acpc_dealer 2.4.1 → 3.0.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Brickfile +6 -0
- data/README.md +7 -6
- data/Rakefile +30 -14
- data/acpc_dealer.gemspec +2 -1
- data/bin/acpc_dealer +4 -0
- data/ext/hand_evaluator/extconf.rb +10 -0
- data/lib/acpc_dealer/version.rb +1 -1
- data/lib/hand_evaluator.bundle +0 -0
- data/spec/dealer_runner_spec.rb +76 -72
- metadata +19 -82
- data/vendor/project_acpc_server/LICENCE +0 -23
- data/vendor/project_acpc_server/Makefile +0 -35
- data/vendor/project_acpc_server/README +0 -113
- data/vendor/project_acpc_server/README.submission +0 -42
- data/vendor/project_acpc_server/acpc_play_match.pl +0 -101
- data/vendor/project_acpc_server/bm_run_matches.c +0 -238
- data/vendor/project_acpc_server/bm_server.c +0 -1604
- data/vendor/project_acpc_server/bm_server.config +0 -78
- data/vendor/project_acpc_server/bm_widget.c +0 -230
- data/vendor/project_acpc_server/dealer.c +0 -1293
- data/vendor/project_acpc_server/evalHandTables +0 -4269
- data/vendor/project_acpc_server/example_player.c +0 -204
- data/vendor/project_acpc_server/example_player.limit.2p.sh +0 -3
- data/vendor/project_acpc_server/example_player.limit.3p.sh +0 -3
- data/vendor/project_acpc_server/example_player.nolimit.2p.sh +0 -3
- data/vendor/project_acpc_server/example_player.nolimit.3p.sh +0 -3
- data/vendor/project_acpc_server/game.c +0 -1792
- data/vendor/project_acpc_server/game.h +0 -253
- data/vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game +0 -13
- data/vendor/project_acpc_server/holdem.limit.3p.game +0 -13
- data/vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game +0 -12
- data/vendor/project_acpc_server/holdem.nolimit.3p.game +0 -12
- data/vendor/project_acpc_server/kuhn.limit.3p.game +0 -14
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player.sf1.sh +0 -3
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player.sf2.sh +0 -3
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player.sf3.sh +0 -3
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/LICENCE +0 -23
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/Makefile +0 -127
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/README.md +0 -35
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/CExceptionConfig.h +0 -12
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/dealer_connection.c +0 -49
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/dealer_connection.h +0 -22
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/kuhn_3p_equilibrium_player.c +0 -483
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/kuhn_3p_equilibrium_player.h +0 -108
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/main.c +0 -84
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/player_config.c +0 -253
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/src/player_config.h +0 -21
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/support/test_helper.c +0 -45
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/support/test_helper.h +0 -27
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/test_kuhn_3p_equilibrium_player.c +0 -698
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/test_kuhn_3p_equilibrium_player_sub_family_1.c +0 -324
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/test_kuhn_3p_equilibrium_player_sub_family_2.c +0 -262
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/test/test_kuhn_3p_equilibrium_player_sub_family_3.c +0 -177
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/docs/license.txt +0 -30
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/docs/readme.txt +0 -242
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/lib/CException.c +0 -43
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/lib/CException.h +0 -86
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/release/build.info +0 -2
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/cexception/release/version.info +0 -2
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/History.md +0 -27
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/Makefile +0 -8
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/Readme.md +0 -103
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/package.json +0 -9
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/src/commander.c +0 -250
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/src/commander.h +0 -88
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/commander.c/test.c +0 -34
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/colour_prompt.rb +0 -94
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/colour_reporter.rb +0 -39
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/generate_config.yml +0 -36
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/generate_module.rb +0 -202
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/generate_test_runner.rb +0 -316
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/test_file_filter.rb +0 -23
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/auto/unity_test_summary.rb +0 -139
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/docs/Unity Summary.txt +0 -216
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/docs/license.txt +0 -31
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/release/build.info +0 -2
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/release/version.info +0 -2
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/src/unity.c +0 -1146
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/src/unity.h +0 -245
- data/vendor/project_acpc_server/kuhn_3p_equilibrium_player/vendor/unity/src/unity_internals.h +0 -546
- data/vendor/project_acpc_server/net.c +0 -218
- data/vendor/project_acpc_server/net.h +0 -62
- data/vendor/project_acpc_server/play_match.pl +0 -99
- data/vendor/project_acpc_server/protocol.md +0 -239
- data/vendor/project_acpc_server/protocol.odt +0 -0
- data/vendor/project_acpc_server/protocol.pdf +0 -0
- data/vendor/project_acpc_server/rng.c +0 -139
- data/vendor/project_acpc_server/rng.h +0 -63
- data/vendor/project_acpc_server/validate_submission.pl +0 -546
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/*
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A C-program for MT19937, with initialization improved 2002/1/26.
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Coded by Takuji Nishimura and Makoto Matsumoto.
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Before using, initialize the state by using init_genrand(seed)
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or init_by_array(init_key, key_length).
