pmdsky-debug-py 10.0.49__py3-none-any.whl → 10.0.51__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
pmdsky_debug_py/na.py CHANGED
@@ -3662,8 +3662,8 @@ class NaArm9Functions:
3662
3662
  )
3663
3663
 
3664
3664
  CopyAndInterleaveWrapper = Symbol(
3665
- None,
3666
- None,
3665
+ [0x1BFF0],
3666
+ [0x201BFF0],
3667
3667
  None,
3668
3668
  "CopyAndInterleaveWrapper",
3669
3669
  "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
@@ -5722,12 +5722,21 @@ class NaArm9Functions:
5722
5722
  None,
5723
5723
  )
5724
5724
 
5725
+ SetupAndShowKeyboard = Symbol(
5726
+ [0x367B4],
5727
+ [0x20367B4],
5728
+ None,
5729
+ "SetupAndShowKeyboard",
5730
+ "Calls a function that seems to set up info for the keyboard menu before ending with a call to ShowKeyboard.\n\nr0: menu type\nr1: buffer1\nr2: buffer2\nreturn: ?",
5731
+ None,
5732
+ )
5733
+
5725
5734
  ShowKeyboard = Symbol(
5726
5735
  [0x367F0],
5727
5736
  [0x20367F0],
5728
5737
  None,
5729
5738
  "ShowKeyboard",
5730
- "Note: unverified, ported from Irdkwia's notes\n\nr0: string ID\nr1: buffer1\nr2: ???\nr3: buffer2\nreturn: ?",
5739
+ "Note: unverified, ported from Irdkwia's notes\n\nr0: menu type\nr1: buffer1\nr2: ???\nr3: buffer2\nreturn: ?",
5731
5740
  None,
5732
5741
  )
5733
5742
 
@@ -7810,6 +7819,15 @@ class NaArm9Functions:
7810
7819
  None,
7811
7820
  )
7812
7821
 
7822
+ SetBaseStatsMovesGroundMonster = Symbol(
7823
+ [0x52EFC],
7824
+ [0x2052EFC],
7825
+ None,
7826
+ "SetBaseStatsMovesGroundMonster",
7827
+ "Sets a ground monster to have the base stats and Level 1 moves of its species, along with 1 IQ.\n\nr0: ground monster pointer",
7828
+ None,
7829
+ )
7830
+
7813
7831
  StrcmpMonsterName = Symbol(
7814
7832
  [0x52FB0],
7815
7833
  [0x2052FB0],
@@ -7945,6 +7963,15 @@ class NaArm9Functions:
7945
7963
  None,
7946
7964
  )
7947
7965
 
7966
+ ApplyLevelUpBoostsToGroundMonster = Symbol(
7967
+ [0x544C8],
7968
+ [0x20544C8],
7969
+ None,
7970
+ "ApplyLevelUpBoostsToGroundMonster",
7971
+ "Applies the level up boosts to stats and moves (until moveset is full) to a target monster.\n\nr0: ground monster pointer\nr1: level\nr2: flag that enables further editing of the monster",
7972
+ None,
7973
+ )
7974
+
7948
7975
  GetMonsterGenderVeneer = Symbol(
7949
7976
  [0x54760],
7950
7977
  [0x2054760],
@@ -18617,6 +18644,42 @@ class NaOverlay10Section:
18617
18644
 
18618
18645
  class NaOverlay11Functions:
18619
18646
 
18647
+ InitScriptRoutineState = Symbol(
18648
+ [0x5F0],
18649
+ [0x22DC830],
18650
+ None,
18651
+ "InitScriptRoutineState",
18652
+ "Initializes the various fields of script_routine_state, a struct that seems relevant when handling script opcode operations.\n\nr0: script_routine_state pointer",
18653
+ None,
18654
+ )
18655
+
18656
+ InitScriptRoutine = Symbol(
18657
+ [0x6A8],
18658
+ [0x22DC8E8],
18659
+ None,
18660
+ "InitScriptRoutine",
18661
+ "Initializes the various fields of script_routine.\n\nr0: routine pointer\nr1: ground entity function table pointer\nr2: live entity pointer",
18662
+ None,
18663
+ )
18664
+
18665
+ LockRoutine = Symbol(
18666
+ [0xCAC],
18667
+ [0x22DCEEC],
18668
+ None,
18669
+ "LockRoutine",
18670
+ "Sets a routine to be locked via the Lock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: Always 1, but this does seem to get checked in RunNextOpcode for some reason",
18671
+ None,
18672
+ )
18673
+
18674
+ UnlockRoutine = Symbol(
18675
+ [0xEAC],
18676
+ [0x22DD0EC],
18677
+ None,
18678
+ "UnlockRoutine",
18679
+ "Attempts to unlock a script routine via the Unlock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: True if the script routine was successfully unlocked",
18680
+ None,
18681
+ )
18682
+
18620
18683
  UnlockScriptingLock = Symbol(
18621
18684
  [0xEF0],
18622
18685
  [0x22DD130],
@@ -18631,7 +18694,7 @@ class NaOverlay11Functions:
18631
18694
  [0x22DD164],
18632
18695
  None,
18633
18696
  "FuncThatCallsRunNextOpcode",
18634
- "Called up to 16 times per frame. Exact purpose unknown.\n\nr0: Looks like a pointer to some struct containing data about the current state of scripting engine",
18697
+ "Called up to 16 times per frame. Exact purpose unknown.\n\nr0: script routine pointer",
18635
18698
  None,
18636
18699
  )
18637
18700
 
