pyglet 2.1.12__py3-none-any.whl → 3.0.dev1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pyglet/__init__.py +67 -61
- pyglet/__init__.pyi +15 -8
- pyglet/app/__init__.py +22 -13
- pyglet/app/async_app.py +212 -0
- pyglet/app/base.py +2 -1
- pyglet/app/{xlib.py → linux.py} +3 -3
- pyglet/config/__init__.py +101 -0
- pyglet/config/gl/__init__.py +30 -0
- pyglet/config/gl/egl.py +120 -0
- pyglet/config/gl/macos.py +262 -0
- pyglet/config/gl/windows.py +267 -0
- pyglet/config/gl/x11.py +142 -0
- pyglet/customtypes.py +43 -2
- pyglet/display/__init__.py +8 -6
- pyglet/display/base.py +3 -63
- pyglet/display/cocoa.py +12 -17
- pyglet/display/emscripten.py +39 -0
- pyglet/display/headless.py +23 -30
- pyglet/display/wayland.py +157 -0
- pyglet/display/win32.py +4 -17
- pyglet/display/xlib.py +19 -27
- pyglet/display/xlib_vidmoderestore.py +2 -2
- pyglet/enums.py +183 -0
- pyglet/event.py +0 -1
- pyglet/experimental/geoshader_sprite.py +15 -13
- pyglet/experimental/hidraw.py +6 -15
- pyglet/experimental/multitexture_sprite.py +31 -19
- pyglet/experimental/particles.py +13 -35
- pyglet/font/__init__.py +251 -85
- pyglet/font/base.py +116 -61
- pyglet/font/dwrite/__init__.py +349 -204
- pyglet/font/dwrite/dwrite_lib.py +27 -5
- pyglet/font/fontconfig.py +14 -6
- pyglet/font/freetype.py +138 -87
- pyglet/font/freetype_lib.py +19 -0
- pyglet/font/group.py +179 -0
- pyglet/font/harfbuzz/__init__.py +3 -3
- pyglet/font/pyodide_js.py +310 -0
- pyglet/font/quartz.py +319 -126
- pyglet/font/ttf.py +45 -3
- pyglet/font/user.py +14 -19
- pyglet/font/win32.py +45 -21
- pyglet/graphics/__init__.py +8 -787
- pyglet/graphics/allocation.py +115 -1
- pyglet/graphics/api/__init__.py +77 -0
- pyglet/graphics/api/base.py +299 -0
- pyglet/graphics/api/gl/__init__.py +58 -0
- pyglet/graphics/api/gl/base.py +24 -0
- pyglet/graphics/{vertexbuffer.py → api/gl/buffer.py} +104 -159
- pyglet/graphics/api/gl/cocoa/context.py +76 -0
- pyglet/graphics/api/gl/context.py +391 -0
- pyglet/graphics/api/gl/default_shaders.py +0 -0
- pyglet/graphics/api/gl/draw.py +627 -0
- pyglet/graphics/api/gl/egl/__init__.py +0 -0
- pyglet/graphics/api/gl/egl/context.py +92 -0
- pyglet/graphics/api/gl/enums.py +76 -0
- pyglet/graphics/api/gl/framebuffer.py +315 -0
- pyglet/graphics/api/gl/gl.py +5463 -0
- pyglet/graphics/api/gl/gl_info.py +188 -0
- pyglet/graphics/api/gl/global_opengl.py +226 -0
- pyglet/{gl → graphics/api/gl}/lib.py +34 -18
- pyglet/graphics/api/gl/shader.py +1476 -0
- pyglet/graphics/api/gl/shapes.py +55 -0
- pyglet/graphics/api/gl/sprite.py +102 -0
- pyglet/graphics/api/gl/state.py +219 -0
- pyglet/graphics/api/gl/text.py +190 -0
- pyglet/graphics/api/gl/texture.py +1526 -0
- pyglet/graphics/{vertexarray.py → api/gl/vertexarray.py} +11 -13
- pyglet/graphics/api/gl/vertexdomain.py +751 -0
- pyglet/graphics/api/gl/win32/__init__.py +0 -0
- pyglet/graphics/api/gl/win32/context.py +108 -0
- pyglet/graphics/api/gl/win32/wgl_info.py +24 -0
- pyglet/graphics/api/gl/xlib/__init__.py +0 -0
- pyglet/graphics/api/gl/xlib/context.py +174 -0
- pyglet/{gl → graphics/api/gl/xlib}/glx_info.py +26 -31
- pyglet/graphics/api/gl1/__init__.py +0 -0
- pyglet/{gl → graphics/api/gl1}/gl_compat.py +3 -2
- pyglet/graphics/api/gl2/__init__.py +0 -0
- pyglet/graphics/api/gl2/buffer.py +320 -0
- pyglet/graphics/api/gl2/draw.py +600 -0
- pyglet/graphics/api/gl2/global_opengl.py +122 -0
- pyglet/graphics/api/gl2/shader.py +200 -0
- pyglet/graphics/api/gl2/shapes.py +51 -0
- pyglet/graphics/api/gl2/sprite.py +79 -0
- pyglet/graphics/api/gl2/text.py +175 -0
- pyglet/graphics/api/gl2/vertexdomain.py +364 -0
- pyglet/graphics/api/webgl/__init__.py +233 -0
- pyglet/graphics/api/webgl/buffer.py +302 -0
- pyglet/graphics/api/webgl/context.py +234 -0
- pyglet/graphics/api/webgl/draw.py +590 -0
- pyglet/graphics/api/webgl/enums.py +76 -0
- pyglet/graphics/api/webgl/framebuffer.py +360 -0
- pyglet/graphics/api/webgl/gl.py +1537 -0
- pyglet/graphics/api/webgl/gl_info.py +130 -0
- pyglet/graphics/api/webgl/shader.py +1346 -0
- pyglet/graphics/api/webgl/shapes.py +92 -0
- pyglet/graphics/api/webgl/sprite.py +102 -0
- pyglet/graphics/api/webgl/state.py +227 -0
- pyglet/graphics/api/webgl/text.py +187 -0
- pyglet/graphics/api/webgl/texture.py +1227 -0
- pyglet/graphics/api/webgl/vertexarray.py +54 -0
- pyglet/graphics/api/webgl/vertexdomain.py +616 -0
- pyglet/graphics/api/webgl/webgl_js.pyi +307 -0
- pyglet/{image → graphics}/atlas.py +33 -32
- pyglet/graphics/base.py +10 -0
- pyglet/graphics/buffer.py +245 -0
- pyglet/graphics/draw.py +578 -0
- pyglet/graphics/framebuffer.py +26 -0
- pyglet/graphics/instance.py +178 -69
- pyglet/graphics/shader.py +267 -1553
- pyglet/graphics/state.py +83 -0
- pyglet/graphics/texture.py +703 -0
- pyglet/graphics/vertexdomain.py +695 -538
- pyglet/gui/ninepatch.py +10 -10
- pyglet/gui/widgets.py +120 -10
- pyglet/image/__init__.py +20 -1973
- pyglet/image/animation.py +12 -12
- pyglet/image/base.py +730 -0
- pyglet/image/codecs/__init__.py +9 -0
- pyglet/image/codecs/bmp.py +53 -30
- pyglet/image/codecs/dds.py +53 -31
- pyglet/image/codecs/gdiplus.py +38 -14
- pyglet/image/codecs/gdkpixbuf2.py +0 -2
- pyglet/image/codecs/js_image.py +99 -0
- pyglet/image/codecs/ktx2.py +161 -0
- pyglet/image/codecs/pil.py +1 -1
- pyglet/image/codecs/png.py +1 -1
- pyglet/image/codecs/wic.py +11 -2
- pyglet/info.py +26 -24
- pyglet/input/__init__.py +8 -0
- pyglet/input/base.py +163 -105
- pyglet/input/controller.py +13 -19
- pyglet/input/controller_db.py +39 -24
- pyglet/input/emscripten/__init__.py +18 -0
- pyglet/input/emscripten/gamepad_js.py +397 -0
- pyglet/input/linux/__init__.py +11 -5
- pyglet/input/linux/evdev.py +10 -11
- pyglet/input/linux/x11_xinput.py +2 -2
- pyglet/input/linux/x11_xinput_tablet.py +1 -1
- pyglet/input/macos/__init__.py +7 -2
- pyglet/input/macos/darwin_gc.py +559 -0
- pyglet/input/win32/__init__.py +1 -1
- pyglet/input/win32/directinput.py +34 -29
- pyglet/input/win32/xinput.py +11 -61
- pyglet/lib.py +3 -3
- pyglet/libs/__init__.py +1 -1
- pyglet/{gl → libs/darwin}/agl.py +1 -1
- pyglet/libs/darwin/cocoapy/__init__.py +2 -2
- pyglet/libs/darwin/cocoapy/cocoahelpers.py +181 -0
- pyglet/libs/darwin/cocoapy/cocoalibs.py +31 -0
- pyglet/libs/darwin/cocoapy/cocoatypes.py +27 -0
- pyglet/libs/darwin/cocoapy/runtime.py +81 -45
- pyglet/libs/darwin/coreaudio.py +4 -4
- pyglet/{gl → libs/darwin}/lib_agl.py +9 -8
- pyglet/libs/darwin/quartzkey.py +1 -3
- pyglet/libs/egl/__init__.py +2 -0
- pyglet/libs/egl/egl_lib.py +576 -0
- pyglet/libs/egl/eglext.py +51 -5
- pyglet/libs/linux/__init__.py +0 -0
- pyglet/libs/linux/egl/__init__.py +0 -0
- pyglet/libs/linux/egl/eglext.py +22 -0
- pyglet/libs/linux/glx/__init__.py +0 -0
- pyglet/{gl → libs/linux/glx}/glx.py +13 -14
- pyglet/{gl → libs/linux/glx}/glxext_arb.py +408 -192
- pyglet/{gl → libs/linux/glx}/glxext_mesa.py +1 -1
- pyglet/{gl → libs/linux/glx}/glxext_nv.py +345 -164
- pyglet/{gl → libs/linux/glx}/lib_glx.py +3 -2
- pyglet/libs/linux/wayland/__init__.py +0 -0
- pyglet/libs/linux/wayland/client.py +1068 -0
- pyglet/libs/linux/wayland/lib_wayland.py +207 -0
- pyglet/libs/linux/wayland/wayland_egl.py +38 -0
- pyglet/libs/{wayland → linux/wayland}/xkbcommon.py +26 -0
- pyglet/libs/{x11 → linux/x11}/xf86vmode.py +4 -4
- pyglet/libs/{x11 → linux/x11}/xinerama.py +2 -2
- pyglet/libs/{x11 → linux/x11}/xinput.py +10 -10
- pyglet/libs/linux/x11/xrandr.py +0 -0
- pyglet/libs/{x11 → linux/x11}/xrender.py +1 -1
- pyglet/libs/shared/__init__.py +0 -0
- pyglet/libs/shared/spirv/__init__.py +0 -0
- pyglet/libs/shared/spirv/lib_shaderc.py +85 -0
- pyglet/libs/shared/spirv/lib_spirv_cross.py +126 -0
- pyglet/libs/win32/__init__.py +27 -5
- pyglet/libs/win32/constants.py +59 -48
- pyglet/libs/win32/context_managers.py +20 -3
- pyglet/libs/win32/dinput.py +105 -88
- pyglet/{gl → libs/win32}/lib_wgl.py +52 -26
- pyglet/libs/win32/types.py +58 -23
- pyglet/{gl → libs/win32}/wgl.py +32 -25
- pyglet/{gl → libs/win32}/wglext_arb.py +364 -2
- pyglet/media/__init__.py +9 -10
- pyglet/media/codecs/__init__.py +12 -1
- pyglet/media/codecs/base.py +99 -96
- pyglet/media/codecs/ffmpeg.py +2 -2
- pyglet/media/codecs/ffmpeg_lib/libavformat.py +3 -8
- pyglet/media/codecs/webaudio_pyodide.py +111 -0
- pyglet/media/drivers/__init__.py +9 -4
- pyglet/media/drivers/base.py +4 -4
- pyglet/media/drivers/openal/__init__.py +1 -1
- pyglet/media/drivers/openal/adaptation.py +3 -3
- pyglet/media/drivers/pulse/__init__.py +1 -1
- pyglet/media/drivers/pulse/adaptation.py +3 -3
- pyglet/media/drivers/pyodide_js/__init__.py +8 -0
- pyglet/media/drivers/pyodide_js/adaptation.py +288 -0
- pyglet/media/drivers/xaudio2/adaptation.py +3 -3
- pyglet/media/player.py +276 -193
- pyglet/media/player_worker_thread.py +1 -1
- pyglet/model/__init__.py +39 -29
- pyglet/model/codecs/base.py +4 -4
- pyglet/model/codecs/gltf.py +3 -3
- pyglet/model/codecs/obj.py +71 -43
- pyglet/resource.py +129 -78
- pyglet/shapes.py +147 -177
- pyglet/sprite.py +47 -164
- pyglet/text/__init__.py +44 -54
- pyglet/text/caret.py +12 -7
- pyglet/text/document.py +19 -17
- pyglet/text/formats/html.py +2 -2
- pyglet/text/formats/structured.py +10 -40
- pyglet/text/layout/__init__.py +20 -13
- pyglet/text/layout/base.py +176 -287
- pyglet/text/layout/incremental.py +9 -10
- pyglet/text/layout/scrolling.py +7 -95
- pyglet/window/__init__.py +183 -172
- pyglet/window/cocoa/__init__.py +62 -51
- pyglet/window/cocoa/pyglet_delegate.py +2 -25
- pyglet/window/cocoa/pyglet_view.py +9 -8
- pyglet/window/dialog/__init__.py +184 -0
- pyglet/window/dialog/base.py +99 -0
- pyglet/window/dialog/darwin.py +121 -0
- pyglet/window/dialog/linux.py +72 -0
- pyglet/window/dialog/windows.py +194 -0
- pyglet/window/emscripten/__init__.py +779 -0
- pyglet/window/headless/__init__.py +44 -28
- pyglet/window/key.py +2 -0
- pyglet/window/mouse.py +2 -2
- pyglet/window/wayland/__init__.py +377 -0
- pyglet/window/win32/__init__.py +101 -46
- pyglet/window/xlib/__init__.py +104 -66
- {pyglet-2.1.12.dist-info → pyglet-3.0.dev1.dist-info}/METADATA +2 -3
- pyglet-3.0.dev1.dist-info/RECORD +322 -0
- {pyglet-2.1.12.dist-info → pyglet-3.0.dev1.dist-info}/WHEEL +1 -1
- pyglet/gl/__init__.py +0 -208
- pyglet/gl/base.py +0 -499
- pyglet/gl/cocoa.py +0 -309
- pyglet/gl/gl.py +0 -4625
- pyglet/gl/gl.pyi +0 -2320
- pyglet/gl/gl_compat.pyi +0 -3097
- pyglet/gl/gl_info.py +0 -190
- pyglet/gl/headless.py +0 -166
- pyglet/gl/wgl_info.py +0 -36
- pyglet/gl/wglext_nv.py +0 -1096
- pyglet/gl/win32.py +0 -268
- pyglet/gl/xlib.py +0 -295
- pyglet/image/buffer.py +0 -274
- pyglet/image/codecs/s3tc.py +0 -354
- pyglet/libs/x11/xrandr.py +0 -166
- pyglet-2.1.12.dist-info/RECORD +0 -234
- /pyglet/{libs/wayland → graphics/api/gl/cocoa}/__init__.py +0 -0
- /pyglet/libs/{egl → linux/egl}/egl.py +0 -0
- /pyglet/libs/{egl → linux/egl}/lib.py +0 -0
- /pyglet/libs/{ioctl.py → linux/ioctl.py} +0 -0
- /pyglet/libs/{wayland → linux/wayland}/gbm.py +0 -0
- /pyglet/libs/{x11 → linux/x11}/__init__.py +0 -0
- /pyglet/libs/{x11 → linux/x11}/cursorfont.py +0 -0
- /pyglet/libs/{x11 → linux/x11}/xlib.py +0 -0
- /pyglet/libs/{x11 → linux/x11}/xsync.py +0 -0
- {pyglet-2.1.12.dist-info/licenses → pyglet-3.0.dev1.dist-info}/LICENSE +0 -0
pyglet/image/__init__.py
CHANGED
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immediately loaded as textures, whereas others go through an intermediate
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form). To use a texture with pyglet.gl::
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(``x - anchor_x``, ``y - anchor_y``, ``z``).
