raylib 5.0.0.5__cp312-cp312-macosx_14_0_arm64.whl → 5.5.0.2__cp312-cp312-macosx_14_0_arm64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- pyray/__init__.py +3 -4
- pyray/__init__.pyi +336 -124
- raylib/__init__.pyi +323 -111
- raylib/_raylib_cffi.cpython-312-darwin.so +0 -0
- raylib/build.py +46 -14
- raylib/defines.py +27 -5
- raylib/enums.py +16 -11
- raylib/glfw3.h.modified +226 -110
- raylib/raygui.h.modified +53 -31
- raylib/raylib.h.modified +133 -94
- raylib/raymath.h.modified +40 -10
- raylib/rlgl.h.modified +55 -38
- raylib/version.py +1 -1
- {raylib-5.0.0.5.dist-info → raylib-5.5.0.2.dist-info}/METADATA +131 -58
- raylib-5.5.0.2.dist-info/RECORD +23 -0
- {raylib-5.0.0.5.dist-info → raylib-5.5.0.2.dist-info}/WHEEL +1 -1
- raylib-5.0.0.5.dist-info/RECORD +0 -23
- {raylib-5.0.0.5.dist-info → raylib-5.5.0.2.dist-info}/LICENSE +0 -0
- {raylib-5.0.0.5.dist-info → raylib-5.5.0.2.dist-info}/top_level.txt +0 -0
pyray/__init__.pyi
CHANGED
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@@ -134,7 +134,7 @@ class KeyboardKey(int):
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KEY_KP_ENTER = 335
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KEY_KP_EQUAL = 336
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KEY_BACK = 4
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-
KEY_MENU =
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KEY_MENU = 5
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KEY_VOLUME_UP = 24
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KEY_VOLUME_DOWN = 25
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@@ -228,6 +228,9 @@ class ShaderLocationIndex(int):
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SHADER_LOC_MAP_IRRADIANCE = 23
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SHADER_LOC_MAP_PREFILTER = 24
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SHADER_LOC_MAP_BRDF = 25
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SHADER_LOC_VERTEX_BONEIDS = 26
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SHADER_LOC_VERTEX_BONEWEIGHTS = 27
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SHADER_LOC_BONE_MATRICES = 28
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class ShaderUniformDataType(int):
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SHADER_UNIFORM_FLOAT = 0
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@@ -292,7 +295,6 @@ class CubemapLayout(int):
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CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
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CUBEMAP_LAYOUT_PANORAMA = 5
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class FontType(int):
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FONT_DEFAULT = 0
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@@ -437,7 +439,11 @@ class rlShaderUniformDataType(int):
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RL_SHADER_UNIFORM_IVEC2 = 5
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RL_SHADER_UNIFORM_IVEC3 = 6
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RL_SHADER_UNIFORM_IVEC4 = 7
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RL_SHADER_UNIFORM_UINT = 8
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RL_SHADER_UNIFORM_UIVEC2 = 9
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RL_SHADER_UNIFORM_UIVEC3 = 10
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RL_SHADER_UNIFORM_UIVEC4 = 11
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RL_SHADER_UNIFORM_SAMPLER2D = 12
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class rlShaderAttributeDataType(int):
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RL_SHADER_ATTRIB_FLOAT = 0
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@@ -564,6 +570,8 @@ class GuiComboBoxProperty(int):
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class GuiDropdownBoxProperty(int):
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ARROW_PADDING = 16
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DROPDOWN_ITEMS_SPACING = 17
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DROPDOWN_ARROW_HIDDEN = 18
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DROPDOWN_ROLL_UP = 19
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class GuiTextBoxProperty(int):
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TEXT_READONLY = 16
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@@ -577,6 +585,7 @@ class GuiListViewProperty(int):
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LIST_ITEMS_SPACING = 17
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SCROLLBAR_WIDTH = 18
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SCROLLBAR_SIDE = 19
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LIST_ITEMS_BORDER_WIDTH = 20
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class GuiColorPickerProperty(int):
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COLOR_SELECTOR_SIZE = 16
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@@ -806,15 +815,15 @@ class GuiIconName(int):
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ICON_FOLDER = 217
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ICON_FILE = 218
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ICON_SAND_TIMER = 219
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ICON_WARNING = 220
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ICON_HELP_BOX = 221
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ICON_INFO_BOX = 222
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ICON_PRIORITY = 223
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ICON_LAYERS_ISO = 224
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ICON_LAYERS2 = 225
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ICON_MLAYERS = 226
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ICON_MAPS = 227
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ICON_HOT = 228
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ICON_229 = 229
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ICON_230 = 230
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ICON_231 = 231
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ffi: _cffi_backend.FFI
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def attach_audio_mixed_processor(processor: Any,) -> None:
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"""Attach audio stream processor to the entire audio pipeline, receives the samples as
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"""Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'"""
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def attach_audio_stream_processor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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"""Attach audio stream processor to stream, receives the samples as
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"""Attach audio stream processor to stream, receives the samples as 'float'"""
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def begin_blend_mode(mode: int,) -> None:
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"""Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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def check_collision_boxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool:
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"""Check collision between two bounding boxes"""
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def check_collision_circle_line(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool:
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"""Check if circle collides with a line created betweeen two points [p1] and [p2]"""
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def check_collision_circle_rec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool:
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"""Check collision between circle and rectangle"""
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def color_from_normalized(normalized: Vector4|list|tuple,) -> Color:
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"""Get Color from normalized values [0..1]"""
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def color_is_equal(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool:
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"""Check if two colors are equal"""
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def color_lerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color:
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"""Get color lerp interpolation between two colors, factor [0.0f..1.0f]"""
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def color_normalize(color: Color|list|tuple,) -> Vector4:
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"""Get Color normalized as float [0..1]"""
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"""Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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def color_to_int(color: Color|list|tuple,) -> int:
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"""Get hexadecimal value for a Color"""
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"""Get hexadecimal value for a Color (0xRRGGBBAA)"""
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def compress_data(data: str,dataSize: int,compDataSize: Any,) -> str:
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"""Compress data (DEFLATE algorithm), memory must be MemFree()"""
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def compute_crc32(data: str,dataSize: int,) -> int:
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"""Compute CRC32 hash code"""
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def compute_md5(data: str,dataSize: int,) -> Any:
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"""Compute MD5 hash code, returns static int[4] (16 bytes)"""
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def compute_sha1(data: str,dataSize: int,) -> Any:
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"""Compute SHA1 hash code, returns static int[5] (20 bytes)"""
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def create_physics_body_circle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any:
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"""Creates a new circle physics body with generic parameters"""
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def disable_event_waiting() -> None:
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"""Disable waiting for events on EndDrawing(), automatic events polling"""
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def draw_billboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,
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def draw_billboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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"""Draw a billboard texture"""
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def draw_billboard_pro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
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def draw_circle_3d(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
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"""Draw a circle in 3D world space"""
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def draw_circle_gradient(centerX: int,centerY: int,radius: float,
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def draw_circle_gradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None:
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def draw_circle_lines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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def draw_model_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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"""Draw a model with extended parameters"""
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def draw_model_points(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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def draw_model_points_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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"""Draw a model as points with extended parameters"""
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def draw_model_wires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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"""Draw a model wires (with texture if set)"""
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"""Draw a model wires (with texture if set) with extended parameters"""
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def draw_pixel(posX: int,posY: int,color: Color|list|tuple,) -> None:
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"""Draw a pixel using geometry [Can be slow, use with care]"""
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def draw_pixel_v(position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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"""Draw a pixel using geometry (Vector version) [Can be slow, use with care]"""
