pyscratch-pysc 1.0.4__py3-none-any.whl → 2.0.1__py3-none-any.whl

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Files changed (145) hide show
  1. assets/startup-assets/tutorial-steps/1-create-sprites/main.py +10 -0
  2. assets/startup-assets/tutorial-steps/1-create-sprites/player.py +5 -0
  3. assets/startup-assets/tutorial-steps/1-create-sprites-task/enemy.py +4 -0
  4. assets/startup-assets/tutorial-steps/1-create-sprites-task/main.py +11 -0
  5. assets/startup-assets/tutorial-steps/1-create-sprites-task/player.py +5 -0
  6. assets/startup-assets/tutorial-steps/2-basic-events/enemy.py +4 -0
  7. assets/startup-assets/tutorial-steps/2-basic-events/main.py +11 -0
  8. assets/startup-assets/tutorial-steps/2-basic-events/player.py +31 -0
  9. assets/startup-assets/tutorial-steps/2-basic-events-task1/enemy.py +4 -0
  10. assets/startup-assets/tutorial-steps/2-basic-events-task1/main.py +11 -0
  11. assets/startup-assets/tutorial-steps/2-basic-events-task1/player.py +23 -0
  12. assets/startup-assets/tutorial-steps/2-basic-events-task2/enemy.py +14 -0
  13. assets/startup-assets/tutorial-steps/2-basic-events-task2/main.py +11 -0
  14. assets/startup-assets/tutorial-steps/2-basic-events-task2/player.py +23 -0
  15. assets/startup-assets/tutorial-steps/3-loops-conditions/enemy.py +14 -0
  16. assets/startup-assets/tutorial-steps/3-loops-conditions/main.py +11 -0
  17. assets/startup-assets/tutorial-steps/3-loops-conditions/player.py +23 -0
  18. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/enemy.py +14 -0
  19. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/main.py +11 -0
  20. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/player.py +34 -0
  21. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/enemy.py +23 -0
  22. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/main.py +11 -0
  23. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/player.py +41 -0
  24. assets/startup-assets/tutorial-steps/4-variables/enemy.py +23 -0
  25. assets/startup-assets/tutorial-steps/4-variables/main.py +11 -0
  26. assets/startup-assets/tutorial-steps/4-variables/player.py +59 -0
  27. assets/startup-assets/tutorial-steps/5-sprite-object/enemy.py +19 -0
  28. assets/startup-assets/tutorial-steps/5-sprite-object/main.py +11 -0
  29. assets/startup-assets/tutorial-steps/5-sprite-object/player.py +20 -0
  30. assets/startup-assets/tutorial-steps/5-sprite-object-task1/enemy.py +19 -0
  31. assets/startup-assets/tutorial-steps/5-sprite-object-task1/main.py +11 -0
  32. assets/startup-assets/tutorial-steps/5-sprite-object-task1/player.py +38 -0
  33. assets/startup-assets/tutorial-steps/5-sprite-object-task2/enemy.py +20 -0
  34. assets/startup-assets/tutorial-steps/5-sprite-object-task2/main.py +11 -0
  35. assets/startup-assets/tutorial-steps/5-sprite-object-task2/player.py +58 -0
  36. assets/startup-assets/tutorial-steps/6-referencing-sprites/enemy.py +32 -0
  37. assets/startup-assets/tutorial-steps/6-referencing-sprites/main.py +11 -0
  38. assets/startup-assets/tutorial-steps/6-referencing-sprites/player.py +59 -0
  39. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/enemy.py +37 -0
  40. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/main.py +11 -0
  41. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/player.py +60 -0
  42. assets/startup-assets/tutorial-steps/7-parameterised-events/enemy.py +37 -0
  43. assets/startup-assets/tutorial-steps/7-parameterised-events/main.py +11 -0
  44. assets/startup-assets/tutorial-steps/7-parameterised-events/player.py +83 -0
  45. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/enemy.py +37 -0
  46. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/main.py +11 -0
  47. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/player.py +86 -0
