aws-sdk-gamelift 1.61.0 → 1.63.0

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@@ -445,22 +445,24 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # **This operation is used with the GameLift FleetIQ solution and game
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- # server groups.**
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+ # **This operation is used with the Amazon GameLift FleetIQ solution and
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+ # game server groups.**
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  #
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  # Locates an available game server and temporarily reserves it to host
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  # gameplay and players. This operation is called from a game client or
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  # client service (such as a matchmaker) to request hosting resources for
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- # a new game session. In response, GameLift FleetIQ locates an available
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- # game server, places it in `CLAIMED` status for 60 seconds, and returns
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- # connection information that players can use to connect to the game
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- # server.
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+ # a new game session. In response, Amazon GameLift FleetIQ locates an
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+ # available game server, places it in `CLAIMED` status for 60 seconds,
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+ # and returns connection information that players can use to connect to
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+ # the game server.
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  #
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  # To claim a game server, identify a game server group. You can also
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- # specify a game server ID, although this approach bypasses GameLift
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- # FleetIQ placement optimization. Optionally, include game data to pass
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- # to the game server at the start of a game session, such as a game map
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- # or player information.
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+ # specify a game server ID, although this approach bypasses Amazon
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+ # GameLift FleetIQ placement optimization. Optionally, include game data
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+ # to pass to the game server at the start of a game session, such as a
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+ # game map or player information. Filter options may be included to
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+ # further restrict how a game server is chosen, such as only allowing
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+ # game servers on `ACTIVE` instances to be claimed.
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  #
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  # When a game server is successfully claimed, connection information is
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  # returned. A claimed game server's utilization status remains
@@ -478,31 +480,27 @@ module Aws::GameLift
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  #
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  # * If the game server claim status is `CLAIMED`.
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  #
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- # <note markdown="1"> When claiming a specific game server, this request will succeed even
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- # if the game server is running on an instance in `DRAINING` status. To
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- # avoid this, first check the instance status by calling
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- # [DescribeGameServerInstances][1] .
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- #
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- # </note>
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+ # * If the game server is running on an instance in `DRAINING` status
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+ # and provided filter option does not allow placing on `DRAINING`
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+ # instances.
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  #
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  # **Learn more**
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  #
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- # [GameLift FleetIQ Guide][2]
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+ # [Amazon GameLift FleetIQ Guide][1]
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html
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- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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  #
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  # @option params [required, String] :game_server_group_name
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  # A unique identifier for the game server group where the game server is
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  # running. If you are not specifying a game server to claim, this value
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- # identifies where you want GameLift FleetIQ to look for an available
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- # game server to claim.
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+ # identifies where you want Amazon GameLift FleetIQ to look for an
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+ # available game server to claim.
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  #
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  # @option params [String] :game_server_id
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  # A custom string that uniquely identifies the game server to claim. If
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- # this parameter is left empty, GameLift FleetIQ searches for an
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+ # this parameter is left empty, Amazon GameLift FleetIQ searches for an
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  # available game server in the specified game server group.
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  #
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  # @option params [String] :game_server_data
@@ -510,6 +508,9 @@ module Aws::GameLift
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  # value. This data is passed to a game client or service when it
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  # requests information on game servers.
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  #
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+ # @option params [Types::ClaimFilterOption] :filter_option
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+ # Object that restricts how a claimed game server is chosen.
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+ #
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  # @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::ClaimGameServerOutput#game_server #game_server} => Types::GameServer
@@ -520,6 +521,9 @@ module Aws::GameLift
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  # game_server_group_name: "GameServerGroupNameOrArn", # required
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  # game_server_id: "GameServerId",
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  # game_server_data: "GameServerData",
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+ # filter_option: {
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+ # instance_statuses: ["ACTIVE"], # accepts ACTIVE, DRAINING
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+ # },
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  # })
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  #
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  # @example Response structure
@@ -640,29 +644,29 @@ module Aws::GameLift
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  # binary files. Combine game server binaries into a zip file for use
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  # with Amazon GameLift.
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  #
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- # When setting up a new game build for GameLift, we recommend using the
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- # CLI command <b> <a
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+ # When setting up a new game build for Amazon GameLift, we recommend
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+ # using the CLI command <b> <a
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  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  # </b>. This helper command combines two tasks: (1) it uploads your
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- # build files from a file directory to a GameLift Amazon S3 location,
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- # and (2) it creates a new build resource.
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+ # build files from a file directory to an Amazon GameLift Amazon S3
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+ # location, and (2) it creates a new build resource.
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  #
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- # You can use the operation in the following scenarios:
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+ # You can use the `CreateBuild` operation in the following scenarios:
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  #
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- # * To create a new game build with build files that are in an Amazon S3
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+ # * Create a new game build with build files that are in an Amazon S3
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  # location under an Amazon Web Services account that you control. To
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  # use this option, you give Amazon GameLift access to the Amazon S3
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  # bucket. With permissions in place, specify a build name, operating
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  # system, and the Amazon S3 storage location of your game build.
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  #
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- # * To directly upload your build files to a GameLift Amazon S3
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- # location. To use this option, specify a build name and operating
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- # system. This operation creates a new build resource and also returns
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- # an Amazon S3 location with temporary access credentials. Use the
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- # credentials to manually upload your build files to the specified
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- # Amazon S3 location. For more information, see [Uploading Objects][1]
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- # in the *Amazon S3 Developer Guide*. After you upload build files to
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- # the GameLift Amazon S3 location, you can't update them.
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+ # * Upload your build files to a Amazon GameLift Amazon S3 location. To
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+ # use this option, specify a build name and operating system. This
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+ # operation creates a new build resource and also returns an Amazon S3
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+ # location with temporary access credentials. Use the credentials to
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+ # manually upload your build files to the specified Amazon S3
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+ # location. For more information, see [Uploading Objects][1] in the
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+ # *Amazon S3 Developer Guide*. After you upload build files to the
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+ # Amazon GameLift Amazon S3 location, you can't update them.
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  #
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  # If successful, this operation creates a new build resource with a
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  # unique build ID and places it in `INITIALIZED` status. A build must be
@@ -684,12 +688,12 @@ module Aws::GameLift
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  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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  #
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  # @option params [String] :name
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- # A descriptive label associated with a build. Build names do not need
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+ # A descriptive label associated with a build. Build names don't need
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  # to be unique. You can change this value later.
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  #
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  # @option params [String] :version
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  # Version information associated with a build or script. Version strings
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- # do not need to be unique. You can change this value later.
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+ # don't need to be unique. You can change this value later.
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  #
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  # @option params [Types::S3Location] :storage_location
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  # Information indicating where your game build files are stored. Use
@@ -704,12 +708,19 @@ module Aws::GameLift
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  # `SizeOnDisk` of 0.
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  #
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  # @option params [String] :operating_system
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- # The operating system that you built the game server binaries to run
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- # on. This value determines the type of fleet resources that you can use
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- # for this build. If your game build contains multiple executables, they
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- # all must run on the same operating system. If an operating system is
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- # not specified when creating a build, GameLift uses the default value
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- # (WINDOWS\_2012). This value cannot be changed later.
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+ # The operating system that your game server binaries run on. This value
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+ # determines the type of fleet resources that you use for this build. If
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+ # your game build contains multiple executables, they all must run on
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+ # the same operating system. You must specify a valid operating system
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+ # in this request. There is no default value. You can't change a
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+ # build's operating system later.
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+ #
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+ # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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+ # system, you can continue to create new builds using this OS until
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+ # October 10, 2023, when Microsoft ends its support. All others must use
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+ # Windows Server 2016 when creating new Windows-based builds.
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+ #
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+ # </note>
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  #
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  # @option params [Array<Types::Tag>] :tags
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  # A list of labels to assign to the new build resource. Tags are
@@ -731,8 +742,9 @@ module Aws::GameLift
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  #
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  # @option params [String] :server_sdk_version
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  # A server SDK version you used when integrating your game server build
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- # with GameLift. For more information see [Integrate games with custom
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- # game servers][1].
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+ # with Amazon GameLift. For more information see [Integrate games with
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+ # custom game servers][1]. By default Amazon GameLift sets this value to
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+ # `4.0.2`.
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  #
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  #
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  #
@@ -755,7 +767,7 @@ module Aws::GameLift
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  # role_arn: "NonEmptyString",
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  # object_version: "NonEmptyString",
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  # },
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- # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
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+ # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016
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  # tags: [
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  # {
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  # key: "TagKey", # required
@@ -773,7 +785,7 @@ module Aws::GameLift
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  # resp.build.version #=> String
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  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
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  # resp.build.size_on_disk #=> Integer
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- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
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+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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  # resp.build.creation_time #=> Time
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  # resp.build.server_sdk_version #=> String
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  # resp.upload_credentials.access_key_id #=> String
@@ -793,31 +805,30 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic
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- # Compute Cloud) instances to host your custom game server or Realtime
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- # Servers. Use this operation to configure the computing resources for
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- # your fleet and provide instructions for running game servers on each
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- # instance.
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- #
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- # Most GameLift fleets can deploy instances to multiple locations,
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- # including the home Region (where the fleet is created) and an optional
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- # set of remote locations. Fleets that are created in the following
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- # Amazon Web Services Regions support multiple locations: us-east-1 (N.
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- # Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1
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- # (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
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- # ap-northeast-2 (Seoul). Fleets that are created in other GameLift
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- # Regions can deploy instances in the fleet's home Region only. All
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- # fleet instances use the same configuration regardless of location;
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- # however, you can adjust capacity settings and turn auto-scaling on/off
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- # for each location.
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+ # Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances
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+ # to host your custom game server or Realtime Servers. Use this
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+ # operation to configure the computing resources for your fleet and
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+ # provide instructions for running game servers on each instance.
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+ #
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+ # Most Amazon GameLift fleets can deploy instances to multiple
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+ # locations, including the home Region (where the fleet is created) and
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+ # an optional set of remote locations. Fleets that are created in the
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+ # following Amazon Web Services Regions support multiple locations:
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+ # us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt),
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+ # eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo),
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+ # and ap-northeast-2 (Seoul). Fleets that are created in other Amazon
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+ # GameLift Regions can deploy instances in the fleet's home Region
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+ # only. All fleet instances use the same configuration regardless of
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+ # location; however, you can adjust capacity settings and turn
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+ # auto-scaling on/off for each location.
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  #
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  # To create a fleet, choose the hardware for your instances, specify a
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  # game server build or Realtime script to deploy, and provide a runtime
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- # configuration to direct GameLift how to start and run game servers on
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- # each instance in the fleet. Set permissions for inbound traffic to
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- # your game servers, and enable optional features as needed. When
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- # creating a multi-location fleet, provide a list of additional remote
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- # locations.
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+ # configuration to direct Amazon GameLift how to start and run game
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+ # servers on each instance in the fleet. Set permissions for inbound
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+ # traffic to your game servers, and enable optional features as needed.
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+ # When creating a multi-location fleet, provide a list of additional
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+ # remote locations.
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  #
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  # If you need to debug your fleet, fetch logs, view performance metrics
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  # or other actions on the fleet, create the development fleet with port
@@ -826,8 +837,8 @@ module Aws::GameLift
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  # finished.
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  #
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  # If successful, this operation creates a new Fleet resource and places
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- # it in `NEW` status, which prompts GameLift to initiate the [fleet
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- # creation workflow][1].
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+ # it in `NEW` status, which prompts Amazon GameLift to initiate the
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+ # [fleet creation workflow][1].
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  #
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  # **Learn more**
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  #
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
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  #
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  # @option params [String] :build_id
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  # The unique identifier for a custom game server build to be deployed on
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  # fleet instances. You can use either the build ID or ARN. The build
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- # must be uploaded to GameLift and in `READY` status. This fleet
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+ # must be uploaded to Amazon GameLift and in `READY` status. This fleet
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  # property cannot be changed later.
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  #
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  # @option params [String] :script_id
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  # The unique identifier for a Realtime configuration script to be
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  # deployed on fleet instances. You can use either the script ID or ARN.
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- # Scripts must be uploaded to GameLift prior to creating the fleet. This
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- # fleet property cannot be changed later.
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+ # Scripts must be uploaded to Amazon GameLift prior to creating the
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+ # fleet. This fleet property cannot be changed later.
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  #
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  # @option params [String] :server_launch_path
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  # **This parameter is no longer used.** Specify a server launch path
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  # parameter instead continue to be valid.
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  #
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  # @option params [Array<String>] :log_paths
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- # **This parameter is no longer used.** To specify where GameLift should
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- # store log files once a server process shuts down, use the GameLift
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- # server API `ProcessReady()` and specify one or more directory paths in
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- # `logParameters`. For more information, see [Initialize the server
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- # process][1] in the *GameLift Developer Guide*.
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+ # **This parameter is no longer used.** To specify where Amazon GameLift
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+ # should store log files once a server process shuts down, use the
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+ # Amazon GameLift server API `ProcessReady()` and specify one or more
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+ # directory paths in `logParameters`. For more information, see
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+ # [Initialize the server process][1] in the *Amazon GameLift Developer
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+ # Guide*.
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  #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
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  #
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  # @option params [String] :ec2_instance_type
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- # The GameLift-supported Amazon EC2 instance type to use for all fleet
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- # instances. Instance type determines the computing resources that will
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- # be used to host your game servers, including CPU, memory, storage, and
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- # networking capacity. See [Amazon Elastic Compute Cloud Instance
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- # Types][1] for detailed descriptions of Amazon EC2 instance types.
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+ # The Amazon GameLift-supported Amazon EC2 instance type to use for all
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+ # fleet instances. Instance type determines the computing resources that
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+ # will be used to host your game servers, including CPU, memory,
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+ # storage, and networking capacity. See [Amazon Elastic Compute Cloud
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+ # Instance Types][1] for detailed descriptions of Amazon EC2 instance
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+ # types.
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  #
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  #
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  #
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  # The allowed IP address ranges and port settings that allow inbound
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  # traffic to access game sessions on this fleet. If the fleet is hosting
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  # a custom game build, this property must be set before players can
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- # connect to game sessions. For Realtime Servers fleets, GameLift
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+ # connect to game sessions. For Realtime Servers fleets, Amazon GameLift
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  # automatically sets TCP and UDP ranges.
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  #
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  # @option params [String] :new_game_session_protection_policy
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  # metric group at a time.
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  #
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  # @option params [String] :peer_vpc_aws_account_id
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- # Used when peering your GameLift fleet with a VPC, the unique
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+ # Used when peering your Amazon GameLift fleet with a VPC, the unique
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  # identifier for the Amazon Web Services account that owns the VPC. You
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  # can find your account ID in the Amazon Web Services Management Console
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  # under account settings.
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  #
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  # @option params [String] :peer_vpc_id
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  # A unique identifier for a VPC with resources to be accessed by your
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- # GameLift fleet. The VPC must be in the same Region as your fleet. To
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- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
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- # Services Management Console. Learn more about VPC peering in [VPC
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- # Peering with GameLift Fleets][2].
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+ # Amazon GameLift fleet. The VPC must be in the same Region as your
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+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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+ # Web Services Management Console. Learn more about VPC peering in [VPC
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+ # Peering with Amazon GameLift Fleets][2].
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  #
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  #
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  #
@@ -985,11 +998,11 @@ module Aws::GameLift
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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  #
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  # @option params [Types::CertificateConfiguration] :certificate_configuration
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- # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
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- # GameLift uses the certificates to encrypt traffic between game clients
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- # and the game servers running on GameLift. By default, the
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- # `CertificateConfiguration` is `DISABLED`. You can't change this
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- # property after you create the fleet.
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+ # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
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+ # fleet. Amazon GameLift uses the certificates to encrypt traffic
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+ # between game clients and the game servers running on Amazon GameLift.
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+ # By default, the `CertificateConfiguration` is `DISABLED`. You can't
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+ # change this property after you create the fleet.
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  #
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  # Certificate Manager (ACM) certificates expire after 13 months.
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  # Certificate expiration can cause fleets to fail, preventing players
@@ -1013,10 +1026,13 @@ module Aws::GameLift
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  # A set of remote locations to deploy additional instances to and manage
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  # as part of the fleet. This parameter can only be used when creating
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  # fleets in Amazon Web Services Regions that support multiple locations.
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- # You can add any GameLift-supported Amazon Web Services Region as a
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- # remote location, in the form of an Amazon Web Services Region code
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- # such as `us-west-2`. To create a fleet with instances in the home
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- # Region only, omit this parameter.
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+ # You can add any Amazon GameLift-supported Amazon Web Services Region
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+ # as a remote location, in the form of an Amazon Web Services Region
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+ # code such as `us-west-2`. To create a fleet with instances in the home
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+ # Region only, don't use this parameter.
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+ #
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+ # To use this parameter, Amazon GameLift requires you to use your home
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+ # location in the request.
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  #
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  # @option params [Array<Types::Tag>] :tags
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  # A list of labels to assign to the new fleet resource. Tags are
@@ -1031,11 +1047,12 @@ module Aws::GameLift
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  #
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  # @option params [String] :compute_type
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  # The type of compute resource used to host your game servers. You can
1034
- # use your own compute resources with GameLift Anywhere or use Amazon
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- # EC2 instances with managed GameLift.
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+ # use your own compute resources with Amazon GameLift Anywhere or use
1051
+ # Amazon EC2 instances with managed Amazon GameLift. By default, this
1052
+ # property is set to `EC2`.
1036
1053
  #
1037
1054
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
1038
- # GameLift Anywhere configuration options.
1055
+ # Amazon GameLift Anywhere configuration options.
1039
1056
  #
1040
1057
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1041
1058
  #
@@ -1122,7 +1139,7 @@ module Aws::GameLift
1122
1139
  # resp.fleet_attributes.log_paths #=> Array
1123
1140
  # resp.fleet_attributes.log_paths[0] #=> String
1124
1141
  # resp.fleet_attributes.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
1125
- # resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
1142
+ # resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
1126
1143
  # resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
1127
1144
  # resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
1128
1145
  # resp.fleet_attributes.metric_groups #=> Array
@@ -1162,9 +1179,9 @@ module Aws::GameLift
1162
1179
  # list of one or more locations.
1163
1180
  #
1164
1181
  # If successful, this operation returns the list of added locations with
1165
- # their status set to `NEW`. GameLift initiates the process of starting
1166
- # an instance in each added location. You can track the status of each
1167
- # new location by monitoring location creation events using
1182
+ # their status set to `NEW`. Amazon GameLift initiates the process of
1183
+ # starting an instance in each added location. You can track the status
1184
+ # of each new location by monitoring location creation events using
1168
1185
  # [DescribeFleetEvents][1].
1169
1186
  #
1170
1187
  # **Learn more**
@@ -1184,8 +1201,8 @@ module Aws::GameLift
1184
1201
  #
1185
1202
  # @option params [required, Array<Types::LocationConfiguration>] :locations
1186
1203
  # A list of locations to deploy additional instances to and manage as
1187
- # part of the fleet. You can add any GameLift-supported Amazon Web
1188
- # Services Region as a remote location, in the form of an Amazon Web
1204
+ # part of the fleet. You can add any Amazon GameLift-supported Amazon
1205
+ # Web Services Region as a remote location, in the form of an Amazon Web
1189
1206
  # Services Region code such as `us-west-2`.
1190
1207
  #
1191
1208
  # @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -1222,16 +1239,16 @@ module Aws::GameLift
1222
1239
  req.send_request(options)
1223
1240
  end
1224
1241
 
