allegro4r 0.0.1-x86-mswin32-60
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- data/History.txt +4 -0
- data/Manifest.txt +59 -0
- data/README.txt +94 -0
- data/examples/exdbuf.rb +58 -0
- data/examples/exfixed.rb +46 -0
- data/examples/exflame.rb +200 -0
- data/examples/exflip.rb +87 -0
- data/examples/exfont.rb +70 -0
- data/examples/exhello.rb +46 -0
- data/examples/exjoy.rb +206 -0
- data/examples/exkeys.rb +216 -0
- data/examples/exmem.rb +50 -0
- data/examples/exmidi.rb +97 -0
- data/examples/exmouse.rb +149 -0
- data/examples/expal.rb +70 -0
- data/examples/expat.rb +62 -0
- data/examples/exsample.rb +89 -0
- data/examples/extimer.rb +84 -0
- data/examples/unifont.dat +0 -0
- data/ext/a4r_API_BITMAP.c +27 -0
- data/ext/a4r_API_DIGI_DRIVER.c +14 -0
- data/ext/a4r_API_GFX_DRIVER.c +14 -0
- data/ext/a4r_API_JOYSTICK_AXIS_INFO.c +53 -0
- data/ext/a4r_API_JOYSTICK_BUTTON_INFO.c +27 -0
- data/ext/a4r_API_JOYSTICK_DRIVER.c +14 -0
- data/ext/a4r_API_JOYSTICK_INFO.c +84 -0
- data/ext/a4r_API_JOYSTICK_STICK_INFO.c +62 -0
- data/ext/a4r_API_KEYBOARD_DRIVER.c +14 -0
- data/ext/a4r_API_MIDI_DRIVER.c +14 -0
- data/ext/a4r_API_MOUSE_DRIVER.c +14 -0
- data/ext/a4r_API_PALETTE.c +63 -0
- data/ext/a4r_API_RGB.c +118 -0
- data/ext/a4r_API_TIMER_DRIVER.c +14 -0
- data/ext/a4r_API_bitmap_objects.c +310 -0
- data/ext/a4r_API_blitting_and_sprites.c +86 -0
- data/ext/a4r_API_digital_sample_routines.c +83 -0
- data/ext/a4r_API_direct_access_to_video_memory.c +102 -0
- data/ext/a4r_API_drawing_primitives.c +114 -0
- data/ext/a4r_API_file_and_compression_routines.c +27 -0
- data/ext/a4r_API_fixed_point_math_routines.c +98 -0
- data/ext/a4r_API_fonts.c +147 -0
- data/ext/a4r_API_graphics_modes.c +155 -0
- data/ext/a4r_API_joystick_routines.c +213 -0
- data/ext/a4r_API_keyboard_routines.c +420 -0
- data/ext/a4r_API_misc.c +133 -0
- data/ext/a4r_API_mouse_routines.c +220 -0
- data/ext/a4r_API_music_routines_midi.c +147 -0
- data/ext/a4r_API_palette_routines.c +112 -0
- data/ext/a4r_API_sound_init_routines.c +29 -0
- data/ext/a4r_API_text_output.c +178 -0
- data/ext/a4r_API_timer_routines.c +250 -0
- data/ext/a4r_API_transparency_and_patterned_drawing.c +87 -0
- data/ext/a4r_API_truecolor_pixel_formats.c +44 -0
- data/ext/a4r_API_unicode_routines.c +53 -0
- data/ext/a4r_API_using_allegro.c +98 -0
- data/ext/allegro4r.c +866 -0
- data/ext/allegro4r.h +311 -0
- data/ext/allegro4r.so +0 -0
- data/ext/extconf.rb +11 -0
- metadata +113 -0
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#include "allegro4r.h"
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/*
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* call-seq:
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* install_mouse -> int
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*
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* Installs the Allegro mouse handler. You must do this before using any other
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* mouse functions.
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*
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* Return value: Returns -1 on failure, zero if the mouse handler is already
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* installed (in which case this function does nothing) and the number of
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* buttons on the mouse if the mouse handler has successfully been installed
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* (ie. this is the first time a handler is installed or you have removed the
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* previous one).
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*
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* Note that the number of mouse buttons returned by this function is more an
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* indication than a physical reality. With most devices there is no way of
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* telling how many buttons there are, and any user can override the number of
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* mouse buttons returned by this function with a custom configuration file and
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* the variable num_buttons. Even if this value is overridden by the user, the
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* global mouse variables will still report whatever the hardware is sending.
