pymomentum-cpu 0.1.77.post26__cp312-cp312-macosx_15_0_arm64.whl

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Files changed (512) hide show
  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +199 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +91 -0
  30. include/momentum/character/blend_shape_base.h +70 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +82 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +250 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +181 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +924 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/limit_error_function.h +57 -0
  75. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  76. include/momentum/character_solver/normal_error_function.h +73 -0
  77. include/momentum/character_solver/orientation_error_function.h +74 -0
  78. include/momentum/character_solver/plane_error_function.h +102 -0
  79. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  80. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  81. include/momentum/character_solver/position_error_function.h +75 -0
  82. include/momentum/character_solver/projection_error_function.h +93 -0
  83. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  84. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  85. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  86. include/momentum/character_solver/simd_position_error_function.h +165 -0
  87. include/momentum/character_solver/skeleton_error_function.h +151 -0
  88. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  89. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  90. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  91. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  92. include/momentum/character_solver/state_error_function.h +94 -0
  93. include/momentum/character_solver/transform_pose.h +80 -0
  94. include/momentum/character_solver/trust_region_qr.h +80 -0
  95. include/momentum/character_solver/vertex_error_function.h +155 -0
  96. include/momentum/character_solver/vertex_projection_error_function.h +126 -0
  97. include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
  98. include/momentum/common/aligned.h +155 -0
  99. include/momentum/common/checks.h +27 -0
  100. include/momentum/common/exception.h +70 -0
  101. include/momentum/common/filesystem.h +20 -0
  102. include/momentum/common/fwd.h +27 -0
  103. include/momentum/common/log.h +173 -0
  104. include/momentum/common/log_channel.h +17 -0
  105. include/momentum/common/memory.h +71 -0
  106. include/momentum/common/profile.h +79 -0
  107. include/momentum/common/progress_bar.h +37 -0
  108. include/momentum/common/string.h +52 -0
  109. include/momentum/diff_ik/ceres_utility.h +73 -0
  110. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  111. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  112. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  113. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  114. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  115. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  116. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  117. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  118. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  119. include/momentum/diff_ik/fwd.h +385 -0
  120. include/momentum/diff_ik/union_error_function.h +67 -0
  121. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  122. include/momentum/gui/rerun/logger.h +102 -0
  123. include/momentum/gui/rerun/logging_redirect.h +27 -0
  124. include/momentum/io/character_io.h +56 -0
  125. include/momentum/io/common/gsl_utils.h +50 -0
  126. include/momentum/io/common/stream_utils.h +65 -0
  127. include/momentum/io/fbx/fbx_io.h +109 -0
  128. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  129. include/momentum/io/fbx/openfbx_loader.h +49 -0
  130. include/momentum/io/fbx/polygon_data.h +60 -0
  131. include/momentum/io/gltf/gltf_builder.h +132 -0
  132. include/momentum/io/gltf/gltf_file_format.h +19 -0
  133. include/momentum/io/gltf/gltf_io.h +148 -0
  134. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  135. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  136. include/momentum/io/gltf/utils/json_utils.h +102 -0
  137. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  138. include/momentum/io/marker/c3d_io.h +29 -0
  139. include/momentum/io/marker/conversions.h +57 -0
  140. include/momentum/io/marker/coordinate_system.h +30 -0
  141. include/momentum/io/marker/marker_io.h +54 -0
  142. include/momentum/io/marker/trc_io.h +27 -0
  143. include/momentum/io/motion/mmo_io.h +97 -0
  144. include/momentum/io/shape/blend_shape_io.h +70 -0
  145. include/momentum/io/shape/pose_shape_io.h +21 -0
  146. include/momentum/io/skeleton/locator_io.h +41 -0
  147. include/momentum/io/skeleton/mppca_io.h +26 -0
  148. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  149. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  150. include/momentum/io/skeleton/parameters_io.h +20 -0
  151. include/momentum/io/urdf/urdf_io.h +26 -0
  152. include/momentum/io/usd/usd_io.h +36 -0
  153. include/momentum/marker_tracking/app_utils.h +62 -0
  154. include/momentum/marker_tracking/marker_tracker.h +213 -0
  155. include/momentum/marker_tracking/process_markers.h +58 -0
  156. include/momentum/marker_tracking/tracker_utils.h +90 -0
  157. include/momentum/math/constants.h +82 -0
  158. include/momentum/math/covariance_matrix.h +84 -0
  159. include/momentum/math/fmt_eigen.h +23 -0
  160. include/momentum/math/fwd.h +132 -0
  161. include/momentum/math/generalized_loss.h +61 -0
  162. include/momentum/math/intersection.h +32 -0
  163. include/momentum/math/mesh.h +84 -0
  164. include/momentum/math/mppca.h +67 -0
  165. include/momentum/math/online_householder_qr.h +516 -0
  166. include/momentum/math/random-inl.h +404 -0
  167. include/momentum/math/random.h +310 -0
  168. include/momentum/math/simd_generalized_loss.h +40 -0
  169. include/momentum/math/transform.h +229 -0
  170. include/momentum/math/types.h +461 -0
  171. include/momentum/math/utility.h +251 -0
  172. include/momentum/rasterizer/camera.h +453 -0
  173. include/momentum/rasterizer/fwd.h +102 -0