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def draw_plane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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def draw_rectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
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"""Draw a color-filled rectangle"""
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def draw_rectangle_gradient_ex(rec: Rectangle|list|tuple,
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def draw_rectangle_gradient_ex(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None:
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def draw_rectangle_gradient_h(posX: int,posY: int,width: int,height: int,
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def draw_rectangle_gradient_h(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None:
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def draw_rectangle_gradient_v(posX: int,posY: int,width: int,height: int,
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def draw_rectangle_gradient_v(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None:
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def draw_rectangle_lines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
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def draw_rectangle_rounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
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def draw_rectangle_v(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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def export_mesh(mesh: Mesh|list|tuple,fileName: str,) -> bool:
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def export_mesh_as_code(mesh: Mesh|list|tuple,fileName: str,) -> bool:
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def get_char_pressed() -> int:
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def get_clipboard_image() -> Image:
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"""Get Color structure from hexadecimal value"""
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def get_current_monitor() -> int:
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"""Get current
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"""Get current monitor where window is placed"""
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def get_directory_path(filePath: str,) -> str:
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"""Get full path for a given fileName with path (uses static string)"""
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"""Get gesture drag vector"""
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def get_gesture_hold_duration() -> float:
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"""Get gesture hold time in
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"""Get gesture hold time in seconds"""
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def get_gesture_pinch_angle() -> float:
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"""Get gesture pinch angle"""
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"""Get mouse position XY"""
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def get_mouse_ray(mousePosition: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
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"""Get a ray trace from mouse position"""
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def get_mouse_wheel_move() -> float:
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"""Get mouse wheel movement for X or Y, whichever is larger"""
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@@ -1635,6 +1674,12 @@ def get_screen_height() -> int:
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def get_screen_to_world_2d(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
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"""Get the world space position for a 2d camera screen space position"""
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def get_screen_to_world_ray(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
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"""Get a ray trace from screen position (i.e mouse)"""
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def get_screen_to_world_ray_ex(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray:
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"""Get a ray trace from screen position (i.e mouse) in a viewport"""
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def get_screen_width() -> int:
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"""Get current screen width"""
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def get_shader_location_attrib(shader: Shader|list|tuple,attribName: str,) -> int:
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"""Get shader attribute location"""
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def get_shapes_texture() -> Texture:
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"""Get texture that is used for shapes drawing"""
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def get_shapes_texture_rectangle() -> Rectangle:
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"""Get texture source rectangle that is used for shapes drawing"""
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def get_spline_point_basis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
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"""Get (evaluate) spline point: B-Spline"""
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@@ -1714,7 +1765,7 @@ def gui_color_panel(bounds: Rectangle|list|tuple,text: str,color: Any|list|tuple
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"""Color Panel control"""
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def gui_color_panel_hsv(bounds: Rectangle|list|tuple,text: str,colorHsv: Any|list|tuple,) -> int:
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"""Color Panel control that
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"""Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()"""
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def gui_color_picker(bounds: Rectangle|list|tuple,text: str,color: Any|list|tuple,) -> int:
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"""Color Picker control (multiple color controls)"""
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@@ -1723,7 +1774,7 @@ def gui_color_picker_hsv(bounds: Rectangle|list|tuple,text: str,colorHsv: Any|li
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"""Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
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def gui_combo_box(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int:
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"""Combo Box control
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"""Combo Box control"""
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def gui_disable() -> None:
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"""Disable gui controls (global state)"""
|
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@@ -1735,7 +1786,7 @@ def gui_draw_icon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|li
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"""Draw icon using pixel size at specified position"""
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def gui_dropdown_box(bounds: Rectangle|list|tuple,text: str,active: Any,editMode: bool,) -> int:
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"""Dropdown Box control
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"""Dropdown Box control"""
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def gui_dummy_rec(bounds: Rectangle|list|tuple,text: str,) -> int:
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"""Dummy control for placeholders"""
|
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@@ -1759,7 +1810,7 @@ def gui_get_style(control: int,property: int,) -> int:
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"""Get one style property"""
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def gui_grid(bounds: Rectangle|list|tuple,text: str,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int:
|
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"""Grid control
|
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+
"""Grid control"""
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def gui_group_box(bounds: Rectangle|list|tuple,text: str,) -> int:
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"""Group Box control with text name"""
|
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@@ -1771,16 +1822,16 @@ def gui_is_locked() -> bool:
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"""Check if gui is locked (global state)"""
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def gui_label(bounds: Rectangle|list|tuple,text: str,) -> int:
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"""Label control
|
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+
"""Label control"""
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def gui_label_button(bounds: Rectangle|list|tuple,text: str,) -> int:
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"""Label button control,
|
|
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+
"""Label button control, returns true when clicked"""
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def gui_line(bounds: Rectangle|list|tuple,text: str,) -> int:
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|
"""Line separator control, could contain text"""
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def gui_list_view(bounds: Rectangle|list|tuple,text: str,scrollIndex: Any,active: Any,) -> int:
|
|
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"""List View control
|
|
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+
"""List View control"""
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...
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def gui_list_view_ex(bounds: Rectangle|list|tuple,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
|
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"""List View with extended parameters"""
|
|
@@ -1804,7 +1855,7 @@ def gui_panel(bounds: Rectangle|list|tuple,text: str,) -> int:
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|
"""Panel control, useful to group controls"""
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...
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def gui_progress_bar(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
|
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"""Progress Bar control
|
|
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+
"""Progress Bar control"""
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...
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|
def gui_scroll_panel(bounds: Rectangle|list|tuple,text: str,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int:
|
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"""Scroll Panel control"""
|
|
@@ -1828,13 +1879,13 @@ def gui_set_tooltip(tooltip: str,) -> None:
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|
"""Set tooltip string"""
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...
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def gui_slider(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
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"""Slider control
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|
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+
"""Slider control"""
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...
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|
def gui_slider_bar(bounds: Rectangle|list|tuple,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
|
|
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|
-
"""Slider Bar control
|
|
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+
"""Slider Bar control"""
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|
...
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|
def gui_spinner(bounds: Rectangle|list|tuple,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
|
|
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|
-
"""Spinner control
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|
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+
"""Spinner control"""
|
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|
...
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|
def gui_status_bar(bounds: Rectangle|list|tuple,text: str,) -> int:
|
|
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|
"""Status Bar control, shows info text"""
|
|
@@ -1849,13 +1900,13 @@ def gui_text_input_box(bounds: Rectangle|list|tuple,title: str,message: str,butt
|
|
|
1849
1900
|
"""Text Input Box control, ask for text, supports secret"""
|
|
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...