1225
- # **This operation is used with the GameLift FleetIQ solution and game
1226
- # server groups.**
1242
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
1243
+ # game server groups.**
1227
1244
  #
1228
- # Creates a GameLift FleetIQ game server group for managing game hosting
1229
- # on a collection of Amazon Elastic Compute Cloud instances for game
1230
- # hosting. This operation creates the game server group, creates an Auto
1231
- # Scaling group in your Amazon Web Services account, and establishes a
1232
- # link between the two groups. You can view the status of your game
1233
- # server groups in the GameLift console. Game server group metrics and
1234
- # events are emitted to Amazon CloudWatch.
1245
+ # Creates a Amazon GameLift FleetIQ game server group for managing game
1246
+ # hosting on a collection of Amazon Elastic Compute Cloud instances for
1247
+ # game hosting. This operation creates the game server group, creates an
1248
+ # Auto Scaling group in your Amazon Web Services account, and
1249
+ # establishes a link between the two groups. You can view the status of
1250
+ # your game server groups in the Amazon GameLift console. Game server
1251
+ # group metrics and events are emitted to Amazon CloudWatch.
1235
1252
  #
1236
1253
  # Before creating a new game server group, you must have the following:
1237
1254
  #
@@ -1242,17 +1259,17 @@ module Aws::GameLift
1242
1259
  # Guide*.
1243
1260
  #
1244
1261
  # * An IAM role that extends limited access to your Amazon Web Services
1245
- # account to allow GameLift FleetIQ to create and interact with the
1246
- # Auto Scaling group. For more information, see [Create IAM roles for
1247
- # cross-service interaction][2] in the *GameLift FleetIQ Developer
1248
- # Guide*.
1262
+ # account to allow Amazon GameLift FleetIQ to create and interact with
1263
+ # the Auto Scaling group. For more information, see [Create IAM roles
1264
+ # for cross-service interaction][2] in the *Amazon GameLift FleetIQ
1265
+ # Developer Guide*.
1249
1266
  #
1250
1267
  # To create a new game server group, specify a unique group name, IAM
1251
1268
  # role and Amazon Elastic Compute Cloud launch template, and provide a
1252
1269
  # list of instance types that can be used in the group. You must also
1253
1270
  # set initial maximum and minimum limits on the group's instance count.
1254
1271
  # You can optionally set an Auto Scaling policy with target tracking
1255
- # based on a GameLift FleetIQ metric.
1272
+ # based on a Amazon GameLift FleetIQ metric.
1256
1273
  #
1257
1274
  # Once the game server group and corresponding Auto Scaling group are
1258
1275
  # created, you have full access to change the Auto Scaling group's
@@ -1260,12 +1277,12 @@ module Aws::GameLift
1260
1277
  # a game server group, including maximum/minimum size and auto-scaling
1261
1278
  # policy settings, must be updated directly in the Auto Scaling group.
1262
1279
  # Keep in mind that some Auto Scaling group properties are periodically
1263
- # updated by GameLift FleetIQ as part of its balancing activities to
1264
- # optimize for availability and cost.
1280
+ # updated by Amazon GameLift FleetIQ as part of its balancing activities
1281
+ # to optimize for availability and cost.
1265
1282
  #
1266
1283
  # **Learn more**
1267
1284
  #
1268
- # [GameLift FleetIQ Guide][3]
1285
+ # [Amazon GameLift FleetIQ Guide][3]
1269
1286
  #
1270
1287
  #
1271
1288
  #
@@ -1276,8 +1293,8 @@ module Aws::GameLift
1276
1293
  # @option params [required, String] :game_server_group_name
1277
1294
  # An identifier for the new game server group. This value is used to
1278
1295
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
1279
- # and the GameLift FleetIQ game server group. The name must be unique
1280
- # per Region per Amazon Web Services account.
1296
+ # and the Amazon GameLift FleetIQ game server group. The name must be
1297
+ # unique per Region per Amazon Web Services account.
1281
1298
  #
1282
1299
  # @option params [required, String] :role_arn
1283
1300
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
@@ -1289,18 +1306,18 @@ module Aws::GameLift
1289
1306
  #
1290
1307
  # @option params [required, Integer] :min_size
1291
1308
  # The minimum number of instances allowed in the Amazon EC2 Auto Scaling
1292
- # group. During automatic scaling events, GameLift FleetIQ and Amazon
1293
- # EC2 do not scale down the group below this minimum. In production,
1294
- # this value should be set to at least 1. After the Auto Scaling group
1295
- # is created, update this value directly in the Auto Scaling group using
1296
- # the Amazon Web Services console or APIs.
1309
+ # group. During automatic scaling events, Amazon GameLift FleetIQ and
1310
+ # Amazon EC2 do not scale down the group below this minimum. In
1311
+ # production, this value should be set to at least 1. After the Auto
1312
+ # Scaling group is created, update this value directly in the Auto
1313
+ # Scaling group using the Amazon Web Services console or APIs.
1297
1314
  #
1298
1315
  # @option params [required, Integer] :max_size
1299
1316
  # The maximum number of instances allowed in the Amazon EC2 Auto Scaling
1300
- # group. During automatic scaling events, GameLift FleetIQ and EC2 do
1301
- # not scale up the group above this maximum. After the Auto Scaling
1302
- # group is created, update this value directly in the Auto Scaling group
1303
- # using the Amazon Web Services console or APIs.
1317
+ # group. During automatic scaling events, Amazon GameLift FleetIQ and
1318
+ # EC2 do not scale up the group above this maximum. After the Auto
1319
+ # Scaling group is created, update this value directly in the Auto
1320
+ # Scaling group using the Amazon Web Services console or APIs.
1304
1321
  #
1305
1322
  # @option params [required, Types::LaunchTemplateSpecification] :launch_template
1306
1323
  # The Amazon EC2 launch template that contains configuration settings
@@ -1314,8 +1331,8 @@ module Aws::GameLift
1314
1331
  #
1315
1332
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
1316
1333
  # explicitly set the property `AssociatePublicIpAddress` to "true". If
1317
- # no network interface is specified in the launch template, GameLift
1318
- # FleetIQ uses your account's default VPC.
1334
+ # no network interface is specified in the launch template, Amazon
1335
+ # GameLift FleetIQ uses your account's default VPC.
1319
1336
  #
1320
1337
  # </note>
1321
1338
  #
@@ -1326,7 +1343,7 @@ module Aws::GameLift
1326
1343
  # @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
1327
1344
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
1328
1345
  # group. The instance definitions must specify at least two different
1329
- # instance types that are supported by GameLift FleetIQ. For more
1346
+ # instance types that are supported by Amazon GameLift FleetIQ. For more
1330
1347
  # information on instance types, see [EC2 Instance Types][1] in the
1331
1348
  # *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
1332
1349
  # capacity weighting for each instance type. If no weight value is
@@ -1349,9 +1366,9 @@ module Aws::GameLift
1349
1366
  # the Auto Scaling group using the Amazon Web Services console or APIs.
1350
1367
  #
1351
1368
  # @option params [String] :balancing_strategy
1352
- # Indicates how GameLift FleetIQ balances the use of Spot Instances and
1353
- # On-Demand Instances in the game server group. Method options include
1354
- # the following:
1369
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
1370
+ # Instances and On-Demand Instances in the game server group. Method
1371
+ # options include the following:
1355
1372
  #
1356
1373
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
1357
1374
  # If Spot Instances are unavailable or not viable for game hosting,
@@ -1384,12 +1401,12 @@ module Aws::GameLift
1384
1401
  #
1385
1402
  # @option params [Array<String>] :vpc_subnets
1386
1403
  # A list of virtual private cloud (VPC) subnets to use with instances in
1387
- # the game server group. By default, all GameLift FleetIQ-supported
1388
- # Availability Zones are used. You can use this parameter to specify
1389
- # VPCs that you've set up. This property cannot be updated after the
1390
- # game server group is created, and the corresponding Auto Scaling group
1391
- # will always use the property value that is set with this request, even
1392
- # if the Auto Scaling group is updated directly.
1404
+ # the game server group. By default, all Amazon GameLift
1405
+ # FleetIQ-supported Availability Zones are used. You can use this
1406
+ # parameter to specify VPCs that you've set up. This property cannot be
1407
+ # updated after the game server group is created, and the corresponding
1408
+ # Auto Scaling group will always use the property value that is set with
1409
+ # this request, even if the Auto Scaling group is updated directly.
1393
1410
  #
1394
1411
  # @option params [Array<Types::Tag>] :tags
1395
1412
  # A list of labels to assign to the new game server group resource. Tags
@@ -1471,9 +1488,9 @@ module Aws::GameLift
1471
1488
  # Creates a multiplayer game session for players in a specific fleet
1472
1489
  # location. This operation prompts an available server process to start
1473
1490
  # a game session and retrieves connection information for the new game
1474
- # session. As an alternative, consider using the GameLift game session
1475
- # placement feature with [StartGameSessionPlacement][1] , which uses
1476
- # FleetIQ algorithms and queues to optimize the placement process.
1491
+ # session. As an alternative, consider using the Amazon GameLift game
1492
+ # session placement feature with [StartGameSessionPlacement][1] , which
1493
+ # uses FleetIQ algorithms and queues to optimize the placement process.
1477
1494
  #
1478
1495
  # When creating a game session, you specify exactly where you want to
1479
1496
  # place it and provide a set of game session configuration settings. The
@@ -1548,11 +1565,18 @@ module Aws::GameLift
1548
1565
  #
1549
1566
  # @option params [String] :creator_id
1550
1567
  # A unique identifier for a player or entity creating the game session.
1551
- # This parameter is required when requesting a new game session on a
1552
- # fleet with a resource creation limit policy. This type of policy
1553
- # limits the number of concurrent active game sessions that one player
1554
- # can create within a certain time span. GameLift uses the CreatorId to
1555
- # evaluate the new request against the policy.
1568
+ #
1569
+ # If you add a resource creation limit policy to a fleet, the
1570
+ # `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
1571
+ # limits the number of game session creation requests with the same
1572
+ # `CreatorId` in a specified time period.
1573
+ #
1574
+ # If you your fleet doesn't have a resource creation limit policy and
1575
+ # you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
1576
+ # GameLift limits requests to one request per `CreatorId` per second.
1577
+ #
1578
+ # To not limit `CreateGameSession` requests with the same `CreatorId`,
1579
+ # don't provide a `CreatorId` in your `CreateGameSession` request.
1556
1580
  #
1557
1581
  # @option params [String] :game_session_id
1558
1582
  # *This parameter is deprecated. Use `IdempotencyToken` instead.*
@@ -1651,8 +1675,8 @@ module Aws::GameLift
1651
1675
  # placement locations and find an available game server there, then
1652
1676
  # prompts the game server process to start a new game session.
1653
1677
  #
1654
- # A game session queue is configured with a set of destinations
1655
- # (GameLift fleets or aliases), which determine the locations where the
1678
+ # A game session queue is configured with a set of destinations (Amazon
1679
+ # GameLift fleets or aliases), which determine the locations where the
1656
1680
  # queue can place new game sessions. These destinations can span
1657
1681
  # multiple fleet types (Spot and On-Demand), instance types, and Amazon
1658
1682
  # Web Services Regions. If the queue includes multi-location fleets, the
@@ -1710,7 +1734,8 @@ module Aws::GameLift
1710
1734
  # @option params [Integer] :timeout_in_seconds
1711
1735
  # The maximum time, in seconds, that a new game session placement
1712
1736
  # request remains in the queue. When a request exceeds this time, the
1713
- # game session placement changes to a `TIMED_OUT` status.
1737
+ # game session placement changes to a `TIMED_OUT` status. By default,
1738
+ # this property is set to `600`.
1714
1739
  #
1715
1740
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
1716
1741
  # A set of policies that act as a sliding cap on player latency. FleetIQ
@@ -1878,22 +1903,22 @@ module Aws::GameLift
1878
1903
  end
1879
1904
 
