pmdsky-debug-py 10.2.26__py3-none-any.whl → 10.2.28__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.2+36e9a85ec4"
1
+ RELEASE = "v0.10.2+35a80ee0a1"
pmdsky_debug_py/eu.py CHANGED
@@ -10256,6 +10256,51 @@ class EuArm9Data:
10256
10256
  "",
10257
10257
  )
10258
10258
 
10259
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10260
+ [0x983F4],
10261
+ [0x20983F4],
10262
+ 0xB,
10263
+ "ST_I2N_I_BIN_FILE_NAME",
10264
+ "Name of the file st_i2n_i.bin",
10265
+ "char[12]",
10266
+ )
10267
+
10268
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10269
+ [0x98404],
10270
+ [0x2098404],
10271
+ 0xB,
10272
+ "ST_I2N_E_BIN_FILE_NAME",
10273
+ "Name of the file st_i2n_e.bin",
10274
+ "char[12]",
10275
+ )
10276
+
10277
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10278
+ [0x98414],
10279
+ [0x2098414],
10280
+ 0xB,
10281
+ "ST_I2N_S_BIN_FILE_NAME",
10282
+ "Name of the file st_i2n_s.bin",
10283
+ "char[12]",
10284
+ )
10285
+
10286
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10287
+ [0x98424],
10288
+ [0x2098424],
10289
+ 0xB,
10290
+ "ST_I2N_G_BIN_FILE_NAME",
10291
+ "Name of the file st_i2n_g.bin",
10292
+ "char[12]",
10293
+ )
10294
+
10295
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10296
+ [0x98434],
10297
+ [0x2098434],
10298
+ 0xB,
10299
+ "ST_I2N_F_BIN_FILE_NAME",
10300
+ "Name of the file st_i2n_f.bin",
10301
+ "char[12]",
10302
+ )
10303
+
10259
10304
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10260
10305
  [0x98444],
10261
10306
  [0x2098444],
@@ -10265,6 +10310,33 @@ class EuArm9Data:
10265
10310
  "struct baby_exclusive_item_pair[16]",
10266
10311
  )
10267
10312
 
10313
+ ITEM_P_BIN_FILE_PATH = Symbol(
10314
+ [0x98484],
10315
+ [0x2098484],
10316
+ 0x18,
10317
+ "ITEM_P_BIN_FILE_PATH",
10318
+ "File path of the file item_p.bin",
10319
+ "char[24]",
10320
+ )
10321
+
10322
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10323
+ [0x984A0],
10324
+ [0x20984A0],
10325
+ 0x1A,
10326
+ "ITEM_S_P_BIN_FILE_PATH",
10327
+ "File path of the file item_s_p.bin",
10328
+ "char[26]",
10329
+ )
10330
+
10331
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10332
+ [0x984BC],
10333
+ [0x20984BC],
10334
+ 0x10,
10335
+ "ITEM_ST_I2N_BIN_FORMAT",
10336
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10337
+ "",
10338
+ )
10339
+
10268
10340
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10269
10341
  [0x984D0],
10270
10342
  [0x20984D0],
@@ -12040,6 +12112,15 @@ class EuArm9Data:
12040
12112
  "void*[3]",
12041
12113
  )
12042
12114
 
12115
+ ITEM_LANG_FILE_ARRAY = Symbol(
12116
+ [0xAFF88],
12117
+ [0x20AFF88],
12118
+ 0x14,
12119
+ "ITEM_LANG_FILE_ARRAY",
12120
+ "An array containing the names of each language file. Only exists in EU.",
12121
+ "char*[5]",
12122
+ )
12123
+
12043
12124
  DUNGEON_MOVE_TABLES = Symbol(
12044
12125
  [0xAFFA8],
12045
12126
  [0x20AFFA8],
@@ -27973,6 +28054,24 @@ class EuOverlay29Functions:
27973
28054
  None,
27974
28055
  )
27975
28056
 
