allegro4r 0.0.1-x86-mswin32-60
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- data/History.txt +4 -0
- data/Manifest.txt +59 -0
- data/README.txt +94 -0
- data/examples/exdbuf.rb +58 -0
- data/examples/exfixed.rb +46 -0
- data/examples/exflame.rb +200 -0
- data/examples/exflip.rb +87 -0
- data/examples/exfont.rb +70 -0
- data/examples/exhello.rb +46 -0
- data/examples/exjoy.rb +206 -0
- data/examples/exkeys.rb +216 -0
- data/examples/exmem.rb +50 -0
- data/examples/exmidi.rb +97 -0
- data/examples/exmouse.rb +149 -0
- data/examples/expal.rb +70 -0
- data/examples/expat.rb +62 -0
- data/examples/exsample.rb +89 -0
- data/examples/extimer.rb +84 -0
- data/examples/unifont.dat +0 -0
- data/ext/a4r_API_BITMAP.c +27 -0
- data/ext/a4r_API_DIGI_DRIVER.c +14 -0
- data/ext/a4r_API_GFX_DRIVER.c +14 -0
- data/ext/a4r_API_JOYSTICK_AXIS_INFO.c +53 -0
- data/ext/a4r_API_JOYSTICK_BUTTON_INFO.c +27 -0
- data/ext/a4r_API_JOYSTICK_DRIVER.c +14 -0
- data/ext/a4r_API_JOYSTICK_INFO.c +84 -0
- data/ext/a4r_API_JOYSTICK_STICK_INFO.c +62 -0
- data/ext/a4r_API_KEYBOARD_DRIVER.c +14 -0
- data/ext/a4r_API_MIDI_DRIVER.c +14 -0
- data/ext/a4r_API_MOUSE_DRIVER.c +14 -0
- data/ext/a4r_API_PALETTE.c +63 -0
- data/ext/a4r_API_RGB.c +118 -0
- data/ext/a4r_API_TIMER_DRIVER.c +14 -0
- data/ext/a4r_API_bitmap_objects.c +310 -0
- data/ext/a4r_API_blitting_and_sprites.c +86 -0
- data/ext/a4r_API_digital_sample_routines.c +83 -0
- data/ext/a4r_API_direct_access_to_video_memory.c +102 -0
- data/ext/a4r_API_drawing_primitives.c +114 -0
- data/ext/a4r_API_file_and_compression_routines.c +27 -0
- data/ext/a4r_API_fixed_point_math_routines.c +98 -0
- data/ext/a4r_API_fonts.c +147 -0
- data/ext/a4r_API_graphics_modes.c +155 -0
- data/ext/a4r_API_joystick_routines.c +213 -0
- data/ext/a4r_API_keyboard_routines.c +420 -0
- data/ext/a4r_API_misc.c +133 -0
- data/ext/a4r_API_mouse_routines.c +220 -0
- data/ext/a4r_API_music_routines_midi.c +147 -0
- data/ext/a4r_API_palette_routines.c +112 -0
- data/ext/a4r_API_sound_init_routines.c +29 -0
- data/ext/a4r_API_text_output.c +178 -0
- data/ext/a4r_API_timer_routines.c +250 -0
- data/ext/a4r_API_transparency_and_patterned_drawing.c +87 -0
- data/ext/a4r_API_truecolor_pixel_formats.c +44 -0
- data/ext/a4r_API_unicode_routines.c +53 -0
- data/ext/a4r_API_using_allegro.c +98 -0
- data/ext/allegro4r.c +866 -0
- data/ext/allegro4r.h +311 -0
- data/ext/allegro4r.so +0 -0
- data/ext/extconf.rb +11 -0
- metadata +113 -0
@@ -0,0 +1,62 @@
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#include "allegro4r.h"
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/*
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* call-seq:
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* jsi.flags -> int
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*
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* Status flags for this input
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*/
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VALUE a4r_API_JOYSTICK_STICK_INFO_flags(VALUE self)
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{
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JOYSTICK_STICK_INFO *jsi;
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Data_Get_Struct(self, JOYSTICK_STICK_INFO, jsi);
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return INT2NUM(jsi->flags);
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}
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/*
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* call-seq:
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* jsi.num_axis -> int
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*
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* How many axes do we have? (note the misspelling)
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*/
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VALUE a4r_API_JOYSTICK_STICK_INFO_num_axis(VALUE self)
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{
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JOYSTICK_STICK_INFO *jsi;
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Data_Get_Struct(self, JOYSTICK_STICK_INFO, jsi);
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return INT2FIX(jsi->num_axis);
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}
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/*
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* call-seq:
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* jsi.axis -> ary
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*
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* Axis state information
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*/
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VALUE a4r_API_JOYSTICK_STICK_INFO_axis(VALUE self)
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{
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JOYSTICK_STICK_INFO *jsi;
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Data_Get_Struct(self, JOYSTICK_STICK_INFO, jsi);
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VALUE ret = rb_ary_new2(jsi->num_axis);
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long x;
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for (x = 0; x < jsi->num_axis; x++)
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{
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VALUE obj = Data_Wrap_Struct(cAPI_JOYSTICK_AXIS_INFO, 0, 0, &(jsi->axis[x]));
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rb_ary_store(ret, x, obj);
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}
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return ret;
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}
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/*
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* call-seq:
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* jsi.name -> str
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*
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* Description of this input
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*/
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VALUE a4r_API_JOYSTICK_STICK_INFO_name(VALUE self)
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{
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JOYSTICK_STICK_INFO *jsi;
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Data_Get_Struct(self, JOYSTICK_STICK_INFO, jsi);
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return rb_str_new2(jsi->name);
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}
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#include "allegro4r.h"
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/*
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* call-seq:
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* driver.name -> str
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*
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* Returns the name of the keyboard driver.
