python-cad-tools 0.1.0rc1__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. python_cad_tools/__init__.py +10 -0
  2. python_cad_tools/_locking.py +63 -0
  3. python_cad_tools/_project_loader.py +273 -0
  4. python_cad_tools/_project_state.py +65 -0
  5. python_cad_tools/_scaffold.py +66 -0
  6. python_cad_tools/_transaction.py +208 -0
  7. python_cad_tools/_viewer_static/app.webmanifest +18 -0
  8. python_cad_tools/_viewer_static/asset-manifest.json +1 -0
  9. python_cad_tools/_viewer_static/assets/animationGroup-Sd34ntWg.js +1 -0
  10. python_cad_tools/_viewer_static/assets/bakedVertexAnimation-Cd_pRdrn.js +316 -0
  11. python_cad_tools/_viewer_static/assets/basisTextureLoader-DWgvS_1G.js +1 -0
  12. python_cad_tools/_viewer_static/assets/brdfTextureTools-CWGiG1W2.js +2 -0
  13. python_cad_tools/_viewer_static/assets/bumpFragment-CWULheF1.js +127 -0
  14. python_cad_tools/_viewer_static/assets/bumpVertex-DqzFZayE.js +6 -0
  15. python_cad_tools/_viewer_static/assets/bumpVertexDeclaration-C5EFyTio.js +6 -0
  16. python_cad_tools/_viewer_static/assets/clipPlaneFragment-BXRtt4jj.js +46 -0
  17. python_cad_tools/_viewer_static/assets/clipPlaneVertex-B_VhD1oQ.js +37 -0
  18. python_cad_tools/_viewer_static/assets/cubemapToSphericalPolynomial-DRpaukza.js +1 -0
  19. python_cad_tools/_viewer_static/assets/dds-Dkb2Cx2N.js +1 -0
  20. python_cad_tools/_viewer_static/assets/dds.pure-DtvJsKvY.js +1 -0
  21. python_cad_tools/_viewer_static/assets/ddsTextureLoader-H78xux1g.js +1 -0
  22. python_cad_tools/_viewer_static/assets/default.fragment-oSQ-tWhe.js +469 -0
  23. python_cad_tools/_viewer_static/assets/default.vertex-DhFjw_Da.js +209 -0
  24. python_cad_tools/_viewer_static/assets/defaultUboDeclaration-BMDHNppx.js +5 -0
  25. python_cad_tools/_viewer_static/assets/dumpTools-BaNZPjUX.js +2 -0
  26. python_cad_tools/_viewer_static/assets/envTextureLoader-V0YnLcIM.js +1 -0
  27. python_cad_tools/_viewer_static/assets/exrTextureLoader-CjGyIK3x.js +1 -0
  28. python_cad_tools/_viewer_static/assets/flowGraphApplyForceBlock-CW5nuobR.js +1 -0
  29. python_cad_tools/_viewer_static/assets/flowGraphApplyImpulseBlock-LFqYIkhj.js +1 -0
  30. python_cad_tools/_viewer_static/assets/flowGraphArrayIndexBlock-BMOHUbBm.js +1 -0
  31. python_cad_tools/_viewer_static/assets/flowGraphBezierCurveEasingBlock-knmTiuEk.js +1 -0
  32. python_cad_tools/_viewer_static/assets/flowGraphBinaryOperationBlock-DFLuCAKJ.js +1 -0
  33. python_cad_tools/_viewer_static/assets/flowGraphBranchBlock-BJRHMXMo.js +1 -0
  34. python_cad_tools/_viewer_static/assets/flowGraphCachedOperationBlock-Dng-6jE0.js +1 -0
  35. python_cad_tools/_viewer_static/assets/flowGraphCancelDelayBlock-CgbK3CQZ.js +1 -0
  36. python_cad_tools/_viewer_static/assets/flowGraphCodeExecutionBlock-8zMtq9tg.js +1 -0
  37. python_cad_tools/_viewer_static/assets/flowGraphConditionalDataBlock-BiLr2rkI.js +1 -0
  38. python_cad_tools/_viewer_static/assets/flowGraphConsoleLogBlock-J1vcCtNP.js +1 -0
  39. python_cad_tools/_viewer_static/assets/flowGraphConstantBlock-CFb5nuaV.js +1 -0
  40. python_cad_tools/_viewer_static/assets/flowGraphContextBlock-DAeGVzhC.js +1 -0
  41. python_cad_tools/_viewer_static/assets/flowGraphCounterBlock-lZlAQiJd.js +1 -0
  42. python_cad_tools/_viewer_static/assets/flowGraphDataSwitchBlock-BIzvmbVy.js +1 -0
  43. python_cad_tools/_viewer_static/assets/flowGraphDebounceBlock-DvNuMVwy.js +1 -0
  44. python_cad_tools/_viewer_static/assets/flowGraphDebugBlock-Dymd2VEE.js +1 -0
  45. python_cad_tools/_viewer_static/assets/flowGraphDoNBlock-v68aoNLH.js +1 -0
  46. python_cad_tools/_viewer_static/assets/flowGraphEasingBlock-CTnGv92q.js +1 -0
  47. python_cad_tools/_viewer_static/assets/flowGraphFlipFlopBlock-DXsO0Chw.js +1 -0
  48. python_cad_tools/_viewer_static/assets/flowGraphForLoopBlock-CPpe9T75.js +1 -0
  49. python_cad_tools/_viewer_static/assets/flowGraphFunctionReferenceBlock-DjDev4Pq.js +1 -0
  50. python_cad_tools/_viewer_static/assets/flowGraphGLTFDataProvider-GIYCz4AQ.js +1 -0
  51. python_cad_tools/_viewer_static/assets/flowGraphGetAngularVelocityBlock-BStkOVeL.js +1 -0
  52. python_cad_tools/_viewer_static/assets/flowGraphGetAssetBlock-Eiqoivbz.js +1 -0
  53. python_cad_tools/_viewer_static/assets/flowGraphGetLinearVelocityBlock-B0cpV5ws.js +1 -0
  54. python_cad_tools/_viewer_static/assets/flowGraphGetPhysicsMassPropertiesBlock-B-H64yaI.js +1 -0
  55. python_cad_tools/_viewer_static/assets/flowGraphGetPropertyBlock-CUyOsPw0.js +1 -0
  56. python_cad_tools/_viewer_static/assets/flowGraphGetSoundVolumeBlock-C0FjrsUz.js +1 -0
  57. python_cad_tools/_viewer_static/assets/flowGraphGetVariableBlock-O4597zBl.js +1 -0
  58. python_cad_tools/_viewer_static/assets/flowGraphIndexOfBlock-E00Z3KXM.js +1 -0
  59. python_cad_tools/_viewer_static/assets/flowGraphInterpolationBlock-DnkA9MNH.js +1 -0
  60. python_cad_tools/_viewer_static/assets/flowGraphIsKeyPressedBlock-DDfeuAyf.js +1 -0
  61. python_cad_tools/_viewer_static/assets/flowGraphIsSoundPlayingBlock-DMXg8jdM.js +1 -0
  62. python_cad_tools/_viewer_static/assets/flowGraphJsonPointerParserBlock-OmCorK0y.js +1 -0
  63. python_cad_tools/_viewer_static/assets/flowGraphKeyDownEventBlock-RuVtj6g2.js +1 -0
  64. python_cad_tools/_viewer_static/assets/flowGraphKeyUpEventBlock-DO4pAfHi.js +1 -0
  65. python_cad_tools/_viewer_static/assets/flowGraphKeyboardEventBlock-Bx3pAzzh.js +1 -0
