warp-lang 1.6.1__py3-none-win_amd64.whl → 1.7.0__py3-none-win_amd64.whl

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Files changed (401) hide show
  1. warp/__init__.py +21 -7
  2. warp/autograd.py +14 -6
  3. warp/bin/warp-clang.dll +0 -0
  4. warp/bin/warp.dll +0 -0
  5. warp/build.py +424 -6
  6. warp/build_dll.py +20 -20
  7. warp/builtins.py +467 -368
  8. warp/codegen.py +193 -125
  9. warp/config.py +56 -12
  10. warp/constants.py +14 -6
  11. warp/context.py +524 -277
  12. warp/dlpack.py +22 -12
  13. warp/examples/__init__.py +14 -6
  14. warp/examples/assets/nonuniform.usd +0 -0
  15. warp/examples/assets/nvidia_logo.png +0 -0
  16. warp/examples/benchmarks/benchmark_api.py +14 -6
  17. warp/examples/benchmarks/benchmark_cloth.py +14 -6
  18. warp/examples/benchmarks/benchmark_cloth_cupy.py +14 -6
  19. warp/examples/benchmarks/benchmark_cloth_jax.py +14 -6
  20. warp/examples/benchmarks/benchmark_cloth_numba.py +15 -0
  21. warp/examples/benchmarks/benchmark_cloth_numpy.py +14 -6
  22. warp/examples/benchmarks/benchmark_cloth_paddle.py +14 -6
  23. warp/examples/benchmarks/benchmark_cloth_pytorch.py +14 -6
  24. warp/examples/benchmarks/benchmark_cloth_taichi.py +14 -6
  25. warp/examples/benchmarks/benchmark_cloth_warp.py +14 -6
  26. warp/examples/benchmarks/benchmark_gemm.py +82 -48
  27. warp/examples/benchmarks/benchmark_interop_paddle.py +14 -6
  28. warp/examples/benchmarks/benchmark_interop_torch.py +14 -6
  29. warp/examples/benchmarks/benchmark_launches.py +14 -6
  30. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  31. warp/examples/browse.py +14 -6
  32. warp/examples/core/example_cupy.py +14 -6
  33. warp/examples/core/example_dem.py +14 -6
  34. warp/examples/core/example_fluid.py +14 -6
  35. warp/examples/core/example_graph_capture.py +14 -6
  36. warp/examples/core/example_marching_cubes.py +14 -6
  37. warp/examples/core/example_mesh.py +14 -6
  38. warp/examples/core/example_mesh_intersect.py +14 -6
  39. warp/examples/core/example_nvdb.py +14 -6
  40. warp/examples/core/example_raycast.py +14 -6
  41. warp/examples/core/example_raymarch.py +14 -6
  42. warp/examples/core/example_render_opengl.py +14 -6
  43. warp/examples/core/example_sample_mesh.py +300 -0
  44. warp/examples/core/example_sph.py +14 -6
  45. warp/examples/core/example_torch.py +14 -6
  46. warp/examples/core/example_wave.py +14 -6
  47. warp/examples/fem/example_adaptive_grid.py +14 -6
  48. warp/examples/fem/example_apic_fluid.py +15 -7
  49. warp/examples/fem/example_burgers.py +16 -8
  50. warp/examples/fem/example_convection_diffusion.py +14 -6
  51. warp/examples/fem/example_convection_diffusion_dg.py +14 -6
  52. warp/examples/fem/example_deformed_geometry.py +15 -7
  53. warp/examples/fem/example_diffusion.py +14 -6
  54. warp/examples/fem/example_diffusion_3d.py +14 -6
  55. warp/examples/fem/example_diffusion_mgpu.py +14 -6
  56. warp/examples/fem/example_distortion_energy.py +15 -7
  57. warp/examples/fem/example_magnetostatics.py +20 -12
  58. warp/examples/fem/example_mixed_elasticity.py +14 -6
  59. warp/examples/fem/example_navier_stokes.py +14 -6
  60. warp/examples/fem/example_nonconforming_contact.py +14 -6
  61. warp/examples/fem/example_stokes.py +14 -6
  62. warp/examples/fem/example_stokes_transfer.py +14 -6
  63. warp/examples/fem/example_streamlines.py +14 -6
  64. warp/examples/fem/utils.py +24 -3
  65. warp/examples/interop/example_jax_callable.py +116 -0
  66. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  67. warp/examples/interop/example_jax_kernel.py +205 -0
  68. warp/examples/optim/example_bounce.py +14 -6
  69. warp/examples/optim/example_cloth_throw.py +14 -6
  70. warp/examples/optim/example_diffray.py +14 -6
  71. warp/examples/optim/example_drone.py +14 -6
  72. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  73. warp/examples/optim/example_inverse_kinematics.py +14 -6
  74. warp/examples/optim/example_inverse_kinematics_torch.py +14 -6
  75. warp/examples/optim/example_softbody_properties.py +14 -6
  76. warp/examples/optim/example_spring_cage.py +14 -6
  77. warp/examples/optim/example_trajectory.py +14 -6