1880
1905
  # Defines a new matchmaking configuration for use with FlexMatch.
1881
- # Whether your are using FlexMatch with GameLift hosting or as a
1906
+ # Whether your are using FlexMatch with Amazon GameLift hosting or as a
1882
1907
  # standalone matchmaking service, the matchmaking configuration sets out
1883
1908
  # rules for matching players and forming teams. If you're also using
1884
- # GameLift hosting, it defines how to start game sessions for each
1885
- # match. Your matchmaking system can use multiple configurations to
1909
+ # Amazon GameLift hosting, it defines how to start game sessions for
1910
+ # each match. Your matchmaking system can use multiple configurations to
1886
1911
  # handle different game scenarios. All matchmaking requests identify the
1887
1912
  # matchmaking configuration to use and provide player attributes
1888
1913
  # consistent with that configuration.
1889
1914
  #
1890
1915
  # To create a matchmaking configuration, you must provide the following:
1891
- # configuration name and FlexMatch mode (with or without GameLift
1916
+ # configuration name and FlexMatch mode (with or without Amazon GameLift
1892
1917
  # hosting); a rule set that specifies how to evaluate players and find
1893
1918
  # acceptable matches; whether player acceptance is required; and the
1894
1919
  # maximum time allowed for a matchmaking attempt. When using FlexMatch
1895
- # with GameLift hosting, you also need to identify the game session
1896
- # queue to use when starting a game session for the match.
1920
+ # with Amazon GameLift hosting, you also need to identify the game
1921
+ # session queue to use when starting a game session for the match.
1897
1922
  #
1898
1923
  # In addition, you must set up an Amazon Simple Notification Service
1899
1924
  # topic to receive matchmaking notifications. Provide the topic ARN in
@@ -1919,14 +1944,14 @@ module Aws::GameLift
1919
1944
  # A human-readable description of the matchmaking configuration.
1920
1945
  #
1921
1946
  # @option params [Array<String>] :game_session_queue_arns
1922
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1923
- # game session queue resource and uniquely identifies it. ARNs are
1924
- # unique across all Regions. Format is
1947
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1948
+ # GameLift game session queue resource and uniquely identifies it. ARNs
1949
+ # are unique across all Regions. Format is
1925
1950
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
1926
- # be located in any Region. Queues are used to start new GameLift-hosted
1927
- # game sessions for matches that are created with this matchmaking
1928
- # configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set
1929
- # this parameter.
1951
+ # be located in any Region. Queues are used to start new Amazon
1952
+ # GameLift-hosted game sessions for matches that are created with this
1953
+ # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
1954
+ # do not set this parameter.
1930
1955
  #
1931
1956
  #
1932
1957
  #
@@ -2002,7 +2027,7 @@ module Aws::GameLift
2002
2027
  # The method used to backfill game sessions that are created with this
2003
2028
  # matchmaking configuration. Specify `MANUAL` when your game manages
2004
2029
  # backfill requests manually or does not use the match backfill feature.
2005
- # Specify `AUTOMATIC` to have GameLift create a backfill request
2030
+ # Specify `AUTOMATIC` to have Amazon GameLift create a backfill request
2006
2031
  # whenever a game session has one or more open slots. Learn more about
2007
2032
  # manual and automatic backfill in [ Backfill Existing Games with
2008
2033
  # FlexMatch][1]. Automatic backfill is not available when
@@ -2014,14 +2039,14 @@ module Aws::GameLift
2014
2039
  #
2015
2040
  # @option params [String] :flex_match_mode
2016
2041
  # Indicates whether this matchmaking configuration is being used with
2017
- # GameLift hosting or as a standalone matchmaking solution.
2042
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
2018
2043
  #
2019
2044
  # * **STANDALONE** - FlexMatch forms matches and returns match
2020
2045
  # information, including players and team assignments, in a [
2021
2046
  # MatchmakingSucceeded][1] event.
2022
2047
  #
2023
2048
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
2024
- # GameLift queue to start a game session for the match.
2049
+ # Amazon GameLift queue to start a game session for the match.
2025
2050
  #
2026
2051
  #
2027
2052
  #
@@ -2202,8 +2227,8 @@ module Aws::GameLift
2202
2227
  # and a new `PlayerSessions` object is returned with a player session
2203
2228
  # ID. The player references the player session ID when sending a
2204
2229
  # connection request to the game session, and the game server can use it
2205
- # to validate the player reservation with the GameLift service. Player
2206
- # sessions cannot be updated.
2230
+ # to validate the player reservation with the Amazon GameLift service.
2231
+ # Player sessions cannot be updated.
2207
2232
  #
2208
2233
  # The maximum number of players per game session is 200. It is not
2209
2234
  # adjustable.
@@ -2224,8 +2249,9 @@ module Aws::GameLift
2224
2249
  # A unique identifier for a player. Player IDs are developer-defined.
2225
2250
  #
2226
2251
  # @option params [String] :player_data
2227
- # Developer-defined information related to a player. GameLift does not
2228
- # use this data, so it can be formatted as needed for use in the game.
2252
+ # Developer-defined information related to a player. Amazon GameLift
2253
+ # does not use this data, so it can be formatted as needed for use in
2254
+ # the game.
2229
2255
  #
2230
2256
  # @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2231
2257
  #
@@ -2277,8 +2303,8 @@ module Aws::GameLift
2277
2303
  # and new `PlayerSession` objects are returned with player session IDs.
2278
2304
  # Each player references their player session ID when sending a
2279
2305
  # connection request to the game session, and the game server can use it
2280
- # to validate the player reservation with the GameLift service. Player
2281
- # sessions cannot be updated.
2306
+ # to validate the player reservation with the Amazon GameLift service.
2307
+ # Player sessions cannot be updated.
2282
2308
  #
2283
2309
  # The maximum number of players per game session is 200. It is not
2284
2310
  # adjustable.
@@ -2388,8 +2414,8 @@ module Aws::GameLift
2388
2414
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2389
2415
  #
2390
2416
  # @option params [String] :name
2391
- # A descriptive label that is associated with a script. Script names do
2392
- # not need to be unique. You can use [UpdateScript][1] to change this
2417
+ # A descriptive label that is associated with a script. Script names
2418
+ # don't need to be unique. You can use [UpdateScript][1] to change this
2393
2419
  # value later.
2394
2420
  #
2395
2421
  #
@@ -2398,7 +2424,7 @@ module Aws::GameLift
2398
2424
  #
2399
2425
  # @option params [String] :version
2400
2426
  # Version information associated with a build or script. Version strings
2401
- # do not need to be unique. You can use [UpdateScript][1] to change this
2427
+ # don't need to be unique. You can use [UpdateScript][1] to change this
2402
2428
  # value later.
2403
2429
  #
2404
2430
  #
@@ -2534,15 +2560,15 @@ module Aws::GameLift
2534
2560
  #
2535
2561
  # @option params [required, String] :game_lift_aws_account_id
2536
2562
  # A unique identifier for the Amazon Web Services account that you use
2537
- # to manage your GameLift fleet. You can find your Account ID in the
2538
- # Amazon Web Services Management Console under account settings.
2563
+ # to manage your Amazon GameLift fleet. You can find your Account ID in
2564
+ # the Amazon Web Services Management Console under account settings.
2539
2565
  #
2540
2566
  # @option params [required, String] :peer_vpc_id
2541
2567
  # A unique identifier for a VPC with resources to be accessed by your
2542
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2543
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2544
- # Services Management Console. Learn more about VPC peering in [VPC
2545
- # Peering with GameLift Fleets][2].
2568
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2569
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2570
+ # Web Services Management Console. Learn more about VPC peering in [VPC
2571
+ # Peering with Amazon GameLift Fleets][2].
2546
2572
  #
2547
2573
  #
2548
2574
  #
@@ -2628,10 +2654,10 @@ module Aws::GameLift
2628
2654
  #
2629
2655
  # @option params [required, String] :peer_vpc_id
2630
2656
  # A unique identifier for a VPC with resources to be accessed by your
2631
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2632
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2633
- # Services Management Console. Learn more about VPC peering in [VPC
2634
- # Peering with GameLift Fleets][2].
2657
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2658
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2659
+ # Web Services Management Console. Learn more about VPC peering in [VPC
2660
+ # Peering with Amazon GameLift Fleets][2].
2635
2661
  #
2636
2662
  #
2637
2663
  #
@@ -2748,7 +2774,7 @@ module Aws::GameLift
2748
2774
  #
2749
2775
  # **Learn more**
2750
2776
  #
2751
- # [Setting up GameLift Fleets][2]
2777
+ # [Setting up Amazon GameLift Fleets][2]
2752
2778
  #
2753
2779
  #
2754
2780
  #
@@ -2790,7 +2816,7 @@ module Aws::GameLift
2790
2816
  #
2791
2817
  # **Learn more**
2792
2818
  #
2793
- # [Setting up GameLift fleets][1]
2819
+ # [Setting up Amazon GameLift fleets][1]
2794
2820
  #
2795
2821
  #
2796
2822
  #
@@ -2834,8 +2860,8 @@ module Aws::GameLift
2834
2860
  req.send_request(options)
2835
2861
  end
2836
2862
 
