allegro4r 0.0.1-x86-mswin32-60

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Files changed (60) hide show
  1. data/History.txt +4 -0
  2. data/Manifest.txt +59 -0
  3. data/README.txt +94 -0
  4. data/examples/exdbuf.rb +58 -0
  5. data/examples/exfixed.rb +46 -0
  6. data/examples/exflame.rb +200 -0
  7. data/examples/exflip.rb +87 -0
  8. data/examples/exfont.rb +70 -0
  9. data/examples/exhello.rb +46 -0
  10. data/examples/exjoy.rb +206 -0
  11. data/examples/exkeys.rb +216 -0
  12. data/examples/exmem.rb +50 -0
  13. data/examples/exmidi.rb +97 -0
  14. data/examples/exmouse.rb +149 -0
  15. data/examples/expal.rb +70 -0
  16. data/examples/expat.rb +62 -0
  17. data/examples/exsample.rb +89 -0
  18. data/examples/extimer.rb +84 -0
  19. data/examples/unifont.dat +0 -0
  20. data/ext/a4r_API_BITMAP.c +27 -0
  21. data/ext/a4r_API_DIGI_DRIVER.c +14 -0
  22. data/ext/a4r_API_GFX_DRIVER.c +14 -0
  23. data/ext/a4r_API_JOYSTICK_AXIS_INFO.c +53 -0
  24. data/ext/a4r_API_JOYSTICK_BUTTON_INFO.c +27 -0
  25. data/ext/a4r_API_JOYSTICK_DRIVER.c +14 -0
  26. data/ext/a4r_API_JOYSTICK_INFO.c +84 -0
  27. data/ext/a4r_API_JOYSTICK_STICK_INFO.c +62 -0
  28. data/ext/a4r_API_KEYBOARD_DRIVER.c +14 -0
  29. data/ext/a4r_API_MIDI_DRIVER.c +14 -0
  30. data/ext/a4r_API_MOUSE_DRIVER.c +14 -0
  31. data/ext/a4r_API_PALETTE.c +63 -0
  32. data/ext/a4r_API_RGB.c +118 -0
  33. data/ext/a4r_API_TIMER_DRIVER.c +14 -0
  34. data/ext/a4r_API_bitmap_objects.c +310 -0
  35. data/ext/a4r_API_blitting_and_sprites.c +86 -0
  36. data/ext/a4r_API_digital_sample_routines.c +83 -0
  37. data/ext/a4r_API_direct_access_to_video_memory.c +102 -0
  38. data/ext/a4r_API_drawing_primitives.c +114 -0
  39. data/ext/a4r_API_file_and_compression_routines.c +27 -0
  40. data/ext/a4r_API_fixed_point_math_routines.c +98 -0
  41. data/ext/a4r_API_fonts.c +147 -0
  42. data/ext/a4r_API_graphics_modes.c +155 -0
  43. data/ext/a4r_API_joystick_routines.c +213 -0
  44. data/ext/a4r_API_keyboard_routines.c +420 -0
  45. data/ext/a4r_API_misc.c +133 -0
  46. data/ext/a4r_API_mouse_routines.c +220 -0
  47. data/ext/a4r_API_music_routines_midi.c +147 -0
  48. data/ext/a4r_API_palette_routines.c +112 -0
  49. data/ext/a4r_API_sound_init_routines.c +29 -0
  50. data/ext/a4r_API_text_output.c +178 -0
  51. data/ext/a4r_API_timer_routines.c +250 -0
  52. data/ext/a4r_API_transparency_and_patterned_drawing.c +87 -0
  53. data/ext/a4r_API_truecolor_pixel_formats.c +44 -0
  54. data/ext/a4r_API_unicode_routines.c +53 -0
  55. data/ext/a4r_API_using_allegro.c +98 -0
  56. data/ext/allegro4r.c +866 -0
  57. data/ext/allegro4r.h +311 -0
  58. data/ext/allegro4r.so +0 -0
  59. data/ext/extconf.rb +11 -0
  60. metadata +113 -0
@@ -0,0 +1,420 @@
1
+ #include "allegro4r.h"
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+
3
+ /*
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+ * call-seq:
5
+ * install_keyboard -> int
6
+ *
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+ * Installs the Allegro keyboard interrupt handler. You must call this before
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+ * using any of the keyboard input routines. Once you have set up the Allegro
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+ * handler, you can no longer use operating system calls or C library functions
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+ * to access the keyboard.