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*/
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VALUE a4r_API_KEYBOARD_DRIVER_name_get(VALUE self)
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{
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KEYBOARD_DRIVER *driver;
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Data_Get_Struct(self, KEYBOARD_DRIVER, driver);
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return rb_str_new2(driver->name);
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}
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#include "allegro4r.h"
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/*
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* call-seq:
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* driver.name -> str
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*
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* Driver name
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*/
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VALUE a4r_API_MIDI_DRIVER_name_get(VALUE self)
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{
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MIDI_DRIVER *driver;
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Data_Get_Struct(self, MIDI_DRIVER, driver);
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return rb_str_new2(driver->name);
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}
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#include "allegro4r.h"
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/*
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* call-seq:
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* driver.name -> str
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*
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* Returns the name of the mouse driver.
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*/
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VALUE a4r_API_MOUSE_DRIVER_name_get(VALUE self)
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{
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MOUSE_DRIVER *driver;
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Data_Get_Struct(self, MOUSE_DRIVER, driver);
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return rb_str_new2(driver->name);
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}
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#include "allegro4r.h"
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void a4r_API_PALETTE_free(void *palette)
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{
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free((PALETTE*)palette);
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}
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/* :nodoc: */
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VALUE a4r_API_PALETTE_alloc(VALUE klass)
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{
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PALETTE *palette;
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VALUE obj = Data_Make_Struct(klass, PALETTE, 0, a4r_API_PALETTE_free, palette);
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return obj;
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}
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/* :nodoc: */
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VALUE a4r_API_PALETTE_initialize_copy(VALUE copy, VALUE orig)
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{
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if (copy == orig)
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return copy;
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if (TYPE(orig) != T_DATA || RDATA(orig)->dfree != (RUBY_DATA_FUNC)a4r_API_PALETTE_free)
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rb_raise(rb_eTypeError, "wrong argument type");
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PALETTE *orig_pal, *copy_pal;
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Data_Get_Struct(orig, PALETTE, orig_pal);
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Data_Get_Struct(copy, PALETTE, copy_pal);
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MEMCPY(copy_pal, orig_pal, PALETTE, 1);
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return copy;
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}
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/*
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* call-seq:
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* palette[index] -> an_rgb
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*
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* Returns the RGB element at the specified index.
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*/
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VALUE a4r_API_PALETTE_getter(VALUE self, VALUE index)
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{
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// TODO: Index validation && converting to "array" of RGBs
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PALETTE *palette;
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Data_Get_Struct(self, PALETTE, palette);
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RGB *rgb = &((*palette)[FIX2INT(index)]);
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VALUE obj = Data_Wrap_Struct(cAPI_RGB, 0, 0, rgb);
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return obj;
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}
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/*
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* call-seq:
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* palette[index] = an_rgb -> an_rgb
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*
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* Sets the element at index to the specified RGB element.
