warp-lang 1.6.1__py3-none-win_amd64.whl → 1.7.0__py3-none-win_amd64.whl

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Files changed (401) hide show
  1. warp/__init__.py +21 -7
  2. warp/autograd.py +14 -6
  3. warp/bin/warp-clang.dll +0 -0
  4. warp/bin/warp.dll +0 -0
  5. warp/build.py +424 -6
  6. warp/build_dll.py +20 -20
  7. warp/builtins.py +467 -368
  8. warp/codegen.py +193 -125
  9. warp/config.py +56 -12
  10. warp/constants.py +14 -6
  11. warp/context.py +524 -277
  12. warp/dlpack.py +22 -12
  13. warp/examples/__init__.py +14 -6
  14. warp/examples/assets/nonuniform.usd +0 -0
  15. warp/examples/assets/nvidia_logo.png +0 -0
  16. warp/examples/benchmarks/benchmark_api.py +14 -6
  17. warp/examples/benchmarks/benchmark_cloth.py +14 -6
  18. warp/examples/benchmarks/benchmark_cloth_cupy.py +14 -6
  19. warp/examples/benchmarks/benchmark_cloth_jax.py +14 -6
  20. warp/examples/benchmarks/benchmark_cloth_numba.py +15 -0
  21. warp/examples/benchmarks/benchmark_cloth_numpy.py +14 -6
  22. warp/examples/benchmarks/benchmark_cloth_paddle.py +14 -6
  23. warp/examples/benchmarks/benchmark_cloth_pytorch.py +14 -6
  24. warp/examples/benchmarks/benchmark_cloth_taichi.py +14 -6
  25. warp/examples/benchmarks/benchmark_cloth_warp.py +14 -6
  26. warp/examples/benchmarks/benchmark_gemm.py +82 -48
  27. warp/examples/benchmarks/benchmark_interop_paddle.py +14 -6
  28. warp/examples/benchmarks/benchmark_interop_torch.py +14 -6
  29. warp/examples/benchmarks/benchmark_launches.py +14 -6
  30. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  31. warp/examples/browse.py +14 -6
  32. warp/examples/core/example_cupy.py +14 -6
  33. warp/examples/core/example_dem.py +14 -6
  34. warp/examples/core/example_fluid.py +14 -6
  35. warp/examples/core/example_graph_capture.py +14 -6
  36. warp/examples/core/example_marching_cubes.py +14 -6
  37. warp/examples/core/example_mesh.py +14 -6
  38. warp/examples/core/example_mesh_intersect.py +14 -6
  39. warp/examples/core/example_nvdb.py +14 -6
  40. warp/examples/core/example_raycast.py +14 -6
  41. warp/examples/core/example_raymarch.py +14 -6
  42. warp/examples/core/example_render_opengl.py +14 -6
  43. warp/examples/core/example_sample_mesh.py +300 -0
  44. warp/examples/core/example_sph.py +14 -6
  45. warp/examples/core/example_torch.py +14 -6
  46. warp/examples/core/example_wave.py +14 -6
  47. warp/examples/fem/example_adaptive_grid.py +14 -6
  48. warp/examples/fem/example_apic_fluid.py +15 -7
  49. warp/examples/fem/example_burgers.py +16 -8
  50. warp/examples/fem/example_convection_diffusion.py +14 -6
  51. warp/examples/fem/example_convection_diffusion_dg.py +14 -6
  52. warp/examples/fem/example_deformed_geometry.py +15 -7
  53. warp/examples/fem/example_diffusion.py +14 -6
  54. warp/examples/fem/example_diffusion_3d.py +14 -6
  55. warp/examples/fem/example_diffusion_mgpu.py +14 -6
  56. warp/examples/fem/example_distortion_energy.py +15 -7
  57. warp/examples/fem/example_magnetostatics.py +20 -12
  58. warp/examples/fem/example_mixed_elasticity.py +14 -6
  59. warp/examples/fem/example_navier_stokes.py +14 -6
  60. warp/examples/fem/example_nonconforming_contact.py +14 -6
  61. warp/examples/fem/example_stokes.py +14 -6
  62. warp/examples/fem/example_stokes_transfer.py +14 -6
  63. warp/examples/fem/example_streamlines.py +14 -6
  64. warp/examples/fem/utils.py +24 -3
  65. warp/examples/interop/example_jax_callable.py +116 -0
  66. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  67. warp/examples/interop/example_jax_kernel.py +205 -0
  68. warp/examples/optim/example_bounce.py +14 -6
  69. warp/examples/optim/example_cloth_throw.py +14 -6
  70. warp/examples/optim/example_diffray.py +14 -6
  71. warp/examples/optim/example_drone.py +14 -6
  72. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  73. warp/examples/optim/example_inverse_kinematics.py +14 -6