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*/
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VALUE a4r_API_install_mouse(VALUE self)
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{
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return INT2FIX(install_mouse());
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}
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/*
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* call-seq:
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* poll_mouse -> int
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*
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* Wherever possible, Allegro will read the mouse input asynchronously (ie. from
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* inside an interrupt handler), but on some platforms that may not be possible,
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* in which case you must call this routine at regular intervals to update the
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* mouse state variables. To help you test your mouse polling code even if you
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* are programming on a platform that doesn't require it, after the first time
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* that you call this function Allegro will switch into polling mode, so from
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* that point onwards you will have to call this routine in order to get any
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* mouse input at all, regardless of whether the current driver actually needs
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* to be polled or not.
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*
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* Return value: Returns zero on success, or a negative number on failure (ie.
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* no mouse driver installed).
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*/
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VALUE a4r_API_poll_mouse(VALUE self)
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{
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return INT2FIX(poll_mouse());
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}
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/*
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* call-seq:
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* mouse_x -> int
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*
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* Global variables containing the current mouse position and button state.
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* Wherever possible these values will be updated asynchronously, but if
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* mouse_needs_poll returns true, you must manually call poll_mouse to update
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* them with the current input state. The 'mouse_x' and 'mouse_y' positions are
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* integers ranging from zero to the bottom right corner of the screen. The
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* 'mouse_z' and 'mouse_w' variables hold the current vertical and horizontal
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* wheel position, when using an input driver that supports wheel mice. The
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* 'mouse_b' variable is a bitfield indicating the state of each button: bit 0
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* is the left button, bit 1 the right, and bit 2 the middle button. Additional
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* non standard mouse buttons might be available as higher bits in this
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* variable. Usage example:
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* printf("Left button is pressed\n") if (mouse_b & 1) > 0
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*
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* printf("Right button is not pressed\n") if (mouse_b & 2) != 0
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*
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* The 'mouse_pos' variable has the current X coordinate in the upper 16 bits
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* and the Y in the lower 16 bits. This may be useful in tight polling loops
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* where a mouse interrupt could occur between your reading of the two separate
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* variables, since you can copy this value into a local variable with a single
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* instruction and then split it up at your leisure. Example:
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* pos = mouse_pos
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* x = pos >> 16
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* y = pos & 0x0000ffff
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*/
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VALUE a4r_API_mouse_x(VALUE self)
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{
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return INT2FIX(mouse_x);
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}
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/*
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* call-seq:
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* mouse_y -> int
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*
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* See mouse_x.
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*/
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VALUE a4r_API_mouse_y(VALUE self)
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{
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return INT2FIX(mouse_y);
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}
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/*
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* call-seq:
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* mouse_z -> int
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*
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* See mouse_x.
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*/
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VALUE a4r_API_mouse_z(VALUE self)
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{
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return INT2FIX(mouse_z);
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}
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/*
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* call-seq:
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* mouse_w -> int
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*
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* See mouse_x.
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*/
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VALUE a4r_API_mouse_w(VALUE self)
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{
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return INT2FIX(mouse_w);
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}
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/*
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* call-seq:
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* mouse_b -> int
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*
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* See mouse_x.
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*/
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VALUE a4r_API_mouse_b(VALUE self)
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{
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return INT2FIX(mouse_b);
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}
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/*
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* call-seq:
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* show_mouse(bmp) -> nil
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*
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* Tells Allegro to display a mouse pointer on the screen. This will only work
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* if the timer module has been installed. The mouse pointer will be drawn onto
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* the specified bitmap, which should normally be 'screen' (see later for
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* information about bitmaps). To hide the mouse pointer, call show_mouse(nil).
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*
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* Warning: if you draw anything onto the screen while the pointer is visible, a
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* mouse movement interrupt could occur in the middle of your drawing operation.
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* If this happens the mouse buffering and graphics drawing code will get
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* confused and will leave 'mouse droppings' all over the screen. To prevent
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* this, you must make sure you turn off the mouse pointer whenever you draw
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* onto the screen. This is not needed if you are using a hardware cursor.
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*
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* Note: you must not be showing a mouse pointer on a bitmap at the time that
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* the bitmap is destroyed with destroy_bitmap, e.g. call show_mouse(nil) before
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* destroying the bitmap. This does not apply to 'screen' since you never
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* destroy 'screen' with destroy_bitmap.
