SDLRuby 0.1.0 → 0.2.1

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Files changed (60) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +8 -0
  3. data/lib/SDLRuby/event/accessor.rb +62 -63
  4. data/lib/SDLRuby/event/type.rb +1 -1
  5. data/lib/SDLRuby/event.rb +101 -80
  6. data/lib/SDLRuby/sdl/include/SDL.h.rb +11 -0
  7. data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +125 -14
  8. data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +24 -0
  9. data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +10 -1
  10. data/lib/SDLRuby/sdl/include/SDL_error.h.rb +21 -2
  11. data/lib/SDLRuby/sdl/include/SDL_events.h.rb +458 -18
  12. data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +92 -11
  13. data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +10 -4
  14. data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +186 -1
  15. data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +72 -10
  16. data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +13 -4
  17. data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +287 -2
  18. data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +9 -2
  19. data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +50 -2
  20. data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +39 -8
  21. data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +271 -11
  22. data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +43 -14
  23. data/lib/SDLRuby/sdl/include/SDL_render.h.rb +112 -75
  24. data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +63 -19
  25. data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +248 -1
  26. data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +33 -6
  27. data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +42 -4
  28. data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +92 -29
  29. data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +1 -7
  30. data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +11 -3
  31. data/lib/SDLRuby/sdl/include/SDL_version.h.rb +10 -2
  32. data/lib/SDLRuby/sdl/include/SDL_video.h.rb +221 -74
  33. data/lib/SDLRuby/sdl/sdl.rb +0 -50
  34. data/lib/SDLRuby/sdl.rb +7 -8
  35. data/lib/SDLRuby/version.rb +1 -1
  36. data/sig/lib/SDLRuby/event/accessor.rbs +157 -0
  37. data/sig/lib/SDLRuby/event/type.rbs +67 -0
  38. data/sig/lib/SDLRuby/event.rbs +47 -0
  39. data/sig/lib/SDLRuby/sdl.rbs +655 -0
  40. metadata +6 -22
  41. data/lib/SDLRuby/sdl/sdl_audio.rb +0 -75
  42. data/lib/SDLRuby/sdl/sdl_blendmode.rb +0 -10
  43. data/lib/SDLRuby/sdl/sdl_error.rb +0 -5
  44. data/lib/SDLRuby/sdl/sdl_events.rb +0 -470
  45. data/lib/SDLRuby/sdl/sdl_hints.rb +0 -9
  46. data/lib/SDLRuby/sdl/sdl_keyboard.rb +0 -12
  47. data/lib/SDLRuby/sdl/sdl_locale.rb +0 -8
  48. data/lib/SDLRuby/sdl/sdl_message_box.rb +0 -7
  49. data/lib/SDLRuby/sdl/sdl_mouse.rb +0 -32
  50. data/lib/SDLRuby/sdl/sdl_palette.rb +0 -12
  51. data/lib/SDLRuby/sdl/sdl_pixels.rb +0 -138
  52. data/lib/SDLRuby/sdl/sdl_rect.rb +0 -11
  53. data/lib/SDLRuby/sdl/sdl_render.rb +0 -35
  54. data/lib/SDLRuby/sdl/sdl_rw_ops.rb +0 -29
  55. data/lib/SDLRuby/sdl/sdl_scancode.rb +0 -255
  56. data/lib/SDLRuby/sdl/sdl_surface.rb +0 -27
  57. data/lib/SDLRuby/sdl/sdl_version.rb +0 -5
  58. data/lib/SDLRuby/sdl/sdl_video.rb +0 -104
  59. data/sig/SDLRuby/event.rbs +0 -104
  60. data/sig/SDLRuby/sdl.rbs +0 -606
@@ -1,22 +1,60 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_config.h.rb'
2
+ require_relative "SDL_config.h"
3
3
 
4
+ def self.SDL_static_cast(type, expression)
5
+ expression
6
+ end
7
+ def self.SDL_FOURCC(a, b, c, d)
8
+ ((SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (a))) << 0) |
9
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (b))) << 8) |
10
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (c))) << 16) |
11
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (d))) << 24))
12
+ end
13
+
14
+ SDL_FALSE = 0
15
+ SDL_TRUE = 1
4
16
  typealias "SDL_bool", "int"
17
+
18
+ SDL_MAX_SINT8 = (0x7F)
19
+ SDL_MIN_SINT8 = ((~0x7F))
5
20
  typealias "Sint8", "int8_t"
21
+
22
+ SDL_MAX_UINT8 = (0xFF)
23
