python-cad-tools 0.1.0rc1__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. python_cad_tools/__init__.py +10 -0
  2. python_cad_tools/_locking.py +63 -0
  3. python_cad_tools/_project_loader.py +273 -0
  4. python_cad_tools/_project_state.py +65 -0
  5. python_cad_tools/_scaffold.py +66 -0
  6. python_cad_tools/_transaction.py +208 -0
  7. python_cad_tools/_viewer_static/app.webmanifest +18 -0
  8. python_cad_tools/_viewer_static/asset-manifest.json +1 -0
  9. python_cad_tools/_viewer_static/assets/animationGroup-Sd34ntWg.js +1 -0
  10. python_cad_tools/_viewer_static/assets/bakedVertexAnimation-Cd_pRdrn.js +316 -0
  11. python_cad_tools/_viewer_static/assets/basisTextureLoader-DWgvS_1G.js +1 -0
  12. python_cad_tools/_viewer_static/assets/brdfTextureTools-CWGiG1W2.js +2 -0
  13. python_cad_tools/_viewer_static/assets/bumpFragment-CWULheF1.js +127 -0
  14. python_cad_tools/_viewer_static/assets/bumpVertex-DqzFZayE.js +6 -0
  15. python_cad_tools/_viewer_static/assets/bumpVertexDeclaration-C5EFyTio.js +6 -0
  16. python_cad_tools/_viewer_static/assets/clipPlaneFragment-BXRtt4jj.js +46 -0
  17. python_cad_tools/_viewer_static/assets/clipPlaneVertex-B_VhD1oQ.js +37 -0
  18. python_cad_tools/_viewer_static/assets/cubemapToSphericalPolynomial-DRpaukza.js +1 -0
  19. python_cad_tools/_viewer_static/assets/dds-Dkb2Cx2N.js +1 -0
  20. python_cad_tools/_viewer_static/assets/dds.pure-DtvJsKvY.js +1 -0
  21. python_cad_tools/_viewer_static/assets/ddsTextureLoader-H78xux1g.js +1 -0
  22. python_cad_tools/_viewer_static/assets/default.fragment-oSQ-tWhe.js +469 -0
  23. python_cad_tools/_viewer_static/assets/default.vertex-DhFjw_Da.js +209 -0
  24. python_cad_tools/_viewer_static/assets/defaultUboDeclaration-BMDHNppx.js +5 -0
  25. python_cad_tools/_viewer_static/assets/dumpTools-BaNZPjUX.js +2 -0
  26. python_cad_tools/_viewer_static/assets/envTextureLoader-V0YnLcIM.js +1 -0
  27. python_cad_tools/_viewer_static/assets/exrTextureLoader-CjGyIK3x.js +1 -0
  28. python_cad_tools/_viewer_static/assets/flowGraphApplyForceBlock-CW5nuobR.js +1 -0
  29. python_cad_tools/_viewer_static/assets/flowGraphApplyImpulseBlock-LFqYIkhj.js +1 -0
  30. python_cad_tools/_viewer_static/assets/flowGraphArrayIndexBlock-BMOHUbBm.js +1 -0
  31. python_cad_tools/_viewer_static/assets/flowGraphBezierCurveEasingBlock-knmTiuEk.js +1 -0
  32. python_cad_tools/_viewer_static/assets/flowGraphBinaryOperationBlock-DFLuCAKJ.js +1 -0
  33. python_cad_tools/_viewer_static/assets/flowGraphBranchBlock-BJRHMXMo.js +1 -0
  34. python_cad_tools/_viewer_static/assets/flowGraphCachedOperationBlock-Dng-6jE0.js +1 -0
  35. python_cad_tools/_viewer_static/assets/flowGraphCancelDelayBlock-CgbK3CQZ.js +1 -0
  36. python_cad_tools/_viewer_static/assets/flowGraphCodeExecutionBlock-8zMtq9tg.js +1 -0
  37. python_cad_tools/_viewer_static/assets/flowGraphConditionalDataBlock-BiLr2rkI.js +1 -0
  38. python_cad_tools/_viewer_static/assets/flowGraphConsoleLogBlock-J1vcCtNP.js +1 -0
  39. python_cad_tools/_viewer_static/assets/flowGraphConstantBlock-CFb5nuaV.js +1 -0
  40. python_cad_tools/_viewer_static/assets/flowGraphContextBlock-DAeGVzhC.js +1 -0
  41. python_cad_tools/_viewer_static/assets/flowGraphCounterBlock-lZlAQiJd.js +1 -0
  42. python_cad_tools/_viewer_static/assets/flowGraphDataSwitchBlock-BIzvmbVy.js +1 -0
  43. python_cad_tools/_viewer_static/assets/flowGraphDebounceBlock-DvNuMVwy.js +1 -0
  44. python_cad_tools/_viewer_static/assets/flowGraphDebugBlock-Dymd2VEE.js +1 -0
  45. python_cad_tools/_viewer_static/assets/flowGraphDoNBlock-v68aoNLH.js +1 -0
  46. python_cad_tools/_viewer_static/assets/flowGraphEasingBlock-CTnGv92q.js +1 -0
  47. python_cad_tools/_viewer_static/assets/flowGraphFlipFlopBlock-DXsO0Chw.js +1 -0
  48. python_cad_tools/_viewer_static/assets/flowGraphForLoopBlock-CPpe9T75.js +1 -0
  49. python_cad_tools/_viewer_static/assets/flowGraphFunctionReferenceBlock-DjDev4Pq.js +1 -0
  50. python_cad_tools/_viewer_static/assets/flowGraphGLTFDataProvider-GIYCz4AQ.js +1 -0
  51. python_cad_tools/_viewer_static/assets/flowGraphGetAngularVelocityBlock-BStkOVeL.js +1 -0
  52. python_cad_tools/_viewer_static/assets/flowGraphGetAssetBlock-Eiqoivbz.js +1 -0
  53. python_cad_tools/_viewer_static/assets/flowGraphGetLinearVelocityBlock-B0cpV5ws.js +1 -0
  54. python_cad_tools/_viewer_static/assets/flowGraphGetPhysicsMassPropertiesBlock-B-H64yaI.js +1 -0
  55. python_cad_tools/_viewer_static/assets/flowGraphGetPropertyBlock-CUyOsPw0.js +1 -0
  56. python_cad_tools/_viewer_static/assets/flowGraphGetSoundVolumeBlock-C0FjrsUz.js +1 -0
  57. python_cad_tools/_viewer_static/assets/flowGraphGetVariableBlock-O4597zBl.js +1 -0
  58. python_cad_tools/_viewer_static/assets/flowGraphIndexOfBlock-E00Z3KXM.js +1 -0
  59. python_cad_tools/_viewer_static/assets/flowGraphInterpolationBlock-DnkA9MNH.js +1 -0
  60. python_cad_tools/_viewer_static/assets/flowGraphIsKeyPressedBlock-DDfeuAyf.js +1 -0
  61. python_cad_tools/_viewer_static/assets/flowGraphIsSoundPlayingBlock-DMXg8jdM.js +1 -0
  62. python_cad_tools/_viewer_static/assets/flowGraphJsonPointerParserBlock-OmCorK0y.js +1 -0
  63. python_cad_tools/_viewer_static/assets/flowGraphKeyDownEventBlock-RuVtj6g2.js +1 -0
  64. python_cad_tools/_viewer_static/assets/flowGraphKeyUpEventBlock-DO4pAfHi.js +1 -0
  65. python_cad_tools/_viewer_static/assets/flowGraphKeyboardEventBlock-Bx3pAzzh.js +1 -0
  66. python_cad_tools/_viewer_static/assets/flowGraphMathBlocks-7W1XYOC8.js +1 -0
  67. python_cad_tools/_viewer_static/assets/flowGraphMathCombineExtractBlocks-a4f0Kv6e.js +1 -0