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+ *
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+ * Note that on some platforms the keyboard won't work unless you have set a
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+ * graphics mode, even if this function returns a success value before calling
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+ * set_gfx_mode. This can happen in environments with graphic windowed modes,
15
+ * since Allegro usually reads the keyboard through the graphical window (which
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+ * appears after the set_gfx_mode call). Example:
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+ * allegro_init
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+ * install_timer
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+ * install_keyboard
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+ * # We are not 100% sure we can read the keyboard yet!
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+ * if set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0) != 0
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+ * abort_on_error("Couldn't set graphic mode!")
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+ * end
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+ *
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+ * # Now we are guaranteed to be able to read the keyboard.
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+ * readkey
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+ *
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+ * Return value: Returns zero on success, or a negative number on failure (but
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+ * you may decide not to check the return value as this function is very
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+ * unlikely to fail).
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+ */
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+ VALUE a4r_API_install_keyboard(VALUE self)
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+ {
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+ return INT2FIX(install_keyboard());
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+ }
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+
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+ /*
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+ * call-seq:
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+ * poll_keyboard -> int
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+ *
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+ * Wherever possible, Allegro will read the keyboard input asynchronously (ie.
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+ * from inside an interrupt handler), but on some platforms that may not be
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+ * possible, in which case you must call this routine at regular intervals to
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+ * update the keyboard state variables.
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+ *
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+ * To help you test your keyboard polling code even if you are programming on a
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+ * platform that doesn't require it, after the first time that you call this
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+ * function Allegro will switch into polling mode, so from that point onwards
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+ * you will have to call this routine in order to get any keyboard input at all,
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+ * regardless of whether the current driver actually needs to be polled or not.
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+ *
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+ * The keypressed, readkey, and ureadkey functions call poll_keyboard
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+ * automatically, so you only need to use this function when accessing the
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+ * key array and key_shifts variable.
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+ *
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+ * Return value: Returns zero on success, or a negative number on failure (ie.
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+ * no keyboard driver installed).
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+ */
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+ VALUE a4r_API_poll_keyboard(VALUE self)
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+ {
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+ return INT2FIX(poll_keyboard());
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+ }
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+
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+ /*
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+ * call-seq:
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+ * key -> ary
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+ *
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+ * Array of flags indicating the state of each key, ordered by scancode.
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+ * Wherever possible these values will be updated asynchronously, but if
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+ * keyboard_needs_poll returns true, you must manually call poll_keyboard to
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+ * update them with the current input state. The scancodes are defined as a
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+ * series of KEY_* constants (and are also listed below). For example, you could
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+ * write:
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+ * printf("Space is pressed\n") if key[KEY_SPACE]
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+ *
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+ * Note that the array is supposed to represent which keys are physically held
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+ * down and which keys are not, so it is semantically read-only.