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.. note:: This is a relatively slow method, as a full OpenGL setup and
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draw call is required for each blit. For performance, consider
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creating a Sprite from the Image, and adding it to a Batch.
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``source`` will be copied into this image such that its anchor point
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is aligned with the ``x`` and ``y`` parameters. If this image is a 3D
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Texture, the ``z`` coordinate gives the image slice to copy into.
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would cause the copy to go out of bounds), an exception may be raised.
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To prevent errors, you can use the ``source.get_region(x, y, w, h)``
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method to get a smaller section that will fall within the bounds of
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this image.
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"""
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|
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def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None) -> None:
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"""Draw this image on the currently bound texture at ``target``.
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This image is copied into the texture such that this image's anchor
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point is aligned with the given ``x`` and ``y`` coordinates of the
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destination texture. If the currently bound texture is a 3D texture,
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the ``z`` coordinate gives the image slice to blit into.
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"""
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class AbstractImageSequence(ABC):
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"""Abstract sequence of images.
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Image sequence are useful for storing image animations or slices of a volume.
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The class implements the sequence interface (``__len__``, ``__getitem__``,
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``__setitem__``).
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"""
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@abstractmethod
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def get_texture_sequence(self) -> TextureSequence:
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"""Get a TextureSequence.
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:rtype: `TextureSequence`
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.. versionadded:: 1.1
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"""
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def get_animation(self, period: float, loop: bool = True) -> Animation:
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"""Create an animation over this image sequence for the given constant
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framerate.
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Args:
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period:
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Number of seconds to display each frame.
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loop:
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If True, the animation will loop continuously.
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"""
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return Animation.from_image_sequence(self, period, loop)
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@abstractmethod
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def __getitem__(self, item) -> AbstractImage:
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"""Retrieve one or more images by index."""
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@abstractmethod
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|
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def __setitem__(self, item, image: AbstractImage) -> AbstractImage:
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"""Replace one or more images in the sequence.
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Args:
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image:
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|
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The replacement image. The actual instance may not be used,
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|
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|
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depending on this implementation.
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|
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"""
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|
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@abstractmethod
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|
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def __len__(self) -> int:
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|
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"""Length of the image sequence."""
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|
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@abstractmethod
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|
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def __iter__(self) -> Iterator[AbstractImage]:
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"""Iterate over the images in sequence."""
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class TextureSequence(AbstractImageSequence):
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|
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"""Interface for a sequence of textures.
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|
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|
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|
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Typical implementations store multiple :py:class:`~pyglet.image.TextureRegion`s
|
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|
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within one :py:class:`~pyglet.image.Texture` to minimise state changes.
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"""
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|
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|
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|
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def __getitem__(self, item) -> Texture:
|
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|
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raise NotImplementedError
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|
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|
|
455
|
-
def __setitem__(self, item, texture: type[Texture]) -> AbstractImage:
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|
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raise NotImplementedError
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|
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|
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def __len__(self) -> int:
|
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|
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raise NotImplementedError
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|
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|
|
461
|
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def __iter__(self) -> Iterator[Texture]:
|
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|
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raise NotImplementedError
|
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|
-
|
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|
-
def get_texture_sequence(self) -> TextureSequence:
|
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|
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return self
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|
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|
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|
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|
|
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|
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class UniformTextureSequence(TextureSequence):
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|
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"""Interface for a sequence of textures, each with the same dimensions."""
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|
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|
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|
|
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|
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|
|
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|
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class ImageData(AbstractImage):
|
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|
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"""An image represented as a string of unsigned bytes."""
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|
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|
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|
|
475
|
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_swap1_pattern = re.compile(asbytes('(.)'), re.DOTALL)
|
|
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|
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_swap2_pattern = re.compile(asbytes('(.)(.)'), re.DOTALL)
|
|
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|
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_swap3_pattern = re.compile(asbytes('(.)(.)(.)'), re.DOTALL)
|
|
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|
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_swap4_pattern = re.compile(asbytes('(.)(.)(.)(.)'), re.DOTALL)
|
|
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|
-
|
|
480
|
-
_current_texture = None
|
|
481
|
-
_current_mipmap_texture = None
|
|
482
|
-
|
|
483
|
-
def __init__(self, width: int, height: int, fmt: str, data: bytes, pitch: int | None = None):
|
|
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|
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"""Initialise image data.
|
|
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|
-
|
|
486
|
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Args:
|
|
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|
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width:
|
|
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|
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Width of image data
|
|
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|
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height:
|
|
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|
-
Height of image data
|
|
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|
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fmt:
|
|
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|
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A valid format string, such as 'RGB', 'RGBA', 'ARGB', etc.
|
|
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|
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data:
|
|
494
|
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A sequence of bytes containing the raw image data.
|
|
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|
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pitch:
|
|
496
|
-
If specified, the number of bytes per row. Negative values
|
|
497
|
-
indicate a top-to-bottom arrangement. Defaults to
|
|
498
|
-
``width * len(format)``.
|
|
499
|
-
"""
|
|
500
|
-
super().__init__(width, height)
|
|
501
|
-
|
|
502
|
-
self._current_format = self._desired_format = fmt.upper()
|
|
503
|
-
self._current_data = data
|
|
504
|
-
self.pitch = pitch or width * len(fmt)
|
|
505
|
-
self._current_pitch = self.pitch
|
|
506
|
-
self.mipmap_images = []
|
|
507
|
-
|
|
508
|
-
def __getstate__(self):
|
|
509
|
-
return {
|
|
510
|
-
'width': self.width,
|
|
511
|
-
'height': self.height,
|
|
512
|
-
'_current_data': self.get_bytes(self._current_format, self._current_pitch),
|
|
513
|
-
'_current_format': self._current_format,
|
|
514
|
-
'_desired_format': self._desired_format,
|
|
515
|
-
'_current_pitch': self._current_pitch,
|
|
516
|
-
'pitch': self.pitch,
|
|
517
|
-
'mipmap_images': self.mipmap_images,
|
|
518
|
-
}
|
|
519
|
-
|
|
520
|
-
def get_image_data(self) -> ImageData:
|
|
521
|
-
return self
|
|
522
|
-
|
|
523
|
-
@property
|
|
524
|
-
def format(self) -> str:
|
|
525
|
-
"""Format string of the data. Read-write."""
|
|
526
|
-
return self._desired_format
|
|
527
|
-
|
|
528
|
-
@format.setter
|
|
529
|
-
def format(self, fmt: str):
|
|
530
|
-
self._desired_format = fmt.upper()
|
|
531
|
-
self._current_texture = None
|
|
532
|
-
|
|
533
|
-
def get_bytes(self, fmt: str | None = None, pitch: int | None = None) -> bytes:
|
|
534
|
-
"""Get the byte data of the image
|
|
535
|
-
|
|
536
|
-
This method returns the raw byte data of the image, with optional conversion.
|
|
537
|
-
To convert the data into another format, you can provide ``fmt`` and ``pitch``
|
|
538
|
-
arguments. For example, if the image format is ``RGBA``, and you wish to get
|
|
539
|
-
the byte data in ``RGB`` format::
|
|
540
|
-
|
|
541
|
-
rgb_pitch = my_image.width // len('RGB')
|
|
542
|
-
rgb_img_bytes = my_image.get_bytes(fmt='RGB', pitch=rgb_pitch)
|
|
543
|
-
|
|
544
|
-
The image ``pitch`` may be negative, so be sure to check that when converting
|
|
545
|
-
to another format. Switching the sign of the ``pitch`` will cause the image
|
|
546
|
-
to appear "upside-down".
|
|
547
|
-
|
|
548
|
-
Args:
|
|
549
|
-
fmt:
|
|
550
|
-
If provided, get the data in another format.
|
|
551
|
-
pitch:
|
|
552
|
-
The number of bytes per row. This generally means the length
|
|
553
|
-
of the format string * the number of pixels per row.
|
|
554
|
-
Negative values indicate a top-to-bottom arrangement.
|
|
555
|
-
|
|
556
|
-
Note:
|
|
557
|
-
Conversion to another format is done on the CPU, and can be
|
|
558
|
-
somewhat costly for larger images. Consider performing conversion
|
|
559
|
-
at load time for framerate sensitive applications.
|
|
560
|
-
"""
|
|
561
|
-
fmt = fmt or self._desired_format
|
|
562
|
-
pitch = pitch or self._current_pitch
|
|
563
|
-
|
|
564
|
-
if fmt == self._current_format and pitch == self._current_pitch:
|
|
565
|
-
return self._current_data
|
|
566
|
-
return self._convert(fmt, pitch)
|
|
567
|
-
|
|
568
|
-
def set_bytes(self, fmt: str, pitch: int, data: bytes) -> None:
|
|
569
|
-
"""Set the byte data of the image.
|
|
570
|
-
|
|
571
|
-
Args:
|
|
572
|
-
fmt:
|
|
573
|
-
The format string of the supplied data.
|
|
574
|
-
For example: "RGB" or "RGBA"
|
|
575
|
-
pitch:
|
|
576
|
-
The number of bytes per row. This generally means the length
|
|
577
|
-
of the format string * the number of pixels per row.
|
|
578
|
-
Negative values indicate a top-to-bottom arrangement.
|
|
579
|
-
data:
|
|
580
|
-
Image data as bytes.
|
|
581
|
-
"""
|
|
582
|
-
self._current_format = fmt
|
|
583
|
-
self._current_pitch = pitch
|
|
584
|
-
self._current_data = data
|
|
585
|
-
self._current_texture = None
|
|
586
|
-
self._current_mipmap_texture = None
|
|
587
|
-
|
|
588
|
-
def get_data(self, fmt: str | None = None, pitch: int | None = None) -> bytes:
|
|
589
|
-
"""Get the byte data of the image.
|
|
590
|
-
|
|
591
|
-
Warning:
|
|
592
|
-
This method is deprecated and will be removed in the next version.
|
|
593
|
-
Use :py:meth:`~get_bytes` instead.
|
|
594
|
-
"""
|
|
595
|
-
return self.get_bytes(fmt, pitch)
|
|
596
|
-
|
|
597
|
-
def set_data(self, fmt: str, pitch: int, data: bytes) -> None:
|
|
598
|
-
"""Set the byte data of the image.
|
|
599
|
-
|
|
600
|
-
Warning:
|
|
601
|
-
This method is deprecated and will be removed in the next version.
|
|
602
|
-
Use :py:meth:`~set_bytes` instead.
|
|
603
|
-
"""
|
|
604
|
-
self.set_bytes(fmt, pitch, data)
|
|
605
|
-
|
|
606
|
-
def set_mipmap_image(self, level: int, image: AbstractImage) -> None:
|
|
607
|
-
"""Set a user-defined mipmap image for a particular level.
|
|
608
|
-
|
|
609
|
-
These mipmap images will be applied to textures obtained via
|
|
610
|
-
:py:meth:`~get_mipmapped_texture`, instead of automatically
|
|
611
|
-
generated images for each level.
|
|
612
|
-
|
|
613
|
-
Args:
|
|
614
|
-
level:
|
|
615
|
-
Mipmap level to set image at, must be >= 1.
|
|
616
|
-
image:
|
|
617
|
-
Image to set. Must have correct dimensions for that mipmap
|
|
618
|
-
level (i.e., width >> level, height >> level)
|
|
619
|
-
"""
|
|
620
|
-
if level == 0:
|
|
621
|
-
msg = 'Cannot set mipmap image at level 0 (it is this image)'
|
|
622
|
-
raise ImageException(msg)
|
|
623
|
-
|
|
624
|
-
# Check dimensions of mipmap
|
|
625
|
-
width, height = self.width, self.height
|
|
626
|
-
for i in range(level):
|
|
627
|
-
width >>= 1
|
|
628
|
-
height >>= 1
|
|
629
|
-
if width != image.width or height != image.height:
|
|
630
|
-
raise ImageException(f"Mipmap image has wrong dimensions for level {level}")
|
|
631
|
-
|
|
632
|
-
# Extend mipmap_images list to required level
|
|
633
|
-
self.mipmap_images += [None] * (level - len(self.mipmap_images))
|
|
634
|
-
self.mipmap_images[level - 1] = image
|
|
635
|
-
|
|
636
|
-
def create_texture(self, cls: type[Texture], rectangle: bool = False) -> Texture:
|
|
637
|
-
"""Given a texture class, create a texture containing this image."""