+ SDL_MIN_UINT8 = (0x00)
6
24
  typealias "Uint8", "uint8_t"
25
+
26
+ SDL_MAX_SINT16 = (0x7FFF)
27
+ SDL_MIN_SINT16 = ((~0x7FFF))
7
28
  typealias "Sint16", "int16_t"
29
+
30
+ SDL_MAX_UINT16 = (0xFFFF)
31
+ SDL_MIN_UINT16 = (0x0000)
8
32
  typealias "Uint16", "uint16_t"
33
+
34
+ SDL_MAX_SINT32 = (0x7FFFFFFF)
35
+ SDL_MIN_SINT32 = ((~0x7FFFFFFF))
9
36
  typealias "Sint32", "int32_t"
37
+
38
+ SDL_MAX_UINT32 = (0xFFFFFFFF)
39
+ SDL_MIN_UINT32 = (0x00000000)
10
40
  typealias "Uint32", "uint32_t"
41
+
42
+ SDL_MAX_SINT64 = (0x7FFFFFFFFFFFFFFF)
43
+ SDL_MIN_SINT64 = ((~0x7FFFFFFFFFFFFFFF))
11
44
  typealias "Sint64", "int64_t"
45
+
46
+ SDL_MAX_UINT64 = (0xFFFFFFFFFFFFFFFF)
47
+ SDL_MIN_UINT64 = ((0x0000000000000000))
12
48
  typealias "Uint64", "uint64_t"
13
- typealias "SDL_iconv_t", "struct _SDL_iconv_t*"
14
- typealias "SDL_bool", "int"
15
- typealias "SDL_DUMMY_ENUM", "int"
49
+
16
50
  extern "void * SDL_malloc(size_t size)"
17
51
  extern "void * SDL_calloc(size_t nmemb, size_t size)"
18
52
  extern "void * SDL_realloc(void *mem, size_t size)"
19
53
  extern "void SDL_free(void *mem)"
54
+ typealias "SDL_malloc_func", "void*"
55
+ typealias "SDL_calloc_func", "void*"
56
+ typealias "SDL_realloc_func", "void*"
57
+ typealias "SDL_free_func", "void"
20
58
  extern "void SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
21
59
  extern "void SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
22
60
  extern "int SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, SDL_calloc_func calloc_func, SDL_realloc_func realloc_func, SDL_free_func free_func)"
@@ -1,36 +1,99 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_pixels.h.rb'
4
- require_relative 'SDL_rect.h.rb'
5
- require_relative 'SDL_blendmode.h.rb'
6
- require_relative 'SDL_rwops.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_pixels.h"
4
+ require_relative "SDL_rect.h"
5
+ require_relative "SDL_blendmode.h"
6
+ require_relative "SDL_rwops.h"
7
7
 
8
- typealias "SDL_BlitMap", "struct SDL_BlitMap"
8
+ SDL_SWSURFACE = 0
9
+ SDL_PREALLOC = 0x00000001
10
+ SDL_RLEACCEL = 0x00000002
11
+ SDL_DONTFREE = 0x00000004
12
+ SDL_SIMD_ALIGNED = 0x00000008
13
+
14
+ def self.SDL_MUSTLOCK(s)
15
+ (((s).flags & SDL_RLEACCEL) != 0)
16
+ end
17
+
18
+ SDL_Surface = struct(
19
+ [
20
+ "Uint32 flags",
21
+ "SDL_PixelFormat *format",
22
+ "int w",
23
+ "int h",
24
+ "int pitch",
25
+ "void *pixels",
26
+ "void *userdata",
27
+ "int locked",
28
+ "void *list_blitmap",
29
+ { clip_rect: SDL_Rect },
30
+ "SDL_BlitMap *map",
31
+ "int refcount",
32
+ ]
33
+ )
34
+
35
+ typealias "SDL_blit", "void*"
36
+
37
+ SDL_YUV_CONVERSION_JPEG = 0
38
+ SDL_YUV_CONVERSION_BT601 = 1
39
+ SDL_YUV_CONVERSION_BT709 = 2
40
+ SDL_YUV_CONVERSION_AUTOMATIC = 3
9
41
  typealias "SDL_YUV_CONVERSION_MODE", "int"
42
+
43
+ extern "SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)"
44
+ extern "SDL_Surface * SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format)"
10
45
  extern "SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)"
11
- extern "void SDL_FreeSurface(SDL_Surface *surface)"
12
- extern "int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)"
13
- extern "int SDL_LockSurface(SDL_Surface *surface)"
14
- extern "void SDL_UnlockSurface(SDL_Surface *surface)"
15
- extern "SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)"
16
- extern "int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)"
17
- extern "SDL_bool SDL_HasSurfaceRLE(SDL_Surface *surface)"
18
- extern "int SDL_SetColorKey(SDL_Surface *surface, int flag, Uint32 key)"
19
- extern "SDL_bool SDL_HasColorKey(SDL_Surface *surface)"
20
- extern "int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)"
21
- extern "int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)"
22
- extern "int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)"
23
- extern "int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)"
24
- extern "int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)"
25
- extern "int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)"
26
- extern "int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)"
27
