pymomentum-cpu 0.1.77.post26__cp312-cp312-macosx_15_0_arm64.whl
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- include/axel/BoundingBox.h +58 -0
- include/axel/Bvh.h +708 -0
- include/axel/BvhBase.h +75 -0
- include/axel/BvhCommon.h +43 -0
- include/axel/BvhEmbree.h +86 -0
- include/axel/BvhFactory.h +34 -0
- include/axel/Checks.h +21 -0
- include/axel/DualContouring.h +79 -0
- include/axel/KdTree.h +199 -0
- include/axel/Log.h +22 -0
- include/axel/MeshToSdf.h +123 -0
- include/axel/Profile.h +64 -0
- include/axel/Ray.h +45 -0
- include/axel/SignedDistanceField.h +248 -0
- include/axel/SimdKdTree.h +515 -0
- include/axel/TriBvh.h +157 -0
- include/axel/TriBvhEmbree.h +57 -0
- include/axel/common/Constants.h +27 -0
- include/axel/common/Types.h +21 -0
- include/axel/common/VectorizationTypes.h +58 -0
- include/axel/math/BoundingBoxUtils.h +54 -0
- include/axel/math/ContinuousCollisionDetection.h +48 -0
- include/axel/math/CoplanarityCheck.h +30 -0
- include/axel/math/EdgeEdgeDistance.h +31 -0
- include/axel/math/MeshHoleFilling.h +117 -0
- include/axel/math/PointTriangleProjection.h +34 -0
- include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
- include/axel/math/RayTriangleIntersection.h +36 -0
- include/momentum/character/blend_shape.h +91 -0
- include/momentum/character/blend_shape_base.h +70 -0
- include/momentum/character/blend_shape_skinning.h +96 -0
- include/momentum/character/character.h +272 -0
- include/momentum/character/character_state.h +108 -0
- include/momentum/character/character_utility.h +128 -0
- include/momentum/character/collision_geometry.h +80 -0
- include/momentum/character/collision_geometry_state.h +130 -0
- include/momentum/character/fwd.h +262 -0
- include/momentum/character/inverse_parameter_transform.h +58 -0
- include/momentum/character/joint.h +82 -0
- include/momentum/character/joint_state.h +241 -0
- include/momentum/character/linear_skinning.h +139 -0
- include/momentum/character/locator.h +82 -0
- include/momentum/character/locator_state.h +43 -0
- include/momentum/character/marker.h +48 -0
- include/momentum/character/mesh_state.h +71 -0
- include/momentum/character/parameter_limits.h +144 -0
- include/momentum/character/parameter_transform.h +250 -0
- include/momentum/character/pose_shape.h +65 -0
- include/momentum/character/skeleton.h +85 -0
- include/momentum/character/skeleton_state.h +181 -0
- include/momentum/character/skeleton_utility.h +38 -0
- include/momentum/character/skin_weights.h +67 -0
- include/momentum/character/skinned_locator.h +80 -0
- include/momentum/character/types.h +202 -0
- include/momentum/character_sequence_solver/fwd.h +200 -0
- include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
- include/momentum/character_sequence_solver/multipose_solver.h +65 -0
- include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
- include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
- include/momentum/character_sequence_solver/sequence_solver.h +144 -0
- include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
- include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
- include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
- include/momentum/character_solver/aim_error_function.h +112 -0
- include/momentum/character_solver/collision_error_function.h +92 -0
- include/momentum/character_solver/collision_error_function_stateless.h +75 -0
- include/momentum/character_solver/constraint_error_function-inl.h +324 -0
- include/momentum/character_solver/constraint_error_function.h +248 -0
- include/momentum/character_solver/distance_error_function.h +77 -0
- include/momentum/character_solver/error_function_utils.h +60 -0
- include/momentum/character_solver/fixed_axis_error_function.h +139 -0
- include/momentum/character_solver/fwd.h +924 -0
- include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
- include/momentum/character_solver/limit_error_function.h +57 -0
- include/momentum/character_solver/model_parameters_error_function.h +64 -0
- include/momentum/character_solver/normal_error_function.h +73 -0
- include/momentum/character_solver/orientation_error_function.h +74 -0
- include/momentum/character_solver/plane_error_function.h +102 -0
- include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
- include/momentum/character_solver/pose_prior_error_function.h +80 -0
- include/momentum/character_solver/position_error_function.h +75 -0
- include/momentum/character_solver/projection_error_function.h +93 -0
- include/momentum/character_solver/simd_collision_error_function.h +99 -0
- include/momentum/character_solver/simd_normal_error_function.h +157 -0
- include/momentum/character_solver/simd_plane_error_function.h +164 -0
- include/momentum/character_solver/simd_position_error_function.h +165 -0
- include/momentum/character_solver/skeleton_error_function.h +151 -0
- include/momentum/character_solver/skeleton_solver_function.h +94 -0
- include/momentum/character_solver/skinned_locator_error_function.h +166 -0
- include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
- include/momentum/character_solver/skinning_weight_iterator.h +80 -0
- include/momentum/character_solver/state_error_function.h +94 -0
- include/momentum/character_solver/transform_pose.h +80 -0
- include/momentum/character_solver/trust_region_qr.h +80 -0
- include/momentum/character_solver/vertex_error_function.h +155 -0
- include/momentum/character_solver/vertex_projection_error_function.h +126 -0
- include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
- include/momentum/common/aligned.h +155 -0
- include/momentum/common/checks.h +27 -0
- include/momentum/common/exception.h +70 -0
- include/momentum/common/filesystem.h +20 -0
- include/momentum/common/fwd.h +27 -0
- include/momentum/common/log.h +173 -0
- include/momentum/common/log_channel.h +17 -0
- include/momentum/common/memory.h +71 -0
- include/momentum/common/profile.h +79 -0
- include/momentum/common/progress_bar.h +37 -0
- include/momentum/common/string.h +52 -0
- include/momentum/diff_ik/ceres_utility.h +73 -0
- include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
- include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
- include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
- include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
- include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
- include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
- include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
- include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
- include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