|
|
638
|
-
internalformat = self._get_internalformat(self._desired_format)
|
|
639
|
-
texture = cls.create(self.width, self.height, GL_TEXTURE_2D, internalformat, blank_data=False)
|
|
640
|
-
if self.anchor_x or self.anchor_y:
|
|
641
|
-
texture.anchor_x = self.anchor_x
|
|
642
|
-
texture.anchor_y = self.anchor_y
|
|
643
|
-
|
|
644
|
-
self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, None)
|
|
645
|
-
|
|
646
|
-
return texture
|
|
647
|
-
|
|
648
|
-
def get_texture(self, rectangle: bool = False) -> Texture:
|
|
649
|
-
if not self._current_texture:
|
|
650
|
-
self._current_texture = self.create_texture(Texture)
|
|
651
|
-
return self._current_texture
|
|
652
|
-
|
|
653
|
-
def get_mipmapped_texture(self) -> Texture:
|
|
654
|
-
"""Return a Texture with mipmaps.
|
|
655
|
-
|
|
656
|
-
If :py:class:`~pyglet.image.set_mipmap_Image` has been called with at least
|
|
657
|
-
one image, the set of images defined will be used. Otherwise, mipmaps will be
|
|
658
|
-
automatically generated.
|
|
659
|
-
"""
|
|
660
|
-
if self._current_mipmap_texture:
|
|
661
|
-
return self._current_mipmap_texture
|
|
662
|
-
|
|
663
|
-
texture = Texture.create(self.width, self.height, GL_TEXTURE_2D, None, blank_data=False)
|
|
664
|
-
if self.anchor_x or self.anchor_y:
|
|
665
|
-
texture.anchor_x = self.anchor_x
|
|
666
|
-
texture.anchor_y = self.anchor_y
|
|
667
|
-
|
|
668
|
-
internalformat = self._get_internalformat(self.format)
|
|
669
|
-
|
|
670
|
-
glBindTexture(texture.target, texture.id)
|
|
671
|
-
glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
|
|
672
|
-
|
|
673
|
-
if self.mipmap_images:
|
|
674
|
-
self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, internalformat)
|
|
675
|
-
level = 0
|
|
676
|
-
for image in self.mipmap_images:
|
|
677
|
-
level += 1
|
|
678
|
-
if image:
|
|
679
|
-
image.blit_to_texture(texture.target, level, self.anchor_x, self.anchor_y, 0, internalformat)
|
|
680
|
-
# TODO: should set base and max mipmap level if some mipmaps are missing.
|
|
681
|
-
else:
|
|
682
|
-
glGenerateMipmap(texture.target)
|
|
683
|
-
self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, internalformat)
|
|
684
|
-
|
|
685
|
-
self._current_mipmap_texture = texture
|
|
686
|
-
return texture
|
|
687
|
-
|
|
688
|
-
def get_region(self, x: int, y: int, width: int, height: int) -> ImageDataRegion:
|
|
689
|
-
"""Retrieve a rectangular region of this image data."""
|
|
690
|
-
return ImageDataRegion(x, y, width, height, self)
|
|
691
|
-
|
|
692
|
-
def blit(self, x: int, y: int, z: int = 0, width: int | None = None, height: int | None = None) -> None:
|
|
693
|
-
self.get_texture().blit(x, y, z, width, height)
|
|
694
|
-
|
|
695
|
-
def blit_into(self, source, x: int, y: int, z: int) -> None:
|
|
696
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
697
|
-
|
|
698
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
699
|
-
"""Draw this image to the currently bound texture at ``target``.
|
|
700
|
-
|
|
701
|
-
This image's anchor point will be aligned to the given ``x`` and ``y``
|
|
702
|
-
coordinates. If the currently bound texture is a 3D texture, the ``z``
|
|
703
|
-
parameter gives the image slice to blit into.
|
|
704
|
-
|
|
705
|
-
If ``internalformat`` is specified, ``glTexImage`` is used to initialise
|
|
706
|
-
the texture; otherwise, ``glTexSubImage`` is used to update a region.
|
|
707
|
-
"""
|
|
708
|
-
x -= self.anchor_x
|
|
709
|
-
y -= self.anchor_y
|
|
710
|
-
|
|
711
|
-
data_format = self.format
|
|
712
|
-
data_pitch = abs(self._current_pitch)
|
|
713
|
-
|
|
714
|
-
# Determine pixel format from format string
|
|
715
|
-
fmt, gl_type = self._get_gl_format_and_type(data_format)
|
|
716
|
-
|
|
717
|
-
if fmt is None:
|
|
718
|
-
# Need to convert data to a standard form
|
|
719
|
-
data_format = {
|
|
720
|
-
1: 'R',
|
|
721
|
-
2: 'RG',
|
|
722
|
-
3: 'RGB',
|
|
723
|
-
4: 'RGBA',
|
|
724
|
-
}.get(len(data_format))
|
|
725
|
-
fmt, gl_type = self._get_gl_format_and_type(data_format)
|
|
726
|
-
|
|
727
|
-
# Get data in required format (hopefully will be the same format it's already
|
|
728
|
-
# in, unless that's an obscure format, upside-down or the driver is old).
|
|
729
|
-
data = self._convert(data_format, data_pitch)
|
|
730
|
-
|
|
731
|
-
if data_pitch & 0x1:
|
|
732
|
-
align = 1
|
|
733
|
-
elif data_pitch & 0x2:
|
|
734
|
-
align = 2
|
|
735
|
-
else:
|
|
736
|
-
align = 4
|
|
737
|
-
row_length = data_pitch // len(data_format)
|
|
738
|
-
|
|
739
|
-
glPixelStorei(GL_UNPACK_ALIGNMENT, align)
|
|
740
|
-
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length)
|
|
741
|
-
self._apply_region_unpack()
|
|
742
|
-
|
|
743
|
-
if target == GL_TEXTURE_3D or target == GL_TEXTURE_2D_ARRAY:
|
|
744
|
-
assert not internalformat
|
|
745
|
-
glTexSubImage3D(target, level,
|
|
746
|
-
x, y, z,
|
|
747
|
-
self.width, self.height, 1,
|
|
748
|
-
fmt, gl_type,
|
|
749
|
-
data)
|
|
750
|
-
elif internalformat:
|
|
751
|
-
glTexImage2D(target, level,
|
|
752
|
-
internalformat,
|
|
753
|
-
self.width, self.height,
|
|
754
|
-
0,
|
|
755
|
-
fmt, gl_type,
|
|
756
|
-
data)
|
|
757
|
-
else:
|
|
758
|
-
glTexSubImage2D(target, level,
|
|
759
|
-
x, y,
|
|
760
|
-
self.width, self.height,
|
|
761
|
-
fmt, gl_type,
|
|
762
|
-
data)
|
|
763
|
-
|
|
764
|
-
# Unset GL_UNPACK_ROW_LENGTH:
|
|
765
|
-
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)
|
|
766
|
-
self._default_region_unpack()
|
|
767
|
-
|
|
768
|
-
# Flush image upload before data get GC'd:
|
|
769
|
-
glFlush()
|
|
770
|
-
|
|
771
|
-
def _apply_region_unpack(self):
|
|
772
|
-
# Not needed on full images
|
|
773
|
-
pass
|
|
774
|
-
|
|
775
|
-
def _default_region_unpack(self):
|
|
776
|
-
# Not needed on full images
|
|
777
|
-
pass
|
|
778
|
-
|
|
779
|
-
def _convert(self, fmt: str, pitch: int) -> bytes:
|
|
780
|
-
"""Return data in the desired format.
|
|
781
|
-
|
|
782
|
-
This method does not alter this instance's current format or pitch.
|
|
783
|
-
"""
|
|
784
|
-
if fmt == self._current_format and pitch == self._current_pitch:
|
|
785
|
-
return self._current_data
|
|
786
|
-
|
|
787
|
-
self._ensure_bytes()
|
|
788
|
-
data = self._current_data
|
|
789
|
-
current_pitch = self._current_pitch
|
|
790
|
-
current_format = self._current_format
|
|
791
|
-
sign_pitch = current_pitch // abs(current_pitch)
|
|
792
|
-
if fmt != self._current_format:
|
|
793
|
-
# Create replacement string, e.g. r'\4\1\2\3' to convert RGBA to ARGB
|
|
794
|
-
repl = asbytes('')
|
|
795
|
-
for c in fmt:
|
|
796
|
-
try:
|
|
797
|
-
idx = current_format.index(c) + 1
|
|
798
|
-
except ValueError:
|
|
799
|
-
idx = 1
|
|
800
|
-
repl += asbytes(r'\%d' % idx)
|
|
801
|
-
|
|
802
|
-
if len(current_format) == 1:
|
|
803
|
-
swap_pattern = self._swap1_pattern
|
|
804
|
-
elif len(current_format) == 2:
|
|
805
|
-
swap_pattern = self._swap2_pattern
|
|
806
|
-
elif len(current_format) == 3:
|
|
807
|
-
swap_pattern = self._swap3_pattern
|
|
808
|
-
elif len(current_format) == 4:
|
|
809
|
-
swap_pattern = self._swap4_pattern
|
|
810
|
-
else:
|
|
811
|
-
raise ImageException('Current image format is wider than 32 bits.')
|
|
812
|
-
|
|
813
|
-
packed_pitch = self.width * len(current_format)
|
|
814
|
-
if abs(self._current_pitch) != packed_pitch:
|
|
815
|
-
# Pitch is wider than pixel data, need to go row-by-row.
|
|
816
|
-
new_pitch = abs(self._current_pitch)
|
|
817
|
-
rows = [data[i:i + new_pitch] for i in range(0, len(data), new_pitch)]
|
|
818
|
-
rows = [swap_pattern.sub(repl, r[:packed_pitch]) for r in rows]
|
|
819
|
-
data = b''.join(rows)
|
|
820
|
-
else:
|
|
821
|
-
# Rows are tightly packed, apply regex over whole image.
|
|
822
|
-
data = swap_pattern.sub(repl, data)
|
|
823
|
-
|
|
824
|
-
# After conversion, rows will always be tightly packed
|
|
825
|
-
current_pitch = sign_pitch * (len(fmt) * self.width)
|
|
826
|
-
|
|
827
|
-
if pitch != current_pitch:
|
|
828
|
-
diff = abs(current_pitch) - abs(pitch)
|
|
829
|
-
if diff > 0:
|
|
830
|
-
# New pitch is shorter than old pitch, chop bytes off each row
|
|
831
|
-
new_pitch = abs(pitch)
|
|
832
|
-
rows = [data[i:i + new_pitch - diff] for i in range(0, len(data), new_pitch)]
|
|
833
|
-
data = b''.join(rows)
|
|
834
|
-
|
|
835
|
-
elif diff < 0:
|
|
836
|
-
# New pitch is longer than old pitch, add '0' bytes to each row
|
|
837
|
-
new_pitch = abs(current_pitch)
|
|
838
|
-
padding = bytes(1) * -diff
|
|
839
|
-
rows = [data[i:i + new_pitch] + padding for i in range(0, len(data), new_pitch)]
|
|
840
|
-
data = b''.join(rows)
|
|
841
|
-
|
|
842
|
-
if current_pitch * pitch < 0:
|
|
843
|
-
# Pitch differs in sign, swap row order
|
|
844
|
-
new_pitch = abs(pitch)
|
|
845
|
-
rows = [data[i:i + new_pitch] for i in range(0, len(data), new_pitch)]
|
|
846
|
-
rows.reverse()
|
|
847
|
-
data = b''.join(rows)
|
|
848
|
-
|
|
849
|
-
return data
|
|
850
|
-
|
|
851
|
-
def _ensure_bytes(self) -> None:
|
|
852
|
-
if type(self._current_data) is not bytes:
|
|
853
|
-
self._current_data = asbytes(self._current_data)
|
|
854
|
-
|
|
855
|
-
@staticmethod
|
|
856
|
-
def _get_gl_format_and_type(fmt):
|
|
857
|
-
if fmt == 'R':
|
|
858
|
-
return GL_RED, GL_UNSIGNED_BYTE
|
|
859
|
-
elif fmt == 'RG':
|
|
860
|
-
return GL_RG, GL_UNSIGNED_BYTE
|
|
861
|
-
elif fmt == 'RGB':
|
|
862
|
-
return GL_RGB, GL_UNSIGNED_BYTE
|
|
863
|
-
elif fmt == 'BGR':
|
|
864
|
-
return GL_BGR, GL_UNSIGNED_BYTE
|
|
865
|
-
elif fmt == 'RGBA':
|
|
866
|
-
return GL_RGBA, GL_UNSIGNED_BYTE
|
|
867
|
-
elif fmt == 'BGRA':
|
|
868
|
-
return GL_BGRA, GL_UNSIGNED_BYTE
|
|
869
|
-
|
|
870
|
-
elif fmt == 'L':
|
|
871
|
-
return GL_LUMINANCE, GL_UNSIGNED_BYTE
|
|
872
|
-
elif fmt == 'A':
|
|
873
|
-
return GL_ALPHA, GL_UNSIGNED_BYTE
|
|
874
|
-
|
|
875
|
-
return None, None
|
|
876
|
-
|
|
877
|
-
@staticmethod
|
|
878
|
-
def _get_internalformat(fmt):
|
|
879
|
-
if fmt == 'R':
|
|
880
|
-
return GL_RED
|
|
881
|
-
elif fmt == 'RG':
|
|
882
|
-
return GL_RG
|
|
883
|
-
elif fmt == 'RGB':
|
|
884
|
-
return GL_RGB
|
|
885
|
-
elif fmt == 'RGBA':
|
|
886
|
-
return GL_RGBA
|
|
887
|
-
elif fmt == 'D':
|
|
888
|
-
return GL_DEPTH_COMPONENT
|
|
889
|
-
elif fmt == 'DS':
|
|
890
|
-
return GL_DEPTH_STENCIL
|
|
891
|
-
|
|
892
|
-
elif fmt == 'L':
|
|
893
|
-
return GL_LUMINANCE
|
|
894
|
-
elif fmt == 'A':
|
|
895
|
-
return GL_ALPHA
|
|
896
|
-
|
|
897
|
-
return GL_RGBA
|
|
898
|
-
|
|
899
|
-
|
|
900
|
-
class ImageDataRegion(ImageData):
|
|
901
|
-
def __init__(self, x, y, width, height, image_data):
|
|
902
|
-
super().__init__(width, height,
|
|
903
|
-
image_data._current_format,
|
|
904
|
-
image_data._current_data,
|
|
905
|
-
image_data._current_pitch)
|
|
906
|
-
self.x = x
|
|
907
|
-
self.y = y
|
|
908
|
-
|
|
909
|
-
def __getstate__(self):
|
|
910
|
-
return {
|
|
911
|
-
'width': self.width,
|
|
912
|
-
'height': self.height,
|
|
913
|
-
'_current_data': self.get_bytes(self._current_format, self._current_pitch),
|
|
914
|
-
'_current_format': self._current_format,
|
|
915
|
-
'_desired_format': self._desired_format,
|
|
916
|
-
'_current_pitch': self._current_pitch,
|
|
917
|
-
'pitch': self.pitch,
|
|
918
|
-
'mipmap_images': self.mipmap_images,
|
|
919
|
-
'x': self.x,
|
|
920
|
-
'y': self.y,
|
|
921
|
-
}
|
|
922
|
-
|
|
923
|
-
def get_bytes(self, fmt=None, pitch=None):
|
|
924
|
-
x1 = len(self._current_format) * self.x
|
|
925
|
-
x2 = len(self._current_format) * (self.x + self.width)
|
|
926
|
-
|
|
927
|
-
self._ensure_bytes()
|
|
928
|
-
data = self._convert(self._current_format, abs(self._current_pitch))
|
|
929
|
-
new_pitch = abs(self._current_pitch)
|
|
930
|
-
rows = [data[i:i + new_pitch] for i in range(0, len(data), new_pitch)]
|
|
931
|
-
rows = [row[x1:x2] for row in rows[self.y:self.y + self.height]]
|
|
932
|
-
self._current_data = b''.join(rows)
|
|
933
|
-
self._current_pitch = self.width * len(self._current_format)
|
|
934
|
-
self._current_texture = None
|
|
935
|
-
self.x = 0
|
|
936
|
-
self.y = 0
|
|
937
|
-
|
|
938
|
-
fmt = fmt or self._desired_format
|
|
939
|
-
pitch = pitch or self._current_pitch
|
|
940
|
-
return super().get_bytes(fmt, pitch)
|
|
941
|
-
|
|
942
|
-
def set_bytes(self, fmt, pitch, data):
|
|
943
|
-
self.x = 0
|
|
944
|
-
self.y = 0
|
|
945
|
-
super().set_bytes(fmt, pitch, data)
|
|
946
|
-
|
|
947
|
-
def _apply_region_unpack(self):
|
|
948
|
-
glPixelStorei(GL_UNPACK_SKIP_PIXELS, self.x)
|
|
949
|
-
glPixelStorei(GL_UNPACK_SKIP_ROWS, self.y)
|
|
950
|
-
|
|
951
|
-
def _default_region_unpack(self):
|
|
952
|
-
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0)
|
|
953
|
-
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0)
|
|
954
|
-
|
|
955
|
-
def get_region(self, x, y, width, height):
|
|
956
|
-
x += self.x
|
|
957
|
-
y += self.y
|
|
958
|
-
return super().get_region(x, y, width, height)
|
|
959
|
-
|
|
960
|
-
|
|
961
|
-
class CompressedImageData(AbstractImage):
|
|
962
|
-
"""Compressed image data suitable for direct uploading to GPU."""