- extern "SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)"
28
- extern "void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)"
29
- extern "SDL_Surface * SDL_DuplicateSurface(SDL_Surface *surface)"
30
- extern "int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)"
31
- extern "int SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)"
32
- extern "int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)"
33
- extern "int SDL_SoftStretchLinear(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)"
46
+ extern "SDL_Surface * SDL_CreateRGBSurfaceWithFormatFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 format)"
47
+ extern "void SDL_FreeSurface(SDL_Surface * surface)"
48
+ extern "int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)"
49
+ extern "int SDL_LockSurface(SDL_Surface * surface)"
50
+ extern "void SDL_UnlockSurface(SDL_Surface * surface)"
51
+ extern "SDL_Surface * SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)"
52
+
53
+ def self.SDL_LoadBMP(file)
54
+ SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
55
+ end
56
+
57
+ extern "int SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst)"
58
+
59
+ def self.SDL_SaveBMP(surface, file)
60
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
61
+ end
62
+
63
+ extern "int SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)"
64
+ extern "SDL_bool SDL_HasSurfaceRLE(SDL_Surface * surface)"
65
+ extern "int SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)"
66
+ extern "SDL_bool SDL_HasColorKey(SDL_Surface * surface)"
67
+ extern "int SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)"
68
+ extern "int SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)"
69
+ extern "int SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)"
70
+ extern "int SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)"
71
+ extern "int SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)"
72
+ extern "int SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)"
73
+ extern "int SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)"
74
+ extern "SDL_bool SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)"
75
+ extern "void SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)"
76
+ extern "SDL_Surface * SDL_DuplicateSurface(SDL_Surface * surface)"
77
+ extern "SDL_Surface * SDL_ConvertSurface (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags)"
78
+ extern "SDL_Surface * SDL_ConvertSurfaceFormat (SDL_Surface * src, Uint32 pixel_format, Uint32 flags)"
79
+ extern "int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch)"
80
+ extern "int SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch)"
81
+ extern "int SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)"
82
+ extern "int SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color)"
83
+ extern "int SDL_UpperBlit (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
84
+ class << self
85
+ alias SDL_BlitSurface SDL_UpperBlit
86
+ end
87
+ alias SDL_BlitSurface SDL_UpperBlit
88
+ extern "int SDL_LowerBlit (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
89
+ extern "int SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)"
90
+ extern "int SDL_SoftStretchLinear(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)"
91
+ extern "int SDL_UpperBlitScaled (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
92
+ class << self
93
+ alias SDL_BlitScaled SDL_UpperBlitScaled
94
+ end
95
+ alias SDL_BlitScaled SDL_UpperBlitScaled
96
+ extern "int SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
34
97
  extern "void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode)"
35
98
  extern "SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode(void)"
36
99
  extern "SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int height)"
@@ -4,13 +4,7 @@ module SDLRuby::SDL
4
4
  require_relative 'SDL_video.h.rb'
5
5
  require_relative 'SDL_version.h.rb'
6
6
 
7
- typealias "NSWindow", "struct _NSWindow"
8
- typealias "UIWindow", "struct _UIWindow"
9
- typealias "UIViewController", "struct _UIViewController"
10
- typealias "GLuint", "Uint32"
11
- typealias "ANativeWindow", "struct ANativeWindow"