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Copyright (C) 2011 by the Computer Poker Research Group, University of
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Alberta
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This file is a modification of work by Makoto Matsumoto and Takuji
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Nishimura. That work was provided with the following license:
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Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The names of its contributors may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Any feedback is very welcome.
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http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
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email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
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*/
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#include "rng.h"
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/* NOTE changes made on 2005/9/7 by Neil Burch - if you have problems
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with this code, DON'T complain to Makoto Matsumoto... */
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/* initializes mt[RNG_N] with a seed */
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void init_genrand( rng_state_t *state, uint32_t s )
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{
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state->mt[0]= s & 0xffffffffUL;
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for (state->mti=1; state->mti<RNG_N; state->mti++) {
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state->mt[state->mti] =
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(1812433253UL * (state->mt[state->mti-1]
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^ (state->mt[state->mti-1] >> 30))
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+ state->mti);
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/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
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/* In the previous versions, MSBs of the seed affect */
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/* only MSBs of the array mt[]. */
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/* 2002/01/09 modified by Makoto Matsumoto */
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}
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}
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/* initialize by an array with array-length */
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/* init_key is the array for initializing keys */
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/* key_length is its length */
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/* slight change for C++, 2004/2/26 */
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void init_by_array( rng_state_t *state, uint32_t init_key[], int key_length )
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{
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int i, j, k;
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init_genrand(state, 19650218UL);
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i=1; j=0;
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k = (RNG_N>key_length ? RNG_N : key_length);
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for (; k; k--) {
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state->mt[i] = ( state->mt[i]
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^ ( ( state->mt[i-1] ^ ( state->mt[i-1] >> 30 ) )
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* 1664525UL ) )
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+ init_key[j] + j; /* non linear */
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i++; j++;
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if (i>=RNG_N) { state->mt[0] = state->mt[RNG_N-1]; i=1; }
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if (j>=key_length) j=0;
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}
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for (k=RNG_N-1; k; k--) {
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state->mt[i] = ( state->mt[i]
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^ ( ( state->mt[i-1] ^ ( state->mt[i-1] >> 30 ) )
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* 1566083941UL ) )
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- i; /* non linear */
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state->mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
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i++;
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if (i>=RNG_N) { state->mt[0] = state->mt[RNG_N-1]; i=1; }
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}
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state->mt[0]|= 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
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}
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/* generates a random number on [0,0xffffffff]-interval */
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uint32_t genrand_int32( rng_state_t *state )
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{
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uint32_t y;
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static uint32_t mag01[2]={0x0UL, MATRIX_A};
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/* mag01[x] = x * MATRIX_A for x=0,1 */
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if (state->mti == RNG_N) { /* generate RNG_N words at one time */
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int kk;
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for (kk=0;kk<RNG_N-RNG_M;kk++) {
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y = (state->mt[kk]&UPPER_MASK)|(state->mt[kk+1]&LOWER_MASK);
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state->mt[kk] = state->mt[kk+RNG_M] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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for (;kk<RNG_N-1;kk++) {
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y = (state->mt[kk]&UPPER_MASK)|(state->mt[kk+1]&LOWER_MASK);
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state->mt[kk] =
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state->mt[kk+(RNG_M-RNG_N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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y = (state->mt[RNG_N-1]&UPPER_MASK)|(state->mt[0]&LOWER_MASK);
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state->mt[RNG_N-1] = state->mt[RNG_M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
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state->mti = 0;
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}
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y = state->mt[state->mti++];
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/* Tempering */
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9d2c5680UL;
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y ^= (y << 15) & 0xefc60000UL;
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y ^= (y >> 18);
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return y;
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}
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/*
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Copyright (C) 2011 by the Computer Poker Research Group, University of
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Alberta
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Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
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All rights reserved.