@@ -18640,7 +18703,16 @@ class NaOverlay11Functions:
18640
18703
  [0x22DDD64],
18641
18704
  None,
18642
18705
  "RunNextOpcode",
18643
- "Runs the next scripting opcode.\n\nContains a switch statement based on the opcode ([r0+1C]).\n\nr0: Looks like a pointer to some struct containing data about the current state of scripting engine",
18706
+ "Runs the next scripting opcode.\n\nContains a switch statement based on the routine's next opcode to run.\n\nr0: script routine pointer\nreturn: status",
18707
+ None,
18708
+ )
18709
+
18710
+ GetSsbString = Symbol(
18711
+ [0x8008],
18712
+ [0x22E4248],
18713
+ None,
18714
+ "GetSsbString",
18715
+ "Returns a string from a given SSB runtime struct.\n\nr0: ssb runtime info pointer\nr1: idx",
18644
18716
  None,
18645
18717
  )
18646
18718
 
@@ -18653,6 +18725,15 @@ class NaOverlay11Functions:
18653
18725
  None,
18654
18726
  )
18655
18727
 
18728
+ ScriptCaseProcess = Symbol(
18729
+ [0x81A8],
18730
+ [0x22E43E8],
18731
+ None,
18732
+ "ScriptCaseProcess",
18733
+ "Calculates the next opcode address for a script routine as the result of a switch-statement.\n\nr0: script routine pointer\nr1: case id\nreturn: Next opcode address for the routine to execute",
18734
+ None,
18735
+ )
18736
+
18656
18737
  LoadFileFromRomVeneer = Symbol(
18657
18738
  [0x849C],
18658
18739
  [0x22E46DC],
@@ -18962,6 +19043,15 @@ class NaOverlay11Functions:
18962
19043
  None,
18963
19044
  )
18964
19045
 
19046
+ UnlockMainRoutine = Symbol(
19047
+ [0x1B410],
19048
+ [0x22F7650],
19049
+ None,
19050
+ "UnlockMainRoutine",
19051
+ "Unlocks the main routine of the current script, as specified in GROUND_STATE_PTRS::main_routine.\n\nr0: lock id\nreturn: True if the script routine was successfully unlocked",
19052
+ None,
19053
+ )
19054
+
18965
19055
  AllocAndInitPartnerFollowDataAndLiveActorList = Symbol(
18966
19056
  [0x1BA7C],
18967
19057
  [0x22F7CBC],
@@ -18976,7 +19066,16 @@ class NaOverlay11Functions:
18976
19066
  [0x22F7D18],
18977
19067
  None,
18978
19068
  "InitPartnerFollowDataAndLiveActorList",
18979
- "Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesnt perform the allocation of the structures)\n\nNo params.",
19069
+ "Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesn't perform the allocation of the structures)\n\nNo params.",
19070
+ None,
19071
+ )
19072
+
19073
+ GetLiveActorIdxFromScriptEntityId = Symbol(
19074
+ [0x1BBD0],
19075
+ [0x22F7E10],
19076
+ None,
19077
+ "GetLiveActorIdxFromScriptEntityId",
19078
+ "Searches through the live actor list to find the first matching actor who has an ID matching that of a script_entity_id.\n\nr0: script_entity_id\nreturn: index of the live actor, or -1 if the specified actor could not be found",
18980
19079
  None,
18981
19080
  )
18982
19081
 