  78. warp/examples/sim/example_cartpole.py +14 -6
  79. warp/examples/sim/example_cloth.py +14 -6
  80. warp/examples/sim/example_cloth_self_contact.py +14 -6
  81. warp/examples/sim/example_granular.py +14 -6
  82. warp/examples/sim/example_granular_collision_sdf.py +14 -6
  83. warp/examples/sim/example_jacobian_ik.py +14 -6
  84. warp/examples/sim/example_particle_chain.py +14 -6
  85. warp/examples/sim/example_quadruped.py +14 -6
  86. warp/examples/sim/example_rigid_chain.py +14 -6
  87. warp/examples/sim/example_rigid_contact.py +14 -6
  88. warp/examples/sim/example_rigid_force.py +14 -6
  89. warp/examples/sim/example_rigid_gyroscopic.py +14 -6
  90. warp/examples/sim/example_rigid_soft_contact.py +14 -6
  91. warp/examples/sim/example_soft_body.py +14 -6
  92. warp/examples/tile/example_tile_cholesky.py +14 -6
  93. warp/examples/tile/example_tile_convolution.py +14 -6
  94. warp/examples/tile/example_tile_fft.py +14 -6
  95. warp/examples/tile/example_tile_filtering.py +14 -6
  96. warp/examples/tile/example_tile_matmul.py +16 -10
  97. warp/examples/tile/example_tile_mlp.py +14 -6
  98. warp/examples/tile/example_tile_nbody.py +14 -6
  99. warp/examples/tile/example_tile_walker.py +14 -6
  100. warp/fabric.py +15 -0
  101. warp/fem/__init__.py +26 -1
  102. warp/fem/adaptivity.py +19 -4
  103. warp/fem/cache.py +15 -0
  104. warp/fem/dirichlet.py +15 -0
  105. warp/fem/domain.py +15 -0
  106. warp/fem/field/__init__.py +15 -0
  107. warp/fem/field/field.py +15 -0
  108. warp/fem/field/nodal_field.py +37 -68
  109. warp/fem/field/restriction.py +15 -0
  110. warp/fem/field/virtual.py +77 -23
  111. warp/fem/geometry/__init__.py +15 -0
  112. warp/fem/geometry/adaptive_nanogrid.py +24 -10
  113. warp/fem/geometry/closest_point.py +16 -1
  114. warp/fem/geometry/deformed_geometry.py +20 -2
  115. warp/fem/geometry/element.py +15 -0
  116. warp/fem/geometry/geometry.py +20 -0
  117. warp/fem/geometry/grid_2d.py +27 -12
  118. warp/fem/geometry/grid_3d.py +27 -15
  119. warp/fem/geometry/hexmesh.py +20 -7
  120. warp/fem/geometry/nanogrid.py +24 -11
  121. warp/fem/geometry/partition.py +15 -0
  122. warp/fem/geometry/quadmesh.py +28 -13
  123. warp/fem/geometry/tetmesh.py +18 -4
  124. warp/fem/geometry/trimesh.py +18 -8
  125. warp/fem/integrate.py +277 -93
  126. warp/fem/linalg.py +20 -5
  127. warp/fem/operator.py +15 -0
  128. warp/fem/polynomial.py +15 -0
  129. warp/fem/quadrature/__init__.py +15 -0
  130. warp/fem/quadrature/pic_quadrature.py +52 -22
  131. warp/fem/quadrature/quadrature.py +209 -25
  132. warp/fem/space/__init__.py +16 -1
  133. warp/fem/space/basis_function_space.py +19 -2
  134. warp/fem/space/basis_space.py +40 -18
  135. warp/fem/space/dof_mapper.py +15 -0
  136. warp/fem/space/function_space.py +15 -0
  137. warp/fem/space/grid_2d_function_space.py +15 -0
  138. warp/fem/space/grid_3d_function_space.py +15 -0
  139. warp/fem/space/hexmesh_function_space.py +17 -2
  140. warp/fem/space/nanogrid_function_space.py +15 -0
  141. warp/fem/space/partition.py +21 -2
  142. warp/fem/space/quadmesh_function_space.py +23 -8
  143. warp/fem/space/restriction.py +15 -0
  144. warp/fem/space/shape/__init__.py +15 -0
  145. warp/fem/space/shape/cube_shape_function.py +38 -23
  146. warp/fem/space/shape/shape_function.py +15 -0
  147. warp/fem/space/shape/square_shape_function.py +27 -12
  148. warp/fem/space/shape/tet_shape_function.py +15 -0
  149. warp/fem/space/shape/triangle_shape_function.py +16 -1
  150. warp/fem/space/tetmesh_function_space.py +18 -3
  151. warp/fem/space/topology.py +15 -0
  152. warp/fem/space/trimesh_function_space.py +17 -2
  153. warp/fem/types.py +15 -0
  154. warp/fem/utils.py +27 -6
  155. warp/jax.py +28 -7
  156. warp/jax_experimental/__init__.py +16 -0
  157. warp/{jax_experimental.py → jax_experimental/custom_call.py} +28 -33
  158. warp/jax_experimental/ffi.py +698 -0
  159. warp/jax_experimental/xla_ffi.py +602 -0
  160. warp/math.py +103 -6
  161. warp/native/array.h +28 -6
  162. warp/native/builtin.h +44 -9
  163. warp/native/bvh.cpp +18 -7
  164. warp/native/bvh.cu +57 -20