- include/momentum/diff_ik/fwd.h +385 -0
- include/momentum/diff_ik/union_error_function.h +67 -0
- include/momentum/gui/rerun/eigen_adapters.h +70 -0
- include/momentum/gui/rerun/logger.h +102 -0
- include/momentum/gui/rerun/logging_redirect.h +27 -0
- include/momentum/io/character_io.h +56 -0
- include/momentum/io/common/gsl_utils.h +50 -0
- include/momentum/io/common/stream_utils.h +65 -0
- include/momentum/io/fbx/fbx_io.h +109 -0
- include/momentum/io/fbx/fbx_memory_stream.h +66 -0
- include/momentum/io/fbx/openfbx_loader.h +49 -0
- include/momentum/io/fbx/polygon_data.h +60 -0
- include/momentum/io/gltf/gltf_builder.h +132 -0
- include/momentum/io/gltf/gltf_file_format.h +19 -0
- include/momentum/io/gltf/gltf_io.h +148 -0
- include/momentum/io/gltf/utils/accessor_utils.h +299 -0
- include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
- include/momentum/io/gltf/utils/json_utils.h +102 -0
- include/momentum/io/legacy_json/legacy_json_io.h +70 -0
- include/momentum/io/marker/c3d_io.h +29 -0
- include/momentum/io/marker/conversions.h +57 -0
- include/momentum/io/marker/coordinate_system.h +30 -0
- include/momentum/io/marker/marker_io.h +54 -0
- include/momentum/io/marker/trc_io.h +27 -0
- include/momentum/io/motion/mmo_io.h +97 -0
- include/momentum/io/shape/blend_shape_io.h +70 -0
- include/momentum/io/shape/pose_shape_io.h +21 -0
- include/momentum/io/skeleton/locator_io.h +41 -0
- include/momentum/io/skeleton/mppca_io.h +26 -0
- include/momentum/io/skeleton/parameter_limits_io.h +25 -0
- include/momentum/io/skeleton/parameter_transform_io.h +41 -0
- include/momentum/io/skeleton/parameters_io.h +20 -0
- include/momentum/io/urdf/urdf_io.h +26 -0
- include/momentum/io/usd/usd_io.h +36 -0
- include/momentum/marker_tracking/app_utils.h +62 -0
- include/momentum/marker_tracking/marker_tracker.h +213 -0
- include/momentum/marker_tracking/process_markers.h +58 -0
- include/momentum/marker_tracking/tracker_utils.h +90 -0
- include/momentum/math/constants.h +82 -0
- include/momentum/math/covariance_matrix.h +84 -0
- include/momentum/math/fmt_eigen.h +23 -0
- include/momentum/math/fwd.h +132 -0
- include/momentum/math/generalized_loss.h +61 -0
- include/momentum/math/intersection.h +32 -0
- include/momentum/math/mesh.h +84 -0
- include/momentum/math/mppca.h +67 -0
- include/momentum/math/online_householder_qr.h +516 -0
- include/momentum/math/random-inl.h +404 -0
- include/momentum/math/random.h +310 -0
- include/momentum/math/simd_generalized_loss.h +40 -0
- include/momentum/math/transform.h +229 -0
- include/momentum/math/types.h +461 -0
- include/momentum/math/utility.h +251 -0
- include/momentum/rasterizer/camera.h +453 -0
- include/momentum/rasterizer/fwd.h +102 -0
- include/momentum/rasterizer/geometry.h +83 -0
- include/momentum/rasterizer/image.h +18 -0
- include/momentum/rasterizer/rasterizer.h +583 -0
- include/momentum/rasterizer/tensor.h +140 -0
- include/momentum/rasterizer/utility.h +268 -0
- include/momentum/simd/simd.h +221 -0
- include/momentum/solver/fwd.h +131 -0
- include/momentum/solver/gauss_newton_solver.h +136 -0
- include/momentum/solver/gradient_descent_solver.h +65 -0
- include/momentum/solver/solver.h +155 -0
- include/momentum/solver/solver_function.h +126 -0
- include/momentum/solver/subset_gauss_newton_solver.h +109 -0
- include/rerun/archetypes/annotation_context.hpp +157 -0
- include/rerun/archetypes/arrows2d.hpp +271 -0
- include/rerun/archetypes/arrows3d.hpp +257 -0
- include/rerun/archetypes/asset3d.hpp +262 -0
- include/rerun/archetypes/asset_video.hpp +275 -0
- include/rerun/archetypes/bar_chart.hpp +261 -0
- include/rerun/archetypes/boxes2d.hpp +293 -0
- include/rerun/archetypes/boxes3d.hpp +369 -0
- include/rerun/archetypes/capsules3d.hpp +333 -0
- include/rerun/archetypes/clear.hpp +180 -0
- include/rerun/archetypes/depth_image.hpp +425 -0
- include/rerun/archetypes/ellipsoids3d.hpp +384 -0
- include/rerun/archetypes/encoded_image.hpp +250 -0
- include/rerun/archetypes/geo_line_strings.hpp +166 -0
- include/rerun/archetypes/geo_points.hpp +177 -0
- include/rerun/archetypes/graph_edges.hpp +152 -0
- include/rerun/archetypes/graph_nodes.hpp +206 -0
- include/rerun/archetypes/image.hpp +434 -0
- include/rerun/archetypes/instance_poses3d.hpp +221 -0
- include/rerun/archetypes/line_strips2d.hpp +289 -0
- include/rerun/archetypes/line_strips3d.hpp +270 -0
- include/rerun/archetypes/mesh3d.hpp +387 -0
- include/rerun/archetypes/pinhole.hpp +385 -0
- include/rerun/archetypes/points2d.hpp +333 -0
- include/rerun/archetypes/points3d.hpp +369 -0
- include/rerun/archetypes/recording_properties.hpp +132 -0
- include/rerun/archetypes/scalar.hpp +170 -0
- include/rerun/archetypes/scalars.hpp +153 -0
- include/rerun/archetypes/segmentation_image.hpp +305 -0
- include/rerun/archetypes/series_line.hpp +274 -0
- include/rerun/archetypes/series_lines.hpp +271 -0
- include/rerun/archetypes/series_point.hpp +265 -0
- include/rerun/archetypes/series_points.hpp +251 -0
- include/rerun/archetypes/tensor.hpp +213 -0
- include/rerun/archetypes/text_document.hpp +200 -0
- include/rerun/archetypes/text_log.hpp +211 -0
- include/rerun/archetypes/transform3d.hpp +925 -0
- include/rerun/archetypes/video_frame_reference.hpp +295 -0
- include/rerun/archetypes/view_coordinates.hpp +393 -0
- include/rerun/archetypes.hpp +43 -0
- include/rerun/arrow_utils.hpp +32 -0
- include/rerun/as_components.hpp +90 -0
- include/rerun/blueprint/archetypes/background.hpp +113 -0
- include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
- include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
- include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
- include/rerun/blueprint/archetypes/force_center.hpp +115 -0
- include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
- include/rerun/blueprint/archetypes/force_link.hpp +136 -0
- include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
- include/rerun/blueprint/archetypes/force_position.hpp +132 -0
- include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
- include/rerun/blueprint/archetypes/map_background.hpp +104 -0
- include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
- include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
- include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
- include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
- include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
- include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
- include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
- include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
- include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