  48. assets/startup-assets/tutorial-steps/7-parameterised-events-task/enemy.py +35 -0
  49. assets/startup-assets/tutorial-steps/7-parameterised-events-task/main.py +11 -0
  50. assets/startup-assets/tutorial-steps/7-parameterised-events-task/player.py +86 -0
  51. assets/startup-assets/tutorial-steps/8-backdrop-music/enemy.py +35 -0
  52. assets/startup-assets/tutorial-steps/8-backdrop-music/main.py +11 -0
  53. assets/startup-assets/tutorial-steps/8-backdrop-music/player.py +86 -0
  54. assets/startup-assets/tutorial-steps/9-polish/enemy.py +39 -0
  55. assets/startup-assets/tutorial-steps/9-polish/enemy_red.py +40 -0
  56. assets/startup-assets/tutorial-steps/9-polish/main.py +12 -0
  57. assets/startup-assets/tutorial-steps/9-polish/player.py +119 -0
  58. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites/main.py +10 -0
  59. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites/player.py +5 -0
  60. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/enemy.py +4 -0
  61. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/main.py +11 -0
  62. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/player.py +5 -0
  63. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/enemy.py +4 -0
  64. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/main.py +11 -0
  65. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/player.py +31 -0
  66. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/enemy.py +4 -0
  67. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/main.py +11 -0
  68. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/player.py +23 -0
  69. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/enemy.py +14 -0
  70. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/main.py +11 -0
  71. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/player.py +23 -0
  72. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/enemy.py +14 -0
  73. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/main.py +11 -0
  74. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/player.py +23 -0
  75. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/enemy.py +14 -0
  76. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/main.py +11 -0
  77. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/player.py +34 -0
  78. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/enemy.py +23 -0
  79. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/main.py +11 -0
  80. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/player.py +41 -0
  81. examples/fish/assets/startup-assets/tutorial-steps/4-variables/enemy.py +23 -0
  82. examples/fish/assets/startup-assets/tutorial-steps/4-variables/main.py +11 -0
  83. examples/fish/assets/startup-assets/tutorial-steps/4-variables/player.py +59 -0
  84. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/enemy.py +19 -0
  85. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/main.py +11 -0
  86. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/player.py +20 -0
  87. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/enemy.py +19 -0
  88. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/main.py +11 -0
  89. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/player.py +38 -0
  90. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/enemy.py +20 -0
  91. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/main.py +11 -0
  92. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/player.py +58 -0
  93. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/enemy.py +32 -0
  94. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/main.py +11 -0
  95. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/player.py +59 -0
  96. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/enemy.py +37 -0
