pymomentum-cpu 0.1.77.post26__cp312-cp312-macosx_15_0_arm64.whl

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Files changed (512) hide show
  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +199 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +91 -0
  30. include/momentum/character/blend_shape_base.h +70 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +82 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +250 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +181 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +924 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/limit_error_function.h +57 -0
  75. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  76. include/momentum/character_solver/normal_error_function.h +73 -0
  77. include/momentum/character_solver/orientation_error_function.h +74 -0
  78. include/momentum/character_solver/plane_error_function.h +102 -0
  79. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  80. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  81. include/momentum/character_solver/position_error_function.h +75 -0
  82. include/momentum/character_solver/projection_error_function.h +93 -0
  83. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  84. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  85. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  86. include/momentum/character_solver/simd_position_error_function.h +165 -0
  87. include/momentum/character_solver/skeleton_error_function.h +151 -0
  88. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  89. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  90. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  91. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  92. include/momentum/character_solver/state_error_function.h +94 -0
  93. include/momentum/character_solver/transform_pose.h +80 -0
  94. include/momentum/character_solver/trust_region_qr.h +80 -0
  95. include/momentum/character_solver/vertex_error_function.h +155 -0
  96. include/momentum/character_solver/vertex_projection_error_function.h +126 -0
  97. include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
  98. include/momentum/common/aligned.h +155 -0
  99. include/momentum/common/checks.h +27 -0
  100. include/momentum/common/exception.h +70 -0
  101. include/momentum/common/filesystem.h +20 -0
  102. include/momentum/common/fwd.h +27 -0
  103. include/momentum/common/log.h +173 -0
  104. include/momentum/common/log_channel.h +17 -0
  105. include/momentum/common/memory.h +71 -0
  106. include/momentum/common/profile.h +79 -0
  107. include/momentum/common/progress_bar.h +37 -0
  108. include/momentum/common/string.h +52 -0
  109. include/momentum/diff_ik/ceres_utility.h +73 -0
  110. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  111. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  112. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  113. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  114. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  115. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  116. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  117. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  118. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  119. include/momentum/diff_ik/fwd.h +385 -0
  120. include/momentum/diff_ik/union_error_function.h +67 -0
  121. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  122. include/momentum/gui/rerun/logger.h +102 -0
  123. include/momentum/gui/rerun/logging_redirect.h +27 -0
  124. include/momentum/io/character_io.h +56 -0
  125. include/momentum/io/common/gsl_utils.h +50 -0
  126. include/momentum/io/common/stream_utils.h +65 -0
  127. include/momentum/io/fbx/fbx_io.h +109 -0
  128. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  129. include/momentum/io/fbx/openfbx_loader.h +49 -0
  130. include/momentum/io/fbx/polygon_data.h +60 -0
  131. include/momentum/io/gltf/gltf_builder.h +132 -0
  132. include/momentum/io/gltf/gltf_file_format.h +19 -0
  133. include/momentum/io/gltf/gltf_io.h +148 -0
  134. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  135. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  136. include/momentum/io/gltf/utils/json_utils.h +102 -0
  137. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  138. include/momentum/io/marker/c3d_io.h +29 -0
  139. include/momentum/io/marker/conversions.h +57 -0
  140. include/momentum/io/marker/coordinate_system.h +30 -0
  141. include/momentum/io/marker/marker_io.h +54 -0
  142. include/momentum/io/marker/trc_io.h +27 -0
  143. include/momentum/io/motion/mmo_io.h +97 -0
  144. include/momentum/io/shape/blend_shape_io.h +70 -0
  145. include/momentum/io/shape/pose_shape_io.h +21 -0
  146. include/momentum/io/skeleton/locator_io.h +41 -0
  147. include/momentum/io/skeleton/mppca_io.h +26 -0
  148. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  149. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  150. include/momentum/io/skeleton/parameters_io.h +20 -0
  151. include/momentum/io/urdf/urdf_io.h +26 -0
  152. include/momentum/io/usd/usd_io.h +36 -0
  153. include/momentum/marker_tracking/app_utils.h +62 -0
  154. include/momentum/marker_tracking/marker_tracker.h +213 -0
  155. include/momentum/marker_tracking/process_markers.h +58 -0
  156. include/momentum/marker_tracking/tracker_utils.h +90 -0
  157. include/momentum/math/constants.h +82 -0
  158. include/momentum/math/covariance_matrix.h +84 -0
  159. include/momentum/math/fmt_eigen.h +23 -0
  160. include/momentum/math/fwd.h +132 -0
  161. include/momentum/math/generalized_loss.h +61 -0
  162. include/momentum/math/intersection.h +32 -0
  163. include/momentum/math/mesh.h +84 -0
  164. include/momentum/math/mppca.h +67 -0
  165. include/momentum/math/online_householder_qr.h +516 -0
  166. include/momentum/math/random-inl.h +404 -0
  167. include/momentum/math/random.h +310 -0
  168. include/momentum/math/simd_generalized_loss.h +40 -0
  169. include/momentum/math/transform.h +229 -0
  170. include/momentum/math/types.h +461 -0
  171. include/momentum/math/utility.h +251 -0
  172. include/momentum/rasterizer/camera.h +453 -0