- include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
- include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
- include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
- include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
- include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
- include/rerun/blueprint/archetypes.hpp +29 -0
- include/rerun/blueprint/components/active_tab.hpp +82 -0
- include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
- include/rerun/blueprint/components/auto_layout.hpp +77 -0
- include/rerun/blueprint/components/auto_views.hpp +77 -0
- include/rerun/blueprint/components/background_kind.hpp +66 -0
- include/rerun/blueprint/components/column_share.hpp +78 -0
- include/rerun/blueprint/components/component_column_selector.hpp +81 -0
- include/rerun/blueprint/components/container_kind.hpp +65 -0
- include/rerun/blueprint/components/corner2d.hpp +64 -0
- include/rerun/blueprint/components/enabled.hpp +77 -0
- include/rerun/blueprint/components/filter_by_range.hpp +74 -0
- include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
- include/rerun/blueprint/components/force_distance.hpp +82 -0
- include/rerun/blueprint/components/force_iterations.hpp +82 -0
- include/rerun/blueprint/components/force_strength.hpp +82 -0
- include/rerun/blueprint/components/grid_columns.hpp +78 -0
- include/rerun/blueprint/components/grid_spacing.hpp +78 -0
- include/rerun/blueprint/components/included_content.hpp +86 -0
- include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
- include/rerun/blueprint/components/map_provider.hpp +64 -0
- include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
- include/rerun/blueprint/components/panel_state.hpp +61 -0
- include/rerun/blueprint/components/query_expression.hpp +89 -0
- include/rerun/blueprint/components/root_container.hpp +77 -0
- include/rerun/blueprint/components/row_share.hpp +78 -0
- include/rerun/blueprint/components/selected_columns.hpp +76 -0
- include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
- include/rerun/blueprint/components/timeline_name.hpp +76 -0
- include/rerun/blueprint/components/view_class.hpp +76 -0
- include/rerun/blueprint/components/view_fit.hpp +61 -0
- include/rerun/blueprint/components/view_maximized.hpp +79 -0
- include/rerun/blueprint/components/view_origin.hpp +81 -0
- include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
- include/rerun/blueprint/components/visible_time_range.hpp +77 -0
- include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
- include/rerun/blueprint/components/visualizer_override.hpp +86 -0
- include/rerun/blueprint/components/zoom_level.hpp +78 -0
- include/rerun/blueprint/components.hpp +41 -0
- include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
- include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
- include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
- include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
- include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
- include/rerun/blueprint/datatypes.hpp +9 -0
- include/rerun/c/arrow_c_data_interface.h +111 -0
- include/rerun/c/compiler_utils.h +10 -0
- include/rerun/c/rerun.h +627 -0
- include/rerun/c/sdk_info.h +28 -0
- include/rerun/collection.hpp +496 -0
- include/rerun/collection_adapter.hpp +43 -0
- include/rerun/collection_adapter_builtins.hpp +138 -0
- include/rerun/compiler_utils.hpp +61 -0
- include/rerun/component_batch.hpp +163 -0
- include/rerun/component_column.hpp +111 -0
- include/rerun/component_descriptor.hpp +142 -0
- include/rerun/component_type.hpp +35 -0
- include/rerun/components/aggregation_policy.hpp +76 -0
- include/rerun/components/albedo_factor.hpp +74 -0
- include/rerun/components/annotation_context.hpp +102 -0
- include/rerun/components/axis_length.hpp +74 -0
- include/rerun/components/blob.hpp +73 -0
- include/rerun/components/class_id.hpp +71 -0
- include/rerun/components/clear_is_recursive.hpp +75 -0
- include/rerun/components/color.hpp +99 -0
- include/rerun/components/colormap.hpp +99 -0
- include/rerun/components/depth_meter.hpp +84 -0
- include/rerun/components/draw_order.hpp +79 -0
- include/rerun/components/entity_path.hpp +83 -0
- include/rerun/components/fill_mode.hpp +72 -0
- include/rerun/components/fill_ratio.hpp +79 -0
- include/rerun/components/gamma_correction.hpp +80 -0
- include/rerun/components/geo_line_string.hpp +63 -0
- include/rerun/components/graph_edge.hpp +75 -0
- include/rerun/components/graph_node.hpp +79 -0
- include/rerun/components/graph_type.hpp +57 -0
- include/rerun/components/half_size2d.hpp +91 -0
- include/rerun/components/half_size3d.hpp +95 -0
- include/rerun/components/image_buffer.hpp +86 -0
- include/rerun/components/image_format.hpp +84 -0
- include/rerun/components/image_plane_distance.hpp +77 -0
- include/rerun/components/interactive.hpp +76 -0
- include/rerun/components/keypoint_id.hpp +74 -0
- include/rerun/components/lat_lon.hpp +89 -0
- include/rerun/components/length.hpp +77 -0
- include/rerun/components/line_strip2d.hpp +73 -0
- include/rerun/components/line_strip3d.hpp +73 -0
- include/rerun/components/magnification_filter.hpp +63 -0
- include/rerun/components/marker_shape.hpp +82 -0
- include/rerun/components/marker_size.hpp +74 -0
- include/rerun/components/media_type.hpp +157 -0
- include/rerun/components/name.hpp +83 -0
- include/rerun/components/opacity.hpp +77 -0
- include/rerun/components/pinhole_projection.hpp +94 -0
- include/rerun/components/plane3d.hpp +75 -0
- include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
- include/rerun/components/pose_rotation_quat.hpp +71 -0
- include/rerun/components/pose_scale3d.hpp +102 -0
- include/rerun/components/pose_transform_mat3x3.hpp +87 -0
- include/rerun/components/pose_translation3d.hpp +96 -0
- include/rerun/components/position2d.hpp +86 -0
- include/rerun/components/position3d.hpp +90 -0
- include/rerun/components/radius.hpp +98 -0
- include/rerun/components/range1d.hpp +75 -0
- include/rerun/components/resolution.hpp +88 -0
- include/rerun/components/rotation_axis_angle.hpp +72 -0
- include/rerun/components/rotation_quat.hpp +71 -0
- include/rerun/components/scalar.hpp +76 -0
- include/rerun/components/scale3d.hpp +102 -0
- include/rerun/components/series_visible.hpp +76 -0
- include/rerun/components/show_labels.hpp +79 -0
- include/rerun/components/stroke_width.hpp +74 -0
- include/rerun/components/tensor_data.hpp +94 -0
- include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
- include/rerun/components/tensor_height_dimension.hpp +71 -0
- include/rerun/components/tensor_width_dimension.hpp +71 -0