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*/
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VALUE a4r_API_PALETTE_setter(VALUE self, VALUE index, VALUE val)
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{
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// TODO: Index validation, val validation && converting to "array" of RGBs
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PALETTE *palette;
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Data_Get_Struct(self, PALETTE, palette);
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RGB *rgb;
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Data_Get_Struct(val, RGB, rgb);
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(*palette)[FIX2INT(index)] = *rgb;
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return val;
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}
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data/ext/a4r_API_RGB.c
ADDED
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#include "allegro4r.h"
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void a4r_API_RGB_free(void *rgb)
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{
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free((RGB*)rgb);
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}
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/* :nodoc: */
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VALUE a4r_API_RGB_alloc(VALUE klass)
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{
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RGB *rgb;
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VALUE obj = Data_Make_Struct(klass, RGB, 0, a4r_API_RGB_free, rgb);
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return obj;
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}
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/* :nodoc: */
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VALUE a4r_API_RGB_initialize_copy(VALUE copy, VALUE orig)
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{
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if (copy == orig)
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return copy;
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// TODO: Bring back this check. We do Data_Wrap_Structs in other places,
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// which is causing this to have two structs with different free methods
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/*
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if (TYPE(orig) != T_DATA || RDATA(orig)->dfree != (RUBY_DATA_FUNC)a4r_API_RGB_free)
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rb_raise(rb_eTypeError, "wrong argument type");
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*/
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RGB *orig_rgb, *copy_rgb;
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Data_Get_Struct(orig, RGB, orig_rgb);
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Data_Get_Struct(copy, RGB, copy_rgb);
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MEMCPY(copy_rgb, orig_rgb, RGB, 1);
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return copy;
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}
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/*
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* call-seq:
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* rgb.r -> int
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*
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* Returns the red value of the RGB.
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*/
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VALUE a4r_API_RGB_r_get(VALUE self)
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{
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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return CHR2FIX(rgb->r);
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}
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/*
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* call-seq:
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* rgb.r = int -> int
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*
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* Sets the red value of the RGB. The value must be in the range 0-255.
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*/
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VALUE a4r_API_RGB_r_set(VALUE self, VALUE val)
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{
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// TODO: val validation
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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rgb->r = NUM2CHR(val);
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return val;
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}
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/*
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* call-seq:
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* rgb.g -> int
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*
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* Returns the green value of the RGB.
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*/
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VALUE a4r_API_RGB_g_get(VALUE self)
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{
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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return CHR2FIX(rgb->g);
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}
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/*
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* call-seq:
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* rgb.g = int -> int
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*
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* Sets the green value of the RGB. The value must be in the range 0-255.
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*/
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VALUE a4r_API_RGB_g_set(VALUE self, VALUE val)
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{
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// TODO: val validation
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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rgb->g = NUM2CHR(val);
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return val;
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}
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/*
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* call-seq:
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* rgb.b -> int
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*
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* Returns the blue value of the RGB.
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*/
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VALUE a4r_API_RGB_b_get(VALUE self)
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{
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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return CHR2FIX(rgb->b);
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}
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/*
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* call-seq:
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* rgb.b = int -> int
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*
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* Sets the blue value of the RGB. The value must be in the range 0-255.
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*/
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VALUE a4r_API_RGB_b_set(VALUE self, VALUE val)
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{
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// TODO: val validation
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RGB *rgb;
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Data_Get_Struct(self, RGB, rgb);
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rgb->b = NUM2CHR(val);
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return val;
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}
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@@ -0,0 +1,14 @@
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#include "allegro4r.h"
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2
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3
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/*
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4
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* call-seq:
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5
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* driver.name -> str
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6
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*
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7
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* Returns the name of the timer driver.
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*/
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9
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VALUE a4r_API_TIMER_DRIVER_name_get(VALUE self)
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{
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11
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TIMER_DRIVER *driver;
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Data_Get_Struct(self, TIMER_DRIVER, driver);
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return rb_str_new2(driver->name);
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14
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}
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@@ -0,0 +1,310 @@
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1
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#include "allegro4r.h"
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2
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3
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/*
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4
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* call-seq:
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5
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* screen -> a_bmp
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6
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*
|
7
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* Global reference to a bitmap, sized VIRTUAL_W x VIRTUAL_H. This is created by
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8
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* set_gfx_mode, and represents the hardware video memory. Only a part of this
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9
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* bitmap will actually be visible, sized SCREEN_W x SCREEN_H. Normally this is
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10
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* the top left corner of the larger virtual screen, so you can ignore the extra
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* invisible virtual size of the bitmap if you aren't interested in hardware
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* scrolling or page flipping. To move the visible window to other parts of the
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13
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* screen bitmap, call scroll_screen. Initially the clipping rectangle will be
|
14
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* limited to the physical screen size, so if you want to draw onto a larger
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15
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* virtual screen space outside this rectangle, you will need to adjust the
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* clipping.
|
17
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*
|
18
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* For example, to draw a pixel onto the screen you would write:
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* putpixel(screen, x, y, color)
|
20
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*
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21
|
+
* Or to implement a double-buffered system:
|
22
|
+
* # Make a bitmap in RAM.