@@ -18985,7 +19084,43 @@ class NaOverlay11Functions:
18985
19084
  [0x22F8578],
18986
19085
  None,
18987
19086
  "DeleteLiveActor",
18988
- "Remove the actor from the overworld actor list (in GROUND_STATE_PTRS)\n\nr0: the index of the actor in the live actor list",
19087
+ "Remove the actor from the actor list (in GROUND_STATE_PTRS)\n\nr0: the index of the actor in the live actor list",
19088
+ None,
19089
+ )
19090
+
19091
+ SetAttributeBitfieldLiveActor = Symbol(
19092
+ [0x1C4EC],
19093
+ [0x22F872C],
19094
+ None,
19095
+ "SetAttributeBitfieldLiveActor",
19096
+ "Sets bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
19097
+ None,
19098
+ )
19099
+
19100
+ ResetAttributeBitfieldLiveActor = Symbol(
19101
+ [0x1C578],
19102
+ [0x22F87B8],
19103
+ None,
19104
+ "ResetAttributeBitfieldLiveActor",
19105
+ "Clears bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
19106
+ None,
19107
+ )
19108
+
19109
+ UnlockActorRoutines = Symbol(
19110
+ [0x1CDD8],
19111
+ [0x22F9018],
19112
+ None,
19113
+ "UnlockActorRoutines",
19114
+ "Attempts to unlock all live actor routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
19115
+ None,
19116
+ )
19117
+
19118
+ GetCollidingActorId = Symbol(
19119
+ [0x1CF40],
19120
+ [0x22F9180],
19121
+ None,
19122
+ "GetCollidingActorId",
19123
+ "Returns the first colliding actor given a series of vector coordinates.\n\nr0: live actor id (used only to ignore an actor colliding with itself)\nr1: attribute bitfield to test actors against\nr2: pointer to coord_min\nr3: pointer to coord_max\nreturn: The first colliding actor's id, or -1 if no is collision detected",
18989
19124
  None,
18990
19125
  )
18991
19126
 