  74. warp/examples/optim/example_inverse_kinematics_torch.py +14 -6
  75. warp/examples/optim/example_softbody_properties.py +14 -6
  76. warp/examples/optim/example_spring_cage.py +14 -6
  77. warp/examples/optim/example_trajectory.py +14 -6
  78. warp/examples/sim/example_cartpole.py +14 -6
  79. warp/examples/sim/example_cloth.py +14 -6
  80. warp/examples/sim/example_cloth_self_contact.py +14 -6
  81. warp/examples/sim/example_granular.py +14 -6
  82. warp/examples/sim/example_granular_collision_sdf.py +14 -6
  83. warp/examples/sim/example_jacobian_ik.py +14 -6
  84. warp/examples/sim/example_particle_chain.py +14 -6
  85. warp/examples/sim/example_quadruped.py +14 -6
  86. warp/examples/sim/example_rigid_chain.py +14 -6
  87. warp/examples/sim/example_rigid_contact.py +14 -6
  88. warp/examples/sim/example_rigid_force.py +14 -6
  89. warp/examples/sim/example_rigid_gyroscopic.py +14 -6
  90. warp/examples/sim/example_rigid_soft_contact.py +14 -6
  91. warp/examples/sim/example_soft_body.py +14 -6
  92. warp/examples/tile/example_tile_cholesky.py +14 -6
  93. warp/examples/tile/example_tile_convolution.py +14 -6
  94. warp/examples/tile/example_tile_fft.py +14 -6
  95. warp/examples/tile/example_tile_filtering.py +14 -6
  96. warp/examples/tile/example_tile_matmul.py +16 -10
  97. warp/examples/tile/example_tile_mlp.py +14 -6
  98. warp/examples/tile/example_tile_nbody.py +14 -6
  99. warp/examples/tile/example_tile_walker.py +14 -6
  100. warp/fabric.py +15 -0
  101. warp/fem/__init__.py +26 -1
  102. warp/fem/adaptivity.py +19 -4
  103. warp/fem/cache.py +15 -0
  104. warp/fem/dirichlet.py +15 -0
  105. warp/fem/domain.py +15 -0
  106. warp/fem/field/__init__.py +15 -0
  107. warp/fem/field/field.py +15 -0
  108. warp/fem/field/nodal_field.py +37 -68
  109. warp/fem/field/restriction.py +15 -0
  110. warp/fem/field/virtual.py +77 -23
  111. warp/fem/geometry/__init__.py +15 -0
  112. warp/fem/geometry/adaptive_nanogrid.py +24 -10
  113. warp/fem/geometry/closest_point.py +16 -1
  114. warp/fem/geometry/deformed_geometry.py +20 -2
  115. warp/fem/geometry/element.py +15 -0
  116. warp/fem/geometry/geometry.py +20 -0
  117. warp/fem/geometry/grid_2d.py +27 -12
  118. warp/fem/geometry/grid_3d.py +27 -15
  119. warp/fem/geometry/hexmesh.py +20 -7
  120. warp/fem/geometry/nanogrid.py +24 -11
  121. warp/fem/geometry/partition.py +15 -0
  122. warp/fem/geometry/quadmesh.py +28 -13
  123. warp/fem/geometry/tetmesh.py +18 -4
  124. warp/fem/geometry/trimesh.py +18 -8
  125. warp/fem/integrate.py +277 -93
  126. warp/fem/linalg.py +20 -5
  127. warp/fem/operator.py +15 -0
  128. warp/fem/polynomial.py +15 -0
  129. warp/fem/quadrature/__init__.py +15 -0
  130. warp/fem/quadrature/pic_quadrature.py +52 -22
  131. warp/fem/quadrature/quadrature.py +209 -25
  132. warp/fem/space/__init__.py +16 -1
  133. warp/fem/space/basis_function_space.py +19 -2
  134. warp/fem/space/basis_space.py +40 -18
  135. warp/fem/space/dof_mapper.py +15 -0
  136. warp/fem/space/function_space.py +15 -0
  137. warp/fem/space/grid_2d_function_space.py +15 -0
  138. warp/fem/space/grid_3d_function_space.py +15 -0
  139. warp/fem/space/hexmesh_function_space.py +17 -2
  140. warp/fem/space/nanogrid_function_space.py +15 -0
  141. warp/fem/space/partition.py +21 -2
  142. warp/fem/space/quadmesh_function_space.py +23 -8
  143. warp/fem/space/restriction.py +15 -0
  144. warp/fem/space/shape/__init__.py +15 -0
  145. warp/fem/space/shape/cube_shape_function.py +38 -23
  146. warp/fem/space/shape/shape_function.py +15 -0
  147. warp/fem/space/shape/square_shape_function.py +27 -12
  148. warp/fem/space/shape/tet_shape_function.py +15 -0
  149. warp/fem/space/shape/triangle_shape_function.py +16 -1
  150. warp/fem/space/tetmesh_function_space.py +18 -3
  151. warp/fem/space/topology.py +15 -0