12
- typealias "EGLSurface", "void*"
13
7
  typealias "SDL_SysWMinfo", "struct SDL_SysWMinfo"
14
- typealias "SDL_SYSWM_TYPE", "int"
8
+
15
9
  extern "SDL_bool SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinfo *info)"
16
10
  end
@@ -1,13 +1,21 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_error.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_error.h"
4
4
 
5
- typealias "SDL_TimerID", "int"
6
5
  extern "Uint32 SDL_GetTicks(void)"
7
6
  extern "Uint64 SDL_GetTicks64(void)"
7
+
8
+ def self.SDL_TICKS_PASSED(a, b)
9
+ (((b) - (a)) <= 0)
10
+ end
11
+
8
12
  extern "Uint64 SDL_GetPerformanceCounter(void)"
9
13
  extern "Uint64 SDL_GetPerformanceFrequency(void)"
10
14
  extern "void SDL_Delay(Uint32 ms)"
15
+
16
+ typealias "SDL_TimerCallback", "void*"
17
+ typealias "SDL_TimerID", "int"
18
+
11
19
  extern "SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)"
12
20
  extern "SDL_bool SDL_RemoveTimer(SDL_TimerID id)"
13
21
  end
@@ -1,6 +1,14 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
3
 
4
- extern "void SDL_GetVersion(SDL_version *ver)"
4
+ SDL_version = struct(
5
+ [
6
+ "Uint8 major",
7
+ "Uint8 minor",
8
+ "Uint8 patch",
9
+ ]
10
+ )
11
+
12
+ extern "void SDL_GetVersion(SDL_version * ver)"
5
13
  extern "const char * SDL_GetRevision(void)"
6
14
  end
@@ -1,22 +1,154 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_pixels.h.rb'
4
- require_relative 'SDL_rect.h.rb'
5
- require_relative 'SDL_surface.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_pixels.h"
4
+ require_relative "SDL_rect.h"
5
+ require_relative "SDL_surface.h"
6
6
 
7
- typealias "SDL_Window", "struct SDL_Window"
8
- typealias "SDL_GLContext", "void*"
7
+ SDL_DisplayMode = struct(
8
+ [
9
+ "Uint32 format",
10
+ "int w",
11
+ "int h",
12
+ "int refresh_rate",
13
+ "void *driverdata",
14
+ ]
15
+ )
16
+
17
+ SDL_WINDOW_FULLSCREEN = 0x00000001
18
+ SDL_WINDOW_OPENGL = 0x00000002
19
+ SDL_WINDOW_SHOWN = 0x00000004
20
+ SDL_WINDOW_HIDDEN = 0x00000008
21
+ SDL_WINDOW_BORDERLESS = 0x00000010
22
+ SDL_WINDOW_RESIZABLE = 0x00000020
23
+ SDL_WINDOW_MINIMIZED = 0x00000040
24
+ SDL_WINDOW_MAXIMIZED = 0x00000080
25
+ SDL_WINDOW_MOUSE_GRABBED = 0x00000100
26
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200
27
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400
28
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 )
29
+ SDL_WINDOW_FOREIGN = 0x00000800
30
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000
31
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000
32
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000
33
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000
34
+ SDL_WINDOW_UTILITY = 0x00020000
35
+ SDL_WINDOW_TOOLTIP = 0x00040000
36
+ SDL_WINDOW_POPUP_MENU = 0x00080000
37
+ SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000
38
+ SDL_WINDOW_VULKAN = 0x10000000
39
+ SDL_WINDOW_METAL = 0x20000000
40
+ SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED
9
41
  typealias "SDL_WindowFlags", "int"
42
+
43
+ SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000
44
+ def self.SDL_WINDOWPOS_UNDEFINED_DISPLAY(x)
45
+ (SDL_WINDOWPOS_UNDEFINED_MASK|(x))
46
+ end
47
+ SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
48
+ def self.SDL_WINDOWPOS_ISUNDEFINED(x)
49
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
50
+ end
51
+
52
+ SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000
53
+ def self.SDL_WINDOWPOS_CENTERED_DISPLAY(x)
54
+ (SDL_WINDOWPOS_CENTERED_MASK|(x))
55
+ end
56
+ SDL_WINDOWPOS_CENTERED = self.SDL_WINDOWPOS_CENTERED_DISPLAY(0)
57
+ def self.SDL_WINDOWPOS_ISCENTERED(x)
58
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
59
+ end
60
+
61
+ SDL_WINDOWEVENT_NONE = 0
62
+ SDL_WINDOWEVENT_SHOWN = 1
63
+ SDL_WINDOWEVENT_HIDDEN = 2
64
+ SDL_WINDOWEVENT_EXPOSED = 3
65
+ SDL_WINDOWEVENT_MOVED = 4
66
+ SDL_WINDOWEVENT_RESIZED = 5
67
+ SDL_WINDOWEVENT_SIZE_CHANGED = 6
68
+ SDL_WINDOWEVENT_MINIMIZED = 7
69
+ SDL_WINDOWEVENT_MAXIMIZED = 8
70
+ SDL_WINDOWEVENT_RESTORED = 9
71
+ SDL_WINDOWEVENT_ENTER = 10
72
+ SDL_WINDOWEVENT_LEAVE = 11
73
+ SDL_WINDOWEVENT_FOCUS_GAINED = 12