  97. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/main.py +11 -0
  98. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/player.py +60 -0
  99. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/enemy.py +37 -0
  100. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/main.py +11 -0
  101. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/player.py +83 -0
  102. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/enemy.py +37 -0
  103. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/main.py +11 -0
  104. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/player.py +86 -0
  105. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/enemy.py +35 -0
  106. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/main.py +11 -0
  107. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/player.py +86 -0
  108. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/enemy.py +35 -0
  109. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/main.py +11 -0
  110. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/player.py +86 -0
  111. examples/fish/assets/startup-assets/tutorial-steps/9-polish/enemy.py +39 -0
  112. examples/fish/assets/startup-assets/tutorial-steps/9-polish/enemy_red.py +40 -0
  113. examples/fish/assets/startup-assets/tutorial-steps/9-polish/main.py +12 -0
  114. examples/fish/assets/startup-assets/tutorial-steps/9-polish/player.py +119 -0
  115. examples/tutorial-day1/chest.py +21 -0
  116. examples/tutorial-day1/enemy.py +106 -0
  117. examples/tutorial-day1/friend.py +51 -0
  118. examples/tutorial-day1/in-steps/1-create-sprites/chest.py +5 -0
  119. examples/tutorial-day1/in-steps/1-create-sprites/enemy.py +5 -0
  120. examples/tutorial-day1/in-steps/1-create-sprites/main.py +9 -0
  121. examples/tutorial-day1/in-steps/2-basic-events/chest.py +24 -0
  122. examples/tutorial-day1/in-steps/2-basic-events/enemy.py +18 -0
  123. examples/tutorial-day1/in-steps/2-basic-events/main.py +9 -0
  124. examples/tutorial-day1/in-steps/3-flow/chest.py +25 -0
  125. examples/tutorial-day1/in-steps/3-flow/enemy.py +56 -0
  126. examples/tutorial-day1/in-steps/3-flow/friend.py +47 -0
  127. examples/tutorial-day1/in-steps/3-flow/main.py +9 -0
  128. examples/tutorial-day1/in-steps/4-variables/chest.py +37 -0
  129. examples/tutorial-day1/in-steps/4-variables/enemy.py +76 -0
  130. examples/tutorial-day1/in-steps/4-variables/friend.py +49 -0
  131. examples/tutorial-day1/in-steps/4-variables/main.py +9 -0
  132. examples/tutorial-day1/in-steps/5-backdrops/chest.py +37 -0
  133. examples/tutorial-day1/in-steps/5-backdrops/enemy.py +76 -0
  134. examples/tutorial-day1/in-steps/5-backdrops/friend.py +49 -0
  135. examples/tutorial-day1/in-steps/5-backdrops/main.py +26 -0
  136. examples/tutorial-day1/main.py +48 -0
  137. examples/tutorial-day1/target.py +14 -0
  138. examples/tutorial-day1/text.py +23 -0
  139. pyscratch/game_module.py +70 -27
  140. pyscratch/sprite.py +12 -4
  141. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/METADATA +8 -1
  142. pyscratch_pysc-2.0.1.dist-info/RECORD +239 -0
  143. pyscratch_pysc-1.0.4.dist-info/RECORD +0 -101
  144. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/WHEEL +0 -0
  145. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,49 @@
1
+ import pyscratch as pysc
2
+ import pygame
3
+ game = pysc.game
4
+
5
+ friend = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
6
+
7
+ def movement():
8
+ """
9
+ when_game_start:
10
+ the movement of the friend: always moving away from the curosr
11
+ """
12
+ centre = game.screen_width/2, game.screen_height/2
13
+ while True:
14
+ yield 1/game.framerate
15
+ mouse_x, mouse_y = pysc.get_mouse_pos()
16
+ if friend.distance_to((mouse_x, mouse_y)) < 200:
17
+ friend.point_towards_mouse()
18
+ friend.direction += 180
19