  174. include/momentum/rasterizer/geometry.h +83 -0
  175. include/momentum/rasterizer/image.h +18 -0
  176. include/momentum/rasterizer/rasterizer.h +583 -0
  177. include/momentum/rasterizer/tensor.h +140 -0
  178. include/momentum/rasterizer/utility.h +268 -0
  179. include/momentum/simd/simd.h +221 -0
  180. include/momentum/solver/fwd.h +131 -0
  181. include/momentum/solver/gauss_newton_solver.h +136 -0
  182. include/momentum/solver/gradient_descent_solver.h +65 -0
  183. include/momentum/solver/solver.h +155 -0
  184. include/momentum/solver/solver_function.h +126 -0
  185. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  186. include/rerun/archetypes/annotation_context.hpp +157 -0
  187. include/rerun/archetypes/arrows2d.hpp +271 -0
  188. include/rerun/archetypes/arrows3d.hpp +257 -0
  189. include/rerun/archetypes/asset3d.hpp +262 -0
  190. include/rerun/archetypes/asset_video.hpp +275 -0
  191. include/rerun/archetypes/bar_chart.hpp +261 -0
  192. include/rerun/archetypes/boxes2d.hpp +293 -0
  193. include/rerun/archetypes/boxes3d.hpp +369 -0
  194. include/rerun/archetypes/capsules3d.hpp +333 -0
  195. include/rerun/archetypes/clear.hpp +180 -0
  196. include/rerun/archetypes/depth_image.hpp +425 -0
  197. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  198. include/rerun/archetypes/encoded_image.hpp +250 -0
  199. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  200. include/rerun/archetypes/geo_points.hpp +177 -0
  201. include/rerun/archetypes/graph_edges.hpp +152 -0
  202. include/rerun/archetypes/graph_nodes.hpp +206 -0
  203. include/rerun/archetypes/image.hpp +434 -0
  204. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  205. include/rerun/archetypes/line_strips2d.hpp +289 -0
  206. include/rerun/archetypes/line_strips3d.hpp +270 -0
  207. include/rerun/archetypes/mesh3d.hpp +387 -0
  208. include/rerun/archetypes/pinhole.hpp +385 -0
  209. include/rerun/archetypes/points2d.hpp +333 -0
  210. include/rerun/archetypes/points3d.hpp +369 -0
  211. include/rerun/archetypes/recording_properties.hpp +132 -0
  212. include/rerun/archetypes/scalar.hpp +170 -0
  213. include/rerun/archetypes/scalars.hpp +153 -0
  214. include/rerun/archetypes/segmentation_image.hpp +305 -0
  215. include/rerun/archetypes/series_line.hpp +274 -0
  216. include/rerun/archetypes/series_lines.hpp +271 -0
  217. include/rerun/archetypes/series_point.hpp +265 -0
  218. include/rerun/archetypes/series_points.hpp +251 -0
  219. include/rerun/archetypes/tensor.hpp +213 -0
  220. include/rerun/archetypes/text_document.hpp +200 -0
  221. include/rerun/archetypes/text_log.hpp +211 -0
  222. include/rerun/archetypes/transform3d.hpp +925 -0
  223. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  224. include/rerun/archetypes/view_coordinates.hpp +393 -0
  225. include/rerun/archetypes.hpp +43 -0
  226. include/rerun/arrow_utils.hpp +32 -0
  227. include/rerun/as_components.hpp +90 -0
  228. include/rerun/blueprint/archetypes/background.hpp +113 -0
  229. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  230. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  231. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  232. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  233. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  234. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  235. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  236. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  237. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  238. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  239. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  240. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  241. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  242. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  243. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  244. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  245. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  246. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  247. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  248. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  249. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  250. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  251. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  252. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  253. include/rerun/blueprint/archetypes.hpp +29 -0
  254. include/rerun/blueprint/components/active_tab.hpp +82 -0
  255. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  256. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  257. include/rerun/blueprint/components/auto_views.hpp +77 -0
  258. include/rerun/blueprint/components/background_kind.hpp +66 -0
  259. include/rerun/blueprint/components/column_share.hpp +78 -0
  260. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  261. include/rerun/blueprint/components/container_kind.hpp +65 -0
  262. include/rerun/blueprint/components/corner2d.hpp +64 -0
  263. include/rerun/blueprint/components/enabled.hpp +77 -0
  264. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  265. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  266. include/rerun/blueprint/components/force_distance.hpp +82 -0
  267. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  268. include/rerun/blueprint/components/force_strength.hpp +82 -0
  269. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  270. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  271. include/rerun/blueprint/components/included_content.hpp +86 -0
  272. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  273. include/rerun/blueprint/components/map_provider.hpp +64 -0
  274. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  275. include/rerun/blueprint/components/panel_state.hpp +61 -0
  276. include/rerun/blueprint/components/query_expression.hpp +89 -0
  277. include/rerun/blueprint/components/root_container.hpp +77 -0
  278. include/rerun/blueprint/components/row_share.hpp +78 -0
  279. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  280. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  281. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  282. include/rerun/blueprint/components/view_class.hpp +76 -0