|
23
|
+
* bmp = create_bitmap(320, 200)
|
24
|
+
* # Clean the memory bitmap.
|
25
|
+
* clear_bitmap(bmp)
|
26
|
+
* # Draw onto the memory bitmap.
|
27
|
+
* putpixel(bmp, x, y, color)
|
28
|
+
* # Copy it to the screen.
|
29
|
+
* blit(bmp, screen, 0, 0, 0, 0, 320, 200)
|
30
|
+
*
|
31
|
+
* Warning: be very careful when using this reference at the same time as any
|
32
|
+
* bitmaps created by the create_video_bitmap function (see the description of
|
33
|
+
* this function for more detailed information). And never try to destroy it
|
34
|
+
* with destroy_bitmap.
|
35
|
+
*/
|
36
|
+
VALUE a4r_API_screen(VALUE self)
|
37
|
+
{
|
38
|
+
// TODO: Convert to data struct or cached or hooked variable?
|
39
|
+
BITMAP *bmp = screen;
|
40
|
+
VALUE obj = Data_Wrap_Struct(cAPI_BITMAP, 0, 0, bmp);
|
41
|
+
return obj;
|
42
|
+
}
|
43
|
+
|
44
|
+
/*
|
45
|
+
* call-seq:
|
46
|
+
* SCREEN_W -> int
|
47
|
+
*
|
48
|
+
* Global defines that return the width and height of the screen, or zero if the
|
49
|
+
* screen has not been initialised yet. Example:
|
50
|
+
* buf = "\0" * 100
|
51
|
+
* uszprintf(buf, buf.length, "The screen size is %d x %d pixels" %
|
52
|
+
* [SCREEN_W, SCREEN_H])
|
53
|
+
*/
|
54
|
+
VALUE a4r_API_SCREEN_W(VALUE self)
|
55
|
+
{
|
56
|
+
// TODO: Convert to hooked or virtual variable?
|
57
|
+
return INT2FIX(SCREEN_W);
|
58
|
+
}
|
59
|
+
|
60
|
+
/*
|
61
|
+
* call-seq:
|
62
|
+
* SCREEN_H -> int
|
63
|
+
*
|
64
|
+
* See SCREEN_W.
|
65
|
+
*/
|
66
|
+
VALUE a4r_API_SCREEN_H(VALUE self)
|
67
|
+
{
|
68
|
+
// TODO: Convert to hooked or virtual variable?
|
69
|
+
return INT2FIX(SCREEN_H);
|
70
|
+
}
|
71
|
+
|
72
|
+
/*
|
73
|
+
* call-seq:
|
74
|
+
* create_bitmap(width, height) -> a_bmp or nil
|
75
|
+
*
|
76
|
+
* Creates a memory bitmap sized width by height. The bitmap will have clipping
|
77
|
+
* turned on, and the clipping rectangle set to the full size of the bitmap. The
|
78
|
+
* image memory will not be cleared, so it will probably contain garbage: you
|
79
|
+
* should clear the bitmap before using it. This routine always uses the global
|
80
|
+
* pixel format, as specified by calling set_color_depth. The minimum height of
|
81
|
+
* the BITMAP must be 1 and width can't be negative. Example:
|
82
|
+
* # Create a 10 pixel tall bitmap, as wide as the screen.
|
83
|
+
* bmp = create_bitmap(SCREEN_W, 10)
|
84
|
+
* abort_on_error("Couldn't create bitmap!") if bmp.nil?
|
85
|
+
* # Use the bitmap.
|
86
|
+
* ...
|
87
|
+
* # Destroy it when we don't need it any more.
|
88
|
+
* destroy_bitmap(bmp)
|
89
|
+
*
|
90
|
+
* Return value: Returns a reference to the created bitmap, or nil if the bitmap
|
91
|
+
* could not be created. Remember to free this bitmap later to avoid memory
|
92
|
+
* leaks.
|
93
|
+
*/
|
94
|
+
VALUE a4r_API_create_bitmap(VALUE self, VALUE width, VALUE height)
|
95
|
+
{
|
96
|
+
// TODO: Change to call destroy_bitmap on free?
