|
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# a custom game build, this property must be set before players can
|
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|
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# connect to game sessions. For Realtime Servers fleets, GameLift
|
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+
# connect to game sessions. For Realtime Servers fleets, Amazon GameLift
|
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|
# automatically sets TCP and UDP ranges.
|
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#
|
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# @option params [String] :new_game_session_protection_policy
|
@@ -941,17 +954,17 @@ module Aws::GameLift
|
|
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# metric group at a time.
|
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#
|
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# @option params [String] :peer_vpc_aws_account_id
|
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-
# Used when peering your GameLift fleet with a VPC, the unique
|
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|
+
# Used when peering your Amazon GameLift fleet with a VPC, the unique
|
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958
|
# identifier for the Amazon Web Services account that owns the VPC. You
|
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|
# can find your account ID in the Amazon Web Services Management Console
|
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|
# under account settings.
|
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|
#
|
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|
# @option params [String] :peer_vpc_id
|
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963
|
# A unique identifier for a VPC with resources to be accessed by your
|
951
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
952
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
953
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
954
|
-
# Peering with GameLift Fleets][2].
|
964
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
965
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
966
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
967
|
+
# Peering with Amazon GameLift Fleets][2].
|
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|
#
|
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|
#
|
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|
#
|
@@ -985,11 +998,11 @@ module Aws::GameLift
|
|
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|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
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|
#
|
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1000
|
# @option params [Types::CertificateConfiguration] :certificate_configuration
|
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|
-
# Prompts GameLift to generate a TLS/SSL certificate for the
|
989
|
-
# GameLift uses the certificates to encrypt traffic
|
990
|
-
# and the game servers running on GameLift.
|
991
|
-
# `CertificateConfiguration` is `DISABLED`. You can't
|
992
|
-
# property after you create the fleet.
|
1001
|
+
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
1002
|
+
# fleet. Amazon GameLift uses the certificates to encrypt traffic
|
1003
|
+
# between game clients and the game servers running on Amazon GameLift.
|
1004
|
+
# By default, the `CertificateConfiguration` is `DISABLED`. You can't
|
1005
|
+
# change this property after you create the fleet.
|
993
1006
|
#
|
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1007
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
995
1008
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -1013,10 +1026,13 @@ module Aws::GameLift
|
|
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|
# A set of remote locations to deploy additional instances to and manage
|
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1027
|
# as part of the fleet. This parameter can only be used when creating
|
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1028
|
# fleets in Amazon Web Services Regions that support multiple locations.
|
1016
|
-
# You can add any GameLift-supported Amazon Web Services Region
|
1017
|
-
# remote location, in the form of an Amazon Web Services Region
|
1018
|
-
# such as `us-west-2`. To create a fleet with instances in the home
|
1019
|
-
# Region only,
|
1029
|
+
# You can add any Amazon GameLift-supported Amazon Web Services Region
|
1030
|
+
# as a remote location, in the form of an Amazon Web Services Region
|
1031
|
+
# code such as `us-west-2`. To create a fleet with instances in the home
|
1032
|
+
# Region only, don't use this parameter.
|
1033
|
+
#
|
1034
|
+
# To use this parameter, Amazon GameLift requires you to use your home
|
1035
|
+
# location in the request.
|
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1036
|
#
|
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1037
|
# @option params [Array<Types::Tag>] :tags
|
1022
1038
|
# A list of labels to assign to the new fleet resource. Tags are
|
@@ -1031,11 +1047,12 @@ module Aws::GameLift
|
|
1031
1047
|
#
|
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|
# @option params [String] :compute_type
|
1033
1049
|
# The type of compute resource used to host your game servers. You can
|
1034
|
-
# use your own compute resources with GameLift Anywhere or use
|
1035
|
-
# EC2 instances with managed GameLift.
|
1050
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
1051
|
+
# Amazon EC2 instances with managed Amazon GameLift. By default, this
|
1052
|
+
# property is set to `EC2`.
|
1036
1053
|
#
|
1037
1054
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
1038
|
-
# GameLift Anywhere configuration options.
|
1055
|
+
# Amazon GameLift Anywhere configuration options.
|
1039
1056
|
#
|
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1057
|
# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1041
1058
|
#
|
@@ -1122,7 +1139,7 @@ module Aws::GameLift
|
|
1122
1139
|
# resp.fleet_attributes.log_paths #=> Array
|
1123
1140
|
# resp.fleet_attributes.log_paths[0] #=> String
|
1124
1141
|
# resp.fleet_attributes.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
1125
|
-
# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
1142
|
+
# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
1126
1143
|
# resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
1127
1144
|
# resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
|
1128
1145
|
# resp.fleet_attributes.metric_groups #=> Array
|
@@ -1162,9 +1179,9 @@ module Aws::GameLift
|
|
1162
1179
|
# list of one or more locations.
|
1163
1180
|
#
|
1164
1181
|
# If successful, this operation returns the list of added locations with
|
1165
|
-
# their status set to `NEW`. GameLift initiates the process of
|
1166
|
-
# an instance in each added location. You can track the status
|
1167
|
-
# new location by monitoring location creation events using
|
1182
|
+
# their status set to `NEW`. Amazon GameLift initiates the process of
|
1183
|
+
# starting an instance in each added location. You can track the status
|
1184
|
+
# of each new location by monitoring location creation events using
|
1168
1185
|
# [DescribeFleetEvents][1].
|
1169
1186
|
#
|
1170
1187
|
# **Learn more**
|
@@ -1184,8 +1201,8 @@ module Aws::GameLift
|
|
1184
1201
|
#
|
1185
1202
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
1186
1203
|
# A list of locations to deploy additional instances to and manage as
|
1187
|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
1188
|
-
# Services Region as a remote location, in the form of an Amazon Web
|
1204
|
+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
1205
|
+
# Web Services Region as a remote location, in the form of an Amazon Web
|
1189
1206
|
# Services Region code such as `us-west-2`.
|
1190
1207
|
#
|
1191
1208
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -1222,16 +1239,16 @@ module Aws::GameLift
|
|
1222
1239
|
req.send_request(options)