  152. warp/fem/space/trimesh_function_space.py +17 -2
  153. warp/fem/types.py +15 -0
  154. warp/fem/utils.py +27 -6
  155. warp/jax.py +28 -7
  156. warp/jax_experimental/__init__.py +16 -0
  157. warp/{jax_experimental.py → jax_experimental/custom_call.py} +28 -33
  158. warp/jax_experimental/ffi.py +698 -0
  159. warp/jax_experimental/xla_ffi.py +602 -0
  160. warp/math.py +103 -6
  161. warp/native/array.h +28 -6
  162. warp/native/builtin.h +44 -9
  163. warp/native/bvh.cpp +18 -7
  164. warp/native/bvh.cu +57 -20
  165. warp/native/bvh.h +17 -7
  166. warp/native/clang/clang.cpp +45 -9
  167. warp/native/coloring.cpp +15 -6
  168. warp/native/crt.cpp +15 -6
  169. warp/native/crt.h +15 -6
  170. warp/native/cuda_crt.h +15 -6
  171. warp/native/cuda_util.cpp +29 -6
  172. warp/native/cuda_util.h +17 -6
  173. warp/native/error.cpp +15 -6
  174. warp/native/error.h +15 -6
  175. warp/native/exports.h +85 -63
  176. warp/native/fabric.h +15 -6
  177. warp/native/hashgrid.cpp +15 -6
  178. warp/native/hashgrid.cu +15 -6
  179. warp/native/hashgrid.h +15 -6
  180. warp/native/initializer_array.h +15 -6
  181. warp/native/intersect.h +41 -32
  182. warp/native/intersect_adj.h +48 -39
  183. warp/native/intersect_tri.h +17 -0
  184. warp/native/marching.cpp +16 -0
  185. warp/native/marching.cu +16 -7
  186. warp/native/marching.h +17 -0
  187. warp/native/mat.h +528 -15
  188. warp/native/mathdx.cpp +15 -6
  189. warp/native/matnn.h +15 -6
  190. warp/native/mesh.cpp +15 -6
  191. warp/native/mesh.cu +15 -6
  192. warp/native/mesh.h +25 -16
  193. warp/native/noise.h +15 -6
  194. warp/native/quat.h +114 -17
  195. warp/native/rand.h +21 -6
  196. warp/native/range.h +15 -6
  197. warp/native/reduce.cpp +15 -6
  198. warp/native/reduce.cu +15 -6
  199. warp/native/runlength_encode.cpp +15 -6
  200. warp/native/runlength_encode.cu +15 -6
  201. warp/native/scan.cpp +15 -6
  202. warp/native/scan.cu +15 -6
  203. warp/native/scan.h +15 -6
  204. warp/native/solid_angle.h +17 -0
  205. warp/native/sort.cpp +137 -65
  206. warp/native/sort.cu +167 -21
  207. warp/native/sort.h +23 -7
  208. warp/native/sparse.cpp +58 -28
  209. warp/native/sparse.cu +67 -23
  210. warp/native/spatial.h +15 -6
  211. warp/native/svd.h +131 -6
  212. warp/native/temp_buffer.h +15 -6
  213. warp/native/tile.h +316 -111
  214. warp/native/tile_reduce.h +61 -9
  215. warp/native/vec.h +83 -13
  216. warp/native/volume.cpp +100 -119
  217. warp/native/volume.cu +15 -6
  218. warp/native/volume.h +15 -6
  219. warp/native/volume_builder.cu +40 -16
  220. warp/native/volume_builder.h +21 -6
  221. warp/native/volume_impl.h +15 -6
  222. warp/native/warp.cpp +20 -12
  223. warp/native/warp.cu +114 -16
  224. warp/native/warp.h +34 -16
  225. warp/optim/__init__.py +14 -6
  226. warp/optim/adam.py +14 -6
  227. warp/optim/linear.py +25 -10
  228. warp/optim/sgd.py +14 -6
  229. warp/paddle.py +14 -6
  230. warp/render/__init__.py +14 -6
  231. warp/render/render_opengl.py +14 -6
  232. warp/render/render_usd.py +14 -6
  233. warp/render/utils.py +14 -6
  234. warp/sim/__init__.py +14 -7
  235. warp/sim/articulation.py +18 -10
  236. warp/sim/collide.py +35 -16
  237. warp/sim/graph_coloring.py +14 -6
  238. warp/sim/import_mjcf.py +463 -162
  239. warp/sim/import_snu.py +14 -7
  240. warp/sim/import_urdf.py +46 -18
  241. warp/sim/import_usd.py +14 -7
  242. warp/sim/inertia.py +14 -6
  243. warp/sim/integrator.py +14 -6
  244. warp/sim/integrator_euler.py +19 -11
  245. warp/sim/integrator_featherstone.py +17 -16
  246. warp/sim/integrator_vbd.py +222 -8
  247. warp/sim/integrator_xpbd.py +19 -11
  248. warp/sim/model.py +56 -19
  249. warp/sim/particles.py +14 -6
  250. warp/sim/render.py +14 -6
  251. warp/sim/utils.py +17 -2
  252. warp/sparse.py +657 -555
  253. warp/stubs.py +231 -19
  254. warp/tape.py +14 -6
  255. warp/tests/aux_test_class_kernel.py +14 -6