  173. include/momentum/rasterizer/fwd.h +102 -0
  174. include/momentum/rasterizer/geometry.h +83 -0
  175. include/momentum/rasterizer/image.h +18 -0
  176. include/momentum/rasterizer/rasterizer.h +583 -0
  177. include/momentum/rasterizer/tensor.h +140 -0
  178. include/momentum/rasterizer/utility.h +268 -0
  179. include/momentum/simd/simd.h +221 -0
  180. include/momentum/solver/fwd.h +131 -0
  181. include/momentum/solver/gauss_newton_solver.h +136 -0
  182. include/momentum/solver/gradient_descent_solver.h +65 -0
  183. include/momentum/solver/solver.h +155 -0
  184. include/momentum/solver/solver_function.h +126 -0
  185. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  186. include/rerun/archetypes/annotation_context.hpp +157 -0
  187. include/rerun/archetypes/arrows2d.hpp +271 -0
  188. include/rerun/archetypes/arrows3d.hpp +257 -0
  189. include/rerun/archetypes/asset3d.hpp +262 -0
  190. include/rerun/archetypes/asset_video.hpp +275 -0
  191. include/rerun/archetypes/bar_chart.hpp +261 -0
  192. include/rerun/archetypes/boxes2d.hpp +293 -0
  193. include/rerun/archetypes/boxes3d.hpp +369 -0
  194. include/rerun/archetypes/capsules3d.hpp +333 -0
  195. include/rerun/archetypes/clear.hpp +180 -0
  196. include/rerun/archetypes/depth_image.hpp +425 -0
  197. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  198. include/rerun/archetypes/encoded_image.hpp +250 -0
  199. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  200. include/rerun/archetypes/geo_points.hpp +177 -0
  201. include/rerun/archetypes/graph_edges.hpp +152 -0
  202. include/rerun/archetypes/graph_nodes.hpp +206 -0
  203. include/rerun/archetypes/image.hpp +434 -0
  204. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  205. include/rerun/archetypes/line_strips2d.hpp +289 -0
  206. include/rerun/archetypes/line_strips3d.hpp +270 -0
  207. include/rerun/archetypes/mesh3d.hpp +387 -0
  208. include/rerun/archetypes/pinhole.hpp +385 -0
  209. include/rerun/archetypes/points2d.hpp +333 -0
  210. include/rerun/archetypes/points3d.hpp +369 -0
  211. include/rerun/archetypes/recording_properties.hpp +132 -0
  212. include/rerun/archetypes/scalar.hpp +170 -0
  213. include/rerun/archetypes/scalars.hpp +153 -0
  214. include/rerun/archetypes/segmentation_image.hpp +305 -0
  215. include/rerun/archetypes/series_line.hpp +274 -0
  216. include/rerun/archetypes/series_lines.hpp +271 -0
  217. include/rerun/archetypes/series_point.hpp +265 -0
  218. include/rerun/archetypes/series_points.hpp +251 -0
  219. include/rerun/archetypes/tensor.hpp +213 -0
  220. include/rerun/archetypes/text_document.hpp +200 -0
  221. include/rerun/archetypes/text_log.hpp +211 -0
  222. include/rerun/archetypes/transform3d.hpp +925 -0
  223. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  224. include/rerun/archetypes/view_coordinates.hpp +393 -0
  225. include/rerun/archetypes.hpp +43 -0
  226. include/rerun/arrow_utils.hpp +32 -0
  227. include/rerun/as_components.hpp +90 -0
  228. include/rerun/blueprint/archetypes/background.hpp +113 -0
  229. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  230. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  231. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  232. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  233. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  234. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  235. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  236. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  237. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  238. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  239. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  240. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  241. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  242. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  243. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  244. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  245. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  246. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  247. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  248. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  249. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  250. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  251. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  252. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  253. include/rerun/blueprint/archetypes.hpp +29 -0
  254. include/rerun/blueprint/components/active_tab.hpp +82 -0
  255. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  256. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  257. include/rerun/blueprint/components/auto_views.hpp +77 -0
  258. include/rerun/blueprint/components/background_kind.hpp +66 -0
  259. include/rerun/blueprint/components/column_share.hpp +78 -0
  260. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  261. include/rerun/blueprint/components/container_kind.hpp +65 -0
  262. include/rerun/blueprint/components/corner2d.hpp +64 -0
  263. include/rerun/blueprint/components/enabled.hpp +77 -0
  264. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  265. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  266. include/rerun/blueprint/components/force_distance.hpp +82 -0
  267. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  268. include/rerun/blueprint/components/force_strength.hpp +82 -0
  269. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  270. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  271. include/rerun/blueprint/components/included_content.hpp +86 -0
  272. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  273. include/rerun/blueprint/components/map_provider.hpp +64 -0
  274. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  275. include/rerun/blueprint/components/panel_state.hpp +61 -0
  276. include/rerun/blueprint/components/query_expression.hpp +89 -0
  277. include/rerun/blueprint/components/root_container.hpp +77 -0
  278. include/rerun/blueprint/components/row_share.hpp +78 -0