28057
+ FindMoveOnMonster = Symbol(
28058
+ [0x1F85C],
28059
+ [0x22FC3DC],
28060
+ None,
28061
+ "FindMoveOnMonster",
28062
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
28063
+ None,
28064
+ )
28065
+
28066
+ DoesMonsterHaveMove = Symbol(
28067
+ [0x1F8D0],
28068
+ [0x22FC450],
28069
+ None,
28070
+ "DoesMonsterHaveMove",
28071
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
28072
+ None,
28073
+ )
28074
+
27976
28075
  IsSpecialStoryAllyOrClient = Symbol(
27977
28076
  [0x1F8EC],
27978
28077
  [0x22FC46C],
@@ -28009,6 +28108,15 @@ class EuOverlay29Functions:
28009
28108
  None,
28010
28109
  )
28011
28110
 
28111
+ FindMonsterWithBehavior = Symbol(
28112
+ [0x1FA68],
28113
+ [0x22FC5E8],
28114
+ None,
28115
+ "FindMonsterWithBehavior",
28116
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
28117
+ None,
28118
+ )
28119
+
28012
28120
  IsMonsterLoneOutlaw = Symbol(
28013
28121
  [0x1FC5C],
28014
28122
  [0x22FC7DC],
@@ -28486,12 +28594,12 @@ class EuOverlay29Functions:
28486
28594
  None,
28487
28595
  )
28488
28596
 
28489
- IsMonsterCornered = Symbol(
28597
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
28490
28598
  [0x24FC4],
28491
28599
  [0x2301B44],
28492
28600
  None,
28493
- "IsMonsterCornered",
28494
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28601
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28602
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
28495
28603
  None,
28496
28604
  )
28497
28605
 
@@ -30601,6 +30709,15 @@ class EuOverlay29Functions:
30601
30709
  None,
30602
30710
  )
30603
30711
 
30712
+ UseMoveByMoveId = Symbol(
30713
+ [0x3EE04],
30714
+ [0x231B984],
30715
+ None,
30716
+ "UseMoveByMoveId",
30717
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30718
+ None,
30719
+ )
30720
+
30604
30721
  ActivateMotorDrive = Symbol(
30605
30722
  [0x3EF40],
30606
30723
  [0x231BAC0],
@@ -30979,6 +31096,15 @@ class EuOverlay29Functions:
30979
31096
  None,
30980
31097
  )
30981
31098
 
31099
+ UseMove = Symbol(
31100
+ [0x45344],
31101
+ [0x2321EC4],
31102
+ None,
31103
+ "UseMove",
31104
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
31105
+ None,
31106
+ )
31107
+
30982
31108
  TryActivateNondamagingDefenderAbility = Symbol(
30983
31109
  [0x45960],
30984
31110
  [0x23224E0],
@@ -33040,6 +33166,15 @@ class EuOverlay29Functions:
33040
33166
  None,
33041
33167
  )
33042
33168
 
33169
+ TeleportFleeingOutlaw = Symbol(
33170
+ [0x6EF24],
33171
+ [0x234BAA4],
33172
+ None,
33173
+ "TeleportFleeingOutlaw",
33174
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
33175
+ None,
33176
+ )
33177
+
33043
33178
  InitAlertBoxInfo = Symbol(
33044
33179
  [0x6F024],
33045
33180
  [0x234BBA4],
@@ -33485,6 +33620,10 @@ class EuOverlay29Functions:
33485
33620
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
33486
33621
  )
33487
33622
 
33623
+ IsMonsterCornered = _Deprecated(
33624
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33625
+ )
33626
+
33488
33627
  ShouldMonsterRunAwayVariation = _Deprecated(
33489
33628
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
33490
33629
  )
@@ -10201,6 +10201,51 @@ class EuItcmArm9Data:
10201
10201
  "",
10202
10202
  )
10203
10203
 