  66. python_cad_tools/_viewer_static/assets/flowGraphMathBlocks-7W1XYOC8.js +1 -0
  67. python_cad_tools/_viewer_static/assets/flowGraphMathCombineExtractBlocks-a4f0Kv6e.js +1 -0
  68. python_cad_tools/_viewer_static/assets/flowGraphMatrixMathBlocks-C5Z-y1Au.js +1 -0
  69. python_cad_tools/_viewer_static/assets/flowGraphMeshPickEventBlock-D4m-I4CS.js +1 -0
  70. python_cad_tools/_viewer_static/assets/flowGraphMultiGateBlock-BISVSMw6.js +1 -0
  71. python_cad_tools/_viewer_static/assets/flowGraphPauseAnimationBlock-BYP2Z-HG.js +1 -0
  72. python_cad_tools/_viewer_static/assets/flowGraphPauseSoundBlock-Drh1EeW6.js +1 -0
  73. python_cad_tools/_viewer_static/assets/flowGraphPhysicsCollisionEventBlock-BoziAQ75.js +1 -0
  74. python_cad_tools/_viewer_static/assets/flowGraphPlayAnimationBlock-Clry-68M.js +1 -0
  75. python_cad_tools/_viewer_static/assets/flowGraphPlaySoundBlock-LbBVxGBE.js +1 -0
  76. python_cad_tools/_viewer_static/assets/flowGraphPointerDownEventBlock-DIVXCSHh.js +1 -0
  77. python_cad_tools/_viewer_static/assets/flowGraphPointerMoveEventBlock-BNNOzY2W.js +1 -0
  78. python_cad_tools/_viewer_static/assets/flowGraphPointerOutEventBlock-B8f2dOFT.js +1 -0
  79. python_cad_tools/_viewer_static/assets/flowGraphPointerOverEventBlock-CQr8LCee.js +1 -0
  80. python_cad_tools/_viewer_static/assets/flowGraphPointerUpEventBlock-DMg_iEHl.js +1 -0
  81. python_cad_tools/_viewer_static/assets/flowGraphReceiveCustomEventBlock-B8GJm9Ai.js +1 -0
  82. python_cad_tools/_viewer_static/assets/flowGraphSceneReadyEventBlock-Dcdb29K2.js +1 -0
  83. python_cad_tools/_viewer_static/assets/flowGraphSceneTickEventBlock-BLE5p4mi.js +1 -0
  84. python_cad_tools/_viewer_static/assets/flowGraphSendCustomEventBlock-BMzDItQ5.js +1 -0
  85. python_cad_tools/_viewer_static/assets/flowGraphSequenceBlock-DRURovjn.js +1 -0
  86. python_cad_tools/_viewer_static/assets/flowGraphSetAngularVelocityBlock-Ba8dhkLM.js +1 -0
  87. python_cad_tools/_viewer_static/assets/flowGraphSetDelayBlock-CnQR--Gn.js +1 -0
  88. python_cad_tools/_viewer_static/assets/flowGraphSetLinearVelocityBlock-Dm1r3vkh.js +1 -0
  89. python_cad_tools/_viewer_static/assets/flowGraphSetPhysicsMotionTypeBlock-BNtMLimi.js +1 -0
  90. python_cad_tools/_viewer_static/assets/flowGraphSetPropertyBlock-C-uv2jhP.js +1 -0
  91. python_cad_tools/_viewer_static/assets/flowGraphSetSoundVolumeBlock-D9LDx3lg.js +1 -0
  92. python_cad_tools/_viewer_static/assets/flowGraphSetVariableBlock-DszzRB5X.js +1 -0
  93. python_cad_tools/_viewer_static/assets/flowGraphSoundEndedEventBlock-DeTDSudb.js +1 -0
  94. python_cad_tools/_viewer_static/assets/flowGraphStopAnimationBlock-DWuwoFWr.js +1 -0
  95. python_cad_tools/_viewer_static/assets/flowGraphStopSoundBlock-DEnj2cQw.js +1 -0
  96. python_cad_tools/_viewer_static/assets/flowGraphSwitchBlock-zs8Fp9ky.js +1 -0
  97. python_cad_tools/_viewer_static/assets/flowGraphThrottleBlock-BYAKUQXd.js +1 -0
  98. python_cad_tools/_viewer_static/assets/flowGraphTransformCoordinatesSystemBlock-DYP54m5P.js +1 -0
  99. python_cad_tools/_viewer_static/assets/flowGraphTypeToTypeBlocks-vFwn79bS.js +1 -0
  100. python_cad_tools/_viewer_static/assets/flowGraphUnaryOperationBlock-CaRh4Ef0.js +1 -0
  101. python_cad_tools/_viewer_static/assets/flowGraphVectorMathBlocks-BEIhMs-A.js +1 -0
  102. python_cad_tools/_viewer_static/assets/flowGraphWaitAllBlock-DFbELP_j.js +1 -0
  103. python_cad_tools/_viewer_static/assets/flowGraphWhileLoopBlock-C1OKQ-_F.js +1 -0
  104. python_cad_tools/_viewer_static/assets/fogFragment-DtDlQBnz.js +25 -0
  105. python_cad_tools/_viewer_static/assets/gaussianSplatting-Cfigjb15.js +242 -0
  106. python_cad_tools/_viewer_static/assets/gaussianSplatting-DIn8R8oF.js +296 -0
  107. python_cad_tools/_viewer_static/assets/gaussianSplatting.fragment-BxeRJ2k-.js +38 -0
  108. python_cad_tools/_viewer_static/assets/gaussianSplatting.fragment-DNDmvRs-.js +37 -0
  109. python_cad_tools/_viewer_static/assets/gaussianSplatting.vertex-D92z5jYn.js +86 -0
  110. python_cad_tools/_viewer_static/assets/gaussianSplatting.vertex-DSWfFnKQ.js +86 -0
  111. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.fragment-DBQE2gDk.js +12 -0
  112. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.fragment-qwx5ntqJ.js +17 -0
  113. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.vertex-CP2kd3jU.js +30 -0
  114. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.vertex-Dr-fEg_W.js +19 -0
  115. python_cad_tools/_viewer_static/assets/geometry.fragment-CsJIm2H0.js +242 -0
  116. python_cad_tools/_viewer_static/assets/geometry.fragment-Dph3muZt.js +262 -0
  117. python_cad_tools/_viewer_static/assets/geometry.vertex-BXGMTA_J.js +212 -0
  118. python_cad_tools/_viewer_static/assets/geometry.vertex-Bm9Wg3Gi.js +214 -0
  119. python_cad_tools/_viewer_static/assets/glowBlurPostProcess.fragment-BJSwKIJD.js +7 -0
  120. python_cad_tools/_viewer_static/assets/glowMapGeneration.fragment-DcyS1cTF.js +63 -0
  121. python_cad_tools/_viewer_static/assets/glowMapGeneration.vertex-BGq1Fakj.js +75 -0
  122. python_cad_tools/_viewer_static/assets/glowMapMerge.fragment-DxcneU_F.js +25 -0
  123. python_cad_tools/_viewer_static/assets/glowMapMerge.vertex-DaJJKqMV.js +8 -0
  124. python_cad_tools/_viewer_static/assets/harmonicsFunctions-DzJcvNWG.js +16 -0
  125. python_cad_tools/_viewer_static/assets/hdrTextureLoader-BGQvgh0h.js +2 -0
  126. python_cad_tools/_viewer_static/assets/helperFunctions-Cugfp1Fz.js +87 -0
