vispy 0.15.0__cp313-cp313-macosx_10_13_x86_64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of vispy might be problematic. Click here for more details.

Files changed (521) hide show
  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +1003 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1213 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +378 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1522 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +162 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +700 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +594 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +568 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1824 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1046 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +105 -0
  274. vispy/scene/cameras/base_camera.py +551 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +311 -0
  278. vispy/scene/cameras/perspective.py +338 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +183 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +448 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +494 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +32 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +21 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +487 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +162 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +801 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +161 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +701 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +819 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_gridlines.py +30 -0
  477. vispy/visuals/tests/test_histogram.py +24 -0
  478. vispy/visuals/tests/test_image.py +392 -0
  479. vispy/visuals/tests/test_image_complex.py +36 -0
  480. vispy/visuals/tests/test_infinite_line.py +53 -0
  481. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  482. vispy/visuals/tests/test_isosurface.py +22 -0
  483. vispy/visuals/tests/test_linear_region.py +152 -0
  484. vispy/visuals/tests/test_markers.py +54 -0
  485. vispy/visuals/tests/test_mesh.py +261 -0
  486. vispy/visuals/tests/test_mesh_normals.py +218 -0
  487. vispy/visuals/tests/test_polygon.py +112 -0
  488. vispy/visuals/tests/test_rectangle.py +163 -0
  489. vispy/visuals/tests/test_regular_polygon.py +111 -0
  490. vispy/visuals/tests/test_scalable_textures.py +196 -0
  491. vispy/visuals/tests/test_sdf.py +73 -0
  492. vispy/visuals/tests/test_spectrogram.py +42 -0
  493. vispy/visuals/tests/test_surface_plot.py +57 -0
  494. vispy/visuals/tests/test_text.py +95 -0
  495. vispy/visuals/tests/test_volume.py +542 -0
  496. vispy/visuals/tests/test_windbarb.py +33 -0
  497. vispy/visuals/text/__init__.py +7 -0
  498. vispy/visuals/text/_sdf_cpu.cpython-313-darwin.so +0 -0
  499. vispy/visuals/text/_sdf_cpu.pyx +112 -0
  500. vispy/visuals/text/_sdf_gpu.py +316 -0
  501. vispy/visuals/text/text.py +675 -0
  502. vispy/visuals/transforms/__init__.py +34 -0
  503. vispy/visuals/transforms/_util.py +191 -0
  504. vispy/visuals/transforms/base_transform.py +233 -0
  505. vispy/visuals/transforms/chain.py +300 -0
  506. vispy/visuals/transforms/interactive.py +98 -0
  507. vispy/visuals/transforms/linear.py +564 -0
  508. vispy/visuals/transforms/nonlinear.py +398 -0
  509. vispy/visuals/transforms/tests/__init__.py +0 -0
  510. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  511. vispy/visuals/transforms/transform_system.py +339 -0
  512. vispy/visuals/tube.py +173 -0
  513. vispy/visuals/visual.py +923 -0
  514. vispy/visuals/volume.py +1366 -0
  515. vispy/visuals/windbarb.py +291 -0
  516. vispy/visuals/xyz_axis.py +34 -0
  517. vispy-0.15.0.dist-info/METADATA +243 -0
  518. vispy-0.15.0.dist-info/RECORD +521 -0
  519. vispy-0.15.0.dist-info/WHEEL +6 -0
  520. vispy-0.15.0.dist-info/licenses/LICENSE.txt +36 -0
  521. vispy-0.15.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,316 @@
1
+ # -*- coding: utf-8 -*-
2
+ """
3
+ Jump flooding algoritm for EDT using GLSL code:
4
+ Author: Stefan Gustavson (stefan.gustavson@gmail.com)
5
+ 2010-08-24. This code is in the public domain.
6
+
7
+ Adapted to `vispy` by Eric Larson <larson.eric.d@gmail.com>.