  256. warp/tests/aux_test_compile_consts_dummy.py +14 -6
  257. warp/tests/aux_test_conditional_unequal_types_kernels.py +14 -6
  258. warp/tests/aux_test_dependent.py +14 -6
  259. warp/tests/aux_test_grad_customs.py +14 -6
  260. warp/tests/aux_test_instancing_gc.py +14 -6
  261. warp/tests/aux_test_module_unload.py +14 -6
  262. warp/tests/aux_test_name_clash1.py +14 -6
  263. warp/tests/aux_test_name_clash2.py +14 -6
  264. warp/tests/aux_test_unresolved_func.py +14 -6
  265. warp/tests/aux_test_unresolved_symbol.py +14 -6
  266. warp/tests/cuda/__init__.py +0 -0
  267. warp/tests/{test_async.py → cuda/test_async.py} +14 -6
  268. warp/tests/{test_ipc.py → cuda/test_ipc.py} +14 -6
  269. warp/tests/{test_mempool.py → cuda/test_mempool.py} +53 -6
  270. warp/tests/{test_multigpu.py → cuda/test_multigpu.py} +14 -6
  271. warp/tests/{test_peer.py → cuda/test_peer.py} +14 -6
  272. warp/tests/{test_pinned.py → cuda/test_pinned.py} +14 -6
  273. warp/tests/{test_streams.py → cuda/test_streams.py} +85 -6
  274. warp/tests/geometry/__init__.py +0 -0
  275. warp/tests/{test_bvh.py → geometry/test_bvh.py} +14 -6
  276. warp/tests/{test_hash_grid.py → geometry/test_hash_grid.py} +14 -6
  277. warp/tests/{test_marching_cubes.py → geometry/test_marching_cubes.py} +14 -6
  278. warp/tests/{test_mesh.py → geometry/test_mesh.py} +14 -6
  279. warp/tests/{test_mesh_query_aabb.py → geometry/test_mesh_query_aabb.py} +14 -6
  280. warp/tests/{test_mesh_query_point.py → geometry/test_mesh_query_point.py} +80 -69
  281. warp/tests/{test_mesh_query_ray.py → geometry/test_mesh_query_ray.py} +15 -7
  282. warp/tests/{test_volume.py → geometry/test_volume.py} +55 -12
  283. warp/tests/{test_volume_write.py → geometry/test_volume_write.py} +14 -6
  284. warp/tests/interop/__init__.py +0 -0
  285. warp/tests/{test_dlpack.py → interop/test_dlpack.py} +42 -11
  286. warp/tests/{test_jax.py → interop/test_jax.py} +14 -6
  287. warp/tests/{test_paddle.py → interop/test_paddle.py} +14 -6
  288. warp/tests/{test_torch.py → interop/test_torch.py} +14 -6
  289. warp/tests/run_coverage_serial.py +14 -6
  290. warp/tests/sim/__init__.py +0 -0
  291. warp/tests/{disabled_kinematics.py → sim/disabled_kinematics.py} +23 -16
  292. warp/tests/{flaky_test_sim_grad.py → sim/flaky_test_sim_grad.py} +14 -6
  293. warp/tests/{test_collision.py → sim/test_collision.py} +16 -8
  294. warp/tests/{test_coloring.py → sim/test_coloring.py} +14 -7
  295. warp/tests/{test_model.py → sim/test_model.py} +55 -7
  296. warp/tests/{test_sim_grad_bounce_linear.py → sim/test_sim_grad_bounce_linear.py} +14 -6
  297. warp/tests/{test_sim_kinematics.py → sim/test_sim_kinematics.py} +16 -7
  298. warp/tests/sim/test_vbd.py +597 -0
  299. warp/tests/test_adam.py +14 -6
  300. warp/tests/test_arithmetic.py +14 -6
  301. warp/tests/test_array.py +14 -6
  302. warp/tests/test_array_reduce.py +14 -6
  303. warp/tests/test_assert.py +14 -6
  304. warp/tests/test_atomic.py +14 -6
  305. warp/tests/test_bool.py +15 -7
  306. warp/tests/test_builtins_resolution.py +14 -6
  307. warp/tests/test_closest_point_edge_edge.py +14 -6
  308. warp/tests/test_codegen.py +14 -6
  309. warp/tests/test_codegen_instancing.py +14 -6
  310. warp/tests/test_compile_consts.py +14 -6
  311. warp/tests/test_conditional.py +14 -6
  312. warp/tests/test_context.py +14 -6
  313. warp/tests/test_copy.py +14 -6
  314. warp/tests/test_ctypes.py +14 -6
  315. warp/tests/test_dense.py +14 -6
  316. warp/tests/test_devices.py +14 -6
  317. warp/tests/test_examples.py +42 -42
  318. warp/tests/test_fabricarray.py +14 -6
  319. warp/tests/test_fast_math.py +14 -6
  320. warp/tests/test_fem.py +37 -10
  321. warp/tests/test_fp16.py +14 -6
  322. warp/tests/test_func.py +14 -6
  323. warp/tests/test_future_annotations.py +14 -6
  324. warp/tests/test_generics.py +14 -6
  325. warp/tests/test_grad.py +14 -6