|
|
963
|
-
|
|
964
|
-
_current_texture = None
|
|
965
|
-
_current_mipmap_texture = None
|
|
966
|
-
|
|
967
|
-
def __init__(self, width: int, height: int, gl_format: int, data: bytes,
|
|
968
|
-
extension: str | None = None,
|
|
969
|
-
decoder: Callable[[bytes, int, int], AbstractImage] | None = None) -> None:
|
|
970
|
-
"""Construct a CompressedImageData with the given compressed data.
|
|
971
|
-
|
|
972
|
-
Args:
|
|
973
|
-
width:
|
|
974
|
-
The width of the image.
|
|
975
|
-
height:
|
|
976
|
-
The height of the image.
|
|
977
|
-
gl_format:
|
|
978
|
-
GL constant giving the format of the compressed data.
|
|
979
|
-
For example: ``GL_COMPRESSED_RGBA_S3TC_DXT5_EXT``.
|
|
980
|
-
data:
|
|
981
|
-
An array of bytes containing the compressed image data.
|
|
982
|
-
extension:
|
|
983
|
-
If specified, gives the name of a GL extension to check for
|
|
984
|
-
before creating a texture.
|
|
985
|
-
decoder:
|
|
986
|
-
An optional fallback function used to decode the compressed data.
|
|
987
|
-
This function is called if the required extension is not present.
|
|
988
|
-
"""
|
|
989
|
-
super().__init__(width, height)
|
|
990
|
-
self.data = data
|
|
991
|
-
self.gl_format = gl_format
|
|
992
|
-
self.extension = extension
|
|
993
|
-
self.decoder = decoder
|
|
994
|
-
self.mipmap_data = []
|
|
995
|
-
|
|
996
|
-
def set_mipmap_data(self, level: int, data: bytes) -> None:
|
|
997
|
-
"""Set compressed image data for a mipmap level.
|
|
998
|
-
|
|
999
|
-
Supplied data gives a compressed image for the given mipmap level.
|
|
1000
|
-
This image data must be in the same format as was used in the
|
|
1001
|
-
constructor. The image data must also be of the correct dimensions for
|
|
1002
|
-
the level (i.e., width >> level, height >> level); but this is not checked.
|
|
1003
|
-
If *any* mipmap levels are specified, they are used; otherwise, mipmaps for
|
|
1004
|
-
``mipmapped_texture`` are generated automatically.
|
|
1005
|
-
"""
|
|
1006
|
-
# Extend mipmap_data list to required level
|
|
1007
|
-
self.mipmap_data += [None] * (level - len(self.mipmap_data))
|
|
1008
|
-
self.mipmap_data[level - 1] = data
|
|
1009
|
-
|
|
1010
|
-
def _have_extension(self) -> bool:
|
|
1011
|
-
return self.extension is None or gl_info.have_extension(self.extension)
|
|
1012
|
-
|
|
1013
|
-
def get_texture(self, rectangle=False) -> Texture:
|
|
1014
|
-
if self._current_texture:
|
|
1015
|
-
return self._current_texture
|
|
1016
|
-
|
|
1017
|
-
if rectangle:
|
|
1018
|
-
raise ImageException('Compressed texture rectangles not supported')
|
|
1019
|
-
|
|
1020
|
-
texture = Texture.create(self.width, self.height, GL_TEXTURE_2D, None)
|
|
1021
|
-
|
|
1022
|
-
if self.anchor_x or self.anchor_y:
|
|
1023
|
-
texture.anchor_x = self.anchor_x
|
|
1024
|
-
texture.anchor_y = self.anchor_y
|
|
1025
|
-
|
|
1026
|
-
glBindTexture(texture.target, texture.id)
|
|
1027
|
-
glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, texture.min_filter)
|
|
1028
|
-
glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, texture.mag_filter)
|
|
1029
|
-
|
|
1030
|
-
if self._have_extension():
|
|
1031
|
-
glCompressedTexImage2D(texture.target, texture.level,
|
|
1032
|
-
self.gl_format,
|
|
1033
|
-
self.width, self.height, 0,
|
|
1034
|
-
len(self.data), self.data)
|
|
1035
|
-
elif self.decoder:
|
|
1036
|
-
image = self.decoder(self.data, self.width, self.height)
|
|
1037
|
-
texture = image.get_texture()
|
|
1038
|
-
assert texture.width == self.width
|
|
1039
|
-
assert texture.height == self.height
|
|
1040
|
-
else:
|
|
1041
|
-
msg = f"No extension or fallback decoder is available to decode {self}"
|
|
1042
|
-
raise ImageException(msg)
|
|
1043
|
-
|
|
1044
|
-
glFlush()
|
|
1045
|
-
self._current_texture = texture
|
|
1046
|
-
return texture
|
|
1047
|
-
|
|
1048
|
-
def get_mipmapped_texture(self) -> Texture:
|
|
1049
|
-
if self._current_mipmap_texture:
|
|
1050
|
-
return self._current_mipmap_texture
|
|
1051
|
-
|
|
1052
|
-
if not self._have_extension():
|
|
1053
|
-
# TODO: mip-mapped software decoded compressed textures.
|
|
1054
|
-
# For now, just return a non-mipmapped texture.
|
|
1055
|
-
return self.get_texture()
|
|
1056
|
-
|
|
1057
|
-
texture = Texture.create(self.width, self.height, GL_TEXTURE_2D, None)
|
|
1058
|
-
|
|
1059
|
-
if self.anchor_x or self.anchor_y:
|
|
1060
|
-
texture.anchor_x = self.anchor_x
|
|
1061
|
-
texture.anchor_y = self.anchor_y
|
|
1062
|
-
|
|
1063
|
-
glBindTexture(texture.target, texture.id)
|
|
1064
|
-
|
|
1065
|
-
glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
|
|
1066
|
-
|
|
1067
|
-
if not self.mipmap_data:
|
|
1068
|
-
glGenerateMipmap(texture.target)
|
|
1069
|
-
|
|
1070
|
-
glCompressedTexImage2D(texture.target, texture.level,
|
|
1071
|
-
self.gl_format,
|
|
1072
|
-
self.width, self.height, 0,
|
|
1073
|
-
len(self.data), self.data)
|
|
1074
|
-
|
|
1075
|
-
width, height = self.width, self.height
|
|
1076
|
-
level = 0
|
|
1077
|
-
for data in self.mipmap_data:
|
|
1078
|
-
width >>= 1
|
|
1079
|
-
height >>= 1
|
|
1080
|
-
level += 1
|
|
1081
|
-
glCompressedTexImage2D(texture.target, level, self.gl_format, width, height, 0, len(data), data)
|
|
1082
|
-
|
|
1083
|
-
glFlush()
|
|
1084
|
-
|
|
1085
|
-
self._current_mipmap_texture = texture
|
|
1086
|
-
return texture
|
|
1087
|
-
|
|
1088
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
1089
|
-
if not self._have_extension():
|
|
1090
|
-
raise ImageException(f"{self.extension} is required to decode {self}")
|
|
1091
|
-
|
|
1092
|
-
# TODO: use glCompressedTexImage2D/3D if `internalformat` is specified.
|
|
1093
|
-
|
|
1094
|
-
if target == GL_TEXTURE_3D:
|
|
1095
|
-
glCompressedTexSubImage3D(target, level,
|
|
1096
|
-
x - self.anchor_x, y - self.anchor_y, z,
|
|
1097
|
-
self.width, self.height, 1,
|
|
1098
|
-
self.gl_format,
|
|
1099
|
-
len(self.data), self.data)
|
|
1100
|
-
else:
|
|
1101
|
-
glCompressedTexSubImage2D(target, level,
|
|
1102
|
-
x - self.anchor_x, y - self.anchor_y,
|
|
1103
|
-
self.width, self.height,
|
|
1104
|
-
self.gl_format,
|
|
1105
|
-
len(self.data), self.data)
|
|
1106
|
-
|
|
1107
|
-
def get_image_data(self) -> CompressedImageData:
|
|
1108
|
-
return self
|
|
1109
|
-
|
|
1110
|
-
def get_region(self, x: int, y: int, width: int, height: int) -> AbstractImage:
|
|
1111
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
1112
|
-
|
|
1113
|
-
def blit(self, x: int, y: int, z: int = 0) -> None:
|
|
1114
|
-
self.get_texture().blit(x, y, z)
|
|
1115
|
-
|
|
1116
|
-
def blit_into(self, source, x: int, y: int, z: int) -> None:
|
|
1117
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
1118
|
-
|
|
1119
|
-
|
|
1120
|
-
class Texture(AbstractImage):
|
|
1121
|
-
"""An image loaded into GPU memory
|
|
1122
|
-
|
|
1123
|
-
Typically, you will get an instance of Texture by accessing calling
|
|
1124
|
-
the ``get_texture()`` method of any AbstractImage class (such as ImageData).
|
|
1125
|
-
"""
|
|
1126
|
-
|
|
1127
|
-
region_class: TextureRegion # Set to TextureRegion after it's defined
|
|
1128
|
-
"""The class to use when constructing regions of this texture.
|
|
1129
|
-
The class should be a subclass of TextureRegion.
|
|
1130
|
-
"""
|
|
1131
|
-
|
|
1132
|
-
tex_coords = (0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0)
|
|
1133
|
-
"""12-tuple of float, named (u1, v1, r1, u2, v2, r2, ...).
|
|
1134
|
-
``u, v, r`` give the 3D texture coordinates for vertices 1-4. The vertices
|
|
1135
|
-
are specified in the order bottom-left, bottom-right, top-right and top-left.
|
|
1136
|
-
"""
|
|
1137
|
-
|
|
1138
|
-
tex_coords_order: tuple[int, int, int, int] = (0, 1, 2, 3)
|
|
1139
|
-
"""The default vertex winding order for a quad.
|
|
1140
|
-
This defaults to counter-clockwise, starting at the bottom-left.
|
|
1141
|
-
"""
|
|
1142
|
-
|
|
1143
|
-
target: int
|
|
1144
|
-
"""The GL texture target (e.g., ``GL_TEXTURE_2D``)."""
|
|
1145
|
-
|
|
1146
|
-
colors = (0, 0, 0, 0) * 4
|
|
1147
|
-
"""The GL texture target (e.g., ``GL_TEXTURE_2D``)."""
|
|
1148
|
-
|
|
1149
|
-
level: int = 0
|
|
1150
|
-
"""The mipmap level of this texture."""
|
|
1151
|
-
|
|
1152
|
-
images = 1
|
|
1153
|
-
|
|
1154
|
-
x: int = 0
|
|
1155
|
-
y: int = 0
|
|
1156
|
-
z: int = 0
|
|
1157
|
-
|
|
1158
|
-
default_min_filter = GL_LINEAR
|
|
1159
|
-
"""The default minification filter. Defaults to GL_LINEAR.
|
|
1160
|
-
If a texture is created without specifying a filter, this
|
|
1161
|
-
default will be used.
|
|
1162
|
-
"""
|
|
1163
|
-
|
|
1164
|
-
default_mag_filter = GL_LINEAR
|
|
1165
|
-
"""The default magnification filter. Defaults to GL_LINEAR.
|
|
1166
|
-
If a texture is created without specifying a filter, this
|
|
1167
|
-
default will be used.
|
|
1168
|
-
"""
|
|
1169
|
-
|
|
1170
|
-
def __init__(self, width: int, height: int, target: int, tex_id: int,
|
|
1171
|
-
min_filter: int | None = None, mag_filter: int | None = None) -> None:
|
|
1172
|
-
super().__init__(width, height)
|
|
1173
|
-
self.target = target
|
|
1174
|
-
self.id = tex_id
|
|
1175
|
-
self.min_filter = min_filter or self.default_min_filter
|
|
1176
|
-
self.mag_filter = mag_filter or self.default_mag_filter
|
|
1177
|
-
self._context = pyglet.gl.current_context
|
|
1178
|
-
|
|
1179
|
-
def delete(self) -> None:
|
|
1180
|
-
"""Delete this texture and the memory it occupies.
|
|
1181
|
-
|
|
1182
|
-
Textures are invalid after deletion, and may no longer be used.