|
1223
1240
|
end
|
1224
1241
|
|
1225
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
1226
|
-
# server groups.**
|
1242
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
1243
|
+
# game server groups.**
|
1227
1244
|
#
|
1228
|
-
# Creates a GameLift FleetIQ game server group for managing game
|
1229
|
-
# on a collection of Amazon Elastic Compute Cloud instances for
|
1230
|
-
# hosting. This operation creates the game server group, creates an
|
1231
|
-
# Scaling group in your Amazon Web Services account, and
|
1232
|
-
# link between the two groups. You can view the status of
|
1233
|
-
# server groups in the GameLift console. Game server
|
1234
|
-
# events are emitted to Amazon CloudWatch.
|
1245
|
+
# Creates a Amazon GameLift FleetIQ game server group for managing game
|
1246
|
+
# hosting on a collection of Amazon Elastic Compute Cloud instances for
|
1247
|
+
# game hosting. This operation creates the game server group, creates an
|
1248
|
+
# Auto Scaling group in your Amazon Web Services account, and
|
1249
|
+
# establishes a link between the two groups. You can view the status of
|
1250
|
+
# your game server groups in the Amazon GameLift console. Game server
|
1251
|
+
# group metrics and events are emitted to Amazon CloudWatch.
|
1235
1252
|
#
|
1236
1253
|
# Before creating a new game server group, you must have the following:
|
1237
1254
|
#
|
@@ -1242,17 +1259,17 @@ module Aws::GameLift
|
|
1242
1259
|
# Guide*.
|
1243
1260
|
#
|
1244
1261
|
# * An IAM role that extends limited access to your Amazon Web Services
|
1245
|
-
# account to allow GameLift FleetIQ to create and interact with
|
1246
|
-
# Auto Scaling group. For more information, see [Create IAM roles
|
1247
|
-
# cross-service interaction][2] in the *GameLift FleetIQ
|
1248
|
-
# Guide*.
|
1262
|
+
# account to allow Amazon GameLift FleetIQ to create and interact with
|
1263
|
+
# the Auto Scaling group. For more information, see [Create IAM roles
|
1264
|
+
# for cross-service interaction][2] in the *Amazon GameLift FleetIQ
|
1265
|
+
# Developer Guide*.
|
1249
1266
|
#
|
1250
1267
|
# To create a new game server group, specify a unique group name, IAM
|
1251
1268
|
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
1252
1269
|
# list of instance types that can be used in the group. You must also
|
1253
1270
|
# set initial maximum and minimum limits on the group's instance count.
|
1254
1271
|
# You can optionally set an Auto Scaling policy with target tracking
|
1255
|
-
# based on a GameLift FleetIQ metric.
|
1272
|
+
# based on a Amazon GameLift FleetIQ metric.
|
1256
1273
|
#
|
1257
1274
|
# Once the game server group and corresponding Auto Scaling group are
|
1258
1275
|
# created, you have full access to change the Auto Scaling group's
|
@@ -1260,12 +1277,12 @@ module Aws::GameLift
|
|
1260
1277
|
# a game server group, including maximum/minimum size and auto-scaling
|
1261
1278
|
# policy settings, must be updated directly in the Auto Scaling group.
|
1262
1279
|
# Keep in mind that some Auto Scaling group properties are periodically
|
1263
|
-
# updated by GameLift FleetIQ as part of its balancing activities
|
1264
|
-
# optimize for availability and cost.
|
1280
|
+
# updated by Amazon GameLift FleetIQ as part of its balancing activities
|
1281
|
+
# to optimize for availability and cost.
|
1265
1282
|
#
|
1266
1283
|
# **Learn more**
|
1267
1284
|
#
|
1268
|
-
# [GameLift FleetIQ Guide][3]
|
1285
|
+
# [Amazon GameLift FleetIQ Guide][3]
|
1269
1286
|
#
|
1270
1287
|
#
|
1271
1288
|
#
|
@@ -1276,8 +1293,8 @@ module Aws::GameLift
|
|
1276
1293
|
# @option params [required, String] :game_server_group_name
|
1277
1294
|
# An identifier for the new game server group. This value is used to
|
1278
1295
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
1279
|
-
# and the GameLift FleetIQ game server group. The name must be
|
1280
|
-
# per Region per Amazon Web Services account.
|
1296
|
+
# and the Amazon GameLift FleetIQ game server group. The name must be
|
1297
|
+
# unique per Region per Amazon Web Services account.
|
1281
1298
|
#
|
1282
1299
|
# @option params [required, String] :role_arn
|
1283
1300
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
@@ -1289,18 +1306,18 @@ module Aws::GameLift
|
|
1289
1306
|
#
|
1290
1307
|
# @option params [required, Integer] :min_size
|
1291
1308
|
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
1292
|
-
# group. During automatic scaling events, GameLift FleetIQ and
|
1293
|
-
# EC2 do not scale down the group below this minimum. In
|
1294
|
-
# this value should be set to at least 1. After the Auto
|
1295
|
-
# is created, update this value directly in the Auto
|
1296
|
-
# the Amazon Web Services console or APIs.
|
1309
|
+
# group. During automatic scaling events, Amazon GameLift FleetIQ and
|
1310
|
+
# Amazon EC2 do not scale down the group below this minimum. In
|
1311
|
+
# production, this value should be set to at least 1. After the Auto
|
1312
|
+
# Scaling group is created, update this value directly in the Auto
|
1313
|
+
# Scaling group using the Amazon Web Services console or APIs.
|
1297
1314
|
#
|
1298
1315
|
# @option params [required, Integer] :max_size
|
1299
1316
|
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
1300
|
-
# group. During automatic scaling events, GameLift FleetIQ and
|
1301
|
-
# not scale up the group above this maximum. After the Auto
|
1302
|
-
# group is created, update this value directly in the Auto
|
1303
|
-
# using the Amazon Web Services console or APIs.
|
1317
|
+
# group. During automatic scaling events, Amazon GameLift FleetIQ and
|
1318
|
+
# EC2 do not scale up the group above this maximum. After the Auto
|
1319
|
+
# Scaling group is created, update this value directly in the Auto
|
1320
|
+
# Scaling group using the Amazon Web Services console or APIs.
|
1304
1321
|
#
|
1305
1322
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
1306
1323
|
# The Amazon EC2 launch template that contains configuration settings
|
@@ -1314,8 +1331,8 @@ module Aws::GameLift
|
|
1314
1331
|
#
|
1315
1332
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
1316
1333
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
1317
|
-
# no network interface is specified in the launch template,
|
1318
|
-
# FleetIQ uses your account's default VPC.
|
1334
|
+
# no network interface is specified in the launch template, Amazon
|
1335
|
+
# GameLift FleetIQ uses your account's default VPC.
|
1319
1336
|
#
|
1320
1337
|
# </note>
|
1321
1338
|
#
|
@@ -1326,7 +1343,7 @@ module Aws::GameLift
|
|
1326
1343
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
1327
1344
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1328
1345
|
# group. The instance definitions must specify at least two different
|
1329
|
-
# instance types that are supported by GameLift FleetIQ. For more
|
1346
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For more
|
1330
1347
|
# information on instance types, see [EC2 Instance Types][1] in the
|
1331
1348
|
# *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
|
1332
1349
|
# capacity weighting for each instance type. If no weight value is
|
@@ -1349,9 +1366,9 @@ module Aws::GameLift
|
|
1349
1366
|
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
1350
1367
|
#
|
1351
1368
|
# @option params [String] :balancing_strategy
|
1352
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1353
|
-
# On-Demand Instances in the game server group. Method
|
1354
|
-
# the following:
|
1369
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1370
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1371
|
+
# options include the following:
|
1355
1372
|
#
|
1356
1373
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
|
1357
1374
|
# If Spot Instances are unavailable or not viable for game hosting,
|
@@ -1384,12 +1401,12 @@ module Aws::GameLift
|
|
1384
1401
|
#
|
1385
1402
|
# @option params [Array<String>] :vpc_subnets
|
1386
1403
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
1387
|
-
# the game server group. By default, all GameLift
|
1388
|
-
# Availability Zones are used. You can use this
|
1389
|
-
# VPCs that you've set up. This property cannot be
|
1390
|
-
# game server group is created, and the corresponding
|
1391
|
-
# will always use the property value that is set with
|
1392
|
-
# if the Auto Scaling group is updated directly.
|
1404
|
+
# the game server group. By default, all Amazon GameLift
|
1405
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1406
|
+
# parameter to specify VPCs that you've set up. This property cannot be
|
1407
|
+
# updated after the game server group is created, and the corresponding
|
1408
|
+
# Auto Scaling group will always use the property value that is set with
|
1409
|
+
# this request, even if the Auto Scaling group is updated directly.
|
1393
1410
|
#
|
1394
1411
|
# @option params [Array<Types::Tag>] :tags
|
1395
1412
|
# A list of labels to assign to the new game server group resource. Tags
|
@@ -1471,9 +1488,9 @@ module Aws::GameLift
|
|
1471
1488
|
# Creates a multiplayer game session for players in a specific fleet
|
1472
1489
|
# location. This operation prompts an available server process to start
|
1473
1490
|
# a game session and retrieves connection information for the new game
|
1474
|
-
# session. As an alternative, consider using the GameLift game
|
1475
|
-
# placement feature with [StartGameSessionPlacement][1] , which
|
1476
|
-
# FleetIQ algorithms and queues to optimize the placement process.
|
1491
|
+
# session. As an alternative, consider using the Amazon GameLift game
|
1492
|
+
# session placement feature with [StartGameSessionPlacement][1] , which
|
1493
|
+
# uses FleetIQ algorithms and queues to optimize the placement process.
|
1477
1494
|
#
|
1478
1495
|
# When creating a game session, you specify exactly where you want to
|
1479
1496
|
# place it and provide a set of game session configuration settings. The
|
@@ -1548,11 +1565,18 @@ module Aws::GameLift
|
|
1548
1565
|
#
|
1549
1566
|
# @option params [String] :creator_id
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# A unique identifier for a player or entity creating the game session.
|
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-
#
|
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-
#
|
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-
#
|
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-
#
|
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-
#
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#
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# If you add a resource creation limit policy to a fleet, the
|
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+
# `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
|
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# limits the number of game session creation requests with the same
|
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+
# `CreatorId` in a specified time period.
|
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+
#
|
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# If you your fleet doesn't have a resource creation limit policy and
|
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+
# you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
|
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+
# GameLift limits requests to one request per `CreatorId` per second.
|
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+
#
|
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+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
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+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
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#
|
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# @option params [String] :game_session_id
|
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# *This parameter is deprecated. Use `IdempotencyToken` instead.*
|
@@ -1651,8 +1675,8 @@ module Aws::GameLift
|
|
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# placement locations and find an available game server there, then
|
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# prompts the game server process to start a new game session.
|
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#
|
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-
# A game session queue is configured with a set of destinations
|
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-
#
|
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+
# A game session queue is configured with a set of destinations (Amazon
|
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+
# GameLift fleets or aliases), which determine the locations where the
|
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# queue can place new game sessions. These destinations can span
|
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# multiple fleet types (Spot and On-Demand), instance types, and Amazon
|
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# Web Services Regions. If the queue includes multi-location fleets, the
|
@@ -1710,7 +1734,8 @@ module Aws::GameLift
|
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# @option params [Integer] :timeout_in_seconds
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# The maximum time, in seconds, that a new game session placement
|
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# request remains in the queue. When a request exceeds this time, the
|
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-
# game session placement changes to a `TIMED_OUT` status.
|
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+
# game session placement changes to a `TIMED_OUT` status. By default,
|
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+
# this property is set to `600`.
|
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#
|
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# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
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# A set of policies that act as a sliding cap on player latency. FleetIQ
|
@@ -1878,22 +1903,22 @@ module Aws::GameLift
|
|
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|
end
|
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|
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# Defines a new matchmaking configuration for use with FlexMatch.
|
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# Whether your are using FlexMatch with GameLift hosting or as a
|
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+
# Whether your are using FlexMatch with Amazon GameLift hosting or as a
|
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# standalone matchmaking service, the matchmaking configuration sets out
|
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# rules for matching players and forming teams. If you're also using
|
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-
# GameLift hosting, it defines how to start game sessions for
|
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-
# match. Your matchmaking system can use multiple configurations to
|
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|
+
# Amazon GameLift hosting, it defines how to start game sessions for
|
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+
# each match. Your matchmaking system can use multiple configurations to
|
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|
# handle different game scenarios. All matchmaking requests identify the
|
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# matchmaking configuration to use and provide player attributes
|
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# consistent with that configuration.
|
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|
#
|
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# To create a matchmaking configuration, you must provide the following:
|
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|
-
# configuration name and FlexMatch mode (with or without GameLift
|
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+
# configuration name and FlexMatch mode (with or without Amazon GameLift
|
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# hosting); a rule set that specifies how to evaluate players and find