  165. warp/native/bvh.h +17 -7
  166. warp/native/clang/clang.cpp +45 -9
  167. warp/native/coloring.cpp +15 -6
  168. warp/native/crt.cpp +15 -6
  169. warp/native/crt.h +15 -6
  170. warp/native/cuda_crt.h +15 -6
  171. warp/native/cuda_util.cpp +29 -6
  172. warp/native/cuda_util.h +17 -6
  173. warp/native/error.cpp +15 -6
  174. warp/native/error.h +15 -6
  175. warp/native/exports.h +85 -63
  176. warp/native/fabric.h +15 -6
  177. warp/native/hashgrid.cpp +15 -6
  178. warp/native/hashgrid.cu +15 -6
  179. warp/native/hashgrid.h +15 -6
  180. warp/native/initializer_array.h +15 -6
  181. warp/native/intersect.h +41 -32
  182. warp/native/intersect_adj.h +48 -39
  183. warp/native/intersect_tri.h +17 -0
  184. warp/native/marching.cpp +16 -0
  185. warp/native/marching.cu +16 -7
  186. warp/native/marching.h +17 -0
  187. warp/native/mat.h +528 -15
  188. warp/native/mathdx.cpp +15 -6
  189. warp/native/matnn.h +15 -6
  190. warp/native/mesh.cpp +15 -6
  191. warp/native/mesh.cu +15 -6
  192. warp/native/mesh.h +25 -16
  193. warp/native/noise.h +15 -6
  194. warp/native/quat.h +114 -17
  195. warp/native/rand.h +21 -6
  196. warp/native/range.h +15 -6
  197. warp/native/reduce.cpp +15 -6
  198. warp/native/reduce.cu +15 -6
  199. warp/native/runlength_encode.cpp +15 -6
  200. warp/native/runlength_encode.cu +15 -6
  201. warp/native/scan.cpp +15 -6
  202. warp/native/scan.cu +15 -6
  203. warp/native/scan.h +15 -6
  204. warp/native/solid_angle.h +17 -0
  205. warp/native/sort.cpp +137 -65
  206. warp/native/sort.cu +167 -21
  207. warp/native/sort.h +23 -7
  208. warp/native/sparse.cpp +58 -28
  209. warp/native/sparse.cu +67 -23
  210. warp/native/spatial.h +15 -6
  211. warp/native/svd.h +131 -6
  212. warp/native/temp_buffer.h +15 -6
  213. warp/native/tile.h +316 -111
  214. warp/native/tile_reduce.h +61 -9
  215. warp/native/vec.h +83 -13
  216. warp/native/volume.cpp +100 -119
  217. warp/native/volume.cu +15 -6
  218. warp/native/volume.h +15 -6
  219. warp/native/volume_builder.cu +40 -16
  220. warp/native/volume_builder.h +21 -6
  221. warp/native/volume_impl.h +15 -6
  222. warp/native/warp.cpp +20 -12
  223. warp/native/warp.cu +114 -16
  224. warp/native/warp.h +34 -16
  225. warp/optim/__init__.py +14 -6
  226. warp/optim/adam.py +14 -6
  227. warp/optim/linear.py +25 -10
  228. warp/optim/sgd.py +14 -6
  229. warp/paddle.py +14 -6
  230. warp/render/__init__.py +14 -6
  231. warp/render/render_opengl.py +14 -6
  232. warp/render/render_usd.py +14 -6
  233. warp/render/utils.py +14 -6
  234. warp/sim/__init__.py +14 -7
  235. warp/sim/articulation.py +18 -10
  236. warp/sim/collide.py +35 -16
  237. warp/sim/graph_coloring.py +14 -6
  238. warp/sim/import_mjcf.py +463 -162
  239. warp/sim/import_snu.py +14 -7
  240. warp/sim/import_urdf.py +46 -18
  241. warp/sim/import_usd.py +14 -7
  242. warp/sim/inertia.py +14 -6
  243. warp/sim/integrator.py +14 -6
  244. warp/sim/integrator_euler.py +19 -11
  245. warp/sim/integrator_featherstone.py +17 -16
  246. warp/sim/integrator_vbd.py +222 -8
  247. warp/sim/integrator_xpbd.py +19 -11
  248. warp/sim/model.py +56 -19
  249. warp/sim/particles.py +14 -6
  250. warp/sim/render.py +14 -6
  251. warp/sim/utils.py +17 -2
  252. warp/sparse.py +657 -555
  253. warp/stubs.py +231 -19
  254. warp/tape.py +14 -6
  255. warp/tests/aux_test_class_kernel.py +14 -6
  256. warp/tests/aux_test_compile_consts_dummy.py +14 -6
  257. warp/tests/aux_test_conditional_unequal_types_kernels.py +14 -6
  258. warp/tests/aux_test_dependent.py +14 -6
  259. warp/tests/aux_test_grad_customs.py +14 -6
  260. warp/tests/aux_test_instancing_gc.py +14 -6
  261. warp/tests/aux_test_module_unload.py +14 -6
  262. warp/tests/aux_test_name_clash1.py +14 -6
  263. warp/tests/aux_test_name_clash2.py +14 -6
  264. warp/tests/aux_test_unresolved_func.py +14 -6
  265. warp/tests/aux_test_unresolved_symbol.py +14 -6
  266. warp/tests/cuda/__init__.py +0 -0
  267. warp/tests/{test_async.py → cuda/test_async.py} +14 -6
  268. warp/tests/{test_ipc.py → cuda/test_ipc.py} +14 -6
  269. warp/tests/{test_mempool.py → cuda/test_mempool.py} +53 -6