|
|
1183
|
-
"""
|
|
1184
|
-
glDeleteTextures(1, GLuint(self.id))
|
|
1185
|
-
self.id = None
|
|
1186
|
-
|
|
1187
|
-
def __del__(self):
|
|
1188
|
-
if self.id is not None:
|
|
1189
|
-
try:
|
|
1190
|
-
self._context.delete_texture(self.id)
|
|
1191
|
-
self.id = None
|
|
1192
|
-
except (AttributeError, ImportError):
|
|
1193
|
-
pass # Interpreter is shutting down
|
|
1194
|
-
|
|
1195
|
-
def bind(self, texture_unit: int = 0) -> None:
|
|
1196
|
-
"""Bind to a specific Texture Unit by number."""
|
|
1197
|
-
glActiveTexture(GL_TEXTURE0 + texture_unit)
|
|
1198
|
-
glBindTexture(self.target, self.id)
|
|
1199
|
-
|
|
1200
|
-
def bind_image_texture(self, unit: int, level: int = 0, layered: bool = False,
|
|
1201
|
-
layer: int = 0, access: int = GL_READ_WRITE, fmt: int = GL_RGBA32F):
|
|
1202
|
-
"""Bind as an ImageTexture for use with a :py:class:`~pyglet.shader.ComputeShaderProgram`.
|
|
1203
|
-
|
|
1204
|
-
.. note:: OpenGL 4.3, or 4.2 with the GL_ARB_compute_shader extension is required.
|
|
1205
|
-
"""
|
|
1206
|
-
glBindImageTexture(unit, self.id, level, layered, layer, access, fmt)
|
|
1207
|
-
|
|
1208
|
-
@classmethod
|
|
1209
|
-
def create(cls, width: int, height: int, target: int = GL_TEXTURE_2D,
|
|
1210
|
-
internalformat: int | None = GL_RGBA8, min_filter: int | None = None, mag_filter: int | None = None,
|
|
1211
|
-
fmt: int = GL_RGBA, blank_data: bool = True) -> Texture:
|
|
1212
|
-
"""Create a Texture
|
|
1213
|
-
|
|
1214
|
-
Create a Texture with the specified dimensions, target and format.
|
|
1215
|
-
On return, the texture will be bound.
|
|
1216
|
-
|
|
1217
|
-
Args:
|
|
1218
|
-
width:
|
|
1219
|
-
Width of texture in pixels.
|
|
1220
|
-
height:
|
|
1221
|
-
Height of texture in pixels.
|
|
1222
|
-
target:
|
|
1223
|
-
GL constant giving texture target to use, typically ``GL_TEXTURE_2D``.
|
|
1224
|
-
internalformat:
|
|
1225
|
-
GL constant giving internal format of texture; for example, ``GL_RGBA``.
|
|
1226
|
-
The internal format decides how the texture data will be stored internally.
|
|
1227
|
-
If ``None``, the texture will be created but not initialized.
|
|
1228
|
-
min_filter:
|
|
1229
|
-
The minifaction filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST``
|
|
1230
|
-
mag_filter:
|
|
1231
|
-
The magnification filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST``
|
|
1232
|
-
fmt:
|
|
1233
|
-
GL constant giving format of texture; for example, ``GL_RGBA``.
|
|
1234
|
-
The format specifies what format the pixel data we're expecting to write
|
|
1235
|
-
to the texture and should ideally be the same as for internal format.
|
|
1236
|
-
blank_data:
|
|
1237
|
-
If True, initialize the texture data with all zeros. If False, do not pass initial data.
|
|
1238
|
-
"""
|
|
1239
|
-
min_filter = min_filter or cls.default_min_filter
|
|
1240
|
-
mag_filter = mag_filter or cls.default_mag_filter
|
|
1241
|
-
|
|
1242
|
-
tex_id = GLuint()
|
|
1243
|
-
glGenTextures(1, byref(tex_id))
|
|
1244
|
-
glBindTexture(target, tex_id.value)
|
|
1245
|
-
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter)
|
|
1246
|
-
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter)
|
|
1247
|
-
|
|
1248
|
-
if internalformat is not None:
|
|
1249
|
-
blank = (GLubyte * (width * height * 4))() if blank_data else None
|
|
1250
|
-
glTexImage2D(target, 0,
|
|
1251
|
-
internalformat,
|
|
1252
|
-
width, height,
|
|
1253
|
-
0,
|
|
1254
|
-
fmt,
|
|
1255
|
-
GL_UNSIGNED_BYTE,
|
|
1256
|
-
blank)
|
|
1257
|
-
glFlush()
|
|
1258
|
-
|
|
1259
|
-
return cls(width, height, target, tex_id.value, min_filter, mag_filter)
|
|
1260
|
-
|
|
1261
|
-
def get_image_data(self, z: int = 0) -> ImageData:
|
|
1262
|
-
"""Get the image data of this texture.
|
|
1263
|
-
|
|
1264
|
-
Bind the texture, and read the pixel data back from the GPU.
|
|
1265
|
-
This can be a somewhat costly operation.
|
|
1266
|
-
|
|
1267
|
-
Modifying the returned ImageData object has no effect on the
|
|
1268
|
-
texture itself. Uploading ImageData back to the GPU/texture
|
|
1269
|
-
can be done with the :py:meth:`~Texture.blit_into` method.
|
|
1270
|
-
|
|
1271
|
-
Args:
|
|
1272
|
-
z:
|
|
1273
|
-
For 3D textures, the image slice to retrieve.
|
|
1274
|
-
"""
|
|
1275
|
-
glBindTexture(self.target, self.id)
|
|
1276
|
-
|
|
1277
|
-
# Always extract complete RGBA data. Could check internalformat
|
|
1278
|
-
# to only extract used channels. XXX
|
|
1279
|
-
fmt = 'RGBA'
|
|
1280
|
-
gl_format = GL_RGBA
|
|
1281
|
-
|
|
1282
|
-
buf = (GLubyte * (self.width * self.height * self.images * len(fmt)))()
|
|
1283
|
-
|
|
1284
|
-
# TODO: Clean up this temporary hack
|
|
1285
|
-
if pyglet.gl.current_context.get_info().get_opengl_api() == "gles":
|
|
1286
|
-
fbo = c_uint()
|
|
1287
|
-
glGenFramebuffers(1, fbo)
|
|
1288
|
-
glBindFramebuffer(GL_FRAMEBUFFER, fbo.value)
|
|
1289
|
-
glPixelStorei(GL_PACK_ALIGNMENT, 1)
|
|
1290
|
-
glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
1291
|
-
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.id, self.level)
|
|
1292
|
-
glReadPixels(0, 0, self.width, self.height, gl_format, GL_UNSIGNED_BYTE, buf)
|
|
1293
|
-
glBindFramebuffer(GL_FRAMEBUFFER, 0)
|
|
1294
|
-
glDeleteFramebuffers(1, fbo)
|
|
1295
|
-
else:
|
|
1296
|
-
glPixelStorei(GL_PACK_ALIGNMENT, 1)
|
|
1297
|
-
glGetTexImage(self.target, self.level, gl_format, GL_UNSIGNED_BYTE, buf)
|
|
1298
|
-
|
|
1299
|
-
data = ImageData(self.width, self.height, fmt, buf)
|
|
1300
|
-
if self.images > 1:
|
|
1301
|
-
data = data.get_region(0, z * self.height, self.width, self.height)
|
|
1302
|
-
return data
|
|
1303
|
-
|
|
1304
|
-
def get_texture(self, rectangle: bool = False) -> Texture:
|
|
1305
|
-
return self
|
|
1306
|
-
|
|
1307
|
-
def blit(self, x: int, y: int, z: int = 0, width: int | None = None, height: int | None = None) -> None:
|
|
1308
|
-
"""Blit the texture to the screen.
|
|
1309
|
-
|
|
1310
|
-
This is a costly operation, and should not be used for performance critical
|
|
1311
|
-
code. Blitting a texture requires binding it, setting up throwaway buffers,
|
|
1312
|
-
creating a VAO, uploading attribute data, and then making a single draw call.
|
|
1313
|
-
This is quite wasteful and slow, so blitting should not be used for more than
|
|
1314
|
-
a few images. This method is provided to assist with debugging, but not intended
|
|
1315
|
-
for drawing of multiple images.
|
|
1316
|
-
|
|
1317
|
-
Instead, consider creating a :py:class:`~pyglet.sprite.Sprite` with the Texture,
|
|
1318
|
-
and drawing it as part of a larger :py:class:`~pyglet.graphics.Batch`.
|
|
1319
|
-
"""
|
|
1320
|
-
x1 = x - self.anchor_x
|
|
1321
|
-
y1 = y - self.anchor_y
|
|
1322
|
-
x2 = x1 + (width is None and self.width or width)
|
|
1323
|
-
y2 = y1 + (height is None and self.height or height)
|
|
1324
|
-
position = x1, y1, z, x2, y1, z, x2, y2, z, x1, y2, z
|
|
1325
|
-
indices = [0, 1, 2, 0, 2, 3]
|
|
1326
|
-
|
|
1327
|
-
glActiveTexture(GL_TEXTURE0)
|
|
1328
|
-
glBindTexture(self.target, self.id)
|
|
1329
|
-
|
|
1330
|
-
# Create and bind a throwaway VAO
|
|
1331
|
-
vao_id = GLuint()
|
|
1332
|
-
glGenVertexArrays(1, vao_id)
|
|
1333
|
-
glBindVertexArray(vao_id)
|
|
1334
|
-
|
|
1335
|
-
# Activate shader program:
|
|
1336
|
-
program = pyglet.graphics.get_default_blit_shader()
|
|
1337
|
-
program.use()
|
|
1338
|
-
pos_attrs = program.attributes['position']
|
|
1339
|
-
tex_attrs = program.attributes['tex_coords']
|
|
1340
|
-
|
|
1341
|
-
# vertex position data:
|
|
1342
|
-
position_attribute = Attribute('position', pos_attrs['location'], pos_attrs['count'], GL_FLOAT, False, False)
|
|
1343
|
-
position_buffer = BufferObject(4 * position_attribute.stride)
|
|
1344
|
-
data = (position_attribute.c_type * len(position))(*position)
|
|
1345
|
-
position_buffer.set_data(data)
|
|
1346
|
-
position_attribute.enable()
|
|
1347
|
-
position_attribute.set_pointer(position_buffer.ptr)
|
|
1348
|
-
|
|
1349
|
-
# texture coordinate data:
|
|
1350
|
-
texcoord_attribute = Attribute('tex_coords', tex_attrs['location'], tex_attrs['count'], GL_FLOAT, False, False)
|
|
1351
|
-
texcoord_buffer = BufferObject(4 * texcoord_attribute.stride)
|
|
1352
|
-
data = (texcoord_attribute.c_type * len(self.tex_coords))(*self.tex_coords)
|
|
1353
|
-
texcoord_buffer.set_data(data)
|
|
1354
|
-
texcoord_attribute.enable()
|
|
1355
|
-
texcoord_attribute.set_pointer(texcoord_buffer.ptr)
|
|
1356
|
-
|
|
1357
|
-
# index data:
|
|
1358
|
-
index_array = (c_ubyte * len(indices))(*indices)
|
|
1359
|
-
index_buffer = BufferObject(sizeof(index_array))
|
|
1360
|
-
index_buffer.set_data(index_array)
|
|
1361
|
-
index_buffer.bind_to_index_buffer()
|
|
1362
|
-
|
|
1363
|
-
glDrawElements(GL_TRIANGLES, len(indices), GL_UNSIGNED_BYTE, 0)
|
|
1364
|
-
glFlush()
|
|
1365
|
-
|
|
1366
|
-
# Deactivate shader program:
|
|
1367
|
-
program.stop()
|
|
1368
|
-
# Discard everything after blitting:
|
|
1369
|
-
position_buffer.delete()
|
|
1370
|
-
texcoord_buffer.delete()
|
|
1371
|
-
glBindVertexArray(0)
|
|
1372
|
-
glDeleteVertexArrays(1, vao_id)
|
|
1373
|
-
|
|
1374
|
-
def get_mipmapped_texture(self) -> Texture:
|
|
1375
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1376
|
-
|
|
1377
|
-
def blit_into(self, source: AbstractImage, x: int, y: int, z: int):
|
|
1378
|
-
glBindTexture(self.target, self.id)
|
|
1379
|
-
source.blit_to_texture(self.target, self.level, x, y, z)
|
|
1380
|
-
|
|
1381
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
1382
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
1383
|
-
|
|
1384
|
-
def get_region(self, x: int, y: int, width: int, height: int) -> TextureRegion:
|
|
1385
|
-
return self.region_class(x, y, 0, width, height, self)
|
|
1386
|
-
|
|
1387
|
-
def get_transform(self, flip_x: bool = False, flip_y: bool = False,
|
|
1388
|
-
rotate: Literal[0, 90, 180, 270, 360] = 0) -> TextureRegion:
|
|
1389
|
-
"""Create a copy of this image applying a simple transformation.
|
|
1390
|
-
|
|
1391
|
-
The transformation is applied to the texture coordinates only;
|
|
1392
|
-
:py:meth:`~pyglet.image.AbstractImage.get_image_data` will return the
|
|
1393
|
-
untransformed data. The transformation is applied around the anchor point.
|
|
1394
|
-
|
|
1395
|
-
Args:
|
|
1396
|
-
flip_x:
|
|
1397
|
-
If True, the returned image will be flipped horizontally.
|
|
1398
|
-
flip_y:
|
|
1399
|
-
If True, the returned image will be flipped vertically.
|
|
1400
|
-
rotate:
|
|
1401
|
-
Degrees of clockwise rotation of the returned image. Only
|
|
1402
|
-
90-degree increments are supported.