  279. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  280. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  281. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  282. include/rerun/blueprint/components/view_class.hpp +76 -0
  283. include/rerun/blueprint/components/view_fit.hpp +61 -0
  284. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  285. include/rerun/blueprint/components/view_origin.hpp +81 -0
  286. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  287. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  288. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  289. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  290. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  291. include/rerun/blueprint/components.hpp +41 -0
  292. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  293. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  294. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  295. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  296. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  297. include/rerun/blueprint/datatypes.hpp +9 -0
  298. include/rerun/c/arrow_c_data_interface.h +111 -0
  299. include/rerun/c/compiler_utils.h +10 -0
  300. include/rerun/c/rerun.h +627 -0
  301. include/rerun/c/sdk_info.h +28 -0
  302. include/rerun/collection.hpp +496 -0
  303. include/rerun/collection_adapter.hpp +43 -0
  304. include/rerun/collection_adapter_builtins.hpp +138 -0
  305. include/rerun/compiler_utils.hpp +61 -0
  306. include/rerun/component_batch.hpp +163 -0
  307. include/rerun/component_column.hpp +111 -0
  308. include/rerun/component_descriptor.hpp +142 -0
  309. include/rerun/component_type.hpp +35 -0
  310. include/rerun/components/aggregation_policy.hpp +76 -0
  311. include/rerun/components/albedo_factor.hpp +74 -0
  312. include/rerun/components/annotation_context.hpp +102 -0
  313. include/rerun/components/axis_length.hpp +74 -0
  314. include/rerun/components/blob.hpp +73 -0
  315. include/rerun/components/class_id.hpp +71 -0
  316. include/rerun/components/clear_is_recursive.hpp +75 -0
  317. include/rerun/components/color.hpp +99 -0
  318. include/rerun/components/colormap.hpp +99 -0
  319. include/rerun/components/depth_meter.hpp +84 -0
  320. include/rerun/components/draw_order.hpp +79 -0
  321. include/rerun/components/entity_path.hpp +83 -0
  322. include/rerun/components/fill_mode.hpp +72 -0
  323. include/rerun/components/fill_ratio.hpp +79 -0
  324. include/rerun/components/gamma_correction.hpp +80 -0
  325. include/rerun/components/geo_line_string.hpp +63 -0
  326. include/rerun/components/graph_edge.hpp +75 -0
  327. include/rerun/components/graph_node.hpp +79 -0
  328. include/rerun/components/graph_type.hpp +57 -0
  329. include/rerun/components/half_size2d.hpp +91 -0
  330. include/rerun/components/half_size3d.hpp +95 -0
  331. include/rerun/components/image_buffer.hpp +86 -0
  332. include/rerun/components/image_format.hpp +84 -0
  333. include/rerun/components/image_plane_distance.hpp +77 -0
  334. include/rerun/components/interactive.hpp +76 -0
  335. include/rerun/components/keypoint_id.hpp +74 -0
  336. include/rerun/components/lat_lon.hpp +89 -0
  337. include/rerun/components/length.hpp +77 -0
  338. include/rerun/components/line_strip2d.hpp +73 -0
  339. include/rerun/components/line_strip3d.hpp +73 -0
  340. include/rerun/components/magnification_filter.hpp +63 -0
  341. include/rerun/components/marker_shape.hpp +82 -0
  342. include/rerun/components/marker_size.hpp +74 -0
  343. include/rerun/components/media_type.hpp +157 -0
  344. include/rerun/components/name.hpp +83 -0
  345. include/rerun/components/opacity.hpp +77 -0
  346. include/rerun/components/pinhole_projection.hpp +94 -0
  347. include/rerun/components/plane3d.hpp +75 -0
  348. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  349. include/rerun/components/pose_rotation_quat.hpp +71 -0
  350. include/rerun/components/pose_scale3d.hpp +102 -0
  351. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  352. include/rerun/components/pose_translation3d.hpp +96 -0
  353. include/rerun/components/position2d.hpp +86 -0
  354. include/rerun/components/position3d.hpp +90 -0
  355. include/rerun/components/radius.hpp +98 -0
  356. include/rerun/components/range1d.hpp +75 -0
  357. include/rerun/components/resolution.hpp +88 -0
  358. include/rerun/components/rotation_axis_angle.hpp +72 -0
  359. include/rerun/components/rotation_quat.hpp +71 -0
  360. include/rerun/components/scalar.hpp +76 -0
  361. include/rerun/components/scale3d.hpp +102 -0
  362. include/rerun/components/series_visible.hpp +76 -0
  363. include/rerun/components/show_labels.hpp +79 -0
  364. include/rerun/components/stroke_width.hpp +74 -0
  365. include/rerun/components/tensor_data.hpp +94 -0
  366. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  367. include/rerun/components/tensor_height_dimension.hpp +71 -0
  368. include/rerun/components/tensor_width_dimension.hpp +71 -0
  369. include/rerun/components/texcoord2d.hpp +101 -0
  370. include/rerun/components/text.hpp +83 -0
  371. include/rerun/components/text_log_level.hpp +110 -0
  372. include/rerun/components/timestamp.hpp +76 -0
  373. include/rerun/components/transform_mat3x3.hpp +92 -0
  374. include/rerun/components/transform_relation.hpp +66 -0
  375. include/rerun/components/translation3d.hpp +96 -0
  376. include/rerun/components/triangle_indices.hpp +85 -0
  377. include/rerun/components/value_range.hpp +78 -0
  378. include/rerun/components/vector2d.hpp +92 -0
  379. include/rerun/components/vector3d.hpp +96 -0
  380. include/rerun/components/video_timestamp.hpp +120 -0
  381. include/rerun/components/view_coordinates.hpp +346 -0
  382. include/rerun/components/visible.hpp +74 -0
  383. include/rerun/components.hpp +77 -0
  384. include/rerun/config.hpp +52 -0
  385. include/rerun/datatypes/angle.hpp +76 -0
  386. include/rerun/datatypes/annotation_info.hpp +76 -0
  387. include/rerun/datatypes/blob.hpp +67 -0
  388. include/rerun/datatypes/bool.hpp +57 -0
  389. include/rerun/datatypes/channel_datatype.hpp +87 -0
  390. include/rerun/datatypes/class_description.hpp +92 -0
  391. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  392. include/rerun/datatypes/class_id.hpp +62 -0
