pyscratch-pysc 1.0.4__py3-none-any.whl → 2.0.1__py3-none-any.whl

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Files changed (145) hide show
  1. assets/startup-assets/tutorial-steps/1-create-sprites/main.py +10 -0
  2. assets/startup-assets/tutorial-steps/1-create-sprites/player.py +5 -0
  3. assets/startup-assets/tutorial-steps/1-create-sprites-task/enemy.py +4 -0
  4. assets/startup-assets/tutorial-steps/1-create-sprites-task/main.py +11 -0
  5. assets/startup-assets/tutorial-steps/1-create-sprites-task/player.py +5 -0
  6. assets/startup-assets/tutorial-steps/2-basic-events/enemy.py +4 -0
  7. assets/startup-assets/tutorial-steps/2-basic-events/main.py +11 -0
  8. assets/startup-assets/tutorial-steps/2-basic-events/player.py +31 -0
  9. assets/startup-assets/tutorial-steps/2-basic-events-task1/enemy.py +4 -0
  10. assets/startup-assets/tutorial-steps/2-basic-events-task1/main.py +11 -0
  11. assets/startup-assets/tutorial-steps/2-basic-events-task1/player.py +23 -0
  12. assets/startup-assets/tutorial-steps/2-basic-events-task2/enemy.py +14 -0
  13. assets/startup-assets/tutorial-steps/2-basic-events-task2/main.py +11 -0
  14. assets/startup-assets/tutorial-steps/2-basic-events-task2/player.py +23 -0
  15. assets/startup-assets/tutorial-steps/3-loops-conditions/enemy.py +14 -0
  16. assets/startup-assets/tutorial-steps/3-loops-conditions/main.py +11 -0
  17. assets/startup-assets/tutorial-steps/3-loops-conditions/player.py +23 -0
  18. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/enemy.py +14 -0
  19. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/main.py +11 -0
  20. assets/startup-assets/tutorial-steps/3-loops-conditions-task1/player.py +34 -0
  21. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/enemy.py +23 -0
  22. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/main.py +11 -0
  23. assets/startup-assets/tutorial-steps/3-loops-conditions-task2/player.py +41 -0
  24. assets/startup-assets/tutorial-steps/4-variables/enemy.py +23 -0
  25. assets/startup-assets/tutorial-steps/4-variables/main.py +11 -0
  26. assets/startup-assets/tutorial-steps/4-variables/player.py +59 -0
  27. assets/startup-assets/tutorial-steps/5-sprite-object/enemy.py +19 -0
  28. assets/startup-assets/tutorial-steps/5-sprite-object/main.py +11 -0
  29. assets/startup-assets/tutorial-steps/5-sprite-object/player.py +20 -0
  30. assets/startup-assets/tutorial-steps/5-sprite-object-task1/enemy.py +19 -0
  31. assets/startup-assets/tutorial-steps/5-sprite-object-task1/main.py +11 -0
  32. assets/startup-assets/tutorial-steps/5-sprite-object-task1/player.py +38 -0
  33. assets/startup-assets/tutorial-steps/5-sprite-object-task2/enemy.py +20 -0
  34. assets/startup-assets/tutorial-steps/5-sprite-object-task2/main.py +11 -0
  35. assets/startup-assets/tutorial-steps/5-sprite-object-task2/player.py +58 -0
  36. assets/startup-assets/tutorial-steps/6-referencing-sprites/enemy.py +32 -0
  37. assets/startup-assets/tutorial-steps/6-referencing-sprites/main.py +11 -0
  38. assets/startup-assets/tutorial-steps/6-referencing-sprites/player.py +59 -0
  39. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/enemy.py +37 -0
  40. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/main.py +11 -0
  41. assets/startup-assets/tutorial-steps/6-referencing-sprites-task/player.py +60 -0
  42. assets/startup-assets/tutorial-steps/7-parameterised-events/enemy.py +37 -0
  43. assets/startup-assets/tutorial-steps/7-parameterised-events/main.py +11 -0
  44. assets/startup-assets/tutorial-steps/7-parameterised-events/player.py +83 -0
  45. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/enemy.py +37 -0
  46. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/main.py +11 -0
  47. assets/startup-assets/tutorial-steps/7-parameterised-events-msg/player.py +86 -0
  48. assets/startup-assets/tutorial-steps/7-parameterised-events-task/enemy.py +35 -0
  49. assets/startup-assets/tutorial-steps/7-parameterised-events-task/main.py +11 -0
  50. assets/startup-assets/tutorial-steps/7-parameterised-events-task/player.py +86 -0
  51. assets/startup-assets/tutorial-steps/8-backdrop-music/enemy.py +35 -0
  52. assets/startup-assets/tutorial-steps/8-backdrop-music/main.py +11 -0
  53. assets/startup-assets/tutorial-steps/8-backdrop-music/player.py +86 -0
  54. assets/startup-assets/tutorial-steps/9-polish/enemy.py +39 -0
  55. assets/startup-assets/tutorial-steps/9-polish/enemy_red.py +40 -0
  56. assets/startup-assets/tutorial-steps/9-polish/main.py +12 -0
  57. assets/startup-assets/tutorial-steps/9-polish/player.py +119 -0
  58. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites/main.py +10 -0
  59. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites/player.py +5 -0
  60. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/enemy.py +4 -0
  61. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/main.py +11 -0
  62. examples/fish/assets/startup-assets/tutorial-steps/1-create-sprites-task/player.py +5 -0
  63. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/enemy.py +4 -0
  64. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/main.py +11 -0
  65. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events/player.py +31 -0
  66. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/enemy.py +4 -0
  67. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/main.py +11 -0
  68. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task1/player.py +23 -0