|
|
1403
|
-
"""
|
|
1404
|
-
transform = self.get_region(0, 0, self.width, self.height)
|
|
1405
|
-
bl, br, tr, tl = 0, 1, 2, 3
|
|
1406
|
-
transform.anchor_x = self.anchor_x
|
|
1407
|
-
transform.anchor_y = self.anchor_y
|
|
1408
|
-
if flip_x:
|
|
1409
|
-
bl, br, tl, tr = br, bl, tr, tl
|
|
1410
|
-
transform.anchor_x = self.width - self.anchor_x
|
|
1411
|
-
if flip_y:
|
|
1412
|
-
bl, br, tl, tr = tl, tr, bl, br
|
|
1413
|
-
transform.anchor_y = self.height - self.anchor_y
|
|
1414
|
-
rotate %= 360
|
|
1415
|
-
if rotate < 0:
|
|
1416
|
-
rotate += 360
|
|
1417
|
-
if rotate == 0:
|
|
1418
|
-
pass
|
|
1419
|
-
elif rotate == 90:
|
|
1420
|
-
bl, br, tr, tl = br, tr, tl, bl
|
|
1421
|
-
transform.anchor_x, transform.anchor_y = transform.anchor_y, transform.width - transform.anchor_x
|
|
1422
|
-
elif rotate == 180:
|
|
1423
|
-
bl, br, tr, tl = tr, tl, bl, br
|
|
1424
|
-
transform.anchor_x = transform.width - transform.anchor_x
|
|
1425
|
-
transform.anchor_y = transform.height - transform.anchor_y
|
|
1426
|
-
elif rotate == 270:
|
|
1427
|
-
bl, br, tr, tl = tl, bl, br, tr
|
|
1428
|
-
transform.anchor_x, transform.anchor_y = transform.height - transform.anchor_y, transform.anchor_x
|
|
1429
|
-
else:
|
|
1430
|
-
raise ImageException("Only 90 degree rotations are supported.")
|
|
1431
|
-
if rotate in (90, 270):
|
|
1432
|
-
transform.width, transform.height = transform.height, transform.width
|
|
1433
|
-
transform._set_tex_coords_order(bl, br, tr, tl)
|
|
1434
|
-
return transform
|
|
1435
|
-
|
|
1436
|
-
def _set_tex_coords_order(self, bl, br, tr, tl):
|
|
1437
|
-
tex_coords = (self.tex_coords[:3],
|
|
1438
|
-
self.tex_coords[3:6],
|
|
1439
|
-
self.tex_coords[6:9],
|
|
1440
|
-
self.tex_coords[9:])
|
|
1441
|
-
self.tex_coords = tex_coords[bl] + tex_coords[br] + tex_coords[tr] + tex_coords[tl]
|
|
1442
|
-
|
|
1443
|
-
order = self.tex_coords_order
|
|
1444
|
-
self.tex_coords_order = (order[bl], order[br], order[tr], order[tl])
|
|
1445
|
-
|
|
1446
|
-
@property
|
|
1447
|
-
def uv(self) -> tuple[float, float, float, float]:
|
|
1448
|
-
"""Tuple containing the left, bottom, right, top 2D texture coordinates."""
|
|
1449
|
-
tex_coords = self.tex_coords
|
|
1450
|
-
return tex_coords[0], tex_coords[1], tex_coords[3], tex_coords[7]
|
|
1451
|
-
|
|
1452
|
-
def __repr__(self) -> str:
|
|
1453
|
-
return f"{self.__class__.__name__}(id={self.id}, size={self.width}x{self.height})"
|
|
1454
|
-
|
|
1455
|
-
|
|
1456
|
-
class TextureRegion(Texture):
|
|
1457
|
-
"""A rectangular region of a texture, presented as if it were a separate texture."""
|
|
1458
|
-
|
|
1459
|
-
def __init__(self, x: int, y: int, z: int, width: int, height: int, owner: Texture):
|
|
1460
|
-
super().__init__(width, height, owner.target, owner.id)
|
|
1461
|
-
|
|
1462
|
-
self.x = x
|
|
1463
|
-
self.y = y
|
|
1464
|
-
self.z = z
|
|
1465
|
-
self._width = width
|
|
1466
|
-
self._height = height
|
|
1467
|
-
self.owner = owner
|
|
1468
|
-
owner_u1 = owner.tex_coords[0]
|
|
1469
|
-
owner_v1 = owner.tex_coords[1]
|
|
1470
|
-
owner_u2 = owner.tex_coords[3]
|
|
1471
|
-
owner_v2 = owner.tex_coords[7]
|
|
1472
|
-
scale_u = owner_u2 - owner_u1
|
|
1473
|
-
scale_v = owner_v2 - owner_v1
|
|
1474
|
-
u1 = x / owner.width * scale_u + owner_u1
|
|
1475
|
-
v1 = y / owner.height * scale_v + owner_v1
|
|
1476
|
-
u2 = (x + width) / owner.width * scale_u + owner_u1
|
|
1477
|
-
v2 = (y + height) / owner.height * scale_v + owner_v1
|
|
1478
|
-
r = z / owner.images + owner.tex_coords[2]
|
|
1479
|
-
self.tex_coords = (u1, v1, r, u2, v1, r, u2, v2, r, u1, v2, r)
|
|
1480
|
-
|
|
1481
|
-
def get_image_data(self):
|
|
1482
|
-
image_data = self.owner.get_image_data(self.z)
|
|
1483
|
-
return image_data.get_region(self.x, self.y, self.width, self.height)
|
|
1484
|
-
|
|
1485
|
-
def get_region(self, x: int, y: int, width: int, height: int) -> TextureRegion:
|
|
1486
|
-
x += self.x
|
|
1487
|
-
y += self.y
|
|
1488
|
-
region = self.region_class(x, y, self.z, width, height, self.owner)
|
|
1489
|
-
region._set_tex_coords_order(*self.tex_coords_order)
|
|
1490
|
-
return region
|
|
1491
|
-
|
|
1492
|
-
def blit_into(self, source: AbstractImage, x: int, y: int, z: int) -> None:
|
|
1493
|
-
assert source.width <= self._width and source.height <= self._height, f"{source} is larger than {self}"
|
|
1494
|
-
self.owner.blit_into(source, x + self.x, y + self.y, z + self.z)
|
|
1495
|
-
|
|
1496
|
-
def __repr__(self) -> str:
|
|
1497
|
-
return (f"{self.__class__.__name__}(id={self.id},"
|
|
1498
|
-
f" size={self.width}x{self.height}, owner={self.owner.width}x{self.owner.height})")
|
|
1499
|
-
|
|
1500
|
-
def delete(self) -> None:
|
|
1501
|
-
"""Deleting a TextureRegion has no effect. Operate on the owning texture instead."""
|
|
1502
|
-
|
|
1503
|
-
def __del__(self):
|
|
1504
|
-
pass
|
|
1505
|
-
|
|
1506
|
-
|
|
1507
|
-
Texture.region_class = TextureRegion
|
|
1508
|
-
|
|
1509
|
-
|
|
1510
|
-
class Texture3D(Texture, UniformTextureSequence):
|
|
1511
|
-
"""A texture with more than one image slice.
|
|
1512
|
-
|
|
1513
|
-
Use the :py:meth:`create_for_images` or :py:meth:`create_for_image_grid`
|
|
1514
|
-
classmethod to construct a Texture3D.
|
|
1515
|
-
"""
|
|
1516
|
-
item_width: int = 0
|
|
1517
|
-
item_height: int = 0
|
|
1518
|
-
items: tuple
|
|
1519
|
-
|
|
1520
|
-
@classmethod
|
|
1521
|
-
def create_for_images(cls, images, internalformat=GL_RGBA, blank_data=True):
|
|
1522
|
-
item_width = images[0].width
|
|
1523
|
-
item_height = images[0].height
|
|
1524
|
-
|
|
1525
|
-
if not all(img.width == item_width and img.height == item_height for img in images):
|
|
1526
|
-
raise ImageException('Images do not have same dimensions.')
|
|
1527
|
-
|
|
1528
|
-
texture = cls.create(item_width, item_height, GL_TEXTURE_3D, None)
|
|
1529
|
-
if images[0].anchor_x or images[0].anchor_y:
|
|
1530
|
-
texture.anchor_x = images[0].anchor_x
|
|
1531
|
-
texture.anchor_y = images[0].anchor_y
|
|
1532
|
-
|
|
1533
|
-
texture.images = len(images)
|
|
1534
|
-
|
|
1535
|
-
blank = (GLubyte * (texture.width * texture.height * texture.images * 4))() if blank_data else None
|
|
1536
|
-
glBindTexture(texture.target, texture.id)
|
|
1537
|
-
glTexImage3D(texture.target, texture.level,
|
|
1538
|
-
internalformat,
|
|
1539
|
-
texture.width, texture.height, texture.images, 0,
|
|
1540
|
-
internalformat, GL_UNSIGNED_BYTE,
|
|
1541
|
-
blank)
|
|
1542
|
-
|
|
1543
|
-
items = []
|
|
1544
|
-
for i, image in enumerate(images):
|
|
1545
|
-
item = cls.region_class(0, 0, i, item_width, item_height, texture)
|
|
1546
|
-
items.append(item)
|
|
1547
|
-
image.blit_to_texture(texture.target, texture.level, image.anchor_x, image.anchor_y, z=i)
|
|
1548
|
-
|
|
1549
|
-
glFlush()
|
|
1550
|
-
|
|
1551
|
-
texture.items = items
|
|
1552
|
-
texture.item_width = item_width
|
|
1553
|
-
texture.item_height = item_height
|
|
1554
|
-
return texture
|
|
1555
|
-
|
|
1556
|
-
@classmethod
|
|
1557
|
-
def create_for_image_grid(cls, grid, internalformat=GL_RGBA):
|
|
1558
|
-
return cls.create_for_images(grid[:], internalformat)
|
|
1559
|
-
|
|
1560
|
-
def __len__(self):
|
|
1561
|
-
return len(self.items)
|
|
1562
|
-
|
|
1563
|
-
def __getitem__(self, index):
|
|
1564
|
-
return self.items[index]
|
|
1565
|
-
|
|
1566
|
-
def __setitem__(self, index, value):
|
|
1567
|
-
if type(index) is slice:
|
|
1568
|
-
glBindTexture(self.target, self.id)
|
|
1569
|
-
|
|
1570
|
-
for item, image in zip(self[index], value):
|
|
1571
|
-
image.blit_to_texture(self.target, self.level, image.anchor_x, image.anchor_y, item.z)
|
|
1572
|
-
else:
|
|
1573
|
-
self.blit_into(value, value.anchor_x, value.anchor_y, self[index].z)
|
|
1574
|
-
|
|
1575
|
-
def __iter__(self) -> Iterator[TextureRegion]:
|
|
1576
|
-
return iter(self.items)
|
|
1577
|
-
|
|
1578
|
-
|
|
1579
|
-
class TextureArrayRegion(TextureRegion):
|
|
1580
|
-
"""A region of a TextureArray, presented as if it were a separate texture."""
|
|
1581
|
-
|
|
1582
|
-
def __repr__(self):
|
|
1583
|
-
return f"{self.__class__.__name__}(id={self.id}, size={self.width}x{self.height}, layer={self.z})"
|
|
1584
|
-
|
|
1585
|
-
|
|
1586
|
-
class TextureArray(Texture, UniformTextureSequence):
|
|
1587
|
-
def __init__(self, width, height, target, tex_id, max_depth):
|
|
1588
|
-
super().__init__(width, height, target, tex_id)
|
|
1589
|
-
self.max_depth = max_depth
|
|
1590
|
-
self.items = []
|
|
1591
|
-
|
|
1592
|
-
@classmethod
|
|
1593
|
-
def create(cls, width: int, height: int, internalformat: int = GL_RGBA,
|
|
1594
|
-
min_filter: int | None = None, mag_filter: int | None = None, max_depth: int = 256) -> TextureArray:
|
|
1595
|
-
"""Create an empty TextureArray.
|
|
1596
|
-
|
|
1597
|
-
You may specify the maximum depth, or layers, the Texture Array should have. This defaults
|
|
1598
|
-
to 256, but will be hardware and driver dependent.
|
|
1599
|
-
|
|
1600
|
-
Args:
|
|
1601
|
-
width:
|
|
1602
|
-
Width of the texture.
|
|
1603
|
-
height:
|
|
1604
|
-
Height of the texture.
|
|
1605
|
-
internalformat:
|
|
1606
|
-
GL constant giving the internal format of the texture array; for example, ``GL_RGBA``.
|
|
1607
|
-
min_filter:
|
|
1608
|
-
The minifaction filter used for this texture array, commonly ``GL_LINEAR`` or ``GL_NEAREST``
|
|
1609
|
-
mag_filter:
|
|
1610
|
-
The magnification filter used for this texture array, commonly ``GL_LINEAR`` or ``GL_NEAREST``
|
|
1611
|
-
max_depth:
|
|
1612
|
-
The number of layers in the texture array.
|
|
1613
|
-
|
|
1614
|
-
.. versionadded:: 2.0
|
|
1615
|
-
"""
|
|
1616
|
-
min_filter = min_filter or cls.default_min_filter
|
|
1617
|
-
mag_filter = mag_filter or cls.default_mag_filter
|
|
1618
|
-
|
|
1619
|
-
max_depth_limit = get_max_array_texture_layers()
|
|
1620
|
-
assert max_depth <= max_depth_limit, f"TextureArray max_depth supported is {max_depth_limit}."
|
|
1621
|
-
|
|
1622
|
-
tex_id = GLuint()
|
|
1623
|
-
glGenTextures(1, byref(tex_id))
|
|
1624
|
-
glBindTexture(GL_TEXTURE_2D_ARRAY, tex_id.value)
|
|
1625
|
-
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, min_filter)
|
|
1626
|
-
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, mag_filter)
|
|
1627
|
-
|
|
1628
|
-
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0,
|
|
1629
|
-
internalformat,
|
|
1630
|
-
width, height, max_depth,
|
|
1631
|
-
0,
|
|
1632
|
-
internalformat, GL_UNSIGNED_BYTE,
|
|
1633
|
-
0)
|
|
1634
|
-
glFlush()
|
|
1635
|
-
|
|
1636
|
-
texture = cls(width, height, GL_TEXTURE_2D_ARRAY, tex_id.value, max_depth)
|
|
1637
|
-
texture.min_filter = min_filter
|
|
1638
|
-
texture.mag_filter = mag_filter
|
|
1639
|
-
|
|
1640
|
-
return texture
|
|
1641
|
-
|
|
1642
|
-
def _verify_size(self, image: AbstractImage) -> None:
|
|
1643
|
-
if image.width > self.width or image.height > self.height:
|
|
1644
|
-
raise TextureArraySizeExceeded(
|
|
1645
|
-
f'Image ({image.width}x{image.height}) exceeds the size of the TextureArray ({self.width}x'
|
|
1646
|
-
f'{self.height})')
|
|
1647
|
-
|
|
1648
|
-
def add(self, image: pyglet.image.ImageData) -> TextureArrayRegion:
|
|
1649
|
-
if len(self.items) >= self.max_depth:
|
|
1650
|
-
raise TextureArrayDepthExceeded("TextureArray is full.")