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|
def gui_toggle(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int:
|
|
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|
-
"""Toggle Button control
|
|
1903
|
+
"""Toggle Button control"""
|
|
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|
...
|
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|
def gui_toggle_group(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int:
|
|
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|
-
"""Toggle Group control
|
|
1906
|
+
"""Toggle Group control"""
|
|
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|
...
|
|
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|
def gui_toggle_slider(bounds: Rectangle|list|tuple,text: str,active: Any,) -> int:
|
|
1858
|
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"""Toggle Slider control
|
|
1909
|
+
"""Toggle Slider control"""
|
|
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|
...
|
|
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1911
|
def gui_unlock() -> None:
|
|
1861
1912
|
"""Unlock gui controls (global state)"""
|
|
@@ -1863,6 +1914,9 @@ def gui_unlock() -> None:
|
|
|
1863
1914
|
def gui_value_box(bounds: Rectangle|list|tuple,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
|
|
1864
1915
|
"""Value Box control, updates input text with numbers"""
|
|
1865
1916
|
...
|
|
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|
+
def gui_value_box_float(bounds: Rectangle|list|tuple,text: str,textValue: str,value: Any,editMode: bool,) -> int:
|
|
1918
|
+
"""Value box control for float values"""
|
|
1919
|
+
...
|
|
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1920
|
def gui_window_box(bounds: Rectangle|list|tuple,title: str,) -> int:
|
|
1867
1921
|
"""Window Box control, shows a window that can be closed"""
|
|
1868
1922
|
...
|
|
@@ -1932,6 +1986,9 @@ def image_draw_circle_v(dst: Any|list|tuple,center: Vector2|list|tuple,radius: i
|
|
|
1932
1986
|
def image_draw_line(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
|
|
1933
1987
|
"""Draw line within an image"""
|
|
1934
1988
|
...
|
|
1989
|
+
def image_draw_line_ex(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None:
|
|
1990
|
+
"""Draw a line defining thickness within an image"""
|
|
1991
|
+
...
|
|
1935
1992
|
def image_draw_line_v(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None:
|
|
1936
1993
|
"""Draw line within an image (Vector version)"""
|
|
1937
1994
|
...
|
|
@@ -1959,6 +2016,21 @@ def image_draw_text(dst: Any|list|tuple,text: str,posX: int,posY: int,fontSize:
|
|
|
1959
2016
|
def image_draw_text_ex(dst: Any|list|tuple,font: Font|list|tuple,text: str,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
|
|
1960
2017
|
"""Draw text (custom sprite font) within an image (destination)"""
|
|
1961
2018
|
...
|
|
2019
|
+
def image_draw_triangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
|
|
2020
|
+
"""Draw triangle within an image"""
|
|
2021
|
+
...
|
|
2022
|
+
def image_draw_triangle_ex(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None:
|
|
2023
|
+
"""Draw triangle with interpolated colors within an image"""
|
|
2024
|
+
...
|
|
2025
|
+
def image_draw_triangle_fan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
|
|
2026
|
+
"""Draw a triangle fan defined by points within an image (first vertex is the center)"""
|
|
2027
|
+
...
|
|
2028
|
+
def image_draw_triangle_lines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
|
|
2029
|
+
"""Draw triangle outline within an image"""
|
|
2030
|
+
...
|
|
2031
|
+
def image_draw_triangle_strip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
|
|
2032
|
+
"""Draw a triangle strip defined by points within an image"""
|
|
2033
|
+
...
|
|
1962
2034
|
def image_flip_horizontal(image: Any|list|tuple,) -> None:
|
|
1963
2035
|
"""Flip image horizontally"""
|
|
1964
2036
|
...
|
|
@@ -1968,9 +2040,15 @@ def image_flip_vertical(image: Any|list|tuple,) -> None:
|
|
|
1968
2040
|
def image_format(image: Any|list|tuple,newFormat: int,) -> None:
|
|
1969
2041
|
"""Convert image data to desired format"""
|
|
1970
2042
|
...
|
|
2043
|
+
def image_from_channel(image: Image|list|tuple,selectedChannel: int,) -> Image:
|
|
2044
|
+
"""Create an image from a selected channel of another image (GRAYSCALE)"""
|
|
2045
|
+
...
|
|
1971
2046
|
def image_from_image(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image:
|
|
1972
2047
|
"""Create an image from another image piece"""
|
|
1973
2048
|
...
|
|
2049
|
+
def image_kernel_convolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None:
|
|
2050
|
+
"""Apply custom square convolution kernel to image"""
|
|
2051
|
+
...
|
|
1974
2052
|
def image_mipmaps(image: Any|list|tuple,) -> None:
|
|
1975
2053
|
"""Compute all mipmap levels for a provided image"""
|
|
1976
2054
|
...
|
|
@@ -2019,8 +2097,8 @@ def is_audio_stream_playing(stream: AudioStream|list|tuple,) -> bool:
|
|
|
2019
2097
|
def is_audio_stream_processed(stream: AudioStream|list|tuple,) -> bool:
|
|
2020
2098
|
"""Check if any audio stream buffers requires refill"""
|
|
2021
2099
|
...
|
|
2022
|
-
def
|
|
2023
|
-
"""Checks if an audio stream is
|
|
2100
|
+
def is_audio_stream_valid(stream: AudioStream|list|tuple,) -> bool:
|
|
2101
|
+
"""Checks if an audio stream is valid (buffers initialized)"""
|
|
2024
2102
|
...
|
|
2025
2103
|
def is_cursor_hidden() -> bool:
|
|
2026
2104
|
"""Check if cursor is not visible"""
|
|
@@ -2034,8 +2112,11 @@ def is_file_dropped() -> bool:
|
|
|
2034
2112
|
def is_file_extension(fileName: str,ext: str,) -> bool:
|
|
2035
2113
|
"""Check file extension (including point: .png, .wav)"""
|
|
2036
2114
|
...
|
|
2037
|
-
def
|
|
2038
|
-
"""Check if
|
|
2115
|
+
def is_file_name_valid(fileName: str,) -> bool:
|
|
2116
|
+
"""Check if fileName is valid for the platform/OS"""
|
|
2117
|
+
...
|
|
2118
|
+
def is_font_valid(font: Font|list|tuple,) -> bool:
|
|
2119
|
+
"""Check if a font is valid (font data loaded, WARNING: GPU texture not checked)"""
|
|
2039
2120
|
...
|
|
2040
2121
|
def is_gamepad_available(gamepad: int,) -> bool:
|
|
2041
2122
|
"""Check if a gamepad is available"""
|
|
@@ -2055,8 +2136,8 @@ def is_gamepad_button_up(gamepad: int,button: int,) -> bool:
|
|
|
2055
2136
|
def is_gesture_detected(gesture: int,) -> bool:
|
|
2056
2137
|
"""Check if a gesture have been detected"""
|
|
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2138
|
...
|
|
2058
|
-
def
|
|
2059
|
-
"""Check if an image is
|
|
2139
|
+
def is_image_valid(image: Image|list|tuple,) -> bool:
|
|
2140
|
+
"""Check if an image is valid (data and parameters)"""
|
|
2060
2141
|
...
|
|
2061
2142
|
def is_key_down(key: int,) -> bool:
|
|
2062
2143
|
"""Check if a key is being pressed"""
|
|
@@ -2065,7 +2146,7 @@ def is_key_pressed(key: int,) -> bool:
|
|
|
2065
2146
|
"""Check if a key has been pressed once"""
|
|
2066
2147
|
...
|
|
2067
2148
|
def is_key_pressed_repeat(key: int,) -> bool:
|
|
2068
|
-
"""Check if a key has been pressed again
|
|
2149
|
+
"""Check if a key has been pressed again"""
|
|
2069
2150
|
...
|
|
2070
2151
|
def is_key_released(key: int,) -> bool:
|
|
2071
2152
|
"""Check if a key has been released once"""
|
|
@@ -2073,14 +2154,14 @@ def is_key_released(key: int,) -> bool:
|
|
|
2073
2154
|
def is_key_up(key: int,) -> bool:
|
|
2074
2155
|
"""Check if a key is NOT being pressed"""
|
|
2075
2156
|
...
|
|
2076
|
-
def
|
|
2077
|
-
"""Check if a material is
|
|
2157
|
+
def is_material_valid(material: Material|list|tuple,) -> bool:
|
|
2158
|
+
"""Check if a material is valid (shader assigned, map textures loaded in GPU)"""
|
|
2078
2159
|
...
|
|
2079
2160
|
def is_model_animation_valid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool:
|
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|
"""Check model animation skeleton match"""
|
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|
...
|
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|
-
def
|
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-
"""Check if a model is
|
|
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|
+
def is_model_valid(model: Model|list|tuple,) -> bool:
|
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|
+
"""Check if a model is valid (loaded in GPU, VAO/VBOs)"""
|
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|
...