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*/
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VALUE a4r_API_show_mouse(VALUE self, VALUE bmp)
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{
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BITMAP *b;
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if (bmp == Qnil)
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b = NULL;
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else
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Data_Get_Struct(bmp, BITMAP, b);
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show_mouse(b);
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return Qnil;
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}
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/*
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* call_seq:
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* get_mouse_mickeys -> [int_x, int_y]
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*
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* Measures how far the mouse has moved since the last call to this function.
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* The values of mickeyx and mickeyy will become negative if the mouse is moved
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* left or up, respectively. The mouse will continue to generate movement
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* mickeys even when it reaches the edge of the screen, so this form of input
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* can be useful for games that require an infinite range of mouse movement.
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*
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* Note that the infinite movement may not work in windowed mode, since under
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* some platforms the mouse would leave the window, and may not work at all if
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* the hardware cursor is in use.
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*
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* *** The Ruby method signature differs from the Allegro method signature. The
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* Allegro signature take int_x and int_y by reference, but the Ruby signature
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* returns an array containing the values of int_x and int_y.
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*/
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VALUE a4r_API_get_mouse_mickeys(VALUE self)
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{
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int x, y;
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get_mouse_mickeys(&x, &y);
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return rb_ary_new3(2, INT2FIX(x), INT2FIX(y));
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}
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/*
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* call-seq:
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* set_mouse_sprite(bmp) -> nil
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*
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* You don't like Allegro's mouse pointer? No problem. Use this function to
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* supply an alternative of your own. If you change the pointer and then want to
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* get Allegro's lovely arrow back again, call set_mouse_sprite(nil).
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*
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* As a bonus, set_mouse_sprite(nil) uses the current palette in choosing colors
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* for the arrow. So if your arrow mouse sprite looks ugly after changing the
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* palette, call set_mouse_sprite(nil).
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*/
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VALUE a4r_API_set_mouse_sprite(VALUE self, VALUE bmp)
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{
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BITMAP *b;
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if (bmp == Qnil)
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b = NULL;
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else
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Data_Get_Struct(bmp, BITMAP, b);
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set_mouse_sprite(b);
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return Qnil;
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}
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/*
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* call-seq:
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* set_mouse_sprite_focus(x, y) -> nil
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*
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* The mouse focus is the bit of the pointer that represents the actual mouse
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* position, ie. the (mouse_x, mouse_y) position. By default this is the top
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* left corner of the arrow, but if you are using a different mouse pointer you
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* might need to alter it.
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*/
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VALUE a4r_API_set_mouse_sprite_focus(VALUE self, VALUE x, VALUE y)
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{
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set_mouse_sprite_focus(FIX2INT(x), FIX2INT(y));
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return Qnil;
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}
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#include "allegro4r.h"
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/*
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* call-seq:
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* load_midi(filename) -> a_midi
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*
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* Loads a MIDI file (handles both format 0 and format 1). Example:
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* music = load_midi("backmus.mid")
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* abort_on_error("Couldn't load background music!") if music.nil?
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*
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* Return value: Returns a reference to a MIDI structure, or nil on error.
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* Remember to free this MIDI file later to avoid memory leaks.
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*/
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VALUE a4r_API_load_midi(VALUE self, VALUE filename)
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{
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MIDI *m = load_midi(StringValuePtr(filename));
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if (m == NULL)
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return Qnil;
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VALUE obj = Data_Wrap_Struct(cAPI_MIDI, 0, 0, m);
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return obj;
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}
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/*
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* call-seq:
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* destroy_midi(midi) -> nil
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*
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* Destroys a MIDI structure when you are done with it. It is safe to call this
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* even when the MIDI file might be playing, because it checks and will kill it
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* off if it is active. Use this to avoid memory leaks in your program.
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*/
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VALUE a4r_API_destroy_midi(VALUE self, VALUE midi)
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{
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MIDI *m;
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Data_Get_Struct(midi, MIDI, m);
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destroy_midi(m);
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return Qnil;
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}
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/*
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* call-seq:
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* play_midi(midi, loop) -> int
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*
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* Starts playing the specified MIDI file, first stopping whatever music was
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* previously playing. If the loop flag is set to true, the data will be
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* repeated until replaced with something else, otherwise it will stop at the
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* end of the file. Passing a nil will stop whatever music is currently playing.