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+ *
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+ * These are the keyboard scancodes:
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+ * KEY_A ... KEY_Z,
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+ * KEY_0 ... KEY_9,
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+ * KEY_0_PAD ... KEY_9_PAD,
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+ * KEY_F1 ... KEY_F12,
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+ *
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+ * KEY_ESC, KEY_TILDE, KEY_MINUS, KEY_EQUALS,
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+ * KEY_BACKSPACE, KEY_TAB, KEY_OPENBRACE, KEY_CLOSEBRACE,
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+ * KEY_ENTER, KEY_COLON, KEY_QUOTE, KEY_BACKSLASH,
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+ * KEY_BACKSLASH2, KEY_COMMA, KEY_STOP, KEY_SLASH,
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+ * KEY_SPACE,
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+ *
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+ * KEY_INSERT, KEY_DEL, KEY_HOME, KEY_END, KEY_PGUP,
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+ * KEY_PGDN, KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN,
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+ *
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+ * KEY_SLASH_PAD, KEY_ASTERISK, KEY_MINUS_PAD,
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+ * KEY_PLUS_PAD, KEY_DEL_PAD, KEY_ENTER_PAD,
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+ *
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+ * KEY_PRTSCR, KEY_PAUSE,
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+ *
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+ * KEY_ABNT_C1, KEY_YEN, KEY_KANA, KEY_CONVERT, KEY_NOCONVERT,
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+ * KEY_AT, KEY_CIRCUMFLEX, KEY_COLON2, KEY_KANJI,
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+ *
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+ * KEY_LSHIFT, KEY_RSHIFT,
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+ * KEY_LCONTROL, KEY_RCONTROL,
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+ * KEY_ALT, KEY_ALTGR,
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+ * KEY_LWIN, KEY_RWIN, KEY_MENU,
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+ * KEY_SCRLOCK, KEY_NUMLOCK, KEY_CAPSLOCK
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+ *
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+ * KEY_EQUALS_PAD, KEY_BACKQUOTE, KEY_SEMICOLON, KEY_COMMAND
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+ *
110
+ * Finally, you may notice an 'odd' behaviour of the KEY_PAUSE key. This key
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+ * only generates an interrupt when it is pressed, not when it is released. For
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+ * this reason, Allegro pretends the pause key is a 'state' key, which is the
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+ * only way to make it usable.
114
+ */
115
+ VALUE a4r_API_key(VALUE self)
116
+ {
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+ // TODO: Convert to data struct or cached or hooked variable?
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+ // make [] access directly without array conversion?
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+ VALUE ret = rb_ary_new2(KEY_MAX);
120
+ long x;
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+ for (x = KEY_A; x <= KEY_MAX; x++)
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+ rb_ary_store(ret, x, key[x] == 0 ? Qfalse : Qtrue);
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+ return ret;
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+ }
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+
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+ /*
127
+ * call-seq:
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+ * key_shifts -> int
129
+ *
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+ * Bitmask containing the current state of shift/ctrl/alt, the special Windows
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+ * keys, and the accent escape characters. Wherever possible this value will be
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+ * updated asynchronously, but if keyboard_needs_poll returns true, you must
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+ * manually call poll_keyboard to update it with the current input state. This
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+ * can contain any of the flags:
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+ * KB_SHIFT_FLAG
136
+ * KB_CTRL_FLAG
137
+ * KB_ALT_FLAG
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+ * KB_LWIN_FLAG
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+ * KB_RWIN_FLAG
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+ * KB_MENU_FLAG
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+ * KB_COMMAND_FLAG
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+ * KB_SCROLOCK_FLAG
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+ * KB_NUMLOCK_FLAG
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+ * KB_CAPSLOCK_FLAG
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+ * KB_INALTSEQ_FLAG
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+ * KB_ACCENT1_FLAG
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+ * KB_ACCENT2_FLAG
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+ * KB_ACCENT3_FLAG
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+ * KB_ACCENT4_FLAG
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+ *
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+ * Example:
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+ * if key[KEY_W]
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+ * if key_shifts & KB_SHIFT_FLAG != 0
154
+ * # User is pressing shift + W.
155
+ * else
156
+ * # Hmmm... lower case W then.
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+ * end
158
+ * end
159
+ */
160
+ VALUE a4r_API_key_shifts(VALUE self)
161
+ {
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+ // TODO: Convert to data struct or cached or hooked variable?