+ friend.move_indir(2)
20
+
21
+ else:
22
+ friend.point_towards(centre)
23
+ friend.move_indir(2)
24
+
25
+ friend.when_game_start().add_handler(movement)
26
+
27
+
28
+
29
+ def check_if_centred():
30
+ """
31
+ when_game_start:
32
+ move away when near the centre
33
+ """
34
+ centre = game.screen_width/2, game.screen_height/2
35
+ while True:
36
+ yield 1/game.framerate
37
+ if friend.distance_to(centre) < 50:
38
+ game['score'] += 10
39
+
40
+ new_x = pysc.random_number(0, game.screen_width)
41
+ new_y = pysc.random_number(0, game.screen_height)
42
+
43
+ friend.x = new_x
44
+ friend.y = new_y
45
+
46
+ friend.when_game_start().add_handler(check_if_centred)
47
+
48
+
49
+
@@ -0,0 +1,26 @@
1
+ import pyscratch as pysc
2
+ from pyscratch import game
3
+ import chest, enemy, friend
4
+
5
+ # background
6
+ bg0 = pysc.load_image("assets/undersea_bg.png")
7
+ bg0 = pysc.scale_to_fit_aspect(bg0, (1024, 576))
8
+ game.add_backdrop('bg0', bg0)
9
+
10
+ bg1 = pysc.load_image("assets/Cat In Space Wallpaper Hq.jpg")
11
+ bg1 = pysc.scale_to_fit_aspect(bg1, (1024, 576))
12
+ game.add_backdrop('bg1', bg1)
13
+
14
+
15
+
16
+ def on_game_start():
17
+ game.switch_backdrop('bg0')
18
+
19
+ game.when_game_start().add_handler(on_game_start)
20
+
21
+
22
+ # starting the game
23
+ game.update_screen_mode((1024, 576))
24
+ game.start(show_mouse_position=True)
25
+
26
+
@@ -0,0 +1,48 @@
1
+ import pyscratch as pysc
2
+ import pygame
3
+ import target, enemy, chest, friend#, text
4
+
5
+ game = pysc.game
6
+
7
+ # mouse
8
+ pygame.mouse.set_visible(False)
9
+
10
+
11
+ # background
12
+ bg0 = pysc.load_image("assets/undersea_bg.png")
13
+ bg0 = pysc.scale_to_fit_aspect(bg0, (1024, 576))
14
+ game.add_backdrop('bg0', bg0)
15
+
16
+ bg1 = pysc.load_image("assets/Cat In Space Wallpaper Hq.jpg")
17
+ bg1 = pysc.scale_to_fit_aspect(bg1, (1024, 576))
18
+ game.add_backdrop('bg1', bg1)
19
+
20
+ game.switch_backdrop('bg0')
21
+
22
+ # sound
23
+ game.load_sound("hit", "assets/impactMetal_light_004.ogg")
24
+ game.load_sound("background", "assets/Circus-Theme-Entry-of-the-Gladiators-Ragtime-Version(chosic.com).mp3")
25
+
26
+ def play_loop():
27
+ while True:
28
+ game.play_sound("background", volume=0)
29
+ yield 2*60+33
30
+ game.when_game_start().add_handler(play_loop)
31
+
32
+
33
+
34
+
35
+ def background():
36
+ while True:
37
+ yield 1/game.framerate
38
+ if game['score'] < 0:
39
+ game.switch_backdrop('bg1')
40
+
41
+
42
+ game.when_game_start().add_handler(background)
43
+
44
+
45
+ game.update_screen_mode((1024, 576))
46
+ game.start(show_mouse_position=True)
47
+
48
+
@@ -0,0 +1,14 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+ target = pysc.create_single_costume_sprite("assets/target_b.png")
4
+
5
+ # 3. Flow control
6
+ def follow_mouse():
7
+ game.bring_to_front(target)
8
+ while True:
9
+ yield 1/game.framerate
10
+ mouse_x, mouse_y = pysc.get_mouse_pos()
11
+ target.x = mouse_x
12
+ target.y = mouse_y
13
+
14
+ target.when_game_start().add_handler(follow_mouse)
@@ -0,0 +1,23 @@
1
+ import pyscratch as pysc
2
+ import pygame
3
+ game = pysc.game
4
+
5
+ text_box = pysc.create_rect_sprite((200, 200, 200, 20), 700, 90)
6
+ font = pygame.font.Font('assets/Kenney Future.ttf', size=96)
7
+
8
+ text_box.write_text("YOU LOSE", font, offset=(350, 45))
9
+
10
+
11
+ text_box.hide()
12
+
13
+ text_box.set_draggable(True)
14
+ text_box.set_xy((260, 195))
15
+ text_box.direction = -35
16
+
17
+
18
+
19
+ def game_end():
20
+ text_box.show()
21
+
22
+ text_box.when_backdrop_switched(1).add_handler(game_end)
23
+
pyscratch/game_module.py CHANGED
@@ -12,6 +12,7 @@ from pathlib import Path
12
12
  import threading
13
13
  import time
14
14
  import json, inspect
15
+ from typing_extensions import deprecated
15
16
 