|
97
|
+
BITMAP *bmp = create_bitmap(FIX2INT(width), FIX2INT(height));
|
98
|
+
if (bmp == NULL)
|
99
|
+
return Qnil;
|
100
|
+
VALUE obj = Data_Wrap_Struct(cAPI_BITMAP, 0, 0, bmp);
|
101
|
+
return obj;
|
102
|
+
}
|
103
|
+
|
104
|
+
/*
|
105
|
+
* call-seq:
|
106
|
+
* create_sub_bitmap(parent, x, y, width, height) -> a_bmp or nil
|
107
|
+
*
|
108
|
+
* Creates a sub-bitmap, ie. a bitmap sharing drawing memory with a pre-existing
|
109
|
+
* bitmap, but possibly with a different size and clipping settings. When
|
110
|
+
* creating a sub-bitmap of the mode-X screen, the x position must be a multiple
|
111
|
+
* of four. The sub-bitmap width and height can extend beyond the right and
|
112
|
+
* bottom edges of the parent (they will be clipped), but the origin point must
|
113
|
+
* lie within the parent region.
|
114
|
+
*
|
115
|
+
* Return value: Returns a reference to the created sub bitmap, or nil if the
|
116
|
+
* sub bitmap could not be created. Remember to free the sub bitmap before
|
117
|
+
* freeing the parent bitmap to avoid memory leaks and potential crashes
|
118
|
+
* accessing memory which has been freed.
|
119
|
+
*/
|
120
|
+
VALUE a4r_API_create_sub_bitmap(VALUE self, VALUE parent, VALUE x, VALUE y, VALUE width, VALUE height)
|
121
|
+
{
|
122
|
+
BITMAP *bmp;
|
123
|
+
Data_Get_Struct(parent, BITMAP, bmp);
|
124
|
+
BITMAP *ret = create_sub_bitmap(bmp, FIX2INT(x), FIX2INT(y), FIX2INT(width), FIX2INT(height));
|
125
|
+
if (ret == NULL)
|
126
|
+
return Qnil;
|
127
|
+
VALUE obj = Data_Wrap_Struct(cAPI_BITMAP, 0, 0, ret);
|
128
|
+
return obj;
|
129
|
+
}
|
130
|
+
|
131
|
+
/*
|
132
|
+
* call-seq:
|
133
|
+
* create_video_bitmap(width, height) -> a_bmp or nil
|
134
|
+
*
|
135
|
+
* Allocates a video memory bitmap of the specified size. This can be used to
|
136
|
+
* allocate offscreen video memory for storing source graphics ready for a
|
137
|
+
* hardware accelerated blitting operation, or to create multiple video memory
|
138
|
+
* pages which can then be displayed by calling show_video_bitmap. Read the
|
139
|
+
* introduction of this chapter for a comparison with other types of bitmaps and
|
140
|
+
* other specific details.
|
141
|
+
*
|
142
|
+
* Warning: video memory bitmaps are usually allocated from the same space as
|
143
|
+
* the screen bitmap, so they may overlap with it; it is therefore not a good
|
144
|
+
* idea to use the global screen at the same time as any surfaces returned by
|
145
|
+
* this function.
|
146
|
+
*
|
147
|
+
* Return value: Returns a reference to the bitmap on success, or nil if you
|
148
|
+
* have run out of video ram. Remember to destroy this bitmap before any
|
149
|
+
* subsequent call to set_gfx_mode.
|
150
|
+
*/
|
151
|
+
VALUE a4r_API_create_video_bitmap(VALUE self, VALUE width, VALUE height)
|
152
|
+
{
|
153
|
+
// TODO: Change to call destroy_bitmap on free?
|
154
|
+
BITMAP *bmp = create_video_bitmap(FIX2INT(width), FIX2INT(height));
|
155
|
+
if (bmp == NULL)
|
156
|
+
return Qnil;
|
157
|
+
VALUE obj = Data_Wrap_Struct(cAPI_BITMAP, 0, 0, bmp);
|
158
|
+
return obj;
|
159
|
+
}
|
160
|
+
|
161
|
+
/*
|
162
|
+
* call-seq:
|
163
|
+
* destroy_bitmap(bitmap) -> nil
|
164
|
+
*
|
165
|
+
* Destroys a memory bitmap, sub-bitmap, video memory bitmap, or system bitmap
|
166
|
+
* when you are finished with it. If you pass a nil this function won't do
|
167
|
+
* anything. See above for the restrictions as to when you are allowed to
|
168
|
+
* destroy the various types of bitmaps.
|
169
|
+
*
|
170
|
+
* The bitmap must not have a mouse cursor shown on it at the time it is
|
171
|
+
* destroyed.