  283. include/rerun/blueprint/components/view_fit.hpp +61 -0
  284. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  285. include/rerun/blueprint/components/view_origin.hpp +81 -0
  286. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  287. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  288. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  289. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  290. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  291. include/rerun/blueprint/components.hpp +41 -0
  292. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  293. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  294. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  295. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  296. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  297. include/rerun/blueprint/datatypes.hpp +9 -0
  298. include/rerun/c/arrow_c_data_interface.h +111 -0
  299. include/rerun/c/compiler_utils.h +10 -0
  300. include/rerun/c/rerun.h +627 -0
  301. include/rerun/c/sdk_info.h +28 -0
  302. include/rerun/collection.hpp +496 -0
  303. include/rerun/collection_adapter.hpp +43 -0
  304. include/rerun/collection_adapter_builtins.hpp +138 -0
  305. include/rerun/compiler_utils.hpp +61 -0
  306. include/rerun/component_batch.hpp +163 -0
  307. include/rerun/component_column.hpp +111 -0
  308. include/rerun/component_descriptor.hpp +142 -0
  309. include/rerun/component_type.hpp +35 -0
  310. include/rerun/components/aggregation_policy.hpp +76 -0
  311. include/rerun/components/albedo_factor.hpp +74 -0
  312. include/rerun/components/annotation_context.hpp +102 -0
  313. include/rerun/components/axis_length.hpp +74 -0
  314. include/rerun/components/blob.hpp +73 -0
  315. include/rerun/components/class_id.hpp +71 -0
  316. include/rerun/components/clear_is_recursive.hpp +75 -0
  317. include/rerun/components/color.hpp +99 -0
  318. include/rerun/components/colormap.hpp +99 -0
  319. include/rerun/components/depth_meter.hpp +84 -0
  320. include/rerun/components/draw_order.hpp +79 -0
  321. include/rerun/components/entity_path.hpp +83 -0
  322. include/rerun/components/fill_mode.hpp +72 -0
  323. include/rerun/components/fill_ratio.hpp +79 -0
  324. include/rerun/components/gamma_correction.hpp +80 -0
  325. include/rerun/components/geo_line_string.hpp +63 -0
  326. include/rerun/components/graph_edge.hpp +75 -0
  327. include/rerun/components/graph_node.hpp +79 -0
  328. include/rerun/components/graph_type.hpp +57 -0
  329. include/rerun/components/half_size2d.hpp +91 -0
  330. include/rerun/components/half_size3d.hpp +95 -0
  331. include/rerun/components/image_buffer.hpp +86 -0
  332. include/rerun/components/image_format.hpp +84 -0
  333. include/rerun/components/image_plane_distance.hpp +77 -0
  334. include/rerun/components/interactive.hpp +76 -0
  335. include/rerun/components/keypoint_id.hpp +74 -0
  336. include/rerun/components/lat_lon.hpp +89 -0
  337. include/rerun/components/length.hpp +77 -0
  338. include/rerun/components/line_strip2d.hpp +73 -0
  339. include/rerun/components/line_strip3d.hpp +73 -0
  340. include/rerun/components/magnification_filter.hpp +63 -0
  341. include/rerun/components/marker_shape.hpp +82 -0
  342. include/rerun/components/marker_size.hpp +74 -0
  343. include/rerun/components/media_type.hpp +157 -0
  344. include/rerun/components/name.hpp +83 -0
  345. include/rerun/components/opacity.hpp +77 -0
  346. include/rerun/components/pinhole_projection.hpp +94 -0
  347. include/rerun/components/plane3d.hpp +75 -0
  348. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  349. include/rerun/components/pose_rotation_quat.hpp +71 -0
  350. include/rerun/components/pose_scale3d.hpp +102 -0
  351. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  352. include/rerun/components/pose_translation3d.hpp +96 -0
  353. include/rerun/components/position2d.hpp +86 -0
  354. include/rerun/components/position3d.hpp +90 -0
  355. include/rerun/components/radius.hpp +98 -0
  356. include/rerun/components/range1d.hpp +75 -0
  357. include/rerun/components/resolution.hpp +88 -0
  358. include/rerun/components/rotation_axis_angle.hpp +72 -0
  359. include/rerun/components/rotation_quat.hpp +71 -0
  360. include/rerun/components/scalar.hpp +76 -0
  361. include/rerun/components/scale3d.hpp +102 -0
  362. include/rerun/components/series_visible.hpp +76 -0
  363. include/rerun/components/show_labels.hpp +79 -0
  364. include/rerun/components/stroke_width.hpp +74 -0
  365. include/rerun/components/tensor_data.hpp +94 -0
  366. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  367. include/rerun/components/tensor_height_dimension.hpp +71 -0
  368. include/rerun/components/tensor_width_dimension.hpp +71 -0
  369. include/rerun/components/texcoord2d.hpp +101 -0
  370. include/rerun/components/text.hpp +83 -0
  371. include/rerun/components/text_log_level.hpp +110 -0
  372. include/rerun/components/timestamp.hpp +76 -0
  373. include/rerun/components/transform_mat3x3.hpp +92 -0
  374. include/rerun/components/transform_relation.hpp +66 -0
  375. include/rerun/components/translation3d.hpp +96 -0
  376. include/rerun/components/triangle_indices.hpp +85 -0
  377. include/rerun/components/value_range.hpp +78 -0
  378. include/rerun/components/vector2d.hpp +92 -0
  379. include/rerun/components/vector3d.hpp +96 -0
  380. include/rerun/components/video_timestamp.hpp +120 -0
  381. include/rerun/components/view_coordinates.hpp +346 -0
  382. include/rerun/components/visible.hpp +74 -0
  383. include/rerun/components.hpp +77 -0
  384. include/rerun/config.hpp +52 -0
  385. include/rerun/datatypes/angle.hpp +76 -0
  386. include/rerun/datatypes/annotation_info.hpp +76 -0
  387. include/rerun/datatypes/blob.hpp +67 -0
  388. include/rerun/datatypes/bool.hpp +57 -0
  389. include/rerun/datatypes/channel_datatype.hpp +87 -0
  390. include/rerun/datatypes/class_description.hpp +92 -0
  391. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  392. include/rerun/datatypes/class_id.hpp +62 -0
  393. include/rerun/datatypes/color_model.hpp +68 -0
