pmdsky-debug-py 10.2.26__py3-none-any.whl → 10.2.28__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10201,6 +10201,51 @@ class JpItcmArm9Data:
10201
10201
  "",
10202
10202
  )
10203
10203
 
10204
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10205
+ None,
10206
+ None,
10207
+ None,
10208
+ "ST_I2N_I_BIN_FILE_NAME",
10209
+ "Name of the file st_i2n_i.bin",
10210
+ "char[12]",
10211
+ )
10212
+
10213
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10214
+ None,
10215
+ None,
10216
+ None,
10217
+ "ST_I2N_E_BIN_FILE_NAME",
10218
+ "Name of the file st_i2n_e.bin",
10219
+ "char[12]",
10220
+ )
10221
+
10222
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10223
+ None,
10224
+ None,
10225
+ None,
10226
+ "ST_I2N_S_BIN_FILE_NAME",
10227
+ "Name of the file st_i2n_s.bin",
10228
+ "char[12]",
10229
+ )
10230
+
10231
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10232
+ None,
10233
+ None,
10234
+ None,
10235
+ "ST_I2N_G_BIN_FILE_NAME",
10236
+ "Name of the file st_i2n_g.bin",
10237
+ "char[12]",
10238
+ )
10239
+
10240
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10241
+ None,
10242
+ None,
10243
+ None,
10244
+ "ST_I2N_F_BIN_FILE_NAME",
10245
+ "Name of the file st_i2n_f.bin",
10246
+ "char[12]",
10247
+ )
10248
+
10204
10249
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10205
10250
  None,
10206
10251
  None,
@@ -10210,6 +10255,33 @@ class JpItcmArm9Data:
10210
10255
  "struct baby_exclusive_item_pair[16]",
10211
10256
  )
10212
10257
 
10258
+ ITEM_P_BIN_FILE_PATH = Symbol(
10259
+ None,
10260
+ None,
10261
+ None,
10262
+ "ITEM_P_BIN_FILE_PATH",
10263
+ "File path of the file item_p.bin",
10264
+ "char[24]",
10265
+ )
10266
+
10267
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10268
+ None,
10269
+ None,
10270
+ None,
10271
+ "ITEM_S_P_BIN_FILE_PATH",
10272
+ "File path of the file item_s_p.bin",
10273
+ "char[26]",
10274
+ )
10275
+
10276
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10277
+ None,
10278
+ None,
10279
+ None,
10280
+ "ITEM_ST_I2N_BIN_FORMAT",
10281
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10282
+ "",
10283
+ )
10284
+
10213
10285
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10214
10286
  None,
10215
10287
  None,
@@ -11976,6 +12048,15 @@ class JpItcmArm9Data:
11976
12048
  "void*[3]",
11977
12049
  )
11978
12050
 
12051
+ ITEM_LANG_FILE_ARRAY = Symbol(
12052
+ None,
12053
+ None,
12054
+ None,
12055
+ "ITEM_LANG_FILE_ARRAY",
12056
+ "An array containing the names of each language file. Only exists in EU.",
12057
+ "char*[5]",
12058
+ )
12059
+
11979
12060
  DUNGEON_MOVE_TABLES = Symbol(
11980
12061
  None,
11981
12062
  None,
@@ -27390,6 +27471,24 @@ class JpItcmOverlay29Functions:
27390
27471
  None,
27391
27472
  )
27392
27473
 
27474
+ FindMoveOnMonster = Symbol(
27475
+ None,
27476
+ None,
27477
+ None,
27478
+ "FindMoveOnMonster",
27479
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
27480
+ None,
27481
+ )
27482
+
27483
+ DoesMonsterHaveMove = Symbol(
27484
+ None,
27485
+ None,
27486
+ None,
27487
+ "DoesMonsterHaveMove",
27488
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
27489
+ None,
27490
+ )
27491
+
27393
27492
  IsSpecialStoryAllyOrClient = Symbol(
27394
27493
  None,
27395
27494
  None,
@@ -27426,6 +27525,15 @@ class JpItcmOverlay29Functions:
27426
27525
  None,
27427
27526
  )
27428
27527
 