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*
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* Return value: Returns non-zero if an error occurs (this may happen if a
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* patch-caching wavetable driver is unable to load the required samples, or at
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* least it might in the future when somebody writes some patch-caching
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* wavetable drivers :-)
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*/
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VALUE a4r_API_play_midi(VALUE self, VALUE midi, VALUE loop)
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{
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MIDI *m;
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if (midi == Qnil)
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m = NULL;
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else
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Data_Get_Struct(midi, MIDI, m);
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return INT2FIX(play_midi(m, RTEST(loop)));
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}
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/*
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* call-seq:
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* midi_pause -> nil
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*
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* Pauses the MIDI player.
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*/
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VALUE a4r_API_midi_pause(VALUE self)
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{
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midi_pause();
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return Qnil;
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}
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/*
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* call-seq:
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* midi_resume -> nil
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*
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* Resumes playback of a paused MIDI file.
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*/
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VALUE a4r_API_midi_resume(VALUE self)
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{
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midi_resume();
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return Qnil;
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}
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/*
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* call-seq:
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* get_midi_length(midi) -> int
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*
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+
* This function will simulate playing the given MIDI, from start to end, to
|
94
|
+
* determine how long it takes to play. After calling this function, midi_pos
|
95
|
+
* will contain the negative number of beats, and midi_time the length of the
|
96
|
+
* midi, in seconds.
|
97
|
+
*
|
98
|
+
* Note that any currently playing midi is stopped when you call this function.
|
99
|
+
* Usually you would call it before play_midi, to get the length of the midi to
|
100
|
+
* be played, like in this example:
|
101
|
+
* length = get_midi_length(my_midi)
|
102
|
+
* play_midi(my_midi)
|
103
|
+
* loop do
|
104
|
+
* pos = midi_time
|
105
|
+
* textprintf_ex(screen, font, 0, 0, c, -1, "%d:%02d / %d:%02d\n" %
|
106
|
+
* [pos / 60, pos % 60, length / 60, length % 60])
|
107
|
+
* rest(100)
|
108
|
+
* break unless pos <= length
|
109
|
+
* end
|
110
|
+
*
|
111
|
+
* Return value: Returns the value of midi_time, the length of the midi.
|
112
|
+
*/
|
113
|
+
VALUE a4r_API_get_midi_length(VALUE self, VALUE midi)
|
114
|
+
{
|
115
|
+
MIDI *m;
|
116
|
+
Data_Get_Struct(midi, MIDI, m);
|
117
|
+
return INT2FIX(get_midi_length(m));
|
118
|
+
}
|
119
|
+
|
120
|
+
/*
|
121
|
+
* call-seq:
|
122
|
+
* midi_pos -> int
|
123
|
+
*
|
124
|
+
* Stores the current position (beat number) in the MIDI file, or contains a
|
125
|
+
* negative number if no music is currently playing. Useful for synchronising
|
126
|
+
* animations with the music, and for checking whether a MIDI file has finished
|
127
|
+
* playing.
|
128
|
+
*/
|
129
|
+
VALUE a4r_API_midi_pos(VALUE self)
|
130
|
+
{
|
131
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
132
|
+
return LONG2FIX(midi_pos);
|
133
|
+
}
|
134
|
+
|
135
|
+
/*
|
136
|
+
* call-seq:
|
137
|
+
* midi_time -> int
|
138
|
+
*
|
139
|
+
* Contains the position in seconds in the currently playing midi. This is
|
140
|
+
* useful if you want to display the current song position in seconds, not as
|
141
|
+
* beat number.
|
142
|
+
*/
|
143
|
+
VALUE a4r_API_midi_time(VALUE self)
|
144
|
+
{
|
145
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
146
|
+
return LONG2FIX(midi_time);
|
147
|
+
}
|
@@ -0,0 +1,112 @@
|
|
1
|
+
#include "allegro4r.h"
|
2
|
+
|
3
|
+
/*
|
4
|
+
* call-seq:
|
5
|
+
* set_palette(p) -> nil
|
6
|
+
*
|
7
|
+
* Sets the entire palette of 256 colors. You should provide an array of 256 RGB
|
8
|
+
* structures. Unlike set_color, there is no need to call vsync before this
|
9
|
+
* function. Example:
|
10
|
+
* palette = PALETTE.new
|
11
|
+
* ...