2837
- # **This operation is used with the GameLift FleetIQ solution and game
2838
- # server groups.**
2863
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
2864
+ # game server groups.**
2839
2865
  #
2840
2866
  # Terminates a game server group and permanently deletes the game server
2841
2867
  # group record. You have several options for how these resources are
@@ -2858,15 +2884,15 @@ module Aws::GameLift
2858
2884
  # off. The game server group status is changed to `DELETE_SCHEDULED`,
2859
2885
  # which prevents new game servers from being registered and stops
2860
2886
  # automatic scaling activity. Once all game servers in the game server
2861
- # group are deregistered, GameLift FleetIQ can begin deleting resources.
2862
- # If any of the delete operations fail, the game server group is placed
2863
- # in `ERROR` status.
2887
+ # group are deregistered, Amazon GameLift FleetIQ can begin deleting
2888
+ # resources. If any of the delete operations fail, the game server group
2889
+ # is placed in `ERROR` status.
2864
2890
  #
2865
- # GameLift FleetIQ emits delete events to Amazon CloudWatch.
2891
+ # Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
2866
2892
  #
2867
2893
  # **Learn more**
2868
2894
  #
2869
- # [GameLift FleetIQ Guide][1]
2895
+ # [Amazon GameLift FleetIQ Guide][1]
2870
2896
  #
2871
2897
  #
2872
2898
  #
@@ -3050,9 +3076,9 @@ module Aws::GameLift
3050
3076
  end
3051
3077
 
3052
3078
  # Deletes a fleet scaling policy. Once deleted, the policy is no longer
3053
- # in force and GameLift removes all record of it. To delete a scaling
3054
- # policy, specify both the scaling policy name and the fleet ID it is
3055
- # associated with.
3079
+ # in force and Amazon GameLift removes all record of it. To delete a
3080
+ # scaling policy, specify both the scaling policy name and the fleet ID
3081
+ # it is associated with.
3056
3082
  #
3057
3083
  # To temporarily suspend scaling policies, use [StopFleetActions][1].
3058
3084
  # This operation suspends all policies for the fleet.
@@ -3146,15 +3172,15 @@ module Aws::GameLift
3146
3172
  #
3147
3173
  # @option params [required, String] :game_lift_aws_account_id
3148
3174
  # A unique identifier for the Amazon Web Services account that you use
3149
- # to manage your GameLift fleet. You can find your Account ID in the
3150
- # Amazon Web Services Management Console under account settings.
3175
+ # to manage your Amazon GameLift fleet. You can find your Account ID in
3176
+ # the Amazon Web Services Management Console under account settings.
3151
3177
  #
3152
3178
  # @option params [required, String] :peer_vpc_id
3153
3179
  # A unique identifier for a VPC with resources to be accessed by your
3154
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
3155
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
3156
- # Services Management Console. Learn more about VPC peering in [VPC
3157
- # Peering with GameLift Fleets][2].
3180
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
3181
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3182
+ # Web Services Management Console. Learn more about VPC peering in [VPC
3183
+ # Peering with Amazon GameLift Fleets][2].
3158
3184
  #
3159
3185
  #
3160
3186
  #
@@ -3250,8 +3276,8 @@ module Aws::GameLift
3250
3276
  req.send_request(options)
3251
3277
  end
3252
3278
 
3253
- # **This operation is used with the GameLift FleetIQ solution and game
3254
- # server groups.**
3279
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
3280
+ # game server groups.**
3255
3281
  #
3256
3282
  # Removes the game server from a game server group. As a result of this
3257
3283
  # operation, the deregistered game server can no longer be claimed and
@@ -3263,7 +3289,7 @@ module Aws::GameLift
3263
3289
  #
3264
3290
  # **Learn more**
3265
3291
  #
3266
- # [GameLift FleetIQ Guide][1]
3292
+ # [Amazon GameLift FleetIQ Guide][1]
3267
3293
  #
3268
3294
  #
3269
3295
  #
@@ -3382,7 +3408,7 @@ module Aws::GameLift
3382
3408
  # resp.build.version #=> String
3383
3409
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
3384
3410
  # resp.build.size_on_disk #=> Integer
3385
- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3411
+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3386
3412
  # resp.build.creation_time #=> Time
3387
3413
  # resp.build.server_sdk_version #=> String
3388
3414
  #
@@ -3396,7 +3422,7 @@ module Aws::GameLift
3396
3422
  end
3397
3423
 