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|
def is_mouse_button_down(button: int,) -> bool:
|
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|
"""Check if a mouse button is being pressed"""
|
|
@@ -2094,47 +2175,47 @@ def is_mouse_button_released(button: int,) -> bool:
|
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|
def is_mouse_button_up(button: int,) -> bool:
|
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|
"""Check if a mouse button is NOT being pressed"""
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|
...
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|
-
def is_music_ready(music: Music|list|tuple,) -> bool:
|
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-
"""Checks if a music stream is ready"""
|
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|
-
...
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|
def is_music_stream_playing(music: Music|list|tuple,) -> bool:
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|
"""Check if music is playing"""
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|
...
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|
+
def is_music_valid(music: Music|list|tuple,) -> bool:
|
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|
+
"""Checks if a music stream is valid (context and buffers initialized)"""
|
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|
+
...
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|
def is_path_file(path: str,) -> bool:
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"""Check if a given path is a file or a directory"""
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|
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-
def
|
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"""Check if a render texture is
|
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|
+
def is_render_texture_valid(target: RenderTexture|list|tuple,) -> bool:
|
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|
+
"""Check if a render texture is valid (loaded in GPU)"""
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|
...
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-
def
|
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|
-
"""Check if a shader is
|
|
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|
+
def is_shader_valid(shader: Shader|list|tuple,) -> bool:
|
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|
+
"""Check if a shader is valid (loaded on GPU)"""
|
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|
...
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|
def is_sound_playing(sound: Sound|list|tuple,) -> bool:
|
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"""Check if a sound is currently playing"""
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|
...
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-
def
|
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|
-
"""Checks if a sound is
|
|
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|
+
def is_sound_valid(sound: Sound|list|tuple,) -> bool:
|
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|
+
"""Checks if a sound is valid (data loaded and buffers initialized)"""
|
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|
...
|
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|
-
def
|
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-
"""Check if a texture is
|
|
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|
+
def is_texture_valid(texture: Texture|list|tuple,) -> bool:
|
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|
+
"""Check if a texture is valid (loaded in GPU)"""
|
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|
...
|
|
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|
-
def
|
|
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|
-
"""Checks if wave data is
|
|
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|
+
def is_wave_valid(wave: Wave|list|tuple,) -> bool:
|
|
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|
+
"""Checks if wave data is valid (data loaded and parameters)"""
|
|
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|
...
|
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|
def is_window_focused() -> bool:
|
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|
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"""Check if window is currently focused
|
|
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|
+
"""Check if window is currently focused"""
|
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|
...
|
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|
def is_window_fullscreen() -> bool:
|
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|
"""Check if window is currently fullscreen"""
|
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|
...
|
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|
def is_window_hidden() -> bool:
|
|
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|
-
"""Check if window is currently hidden
|
|
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|
+
"""Check if window is currently hidden"""
|
|
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|
...
|
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|
def is_window_maximized() -> bool:
|
|
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|
-
"""Check if window is currently maximized
|
|
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|
+
"""Check if window is currently maximized"""
|
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|
...
|
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|
def is_window_minimized() -> bool:
|
|
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|
-
"""Check if window is currently minimized
|
|
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|
+
"""Check if window is currently minimized"""
|
|
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|
...
|
|
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2220
|
def is_window_ready() -> bool:
|
|
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|
"""Check if window has been initialized successfully"""
|
|
@@ -2161,7 +2242,7 @@ def load_directory_files(dirPath: str,) -> FilePathList:
|
|
|
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|
"""Load directory filepaths"""
|
|
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|
...
|
|
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|
def load_directory_files_ex(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
|
|
2164
|
-
"""Load directory filepaths with extension filtering and recursive directory scan"""
|
|
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|
+
"""Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"""
|
|
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|
...
|
|
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2247
|
def load_dropped_files() -> FilePathList:
|
|
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2248
|
"""Load dropped filepaths"""
|
|
@@ -2179,7 +2260,7 @@ def load_font_data(fileData: str,dataSize: int,fontSize: int,codepoints: Any,cod
|
|
|
2179
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|
"""Load font data for further use"""
|
|
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|
...
|
|
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|
def load_font_ex(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
|
|
2182
|
-
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character
|
|
2263
|
+
"""Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"""
|
|
2183
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|
...
|
|
2184
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|
def load_font_from_image(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font:
|
|
2185
2266
|
"""Load font from Image (XNA style)"""
|
|
@@ -2193,6 +2274,9 @@ def load_image(fileName: str,) -> Image:
|
|
|
2193
2274
|
def load_image_anim(fileName: str,frames: Any,) -> Image:
|
|
2194
2275
|
"""Load image sequence from file (frames appended to image.data)"""
|
|
2195
2276
|
...
|
|
2277
|
+
def load_image_anim_from_memory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image:
|
|
2278
|
+
"""Load image sequence from memory buffer"""
|
|
2279
|
+
...
|
|
2196
2280
|
def load_image_colors(image: Image|list|tuple,) -> Any:
|
|
2197
2281
|
"""Load color data from image as a Color array (RGBA - 32bit)"""
|
|
2198
2282
|
...
|
|
@@ -2211,9 +2295,6 @@ def load_image_palette(image: Image|list|tuple,maxPaletteSize: int,colorCount: A
|
|
|
2211
2295
|
def load_image_raw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
|
|
2212
2296
|
"""Load image from RAW file data"""
|
|
2213
2297
|
...
|
|
2214
|
-
def load_image_svg(fileNameOrString: str,width: int,height: int,) -> Image:
|
|
2215
|
-
"""Load image from SVG file data or string with specified size"""
|
|
2216
|
-
...
|
|
2217
2298
|
def load_material_default() -> Material:
|
|
2218
2299
|
"""Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
|
|
2219
2300
|
...
|
|
@@ -2280,13 +2361,19 @@ def load_wave_from_memory(fileType: str,fileData: str,dataSize: int,) -> Wave:
|
|
|
2280
2361
|
def load_wave_samples(wave: Wave|list|tuple,) -> Any:
|
|
2281
2362
|
"""Load samples data from wave as a 32bit float data array"""
|
|
2282
2363
|
...
|
|
2364
|
+
def make_directory(dirPath: str,) -> int:
|
|
2365
|
+
"""Create directories (including full path requested), returns 0 on success"""
|
|
2366
|
+
...
|
|
2283
2367
|
def matrix_add(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
|
|
2284
2368
|
""""""
|
|
2285
2369
|
...
|
|
2370
|
+
def matrix_decompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None:
|
|
2371
|
+
""""""
|
|
2372
|
+
...
|
|
2286
2373
|
def matrix_determinant(mat: Matrix|list|tuple,) -> float:
|
|
2287
2374
|
""""""
|
|
2288
2375
|
...
|
|
2289
|
-
def matrix_frustum(left: float,right: float,bottom: float,top: float,
|
|
2376
|
+
def matrix_frustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
|
|
2290
2377
|
""""""
|
|
2291
2378
|
...
|
|
2292
2379
|
def matrix_identity() -> Matrix:
|
|
@@ -2344,7 +2431,7 @@ def matrix_transpose(mat: Matrix|list|tuple,) -> Matrix:
|
|
|
2344
2431
|
""""""
|
|
2345
2432
|
...
|
|
2346
2433
|
def maximize_window() -> None:
|
|
2347
|
-
"""Set window state: maximized, if resizable
|
|
2434
|
+
"""Set window state: maximized, if resizable"""
|
|
2348
2435
|
...