|
1893
1918
|
# acceptable matches; whether player acceptance is required; and the
|
1894
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|
# maximum time allowed for a matchmaking attempt. When using FlexMatch
|
1895
|
-
# with GameLift hosting, you also need to identify the game
|
1896
|
-
# queue to use when starting a game session for the match.
|
1920
|
+
# with Amazon GameLift hosting, you also need to identify the game
|
1921
|
+
# session queue to use when starting a game session for the match.
|
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1922
|
#
|
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|
# In addition, you must set up an Amazon Simple Notification Service
|
1899
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|
# topic to receive matchmaking notifications. Provide the topic ARN in
|
@@ -1919,14 +1944,14 @@ module Aws::GameLift
|
|
1919
1944
|
# A human-readable description of the matchmaking configuration.
|
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1945
|
#
|
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|
# @option params [Array<String>] :game_session_queue_arns
|
1922
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1923
|
-
# game session queue resource and uniquely identifies it. ARNs
|
1924
|
-
# unique across all Regions. Format is
|
1947
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1948
|
+
# GameLift game session queue resource and uniquely identifies it. ARNs
|
1949
|
+
# are unique across all Regions. Format is
|
1925
1950
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
1926
|
-
# be located in any Region. Queues are used to start new
|
1927
|
-
# game sessions for matches that are created with this
|
1928
|
-
# configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
1929
|
-
# this parameter.
|
1951
|
+
# be located in any Region. Queues are used to start new Amazon
|
1952
|
+
# GameLift-hosted game sessions for matches that are created with this
|
1953
|
+
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
1954
|
+
# do not set this parameter.
|
1930
1955
|
#
|
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|
#
|
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1957
|
#
|
@@ -2002,7 +2027,7 @@ module Aws::GameLift
|
|
2002
2027
|
# The method used to backfill game sessions that are created with this
|
2003
2028
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2004
2029
|
# backfill requests manually or does not use the match backfill feature.
|
2005
|
-
# Specify `AUTOMATIC` to have GameLift create a backfill request
|
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|
+
# Specify `AUTOMATIC` to have Amazon GameLift create a backfill request
|
2006
2031
|
# whenever a game session has one or more open slots. Learn more about
|
2007
2032
|
# manual and automatic backfill in [ Backfill Existing Games with
|
2008
2033
|
# FlexMatch][1]. Automatic backfill is not available when
|
@@ -2014,14 +2039,14 @@ module Aws::GameLift
|
|
2014
2039
|
#
|
2015
2040
|
# @option params [String] :flex_match_mode
|
2016
2041
|
# Indicates whether this matchmaking configuration is being used with
|
2017
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
2042
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
2018
2043
|
#
|
2019
2044
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
2020
2045
|
# information, including players and team assignments, in a [
|
2021
2046
|
# MatchmakingSucceeded][1] event.
|
2022
2047
|
#
|
2023
2048
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
2024
|
-
# GameLift queue to start a game session for the match.
|
2049
|
+
# Amazon GameLift queue to start a game session for the match.
|
2025
2050
|
#
|
2026
2051
|
#
|
2027
2052
|
#
|
@@ -2202,8 +2227,8 @@ module Aws::GameLift
|
|
2202
2227
|
# and a new `PlayerSessions` object is returned with a player session
|
2203
2228
|
# ID. The player references the player session ID when sending a
|
2204
2229
|
# connection request to the game session, and the game server can use it
|
2205
|
-
# to validate the player reservation with the GameLift service.
|
2206
|
-
# sessions cannot be updated.
|
2230
|
+
# to validate the player reservation with the Amazon GameLift service.
|
2231
|
+
# Player sessions cannot be updated.
|
2207
2232
|
#
|
2208
2233
|
# The maximum number of players per game session is 200. It is not
|
2209
2234
|
# adjustable.
|
@@ -2224,8 +2249,9 @@ module Aws::GameLift
|
|
2224
2249
|
# A unique identifier for a player. Player IDs are developer-defined.
|
2225
2250
|
#
|
2226
2251
|
# @option params [String] :player_data
|
2227
|
-
# Developer-defined information related to a player. GameLift
|
2228
|
-
# use this data, so it can be formatted as needed for use in
|
2252
|
+
# Developer-defined information related to a player. Amazon GameLift
|
2253
|
+
# does not use this data, so it can be formatted as needed for use in
|
2254
|
+
# the game.
|
2229
2255
|
#
|
2230
2256
|
# @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2231
2257
|
#
|
@@ -2277,8 +2303,8 @@ module Aws::GameLift
|
|
2277
2303
|
# and new `PlayerSession` objects are returned with player session IDs.
|
2278
2304
|
# Each player references their player session ID when sending a
|
2279
2305
|
# connection request to the game session, and the game server can use it
|
2280
|
-
# to validate the player reservation with the GameLift service.
|
2281
|
-
# sessions cannot be updated.
|
2306
|
+
# to validate the player reservation with the Amazon GameLift service.
|
2307
|
+
# Player sessions cannot be updated.
|
2282
2308
|
#
|
2283
2309
|
# The maximum number of players per game session is 200. It is not
|
2284
2310
|
# adjustable.
|
@@ -2388,8 +2414,8 @@ module Aws::GameLift
|
|
2388
2414
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2389
2415
|
#
|
2390
2416
|
# @option params [String] :name
|
2391
|
-
# A descriptive label that is associated with a script. Script names
|
2392
|
-
#
|
2417
|
+
# A descriptive label that is associated with a script. Script names
|
2418
|
+
# don't need to be unique. You can use [UpdateScript][1] to change this
|
2393
2419
|
# value later.
|
2394
2420
|
#
|
2395
2421
|
#
|
@@ -2398,7 +2424,7 @@ module Aws::GameLift
|
|
2398
2424
|
#
|
2399
2425
|
# @option params [String] :version
|
2400
2426
|
# Version information associated with a build or script. Version strings
|
2401
|
-
#
|
2427
|
+
# don't need to be unique. You can use [UpdateScript][1] to change this
|
2402
2428
|
# value later.
|
2403
2429
|
#
|
2404
2430
|
#
|
@@ -2534,15 +2560,15 @@ module Aws::GameLift
|
|
2534
2560
|
#
|
2535
2561
|
# @option params [required, String] :game_lift_aws_account_id
|
2536
2562
|
# A unique identifier for the Amazon Web Services account that you use
|
2537
|
-
# to manage your GameLift fleet. You can find your Account ID in
|
2538
|
-
# Amazon Web Services Management Console under account settings.
|
2563
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID in
|
2564
|
+
# the Amazon Web Services Management Console under account settings.
|
2539
2565
|
#
|
2540
2566
|
# @option params [required, String] :peer_vpc_id
|
2541
2567
|
# A unique identifier for a VPC with resources to be accessed by your
|
2542
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2543
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2544
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
2545
|
-
# Peering with GameLift Fleets][2].
|
2568
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2569
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2570
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
2571
|
+
# Peering with Amazon GameLift Fleets][2].
|
2546
2572
|
#
|
2547
2573
|
#
|
2548
2574
|
#
|
@@ -2628,10 +2654,10 @@ module Aws::GameLift
|
|
2628
2654
|
#
|
2629
2655
|
# @option params [required, String] :peer_vpc_id
|
2630
2656
|
# A unique identifier for a VPC with resources to be accessed by your
|
2631
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2632
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2633
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
2634
|
-
# Peering with GameLift Fleets][2].
|
2657
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2658
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2659
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
2660
|
+
# Peering with Amazon GameLift Fleets][2].
|
2635
2661
|
#
|
2636
2662
|
#
|
2637
2663
|
#
|
@@ -2748,7 +2774,7 @@ module Aws::GameLift
|
|
2748
2774
|
#
|
2749
2775
|
# **Learn more**
|
2750
2776
|
#
|
2751
|
-
# [Setting up GameLift Fleets][2]
|
2777
|
+
# [Setting up Amazon GameLift Fleets][2]
|
2752
2778
|
#
|
2753
2779
|
#
|
2754
2780
|
#
|
@@ -2790,7 +2816,7 @@ module Aws::GameLift
|
|
2790
2816
|
#
|
2791
2817
|
# **Learn more**
|
2792
2818
|
#
|
2793
|
-
# [Setting up GameLift fleets][1]
|
2819
|
+
# [Setting up Amazon GameLift fleets][1]
|
2794
2820
|
#
|
2795
2821
|
#
|
2796
2822
|
#
|
@@ -2834,8 +2860,8 @@ module Aws::GameLift
|
|
2834
2860
|
req.send_request(options)
|
2835
2861
|
end
|
2836
2862
|
|
2837
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
2838
|
-
# server groups.**
|
2863
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
2864
|
+
# game server groups.**
|
2839
2865
|
#
|
2840
2866
|
# Terminates a game server group and permanently deletes the game server
|
2841
2867
|
# group record. You have several options for how these resources are
|
@@ -2858,15 +2884,15 @@ module Aws::GameLift
|
|
2858
2884
|
# off. The game server group status is changed to `DELETE_SCHEDULED`,
|
2859
2885
|
# which prevents new game servers from being registered and stops
|
2860
2886
|
# automatic scaling activity. Once all game servers in the game server
|
2861
|
-
# group are deregistered, GameLift FleetIQ can begin deleting
|
2862
|
-
# If any of the delete operations fail, the game server group
|
2863
|
-
# in `ERROR` status.
|
2887
|
+
# group are deregistered, Amazon GameLift FleetIQ can begin deleting
|
2888
|
+
# resources. If any of the delete operations fail, the game server group
|
2889
|
+
# is placed in `ERROR` status.
|
2864
2890
|
#
|
2865
|
-
# GameLift FleetIQ emits delete events to Amazon CloudWatch.
|
2891
|
+
# Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
|
2866
2892
|
#
|
2867
2893
|
# **Learn more**
|
2868
2894
|
#
|
2869
|
-
# [GameLift FleetIQ Guide][1]
|
2895
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
2870
2896
|
#
|
2871
2897
|
#
|
2872
2898
|
#
|
@@ -3050,9 +3076,9 @@ module Aws::GameLift
|
|
3050
3076
|
end
|
3051
3077
|
|
3052
3078
|
# Deletes a fleet scaling policy. Once deleted, the policy is no longer
|
3053
|
-
# in force and GameLift removes all record of it. To delete a
|
3054
|
-
# policy, specify both the scaling policy name and the fleet ID
|
3055
|
-
# associated with.
|
3079
|
+
# in force and Amazon GameLift removes all record of it. To delete a
|
3080
|
+
# scaling policy, specify both the scaling policy name and the fleet ID
|
3081
|
+
# it is associated with.
|
3056
3082
|
#
|
3057
3083
|
# To temporarily suspend scaling policies, use [StopFleetActions][1].
|
3058
3084
|
# This operation suspends all policies for the fleet.
|
@@ -3146,15 +3172,15 @@ module Aws::GameLift
|
|
3146
3172
|
#
|
3147
3173
|
# @option params [required, String] :game_lift_aws_account_id
|
3148
3174
|
# A unique identifier for the Amazon Web Services account that you use
|
3149
|
-
# to manage your GameLift fleet. You can find your Account ID in
|
3150
|
-
# Amazon Web Services Management Console under account settings.
|
3175
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID in
|
3176
|
+
# the Amazon Web Services Management Console under account settings.
|
3151
3177
|
#
|
3152
3178
|
# @option params [required, String] :peer_vpc_id
|
3153
3179
|
# A unique identifier for a VPC with resources to be accessed by your
|
3154
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
3155
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
3156
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
3157
|
-
# Peering with GameLift Fleets][2].
|
3180
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
3181
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
3182
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
3183
|
+
# Peering with Amazon GameLift Fleets][2].
|
3158
3184
|
#
|
3159
3185
|
#
|
3160
3186
|
#
|
@@ -3250,8 +3276,8 @@ module Aws::GameLift
|
|
3250
3276
|
req.send_request(options)