27528
+ FindMonsterWithBehavior = Symbol(
27529
+ None,
27530
+ None,
27531
+ None,
27532
+ "FindMonsterWithBehavior",
27533
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
27534
+ None,
27535
+ )
27536
+
27429
27537
  IsMonsterLoneOutlaw = Symbol(
27430
27538
  None,
27431
27539
  None,
@@ -27903,12 +28011,12 @@ class JpItcmOverlay29Functions:
27903
28011
  None,
27904
28012
  )
27905
28013
 
27906
- IsMonsterCornered = Symbol(
28014
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
27907
28015
  None,
27908
28016
  None,
27909
28017
  None,
27910
- "IsMonsterCornered",
27911
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28018
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28019
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
27912
28020
  None,
27913
28021
  )
27914
28022
 
@@ -30018,6 +30126,15 @@ class JpItcmOverlay29Functions:
30018
30126
  None,
30019
30127
  )
30020
30128
 
30129
+ UseMoveByMoveId = Symbol(
30130
+ None,
30131
+ None,
30132
+ None,
30133
+ "UseMoveByMoveId",
30134
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30135
+ None,
30136
+ )
30137
+
30021
30138
  ActivateMotorDrive = Symbol(
30022
30139
  None,
30023
30140
  None,
@@ -30396,6 +30513,15 @@ class JpItcmOverlay29Functions:
30396
30513
  None,
30397
30514
  )
30398
30515
 
30516
+ UseMove = Symbol(
30517
+ None,
30518
+ None,
30519
+ None,
30520
+ "UseMove",
30521
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
30522
+ None,
30523
+ )
30524
+
30399
30525
  TryActivateNondamagingDefenderAbility = Symbol(
30400
30526
  None,
30401
30527
  None,
@@ -32457,6 +32583,15 @@ class JpItcmOverlay29Functions:
32457
32583
  None,
32458
32584
  )
32459
32585
 
32586
+ TeleportFleeingOutlaw = Symbol(
32587
+ None,
32588
+ None,
32589
+ None,
32590
+ "TeleportFleeingOutlaw",
32591
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
32592
+ None,
32593
+ )
32594
+
32460
32595
  InitAlertBoxInfo = Symbol(
32461
32596
  None,
32462
32597
  None,
@@ -32897,6 +33032,10 @@ class JpItcmOverlay29Functions:
32897
33032
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
32898
33033
  )
32899
33034
 
33035
+ IsMonsterCornered = _Deprecated(
33036
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33037
+ )
33038
+
32900
33039
  ShouldMonsterRunAwayVariation = _Deprecated(
32901
33040
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
32902
33041
  )
pmdsky_debug_py/na.py CHANGED
@@ -10256,6 +10256,51 @@ class NaArm9Data:
10256
10256
  "",
10257
10257
  )
10258
10258
 
10259
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10260
+ None,
10261
+ None,
10262
+ None,
10263
+ "ST_I2N_I_BIN_FILE_NAME",
10264
+ "Name of the file st_i2n_i.bin",
10265
+ "char[12]",
10266
+ )
10267
+
10268
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10269
+ None,
10270
+ None,
10271
+ None,
10272
+ "ST_I2N_E_BIN_FILE_NAME",
10273
+ "Name of the file st_i2n_e.bin",
10274
+ "char[12]",
10275
+ )
10276
+
10277
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10278
+ None,
10279
+ None,
10280
+ None,
10281
+ "ST_I2N_S_BIN_FILE_NAME",
10282
+ "Name of the file st_i2n_s.bin",
10283
+ "char[12]",
10284
+ )
10285
+
10286
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10287
+ None,
10288
+ None,
10289
+ None,
10290
+ "ST_I2N_G_BIN_FILE_NAME",
10291
+ "Name of the file st_i2n_g.bin",
10292
+ "char[12]",
10293
+ )
10294
+
10295
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10296
+ None,
10297
+ None,
10298
+ None,
10299
+ "ST_I2N_F_BIN_FILE_NAME",
10300
+ "Name of the file st_i2n_f.bin",
10301
+ "char[12]",
10302
+ )
10303
+
10259
10304
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10260
10305
  [0x97FF8],
10261
10306
  [0x2097FF8],
@@ -10265,6 +10310,33 @@ class NaArm9Data:
10265
10310
  "struct baby_exclusive_item_pair[16]",
10266
10311
  )
10267
10312
 