  393. include/rerun/datatypes/color_model.hpp +68 -0
  394. include/rerun/datatypes/dvec2d.hpp +76 -0
  395. include/rerun/datatypes/entity_path.hpp +60 -0
  396. include/rerun/datatypes/float32.hpp +62 -0
  397. include/rerun/datatypes/float64.hpp +62 -0
  398. include/rerun/datatypes/image_format.hpp +107 -0
  399. include/rerun/datatypes/keypoint_id.hpp +63 -0
  400. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  401. include/rerun/datatypes/mat3x3.hpp +105 -0
  402. include/rerun/datatypes/mat4x4.hpp +119 -0
  403. include/rerun/datatypes/pixel_format.hpp +142 -0
  404. include/rerun/datatypes/plane3d.hpp +60 -0
  405. include/rerun/datatypes/quaternion.hpp +110 -0
  406. include/rerun/datatypes/range1d.hpp +59 -0
  407. include/rerun/datatypes/range2d.hpp +55 -0
  408. include/rerun/datatypes/rgba32.hpp +94 -0
  409. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  410. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  411. include/rerun/datatypes/tensor_data.hpp +100 -0
  412. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  413. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  414. include/rerun/datatypes/time_int.hpp +62 -0
  415. include/rerun/datatypes/time_range.hpp +55 -0
  416. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  417. include/rerun/datatypes/uint16.hpp +62 -0
  418. include/rerun/datatypes/uint32.hpp +62 -0
  419. include/rerun/datatypes/uint64.hpp +62 -0
  420. include/rerun/datatypes/utf8.hpp +76 -0
  421. include/rerun/datatypes/utf8pair.hpp +62 -0
  422. include/rerun/datatypes/uuid.hpp +60 -0
  423. include/rerun/datatypes/uvec2d.hpp +76 -0
  424. include/rerun/datatypes/uvec3d.hpp +80 -0
  425. include/rerun/datatypes/uvec4d.hpp +59 -0
  426. include/rerun/datatypes/vec2d.hpp +76 -0
  427. include/rerun/datatypes/vec3d.hpp +80 -0
  428. include/rerun/datatypes/vec4d.hpp +84 -0
  429. include/rerun/datatypes/video_timestamp.hpp +67 -0
  430. include/rerun/datatypes/view_coordinates.hpp +87 -0
  431. include/rerun/datatypes/visible_time_range.hpp +57 -0
  432. include/rerun/datatypes.hpp +51 -0
  433. include/rerun/demo_utils.hpp +75 -0
  434. include/rerun/entity_path.hpp +20 -0
  435. include/rerun/error.hpp +180 -0
  436. include/rerun/half.hpp +10 -0
  437. include/rerun/image_utils.hpp +187 -0
  438. include/rerun/indicator_component.hpp +59 -0
  439. include/rerun/loggable.hpp +54 -0
  440. include/rerun/recording_stream.hpp +960 -0
  441. include/rerun/rerun_sdk_export.hpp +25 -0
  442. include/rerun/result.hpp +86 -0
  443. include/rerun/rotation3d.hpp +33 -0
  444. include/rerun/sdk_info.hpp +20 -0
  445. include/rerun/spawn.hpp +21 -0
  446. include/rerun/spawn_options.hpp +57 -0
  447. include/rerun/string_utils.hpp +16 -0
  448. include/rerun/third_party/cxxopts.hpp +2198 -0
  449. include/rerun/time_column.hpp +288 -0
  450. include/rerun/timeline.hpp +38 -0
  451. include/rerun/type_traits.hpp +40 -0
  452. include/rerun.hpp +86 -0
  453. lib/cmake/axel/axel-config.cmake +45 -0
  454. lib/cmake/axel/axelTargets-release.cmake +19 -0
  455. lib/cmake/axel/axelTargets.cmake +108 -0
  456. lib/cmake/momentum/Findre2.cmake +52 -0
  457. lib/cmake/momentum/momentum-config.cmake +67 -0
  458. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  459. lib/cmake/momentum/momentumTargets.cmake +377 -0
  460. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  461. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  462. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  463. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  464. lib/libarrow.a +0 -0
  465. lib/libarrow_bundled_dependencies.a +0 -0
  466. lib/libaxel.a +0 -0
  467. lib/libmomentum_app_utils.a +0 -0
  468. lib/libmomentum_character.a +0 -0
  469. lib/libmomentum_character_sequence_solver.a +0 -0
  470. lib/libmomentum_character_solver.a +0 -0
  471. lib/libmomentum_common.a +0 -0
  472. lib/libmomentum_diff_ik.a +0 -0
  473. lib/libmomentum_io.a +0 -0
  474. lib/libmomentum_io_common.a +0 -0
  475. lib/libmomentum_io_fbx.a +0 -0
  476. lib/libmomentum_io_gltf.a +0 -0
  477. lib/libmomentum_io_legacy_json.a +0 -0
  478. lib/libmomentum_io_marker.a +0 -0
  479. lib/libmomentum_io_motion.a +0 -0
  480. lib/libmomentum_io_shape.a +0 -0
  481. lib/libmomentum_io_skeleton.a +0 -0
  482. lib/libmomentum_io_urdf.a +0 -0
  483. lib/libmomentum_marker_tracker.a +0 -0
  484. lib/libmomentum_math.a +0 -0
  485. lib/libmomentum_online_qr.a +0 -0
  486. lib/libmomentum_process_markers.a +0 -0
  487. lib/libmomentum_rerun.a +0 -0
  488. lib/libmomentum_simd_constraints.a +0 -0
  489. lib/libmomentum_simd_generalized_loss.a +0 -0
  490. lib/libmomentum_skeleton.a +0 -0
  491. lib/libmomentum_solver.a +0 -0
  492. lib/librerun_c__macos_arm64.a +0 -0
  493. lib/librerun_sdk.a +0 -0
  494. pymomentum/axel.cpython-312-darwin.so +0 -0
  495. pymomentum/backend/__init__.py +16 -0
  496. pymomentum/backend/skel_state_backend.py +614 -0
  497. pymomentum/backend/trs_backend.py +871 -0
  498. pymomentum/backend/utils.py +224 -0
  499. pymomentum/geometry.cpython-312-darwin.so +0 -0
  500. pymomentum/marker_tracking.cpython-312-darwin.so +0 -0
  501. pymomentum/quaternion.py +740 -0
  502. pymomentum/skel_state.py +514 -0
  503. pymomentum/solver.cpython-312-darwin.so +0 -0
  504. pymomentum/solver2.cpython-312-darwin.so +0 -0
  505. pymomentum/torch/character.py +809 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
  509. pymomentum_cpu-0.1.77.post26.dist-info/METADATA +208 -0
  510. pymomentum_cpu-0.1.77.post26.dist-info/RECORD +512 -0
  511. pymomentum_cpu-0.1.77.post26.dist-info/WHEEL +5 -0
  512. pymomentum_cpu-0.1.77.post26.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,346 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/components/view_coordinates.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../component_descriptor.hpp"
7
+ #include "../datatypes/view_coordinates.hpp"
8
+ #include "../rerun_sdk_export.hpp"
9
+ #include "../result.hpp"
10
+
11
+ #include <cstdint>
12
+ #include <memory>
13
+
14
+ namespace rerun::components {
15
+ /// **Component**: How we interpret the coordinate system of an entity/space.