  394. include/rerun/datatypes/dvec2d.hpp +76 -0
  395. include/rerun/datatypes/entity_path.hpp +60 -0
  396. include/rerun/datatypes/float32.hpp +62 -0
  397. include/rerun/datatypes/float64.hpp +62 -0
  398. include/rerun/datatypes/image_format.hpp +107 -0
  399. include/rerun/datatypes/keypoint_id.hpp +63 -0
  400. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  401. include/rerun/datatypes/mat3x3.hpp +105 -0
  402. include/rerun/datatypes/mat4x4.hpp +119 -0
  403. include/rerun/datatypes/pixel_format.hpp +142 -0
  404. include/rerun/datatypes/plane3d.hpp +60 -0
  405. include/rerun/datatypes/quaternion.hpp +110 -0
  406. include/rerun/datatypes/range1d.hpp +59 -0
  407. include/rerun/datatypes/range2d.hpp +55 -0
  408. include/rerun/datatypes/rgba32.hpp +94 -0
  409. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  410. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  411. include/rerun/datatypes/tensor_data.hpp +100 -0
  412. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  413. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  414. include/rerun/datatypes/time_int.hpp +62 -0
  415. include/rerun/datatypes/time_range.hpp +55 -0
  416. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  417. include/rerun/datatypes/uint16.hpp +62 -0
  418. include/rerun/datatypes/uint32.hpp +62 -0
  419. include/rerun/datatypes/uint64.hpp +62 -0
  420. include/rerun/datatypes/utf8.hpp +76 -0
  421. include/rerun/datatypes/utf8pair.hpp +62 -0
  422. include/rerun/datatypes/uuid.hpp +60 -0
  423. include/rerun/datatypes/uvec2d.hpp +76 -0
  424. include/rerun/datatypes/uvec3d.hpp +80 -0
  425. include/rerun/datatypes/uvec4d.hpp +59 -0
  426. include/rerun/datatypes/vec2d.hpp +76 -0
  427. include/rerun/datatypes/vec3d.hpp +80 -0
  428. include/rerun/datatypes/vec4d.hpp +84 -0
  429. include/rerun/datatypes/video_timestamp.hpp +67 -0
  430. include/rerun/datatypes/view_coordinates.hpp +87 -0
  431. include/rerun/datatypes/visible_time_range.hpp +57 -0
  432. include/rerun/datatypes.hpp +51 -0
  433. include/rerun/demo_utils.hpp +75 -0
  434. include/rerun/entity_path.hpp +20 -0
  435. include/rerun/error.hpp +180 -0
  436. include/rerun/half.hpp +10 -0
  437. include/rerun/image_utils.hpp +187 -0
  438. include/rerun/indicator_component.hpp +59 -0
  439. include/rerun/loggable.hpp +54 -0
  440. include/rerun/recording_stream.hpp +960 -0
  441. include/rerun/rerun_sdk_export.hpp +25 -0
  442. include/rerun/result.hpp +86 -0
  443. include/rerun/rotation3d.hpp +33 -0
  444. include/rerun/sdk_info.hpp +20 -0
  445. include/rerun/spawn.hpp +21 -0
  446. include/rerun/spawn_options.hpp +57 -0
  447. include/rerun/string_utils.hpp +16 -0
  448. include/rerun/third_party/cxxopts.hpp +2198 -0
  449. include/rerun/time_column.hpp +288 -0
  450. include/rerun/timeline.hpp +38 -0
  451. include/rerun/type_traits.hpp +40 -0
  452. include/rerun.hpp +86 -0
  453. lib/cmake/axel/axel-config.cmake +45 -0
  454. lib/cmake/axel/axelTargets-release.cmake +19 -0
  455. lib/cmake/axel/axelTargets.cmake +108 -0
  456. lib/cmake/momentum/Findre2.cmake +52 -0
  457. lib/cmake/momentum/momentum-config.cmake +67 -0
  458. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  459. lib/cmake/momentum/momentumTargets.cmake +377 -0
  460. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  461. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  462. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  463. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  464. lib/libarrow.a +0 -0
  465. lib/libarrow_bundled_dependencies.a +0 -0
  466. lib/libaxel.a +0 -0
  467. lib/libmomentum_app_utils.a +0 -0
  468. lib/libmomentum_character.a +0 -0
  469. lib/libmomentum_character_sequence_solver.a +0 -0
  470. lib/libmomentum_character_solver.a +0 -0
  471. lib/libmomentum_common.a +0 -0
  472. lib/libmomentum_diff_ik.a +0 -0
  473. lib/libmomentum_io.a +0 -0
  474. lib/libmomentum_io_common.a +0 -0
  475. lib/libmomentum_io_fbx.a +0 -0
  476. lib/libmomentum_io_gltf.a +0 -0
  477. lib/libmomentum_io_legacy_json.a +0 -0
  478. lib/libmomentum_io_marker.a +0 -0
  479. lib/libmomentum_io_motion.a +0 -0
  480. lib/libmomentum_io_shape.a +0 -0
  481. lib/libmomentum_io_skeleton.a +0 -0
  482. lib/libmomentum_io_urdf.a +0 -0
  483. lib/libmomentum_marker_tracker.a +0 -0
  484. lib/libmomentum_math.a +0 -0
  485. lib/libmomentum_online_qr.a +0 -0
  486. lib/libmomentum_process_markers.a +0 -0
  487. lib/libmomentum_rerun.a +0 -0
  488. lib/libmomentum_simd_constraints.a +0 -0
  489. lib/libmomentum_simd_generalized_loss.a +0 -0
  490. lib/libmomentum_skeleton.a +0 -0
  491. lib/libmomentum_solver.a +0 -0
  492. lib/librerun_c__macos_arm64.a +0 -0
  493. lib/librerun_sdk.a +0 -0
  494. pymomentum/axel.cpython-312-darwin.so +0 -0
  495. pymomentum/backend/__init__.py +16 -0
  496. pymomentum/backend/skel_state_backend.py +614 -0
  497. pymomentum/backend/trs_backend.py +871 -0
  498. pymomentum/backend/utils.py +224 -0
  499. pymomentum/geometry.cpython-312-darwin.so +0 -0
  500. pymomentum/marker_tracking.cpython-312-darwin.so +0 -0
  501. pymomentum/quaternion.py +740 -0
  502. pymomentum/skel_state.py +514 -0
  503. pymomentum/solver.cpython-312-darwin.so +0 -0
  504. pymomentum/solver2.cpython-312-darwin.so +0 -0
  505. pymomentum/torch/character.py +809 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
  509. pymomentum_cpu-0.1.77.post26.dist-info/METADATA +208 -0
  510. pymomentum_cpu-0.1.77.post26.dist-info/RECORD +512 -0
  511. pymomentum_cpu-0.1.77.post26.dist-info/WHEEL +5 -0
  512. pymomentum_cpu-0.1.77.post26.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,115 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_center.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/enabled.hpp"
7
+ #include "../../blueprint/components/force_strength.hpp"
8
+ #include "../../collection.hpp"
9
+ #include "../../component_batch.hpp"
10
+ #include "../../component_column.hpp"
11
+ #include "../../indicator_component.hpp"
12
+ #include "../../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ namespace rerun::blueprint::archetypes {
20
+ /// **Archetype**: Tries to move the center of mass of the graph to the origin.