  68. python_cad_tools/_viewer_static/assets/flowGraphMatrixMathBlocks-C5Z-y1Au.js +1 -0
  69. python_cad_tools/_viewer_static/assets/flowGraphMeshPickEventBlock-D4m-I4CS.js +1 -0
  70. python_cad_tools/_viewer_static/assets/flowGraphMultiGateBlock-BISVSMw6.js +1 -0
  71. python_cad_tools/_viewer_static/assets/flowGraphPauseAnimationBlock-BYP2Z-HG.js +1 -0
  72. python_cad_tools/_viewer_static/assets/flowGraphPauseSoundBlock-Drh1EeW6.js +1 -0
  73. python_cad_tools/_viewer_static/assets/flowGraphPhysicsCollisionEventBlock-BoziAQ75.js +1 -0
  74. python_cad_tools/_viewer_static/assets/flowGraphPlayAnimationBlock-Clry-68M.js +1 -0
  75. python_cad_tools/_viewer_static/assets/flowGraphPlaySoundBlock-LbBVxGBE.js +1 -0
  76. python_cad_tools/_viewer_static/assets/flowGraphPointerDownEventBlock-DIVXCSHh.js +1 -0
  77. python_cad_tools/_viewer_static/assets/flowGraphPointerMoveEventBlock-BNNOzY2W.js +1 -0
  78. python_cad_tools/_viewer_static/assets/flowGraphPointerOutEventBlock-B8f2dOFT.js +1 -0
  79. python_cad_tools/_viewer_static/assets/flowGraphPointerOverEventBlock-CQr8LCee.js +1 -0
  80. python_cad_tools/_viewer_static/assets/flowGraphPointerUpEventBlock-DMg_iEHl.js +1 -0
  81. python_cad_tools/_viewer_static/assets/flowGraphReceiveCustomEventBlock-B8GJm9Ai.js +1 -0
  82. python_cad_tools/_viewer_static/assets/flowGraphSceneReadyEventBlock-Dcdb29K2.js +1 -0
  83. python_cad_tools/_viewer_static/assets/flowGraphSceneTickEventBlock-BLE5p4mi.js +1 -0
  84. python_cad_tools/_viewer_static/assets/flowGraphSendCustomEventBlock-BMzDItQ5.js +1 -0
  85. python_cad_tools/_viewer_static/assets/flowGraphSequenceBlock-DRURovjn.js +1 -0
  86. python_cad_tools/_viewer_static/assets/flowGraphSetAngularVelocityBlock-Ba8dhkLM.js +1 -0
  87. python_cad_tools/_viewer_static/assets/flowGraphSetDelayBlock-CnQR--Gn.js +1 -0
  88. python_cad_tools/_viewer_static/assets/flowGraphSetLinearVelocityBlock-Dm1r3vkh.js +1 -0
  89. python_cad_tools/_viewer_static/assets/flowGraphSetPhysicsMotionTypeBlock-BNtMLimi.js +1 -0
  90. python_cad_tools/_viewer_static/assets/flowGraphSetPropertyBlock-C-uv2jhP.js +1 -0
  91. python_cad_tools/_viewer_static/assets/flowGraphSetSoundVolumeBlock-D9LDx3lg.js +1 -0
  92. python_cad_tools/_viewer_static/assets/flowGraphSetVariableBlock-DszzRB5X.js +1 -0
  93. python_cad_tools/_viewer_static/assets/flowGraphSoundEndedEventBlock-DeTDSudb.js +1 -0
  94. python_cad_tools/_viewer_static/assets/flowGraphStopAnimationBlock-DWuwoFWr.js +1 -0
  95. python_cad_tools/_viewer_static/assets/flowGraphStopSoundBlock-DEnj2cQw.js +1 -0
  96. python_cad_tools/_viewer_static/assets/flowGraphSwitchBlock-zs8Fp9ky.js +1 -0
  97. python_cad_tools/_viewer_static/assets/flowGraphThrottleBlock-BYAKUQXd.js +1 -0
  98. python_cad_tools/_viewer_static/assets/flowGraphTransformCoordinatesSystemBlock-DYP54m5P.js +1 -0
  99. python_cad_tools/_viewer_static/assets/flowGraphTypeToTypeBlocks-vFwn79bS.js +1 -0
  100. python_cad_tools/_viewer_static/assets/flowGraphUnaryOperationBlock-CaRh4Ef0.js +1 -0
  101. python_cad_tools/_viewer_static/assets/flowGraphVectorMathBlocks-BEIhMs-A.js +1 -0
  102. python_cad_tools/_viewer_static/assets/flowGraphWaitAllBlock-DFbELP_j.js +1 -0
  103. python_cad_tools/_viewer_static/assets/flowGraphWhileLoopBlock-C1OKQ-_F.js +1 -0
  104. python_cad_tools/_viewer_static/assets/fogFragment-DtDlQBnz.js +25 -0
  105. python_cad_tools/_viewer_static/assets/gaussianSplatting-Cfigjb15.js +242 -0
  106. python_cad_tools/_viewer_static/assets/gaussianSplatting-DIn8R8oF.js +296 -0
  107. python_cad_tools/_viewer_static/assets/gaussianSplatting.fragment-BxeRJ2k-.js +38 -0
  108. python_cad_tools/_viewer_static/assets/gaussianSplatting.fragment-DNDmvRs-.js +37 -0
  109. python_cad_tools/_viewer_static/assets/gaussianSplatting.vertex-D92z5jYn.js +86 -0
  110. python_cad_tools/_viewer_static/assets/gaussianSplatting.vertex-DSWfFnKQ.js +86 -0
  111. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.fragment-DBQE2gDk.js +12 -0
  112. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.fragment-qwx5ntqJ.js +17 -0
  113. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.vertex-CP2kd3jU.js +30 -0
  114. python_cad_tools/_viewer_static/assets/gaussianSplattingVoxel.vertex-Dr-fEg_W.js +19 -0
  115. python_cad_tools/_viewer_static/assets/geometry.fragment-CsJIm2H0.js +242 -0
  116. python_cad_tools/_viewer_static/assets/geometry.fragment-Dph3muZt.js +262 -0
  117. python_cad_tools/_viewer_static/assets/geometry.vertex-BXGMTA_J.js +212 -0
  118. python_cad_tools/_viewer_static/assets/geometry.vertex-Bm9Wg3Gi.js +214 -0
  119. python_cad_tools/_viewer_static/assets/glowBlurPostProcess.fragment-BJSwKIJD.js +7 -0
  120. python_cad_tools/_viewer_static/assets/glowMapGeneration.fragment-DcyS1cTF.js +63 -0
  121. python_cad_tools/_viewer_static/assets/glowMapGeneration.vertex-BGq1Fakj.js +75 -0
  122. python_cad_tools/_viewer_static/assets/glowMapMerge.fragment-DxcneU_F.js +25 -0
  123. python_cad_tools/_viewer_static/assets/glowMapMerge.vertex-DaJJKqMV.js +8 -0
  124. python_cad_tools/_viewer_static/assets/harmonicsFunctions-DzJcvNWG.js +16 -0
  125. python_cad_tools/_viewer_static/assets/hdrTextureLoader-BGQvgh0h.js +2 -0
  126. python_cad_tools/_viewer_static/assets/helperFunctions-Cugfp1Fz.js +87 -0
  127. python_cad_tools/_viewer_static/assets/iesTextureLoader-CO4G0p2M.js +2 -0
  128. python_cad_tools/_viewer_static/assets/index-B2zBEWsq.js +7007 -0
  129. python_cad_tools/_viewer_static/assets/index-DcTTrc-8.css +1 -0
  130. python_cad_tools/_viewer_static/assets/kernelBlur.fragment-B6CTXTxY.js +57 -0
  131. python_cad_tools/_viewer_static/assets/kernelBlur.fragment-BkKbudbW.js +57 -0