|
|
2349
2436
|
def measure_text(text: str,fontSize: int,) -> int:
|
|
2350
2437
|
"""Measure string width for default font"""
|
|
@@ -2362,7 +2449,7 @@ def mem_realloc(ptr: Any,size: int,) -> Any:
|
|
|
2362
2449
|
"""Internal memory reallocator"""
|
|
2363
2450
|
...
|
|
2364
2451
|
def minimize_window() -> None:
|
|
2365
|
-
"""Set window state: minimized, if resizable
|
|
2452
|
+
"""Set window state: minimized, if resizable"""
|
|
2366
2453
|
...
|
|
2367
2454
|
def normalize(value: float,start: float,end: float,) -> float:
|
|
2368
2455
|
""""""
|
|
@@ -2409,6 +2496,9 @@ def quaternion_add(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
|
|
|
2409
2496
|
def quaternion_add_value(q: Vector4|list|tuple,add: float,) -> Vector4:
|
|
2410
2497
|
""""""
|
|
2411
2498
|
...
|
|
2499
|
+
def quaternion_cubic_hermite_spline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4:
|
|
2500
|
+
""""""
|
|
2501
|
+
...
|
|
2412
2502
|
def quaternion_divide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
|
|
2413
2503
|
""""""
|
|
2414
2504
|
...
|
|
@@ -2479,7 +2569,7 @@ def reset_physics() -> None:
|
|
|
2479
2569
|
"""Reset physics system (global variables)"""
|
|
2480
2570
|
...
|
|
2481
2571
|
def restore_window() -> None:
|
|
2482
|
-
"""Set window state: not minimized/maximized
|
|
2572
|
+
"""Set window state: not minimized/maximized"""
|
|
2483
2573
|
...
|
|
2484
2574
|
def resume_audio_stream(stream: AudioStream|list|tuple,) -> None:
|
|
2485
2575
|
"""Resume audio stream"""
|
|
@@ -2532,6 +2622,9 @@ def set_exit_key(key: int,) -> None:
|
|
|
2532
2622
|
def set_gamepad_mappings(mappings: str,) -> int:
|
|
2533
2623
|
"""Set internal gamepad mappings (SDL_GameControllerDB)"""
|
|
2534
2624
|
...
|
|
2625
|
+
def set_gamepad_vibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None:
|
|
2626
|
+
"""Set gamepad vibration for both motors (duration in seconds)"""
|
|
2627
|
+
...
|
|
2535
2628
|
def set_gestures_enabled(flags: int,) -> None:
|
|
2536
2629
|
"""Enable a set of gestures using flags"""
|
|
2537
2630
|
...
|
|
@@ -2635,13 +2728,13 @@ def set_trace_log_level(logLevel: int,) -> None:
|
|
|
2635
2728
|
"""Set the current threshold (minimum) log level"""
|
|
2636
2729
|
...
|
|
2637
2730
|
def set_window_focused() -> None:
|
|
2638
|
-
"""Set window focused
|
|
2731
|
+
"""Set window focused"""
|
|
2639
2732
|
...
|
|
2640
2733
|
def set_window_icon(image: Image|list|tuple,) -> None:
|
|
2641
|
-
"""Set icon for window (single image, RGBA 32bit
|
|
2734
|
+
"""Set icon for window (single image, RGBA 32bit)"""
|
|
2642
2735
|
...
|
|
2643
2736
|
def set_window_icons(images: Any|list|tuple,count: int,) -> None:
|
|
2644
|
-
"""Set icon for window (multiple images, RGBA 32bit
|
|
2737
|
+
"""Set icon for window (multiple images, RGBA 32bit)"""
|
|
2645
2738
|
...
|
|
2646
2739
|
def set_window_max_size(width: int,height: int,) -> None:
|
|
2647
2740
|
"""Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
|
|
@@ -2653,19 +2746,19 @@ def set_window_monitor(monitor: int,) -> None:
|
|
|
2653
2746
|
"""Set monitor for the current window"""
|
|
2654
2747
|
...
|
|
2655
2748
|
def set_window_opacity(opacity: float,) -> None:
|
|
2656
|
-
"""Set window opacity [0.0f..1.0f]
|
|
2749
|
+
"""Set window opacity [0.0f..1.0f]"""
|
|
2657
2750
|
...
|
|
2658
2751
|
def set_window_position(x: int,y: int,) -> None:
|
|
2659
|
-
"""Set window position on screen
|
|
2752
|
+
"""Set window position on screen"""
|
|
2660
2753
|
...
|
|
2661
2754
|
def set_window_size(width: int,height: int,) -> None:
|
|
2662
2755
|
"""Set window dimensions"""
|
|
2663
2756
|
...
|
|
2664
2757
|
def set_window_state(flags: int,) -> None:
|
|
2665
|
-
"""Set window configuration state using flags
|
|
2758
|
+
"""Set window configuration state using flags"""
|
|
2666
2759
|
...
|
|
2667
2760
|
def set_window_title(title: str,) -> None:
|
|
2668
|
-
"""Set title for window
|
|
2761
|
+
"""Set title for window"""
|
|
2669
2762
|
...
|
|
2670
2763
|
def show_cursor() -> None:
|
|
2671
2764
|
"""Shows cursor"""
|
|
@@ -2724,6 +2817,12 @@ def text_split(text: str,delimiter: str,count: Any,) -> list[str]:
|
|
|
2724
2817
|
def text_subtext(text: str,position: int,length: int,) -> str:
|
|
2725
2818
|
"""Get a piece of a text string"""
|
|
2726
2819
|
...
|
|
2820
|
+
def text_to_camel(text: str,) -> str:
|
|
2821
|
+
"""Get Camel case notation version of provided string"""
|
|
2822
|
+
...
|
|
2823
|
+
def text_to_float(text: str,) -> float:
|
|
2824
|
+
"""Get float value from text (negative values not supported)"""
|
|
2825
|
+
...
|
|
2727
2826
|
def text_to_integer(text: str,) -> int:
|
|
2728
2827
|
"""Get integer value from text (negative values not supported)"""
|
|
2729
2828
|
...
|
|
@@ -2733,14 +2832,17 @@ def text_to_lower(text: str,) -> str:
|
|
|
2733
2832
|
def text_to_pascal(text: str,) -> str:
|
|
2734
2833
|
"""Get Pascal case notation version of provided string"""
|
|
2735
2834
|
...
|
|
2835
|
+
def text_to_snake(text: str,) -> str:
|
|
2836
|
+
"""Get Snake case notation version of provided string"""
|
|
2837
|
+
...
|
|
2736
2838
|
def text_to_upper(text: str,) -> str:
|
|
2737
2839
|
"""Get upper case version of provided string"""
|
|
2738
2840
|
...
|
|
2739
2841
|
def toggle_borderless_windowed() -> None:
|
|
2740
|
-
"""Toggle window state: borderless windowed
|
|
2842
|
+
"""Toggle window state: borderless windowed, resizes window to match monitor resolution"""
|
|
2741
2843
|
...
|
|
2742
2844
|
def toggle_fullscreen() -> None:
|
|
2743
|
-
"""Toggle window state: fullscreen/windowed
|
|
2845
|
+
"""Toggle window state: fullscreen/windowed, resizes monitor to match window resolution"""
|
|
2744
2846
|
...
|
|
2745
2847
|
def trace_log(*args) -> None:
|
|
2746
2848
|
"""VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
|
|
@@ -2748,7 +2850,7 @@ def trace_log(*args) -> None:
|
|
|
2748
2850
|
def unload_audio_stream(stream: AudioStream|list|tuple,) -> None:
|
|
2749
2851
|
"""Unload audio stream and free memory"""
|
|
2750
2852
|
...