|
|
1651
|
-
|
|
1652
|
-
self._verify_size(image)
|
|
1653
|
-
start_length = len(self.items)
|
|
1654
|
-
item = self.region_class(0, 0, start_length, image.width, image.height, self)
|
|
1655
|
-
|
|
1656
|
-
self.blit_into(image, image.anchor_x, image.anchor_y, start_length)
|
|
1657
|
-
self.items.append(item)
|
|
1658
|
-
return item
|
|
1659
|
-
|
|
1660
|
-
def allocate(self, *images: AbstractImage) -> list[TextureArrayRegion]:
|
|
1661
|
-
"""Allocates multiple images at once."""
|
|
1662
|
-
if len(self.items) + len(images) > self.max_depth:
|
|
1663
|
-
raise TextureArrayDepthExceeded("The amount of images being added exceeds the depth of this TextureArray.")
|
|
1664
|
-
|
|
1665
|
-
glBindTexture(self.target, self.id)
|
|
1666
|
-
|
|
1667
|
-
start_length = len(self.items)
|
|
1668
|
-
for i, image in enumerate(images):
|
|
1669
|
-
self._verify_size(image)
|
|
1670
|
-
item = self.region_class(0, 0, start_length + i, image.width, image.height, self)
|
|
1671
|
-
self.items.append(item)
|
|
1672
|
-
image.blit_to_texture(self.target, self.level, image.anchor_x, image.anchor_y, start_length + i)
|
|
1673
|
-
|
|
1674
|
-
return self.items[start_length:]
|
|
1675
|
-
|
|
1676
|
-
@classmethod
|
|
1677
|
-
def create_for_image_grid(cls, grid, internalformat: int = GL_RGBA) -> TextureArray:
|
|
1678
|
-
texture_array = cls.create(grid[0].width, grid[0].height, internalformat, max_depth=len(grid))
|
|
1679
|
-
texture_array.allocate(*grid[:])
|
|
1680
|
-
return texture_array
|
|
1681
|
-
|
|
1682
|
-
def __len__(self) -> int:
|
|
1683
|
-
return len(self.items)
|
|
1684
|
-
|
|
1685
|
-
def __getitem__(self, index) -> TextureArrayRegion:
|
|
1686
|
-
return self.items[index]
|
|
1687
|
-
|
|
1688
|
-
def __setitem__(self, index, value) -> None:
|
|
1689
|
-
if type(index) is slice:
|
|
1690
|
-
glBindTexture(self.target, self.id)
|
|
1691
|
-
|
|
1692
|
-
for old_item, image in zip(self[index], value):
|
|
1693
|
-
self._verify_size(image)
|
|
1694
|
-
item = self.region_class(0, 0, old_item.z, image.width, image.height, self)
|
|
1695
|
-
image.blit_to_texture(self.target, self.level, image.anchor_x, image.anchor_y, old_item.z)
|
|
1696
|
-
self.items[old_item.z] = item
|
|
1697
|
-
else:
|
|
1698
|
-
self._verify_size(value)
|
|
1699
|
-
item = self.region_class(0, 0, index, value.width, value.height, self)
|
|
1700
|
-
self.blit_into(value, value.anchor_x, value.anchor_y, index)
|
|
1701
|
-
self.items[index] = item
|
|
1702
|
-
|
|
1703
|
-
def __iter__(self) -> Iterator[TextureRegion]:
|
|
1704
|
-
return iter(self.items)
|
|
1705
|
-
|
|
1706
|
-
|
|
1707
|
-
TextureArray.region_class = TextureArrayRegion
|
|
1708
|
-
TextureArrayRegion.region_class = TextureArrayRegion
|
|
1709
|
-
|
|
1710
|
-
|
|
1711
|
-
class TileableTexture(Texture):
|
|
1712
|
-
"""A texture that can be tiled efficiently.
|
|
1713
|
-
|
|
1714
|
-
Use :py:class:`~pyglet.image.create_for_image` classmethod to construct.
|
|
1715
|
-
"""
|
|
1716
|
-
|
|
1717
|
-
def get_region(self, x: int, y: int, width: int, height: int):
|
|
1718
|
-
raise ImageException(f"Cannot get region of {self}")
|
|
1719
|
-
|
|
1720
|
-
def blit_tiled(self, x: int, y: int, z: int, width: int, height: int) -> None:
|
|
1721
|
-
"""Blit this texture tiled over the given area.
|
|
1722
|
-
|
|
1723
|
-
The image will be tiled with the bottom-left corner of the destination
|
|
1724
|
-
rectangle aligned with the anchor point of this texture.
|
|
1725
|
-
"""
|
|
1726
|
-
u1 = self.anchor_x / self.width
|
|
1727
|
-
v1 = self.anchor_y / self.height
|
|
1728
|
-
u2 = u1 + width / self.width
|
|
1729
|
-
v2 = v1 + height / self.height
|
|
1730
|
-
w, h = width, height
|
|
1731
|
-
t = self.tex_coords
|
|
1732
|
-
|
|
1733
|
-
vertices = (x, y, z,
|
|
1734
|
-
x + w, y, z,
|
|
1735
|
-
x + w, y + h, z,
|
|
1736
|
-
x, y + h, z)
|
|
1737
|
-
|
|
1738
|
-
tex_coords = (u1, v1, t[2],
|
|
1739
|
-
u2, v1, t[5],
|
|
1740
|
-
u2, v2, t[8],
|
|
1741
|
-
u1, v2, t[11])
|
|
1742
|
-
|
|
1743
|
-
glActiveTexture(GL_TEXTURE0)
|
|
1744
|
-
glBindTexture(self.target, self.id)
|
|
1745
|
-
pyglet.graphics.draw_indexed(4, GL_TRIANGLES, [0, 1, 2, 0, 2, 3],
|
|
1746
|
-
position=('f', vertices),
|
|
1747
|
-
tex_coords=('f', tex_coords))
|
|
1748
|
-
glBindTexture(self.target, 0)
|
|
1749
|
-
|
|
1750
|
-
@classmethod
|
|
1751
|
-
def create_for_image(cls, image: AbstractImage) -> Texture:
|
|
1752
|
-
image = image.get_image_data()
|
|
1753
|
-
return image.create_texture(cls)
|
|
1754
|
-
|
|
1755
|
-
|
|
1756
|
-
class ImageGrid(AbstractImage, AbstractImageSequence):
|
|
1757
|
-
"""An imaginary grid placed over an image allowing easy access to
|
|
1758
|
-
regular regions of that image.
|
|
1759
|
-
|
|
1760
|
-
The grid can be accessed either as a complete image, or as a sequence
|
|
1761
|
-
of images. The most useful applications are to access the grid
|
|
1762
|
-
as a :py:class:`~pyglet.image.TextureGrid`::
|
|
1763
|
-
|
|
1764
|
-
image_grid = ImageGrid(...)
|
|
1765
|
-
texture_grid = image_grid.get_texture_sequence()
|
|
1766
|
-
|
|
1767
|
-
or as a :py:class:`~pyglet.image.Texture3D`::
|
|
1768
|
-
|
|
1769
|
-
image_grid = ImageGrid(...)
|
|
1770
|
-
texture_3d = Texture3D.create_for_image_grid(image_grid)
|
|
1771
|
-
|
|
1772
|
-
"""
|
|
1773
|
-
|
|
1774
|
-
_items: list
|
|
1775
|
-
_texture_grid: TextureGrid = None
|
|
1776
|
-
|
|
1777
|
-
def __init__(self, image: AbstractImage, rows: int, columns: int, item_width: int | None = None,
|
|
1778
|
-
item_height: int | None = None, row_padding: int = 0, column_padding: int = 0) -> None:
|
|
1779
|
-
"""Construct a grid for the given image.
|
|
1780
|
-
|
|
1781
|
-
You can specify parameters for the grid, for example setting
|
|
1782
|
-
the padding between cells. Grids are always aligned to the
|
|
1783
|
-
bottom-left corner of the image.
|
|
1784
|
-
|
|
1785
|
-
Args:
|
|
1786
|
-
image:
|
|
1787
|
-
Image over which to construct the grid.
|
|
1788
|
-
rows:
|
|
1789
|
-
Number of rows in the grid.
|
|
1790
|
-
columns:
|
|
1791
|
-
Number of columns in the grid.
|
|
1792
|
-
item_width:
|
|
1793
|
-
Width of each column. If unspecified, is calculated such
|
|
1794
|
-
that the entire image width is used.
|
|
1795
|
-
item_height:
|
|
1796
|
-
Height of each row. If unspecified, is calculated such that
|
|
1797
|
-
the entire image height is used.
|
|
1798
|
-
row_padding:
|
|
1799
|
-
Pixels separating adjacent rows. The padding is only
|
|
1800
|
-
inserted between rows, not at the edges of the grid.
|
|
1801
|
-
column_padding:
|
|
1802
|
-
Pixels separating adjacent columns. The padding is only
|
|
1803
|
-
inserted between columns, not at the edges of the grid.
|
|
1804
|
-
"""
|
|
1805
|
-
super().__init__(image.width, image.height)
|
|
1806
|
-
self._items = []
|
|
1807
|
-
self.image = image
|
|
1808
|
-
self.rows = rows
|
|
1809
|
-
self.columns = columns
|
|
1810
|
-
self.item_width = item_width or (image.width - column_padding * (columns - 1)) // columns
|
|
1811
|
-
self.item_height = item_height or (image.height - row_padding * (rows - 1)) // rows
|
|
1812
|
-
self.row_padding = row_padding
|
|
1813
|
-
self.column_padding = column_padding
|
|
1814
|
-
|
|
1815
|
-
def get_texture(self, rectangle: bool = False) -> Texture:
|
|
1816
|
-
return self.image.get_texture(rectangle)
|
|
1817
|
-
|
|
1818
|
-
def get_image_data(self) -> ImageData:
|
|
1819
|
-
return self.image.get_image_data()
|
|
1820
|
-
|
|
1821
|
-
def get_texture_sequence(self) -> TextureGrid:
|
|
1822
|
-
if not self._texture_grid:
|
|
1823
|
-
self._texture_grid = TextureGrid(self)
|
|
1824
|
-
return self._texture_grid
|
|
1825
|
-
|
|
1826
|
-
def get_mipmapped_texture(self) -> Texture:
|
|
1827
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1828
|
-
|
|
1829
|
-
def get_region(self, x: int, y: int, width: int, height: int) -> AbstractImage:
|
|
1830
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1831
|
-
|
|
1832
|
-
def blit(self, x: int, y: int, z: int = 0) -> None:
|
|
1833
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1834
|
-
|
|
1835
|
-
def blit_into(self, source, x: int, y: int, z: int) -> None:
|
|
1836
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1837
|
-
|
|
1838
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
1839
|
-
raise NotImplementedError(f"Not implemented for {self}.")
|
|
1840
|
-
|
|
1841
|
-
def _update_items(self) -> None:
|
|
1842
|
-
if not self._items:
|
|
1843
|
-
y = 0
|
|
1844
|
-
for row in range(self.rows):
|
|
1845
|
-
x = 0
|
|
1846
|
-
for col in range(self.columns):
|
|
1847
|
-
self._items.append(self.image.get_region(x, y, self.item_width, self.item_height))
|
|
1848
|
-
x += self.item_width + self.column_padding
|
|
1849
|
-
y += self.item_height + self.row_padding
|
|
1850
|
-
|
|
1851
|
-
def __getitem__(self, index) -> ImageDataRegion:
|
|
1852
|
-
self._update_items()
|
|
1853
|
-
if type(index) is tuple:
|
|
1854
|
-
row, column = index
|
|
1855
|
-
assert 0 <= row < self.rows and 0 <= column < self.columns
|
|
1856
|
-
return self._items[row * self.columns + column]
|
|
1857
|
-
else:
|
|
1858
|
-
return self._items[index]
|
|
1859
|
-
|
|
1860
|
-
def __setitem__(self, index: int, value: AbstractImage):
|
|
1861
|
-
raise NotImplementedError
|
|
1862
|
-
|
|
1863
|
-
def __len__(self) -> int:
|
|
1864
|
-
return self.rows * self.columns
|
|
1865
|
-
|
|
1866
|
-
def __iter__(self) -> Iterator[ImageDataRegion]:
|
|
1867
|
-
self._update_items()
|
|
1868
|
-
return iter(self._items)
|
|
1869
|
-
|
|
1870
|
-
|
|
1871
|
-
class TextureGrid(TextureRegion, UniformTextureSequence):
|
|
1872
|
-
"""A texture containing a regular grid of texture regions.
|
|
1873
|
-
|
|
1874
|
-
To construct, create an :py:class:`~pyglet.image.ImageGrid` first::
|
|
1875
|
-
|
|
1876
|
-
image_grid = ImageGrid(...)