|
12
|
+
* bmp = load_bitmap(filename, palette)
|
13
|
+
* abort_on_error("Couldn't load bitmap!") if bmp.nil?
|
14
|
+
* set_palette(palette)
|
15
|
+
*/
|
16
|
+
VALUE a4r_API_set_palette(VALUE self, VALUE p)
|
17
|
+
{
|
18
|
+
// TODO: Check data type of palette? Also, allow array of 256 RGBs
|
19
|
+
PALETTE *pal;
|
20
|
+
Data_Get_Struct(p, PALETTE, pal);
|
21
|
+
set_palette(*pal);
|
22
|
+
return Qnil;
|
23
|
+
}
|
24
|
+
|
25
|
+
/*
|
26
|
+
* call_seq:
|
27
|
+
* get_palette(p) -> nil
|
28
|
+
*
|
29
|
+
* Retrieves the entire palette of 256 colors. You should provide an array of
|
30
|
+
* 256 RGB structures to store it in. Example:
|
31
|
+
* pal = PALETTE.new
|
32
|
+
* ...
|
33
|
+
* get_palette(pal)
|
34
|
+
*/
|
35
|
+
VALUE a4r_API_get_palette(VALUE self, VALUE p)
|
36
|
+
{
|
37
|
+
// TODO: Check data type of p?
|
38
|
+
PALETTE *pal;
|
39
|
+
Data_Get_Struct(p, PALETTE, pal);
|
40
|
+
get_palette(*pal);
|
41
|
+
return Qnil;
|
42
|
+
}
|
43
|
+
|
44
|
+
/*
|
45
|
+
* call-seq:
|
46
|
+
* default_palette -> pal
|
47
|
+
*
|
48
|
+
* The default IBM BIOS palette. This will be automatically selected whenever
|
49
|
+
* you set a new graphics mode. The palette contains 16 basic colors plus many
|
50
|
+
* gradients between them. If you want to see the values, you can write a small
|
51
|
+
* Allegro program which saves a screenshot with this palette, or open the
|
52
|
+
* grabber tool provided with Allegro and create a new palette object, which
|
53
|
+
* will use this palette by default.
|
54
|
+
*/
|
55
|
+
VALUE a4r_API_default_palette(VALUE self)
|
56
|
+
{
|
57
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
58
|
+
PALETTE *pal = &default_palette;
|
59
|
+
VALUE obj = Data_Wrap_Struct(cAPI_PALETTE, 0, 0, pal);
|
60
|
+
return obj;
|
61
|
+
}
|
62
|
+
|
63
|
+
/*
|
64
|
+
* call-seq:
|
65
|
+
* black_palette -> pal
|
66
|
+
*
|
67
|
+
* A palette containing solid black colors, used by the fade routines.
|
68
|
+
*/
|
69
|
+
VALUE a4r_API_black_palette(VALUE self)
|
70
|
+
{
|
71
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
72
|
+
PALETTE *pal = &black_palette;
|
73
|
+
VALUE obj = Data_Wrap_Struct(cAPI_PALETTE, 0, 0, pal);
|
74
|
+
return obj;
|
75
|
+
}
|
76
|
+
|
77
|
+
/*
|
78
|
+
* call-seq:
|
79
|
+
* desktop_palette -> pal
|
80
|
+
*
|
81
|
+
* The palette used by the Atari ST low resolution desktop. I'm not quite sure
|
82
|
+
* why this is still here, except that the grabber and test programs use it. It
|
83
|
+
* is probably the only Atari legacy code left in Allegro, and it would be a
|
84
|
+
* shame to remove it :-)
|
85
|
+
*
|
86
|
+
* The contents of this palette are 16 colors repeated 16 times. Color entry
|
87
|
+
* zero is equal to color entry 16, which is equal to color entry 24, etc.