|
|
2751
|
-
def unload_automation_event_list(list_0:
|
|
2853
|
+
def unload_automation_event_list(list_0: AutomationEventList|list|tuple,) -> None:
|
|
2752
2854
|
"""Unload automation events list from file"""
|
|
2753
2855
|
...
|
|
2754
2856
|
def unload_codepoints(codepoints: Any,) -> None:
|
|
@@ -2842,7 +2944,10 @@ def update_mesh_buffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,
|
|
|
2842
2944
|
"""Update mesh vertex data in GPU for a specific buffer index"""
|
|
2843
2945
|
...
|
|
2844
2946
|
def update_model_animation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
|
|
2845
|
-
"""Update model animation pose"""
|
|
2947
|
+
"""Update model animation pose (CPU)"""
|
|
2948
|
+
...
|
|
2949
|
+
def update_model_animation_bones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
|
|
2950
|
+
"""Update model animation mesh bone matrices (GPU skinning)"""
|
|
2846
2951
|
...
|
|
2847
2952
|
def update_music_stream(music: Music|list|tuple,) -> None:
|
|
2848
2953
|
"""Updates buffers for music streaming"""
|
|
@@ -2877,16 +2982,16 @@ def vector2_clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2
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def vector2_clamp_value(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2:
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""""""
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def
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def vector2_distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
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""""""
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def
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def vector2_distance_sqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
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""""""
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def
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def vector2_divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
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""""""
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def
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def vector2_dot_product(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
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""""""
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...
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def vector2_equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int:
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@@ -2907,6 +3012,12 @@ def vector2_lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -
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def vector2_line_angle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float:
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""""""
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...
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+
def vector2_max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
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+
""""""
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def vector2_min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
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""""""
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def vector2_move_towards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2:
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""""""
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...
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@@ -2925,6 +3036,9 @@ def vector2_one() -> Vector2:
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def vector2_reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2:
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""""""
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...
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+
def vector2_refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2:
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+
""""""
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def vector2_rotate(v: Vector2|list|tuple,angle: float,) -> Vector2:
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""""""
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...
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@@ -2964,16 +3078,19 @@ def vector3_clamp_value(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vec
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def vector3_cross_product(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
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""""""
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-
def
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+
def vector3_cubic_hermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3:
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""""""
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...
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def
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def vector3_distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
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""""""
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...
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-
def
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+
def vector3_distance_sqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
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|
""""""
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...
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-
def
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def vector3_divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
|
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+
""""""
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+
...
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+
def vector3_dot_product(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
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""""""
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...
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|
def vector3_equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int:
|
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@@ -2997,6 +3114,9 @@ def vector3_max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
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def vector3_min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
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""""""
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...
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+
def vector3_move_towards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3:
|
|
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|
+
""""""
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+
...
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|
def vector3_multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
|
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|
""""""
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|
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...
|
|
@@ -3054,14 +3174,80 @@ def vector3_unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,v
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|
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|
def vector3_zero() -> Vector3:
|
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|
""""""
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...
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+
def vector4_add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
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|
+
""""""
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+
...
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+
def vector4_add_value(v: Vector4|list|tuple,add: float,) -> Vector4:
|
|
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|
+
""""""
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|
+
...
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+
def vector4_distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
|
|
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|
+
""""""
|
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|
+
...
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+
def vector4_distance_sqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
|
|
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|
+
""""""
|
|
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|
+
...
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|
+
def vector4_divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
|
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|
+
""""""
|
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|
+
...
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|
+
def vector4_dot_product(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
|
|
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|
+
""""""
|
|
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|
+
...
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|
+
def vector4_equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
|
|
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|
+
""""""
|
|
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|
+
...
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|
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|
+
def vector4_invert(v: Vector4|list|tuple,) -> Vector4:
|
|
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|
+
""""""
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|
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|
+
...
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|
+
def vector4_length(v: Vector4|list|tuple,) -> float:
|
|
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|
+
""""""
|
|
3203
|
+
...
|
|
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|
+
def vector4_length_sqr(v: Vector4|list|tuple,) -> float:
|
|
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|
+
""""""
|
|
3206
|
+
...
|
|
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|
+
def vector4_lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4:
|
|
3208
|
+
""""""
|
|
3209
|
+
...
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|
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|
+
def vector4_max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
|
3211
|
+
""""""
|
|
3212
|
+
...
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|
+
def vector4_min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
|
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|
+
""""""
|
|
3215
|
+
...
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|
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|
+
def vector4_move_towards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4:
|
|
3217
|
+
""""""
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|
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|
+
...
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|
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|
+
def vector4_multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
|
3220
|
+
""""""
|
|
3221
|
+
...
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|
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|
+
def vector4_negate(v: Vector4|list|tuple,) -> Vector4:
|
|
3223
|
+
""""""
|
|
3224
|
+
...
|
|
3225
|
+
def vector4_normalize(v: Vector4|list|tuple,) -> Vector4:
|
|
3226
|
+
""""""
|
|
3227
|
+
...
|
|
3228
|
+
def vector4_one() -> Vector4:
|
|
3229
|
+
""""""
|
|
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|
+
...
|
|
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|
+
def vector4_scale(v: Vector4|list|tuple,scale: float,) -> Vector4:
|
|
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|
+
""""""
|
|
3233
|
+
...
|
|
3234
|
+
def vector4_subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
|
|
3235
|
+
""""""
|
|
3236
|
+
...
|
|
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|
+
def vector4_subtract_value(v: Vector4|list|tuple,add: float,) -> Vector4:
|
|
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|
+
""""""
|
|
3239
|
+
...
|
|
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|
+
def vector4_zero() -> Vector4:
|
|
3241
|
+
""""""
|
|
3242
|
+
...
|
|
3057
3243
|
def wait_time(seconds: float,) -> None:
|
|
3058
3244
|
"""Wait for some time (halt program execution)"""
|
|
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|
...
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|
def wave_copy(wave: Wave|list|tuple,) -> Wave:
|
|
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3247
|
"""Copy a wave to a new wave"""
|
|
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3248
|
...
|
|
3063
|
-
def wave_crop(wave: Any|list|tuple,
|
|
3064
|
-
"""Crop a wave to defined
|
|
3249
|
+
def wave_crop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None:
|
|
3250
|
+
"""Crop a wave to defined frames range"""
|
|
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3251
|
...
|
|
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|
def wave_format(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None:
|
|
3067
3253
|
"""Convert wave data to desired format"""
|
|
@@ -3228,6 +3414,9 @@ def glfw_get_window_pos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
|
|
|
3228
3414
|
def glfw_get_window_size(window: Any|list|tuple,width: Any,height: Any,) -> None:
|
|
3229
3415
|
""""""
|
|
3230
3416
|
...
|
|
3417
|
+
def glfw_get_window_title(window: Any|list|tuple,) -> str:
|
|
3418
|
+
""""""
|
|
3419
|
+
...
|
|
3231
3420
|
def glfw_get_window_user_pointer(window: Any|list|tuple,) -> Any:
|
|
3232
3421
|
""""""
|
|
3233
3422
|
...
|
|
@@ -3438,6 +3627,9 @@ def rl_active_texture_slot(slot: int,) -> None:
|
|
|
3438
3627
|
def rl_begin(mode: int,) -> None:
|
|
3439
3628
|
"""Initialize drawing mode (how to organize vertex)"""
|
|
3440
3629
|
...