21
+ ///
22
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
23
+ ///
24
+ struct ForceCenter {
25
+ /// Whether the center force is enabled.
26
+ ///
27
+ /// The center force tries to move the center of mass of the graph towards the origin.
28
+ std::optional<ComponentBatch> enabled;
29
+
30
+ /// The strength of the force.
31
+ std::optional<ComponentBatch> strength;
32
+
33
+ public:
34
+ static constexpr const char IndicatorComponentName[] =
35
+ "rerun.blueprint.components.ForceCenterIndicator";
36
+
37
+ /// Indicator component, used to identify the archetype when converting to a list of components.
38
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
39
+ /// The name of the archetype as used in `ComponentDescriptor`s.
40
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceCenter";
41
+
42
+ /// `ComponentDescriptor` for the `enabled` field.
43
+ static constexpr auto Descriptor_enabled = ComponentDescriptor(
44
+ ArchetypeName, "enabled",
45
+ Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
46
+ );
47
+ /// `ComponentDescriptor` for the `strength` field.
48
+ static constexpr auto Descriptor_strength = ComponentDescriptor(
49
+ ArchetypeName, "strength",
50
+ Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
51
+ );
52
+
53
+ public:
54
+ ForceCenter() = default;
55
+ ForceCenter(ForceCenter&& other) = default;
56
+ ForceCenter(const ForceCenter& other) = default;
57
+ ForceCenter& operator=(const ForceCenter& other) = default;
58
+ ForceCenter& operator=(ForceCenter&& other) = default;
59
+
60
+ /// Update only some specific fields of a `ForceCenter`.
61
+ static ForceCenter update_fields() {
62
+ return ForceCenter();
63
+ }
64
+
65
+ /// Clear all the fields of a `ForceCenter`.
66
+ static ForceCenter clear_fields();
67
+
68
+ /// Whether the center force is enabled.
69
+ ///
70
+ /// The center force tries to move the center of mass of the graph towards the origin.
71
+ ForceCenter with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
72
+ enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
73
+ return std::move(*this);
74
+ }
75
+
76
+ /// The strength of the force.
77
+ ForceCenter with_strength(const rerun::blueprint::components::ForceStrength& _strength) && {
78
+ strength =
79
+ ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
80
+ return std::move(*this);
81
+ }
82
+
83
+ /// Partitions the component data into multiple sub-batches.
84
+ ///
85
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
86
+ /// instead, via `ComponentBatch::partitioned`.
87
+ ///
88
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
89
+ ///
90
+ /// The specified `lengths` must sum to the total length of the component batch.
91
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
92
+
93
+ /// Partitions the component data into unit-length sub-batches.
94
+ ///
95
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
96
+ /// where `n` is automatically guessed.
97
+ Collection<ComponentColumn> columns();
98
+ };
99
+
100
+ } // namespace rerun::blueprint::archetypes
101
+
102
+ namespace rerun {
103
+ /// \private
104
+ template <typename T>
105
+ struct AsComponents;
106
+
107
+ /// \private
108
+ template <>
109
+ struct AsComponents<blueprint::archetypes::ForceCenter> {
110
+ /// Serialize all set component batches.
111
+ static Result<Collection<ComponentBatch>> as_batches(
112
+ const blueprint::archetypes::ForceCenter& archetype
113
+ );
114
+ };
115
+ } // namespace rerun
@@ -0,0 +1,141 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_collision_radius.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/enabled.hpp"
7
+ #include "../../blueprint/components/force_iterations.hpp"
8
+ #include "../../blueprint/components/force_strength.hpp"
9
+ #include "../../collection.hpp"
10
+ #include "../../component_batch.hpp"
11
+ #include "../../component_column.hpp"
12
+ #include "../../indicator_component.hpp"
13
+ #include "../../result.hpp"
14
+
15
+ #include <cstdint>
16
+ #include <optional>
17
+ #include <utility>
18
+ #include <vector>
19
+
20
+ namespace rerun::blueprint::archetypes {
21
+ /// **Archetype**: Resolves collisions between the bounding circles, according to the radius of the nodes.
22
+ ///
23
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
24
+ ///
25
+ struct ForceCollisionRadius {
26
+ /// Whether the collision force is enabled.
27
+ ///
28
+ /// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
29
+ std::optional<ComponentBatch> enabled;
30
+
31
+ /// The strength of the force.
32
+ std::optional<ComponentBatch> strength;
33
+
34
+ /// Specifies how often this force should be applied per iteration.
35
+ ///
36
+ /// Increasing this parameter can lead to better results at the cost of longer computation time.
37
+ std::optional<ComponentBatch> iterations;
38
+
39
+ public:
40
+ static constexpr const char IndicatorComponentName[] =
41
+ "rerun.blueprint.components.ForceCollisionRadiusIndicator";
42
+
43
+ /// Indicator component, used to identify the archetype when converting to a list of components.
44
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
45
+ /// The name of the archetype as used in `ComponentDescriptor`s.
46
+ static constexpr const char ArchetypeName[] =
47
+ "rerun.blueprint.archetypes.ForceCollisionRadius";
48
+
49
+ /// `ComponentDescriptor` for the `enabled` field.