16
+ ///
17
+ /// For instance: What is "up"? What does the Z axis mean?
18
+ ///
19
+ /// The three coordinates are always ordered as [x, y, z].
20
+ ///
21
+ /// For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points
22
+ /// down, and the Z axis points forward.
23
+ ///
24
+ /// ⚠ [Rerun does not yet support left-handed coordinate systems](https://github.com/rerun-io/rerun/issues/5032).
25
+ ///
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+ /// The following constants are used to represent the different directions:
27
+ /// * Up = 1
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+ /// * Down = 2
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+ /// * Right = 3
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+ /// * Left = 4
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+ /// * Forward = 5
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+ /// * Back = 6
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+ ///
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+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
35
+ ///
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+ struct ViewCoordinates {
37
+ /// The directions of the [x, y, z] axes.
38
+ rerun::datatypes::ViewCoordinates coordinates;
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+
40
+ public: // START of extensions from view_coordinates_ext.cpp:
41
+ enum ViewDir : uint8_t {
42
+ Up = 1,
43
+ Down = 2,
44
+ Right = 3,
45
+ Left = 4,
46
+ Forward = 5,
47
+ Back = 6,
48
+ };
49
+
50
+ /// Construct Vec3D from x/y/z values.
51
+ constexpr ViewCoordinates(uint8_t axis0, uint8_t axis1, uint8_t axis2)
52
+ : coordinates(axis0, axis1, axis2) {}
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+
54
+ /// Construct Vec3D from x/y/z enum values.
55
+ constexpr ViewCoordinates(ViewDir axis0, ViewDir axis1, ViewDir axis2)
56
+ : coordinates(axis0, axis1, axis2) {}
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+
58
+ // <BEGIN_GENERATED:declarations>
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+ // This section is generated by running `scripts/generate_view_coordinate_defs.py --cpp`
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+ /// X=Up, Y=Left, Z=Forward
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+ ///
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+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates ULF;
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+
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+ /// X=Up, Y=Forward, Z=Left
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates UFL;
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+
68
+ /// X=Left, Y=Up, Z=Forward
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LUF;
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+
71
+ /// X=Left, Y=Forward, Z=Up
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+ ///
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+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LFU;
75
+
76
+ /// X=Forward, Y=Up, Z=Left
77
+ ///
78
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FUL;
80
+
81
+ /// X=Forward, Y=Left, Z=Up
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FLU;
83
+
84
+ /// X=Up, Y=Left, Z=Back
85
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates ULB;
86
+
87
+ /// X=Up, Y=Back, Z=Left
88
+ ///
89
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
90
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates UBL;
91
+
92
+ /// X=Left, Y=Up, Z=Back
93
+ ///
94
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
95
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LUB;
96
+
97
+ /// X=Left, Y=Back, Z=Up
98
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LBU;
99
+
100
+ /// X=Back, Y=Up, Z=Left
101
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BUL;
102
+
103
+ /// X=Back, Y=Left, Z=Up
104
+ ///
105
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
106
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BLU;
107
+
108
+ /// X=Up, Y=Right, Z=Forward
109
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates URF;
110
+
111
+ /// X=Up, Y=Forward, Z=Right
112
+ ///
113
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
114
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates UFR;
115
+
116
+ /// X=Right, Y=Up, Z=Forward
117
+ ///
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+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
119
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RUF;
120
+
121
+ /// X=Right, Y=Forward, Z=Up
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RFU;
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+
124
+ /// X=Forward, Y=Up, Z=Right
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+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FUR;
126
+
127
+ /// X=Forward, Y=Right, Z=Up
128
+ ///
129
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
130
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FRU;
131
+
132
+ /// X=Up, Y=Right, Z=Back
133
+ ///
134
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
135
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates URB;
136
+
137
+ /// X=Up, Y=Back, Z=Right
138
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates UBR;
139
+
140
+ /// X=Right, Y=Up, Z=Back
141
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RUB;
142
+
143
+ /// X=Right, Y=Back, Z=Up
144
+ ///
145
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
146
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RBU;
147
+
148
+ /// X=Back, Y=Up, Z=Right
149
+ ///
150
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
151
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BUR;
152
+
153
+ /// X=Back, Y=Right, Z=Up
154
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BRU;
155
+
156
+ /// X=Down, Y=Left, Z=Forward
157
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DLF;
158
+
159
+ /// X=Down, Y=Forward, Z=Left
160
+ ///
161
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
162
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DFL;
163
+
164
+ /// X=Left, Y=Down, Z=Forward
165
+ ///
166