163
+ return INT2FIX(key_shifts);
164
+ }
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+
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+ /*
167
+ * call-seq:
168
+ * keypressed -> true or false
169
+ *
170
+ * Returns true if there are keypresses waiting in the input buffer. You can use
171
+ * this to see if the next call to readkey is going to block or to simply wait
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+ * for the user to press a key while you still update the screen possibly
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+ * drawing some animation. Example:
174
+ * while !keypressed do
175
+ * # Show cool animated logo.
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+ * end
177
+ * # So he skipped our title screen.
178
+ */
179
+ VALUE a4r_API_keypressed(VALUE self)
180
+ {
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+ return keypressed() ? Qtrue : Qfalse;
182
+ }
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+
184
+ /*
185
+ * call-seq:
186
+ * readkey -> int
187
+ *
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+ * Returns the next character from the keyboard buffer, in ASCII format. If the
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+ * buffer is empty, it waits until a key is pressed. You can see if there are
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+ * queued keypresses with keypressed.
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+ *
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+ * The low byte of the return value contains the ASCII code of the key, and the
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+ * high byte the scancode. The scancode remains the same whatever the state of
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+ * the shift, ctrl and alt keys, while the ASCII code is affected by shift and
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+ * ctrl in the normal way (shift changes case, ctrl+letter gives the position of
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+ * that letter in the alphabet, eg. ctrl+A = 1, ctrl+B = 2, etc). Pressing
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+ * alt+key returns only the scancode, with a zero ASCII code in the low byte.
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+ * For example:
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+ * val = readkey
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+ * if (val & 0xff) == 'd' # by ASCII code
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+ * allegro_message("You pressed 'd'\n")
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+ * end
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+ *
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+ * if (val >> 8) == KEY_SPACE # by scancode
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+ * allegro_message("You pressed Space\n");
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+ * end
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+ *
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+ * if (val & 0xff) == 3 # ctrl+letter
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+ * allegro_message("You pressed Control+C\n");
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+ * end
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+ *
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+ * if val == (KEY_X << 8) # alt+letter
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+ * allegro_message("You pressed Alt+X\n");
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+ * end
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+ *
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+ * This function cannot return character values greater than 255. If you need to
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+ * read Unicode input, use ureadkey instead.
218
+ */
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+ VALUE a4r_API_readkey(VALUE self)
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+ {
221
+ return INT2FIX(readkey());
222
+ }
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+
224
+ /*
225
+ * call-seq:
226
+ * ureadkey(scancode) -> int
227
+ * ureadkey(scancode) -> [int, int]
228
+ *
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+ * Returns the next character from the keyboard buffer, in Unicode format. If
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+ * the buffer is empty, it waits until a key is pressed. You can see if there
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+ * are queued keypresses with keypressed. The return value contains the Unicode
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+ * value of the key, and if not nil or false, the second return value will be
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+ * set to the scancode. Unlike readkey, this function is able to return
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+ * character values greater than 255. Example:
235
+ * val, scancode = ureadkey(true)
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+ * if val == 0x00F1
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+ * allegro_message("You pressed n with tilde\n")
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+ * end
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+ *
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+ * if val == 0x00DF
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+ * allegro_message("You pressed sharp s\n")
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+ * end
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+ *
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+ * You should be able to find Unicode character maps at http://www.unicode.org/.
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+ * Remember that on DOS you must specify a custom keyboard map (like those found
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+ * in 'keyboard.dat') usually with the help of a configuration file specifying
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+ * the language mapping (keyboard variable in system section of 'allegro.cfg'),
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+ * or you will get the default US keyboard mapping.
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+ *
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+ * *** The Ruby method signature differs from the Allegro method signature. The
251
+ * Allegro signature takes scancode by reference, but the Ruby signature takes a
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+ * boolean. If false or nil, the method returns only the read key, otherwise it
253
+ * returns an array containing the read key and the scancode.