16
17
  import numpy as np
17
18
  import pygame
@@ -309,16 +310,23 @@ class Game:
309
310
  self._mouse_drag_trigger = self.create_pygame_event([pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP, pygame.MOUSEMOTION])
310
311
  self._mouse_drag_trigger.add_handler(self.__mouse_drag_handler)
311
312
 
312
- ## Backdrops
313
- self.backdrops: List[pygame.Surface] = []
314
- """A list of all the loaded backdrop images. You will not need to interact with this property directly."""
313
+ # Backdrops
314
+ self.backdrops_by_key: Dict[str, pygame.Surface] = {}
315
+ self.backdrop_indices_by_key: Dict[str, int] = {}
316
+ self.backdrop_keys: List[str] = []
317
+
318
+ # TODO: testing needed
315
319
 
316
320
  self.__screen_width: int = 0
317
321
  self.__screen_height: int = 0
318
322
  self.__framerate: float = 0
319
323
 
320
-
324
+ # TODO index and key need to be changed together
325
+ # the index is remained for the next_backdrop function
321
326
  self.__backdrop_index = None
327
+ self.__backdrop_key = None
328
+
329
+ # TODO: the event is now triggered by the name not the index
322
330
  self._backdrop_change_triggers: List[Event] = []
323
331
 
324
332
  self._top_edge: Sprite
@@ -627,8 +635,8 @@ class Game:
627
635
  # Drawing
628
636
 
629
637
  #self._screen.fill((30, 30, 30))
630
- if not (self.__backdrop_index is None):
631
- self._screen.blit(self.backdrops[self.__backdrop_index], (0, 0))
638
+ if not (self.__backdrop_key is None):
639
+ self._screen.blit(self.backdrops_by_key[self.__backdrop_key], (0, 0))
632
640
  else:
633
641
  self._screen.fill((255,255,255))
634
642
  helper._draw_guide_lines(self._screen, guide_lines_font, 100, 500)
@@ -745,7 +753,7 @@ class Game:
745
753
  # if to_show:
746
754
  # sprite.show()
747
755
  #self._all_sprites_to_show.add(sprite)
748
- sprite.update()
756
+ #sprite.update()
749
757
 
750
758
  if self.__started_interactive:
751
759
  sprite.set_draggable(True)
@@ -831,10 +839,11 @@ class Game:
831
839
  """
832
840
  self._all_sprites_to_show.get_layer_of_sprite(sprite)
833
841
 
842
+ @deprecated("use add_backdrop")
834
843
  def set_backdrops(self, images: List[pygame.Surface]):
835
844
  """
836
845
  Set the list of all available backdrops. This function is meant to be run before the game start.
837
-
846
+
838
847
  Example:
839
848
  ```python
840
849
  # load the image into python
@@ -849,32 +858,65 @@ class Game:
849
858
  pysc.game.switch_backdrop(1)
850
859
  ```
851
860
  """
852
- self.backdrops = images
853
-
861
+ for idx, img in enumerate(images):
862
+ self.add_backdrop(str(idx), img)
863
+
864
+ def add_backdrop(self, key, image: pygame.Surface):
865
+ """
866
+ Add the image as a backdrop, and index it with the key so it can be switched to using switch_backdrop
867
+
868
+ Example:
869
+ ```python
870
+ bg0 = pysc.load_image("assets/undersea_bg.png")'
871
+
872
+ game.add_backdrop('background0', bg0)
873
+ game.switch_backdrop('background0')
874
+ ```
875
+
876
+ """
877
+ assert not key in self.backdrops_by_key, f"the name '{key}' is already in used"
878
+ self.backdrop_keys.append(key)
879
+ self.backdrops_by_key[key] = image
880
+ self.backdrop_indices_by_key[key] = len(self.backdrop_keys) - 1 # minus one since the new one is added in the previous line
881
+
882
+
854
883
  @property
855
884
  def backdrop_index(self):
856
885
  """
857
- The index of the current backdrops. For example, if you do `game.switch_backdrop(0)`, `game.backdrop_index` would be `0`.
886
+ The index of the current backdrops.
858
887
  """
859
888
  return self.__backdrop_index
889
+
860
890
 