- include/rerun/components/texcoord2d.hpp +101 -0
- include/rerun/components/text.hpp +83 -0
- include/rerun/components/text_log_level.hpp +110 -0
- include/rerun/components/timestamp.hpp +76 -0
- include/rerun/components/transform_mat3x3.hpp +92 -0
- include/rerun/components/transform_relation.hpp +66 -0
- include/rerun/components/translation3d.hpp +96 -0
- include/rerun/components/triangle_indices.hpp +85 -0
- include/rerun/components/value_range.hpp +78 -0
- include/rerun/components/vector2d.hpp +92 -0
- include/rerun/components/vector3d.hpp +96 -0
- include/rerun/components/video_timestamp.hpp +120 -0
- include/rerun/components/view_coordinates.hpp +346 -0
- include/rerun/components/visible.hpp +74 -0
- include/rerun/components.hpp +77 -0
- include/rerun/config.hpp +52 -0
- include/rerun/datatypes/angle.hpp +76 -0
- include/rerun/datatypes/annotation_info.hpp +76 -0
- include/rerun/datatypes/blob.hpp +67 -0
- include/rerun/datatypes/bool.hpp +57 -0
- include/rerun/datatypes/channel_datatype.hpp +87 -0
- include/rerun/datatypes/class_description.hpp +92 -0
- include/rerun/datatypes/class_description_map_elem.hpp +69 -0
- include/rerun/datatypes/class_id.hpp +62 -0
- include/rerun/datatypes/color_model.hpp +68 -0
- include/rerun/datatypes/dvec2d.hpp +76 -0
- include/rerun/datatypes/entity_path.hpp +60 -0
- include/rerun/datatypes/float32.hpp +62 -0
- include/rerun/datatypes/float64.hpp +62 -0
- include/rerun/datatypes/image_format.hpp +107 -0
- include/rerun/datatypes/keypoint_id.hpp +63 -0
- include/rerun/datatypes/keypoint_pair.hpp +65 -0
- include/rerun/datatypes/mat3x3.hpp +105 -0
- include/rerun/datatypes/mat4x4.hpp +119 -0
- include/rerun/datatypes/pixel_format.hpp +142 -0
- include/rerun/datatypes/plane3d.hpp +60 -0
- include/rerun/datatypes/quaternion.hpp +110 -0
- include/rerun/datatypes/range1d.hpp +59 -0
- include/rerun/datatypes/range2d.hpp +55 -0
- include/rerun/datatypes/rgba32.hpp +94 -0
- include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
- include/rerun/datatypes/tensor_buffer.hpp +529 -0
- include/rerun/datatypes/tensor_data.hpp +100 -0
- include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
- include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
- include/rerun/datatypes/time_int.hpp +62 -0
- include/rerun/datatypes/time_range.hpp +55 -0
- include/rerun/datatypes/time_range_boundary.hpp +175 -0
- include/rerun/datatypes/uint16.hpp +62 -0
- include/rerun/datatypes/uint32.hpp +62 -0
- include/rerun/datatypes/uint64.hpp +62 -0
- include/rerun/datatypes/utf8.hpp +76 -0
- include/rerun/datatypes/utf8pair.hpp +62 -0
- include/rerun/datatypes/uuid.hpp +60 -0
- include/rerun/datatypes/uvec2d.hpp +76 -0
- include/rerun/datatypes/uvec3d.hpp +80 -0
- include/rerun/datatypes/uvec4d.hpp +59 -0
- include/rerun/datatypes/vec2d.hpp +76 -0
- include/rerun/datatypes/vec3d.hpp +80 -0
- include/rerun/datatypes/vec4d.hpp +84 -0
- include/rerun/datatypes/video_timestamp.hpp +67 -0
- include/rerun/datatypes/view_coordinates.hpp +87 -0
- include/rerun/datatypes/visible_time_range.hpp +57 -0
- include/rerun/datatypes.hpp +51 -0
- include/rerun/demo_utils.hpp +75 -0
- include/rerun/entity_path.hpp +20 -0
- include/rerun/error.hpp +180 -0
- include/rerun/half.hpp +10 -0
- include/rerun/image_utils.hpp +187 -0
- include/rerun/indicator_component.hpp +59 -0
- include/rerun/loggable.hpp +54 -0
- include/rerun/recording_stream.hpp +960 -0
- include/rerun/rerun_sdk_export.hpp +25 -0
- include/rerun/result.hpp +86 -0
- include/rerun/rotation3d.hpp +33 -0
- include/rerun/sdk_info.hpp +20 -0
- include/rerun/spawn.hpp +21 -0
- include/rerun/spawn_options.hpp +57 -0
- include/rerun/string_utils.hpp +16 -0
- include/rerun/third_party/cxxopts.hpp +2198 -0
- include/rerun/time_column.hpp +288 -0
- include/rerun/timeline.hpp +38 -0
- include/rerun/type_traits.hpp +40 -0
- include/rerun.hpp +86 -0
- lib/cmake/axel/axel-config.cmake +45 -0
- lib/cmake/axel/axelTargets-release.cmake +19 -0
- lib/cmake/axel/axelTargets.cmake +108 -0
- lib/cmake/momentum/Findre2.cmake +52 -0
- lib/cmake/momentum/momentum-config.cmake +67 -0
- lib/cmake/momentum/momentumTargets-release.cmake +259 -0
- lib/cmake/momentum/momentumTargets.cmake +377 -0
- lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
- lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
- lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
- lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
- lib/libarrow.a +0 -0
- lib/libarrow_bundled_dependencies.a +0 -0
- lib/libaxel.a +0 -0
- lib/libmomentum_app_utils.a +0 -0
- lib/libmomentum_character.a +0 -0
- lib/libmomentum_character_sequence_solver.a +0 -0
- lib/libmomentum_character_solver.a +0 -0
- lib/libmomentum_common.a +0 -0
- lib/libmomentum_diff_ik.a +0 -0
- lib/libmomentum_io.a +0 -0
- lib/libmomentum_io_common.a +0 -0
- lib/libmomentum_io_fbx.a +0 -0
- lib/libmomentum_io_gltf.a +0 -0
- lib/libmomentum_io_legacy_json.a +0 -0
- lib/libmomentum_io_marker.a +0 -0
- lib/libmomentum_io_motion.a +0 -0
- lib/libmomentum_io_shape.a +0 -0
- lib/libmomentum_io_skeleton.a +0 -0
- lib/libmomentum_io_urdf.a +0 -0
- lib/libmomentum_marker_tracker.a +0 -0
- lib/libmomentum_math.a +0 -0
- lib/libmomentum_online_qr.a +0 -0
- lib/libmomentum_process_markers.a +0 -0
- lib/libmomentum_rerun.a +0 -0
- lib/libmomentum_simd_constraints.a +0 -0
- lib/libmomentum_simd_generalized_loss.a +0 -0
- lib/libmomentum_skeleton.a +0 -0
- lib/libmomentum_solver.a +0 -0
- lib/librerun_c__macos_arm64.a +0 -0
- lib/librerun_sdk.a +0 -0
- pymomentum/axel.cpython-312-darwin.so +0 -0
- pymomentum/backend/__init__.py +16 -0
- pymomentum/backend/skel_state_backend.py +614 -0
- pymomentum/backend/trs_backend.py +871 -0
- pymomentum/backend/utils.py +224 -0
- pymomentum/geometry.cpython-312-darwin.so +0 -0
- pymomentum/marker_tracking.cpython-312-darwin.so +0 -0
- pymomentum/quaternion.py +740 -0
- pymomentum/skel_state.py +514 -0
- pymomentum/solver.cpython-312-darwin.so +0 -0
- pymomentum/solver2.cpython-312-darwin.so +0 -0
- pymomentum/torch/character.py +809 -0
- pymomentum/torch/parameter_limits.py +494 -0
- pymomentum/torch/utility.py +20 -0
- pymomentum/trs.py +535 -0
- pymomentum_cpu-0.1.77.post26.dist-info/METADATA +208 -0
- pymomentum_cpu-0.1.77.post26.dist-info/RECORD +512 -0
- pymomentum_cpu-0.1.77.post26.dist-info/WHEEL +5 -0
- pymomentum_cpu-0.1.77.post26.dist-info/licenses/LICENSE +21 -0
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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
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// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_center.fbs".