10204
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10205
+ None,
10206
+ None,
10207
+ None,
10208
+ "ST_I2N_I_BIN_FILE_NAME",
10209
+ "Name of the file st_i2n_i.bin",
10210
+ "char[12]",
10211
+ )
10212
+
10213
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10214
+ None,
10215
+ None,
10216
+ None,
10217
+ "ST_I2N_E_BIN_FILE_NAME",
10218
+ "Name of the file st_i2n_e.bin",
10219
+ "char[12]",
10220
+ )
10221
+
10222
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10223
+ None,
10224
+ None,
10225
+ None,
10226
+ "ST_I2N_S_BIN_FILE_NAME",
10227
+ "Name of the file st_i2n_s.bin",
10228
+ "char[12]",
10229
+ )
10230
+
10231
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10232
+ None,
10233
+ None,
10234
+ None,
10235
+ "ST_I2N_G_BIN_FILE_NAME",
10236
+ "Name of the file st_i2n_g.bin",
10237
+ "char[12]",
10238
+ )
10239
+
10240
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10241
+ None,
10242
+ None,
10243
+ None,
10244
+ "ST_I2N_F_BIN_FILE_NAME",
10245
+ "Name of the file st_i2n_f.bin",
10246
+ "char[12]",
10247
+ )
10248
+
10204
10249
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10205
10250
  None,
10206
10251
  None,
@@ -10210,6 +10255,33 @@ class EuItcmArm9Data:
10210
10255
  "struct baby_exclusive_item_pair[16]",
10211
10256
  )
10212
10257
 
10258
+ ITEM_P_BIN_FILE_PATH = Symbol(
10259
+ None,
10260
+ None,
10261
+ None,
10262
+ "ITEM_P_BIN_FILE_PATH",
10263
+ "File path of the file item_p.bin",
10264
+ "char[24]",
10265
+ )
10266
+
10267
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10268
+ None,
10269
+ None,
10270
+ None,
10271
+ "ITEM_S_P_BIN_FILE_PATH",
10272
+ "File path of the file item_s_p.bin",
10273
+ "char[26]",
10274
+ )
10275
+
10276
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10277
+ None,
10278
+ None,
10279
+ None,
10280
+ "ITEM_ST_I2N_BIN_FORMAT",
10281
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10282
+ "",
10283
+ )
10284
+
10213
10285
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10214
10286
  None,
10215
10287
  None,
@@ -11976,6 +12048,15 @@ class EuItcmArm9Data:
11976
12048
  "void*[3]",
11977
12049
  )
11978
12050
 
12051
+ ITEM_LANG_FILE_ARRAY = Symbol(
12052
+ None,
12053
+ None,
12054
+ None,
12055
+ "ITEM_LANG_FILE_ARRAY",
12056
+ "An array containing the names of each language file. Only exists in EU.",
12057
+ "char*[5]",
12058
+ )
12059
+
11979
12060
  DUNGEON_MOVE_TABLES = Symbol(
11980
12061
  None,
11981
12062
  None,
@@ -27390,6 +27471,24 @@ class EuItcmOverlay29Functions:
27390
27471
  None,
27391
27472
  )
27392
27473
 
27474
+ FindMoveOnMonster = Symbol(
27475
+ None,
27476
+ None,
27477
+ None,
27478
+ "FindMoveOnMonster",
27479
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
27480
+ None,
27481
+ )
27482
+
27483
+ DoesMonsterHaveMove = Symbol(
27484
+ None,
27485
+ None,
27486
+ None,
27487
+ "DoesMonsterHaveMove",
27488
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
27489
+ None,
27490
+ )
27491
+
27393
27492
  IsSpecialStoryAllyOrClient = Symbol(
27394
27493
  None,
27395
27494
  None,
@@ -27426,6 +27525,15 @@ class EuItcmOverlay29Functions:
27426
27525
  None,
27427
27526
  )
27428
27527
 
27528
+ FindMonsterWithBehavior = Symbol(
27529
+ None,
27530
+ None,
27531
+ None,
27532
+ "FindMonsterWithBehavior",
27533
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
27534
+ None,
27535
+ )
27536
+
27429
27537
  IsMonsterLoneOutlaw = Symbol(
27430
27538
  None,
27431
27539
  None,
@@ -27903,12 +28011,12 @@ class EuItcmOverlay29Functions:
27903
28011
  None,
27904
28012
  )
27905
28013
 