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*/
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#ifndef _RNG_H
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#define _RNG_H
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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/* functions included in Takuji Nishimura and Makoto Matsumoto's RNG code */
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/* NOTE changes made on 2005/9/7 by Neil Burch - if you have problems
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with this code, DON'T complain to Makoto Matsumoto... */
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/* Period parameters */
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#define RNG_N 624
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#define RNG_M 397
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#define MATRIX_A 0x9908b0dfUL /* constant vector a */
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#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
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#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
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typedef struct {
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uint32_t mt[ RNG_N ];
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int mti;
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} rng_state_t;
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/* initializes rng state using an integer seed */
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void init_genrand( rng_state_t *state, uint32_t s );
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/* initialize by an array with array-length */
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/* init_key is the array for initializing keys */
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/* key_length is its length */
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void init_by_array( rng_state_t *state, uint32_t init_key[], int key_length );
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/* all of the functions below can not be called until init_* has been called */
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/* generates a random number on [0,0xffffffff]-interval */
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uint32_t genrand_int32( rng_state_t *state );
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/* generates a random number on [0,0xffffffff]-interval */
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#define genrand_int31(state) ((int32_t)(genrand_int32(state)>>1))
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/* These real versions are due to Isaku Wada, 2002/01/09 added */
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/* generates a random number on [0,1]-real-interval */
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#define genrand_real1(state) (genrand_int32(state)*(1.0/4294967295.0))
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/* generates a random number on [0,1)-real-interval */
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#define genrand_real2(state) (genrand_int32(state)*(1.0/4294967296.0))
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/* generates a random number on (0,1)-real-interval */
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#define genrand_real3(state) ((((double)genrand_int32(state))+0.5)*(1.0/4294967296.0))
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/* generates a random number on [0,1) with 53-bit resolution*/
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#define genrand_res53(state) (((genrand_int32(state)>>5)*67108864.0+(genrand_int32(state)>>6))*(1.0/9007199254740992.0))
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#endif
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#!/usr/bin/perl -w
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# Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
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use strict;
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use POSIX;
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use File::Path;
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use File::Copy;
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use File::Spec;
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use File::stat;
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use Getopt::Long;
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use Pod::Usage;
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###############
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# Main script #
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###############
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19
|
-
# There are several variables that should be set here by the competition
|
20
|
-
# organizer specifying what minimum length of testing is desired
|
21
|
-
|
22
|
-
my $max_submission_size = 50 * ( 1024 ** 3 ); # 50Gb of disk
|
23
|
-
my $max_avg_millisec_per_hand = 7 * 1000; # 7 sec average per hand
|
24
|
-
my $max_response_millisec = 10 * 60 * 1000; #10 minute max per response
|
25
|
-
my $max_millisec_per_hand = $max_avg_millisec_per_hand * 3000; # Unconstrained
|
26
|
-
my $max_shutdown_secs = 10; # Agents have 10 seconds to shutdown after a match
|
27
|
-
my $min_test_hands = 12000;
|
28
|
-
my $num_test_hands = 12000;
|
29
|
-
|
30
|
-
my %game_types = (
|
31
|
-
"submission_2pl" => {
|
32
|
-
game_def => "holdem.limit.2p.reverse_blinds.game",
|
33
|
-
chump => "example_player.limit.2p.sh",
|
34
|
-
num_hands => 3000,
|
35
|
-
big_blind => 10,
|
36
|
-
players => 2
|
37
|
-
},
|
38
|
-
"submission_2pn" => {
|
39
|
-
game_def => "holdem.nolimit.2p.reverse_blinds.game",
|
40
|
-
chump => "example_player.nolimit.2p.sh",
|
41
|
-
num_hands => 3000,
|
42
|
-
big_blind => 100,
|
43
|
-
players => 2
|
44
|
-
},
|
45
|
-
"submission_3pl" => {
|
46
|
-
game_def => "holdem.limit.3p.game",
|
47
|
-
chump => "example_player.limit.3p.sh",
|
48
|
-
num_hands => 1000,
|
49
|
-
big_blind => 10,
|
50
|
-
players => 3
|
51
|
-
}
|
52
|
-
# For the possibility of future 3p_nolimit games
|
53
|
-
# "3p_nolimit" => {
|
54
|
-
# gamedef => "holdem.nolimit.3p.game",
|
55
|
-
# chump => "example_player.nolimit.3p.sh",
|
56
|
-
# num_hands => 1000,
|
57
|
-
# big_blind => 100,
|
58
|
-
# players => 3
|
59
|
-
# }
|
60
|
-
);
|
61
|
-
|
62
|
-
my $man;
|
63
|
-
my $help;
|
64
|
-
|
65
|
-
# Parse command line arguments
|
66
|
-
GetOptions( 'help' => \$help, 'man' => \$man,
|
67
|
-
'num_hands=i' => \$num_test_hands )
|
68
|
-
or pod2usage( -exitstatus => 2,
|
69
|
-
-message => "Invalid arguments.\n" .
|
70
|
-
"Use --help or --man for detailed usage." );
|
71
|
-
|
72
|
-
pod2usage( -verbose => 1 ) if( $help );
|
73
|
-
pod2usage( -verbose => 2 ) if( $man );
|
74
|
-
$#ARGV >= 0
|
75
|
-
or pod2usage( -exitstatus => 2,
|
76
|
-
-message => "Insufficient arguments.\n" .