  69. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/enemy.py +14 -0
  70. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/main.py +11 -0
  71. examples/fish/assets/startup-assets/tutorial-steps/2-basic-events-task2/player.py +23 -0
  72. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/enemy.py +14 -0
  73. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/main.py +11 -0
  74. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions/player.py +23 -0
  75. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/enemy.py +14 -0
  76. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/main.py +11 -0
  77. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task1/player.py +34 -0
  78. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/enemy.py +23 -0
  79. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/main.py +11 -0
  80. examples/fish/assets/startup-assets/tutorial-steps/3-loops-conditions-task2/player.py +41 -0
  81. examples/fish/assets/startup-assets/tutorial-steps/4-variables/enemy.py +23 -0
  82. examples/fish/assets/startup-assets/tutorial-steps/4-variables/main.py +11 -0
  83. examples/fish/assets/startup-assets/tutorial-steps/4-variables/player.py +59 -0
  84. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/enemy.py +19 -0
  85. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/main.py +11 -0
  86. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object/player.py +20 -0
  87. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/enemy.py +19 -0
  88. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/main.py +11 -0
  89. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task1/player.py +38 -0
  90. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/enemy.py +20 -0
  91. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/main.py +11 -0
  92. examples/fish/assets/startup-assets/tutorial-steps/5-sprite-object-task2/player.py +58 -0
  93. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/enemy.py +32 -0
  94. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/main.py +11 -0
  95. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites/player.py +59 -0
  96. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/enemy.py +37 -0
  97. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/main.py +11 -0
  98. examples/fish/assets/startup-assets/tutorial-steps/6-referencing-sprites-task/player.py +60 -0
  99. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/enemy.py +37 -0
  100. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/main.py +11 -0
  101. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events/player.py +83 -0
  102. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/enemy.py +37 -0
  103. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/main.py +11 -0
  104. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-msg/player.py +86 -0
  105. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/enemy.py +35 -0
  106. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/main.py +11 -0
  107. examples/fish/assets/startup-assets/tutorial-steps/7-parameterised-events-task/player.py +86 -0
  108. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/enemy.py +35 -0
  109. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/main.py +11 -0
  110. examples/fish/assets/startup-assets/tutorial-steps/8-backdrop-music/player.py +86 -0
  111. examples/fish/assets/startup-assets/tutorial-steps/9-polish/enemy.py +39 -0
  112. examples/fish/assets/startup-assets/tutorial-steps/9-polish/enemy_red.py +40 -0
  113. examples/fish/assets/startup-assets/tutorial-steps/9-polish/main.py +12 -0
  114. examples/fish/assets/startup-assets/tutorial-steps/9-polish/player.py +119 -0
  115. examples/tutorial-day1/chest.py +21 -0
  116. examples/tutorial-day1/enemy.py +106 -0
  117. examples/tutorial-day1/friend.py +51 -0
  118. examples/tutorial-day1/in-steps/1-create-sprites/chest.py +5 -0
  119. examples/tutorial-day1/in-steps/1-create-sprites/enemy.py +5 -0
  120. examples/tutorial-day1/in-steps/1-create-sprites/main.py +9 -0
  121. examples/tutorial-day1/in-steps/2-basic-events/chest.py +24 -0
  122. examples/tutorial-day1/in-steps/2-basic-events/enemy.py +18 -0
  123. examples/tutorial-day1/in-steps/2-basic-events/main.py +9 -0
  124. examples/tutorial-day1/in-steps/3-flow/chest.py +25 -0
  125. examples/tutorial-day1/in-steps/3-flow/enemy.py +56 -0
  126. examples/tutorial-day1/in-steps/3-flow/friend.py +47 -0
  127. examples/tutorial-day1/in-steps/3-flow/main.py +9 -0
  128. examples/tutorial-day1/in-steps/4-variables/chest.py +37 -0
  129. examples/tutorial-day1/in-steps/4-variables/enemy.py +76 -0
  130. examples/tutorial-day1/in-steps/4-variables/friend.py +49 -0
  131. examples/tutorial-day1/in-steps/4-variables/main.py +9 -0
  132. examples/tutorial-day1/in-steps/5-backdrops/chest.py +37 -0
  133. examples/tutorial-day1/in-steps/5-backdrops/enemy.py +76 -0
  134. examples/tutorial-day1/in-steps/5-backdrops/friend.py +49 -0
  135. examples/tutorial-day1/in-steps/5-backdrops/main.py +26 -0
  136. examples/tutorial-day1/main.py +48 -0
  137. examples/tutorial-day1/target.py +14 -0
  138. examples/tutorial-day1/text.py +23 -0
  139. pyscratch/game_module.py +70 -27
  140. pyscratch/sprite.py +12 -4
  141. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/METADATA +8 -1
  142. pyscratch_pysc-2.0.1.dist-info/RECORD +239 -0
  143. pyscratch_pysc-1.0.4.dist-info/RECORD +0 -101
  144. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/WHEEL +0 -0