27906
- IsMonsterCornered = Symbol(
28014
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
27907
28015
  None,
27908
28016
  None,
27909
28017
  None,
27910
- "IsMonsterCornered",
27911
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28018
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28019
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
27912
28020
  None,
27913
28021
  )
27914
28022
 
@@ -30018,6 +30126,15 @@ class EuItcmOverlay29Functions:
30018
30126
  None,
30019
30127
  )
30020
30128
 
30129
+ UseMoveByMoveId = Symbol(
30130
+ None,
30131
+ None,
30132
+ None,
30133
+ "UseMoveByMoveId",
30134
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30135
+ None,
30136
+ )
30137
+
30021
30138
  ActivateMotorDrive = Symbol(
30022
30139
  None,
30023
30140
  None,
@@ -30396,6 +30513,15 @@ class EuItcmOverlay29Functions:
30396
30513
  None,
30397
30514
  )
30398
30515
 
30516
+ UseMove = Symbol(
30517
+ None,
30518
+ None,
30519
+ None,
30520
+ "UseMove",
30521
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
30522
+ None,
30523
+ )
30524
+
30399
30525
  TryActivateNondamagingDefenderAbility = Symbol(
30400
30526
  None,
30401
30527
  None,
@@ -32457,6 +32583,15 @@ class EuItcmOverlay29Functions:
32457
32583
  None,
32458
32584
  )
32459
32585
 
32586
+ TeleportFleeingOutlaw = Symbol(
32587
+ None,
32588
+ None,
32589
+ None,
32590
+ "TeleportFleeingOutlaw",
32591
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
32592
+ None,
32593
+ )
32594
+
32460
32595
  InitAlertBoxInfo = Symbol(
32461
32596
  None,
32462
32597
  None,
@@ -32897,6 +33032,10 @@ class EuItcmOverlay29Functions:
32897
33032
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
32898
33033
  )
32899
33034
 
33035
+ IsMonsterCornered = _Deprecated(
33036
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33037
+ )
33038
+
32900
33039
  ShouldMonsterRunAwayVariation = _Deprecated(
32901
33040
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
32902
33041
  )
pmdsky_debug_py/jp.py CHANGED
@@ -10251,6 +10251,51 @@ class JpArm9Data:
10251
10251
  "",
10252
10252
  )
10253
10253
 
10254
+ ST_I2N_I_BIN_FILE_NAME = Symbol(
10255
+ None,
10256
+ None,
10257
+ None,
10258
+ "ST_I2N_I_BIN_FILE_NAME",
10259
+ "Name of the file st_i2n_i.bin",
10260
+ "char[12]",
10261
+ )
10262
+
10263
+ ST_I2N_E_BIN_FILE_NAME = Symbol(
10264
+ None,
10265
+ None,
10266
+ None,
10267
+ "ST_I2N_E_BIN_FILE_NAME",
10268
+ "Name of the file st_i2n_e.bin",
10269
+ "char[12]",
10270
+ )
10271
+
10272
+ ST_I2N_S_BIN_FILE_NAME = Symbol(
10273
+ None,
10274
+ None,
10275
+ None,
10276
+ "ST_I2N_S_BIN_FILE_NAME",
10277
+ "Name of the file st_i2n_s.bin",
10278
+ "char[12]",
10279
+ )
10280
+
10281
+ ST_I2N_G_BIN_FILE_NAME = Symbol(
10282
+ None,
10283
+ None,
10284
+ None,
10285
+ "ST_I2N_G_BIN_FILE_NAME",
10286
+ "Name of the file st_i2n_g.bin",
10287
+ "char[12]",
10288
+ )
10289
+
10290
+ ST_I2N_F_BIN_FILE_NAME = Symbol(
10291
+ None,
10292
+ None,
10293
+ None,
10294
+ "ST_I2N_F_BIN_FILE_NAME",
10295
+ "Name of the file st_i2n_f.bin",
10296
+ "char[12]",
10297
+ )
10298
+
10254
10299
  BABY_EXCLUSIVE_ITEM_PAIRS = Symbol(
10255
10300
  [0x982EC],
10256
10301
  [0x20982EC],
@@ -10260,6 +10305,33 @@ class JpArm9Data:
10260
10305
  "struct baby_exclusive_item_pair[16]",
10261
10306
  )
10262
10307
 