|
77
|
-
"Use --help or --man for detailed usage." );
|
78
|
-
|
79
|
-
( $num_test_hands >= $min_test_hands )
|
80
|
-
or die "Must play at least $min_test_hands hands for validation, stopped";
|
81
|
-
|
82
|
-
# Set up file paths
|
83
|
-
my $submission_path = File::Spec->rel2abs( $ARGV[ 0 ] ) ;
|
84
|
-
my ( $submission_volume, $submission_dir, $submission_last_comp )
|
85
|
-
= File::Spec->splitpath( $submission_path );
|
86
|
-
|
87
|
-
my $validation_dir = "$submission_path.validation";
|
88
|
-
my $validation_path
|
89
|
-
= File::Spec->catfile( $validation_dir, "$submission_last_comp.validation" );
|
90
|
-
|
91
|
-
# XXX: Script relies on its relative position with the rest of the code. This
|
92
|
-
# isn't great, but avoids other configuration files specifying this
|
93
|
-
my ( $volume, $directories, $test_script_file )
|
94
|
-
= File::Spec->splitpath( File::Spec->rel2abs( $0 ) );
|
95
|
-
my $scripts_dir = File::Spec->catpath( $volume, $directories, '' );
|
96
|
-
my $server_dir = File::Spec->catpath( $volume, $directories, '' );
|
97
|
-
my $test_script_path = File::Spec->catfile( $scripts_dir, $test_script_file );
|
98
|
-
my $dealer_path = File::Spec->catfile( $server_dir, "dealer" );
|
99
|
-
my $example_player_path = File::Spec->catfile( $server_dir, "example_player" );
|
100
|
-
my $play_match_path = File::Spec->catfile( $server_dir, "acpc_play_match.pl" );
|
101
|
-
|
102
|
-
# Ensure we aren't overwriting an existing validation file
|
103
|
-
( ! -e $validation_dir )
|
104
|
-
or die "ERROR: $validation_dir already exists. Move/remove it and rerun\n";
|
105
|
-
|
106
|
-
mkpath( $validation_dir );
|
107
|
-
|
108
|
-
# Open the validation file for writing
|
109
|
-
my $VALIDATION;
|
110
|
-
open( $VALIDATION, '>', $validation_path )
|
111
|
-
or die "ERROR: Cannot open validation file $validation_path" .
|
112
|
-
"for writing: $!\n";
|
113
|
-
|
114
|
-
# Begin validation tests
|
115
|
-
print $VALIDATION "Validating $submission_path\n\n";
|
116
|
-
print "Validating $submission_path\n";
|
117
|
-
print "Validation files will be placed in $validation_dir\n";
|
118
|
-
print "Matches in progress will have output in $server_dir\n";
|
119
|
-
print "Check $validation_path for more detailed progress or errors\n\n";
|
120
|
-
|
121
|
-
# Test the versions of the files using checksums
|
122
|
-
print $VALIDATION "Gathering file versions (md5sums)...\n\n";
|
123
|
-
|
124
|
-
# Ensure the testing script is the right version
|
125
|
-
my $test_script_version_cmd = "md5sum $test_script_path";
|
126
|
-
print $VALIDATION "Testing script: $test_script_path\n";
|
127
|
-
print $VALIDATION "$test_script_version_cmd\n";
|
128
|
-
|
129
|
-
my $test_script_version_output = `$test_script_version_cmd 2>&1`;
|
130
|
-
print $VALIDATION "$test_script_version_output\n";
|
131
|
-
if( $? != 0 ) {
|
132
|
-
print $VALIDATION "FAILED.\n";
|
133
|
-
print $VALIDATION "Validation FAILED.\n";
|
134
|
-
die "$test_script_version_cmd\n$test_script_version_output\n" .
|
135
|
-
"ERROR: Unable to verify testing script version, stopped";
|
136
|
-
}
|
137
|
-
|
138
|
-
# Verify the version of the dealer program
|
139
|
-
my $dealer_version_cmd = "md5sum $dealer_path";
|
140
|
-
print $VALIDATION "dealer: $dealer_path\n";
|
141
|
-
print $VALIDATION "$dealer_version_cmd\n";
|
142
|
-
|
143
|
-
my $dealer_version_output = `$dealer_version_cmd 2>&1`;
|
144
|
-
print $VALIDATION "$dealer_version_output\n";
|
145
|
-
if( $? != 0 ) {
|
146
|
-
print $VALIDATION "FAILED.\n";
|
147
|
-
print $VALIDATION "Validation FAILED.\n";
|
148
|
-
die "$dealer_version_cmd\n$dealer_version_output\n" .
|
149
|
-
"ERROR: Unable to verify dealer version, stopped";
|
150
|
-
}
|
151
|
-
|
152
|
-
# Verify the version of the example_player program
|
153
|
-
my $example_player_version_cmd = "md5sum $example_player_path";
|
154
|
-
print $VALIDATION "example_player: $example_player_path\n";
|
155
|
-
print $VALIDATION "$example_player_version_cmd\n";
|
156
|
-
|
157
|
-
my $example_player_version_output = `$example_player_version_cmd 2>&1`;
|
158
|
-
print $VALIDATION "$example_player_version_output\n";
|
159
|
-
if( $? != 0 ) {
|
160
|
-
print $VALIDATION "FAILED.\n";
|
161
|
-
print $VALIDATION "Validation FAILED.\n";
|
162
|
-
die "$example_player_version_cmd\n$example_player_version_output\n" .
|
163
|
-
"ERROR: Unable to verify example_player version, stopped";
|
164
|
-
}
|
165
|
-
|
166
|
-
# Verify the version of the play_match program
|
167
|
-
my $play_match_version_cmd = "md5sum $play_match_path";
|
168
|
-
print $VALIDATION "play_match: $play_match_path\n";
|
169
|
-
print $VALIDATION "$play_match_version_cmd\n";
|
170
|
-
|
171
|
-
my $play_match_version_output = `$play_match_version_cmd 2>&1`;
|
172
|
-
print $VALIDATION "$play_match_version_output\n";
|
173
|
-
if( $? != 0 ) {
|
174
|
-
print $VALIDATION "FAILED.\n";
|
175
|
-
print $VALIDATION "Validation FAILED.\n";
|
176
|
-
die "$play_match_version_cmd\n$play_match_version_output\n" .