8
+ """
9
+
10
+ import numpy as np
11
+
12
+ from ...gloo import (Program, FrameBuffer, VertexBuffer, Texture2D,
13
+ set_viewport, set_state)
14
+
15
+ vert_seed = """
16
+ attribute vec2 a_position;
17
+ attribute vec2 a_texcoord;
18
+ varying vec2 v_uv;
19
+
20
+ void main( void )
21
+ {
22
+ v_uv = a_texcoord.xy;
23
+ gl_Position = vec4(a_position.xy, 0., 1.);
24
+ }
25
+ """
26
+
27
+ vert = """
28
+ uniform float u_texw;
29
+ uniform float u_texh;
30
+ uniform float u_step;
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_texcoord;
33
+ varying float v_stepu;
34
+ varying float v_stepv;
35
+ varying vec2 v_uv;
36
+
37
+ void main( void )
38
+ {
39
+ v_uv = a_texcoord.xy;
40
+ v_stepu = u_step / u_texw; // Saves a division in the fragment shader
41
+ v_stepv = u_step / u_texh;
42
+ gl_Position = vec4(a_position.xy, 0., 1.);
43
+ }
44
+ """
45
+
46
+ frag_seed = """
47
+ uniform sampler2D u_texture;
48
+ varying vec2 v_uv;
49
+
50
+ void main( void )
51
+ {
52
+ float pixel = texture2D(u_texture, v_uv).r;
53
+ vec4 myzero = vec4(128. / 255., 128. / 255., 0., 0.); // Zero
54
+ vec4 myinfinity = vec4(0., 0., 0., 0.); // Infinity
55
+ // Pixels >= 0.5 are objects, others are background
56
+ gl_FragColor = pixel >= 0.5 ? myzero : myinfinity;
57
+ }
58
+ """
59
+
60
+ frag_flood = """
61
+ uniform sampler2D u_texture;
62
+ varying float v_stepu;
63
+ varying float v_stepv;
64
+ varying vec2 v_uv;
65
+
66
+ vec2 remap(vec4 floatdata) {
67
+ vec2 scaleddata = vec2(floatdata.x * 65280. + floatdata.z * 255.,
68
+ floatdata.y * 65280. + floatdata.w * 255.);
69
+ return scaleddata / 32768. - 1.0;
70
+ }
71
+
72
+ vec4 remap_inv(vec2 floatvec) {
73
+ vec2 data = (floatvec + 1.0) * 32768.;
74
+ float x = floor(data.x / 256.);
75
+ float y = floor(data.y / 256.);
76
+ return vec4(x, y, data.x - x * 256., data.y - y * 256.) / 255.;
77
+ }
78
+
79
+ void main( void )
80
+ {
81
+ // Search for better distance vectors among 8 candidates
82
+ vec2 stepvec; // Relative offset to candidate being tested
83
+ vec2 newvec; // Absolute position of that candidate
84
+ vec3 newseed; // Closest point from that candidate (.xy) and its dist (.z)
85
+ vec3 bestseed; // Closest seed so far
86
+ bestseed.xy = remap(texture2D(u_texture, v_uv).rgba);
87
+ bestseed.z = length(bestseed.xy);
88
+
89
+ stepvec = vec2(-v_stepu, -v_stepv);
90
+ newvec = v_uv + stepvec;
91
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
92
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
93
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
94
+ newseed.xy = newseed.xy + stepvec;
95
+ newseed.z = length(newseed.xy);
96
+ if(newseed.z < bestseed.z) {
97
+ bestseed = newseed;
98
+ }
99
+ }
100
+ }
101
+
102
+ stepvec = vec2(-v_stepu, 0.0);
103
+ newvec = v_uv + stepvec;
104
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
105
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
106
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
107
+ newseed.xy = newseed.xy + stepvec;
108
+ newseed.z = length(newseed.xy);
109
+ if(newseed.z < bestseed.z) {
110
+ bestseed = newseed;
111
+ }
112
+ }
113
+ }
114
+
115
+ stepvec = vec2(-v_stepu, v_stepv);
116
+ newvec = v_uv + stepvec;
117
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
118
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
119
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
120
+ newseed.xy = newseed.xy + stepvec;
121
+ newseed.z = length(newseed.xy);
122
+ if(newseed.z < bestseed.z) {
123
+ bestseed = newseed;
124
+ }
125
+ }
126
+ }
127
+
128
+ stepvec = vec2(0.0, -v_stepv);
129
+ newvec = v_uv + stepvec;
130
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
131
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
132