  132. python_cad_tools/_viewer_static/assets/kernelBlur.vertex-BYwFU5IS.js +11 -0
  133. python_cad_tools/_viewer_static/assets/kernelBlur.vertex-D371zUfT.js +11 -0
  134. python_cad_tools/_viewer_static/assets/kernelBlurVaryingDeclaration-CgBGaCHg.js +1 -0
  135. python_cad_tools/_viewer_static/assets/kernelBlurVaryingDeclaration-YS8JpqdO.js +1 -0
  136. python_cad_tools/_viewer_static/assets/ktxTextureLoader-ncMSJTjl.js +1 -0
  137. python_cad_tools/_viewer_static/assets/lightFragment-skHiFbKB.js +398 -0
  138. python_cad_tools/_viewer_static/assets/logDepthDeclaration-BR8XRz9F.js +4 -0
  139. python_cad_tools/_viewer_static/assets/logDepthVertex-UKrhEIvg.js +14 -0
  140. python_cad_tools/_viewer_static/assets/mainUVVaryingDeclaration-BxQWGFcG.js +4 -0
  141. python_cad_tools/_viewer_static/assets/mesh.vertexData.functions-ayNlGC5K.js +1 -0
  142. python_cad_tools/_viewer_static/assets/meshUboDeclaration-BnX046aQ.js +4 -0
  143. python_cad_tools/_viewer_static/assets/oitFragment-CTMCOfNP.js +605 -0
  144. python_cad_tools/_viewer_static/assets/openpbr.fragment-DPJPqi6p.js +1530 -0
  145. python_cad_tools/_viewer_static/assets/openpbr.fragment-Dv6qTVVi.js +1384 -0
  146. python_cad_tools/_viewer_static/assets/openpbr.vertex-Bn2wrdGL.js +364 -0
  147. python_cad_tools/_viewer_static/assets/openpbr.vertex-CHESW3gB.js +251 -0
  148. python_cad_tools/_viewer_static/assets/openpbrMaterial.pure-BdK7VgO_.js +3 -0
  149. python_cad_tools/_viewer_static/assets/openpbrMaterialLoadingAdapter-Bm_AHDUN.js +4 -0
  150. python_cad_tools/_viewer_static/assets/openpbrTransmissionLayerData-BDa9qEoN.js +339 -0
  151. python_cad_tools/_viewer_static/assets/openpbrTransmissionLayerData-Ba_ly4LE.js +343 -0
  152. python_cad_tools/_viewer_static/assets/openpbrUboDeclaration-BY2lSH2C.js +5 -0
  153. python_cad_tools/_viewer_static/assets/openpbrUboDeclaration-DajhikDS.js +6 -0
  154. python_cad_tools/_viewer_static/assets/packingFunctions-BHPwcGG2.js +4 -0
  155. python_cad_tools/_viewer_static/assets/packingFunctions-DTwzBRBx.js +4 -0
  156. python_cad_tools/_viewer_static/assets/pass.fragment-9oKU4pI3.js +4 -0
  157. python_cad_tools/_viewer_static/assets/passCube.fragment-CpAeiYx1.js +23 -0
  158. python_cad_tools/_viewer_static/assets/passCube.fragment-DHtSWVRF.js +23 -0
  159. python_cad_tools/_viewer_static/assets/pbr.fragment-cIhMKwLs.js +2560 -0
  160. python_cad_tools/_viewer_static/assets/pbr.vertex-BfdONsf2.js +255 -0
  161. python_cad_tools/_viewer_static/assets/pbrBRDFFunctions-B_ppOzPO.js +173 -0
  162. python_cad_tools/_viewer_static/assets/pbrDebug-DDdwL5_t.js +693 -0
  163. python_cad_tools/_viewer_static/assets/pbrIBLFunctions-b1zdpzOP.js +43 -0
  164. python_cad_tools/_viewer_static/assets/pbrMaterial.pure-BZA7yVhu.js +2 -0
  165. python_cad_tools/_viewer_static/assets/pbrMaterialLoadingAdapter-BRvKRnjl.js +1 -0
  166. python_cad_tools/_viewer_static/assets/pbrUboDeclaration-CMZp25k3.js +5 -0
  167. python_cad_tools/_viewer_static/assets/postprocess.vertex-DzdUpNbW.js +9 -0
  168. python_cad_tools/_viewer_static/assets/procedural.vertex-BnbuQ-1f.js +7 -0
  169. python_cad_tools/_viewer_static/assets/procedural.vertex-Dp-Ng7Pc.js +8 -0
  170. python_cad_tools/_viewer_static/assets/reflectionFunction-DBlr3oDs.js +83 -0
  171. python_cad_tools/_viewer_static/assets/rgbdDecode.fragment-CyvnZFOJ.js +5 -0
  172. python_cad_tools/_viewer_static/assets/rgbdEncode.fragment-Dz4zLnoD.js +5 -0
  173. python_cad_tools/_viewer_static/assets/rgbdEncode.fragment-iscgpA1_.js +5 -0
  174. python_cad_tools/_viewer_static/assets/sceneUboDeclaration-BzFIc4mb.js +11 -0
  175. python_cad_tools/_viewer_static/assets/textureProcessor.fragment-C9D0rd-M.js +151 -0
  176. python_cad_tools/_viewer_static/assets/textureProcessor.fragment-JMKyWZng.js +146 -0
  177. python_cad_tools/_viewer_static/assets/tgaTextureLoader-oxTElIQJ.js +1 -0
  178. python_cad_tools/_viewer_static/assets/vertexColorMixing-mdC9xZe1.js +418 -0
  179. python_cad_tools/_viewer_static/favicon.svg +10 -0
  180. python_cad_tools/_viewer_static/index.html +18 -0
  181. python_cad_tools/_viewer_static/sw.js +61 -0
  182. python_cad_tools/artifacts.py +546 -0
  183. python_cad_tools/build-info.json +1 -0
  184. python_cad_tools/build.py +270 -0
  185. python_cad_tools/cli.py +212 -0
  186. python_cad_tools/context.py +67 -0
  187. python_cad_tools/determinism.py +66 -0
  188. python_cad_tools/drawings/__init__.py +124 -0
  189. python_cad_tools/drawings/_catalog.py +79 -0
  190. python_cad_tools/drawings/_validation.py +238 -0
  191. python_cad_tools/elements.py +121 -0
  192. python_cad_tools/exceptions.py +45 -0
  193. python_cad_tools/exporters/__init__.py +8 -0
  194. python_cad_tools/exporters/base.py +24 -0
  195. python_cad_tools/exporters/drawings/__init__.py +5 -0
  196. python_cad_tools/exporters/drawings/annotations.py +444 -0
  197. python_cad_tools/exporters/drawings/dxf.py +110 -0
  198. python_cad_tools/exporters/drawings/model.py +70 -0
  199. python_cad_tools/exporters/drawings/pdf.py +119 -0
  200. python_cad_tools/exporters/drawings/primitives.py +93 -0
  201. python_cad_tools/exporters/drawings/projection.py +64 -0
  202. python_cad_tools/exporters/drawings/svg.py +135 -0
  203. python_cad_tools/exporters/glb.py +100 -0
  204. python_cad_tools/exporters/ifc.py +229 -0
  205. python_cad_tools/exporters/quantities.py +136 -0
  206. python_cad_tools/exporters/step.py +117 -0
  207. python_cad_tools/geometry.py +187 -0
  208. python_cad_tools/manifests.py +338 -0
  209. python_cad_tools/project_config.py +174 -0