  326. warp/tests/test_grad_customs.py +14 -6
  327. warp/tests/test_grad_debug.py +14 -6
  328. warp/tests/test_implicit_init.py +14 -6
  329. warp/tests/test_import.py +14 -6
  330. warp/tests/test_indexedarray.py +14 -6
  331. warp/tests/test_intersect.py +14 -6
  332. warp/tests/test_iter.py +14 -6
  333. warp/tests/test_large.py +14 -6
  334. warp/tests/test_launch.py +14 -6
  335. warp/tests/test_lerp.py +14 -6
  336. warp/tests/test_linear_solvers.py +15 -11
  337. warp/tests/test_lvalue.py +14 -6
  338. warp/tests/test_mat.py +247 -85
  339. warp/tests/test_mat_lite.py +14 -6
  340. warp/tests/test_mat_scalar_ops.py +18 -10
  341. warp/tests/test_math.py +14 -6
  342. warp/tests/test_mlp.py +14 -6
  343. warp/tests/test_module_hashing.py +14 -6
  344. warp/tests/test_modules_lite.py +14 -6
  345. warp/tests/test_noise.py +14 -6
  346. warp/tests/test_operators.py +14 -6
  347. warp/tests/test_options.py +14 -6
  348. warp/tests/test_overwrite.py +15 -60
  349. warp/tests/test_print.py +14 -6
  350. warp/tests/test_quat.py +81 -52
  351. warp/tests/test_rand.py +58 -43
  352. warp/tests/test_reload.py +14 -6
  353. warp/tests/test_rounding.py +14 -6
  354. warp/tests/test_runlength_encode.py +14 -6
  355. warp/tests/test_scalar_ops.py +14 -6
  356. warp/tests/test_smoothstep.py +14 -6
  357. warp/tests/test_snippet.py +15 -0
  358. warp/tests/test_sparse.py +61 -12
  359. warp/tests/test_spatial.py +89 -6
  360. warp/tests/test_special_values.py +14 -6
  361. warp/tests/test_static.py +15 -7
  362. warp/tests/test_struct.py +14 -6
  363. warp/tests/test_tape.py +14 -6
  364. warp/tests/test_transient_module.py +14 -6
  365. warp/tests/test_triangle_closest_point.py +14 -6
  366. warp/tests/test_types.py +14 -6
  367. warp/tests/test_utils.py +98 -10
  368. warp/tests/test_vec.py +60 -40
  369. warp/tests/test_vec_lite.py +14 -6
  370. warp/tests/test_vec_scalar_ops.py +14 -6
  371. warp/tests/test_verify_fp.py +14 -6
  372. warp/tests/tile/__init__.py +0 -0
  373. warp/tests/{test_tile.py → tile/test_tile.py} +150 -57
  374. warp/tests/{test_tile_load.py → tile/test_tile_load.py} +15 -7
  375. warp/tests/{test_tile_mathdx.py → tile/test_tile_mathdx.py} +23 -12
  376. warp/tests/{test_tile_mlp.py → tile/test_tile_mlp.py} +39 -20
  377. warp/tests/{test_tile_reduce.py → tile/test_tile_reduce.py} +74 -7
  378. warp/tests/{test_tile_shared_memory.py → tile/test_tile_shared_memory.py} +14 -6
  379. warp/tests/{test_tile_view.py → tile/test_tile_view.py} +15 -7
  380. warp/tests/unittest_serial.py +15 -6
  381. warp/tests/unittest_suites.py +59 -65
  382. warp/tests/unittest_utils.py +16 -7
  383. warp/tests/walkthrough_debug.py +14 -6
  384. warp/thirdparty/unittest_parallel.py +15 -8
  385. warp/torch.py +14 -6
  386. warp/types.py +124 -664
  387. warp/utils.py +151 -78
  388. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/METADATA +39 -12
  389. warp_lang-1.7.0.dist-info/RECORD +429 -0
  390. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/WHEEL +1 -1
  391. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  392. warp/examples/optim/example_walker.py +0 -309
  393. warp/native/cutlass_gemm.cpp +0 -34
  394. warp/native/cutlass_gemm.cu +0 -373
  395. warp/tests/test_matmul.py +0 -503
  396. warp/tests/test_matmul_lite.py +0 -403
  397. warp/tests/test_vbd.py +0 -378
  398. warp/tests/unused_test_misc.py +0 -69
  399. warp_lang-1.6.1.dist-info/LICENSE.md +0 -126
  400. warp_lang-1.6.1.dist-info/RECORD +0 -419
  401. {warp_lang-1.6.1.dist-info → warp_lang-1.7.0.dist-info}/top_level.txt +0 -0
warp/native/mesh.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/mesh.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
@@ -114,7 +123,7 @@ CUDA_CALLABLE inline bool mesh_query_point(uint64_t id, const vec3& point, float
114
123
  {
115
124
  Mesh mesh = mesh_get(id);
116
125
 