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#pragma once
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#include "../../blueprint/components/enabled.hpp"
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#include "../../blueprint/components/force_strength.hpp"
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#include "../../collection.hpp"
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#include "../../component_batch.hpp"
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#include "../../component_column.hpp"
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#include "../../indicator_component.hpp"
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#include "../../result.hpp"
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#include <cstdint>
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#include <optional>
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#include <utility>
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#include <vector>
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namespace rerun::blueprint::archetypes {
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/// **Archetype**: Tries to move the center of mass of the graph to the origin.
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///
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/// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
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///
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struct ForceCenter {
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/// Whether the center force is enabled.
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///
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/// The center force tries to move the center of mass of the graph towards the origin.
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std::optional<ComponentBatch> enabled;
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/// The strength of the force.
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std::optional<ComponentBatch> strength;
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public:
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static constexpr const char IndicatorComponentName[] =
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"rerun.blueprint.components.ForceCenterIndicator";
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/// Indicator component, used to identify the archetype when converting to a list of components.
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using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
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/// The name of the archetype as used in `ComponentDescriptor`s.
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static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceCenter";
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/// `ComponentDescriptor` for the `enabled` field.
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static constexpr auto Descriptor_enabled = ComponentDescriptor(
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ArchetypeName, "enabled",
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Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
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);
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/// `ComponentDescriptor` for the `strength` field.
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static constexpr auto Descriptor_strength = ComponentDescriptor(
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ArchetypeName, "strength",
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Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
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);
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public:
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ForceCenter() = default;
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ForceCenter(ForceCenter&& other) = default;
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ForceCenter(const ForceCenter& other) = default;
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ForceCenter& operator=(const ForceCenter& other) = default;
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ForceCenter& operator=(ForceCenter&& other) = default;
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/// Update only some specific fields of a `ForceCenter`.
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static ForceCenter update_fields() {
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return ForceCenter();
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}
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/// Clear all the fields of a `ForceCenter`.
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static ForceCenter clear_fields();
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/// Whether the center force is enabled.
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///
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/// The center force tries to move the center of mass of the graph towards the origin.
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ForceCenter with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
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enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
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return std::move(*this);
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}
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/// The strength of the force.
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ForceCenter with_strength(const rerun::blueprint::components::ForceStrength& _strength) && {
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strength =
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ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
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return std::move(*this);
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}
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/// Partitions the component data into multiple sub-batches.
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///
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/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
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/// instead, via `ComponentBatch::partitioned`.
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///
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/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
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///
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/// The specified `lengths` must sum to the total length of the component batch.
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Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
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/// Partitions the component data into unit-length sub-batches.
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///
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/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
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/// where `n` is automatically guessed.
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Collection<ComponentColumn> columns();
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};
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} // namespace rerun::blueprint::archetypes
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namespace rerun {
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/// \private
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template <typename T>
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struct AsComponents;
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/// \private
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template <>
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struct AsComponents<blueprint::archetypes::ForceCenter> {
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/// Serialize all set component batches.
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static Result<Collection<ComponentBatch>> as_batches(
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const blueprint::archetypes::ForceCenter& archetype
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);
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};
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} // namespace rerun
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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
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// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_collision_radius.fbs".
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#pragma once
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#include "../../blueprint/components/enabled.hpp"
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#include "../../blueprint/components/force_iterations.hpp"
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#include "../../blueprint/components/force_strength.hpp"
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#include "../../collection.hpp"
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#include "../../component_batch.hpp"
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#include "../../component_column.hpp"
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#include "../../indicator_component.hpp"
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#include "../../result.hpp"
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#include <cstdint>
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#include <optional>
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#include <utility>
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#include <vector>
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namespace rerun::blueprint::archetypes {
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/// **Archetype**: Resolves collisions between the bounding circles, according to the radius of the nodes.
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///
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/// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
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///
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struct ForceCollisionRadius {
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/// Whether the collision force is enabled.
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///
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/// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
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std::optional<ComponentBatch> enabled;
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/// The strength of the force.
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std::optional<ComponentBatch> strength;
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/// Specifies how often this force should be applied per iteration.
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///
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/// Increasing this parameter can lead to better results at the cost of longer computation time.
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std::optional<ComponentBatch> iterations;
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public:
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static constexpr const char IndicatorComponentName[] =
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"rerun.blueprint.components.ForceCollisionRadiusIndicator";
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/// Indicator component, used to identify the archetype when converting to a list of components.
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using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
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/// The name of the archetype as used in `ComponentDescriptor`s.
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static constexpr const char ArchetypeName[] =
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"rerun.blueprint.archetypes.ForceCollisionRadius";
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/// `ComponentDescriptor` for the `enabled` field.
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static constexpr auto Descriptor_enabled = ComponentDescriptor(
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ArchetypeName, "enabled",
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Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
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);
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/// `ComponentDescriptor` for the `strength` field.