  210. python_cad_tools/py.typed +1 -0
  211. python_cad_tools/runtime_sync.py +126 -0
  212. python_cad_tools/schemas/build-manifest-1.json +1 -0
  213. python_cad_tools/schemas/design-manifest-1.json +1 -0
  214. python_cad_tools/schemas/download-manifest-2.json +46 -0
  215. python_cad_tools/schemas/drawing-annotations-1.json +66 -0
  216. python_cad_tools/schemas/glb-manifest-1.json +1 -0
  217. python_cad_tools/schemas/ifc-validation-1.json +1 -0
  218. python_cad_tools/schemas/quantities-1.json +1 -0
  219. python_cad_tools/schemas/run-metadata-1.json +1 -0
  220. python_cad_tools/schemas/site-metadata-1.json +34 -0
  221. python_cad_tools/schemas/step-validation-1.json +1 -0
  222. python_cad_tools/site.py +676 -0
  223. python_cad_tools/templates/project/.gitignore +9 -0
  224. python_cad_tools/templates/project/README.md +38 -0
  225. python_cad_tools/templates/project/config.py +36 -0
  226. python_cad_tools/templates/project/drawing_annotations.py +117 -0
  227. python_cad_tools/templates/project/model.py +87 -0
  228. python_cad_tools/templates/project/pyproject.toml +27 -0
  229. python_cad_tools/units.py +207 -0
  230. python_cad_tools/validation.py +153 -0
  231. python_cad_tools-0.1.0rc1.dist-info/METADATA +149 -0
  232. python_cad_tools-0.1.0rc1.dist-info/RECORD +236 -0
  233. python_cad_tools-0.1.0rc1.dist-info/WHEEL +5 -0
  234. python_cad_tools-0.1.0rc1.dist-info/entry_points.txt +2 -0
  235. python_cad_tools-0.1.0rc1.dist-info/licenses/LICENSE +679 -0
  236. python_cad_tools-0.1.0rc1.dist-info/top_level.txt +1 -0
@@ -0,0 +1,364 @@
1
+ import{S as e,bd as A,s as I,m as f,be as c,bf as m,p as d,aq as M,aB as u,aC as R,aF as S,bg as T,bh as p,aG as O,l as D,n as V,bi as v,bj as x,aD as C,aE as F,o as h,aH as G,aI as g,aJ as U,aK as L,aL as P,bk as Y,bl as W,bm as b,q as H,r as y,bn as B,bo as X,t as z}from"./index-B2zBEWsq.js";import{o as Z}from"./openpbrUboDeclaration-DajhikDS.js";const n="sceneVertexDeclaration",E=`uniform mat4 viewProjection;
2
+ #ifdef MULTIVIEW
3
+ uniform mat4 viewProjectionR;
4
+ #endif
5
+ uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
6
+ `;e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=E);const k={name:n,shader:E},o="openpbrVertexDeclaration",s=`#include<sceneVertexDeclaration>
7
+ #ifdef BASE_COLOR
8
+ uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
9
+ #endif
10
+ #ifdef BASE_WEIGHT
11
+ uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
12
+ #endif
13
+ uniform float vBaseDiffuseRoughness;
14
+ #ifdef BASE_DIFFUSE_ROUGHNESS
15
+ uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
16
+ #endif
17
+ #ifdef AMBIENT_OCCLUSION
18
+ uniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;
19
+ #endif
20
+ #ifdef EMISSION_COLOR
21
+ uniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;
22
+ #endif
23
+ #ifdef LIGHTMAP
24
+ uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
25
+ #endif
26
+ #ifdef BASE_METALNESS
27
+ uniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;
28
+ #endif
29
+ #ifdef SPECULAR_WEIGHT
30
+ uniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;
31
+ #endif
32
+ #ifdef SPECULAR_COLOR
33
+ uniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;
34
+ #endif
35
+ #ifdef SPECULAR_ROUGHNESS
36
+ uniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;
37
+ #endif
38
+ #ifdef SPECULAR_ROUGHNESS_ANISOTROPY
39
+ uniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;
40
+ #endif
41
+ #ifdef TRANSMISSION_WEIGHT
42
+ uniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;
43
+ #endif
44
+ #ifdef TRANSMISSION_COLOR
45
+ uniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;
46
+ #endif
47
+ #ifdef TRANSMISSION_DEPTH
48
+ uniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;
49
+ #endif
50
+ #ifdef TRANSMISSION_DISPERSION_SCALE
51
+ uniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;
52
+ #endif
53
+ #ifdef SUBSURFACE_WEIGHT
54
+ uniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;
55
+ #endif
56
+ #ifdef SUBSURFACE_COLOR
57
+ uniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;
58
+ #endif
59
+ #ifdef SUBSURFACE_RADIUS_SCALE
60
+ uniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;
61
+ #endif
62
+ #ifdef COAT_WEIGHT
63
+ uniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;
64
+ #endif
65
+ #ifdef COAT_COLOR
66
+ uniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;
67
+ #endif
68
+ #ifdef COAT_ROUGHNESS
69
+ uniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;
70
+ #endif
71
+ #ifdef COAT_ROUGHNESS_ANISOTROPY
72
+ uniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;
73
+ #endif
74
+ #ifdef COAT_IOR
75
+ uniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;
76
+ #endif
77
+ #ifdef COAT_DARKENING
78
+ uniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;
79
+ #endif
80
+ #ifdef FUZZ_WEIGHT
81
+ uniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;
82
+ #endif
83
+ #ifdef FUZZ_COLOR
84
+ uniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;
85
+ #endif
86
+ #ifdef FUZZ_ROUGHNESS
87
+ uniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;
88
+ #endif
89
+ #ifdef GEOMETRY_NORMAL
90
+ uniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;
91
+ #endif
92
+ #ifdef GEOMETRY_TANGENT
93
+ uniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;
94
+ #endif
95
+ #ifdef GEOMETRY_COAT_NORMAL
96
+ uniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;
97
+ #endif
98
+ #ifdef THIN_FILM_WEIGHT
99
+ uniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;
100
+ #endif
101
+ #ifdef THIN_FILM_THICKNESS
102
+ uniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;
103
+ #endif
104
+ #ifdef GEOMETRY_OPACITY
105
+ uniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;
106
+ #endif
107
+ #ifdef GEOMETRY_THICKNESS
108
+ uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
109
+ #endif
110
+ #ifdef POINTSIZE
111
+ uniform float pointSize;
112
+ #endif
113
+ uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
114
+ #ifdef REFLECTION
115
+ uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
116
+ #endif
117
+ #ifdef NORMAL
118
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
119
+ #ifdef USESPHERICALFROMREFLECTIONMAP
120
+ #ifdef SPHERICAL_HARMONICS
121
+ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
122
+ #else
123
+ uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
124
+ #endif
125
+ #endif
126
+ #endif
127
+ #endif
128
+ #ifdef DETAIL
129
+ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
130
+ #endif
131
+ #include<decalVertexDeclaration>
132
+ #define ADDITIONAL_VERTEX_DECLARATION
133
+ `;e.IncludesShadersStore[o]||(e.IncludesShadersStore[o]=s);const w={name:o,shader:s},r="openpbrNormalMapVertexDeclaration",_=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
134
+ #if defined(TANGENT) && defined(NORMAL)
135
+ varying mat3 vTBN;
136
+ #endif
137
+ #endif
138
+ `;e.IncludesShadersStore[r]||(e.IncludesShadersStore[r]=_);const K={name:r,shader:_},a="openpbrNormalMapVertex",N=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
139
+ #if defined(TANGENT) && defined(NORMAL)
140
+ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
141
+ #endif
142
+ #endif
143
+ `;e.IncludesShadersStore[a]||(e.IncludesShadersStore[a]=N);const j={name:a,shader:N},t="openpbrVertexShader",l=`#define OPENPBR_VERTEX_SHADER
144
+ #define CUSTOM_VERTEX_EXTENSION
145
+ precision highp float;
146
+ #include<__decl__openpbrVertex>
147
+ #define CUSTOM_VERTEX_BEGIN
148
+ attribute vec3 position;
149
+ #ifdef NORMAL
150
+ attribute vec3 normal;
151
+ #endif
152
+ #ifdef TANGENT
153
+ attribute vec4 tangent;
154
+ #endif
155
+ #ifdef UV1
156
+ attribute vec2 uv;
157
+ #endif
158
+ #include<uvAttributeDeclaration>[2..7]
159
+ #include<mainUVVaryingDeclaration>[1..7]
160
+ #ifdef VERTEXCOLOR
161
+ attribute vec4 color;
162
+ #endif
163
+ #include<helperFunctions>
164
+ #include<pbrBRDFFunctions>
165
+ #include<bonesDeclaration>
166
+ #include<bakedVertexAnimationDeclaration>
167
+ #include<instancesDeclaration>
168
+ #include<prePassVertexDeclaration>
169
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
170
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
171
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
172
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
173
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
174
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
175
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
176
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
177
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
178
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
179
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
180
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
181
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
182
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
183
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
184
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
185
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
186
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
187
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
188
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
189
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
190
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
191
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
192
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
193
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
194
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
195
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
196
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
197
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
198
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
199
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
200
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
201
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
202
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
203
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
204
+ varying vec3 vPositionW;
205
+ #if DEBUGMODE>0
206
+ varying vec4 vClipSpacePosition;
207
+ #endif
208
+ #ifdef NORMAL
209
+ varying vec3 vNormalW;
210
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
211
+ varying vec3 vEnvironmentIrradiance;
212
+ #include<harmonicsFunctions>
213
+ #endif
214
+ #endif
215
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
216
+ varying vec4 vColor;
217
+ #endif
218
+ #include<openpbrNormalMapVertexDeclaration>
219
+ #include<clipPlaneVertexDeclaration>
220
+ #include<fogVertexDeclaration>
221
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
222
+ #include<morphTargetsVertexGlobalDeclaration>
223
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
224
+ #ifdef REFLECTIONMAP_SKYBOX
225
+ varying vec3 vPositionUVW;
226
+ #endif
227
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
228
+ varying vec3 vDirectionW;
229
+ #endif
230
+ #include<logDepthDeclaration>
231
+ #define CUSTOM_VERTEX_DEFINITIONS
232
+ void main(void) {
233
+ #define CUSTOM_VERTEX_MAIN_BEGIN
234
+ vec3 positionUpdated=position;
235
+ #ifdef NORMAL
236