10308
+ ITEM_P_BIN_FILE_PATH = Symbol(
10309
+ [0x9832C],
10310
+ [0x209832C],
10311
+ 0x18,
10312
+ "ITEM_P_BIN_FILE_PATH",
10313
+ "File path of the file item_p.bin",
10314
+ "char[24]",
10315
+ )
10316
+
10317
+ ITEM_S_P_BIN_FILE_PATH = Symbol(
10318
+ [0x98348],
10319
+ [0x2098348],
10320
+ 0x1A,
10321
+ "ITEM_S_P_BIN_FILE_PATH",
10322
+ "File path of the file item_s_p.bin",
10323
+ "char[26]",
10324
+ )
10325
+
10326
+ ITEM_ST_I2N_BIN_FORMAT = Symbol(
10327
+ [0x98364],
10328
+ [0x2098364],
10329
+ 0x1A,
10330
+ "ITEM_ST_I2N_BIN_FORMAT",
10331
+ "File path for language files. In EU, this is a format string where each of the language files can be inserted in. In NA/JP, this is just the file path of the file st_i2n_j.bin",
10332
+ "",
10333
+ )
10334
+
10263
10335
  ITEM_NAME_FORMAT_YELLOW = Symbol(
10264
10336
  [0x98380],
10265
10337
  [0x2098380],
@@ -12035,6 +12107,15 @@ class JpArm9Data:
12035
12107
  "void*[3]",
12036
12108
  )
12037
12109
 
12110
+ ITEM_LANG_FILE_ARRAY = Symbol(
12111
+ None,
12112
+ None,
12113
+ None,
12114
+ "ITEM_LANG_FILE_ARRAY",
12115
+ "An array containing the names of each language file. Only exists in EU.",
12116
+ "char*[5]",
12117
+ )
12118
+
12038
12119
  DUNGEON_MOVE_TABLES = Symbol(
12039
12120
  [0xB0B1C],
12040
12121
  [0x20B0B1C],
@@ -27964,6 +28045,24 @@ class JpOverlay29Functions:
27964
28045
  None,
27965
28046
  )
27966
28047
 
28048
+ FindMoveOnMonster = Symbol(
28049
+ [0x1F5D4],
28050
+ [0x22FCEB4],
28051
+ None,
28052
+ "FindMoveOnMonster",
28053
+ "Searches for a move in an entity's moveset by move ID, and returns the moveset index of the move if found. Returns -1 if the move is not found.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: the moveset index of the move if found, or -1 if not found",
28054
+ None,
28055
+ )
28056
+
28057
+ DoesMonsterHaveMove = Symbol(
28058
+ [0x1F648],
28059
+ [0x22FCF28],
28060
+ None,
28061
+ "DoesMonsterHaveMove",
28062
+ "Checks if an entity has a specific move (move ID) in their moveset.\n\nr0: entity pointer\nr1: move ID to search for\nreturn: true if the entity has the given move ID, or false otherwise",
28063
+ None,
28064
+ )
28065
+
27967
28066
  IsSpecialStoryAllyOrClient = Symbol(
27968
28067
  [0x1F664],
27969
28068
  [0x22FCF44],
@@ -28000,6 +28099,15 @@ class JpOverlay29Functions:
28000
28099
  None,
28001
28100
  )
28002
28101
 