|
3251
3277
|
end
|
3252
3278
|
|
3253
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
3254
|
-
# server groups.**
|
3279
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
3280
|
+
# game server groups.**
|
3255
3281
|
#
|
3256
3282
|
# Removes the game server from a game server group. As a result of this
|
3257
3283
|
# operation, the deregistered game server can no longer be claimed and
|
@@ -3263,7 +3289,7 @@ module Aws::GameLift
|
|
3263
3289
|
#
|
3264
3290
|
# **Learn more**
|
3265
3291
|
#
|
3266
|
-
# [GameLift FleetIQ Guide][1]
|
3292
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
3267
3293
|
#
|
3268
3294
|
#
|
3269
3295
|
#
|
@@ -3382,7 +3408,7 @@ module Aws::GameLift
|
|
3382
3408
|
# resp.build.version #=> String
|
3383
3409
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
3384
3410
|
# resp.build.size_on_disk #=> Integer
|
3385
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3411
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3386
3412
|
# resp.build.creation_time #=> Time
|
3387
3413
|
# resp.build.server_sdk_version #=> String
|
3388
3414
|
#
|
@@ -3396,7 +3422,7 @@ module Aws::GameLift
|
|
3396
3422
|
end
|
3397
3423
|
|
3398
3424
|
# Retrieves properties for a compute resource. To request a compute
|
3399
|
-
# resource specify the fleet ID and compute name. If successful,
|
3425
|
+
# resource specify the fleet ID and compute name. If successful, Amazon
|
3400
3426
|
# GameLift returns an object containing the build properties.
|
3401
3427
|
#
|
3402
3428
|
# @option params [required, String] :fleet_id
|
@@ -3428,7 +3454,7 @@ module Aws::GameLift
|
|
3428
3454
|
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
3429
3455
|
# resp.compute.location #=> String
|
3430
3456
|
# resp.compute.creation_time #=> Time
|
3431
|
-
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3457
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3432
3458
|
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
3433
3459
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
3434
3460
|
#
|
@@ -3447,9 +3473,9 @@ module Aws::GameLift
|
|
3447
3473
|
# Services account can use. Learn more at [Amazon EC2 Instance
|
3448
3474
|
# Types][1]. The information returned includes the maximum number of
|
3449
3475
|
# instances allowed and your account's current usage across all fleets.
|
3450
|
-
# This information can affect your ability to scale your GameLift
|
3476
|
+
# This information can affect your ability to scale your Amazon GameLift
|
3451
3477
|
# fleets. You can request a limit increase for your account by using the
|
3452
|
-
# **Service limits** page in the GameLift console.
|
3478
|
+
# **Service limits** page in the Amazon GameLift console.
|
3453
3479
|
#
|
3454
3480
|
# Instance limits differ based on whether the instances are deployed in
|
3455
3481
|
# a fleet's home Region or in a remote location. For remote locations,
|
@@ -3493,7 +3519,7 @@ module Aws::GameLift
|
|
3493
3519
|
#
|
3494
3520
|
# **Learn more**
|
3495
3521
|
#
|
3496
|
-
# [Setting up GameLift fleets][2]
|
3522
|
+
# [Setting up Amazon GameLift fleets][2]
|
3497
3523
|
#
|
3498
3524
|
#
|
3499
3525
|
#
|
@@ -3501,11 +3527,11 @@ module Aws::GameLift
|
|
3501
3527
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3502
3528
|
#
|
3503
3529
|
# @option params [String] :ec2_instance_type
|
3504
|
-
# Name of an Amazon EC2 instance type that is supported in
|
3505
|
-
# fleet instance type determines the computing resources of
|
3506
|
-
# instance in the fleet, including CPU, memory, storage, and
|
3507
|
-
# capacity. Do not specify a value for this parameter to
|
3508
|
-
# for all instance types.
|
3530
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
3531
|
+
# GameLift. A fleet instance type determines the computing resources of
|
3532
|
+
# each instance in the fleet, including CPU, memory, storage, and
|
3533
|
+
# networking capacity. Do not specify a value for this parameter to
|
3534
|
+
# retrieve limits for all instance types.
|
3509
3535
|
#
|
3510
3536
|
# @option params [String] :location
|
3511
3537
|
# The name of a remote location to request instance limits for, in the
|
@@ -3563,7 +3589,7 @@ module Aws::GameLift
|
|
3563
3589
|
#
|
3564
3590
|
# **Learn more**
|
3565
3591
|
#
|
3566
|
-
# [Setting up GameLift fleets][1]
|
3592
|
+
# [Setting up Amazon GameLift fleets][1]
|
3567
3593
|
#
|
3568
3594
|
#
|
3569
3595
|
#
|
@@ -3623,7 +3649,7 @@ module Aws::GameLift
|
|
3623
3649
|
# resp.fleet_attributes[0].log_paths #=> Array
|
3624
3650
|
# resp.fleet_attributes[0].log_paths[0] #=> String
|
3625
3651
|
# resp.fleet_attributes[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
3626
|
-
# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3652
|
+
# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3627
3653
|
# resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
3628
3654
|
# resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
|
3629
3655
|
# resp.fleet_attributes[0].metric_groups #=> Array
|
@@ -3676,7 +3702,7 @@ module Aws::GameLift
|
|
3676
3702
|
#
|
3677
3703
|
# **Learn more**
|
3678
3704
|
#
|
3679
|
-
# [Setting up GameLift fleets][1]
|
3705
|
+
# [Setting up Amazon GameLift fleets][1]
|
3680
3706
|
#
|
3681
3707
|
# [GameLift metrics for fleets][2]
|
3682
3708
|
#
|
@@ -3758,7 +3784,7 @@ module Aws::GameLift
|
|
3758
3784
|
#
|
3759
3785
|
# **Learn more**
|
3760
3786
|
#
|
3761
|
-
# [Setting up GameLift fleets][1]
|
3787
|
+
# [Setting up Amazon GameLift fleets][1]
|
3762
3788
|
#
|
3763
3789
|
#
|
3764
3790
|
#
|
@@ -3850,7 +3876,7 @@ module Aws::GameLift
|
|
3850
3876
|
#
|
3851
3877
|
# **Learn more**
|
3852
3878
|
#
|
3853
|
-
# [Setting up GameLift fleets][1]
|
3879
|
+
# [Setting up Amazon GameLift fleets][1]
|
3854
3880
|
#
|
3855
3881
|
#
|
3856
3882
|
#
|
@@ -3929,7 +3955,7 @@ module Aws::GameLift
|
|
3929
3955
|
#
|
3930
3956
|
# **Learn more**
|
3931
3957
|
#
|
3932
|
-
# [Setting up GameLift fleets][1]
|
3958
|
+
# [Setting up Amazon GameLift fleets][1]
|
3933
3959
|
#
|
3934
3960
|
# [GameLift metrics for fleets][2]
|
3935
3961
|
#
|
@@ -3994,7 +4020,7 @@ module Aws::GameLift
|
|
3994
4020
|
#
|
3995
4021
|
# **Learn more**
|
3996
4022
|
#
|
3997
|
-
# [Setting up GameLift fleets][1]
|
4023
|
+
# [Setting up Amazon GameLift fleets][1]
|
3998
4024
|
#
|
3999
4025
|
# [GameLift metrics for fleets][2]
|
4000
4026
|
#
|
@@ -4064,7 +4090,7 @@ module Aws::GameLift
|
|
4064
4090
|
#
|
4065
4091
|
# **Learn more**
|
4066
4092
|
#
|
4067
|
-
# [Setting up GameLift fleets][1]
|
4093
|
+
# [Setting up Amazon GameLift fleets][1]
|
4068
4094
|
#
|
4069
4095
|
#
|
4070
4096
|
#
|
@@ -4145,7 +4171,7 @@ module Aws::GameLift
|
|
4145
4171
|
#
|
4146
4172
|
# **Learn more**
|
4147
4173
|
#
|
4148
|
-
# [Setting up GameLift Fleets][3]
|
4174
|
+
# [Setting up Amazon GameLift Fleets][3]
|
4149
4175
|
#
|
4150
4176
|
# [GameLift Metrics for Fleets][4]
|
4151
4177
|
#
|
@@ -4210,8 +4236,8 @@ module Aws::GameLift
|
|
4210
4236
|
req.send_request(options)
|
4211
4237
|
end
|
4212
4238
|
|
4213
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4214
|
-
# server groups.**
|
4239
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4240
|
+
# game server groups.**
|
4215
4241
|
#
|
4216
4242
|
# Retrieves information for a registered game server. Information
|
4217
4243
|
# includes game server status, health check info, and the instance that
|
@@ -4222,7 +4248,7 @@ module Aws::GameLift
|
|
4222
4248
|
#
|
4223
4249
|
# **Learn more**
|
4224
4250
|
#
|
4225
|
-
# [GameLift FleetIQ Guide][1]
|
4251
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4226
4252
|
#
|
4227
4253
|
#
|
4228
4254
|
#
|
@@ -4270,11 +4296,11 @@ module Aws::GameLift
|
|
4270
4296
|
req.send_request(options)
|
4271
4297
|
end
|
4272
4298
|
|
4273
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4274
|
-
# server groups.**
|
4299
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4300
|
+
# game server groups.**
|
4275
4301
|
#
|
4276
4302
|
# Retrieves information on a game server group. This operation returns
|
4277
|
-
# only properties related to GameLift FleetIQ. To view or update
|
4303
|
+
# only properties related to Amazon GameLift FleetIQ. To view or update
|
4278
4304
|
# properties for the corresponding Auto Scaling group, such as launch
|
4279
4305
|
# template, auto scaling policies, and maximum/minimum group size,
|
4280
4306
|
# access the Auto Scaling group directly.
|
@@ -4284,7 +4310,7 @@ module Aws::GameLift
|
|
4284
4310
|
#
|
4285
4311
|
# **Learn more**
|
4286
4312
|
#
|
4287
|
-
# [GameLift FleetIQ Guide][1]
|
4313
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4288
4314
|
#
|
4289
4315
|
#
|
4290
4316
|
#
|
@@ -4331,12 +4357,12 @@ module Aws::GameLift
|
|
4331
4357
|
req.send_request(options)