+ vec3 normalUpdated=normal;
237
+ #endif
238
+ #ifdef TANGENT
239
+ vec4 tangentUpdated=tangent;
240
+ #endif
241
+ #ifdef UV1
242
+ vec2 uvUpdated=uv;
243
+ #endif
244
+ #ifdef UV2
245
+ vec2 uv2Updated=uv2;
246
+ #endif
247
+ #ifdef VERTEXCOLOR
248
+ vec4 colorUpdated=color;
249
+ #endif
250
+ #include<morphTargetsVertexGlobal>
251
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
252
+ #ifdef REFLECTIONMAP_SKYBOX
253
+ vPositionUVW=positionUpdated;
254
+ #endif
255
+ #define CUSTOM_VERTEX_UPDATE_POSITION
256
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
257
+ #include<instancesVertex>
258
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
259
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
260
+ #endif
261
+ #include<bonesVertex>
262
+ #include<bakedVertexAnimation>
263
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
264
+ #ifdef PREPASS
265
+ #include<prePassVertex>
266
+ #endif
267
+ #ifdef NORMAL
268
+ mat3 normalWorld=mat3(finalWorld);
269
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
270
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
271
+ #else
272
+ #ifdef NONUNIFORMSCALING
273
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
274
+ #endif
275
+ vNormalW=normalize(normalWorld*normalUpdated);
276
+ #endif
277
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
278
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
279
+ vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
280
+ #if !defined(NATIVE) && !defined(WEBGPU)
281
+ bool bbb=any(isnan(position));if (bbb) { }
282
+ #endif
283
+ float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*vBaseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
284
+ #else
285
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
286
+ #endif
287
+ #ifdef REFLECTIONMAP_OPPOSITEZ
288
+ reflectionVector.z*=-1.0;
289
+ #endif
290
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
291
+ #endif
292
+ #endif
293
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
294
+ #ifdef MULTIVIEW
295
+ if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
296
+ #else
297
+ gl_Position=viewProjection*worldPos;
298
+ #endif
299
+ #if DEBUGMODE>0
300
+ vClipSpacePosition=gl_Position;
301
+ #endif
302
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
303
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
304
+ #endif
305
+ #ifndef UV1
306
+ vec2 uvUpdated=vec2(0.,0.);
307
+ #endif
308
+ #ifndef UV2
309
+ vec2 uv2Updated=vec2(0.,0.);
310
+ #endif
311
+ #ifdef MAINUV1
312
+ vMainUV1=uvUpdated;
313
+ #endif
314
+ #ifdef MAINUV2
315
+ vMainUV2=uv2Updated;
316
+ #endif
317
+ #include<uvVariableDeclaration>[3..7]
318
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
319
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
320
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
321
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
322
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
323
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
324
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
325
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
326
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
327
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
328
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
329
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
330
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
331
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
332
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
333
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
334
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
335
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
336
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
337
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
338
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
339
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
340
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
341
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
342
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
343
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
344
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
345
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
346
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
347
+ #include <samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
348
+ #include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
349
+ #include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
350
+ #include <samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
351
+ #include <samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
352
+ #include <samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
353
+ #include<openpbrNormalMapVertex>
354
+ #include<clipPlaneVertex>
355
+ #include<fogVertex>
356
+ #include<shadowsVertex>[0..maxSimultaneousLights]
357
+ #include<vertexColorMixing>
358
+ #if defined(POINTSIZE) && !defined(WEBGPU)
359
+ gl_PointSize=pointSize;
360
+ #endif
361
+ #include<logDepthVertex>
362
+ #define CUSTOM_VERTEX_MAIN_END
363
+ }
364
+ `;e.ShadersStore[t]||(e.ShadersStore[t]=l);const $=[k,A,w,I,f,Z,c,m,d,M,u,R,S,T,p,O,K,D,V,v,x,C,F,h,G,g,U,L,P,Y,W,b,j,H,y,B,X,z];for(const i of $)e.IncludesShadersStore[i.name]||(e.IncludesShadersStore[i.name]=i.shader);const J={name:t,shader:l};export{J as openpbrVertexShader};
@@ -0,0 +1,251 @@
1