50
+ static constexpr auto Descriptor_enabled = ComponentDescriptor(
51
+ ArchetypeName, "enabled",
52
+ Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
53
+ );
54
+ /// `ComponentDescriptor` for the `strength` field.
55
+ static constexpr auto Descriptor_strength = ComponentDescriptor(
56
+ ArchetypeName, "strength",
57
+ Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
58
+ );
59
+ /// `ComponentDescriptor` for the `iterations` field.
60
+ static constexpr auto Descriptor_iterations = ComponentDescriptor(
61
+ ArchetypeName, "iterations",
62
+ Loggable<rerun::blueprint::components::ForceIterations>::Descriptor.component_name
63
+ );
64
+
65
+ public:
66
+ ForceCollisionRadius() = default;
67
+ ForceCollisionRadius(ForceCollisionRadius&& other) = default;
68
+ ForceCollisionRadius(const ForceCollisionRadius& other) = default;
69
+ ForceCollisionRadius& operator=(const ForceCollisionRadius& other) = default;
70
+ ForceCollisionRadius& operator=(ForceCollisionRadius&& other) = default;
71
+
72
+ /// Update only some specific fields of a `ForceCollisionRadius`.
73
+ static ForceCollisionRadius update_fields() {
74
+ return ForceCollisionRadius();
75
+ }
76
+
77
+ /// Clear all the fields of a `ForceCollisionRadius`.
78
+ static ForceCollisionRadius clear_fields();
79
+
80
+ /// Whether the collision force is enabled.
81
+ ///
82
+ /// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
83
+ ForceCollisionRadius with_enabled(const rerun::blueprint::components::Enabled& _enabled
84
+ ) && {
85
+ enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
86
+ return std::move(*this);
87
+ }
88
+
89
+ /// The strength of the force.
90
+ ForceCollisionRadius with_strength(
91
+ const rerun::blueprint::components::ForceStrength& _strength
92
+ ) && {
93
+ strength =
94
+ ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
95
+ return std::move(*this);
96
+ }
97
+
98
+ /// Specifies how often this force should be applied per iteration.
99
+ ///
100
+ /// Increasing this parameter can lead to better results at the cost of longer computation time.
101
+ ForceCollisionRadius with_iterations(
102
+ const rerun::blueprint::components::ForceIterations& _iterations
103
+ ) && {
104
+ iterations =
105
+ ComponentBatch::from_loggable(_iterations, Descriptor_iterations).value_or_throw();
106
+ return std::move(*this);
107
+ }
108
+
109
+ /// Partitions the component data into multiple sub-batches.
110
+ ///
111
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
112
+ /// instead, via `ComponentBatch::partitioned`.
113
+ ///
114
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
115
+ ///
116
+ /// The specified `lengths` must sum to the total length of the component batch.
117
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
118
+
119
+ /// Partitions the component data into unit-length sub-batches.
120
+ ///
121
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
122
+ /// where `n` is automatically guessed.
123
+ Collection<ComponentColumn> columns();
124
+ };
125
+
126
+ } // namespace rerun::blueprint::archetypes
127
+
128
+ namespace rerun {
129
+ /// \private
130
+ template <typename T>
131
+ struct AsComponents;
132
+
133
+ /// \private
134
+ template <>
135
+ struct AsComponents<blueprint::archetypes::ForceCollisionRadius> {
136
+ /// Serialize all set component batches.
137
+ static Result<Collection<ComponentBatch>> as_batches(
138
+ const blueprint::archetypes::ForceCollisionRadius& archetype
139
+ );
140
+ };
141
+ } // namespace rerun
@@ -0,0 +1,136 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_link.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/enabled.hpp"
7
+ #include "../../blueprint/components/force_distance.hpp"
8
+ #include "../../blueprint/components/force_iterations.hpp"
9
+ #include "../../collection.hpp"
10
+ #include "../../component_batch.hpp"
11
+ #include "../../component_column.hpp"
12
+ #include "../../indicator_component.hpp"
13
+ #include "../../result.hpp"
14
+
15
+ #include <cstdint>
16
+ #include <optional>
17
+ #include <utility>
18
+ #include <vector>
19
+
20
+ namespace rerun::blueprint::archetypes {
21
+ /// **Archetype**: Aims to achieve a target distance between two nodes that are connected by an edge.
22
+ ///
23
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
24
+ ///
25
+ struct ForceLink {
26
+ /// Whether the link force is enabled.
27
+ ///
28
+ /// The link force aims to achieve a target distance between two nodes that are connected by one ore more edges.
29
+ std::optional<ComponentBatch> enabled;
30
+
31
+ /// The target distance between two nodes.
32
+ std::optional<ComponentBatch> distance;
33
+
34
+ /// Specifies how often this force should be applied per iteration.
35
+ ///
36
+ /// Increasing this parameter can lead to better results at the cost of longer computation time.
37
+ std::optional<ComponentBatch> iterations;
38
+
39
+ public:
40
+ static constexpr const char IndicatorComponentName[] =
41
+ "rerun.blueprint.components.ForceLinkIndicator";
42
+
43
+ /// Indicator component, used to identify the archetype when converting to a list of components.
44
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
45
+ /// The name of the archetype as used in `ComponentDescriptor`s.
46
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceLink";
47
+
48
+ /// `ComponentDescriptor` for the `enabled` field.
49
+ static constexpr auto Descriptor_enabled = ComponentDescriptor(
50
+ ArchetypeName, "enabled",
51
+ Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
52
+ );
53
+ /// `ComponentDescriptor` for the `distance` field.
54
+ static constexpr auto Descriptor_distance = ComponentDescriptor(
55
+ ArchetypeName, "distance",
56
+ Loggable<rerun::blueprint::components::ForceDistance>::Descriptor.component_name
57
+ );
58
+ /// `ComponentDescriptor` for the `iterations` field.