|
4332
4358
|
end
|
4333
4359
|
|
4334
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4335
|
-
# server groups.**
|
4360
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4361
|
+
# game server groups.**
|
4336
4362
|
#
|
4337
4363
|
# Retrieves status information about the Amazon EC2 instances associated
|
4338
|
-
# with a GameLift FleetIQ game server group. Use this operation
|
4339
|
-
# detect when instances are active or not available to host new game
|
4364
|
+
# with a Amazon GameLift FleetIQ game server group. Use this operation
|
4365
|
+
# to detect when instances are active or not available to host new game
|
4340
4366
|
# servers.
|
4341
4367
|
#
|
4342
4368
|
# To request status for all instances in the game server group, provide
|
@@ -4352,7 +4378,7 @@ module Aws::GameLift
|
|
4352
4378
|
#
|
4353
4379
|
# **Learn more**
|
4354
4380
|
#
|
4355
|
-
# [GameLift FleetIQ Guide][1]
|
4381
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4356
4382
|
#
|
4357
4383
|
#
|
4358
4384
|
#
|
@@ -4893,7 +4919,7 @@ module Aws::GameLift
|
|
4893
4919
|
# resp.instances[0].instance_id #=> String
|
4894
4920
|
# resp.instances[0].ip_address #=> String
|
4895
4921
|
# resp.instances[0].dns_name #=> String
|
4896
|
-
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
4922
|
+
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
4897
4923
|
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
4898
4924
|
# resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
4899
4925
|
# resp.instances[0].creation_time #=> Time
|
@@ -5260,8 +5286,8 @@ module Aws::GameLift
|
|
5260
5286
|
end
|
5261
5287
|
|
5262
5288
|
# Retrieves a fleet's runtime configuration settings. The runtime
|
5263
|
-
# configuration tells GameLift which server processes to run (and
|
5264
|
-
# on each instance in the fleet.
|
5289
|
+
# configuration tells Amazon GameLift which server processes to run (and
|
5290
|
+
# how) on each instance in the fleet.
|
5265
5291
|
#
|
5266
5292
|
# To get the runtime configuration that is currently in forces for a
|
5267
5293
|
# fleet, provide the fleet ID.
|
@@ -5272,7 +5298,7 @@ module Aws::GameLift
|
|
5272
5298
|
#
|
5273
5299
|
# **Learn more**
|
5274
5300
|
#
|
5275
|
-
# [Setting up GameLift fleets][1]
|
5301
|
+
# [Setting up Amazon GameLift fleets][1]
|
5276
5302
|
#
|
5277
5303
|
# [Running multiple processes on a fleet][2]
|
5278
5304
|
#
|
@@ -5557,14 +5583,15 @@ module Aws::GameLift
|
|
5557
5583
|
# real time.
|
5558
5584
|
#
|
5559
5585
|
# To remotely access an instance, you need credentials that match the
|
5560
|
-
# operating system of the instance. For a Windows instance,
|
5561
|
-
# returns a user name and password as strings for use with a
|
5562
|
-
# Remote Desktop client. For a Linux instance, GameLift
|
5563
|
-
# name and RSA private key, also as strings, for use with
|
5564
|
-
# The private key must be saved in the proper format to a
|
5565
|
-
# before using. If you're making this request using the
|
5566
|
-
# secret can be handled as part of the
|
5567
|
-
# shown in one of the examples for this
|
5586
|
+
# operating system of the instance. For a Windows instance, Amazon
|
5587
|
+
# GameLift returns a user name and password as strings for use with a
|
5588
|
+
# Windows Remote Desktop client. For a Linux instance, Amazon GameLift
|
5589
|
+
# returns a user name and RSA private key, also as strings, for use with
|
5590
|
+
# an SSH client. The private key must be saved in the proper format to a
|
5591
|
+
# `.pem` file before using. If you're making this request using the
|
5592
|
+
# CLI, saving the secret can be handled as part of the
|
5593
|
+
# `GetInstanceAccess` request, as shown in one of the examples for this
|
5594
|
+
# operation.
|
5568
5595
|
#
|
5569
5596
|
# To request access to a specific instance, specify the IDs of both the
|
5570
5597
|
# instance and the fleet it belongs to.
|
@@ -5621,17 +5648,17 @@ module Aws::GameLift
|
|
5621
5648
|
req.send_request(options)
|
5622
5649
|
end
|
5623
5650
|
|
5624
|
-
# Requests an
|
5625
|
-
# is used by your game server to authenticate with
|
5626
|
-
# authentication token has an expiration
|
5627
|
-
# compute resource to host your game server,
|
5628
|
-
# authorization token.
|
5651
|
+
# Requests an authentication token from Amazon GameLift. The
|
5652
|
+
# authentication token is used by your game server to authenticate with
|
5653
|
+
# Amazon GameLift. Each authentication token has an expiration time. To
|
5654
|
+
# continue using the compute resource to host your game server,
|
5655
|
+
# regularly retrieve a new authorization token.
|
5629
5656
|
#
|
5630
5657
|
# @option params [required, String] :fleet_id
|
5631
5658
|
# A unique identifier for the fleet that the compute is registered to.
|
5632
5659
|
#
|
5633
5660
|
# @option params [required, String] :compute_name
|
5634
|
-
# The name of the compute resource you are requesting the
|
5661
|
+
# The name of the compute resource you are requesting the authentication
|
5635
5662
|
# token for.
|
5636
5663
|
#
|
5637
5664
|
# @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -5669,9 +5696,9 @@ module Aws::GameLift
|
|
5669
5696
|
end
|
5670
5697
|
|
5671
5698
|
# Retrieves the location of stored game session logs for a specified
|
5672
|
-
# game session. When a game session is
|
5673
|
-
# automatically stores the logs in Amazon S3
|
5674
|
-
# days. Use this URL to download the logs.
|
5699
|
+
# game session on Amazon GameLift managed fleets. When a game session is
|
5700
|
+
# terminated, Amazon GameLift automatically stores the logs in Amazon S3
|
5701
|
+
# and retains them for 14 days. Use this URL to download the logs.
|
5675
5702
|
#
|
5676
5703
|
# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
|
5677
5704
|
# file sizes. Log files that exceed this limit are not saved.
|
@@ -5716,14 +5743,15 @@ module Aws::GameLift
|
|
5716
5743
|
# real time.
|
5717
5744
|
#
|
5718
5745
|
# To remotely access an instance, you need credentials that match the
|
5719
|
-
# operating system of the instance. For a Windows instance,
|
5720
|
-
# returns a user name and password as strings for use with a
|
5721
|
-
# Remote Desktop client. For a Linux instance, GameLift
|
5722
|
-
# name and RSA private key, also as strings, for use with
|
5723
|
-
# The private key must be saved in the proper format to a
|
5724
|
-
# before using. If you're making this request using the
|
5725
|
-
# secret can be handled as part of the
|
5726
|
-
# shown in one of the examples for this
|
5746
|
+
# operating system of the instance. For a Windows instance, Amazon
|
5747
|
+
# GameLift returns a user name and password as strings for use with a
|
5748
|
+
# Windows Remote Desktop client. For a Linux instance, Amazon GameLift
|
5749
|
+
# returns a user name and RSA private key, also as strings, for use with
|
5750
|
+
# an SSH client. The private key must be saved in the proper format to a
|
5751
|
+
# `.pem` file before using. If you're making this request using the
|
5752
|
+
# CLI, saving the secret can be handled as part of the
|
5753
|
+
# `GetInstanceAccess` request, as shown in one of the examples for this
|
5754
|
+
# operation.
|
5727
5755
|
#
|
5728
5756
|
# To request access to a specific instance, specify the IDs of both the
|
5729
5757
|
# instance and the fleet it belongs to. You can retrieve a fleet's
|
@@ -5773,7 +5801,7 @@ module Aws::GameLift
|
|
5773
5801
|
# resp.instance_access.fleet_id #=> String
|
5774
5802
|
# resp.instance_access.instance_id #=> String
|
5775
5803
|
# resp.instance_access.ip_address #=> String
|
5776
|
-
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
5804
|
+
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
5777
5805
|
# resp.instance_access.credentials.user_name #=> String
|
5778
5806
|
# resp.instance_access.credentials.secret #=> String
|
5779
5807
|
#
|
@@ -5919,7 +5947,7 @@ module Aws::GameLift
|
|
5919
5947
|
# @option params [String] :next_token
|
5920
5948
|
# A token that indicates the start of the next sequential page of
|
5921
5949
|
# results. Use the token that is returned with a previous call to this
|
5922
|
-
# operation. To start at the beginning of the result set,
|
5950
|
+
# operation. To start at the beginning of the result set, don't specify
|
5923
5951
|
# a value.
|
5924
5952
|
#
|
5925
5953
|
# @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -5946,7 +5974,7 @@ module Aws::GameLift
|
|
5946
5974
|
# resp.builds[0].version #=> String
|
5947
5975
|
# resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
5948
5976
|
# resp.builds[0].size_on_disk #=> Integer
|
5949
|
-
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
5977
|
+
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
5950
5978
|
# resp.builds[0].creation_time #=> Time
|
5951
5979
|
# resp.builds[0].server_sdk_version #=> String
|
5952
5980
|
# resp.next_token #=> String
|
@@ -6009,7 +6037,7 @@ module Aws::GameLift
|
|
6009
6037
|
# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6010
6038
|
# resp.compute_list[0].location #=> String
|
6011
6039
|
# resp.compute_list[0].creation_time #=> Time
|
6012
|
-
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6040
|
+
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
6013
6041
|
# resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6014
6042
|
# resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
|
6015
6043
|
# resp.next_token #=> String
|
@@ -6056,7 +6084,7 @@ module Aws::GameLift
|
|
6056
6084
|
#
|
6057
6085
|
# **Learn more**
|
6058
6086
|
#
|
6059
|
-
# [Setting up GameLift fleets][2]
|
6087
|
+
# [Setting up Amazon GameLift fleets][2]
|
6060
6088
|
#
|
6061
6089
|
#
|
6062
6090
|
#
|
@@ -6166,8 +6194,8 @@ module Aws::GameLift
|
|
6166
6194
|
req.send_request(options)
|
6167
6195
|
end
|
6168
6196
|
|
6169
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6170
|
-
# server groups.**
|
6197
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6198
|
+
# game server groups.**
|
6171
6199
|
#
|
6172
6200
|
# Retrieves information on all game servers that are currently active in
|
6173
6201
|
# a specified game server group. You can opt to sort the list by game
|
@@ -6176,7 +6204,7 @@ module Aws::GameLift
|
|
6176
6204
|
#
|
6177
6205
|
# **Learn more**
|
6178
6206
|
#
|
6179
|
-
# [GameLift FleetIQ Guide][1]
|
6207
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6180
6208
|
#
|
6181
6209
|
#
|
6182
6210
|
#
|
@@ -6313,7 +6341,7 @@ module Aws::GameLift
|
|
6313
6341
|
# @option params [String] :next_token
|
6314
6342
|
# A token that indicates the start of the next sequential page of
|
6315
6343
|
# results. Use the token that is returned with a previous call to this
|
6316
|
-
# operation. To start at the beginning of the result set,
|
6344
|
+
# operation. To start at the beginning of the result set, don't specify
|
6317
6345
|
# a value.
|
6318
6346
|
#
|
6319
6347
|
# @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -6354,24 +6382,10 @@ module Aws::GameLift
|
|
6354
6382
|
req.send_request(options)