+ import{S as e}from"./index-B2zBEWsq.js";import{s as _}from"./sceneUboDeclaration-BzFIc4mb.js";import{m as s}from"./meshUboDeclaration-BnX046aQ.js";import{o as N}from"./openpbrUboDeclaration-BY2lSH2C.js";import{u as l,p as A,s as I,l as c,v as d,a as m,b as M,c as f,d as u,e as p,f as R}from"./vertexColorMixing-mdC9xZe1.js";import{m as S}from"./mainUVVaryingDeclaration-BxQWGFcG.js";import{h as V}from"./helperFunctions-Cugfp1Fz.js";import{p as T}from"./pbrBRDFFunctions-B_ppOzPO.js";import{b as x,a as O,i as D,m as v,c as G,d as F,e as C,f as L,g as W,h as U}from"./bakedVertexAnimation-Cd_pRdrn.js";import{h as g}from"./harmonicsFunctions-DzJcvNWG.js";import{c as h,a as Y}from"./clipPlaneVertex-B_VhD1oQ.js";import{f as P,a as b,l as X}from"./logDepthVertex-UKrhEIvg.js";import{l as y}from"./logDepthDeclaration-BR8XRz9F.js";const t="openpbrNormalMapVertexDeclaration",a=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
2
+ #if defined(TANGENT) && defined(NORMAL)
3
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
4
+ #endif
5
+ #endif
6
+ `;e.IncludesShadersStoreWGSL[t]||(e.IncludesShadersStoreWGSL[t]=a);const B={name:t,shader:a},i="openpbrNormalMapVertex",o=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
7
+ #if defined(TANGENT) && defined(NORMAL)
8
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
9
+ #endif
10
+ #endif
11
+ `;e.IncludesShadersStoreWGSL[i]||(e.IncludesShadersStoreWGSL[i]=o);const z={name:i,shader:o},r="openpbrVertexShader",E=`#define OPENPBR_VERTEX_SHADER
12
+ #include<openpbrUboDeclaration>
13
+ #define CUSTOM_VERTEX_BEGIN
14
+ #ifndef USE_VERTEX_PULLING
15
+ attribute position: vec3f;
16
+ #ifdef NORMAL
17
+ attribute normal: vec3f;
18
+ #endif
19
+ #ifdef TANGENT
20
+ attribute tangent: vec4f;
21
+ #endif
22
+ #ifdef UV1
23
+ attribute uv: vec2f;
24
+ #endif
25
+ #include<uvAttributeDeclaration>[2..7]
26
+ #ifdef VERTEXCOLOR
27
+ attribute color: vec4f;
28
+ #endif
29
+ #endif
30
+ #include<mainUVVaryingDeclaration>[1..7]
31
+ #include<helperFunctions>
32
+ #include<pbrBRDFFunctions>
33
+ #include<bonesDeclaration>
34
+ #include<bakedVertexAnimationDeclaration>
35
+ #include<instancesDeclaration>
36
+ #include<prePassVertexDeclaration>
37
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
38
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
39
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
40
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
41
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
42
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
43
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
44
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
45
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
46
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
47
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
48
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
49
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
50
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
51
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
52
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
53
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
54
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
55
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
56
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
57
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
58
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
59
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
60
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
61
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
62
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
63
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
64
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
65
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
67
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
68
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
69
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
70
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
71
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
72
+ varying vPositionW: vec3f;
73
+ #if DEBUGMODE>0
74
+ varying vClipSpacePosition: vec4f;
75
+ #endif
76
+ #ifdef NORMAL
77
+ varying vNormalW: vec3f;
78
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
79
+ varying vEnvironmentIrradiance: vec3f;
80
+ #include<harmonicsFunctions>
81
+ #endif
82
+ #endif
83
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
84
+ varying vColor: vec4f;
85
+ #endif
86
+ #include<openpbrNormalMapVertexDeclaration>
87
+ #include<clipPlaneVertexDeclaration>
88
+ #include<fogVertexDeclaration>
89
+ #include<lightVxUboDeclaration>[0..maxSimultaneousLights]
90
+ #include<morphTargetsVertexGlobalDeclaration>
91
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
92
+ #ifdef REFLECTIONMAP_SKYBOX
93
+ varying vPositionUVW: vec3f;
94
+ #endif
95
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
96
+ varying vDirectionW: vec3f;
97
+ #endif
98
+ #include<logDepthDeclaration>
99
+ #include<vertexPullingDeclaration>
100
+ #define CUSTOM_VERTEX_DEFINITIONS
101
+ @vertex
102
+ fn main(input : VertexInputs)->FragmentInputs {
103
+ #define CUSTOM_VERTEX_MAIN_BEGIN
104
+ #ifdef USE_VERTEX_PULLING
105
+ var positionUpdated: vec3f=vec3f(0.0);
106
+ #ifdef NORMAL
107
+ var normalUpdated: vec3f=vec3f(0.0);
108
+ #endif
109
+ #ifdef TANGENT
110
+ var tangentUpdated: vec4f=vec4f(0.0);
111
+ #endif
112
+ #ifdef UV1
113
+ var uvUpdated: vec2f=vec2f(0.0);
114
+ #endif
115
+ #ifdef UV2
116
+ var uv2Updated: vec2f=vec2f(0.0);
117
+ #endif
118
+ #ifdef VERTEXCOLOR
119
+ var colorUpdated: vec4f=vec4f(0.0);
120
+ #endif
121
+ #else
122
+ var positionUpdated: vec3f=vertexInputs.position;