|
|
3630
|
+
def rl_bind_framebuffer(target: int,framebuffer: int,) -> None:
|
|
3631
|
+
"""Bind framebuffer (FBO)"""
|
|
3632
|
+
...
|
|
3441
3633
|
def rl_bind_image_texture(id: int,index: int,format: int,readonly: bool,) -> None:
|
|
3442
3634
|
"""Bind image texture"""
|
|
3443
3635
|
...
|
|
@@ -3468,6 +3660,9 @@ def rl_color4f(x: float,y: float,z: float,w: float,) -> None:
|
|
|
3468
3660
|
def rl_color4ub(r: int,g: int,b: int,a: int,) -> None:
|
|
3469
3661
|
"""Define one vertex (color) - 4 byte"""
|
|
3470
3662
|
...
|
|
3663
|
+
def rl_color_mask(r: bool,g: bool,b: bool,a: bool,) -> None:
|
|
3664
|
+
"""Color mask control"""
|
|
3665
|
+
...
|
|
3471
3666
|
def rl_compile_shader(shaderCode: str,type: int,) -> int:
|
|
3472
3667
|
"""Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
|
|
3473
3668
|
...
|
|
@@ -3526,7 +3721,7 @@ def rl_disable_vertex_buffer_element() -> None:
|
|
|
3526
3721
|
"""Disable vertex buffer element (VBO element)"""
|
|
3527
3722
|
...
|
|
3528
3723
|
def rl_disable_wire_mode() -> None:
|
|
3529
|
-
"""Disable wire
|
|
3724
|
+
"""Disable wire (and point) mode"""
|
|
3530
3725
|
...
|
|
3531
3726
|
def rl_draw_render_batch(batch: Any|list|tuple,) -> None:
|
|
3532
3727
|
"""Draw render batch data (Update->Draw->Reset)"""
|
|
@@ -3535,16 +3730,16 @@ def rl_draw_render_batch_active() -> None:
|
|
|
3535
3730
|
"""Update and draw internal render batch"""
|
|
3536
3731
|
...
|
|
3537
3732
|
def rl_draw_vertex_array(offset: int,count: int,) -> None:
|
|
3538
|
-
""""""
|
|
3733
|
+
"""Draw vertex array (currently active vao)"""
|
|
3539
3734
|
...
|
|
3540
3735
|
def rl_draw_vertex_array_elements(offset: int,count: int,buffer: Any,) -> None:
|
|
3541
|
-
""""""
|
|
3736
|
+
"""Draw vertex array elements"""
|
|
3542
3737
|
...
|
|
3543
3738
|
def rl_draw_vertex_array_elements_instanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
|
|
3544
|
-
""""""
|
|
3739
|
+
"""Draw vertex array elements with instancing"""
|
|
3545
3740
|
...
|
|
3546
3741
|
def rl_draw_vertex_array_instanced(offset: int,count: int,instances: int,) -> None:
|
|
3547
|
-
""""""
|
|
3742
|
+
"""Draw vertex array (currently active vao) with instancing"""
|
|
3548
3743
|
...
|
|
3549
3744
|
def rl_enable_backface_culling() -> None:
|
|
3550
3745
|
"""Enable backface culling"""
|
|
@@ -3612,6 +3807,15 @@ def rl_frustum(left: float,right: float,bottom: float,top: float,znear: float,zf
|
|
|
3612
3807
|
def rl_gen_texture_mipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
|
|
3613
3808
|
"""Generate mipmap data for selected texture"""
|
|
3614
3809
|
...
|
|
3810
|
+
def rl_get_active_framebuffer() -> int:
|
|
3811
|
+
"""Get the currently active render texture (fbo), 0 for default framebuffer"""
|
|
3812
|
+
...
|
|
3813
|
+
def rl_get_cull_distance_far() -> float:
|
|
3814
|
+
"""Get cull plane distance far"""
|
|
3815
|
+
...
|
|
3816
|
+
def rl_get_cull_distance_near() -> float:
|
|
3817
|
+
"""Get cull plane distance near"""
|
|
3818
|
+
...
|
|
3615
3819
|
def rl_get_framebuffer_height() -> int:
|
|
3616
3820
|
"""Get default framebuffer height"""
|
|
3617
3821
|
...
|
|
@@ -3678,7 +3882,7 @@ def rl_load_draw_quad() -> None:
|
|
|
3678
3882
|
def rl_load_extensions(loader: Any,) -> None:
|
|
3679
3883
|
"""Load OpenGL extensions (loader function required)"""
|
|
3680
3884
|
...
|
|
3681
|
-
def rl_load_framebuffer(
|
|
3885
|
+
def rl_load_framebuffer() -> int:
|
|
3682
3886
|
"""Load an empty framebuffer"""
|
|
3683
3887
|
...
|
|
3684
3888
|
def rl_load_identity() -> None:
|
|
@@ -3697,10 +3901,10 @@ def rl_load_shader_program(vShaderId: int,fShaderId: int,) -> int:
|
|
|
3697
3901
|
"""Load custom shader program"""
|
|
3698
3902
|
...
|
|
3699
3903
|
def rl_load_texture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
|
|
3700
|
-
"""Load texture
|
|
3904
|
+
"""Load texture data"""
|
|
3701
3905
|
...
|
|
3702
|
-
def rl_load_texture_cubemap(data: Any,size: int,format: int,) -> int:
|
|
3703
|
-
"""Load texture cubemap"""
|
|
3906
|
+
def rl_load_texture_cubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int:
|
|
3907
|
+
"""Load texture cubemap data"""
|
|
3704
3908
|
...
|
|
3705
3909
|
def rl_load_texture_depth(width: int,height: int,useRenderBuffer: bool,) -> int:
|
|
3706
3910
|
"""Load depth texture/renderbuffer (to be attached to fbo)"""
|
|
@@ -3709,10 +3913,10 @@ def rl_load_vertex_array() -> int:
|
|
|
3709
3913
|
"""Load vertex array (vao) if supported"""
|
|
3710
3914
|
...
|
|
3711
3915
|
def rl_load_vertex_buffer(buffer: Any,size: int,dynamic: bool,) -> int:
|
|
3712
|
-
"""Load a vertex buffer
|
|
3916
|
+
"""Load a vertex buffer object"""
|
|
3713
3917
|
...
|
|
3714
3918
|
def rl_load_vertex_buffer_element(buffer: Any,size: int,dynamic: bool,) -> int:
|
|
3715
|
-
"""Load
|
|
3919
|
+
"""Load vertex buffer elements object"""
|
|
3716
3920
|
...
|
|
3717
3921
|
def rl_matrix_mode(mode: int,) -> None:
|
|
3718
3922
|
"""Choose the current matrix to be transformed"""
|
|
@@ -3759,6 +3963,9 @@ def rl_set_blend_factors_separate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,gl
|
|
|
3759
3963
|
def rl_set_blend_mode(mode: int,) -> None:
|
|
3760
3964
|
"""Set blending mode"""
|
|
3761
3965
|
...
|
|
3966
|
+
def rl_set_clip_planes(nearPlane: float,farPlane: float,) -> None:
|
|
3967
|
+
"""Set clip planes distances"""
|
|
3968
|
+
...
|
|
3762
3969
|
def rl_set_cull_face(mode: int,) -> None:
|
|
3763
3970
|
"""Set face culling mode"""
|
|
3764
3971
|
...
|
|
@@ -3795,20 +4002,23 @@ def rl_set_texture(id: int,) -> None:
|
|
|
3795
4002
|
def rl_set_uniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
|
|
3796
4003
|
"""Set shader value uniform"""
|
|
3797
4004
|
...