|
88
|
+
* Index Color RGB values
|
89
|
+
* 0 White 63 63 63
|
90
|
+
* 1 Red 63 0 0
|
91
|
+
* 2 Green 0 63 0
|
92
|
+
* 3 Yellow 63 63 0
|
93
|
+
* 4 Blue 0 0 63
|
94
|
+
* 5 Pink 63 0 63
|
95
|
+
* 6 Cyan 0 63 63
|
96
|
+
* 7 Grey 16 16 16
|
97
|
+
* 8 Light grey 31 31 31
|
98
|
+
* 9 Light red 63 31 31
|
99
|
+
* 10 Light green 31 63 31
|
100
|
+
* 11 Light yellow 63 63 31
|
101
|
+
* 12 Light blue 31 31 63
|
102
|
+
* 13 Light pink 63 31 63
|
103
|
+
* 14 Light cyan 31 63 63
|
104
|
+
* 15 Black 0 0 0
|
105
|
+
*/
|
106
|
+
VALUE a4r_API_desktop_palette(VALUE self)
|
107
|
+
{
|
108
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
109
|
+
PALETTE *pal = &desktop_palette;
|
110
|
+
VALUE obj = Data_Wrap_Struct(cAPI_PALETTE, 0, 0, pal);
|
111
|
+
return obj;
|
112
|
+
}
|
@@ -0,0 +1,29 @@
|
|
1
|
+
#include "allegro4r.h"
|
2
|
+
|
3
|
+
/*
|
4
|
+
* call-seq:
|
5
|
+
* install_sound(digi, midi, cfg_path) -> int
|
6
|
+
*
|
7
|
+
* Initialises the sound module. You should normally pass DIGI_AUTODETECT and
|
8
|
+
* MIDI_AUTODETECT as the driver parameters to this function, in which case
|
9
|
+
* Allegro will read hardware settings from the current configuration file. This
|
10
|
+
* allows the user to select different values with the setup utility: see the
|
11
|
+
* config section for details. Alternatively, see the platform specific
|
12
|
+
* documentation for a list of the available drivers. The cfg_path parameter is
|
13
|
+
* only present for compatibility with previous versions of Allegro, and has no
|
14
|
+
* effect on anything.
|
15
|
+
*
|
16
|
+
* Return value: Returns zero if the sound is successfully installed, and -1 on
|
17
|
+
* failure. If it fails it will store a description of the problem in
|
18
|
+
* allegro_error.
|
19
|
+
*/
|
20
|
+
VALUE a4r_API_install_sound(VALUE self, VALUE digi, VALUE midi, VALUE cfg_path)
|
21
|
+
{
|
22
|
+
char *c;
|
23
|
+
if (cfg_path == Qnil)
|
24
|
+
c = NULL;
|
25
|
+
else
|
26
|
+
c = StringValuePtr(cfg_path);
|
27
|
+
|
28
|
+
return INT2FIX(install_sound(FIX2INT(digi), FIX2INT(midi), c));
|
29
|
+
}
|
@@ -0,0 +1,178 @@
|
|
1
|
+
#include "allegro4r.h"
|
2
|
+
|
3
|
+
/*
|
4
|
+
* call-seq:
|
5
|
+
* font -> a_fnt
|
6
|
+
*
|
7
|
+
* A simple 8x8 fixed size font (the mode 13h BIOS default). If you want to
|
8
|
+
* alter the font used by the GUI routines, change this to point to one of your
|
9
|
+
* own fonts. This font contains the standard ASCII (U+20 to U+7F), Latin-1
|
10
|
+
* (U+A1 to U+FF), and Latin Extended-A (U+0100 to U+017F) character ranges.
|
11
|
+
*/
|
12
|
+
VALUE a4r_API_font(VALUE self)
|
13
|
+
{
|
14
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
15
|
+
FONT *fnt = font;
|
16
|
+
VALUE obj = Data_Wrap_Struct(cAPI_FONT, 0, 0, fnt);
|
17
|
+
return obj;
|
18
|
+
}
|
19
|
+
|
20
|
+
/*
|
21
|
+
* call-seq:
|
22
|
+
* font = fnt -> fnt
|
23
|
+
*
|
24
|
+
* See font.
|
25
|
+
*/
|
26
|
+
VALUE a4r_API_font_set(VALUE self, VALUE f)
|
27
|
+
{
|
28
|
+
FONT *fnt;
|
29
|
+
Data_Get_Struct(f, FONT, fnt);
|
30
|
+
font = fnt;
|
31
|
+
return f;
|
32
|
+
}
|
33
|
+
|
34
|
+
/*
|
35
|
+
* call-seq:
|
36
|
+
* text_length(f, str) -> int
|
37
|
+
*
|
38
|
+
* Returns the length (in pixels) of a string in the specified font. Example:
|
39
|
+
* width = text_length(font, "I love spam")
|
40
|
+
* ...