28102
+ FindMonsterWithBehavior = Symbol(
28103
+ [0x1F7D4],
28104
+ [0x22FD0B4],
28105
+ None,
28106
+ "FindMonsterWithBehavior",
28107
+ "Searches the dungeon for a monster with a certain monster behavior, and returns the first matching entity.\n\nr0: monster behavior to search for\nreturn: the first entity in the dungeon with the given monster behavior, or null if not found",
28108
+ None,
28109
+ )
28110
+
28003
28111
  IsMonsterLoneOutlaw = Symbol(
28004
28112
  [0x1F8F0],
28005
28113
  [0x22FD1D0],
@@ -28477,12 +28585,12 @@ class JpOverlay29Functions:
28477
28585
  None,
28478
28586
  )
28479
28587
 
28480
- IsMonsterCornered = Symbol(
28588
+ CanMonsterMoveOrSwapWithAllyInAnyDirection = Symbol(
28481
28589
  [0x24C3C],
28482
28590
  [0x230251C],
28483
28591
  None,
28484
- "IsMonsterCornered",
28485
- "True if the given monster is cornered (it can't move in any direction)\n\nr0: Entity pointer\nreturn: True if the monster can't move in any direction, false otherwise.",
28592
+ "CanMonsterMoveOrSwapWithAllyInAnyDirection",
28593
+ "True if the given monster can move in any direction.\n\nr0: Entity pointer\nreturn: True if the monster can move in any direction, false otherwise.",
28486
28594
  None,
28487
28595
  )
28488
28596
 
@@ -30592,6 +30700,15 @@ class JpOverlay29Functions:
30592
30700
  None,
30593
30701
  )
30594
30702
 
30703
+ UseMoveByMoveId = Symbol(
30704
+ [0x3EB14],
30705
+ [0x231C3F4],
30706
+ None,
30707
+ "UseMoveByMoveId",
30708
+ "Makes the entity use a specific move by its move ID. If the entity doesn't have the specified move and add_move_if_not_exists is true,\noverwrites the first move in the entity's moveset with the specified move.\n\nr0: entity pointer\nr1: move ID\nr2: if true and the entity doesn't have the specified move, the entity's first move is overwritten with the specified move",
30709
+ None,
30710
+ )
30711
+
30595
30712
  ActivateMotorDrive = Symbol(
30596
30713
  [0x3EC50],
30597
30714
  [0x231C530],
@@ -30970,6 +31087,15 @@ class JpOverlay29Functions:
30970
31087
  None,
30971
31088
  )
30972
31089
 
31090
+ UseMove = Symbol(
31091
+ [0x45028],
31092
+ [0x2322908],
31093
+ None,
31094
+ "UseMove",
31095
+ "Makes the given entity use a move at the given index in the entity's moveset.\n\nr0: Entity pointer\nr1: Moveset index\nr2: ?\nr3: ?\nstack[0]: ?",
31096
+ None,
31097
+ )
31098
+
30973
31099
  TryActivateNondamagingDefenderAbility = Symbol(
30974
31100
  [0x45644],
30975
31101
  [0x2322F24],
@@ -33031,6 +33157,15 @@ class JpOverlay29Functions:
33031
33157
  None,
33032
33158
  )
33033
33159
 
33160
+ TeleportFleeingOutlaw = Symbol(
33161
+ [0x6E834],
33162
+ [0x234C114],
33163
+ None,
33164
+ "TeleportFleeingOutlaw",
33165
+ "If there is a fleeing outlaw on the floor with the move Teleport, makes that outlaw use Teleport.\n\nNo params.",
33166
+ None,
33167
+ )
33168
+
33034
33169
  InitAlertBoxInfo = Symbol(
33035
33170
  [0x6E934],
33036
33171
  [0x234C214],
@@ -33476,6 +33611,10 @@ class JpOverlay29Functions:
33476
33611
  "CreateMonsterSummaryFromMonster", CreateMonsterSummaryFromEntity
33477
33612
  )
33478
33613
 
33614
+ IsMonsterCornered = _Deprecated(
33615
+ "IsMonsterCornered", CanMonsterMoveOrSwapWithAllyInAnyDirection
33616
+ )
33617
+
33479
33618
  ShouldMonsterRunAwayVariation = _Deprecated(
33480
33619
  "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
33481
33620
  )