  145. {pyscratch_pysc-1.0.4.dist-info → pyscratch_pysc-2.0.1.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,11 @@
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+ import pyscratch as pysc
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+ import player # Very important!
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+ import enemy # Very important!
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+
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+ # start the game
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+ WIN_WIDTH = 500 # change me
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+ WIN_HEIGHT = 500 # change me
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+ framerate = 60
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+
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+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
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+ pysc.game.start(framerate)
@@ -0,0 +1,41 @@
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+ import pyscratch as pysc
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+
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+ player = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
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+ player.set_draggable(True)
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+
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+ def scale():
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+
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+ for i in range(20):
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+ player.scale_by(1.025)
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+ yield 0.03
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+
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+ for i in range(20):
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+ player.scale_by(0.975)
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+ yield 0.03
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+
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+ player.when_this_sprite_clicked().add_handler(scale)
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+
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+
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+ # Remember: The function is the stack of scratch blocks without the event block at the top
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+ def move():
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+ while True: # the forever loop
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+ if pysc.is_key_pressed("d"):
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+ player.x += 4
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+
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+ if pysc.is_key_pressed("a"):
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+ player.x -= 4
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+
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+ if pysc.is_key_pressed("w"):
29
+ player.y -= 4
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+
31
+ if pysc.is_key_pressed("s"):
32
+ player.y += 4
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+
34
+ yield 1/60 # must have an yield in a loop!
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+
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+ # Attach the function to the event
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+ game_start = player.when_game_start()
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+ game_start.add_handler(move)
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+
40
+ # Or just in one line
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+ #player.when_game_start().add_handler(move)
@@ -0,0 +1,23 @@
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+ import pyscratch as pysc
2
+ game = pysc.game
3
+
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+ enemy = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
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+ enemy.set_draggable(True) # optional: make the sprite draggable
6
+
7
+ def appear():
8
+ enemy.x = game.screen_width/2
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+ enemy.y = game.screen_height/2
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+ enemy.hide()
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+ yield 3
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+ enemy.show()
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+
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+ enemy.when_game_start().add_handler(appear)
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+
16
+
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+
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+ def reduce_score():
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+ game['Score'] -= 1
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+
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+ enemy.when_this_sprite_clicked().add_handler(reduce_score)
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+
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+
@@ -0,0 +1,11 @@
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+ import pyscratch as pysc
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+ import player # Very important!
3
+ import enemy # Very important!