74
+ SDL_WINDOWEVENT_FOCUS_LOST = 13
75
+ SDL_WINDOWEVENT_CLOSE = 14
76
+ SDL_WINDOWEVENT_TAKE_FOCUS = 15
77
+ SDL_WINDOWEVENT_HIT_TEST = 16
78
+ SDL_WINDOWEVENT_ICCPROF_CHANGED = 17
79
+ SDL_WINDOWEVENT_DISPLAY_CHANGED = 18
10
80
  typealias "SDL_WindowEventID", "int"
81
+
82
+ SDL_DISPLAYEVENT_NONE = 0
83
+ SDL_DISPLAYEVENT_ORIENTATION = 1
84
+ SDL_DISPLAYEVENT_CONNECTED = 2
85
+ SDL_DISPLAYEVENT_DISCONNECTED = 3
86
+ SDL_DISPLAYEVENT_MOVED = 4
11
87
  typealias "SDL_DisplayEventID", "int"
88
+
89
+ SDL_ORIENTATION_UNKNOWN = 0
90
+ SDL_ORIENTATION_LANDSCAPE = 1
91
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED = 2
92
+ SDL_ORIENTATION_PORTRAIT = 3
93
+ SDL_ORIENTATION_PORTRAIT_FLIPPED = 4
12
94
  typealias "SDL_DisplayOrientation", "int"
95
+
96
+ SDL_FLASH_CANCEL = 0
97
+ SDL_FLASH_BRIEFLY = 1
98
+ SDL_FLASH_UNTIL_FOCUSED = 2
13
99
  typealias "SDL_FlashOperation", "int"
100
+
101
+ typealias "SDL_GLContext", "void*"
102
+
103
+ SDL_GL_RED_SIZE = 0
104
+ SDL_GL_GREEN_SIZE = 1
105
+ SDL_GL_BLUE_SIZE = 2
106
+ SDL_GL_ALPHA_SIZE = 3
107
+ SDL_GL_BUFFER_SIZE = 4
108
+ SDL_GL_DOUBLEBUFFER = 5
109
+ SDL_GL_DEPTH_SIZE = 6
110
+ SDL_GL_STENCIL_SIZE = 7
111
+ SDL_GL_ACCUM_RED_SIZE = 8
112
+ SDL_GL_ACCUM_GREEN_SIZE = 9
113
+ SDL_GL_ACCUM_BLUE_SIZE = 10
114
+ SDL_GL_ACCUM_ALPHA_SIZE = 11
115
+ SDL_GL_STEREO = 12
116
+ SDL_GL_MULTISAMPLEBUFFERS = 13
117
+ SDL_GL_MULTISAMPLESAMPLES = 14
118
+ SDL_GL_ACCELERATED_VISUAL = 15
119
+ SDL_GL_RETAINED_BACKING = 16
120
+ SDL_GL_CONTEXT_MAJOR_VERSION = 17
121
+ SDL_GL_CONTEXT_MINOR_VERSION = 18
122
+ SDL_GL_CONTEXT_EGL = 19
123
+ SDL_GL_CONTEXT_FLAGS = 20
124
+ SDL_GL_CONTEXT_PROFILE_MASK = 21
125
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22
126
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE = 23
127
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR = 24
128
+ SDL_GL_CONTEXT_RESET_NOTIFICATION = 25
129
+ SDL_GL_CONTEXT_NO_ERROR = 26
130
+ SDL_GL_FLOATBUFFERS = 27
14
131
  typealias "SDL_GLattr", "int"
132
+
133
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001
134
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002
135
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004
15
136
  typealias "SDL_GLprofile", "int"
137
+
138
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001
139
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002
140
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
141
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
16
142
  typealias "SDL_GLcontextFlag", "int"
143
+
144
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000
145
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
17
146
  typealias "SDL_GLcontextReleaseFlag", "int"
147
+
148
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000
149
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
18
150
  typealias "SDL_GLContextResetNotification", "int"
19
- typealias "SDL_HitTestResult", "int"
151
+
20
152
  extern "int SDL_GetNumVideoDrivers(void)"
21
153
  extern "const char * SDL_GetVideoDriver(int index)"
22
154
  extern "int SDL_VideoInit(const char *driver_name)"
@@ -24,77 +156,92 @@ module SDLRuby::SDL
24
156
  extern "const char * SDL_GetCurrentVideoDriver(void)"
25
157
  extern "int SDL_GetNumVideoDisplays(void)"
26
158
  extern "const char * SDL_GetDisplayName(int displayIndex)"
27
- extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)"
28
- extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect)"
29
- extern "int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)"
159
+ extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)"
160
+ extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)"
161
+ extern "int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)"
30
162
  extern "SDL_DisplayOrientation SDL_GetDisplayOrientation(int displayIndex)"
31
163
  extern "int SDL_GetNumDisplayModes(int displayIndex)"
32
- extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode *mode)"
33
- extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)"
34
- extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode)"
35
- extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)"
36
- extern "int SDL_GetPointDisplayIndex(const SDL_Point *point)"
37
- extern "int SDL_GetRectDisplayIndex(const SDL_Rect *rect)"
38
- extern "int SDL_GetWindowDisplayIndex(SDL_Window *window)"
39
- extern "int SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode)"
40
- extern "int SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode)"
41
- extern "void* SDL_GetWindowICCProfile(SDL_Window *window, size_t*size)"
42
- extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)"
164
+ extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode * mode)"
165
+ extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
166
+ extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
167
+ extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest)"
168
+ extern "int SDL_GetPointDisplayIndex(const SDL_Point * point)"
169
+ extern "int SDL_GetRectDisplayIndex(const SDL_Rect * rect)"
170
+ extern "int SDL_GetWindowDisplayIndex(SDL_Window * window)"
171
+ extern "int SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)"
172
+ extern "int SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)"
173
+ extern "void* SDL_GetWindowICCProfile(SDL_Window * window, size_t* size)"
174
+ extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window * window)"
43
175
  extern "SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)"
44
176
  extern "SDL_Window * SDL_CreateWindowFrom(const void *data)"
45
- extern "Uint32 SDL_GetWindowID(SDL_Window *window)"
177
+ extern "Uint32 SDL_GetWindowID(SDL_Window * window)"
46
178
  extern "SDL_Window * SDL_GetWindowFromID(Uint32 id)"
47
- extern "Uint32 SDL_GetWindowFlags(SDL_Window *window)"
48
- extern "void SDL_SetWindowTitle(SDL_Window *window, const char *title)"
49
- extern "const char * SDL_GetWindowTitle(SDL_Window *window)"
50
- extern "void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)"
51
- extern "void* SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)"
52
- extern "void * SDL_GetWindowData(SDL_Window *window, const char *name)"
53
- extern "void SDL_SetWindowPosition(SDL_Window *window, int x, int y)"
54
- extern "void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)"
55
- extern "void SDL_SetWindowSize(SDL_Window *window, int w, int h)"
56
- extern "void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)"
57
- extern "int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)"
58
- extern "void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)"
59
- extern "void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)"
60
- extern "void SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h)"
61
- extern "void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)"
62
- extern "void SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h)"
63
- extern "void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)"
64
- extern "void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)"
65
- extern "void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)"
66
- extern "void SDL_ShowWindow(SDL_Window *window)"
67
- extern "void SDL_HideWindow(SDL_Window *window)"
68
- extern "void SDL_RaiseWindow(SDL_Window *window)"
69
- extern "void SDL_MaximizeWindow(SDL_Window *window)"
70
- extern "void SDL_MinimizeWindow(SDL_Window *window)"
71
- extern "void SDL_RestoreWindow(SDL_Window *window)"
72
- extern "int SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags)"
179
+ extern "Uint32 SDL_GetWindowFlags(SDL_Window * window)"
180
+ extern "void SDL_SetWindowTitle(SDL_Window * window, const char *title)"
181
+ extern "const char * SDL_GetWindowTitle(SDL_Window * window)"
182
+ extern "void SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)"
183
+ extern "void* SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)"
184
+ extern "void * SDL_GetWindowData(SDL_Window * window, const char *name)"
185
+ extern "void SDL_SetWindowPosition(SDL_Window * window, int x, int y)"
186
+ extern "void SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)"
187
+ extern "void SDL_SetWindowSize(SDL_Window * window, int w, int h)"
188