117
- int stack[32];
126
+ int stack[BVH_QUERY_STACK_SIZE];
118
127
  stack[0] = *mesh.bvh.root;
119
128
 
120
129
  int count = 1;
@@ -302,7 +311,7 @@ CUDA_CALLABLE inline bool mesh_query_point_no_sign(uint64_t id, const vec3& poin
302
311
  {
303
312
  Mesh mesh = mesh_get(id);
304
313
 
305
- int stack[32];
314
+ int stack[BVH_QUERY_STACK_SIZE];
306
315
  stack[0] = *mesh.bvh.root;
307
316
 
308
317
  int count = 1;
@@ -486,7 +495,7 @@ CUDA_CALLABLE inline bool mesh_query_furthest_point_no_sign(uint64_t id, const v
486
495
  {
487
496
  Mesh mesh = mesh_get(id);
488
497
 
489
- int stack[32];
498
+ int stack[BVH_QUERY_STACK_SIZE];
490
499
  stack[0] = *mesh.bvh.root;
491
500
 
492
501
  int count = 1;
@@ -673,7 +682,7 @@ CUDA_CALLABLE inline bool mesh_query_point_sign_normal(uint64_t id, const vec3&
673
682
  {
674
683
  Mesh mesh = mesh_get(id);
675
684
 
676
- int stack[32];
685
+ int stack[BVH_QUERY_STACK_SIZE];
677
686
  stack[0] = *mesh.bvh.root;
678
687
  int count = 1;
679
688
  float min_dist = max_dist;
@@ -917,9 +926,9 @@ CUDA_CALLABLE inline float solid_angle_iterative(uint64_t id, const vec3& p, con
917
926
  {
918
927
  Mesh mesh = mesh_get(id);
919
928
 
920
- int stack[32];
921
- int at_child[32]; // 0 for left, 1 for right, 2 for done
922
- float angle[32];
929
+ int stack[BVH_QUERY_STACK_SIZE];
930
+ int at_child[BVH_QUERY_STACK_SIZE]; // 0 for left, 1 for right, 2 for done
931
+ float angle[BVH_QUERY_STACK_SIZE];
923
932
  stack[0] = *mesh.bvh.root;
924
933
  at_child[0] = 0;
925
934
 
@@ -1008,7 +1017,7 @@ CUDA_CALLABLE inline bool mesh_query_point_sign_winding_number(uint64_t id, cons
1008
1017
  {
1009
1018
  Mesh mesh = mesh_get(id);
1010
1019
 
1011
- int stack[32];
1020
+ int stack[BVH_QUERY_STACK_SIZE];
1012
1021
  stack[0] = *mesh.bvh.root;
1013
1022
 
1014
1023
  int count = 1;
@@ -1362,7 +1371,7 @@ CUDA_CALLABLE inline bool mesh_query_ray(uint64_t id, const vec3& start, const v
1362
1371
  {
1363
1372
  Mesh mesh = mesh_get(id);
1364
1373
 
1365
- int stack[32];
1374
+ int stack[BVH_QUERY_STACK_SIZE];
1366
1375
  stack[0] = *mesh.bvh.root;
1367
1376
  int count = 1;
1368
1377
 
@@ -1578,7 +1587,7 @@ struct mesh_query_aabb_t
1578
1587
  // Mesh Id
1579
1588
  Mesh mesh;
1580
1589
  // BVH traversal stack:
1581
- int stack[32];
1590
+ int stack[BVH_QUERY_STACK_SIZE];
1582
1591
  int count;
1583
1592
 
1584
1593
  // inputs
warp/native/noise.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/quat.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
@@ -366,12 +375,14 @@ inline CUDA_CALLABLE mat_t<3,3,Type> quat_to_matrix(const quat_t<Type>& q)
366
375
  vec_t<3,Type> c2 = quat_rotate(q, vec_t<3,Type>(0.0, 1.0, 0.0));
367
376
  vec_t<3,Type> c3 = quat_rotate(q, vec_t<3,Type>(0.0, 0.0, 1.0));
368
377
 
369
- return mat_t<3,3,Type>(c1, c2, c3);
378
+ return matrix_from_cols<Type>(c1, c2, c3);
370
379
  }
371
380
 
372
- template<typename Type>
373
- inline CUDA_CALLABLE quat_t<Type> quat_from_matrix(const mat_t<3,3,Type>& m)
381
+ template<unsigned Rows, unsigned Cols, typename Type>
382
+ inline CUDA_CALLABLE quat_t<Type> quat_from_matrix(const mat_t<Rows,Cols,Type>& m)
374
383
  {
384
+ static_assert((Rows == 3 && Cols == 3) || (Rows == 4 && Cols == 4), "Non-square matrix");
385
+
375
386
  const Type tr = m.data[0][0] + m.data[1][1] + m.data[2][2];
376
387
  Type x, y, z, w, h = Type(0);
377
388
 
@@ -489,37 +500,98 @@ inline CUDA_CALLABLE void adj_indexref(quat_t<Type>* q, int idx,
489
500
 