|
172
|
+
*/
|
173
|
+
VALUE a4r_API_destroy_bitmap(VALUE self, VALUE bitmap)
|
174
|
+
{
|
175
|
+
BITMAP *bmp;
|
176
|
+
if (bitmap == Qnil)
|
177
|
+
bmp = NULL;
|
178
|
+
else
|
179
|
+
Data_Get_Struct(bitmap, BITMAP, bmp);
|
180
|
+
destroy_bitmap(bmp);
|
181
|
+
return Qnil;
|
182
|
+
}
|
183
|
+
|
184
|
+
/*
|
185
|
+
* call-seq:
|
186
|
+
* bitmap_mask_color(bmp) -> int
|
187
|
+
*
|
188
|
+
* Returns the mask color for the specified bitmap (the value which is skipped
|
189
|
+
* when drawing sprites). For 256-color bitmaps this is zero, and for truecolor
|
190
|
+
* bitmaps it is bright pink (maximum red and blue, zero green). A frequent use
|
191
|
+
* of this function is to clear a bitmap with the mask color so you can later
|
192
|
+
* use this bitmap with masked_blit or draw_sprite after drawing other stuff on
|
193
|
+
* it. Example:
|
194
|
+
* # Replace mask color with another color.
|
195
|
+
* (0...bmp.h).each do |y|
|
196
|
+
* (0...bmp.w).each do |x|
|
197
|
+
* if (getpixel(bmp, x, y) == bitmap_mask_color(bmp))
|
198
|
+
* putpixel(bmp, x, y, another_color)
|
199
|
+
* end
|
200
|
+
* end
|
201
|
+
* end
|
202
|
+
*/
|
203
|
+
VALUE a4r_API_bitmap_mask_color(VALUE self, VALUE bmp)
|
204
|
+
{
|
205
|
+
BITMAP *bitmap;
|
206
|
+
Data_Get_Struct(bmp, BITMAP, bitmap);
|
207
|
+
return INT2FIX(bitmap_mask_color(bitmap));
|
208
|
+
}
|
209
|
+
|
210
|
+
/*
|
211
|
+
* call-seq:
|
212
|
+
* acquire_bitmap(bmp) -> nil
|
213
|
+
*
|
214
|
+
* Acquires the specified video bitmap prior to drawing onto it. You never need
|
215
|
+
* to call the function explicitly as it is low level, and will only give you a
|
216
|
+
* speed up if you know what you are doing. Using it wrongly may cause slowdown,
|
217
|
+
* or even lock up your program.
|
218
|
+
*
|
219
|
+
* Note: You do never need to use acquire_bitmap on a memory bitmap, i.e. a
|
220
|
+
* normal bitmap created with create_bitmap. It will simply do nothing in that
|
221
|
+
* case.
|
222
|
+
*
|
223
|
+
* It still can be useful, because e.g. under the current DirectDraw driver of
|
224
|
+
* Allegro, most drawing functions need to lock a video bitmap before drawing to
|
225
|
+
* it. But doing this is very slow, so you will get much better performance if
|
226
|
+
* you acquire the screen just once at the start of your main redraw function,
|
227
|
+
* then call multiple drawing operations which need the bitmap locked, and only
|
228
|
+
* release it when done.
|
229
|
+
*
|
230
|
+
* Multiple acquire calls may be nested, but you must make sure to match up the
|
231
|
+
* acquire_bitmap and release_bitmap calls. Be warned that DirectX and X11
|
232
|
+
* programs activate a mutex lock whenever a surface is locked, which prevents
|
233
|
+
* them from getting any input messages, so you must be sure to release all your
|
234
|
+
* bitmaps before using any timer, keyboard, or other non-graphics routines!
|
235
|
+
*
|
236
|
+
* Note that if you are using hardware accelerated VRAM->VRAM functions, you
|
237
|
+
* should not call acquire_bitmap. Such functions need an unlocked target bitmap
|
238
|
+
* under DirectX, so there is now just the opposite case from before - if the
|
239
|
+
* bitmap is already locked with acquire_bitmap, the drawing operation has to
|
240
|
+
* unlock it.
|
241
|
+
*
|
242
|
+
* Note: For backwards compatibility, the unlocking behavior of such functions
|
243
|
+
* is permanent. That is, if you call acquire_bitmap first, then call e.g. an
|
244
|
+
* accelerated blit, the DirectX bitmap will be unlocked internally (it won't
|
245
|
+
* affect the nesting counter of acquire/release calls).
|
246
|
+
*
|
247
|
+
* There is no clear cross-platform way in this Allegro version to know which
|
248
|
+
* drawing operations need a locked/unlocked state. For example a normal
|
249
|
+
* rectfill most probably is accelerated under DirectX, and therefore needs the
|
250
|
+
* screen unlocked, but an XOR rectfill, or one with blending activated, most
|
251
|
+
* probably is not, and therefore locks the screen. And while the DirectX driver
|
252
|
+
* will do automatic unlocking, there is no such thing under X11, where the
|
253
|
+
* function is used to synchronize X11 calls from different threads. Your best
|
254
|
+
* bet is to never use acquire_bitmap - changes are you are doing something in
|
255
|
+
* the wrong way if you think you need it.