3398
3424
  # Retrieves properties for a compute resource. To request a compute
3399
- # resource specify the fleet ID and compute name. If successful,
3425
+ # resource specify the fleet ID and compute name. If successful, Amazon
3400
3426
  # GameLift returns an object containing the build properties.
3401
3427
  #
3402
3428
  # @option params [required, String] :fleet_id
@@ -3428,7 +3454,7 @@ module Aws::GameLift
3428
3454
  # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
3429
3455
  # resp.compute.location #=> String
3430
3456
  # resp.compute.creation_time #=> Time
3431
- # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3457
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3432
3458
  # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3433
3459
  # resp.compute.game_lift_service_sdk_endpoint #=> String
3434
3460
  #
@@ -3447,9 +3473,9 @@ module Aws::GameLift
3447
3473
  # Services account can use. Learn more at [Amazon EC2 Instance
3448
3474
  # Types][1]. The information returned includes the maximum number of
3449
3475
  # instances allowed and your account's current usage across all fleets.
3450
- # This information can affect your ability to scale your GameLift
3476
+ # This information can affect your ability to scale your Amazon GameLift
3451
3477
  # fleets. You can request a limit increase for your account by using the
3452
- # **Service limits** page in the GameLift console.
3478
+ # **Service limits** page in the Amazon GameLift console.
3453
3479
  #
3454
3480
  # Instance limits differ based on whether the instances are deployed in
3455
3481
  # a fleet's home Region or in a remote location. For remote locations,
@@ -3493,7 +3519,7 @@ module Aws::GameLift
3493
3519
  #
3494
3520
  # **Learn more**
3495
3521
  #
3496
- # [Setting up GameLift fleets][2]
3522
+ # [Setting up Amazon GameLift fleets][2]
3497
3523
  #
3498
3524
  #
3499
3525
  #
@@ -3501,11 +3527,11 @@ module Aws::GameLift
3501
3527
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3502
3528
  #
3503
3529
  # @option params [String] :ec2_instance_type
3504
- # Name of an Amazon EC2 instance type that is supported in GameLift. A
3505
- # fleet instance type determines the computing resources of each
3506
- # instance in the fleet, including CPU, memory, storage, and networking
3507
- # capacity. Do not specify a value for this parameter to retrieve limits
3508
- # for all instance types.
3530
+ # Name of an Amazon EC2 instance type that is supported in Amazon
3531
+ # GameLift. A fleet instance type determines the computing resources of
3532
+ # each instance in the fleet, including CPU, memory, storage, and
3533
+ # networking capacity. Do not specify a value for this parameter to
3534
+ # retrieve limits for all instance types.
3509
3535
  #
3510
3536
  # @option params [String] :location
3511
3537
  # The name of a remote location to request instance limits for, in the
@@ -3563,7 +3589,7 @@ module Aws::GameLift
3563
3589
  #
3564
3590
  # **Learn more**
3565
3591
  #
3566
- # [Setting up GameLift fleets][1]
3592
+ # [Setting up Amazon GameLift fleets][1]
3567
3593
  #
3568
3594
  #
3569
3595
  #
@@ -3623,7 +3649,7 @@ module Aws::GameLift
3623
3649
  # resp.fleet_attributes[0].log_paths #=> Array
3624
3650
  # resp.fleet_attributes[0].log_paths[0] #=> String
3625
3651
  # resp.fleet_attributes[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
3626
- # resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3652
+ # resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3627
3653
  # resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
3628
3654
  # resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
3629
3655
  # resp.fleet_attributes[0].metric_groups #=> Array
@@ -3676,7 +3702,7 @@ module Aws::GameLift
3676
3702
  #
3677
3703
  # **Learn more**
3678
3704
  #
3679
- # [Setting up GameLift fleets][1]
3705
+ # [Setting up Amazon GameLift fleets][1]
3680
3706
  #
3681
3707
  # [GameLift metrics for fleets][2]
3682
3708
  #
@@ -3758,7 +3784,7 @@ module Aws::GameLift
3758
3784
  #
3759
3785
  # **Learn more**
3760
3786
  #
3761
- # [Setting up GameLift fleets][1]
3787
+ # [Setting up Amazon GameLift fleets][1]
3762
3788
  #
3763
3789
  #
3764
3790
  #
@@ -3850,7 +3876,7 @@ module Aws::GameLift
3850
3876
  #
3851
3877
  # **Learn more**
3852
3878
  #
3853
- # [Setting up GameLift fleets][1]
3879
+ # [Setting up Amazon GameLift fleets][1]
3854
3880
  #
3855
3881
  #
3856
3882
  #
@@ -3929,7 +3955,7 @@ module Aws::GameLift
3929
3955
  #
3930
3956
  # **Learn more**
3931
3957
  #
3932
- # [Setting up GameLift fleets][1]
3958
+ # [Setting up Amazon GameLift fleets][1]
3933
3959
  #
3934
3960
  # [GameLift metrics for fleets][2]
3935
3961
  #
@@ -3994,7 +4020,7 @@ module Aws::GameLift
3994
4020
  #
3995
4021
  # **Learn more**
3996
4022
  #
3997
- # [Setting up GameLift fleets][1]
4023
+ # [Setting up Amazon GameLift fleets][1]
3998
4024
  #
3999
4025
  # [GameLift metrics for fleets][2]
4000
4026
  #
@@ -4064,7 +4090,7 @@ module Aws::GameLift
4064
4090
  #
4065
4091
  # **Learn more**
4066
4092
  #
4067
- # [Setting up GameLift fleets][1]
4093
+ # [Setting up Amazon GameLift fleets][1]
4068
4094
  #
4069
4095
  #
4070
4096
  #
@@ -4145,7 +4171,7 @@ module Aws::GameLift
4145
4171
  #
4146
4172
  # **Learn more**
4147
4173
  #
4148
- # [Setting up GameLift Fleets][3]
4174
+ # [Setting up Amazon GameLift Fleets][3]
4149
4175
  #
4150
4176
  # [GameLift Metrics for Fleets][4]
4151
4177
  #
@@ -4210,8 +4236,8 @@ module Aws::GameLift
4210
4236
  req.send_request(options)
4211
4237
  end
4212
4238
 
4213
- # **This operation is used with the GameLift FleetIQ solution and game
4214
- # server groups.**
4239
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4240
+ # game server groups.**
4215
4241
  #
4216
4242
  # Retrieves information for a registered game server. Information
4217
4243
  # includes game server status, health check info, and the instance that
@@ -4222,7 +4248,7 @@ module Aws::GameLift
4222
4248
  #
4223
4249
  # **Learn more**
4224
4250
  #
4225
- # [GameLift FleetIQ Guide][1]
4251
+ # [Amazon GameLift FleetIQ Guide][1]
4226
4252
  #
4227
4253
  #
4228
4254
  #
@@ -4270,11 +4296,11 @@ module Aws::GameLift
4270
4296
  req.send_request(options)
4271
4297
  end
4272
4298
 
4273
- # **This operation is used with the GameLift FleetIQ solution and game
4274
- # server groups.**
4299
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4300
+ # game server groups.**
4275
4301
  #
4276
4302
  # Retrieves information on a game server group. This operation returns
4277
- # only properties related to GameLift FleetIQ. To view or update
4303
+ # only properties related to Amazon GameLift FleetIQ. To view or update
4278
4304
  # properties for the corresponding Auto Scaling group, such as launch
4279
4305
  # template, auto scaling policies, and maximum/minimum group size,
4280
4306
  # access the Auto Scaling group directly.
@@ -4284,7 +4310,7 @@ module Aws::GameLift
4284
4310
  #
4285
4311
  # **Learn more**
4286
4312
  #
4287
- # [GameLift FleetIQ Guide][1]
4313
+ # [Amazon GameLift FleetIQ Guide][1]
4288
4314
  #
4289
4315
  #
4290
4316
  #
@@ -4331,12 +4357,12 @@ module Aws::GameLift
4331
4357
  req.send_request(options)
4332
4358
  end
4333
4359
 
4334
- # **This operation is used with the GameLift FleetIQ solution and game
4335
- # server groups.**
4360
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4361
+ # game server groups.**
4336
4362
  #
4337
4363
  # Retrieves status information about the Amazon EC2 instances associated
4338
- # with a GameLift FleetIQ game server group. Use this operation to
4339
- # detect when instances are active or not available to host new game
4364
+ # with a Amazon GameLift FleetIQ game server group. Use this operation
4365
+ # to detect when instances are active or not available to host new game
4340
4366
  # servers.
4341
4367
  #
4342
4368
  # To request status for all instances in the game server group, provide
@@ -4352,7 +4378,7 @@ module Aws::GameLift
4352
4378
  #
4353
4379
  # **Learn more**
4354
4380
  #
4355
- # [GameLift FleetIQ Guide][1]
4381
+ # [Amazon GameLift FleetIQ Guide][1]
4356
4382
  #
4357
4383
  #
4358
4384
  #
@@ -4893,7 +4919,7 @@ module Aws::GameLift
4893
4919
  # resp.instances[0].instance_id #=> String
4894
4920
  # resp.instances[0].ip_address #=> String
4895
4921
  # resp.instances[0].dns_name #=> String
4896
- # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
4922
+ # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
4897
4923
  # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
4898
4924
  # resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
4899
4925
  # resp.instances[0].creation_time #=> Time
@@ -5260,8 +5286,8 @@ module Aws::GameLift
5260
5286
  end
5261
5287
 
5262
5288
  # Retrieves a fleet's runtime configuration settings. The runtime
5263
- # configuration tells GameLift which server processes to run (and how)
5264
- # on each instance in the fleet.
5289
+ # configuration tells Amazon GameLift which server processes to run (and
5290
+ # how) on each instance in the fleet.
5265
5291
  #
5266
5292
  # To get the runtime configuration that is currently in forces for a
5267
5293
  # fleet, provide the fleet ID.
@@ -5272,7 +5298,7 @@ module Aws::GameLift
5272
5298
  #
5273
5299
  # **Learn more**
5274
5300
  #
5275
- # [Setting up GameLift fleets][1]
5301
+ # [Setting up Amazon GameLift fleets][1]
5276
5302
  #
5277
5303
  # [Running multiple processes on a fleet][2]
5278
5304
  #
@@ -5557,14 +5583,15 @@ module Aws::GameLift
5557
5583
  # real time.
5558
5584
  #
5559
5585
  # To remotely access an instance, you need credentials that match the
5560
- # operating system of the instance. For a Windows instance, GameLift
5561
- # returns a user name and password as strings for use with a Windows
5562
- # Remote Desktop client. For a Linux instance, GameLift returns a user
5563
- # name and RSA private key, also as strings, for use with an SSH client.
5564
- # The private key must be saved in the proper format to a `.pem` file
5565
- # before using. If you're making this request using the CLI, saving the
5566
- # secret can be handled as part of the `GetInstanceAccess` request, as
5567
- # shown in one of the examples for this operation.
5586
+ # operating system of the instance. For a Windows instance, Amazon
5587
+ # GameLift returns a user name and password as strings for use with a
5588
+ # Windows Remote Desktop client. For a Linux instance, Amazon GameLift
5589
+ # returns a user name and RSA private key, also as strings, for use with
5590
+ # an SSH client. The private key must be saved in the proper format to a
5591
+ # `.pem` file before using. If you're making this request using the
5592
+ # CLI, saving the secret can be handled as part of the
5593
+ # `GetInstanceAccess` request, as shown in one of the examples for this
5594
+ # operation.
5568
5595
  #
5569
5596
  # To request access to a specific instance, specify the IDs of both the
5570
5597
  # instance and the fleet it belongs to.
@@ -5621,17 +5648,17 @@ module Aws::GameLift
5621
5648
  req.send_request(options)
5622
5649
  end
5623
5650
 
5624
- # Requests an authorization token from GameLift. The authorization token
5625
- # is used by your game server to authenticate with GameLift. Each
5626
- # authentication token has an expiration token. To continue using the
5627
- # compute resource to host your game server, regularly retrieve a new
5628
- # authorization token.
5651
+ # Requests an authentication token from Amazon GameLift. The
5652
+ # authentication token is used by your game server to authenticate with
5653
+ # Amazon GameLift. Each authentication token has an expiration time. To
5654
+ # continue using the compute resource to host your game server,
5655
+ # regularly retrieve a new authorization token.
5629
5656
  #
5630
5657
  # @option params [required, String] :fleet_id
5631
5658
  # A unique identifier for the fleet that the compute is registered to.
5632
5659
  #
5633
5660
  # @option params [required, String] :compute_name
5634
- # The name of the compute resource you are requesting the authorization
5661
+ # The name of the compute resource you are requesting the authentication
5635
5662
  # token for.
5636
5663
  #
5637
5664
  # @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -5669,9 +5696,9 @@ module Aws::GameLift
5669
5696
  end
5670
5697
 