  127. python_cad_tools/_viewer_static/assets/iesTextureLoader-CO4G0p2M.js +2 -0
  128. python_cad_tools/_viewer_static/assets/index-B2zBEWsq.js +7007 -0
  129. python_cad_tools/_viewer_static/assets/index-DcTTrc-8.css +1 -0
  130. python_cad_tools/_viewer_static/assets/kernelBlur.fragment-B6CTXTxY.js +57 -0
  131. python_cad_tools/_viewer_static/assets/kernelBlur.fragment-BkKbudbW.js +57 -0
  132. python_cad_tools/_viewer_static/assets/kernelBlur.vertex-BYwFU5IS.js +11 -0
  133. python_cad_tools/_viewer_static/assets/kernelBlur.vertex-D371zUfT.js +11 -0
  134. python_cad_tools/_viewer_static/assets/kernelBlurVaryingDeclaration-CgBGaCHg.js +1 -0
  135. python_cad_tools/_viewer_static/assets/kernelBlurVaryingDeclaration-YS8JpqdO.js +1 -0
  136. python_cad_tools/_viewer_static/assets/ktxTextureLoader-ncMSJTjl.js +1 -0
  137. python_cad_tools/_viewer_static/assets/lightFragment-skHiFbKB.js +398 -0
  138. python_cad_tools/_viewer_static/assets/logDepthDeclaration-BR8XRz9F.js +4 -0
  139. python_cad_tools/_viewer_static/assets/logDepthVertex-UKrhEIvg.js +14 -0
  140. python_cad_tools/_viewer_static/assets/mainUVVaryingDeclaration-BxQWGFcG.js +4 -0
  141. python_cad_tools/_viewer_static/assets/mesh.vertexData.functions-ayNlGC5K.js +1 -0
  142. python_cad_tools/_viewer_static/assets/meshUboDeclaration-BnX046aQ.js +4 -0
  143. python_cad_tools/_viewer_static/assets/oitFragment-CTMCOfNP.js +605 -0
  144. python_cad_tools/_viewer_static/assets/openpbr.fragment-DPJPqi6p.js +1530 -0
  145. python_cad_tools/_viewer_static/assets/openpbr.fragment-Dv6qTVVi.js +1384 -0
  146. python_cad_tools/_viewer_static/assets/openpbr.vertex-Bn2wrdGL.js +364 -0
  147. python_cad_tools/_viewer_static/assets/openpbr.vertex-CHESW3gB.js +251 -0
  148. python_cad_tools/_viewer_static/assets/openpbrMaterial.pure-BdK7VgO_.js +3 -0
  149. python_cad_tools/_viewer_static/assets/openpbrMaterialLoadingAdapter-Bm_AHDUN.js +4 -0
  150. python_cad_tools/_viewer_static/assets/openpbrTransmissionLayerData-BDa9qEoN.js +339 -0
  151. python_cad_tools/_viewer_static/assets/openpbrTransmissionLayerData-Ba_ly4LE.js +343 -0
  152. python_cad_tools/_viewer_static/assets/openpbrUboDeclaration-BY2lSH2C.js +5 -0
  153. python_cad_tools/_viewer_static/assets/openpbrUboDeclaration-DajhikDS.js +6 -0
  154. python_cad_tools/_viewer_static/assets/packingFunctions-BHPwcGG2.js +4 -0
  155. python_cad_tools/_viewer_static/assets/packingFunctions-DTwzBRBx.js +4 -0
  156. python_cad_tools/_viewer_static/assets/pass.fragment-9oKU4pI3.js +4 -0
  157. python_cad_tools/_viewer_static/assets/passCube.fragment-CpAeiYx1.js +23 -0
  158. python_cad_tools/_viewer_static/assets/passCube.fragment-DHtSWVRF.js +23 -0
  159. python_cad_tools/_viewer_static/assets/pbr.fragment-cIhMKwLs.js +2560 -0
  160. python_cad_tools/_viewer_static/assets/pbr.vertex-BfdONsf2.js +255 -0
  161. python_cad_tools/_viewer_static/assets/pbrBRDFFunctions-B_ppOzPO.js +173 -0
  162. python_cad_tools/_viewer_static/assets/pbrDebug-DDdwL5_t.js +693 -0
  163. python_cad_tools/_viewer_static/assets/pbrIBLFunctions-b1zdpzOP.js +43 -0
  164. python_cad_tools/_viewer_static/assets/pbrMaterial.pure-BZA7yVhu.js +2 -0
  165. python_cad_tools/_viewer_static/assets/pbrMaterialLoadingAdapter-BRvKRnjl.js +1 -0
  166. python_cad_tools/_viewer_static/assets/pbrUboDeclaration-CMZp25k3.js +5 -0
  167. python_cad_tools/_viewer_static/assets/postprocess.vertex-DzdUpNbW.js +9 -0
  168. python_cad_tools/_viewer_static/assets/procedural.vertex-BnbuQ-1f.js +7 -0
  169. python_cad_tools/_viewer_static/assets/procedural.vertex-Dp-Ng7Pc.js +8 -0
  170. python_cad_tools/_viewer_static/assets/reflectionFunction-DBlr3oDs.js +83 -0
  171. python_cad_tools/_viewer_static/assets/rgbdDecode.fragment-CyvnZFOJ.js +5 -0
  172. python_cad_tools/_viewer_static/assets/rgbdEncode.fragment-Dz4zLnoD.js +5 -0
  173. python_cad_tools/_viewer_static/assets/rgbdEncode.fragment-iscgpA1_.js +5 -0
  174. python_cad_tools/_viewer_static/assets/sceneUboDeclaration-BzFIc4mb.js +11 -0
  175. python_cad_tools/_viewer_static/assets/textureProcessor.fragment-C9D0rd-M.js +151 -0
  176. python_cad_tools/_viewer_static/assets/textureProcessor.fragment-JMKyWZng.js +146 -0
  177. python_cad_tools/_viewer_static/assets/tgaTextureLoader-oxTElIQJ.js +1 -0
  178. python_cad_tools/_viewer_static/assets/vertexColorMixing-mdC9xZe1.js +418 -0
  179. python_cad_tools/_viewer_static/favicon.svg +10 -0
  180. python_cad_tools/_viewer_static/index.html +18 -0
  181. python_cad_tools/_viewer_static/sw.js +61 -0
  182. python_cad_tools/artifacts.py +546 -0
  183. python_cad_tools/build-info.json +1 -0
  184. python_cad_tools/build.py +270 -0
  185. python_cad_tools/cli.py +212 -0
  186. python_cad_tools/context.py +67 -0
  187. python_cad_tools/determinism.py +66 -0
  188. python_cad_tools/drawings/__init__.py +124 -0
  189. python_cad_tools/drawings/_catalog.py +79 -0
  190. python_cad_tools/drawings/_validation.py +238 -0
  191. python_cad_tools/elements.py +121 -0
  192. python_cad_tools/exceptions.py +45 -0
  193. python_cad_tools/exporters/__init__.py +8 -0
  194. python_cad_tools/exporters/base.py +24 -0
  195. python_cad_tools/exporters/drawings/__init__.py +5 -0
  196. python_cad_tools/exporters/drawings/annotations.py +444 -0
  197. python_cad_tools/exporters/drawings/dxf.py +110 -0
  198. python_cad_tools/exporters/drawings/model.py +70 -0