10313
+ ITEM_P_BIN_FILE_PATH = Symbol(
10314
+ [0x98038],
10315
+ [0x2098038],
10316
+ 0x18,
10317
+ "ITEM_P_BIN_FILE_PATH",
10318
+ "File path of the file item_p.bin",
10319
+ "char[24]",
10320
+ )
10321
+
10322
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10323
+ [0x98054],
10324
+ [0x2098054],
10325
+ 0x1A,
10326
+ "ITEM_S_P_BIN_FILE_PATH",
10327
+ "File path of the file item_s_p.bin",
10328
+ "char[26]",
10329
+ )
10330
+
10331
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10332
+ [0x98070],
10333
+ [0x2098070],
10334
+ 0x1A,
10335
+ "ITEM_ST_I2N_BIN_FORMAT",
10336
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10337
+ "",
10338
+ )
10339
+
10268
10340
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10269
10341
  [0x9808C],
10270
10342
  [0x209808C],
@@ -12040,6 +12112,15 @@ class NaArm9Data:
12040
12112
  "void*[3]",
12041
12113
  )
12042
12114
 
12115
+ ITEM_LANG_FILE_ARRAY = Symbol(
12116
+ None,
12117
+ None,
12118
+ None,
12119
+ "ITEM_LANG_FILE_ARRAY",
12120
+ "An array containing the names of each language file. Only exists in EU.",
12121
+ "char*[5]",
12122
+ )
12123
+
12043
12124
  DUNGEON_MOVE_TABLES = Symbol(
12044
12125
  [0xAF6DC],
12045
12126
  [0x20AF6DC],
@@ -27971,6 +28052,24 @@ class NaOverlay29Functions:
27971
28052
  None,
27972
28053
  )
27973
28054
 
28055
+ FindMoveOnMonster = Symbol(
28056
+ [0x1F7A0],
28057
+ [0x22FB9E0],
28058
+ None,
28059
+ "FindMoveOnMonster",
28060
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
28061
+ None,
28062
+ )
28063
+
28064
+ DoesMonsterHaveMove = Symbol(
28065
+ [0x1F814],
28066
+ [0x22FBA54],
28067
+ None,
28068
+ "DoesMonsterHaveMove",
28069
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
28070
+ None,
28071
+ )
28072
+
27974
28073
  IsSpecialStoryAllyOrClient = Symbol(
27975
28074
  [0x1F830],
27976
28075
  [0x22FBA70],
@@ -28007,6 +28106,15 @@ class NaOverlay29Functions:
28007
28106
  None,
28008
28107
  )
28009
28108
 
28109
+ FindMonsterWithBehavior = Symbol(
28110
+ [0x1F9AC],
28111
+ [0x22FBBEC],
28112
+ None,
28113
+ "FindMonsterWithBehavior",
28114
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
28115
+ None,
28116
+ )
28117
+
28010
28118
  IsMonsterLoneOutlaw = Symbol(
28011
28119
  [0x1FBA0],
28012
28120
  [0x22FBDE0],
@@ -28484,12 +28592,12 @@ class NaOverlay29Functions:
28484
28592
  None,
28485
28593
  )
28486
28594
 
28487
- IsMonsterCornered = Symbol(
28595
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
28488
28596
  [0x24ED8],
28489
28597
  [0x2301118],
28490
28598
  None,
28491
- "IsMonsterCornered",
28492
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28599
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28600
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
28493
28601
  None,
28494
28602
  )
28495
28603
 
@@ -30599,6 +30707,15 @@ class NaOverlay29Functions:
30599
30707
  None,
30600
30708
  )
30601
30709
 