|
41
|
+
* bmp = create_bitmap(width, height)
|
42
|
+
*/
|
43
|
+
VALUE a4r_API_text_length(VALUE self, VALUE f, VALUE str)
|
44
|
+
{
|
45
|
+
FONT *fnt;
|
46
|
+
Data_Get_Struct(f, FONT, fnt);
|
47
|
+
return INT2FIX(text_length(fnt, StringValuePtr(str)));
|
48
|
+
}
|
49
|
+
|
50
|
+
/*
|
51
|
+
* call-seq:
|
52
|
+
* text_height(f) -> int
|
53
|
+
*
|
54
|
+
* Returns the height (in pixels) of the specified font. Example:
|
55
|
+
* height = text_height(font)
|
56
|
+
* ...
|
57
|
+
* bmp = create_bitmap(width, height)
|
58
|
+
*/
|
59
|
+
VALUE a4r_API_text_height(VALUE self, VALUE f)
|
60
|
+
{
|
61
|
+
FONT *fnt;
|
62
|
+
Data_Get_Struct(f, FONT, fnt);
|
63
|
+
return INT2FIX(text_height(fnt));
|
64
|
+
}
|
65
|
+
|
66
|
+
/*
|
67
|
+
* call-seq:
|
68
|
+
* textout_ex(bmp, f, s, x, y, color, bg) -> nil
|
69
|
+
*
|
70
|
+
* Writes the string 's' onto the bitmap at position x, y, using the specified
|
71
|
+
* font, foreground color and background color. If the background color is -1,
|
72
|
+
* then the text is written transparently. If the foreground color is -1 and a
|
73
|
+
* color font is in use, it will be drawn using the colors from the original
|
74
|
+
* font bitmap (the one you imported into the grabber program), which allows
|
75
|
+
* multicolored text output. For high and true color fonts, the foreground color
|
76
|
+
* is ignored and always treated as -1. Example:
|
77
|
+
* # Show the program's version in blue letters.
|
78
|
+
* textout_ex(screen, font, "v4.2.0-beta2", 10, 10,
|
79
|
+
* makecol(0, 0, 255), -1)
|
80
|
+
*/
|
81
|
+
VALUE a4r_API_textout_ex(VALUE self, VALUE bmp, VALUE f, VALUE s, VALUE x, VALUE y, VALUE color, VALUE bg)
|
82
|
+
{
|
83
|
+
BITMAP *b;
|
84
|
+
Data_Get_Struct(bmp, BITMAP, b);
|
85
|
+
FONT *fnt;
|
86
|
+
Data_Get_Struct(f, FONT, fnt);
|
87
|
+
textout_ex(b, fnt, StringValuePtr(s), FIX2INT(x), FIX2INT(y), FIX2INT(color), FIX2INT(bg));
|
88
|
+
return Qnil;
|
89
|
+
}
|
90
|
+
|
91
|
+
/*
|
92
|
+
* call-seq:
|
93
|
+
* textout_centre_ex(bmp, f, s, x, y, color, bg) -> nil
|
94
|
+
*
|
95
|
+
* Like textout_ex, but interprets the x coordinate as the centre rather than
|
96
|
+
* the left edge of the string. Example:
|
97
|
+
* # Important texts go in the middle.