|
177
|
-
"ERROR: Unable to verify play_match.pl version, stopped";
|
178
|
-
}
|
179
|
-
|
180
|
-
# Test for what kind of submission it is (i.e., which game)
|
181
|
-
my $game_label = undef;
|
182
|
-
print $VALIDATION "Checking for game label... ";
|
183
|
-
foreach my $game ( keys( %game_types ) ) {
|
184
|
-
if( $submission_last_comp eq $game ) {
|
185
|
-
$game_label = $game;
|
186
|
-
print $VALIDATION "PASSED. Found $game_label\n\n";
|
187
|
-
last;
|
188
|
-
}
|
189
|
-
}
|
190
|
-
|
191
|
-
if( not defined $game_label ) {
|
192
|
-
$, = ", "; # Sets the list printing separator
|
193
|
-
print $VALIDATION " FAILED.\n";
|
194
|
-
print $VALIDATION "Unrecognized directory name $submission_last_comp\n";
|
195
|
-
print $VALIDATION "Submission directory must be one of: ",
|
196
|
-
print $VALIDATION keys( %game_types );
|
197
|
-
print $VALIDATION "\n";
|
198
|
-
print $VALIDATION "Validation FAILED.\n";
|
199
|
-
die "ERROR: Unrecognized submission directory name, stopped";
|
200
|
-
}
|
201
|
-
|
202
|
-
my $agent_name;
|
203
|
-
if( -d $submission_path ) {
|
204
|
-
$agent_name = ( File::Spec->splitdir( $submission_path ) )[ -1 ];
|
205
|
-
} else {
|
206
|
-
print $VALIDATION "FAILED.\n";
|
207
|
-
print $VALIDATION "$submission_path is not a directory.\n";
|
208
|
-
print $VALIDATION "Validation FAILED.\n";
|
209
|
-
die "ERROR: Expected a directory, stopped";
|
210
|
-
}
|
211
|
-
|
212
|
-
# Check if the directory contains a README file
|
213
|
-
print $VALIDATION "Checking for README file... ";
|
214
|
-
if( -e File::Spec->catfile( $submission_path, "README" ) ) {
|
215
|
-
print $VALIDATION "PASSED.\n\n";
|
216
|
-
} else {
|
217
|
-
print $VALIDATION "FAILED.\n";
|
218
|
-
print $VALIDATION "Validation FAILED.\n";
|
219
|
-
die "ERROR: Missing README file, stopped";
|
220
|
-
}
|
221
|
-
|
222
|
-
# Check if the directory contains an executable startme.sh script
|
223
|
-
print $VALIDATION "Checking for executable startme.sh script... ";
|
224
|
-
my $startme_stat = stat( File::Spec->catfile( $submission_path, "startme.sh" ) );
|
225
|
-
if( $startme_stat ) {
|
226
|
-
my $mode = $startme_stat->mode;
|
227
|
-
my $perm_mask = S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH;
|
228
|
-
my $perm_str = sprintf( "%03o", $perm_mask & 00777 );
|
229
|
-
# Test if the file has the same permissions as the mask
|
230
|
-
if( ( $mode & $perm_mask ) == $perm_mask ) {
|
231
|
-
print $VALIDATION "PASSED.\n\n";
|
232
|
-
} else {
|
233
|
-
print $VALIDATION "FAILED.\n";
|
234
|
-
print $VALIDATION "startme.sh must have at least $perm_str permissions\n";
|
235
|
-
print $VALIDATION "Validation FAILED.\n";
|
236
|
-
die "ERROR: startme.sh must have at least $perm_str permissions, stopped";
|
237
|
-
}
|
238
|
-
} else {
|
239
|
-
print $VALIDATION "FAILED.\n";
|
240
|
-
print $VALIDATION "Validation FAILED.\n";
|
241
|
-
die "ERROR: Unable to stat startme.sh file: $!, stopped";
|
242
|
-
}
|
243
|
-
|
244
|
-
# Check if the uncompressed size of the agent submission directory is too big
|
245
|
-
# NOTE: This isn't done is a very platorm independent way. du does not always
|
246
|
-
# have -b available (not to mention other OSes). Should probably just walk the
|
247
|
-
# file structure ourselves.
|
248
|
-
print $VALIDATION "Checking $submission_path for uncompressed file size... ";
|
249
|
-
my $agent_size_cmd = "du -bc $submission_path";
|
250
|
-
my @agent_size_output = `$agent_size_cmd 2>&1`;
|
251
|
-
# $? is the return value of the backtick command, test it for failure
|
252
|
-
if( $? == 0 ) {
|
253
|
-
my @fields = split( /\W/, $agent_size_output[ -1 ] );
|
254
|
-
my $agent_size = $fields[ 0 ];
|
255
|
-
if( $agent_size <= $max_submission_size ) {
|
256
|
-
print $VALIDATION "PASSED. ($agent_size bytes)\n\n";
|
257
|
-
} else {
|
258
|
-
print $VALIDATION "FAILED.\n";
|
259
|
-
print $VALIDATION "Validation FAILED.\n";
|
260
|
-
die "ERROR: $submission_path is too large, stopped";
|
261
|
-
}
|
262
|
-
} else {
|
263
|
-
$, = ""; # Sets the list printing separator
|
264
|
-
print $VALIDATION "FAILED.\n";
|
265
|
-
print $VALIDATION "Validation FAILED.\n";
|
266
|
-
die "$agent_size_cmd\n@agent_size_output\n" .