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static constexpr auto Descriptor_strength = ComponentDescriptor(
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ArchetypeName, "strength",
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Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
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);
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/// `ComponentDescriptor` for the `iterations` field.
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static constexpr auto Descriptor_iterations = ComponentDescriptor(
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ArchetypeName, "iterations",
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Loggable<rerun::blueprint::components::ForceIterations>::Descriptor.component_name
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);
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public:
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ForceCollisionRadius() = default;
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ForceCollisionRadius(ForceCollisionRadius&& other) = default;
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ForceCollisionRadius(const ForceCollisionRadius& other) = default;
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ForceCollisionRadius& operator=(const ForceCollisionRadius& other) = default;
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ForceCollisionRadius& operator=(ForceCollisionRadius&& other) = default;
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/// Update only some specific fields of a `ForceCollisionRadius`.
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static ForceCollisionRadius update_fields() {
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return ForceCollisionRadius();
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}
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/// Clear all the fields of a `ForceCollisionRadius`.
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static ForceCollisionRadius clear_fields();
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/// Whether the collision force is enabled.
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///
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/// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
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ForceCollisionRadius with_enabled(const rerun::blueprint::components::Enabled& _enabled
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) && {
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enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
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return std::move(*this);
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}
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/// The strength of the force.
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ForceCollisionRadius with_strength(
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const rerun::blueprint::components::ForceStrength& _strength
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) && {
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strength =
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ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
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return std::move(*this);
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}
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/// Specifies how often this force should be applied per iteration.
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///
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/// Increasing this parameter can lead to better results at the cost of longer computation time.
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ForceCollisionRadius with_iterations(
|
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const rerun::blueprint::components::ForceIterations& _iterations
|
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+
) && {
|
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iterations =
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ComponentBatch::from_loggable(_iterations, Descriptor_iterations).value_or_throw();
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return std::move(*this);
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}
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+
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/// Partitions the component data into multiple sub-batches.
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///
|
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/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
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/// instead, via `ComponentBatch::partitioned`.
|
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+
///
|
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+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
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|
+
///
|
|
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|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
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|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
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+
|
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+
/// Partitions the component data into unit-length sub-batches.
|
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+
///
|
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/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
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+
/// where `n` is automatically guessed.
|
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|
+
Collection<ComponentColumn> columns();
|
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|
+
};
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|
+
|
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|
+
} // namespace rerun::blueprint::archetypes
|
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+
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|
+
namespace rerun {
|
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+
/// \private
|
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+
template <typename T>
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|
+
struct AsComponents;
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+
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+
/// \private
|
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+
template <>
|
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|
+
struct AsComponents<blueprint::archetypes::ForceCollisionRadius> {
|
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|
+
/// Serialize all set component batches.
|
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|
+
static Result<Collection<ComponentBatch>> as_batches(
|
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|
+
const blueprint::archetypes::ForceCollisionRadius& archetype
|
|
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|
+
);
|
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|
+
};
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|
+
} // namespace rerun
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@@ -0,0 +1,136 @@
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1
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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
|
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2
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+
// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_link.fbs".
|
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3
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+
|
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4
|
+
#pragma once
|
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5
|
+
|
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6
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+
#include "../../blueprint/components/enabled.hpp"
|
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7
|
+
#include "../../blueprint/components/force_distance.hpp"
|
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8
|
+
#include "../../blueprint/components/force_iterations.hpp"
|
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9
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+
#include "../../collection.hpp"
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10
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+
#include "../../component_batch.hpp"
|
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11
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+
#include "../../component_column.hpp"
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+
#include "../../indicator_component.hpp"
|
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13
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+
#include "../../result.hpp"
|
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14
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+
|
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15
|
+
#include <cstdint>
|
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16
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+
#include <optional>
|
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17
|
+
#include <utility>
|
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+
#include <vector>
|
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19
|
+
|
|
20
|
+
namespace rerun::blueprint::archetypes {
|
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21
|
+
/// **Archetype**: Aims to achieve a target distance between two nodes that are connected by an edge.
|
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22
|
+
///
|
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23
|
+
/// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
|
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24
|
+
///
|
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25
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+
struct ForceLink {
|
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26
|
+
/// Whether the link force is enabled.
|
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27
|
+
///
|
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28
|
+
/// The link force aims to achieve a target distance between two nodes that are connected by one ore more edges.
|
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29
|
+
std::optional<ComponentBatch> enabled;
|
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30
|
+
|
|
31
|
+
/// The target distance between two nodes.
|
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32
|
+
std::optional<ComponentBatch> distance;
|
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33
|
+
|
|
34
|
+
/// Specifies how often this force should be applied per iteration.
|
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35
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+
///
|
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36
|
+
/// Increasing this parameter can lead to better results at the cost of longer computation time.
|
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37
|
+
std::optional<ComponentBatch> iterations;
|
|
38
|
+
|
|
39
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+
public:
|
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40
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+
static constexpr const char IndicatorComponentName[] =
|
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41
|
+
"rerun.blueprint.components.ForceLinkIndicator";
|
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42
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+
|
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43
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+
/// Indicator component, used to identify the archetype when converting to a list of components.
|
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44
|
+
using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
|
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45
|
+
/// The name of the archetype as used in `ComponentDescriptor`s.
|
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46
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+
static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceLink";
|
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47
|
+
|
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48
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+
/// `ComponentDescriptor` for the `enabled` field.
|
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49
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+
static constexpr auto Descriptor_enabled = ComponentDescriptor(
|
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50
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+
ArchetypeName, "enabled",
|
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51
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+
Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
|
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52
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+
);
|
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53
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+
/// `ComponentDescriptor` for the `distance` field.
|
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54
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+
static constexpr auto Descriptor_distance = ComponentDescriptor(
|
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55
|
+
ArchetypeName, "distance",
|
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56
|
+
Loggable<rerun::blueprint::components::ForceDistance>::Descriptor.component_name
|
|
57
|
+
);
|
|
58
|
+
/// `ComponentDescriptor` for the `iterations` field.
|
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59
|
+
static constexpr auto Descriptor_iterations = ComponentDescriptor(
|
|
60
|
+
ArchetypeName, "iterations",
|
|
61
|
+
Loggable<rerun::blueprint::components::ForceIterations>::Descriptor.component_name
|
|
62
|
+
);
|
|
63
|
+
|
|
64
|
+
public:
|
|
65
|
+
ForceLink() = default;
|
|
66
|
+
ForceLink(ForceLink&& other) = default;
|
|
67
|
+
ForceLink(const ForceLink& other) = default;
|
|
68
|
+
ForceLink& operator=(const ForceLink& other) = default;
|
|
69
|
+
ForceLink& operator=(ForceLink&& other) = default;
|
|
70
|
+
|
|
71
|
+
/// Update only some specific fields of a `ForceLink`.