+ extern "void SDL_GetWindowSize(SDL_Window * window, int *w, int *h)"
189
+ extern "int SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)"
190
+ extern "void SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)"
191
+ extern "void SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)"
192
+ extern "void SDL_GetWindowMinimumSize(SDL_Window * window, int *w, int *h)"
193
+ extern "void SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)"
194
+ extern "void SDL_GetWindowMaximumSize(SDL_Window * window, int *w, int *h)"
195
+ extern "void SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)"
196
+ extern "void SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)"
197
+ extern "void SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top)"
198
+ extern "void SDL_ShowWindow(SDL_Window * window)"
199
+ extern "void SDL_HideWindow(SDL_Window * window)"
200
+ extern "void SDL_RaiseWindow(SDL_Window * window)"
201
+ extern "void SDL_MaximizeWindow(SDL_Window * window)"
202
+ extern "void SDL_MinimizeWindow(SDL_Window * window)"
203
+ extern "void SDL_RestoreWindow(SDL_Window * window)"
204
+ extern "int SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)"
73
205
  extern "SDL_bool SDL_HasWindowSurface(SDL_Window *window)"
74
- extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window *window)"
75
- extern "int SDL_UpdateWindowSurface(SDL_Window *window)"
76
- extern "int SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects)"
206
+ extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window * window)"
207
+ extern "int SDL_UpdateWindowSurface(SDL_Window * window)"
208
+ extern "int SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects)"
77
209
  extern "int SDL_DestroyWindowSurface(SDL_Window *window)"
78
- extern "void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)"
79
- extern "void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)"
80
- extern "void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)"
81
- extern "SDL_bool SDL_GetWindowGrab(SDL_Window *window)"
82
- extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window *window)"
83
- extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window *window)"
210
+ extern "void SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)"
211
+ extern "void SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed)"
212
+ extern "void SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed)"
213
+ extern "SDL_bool SDL_GetWindowGrab(SDL_Window * window)"
214
+ extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window * window)"
215
+ extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window)"
84
216
  extern "SDL_Window * SDL_GetGrabbedWindow(void)"
85
- extern "int SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect)"
86
- extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window *window)"
87
- extern "int SDL_SetWindowBrightness(SDL_Window *window, float brightness)"
88
- extern "float SDL_GetWindowBrightness(SDL_Window *window)"
89
- extern "int SDL_SetWindowOpacity(SDL_Window *window, float opacity)"
90
- extern "int SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity)"
91
- extern "int SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window)"
92
- extern "int SDL_SetWindowInputFocus(SDL_Window *window)"
93
- extern "int SDL_SetWindowGammaRamp(SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)"
94
- extern "int SDL_GetWindowGammaRamp(SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)"
95
- extern "int SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data)"
96
- extern "int SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation)"
97
- extern "void SDL_DestroyWindow(SDL_Window *window)"
217
+ extern "int SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect)"
218
+ extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window * window)"
219
+ extern "int SDL_SetWindowBrightness(SDL_Window * window, float brightness)"
220
+ extern "float SDL_GetWindowBrightness(SDL_Window * window)"
221
+ extern "int SDL_SetWindowOpacity(SDL_Window * window, float opacity)"
222
+ extern "int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)"