|
|
1877
|
-
texture_grid = TextureGrid(image_grid)
|
|
1878
|
-
|
|
1879
|
-
The texture grid can be accessed as a single texture, or as a sequence
|
|
1880
|
-
of :py:class:`~pyglet.image.TextureRegion`. When accessing as a sequence, you can specify
|
|
1881
|
-
integer indexes, in which the images are arranged in rows from the
|
|
1882
|
-
bottom-left to the top-right::
|
|
1883
|
-
|
|
1884
|
-
# assume the texture_grid is 3x3:
|
|
1885
|
-
current_texture = texture_grid[3] # get the middle-left image
|
|
1886
|
-
|
|
1887
|
-
You can also specify tuples in the sequence methods, which are addressed
|
|
1888
|
-
as ``row, column``::
|
|
1889
|
-
|
|
1890
|
-
# equivalent to the previous example:
|
|
1891
|
-
current_texture = texture_grid[1, 0]
|
|
1892
|
-
|
|
1893
|
-
When using tuples in a slice, the returned sequence is over the
|
|
1894
|
-
rectangular region defined by the slice::
|
|
1895
|
-
|
|
1896
|
-
# returns center, center-right, center-top, top-right images in that
|
|
1897
|
-
# order:
|
|
1898
|
-
images = texture_grid[(1,1):]
|
|
1899
|
-
# equivalent to
|
|
1900
|
-
images = texture_grid[(1,1):(3,3)]
|
|
1901
|
-
|
|
1902
|
-
"""
|
|
1903
|
-
items: list
|
|
1904
|
-
rows: int
|
|
1905
|
-
columns: int
|
|
1906
|
-
item_width: int
|
|
1907
|
-
item_height: int
|
|
1908
|
-
|
|
1909
|
-
def __init__(self, grid: ImageGrid) -> None:
|
|
1910
|
-
image = grid.get_texture()
|
|
1911
|
-
if isinstance(image, TextureRegion):
|
|
1912
|
-
owner = image.owner
|
|
1913
|
-
else:
|
|
1914
|
-
owner = image
|
|
1915
|
-
|
|
1916
|
-
super().__init__(image.x, image.y, image.z, image.width, image.height, owner)
|
|
1917
|
-
|
|
1918
|
-
items = []
|
|
1919
|
-
y = 0
|
|
1920
|
-
for row in range(grid.rows):
|
|
1921
|
-
x = 0
|
|
1922
|
-
for col in range(grid.columns):
|
|
1923
|
-
items.append(self.get_region(x, y, grid.item_width, grid.item_height))
|
|
1924
|
-
x += grid.item_width + grid.column_padding
|
|
1925
|
-
y += grid.item_height + grid.row_padding
|
|
1926
|
-
|
|
1927
|
-
self.items = items
|
|
1928
|
-
self.rows = grid.rows
|
|
1929
|
-
self.columns = grid.columns
|
|
1930
|
-
self.item_width = grid.item_width
|
|
1931
|
-
self.item_height = grid.item_height
|
|
1932
|
-
|
|
1933
|
-
def get(self, row: int, column: int):
|
|
1934
|
-
return self[(row, column)]
|
|
1935
|
-
|
|
1936
|
-
def __getitem__(self, index: int | tuple[int, int] | slice) -> TextureRegion | list[TextureRegion]:
|
|
1937
|
-
if type(index) is slice:
|
|
1938
|
-
if type(index.start) is not tuple and type(index.stop) is not tuple:
|
|
1939
|
-
return self.items[index]
|
|
1940
|
-
else:
|
|
1941
|
-
row1 = 0
|
|
1942
|
-
col1 = 0
|
|
1943
|
-
row2 = self.rows
|
|
1944
|
-
col2 = self.columns
|
|
1945
|
-
if type(index.start) is tuple:
|
|
1946
|
-
row1, col1 = index.start
|
|
1947
|
-
elif type(index.start) is int:
|
|
1948
|
-
row1 = index.start // self.columns
|
|
1949
|
-
col1 = index.start % self.columns
|
|
1950
|
-
assert 0 <= row1 < self.rows and 0 <= col1 < self.columns
|
|
1951
|
-
|
|
1952
|
-
if type(index.stop) is tuple:
|
|
1953
|
-
row2, col2 = index.stop
|
|
1954
|
-
elif type(index.stop) is int:
|
|
1955
|
-
row2 = index.stop // self.columns
|
|
1956
|
-
col2 = index.stop % self.columns
|
|
1957
|
-
assert 0 <= row2 <= self.rows and 0 <= col2 <= self.columns
|
|
1958
|
-
|
|
1959
|
-
result = []
|
|
1960
|
-
i = row1 * self.columns
|
|
1961
|
-
for row in range(row1, row2):
|
|
1962
|
-
result += self.items[i + col1:i + col2]
|
|
1963
|
-
i += self.columns
|
|
1964
|
-
return result
|
|
1965
|
-
else:
|
|
1966
|
-
if type(index) is tuple:
|
|
1967
|
-
row, column = index
|
|
1968
|
-
assert 0 <= row < self.rows and 0 <= column < self.columns
|
|
1969
|
-
return self.items[row * self.columns + column]
|
|
1970
|
-
elif type(index) is int:
|
|
1971
|
-
return self.items[index]
|
|
1972
|
-
|
|
1973
|
-
def __setitem__(self, index: int | slice, value: AbstractImage | Sequence[AbstractImage]):
|
|
1974
|
-
if type(index) is slice:
|
|
1975
|
-
for region, image in zip(self[index], value):
|
|
1976
|
-
if image.width != self.item_width or image.height != self.item_height:
|
|
1977
|
-
raise ImageException('Image has incorrect dimensions')
|
|
1978
|
-
image.blit_into(region, image.anchor_x, image.anchor_y, 0)
|
|
1979
|
-
else:
|
|
1980
|
-
image = value
|
|
1981
|
-
if image.width != self.item_width or image.height != self.item_height:
|
|
1982
|
-
raise ImageException('Image has incorrect dimensions')
|
|
1983
|
-
image.blit_into(self[index], image.anchor_x, image.anchor_y, 0)
|
|
1984
|
-
|
|
1985
|
-
def __len__(self) -> int:
|
|
1986
|
-
return len(self.items)
|
|
1987
|
-
|
|
1988
|
-
def __iter__(self) -> Iterator[TextureRegion]:
|
|
1989
|
-
return iter(self.items)
|
|
1990
|
-
|
|
1991
|
-
|
|
1992
|
-
# Default Framebuffer classes:
|
|
1993
|
-
###############################################################
|
|
1994
|
-
|
|
1995
|
-
|
|
1996
|
-
class BufferManager:
|
|
1997
|
-
"""Manages the set of framebuffers for a context.
|
|
1998
|
-
|
|
1999
|
-
Use :py:func:`~pyglet.image.get_buffer_manager` to obtain the instance
|
|
2000
|
-
of this class for the current context.
|
|
2001
|
-
"""
|
|
2002
|
-
|
|
2003
|
-
def __init__(self):
|
|
2004
|
-
self._color_buffer = None
|
|
2005
|
-
self._depth_buffer = None
|
|
2006
|
-
self.free_stencil_bits = None
|
|
2007
|
-
self._refs = []
|
|
2008
|
-
|
|
2009
|
-
@staticmethod
|
|
2010
|
-
def get_viewport() -> tuple:
|
|
2011
|
-
"""Get the current OpenGL viewport dimensions (left, bottom, right, top)."""
|
|
2012
|
-
viewport = (GLint * 4)()
|
|
2013
|
-
glGetIntegerv(GL_VIEWPORT, viewport)
|
|
2014
|
-
return tuple(viewport)
|
|
2015
|
-
|
|
2016
|
-
def get_color_buffer(self) -> ColorBufferImage:
|
|
2017
|
-
"""Get the color buffer."""
|
|
2018
|
-
viewport = self.get_viewport()
|
|
2019
|
-
viewport_width = viewport[2]
|
|
2020
|
-
viewport_height = viewport[3]
|
|
2021
|
-
if (not self._color_buffer or
|
|
2022
|
-
viewport_width != self._color_buffer.width or
|
|
2023
|
-
viewport_height != self._color_buffer.height):
|
|
2024
|
-
self._color_buffer = ColorBufferImage(*viewport)
|
|
2025
|
-
return self._color_buffer
|
|
2026
|
-
|
|
2027
|
-
def get_depth_buffer(self) -> DepthBufferImage:
|
|
2028
|
-
"""Get the depth buffer."""
|
|
2029
|
-
viewport = self.get_viewport()
|
|
2030
|
-
viewport_width = viewport[2]
|
|
2031
|
-
viewport_height = viewport[3]
|
|
2032
|
-
if (not self._depth_buffer or
|
|
2033
|
-
viewport_width != self._depth_buffer.width or
|
|
2034
|
-
viewport_height != self._depth_buffer.height):
|
|
2035
|
-
self._depth_buffer = DepthBufferImage(*viewport)
|
|
2036
|
-
return self._depth_buffer
|
|
2037
|
-
|
|
2038
|
-
def get_buffer_mask(self) -> BufferImageMask:
|
|
2039
|
-
"""Get a free bitmask buffer.
|
|
2040
|
-
|
|
2041
|
-
A bitmask buffer is a buffer referencing a single bit in the stencil
|
|
2042
|
-
buffer. If no bits are free, ``ImageException`` is raised. Bits are
|
|
2043
|
-
released when the bitmask buffer is garbage collected.
|
|
2044
|
-
"""
|
|
2045
|
-
if self.free_stencil_bits is None:
|
|
2046
|
-
try:
|
|
2047
|
-
stencil_bits = GLint()
|
|
2048
|
-
glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
|
|
2049
|
-
GL_STENCIL,
|
|
2050
|
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
|
|
2051
|
-
stencil_bits)
|
|
2052
|
-
self.free_stencil_bits = list(range(stencil_bits.value))
|
|
2053
|
-
except GLException:
|
|
2054
|
-
pass
|
|
2055
|
-
|
|
2056
|
-
if not self.free_stencil_bits:
|
|
2057
|
-
raise ImageException('No free stencil bits are available.')
|
|
2058
|
-
|
|
2059
|
-
stencil_bit = self.free_stencil_bits.pop(0)
|
|
2060
|
-
x, y, width, height = self.get_viewport()
|
|
2061
|
-
bufimg = BufferImageMask(x, y, width, height)
|
|
2062
|
-
bufimg.stencil_bit = stencil_bit
|
|
2063
|
-
|
|
2064
|
-
def release_buffer(ref, owner=self):
|
|
2065
|
-
owner.free_stencil_bits.insert(0, stencil_bit)
|
|
2066
|
-
|
|
2067
|
-
self._refs.append(weakref.ref(bufimg, release_buffer))
|
|
2068
|
-
|
|
2069
|
-
return bufimg
|
|
2070
|
-
|
|
2071
|
-
|
|
2072
|
-
def get_buffer_manager() -> BufferManager:
|
|
2073
|
-
"""Get the buffer manager for the current OpenGL context."""
|
|
2074
|
-
context = pyglet.gl.current_context
|
|
2075
|
-
if not hasattr(context, 'image_buffer_manager'):
|
|
2076
|
-
context.image_buffer_manager = BufferManager()
|
|
2077
|
-
return context.image_buffer_manager
|
|
2078
|
-
|
|
2079
|
-
|
|
2080
|
-
class BufferImage(AbstractImage):
|
|
2081
|
-
"""An abstract "default" framebuffer."""
|
|
2082
|
-
|
|
2083
|
-
#: The OpenGL read and write target for this buffer.
|
|
2084
|
-
gl_buffer = GL_BACK
|
|
2085
|
-
|
|
2086
|
-
#: The OpenGL format constant for image data.
|
|
2087
|
-
gl_format = 0
|
|
2088
|
-
|
|
2089
|
-
#: The format string used for image data.
|
|
2090
|
-
format = ''
|
|
2091
|
-
|
|
2092
|
-
owner = None
|
|
2093
|
-
|
|
2094
|
-
def __init__(self, x, y, width, height):
|
|
2095
|
-
super().__init__(width, height)
|
|
2096
|
-
self.x = x
|
|
2097
|
-
self.y = y
|
|
2098
|
-
self.width = width
|
|
2099
|
-
self.height = height
|
|
2100
|
-
|
|
2101
|
-
def get_image_data(self):
|
|
2102
|
-
buf = (GLubyte * (len(self.format) * self.width * self.height))()
|
|
2103
|
-
|
|
2104
|
-
x = self.x
|
|
2105
|
-
y = self.y
|
|
2106
|
-
if self.owner:
|
|
2107
|
-
x += self.owner.x
|
|
2108
|
-
y += self.owner.y
|
|
2109
|
-
|
|
2110
|
-
glReadBuffer(self.gl_buffer)
|
|
2111
|
-
glPixelStorei(GL_PACK_ALIGNMENT, 1)
|
|
2112
|
-
glReadPixels(x, y, self.width, self.height, self.gl_format, GL_UNSIGNED_BYTE, buf)
|
|
2113
|
-
return ImageData(self.width, self.height, self.format, buf)
|
|
2114
|
-
|
|
2115
|
-
def get_region(self, x, y, width, height):
|
|
2116
|
-
if self.owner:
|
|
2117
|
-
return self.owner.get_region(x + self.x, y + self.y, width, height)
|
|
2118
|
-
|
|
2119
|
-
region = self.__class__(x + self.x, y + self.y, width, height)
|
|
2120
|
-
region.gl_buffer = self.gl_buffer
|
|
2121
|
-
region.owner = self
|
|
2122
|
-
return region
|
|
2123
|
-
|
|
2124
|
-
def get_texture(self) -> Texture:
|
|
2125
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
2126
|
-
|
|
2127
|
-
def get_mipmapped_texture(self) -> Texture:
|
|
2128
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
2129
|
-
|
|
2130
|
-
def blit(self, x: int, y: int, z: int = 0) -> None:
|
|
2131
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
2132
|
-
|
|
2133
|
-
def blit_into(self, source, x: int, y: int, z: int) -> None:
|
|
2134
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
2135
|
-
|
|
2136
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
2137
|
-
raise NotImplementedError(f"Not implemented for {self}")
|
|
2138
|
-
|
|
2139
|
-
|
|
2140
|
-
class ColorBufferImage(BufferImage):
|
|
2141
|
-
"""A color framebuffer.
|
|
2142
|
-
|
|
2143
|
-
This class is used to wrap the primary color buffer (i.e., the back
|
|
2144
|
-
buffer)
|
|
2145
|
-
"""
|
|
2146
|
-
gl_format = GL_RGBA
|
|
2147
|
-
format = 'RGBA'
|
|
2148
|
-
|
|
2149
|
-
def get_texture(self):
|
|
2150
|
-
texture = Texture.create(self.width, self.height, GL_TEXTURE_2D, GL_RGBA, blank_data=False)
|
|
2151
|
-
self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0)
|
|
2152
|
-
return texture
|
|
2153
|
-
|
|
2154
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
2155
|
-
# TODO: use glCopyTexImage2D if `internalformat` is specified.
|
|
2156
|
-
glReadBuffer(self.gl_buffer)
|
|
2157
|
-
glCopyTexSubImage2D(target, level, x-self.anchor_x, y-self.anchor_y, self.x, self.y, self.width, self.height)
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
class DepthBufferImage(BufferImage):
|
|
2161
|
-
"""The depth buffer.
|
|
2162
|
-
"""
|
|
2163
|
-
gl_format = GL_DEPTH_COMPONENT
|
|
2164
|
-
format = 'R'
|
|
2165
|
-
|
|
2166
|
-
def get_texture(self):
|
|
2167
|
-
image_data = self.get_image_data()
|
|
2168
|
-
return image_data.get_texture()
|
|
2169
|
-
|
|
2170
|
-
def blit_to_texture(self, target: int, level: int, x: int, y: int, z: int, internalformat: int = None):
|
|
2171
|
-
# TODO: use glCopyTexImage2D if `internalformat` is specified.
|
|
2172
|
-
glReadBuffer(self.gl_buffer)
|
|
2173
|
-
glCopyTexSubImage2D(target, level, x-self.anchor_x, y-self.anchor_y, self.x, self.y, self.width, self.height)
|
|
2174
|
-
|
|
2175
|
-
|
|
2176
|
-
class BufferImageMask(BufferImage):
|
|
2177
|
-
"""A single bit of the stencil buffer."""
|
|
2178
|
-
gl_format = GL_STENCIL_INDEX
|
|
2179
|
-
format = 'R'
|
|
2180
|
-
|
|
2181
|
-
# TODO mask methods
|
|
2182
|
-
|
|
2183
|
-
|
|
2184
231
|
# Initialise default codecs
|
|
2185
232
|
_add_default_codecs()
|