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
167
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LDF;
168
+
169
+ /// X=Left, Y=Forward, Z=Down
170
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LFD;
171
+
172
+ /// X=Forward, Y=Down, Z=Left
173
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FDL;
174
+
175
+ /// X=Forward, Y=Left, Z=Down
176
+ ///
177
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
178
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FLD;
179
+
180
+ /// X=Down, Y=Left, Z=Back
181
+ ///
182
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
183
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DLB;
184
+
185
+ /// X=Down, Y=Back, Z=Left
186
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DBL;
187
+
188
+ /// X=Left, Y=Down, Z=Back
189
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LDB;
190
+
191
+ /// X=Left, Y=Back, Z=Down
192
+ ///
193
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
194
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LBD;
195
+
196
+ /// X=Back, Y=Down, Z=Left
197
+ ///
198
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
199
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BDL;
200
+
201
+ /// X=Back, Y=Left, Z=Down
202
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BLD;
203
+
204
+ /// X=Down, Y=Right, Z=Forward
205
+ ///
206
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
207
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DRF;
208
+
209
+ /// X=Down, Y=Forward, Z=Right
210
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DFR;
211
+
212
+ /// X=Right, Y=Down, Z=Forward
213
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RDF;
214
+
215
+ /// X=Right, Y=Forward, Z=Down
216
+ ///
217
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
218
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RFD;
219
+
220
+ /// X=Forward, Y=Down, Z=Right
221
+ ///
222
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
223
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FDR;
224
+
225
+ /// X=Forward, Y=Right, Z=Down
226
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates FRD;
227
+
228
+ /// X=Down, Y=Right, Z=Back
229
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DRB;
230
+
231
+ /// X=Down, Y=Back, Z=Right
232
+ ///
233
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
234
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates DBR;
235
+
236
+ /// X=Right, Y=Down, Z=Back
237
+ ///
238
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
239
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RDB;
240
+
241
+ /// X=Right, Y=Back, Z=Down
242
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RBD;
243
+
244
+ /// X=Back, Y=Down, Z=Right
245
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BDR;
246
+
247
+ /// X=Back, Y=Right, Z=Down
248
+ ///
249
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
250
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates BRD;
251
+
252
+ /// X=Up, Y=Right, Z=Forward
253
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_X_UP;
254
+
255
+ /// X=Down, Y=Right, Z=Back
256
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_X_DOWN;
257
+
258
+ /// X=Right, Y=Up, Z=Back
259
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_Y_UP;
260
+
261
+ /// X=Right, Y=Down, Z=Forward
262
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_Y_DOWN;
263
+
264
+ /// X=Right, Y=Forward, Z=Up
265
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_Z_UP;
266
+
267
+ /// X=Right, Y=Back, Z=Down
268
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates RIGHT_HAND_Z_DOWN;
269
+
270
+ /// X=Up, Y=Right, Z=Back
271
+ ///
272
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
273
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_X_UP;
274
+
275
+ /// X=Down, Y=Right, Z=Forward
276
+ ///
277
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
278
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_X_DOWN;
279
+
280
+ /// X=Right, Y=Up, Z=Forward
281
+ ///
282
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
283
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_Y_UP;
284
+
285
+ /// X=Right, Y=Down, Z=Back
286
+ ///
287
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
288
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_Y_DOWN;
289
+
290
+ /// X=Right, Y=Back, Z=Up
291
+ ///
292
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
293
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_Z_UP;
294
+
295
+ /// X=Right, Y=Forward, Z=Down
296
+ ///
297
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
298
+ RERUN_SDK_EXPORT static const rerun::components::ViewCoordinates LEFT_HAND_Z_DOWN;
299
+
300
+ // <END_GENERATED:declarations>
301
+
302
+ // END of extensions from view_coordinates_ext.cpp, start of generated code:
303
+
304
+ public:
305
+ ViewCoordinates() = default;
306
+
307
+ /// Cast to the underlying ViewCoordinates datatype
308
+ operator rerun::datatypes::ViewCoordinates() const {
309
+ return coordinates;
310
+ }
311
+ };
312
+ } // namespace rerun::components
313
+
314
+ namespace rerun {
315
+ static_assert(sizeof(rerun::datatypes::ViewCoordinates) == sizeof(components::ViewCoordinates));
316
+
317
+ /// \private
318
+ template <>
319
+ struct Loggable<components::ViewCoordinates> {
320
+ static constexpr ComponentDescriptor Descriptor = "rerun.components.ViewCoordinates";
321
+
322
+ /// Returns the arrow data type this type corresponds to.
323
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
324
+ return Loggable<rerun::datatypes::ViewCoordinates>::arrow_datatype();
325
+ }
326
+
327
+ /// Serializes an array of `rerun::components::ViewCoordinates` into an arrow array.
328
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
329
+ const components::ViewCoordinates* instances, size_t num_instances
330
+ ) {
331
+ if (num_instances == 0) {
332
+ return Loggable<rerun::datatypes::ViewCoordinates>::to_arrow(nullptr, 0);
333
+ } else if (instances == nullptr) {
334
+ return rerun::Error(
335
+ ErrorCode::UnexpectedNullArgument,
336
+ "Passed array instances is null when num_elements> 0."