5671
5698
  # Retrieves the location of stored game session logs for a specified
5672
- # game session. When a game session is terminated, GameLift
5673
- # automatically stores the logs in Amazon S3 and retains them for 14
5674
- # days. Use this URL to download the logs.
5699
+ # game session on Amazon GameLift managed fleets. When a game session is
5700
+ # terminated, Amazon GameLift automatically stores the logs in Amazon S3
5701
+ # and retains them for 14 days. Use this URL to download the logs.
5675
5702
  #
5676
5703
  # <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
5677
5704
  # file sizes. Log files that exceed this limit are not saved.
@@ -5716,14 +5743,15 @@ module Aws::GameLift
5716
5743
  # real time.
5717
5744
  #
5718
5745
  # To remotely access an instance, you need credentials that match the
5719
- # operating system of the instance. For a Windows instance, GameLift
5720
- # returns a user name and password as strings for use with a Windows
5721
- # Remote Desktop client. For a Linux instance, GameLift returns a user
5722
- # name and RSA private key, also as strings, for use with an SSH client.
5723
- # The private key must be saved in the proper format to a `.pem` file
5724
- # before using. If you're making this request using the CLI, saving the
5725
- # secret can be handled as part of the `GetInstanceAccess` request, as
5726
- # shown in one of the examples for this operation.
5746
+ # operating system of the instance. For a Windows instance, Amazon
5747
+ # GameLift returns a user name and password as strings for use with a
5748
+ # Windows Remote Desktop client. For a Linux instance, Amazon GameLift
5749
+ # returns a user name and RSA private key, also as strings, for use with
5750
+ # an SSH client. The private key must be saved in the proper format to a
5751
+ # `.pem` file before using. If you're making this request using the
5752
+ # CLI, saving the secret can be handled as part of the
5753
+ # `GetInstanceAccess` request, as shown in one of the examples for this
5754
+ # operation.
5727
5755
  #
5728
5756
  # To request access to a specific instance, specify the IDs of both the
5729
5757
  # instance and the fleet it belongs to. You can retrieve a fleet's
@@ -5773,7 +5801,7 @@ module Aws::GameLift
5773
5801
  # resp.instance_access.fleet_id #=> String
5774
5802
  # resp.instance_access.instance_id #=> String
5775
5803
  # resp.instance_access.ip_address #=> String
5776
- # resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
5804
+ # resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
5777
5805
  # resp.instance_access.credentials.user_name #=> String
5778
5806
  # resp.instance_access.credentials.secret #=> String
5779
5807
  #
@@ -5919,7 +5947,7 @@ module Aws::GameLift
5919
5947
  # @option params [String] :next_token
5920
5948
  # A token that indicates the start of the next sequential page of
5921
5949
  # results. Use the token that is returned with a previous call to this
5922
- # operation. To start at the beginning of the result set, do not specify
5950
+ # operation. To start at the beginning of the result set, don't specify
5923
5951
  # a value.
5924
5952
  #
5925
5953
  # @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -5946,7 +5974,7 @@ module Aws::GameLift
5946
5974
  # resp.builds[0].version #=> String
5947
5975
  # resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
5948
5976
  # resp.builds[0].size_on_disk #=> Integer
5949
- # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
5977
+ # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
5950
5978
  # resp.builds[0].creation_time #=> Time
5951
5979
  # resp.builds[0].server_sdk_version #=> String
5952
5980
  # resp.next_token #=> String
@@ -6009,7 +6037,7 @@ module Aws::GameLift
6009
6037
  # resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6010
6038
  # resp.compute_list[0].location #=> String
6011
6039
  # resp.compute_list[0].creation_time #=> Time
6012
- # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6040
+ # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
6013
6041
  # resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6014
6042
  # resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
6015
6043
  # resp.next_token #=> String
@@ -6056,7 +6084,7 @@ module Aws::GameLift
6056
6084
  #
6057
6085
  # **Learn more**
6058
6086
  #
6059
- # [Setting up GameLift fleets][2]
6087
+ # [Setting up Amazon GameLift fleets][2]
6060
6088
  #
6061
6089
  #
6062
6090
  #
@@ -6166,8 +6194,8 @@ module Aws::GameLift
6166
6194
  req.send_request(options)
6167
6195
  end
6168
6196
 
6169
- # **This operation is used with the GameLift FleetIQ solution and game
6170
- # server groups.**
6197
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6198
+ # game server groups.**
6171
6199
  #
6172
6200
  # Retrieves information on all game servers that are currently active in
6173
6201
  # a specified game server group. You can opt to sort the list by game
@@ -6176,7 +6204,7 @@ module Aws::GameLift
6176
6204
  #
6177
6205
  # **Learn more**
6178
6206
  #
6179
- # [GameLift FleetIQ Guide][1]
6207
+ # [Amazon GameLift FleetIQ Guide][1]
6180
6208
  #
6181
6209
  #
6182
6210
  #
@@ -6313,7 +6341,7 @@ module Aws::GameLift
6313
6341
  # @option params [String] :next_token
6314
6342
  # A token that indicates the start of the next sequential page of
6315
6343
  # results. Use the token that is returned with a previous call to this
6316
- # operation. To start at the beginning of the result set, do not specify
6344
+ # operation. To start at the beginning of the result set, don't specify
6317
6345
  # a value.
6318
6346
  #
6319
6347
  # @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -6354,24 +6382,10 @@ module Aws::GameLift
6354
6382
  req.send_request(options)
6355
6383
  end
6356
6384
 
6357
- # Retrieves all tags that are assigned to a GameLift resource. Resource
6358
- # tags are used to organize Amazon Web Services resources for a range of
6385
+ # Retrieves all tags assigned to a Amazon GameLift resource. Use
6386
+ # resource tags to organize Amazon Web Services resources for a range of
6359
6387
  # purposes. This operation handles the permissions necessary to manage
6360
- # tags for the following GameLift resource types:
6361
- #
6362
- # * Build
6363
- #
6364
- # * Script
6365
- #
6366
- # * Fleet
6367
- #
6368
- # * Alias
6369
- #
6370
- # * GameSessionQueue
6371
- #
6372
- # * MatchmakingConfiguration
6373
- #
6374
- # * MatchmakingRuleSet
6388
+ # tags for Amazon GameLift resources that support tagging.
6375
6389
  #
6376
6390
  # To list tags for a resource, specify the unique ARN value for the
6377
6391
  # resource.
@@ -6394,11 +6408,11 @@ module Aws::GameLift
6394
6408
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6395
6409
  #
6396
6410
  # @option params [required, String] :resource_arn
6397
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6398
- # identifies the GameLift resource that you want to retrieve tags for.
6399
- # GameLift resource ARNs are included in the data object for the
6400
- # resource, which can be retrieved by calling a List or Describe
6401
- # operation for the resource type.
6411
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
6412
+ # Amazon GameLift resource that you want to retrieve tags for. Amazon
6413
+ # GameLift includes resource ARNs in the data object for the resource.
6414
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
6415
+ # for the resource type.
6402
6416
  #
6403
6417
  #
6404
6418
  #
@@ -6641,9 +6655,9 @@ module Aws::GameLift
6641
6655
 
6642
6656
  # Registers your compute resources in a fleet you previously created.
6643
6657
  # After you register a compute to your fleet, you can monitor and manage
6644
- # your compute using GameLift. The operation returns the compute
6658
+ # your compute using Amazon GameLift. The operation returns the compute
6645
6659
  # resource containing SDK endpoint you can use to connect your game
6646
- # server to GameLift.
6660
+ # server to Amazon GameLift.
6647
6661
  #
6648
6662
  # **Learn more**
6649
6663
  #
@@ -6666,15 +6680,15 @@ module Aws::GameLift
6666
6680
  #
6667
6681
  # @option params [String] :certificate_path
6668
6682
  # The path to the TLS certificate on your compute resource. The path and
6669
- # certificate are not validated by GameLift.
6683
+ # certificate are not validated by Amazon GameLift.
6670
6684
  #
6671
6685
  # @option params [String] :dns_name
6672
- # The DNS name of the compute resource. GameLift requires the DNS name
6673
- # or IP address to manage your compute resource.
6686
+ # The DNS name of the compute resource. Amazon GameLift requires the DNS
6687
+ # name or IP address to manage your compute resource.
6674
6688
  #
6675
6689
  # @option params [String] :ip_address
6676
- # The IP address of the compute resource. GameLift requires the DNS name
6677
- # or IP address to manage your compute resource.
6690
+ # The IP address of the compute resource. Amazon GameLift requires the
6691
+ # DNS name or IP address to manage your compute resource.
6678
6692
  #
6679
6693
  # @option params [String] :location
6680
6694
  # The name of the custom location you added to the fleet you are
@@ -6706,7 +6720,7 @@ module Aws::GameLift
6706
6720
  # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6707
6721
  # resp.compute.location #=> String
6708
6722
  # resp.compute.creation_time #=> Time
6709
- # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6723
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
6710
6724
  # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6711
6725
  # resp.compute.game_lift_service_sdk_endpoint #=> String
6712
6726
  #
@@ -6719,15 +6733,16 @@ module Aws::GameLift
6719
6733
  req.send_request(options)
6720
6734
  end
6721
6735
 
6722
- # **This operation is used with the GameLift FleetIQ solution and game
6723
- # server groups.**
6736
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6737
+ # game server groups.**
6724
6738
  #
6725
- # Creates a new game server resource and notifies GameLift FleetIQ that
6726
- # the game server is ready to host gameplay and players. This operation
6727
- # is called by a game server process that is running on an instance in a
6728
- # game server group. Registering game servers enables GameLift FleetIQ
6729
- # to track available game servers and enables game clients and services
6730
- # to claim a game server for a new game session.
6739
+ # Creates a new game server resource and notifies Amazon GameLift
6740
+ # FleetIQ that the game server is ready to host gameplay and players.
6741
+ # This operation is called by a game server process that is running on
6742
+ # an instance in a game server group. Registering game servers enables
6743
+ # Amazon GameLift FleetIQ to track available game servers and enables
6744
+ # game clients and services to claim a game server for a new game
6745
+ # session.
6731
6746
  #
6732
6747
  # To register a game server, identify the game server group and instance
6733
6748
  # where the game server is running, and provide a unique identifier for
@@ -6740,7 +6755,7 @@ module Aws::GameLift
6740
6755
  #
6741
6756
  # **Learn more**
6742
6757
  #
6743
- # [GameLift FleetIQ Guide][1]
6758
+ # [Amazon GameLift FleetIQ Guide][1]
6744
6759
  #
6745
6760
  #
6746
6761
  #
@@ -6901,8 +6916,8 @@ module Aws::GameLift
6901
6916
  req.send_request(options)
6902
6917
  end
6903
6918
 