  270. warp/tests/{test_multigpu.py → cuda/test_multigpu.py} +14 -6
  271. warp/tests/{test_peer.py → cuda/test_peer.py} +14 -6
  272. warp/tests/{test_pinned.py → cuda/test_pinned.py} +14 -6
  273. warp/tests/{test_streams.py → cuda/test_streams.py} +85 -6
  274. warp/tests/geometry/__init__.py +0 -0
  275. warp/tests/{test_bvh.py → geometry/test_bvh.py} +14 -6
  276. warp/tests/{test_hash_grid.py → geometry/test_hash_grid.py} +14 -6
  277. warp/tests/{test_marching_cubes.py → geometry/test_marching_cubes.py} +14 -6
  278. warp/tests/{test_mesh.py → geometry/test_mesh.py} +14 -6
  279. warp/tests/{test_mesh_query_aabb.py → geometry/test_mesh_query_aabb.py} +14 -6
  280. warp/tests/{test_mesh_query_point.py → geometry/test_mesh_query_point.py} +80 -69
  281. warp/tests/{test_mesh_query_ray.py → geometry/test_mesh_query_ray.py} +15 -7
  282. warp/tests/{test_volume.py → geometry/test_volume.py} +55 -12
  283. warp/tests/{test_volume_write.py → geometry/test_volume_write.py} +14 -6
  284. warp/tests/interop/__init__.py +0 -0
  285. warp/tests/{test_dlpack.py → interop/test_dlpack.py} +42 -11
  286. warp/tests/{test_jax.py → interop/test_jax.py} +14 -6
  287. warp/tests/{test_paddle.py → interop/test_paddle.py} +14 -6
  288. warp/tests/{test_torch.py → interop/test_torch.py} +14 -6
  289. warp/tests/run_coverage_serial.py +14 -6
  290. warp/tests/sim/__init__.py +0 -0
  291. warp/tests/{disabled_kinematics.py → sim/disabled_kinematics.py} +23 -16
  292. warp/tests/{flaky_test_sim_grad.py → sim/flaky_test_sim_grad.py} +14 -6
  293. warp/tests/{test_collision.py → sim/test_collision.py} +16 -8
  294. warp/tests/{test_coloring.py → sim/test_coloring.py} +14 -7
  295. warp/tests/{test_model.py → sim/test_model.py} +55 -7
  296. warp/tests/{test_sim_grad_bounce_linear.py → sim/test_sim_grad_bounce_linear.py} +14 -6
  297. warp/tests/{test_sim_kinematics.py → sim/test_sim_kinematics.py} +16 -7
  298. warp/tests/sim/test_vbd.py +597 -0
  299. warp/tests/test_adam.py +14 -6
  300. warp/tests/test_arithmetic.py +14 -6
  301. warp/tests/test_array.py +14 -6
  302. warp/tests/test_array_reduce.py +14 -6
  303. warp/tests/test_assert.py +14 -6
  304. warp/tests/test_atomic.py +14 -6
  305. warp/tests/test_bool.py +15 -7
  306. warp/tests/test_builtins_resolution.py +14 -6
  307. warp/tests/test_closest_point_edge_edge.py +14 -6
  308. warp/tests/test_codegen.py +14 -6
  309. warp/tests/test_codegen_instancing.py +14 -6
  310. warp/tests/test_compile_consts.py +14 -6
  311. warp/tests/test_conditional.py +14 -6
  312. warp/tests/test_context.py +14 -6
  313. warp/tests/test_copy.py +14 -6
  314. warp/tests/test_ctypes.py +14 -6
  315. warp/tests/test_dense.py +14 -6
  316. warp/tests/test_devices.py +14 -6
  317. warp/tests/test_examples.py +42 -42
  318. warp/tests/test_fabricarray.py +14 -6
  319. warp/tests/test_fast_math.py +14 -6
  320. warp/tests/test_fem.py +37 -10
  321. warp/tests/test_fp16.py +14 -6
  322. warp/tests/test_func.py +14 -6
  323. warp/tests/test_future_annotations.py +14 -6
  324. warp/tests/test_generics.py +14 -6
  325. warp/tests/test_grad.py +14 -6
  326. warp/tests/test_grad_customs.py +14 -6
  327. warp/tests/test_grad_debug.py +14 -6
  328. warp/tests/test_implicit_init.py +14 -6
  329. warp/tests/test_import.py +14 -6
  330. warp/tests/test_indexedarray.py +14 -6
  331. warp/tests/test_intersect.py +14 -6
  332. warp/tests/test_iter.py +14 -6
  333. warp/tests/test_large.py +14 -6
  334. warp/tests/test_launch.py +14 -6
  335. warp/tests/test_lerp.py +14 -6
  336. warp/tests/test_linear_solvers.py +15 -11
  337. warp/tests/test_lvalue.py +14 -6
  338. warp/tests/test_mat.py +247 -85
  339. warp/tests/test_mat_lite.py +14 -6
  340. warp/tests/test_mat_scalar_ops.py +18 -10
  341. warp/tests/test_math.py +14 -6
  342. warp/tests/test_mlp.py +14 -6
  343. warp/tests/test_module_hashing.py +14 -6
  344. warp/tests/test_modules_lite.py +14 -6
  345. warp/tests/test_noise.py +14 -6
  346. warp/tests/test_operators.py +14 -6
  347. warp/tests/test_options.py +14 -6
  348. warp/tests/test_overwrite.py +15 -60
  349. warp/tests/test_print.py +14 -6