  199. python_cad_tools/exporters/drawings/pdf.py +119 -0
  200. python_cad_tools/exporters/drawings/primitives.py +93 -0
  201. python_cad_tools/exporters/drawings/projection.py +64 -0
  202. python_cad_tools/exporters/drawings/svg.py +135 -0
  203. python_cad_tools/exporters/glb.py +100 -0
  204. python_cad_tools/exporters/ifc.py +229 -0
  205. python_cad_tools/exporters/quantities.py +136 -0
  206. python_cad_tools/exporters/step.py +117 -0
  207. python_cad_tools/geometry.py +187 -0
  208. python_cad_tools/manifests.py +338 -0
  209. python_cad_tools/project_config.py +174 -0
  210. python_cad_tools/py.typed +1 -0
  211. python_cad_tools/runtime_sync.py +126 -0
  212. python_cad_tools/schemas/build-manifest-1.json +1 -0
  213. python_cad_tools/schemas/design-manifest-1.json +1 -0
  214. python_cad_tools/schemas/download-manifest-2.json +46 -0
  215. python_cad_tools/schemas/drawing-annotations-1.json +66 -0
  216. python_cad_tools/schemas/glb-manifest-1.json +1 -0
  217. python_cad_tools/schemas/ifc-validation-1.json +1 -0
  218. python_cad_tools/schemas/quantities-1.json +1 -0
  219. python_cad_tools/schemas/run-metadata-1.json +1 -0
  220. python_cad_tools/schemas/site-metadata-1.json +34 -0
  221. python_cad_tools/schemas/step-validation-1.json +1 -0
  222. python_cad_tools/site.py +676 -0
  223. python_cad_tools/templates/project/.gitignore +9 -0
  224. python_cad_tools/templates/project/README.md +38 -0
  225. python_cad_tools/templates/project/config.py +36 -0
  226. python_cad_tools/templates/project/drawing_annotations.py +117 -0
  227. python_cad_tools/templates/project/model.py +87 -0
  228. python_cad_tools/templates/project/pyproject.toml +27 -0
  229. python_cad_tools/units.py +207 -0
  230. python_cad_tools/validation.py +153 -0
  231. python_cad_tools-0.1.0rc1.dist-info/METADATA +149 -0
  232. python_cad_tools-0.1.0rc1.dist-info/RECORD +236 -0
  233. python_cad_tools-0.1.0rc1.dist-info/WHEEL +5 -0
  234. python_cad_tools-0.1.0rc1.dist-info/entry_points.txt +2 -0
  235. python_cad_tools-0.1.0rc1.dist-info/licenses/LICENSE +679 -0
  236. python_cad_tools-0.1.0rc1.dist-info/top_level.txt +1 -0
@@ -0,0 +1,262 @@
1
+ import{S as e}from"./index-B2zBEWsq.js";import{c as n,a as f}from"./clipPlaneFragment-BXRtt4jj.js";import{b as t,a as o,c as s}from"./bumpFragment-CWULheF1.js";import{s as l,r as d}from"./reflectionFunction-DBlr3oDs.js";import{h as c}from"./helperFunctions-Cugfp1Fz.js";import{p as m,a as v}from"./pbrIBLFunctions-b1zdpzOP.js";import{s as u}from"./sceneUboDeclaration-BzFIc4mb.js";import{p as S}from"./pbrBRDFFunctions-B_ppOzPO.js";import{o as p,a as E,b as R,c as T,d as I}from"./openpbrTransmissionLayerData-Ba_ly4LE.js";const r="geometryPixelShader",a=`#ifdef BUMP
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+ varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;
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+ #else
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+ varying vNormalV: vec3f;
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+ #endif
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+ varying vViewPos: vec4f;
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+ #if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
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+ varying vPositionW: vec3f;
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+ #endif
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+ #if defined(VELOCITY) || defined(VELOCITY_LINEAR)
11
+ varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
12
+ #endif
13
+ #ifdef NEED_UV
14
+ varying vUV: vec2f;
15
+ #endif
16
+ #ifdef BUMP
17
+ uniform vBumpInfos: vec3f;uniform vTangentSpaceParams: vec2f;
18
+ #endif
19
+ #if defined(REFLECTIVITY)
20
+ #if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
21
+ var reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;varying vReflectivityUV: vec2f;
22
+ #else
23
+ #ifdef METALLIC_TEXTURE
24
+ var metallicSamplerSampler: sampler;var metallicSampler: texture_2d<f32>;varying vMetallicUV: vec2f;
25
+ #endif
26
+ #ifdef ROUGHNESS_TEXTURE
27
+ var roughnessSamplerSampler: sampler;var roughnessSampler: texture_2d<f32>;varying vRoughnessUV: vec2f;
28
+ #endif
29
+ #endif
30
+ #ifdef ALBEDOTEXTURE
31
+ varying vAlbedoUV: vec2f;var albedoSamplerSampler: sampler;var albedoSampler: texture_2d<f32>;
32
+ #endif
33
+ #ifdef REFLECTIVITYCOLOR
34
+ uniform reflectivityColor: vec3f;
35
+ #endif
36
+ #ifdef ALBEDOCOLOR
37
+ uniform albedoColor: vec3f;
38
+ #endif
39
+ #ifdef METALLIC
40
+ uniform metallic: f32;
41
+ #endif
42
+ #if defined(ROUGHNESS) || defined(GLOSSINESS)
43
+ uniform glossiness: f32;
44
+ #endif
45
+ #endif
46
+ #if defined(ALPHATEST) && defined(NEED_UV)
47
+ var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
48
+ #endif
49
+ #include<clipPlaneFragmentDeclaration>
50
+ #include<bumpFragmentMainFunctions>
51
+ #include<bumpFragmentFunctions>
52
+ #include<helperFunctions>
53
+ #ifdef IRRADIANCE
54
+ #include<pbrFragmentReflectionDeclaration>
55
+ #ifdef REFLECTION
56
+ #ifdef USEIRRADIANCEMAP
57
+ #include<sceneUboDeclaration>
58
+ uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionDominantDirection: vec3f;
59
+ #include<pbrBRDFFunctions>
60
+ #include<openpbrDielectricReflectance>
61
+ #include<pbrIBLFunctions>
62
+ #include<reflectionFunction>
63
+ #include<openpbrGeometryInfo>
64
+ #include<openpbrIblFunctions>