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
133
+ newseed.xy = newseed.xy + stepvec;
134
+ newseed.z = length(newseed.xy);
135
+ if(newseed.z < bestseed.z) {
136
+ bestseed = newseed;
137
+ }
138
+ }
139
+ }
140
+
141
+ stepvec = vec2(0.0, v_stepv);
142
+ newvec = v_uv + stepvec;
143
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
144
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
145
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
146
+ newseed.xy = newseed.xy + stepvec;
147
+ newseed.z = length(newseed.xy);
148
+ if(newseed.z < bestseed.z) {
149
+ bestseed = newseed;
150
+ }
151
+ }
152
+ }
153
+
154
+ stepvec = vec2(v_stepu, -v_stepv);
155
+ newvec = v_uv + stepvec;
156
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
157
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
158
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
159
+ newseed.xy = newseed.xy + stepvec;
160
+ newseed.z = length(newseed.xy);
161
+ if(newseed.z < bestseed.z) {
162
+ bestseed = newseed;
163
+ }
164
+ }
165
+ }
166
+
167
+ stepvec = vec2(v_stepu, 0.0);
168
+ newvec = v_uv + stepvec;
169
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
170
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
171
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
172
+ newseed.xy = newseed.xy + stepvec;
173
+ newseed.z = length(newseed.xy);
174
+ if(newseed.z < bestseed.z) {
175
+ bestseed = newseed;
176
+ }
177
+ }
178
+ }
179
+
180
+ stepvec = vec2(v_stepu, v_stepv);
181
+ newvec = v_uv + stepvec;
182
+ if (all(bvec4(lessThan(newvec, vec2(1.0)), greaterThan(newvec, vec2(0.0))))){
183
+ newseed.xy = remap(texture2D(u_texture, newvec).rgba);
184
+ if(newseed.x > -0.99999) { // if the new seed is not "indeterminate dist"
185
+ newseed.xy = newseed.xy + stepvec;
186
+ newseed.z = length(newseed.xy);
187
+ if(newseed.z < bestseed.z) {
188
+ bestseed = newseed;
189
+ }
190
+ }
191
+ }
192
+
193
+ gl_FragColor = remap_inv(bestseed.xy);
194
+ }
195
+ """
196
+
197
+ frag_insert = """
198
+
199
+ uniform sampler2D u_texture;
200
+ uniform sampler2D u_pos_texture;
201
+ uniform sampler2D u_neg_texture;
202
+ varying float v_stepu;
203
+ varying float v_stepv;
204
+ varying vec2 v_uv;
205
+
206
+ vec2 remap(vec4 floatdata) {
207
+ vec2 scaled_data = vec2(floatdata.x * 65280. + floatdata.z * 255.,
208
+ floatdata.y * 65280. + floatdata.w * 255.);
209
+ return scaled_data / 32768. - 1.0;
210
+ }
211
+
212
+ void main( void )
213
+ {
214
+ float pixel = texture2D(u_texture, v_uv).r;
215
+ // convert distance from normalized units -> pixels
216
+ vec2 rescale = vec2(v_stepu, v_stepv);
217
+ float shrink = 8.;
218
+ rescale = rescale * 256. / shrink;
219
+ // Without the division, 1 RGB increment = 1 px distance
220
+ vec2 pos_distvec = remap(texture2D(u_pos_texture, v_uv).rgba) / rescale;
221
+ vec2 neg_distvec = remap(texture2D(u_neg_texture, v_uv).rgba) / rescale;
222
+ if (pixel <= 0.5)
223
+ gl_FragColor = vec4(0.5 - length(pos_distvec));
224
+ else
225
+ gl_FragColor = vec4(0.5 - (shrink - 1.) / 256. + length(neg_distvec));
226
+ }
227
+ """
228
+
229
+
230
+ class SDFRendererGPU(object):
231
+ def __init__(self):
232
+ self.program_seed = Program(vert_seed, frag_seed)
233
+ self.program_flood = Program(vert, frag_flood)
234
+ self.program_insert = Program(vert, frag_insert)
235
+ self.programs = [self.program_seed, self.program_flood,
236
+ self.program_insert]
237
+
238
+ # Initialize variables
239
+ self.fbo_to = [FrameBuffer(), FrameBuffer(), FrameBuffer()]
240
+ vtype = np.dtype([('a_position', np.float32, 2),
241
+ ('a_texcoord', np.float32, 2)])
242
+ vertices = np.zeros(4, dtype=vtype)
243
+ vertices['a_position'] = [[-1., -1.], [-1., 1.], [1., -1.], [1., 1.]]