  350. warp/tests/test_quat.py +81 -52
  351. warp/tests/test_rand.py +58 -43
  352. warp/tests/test_reload.py +14 -6
  353. warp/tests/test_rounding.py +14 -6
  354. warp/tests/test_runlength_encode.py +14 -6
  355. warp/tests/test_scalar_ops.py +14 -6
  356. warp/tests/test_smoothstep.py +14 -6
  357. warp/tests/test_snippet.py +15 -0
  358. warp/tests/test_sparse.py +61 -12
  359. warp/tests/test_spatial.py +89 -6
  360. warp/tests/test_special_values.py +14 -6
  361. warp/tests/test_static.py +15 -7
  362. warp/tests/test_struct.py +14 -6
  363. warp/tests/test_tape.py +14 -6
  364. warp/tests/test_transient_module.py +14 -6
  365. warp/tests/test_triangle_closest_point.py +14 -6
  366. warp/tests/test_types.py +14 -6
  367. warp/tests/test_utils.py +98 -10
  368. warp/tests/test_vec.py +60 -40
  369. warp/tests/test_vec_lite.py +14 -6
  370. warp/tests/test_vec_scalar_ops.py +14 -6
  371. warp/tests/test_verify_fp.py +14 -6
  372. warp/tests/tile/__init__.py +0 -0
  373. warp/tests/{test_tile.py → tile/test_tile.py} +150 -57
  374. warp/tests/{test_tile_load.py → tile/test_tile_load.py} +15 -7
  375. warp/tests/{test_tile_mathdx.py → tile/test_tile_mathdx.py} +23 -12
  376. warp/tests/{test_tile_mlp.py → tile/test_tile_mlp.py} +39 -20
  377. warp/tests/{test_tile_reduce.py → tile/test_tile_reduce.py} +74 -7
  378. warp/tests/{test_tile_shared_memory.py → tile/test_tile_shared_memory.py} +14 -6
  379. warp/tests/{test_tile_view.py → tile/test_tile_view.py} +15 -7
  380. warp/tests/unittest_serial.py +15 -6
  381. warp/tests/unittest_suites.py +59 -65
  382. warp/tests/unittest_utils.py +16 -7
  383. warp/tests/walkthrough_debug.py +14 -6
  384. warp/thirdparty/unittest_parallel.py +15 -8
  385. warp/torch.py +14 -6
  386. warp/types.py +124 -664
  387. warp/utils.py +151 -78
  388. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/METADATA +39 -12
  389. warp_lang-1.7.0.dist-info/RECORD +429 -0
  390. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/WHEEL +1 -1
  391. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  392. warp/examples/optim/example_walker.py +0 -309
  393. warp/native/cutlass_gemm.cpp +0 -34
  394. warp/native/cutlass_gemm.cu +0 -373
  395. warp/tests/test_matmul.py +0 -503
  396. warp/tests/test_matmul_lite.py +0 -403
  397. warp/tests/test_vbd.py +0 -378
  398. warp/tests/unused_test_misc.py +0 -69
  399. warp_lang-1.6.1.dist-info/LICENSE.md +0 -126
  400. warp_lang-1.6.1.dist-info/RECORD +0 -419
  401. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,300 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ ###########################################################################
17
+ # Example Sample Mesh
18
+ #
19
+ # Shows how to sample points on a mesh's surface using
20
+ # a Cumulative Distribution Function (CDF).
21
+ #
22
+ # The CDF enables uniform sampling of points across the mesh's surface,
23
+ # even when the density of triangles varies. It represents the cumulative
24
+ # probability of selecting a triangle from the mesh, with each triangle
25
+ # weighted by its area relative to the total surface area of the mesh.
26
+ #
27
+ ###########################################################################
28
+
29
+ import numpy as np
30
+
31
+ import warp as wp
32
+ import warp.render
33
+
34
+ # fmt: off
35
+ POINTS = np.array(
36
+ (
37
+ (-0.986598, -0.400638, -0.175759), (-0.81036 , -0.482105, -0.541125),
38
+ (-1.079616, 0.022652, -0.023381), (-0.894468, -0.080795, -0.618379),
39
+ (-0.607365, -0.702012, -0.556551), (-0.366107, -0.800096, -0.620734),
40
+ (-0.801777, -0.690991, -0.239593), (-0.553576, -0.871746, -0.335518),
41
+ (-0.309133, -0.370805, -0.965784), (-0.288299, -0.956987, -0.402091),
42
+ (-0.051878, -0.894342, -0.597583), (-0.386774, -1.003107, -0.145116),
43
+ (-0.19062 , -1.061165, 0.012418), (-0.176053, -1.044838, -0.217194),
44
+ ( 0.001479, -1.020045, -0.356905), (-0.105375, -0.655117, -0.861365),
45
+ (-0.542102, -0.517255, -0.795259), (-0.476599, -0.105709, -0.981171),
46
+ (-1.047915, -0.121584, 0.322098), (-0.527852, 0.137252, 0.501813),
47
+ (-0.721762, -0.803275, 0.117162), (-0.904992, -0.573281, 0.168408),