|
6355
6383
|
end
|
6356
6384
|
|
6357
|
-
# Retrieves all tags
|
6358
|
-
# tags
|
6385
|
+
# Retrieves all tags assigned to a Amazon GameLift resource. Use
|
6386
|
+
# resource tags to organize Amazon Web Services resources for a range of
|
6359
6387
|
# purposes. This operation handles the permissions necessary to manage
|
6360
|
-
# tags for
|
6361
|
-
#
|
6362
|
-
# * Build
|
6363
|
-
#
|
6364
|
-
# * Script
|
6365
|
-
#
|
6366
|
-
# * Fleet
|
6367
|
-
#
|
6368
|
-
# * Alias
|
6369
|
-
#
|
6370
|
-
# * GameSessionQueue
|
6371
|
-
#
|
6372
|
-
# * MatchmakingConfiguration
|
6373
|
-
#
|
6374
|
-
# * MatchmakingRuleSet
|
6388
|
+
# tags for Amazon GameLift resources that support tagging.
|
6375
6389
|
#
|
6376
6390
|
# To list tags for a resource, specify the unique ARN value for the
|
6377
6391
|
# resource.
|
@@ -6394,11 +6408,11 @@ module Aws::GameLift
|
|
6394
6408
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6395
6409
|
#
|
6396
6410
|
# @option params [required, String] :resource_arn
|
6397
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6398
|
-
#
|
6399
|
-
# GameLift resource ARNs
|
6400
|
-
#
|
6401
|
-
#
|
6411
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6412
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6413
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6414
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6415
|
+
# for the resource type.
|
6402
6416
|
#
|
6403
6417
|
#
|
6404
6418
|
#
|
@@ -6641,9 +6655,9 @@ module Aws::GameLift
|
|
6641
6655
|
|
6642
6656
|
# Registers your compute resources in a fleet you previously created.
|
6643
6657
|
# After you register a compute to your fleet, you can monitor and manage
|
6644
|
-
# your compute using GameLift. The operation returns the compute
|
6658
|
+
# your compute using Amazon GameLift. The operation returns the compute
|
6645
6659
|
# resource containing SDK endpoint you can use to connect your game
|
6646
|
-
# server to GameLift.
|
6660
|
+
# server to Amazon GameLift.
|
6647
6661
|
#
|
6648
6662
|
# **Learn more**
|
6649
6663
|
#
|
@@ -6666,15 +6680,15 @@ module Aws::GameLift
|
|
6666
6680
|
#
|
6667
6681
|
# @option params [String] :certificate_path
|
6668
6682
|
# The path to the TLS certificate on your compute resource. The path and
|
6669
|
-
# certificate are not validated by GameLift.
|
6683
|
+
# certificate are not validated by Amazon GameLift.
|
6670
6684
|
#
|
6671
6685
|
# @option params [String] :dns_name
|
6672
|
-
# The DNS name of the compute resource. GameLift requires the DNS
|
6673
|
-
# or IP address to manage your compute resource.
|
6686
|
+
# The DNS name of the compute resource. Amazon GameLift requires the DNS
|
6687
|
+
# name or IP address to manage your compute resource.
|
6674
6688
|
#
|
6675
6689
|
# @option params [String] :ip_address
|
6676
|
-
# The IP address of the compute resource. GameLift requires the
|
6677
|
-
# or IP address to manage your compute resource.
|
6690
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
6691
|
+
# DNS name or IP address to manage your compute resource.
|
6678
6692
|
#
|
6679
6693
|
# @option params [String] :location
|
6680
6694
|
# The name of the custom location you added to the fleet you are
|
@@ -6706,7 +6720,7 @@ module Aws::GameLift
|
|
6706
6720
|
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6707
6721
|
# resp.compute.location #=> String
|
6708
6722
|
# resp.compute.creation_time #=> Time
|
6709
|
-
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6723
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
6710
6724
|
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6711
6725
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
6712
6726
|
#
|
@@ -6719,15 +6733,16 @@ module Aws::GameLift
|
|
6719
6733
|
req.send_request(options)
|
6720
6734
|
end
|
6721
6735
|
|
6722
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6723
|
-
# server groups.**
|
6736
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6737
|
+
# game server groups.**
|
6724
6738
|
#
|
6725
|
-
# Creates a new game server resource and notifies GameLift
|
6726
|
-
# the game server is ready to host gameplay and players.
|
6727
|
-
# is called by a game server process that is running on
|
6728
|
-
# game server group. Registering game servers enables
|
6729
|
-
# to track available game servers and enables
|
6730
|
-
# to claim a game server for a new game
|
6739
|
+
# Creates a new game server resource and notifies Amazon GameLift
|
6740
|
+
# FleetIQ that the game server is ready to host gameplay and players.
|
6741
|
+
# This operation is called by a game server process that is running on
|
6742
|
+
# an instance in a game server group. Registering game servers enables
|
6743
|
+
# Amazon GameLift FleetIQ to track available game servers and enables
|
6744
|
+
# game clients and services to claim a game server for a new game
|
6745
|
+
# session.
|
6731
6746
|
#
|
6732
6747
|
# To register a game server, identify the game server group and instance
|
6733
6748
|
# where the game server is running, and provide a unique identifier for
|
@@ -6740,7 +6755,7 @@ module Aws::GameLift
|
|
6740
6755
|
#
|
6741
6756
|
# **Learn more**
|
6742
6757
|
#
|
6743
|
-
# [GameLift FleetIQ Guide][1]
|
6758
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6744
6759
|
#
|
6745
6760
|
#
|
6746
6761
|
#
|
@@ -6901,8 +6916,8 @@ module Aws::GameLift
|
|
6901
6916
|
req.send_request(options)
|
6902
6917
|
end
|
6903
6918
|
|
6904
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6905
|
-
# server groups.**
|
6919
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6920
|
+
# game server groups.**
|
6906
6921
|
#
|
6907
6922
|
# Reinstates activity on a game server group after it has been
|
6908
6923
|
# suspended. A game server group might be suspended by the
|
@@ -6920,7 +6935,7 @@ module Aws::GameLift
|
|
6920
6935
|
#
|
6921
6936
|
# **Learn more**
|
6922
6937
|
#
|
6923
|
-
# [GameLift FleetIQ Guide][1]
|
6938
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6924
6939
|
#
|
6925
6940
|
#
|
6926
6941
|
#
|
@@ -7093,7 +7108,7 @@ module Aws::GameLift
|
|
7093
7108
|
# quotes. Special characters must be escaped. Boolean and string
|
7094
7109
|
# values can only be used with the comparators `=` and `<>`. For
|
7095
7110
|
# example, the following filter expression searches on
|
7096
|
-
# `gameSessionName
|
7111
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7097
7112
|
# 'Matt\'s Awesome Game 1'"`.
|
7098
7113
|
#
|
7099
7114
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7214,13 +7229,13 @@ module Aws::GameLift