123
+ #ifdef NORMAL
124
+ var normalUpdated: vec3f=vertexInputs.normal;
125
+ #endif
126
+ #ifdef TANGENT
127
+ var tangentUpdated: vec4f=vertexInputs.tangent;
128
+ #endif
129
+ #ifdef UV1
130
+ var uvUpdated: vec2f=vertexInputs.uv;
131
+ #endif
132
+ #ifdef UV2
133
+ var uv2Updated: vec2f=vertexInputs.uv2;
134
+ #endif
135
+ #ifdef VERTEXCOLOR
136
+ var colorUpdated: vec4f=vertexInputs.color;
137
+ #endif
138
+ #endif
139
+ #include<vertexPullingVertex>
140
+ #include<morphTargetsVertexGlobal>
141
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
142
+ #ifdef REFLECTIONMAP_SKYBOX
143
+ vertexOutputs.vPositionUVW=positionUpdated;
144
+ #endif
145
+ #define CUSTOM_VERTEX_UPDATE_POSITION
146
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
147
+ #include<instancesVertex>
148
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
149
+ vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
150
+ #endif
151
+ #ifdef USE_VERTEX_PULLING
152
+ #include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
153
+ #include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
154
+ #else
155
+ #include<bonesVertex>
156
+ #include<bakedVertexAnimation>
157
+ #endif
158
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
159
+ #ifdef PREPASS
160
+ #include<prePassVertex>
161
+ #endif
162
+ #ifdef NORMAL
163
+ var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
164
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
165
+ vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
166
+ #else
167
+ #ifdef NONUNIFORMSCALING
168
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
169
+ #endif
170
+ vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
171
+ #endif
172
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
173
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
174
+ var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.vBaseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
175
+ #else
176
+ var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
177
+ #endif
178
+ #ifdef REFLECTIONMAP_OPPOSITEZ
179
+ reflectionVector.z*=-1.0;
180
+ #endif
181
+ vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
182
+ #endif
183
+ #endif
184
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
185
+ #ifdef MULTIVIEW
186
+ if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
187
+ #else
188
+ vertexOutputs.position=scene.viewProjection*worldPos;
189
+ #endif
190
+ #if DEBUGMODE>0
191
+ vertexOutputs.vClipSpacePosition=vertexOutputs.position;
192
+ #endif
193
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
194
+ vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
195
+ #endif
196
+ #ifndef UV1
197
+ var uvUpdated: vec2f= vec2f(0.,0.);
198
+ #endif
199
+ #ifdef MAINUV1
200
+ vertexOutputs.vMainUV1=uvUpdated;
201
+ #endif
202
+ #ifndef UV2
203
+ var uv2Updated: vec2f= vec2f(0.,0.);
204
+ #endif
205
+ #ifdef MAINUV2
206
+ vertexOutputs.vMainUV2=uv2Updated;
207
+ #endif
208
+ #include<uvVariableDeclaration>[3..7]
209
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
210
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
211
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
212
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
213
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
214
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
215
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
216
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
217
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
218
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
219
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
220
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
221
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
222
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
223
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
224
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
225
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
226
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
227
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
228
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
229
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
230
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
231
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
232
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
233
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
234
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
235
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
236
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
237
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
238
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
239
+ #include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
240
+ #include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
241
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
242
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
243
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
244
+ #include<openpbrNormalMapVertex>
245
+ #include<clipPlaneVertex>
246
+ #include<fogVertex>
247
+ #include<shadowsVertex>[0..maxSimultaneousLights]
248
+ #include<vertexColorMixing>
249
+ #include<logDepthVertex>
250
+ #define CUSTOM_VERTEX_MAIN_END
251
+ }`;e.ShadersStoreWGSL[r]||(e.ShadersStoreWGSL[r]=E);const H=[_,s,N,l,S,V,T,x,O,D,A,I,g,B,h,P,c,v,G,y,d,m,F,C,L,W,U,M,f,u,z,Y,b,p,R,X];for(const n of H)e.IncludesShadersStoreWGSL[n.name]||(e.IncludesShadersStoreWGSL[n.name]=n.shader);const re={name:r,shader:E};export{re as openpbrVertexShaderWGSL};