48
+ (-0.796762, -0.473428, 0.569649), (-0.606446, -0.753374, 0.492938),
49
+ (-0.466481, -0.576566, 0.802562), (-0.50476 , -0.908596, 0.300064),
50
+ (-0.337425, -1.008902, 0.170911), (-0.048676, -1.055594, 0.246732),
51
+ (-0.212871, -0.760442, 0.738447), (-0.281356, -0.9322 , 0.474965),
52
+ (-0.560476, 0.062512, -0.561019), (-0.003252, 0.083237, -1.049784),
53
+ (-0.009392, 0.593703, -0.522479), (-0.530465, 0.577231, 0.007172),
54
+ (-0.02106 , 0.064189, 1.066722), (-0.003512, 0.59714 , 0.516904),
55
+ ( 0.000194, 1.093899, 0.001113), ( 0.256861, -0.955856, -0.445325),
56
+ ( 0.251205, -1.038759, -0.174212), ( 0.170201, -0.800019, -0.712158),
57
+ ( 0.364385, -0.560298, -0.866843), ( 0.092809, -0.269437, -1.058467),
58
+ ( 0.628127, -0.12359 , -0.9012 ), ( 0.507433, -0.930658, -0.215908),
59
+ ( 0.496448, -0.800205, -0.545904), ( 0.757415, -0.527449, -0.565395),
60
+ ( 0.908704, -0.596257, 0.028995), ( 0.754069, -0.731365, -0.256687),
61
+ ( 0.921362, -0.09028 , -0.546421), ( 1.017846, -0.335787, -0.263017),
62
+ ( 0.016768, -1.080014, -0.058473), ( 0.204245, -1.056388, 0.078346),
63
+ ( 0.260892, -1.001704, 0.322104), ( 0.16608 , -0.739172, 0.788097),
64
+ ( 0.021091, -0.931327, 0.557789), (-0.046158, -0.408417, 1.011046),
65
+ ( 0.429623, -0.987237, 0.088537), ( 0.704993, -0.739396, 0.386838),
66
+ ( 0.37277 , -0.825639, 0.591102), ( 0.493947, -0.896091, 0.339163),
67
+ ( 0.321112, -0.540547, 0.890161), ( 0.654753, -0.520495, 0.690104),
68
+ ( 0.922472, -0.124429, 0.530498), ( 0.662544, -0.85601 , 0.054375),
69
+ ( 0.950976, -0.422783, 0.327726), ( 0.536849, 0.109943, -0.52279 ),
70
+ ( 0.517242, 0.120634, 0.535708), ( 0.532707, 0.598943, -0.000767),
71
+ ( 1.086691, 0.048722, 0.032517), ( 0.528734, -0.109809, 0.96863 ),
72
+ (-0.581832, -0.916941, -0.027829), (-0.625071, -0.14445 , 0.906538),
73
+ ),
74
+ dtype=np.float32,
75
+ )
76
+
77
+ FACE_VERTEX_INDICES = np.array(
78
+ (
79
+ 6, 0, 1, 6, 21, 0, 2, 0, 18, 0, 3, 1, 2, 3, 0, 5,
80
+ 7, 4, 70, 7, 11, 4, 6, 1, 16, 1, 3, 7, 6, 4, 4, 1,
81
+ 16, 9, 7, 5, 3, 17, 16, 16, 17, 8, 41, 8, 17, 30, 17, 3,
82
+ 10, 14, 9, 5, 10, 9, 10, 37, 14, 15, 10, 5, 7, 9, 11, 11,
83
+ 9, 13, 11, 13, 12, 50, 12, 13, 9, 14, 13, 15, 16, 8, 15, 8,
84
+ 41, 16, 5, 4, 16, 15, 5, 17, 31, 41, 21, 22, 18, 20, 21, 6,
85
+ 18, 0, 21, 20, 25, 23, 20, 70, 25, 70, 11, 26, 26, 25, 70, 25,
86
+ 29, 23, 21, 20, 23, 21, 23, 22, 23, 24, 22, 24, 71, 22, 26, 29,
87
+ 25, 26, 11, 12, 12, 27, 26, 26, 27, 29, 27, 54, 29, 27, 12, 50,
88
+ 28, 29, 54, 54, 53, 28, 23, 28, 24, 29, 28, 23, 28, 55, 24, 28,
89
+ 53, 55, 53, 60, 55, 24, 55, 71, 55, 34, 71, 30, 3, 2, 2, 33,
90
+ 30, 17, 30, 31, 32, 31, 30, 33, 36, 32, 19, 33, 2, 19, 35, 33,
91
+ 19, 71, 34, 35, 19, 34, 34, 66, 35, 35, 36, 33, 35, 67, 36, 15,
92
+ 39, 10, 10, 39, 37, 44, 37, 39, 14, 50, 13, 14, 38, 50, 14, 37,
93
+ 38, 37, 43, 38, 40, 15, 41, 40, 39, 15, 41, 42, 40, 44, 39, 40,
94
+ 31, 42, 41, 38, 43, 56, 44, 43, 37, 44, 47, 43, 47, 63, 43, 44,
95
+ 40, 45, 42, 45, 40, 46, 63, 47, 45, 47, 44, 65, 48, 42, 46, 47,
96
+ 49, 49, 47, 45, 48, 45, 42, 45, 48, 49, 68, 49, 48, 27, 52, 54,
97
+ 50, 51, 27, 27, 51, 52, 50, 38, 51, 38, 56, 51, 51, 56, 52, 54,
98
+ 52, 58, 52, 59, 58, 53, 54, 58, 60, 69, 55, 55, 69, 34, 43, 63,
99
+ 56, 59, 52, 56, 63, 59, 56, 63, 57, 59, 58, 60, 53, 57, 58, 59,
100
+ 58, 57, 61, 60, 58, 61, 57, 64, 61, 62, 61, 64, 60, 61, 69, 62,
101
+ 69, 61, 46, 57, 63, 64, 57, 46, 46, 49, 64, 68, 64, 49, 62, 64,
102
+ 68, 32, 65, 31, 65, 32, 67, 32, 36, 67, 65, 42, 31, 67, 68, 65,
103
+ 48, 65, 68, 34, 69, 66, 67, 35, 66, 68, 66, 62, 66, 69, 62, 67,
104
+ 66, 68, 33, 32, 30, 19, 2, 18, 20, 6, 70, 7, 70, 6, 18, 71,
105
+ 19, 22, 71, 18,
106
+ ),
107
+ dtype=np.int32,
108
+ )
109
+ # fmt: on
110
+
111
+
112
+ @wp.kernel(enable_backward=False)
113
+ def compute_tri_areas(
114
+ points: wp.array(dtype=wp.vec3),
115
+ face_vertex_indices: wp.array(dtype=wp.int32),
116
+ out_tri_areas: wp.array(dtype=wp.float32),
117
+ out_total_area: wp.array(dtype=wp.float32),
118
+ ):
119
+ tri = wp.tid()
120
+
121
+ # Retrieve the indices of the three vertices that form the current triangle.