6904
- # **This operation is used with the GameLift FleetIQ solution and game
6905
- # server groups.**
6919
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6920
+ # game server groups.**
6906
6921
  #
6907
6922
  # Reinstates activity on a game server group after it has been
6908
6923
  # suspended. A game server group might be suspended by the
@@ -6920,7 +6935,7 @@ module Aws::GameLift
6920
6935
  #
6921
6936
  # **Learn more**
6922
6937
  #
6923
- # [GameLift FleetIQ Guide][1]
6938
+ # [Amazon GameLift FleetIQ Guide][1]
6924
6939
  #
6925
6940
  #
6926
6941
  #
@@ -7093,7 +7108,7 @@ module Aws::GameLift
7093
7108
  # quotes. Special characters must be escaped. Boolean and string
7094
7109
  # values can only be used with the comparators `=` and `<>`. For
7095
7110
  # example, the following filter expression searches on
7096
- # `gameSessionName`\: "`FilterExpression": "gameSessionName =
7111
+ # `gameSessionName`: "`FilterExpression": "gameSessionName =
7097
7112
  # 'Matt\'s Awesome Game 1'"`.
7098
7113
  #
7099
7114
  # To chain multiple conditions in a single expression, use the logical
@@ -7214,13 +7229,13 @@ module Aws::GameLift
7214
7229
  # locations, provide a fleet ID, a location name, and the type of
7215
7230
  # actions to resume.
7216
7231
  #
7217
- # If successful, GameLift once again initiates scaling events as
7232
+ # If successful, Amazon GameLift once again initiates scaling events as
7218
7233
  # triggered by the fleet's scaling policies. If actions on the fleet
7219
7234
  # location were never stopped, this operation will have no effect.
7220
7235
  #
7221
7236
  # **Learn more**
7222
7237
  #
7223
- # [Setting up GameLift fleets][2]
7238
+ # [Setting up Amazon GameLift fleets][2]
7224
7239
  #
7225
7240
  #
7226
7241
  #
@@ -7439,15 +7454,15 @@ module Aws::GameLift
7439
7454
  # FlexMatch uses this information to select new players so that
7440
7455
  # backfilled match continues to meet the original match requirements.
7441
7456
  #
7442
- # When using FlexMatch with GameLift managed hosting, you can request a
7443
- # backfill match from a client service by calling this operation with a
7444
- # `GameSessions` ID. You also have the option of making backfill
7445
- # requests directly from your game server. In response to a request,
7446
- # FlexMatch creates player sessions for the new players, updates the
7447
- # `GameSession` resource, and sends updated matchmaking data to the game
7448
- # server. You can request a backfill match at any point after a game
7449
- # session is started. Each game session can have only one active
7450
- # backfill request at a time; a subsequent request automatically
7457
+ # When using FlexMatch with Amazon GameLift managed hosting, you can
7458
+ # request a backfill match from a client service by calling this
7459
+ # operation with a `GameSessions` ID. You also have the option of making
7460
+ # backfill requests directly from your game server. In response to a
7461
+ # request, FlexMatch creates player sessions for the new players,
7462
+ # updates the `GameSession` resource, and sends updated matchmaking data
7463
+ # to the game server. You can request a backfill match at any point
7464
+ # after a game session is started. Each game session can have only one
7465
+ # active backfill request at a time; a subsequent request automatically
7451
7466
  # replaces the earlier request.
7452
7467
  #
7453
7468
  # When using FlexMatch as a standalone component, request a backfill
@@ -7472,7 +7487,7 @@ module Aws::GameLift
7472
7487
  #
7473
7488
  # [ Matchmaking events][2] (reference)
7474
7489
  #
7475
- # [ How GameLift FlexMatch works][3]
7490
+ # [ How Amazon GameLift FlexMatch works][3]
7476
7491
  #
7477
7492
  #
7478
7493
  #
@@ -7581,8 +7596,8 @@ module Aws::GameLift
7581
7596
  end
7582
7597
 
7583
7598
  # Uses FlexMatch to create a game match for a group of players based on
7584
- # custom matchmaking rules. With games that use GameLift managed
7585
- # hosting, this operation also triggers GameLift to find hosting
7599
+ # custom matchmaking rules. With games that use Amazon GameLift managed
7600
+ # hosting, this operation also triggers Amazon GameLift to find hosting
7586
7601
  # resources and start a new game session for the new match. Each
7587
7602
  # matchmaking request includes information on one or more players and
7588
7603
  # specifies the FlexMatch matchmaker to use. When a request is for
@@ -7608,7 +7623,7 @@ module Aws::GameLift
7608
7623
  #
7609
7624
  # [ Set Up FlexMatch event notification][2]
7610
7625
  #
7611
- # [ How GameLift FlexMatch works][3]
7626
+ # [ How Amazon GameLift FlexMatch works][3]
7612
7627
  #
7613
7628
  #
7614
7629
  #
@@ -7714,12 +7729,12 @@ module Aws::GameLift
7714
7729
  # locations, provide a fleet ID, a location name, and the type of
7715
7730
  # actions to suspend.
7716
7731
  #
7717
- # If successful, GameLift no longer initiates scaling events except in
7718
- # response to manual changes using [UpdateFleetCapacity][1].
7732
+ # If successful, Amazon GameLift no longer initiates scaling events
7733
+ # except in response to manual changes using [UpdateFleetCapacity][1].
7719
7734
  #
7720
7735
  # **Learn more**
7721
7736
  #
7722
- # [Setting up GameLift Fleets][2]
7737
+ # [Setting up Amazon GameLift Fleets][2]
7723
7738
  #
7724
7739
  #
7725
7740
  #
@@ -7862,8 +7877,8 @@ module Aws::GameLift
7862
7877
  req.send_request(options)
7863
7878
  end
7864
7879
 
7865
- # **This operation is used with the GameLift FleetIQ solution and game
7866
- # server groups.**
7880
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
7881
+ # game server groups.**
7867
7882
  #
7868
7883
  # Temporarily stops activity on a game server group without terminating
7869
7884
  # instances or the game server group. You can restart activity by
@@ -7889,7 +7904,7 @@ module Aws::GameLift
7889
7904
  #
7890
7905
  # **Learn more**
7891
7906
  #
7892
- # [GameLift FleetIQ Guide][1]
7907
+ # [Amazon GameLift FleetIQ Guide][1]
7893
7908
  #
7894
7909
  #
7895
7910
  #
@@ -7940,31 +7955,16 @@ module Aws::GameLift
7940
7955
  req.send_request(options)
7941
7956
  end
7942
7957
 
7943
- # Assigns a tag to a GameLift resource. Amazon Web Services resource
7944
- # tags provide an additional management tool set. You can use tags to
7958
+ # Assigns a tag to an Amazon GameLift resource. You can use tags to
7945
7959
  # organize resources, create IAM permissions policies to manage access
7946
7960
  # to groups of resources, customize Amazon Web Services cost breakdowns,
7947
- # etc. This operation handles the permissions necessary to manage tags
7948
- # for the following GameLift resource types:
7949
- #
7950
- # * Build
7951
- #
7952
- # * Script
7953
- #
7954
- # * Fleet
7955
- #
7956
- # * Alias
7957
- #
7958
- # * GameSessionQueue
7959
- #
7960
- # * MatchmakingConfiguration
7961
- #
7962
- # * MatchmakingRuleSet
7961
+ # and more. This operation handles the permissions necessary to manage
7962
+ # tags for Amazon GameLift resources that support tagging.
7963
7963
  #
7964
7964
  # To add a tag to a resource, specify the unique ARN value for the
7965
7965
  # resource and provide a tag list containing one or more tags. The
7966
7966
  # operation succeeds even if the list includes tags that are already
7967
- # assigned to the specified resource.
7967
+ # assigned to the resource.
7968
7968
  #
7969
7969
  # **Learn more**
7970
7970
  #
@@ -7984,21 +7984,21 @@ module Aws::GameLift
7984
7984
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7985
7985
  #
7986
7986
  # @option params [required, String] :resource_arn
7987
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
7988
- # identifies the GameLift resource that you want to assign tags to.
7989
- # GameLift resource ARNs are included in the data object for the
7990
- # resource, which can be retrieved by calling a List or Describe
7991
- # operation for the resource type.
7987
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
7988
+ # Amazon GameLift resource that you want to assign tags to. Amazon
7989
+ # GameLift includes resource ARNs in the data object for the resource.
7990
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
7991
+ # for the resource type.
7992
7992
  #
7993
7993
  #
7994
7994
  #
7995
7995
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7996
7996
  #
7997
7997
  # @option params [required, Array<Types::Tag>] :tags
7998
- # A list of one or more tags to assign to the specified GameLift
7998
+ # A list of one or more tags to assign to the specified Amazon GameLift
7999
7999
  # resource. Tags are developer-defined and structured as key-value
8000
8000
  # pairs. The maximum tag limit may be lower than stated. See [ Tagging
8001
- # Amazon Web Services Resources][1] for actual tagging limits.
8001
+ # Amazon Web Services Resources][1] for tagging limits.
8002
8002
  #
8003
8003
  #
8004
8004
  #
@@ -8027,29 +8027,15 @@ module Aws::GameLift
8027
8027
  req.send_request(options)
8028
8028
  end
8029
8029
 
8030
- # Removes a tag that is assigned to a GameLift resource. Resource tags
8031
- # are used to organize Amazon Web Services resources for a range of
8030
+ # Removes a tag assigned to a Amazon GameLift resource. You can use
8031
+ # resource tags to organize Amazon Web Services resources for a range of
8032
8032
  # purposes. This operation handles the permissions necessary to manage
8033
- # tags for the following GameLift resource types:
8034
- #
8035
- # * Build
8036
- #
8037
- # * Script
8038
- #
8039
- # * Fleet
8040
- #
8041
- # * Alias
8042
- #
8043
- # * GameSessionQueue
8044
- #
8045
- # * MatchmakingConfiguration
8046
- #
8047
- # * MatchmakingRuleSet
8033
+ # tags for Amazon GameLift resources that support tagging.
8048
8034
  #
8049
8035
  # To remove a tag from a resource, specify the unique ARN value for the
8050
- # resource and provide a string list containing one or more tags to be
8051
- # removed. This operation succeeds even if the list includes tags that
8052
- # are not currently assigned to the specified resource.
8036
+ # resource and provide a string list containing one or more tags to
8037
+ # remove. This operation succeeds even if the list includes tags that
8038
+ # aren't assigned to the resource.
8053
8039
  #
8054
8040
  # **Learn more**
8055
8041
  #
@@ -8069,21 +8055,19 @@ module Aws::GameLift
8069
8055
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8070
8056
  #
8071
8057
  # @option params [required, String] :resource_arn
8072
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8073
- # identifies the GameLift resource that you want to remove tags from.
8074
- # GameLift resource ARNs are included in the data object for the
8075
- # resource, which can be retrieved by calling a List or Describe
8076
- # operation for the resource type.
8058
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8059
+ # Amazon GameLift resource that you want to remove tags from. Amazon
8060
+ # GameLift includes resource ARNs in the data object for the resource.
8061
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8062
+ # for the resource type.
8077
8063
  #
8078
8064
  #
8079
8065
  #
8080
8066
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
8081
8067
  #
8082
8068
  # @option params [required, Array<String>] :tag_keys
8083
- # A list of one or more tag keys to remove from the specified GameLift
8084
- # resource. An Amazon Web Services resource can have only one tag with a
8085
- # specific tag key, so specifying the tag key identifies which tag to
8086
- # remove.
8069
+ # A list of one or more tag keys to remove from the specified Amazon
8070
+ # GameLift resource.
8087
8071
  #
8088
8072
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
8089
8073
  #
@@ -8190,12 +8174,12 @@ module Aws::GameLift
8190
8174
  # build ID or ARN value.
8191
8175
  #
8192
8176
  # @option params [String] :name
8193
- # A descriptive label associated with a build. Build names do not need
8177
+ # A descriptive label associated with a build. Build names don't need
8194
8178
  # to be unique.
8195
8179
  #
8196
8180
  # @option params [String] :version
8197
8181
  # Version information associated with a build or script. Version strings
8198
- # do not need to be unique.
8182
+ # don't need to be unique.
8199
8183
  #
8200
8184
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8201
8185
  #
@@ -8217,7 +8201,7 @@ module Aws::GameLift
8217
8201
  # resp.build.version #=> String
8218
8202
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
8219
8203
  # resp.build.size_on_disk #=> Integer
8220
- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
8204
+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
8221
8205
  # resp.build.creation_time #=> Time
8222
8206
  # resp.build.server_sdk_version #=> String
8223
8207
  #
@@ -8240,7 +8224,7 @@ module Aws::GameLift
8240
8224
  #
8241
8225
  # **Learn more**
8242
8226
  #
8243
- # [Setting up GameLift fleets][1]
8227
+ # [Setting up Amazon GameLift fleets][1]
8244
8228
  #
8245
8229
  #
8246
8230
  #
@@ -8285,7 +8269,7 @@ module Aws::GameLift
8285
8269
  # time.
8286
8270
  #
8287
8271
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
8288
- # GameLift Anywhere configuration options.
8272
+ # Amazon GameLift Anywhere configuration options.
8289
8273
  #
8290
8274
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8291
8275
  #
@@ -8330,9 +8314,9 @@ module Aws::GameLift
8330
8314
  # configuration. Use this operation to set the following fleet capacity
8331
8315
  # properties:
8332
8316
  #
8333
- # * Minimum/maximum size: Set hard limits on fleet capacity. GameLift
8334
- # cannot set the fleet's capacity to a value outside of this range,
8335
- # whether the capacity is changed manually or through automatic
8317
+ # * Minimum/maximum size: Set hard limits on fleet capacity. Amazon
8318
+ # GameLift cannot set the fleet's capacity to a value outside of this
8319
+ # range, whether the capacity is changed manually or through automatic
8336
8320
  # scaling.
8337
8321
  #
8338
8322
  # * Desired capacity: Manually set the number of Amazon EC2 instances to
@@ -8353,8 +8337,8 @@ module Aws::GameLift
8353
8337
  # must be in `ACTIVE` status.
8354
8338
  #
8355
8339
  # If successful, capacity settings are updated immediately. In response
8356
- # a change in desired capacity, GameLift initiates steps to start new
8357
- # instances or terminate existing instances in the requested fleet
8340
+ # a change in desired capacity, Amazon GameLift initiates steps to start
8341
+ # new instances or terminate existing instances in the requested fleet
8358
8342
  # location. This continues until the location's active instance count
8359
8343
  # matches the new desired instance count. You can track a fleet's
8360
8344
  # current capacity by calling [DescribeFleetCapacity][2] or
@@ -8442,7 +8426,7 @@ module Aws::GameLift
8442
8426
  #
8443
8427
  # **Learn more**
8444
8428
  #
8445
- # [Setting up GameLift fleets][1]
8429
+ # [Setting up Amazon GameLift fleets][1]
8446
8430
  #
8447
8431
  #
8448
8432
  #
@@ -8499,13 +8483,13 @@ module Aws::GameLift
8499
8483
  req.send_request(options)
8500
8484
  end
8501
8485
 