|
|
4005
|
+
def rl_set_uniform_matrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None:
|
|
4006
|
+
"""Set shader value matrices"""
|
|
4007
|
+
...
|
|
3798
4008
|
def rl_set_uniform_matrix(locIndex: int,mat: Matrix|list|tuple,) -> None:
|
|
3799
4009
|
"""Set shader value matrix"""
|
|
3800
4010
|
...
|
|
3801
4011
|
def rl_set_uniform_sampler(locIndex: int,textureId: int,) -> None:
|
|
3802
4012
|
"""Set shader value sampler"""
|
|
3803
4013
|
...
|
|
3804
|
-
def rl_set_vertex_attribute(index: int,compSize: int,type: int,normalized: bool,stride: int,
|
|
3805
|
-
""""""
|
|
4014
|
+
def rl_set_vertex_attribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None:
|
|
4015
|
+
"""Set vertex attribute data configuration"""
|
|
3806
4016
|
...
|
|
3807
4017
|
def rl_set_vertex_attribute_default(locIndex: int,value: Any,attribType: int,count: int,) -> None:
|
|
3808
|
-
"""Set vertex attribute default value"""
|
|
4018
|
+
"""Set vertex attribute default value, when attribute to provided"""
|
|
3809
4019
|
...
|
|
3810
4020
|
def rl_set_vertex_attribute_divisor(index: int,divisor: int,) -> None:
|
|
3811
|
-
""""""
|
|
4021
|
+
"""Set vertex attribute data divisor"""
|
|
3812
4022
|
...
|
|
3813
4023
|
def rl_tex_coord2f(x: float,y: float,) -> None:
|
|
3814
4024
|
"""Define one vertex (texture coordinate) - 2 float"""
|
|
@@ -3835,22 +4045,22 @@ def rl_unload_texture(id: int,) -> None:
|
|
|
3835
4045
|
"""Unload texture from GPU memory"""
|
|
3836
4046
|
...
|
|
3837
4047
|
def rl_unload_vertex_array(vaoId: int,) -> None:
|
|
3838
|
-
""""""
|
|
4048
|
+
"""Unload vertex array (vao)"""
|
|
3839
4049
|
...
|
|
3840
4050
|
def rl_unload_vertex_buffer(vboId: int,) -> None:
|
|
3841
|
-
""""""
|
|
4051
|
+
"""Unload vertex buffer object"""
|
|
3842
4052
|
...
|
|
3843
4053
|
def rl_update_shader_buffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
3844
4054
|
"""Update SSBO buffer data"""
|
|
3845
4055
|
...
|
|
3846
4056
|
def rl_update_texture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
|
|
3847
|
-
"""Update
|
|
4057
|
+
"""Update texture with new data on GPU"""
|
|
3848
4058
|
...
|
|
3849
4059
|
def rl_update_vertex_buffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
3850
|
-
"""Update
|
|
4060
|
+
"""Update vertex buffer object data on GPU buffer"""
|
|
3851
4061
|
...
|
|
3852
4062
|
def rl_update_vertex_buffer_elements(id: int,data: Any,dataSize: int,offset: int,) -> None:
|
|
3853
|
-
"""Update vertex buffer elements
|
|
4063
|
+
"""Update vertex buffer elements data on GPU buffer"""
|
|
3854
4064
|
...
|
|
3855
4065
|
def rl_vertex2f(x: float,y: float,) -> None:
|
|
3856
4066
|
"""Define one vertex (position) - 2 float"""
|
|
@@ -3999,7 +4209,7 @@ class Matrix2x2:
|
|
|
3999
4209
|
self.m11:float = m11 # type: ignore
|
|
4000
4210
|
class Mesh:
|
|
4001
4211
|
""" struct """
|
|
4002
|
-
def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, boneIds: str|None = None, boneWeights: Any|None = None, vaoId: int|None = None, vboId: Any|None = None):
|
|
4212
|
+
def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, boneIds: str|None = None, boneWeights: Any|None = None, boneMatrices: Any|None = None, boneCount: int|None = None, vaoId: int|None = None, vboId: Any|None = None):
|
|
4003
4213
|
self.vertexCount:int = vertexCount # type: ignore
|
|
4004
4214
|
self.triangleCount:int = triangleCount # type: ignore
|
|
4005
4215
|
self.vertices:Any = vertices # type: ignore
|
|
@@ -4013,6 +4223,8 @@ class Mesh:
|
|
|
4013
4223
|
self.animNormals:Any = animNormals # type: ignore
|
|
4014
4224
|
self.boneIds:str = boneIds # type: ignore
|
|
4015
4225
|
self.boneWeights:Any = boneWeights # type: ignore
|
|
4226
|
+
self.boneMatrices:Any = boneMatrices # type: ignore
|
|
4227
|
+
self.boneCount:int = boneCount # type: ignore
|
|
4016
4228
|
self.vaoId:int = vaoId # type: ignore
|
|
4017
4229
|
self.vboId:Any = vboId # type: ignore
|
|
4018
4230
|
class Model:
|
|
@@ -4178,12 +4390,11 @@ class Vector4:
|
|
|
4178
4390
|
self.w:float = w # type: ignore
|
|
4179
4391
|
class VrDeviceInfo:
|
|
4180
4392
|
""" struct """
|
|
4181
|
-
def __init__(self, hResolution: int|None = None, vResolution: int|None = None, hScreenSize: float|None = None, vScreenSize: float|None = None,
|
|
4393
|
+
def __init__(self, hResolution: int|None = None, vResolution: int|None = None, hScreenSize: float|None = None, vScreenSize: float|None = None, eyeToScreenDistance: float|None = None, lensSeparationDistance: float|None = None, interpupillaryDistance: float|None = None, lensDistortionValues: list|None = None, chromaAbCorrection: list|None = None):
|
|
4182
4394
|
self.hResolution:int = hResolution # type: ignore
|
|
4183
4395
|
self.vResolution:int = vResolution # type: ignore
|
|
4184
4396
|
self.hScreenSize:float = hScreenSize # type: ignore
|
|
4185
4397
|
self.vScreenSize:float = vScreenSize # type: ignore
|
|
4186
|
-
self.vScreenCenter:float = vScreenCenter # type: ignore
|
|
4187
4398
|
self.eyeToScreenDistance:float = eyeToScreenDistance # type: ignore
|
|
4188
4399
|
self.lensSeparationDistance:float = lensSeparationDistance # type: ignore
|
|
4189
4400
|
self.interpupillaryDistance:float = interpupillaryDistance # type: ignore
|
|
@@ -4234,10 +4445,11 @@ class rlRenderBatch:
|
|
|
4234
4445
|
self.currentDepth:float = currentDepth # type: ignore
|
|
4235
4446
|
class rlVertexBuffer:
|
|
4236
4447
|
""" struct """
|
|
4237
|
-
def __init__(self, elementCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, colors: str|None = None, indices: Any|None = None, vaoId: int|None = None, vboId: list|None = None):
|
|
4448
|
+
def __init__(self, elementCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, normals: Any|None = None, colors: str|None = None, indices: Any|None = None, vaoId: int|None = None, vboId: list|None = None):
|
|
4238
4449
|
self.elementCount:int = elementCount # type: ignore
|
|
4239
4450
|
self.vertices:Any = vertices # type: ignore
|
|
4240
4451
|
self.texcoords:Any = texcoords # type: ignore
|
|
4452
|
+
self.normals:Any = normals # type: ignore
|
|
4241
4453
|
self.colors:str = colors # type: ignore
|
|
4242
4454
|
self.indices:Any = indices # type: ignore
|
|
4243
4455
|
self.vaoId:int = vaoId # type: ignore
|