65
+ #elif defined(USESPHERICALFROMREFLECTIONMAP)
66
+ varying vEnvironmentIrradiance: vec3f;
67
+ #endif
68
+ #ifdef IBL_SHADOW_TEXTURE
69
+ var iblShadowSampler: texture_2d<f32>;var iblShadowSamplerSampler: sampler;uniform shadowTextureSize: vec2f;
70
+ #endif
71
+ #ifdef IRRADIANCE_SCATTER_MASK
72
+ uniform vSubsurfaceWeight: f32;
73
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
74
+ uniform vSubsurfaceScatterAnisotropy: f32;uniform vTransmissionWeight: f32;
75
+ #include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
76
+ uniform vTransmissionScatterAnisotropy: f32;
77
+ #endif
78
+ #endif
79
+ #endif
80
+ @fragment
81
+ fn main(input: FragmentInputs)->FragmentOutputs {
82
+ #include<clipPlaneFragment>
83
+ #ifdef ALPHATEST
84
+ if (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}
85
+ #endif
86
+ var normalOutput: vec3f;
87
+ #ifdef BUMP
88
+ var normalW: vec3f=normalize(input.vNormalW);
89
+ #include<bumpFragment>
90
+ #ifdef NORMAL_WORLDSPACE
91
+ normalOutput=normalW;
92
+ #else
93
+ normalOutput=normalize( (mat4x4f(input.vWorldView0,input.vWorldView1,input.vWorldView2,input.vWorldView3)* vec4f(normalW,0.0)).xyz);
94
+ #endif
95
+ #elif defined(HAS_NORMAL_ATTRIBUTE)
96
+ normalOutput=normalize(input.vNormalV);
97
+ #elif defined(POSITION)
98
+ normalOutput=normalize(-cross(dpdx(input.vPositionW),dpdy(input.vPositionW)));
99
+ #endif
100
+ #ifdef ENCODE_NORMAL
101
+ normalOutput=normalOutput*0.5+0.5;
102
+ #endif
103
+ var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
104
+ #ifdef DEPTH
105
+ fragData[DEPTH_INDEX]=vec4f(input.vViewPos.z/input.vViewPos.w,0.0,0.0,1.0);
106
+ #endif
107
+ #ifdef NORMAL
108
+ fragData[NORMAL_INDEX]=vec4f(normalOutput,1.0);
109
+ #endif
110
+ #ifdef SCREENSPACE_DEPTH
111
+ fragData[SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);
112
+ #endif
113
+ #ifdef POSITION
114
+ fragData[POSITION_INDEX]= vec4f(input.vPositionW,1.0);
115
+ #endif
116
+ #ifdef VELOCITY
117
+ var a: vec2f=(input.vCurrentPosition.xy/input.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(input.vPreviousPosition.xy/input.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[VELOCITY_INDEX]= vec4f(velocity,0.0,1.0);
118
+ #endif
119
+ #ifdef VELOCITY_LINEAR
120
+ var velocity : vec2f=vec2f(0.5)*((input.vPreviousPosition.xy /
121
+ input.vPreviousPosition.w) -
122
+ (input.vCurrentPosition.xy /
123
+ input.vCurrentPosition.w));fragData[VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,1.0);
124
+ #endif
125
+ #ifdef REFLECTIVITY
126
+ var reflectivity: vec4f= vec4f(0.0,0.0,0.0,1.0);
127
+ #ifdef METALLICWORKFLOW
128
+ var metal: f32=1.0;var roughness: f32=1.0;
129
+ #ifdef ORMTEXTURE
130
+ metal*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).b;roughness*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).g;
131
+ #else
132
+ #ifdef METALLIC_TEXTURE
133
+ metal*=textureSample(metallicSampler,metallicSamplerSampler,input.vMetallicUV).r;
134
+ #endif
135
+ #ifdef ROUGHNESS_TEXTURE
136
+ roughness*=textureSample(roughnessSampler,roughnessSamplerSampler,input.vRoughnessUV).r;
137
+ #endif
138
+ #endif
139
+ #ifdef METALLIC
140
+ metal*=uniforms.metallic;
141
+ #endif
142
+ #ifdef ROUGHNESS
143
+ roughness*=(1.0-uniforms.glossiness);
144
+ #endif
145
+ reflectivity=vec4f(reflectivity.rgb,reflectivity.a-roughness);var color: vec3f= vec3f(1.0);
146
+ #ifdef ALBEDOTEXTURE
147
+ color=textureSample(albedoSampler,albedoSamplerSampler,input.vAlbedoUV).rgb;
148
+ #ifdef GAMMAALBEDO
149
+ color=toLinearSpaceVec4(color);
150
+ #endif
151
+ #endif
152
+ #ifdef ALBEDOCOLOR
153
+ color*=uniforms.albedoColor.xyz;
154
+ #endif
155
+ reflectivity=vec4f(mix( vec3f(0.04),color,metal),reflectivity.a);
156
+ #else
157
+ #if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
158
+ reflectivity=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV);
159
+ #ifdef GAMMAREFLECTIVITYTEXTURE
160
+ reflectivity=vec4f(toLinearSpaceVec3(reflectivity.rgb),reflectivity.a);
161
+ #endif
162
+ #else
163
+ #ifdef REFLECTIVITYCOLOR
164
+ reflectivity=vec4f(toLinearSpaceVec3(uniforms.reflectivityColor.xyz),1.0);
165
+ #endif
166
+ #endif
167
+ #ifdef GLOSSINESSS
168
+ reflectivity=vec4f(reflectivity.rgb,reflectivity.a*glossiness);
169
+ #endif
170
+ #endif
171
+ fragData[REFLECTIVITY_INDEX]=reflectivity;
172
+ #endif
173
+ #ifdef IRRADIANCE
174
+ var irradiance: vec3f=vec3f(0.0);var irradiance_alpha: f32=1.0;
175
+ #ifdef REFLECTION
176
+ #ifdef IRRADIANCE_SCATTER_MASK
177
+ #ifndef BUMP
178
+ let uvOffset: vec2f=vec2f(0.0);
179
+ #endif
180
+ var vSubsurfaceColor: vec3f=vec3f(1.0);var vSubsurfaceRadius: f32=0.0;var vSubsurfaceRadiusScale: vec3f=vec3f(1.0);
181
+ #include<openpbrSubsurfaceLayerData>(uniforms.vSubsurfaceColor,vSubsurfaceColor,uniforms.vSubsurfaceRadius,vSubsurfaceRadius,uniforms.vSubsurfaceRadiusScale,vSubsurfaceRadiusScale)
182
+ var vTransmissionDepth: f32=1.0;var vTransmissionColor: vec3f=vec3f(1.0);var vTransmissionScatter: vec3f=vec3f(0.0);var vTransmissionDispersionScale: f32=0.0;var vTransmissionDispersionAbbeNumber: f32=0.0;
183
+ #include<openpbrTransmissionLayerData>(uniforms.vTransmissionDispersionScale,vTransmissionDispersionScale,uniforms.vTransmissionDispersionAbbeNumber,vTransmissionDispersionAbbeNumber,uniforms.vTransmissionColor,vTransmissionColor,uniforms.vTransmissionDepth,vTransmissionDepth,uniforms.vTransmissionScatter\\.,vTransmissionScatter.)