244
+ vertices['a_texcoord'] = [[0., 0.], [0., 1.], [1., 0.], [1., 1.]]
245
+ vertices = VertexBuffer(vertices)
246
+ self.program_insert['u_step'] = 1.
247
+ for program in self.programs:
248
+ program.bind(vertices)
249
+
250
+ def render_to_texture(self, data, texture, offset, size):
251
+ """Render a SDF to a texture at a given offset and size
252
+
253
+ Parameters
254
+ ----------
255
+ data : array
256
+ Must be 2D with type np.ubyte.
257
+ texture : instance of Texture2D
258
+ The texture to render to.
259
+ offset : tuple of int
260
+ Offset (x, y) to render to inside the texture.
261
+ size : tuple of int
262
+ Size (w, h) to render inside the texture.
263
+ """
264
+ assert isinstance(texture, Texture2D)
265
+ set_state(blend=False, depth_test=False)
266
+
267
+ # calculate the negative half (within object)
268
+ orig_tex = Texture2D(255 - data, format='luminance',
269
+ wrapping='clamp_to_edge', interpolation='nearest')
270
+ edf_neg_tex = self._render_edf(orig_tex)
271
+
272
+ # calculate positive half (outside object)
273
+ orig_tex[:, :, 0] = data
274
+
275
+ edf_pos_tex = self._render_edf(orig_tex)
276
+
277
+ # render final product to output texture
278
+ self.program_insert['u_texture'] = orig_tex
279
+ self.program_insert['u_pos_texture'] = edf_pos_tex
280
+ self.program_insert['u_neg_texture'] = edf_neg_tex
281
+ self.fbo_to[-1].color_buffer = texture
282
+ with self.fbo_to[-1]:
283
+ set_viewport(tuple(offset) + tuple(size))
284
+ self.program_insert.draw('triangle_strip')
285
+
286
+ def _render_edf(self, orig_tex):
287
+ """Render an EDF to a texture"""
288
+ # Set up the necessary textures
289
+ sdf_size = orig_tex.shape[:2]
290
+
291
+ comp_texs = []
292
+ for _ in range(2):
293
+ tex = Texture2D(sdf_size + (4,), format='rgba',
294
+ interpolation='nearest', wrapping='clamp_to_edge')
295
+ comp_texs.append(tex)
296
+ self.fbo_to[0].color_buffer = comp_texs[0]
297
+ self.fbo_to[1].color_buffer = comp_texs[1]
298
+ for program in self.programs[1:]: # program_seed does not need this
299
+ program['u_texh'], program['u_texw'] = sdf_size
300
+
301
+ # Do the rendering
302
+ last_rend = 0
303
+ with self.fbo_to[last_rend]:
304
+ set_viewport(0, 0, sdf_size[1], sdf_size[0])
305
+ self.program_seed['u_texture'] = orig_tex
306
+ self.program_seed.draw('triangle_strip')
307
+ stepsize = (np.array(sdf_size) // 2).max()
308
+ while stepsize > 0:
309
+ self.program_flood['u_step'] = stepsize
310
+ self.program_flood['u_texture'] = comp_texs[last_rend]
311
+ last_rend = 1 if last_rend == 0 else 0
312
+ with self.fbo_to[last_rend]:
313
+ set_viewport(0, 0, sdf_size[1], sdf_size[0])
314
+ self.program_flood.draw('triangle_strip')
315
+ stepsize //= 2
316
+ return comp_texs[last_rend]