254
+ */
255
+ VALUE a4r_API_ureadkey(VALUE self, VALUE scancode)
256
+ {
257
+ int s;
258
+ int *s_p = NULL;
259
+
260
+ if (RTEST(scancode))
261
+ s_p = &s;
262
+ int u = ureadkey(s_p);
263
+
264
+ VALUE ret;
265
+ if (s_p)
266
+ ret = rb_ary_new3(2, INT2FIX(u), INT2FIX(s));
267
+ else
268
+ ret = INT2FIX(u);
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+
270
+ return ret;
271
+ }
272
+
273
+ /*
274
+ * call-seq:
275
+ * scancode_to_name(scancode) -> str
276
+ *
277
+ * This function returns a string containing the name of they key with the given
278
+ * scancode. This is useful if you e.g. let the user choose a key for some
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+ * action, and want to display something more meaningful than just the scancode.
280
+ * Example:
281
+ * keyname = scancode_to_name(scancode)
282
+ * allegro_message("You pressed the %s key." % keyname)
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+ */
284
+ VALUE a4r_API_scancode_to_name(VALUE self, VALUE scancode)
285
+ {
286
+ return rb_str_new2(scancode_to_name(FIX2INT(scancode)));
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+ }
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+
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+ /*
290
+ * call-seq:
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+ * keyboard_callback = proc
292
+ *
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+ * If set, this function is called by the keyboard handler in response to every
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+ * keypress. It is passed a copy of the value that is about to be added into the
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+ * input buffer, and can either return this value unchanged, return zero to
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+ * cause the key to be ignored, or return a modified value to change what
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+ * readkey will later return. This routine executes in an interrupt context, so
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+ * it must be in locked memory. Example:
299
+ * def enigma_scrambler(key)
300
+ * # Add one to both the scancode and ascii values.
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+ * return (((key >> 8) + 1) << 8) | ((key & 0xff) + 1)
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+ * end
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+ *
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+ * ...
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+ *
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+ * install_timer
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+ * LOCK_FUNCTION(:enigma_scrambler)
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+ * install_keyboard
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+ * keyboard_callback = self.method(:enigma_scrambler)
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+ *
311
+ * Note that this callback will be ignored if you also set the unicode keyboard
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+ * callback.
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+ */
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+ VALUE a4r_API_keyboard_callback_set(VALUE self, VALUE proc)
315
+ {
316
+ // TODO: Validate proc and maybe check for 0 in the keyboard_callback_method?
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+ // TODO: hooked variable?
318
+ keyboard_callback_proc = proc;
319
+ if (proc == Qnil)
320
+ keyboard_callback = NULL;
321
+ else
322
+ keyboard_callback = keyboard_callback_method;
323
+ return proc;
324
+ }
325
+
326
+ /*
327
+ * call-seq:
328
+ * keyboard_lowlevel_callback = proc
329
+ *
330
+ * If set, this function is called by the keyboard handler in response to every
331
+ * keyboard event, both presses (including keyboard repeat rate) and releases.
332
+ * It will be passed a raw keyboard scancode byte (scancodes are 7 bits long),
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+ * with the top bit (8th bit) clear if the key has been pressed or set if it was
334
+ * released. This routine executes in an interrupt context, so it must be in
335
+ * locked memory. Example:
336
+ *
337
+ * def keypress_watcher(scancode)
338
+ * if (scancode & 0x80) != 0
339
+ * key_up = 1
340
+ * else
341
+ * key_down = 1
342
+ * end
343
+ * end
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+ *
345
+ * ...
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+ *
347
+ * install_timer
348
+ * LOCK_FUNCTION(silence_g_key)
349
+ * LOCK_VARIABLE(key_down)
350
+ * LOCK_VARIABLE(key_up)
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+ * install_keyboard
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+ * keyboard_lowlevel_callback = self.method(:keypress_watcher)
353
+ * # Disable keyboard repeat to get typewriter effect.
354
+ * set_keyboard_rate(0, 0)
355
+ *
356
+ * ...