|
267
|
-
"ERROR: Unable to get agent directory size, stopped";
|
268
|
-
}
|
269
|
-
|
270
|
-
# Run the submitted agent for the specified number of trial hands.
|
271
|
-
my $matches_played = 0;
|
272
|
-
my $min_matches = ceil( $num_test_hands /
|
273
|
-
$game_types{ $game_label }{ num_hands } );
|
274
|
-
|
275
|
-
my $total_decision_time = 0;
|
276
|
-
my $total_score = 0;
|
277
|
-
|
278
|
-
my $game_def = $game_types{ $game_label }{ game_def };
|
279
|
-
my $num_players = $game_types{ $game_label }{ players };
|
280
|
-
my $num_hands = $game_types{ $game_label }{ num_hands };
|
281
|
-
my $big_blind = $game_types{ $game_label }{ big_blind };
|
282
|
-
my $example_player_startme_path
|
283
|
-
= File::Spec->catfile( $server_dir, $game_types{ $game_label }{ chump } );
|
284
|
-
|
285
|
-
print "Running matches...\n";
|
286
|
-
# Change directory to the server directory as play_match relies on relative
|
287
|
-
# paths from that directory
|
288
|
-
chdir( $server_dir ) or die "Unable to chdir to $server_dir: $!, stopped";
|
289
|
-
# Play all of the matches needed to at least meet the minimum hand count
|
290
|
-
while( $matches_played < $min_matches ) {
|
291
|
-
my ( $match_start_time, $match_end_time );
|
292
|
-
my $match_name = "$agent_name.test_match.$matches_played";
|
293
|
-
|
294
|
-
# TODO?: Should the generated shell scripts be used to run the agent
|
295
|
-
# If not, then files could be left over or we may not detect issues with
|
296
|
-
# using the scripts
|
297
|
-
|
298
|
-
# Construct the command for running a match
|
299
|
-
my $match_cmd = "$play_match_path $match_name $game_def $num_hands " .
|
300
|
-
"$matches_played $agent_name $submission_path/startme.sh";
|
301
|
-
# Add the remaining players
|
302
|
-
for( my $player = 1; $player < $num_players; $player++ ) {
|
303
|
-
$match_cmd = $match_cmd . " chump" .
|
304
|
-
( $num_players > 2 ? "-$player" : "" ) . " $example_player_startme_path"
|
305
|
-
}
|
306
|
-
# Add the server timing options
|
307
|
-
$match_cmd = $match_cmd . " --t_per_hand $max_avg_millisec_per_hand " .
|
308
|
-
"--t_response $max_response_millisec " .
|
309
|
-
"--t_hand $max_millisec_per_hand";
|
310
|
-
|
311
|
-
# Give some visual output of progress
|
312
|
-
print "Match ", $matches_played + 1,
|
313
|
-
" of $min_matches: $match_name\n";
|
314
|
-
print $VALIDATION "========== Match ", $matches_played + 1,
|
315
|
-
" of $min_matches: $match_name ==========\n";
|
316
|
-
|
317
|
-
# Ensure no other startme.sh script are running prior to the next match
|
318
|
-
print $VALIDATION "Checking for existing agents... ";
|
319
|
-
my $lingering_agent_cmd = "ps -eo command";
|
320
|
-
my @lingering_agent_output = `$lingering_agent_cmd 2>&1`;
|
321
|
-
# $? is the return value of the backtick command, test it for failure
|
322
|
-
if( $? == 0 ) {
|
323
|
-
my @lingering_agents = grep { /startme\.sh/ } @lingering_agent_output;
|
324
|
-
if( @lingering_agents == 0 ) {
|
325
|
-
print $VALIDATION "PASSED.\n\n";
|
326
|
-
} else {
|
327
|
-
$, = "\n"; # Sets the list printing separator
|
328
|
-
print $VALIDATION "FAILED.\n";
|
329
|
-
print $VALIDATION "Found the following existing agents:\n";
|
330
|
-
print $VALIDATION @lingering_agents;
|
331
|
-
print $VALIDATION "\n";
|
332
|
-
print $VALIDATION "Stop other agents before proceeding with testing\n";
|
333
|
-
print $VALIDATION "Validation FAILED.\n";
|
334
|
-
die "ERROR: lingering startme.sh found before match $match_name, stopped";
|
335
|
-
}
|
336
|
-
} else {
|
337
|
-
$, = ""; # Sets the list printing separator
|
338
|
-
print $VALIDATION "FAILED.\n";
|
339
|
-
print $VALIDATION "Validation FAILED.\n";
|
340
|
-
die "$lingering_agent_cmd\n@lingering_agent_output\n" .