|
|
7214
7229
|
# locations, provide a fleet ID, a location name, and the type of
|
7215
7230
|
# actions to resume.
|
7216
7231
|
#
|
7217
|
-
# If successful, GameLift once again initiates scaling events as
|
7232
|
+
# If successful, Amazon GameLift once again initiates scaling events as
|
7218
7233
|
# triggered by the fleet's scaling policies. If actions on the fleet
|
7219
7234
|
# location were never stopped, this operation will have no effect.
|
7220
7235
|
#
|
7221
7236
|
# **Learn more**
|
7222
7237
|
#
|
7223
|
-
# [Setting up GameLift fleets][2]
|
7238
|
+
# [Setting up Amazon GameLift fleets][2]
|
7224
7239
|
#
|
7225
7240
|
#
|
7226
7241
|
#
|
@@ -7439,15 +7454,15 @@ module Aws::GameLift
|
|
7439
7454
|
# FlexMatch uses this information to select new players so that
|
7440
7455
|
# backfilled match continues to meet the original match requirements.
|
7441
7456
|
#
|
7442
|
-
# When using FlexMatch with GameLift managed hosting, you can
|
7443
|
-
# backfill match from a client service by calling this
|
7444
|
-
# `GameSessions` ID. You also have the option of making
|
7445
|
-
# requests directly from your game server. In response to a
|
7446
|
-
# FlexMatch creates player sessions for the new players,
|
7447
|
-
# `GameSession` resource, and sends updated matchmaking data
|
7448
|
-
# server. You can request a backfill match at any point
|
7449
|
-
# session is started. Each game session can have only one
|
7450
|
-
# backfill request at a time; a subsequent request automatically
|
7457
|
+
# When using FlexMatch with Amazon GameLift managed hosting, you can
|
7458
|
+
# request a backfill match from a client service by calling this
|
7459
|
+
# operation with a `GameSessions` ID. You also have the option of making
|
7460
|
+
# backfill requests directly from your game server. In response to a
|
7461
|
+
# request, FlexMatch creates player sessions for the new players,
|
7462
|
+
# updates the `GameSession` resource, and sends updated matchmaking data
|
7463
|
+
# to the game server. You can request a backfill match at any point
|
7464
|
+
# after a game session is started. Each game session can have only one
|
7465
|
+
# active backfill request at a time; a subsequent request automatically
|
7451
7466
|
# replaces the earlier request.
|
7452
7467
|
#
|
7453
7468
|
# When using FlexMatch as a standalone component, request a backfill
|
@@ -7472,7 +7487,7 @@ module Aws::GameLift
|
|
7472
7487
|
#
|
7473
7488
|
# [ Matchmaking events][2] (reference)
|
7474
7489
|
#
|
7475
|
-
# [ How GameLift FlexMatch works][3]
|
7490
|
+
# [ How Amazon GameLift FlexMatch works][3]
|
7476
7491
|
#
|
7477
7492
|
#
|
7478
7493
|
#
|
@@ -7581,8 +7596,8 @@ module Aws::GameLift
|
|
7581
7596
|
end
|
7582
7597
|
|
7583
7598
|
# Uses FlexMatch to create a game match for a group of players based on
|
7584
|
-
# custom matchmaking rules. With games that use GameLift managed
|
7585
|
-
# hosting, this operation also triggers GameLift to find hosting
|
7599
|
+
# custom matchmaking rules. With games that use Amazon GameLift managed
|
7600
|
+
# hosting, this operation also triggers Amazon GameLift to find hosting
|
7586
7601
|
# resources and start a new game session for the new match. Each
|
7587
7602
|
# matchmaking request includes information on one or more players and
|
7588
7603
|
# specifies the FlexMatch matchmaker to use. When a request is for
|
@@ -7608,7 +7623,7 @@ module Aws::GameLift
|
|
7608
7623
|
#
|
7609
7624
|
# [ Set Up FlexMatch event notification][2]
|
7610
7625
|
#
|
7611
|
-
# [ How GameLift FlexMatch works][3]
|
7626
|
+
# [ How Amazon GameLift FlexMatch works][3]
|
7612
7627
|
#
|
7613
7628
|
#
|
7614
7629
|
#
|
@@ -7714,12 +7729,12 @@ module Aws::GameLift
|
|
7714
7729
|
# locations, provide a fleet ID, a location name, and the type of
|
7715
7730
|
# actions to suspend.
|
7716
7731
|
#
|
7717
|
-
# If successful, GameLift no longer initiates scaling events
|
7718
|
-
# response to manual changes using [UpdateFleetCapacity][1].
|
7732
|
+
# If successful, Amazon GameLift no longer initiates scaling events
|
7733
|
+
# except in response to manual changes using [UpdateFleetCapacity][1].
|
7719
7734
|
#
|
7720
7735
|
# **Learn more**
|
7721
7736
|
#
|
7722
|
-
# [Setting up GameLift Fleets][2]
|
7737
|
+
# [Setting up Amazon GameLift Fleets][2]
|
7723
7738
|
#
|
7724
7739
|
#
|
7725
7740
|
#
|
@@ -7862,8 +7877,8 @@ module Aws::GameLift
|
|
7862
7877
|
req.send_request(options)
|
7863
7878
|
end
|
7864
7879
|
|
7865
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
7866
|
-
# server groups.**
|
7880
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
7881
|
+
# game server groups.**
|
7867
7882
|
#
|
7868
7883
|
# Temporarily stops activity on a game server group without terminating
|
7869
7884
|
# instances or the game server group. You can restart activity by
|
@@ -7889,7 +7904,7 @@ module Aws::GameLift
|
|
7889
7904
|
#
|
7890
7905
|
# **Learn more**
|
7891
7906
|
#
|
7892
|
-
# [GameLift FleetIQ Guide][1]
|
7907
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
7893
7908
|
#
|
7894
7909
|
#
|
7895
7910
|
#
|
@@ -7940,31 +7955,16 @@ module Aws::GameLift
|
|
7940
7955
|
req.send_request(options)
|
7941
7956
|
end
|
7942
7957
|
|
7943
|
-
# Assigns a tag to
|
7944
|
-
# tags provide an additional management tool set. You can use tags to
|
7958
|
+
# Assigns a tag to an Amazon GameLift resource. You can use tags to
|
7945
7959
|
# organize resources, create IAM permissions policies to manage access
|
7946
7960
|
# to groups of resources, customize Amazon Web Services cost breakdowns,
|
7947
|
-
#
|
7948
|
-
# for
|
7949
|
-
#
|
7950
|
-
# * Build
|
7951
|
-
#
|
7952
|
-
# * Script
|
7953
|
-
#
|
7954
|
-
# * Fleet
|
7955
|
-
#
|
7956
|
-
# * Alias
|
7957
|
-
#
|
7958
|
-
# * GameSessionQueue
|
7959
|
-
#
|
7960
|
-
# * MatchmakingConfiguration
|
7961
|
-
#
|
7962
|
-
# * MatchmakingRuleSet
|
7961
|
+
# and more. This operation handles the permissions necessary to manage
|
7962
|
+
# tags for Amazon GameLift resources that support tagging.
|
7963
7963
|
#
|
7964
7964
|
# To add a tag to a resource, specify the unique ARN value for the
|
7965
7965
|
# resource and provide a tag list containing one or more tags. The
|
7966
7966
|
# operation succeeds even if the list includes tags that are already
|
7967
|
-
# assigned to the
|
7967
|
+
# assigned to the resource.
|
7968
7968
|
#
|
7969
7969
|
# **Learn more**
|
7970
7970
|
#
|
@@ -7984,21 +7984,21 @@ module Aws::GameLift
|
|
7984
7984
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7985
7985
|
#
|
7986
7986
|
# @option params [required, String] :resource_arn
|
7987
|
-
# The Amazon Resource Name ([ARN][1]) that
|
7988
|
-
#
|
7989
|
-
# GameLift resource ARNs
|
7990
|
-
#
|
7991
|
-
#
|
7987
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
7988
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
7989
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
7990
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
7991
|
+
# for the resource type.
|
7992
7992
|
#
|
7993
7993
|
#
|
7994
7994
|
#
|
7995
7995
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
7996
7996
|
#
|
7997
7997
|
# @option params [required, Array<Types::Tag>] :tags
|
7998
|
-
# A list of one or more tags to assign to the specified GameLift
|
7998
|
+
# A list of one or more tags to assign to the specified Amazon GameLift
|
7999
7999
|
# resource. Tags are developer-defined and structured as key-value
|
8000
8000
|
# pairs. The maximum tag limit may be lower than stated. See [ Tagging
|
8001
|
-
# Amazon Web Services Resources][1] for
|
8001
|
+
# Amazon Web Services Resources][1] for tagging limits.
|
8002
8002
|
#
|
8003
8003
|
#
|
8004
8004
|
#
|
@@ -8027,29 +8027,15 @@ module Aws::GameLift
|
|
8027
8027
|
req.send_request(options)