337
+ );
338
+ } else {
339
+ return Loggable<rerun::datatypes::ViewCoordinates>::to_arrow(
340
+ &instances->coordinates,
341
+ num_instances
342
+ );
343
+ }
344
+ }
345
+ };
346
+ } // namespace rerun
@@ -0,0 +1,74 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/components/visible.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../component_descriptor.hpp"
7
+ #include "../datatypes/bool.hpp"
8
+ #include "../result.hpp"
9
+
10
+ #include <cstdint>
11
+ #include <memory>
12
+
13
+ namespace rerun::components {
14
+ /// **Component**: Whether the container, view, entity or instance is currently visible.
15
+ struct Visible {
16
+ rerun::datatypes::Bool visible;
17
+
18
+ public:
19
+ Visible() = default;
20
+
21
+ Visible(rerun::datatypes::Bool visible_) : visible(visible_) {}
22
+
23
+ Visible& operator=(rerun::datatypes::Bool visible_) {
24
+ visible = visible_;
25
+ return *this;
26
+ }
27
+
28
+ Visible(bool value_) : visible(value_) {}
29
+
30
+ Visible& operator=(bool value_) {
31
+ visible = value_;
32
+ return *this;
33
+ }
34
+
35
+ /// Cast to the underlying Bool datatype
36
+ operator rerun::datatypes::Bool() const {
37
+ return visible;
38
+ }
39
+ };
40
+ } // namespace rerun::components
41
+
42
+ namespace rerun {
43
+ static_assert(sizeof(rerun::datatypes::Bool) == sizeof(components::Visible));
44
+
45
+ /// \private
46
+ template <>
47
+ struct Loggable<components::Visible> {
48
+ static constexpr ComponentDescriptor Descriptor = "rerun.components.Visible";
49
+
50
+ /// Returns the arrow data type this type corresponds to.
51
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
52
+ return Loggable<rerun::datatypes::Bool>::arrow_datatype();
53
+ }
54
+
55
+ /// Serializes an array of `rerun::components::Visible` into an arrow array.
56
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
57
+ const components::Visible* instances, size_t num_instances
58
+ ) {
59
+ if (num_instances == 0) {
60
+ return Loggable<rerun::datatypes::Bool>::to_arrow(nullptr, 0);
61
+ } else if (instances == nullptr) {
62
+ return rerun::Error(
63
+ ErrorCode::UnexpectedNullArgument,
64
+ "Passed array instances is null when num_elements> 0."
65
+ );
66
+ } else {
67
+ return Loggable<rerun::datatypes::Bool>::to_arrow(
68
+ &instances->visible,
69
+ num_instances
70
+ );
71
+ }
72
+ }
73
+ };
74
+ } // namespace rerun
@@ -0,0 +1,77 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+
3
+ #pragma once
4
+
5
+ #include "components/aggregation_policy.hpp"
6
+ #include "components/albedo_factor.hpp"
7
+ #include "components/annotation_context.hpp"
8
+ #include "components/axis_length.hpp"
9
+ #include "components/blob.hpp"
10
+ #include "components/class_id.hpp"
11
+ #include "components/clear_is_recursive.hpp"
12
+ #include "components/color.hpp"
13
+ #include "components/colormap.hpp"
14
+ #include "components/depth_meter.hpp"
15
+ #include "components/draw_order.hpp"
16
+ #include "components/entity_path.hpp"
17
+ #include "components/fill_mode.hpp"
18
+ #include "components/fill_ratio.hpp"
19
+ #include "components/gamma_correction.hpp"
20
+ #include "components/geo_line_string.hpp"
21
+ #include "components/graph_edge.hpp"
22
+ #include "components/graph_node.hpp"
23
+ #include "components/graph_type.hpp"
24
+ #include "components/half_size2d.hpp"
25
+ #include "components/half_size3d.hpp"
26
+ #include "components/image_buffer.hpp"
27
+ #include "components/image_format.hpp"
28
+ #include "components/image_plane_distance.hpp"
29
+ #include "components/interactive.hpp"
30
+ #include "components/keypoint_id.hpp"
31
+ #include "components/lat_lon.hpp"
32
+ #include "components/length.hpp"
33
+ #include "components/line_strip2d.hpp"
34
+ #include "components/line_strip3d.hpp"
35
+ #include "components/magnification_filter.hpp"
36
+ #include "components/marker_shape.hpp"
37
+ #include "components/marker_size.hpp"
38
+ #include "components/media_type.hpp"
39
+ #include "components/name.hpp"
40
+ #include "components/opacity.hpp"
41
+ #include "components/pinhole_projection.hpp"
42
+ #include "components/plane3d.hpp"
43
+ #include "components/pose_rotation_axis_angle.hpp"
44
+ #include "components/pose_rotation_quat.hpp"
45
+ #include "components/pose_scale3d.hpp"
46
+ #include "components/pose_transform_mat3x3.hpp"
47
+ #include "components/pose_translation3d.hpp"
48
+ #include "components/position2d.hpp"
49
+ #include "components/position3d.hpp"
50
+ #include "components/radius.hpp"
51
+ #include "components/range1d.hpp"
52
+ #include "components/resolution.hpp"
53
+ #include "components/rotation_axis_angle.hpp"
54
+ #include "components/rotation_quat.hpp"
55
+ #include "components/scalar.hpp"
56
+ #include "components/scale3d.hpp"
57
+ #include "components/series_visible.hpp"
58
+ #include "components/show_labels.hpp"
59
+ #include "components/stroke_width.hpp"
60
+ #include "components/tensor_data.hpp"
61
+ #include "components/tensor_dimension_index_selection.hpp"
62
+ #include "components/tensor_height_dimension.hpp"
63
+ #include "components/tensor_width_dimension.hpp"
64
+ #include "components/texcoord2d.hpp"
65
+ #include "components/text.hpp"
66
+ #include "components/text_log_level.hpp"
67
+ #include "components/timestamp.hpp"
68
+ #include "components/transform_mat3x3.hpp"
69
+ #include "components/transform_relation.hpp"
70
+ #include "components/translation3d.hpp"
71
+ #include "components/triangle_indices.hpp"
72
+ #include "components/value_range.hpp"
73
+ #include "components/vector2d.hpp"
74
+ #include "components/vector3d.hpp"
75
+ #include "components/video_timestamp.hpp"
76
+ #include "components/view_coordinates.hpp"
77
+ #include "components/visible.hpp"
@@ -0,0 +1,52 @@
1
+ #pragma once
2
+ #include <atomic>
3
+
4
+ #ifndef RERUN_ENABLED
5
+ #define RERUN_ENABLED 1
6
+ #endif
7
+
8
+ namespace rerun {
9
+ /// Configuration singleton that applies to the entire SDK.