|
341
|
-
"ERROR: Unable to get processes to check for lingering agents, stopped";
|
342
|
-
}
|
343
|
-
|
344
|
-
print $VALIDATION "$match_cmd\n\n";
|
345
|
-
|
346
|
-
# Collect timing statistics for the run.
|
347
|
-
$match_start_time = time();
|
348
|
-
my $match_output = `$match_cmd 2>&1`;
|
349
|
-
$match_end_time = time();
|
350
|
-
|
351
|
-
# Move any available output files to the $validation_dir
|
352
|
-
foreach my $file ( glob( "$server_dir/$match_name*" ) ) {
|
353
|
-
move( $file, $validation_dir );
|
354
|
-
}
|
355
|
-
|
356
|
-
chomp( $match_output );
|
357
|
-
print $VALIDATION "$match_output\n";
|
358
|
-
|
359
|
-
if( $? != 0 ) {
|
360
|
-
print $VALIDATION "FAILED.\n";
|
361
|
-
print $VALIDATION "Validation FAILED.\n";
|
362
|
-
die "$match_cmd\n$match_output\n" .
|
363
|
-
"ERROR: Match $agent_name.test_match.$matches_played FAILED " .
|
364
|
-
"(returned $?).\n" .
|
365
|
-
"Check match log files in validation directory for cause, stopped";
|
366
|
-
}
|
367
|
-
|
368
|
-
# Extract the score from the dealer output
|
369
|
-
# e.g., SCORE:-1430|1430:2p_limit_foo|chump
|
370
|
-
my $scores = ( split( /:/, $match_output ) )[ 1 ];
|
371
|
-
$total_score += ( split( /\|/, $scores ) )[ 0 ];
|
372
|
-
$matches_played++;
|
373
|
-
$total_decision_time += $match_end_time - $match_start_time;
|
374
|
-
|
375
|
-
# Verify that the agent is shutting down correctly
|
376
|
-
print $VALIDATION "Checking for lingering agents... ";
|
377
|
-
# Wait a short while to give the agent time to exit after the match
|
378
|
-
sleep( $max_shutdown_secs );
|
379
|
-
@lingering_agent_output = `$lingering_agent_cmd 2>&1`;
|
380
|
-
# $? is the return value of the backtick command, test it for failure
|
381
|
-
if( $? == 0 ) {
|
382
|
-
my @lingering_agents = grep { /startme\.sh/ } @lingering_agent_output;
|
383
|
-
if( @lingering_agents == 0 ) {
|
384
|
-
print $VALIDATION "PASSED.\n\n";
|
385
|
-
} else {
|
386
|
-
$, = "\n"; # Sets the list printing separator
|
387
|
-
print $VALIDATION "FAILED.\n";
|
388
|
-
print $VALIDATION "Found the following lingering agents:\n";
|
389
|
-
print $VALIDATION @lingering_agents;
|
390
|
-
print $VALIDATION "\n";
|
391
|
-
print $VALIDATION "Validation FAILED.\n";
|
392
|
-
die "ERROR: lingering startme.sh found after match $match_name, stopped";
|
393
|
-
}
|
394
|
-
} else {
|
395
|
-
print $VALIDATION "FAILED.\n";
|
396
|
-
print $VALIDATION "Validation FAILED.\n";
|
397
|
-
die "$lingering_agent_cmd\n@lingering_agent_output\n" .
|
398
|
-
"ERROR: Unable to get processes to check for lingering agents, stopped";
|
399
|
-
}
|
400
|
-
|
401
|
-
# Check for any warnings in the output
|
402
|
-
print $VALIDATION "Checking $match_name.err output for errors/warnings... ";
|
403
|
-
|
404
|
-
if( not open( DEALER_STDERR,
|
405
|
-
File::Spec->catfile( $validation_dir, "$match_name.err" ) ) ) {
|
406
|
-
print $VALIDATION "FAILED.\n";
|
407
|
-
print $VALIDATION "Unable to open $match_name.err for reading: $!\n";
|
408
|
-
print $VALIDATION "Validation FAILED.\n";
|
409
|
-
die "ERROR: Cannot open $match_name.err for reading to check for " .