30710
+ UseMoveByMoveId = Symbol(
30711
+ [0x3ECE4],
30712
+ [0x231AF24],
30713
+ None,
30714
+ "UseMoveByMoveId",
30715
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30716
+ None,
30717
+ )
30718
+
30602
30719
  ActivateMotorDrive = Symbol(
30603
30720
  [0x3EE20],
30604
30721
  [0x231B060],
@@ -30977,6 +31094,15 @@ class NaOverlay29Functions:
30977
31094
  None,
30978
31095
  )
30979
31096
 
31097
+ UseMove = Symbol(
31098
+ [0x4521C],
31099
+ [0x232145C],
31100
+ None,
31101
+ "UseMove",
31102
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
31103
+ None,
31104
+ )
31105
+
30980
31106
  TryActivateNondamagingDefenderAbility = Symbol(
30981
31107
  [0x45838],
30982
31108
  [0x2321A78],
@@ -33038,6 +33164,15 @@ class NaOverlay29Functions:
33038
33164
  None,
33039
33165
  )
33040
33166
 
33167
+ TeleportFleeingOutlaw = Symbol(
33168
+ [0x6EC64],
33169
+ [0x234AEA4],
33170
+ None,
33171
+ "TeleportFleeingOutlaw",
33172
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
33173
+ None,
33174
+ )
33175
+
33041
33176
  InitAlertBoxInfo = Symbol(
33042
33177
  [0x6ED64],
33043
33178
  [0x234AFA4],
@@ -33483,6 +33618,10 @@ class NaOverlay29Functions:
33483
33618
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
33484
33619
  )
33485
33620
 
33621
+ IsMonsterCornered = _Deprecated(
33622
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33623
+ )
33624
+
33486
33625
  ShouldMonsterRunAwayVariation = _Deprecated(
33487
33626
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
33488
33627
  )
@@ -10201,6 +10201,51 @@ class NaItcmArm9Data:
10201
10201
  "",
10202
10202
  )
10203
10203
 
10204
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10205
+ None,
10206
+ None,
10207
+ None,
10208
+ "ST_I2N_I_BIN_FILE_NAME",
10209
+ "Name of the file st_i2n_i.bin",
10210
+ "char[12]",
10211
+ )
10212
+
10213
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10214
+ None,
10215
+ None,
10216
+ None,
10217
+ "ST_I2N_E_BIN_FILE_NAME",
10218
+ "Name of the file st_i2n_e.bin",
10219
+ "char[12]",
10220
+ )
10221
+
10222
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10223
+ None,
10224
+ None,
10225
+ None,
10226
+ "ST_I2N_S_BIN_FILE_NAME",
10227
+ "Name of the file st_i2n_s.bin",
10228
+ "char[12]",
10229
+ )
10230
+
10231
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10232
+ None,
10233
+ None,
10234
+ None,
10235
+ "ST_I2N_G_BIN_FILE_NAME",
10236
+ "Name of the file st_i2n_g.bin",
10237
+ "char[12]",
10238
+ )
10239
+
10240
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10241
+ None,
10242
+ None,
10243
+ None,
10244
+ "ST_I2N_F_BIN_FILE_NAME",
10245
+ "Name of the file st_i2n_f.bin",
10246
+ "char[12]",
10247
+ )
10248
+
10204
10249
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10205
10250
  None,
10206
10251
  None,
@@ -10210,6 +10255,33 @@ class NaItcmArm9Data:
10210
10255
  "struct baby_exclusive_item_pair[16]",
10211
10256
  )
10212
10257
 
10258
+ ITEM_P_BIN_FILE_PATH = Symbol(
10259
+ None,
10260
+ None,
10261
+ None,
10262
+ "ITEM_P_BIN_FILE_PATH",
10263
+ "File path of the file item_p.bin",
10264
+ "char[24]",
10265
+ )
10266
+
10267
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10268
+ None,
10269
+ None,
10270
+ None,
10271
+ "ITEM_S_P_BIN_FILE_PATH",
10272
+ "File path of the file item_s_p.bin",
10273
+ "char[26]",
10274
+ )
10275
+
10276
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10277
+ None,
10278
+ None,
10279
+ None,
10280
+ "ITEM_ST_I2N_BIN_FORMAT",
10281
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10282
+ "",
10283
+ )
10284
+
10213
10285
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10214
10286
  None,
10215
10287
  None,
@@ -11976,6 +12048,15 @@ class NaItcmArm9Data:
11976
12048
  "void*[3]",
11977
12049
  )
11978
12050
 