|
98
|
+
* width = text_length("GAME OVER")
|
99
|
+
* textout_centre_ex(screen, font, "GAME OVER",
|
100
|
+
* SCREEN_W / 2, SCREEN_H / 2,
|
101
|
+
* makecol(255, 0, 0), makecol(0, 0, 0))
|
102
|
+
*/
|
103
|
+
VALUE a4r_API_textout_centre_ex(VALUE self, VALUE bmp, VALUE f, VALUE s, VALUE x, VALUE y, VALUE color, VALUE bg)
|
104
|
+
{
|
105
|
+
BITMAP *b;
|
106
|
+
Data_Get_Struct(bmp, BITMAP, b);
|
107
|
+
FONT *fnt;
|
108
|
+
Data_Get_Struct(f, FONT, fnt);
|
109
|
+
textout_centre_ex(b, fnt, StringValuePtr(s), FIX2INT(x), FIX2INT(y), FIX2INT(color), FIX2INT(bg));
|
110
|
+
return Qnil;
|
111
|
+
}
|
112
|
+
|
113
|
+
/*
|
114
|
+
* call-seq:
|
115
|
+
* textprintf_ex(bmp, f, x, y, color, by, fmt) -> nil
|
116
|
+
*
|
117
|
+
* Formatted text output, using a printf style format string. Due to an internal
|
118
|
+
* limitation, this function can't be used for extremely long texts. If you
|
119
|
+
* happen to reach this limit, you can work around it by using uszprintf and
|
120
|
+
* textout_ex, which don't have any. Example:
|
121
|
+
* textprintf_ex(screen, font, 10, 10, makecol(255, 100, 200),
|
122
|
+
* -1, "Score: %d" % player_score)
|
123
|
+
*/
|
124
|
+
VALUE a4r_API_textprintf_ex(VALUE self, VALUE bmp, VALUE f, VALUE x, VALUE y, VALUE color, VALUE bg, VALUE fmt)
|
125
|
+
{
|
126
|
+
// TODO: Make this actually work like printf with arbitrary number of parameters
|
127
|
+
BITMAP *b;
|
128
|
+
Data_Get_Struct(bmp, BITMAP, b);
|
129
|
+
FONT *fnt;
|
130
|
+
Data_Get_Struct(f, FONT, fnt);
|
131
|
+
textprintf_ex(b, fnt, FIX2INT(x), FIX2INT(y), FIX2INT(color), FIX2INT(bg), StringValuePtr(fmt));
|
132
|
+
return Qnil;
|
133
|
+
}
|
134
|
+
|
135
|
+
/*
|
136
|
+
* call-seq:
|
137
|
+
* textprintf_centre_ex(bmp, f, x, y, color, bg, fmt) -> nil
|
138
|
+
*
|
139
|
+
* Like textprintf_ex, but interprets the x coordinate as the centre rather than
|
140
|
+
* the left edge of the string. This function shares the text length limitation
|
141
|
+
* of textprintf_ex. Example:
|
142
|
+
* textprintf_centre_ex(screen, font, SCREEN_W / 2, 120,
|
143
|
+
* makecol(0, 100, 243), -1,
|
144
|
+
* "Your best score so far was %d!" %
|
145
|
+
* total_max_points)
|
146
|
+
*/
|
147
|
+
VALUE a4r_API_textprintf_centre_ex(VALUE self, VALUE bmp, VALUE f, VALUE x, VALUE y, VALUE color, VALUE bg, VALUE fmt)
|
148
|
+
{
|
149
|
+
// TODO: Make this actually work like printf with arbitrary number of parameters
|
150
|
+
BITMAP *b;
|
151
|
+
Data_Get_Struct(bmp, BITMAP, b);
|
152
|
+
FONT *fnt;
|
153
|
+
Data_Get_Struct(f, FONT, fnt);
|
154
|
+
textprintf_centre_ex(b, fnt, FIX2INT(x), FIX2INT(y), FIX2INT(color), FIX2INT(bg), StringValuePtr(fmt));
|
155
|
+
return Qnil;
|
156
|
+
}
|
157
|
+
|
158
|
+
/*
|
159
|
+
* call-seq:
|
160
|
+
* textprintf_right_ex(bmp, f, x, y, color, bg, fmt) -> nil
|
161
|
+
*
|
162
|
+
* Like textprintf_ex, but interprets the x coordinate as the right rather than
|
163
|
+
* the left edge of the string. This function shares the text length limitation
|
164
|
+
* of textprintf_ex. Example:
|
165
|
+
* textprintf_right_ex(screen, font, SCREEN_W - 10, 10,
|
166
|
+
* makecol(200, 200, 20), -1,
|
167
|
+
* "%d bullets left" % player_ammo)
|
168
|
+
*/
|
169
|
+
VALUE a4r_API_textprintf_right_ex(VALUE self, VALUE bmp, VALUE f, VALUE x, VALUE y, VALUE color, VALUE bg, VALUE fmt)
|
170
|
+
{
|
171
|
+
// TODO: Make this actually work like printf with arbitrary number of parameters
|
172
|
+
BITMAP *b;
|
173
|
+
Data_Get_Struct(bmp, BITMAP, b);
|
174
|
+
FONT *fnt;
|
175
|
+
Data_Get_Struct(f, FONT, fnt);
|
176
|
+
textprintf_right_ex(b, fnt, FIX2INT(x), FIX2INT(y), FIX2INT(color), FIX2INT(bg), StringValuePtr(fmt));
|
177
|
+
return Qnil;
|
178
|
+
}
|