861
- def switch_backdrop(self, index:Optional[int]=None):
891
+ @property
892
+ def backdrop_key(self):
893
+ """
894
+ The key (i.e. name) of the current backdrops.
895
+ """
896
+ return self.__backdrop_key
897
+
898
+ def switch_backdrop(self, key:Optional[str]=None):
862
899
  """
863
900
  Change the backdrop by specifying the index of the backdrop.
864
901
  """
865
-
866
- if index != self.__backdrop_index:
867
- self.__backdrop_index = index
902
+ # backward compatibilty for v1
903
+ if isinstance(key, int):
904
+ key = str(key)
905
+ if key != self.__backdrop_key:
906
+ self.__backdrop_key = key
907
+ self.__backdrop_index = None if key is None else self.backdrop_indices_by_key[key]
868
908
  for t in self._backdrop_change_triggers:
869
- t.trigger(index)
870
- self._specific_backdrop_event_emitter.on_event(self.__backdrop_index)
909
+ t.trigger(key)
910
+ self._specific_backdrop_event_emitter.on_event(key)
871
911
 
912
+ # TODO: testing needed
872
913
  def next_backdrop(self):
873
914
  """
874
915
  Switch to the next backdrop.
875
916
  """
876
917
  if not self.__backdrop_index is None:
877
- self.switch_backdrop((self.__backdrop_index+1) % len(self.backdrops))
918
+ idx = (self.__backdrop_index+1) % len(self.backdrops_by_key)
919
+ self.switch_backdrop(self.backdrop_keys[idx])
878
920
 
879
921
  # all events
880
922
 
@@ -1026,19 +1068,19 @@ class Game:
1026
1068
  t = _declare_callback_type(t, sample_callback)
1027
1069
  return t
1028
1070
 
1029
-
1030
- def when_backdrop_switched(self, backdrop_index, associated_sprites : Iterable[Sprite]=[]) -> Event[[]]:
1071
+ # TODO: testing needed
1072
+ def when_backdrop_switched(self, backdrop_key: str, associated_sprites : Iterable[Sprite]=[]) -> Event[[]]:
1031
1073
  """
1032
1074
  It is recommended to use the `Sprite.when_backdrop_switched` alias instead of this method,
1033
1075
  so you don't need to specify the `associated_sprites` in every event.
1034
1076
 
1035
- Returns an `Event` that is triggered when the game is switched to a backdrop at `backdrop_index`.
1077
+ Returns an `Event` that is triggered when the game is switched to a backdrop with the key `backdrop_key`.
1036
1078
 
1037
1079
  The event handler does not take in any parameter.
1038
1080
 
1039
1081
  Parameters
1040
1082
  ---
1041
- backdrop_index: int
1083
+ backdrop_key: str
1042
1084
  The index of the backdrop
1043
1085
 
1044
1086
  associated_sprites: List[Sprite]
@@ -1053,10 +1095,11 @@ class Game:
1053
1095
  return
1054
1096
  t = _declare_callback_type(t, sample_callback)
1055
1097
 
1056
- self._specific_backdrop_event_emitter.add_event(backdrop_index, t)
1098
+ self._specific_backdrop_event_emitter.add_event(backdrop_key, t)
1057
1099
  return t
1058
-
1059
- def when_any_backdrop_switched(self, associated_sprites : Iterable[Sprite]=[]) -> Event[[int]]:
1100
+
1101
+ # TODO: testing needed
1102
+ def when_any_backdrop_switched(self, associated_sprites : Iterable[Sprite]=[]) -> Event[[Union[str,None]]]:
1060
1103
  """
1061
1104
  It is recommended to use the `Sprite.when_any_backdrop_switched` alias instead of this method,
1062
1105
  so you don't need to specify the `associated_sprites` in every event.
@@ -1064,7 +1107,7 @@ class Game:
1064
1107
  Returns an `Event` that is triggered when the backdrop is switched.
1065
1108
 
1066
1109
  The event handler have to take one parameter:
1067
- - **idx** (int): The index of the new backdrop
1110
+ - **str** (str): The key of the new backdrop
1068
1111
 