|
256
|
+
*
|
257
|
+
* Warning: This function can be very dangerous to use, since the whole program
|
258
|
+
* may get locked while the bitmap is locked. So the lock should only be held
|
259
|
+
* for a short time, and you should not call anything but drawing operations
|
260
|
+
* onto the locked video bitmap while a lock is in place. Especially don't call
|
261
|
+
* things like show_mouse (or scare_mouse which calls that) or readkey, since it
|
262
|
+
* will most likely deadlock your entire program.
|
263
|
+
*/
|
264
|
+
VALUE a4r_API_acquire_bitmap(VALUE self, VALUE bmp)
|
265
|
+
{
|
266
|
+
BITMAP *bitmap;
|
267
|
+
Data_Get_Struct(bmp, BITMAP, bitmap);
|
268
|
+
acquire_bitmap(bitmap);
|
269
|
+
return Qnil;
|
270
|
+
}
|
271
|
+
|
272
|
+
/*
|
273
|
+
* call-seq:
|
274
|
+
* release_bitmap(bmp) -> nil
|
275
|
+
*
|
276
|
+
* Releases a bitmap that was previously locked by calling acquire_bitmap. If
|
277
|
+
* the bitmap was locked multiple times, you must release it the same number of
|
278
|
+
* times before it will truly be unlocked.
|
279
|
+
*/
|
280
|
+
VALUE a4r_API_release_bitmap(VALUE self, VALUE bmp)
|
281
|
+
{
|
282
|
+
BITMAP *bitmap;
|
283
|
+
Data_Get_Struct(bmp, BITMAP, bitmap);
|
284
|
+
release_bitmap(bitmap);
|
285
|
+
return Qnil;
|
286
|
+
}
|
287
|
+
|
288
|
+
/*
|
289
|
+
* call-seq:
|
290
|
+
* acquire_screen -> nil
|
291
|
+
*
|
292
|
+
* Shortcut version of acquire_bitmap(screen)
|
293
|
+
*/
|
294
|
+
VALUE a4r_API_acquire_screen(VALUE self)
|
295
|
+
{
|
296
|
+
acquire_screen();
|
297
|
+
return Qnil;
|
298
|
+
}
|
299
|
+
|
300
|
+
/*
|
301
|
+
* call-seq:
|
302
|
+
* release_screen -> nil
|
303
|
+
*
|
304
|
+
* Shortcut version of release_bitmap(screen)
|
305
|
+
*/
|
306
|
+
VALUE a4r_API_release_screen(VALUE self)
|
307
|
+
{
|
308
|
+
release_screen();
|
309
|
+
return Qnil;
|
310
|
+
}
|
@@ -0,0 +1,86 @@
|
|
1
|
+
#include "allegro4r.h"
|
2
|
+
|
3
|
+
/*
|
4
|
+
* call-seq:
|
5
|
+
* blit(source, dest, source_x, source_y, dest_x, dest_y, width, height) -> nil
|
6
|
+
*
|
7
|
+
* Copies a rectangular area of the source bitmap to the destination bitmap. The
|
8
|
+
* source_x and source_y parameters are the top left corner of the area to copy
|
9
|
+
* from the source bitmap, and dest_x and dest_y are the corresponding position
|
10
|
+
* in the destination bitmap. This routine respects the destination clipping
|
11
|
+
* rectangle, and it will also clip if you try to blit from areas outside the
|
12
|
+
* source bitmap. Example:
|
13
|
+
* # Blit src on the screen.
|
14
|
+
* blit(bmp, screen, 0, 0, 0, 0, bmp.w, bmp.h)
|
15
|
+
*
|
16
|
+
* # Now copy a chunk to a corner, slightly outside.
|
17
|
+
* blit(screen, screen, 100, 100, -10, -10, 25, 30)
|
18
|
+
*
|
19
|
+
* You can blit between any parts of any two bitmaps, even if the two memory
|
20
|
+
* areas overlap (ie. source and dest are the same, or one is sub-bitmap of the
|
21
|
+
* other). You should be aware, however, that a lot of SVGA cards don't provide
|
22
|
+
* separate read and write banks, which means that blitting from one part of the
|
23
|
+
* screen to another requires the use of a temporary bitmap in memory, and is
|
24
|
+
* therefore extremely slow. As a general rule you should avoid blitting from
|
25
|
+
* the screen onto itself in SVGA modes.