10
+ struct RerunGlobalConfig {
11
+ static RerunGlobalConfig& instance();
12
+
13
+ RerunGlobalConfig(const RerunGlobalConfig&) = delete;
14
+ RerunGlobalConfig& operator=(const RerunGlobalConfig&) = delete;
15
+
16
+ /// Whether `RecordingStream`s are enabled by default.
17
+ ///
18
+ /// \see set_default_enabled, is_default_enabled
19
+ std::atomic_bool default_enabled;
20
+
21
+ private:
22
+ RerunGlobalConfig();
23
+
24
+ ~RerunGlobalConfig() {}
25
+ };
26
+
27
+ /// Change whether `RecordingStream`s are enabled by default.
28
+ ///
29
+ /// This governs the creation of new `RecordingStream`s. If `default_enabled` is
30
+ /// `false`, `RecordingStreams` will be created in the disabled state. Changing
31
+ /// the value of `default_enabled` will not affect existing `RecordingStream`s.
32
+ ///
33
+ /// Note that regardless of usage of this API, the value of default_enabled will
34
+ /// be overridden by the RERUN environment variable.
35
+ ///
36
+ /// If RERUN is set to `1`, `true`, or `yes`, then Rerun is enabled. If RERUN is
37
+ /// set to `0`, `false`, or `no`, then Rerun is disabled.
38
+ inline void set_default_enabled(bool default_enabled) {
39
+ RerunGlobalConfig::instance().default_enabled.store(
40
+ default_enabled,
41
+ std::memory_order_seq_cst
42
+ );
43
+ }
44
+
45
+ /// Check if Rerun is enabled.
46
+ inline bool is_default_enabled() {
47
+ // We use `memory_order_seq_cst` since this is only ever called during construction of
48
+ // RecordingStreams. Consider changing to `memory_order_relaxed` if we need to call this
49
+ // in a more frequently used code-path.
50
+ return RerunGlobalConfig::instance().default_enabled.load(std::memory_order_seq_cst);
51
+ }
52
+ } // namespace rerun
@@ -0,0 +1,76 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/datatypes/angle.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../component_descriptor.hpp"
7
+ #include "../result.hpp"
8
+
9
+ #include <cstdint>
10
+ #include <memory>
11
+
12
+ namespace arrow {
13
+ /// \private
14
+ template <typename T>
15
+ class NumericBuilder;
16
+
17
+ class Array;
18
+ class DataType;
19
+ class FloatType;
20
+ using FloatBuilder = NumericBuilder<FloatType>;
21
+ } // namespace arrow
22
+
23
+ namespace rerun::datatypes {
24
+ /// **Datatype**: Angle in radians.
25
+ struct Angle {
26
+ /// Angle in radians. One turn is equal to 2π (or τ) radians.
27
+ float angle_radians;
28
+
29
+ public: // START of extensions from angle_ext.cpp:
30
+ /// New angle in radians.
31
+ static Angle radians(float radians_) {
32
+ Angle angle;
33
+ angle.angle_radians = radians_;
34
+ return angle;
35
+ }
36
+
37
+ /// New angle in degrees.
38
+ ///
39
+ /// Converts to radians to store the angle.
40
+ static Angle degrees(float degrees_) {
41
+ Angle angle;
42
+ // Can't use math constants here: `M_PI` doesn't work on all platforms out of the box and std::numbers::pi is C++20.
43
+ angle.angle_radians = degrees_ * (3.14159265358979323846264338327950288f / 180.f);
44
+ return angle;
45
+ }
46
+
47
+ // END of extensions from angle_ext.cpp, start of generated code:
48
+
49
+ public:
50
+ Angle() = default;
51
+ };
52
+ } // namespace rerun::datatypes
53
+
54
+ namespace rerun {
55
+ template <typename T>
56
+ struct Loggable;
57
+
58
+ /// \private
59
+ template <>
60
+ struct Loggable<datatypes::Angle> {
61
+ static constexpr ComponentDescriptor Descriptor = "rerun.datatypes.Angle";
62
+
63
+ /// Returns the arrow data type this type corresponds to.
64
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype();
65
+
66
+ /// Serializes an array of `rerun::datatypes::Angle` into an arrow array.
67
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
68
+ const datatypes::Angle* instances, size_t num_instances
69
+ );
70
+
71
+ /// Fills an arrow array builder with an array of this type.
72
+ static rerun::Error fill_arrow_array_builder(
73
+ arrow::FloatBuilder* builder, const datatypes::Angle* elements, size_t num_elements
74
+ );
75
+ };
76
+ } // namespace rerun