59
+ static constexpr auto Descriptor_iterations = ComponentDescriptor(
60
+ ArchetypeName, "iterations",
61
+ Loggable<rerun::blueprint::components::ForceIterations>::Descriptor.component_name
62
+ );
63
+
64
+ public:
65
+ ForceLink() = default;
66
+ ForceLink(ForceLink&& other) = default;
67
+ ForceLink(const ForceLink& other) = default;
68
+ ForceLink& operator=(const ForceLink& other) = default;
69
+ ForceLink& operator=(ForceLink&& other) = default;
70
+
71
+ /// Update only some specific fields of a `ForceLink`.
72
+ static ForceLink update_fields() {
73
+ return ForceLink();
74
+ }
75
+
76
+ /// Clear all the fields of a `ForceLink`.
77
+ static ForceLink clear_fields();
78
+
79
+ /// Whether the link force is enabled.
80
+ ///
81
+ /// The link force aims to achieve a target distance between two nodes that are connected by one ore more edges.
82
+ ForceLink with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
83
+ enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
84
+ return std::move(*this);
85
+ }
86
+
87
+ /// The target distance between two nodes.
88
+ ForceLink with_distance(const rerun::blueprint::components::ForceDistance& _distance) && {
89
+ distance =
90
+ ComponentBatch::from_loggable(_distance, Descriptor_distance).value_or_throw();
91
+ return std::move(*this);
92
+ }
93
+
94
+ /// Specifies how often this force should be applied per iteration.
95
+ ///
96
+ /// Increasing this parameter can lead to better results at the cost of longer computation time.
97
+ ForceLink with_iterations(const rerun::blueprint::components::ForceIterations& _iterations
98
+ ) && {
99
+ iterations =
100
+ ComponentBatch::from_loggable(_iterations, Descriptor_iterations).value_or_throw();
101
+ return std::move(*this);
102
+ }
103
+
104
+ /// Partitions the component data into multiple sub-batches.
105
+ ///
106
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
107
+ /// instead, via `ComponentBatch::partitioned`.
108
+ ///
109
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
110
+ ///
111
+ /// The specified `lengths` must sum to the total length of the component batch.
112
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
113
+
114
+ /// Partitions the component data into unit-length sub-batches.
115
+ ///
116
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
117
+ /// where `n` is automatically guessed.
118
+ Collection<ComponentColumn> columns();
119
+ };
120
+
121
+ } // namespace rerun::blueprint::archetypes
122
+
123
+ namespace rerun {
124
+ /// \private
125
+ template <typename T>
126
+ struct AsComponents;
127
+
128
+ /// \private
129
+ template <>
130
+ struct AsComponents<blueprint::archetypes::ForceLink> {
131
+ /// Serialize all set component batches.
132
+ static Result<Collection<ComponentBatch>> as_batches(
133
+ const blueprint::archetypes::ForceLink& archetype
134
+ );
135
+ };
136
+ } // namespace rerun
@@ -0,0 +1,124 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_many_body.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/enabled.hpp"
7
+ #include "../../blueprint/components/force_strength.hpp"
8
+ #include "../../collection.hpp"
9
+ #include "../../component_batch.hpp"
10
+ #include "../../component_column.hpp"
11
+ #include "../../indicator_component.hpp"
12
+ #include "../../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ namespace rerun::blueprint::archetypes {
20
+ /// **Archetype**: A force between each pair of nodes that ressembles an electrical charge.
21
+ ///
22
+ /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
23
+ ///
24
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
25
+ ///
26
+ struct ForceManyBody {
27
+ /// Whether the many body force is enabled.
28
+ ///
29
+ /// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
30
+ /// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
31
+ std::optional<ComponentBatch> enabled;
32
+
33
+ /// The strength of the force.
34
+ ///
35
+ /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
36
+ std::optional<ComponentBatch> strength;
37
+
38
+ public:
39
+ static constexpr const char IndicatorComponentName[] =
40
+ "rerun.blueprint.components.ForceManyBodyIndicator";
41
+
42
+ /// Indicator component, used to identify the archetype when converting to a list of components.
43
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
44
+ /// The name of the archetype as used in `ComponentDescriptor`s.
45
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceManyBody";
46
+
47
+ /// `ComponentDescriptor` for the `enabled` field.
48
+ static constexpr auto Descriptor_enabled = ComponentDescriptor(
49
+ ArchetypeName, "enabled",
50
+ Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
51
+ );
52
+ /// `ComponentDescriptor` for the `strength` field.
53
+ static constexpr auto Descriptor_strength = ComponentDescriptor(
54
+ ArchetypeName, "strength",
55
+ Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
56
+ );
57
+
58
+ public:
59
+ ForceManyBody() = default;
60
+ ForceManyBody(ForceManyBody&& other) = default;
61
+ ForceManyBody(const ForceManyBody& other) = default;
62
+ ForceManyBody& operator=(const ForceManyBody& other) = default;
63
+ ForceManyBody& operator=(ForceManyBody&& other) = default;
64
+
65
+ /// Update only some specific fields of a `ForceManyBody`.
66
+ static ForceManyBody update_fields() {
67
+ return ForceManyBody();
68
+ }
69
+
70
+ /// Clear all the fields of a `ForceManyBody`.
71
+ static ForceManyBody clear_fields();
72
+
73
+ /// Whether the many body force is enabled.
74
+ ///
75
+ /// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
76
+ /// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
77
+ ForceManyBody with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
78
+ enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
79
+ return std::move(*this);
80
+ }
81
+
82
+ /// The strength of the force.
83
+ ///
84
+ /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
85
+ ForceManyBody with_strength(const rerun::blueprint::components::ForceStrength& _strength
86
+ ) && {
87
+ strength =
88
+ ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
89
+ return std::move(*this);
90
+ }
91
+
92
+ /// Partitions the component data into multiple sub-batches.
93
+ ///
94
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
95
+ /// instead, via `ComponentBatch::partitioned`.