357
+ *
358
+ * while (game_loop)
359
+ * if (key_down == 1)
360
+ * key_down = 0
361
+ * # Play sample of typewriter key press.
362
+ * end
363
+ * if (key_up == 1)
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+ * key_up = 0;
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+ * # Play sample of typewriter key release.
366
+ * end
367
+ * end
368
+ */
369
+ VALUE a4r_API_keyboard_lowlevel_callback_set(VALUE self, VALUE proc)
370
+ {
371
+ // TODO: Validate proc and maybe check for 0 in the keyboard_lowlevel_callback_method?
372
+ // TODO: hooked variable?
373
+ keyboard_lowlevel_callback_proc = proc;
374
+ if (proc == Qnil)
375
+ keyboard_lowlevel_callback = NULL;
376
+ else
377
+ keyboard_lowlevel_callback = keyboard_lowlevel_callback_method;
378
+ return proc;
379
+ }
380
+
381
+ /*
382
+ * call-seq:
383
+ * clear_keybuf -> nil
384
+ *
385
+ * Empties the keyboard buffer. Usually you want to use this in your program
386
+ * before reading keys to avoid previously buffered keys to be returned by calls
387
+ * to readkey or ureadkey.
388
+ */
389
+ VALUE a4r_API_clear_keybuf(VALUE self)
390
+ {
391
+ clear_keybuf();
392
+ return Qnil;
393
+ }
394
+
395
+ /******************************************************************************/
396
+ // Predefined keyboard callback routines
397
+ /*
398
+ * TODO: The keyboard callback routines are not working as expected. I thought
399
+ * I might be able to fake things by setting a global variable to a proc, which
400
+ * then would get called by the below methods. Unfortunately, even with no code
401
+ * in the proc, it crashes ruby. I'm assuming that since these methods run
402
+ * in an interrupt context, there is a clash between the Ruby code and the
403
+ * lowlevel code.
404
+ */
405
+
406
+ VALUE keyboard_callback_proc;
407
+ VALUE keyboard_lowlevel_callback_proc;
408
+
409
+ int keyboard_callback_method(int key)
410
+ {
411
+ return FIX2INT(rb_funcall(keyboard_callback_proc, CALL_ID, 1, INT2FIX(key)));
412
+ }
413
+ END_OF_FUNCTION(keyboard_callback_method)
414
+
415
+ void keyboard_lowlevel_callback_method(int scancode)
416
+ {
417
+ rb_funcall(keyboard_lowlevel_callback_proc, CALL_ID, 1, INT2FIX(scancode));
418
+ }
419
+ END_OF_FUNCTION(keyboard_lowlevel_callback_method)
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+
@@ -0,0 +1,133 @@
1
+ #include "allegro4r.h"
2
+
3
+ /*
4
+ * call-seq:
5
+ * MIN(x, y) -> num
6
+ *
7
+ */
8
+ VALUE a4r_API_MIN(VALUE self, VALUE x, VALUE y)
9
+ {
10
+ return INT2NUM(MIN(NUM2INT(x), NUM2INT(y)));
11
+ }
12
+
13
+ /*
14
+ * call-seq:
15
+ * ABS(x) -> num
16
+ *
17
+ */
18
+ VALUE a4r_API_ABS(VALUE self, VALUE x)
19
+ {
20
+ return INT2NUM(ABS(NUM2INT(x)));
21
+ }
22
+
23
+ /*
24
+ * call-seq:
25
+ * AL_RAND -> num
26
+ *
27
+ * On platforms that require it, this macro does a simple shift transformation
28
+ * of the libc rand() function, in order to improve the perceived randomness of
29
+ * the output series in the lower 16 bits. Where not required, it directly
30
+ * translates into a rand() call.
31
+ */
32
+ VALUE a4r_API_AL_RAND(VALUE self)
33
+ {
34
+ return INT2NUM(AL_RAND());
35
+ }
36
+
37
+ /*
38
+ * call-seq:
39
+ * gfx_driver -> gfx_driver
40
+ *
41
+ * Global reference to the graphics driver.