4
+
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
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+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
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+ pysc.game.start(framerate)
@@ -0,0 +1,59 @@
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+ import pyscratch as pysc
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+ from pyscratch import game
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+ import pygame
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+
5
+
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+ # create the variable
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+ game['Score'] = 0
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+
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+ # for the display of the variable - v1.0.5, default font
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+ score_display = pysc.create_shared_data_display_sprite("Score")
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+ score_display.set_draggable(True) # optional
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+
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+
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+ # the sprite
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+ player = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
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+ player.set_draggable(True)
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+
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+
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+ def add_score():
20
+ game['Score'] += 1
21
+
22
+ player.when_this_sprite_clicked().add_handler(add_score)
23
+
24
+ def scale():
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+
26
+ for i in range(20):
27
+ player.scale_by(1.025)
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+ yield 0.03
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+
30
+ for i in range(20):
31
+ player.scale_by(1/1.025)
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+ yield 0.03
33
+
34
+ player.when_this_sprite_clicked().add_handler(scale)
35
+
36
+
37
+ # Remember: The function is the stack of scratch blocks without the event block at the top
38
+ def move():
39
+ while True: # the forever loop
40
+ if pysc.is_key_pressed("d"):
41
+ player.x += 4
42
+
43
+ if pysc.is_key_pressed("a"):
44
+ player.x -= 4
45
+
46
+ if pysc.is_key_pressed("w"):
47
+ player.y -= 4
48
+
49
+ if pysc.is_key_pressed("s"):
50
+ player.y += 4
51
+
52
+ yield 1/60 # must have an yield in a loop!
53
+
54
+ # Attach the function to the event
55
+ game_start = player.when_game_start()
56
+ game_start.add_handler(move)
57
+
58
+ # Or just in one line
59
+ #player.when_game_start().add_handler(move)
@@ -0,0 +1,19 @@
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+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ def spwan_enemy():
8
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
9
+
10
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
11
+ enemy_blue.x = 0
12
+
13
+ while True:
14
+ enemy_blue.x += 4
15
+
16
+ yield 1/game.framerate # must have an yield in a loop!
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+
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+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
19
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)
@@ -0,0 +1,20 @@
1
+ import pyscratch as pysc
2
+
3
+ player1 = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
4
+ player2 = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
5
+
6
+ def move():
7
+ while True:
8
+ if pysc.is_key_pressed("d"):
9
+ player1.x += 4
10
+
11
+ if pysc.is_key_pressed("right"):
12
+ player2.x += 4
13
+
14
+ yield 1/60 # must have an yield in a loop!
15
+
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+ # for the purpose of this tutorial,
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+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
18
+ game_start = player2.when_game_start()
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+ game_start.add_handler(move)
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+
@@ -0,0 +1,19 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ def spwan_enemy():
8
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
9
+
10
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
11
+ enemy_blue.x = 0
12
+
13
+ while True:
14
+ enemy_blue.x += 4
15
+
16
+ yield 1/game.framerate # must have an yield in a loop!
17
+
18
+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
19
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)
@@ -0,0 +1,38 @@
1
+ import pyscratch as pysc
2
+
3
+ player1 = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
4
+ player2 = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
5
+
6
+ def move():
7
+ while True:
8
+ if pysc.is_key_pressed("d"):
9
+ player1.x += 4
10
+
11
+ if pysc.is_key_pressed("a"):
12
+ player1.x -= 4
13
+
14
+ if pysc.is_key_pressed("w"):
15
+ player1.y -= 4
16
+
17
+ if pysc.is_key_pressed("s"):
18
+ player1.y += 4
19
+
20
+ if pysc.is_key_pressed("right"):
21
+ player2.x += 4
22
+
23
+ if pysc.is_key_pressed("left"):
24
+ player2.x -= 4
25
+
26
+ if pysc.is_key_pressed("up"):
27
+ player2.y -= 4
28
+
29
+ if pysc.is_key_pressed("down"):
30
+ player2.y += 4
31
+
32
+ yield 1/60 # must have an yield in a loop!
33
+
34
+ # for the purpose of this tutorial,
35
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
36
+ game_start = player2.when_game_start()
37
+ game_start.add_handler(move)
38
+
@@ -0,0 +1,20 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ def spwan_enemy():
8
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
9
+
10
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
11
+ enemy_blue.x = 0
12
+
13
+ while True:
14
+ enemy_blue.x += 4
15
+
16
+ yield 1/game.framerate # must have an yield in a loop!