1069
1112
  Parameters
1070
1113
  ---
@@ -1075,7 +1118,7 @@ class Game:
1075
1118
  t = self._create_event(associated_sprites)
1076
1119
  self._backdrop_change_triggers.append(t)
1077
1120
  if TYPE_CHECKING:
1078
- def sample_callback(idx: int)-> Any:
1121
+ def sample_callback(key: Union[str, None])-> Any:
1079
1122
  return
1080
1123
  t = _declare_callback_type(t, sample_callback)
1081
1124
 
pyscratch/sprite.py CHANGED
@@ -165,7 +165,7 @@ def create_single_costume_sprite(image_path, *args, **kwargs):
165
165
  return Sprite(frame_dict, "always", *args, **kwargs)
166
166
 
167
167
 
168
- def create_shared_data_display_sprite(key, font, size = (150, 50), bg_colour=(127, 127, 127), text_colour=(255,255,255), position: Optional[Tuple[float, float]]=None, update_period=0.1, **kwargs):
168
+ def create_shared_data_display_sprite(key, font:Optional[pygame.font.Font]=None, size = (150, 50), bg_colour=(127, 127, 127), text_colour=(255,255,255), position: Optional[Tuple[float, float]]=None, update_period=0.1, **kwargs):
169
169
  """
170
170
  Create a display for a variable inside shared_data given the dictionary key (i.e. the name of the variable).
171
171
  The variable display will update every `update_period` seconds.
@@ -191,8 +191,9 @@ def create_shared_data_display_sprite(key, font, size = (150, 50), bg_colour=(12
191
191
  ---
192
192
  key: str
193
193
  The dictionary key of the variable in `game.shared_data` that you want to display.
194
- font: pygame.font.Font
194
+ font: None or pygame.font.Font
195
195
  The pygame font object. Refer to the website of pygame for more details.
196
+ If None, a default font will be used.
196
197
  size: Tuple[float, float]
197
198
  The size of the display panel
198
199
  bg_colour: Tuple[int, int, int] or Tuple[int, int, int, int]
@@ -207,6 +208,9 @@ def create_shared_data_display_sprite(key, font, size = (150, 50), bg_colour=(12
207
208
  Whatever the `Sprite` constructor takes, except `frame_dict`,`starting_animation` & `position`
208
209
  """
209
210
 
211
+ if font is None:
212
+ font = pygame.font.Font(None, 36)
213
+
210
214
  w, h = size
211
215
  if position is None:
212
216
  position = w/2+25, h/2+25
@@ -716,10 +720,13 @@ class Sprite(pygame.sprite.Sprite):
716
720
 
717
721
  self._intend_to_show = True
718
722
  self._shown = False
719
- self.show()
723
+ self.hide()
720
724
 
721
725
  count = game._add_sprite(self, caller_file=caller_file)
722
726
 
727
+ self.update()
728
+ self.show()
729
+
723
730
 
724
731
  self.identifier: str
725
732
  """
@@ -1452,7 +1459,8 @@ class Sprite(pygame.sprite.Sprite):
1452
1459
  my_sprite.remove()
1453
1460
  ```
1454
1461
  """
1455
- game._remove_sprite(self)
1462
+ self.hide() # prevent collision
1463
+ game._remove_sprite(self)
1456
1464
  self.__removed = True
1457
1465
 
1458
1466
 
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: pyscratch-pysc
3
- Version: 1.0.4
3
+ Version: 2.0.1
4
4
  Summary: A Python game development framework designed to provide an easy transitioning from Scratch to Python
5
5
  Author-email: Daniel Ka-Wa Chan <kwdaniel525@protonmail.com>
6
6
  License: MIT
@@ -23,6 +23,13 @@ For more information, see: https://kwdchan.github.io/pyscratch/
23
23
 
24
24
 
25
25
  ## Change History
26
+ ### 12 Oct 2025
27
+ **v2.0.1**
28
+ Backward compatiblity for the integer-indexed backdrop in v1
29
+
30
+ **v2.0.0**
31
+ The backdrops are now indexed by keys instead of integers
32
+
26
33
 
27
34
  ### 12 Sep 2025
28
35
  **v1.0.4**