42
+ */
43
+ VALUE a4r_API_gfx_driver(VALUE self)
44
+ {
45
+ // TODO: Convert to data struct or cached or hooked variable?
46
+ GFX_DRIVER *driver = gfx_driver;
47
+ VALUE obj = Data_Wrap_Struct(cAPI_GFX_DRIVER, 0, 0, driver);
48
+ return obj;
49
+ }
50
+
51
+ /*
52
+ * call-seq:
53
+ * mouse_driver -> mouse_driver
54
+ *
55
+ * Global reference to the mouse driver.
56
+ */
57
+ VALUE a4r_API_mouse_driver(VALUE self)
58
+ {
59
+ // TODO: Convert to data struct or cached or hooked variable?
60
+ MOUSE_DRIVER *driver = mouse_driver;
61
+ VALUE obj = Data_Wrap_Struct(cAPI_MOUSE_DRIVER, 0, 0, driver);
62
+ return obj;
63
+ }
64
+
65
+ /*
66
+ * call-seq:
67
+ * timer_driver -> timer_driver
68
+ *
69
+ * Global reference to the timer driver.
70
+ */
71
+ VALUE a4r_API_timer_driver(VALUE self)
72
+ {
73
+ // TODO: Convert to data struct or cached or hooked variable?
74
+ TIMER_DRIVER *driver = timer_driver;
75
+ VALUE obj = Data_Wrap_Struct(cAPI_TIMER_DRIVER, 0, 0, driver);
76
+ return obj;
77
+ }
78
+
79
+ /*
80
+ * call-seq:
81
+ * keyboard_driver -> keyboard_driver
82
+ *
83
+ * Global reference to the keyboard driver.
84
+ */
85
+ VALUE a4r_API_keyboard_driver(VALUE self)
86
+ {
87
+ // TODO: Convert to data struct or cached or hooked variable?
88
+ KEYBOARD_DRIVER *driver = keyboard_driver;
89
+ VALUE obj = Data_Wrap_Struct(cAPI_KEYBOARD_DRIVER, 0, 0, driver);
90
+ return obj;
91
+ }
92
+
93
+ /*
94
+ * call-seq:
95
+ * joystick_driver -> joystick_driver
96
+ *
97
+ * Global reference to the joystick driver.
98
+ */
99
+ VALUE a4r_API_joystick_driver(VALUE self)
100
+ {
101
+ // TODO: Convert to data struct or cached or hooked variable?
102
+ JOYSTICK_DRIVER *driver = joystick_driver;
103
+ VALUE obj = Data_Wrap_Struct(cAPI_JOYSTICK_DRIVER, 0, 0, driver);
104
+ return obj;
105
+ }
106
+
107
+ /*
108
+ * call-seq:
109
+ * digi_driver -> digi_driver
110
+ *
111
+ * Global reference to the digital driver.
112
+ */
113
+ VALUE a4r_API_digi_driver(VALUE self)
114
+ {
115
+ // TODO: Convert to data struct or cached or hooked variable?
116
+ DIGI_DRIVER *driver = digi_driver;
117
+ VALUE obj = Data_Wrap_Struct(cAPI_DIGI_DRIVER, 0, 0, driver);
118
+ return obj;
119
+ }
120
+
121
+ /*
122
+ * call-seq:
123
+ * midi_driver -> midi_driver
124
+ *
125
+ * Global reference to the MIDI driver.
126
+ */
127
+ VALUE a4r_API_midi_driver(VALUE self)
128
+ {
129
+ // TODO: Convert to data struct or cached or hooked variable?
130
+ MIDI_DRIVER *driver = midi_driver;
131
+ VALUE obj = Data_Wrap_Struct(cAPI_MIDI_DRIVER, 0, 0, driver);
132
+ return obj;
133
+ }