|
|
72
|
+
static ForceLink update_fields() {
|
|
73
|
+
return ForceLink();
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/// Clear all the fields of a `ForceLink`.
|
|
77
|
+
static ForceLink clear_fields();
|
|
78
|
+
|
|
79
|
+
/// Whether the link force is enabled.
|
|
80
|
+
///
|
|
81
|
+
/// The link force aims to achieve a target distance between two nodes that are connected by one ore more edges.
|
|
82
|
+
ForceLink with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
|
|
83
|
+
enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
|
|
84
|
+
return std::move(*this);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/// The target distance between two nodes.
|
|
88
|
+
ForceLink with_distance(const rerun::blueprint::components::ForceDistance& _distance) && {
|
|
89
|
+
distance =
|
|
90
|
+
ComponentBatch::from_loggable(_distance, Descriptor_distance).value_or_throw();
|
|
91
|
+
return std::move(*this);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/// Specifies how often this force should be applied per iteration.
|
|
95
|
+
///
|
|
96
|
+
/// Increasing this parameter can lead to better results at the cost of longer computation time.
|
|
97
|
+
ForceLink with_iterations(const rerun::blueprint::components::ForceIterations& _iterations
|
|
98
|
+
) && {
|
|
99
|
+
iterations =
|
|
100
|
+
ComponentBatch::from_loggable(_iterations, Descriptor_iterations).value_or_throw();
|
|
101
|
+
return std::move(*this);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/// Partitions the component data into multiple sub-batches.
|
|
105
|
+
///
|
|
106
|
+
/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
|
107
|
+
/// instead, via `ComponentBatch::partitioned`.
|
|
108
|
+
///
|
|
109
|
+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
|
110
|
+
///
|
|
111
|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
|
112
|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
|
113
|
+
|
|
114
|
+
/// Partitions the component data into unit-length sub-batches.
|
|
115
|
+
///
|
|
116
|
+
/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
|
117
|
+
/// where `n` is automatically guessed.
|
|
118
|
+
Collection<ComponentColumn> columns();
|
|
119
|
+
};
|
|
120
|
+
|
|
121
|
+
} // namespace rerun::blueprint::archetypes
|
|
122
|
+
|
|
123
|
+
namespace rerun {
|
|
124
|
+
/// \private
|
|
125
|
+
template <typename T>
|
|
126
|
+
struct AsComponents;
|
|
127
|
+
|
|
128
|
+
/// \private
|
|
129
|
+
template <>
|
|
130
|
+
struct AsComponents<blueprint::archetypes::ForceLink> {
|
|
131
|
+
/// Serialize all set component batches.
|
|
132
|
+
static Result<Collection<ComponentBatch>> as_batches(
|
|
133
|
+
const blueprint::archetypes::ForceLink& archetype
|
|
134
|
+
);
|
|
135
|
+
};
|
|
136
|
+
} // namespace rerun
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
|
|
2
|
+
// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_many_body.fbs".
|
|
3
|
+
|
|
4
|
+
#pragma once
|
|
5
|
+
|
|
6
|
+
#include "../../blueprint/components/enabled.hpp"
|
|
7
|
+
#include "../../blueprint/components/force_strength.hpp"
|
|
8
|
+
#include "../../collection.hpp"
|
|
9
|
+
#include "../../component_batch.hpp"
|
|
10
|
+
#include "../../component_column.hpp"
|
|
11
|
+
#include "../../indicator_component.hpp"
|
|
12
|
+
#include "../../result.hpp"
|
|
13
|
+
|
|
14
|
+
#include <cstdint>
|
|
15
|
+
#include <optional>
|
|
16
|
+
#include <utility>
|
|
17
|
+
#include <vector>
|
|
18
|
+
|
|
19
|
+
namespace rerun::blueprint::archetypes {
|
|
20
|
+
/// **Archetype**: A force between each pair of nodes that ressembles an electrical charge.
|
|
21
|
+
///
|
|
22
|
+
/// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
|
|
23
|
+
///
|
|
24
|
+
/// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
|
|
25
|
+
///
|
|
26
|
+
struct ForceManyBody {
|
|
27
|
+
/// Whether the many body force is enabled.
|
|
28
|
+
///
|
|
29
|
+
/// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
|
|
30
|
+
/// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
|
|
31
|
+
std::optional<ComponentBatch> enabled;
|
|
32
|
+
|
|
33
|
+
/// The strength of the force.
|
|
34
|
+
///
|
|
35
|
+
/// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
|
|
36
|
+
std::optional<ComponentBatch> strength;
|
|
37
|
+
|
|
38
|
+
public:
|
|
39
|
+
static constexpr const char IndicatorComponentName[] =
|
|
40
|
+
"rerun.blueprint.components.ForceManyBodyIndicator";
|
|
41
|
+
|
|
42
|
+
/// Indicator component, used to identify the archetype when converting to a list of components.
|
|
43
|
+
using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
|
|
44
|
+
/// The name of the archetype as used in `ComponentDescriptor`s.
|
|
45
|
+
static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceManyBody";
|
|
46
|
+
|
|
47
|
+
/// `ComponentDescriptor` for the `enabled` field.
|
|
48
|
+
static constexpr auto Descriptor_enabled = ComponentDescriptor(
|
|
49
|
+
ArchetypeName, "enabled",
|
|
50
|
+
Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
|
|
51
|
+
);
|
|
52
|
+
/// `ComponentDescriptor` for the `strength` field.
|
|
53
|
+
static constexpr auto Descriptor_strength = ComponentDescriptor(
|
|
54
|
+
ArchetypeName, "strength",
|
|
55
|
+
Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
|
|
56
|
+
);
|
|
57
|
+
|
|
58
|
+
public:
|
|
59
|
+
ForceManyBody() = default;
|
|
60
|
+
ForceManyBody(ForceManyBody&& other) = default;
|
|
61
|
+
ForceManyBody(const ForceManyBody& other) = default;
|
|
62
|
+
ForceManyBody& operator=(const ForceManyBody& other) = default;
|
|
63
|
+
ForceManyBody& operator=(ForceManyBody&& other) = default;
|
|
64
|
+
|
|
65
|
+
/// Update only some specific fields of a `ForceManyBody`.
|
|
66
|
+
static ForceManyBody update_fields() {
|
|
67
|
+
return ForceManyBody();
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/// Clear all the fields of a `ForceManyBody`.