122
+ vtx_0 = face_vertex_indices[tri * 3]
123
+ vtx_1 = face_vertex_indices[tri * 3 + 1]
124
+ vtx_2 = face_vertex_indices[tri * 3 + 2]
125
+
126
+ # Retrieve their 3D position.
127
+ pt_0 = points[vtx_0]
128
+ pt_1 = points[vtx_1]
129
+ pt_2 = points[vtx_2]
130
+
131
+ # Calculate the cross product of two edges of the triangle,
132
+ # which gives a vector whose magnitude is twice the area of the triangle.
133
+ cross = wp.cross((pt_1 - pt_0), (pt_2 - pt_0))
134
+ area = wp.length(cross) * 0.5
135
+
136
+ # Store the result.
137
+ out_tri_areas[tri] = area
138
+ wp.atomic_add(out_total_area, 0, area)
139
+
140
+
141
+ @wp.kernel(enable_backward=False)
142
+ def compute_probability_distribution(
143
+ tri_areas: wp.array(dtype=wp.float32),
144
+ total_area: wp.array(dtype=wp.float32),
145
+ out_probabilities: wp.array(dtype=wp.float32),
146
+ ):
147
+ tri = wp.tid()
148
+
149
+ # Calculate the probability of selecting this triangle,
150
+ # which is proportional to the triangle's area relative to total mesh area.
151
+ out_probabilities[tri] = tri_areas[tri] / total_area[0]
152
+
153
+
154
+ @wp.kernel(enable_backward=False)
155
+ def accumulate_cdf(
156
+ tri_count: wp.int32,
157
+ out_cdf: wp.array(dtype=wp.float32),
158
+ ):
159
+ # Transform probability values into a Cumulative Distribution Function (CDF).
160
+ for tri in range(1, tri_count):
161
+ out_cdf[tri] += out_cdf[tri - 1]
162
+
163
+
164
+ @wp.kernel(enable_backward=False)
165
+ def sample_mesh(
166
+ mesh: wp.uint64,
167
+ cdf: wp.array(dtype=wp.float32),
168
+ seed: wp.int32,
169
+ out_points: wp.array(dtype=wp.vec3),
170
+ ):
171
+ tid = wp.tid()
172
+
173
+ rng = wp.rand_init(seed, tid)
174
+
175
+ # Sample the triangle index using the CDF.
176
+ sample = wp.randf(rng)
177
+ tri = wp.lower_bound(cdf, sample)
178
+
179
+ # Sample the location in that triangle using random barycentric cordinates.
180
+ ru = wp.randf(rng)
181
+ rv = wp.randf(rng)
182
+ tri_u = 1.0 - wp.sqrt(ru)
183
+ tri_v = wp.sqrt(ru) * (1.0 - rv)
184
+ pos = wp.mesh_eval_position(mesh, tri, tri_u, tri_v)
185
+
186
+ # Store the result.
187
+ out_points[tid] = pos
188
+
189
+
190
+ class Example:
191
+ def __init__(self, stage_path="example_sample_mesh.usd"):
192
+ self.mesh = wp.Mesh(
193
+ points=wp.array(POINTS, dtype=wp.vec3),
194
+ indices=wp.array(FACE_VERTEX_INDICES, dtype=wp.int32),
195
+ )
196
+ self.tri_count = len(FACE_VERTEX_INDICES) // 3
197
+
198
+ # Compute the area of each triangle and the total area of the mesh.
199
+ tri_areas = wp.empty(shape=(self.tri_count,), dtype=wp.float32)
200
+ total_area = wp.zeros(shape=(1,), dtype=wp.float32)
201
+ wp.launch(
202
+ compute_tri_areas,
203
+ dim=tri_areas.shape,
204
+ inputs=(
205
+ self.mesh.points,
206
+ self.mesh.indices,
207
+ ),
208
+ outputs=(
209
+ tri_areas,
210
+ total_area,
211
+ ),
212
+ )
213
+
214
+ # Build a Cumulative Distribution Function (CDF) where the probability
215
+ # of sampling a given triangle is proportional to its area.