12051
+ ITEM_LANG_FILE_ARRAY = Symbol(
12052
+ None,
12053
+ None,
12054
+ None,
12055
+ "ITEM_LANG_FILE_ARRAY",
12056
+ "An array containing the names of each language file. Only exists in EU.",
12057
+ "char*[5]",
12058
+ )
12059
+
11979
12060
  DUNGEON_MOVE_TABLES = Symbol(
11980
12061
  None,
11981
12062
  None,
@@ -27390,6 +27471,24 @@ class NaItcmOverlay29Functions:
27390
27471
  None,
27391
27472
  )
27392
27473
 
27474
+ FindMoveOnMonster = Symbol(
27475
+ None,
27476
+ None,
27477
+ None,
27478
+ "FindMoveOnMonster",
27479
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
27480
+ None,
27481
+ )
27482
+
27483
+ DoesMonsterHaveMove = Symbol(
27484
+ None,
27485
+ None,
27486
+ None,
27487
+ "DoesMonsterHaveMove",
27488
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
27489
+ None,
27490
+ )
27491
+
27393
27492
  IsSpecialStoryAllyOrClient = Symbol(
27394
27493
  None,
27395
27494
  None,
@@ -27426,6 +27525,15 @@ class NaItcmOverlay29Functions:
27426
27525
  None,
27427
27526
  )
27428
27527
 
27528
+ FindMonsterWithBehavior = Symbol(
27529
+ None,
27530
+ None,
27531
+ None,
27532
+ "FindMonsterWithBehavior",
27533
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
27534
+ None,
27535
+ )
27536
+
27429
27537
  IsMonsterLoneOutlaw = Symbol(
27430
27538
  None,
27431
27539
  None,
@@ -27903,12 +28011,12 @@ class NaItcmOverlay29Functions:
27903
28011
  None,
27904
28012
  )
27905
28013
 
27906
- IsMonsterCornered = Symbol(
28014
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
27907
28015
  None,
27908
28016
  None,
27909
28017
  None,
27910
- "IsMonsterCornered",
27911
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28018
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28019
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
27912
28020
  None,
27913
28021
  )
27914
28022
 
@@ -30018,6 +30126,15 @@ class NaItcmOverlay29Functions:
30018
30126
  None,
30019
30127
  )
30020
30128
 
30129
+ UseMoveByMoveId = Symbol(
30130
+ None,
30131
+ None,
30132
+ None,
30133
+ "UseMoveByMoveId",
30134
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30135
+ None,
30136
+ )
30137
+
30021
30138
  ActivateMotorDrive = Symbol(
30022
30139
  None,
30023
30140
  None,
@@ -30396,6 +30513,15 @@ class NaItcmOverlay29Functions:
30396
30513
  None,
30397
30514
  )
30398
30515
 
30516
+ UseMove = Symbol(
30517
+ None,
30518
+ None,
30519
+ None,
30520
+ "UseMove",
30521
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
30522
+ None,
30523
+ )
30524
+
30399
30525
  TryActivateNondamagingDefenderAbility = Symbol(
30400
30526
  None,
30401
30527
  None,
@@ -32457,6 +32583,15 @@ class NaItcmOverlay29Functions:
32457
32583
  None,
32458
32584
  )
32459
32585
 
32586
+ TeleportFleeingOutlaw = Symbol(
32587
+ None,
32588
+ None,
32589
+ None,
32590
+ "TeleportFleeingOutlaw",
32591
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
32592
+ None,
32593
+ )
32594
+
32460
32595
  InitAlertBoxInfo = Symbol(
32461
32596
  None,
32462
32597
  None,
@@ -32897,6 +33032,10 @@ class NaItcmOverlay29Functions:
32897
33032
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
32898
33033
  )
32899
33034
 
33035
+ IsMonsterCornered = _Deprecated(
33036
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33037
+ )
33038
+
32900
33039
  ShouldMonsterRunAwayVariation = _Deprecated(
32901
33040
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
32902
33041
  )