490
501
 
491
502
  template<typename Type>
492
- inline CUDA_CALLABLE void augassign_add(quat_t<Type>& q, int idx, Type value)
503
+ inline CUDA_CALLABLE void add_inplace(quat_t<Type>& q, int idx, Type value)
493
504
  {
505
+ #ifndef NDEBUG
506
+ if (idx < 0 || idx > 3)
507
+ {
508
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
509
+ assert(0);
510
+ }
511
+ #endif
512
+
494
513
  q[idx] += value;
495
514
  }
496
515
 
497
516
 
498
517
  template<typename Type>
499
- inline CUDA_CALLABLE void adj_augassign_add(quat_t<Type>& q, int idx, Type value,
518
+ inline CUDA_CALLABLE void adj_add_inplace(quat_t<Type>& q, int idx, Type value,
500
519
  quat_t<Type>& adj_q, int adj_idx, Type& adj_value)
501
520
  {
521
+ #ifndef NDEBUG
522
+ if (idx < 0 || idx > 3)
523
+ {
524
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
525
+ assert(0);
526
+ }
527
+ #endif
528
+
502
529
  adj_value += adj_q[idx];
503
530
  }
504
531
 
505
532
 
506
533
  template<typename Type>
507
- inline CUDA_CALLABLE void augassign_sub(quat_t<Type>& q, int idx, Type value)
534
+ inline CUDA_CALLABLE void sub_inplace(quat_t<Type>& q, int idx, Type value)
508
535
  {
536
+ #ifndef NDEBUG
537
+ if (idx < 0 || idx > 3)
538
+ {
539
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
540
+ assert(0);
541
+ }
542
+ #endif
543
+
509
544
  q[idx] -= value;
510
545
  }
511
546
 
512
547
 
513
548
  template<typename Type>
514
- inline CUDA_CALLABLE void adj_augassign_sub(quat_t<Type>& q, int idx, Type value,
549
+ inline CUDA_CALLABLE void adj_sub_inplace(quat_t<Type>& q, int idx, Type value,
515
550
  quat_t<Type>& adj_q, int adj_idx, Type& adj_value)
516
551
  {
552
+ #ifndef NDEBUG
553
+ if (idx < 0 || idx > 3)
554
+ {
555
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
556
+ assert(0);
557
+ }
558
+ #endif
559
+
517
560
  adj_value -= adj_q[idx];
518
561
  }
519
562
 
520
563
 
521
564
  template<typename Type>
522
- inline CUDA_CALLABLE quat_t<Type> assign(quat_t<Type>& q, int idx, Type value)
565
+ inline CUDA_CALLABLE void assign_inplace(quat_t<Type>& q, int idx, Type value)
566
+ {
567
+ #ifndef NDEBUG
568
+ if (idx < 0 || idx > 3)
569
+ {
570
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
571
+ assert(0);
572
+ }
573
+ #endif
574
+
575
+ q[idx] = value;
576
+ }
577
+
578
+ template<typename Type>
579
+ inline CUDA_CALLABLE void adj_assign_inplace(quat_t<Type>& q, int idx, Type value, quat_t<Type>& adj_q, int& adj_idx, Type& adj_value)
580
+ {
581
+ #ifndef NDEBUG
582
+ if (idx < 0 || idx > 3)
583
+ {
584
+ printf("quat index %d out of bounds at %s %d\n", idx, __FILE__, __LINE__);
585
+ assert(0);
586
+ }
587
+ #endif
588
+
589
+ adj_value += adj_q[idx];
590
+ }
591
+
592
+
593
+ template<typename Type>
594
+ inline CUDA_CALLABLE quat_t<Type> assign_copy(quat_t<Type>& q, int idx, Type value)
523
595
  {
524
596
  #ifndef NDEBUG
525
597
  if (idx < 0 || idx > 3)
@@ -535,7 +607,7 @@ inline CUDA_CALLABLE quat_t<Type> assign(quat_t<Type>& q, int idx, Type value)
535
607
  }
536
608
 
537
609
  template<typename Type>
538
- inline CUDA_CALLABLE void adj_assign(quat_t<Type>& q, int idx, Type value, quat_t<Type>& adj_q, int& adj_idx, Type& adj_value, const quat_t<Type>& adj_ret)
610
+ inline CUDA_CALLABLE void adj_assign_copy(quat_t<Type>& q, int idx, Type value, quat_t<Type>& adj_q, int& adj_idx, Type& adj_value, const quat_t<Type>& adj_ret)
539
611
  {
540
612
  #ifndef NDEBUG
541
613
  if (idx < 0 || idx > 3)
@@ -553,6 +625,7 @@ inline CUDA_CALLABLE void adj_assign(quat_t<Type>& q, int idx, Type value, quat_
553
625
  }
554
626
  }
555
627
 
628
+
556
629
  template<typename Type>
557
630
  CUDA_CALLABLE inline quat_t<Type> lerp(const quat_t<Type>& a, const quat_t<Type>& b, Type t)
558
631
  {
@@ -1039,9 +1112,11 @@ inline CUDA_CALLABLE void adj_quat_to_matrix(const quat_t<Type>& q, quat_t<Type>
1039
1112
  adj_quat_rotate(q, vec_t<3,Type>(0.0, 0.0, 1.0), adj_q, t, adj_ret.get_col(2));
1040
1113
  }
1041
1114
 