184
+ #endif
185
+ #ifdef IBL_SHADOW_TEXTURE
186
+ #ifdef COLORED_IBL_SHADOWS
187
+ let iblShadowValue: vec3f=textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).rgb;
188
+ #else
189
+ let iblShadowValue: vec3f=vec3f(textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).r);
190
+ #endif
191
+ #endif
192
+ #if defined(USEIRRADIANCEMAP)
193
+ #ifdef IRRADIANCE_SCATTER_MASK
194
+ let bendAmount: f32=subsurface_weight*-min(subsurface_scatter_anisotropy,0.0);let mixedBendAmount: f32=mix(bendAmount,-min(transmission_scatter_anisotropy,0.0),transmission_weight);let viewVector: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);let bentNormal: vec3f=mix(normalOutput,viewVector,mixedBendAmount*dot(normalOutput,viewVector));
195
+ #else
196
+ let bentNormal: vec3f=normalOutput;
197
+ #endif
198
+ irradiance=sampleIrradiance(
199
+ bentNormal
200
+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
201
+ ,input.vEnvironmentIrradiance
202
+ #endif
203
+ #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
204
+ ,uniforms.reflectionMatrix
205
+ #endif
206
+ #ifdef USEIRRADIANCEMAP
207
+ ,irradianceSampler
208
+ ,irradianceSamplerSampler
209
+ #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
210
+ ,uniforms.vReflectionDominantDirection
211
+ #endif
212
+ #endif
213
+ #ifdef REALTIME_FILTERING
214
+ ,uniforms.vReflectionFilteringInfo
215
+ #ifdef IBL_CDF_FILTERING
216
+ ,icdfSampler
217
+ ,icdfSamplerSampler
218
+ #endif
219
+ #endif
220
+ ,uniforms.vReflectionInfos
221
+ ,input.vViewPos.xyz
222
+ ,1.0
223
+ ,vec3f(1.0)
224
+ );
225
+ #elif defined(USESPHERICALFROMREFLECTIONMAP)
226
+ irradiance=input.vEnvironmentIrradiance;
227
+ #endif
228
+ #ifdef IBL_SHADOW_TEXTURE
229
+ irradiance*=iblShadowValue;
230
+ #endif
231
+ #ifdef IRRADIANCE_SCATTER_MASK
232
+ irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
233
+ #endif
234
+ #endif
235
+ fragData[IRRADIANCE_INDEX]=vec4f(irradiance,irradiance_alpha);
236
+ #endif
237
+ #if SCENE_MRT_COUNT>0
238
+ fragmentOutputs.fragData0=fragData[0];
239
+ #endif
240
+ #if SCENE_MRT_COUNT>1
241
+ fragmentOutputs.fragData1=fragData[1];
242
+ #endif
243
+ #if SCENE_MRT_COUNT>2
244
+ fragmentOutputs.fragData2=fragData[2];
245
+ #endif
246
+ #if SCENE_MRT_COUNT>3
247
+ fragmentOutputs.fragData3=fragData[3];
248
+ #endif
249
+ #if SCENE_MRT_COUNT>4
250
+ fragmentOutputs.fragData4=fragData[4];
251
+ #endif
252
+ #if SCENE_MRT_COUNT>5
253
+ fragmentOutputs.fragData5=fragData[5];
254
+ #endif
255
+ #if SCENE_MRT_COUNT>6
256
+ fragmentOutputs.fragData6=fragData[6];
257
+ #endif
258
+ #if SCENE_MRT_COUNT>7
259
+ fragmentOutputs.fragData7=fragData[7];
260
+ #endif
261
+ }
262
+ `;e.ShadersStoreWGSL[r]||(e.ShadersStoreWGSL[r]=a);const A=[n,t,l,o,c,m,u,S,p,v,d,E,R,f,s,T,I];for(const i of A)e.IncludesShadersStoreWGSL[i.name]||(e.IncludesShadersStoreWGSL[i.name]=i.shader);const P={name:r,shader:a};export{P as geometryPixelShaderWGSL};
@@ -0,0 +1,212 @@
1
+ import{S as e}from"./index-B2zBEWsq.js";import{b as n,a as f,m as o,c as v,i as a,d as s,e as d,f as u,g as c,h as l}from"./bakedVertexAnimation-Cd_pRdrn.js";import{s as m}from"./sceneUboDeclaration-BzFIc4mb.js";import{c as p,a as x}from"./clipPlaneVertex-B_VhD1oQ.js";import{h as U}from"./harmonicsFunctions-DzJcvNWG.js";import{b as E}from"./bumpVertex-DqzFZayE.js";const r="geometryVertexShader",t=`#include<bonesDeclaration>
2
+ #include<bakedVertexAnimationDeclaration>
3
+ #include<morphTargetsVertexGlobalDeclaration>
4
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
5
+ #include<instancesDeclaration>
6
+ #include<sceneUboDeclaration>
7
+ #include<clipPlaneVertexDeclaration>
8
+ #ifdef IRRADIANCE
9
+ #ifdef REFLECTION
10
+ uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionColor: vec3f;
11
+ #ifdef USESPHERICALFROMREFLECTIONMAP
12
+ varying vEnvironmentIrradiance: vec3f;
13
+ #ifdef SPHERICAL_HARMONICS
14
+ uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;
15
+ #else
16
+ uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
17
+ #endif
18
+ #include<harmonicsFunctions>
19
+ #endif
20
+ #endif
21
+ #endif
22
+ attribute position : vec3<f32>;
23
+ #ifdef HAS_NORMAL_ATTRIBUTE
24
+ attribute normal: vec3f;
25
+ #endif
26
+ #ifdef NEED_UV
27
+ varying vUV: vec2f;
28
+ #ifdef ALPHATEST
29
+ uniform diffuseMatrix: mat4x4f;
30
+ #endif
31
+ #ifdef BUMP
32
+ uniform bumpMatrix: mat4x4f;varying vBumpUV: vec2f;
33
+ #endif
34
+ #ifdef REFLECTIVITY
35
+ uniform reflectivityMatrix: mat4x4f;uniform albedoMatrix: mat4x4f;varying vReflectivityUV: vec2f;varying vAlbedoUV: vec2f;
36
+ #endif
37
+ #ifdef METALLIC_TEXTURE
38
+ varying vMetallicUV: vec2f;uniform metallicMatrix: mat4x4f;
39
+ #endif
40
+ #ifdef ROUGHNESS_TEXTURE
41
+ varying vRoughnessUV: vec2f;uniform roughnessMatrix: mat4x4f;
42
+ #endif
43
+ #ifdef SUBSURFACE_WEIGHT
44
+ varying vSubsurfaceWeightUV: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;
45
+ #endif
46
+ #ifdef TRANSMISSION_WEIGHT
47
+ varying vTransmissionWeightUV: vec2f;uniform transmissionWeightMatrix: mat4x4f;
48
+ #endif
49
+ #ifdef UV1
50
+ attribute uv: vec2f;
51
+ #endif
52
+ #ifdef UV2
53
+ attribute uv2: vec2f;
54
+ #endif
55
+ #endif
56
+ #ifdef BUMP
57
+ varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;
58
+ #endif
59
+ #ifdef BUMP
60
+ varying vNormalW: vec3f;
61
+ #else
62
+ varying vNormalV: vec3f;
63
+ #endif
64
+ varying vViewPos: vec4f;
65
+ #if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
66
+ varying vPositionW: vec3f;
67
+ #endif
68
+ #if defined(VELOCITY) || defined(VELOCITY_LINEAR)
69
+ uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
70
+ #endif
71
+ #define CUSTOM_VERTEX_DEFINITIONS
72
+ @vertex
73
+ fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
74
+ #ifdef HAS_NORMAL_ATTRIBUTE
75
+ var normalUpdated: vec3f=vertexInputs.normal;
76
+ #else
77
+ var normalUpdated: vec3f=vec3f(0.0,0.0,0.0);
78
+ #endif
79
+ #ifdef UV1
80
+ var uvUpdated: vec2f=vertexInputs.uv;
81
+ #endif
82
+ #ifdef UV2
83
+ var uv2Updated: vec2f=vertexInputs.uv2;
84
+ #endif
85
+ #include<morphTargetsVertexGlobal>
86
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
87
+ #include<instancesVertex>
88
+ #if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
89
+ vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
90
+ #endif
91
+ #include<bonesVertex>
92
+ #include<bakedVertexAnimation>
93
+ var worldPos: vec4f= vec4f(finalWorld* vec4f(positionUpdated,1.0));
94
+ #ifdef BUMP
95
+ let vWorldView=scene.view*finalWorld;vertexOutputs.vWorldView0=vWorldView[0];vertexOutputs.vWorldView1=vWorldView[1];vertexOutputs.vWorldView2=vWorldView[2];vertexOutputs.vWorldView3=vWorldView[3];let normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