|
8028
8028
|
end
|
8029
8029
|
|
8030
|
-
# Removes a tag
|
8031
|
-
#
|
8030
|
+
# Removes a tag assigned to a Amazon GameLift resource. You can use
|
8031
|
+
# resource tags to organize Amazon Web Services resources for a range of
|
8032
8032
|
# purposes. This operation handles the permissions necessary to manage
|
8033
|
-
# tags for
|
8034
|
-
#
|
8035
|
-
# * Build
|
8036
|
-
#
|
8037
|
-
# * Script
|
8038
|
-
#
|
8039
|
-
# * Fleet
|
8040
|
-
#
|
8041
|
-
# * Alias
|
8042
|
-
#
|
8043
|
-
# * GameSessionQueue
|
8044
|
-
#
|
8045
|
-
# * MatchmakingConfiguration
|
8046
|
-
#
|
8047
|
-
# * MatchmakingRuleSet
|
8033
|
+
# tags for Amazon GameLift resources that support tagging.
|
8048
8034
|
#
|
8049
8035
|
# To remove a tag from a resource, specify the unique ARN value for the
|
8050
|
-
# resource and provide a string list containing one or more tags to
|
8051
|
-
#
|
8052
|
-
#
|
8036
|
+
# resource and provide a string list containing one or more tags to
|
8037
|
+
# remove. This operation succeeds even if the list includes tags that
|
8038
|
+
# aren't assigned to the resource.
|
8053
8039
|
#
|
8054
8040
|
# **Learn more**
|
8055
8041
|
#
|
@@ -8069,21 +8055,19 @@ module Aws::GameLift
|
|
8069
8055
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8070
8056
|
#
|
8071
8057
|
# @option params [required, String] :resource_arn
|
8072
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8073
|
-
#
|
8074
|
-
# GameLift resource ARNs
|
8075
|
-
#
|
8076
|
-
#
|
8058
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8059
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8060
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8061
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8062
|
+
# for the resource type.
|
8077
8063
|
#
|
8078
8064
|
#
|
8079
8065
|
#
|
8080
8066
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8081
8067
|
#
|
8082
8068
|
# @option params [required, Array<String>] :tag_keys
|
8083
|
-
# A list of one or more tag keys to remove from the specified
|
8084
|
-
# resource.
|
8085
|
-
# specific tag key, so specifying the tag key identifies which tag to
|
8086
|
-
# remove.
|
8069
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8070
|
+
# GameLift resource.
|
8087
8071
|
#
|
8088
8072
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
8089
8073
|
#
|
@@ -8190,12 +8174,12 @@ module Aws::GameLift
|
|
8190
8174
|
# build ID or ARN value.
|
8191
8175
|
#
|
8192
8176
|
# @option params [String] :name
|
8193
|
-
# A descriptive label associated with a build. Build names
|
8177
|
+
# A descriptive label associated with a build. Build names don't need
|
8194
8178
|
# to be unique.
|
8195
8179
|
#
|
8196
8180
|
# @option params [String] :version
|
8197
8181
|
# Version information associated with a build or script. Version strings
|
8198
|
-
#
|
8182
|
+
# don't need to be unique.
|
8199
8183
|
#
|
8200
8184
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8201
8185
|
#
|
@@ -8217,7 +8201,7 @@ module Aws::GameLift
|
|
8217
8201
|
# resp.build.version #=> String
|
8218
8202
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
8219
8203
|
# resp.build.size_on_disk #=> Integer
|
8220
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
8204
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
8221
8205
|
# resp.build.creation_time #=> Time
|
8222
8206
|
# resp.build.server_sdk_version #=> String
|
8223
8207
|
#
|
@@ -8240,7 +8224,7 @@ module Aws::GameLift
|
|
8240
8224
|
#
|
8241
8225
|
# **Learn more**
|
8242
8226
|
#
|
8243
|
-
# [Setting up GameLift fleets][1]
|
8227
|
+
# [Setting up Amazon GameLift fleets][1]
|
8244
8228
|
#
|
8245
8229
|
#
|
8246
8230
|
#
|
@@ -8285,7 +8269,7 @@ module Aws::GameLift
|
|
8285
8269
|
# time.
|
8286
8270
|
#
|
8287
8271
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
8288
|
-
# GameLift Anywhere configuration options.
|
8272
|
+
# Amazon GameLift Anywhere configuration options.
|
8289
8273
|
#
|
8290
8274
|
# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8291
8275
|
#
|
@@ -8330,9 +8314,9 @@ module Aws::GameLift
|
|
8330
8314
|
# configuration. Use this operation to set the following fleet capacity
|
8331
8315
|
# properties:
|
8332
8316
|
#
|
8333
|
-
# * Minimum/maximum size: Set hard limits on fleet capacity.
|
8334
|
-
# cannot set the fleet's capacity to a value outside of this
|
8335
|
-
# whether the capacity is changed manually or through automatic
|
8317
|
+
# * Minimum/maximum size: Set hard limits on fleet capacity. Amazon
|
8318
|
+
# GameLift cannot set the fleet's capacity to a value outside of this
|
8319
|
+
# range, whether the capacity is changed manually or through automatic
|
8336
8320
|
# scaling.
|
8337
8321
|
#
|
8338
8322
|
# * Desired capacity: Manually set the number of Amazon EC2 instances to
|
@@ -8353,8 +8337,8 @@ module Aws::GameLift
|
|
8353
8337
|
# must be in `ACTIVE` status.
|
8354
8338
|
#
|
8355
8339
|
# If successful, capacity settings are updated immediately. In response
|
8356
|
-
# a change in desired capacity, GameLift initiates steps to start
|
8357
|
-
# instances or terminate existing instances in the requested fleet
|
8340
|
+
# a change in desired capacity, Amazon GameLift initiates steps to start
|
8341
|
+
# new instances or terminate existing instances in the requested fleet
|
8358
8342
|
# location. This continues until the location's active instance count
|
8359
8343
|
# matches the new desired instance count. You can track a fleet's
|
8360
8344
|
# current capacity by calling [DescribeFleetCapacity][2] or
|
@@ -8442,7 +8426,7 @@ module Aws::GameLift
|
|
8442
8426
|
#
|
8443
8427
|
# **Learn more**
|
8444
8428
|
#
|
8445
|
-
# [Setting up GameLift fleets][1]
|
8429
|
+
# [Setting up Amazon GameLift fleets][1]
|
8446
8430
|
#
|
8447
8431
|
#
|
8448
8432
|
#
|
@@ -8499,13 +8483,13 @@ module Aws::GameLift
|
|
8499
8483
|
req.send_request(options)
|
8500
8484
|
end
|
8501
8485
|
|
8502
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
8503
|
-
# server groups.**
|
8486
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
8487
|
+
# game server groups.**
|
8504
8488
|
#
|
8505
|
-
# Updates information about a registered game server to help
|
8506
|
-
# FleetIQ to track game server availability. This operation is
|
8507
|
-
# a game server process that is running on an instance in a
|
8508
|
-
# group.
|
8489
|
+
# Updates information about a registered game server to help Amazon
|
8490
|
+
# GameLift FleetIQ to track game server availability. This operation is
|
8491
|
+
# called by a game server process that is running on an instance in a
|
8492
|
+
# game server group.
|
8509
8493
|
#
|
8510
8494
|
# Use this operation to update the following types of game server
|
8511
8495
|
# information. You can make all three types of updates in the same
|
@@ -8531,7 +8515,7 @@ module Aws::GameLift
|
|
8531
8515
|
#
|
8532
8516
|
# **Learn more**
|
8533
8517
|
#
|
8534
|
-
# [GameLift FleetIQ Guide][1]
|
8518
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
8535
8519
|
#
|
8536
8520
|
#
|
8537
8521
|
#
|
@@ -8595,23 +8579,23 @@ module Aws::GameLift
|
|
8595
8579
|
req.send_request(options)
|
8596
8580
|
end
|
8597
8581
|
|
8598
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
8599
|
-
# server groups.**
|
8582
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
8583
|
+
# game server groups.**
|
8600
8584
|
#
|
8601
|
-
# Updates GameLift FleetIQ-specific properties for a game server
|
8602
|
-
# Many Auto Scaling group properties are updated on the Auto
|
8603
|
-
# group directly, including the launch template, Auto Scaling
|
8604
|
-
# and maximum/minimum/desired instance counts.
|
8585
|
+
# Updates Amazon GameLift FleetIQ-specific properties for a game server
|
8586
|
+
# group. Many Auto Scaling group properties are updated on the Auto
|
8587
|
+
# Scaling group directly, including the launch template, Auto Scaling
|
8588
|
+
# policies, and maximum/minimum/desired instance counts.
|
8605
8589
|
#
|
8606
8590
|
# To update the game server group, specify the game server group ID and
|
8607
8591
|
# provide the updated values. Before applying the updates, the new
|
8608
|
-
# values are validated to ensure that GameLift FleetIQ can
|
8609
|
-
# perform instance balancing activity. If successful, a
|
8592
|
+
# values are validated to ensure that Amazon GameLift FleetIQ can
|
8593
|
+
# continue to perform instance balancing activity. If successful, a
|
8610
8594
|
# `GameServerGroup` object is returned.
|
8611
8595
|
#
|
8612
8596
|
# **Learn more**
|
8613
8597
|
#
|
8614
|
-
# [GameLift FleetIQ Guide][1]
|
8598
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
8615
8599
|
#
|
8616
8600
|
#
|
8617
8601
|
#
|
@@ -8632,15 +8616,15 @@ module Aws::GameLift
|
|
8632
8616
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
8633
8617
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
8634
8618
|
# Scaling group. The instance definitions must specify at least two
|
8635
|
-
# different instance types that are supported by GameLift
|
8636
|
-
# updated list replaces the entire current list of
|
8637
|
-
# for the game server group. For more information
|
8638
|
-
# [EC2 Instance Types][1] in the *Amazon EC2 User
|
8639
|
-
# optionally specify capacity weighting for each
|
8640
|
-
# weight value is specified for an instance type,
|
8641
|
-
# default value "1". For more information about
|
8642
|
-
# see [ Instance Weighting for Amazon EC2 Auto
|
8643
|
-
# EC2 Auto Scaling User Guide.
|
8619
|
+
# different instance types that are supported by Amazon GameLift
|
8620
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8621
|
+
# instance definitions for the game server group. For more information
|
8622
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
|
8623
|
+
# Guide*. You can optionally specify capacity weighting for each
|
8624
|
+
# instance type. If no weight value is specified for an instance type,
|
8625
|
+
# it is set to the default value "1". For more information about
|
8626
|
+
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
8627
|
+
# Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
|
8644
8628
|
#
|
8645
8629
|
#
|
8646
8630
|
#
|
@@ -8659,9 +8643,9 @@ module Aws::GameLift
|
|
8659
8643
|
# This property is set to `NO_PROTECTION` by default.
|
8660
8644
|
#
|
8661
8645
|
# @option params [String] :balancing_strategy
|
8662
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8663
|
-
# On-Demand Instances in the game server group. Method
|
8664
|
-
# the following:
|
8646
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8647
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8648
|
+
# options include the following:
|
8665
8649
|
#
|
8666
8650
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
|
8667
8651
|
# If Spot Instances are unavailable or not viable for game hosting,
|
@@ -8832,7 +8816,8 @@ module Aws::GameLift
|
|
8832
8816
|
# @option params [Integer] :timeout_in_seconds
|
8833
8817
|
# The maximum time, in seconds, that a new game session placement
|
8834
8818
|
# request remains in the queue. When a request exceeds this time, the
|
8835
|
-
# game session placement changes to a `TIMED_OUT` status.
|
8819
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
8820
|
+
# this property is set to `600`.
|
8836
8821
|
#
|
8837
8822
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
8838
8823
|
# A set of policies that act as a sliding cap on player latency. FleetIQ
|
@@ -8959,14 +8944,14 @@ module Aws::GameLift
|
|
8959
8944
|
# A description for the matchmaking configuration.
|
8960
8945
|
#
|
8961
8946
|
# @option params [Array<String>] :game_session_queue_arns
|
8962
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8963
|
-
# game session queue resource and uniquely identifies it. ARNs
|
8964
|
-
# unique across all Regions. Format is
|
8947
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8948
|
+
# GameLift game session queue resource and uniquely identifies it. ARNs
|
8949
|
+
# are unique across all Regions. Format is
|
8965
8950
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
8966
|
-
# be located in any Region. Queues are used to start new
|
8967
|
-
# game sessions for matches that are created with this
|
8968
|
-
# configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
8969
|
-
# this parameter.
|
8951
|
+
# be located in any Region. Queues are used to start new Amazon
|
8952
|
+
# GameLift-hosted game sessions for matches that are created with this
|
8953
|
+
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
8954
|
+
# do not set this parameter.
|
8970
8955
|
#
|
8971
8956
|
#
|
8972
8957
|
#
|
@@ -9054,14 +9039,14 @@ module Aws::GameLift
|
|
9054
9039
|
#
|
9055
9040
|
# @option params [String] :flex_match_mode
|
9056
9041
|
# Indicates whether this matchmaking configuration is being used with
|
9057
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
9042
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
9058
9043
|
#
|
9059
9044
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9060
9045
|
# information, including players and team assignments, in a [
|
9061
9046
|
# MatchmakingSucceeded][1] event.
|
9062
9047
|
#
|
9063
9048
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9064
|
-
# GameLift queue to start a game session for the match.
|
9049
|
+
# Amazon GameLift queue to start a game session for the match.
|
9065
9050
|
#
|
9066
9051
|
#
|
9067
9052
|
#
|
@@ -9128,10 +9113,10 @@ module Aws::GameLift
|
|
9128
9113
|
end
|
9129
9114
|
|
9130
9115
|
# Updates the current runtime configuration for the specified fleet,
|
9131
|
-
# which tells GameLift how to launch server processes on all
|
9132
|
-
# in the fleet. You can update a fleet's runtime
|
9133
|
-
# time after the fleet is created; it does not need
|
9134
|
-
# status.
|
9116
|
+
# which tells Amazon GameLift how to launch server processes on all
|
9117
|
+
# instances in the fleet. You can update a fleet's runtime
|
9118
|
+
# configuration at any time after the fleet is created; it does not need
|
9119
|
+
# to be in `ACTIVE` status.
|
9135
9120
|
#
|
9136
9121
|
# To update runtime configuration, specify the fleet ID and provide a
|
9137
9122
|
# `RuntimeConfiguration` with an updated set of server process
|
@@ -9146,7 +9131,7 @@ module Aws::GameLift
|
|
9146
9131
|
#
|
9147
9132
|
# **Learn more**
|
9148
9133
|
#
|
9149
|
-
# [Setting up GameLift fleets][1]
|
9134
|
+
# [Setting up Amazon GameLift fleets][1]
|
9150
9135
|
#
|
9151
9136
|
#
|
9152
9137
|
#
|
@@ -9157,7 +9142,7 @@ module Aws::GameLift
|
|
9157
9142
|
# You can use either the fleet ID or ARN value.
|
9158
9143
|
#
|
9159
9144
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
9160
|
-
# Instructions for
|
9145
|
+
# Instructions for launching server processes on each instance in the
|
9161
9146
|
# fleet. Server processes run either a custom game build executable or a
|
9162
9147
|
# Realtime Servers script. The runtime configuration lists the types of
|
9163
9148
|
# server processes to run on an instance, how to launch them, and the
|
@@ -9235,12 +9220,12 @@ module Aws::GameLift
|
|
9235
9220
|
# either the script ID or ARN value.
|
9236
9221
|
#
|
9237
9222
|
# @option params [String] :name
|
9238
|
-
# A descriptive label that is associated with a script. Script names
|
9239
|
-
#
|
9223
|
+
# A descriptive label that is associated with a script. Script names
|
9224
|
+
# don't need to be unique.
|
9240
9225
|
#
|
9241
9226
|
# @option params [String] :version
|
9242
9227
|
# Version information associated with a build or script. Version strings
|
9243
|
-
#
|
9228
|
+
# don't need to be unique.
|
9244
9229
|
#
|
9245
9230
|
# @option params [Types::S3Location] :storage_location
|
9246
9231
|
# The location of the Amazon S3 bucket where a zipped file containing
|
@@ -9358,7 +9343,7 @@ module Aws::GameLift
|
|
9358
9343
|
params: params,
|
9359
9344
|
config: config)
|
9360
9345
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9361
|
-
context[:gem_version] = '1.
|
9346
|
+
context[:gem_version] = '1.63.0'
|
9362
9347
|
Seahorse::Client::Request.new(handlers, context)
|
9363
9348
|
end
|
9364
9349
|
|