17
+
18
+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
19
+
20
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)
@@ -0,0 +1,58 @@
1
+ import pyscratch as pysc
2
+
3
+ player1 = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
4
+ player2 = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
5
+
6
+ def move():
7
+ while True:
8
+ if pysc.is_key_pressed("d"):
9
+ player1.x += 4
10
+
11
+ if pysc.is_key_pressed("a"):
12
+ player1.x -= 4
13
+
14
+ if pysc.is_key_pressed("w"):
15
+ player1.y -= 4
16
+
17
+ if pysc.is_key_pressed("s"):
18
+ player1.y += 4
19
+
20
+ if pysc.is_key_pressed("right"):
21
+ player2.x += 4
22
+
23
+ if pysc.is_key_pressed("left"):
24
+ player2.x -= 4
25
+
26
+ if pysc.is_key_pressed("up"):
27
+ player2.y -= 4
28
+
29
+ if pysc.is_key_pressed("down"):
30
+ player2.y += 4
31
+
32
+ yield 1/60 # must have an yield in a loop!
33
+
34
+ # for the purpose of this tutorial,
35
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
36
+ game_start = player2.when_game_start()
37
+ game_start.add_handler(move)
38
+
39
+
40
+
41
+
42
+ def move2():
43
+ player1.x = 200
44
+ player1.y = 400
45
+
46
+ player2.x = 400
47
+ player2.y = 200
48
+
49
+ while True:
50
+ if player1.is_touching(player2):
51
+ player1.hide()
52
+ player2.hide()
53
+
54
+ yield 1/60 # must have an yield in a loop!
55
+
56
+ # for the purpose of this tutorial,
57
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
58
+ player2.when_game_start().add_handler(move2)
@@ -0,0 +1,32 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ # no guarantee that the `player1` and `player2` are created at this point.
8
+ # therefore, do not do this:
9
+ #player1 = game['player1']
10
+
11
+ def spwan_enemy():
12
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
13
+
14
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
15
+ enemy_blue.x = 0
16
+
17
+ player1 = game['player1']
18
+
19
+ # a better way: break the loop when the sprite is removed
20
+ #while not enemy_blue.removed:
21
+ while True:
22
+ enemy_blue.x += 4
23
+
24
+ if enemy_blue.is_touching(player1):
25
+ enemy_blue.remove()
26
+ player1.scale_by(1.1)
27
+
28
+ yield 1/game.framerate # must have an yield in a loop!
29
+
30
+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
31
+
32
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)
@@ -0,0 +1,59 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+ player1 = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
4
+ player2 = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
5
+ game['player1'] = player1
6
+
7
+ def move():
8
+ while True:
9
+ if pysc.is_key_pressed("d"):
10
+ player1.x += 4
11
+
12
+ if pysc.is_key_pressed("a"):
13
+ player1.x -= 4
14
+
15
+ if pysc.is_key_pressed("w"):
16
+ player1.y -= 4
17
+
18
+ if pysc.is_key_pressed("s"):
19
+ player1.y += 4
20
+
21
+ if pysc.is_key_pressed("right"):
22
+ player2.x += 4
23
+
24
+ if pysc.is_key_pressed("left"):
25
+ player2.x -= 4
26
+
27
+ if pysc.is_key_pressed("up"):
28
+ player2.y -= 4
29
+
30
+ if pysc.is_key_pressed("down"):
31
+ player2.y += 4
32
+
33
+ yield 1/60 # must have an yield in a loop!
34
+
35
+ # for the purpose of this tutorial,
36
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
37
+ game_start = player2.when_game_start()
38
+ game_start.add_handler(move)
39
+
40
+
41
+
42
+
43
+ def move2():
44
+ player1.x = 200
45
+ player1.y = 400
46
+
47
+ player2.x = 400
48
+ player2.y = 200
49
+
50
+ while True:
51
+ if player1.is_touching(player2):
52
+ player1.hide()
53
+ player2.hide()
54
+
55
+ yield 1/60 # must have an yield in a loop!
56
+
57
+ # for the purpose of this tutorial,
58
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
59
+ player2.when_game_start().add_handler(move2)
@@ -0,0 +1,37 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ # no guarantee that the `player1` and `player2` are created at this point.