|
26
|
+
*
|
27
|
+
* In mode-X, on the other hand, blitting from one part of the screen to another
|
28
|
+
* can be significantly faster than blitting from memory onto the screen, as
|
29
|
+
* long as the source and destination are correctly aligned with each other.
|
30
|
+
* Copying between overlapping screen rectangles is slow, but if the areas
|
31
|
+
* don't overlap, and if they have the same plane alignment (ie. (source_x%4) ==
|
32
|
+
* (dest_x%4)), the VGA latch registers can be used for a very fast data
|
33
|
+
* transfer. To take advantage of this, in mode-X it is often worth storing
|
34
|
+
* tile graphics in a hidden area of video memory (using a large virtual
|
35
|
+
* screen), and blitting them from there onto the visible part of the screen.
|
36
|
+
*
|
37
|
+
* If the GFX_HW_VRAM_BLIT bit in the gfx_capabilities flag is set, the current
|
38
|
+
* driver supports hardware accelerated blits from one part of the screen onto
|
39
|
+
* another. This is extremely fast, so when this flag is set it may be worth
|
40
|
+
* storing some of your more frequently used graphics in an offscreen portion of
|
41
|
+
* the video memory.
|
42
|
+
*
|
43
|
+
* Unlike most of the graphics routines, blit allows the source and destination
|
44
|
+
* bitmaps to be of different color depths, so it can be used to convert images
|
45
|
+
* from one pixel format to another. In this case, the behavior is affected by
|
46
|
+
* the COLORCONV_KEEP_TRANS and COLORCONV_DITHER* flags of the current color
|
47
|
+
* conversion mode: see set_color_conversion for more information.
|
48
|
+
*/
|
49
|
+
VALUE a4r_API_blit(VALUE self, VALUE source, VALUE dest, VALUE source_x, VALUE source_y, VALUE dest_x, VALUE dest_y, VALUE width, VALUE height)
|
50
|
+
{
|
51
|
+
BITMAP *bmp_source, *bmp_dest;
|
52
|
+
Data_Get_Struct(source, BITMAP, bmp_source);
|
53
|
+
Data_Get_Struct(dest, BITMAP, bmp_dest);
|
54
|
+
blit(bmp_source, bmp_dest, FIX2INT(source_x), FIX2INT(source_y), FIX2INT(dest_x), FIX2INT(dest_y), FIX2INT(width), FIX2INT(height));
|
55
|
+
return Qnil;
|
56
|
+
}
|
57
|
+
|
58
|
+
/*
|
59
|
+
* call-seq:
|
60
|
+
* masked_blit(source, dest, source_x, source_y, dest_x, dest_y, width, height) -> nil
|
61
|
+
*
|
62
|
+
* Like blit, but skips transparent pixels, which are marked by a zero in
|
63
|
+
* 256-color modes or bright pink for truecolor data (maximum red and blue, zero
|
64
|
+
* green), and requires the source and destination bitmaps to be of the same
|
65
|
+
* color depth. The source and destination regions must not overlap. Example:
|
66
|
+
* # Paint hud overlay on the screen.
|
67
|
+
* masked_blit(hud_overlay, screen, 0, 0, 0, 0, hud_overlay.w, hud_overlay.h)
|
68
|
+
*
|
69
|
+
* If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set, the
|
70
|
+
* current driver supports hardware accelerated masked blits from one part of
|
71
|
+
* the screen onto another. This is extremely fast, so when this flag is set it
|
72
|
+
* may be worth storing some of your more frequently used sprites in an
|
73
|
+
* offscreen portion of the video memory.
|
74
|
+
*
|
75
|
+
* Warning: if the hardware acceleration flag is not set, masked_blit will not
|
76
|
+
* work correctly when used with a source image in system or video memory so the
|
77
|
+
* latter must be a memory bitmap.
|
78
|
+
*/
|
79
|
+
VALUE a4r_API_masked_blit(VALUE self, VALUE source, VALUE dest, VALUE source_x, VALUE source_y, VALUE dest_x, VALUE dest_y, VALUE width, VALUE height)
|
80
|
+
{
|
81
|
+
BITMAP *bmp_source, *bmp_dest;
|
82
|
+
Data_Get_Struct(source, BITMAP, bmp_source);
|
83
|
+
Data_Get_Struct(dest, BITMAP, bmp_dest);
|
84
|
+
masked_blit(bmp_source, bmp_dest, FIX2INT(source_x), FIX2INT(source_y), FIX2INT(dest_x), FIX2INT(dest_y), FIX2INT(width), FIX2INT(height));
|
85
|
+
return Qnil;
|
86
|
+
}
|