96
+ #else
97
+ #ifdef NORMAL_WORLDSPACE
98
+ vertexOutputs.vNormalV=normalize((finalWorld* vec4f(normalUpdated,0.0)).xyz);
99
+ #else
100
+ vertexOutputs.vNormalV=normalize(((scene.view*finalWorld)* vec4f(normalUpdated,0.0)).xyz);
101
+ #endif
102
+ #endif
103
+ vertexOutputs.vViewPos=scene.view*worldPos;
104
+ #if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
105
+ vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
106
+ #if NUM_BONE_INFLUENCERS>0
107
+ var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
108
+ #if NUM_BONE_INFLUENCERS>1
109
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
110
+ #endif
111
+ #if NUM_BONE_INFLUENCERS>2
112
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
113
+ #endif
114
+ #if NUM_BONE_INFLUENCERS>3
115
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
116
+ #endif
117
+ #if NUM_BONE_INFLUENCERS>4
118
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
119
+ #endif
120
+ #if NUM_BONE_INFLUENCERS>5
121
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
122
+ #endif
123
+ #if NUM_BONE_INFLUENCERS>6
124
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
125
+ #endif
126
+ #if NUM_BONE_INFLUENCERS>7
127
+ previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
128
+ #endif
129
+ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
130
+ #else
131
+ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
132
+ #endif
133
+ #endif
134
+ #if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
135
+ vertexOutputs.vPositionW=worldPos.xyz/worldPos.w;
136
+ #endif
137
+ vertexOutputs.position=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
138
+ #include<clipPlaneVertex>
139
+ #ifdef NEED_UV
140
+ #ifdef UV1
141
+ #if defined(ALPHATEST) && defined(ALPHATEST_UV1)
142
+ vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
143
+ #else
144
+ vertexOutputs.vUV=uvUpdated;
145
+ #endif
146
+ #ifdef BUMP_UV1
147
+ vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
148
+ #endif
149
+ #ifdef REFLECTIVITY_UV1
150
+ vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
151
+ #else
152
+ #ifdef METALLIC_UV1
153
+ vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
154
+ #endif
155
+ #ifdef ROUGHNESS_UV1
156
+ vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
157
+ #endif
158
+ #endif
159
+ #ifdef ALBEDO_UV1
160
+ vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
161
+ #endif
162
+ #ifdef SUBSURFACE_WEIGHT_UV1
163
+ vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
164
+ #endif
165
+ #ifdef TRANSMISSION_WEIGHT_UV1
166
+ vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
167
+ #endif
168
+ #endif
169
+ #ifdef UV2
170
+ #if defined(ALPHATEST) && defined(ALPHATEST_UV2)
171
+ vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
172
+ #else
173
+ vertexOutputs.vUV=uv2Updated;
174
+ #endif
175
+ #ifdef BUMP_UV2
176
+ vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
177
+ #endif
178
+ #ifdef REFLECTIVITY_UV2
179
+ vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
180
+ #else
181
+ #ifdef METALLIC_UV2
182
+ vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
183
+ #endif
184
+ #ifdef ROUGHNESS_UV2
185
+ vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
186
+ #endif
187
+ #endif
188
+ #ifdef ALBEDO_UV2
189
+ vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
190
+ #endif
191
+ #ifdef SUBSURFACE_WEIGHT_UV2
192
+ vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
193
+ #endif
194
+ #ifdef TRANSMISSION_WEIGHT_UV2
195
+ vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
196
+ #endif
197
+ #endif
198
+ #endif
199
+ #include<bumpVertex>
200
+ #ifdef IRRADIANCE
201
+ #ifdef REFLECTION
202
+ #ifdef USESPHERICALFROMREFLECTIONMAP
203
+ var reflectionVector: vec3f=(uniforms.reflectionMatrix*vec4f(normalUpdated,0.0)).xyz;
204
+ #ifdef REFLECTIONMAP_OPPOSITEZ
205
+ reflectionVector.z*=-1.0f;
206
+ #endif
207
+ vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*uniforms.vReflectionInfos.x;
208
+ #endif
209
+ #endif
210
+ #endif
211
+ }
212
+ `;e.ShadersStoreWGSL[r]||(e.ShadersStoreWGSL[r]=t);const I=[n,f,o,v,a,m,p,U,s,d,u,c,l,x,E];for(const i of I)e.IncludesShadersStoreWGSL[i.name]||(e.IncludesShadersStoreWGSL[i.name]=i.shader);const T={name:r,shader:t};export{T as geometryVertexShaderWGSL};
@@ -0,0 +1,214 @@
1
+ import{S as e,aB as f,aC as c,aD as v,aE as s,aF as l,s as u,l as m,aG as U,aH as E,aI as p,aJ as V,aK as S,aL as I,q as h,aM as N}from"./index-B2zBEWsq.js";const n="geometryVertexDeclaration",t="uniform mat4 viewProjection;uniform mat4 view;";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=t);const _={name:n,shader:t},r="geometryUboDeclaration",o=`#include<sceneUboDeclaration>
2
+ `;e.IncludesShadersStore[r]||(e.IncludesShadersStore[r]=o);const x={name:r,shader:o},a="geometryVertexShader",d=`precision highp float;
3
+ #include<bonesDeclaration>
4
+ #include<bakedVertexAnimationDeclaration>
5
+ #include<morphTargetsVertexGlobalDeclaration>
6
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
7
+ #include<instancesDeclaration>
8
+ #include<__decl__geometryVertex>
9
+ #include<clipPlaneVertexDeclaration>
10
+ #ifdef IRRADIANCE
11
+ #ifdef REFLECTION
12
+ uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionColor;
13
+ #ifdef USESPHERICALFROMREFLECTIONMAP
14
+ varying vec3 vEnvironmentIrradiance;
15
+ #ifdef SPHERICAL_HARMONICS
16
+ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
17
+ #else
18
+ uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
19
+ #endif
20
+ #include<harmonicsFunctions>
21
+ #endif
22
+ #endif
23
+ #endif
24
+ attribute vec3 position;
25
+ #ifdef HAS_NORMAL_ATTRIBUTE
26
+ attribute vec3 normal;
27
+ #endif
28
+ #ifdef NEED_UV
29
+ varying vec2 vUV;
30
+ #ifdef ALPHATEST
31
+ uniform mat4 diffuseMatrix;
32
+ #endif
33
+ #ifdef BUMP
34
+ uniform mat4 bumpMatrix;varying vec2 vBumpUV;
35
+ #endif
36
+ #ifdef REFLECTIVITY
37
+ uniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;
38
+ #endif
39
+ #ifdef METALLIC_TEXTURE
40
+ varying vec2 vMetallicUV;uniform mat4 metallicMatrix;
41
+ #endif
42
+ #ifdef ROUGHNESS_TEXTURE
43
+ varying vec2 vRoughnessUV;uniform mat4 roughnessMatrix;
44
+ #endif
45
+ #ifdef SUBSURFACE_WEIGHT
46
+ varying vec2 vSubsurfaceWeightUV;uniform mat4 subsurfaceWeightMatrix;
47
+ #endif
48
+ #ifdef TRANSMISSION_WEIGHT
49
+ varying vec2 vTransmissionWeightUV;uniform mat4 transmissionWeightMatrix;
50
+ #endif
51
+ #ifdef UV1
52
+ attribute vec2 uv;
53
+ #endif
54
+ #ifdef UV2
55
+ attribute vec2 uv2;
56
+ #endif
57
+ #endif
58
+ #ifdef BUMP
59
+ varying mat4 vWorldView;
60
+ #endif
61
+ #ifdef BUMP
62
+ varying vec3 vNormalW;
63
+ #else
64
+ varying vec3 vNormalV;
65