|
410
|
-
"errors in match $match_name: $!, stopped";
|
411
|
-
}
|
412
|
-
|
413
|
-
my @match_warnings = grep { /(WARNING|ERROR)/ } <DEALER_STDERR>;
|
414
|
-
close DEALER_STDERR;
|
415
|
-
|
416
|
-
if( @match_warnings == 0 ) {
|
417
|
-
print $VALIDATION "PASSED.\n\n";
|
418
|
-
} else {
|
419
|
-
$, = ""; # Sets the list printing separator
|
420
|
-
print $VALIDATION "FAILED.\n";
|
421
|
-
print $VALIDATION "Found the following warnings/errors:\n";
|
422
|
-
print $VALIDATION @match_warnings;
|
423
|
-
print $VALIDATION "\n";
|
424
|
-
print $VALIDATION "Validation FAILED.\n";
|
425
|
-
die "ERROR: dealer warnings detected in match $match_name, stopped";
|
426
|
-
}
|
427
|
-
}
|
428
|
-
|
429
|
-
print $VALIDATION "========= Test match statistics ==========\n";
|
430
|
-
print $VALIDATION "Matches played: $matches_played\n";
|
431
|
-
print $VALIDATION "Hands played: ", ( $matches_played * $num_hands ), "\n";
|
432
|
-
print $VALIDATION "Average time per hand (seconds): ",
|
433
|
-
$total_decision_time / ( $matches_played * $num_hands ), "\n";
|
434
|
-
print $VALIDATION "Average time per match (seconds): ",
|
435
|
-
$total_decision_time / $matches_played, "\n";
|
436
|
-
|
437
|
-
my $performance
|
438
|
-
= ( 1000 * $total_score ) / ( $big_blind * $matches_played * $num_hands );
|
439
|
-
print $VALIDATION "Performance (milli big blinds per hand): ",
|
440
|
-
$performance, "\n";
|
441
|
-
|
442
|
-
print $VALIDATION "Checking for winning performance... ";
|
443
|
-
if( $performance >= 0 ) {
|
444
|
-
print $VALIDATION "PASSED.\n\n";
|
445
|
-
} else {
|
446
|
-
print $VALIDATION "FAILED.\n";
|
447
|
-
print $VALIDATION "Validation FAILED.\n";
|
448
|
-
die "ERROR: Submission unable to beat chump in test matches, stopped";
|
449
|
-
}
|
450
|
-
|
451
|
-
# Print completion messages
|
452
|
-
print "Validation PASSED.\n";
|
453
|
-
|
454
|
-
print $VALIDATION "Validation PASSED.\n";
|
455
|
-
|
456
|
-
close $VALIDATION;
|
457
|
-
|
458
|
-
# POD Documentation for usage message
|
459
|
-
__END__
|
460
|
-
|
461
|
-
=head1 NAME
|
462
|
-
|
463
|
-
B<validate_submission.pl> - Checks that the sepcified submission file for the
|
464
|
-
Annual Computer Poker Competition is well formed and works.
|
465
|
-
|
466
|
-
=head1 SYNOPSIS
|
467
|
-
|
468
|
-
B<validate_submission.pl> [options] submission_dir
|
469
|
-
|
470
|
-
=head1 DESCRIPTION
|
471
|
-
|
472
|
-
B<validate_submission.pl> - Tests that the specified submission file passes
|
473
|
-
basic sanity checks expected of entries in the Annual Computer Poker
|
474
|
-
Competition. This process could take a long time depending on the
|
475
|
-
size of your submission file and the rate at which it plays.
|
476
|
-
|
477
|
-
Note that this script expects that your agent:
|
478
|
-
|
479
|
-
=over 8
|
480
|
-
|
481
|
-
=item *
|
482
|
-
|
483
|
-
Is contained in a single directory named submission_2pl, submission_2pn
|
484
|
-
or submission_3pl
|
485
|
-
|
486
|
-
=item *
|
487
|
-
|
488
|
-
Has an startme.sh script with permissions of at least 755 at the root of your
|
489
|
-
directory
|
490
|
-
|
491
|
-
=item *
|
492
|
-
|
493
|
-
Has a README file at the root of your directory
|
494
|
-
|
495
|
-
=item *
|
496
|
-
|
497
|
-
Is within the size limit
|
498
|
-
|
499
|
-
=item *
|
500
|
-
|
501
|
-
Plays only valid actions
|
502
|
-
|
503
|
-
=item *
|
504
|
-
|
505
|
-
Cleans itself up once the match is over
|
506
|
-
|
507
|
-
=item *
|
508
|
-
|
509
|
-
Beats an agent that plays randomly and does not look at its cards
|
510
|
-
|
511
|
-
=back
|
512
|
-
|
513
|
-
Failure on any of these points will cause the validation to fail. Futhermore,
|
514
|
-
ensure that you are B<only running one test script at a time> as they will
|
515
|
-
interfere with each other.
|
516
|
-
|
517
|
-
The required argument is:
|
518
|
-
|
519
|
-
=over 8
|
520
|
-
|
521
|
-
=item B<submission_dir>
|
522
|
-
|
523
|
-
A path to a submission directory that you want to check for basic correctness
|
524
|
-
|
525
|
-
=back
|
526
|
-
|
527
|
-
=head1 OPTIONS
|
528
|
-
|
529
|
-
=over 8
|
530
|
-
|
531
|
-
=item B<--help>
|
532
|
-
|
533
|
-
Print a brief help message and exits.
|
534
|
-
|
535
|
-
=item B<--man>
|
536
|
-
|
537
|
-
Prints the manual page and exits.
|
538
|
-
|
539
|
-
=item B<--num_hands=[positive integer]>
|
540
|
-
|
541
|
-
Set the number of hands you want to test for. Defaults to the minimum number
|
542
|
-
of hands for validation. Please run as many as you can.
|
543
|
-
|
544
|
-
=back
|
545
|
-
|
546
|
-
=cut
|