1042
- template<typename Type>
1043
- inline CUDA_CALLABLE void adj_quat_from_matrix(const mat_t<3,3,Type>& m, mat_t<3,3,Type>& adj_m, const quat_t<Type>& adj_ret)
1115
+ template<unsigned Rows, unsigned Cols, typename Type>
1116
+ inline CUDA_CALLABLE void adj_quat_from_matrix(const mat_t<Rows,Cols,Type>& m, mat_t<Rows,Cols,Type>& adj_m, const quat_t<Type>& adj_ret)
1044
1117
  {
1118
+ static_assert((Rows == 3 && Cols == 3) || (Rows == 4 && Cols == 4), "Non-square matrix");
1119
+
1045
1120
  const Type tr = m.data[0][0] + m.data[1][1] + m.data[2][2];
1046
1121
  Type x, y, z, w, h = Type(0);
1047
1122
 
@@ -1271,4 +1346,26 @@ CUDA_CALLABLE inline void adj_len(const quat_t<Type>& x, quat_t<Type>& adj_x, co
1271
1346
  {
1272
1347
  }
1273
1348
 
1349
+ template<typename Type>
1350
+ inline CUDA_CALLABLE void expect_near(const quat_t<Type>& actual, const quat_t<Type>& expected, const Type& tolerance)
1351
+ {
1352
+ Type diff(0);
1353
+ for(size_t i = 0; i < 4; ++i)
1354
+ {
1355
+ diff = max(diff, abs(actual[i] - expected[i]));
1356
+ }
1357
+ if (diff > tolerance)
1358
+ {
1359
+ printf("Error, expect_near() failed with tolerance "); print(tolerance);
1360
+ printf("\t Expected: "); print(expected);
1361
+ printf("\t Actual: "); print(actual);
1362
+ }
1363
+ }
1364
+
1365
+ template<typename Type>
1366
+ inline CUDA_CALLABLE void adj_expect_near(const quat_t<Type>& actual, const quat_t<Type>& expected, Type tolerance, quat_t<Type>& adj_actual, quat_t<Type>& adj_expected, Type adj_tolerance)
1367
+ {
1368
+ // nop
1369
+ }
1370
+
1274
1371
  } // namespace wp
warp/native/rand.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  # pragma once
@@ -44,6 +53,9 @@ inline CUDA_CALLABLE uint32 rand_init(int seed, int offset) { return rand_pcg(ui
44
53
  inline CUDA_CALLABLE int randi(uint32& state) { state = rand_pcg(state); return int(state); }
45
54
  inline CUDA_CALLABLE int randi(uint32& state, int min, int max) { state = rand_pcg(state); return state % (max - min) + min; }
46
55
 
56
+ inline CUDA_CALLABLE uint32 randu(uint32& state) { state = rand_pcg(state); return state; }
57
+ inline CUDA_CALLABLE uint32 randu(uint32& state, uint32 min, uint32 max) { state = rand_pcg(state); return state % (max - min) + min; }
58
+
47
59
  /*
48
60
  * We want to ensure randf adheres to a uniform distribution over [0,1). The set of all possible float32 (IEEE 754 standard) values is not uniformly distributed however.
49
61
  * On the other hand, for a given sign and exponent, the mantissa of the float32 representation is uniformly distributed.
@@ -65,6 +77,9 @@ inline CUDA_CALLABLE void adj_rand_init(int seed, int offset, int& adj_seed, int
65
77
  inline CUDA_CALLABLE void adj_randi(uint32& state, uint32& adj_state, float adj_ret) {}
66
78
  inline CUDA_CALLABLE void adj_randi(uint32& state, int min, int max, uint32& adj_state, int& adj_min, int& adj_max, float adj_ret) {}
67
79
 
80
+ inline CUDA_CALLABLE void adj_randu(uint32& state, uint32& adj_state, float adj_ret) {}
81
+ inline CUDA_CALLABLE void adj_randu(uint32& state, uint32 min, uint32 max, uint32& adj_state, uint32& adj_min, uint32& adj_max, float adj_ret) {}
82
+
68
83
  inline CUDA_CALLABLE void adj_randf(uint32& state, uint32& adj_state, float adj_ret) {}
69
84
  inline CUDA_CALLABLE void adj_randf(uint32& state, float min, float max, uint32& adj_state, float& adj_min, float& adj_max, float adj_ret) {}
70
85
 
warp/native/range.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/reduce.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/reduce.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "cuda_util.h"
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/scan.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "scan.h"
warp/native/scan.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/scan.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/solid_angle.h CHANGED
@@ -1,3 +1,20 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
1
18
  // This code is adapted from https://github.com/alecjacobson/WindingNumber/tree/1e6081e52905575d8e98fb8b7c0921274a18752f
2
19
  // The original license is below:
3
20
  /*