+ #endif
66
+ varying vec4 vViewPos;
67
+ #if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
68
+ varying vec3 vPositionW;
69
+ #endif
70
+ #if defined(VELOCITY) || defined(VELOCITY_LINEAR)
71
+ uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
72
+ #endif
73
+ #define CUSTOM_VERTEX_DEFINITIONS
74
+ void main(void)
75
+ {vec3 positionUpdated=position;
76
+ #ifdef HAS_NORMAL_ATTRIBUTE
77
+ vec3 normalUpdated=normal;
78
+ #else
79
+ vec3 normalUpdated=vec3(0.0,0.0,0.0);
80
+ #endif
81
+ #ifdef UV1
82
+ vec2 uvUpdated=uv;
83
+ #endif
84
+ #ifdef UV2
85
+ vec2 uv2Updated=uv2;
86
+ #endif
87
+ #include<morphTargetsVertexGlobal>
88
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
89
+ #include<instancesVertex>
90
+ #if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
91
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
92
+ #endif
93
+ #include<bonesVertex>
94
+ #include<bakedVertexAnimation>
95
+ vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
96
+ #ifdef BUMP
97
+ vWorldView=view*finalWorld;mat3 normalWorld=mat3(finalWorld);vNormalW=normalize(normalWorld*normalUpdated);
98
+ #else
99
+ #ifdef NORMAL_WORLDSPACE
100
+ vNormalV=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));
101
+ #else
102
+ vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
103
+ #endif
104
+ #endif
105
+ vViewPos=view*worldPos;
106
+ #if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
107
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
108
+ #if NUM_BONE_INFLUENCERS>0
109
+ mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
110
+ #if NUM_BONE_INFLUENCERS>1
111
+ previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
112
+ #endif
113
+ #if NUM_BONE_INFLUENCERS>2
114
+ previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
115
+ #endif
116
+ #if NUM_BONE_INFLUENCERS>3
117
+ previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
118
+ #endif
119
+ #if NUM_BONE_INFLUENCERS>4
120
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
121
+ #endif
122
+ #if NUM_BONE_INFLUENCERS>5
123
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
124
+ #endif
125
+ #if NUM_BONE_INFLUENCERS>6
126
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
127
+ #endif
128
+ #if NUM_BONE_INFLUENCERS>7
129
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
130
+ #endif
131
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
132
+ #else
133
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
134
+ #endif
135
+ #endif
136
+ #if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
137
+ vPositionW=worldPos.xyz/worldPos.w;
138
+ #endif
139
+ gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
140
+ #include<clipPlaneVertex>
141
+ #ifdef NEED_UV
142
+ #ifdef UV1
143
+ #if defined(ALPHATEST) && defined(ALPHATEST_UV1)
144
+ vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
145
+ #else
146
+ vUV=uvUpdated;
147
+ #endif
148
+ #ifdef BUMP_UV1
149
+ vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
150
+ #endif
151
+ #ifdef REFLECTIVITY_UV1
152
+ vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
153
+ #else
154
+ #ifdef METALLIC_UV1
155
+ vMetallicUV=vec2(metallicMatrix*vec4(uvUpdated,1.0,0.0));
156
+ #endif
157
+ #ifdef ROUGHNESS_UV1
158
+ vRoughnessUV=vec2(roughnessMatrix*vec4(uvUpdated,1.0,0.0));
159
+ #endif
160
+ #endif
161
+ #ifdef ALBEDO_UV1
162
+ vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
163
+ #endif
164
+ #ifdef SUBSURFACE_COLOR_UV1
165
+ vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uvUpdated,1.0,0.0));
166
+ #endif
167
+ #ifdef SUBSURFACE_WEIGHT_UV1
168
+ vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uvUpdated,1.0,0.0));
169
+ #endif
170
+ #endif
171
+ #ifdef UV2
172
+ #if defined(ALPHATEST) && defined(ALPHATEST_UV2)
173
+ vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
174
+ #else
175
+ vUV=uv2Updated;
176
+ #endif
177
+ #ifdef BUMP_UV2
178
+ vBumpUV=vec2(bumpMatrix*vec4(uv2Updated,1.0,0.0));
179
+ #endif
180
+ #ifdef REFLECTIVITY_UV2
181
+ vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2Updated,1.0,0.0));
182
+ #else
183
+ #ifdef METALLIC_UV2
184
+ vMetallicUV=vec2(metallicMatrix*vec4(uv2Updated,1.0,0.0));
185
+ #endif
186
+ #ifdef ROUGHNESS_UV2
187
+ vRoughnessUV=vec2(roughnessMatrix*vec4(uv2Updated,1.0,0.0));
188
+ #endif
189
+ #endif
190
+ #ifdef ALBEDO_UV2
191
+ vAlbedoUV=vec2(albedoMatrix*vec4(uv2Updated,1.0,0.0));
192
+ #endif
193
+ #ifdef SUBSURFACE_COLOR_UV2
194
+ vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uv2Updated,1.0,0.0));
195
+ #endif
196
+ #ifdef SUBSURFACE_WEIGHT_UV2
197
+ vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uv2Updated,1.0,0.0));
198
+ #endif
199
+ #endif
200
+ #endif
201
+ #include<bumpVertex>
202
+ #ifdef IRRADIANCE
203
+ #ifdef REFLECTION
204
+ #ifdef USESPHERICALFROMREFLECTIONMAP
205
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(normalUpdated,0.0)).xyz;
206
+ #ifdef REFLECTIONMAP_OPPOSITEZ
207
+ reflectionVector.z*=-1.0;
208
+ #endif
209
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*vReflectionInfos.x;
210
+ #endif
211
+ #endif
212
+ #endif
213
+ }
214
+ `;e.ShadersStore[a]||(e.ShadersStore[a]=d);const P=[f,c,v,s,l,_,u,x,m,U,E,p,V,S,I,h,N];for(const i of P)e.IncludesShadersStore[i.name]||(e.IncludesShadersStore[i.name]=i.shader);const M={name:a,shader:d};export{M as geometryVertexShader};
@@ -0,0 +1,7 @@
1
+ import{S as r}from"./index-B2zBEWsq.js";const e="glowBlurPostProcessPixelShader",t=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;uniform direction: vec2f;uniform blurWidth: f32;fn getLuminance(color: vec3f)->f32
2
+ {return dot(color, vec3f(0.2126,0.7152,0.0722));}
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ @fragment
5
+ fn main(input: FragmentInputs)->FragmentOutputs {var weights: array<f32 ,7>;weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;var texelSize: vec2f= vec2f(1.0/uniforms.screenSize.x,1.0/uniforms.screenSize.y);var texelStep: vec2f=texelSize*uniforms.direction*uniforms.blurWidth;var start: vec2f=input.vUV-3.0*texelStep;var baseColor: vec4f= vec4f(0.,0.,0.,0.);var texelOffset: vec2f= vec2f(0.,0.);for (var i: i32=0; i<7; i++)
6
+ {var texel: vec4f=textureSample(textureSampler,textureSamplerSampler,start+texelOffset);baseColor=vec4f(baseColor.rgb,baseColor.a+texel.a*weights[i]);var luminance: f32=getLuminance(baseColor.rgb);var luminanceTexel: f32=getLuminance(texel.rgb);var choice: f32=step(luminanceTexel,luminance);baseColor=vec4f(choice*baseColor.rgb+(1.0-choice)*texel.rgb,baseColor.a);texelOffset+=texelStep;}
7
+ fragmentOutputs.color=baseColor;}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const o={name:e,shader:t};export{o as glowBlurPostProcessPixelShaderWGSL};