96
+ ///
97
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
98
+ ///
99
+ /// The specified `lengths` must sum to the total length of the component batch.
100
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
101
+
102
+ /// Partitions the component data into unit-length sub-batches.
103
+ ///
104
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
105
+ /// where `n` is automatically guessed.
106
+ Collection<ComponentColumn> columns();
107
+ };
108
+
109
+ } // namespace rerun::blueprint::archetypes
110
+
111
+ namespace rerun {
112
+ /// \private
113
+ template <typename T>
114
+ struct AsComponents;
115
+
116
+ /// \private
117
+ template <>
118
+ struct AsComponents<blueprint::archetypes::ForceManyBody> {
119
+ /// Serialize all set component batches.
120
+ static Result<Collection<ComponentBatch>> as_batches(
121
+ const blueprint::archetypes::ForceManyBody& archetype
122
+ );
123
+ };
124
+ } // namespace rerun
@@ -0,0 +1,132 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_position.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/enabled.hpp"
7
+ #include "../../blueprint/components/force_strength.hpp"
8
+ #include "../../collection.hpp"
9
+ #include "../../component_batch.hpp"
10
+ #include "../../component_column.hpp"
11
+ #include "../../components/position2d.hpp"
12
+ #include "../../indicator_component.hpp"
13
+ #include "../../result.hpp"
14
+
15
+ #include <cstdint>
16
+ #include <optional>
17
+ #include <utility>
18
+ #include <vector>
19
+
20
+ namespace rerun::blueprint::archetypes {
21
+ /// **Archetype**: Similar to gravity, this force pulls nodes towards a specific position.
22
+ ///
23
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
24
+ ///
25
+ struct ForcePosition {
26
+ /// Whether the position force is enabled.
27
+ ///
28
+ /// The position force pulls nodes towards a specific position, similar to gravity.
29
+ std::optional<ComponentBatch> enabled;
30
+
31
+ /// The strength of the force.
32
+ std::optional<ComponentBatch> strength;
33
+
34
+ /// The position where the nodes should be pulled towards.
35
+ std::optional<ComponentBatch> position;
36
+
37
+ public:
38
+ static constexpr const char IndicatorComponentName[] =
39
+ "rerun.blueprint.components.ForcePositionIndicator";
40
+
41
+ /// Indicator component, used to identify the archetype when converting to a list of components.
42
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
43
+ /// The name of the archetype as used in `ComponentDescriptor`s.
44
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForcePosition";
45
+
46
+ /// `ComponentDescriptor` for the `enabled` field.
47
+ static constexpr auto Descriptor_enabled = ComponentDescriptor(
48
+ ArchetypeName, "enabled",
49
+ Loggable<rerun::blueprint::components::Enabled>::Descriptor.component_name
50
+ );
51
+ /// `ComponentDescriptor` for the `strength` field.
52
+ static constexpr auto Descriptor_strength = ComponentDescriptor(
53
+ ArchetypeName, "strength",
54
+ Loggable<rerun::blueprint::components::ForceStrength>::Descriptor.component_name
55
+ );
56
+ /// `ComponentDescriptor` for the `position` field.
57
+ static constexpr auto Descriptor_position = ComponentDescriptor(
58
+ ArchetypeName, "position",
59
+ Loggable<rerun::components::Position2D>::Descriptor.component_name
60
+ );
61
+
62
+ public:
63
+ ForcePosition() = default;
64
+ ForcePosition(ForcePosition&& other) = default;
65
+ ForcePosition(const ForcePosition& other) = default;
66
+ ForcePosition& operator=(const ForcePosition& other) = default;
67
+ ForcePosition& operator=(ForcePosition&& other) = default;
68
+
69
+ /// Update only some specific fields of a `ForcePosition`.
70
+ static ForcePosition update_fields() {
71
+ return ForcePosition();
72
+ }
73
+
74
+ /// Clear all the fields of a `ForcePosition`.
75
+ static ForcePosition clear_fields();
76
+
77
+ /// Whether the position force is enabled.
78
+ ///
79
+ /// The position force pulls nodes towards a specific position, similar to gravity.
80
+ ForcePosition with_enabled(const rerun::blueprint::components::Enabled& _enabled) && {
81
+ enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
82
+ return std::move(*this);
83
+ }
84
+
85
+ /// The strength of the force.
86
+ ForcePosition with_strength(const rerun::blueprint::components::ForceStrength& _strength
87
+ ) && {
88
+ strength =
89
+ ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
90
+ return std::move(*this);
91
+ }
92
+
93
+ /// The position where the nodes should be pulled towards.
94
+ ForcePosition with_position(const rerun::components::Position2D& _position) && {
95
+ position =
96
+ ComponentBatch::from_loggable(_position, Descriptor_position).value_or_throw();
97
+ return std::move(*this);
98
+ }
99
+
100
+ /// Partitions the component data into multiple sub-batches.
101
+ ///
102
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
103
+ /// instead, via `ComponentBatch::partitioned`.
104
+ ///
105
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
106
+ ///
107
+ /// The specified `lengths` must sum to the total length of the component batch.
108
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
109
+
110
+ /// Partitions the component data into unit-length sub-batches.
111
+ ///
112
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
113
+ /// where `n` is automatically guessed.
114
+ Collection<ComponentColumn> columns();
115
+ };
116
+
117
+ } // namespace rerun::blueprint::archetypes
118
+
119
+ namespace rerun {
120
+ /// \private
121
+ template <typename T>
122
+ struct AsComponents;
123
+
124
+ /// \private
125
+ template <>
126
+ struct AsComponents<blueprint::archetypes::ForcePosition> {
127
+ /// Serialize all set component batches.
128
+ static Result<Collection<ComponentBatch>> as_batches(
129
+ const blueprint::archetypes::ForcePosition& archetype
130
+ );
131
+ };
132
+ } // namespace rerun