8
+ # therefore, do not do this:
9
+ #player1 = game['player1']
10
+
11
+ def spwan_enemy():
12
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
13
+
14
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
15
+ enemy_blue.x = 0
16
+
17
+ player1 = game['player1']
18
+ player2 = game['player2']
19
+
20
+ # a better way: break the loop when the sprite is removed
21
+ #while not enemy_blue.removed:
22
+ while True:
23
+ enemy_blue.x += 4
24
+
25
+ if enemy_blue.is_touching(player1):
26
+ enemy_blue.remove()
27
+ player1.scale_by(1.1)
28
+
29
+ if enemy_blue.is_touching(player2):
30
+ enemy_blue.remove()
31
+ player2.scale_by(1.1)
32
+
33
+ yield 1/game.framerate # must have an yield in a loop!
34
+
35
+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
36
+
37
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)
@@ -0,0 +1,60 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+ player1 = pysc.create_single_costume_sprite("assets/fish_brown_outline.png")
4
+ player2 = pysc.create_single_costume_sprite("assets/fish_orange_outline.png")
5
+ game['player1'] = player1
6
+ game['player2'] = player2
7
+
8
+ def move():
9
+ while True:
10
+ if pysc.is_key_pressed("d"):
11
+ player1.x += 4
12
+
13
+ if pysc.is_key_pressed("a"):
14
+ player1.x -= 4
15
+
16
+ if pysc.is_key_pressed("w"):
17
+ player1.y -= 4
18
+
19
+ if pysc.is_key_pressed("s"):
20
+ player1.y += 4
21
+
22
+ if pysc.is_key_pressed("right"):
23
+ player2.x += 4
24
+
25
+ if pysc.is_key_pressed("left"):
26
+ player2.x -= 4
27
+
28
+ if pysc.is_key_pressed("up"):
29
+ player2.y -= 4
30
+
31
+ if pysc.is_key_pressed("down"):
32
+ player2.y += 4
33
+
34
+ yield 1/60 # must have an yield in a loop!
35
+
36
+ # for the purpose of this tutorial,
37
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
38
+ game_start = player2.when_game_start()
39
+ game_start.add_handler(move)
40
+
41
+
42
+
43
+
44
+ def move2():
45
+ player1.x = 200
46
+ player1.y = 400
47
+
48
+ player2.x = 400
49
+ player2.y = 200
50
+
51
+ while True:
52
+ if player1.is_touching(player2):
53
+ player1.hide()
54
+ player2.hide()
55
+
56
+ yield 1/60 # must have an yield in a loop!
57
+
58
+ # for the purpose of this tutorial,
59
+ # `player1.when_game_start()` and `player2.when_game_start()` are almost the same.
60
+ player2.when_game_start().add_handler(move2)
@@ -0,0 +1,37 @@
1
+ import pyscratch as pysc
2
+ game = pysc.game
3
+
4
+ spawn_button = pysc.create_single_costume_sprite("assets/fish_red_outline.png")
5
+ spawn_button.y = 250
6
+
7
+ # no guarantee that the `player1` and `player2` are created at this point.
8
+ # therefore, do not do this:
9
+ #player1 = game['player1']
10
+
11
+ def spwan_enemy():
12
+ enemy_blue = pysc.create_single_costume_sprite("assets/fish_blue_outline.png")
13
+
14
+ enemy_blue.y = pysc.random_number(0, game.screen_height)
15
+ enemy_blue.x = 0
16
+
17
+ player1 = game['player1']
18
+ player2 = game['player2']
19
+
20
+ # a better way: break the loop when the sprite is removed
21
+ #while not enemy_blue.removed:
22
+ while True:
23
+ enemy_blue.x += 4
24
+
25
+ if enemy_blue.is_touching(player1):
26
+ enemy_blue.remove()
27
+ player1.scale_by(1.1)
28
+
29
+ if enemy_blue.is_touching(player2):
30
+ enemy_blue.remove()
31
+ player2.scale_by(1.1)
32
+
33
+ yield 1/game.framerate # must have an yield in a loop!
34
+
35
+ spawn_button.when_this_sprite_clicked().add_handler(spwan_enemy)
36
+
37
+
@@ -0,0 +1,11 @@
1
+ import pyscratch as pysc
2
+ import player # Very important!
3
+ import enemy # Very important!
4
+ import pygame
5
+ # start the game
6
+ WIN_WIDTH = 500 # change me
7
+ WIN_HEIGHT = 500 # change me
8
+ framerate = 60
9
+
10
+ pysc.game.update_screen_mode((WIN_WIDTH, WIN_HEIGHT))
11
+ pysc.game.start(framerate, use_frame_time=True)