216
+ self.cdf = wp.empty(shape=(self.tri_count,), dtype=wp.float32)
217
+ wp.launch(
218
+ compute_probability_distribution,
219
+ dim=self.cdf.shape,
220
+ inputs=(
221
+ tri_areas,
222
+ total_area,
223
+ ),
224
+ outputs=(self.cdf,),
225
+ )
226
+ wp.launch(
227
+ accumulate_cdf,
228
+ dim=(1,),
229
+ inputs=(self.tri_count,),
230
+ outputs=(self.cdf,),
231
+ )
232
+
233
+ # Array to store the sampled points.
234
+ self.points = wp.empty(shape=(100,), dtype=wp.vec3)
235
+
236
+ self.fps = 4
237
+ self.frame = 0
238
+
239
+ if stage_path:
240
+ self.renderer = wp.render.UsdRenderer(stage_path, fps=self.fps)
241
+ else:
242
+ self.renderer = None
243
+
244
+ def step(self):
245
+ with wp.ScopedTimer("step"):
246
+ # Sample new points on the mesh using the CDF and the current frame
247
+ # number as seed to ensure different samples each frame.
248
+ wp.launch(
249
+ sample_mesh,
250
+ dim=self.points.shape,
251
+ inputs=(
252
+ self.mesh.id,
253
+ self.cdf,
254
+ self.frame,
255
+ ),
256
+ outputs=(self.points,),
257
+ )
258
+
259
+ self.frame += 1
260
+
261
+ def render(self):
262
+ if self.renderer is None:
263
+ return
264
+
265
+ with wp.ScopedTimer("render"):
266
+ self.renderer.begin_frame(self.frame / self.fps)
267
+ self.renderer.render_mesh(
268
+ name="mesh",
269
+ points=self.mesh.points.numpy(),
270
+ indices=self.mesh.indices.numpy(),
271
+ colors=(0.35, 0.55, 0.9),
272
+ )
273
+ self.renderer.render_points(name="points", points=self.points.numpy(), radius=0.05, colors=(0.8, 0.3, 0.2))
274
+ self.renderer.end_frame()
275
+
276
+
277
+ if __name__ == "__main__":
278
+ import argparse
279
+
280
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
281
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
282
+ parser.add_argument(
283
+ "--stage_path",
284
+ type=lambda x: None if x == "None" else str(x),
285
+ default="example_sample_mesh.usd",
286
+ help="Path to the output USD file.",
287
+ )
288
+ parser.add_argument("--num_frames", type=int, default=16, help="Total number of frames.")
289
+
290
+ args = parser.parse_known_args()[0]
291
+
292
+ with wp.ScopedDevice(args.device):
293
+ example = Example(stage_path=args.stage_path)
294
+
295
+ for _ in range(args.num_frames):
296
+ example.step()
297
+ example.render()
298
+
299
+ if example.renderer:
300
+ example.renderer.save()
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Smoothed Particle Hydrodynamics
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Torch
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Wave
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2024 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Adaptive Grid
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example APIC Fluid Simulation
@@ -109,7 +117,7 @@ def divergence_form(s: Sample, domain: Domain, u: Field, psi: Field):
109
117
  def invert_volume_kernel(values: wp.array(dtype=float)):
110
118
  i = wp.tid()
111
119
  m = values[i]
112
- values[i] = wp.select(m == 0.0, 1.0 / m, 0.0)
120
+ values[i] = wp.where(m == 0.0, 0.0, 1.0 / m)
113
121
 
114
122
 
115
123
  @wp.kernel
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Burgers
@@ -67,7 +75,7 @@ def cell_transport_form(s: fem.Sample, domain: fem.Domain, u: fem.Field, v: fem.
67
75
  def initial_condition(s: fem.Sample, domain: fem.Domain):
68
76
  x = domain(s)[0] * 2.0
69
77
  wave = wp.sin(x * wp.pi)
70
- return wp.vec2(wp.select(x <= 1.0, 0.0, wave), 0.0)
78
+ return wp.vec2(wp.where(x <= 1.0, wave, 0.0), 0.0)
71
79
 
72
80
 
73
81
  @fem.integrand
@@ -79,7 +87,7 @@ def velocity_norm(s: fem.Sample, u: fem.Field):
79
87
  def minmod(a: float, b: float):
80
88
  sa = wp.sign(a)
81
89
  sb = wp.sign(b)
82
- return wp.select(sa == sb, 0.0, sa * wp.min(wp.abs(a), wp.abs(b)))
90
+ return wp.where(sa == sb, sa * wp.min(wp.abs(a), wp.abs(b)), 0.0)
83
91
 
84
92
 
85
93
  @fem.integrand
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Convection Diffusion
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Convection Diffusion DG
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Deformed Geometry
@@ -49,7 +57,7 @@ def boundary_projector_form(
49
57
  Bilinear boundary condition projector form, non-zero on radial edges
50
58
  """
51
59
  nor = fem.normal(domain, s)
52
- active = wp.select(nor[0] < -0.9999 or nor[1] < -0.9999, 0.0, 1.0)
60
+ active = wp.where(nor[0] < -0.9999 or nor[1] < -0.9999, 1.0, 0.0)
53
61
  return active * u(s) * v(s)
54
62
 
55
63
 
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Diffusion
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Diffusion 3D
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  ###########################################################################
9
17
  # Example Diffusion MGPU