8502
- # **This operation is used with the GameLift FleetIQ solution and game
8503
- # server groups.**
8486
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
8487
+ # game server groups.**
8504
8488
  #
8505
- # Updates information about a registered game server to help GameLift
8506
- # FleetIQ to track game server availability. This operation is called by
8507
- # a game server process that is running on an instance in a game server
8508
- # group.
8489
+ # Updates information about a registered game server to help Amazon
8490
+ # GameLift FleetIQ to track game server availability. This operation is
8491
+ # called by a game server process that is running on an instance in a
8492
+ # game server group.
8509
8493
  #
8510
8494
  # Use this operation to update the following types of game server
8511
8495
  # information. You can make all three types of updates in the same
@@ -8531,7 +8515,7 @@ module Aws::GameLift
8531
8515
  #
8532
8516
  # **Learn more**
8533
8517
  #
8534
- # [GameLift FleetIQ Guide][1]
8518
+ # [Amazon GameLift FleetIQ Guide][1]
8535
8519
  #
8536
8520
  #
8537
8521
  #
@@ -8595,23 +8579,23 @@ module Aws::GameLift
8595
8579
  req.send_request(options)
8596
8580
  end
8597
8581
 
8598
- # **This operation is used with the GameLift FleetIQ solution and game
8599
- # server groups.**
8582
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
8583
+ # game server groups.**
8600
8584
  #
8601
- # Updates GameLift FleetIQ-specific properties for a game server group.
8602
- # Many Auto Scaling group properties are updated on the Auto Scaling
8603
- # group directly, including the launch template, Auto Scaling policies,
8604
- # and maximum/minimum/desired instance counts.
8585
+ # Updates Amazon GameLift FleetIQ-specific properties for a game server
8586
+ # group. Many Auto Scaling group properties are updated on the Auto
8587
+ # Scaling group directly, including the launch template, Auto Scaling
8588
+ # policies, and maximum/minimum/desired instance counts.
8605
8589
  #
8606
8590
  # To update the game server group, specify the game server group ID and
8607
8591
  # provide the updated values. Before applying the updates, the new
8608
- # values are validated to ensure that GameLift FleetIQ can continue to
8609
- # perform instance balancing activity. If successful, a
8592
+ # values are validated to ensure that Amazon GameLift FleetIQ can
8593
+ # continue to perform instance balancing activity. If successful, a
8610
8594
  # `GameServerGroup` object is returned.
8611
8595
  #
8612
8596
  # **Learn more**
8613
8597
  #
8614
- # [GameLift FleetIQ Guide][1]
8598
+ # [Amazon GameLift FleetIQ Guide][1]
8615
8599
  #
8616
8600
  #
8617
8601
  #
@@ -8632,15 +8616,15 @@ module Aws::GameLift
8632
8616
  # @option params [Array<Types::InstanceDefinition>] :instance_definitions
8633
8617
  # An updated list of Amazon EC2 instance types to use in the Auto
8634
8618
  # Scaling group. The instance definitions must specify at least two
8635
- # different instance types that are supported by GameLift FleetIQ. This
8636
- # updated list replaces the entire current list of instance definitions
8637
- # for the game server group. For more information on instance types, see
8638
- # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8639
- # optionally specify capacity weighting for each instance type. If no
8640
- # weight value is specified for an instance type, it is set to the
8641
- # default value "1". For more information about capacity weighting,
8642
- # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
8643
- # EC2 Auto Scaling User Guide.
8619
+ # different instance types that are supported by Amazon GameLift
8620
+ # FleetIQ. This updated list replaces the entire current list of
8621
+ # instance definitions for the game server group. For more information
8622
+ # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
8623
+ # Guide*. You can optionally specify capacity weighting for each
8624
+ # instance type. If no weight value is specified for an instance type,
8625
+ # it is set to the default value "1". For more information about
8626
+ # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
8627
+ # Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
8644
8628
  #
8645
8629
  #
8646
8630
  #
@@ -8659,9 +8643,9 @@ module Aws::GameLift
8659
8643
  # This property is set to `NO_PROTECTION` by default.
8660
8644
  #
8661
8645
  # @option params [String] :balancing_strategy
8662
- # Indicates how GameLift FleetIQ balances the use of Spot Instances and
8663
- # On-Demand Instances in the game server group. Method options include
8664
- # the following:
8646
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
8647
+ # Instances and On-Demand Instances in the game server group. Method
8648
+ # options include the following:
8665
8649
  #
8666
8650
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
8667
8651
  # If Spot Instances are unavailable or not viable for game hosting,
@@ -8832,7 +8816,8 @@ module Aws::GameLift
8832
8816
  # @option params [Integer] :timeout_in_seconds
8833
8817
  # The maximum time, in seconds, that a new game session placement
8834
8818
  # request remains in the queue. When a request exceeds this time, the
8835
- # game session placement changes to a `TIMED_OUT` status.
8819
+ # game session placement changes to a `TIMED_OUT` status. By default,
8820
+ # this property is set to `600`.
8836
8821
  #
8837
8822
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
8838
8823
  # A set of policies that act as a sliding cap on player latency. FleetIQ
@@ -8959,14 +8944,14 @@ module Aws::GameLift
8959
8944
  # A description for the matchmaking configuration.
8960
8945
  #
8961
8946
  # @option params [Array<String>] :game_session_queue_arns
8962
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8963
- # game session queue resource and uniquely identifies it. ARNs are
8964
- # unique across all Regions. Format is
8947
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8948
+ # GameLift game session queue resource and uniquely identifies it. ARNs
8949
+ # are unique across all Regions. Format is
8965
8950
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
8966
- # be located in any Region. Queues are used to start new GameLift-hosted
8967
- # game sessions for matches that are created with this matchmaking
8968
- # configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set
8969
- # this parameter.
8951
+ # be located in any Region. Queues are used to start new Amazon
8952
+ # GameLift-hosted game sessions for matches that are created with this
8953
+ # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
8954
+ # do not set this parameter.
8970
8955
  #
8971
8956
  #
8972
8957
  #
@@ -9054,14 +9039,14 @@ module Aws::GameLift
9054
9039
  #
9055
9040
  # @option params [String] :flex_match_mode
9056
9041
  # Indicates whether this matchmaking configuration is being used with
9057
- # GameLift hosting or as a standalone matchmaking solution.
9042
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
9058
9043
  #
9059
9044
  # * **STANDALONE** - FlexMatch forms matches and returns match
9060
9045
  # information, including players and team assignments, in a [
9061
9046
  # MatchmakingSucceeded][1] event.
9062
9047
  #
9063
9048
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9064
- # GameLift queue to start a game session for the match.
9049
+ # Amazon GameLift queue to start a game session for the match.
9065
9050
  #
9066
9051
  #
9067
9052
  #
@@ -9128,10 +9113,10 @@ module Aws::GameLift
9128
9113
  end
9129
9114
 
9130
9115
  # Updates the current runtime configuration for the specified fleet,
9131
- # which tells GameLift how to launch server processes on all instances
9132
- # in the fleet. You can update a fleet's runtime configuration at any
9133
- # time after the fleet is created; it does not need to be in `ACTIVE`
9134
- # status.
9116
+ # which tells Amazon GameLift how to launch server processes on all
9117
+ # instances in the fleet. You can update a fleet's runtime
9118
+ # configuration at any time after the fleet is created; it does not need
9119
+ # to be in `ACTIVE` status.
9135
9120
  #
9136
9121
  # To update runtime configuration, specify the fleet ID and provide a
9137
9122
  # `RuntimeConfiguration` with an updated set of server process
@@ -9146,7 +9131,7 @@ module Aws::GameLift
9146
9131
  #
9147
9132
  # **Learn more**
9148
9133
  #
9149
- # [Setting up GameLift fleets][1]
9134
+ # [Setting up Amazon GameLift fleets][1]
9150
9135
  #
9151
9136
  #
9152
9137
  #
@@ -9157,7 +9142,7 @@ module Aws::GameLift
9157
9142
  # You can use either the fleet ID or ARN value.
9158
9143
  #
9159
9144
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
9160
- # Instructions for alaunching server processes on each instance in the
9145
+ # Instructions for launching server processes on each instance in the
9161
9146
  # fleet. Server processes run either a custom game build executable or a
9162
9147
  # Realtime Servers script. The runtime configuration lists the types of
9163
9148
  # server processes to run on an instance, how to launch them, and the
@@ -9235,12 +9220,12 @@ module Aws::GameLift
9235
9220
  # either the script ID or ARN value.
9236
9221
  #
9237
9222
  # @option params [String] :name
9238
- # A descriptive label that is associated with a script. Script names do
9239
- # not need to be unique.
9223
+ # A descriptive label that is associated with a script. Script names
9224
+ # don't need to be unique.
9240
9225
  #
9241
9226
  # @option params [String] :version
9242
9227
  # Version information associated with a build or script. Version strings
9243
- # do not need to be unique.
9228
+ # don't need to be unique.
9244
9229
  #
9245
9230
  # @option params [Types::S3Location] :storage_location
9246
9231
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -9358,7 +9343,7 @@ module Aws::GameLift
9358
9343
  params: params,
9359
9344
  config: config)
9360
9345
  context[:gem_name] = 'aws-sdk-gamelift'
9361
- context[:gem_version] = '1.61.0'
9346
+ context[:gem_version] = '1.63.0'
9362
9347
  Seahorse::Client::Request.new(handlers, context)
9363
9348
  end
9364
9349