|
|
71
|
+
static ForceManyBody clear_fields();
|
|
72
|
+
|
|
73
|
+
/// Whether the many body force is enabled.
|
|
74
|
+
///
|
|
75
|
+
/// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
|
|
76
|
+
/// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
|
|
77
|
+
ForceManyBody with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
|
|
78
|
+
enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
|
|
79
|
+
return std::move(*this);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/// The strength of the force.
|
|
83
|
+
///
|
|
84
|
+
/// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
|
|
85
|
+
ForceManyBody with_strength(const rerun::blueprint::components::ForceStrength& _strength
|
|
86
|
+
) && {
|
|
87
|
+
strength =
|
|
88
|
+
ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
|
|
89
|
+
return std::move(*this);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/// Partitions the component data into multiple sub-batches.
|
|
93
|
+
///
|
|
94
|
+
/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
|
95
|
+
/// instead, via `ComponentBatch::partitioned`.
|
|
96
|
+
///
|
|
97
|
+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
|
98
|
+
///
|
|
99
|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
|
100
|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
|
101
|
+
|
|
102
|
+
/// Partitions the component data into unit-length sub-batches.
|
|
103
|
+
///
|
|
104
|
+
/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
|
105
|
+
/// where `n` is automatically guessed.
|
|
106
|
+
Collection<ComponentColumn> columns();
|
|
107
|
+
};
|
|
108
|
+
|
|
109
|
+
} // namespace rerun::blueprint::archetypes
|
|
110
|
+
|
|
111
|
+
namespace rerun {
|
|
112
|
+
/// \private
|
|
113
|
+
template <typename T>
|
|
114
|
+
struct AsComponents;
|
|
115
|
+
|
|
116
|
+
/// \private
|
|
117
|
+
template <>
|
|
118
|
+
struct AsComponents<blueprint::archetypes::ForceManyBody> {
|
|
119
|
+
/// Serialize all set component batches.
|
|
120
|
+
static Result<Collection<ComponentBatch>> as_batches(
|
|
121
|
+
const blueprint::archetypes::ForceManyBody& archetype
|
|
122
|
+
);
|
|
123
|
+
};
|
|
124
|
+
} // namespace rerun
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
|
|
2
|
+
// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_position.fbs".
|
|
3
|
+
|
|
4
|
+
#pragma once
|
|
5
|
+
|
|
6
|
+
#include "../../blueprint/components/enabled.hpp"
|
|
7
|
+
#include "../../blueprint/components/force_strength.hpp"
|
|
8
|
+
#include "../../collection.hpp"
|
|
9
|
+
#include "../../component_batch.hpp"
|
|
10
|
+
#include "../../component_column.hpp"
|
|
11
|
+
#include "../../components/position2d.hpp"
|
|
12
|
+
#include "../../indicator_component.hpp"
|
|
13
|
+
#include "../../result.hpp"
|
|
14
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+
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#include <cstdint>
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#include <optional>
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#include <utility>
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#include <vector>
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namespace rerun::blueprint::archetypes {
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/// **Archetype**: Similar to gravity, this force pulls nodes towards a specific position.
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///
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/// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
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///
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struct ForcePosition {
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/// Whether the position force is enabled.
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///
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/// The position force pulls nodes towards a specific position, similar to gravity.
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std::optional<ComponentBatch> enabled;
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30
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+
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/// The strength of the force.
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std::optional<ComponentBatch> strength;
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+
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/// The position where the nodes should be pulled towards.
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std::optional<ComponentBatch> position;
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36
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+
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public:
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static constexpr const char IndicatorComponentName[] =
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39
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"rerun.blueprint.components.ForcePositionIndicator";
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40
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+
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/// Indicator component, used to identify the archetype when converting to a list of components.
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using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
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/// The name of the archetype as used in `ComponentDescriptor`s.
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static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForcePosition";
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45
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+
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/// `ComponentDescriptor` for the `enabled` field.
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static constexpr auto Descriptor_enabled = ComponentDescriptor(
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ArchetypeName, "enabled",
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Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
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);
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/// `ComponentDescriptor` for the `strength` field.
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static constexpr auto Descriptor_strength = ComponentDescriptor(
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ArchetypeName, "strength",
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Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
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);
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/// `ComponentDescriptor` for the `position` field.
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static constexpr auto Descriptor_position = ComponentDescriptor(
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ArchetypeName, "position",
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Loggable<rerun::components::Position2D>::Descriptor.component_name
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);
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+
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public:
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ForcePosition() = default;
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ForcePosition(ForcePosition&& other) = default;
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ForcePosition(const ForcePosition& other) = default;
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ForcePosition& operator=(const ForcePosition& other) = default;
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ForcePosition& operator=(ForcePosition&& other) = default;
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/// Update only some specific fields of a `ForcePosition`.
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static ForcePosition update_fields() {
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return ForcePosition();
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}
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+
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/// Clear all the fields of a `ForcePosition`.
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static ForcePosition clear_fields();
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76
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+
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/// Whether the position force is enabled.
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///
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/// The position force pulls nodes towards a specific position, similar to gravity.
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ForcePosition with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
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enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
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return std::move(*this);
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}
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+
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/// The strength of the force.
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86
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ForcePosition with_strength(const rerun::blueprint::components::ForceStrength& _strength
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87
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) && {
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strength =
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ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
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return std::move(*this);
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}
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92
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+
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/// The position where the nodes should be pulled towards.
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ForcePosition with_position(const rerun::components::Position2D& _position) && {
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position =
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ComponentBatch::from_loggable(_position, Descriptor_position).value_or_throw();
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return std::move(*this);
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}
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99
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+
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100
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/// Partitions the component data into multiple sub-batches.
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///
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/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
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/// instead, via `ComponentBatch::partitioned`.
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///
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/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
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///
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/// The specified `lengths` must sum to the total length of the component batch.
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108
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Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
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109
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+
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110
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/// Partitions the component data into unit-length sub-batches.
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111
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///
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112
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/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
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/// where `n` is automatically guessed.
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114
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Collection<ComponentColumn> columns();
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};
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116
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+
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} // namespace rerun::blueprint::archetypes
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118
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+
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119
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namespace rerun {
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120
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/// \private
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121
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+
template <typename T>
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122
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+
struct AsComponents;
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123
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+
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124
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+
/// \private
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125
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+
template <>
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126
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+
struct AsComponents<blueprint::archetypes::ForcePosition> {
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127
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+
/// Serialize all set component batches.
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128
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+
static Result<Collection<ComponentBatch>> as_batches(
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129
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+
const blueprint::archetypes::ForcePosition& archetype
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130
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+
);
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131
|
+
};
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132
|
+
} // namespace rerun
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