223
+ extern "int SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)"
224
+ extern "int SDL_SetWindowInputFocus(SDL_Window * window)"
225
+ extern "int SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red, const Uint16 * green, const Uint16 * blue)"
226
+ extern "int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue)"
227
+
228
+ SDL_HITTEST_NORMAL = 0
229
+ SDL_HITTEST_DRAGGABLE = 1
230
+ SDL_HITTEST_RESIZE_TOPLEFT = 2
231
+ SDL_HITTEST_RESIZE_TOP = 3
232
+ SDL_HITTEST_RESIZE_TOPRIGHT = 4
233
+ SDL_HITTEST_RESIZE_RIGHT = 5
234
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT = 6
235
+ SDL_HITTEST_RESIZE_BOTTOM = 7
236
+ SDL_HITTEST_RESIZE_BOTTOMLEFT = 8
237
+ SDL_HITTEST_RESIZE_LEFT = 9
238
+ typealias "SDL_HitTestResult", "int"
239
+
240
+ typealias "SDL_HitTest", "void*"
241
+
242
+ extern "int SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *callback_data)"
243
+ extern "int SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation)"
244
+ extern "void SDL_DestroyWindow(SDL_Window * window)"
98
245
  extern "SDL_bool SDL_IsScreenSaverEnabled(void)"
99
246
  extern "void SDL_EnableScreenSaver(void)"
100
247
  extern "void SDL_DisableScreenSaver(void)"
@@ -105,13 +252,13 @@ module SDLRuby::SDL
105
252
  extern "void SDL_GL_ResetAttributes(void)"
106
253
  extern "int SDL_GL_SetAttribute(SDL_GLattr attr, int value)"
107
254
  extern "int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)"
108
- extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)"
109
- extern "int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context)"
255
+ extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window * window)"
256
+ extern "int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)"
110
257
  extern "SDL_Window* SDL_GL_GetCurrentWindow(void)"
111
258
  extern "SDL_GLContext SDL_GL_GetCurrentContext(void)"
112
- extern "void SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h)"
259
+ extern "void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)"
113
260
  extern "int SDL_GL_SetSwapInterval(int interval)"
114
261
  extern "int SDL_GL_GetSwapInterval(void)"
115
- extern "void SDL_GL_SwapWindow(SDL_Window *window)"
262
+ extern "void SDL_GL_SwapWindow(SDL_Window * window)"
116
263
  extern "void SDL_GL_DeleteContext(SDL_GLContext context)"
117
264
  end
@@ -1,55 +1,5 @@
1
1
  module SDLRuby
2
2
  module SDL
3
- # struct
4
- #
5
- typealias "SDL_GUID", "void*"
6
- typealias "SDL_GameControllerButtonBind", "void*"
7
-
8
- # function ptr
9
- #
10
- typealias "SDL_EventFilter", "void*"
11
- typealias "SDL_HintCallback", "void*"
12
- typealias "SDL_HitTest", "void*"
13
- typealias "SDL_TimerCallback", "void*"
14
- typealias "SDL_WindowsMessageHook", "void*"
15
- typealias "SDL_calloc_func", "void*"
16
- typealias "SDL_free_func", "void*"
17
- typealias "SDL_joystick_lock", "void*"
18
- typealias "SDL_main_func", "void*"
19
- typealias "SDL_malloc_func", "void*"
20
- typealias "SDL_realloc_func", "void*"
21
-
22
3
  require_relative 'include/SDL.h.rb'
23
-
24
- require_relative 'sdl_audio'
25
- require_relative 'sdl_blendmode'
26
- require_relative 'sdl_error'
27
- require_relative 'sdl_events'
28
- require_relative 'sdl_hints'
29
- require_relative 'sdl_keyboard'
30
- require_relative 'sdl_locale'
31
- require_relative 'sdl_message_box'
32
- require_relative 'sdl_mouse'
33
- require_relative 'sdl_palette'
34
- require_relative 'sdl_pixels'
35
- require_relative 'sdl_rect'
36
- require_relative 'sdl_render'
37
- require_relative 'sdl_rw_ops'
38
- require_relative 'sdl_scancode'
39
- require_relative 'sdl_surface'
40
- require_relative 'sdl_version'
41
- require_relative 'sdl_video'
42
-
43
- SDL_INIT_TIMER = 0x00000001
44
- SDL_INIT_AUDIO = 0x00000010
45
- SDL_INIT_VIDEO = 0x00000020
46
- SDL_INIT_JOYSTICK = 0x00000200
47
- SDL_INIT_HAPTIC = 0x00001000
48
- SDL_INIT_GAMEPAD = 0x00002000
49
- SDL_INIT_EVENTS = 0x00004000
50
- SDL_INIT_SENSOR = 0x00008000
51
- SDL_INIT_EVERYTHING =
52
- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS |
53
- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR
54
4
  end
55
5
  end