@@ -18994,7 +19129,187 @@ class NaOverlay11Functions:
18994
19129
  [0x22F93C8],
18995
19130
  None,
18996
19131
  "ChangeActorAnimation",
18997
- "Used by the SetAnimation opcode to change the animation of an actor.\n\nIt's responsible for breaking down the SetAnimation parameter and determining which animation to play and which flags to set.\n\nr0: ?\nr1: SetAnimation parameter",
19132
+ "Used by the SetAnimation opcode to change the animation of an actor.\n\nIt's responsible for breaking down the SetAnimation parameter and determining which animation to play and which flags to set.\n\nr0: live actor\nr1: SetAnimation parameter",
19133
+ None,
19134
+ )
19135
+
19136
+ SetPositionLiveActor = Symbol(
19137
+ [0x1D2E8],
19138
+ [0x22F9528],
19139
+ None,
19140
+ "SetPositionLiveActor",
19141
+ "Sets the position for a currently loaded actor.\n\nr0: live actor\nr1: pointer to a position vector",
19142
+ None,
19143
+ )
19144
+
19145
+ GetIdLiveActor = Symbol(
19146
+ [0x1E7C4],
19147
+ [0x22FAA04],
19148
+ None,
19149
+ "GetIdLiveActor",
19150
+ "Returns the ID of a currently loaded actor. This ID can then be used to index GROUND_STATE_PTRS::actors.\n\nr0: live actor\nreturn: id",
19151
+ None,
19152
+ )
19153
+
19154
+ GetCollisionBoxLiveActor = Symbol(
19155
+ [0x1E7CC],
19156
+ [0x22FAA0C],
19157
+ None,
19158
+ "GetCollisionBoxLiveActor",
19159
+ "Gets the collision box of a currently loaded actor.\n\nr0: live actor\nr1: [output] collision box buffer",
19160
+ None,
19161
+ )
19162
+
19163
+ SetPositionInitialLiveActor = Symbol(
19164
+ [0x1E7E0],
19165
+ [0x22FAA20],
19166
+ None,
19167
+ "SetPositionInitialLiveActor",
19168
+ "Sets a currently loaded actor to return to its initial position.\n\nr0: live actor\nr1: pointer to an position vector; if null, actor will return to its initial position",
19169
+ None,
19170
+ )
19171
+
19172
+ SetMovementRangeLiveActor = Symbol(
19173
+ [0x1E89C],
19174
+ [0x22FAADC],
19175
+ None,
19176
+ "SetMovementRangeLiveActor",
19177
+ "Sets a currently loaded actor's random movement range.\n\nr0: live actor\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
19178
+ None,
19179
+ )
19180
+
19181
+ GetCollisionBoxCenterLiveActor = Symbol(
19182
+ [0x1E8C0],
19183
+ [0x22FAB00],
19184
+ None,
19185
+ "GetCollisionBoxCenterLiveActor",
19186
+ "Gets the center of a collision box of a currently loaded actor.\n\nThis simply adds the actor's minimum coordinates by half the size of the actor's collision box.\n\nr0: live actor\nr1: [output] collision box center buffer",
19187
+ None,
19188
+ )
19189
+
19190
+ SetPositionLiveActorVeneer = Symbol(
19191
+ [0x1E8E4],
19192
+ [0x22FAB24],
19193
+ None,
19194
+ "SetPositionLiveActorVeneer",
19195
+ "Likely a linker-generated veneer for SetPositionLiveActor.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live actor\nr1: pointer to a position vector",
19196
+ None,
19197
+ )
19198
+
19199
+ GetHeightLiveActor = Symbol(
19200
+ [0x1E8F0],
19201
+ [0x22FAB30],
19202
+ None,
19203
+ "GetHeightLiveActor",
19204
+ "Gets the two height values of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveActor",
19205
+ None,
19206
+ )
19207
+
19208
+ SetHeightLiveActor = Symbol(
19209
+ [0x1E904],
19210
+ [0x22FAB44],
19211
+ None,
19212
+ "SetHeightLiveActor",
19213
+ "Sets the height of a currently loaded actor.\n\nr0: live actor\nr1: height",
19214
+ None,
19215
+ )
19216
+
19217
+ GetDirectionLiveActor = Symbol(
19218
+ [0x1E90C],
19219
+ [0x22FAB4C],
19220
+ None,
19221
+ "GetDirectionLiveActor",
19222
+ "Gets the direction of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to direction",
19223
+ None,
19224
+ )
19225
+
19226
+ SetDirectionLiveActor = Symbol(
19227
+ [0x1E91C],
19228
+ [0x22FAB5C],
19229
+ None,
19230
+ "SetDirectionLiveActor",
19231
+ "Sets the direction of a currently loaded actor. Does nothing if the direction value passed is -1.\n\nr0: live actor\nr1: direction",
19232
+ None,
19233
+ )
19234
+
19235
+ SetAnimationLiveActor = Symbol(
19236
+ [0x1E944],
19237
+ [0x22FAB84],
19238
+ None,
19239
+ "SetAnimationLiveActor",
19240
+ "Sets the animation of a currently loaded actor. Leads up to a final ChangeActorAnimation call.\n\nIncludes a check for if live_actor::id is less than 3 and if live_actor::field_0xa is equal to 0x119, which ultimately may perform ((SetAnimation parameter) & 0x1f00 | 0x53).\n\nr0: live actor\nr1: SetAnimation parameter",
19241
+ None,
19242
+ )
19243
+
19244
+ SetEffectLiveActor = Symbol(
19245
+ [0x1E990],
19246
+ [0x22FABD0],
19247
+ None,
19248
+ "SetEffectLiveActor",
19249
+ "Sets the effect of a currently loaded actor.\n\nr0: live actor\nr1: flag (true if effect id is 0?)\nr2: effect id\nr3: effect position marker",
19250
+ None,
19251
+ )
19252
+
19253
+ GetAnimationStatusLiveActor = Symbol(
19254
+ [0x1E9A4],
19255
+ [0x22FABE4],
19256
+ None,
19257
+ "GetAnimationStatusLiveActor",
19258
+ "Gets the animation status of a currently loaded actor.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live actor\nreturn: status",
19259
+ None,
19260
+ )
19261
+
19262
+ GetEffectStatusLiveActor = Symbol(
19263
+ [0x1E9C4],
19264
+ [0x22FAC04],
19265
+ None,
19266
+ "GetEffectStatusLiveActor",
19267
+ "Gets the effect status of a currently loaded actor.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live actor\nreturn: status",
19268
+ None,
19269
+ )
19270
+
19271
+ GetAttributeBitfieldLiveActor = Symbol(
19272
+ [0x1E9E8],
19273
+ [0x22FAC28],
19274
+ None,
19275
+ "GetAttributeBitfieldLiveActor",
19276
+ "Gets the attribute bitfield of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to attribute bitfield",
19277
+ None,
19278
+ )
19279
+
19280
+ SetAttributeBitfieldLiveActorWrapper = Symbol(
19281
+ [0x1E9F4],
19282
+ [0x22FAC34],
19283
+ None,
19284
+ "SetAttributeBitfieldLiveActorWrapper",
19285
+ "Sets bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around SetAttributeBitfieldLiveActor, meaning this calls SetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
19286
+ None,
19287
+ )
19288
+
19289
+ ResetAttributeBitfieldLiveActorWrapper = Symbol(
19290
+ [0x1EA04],
19291
+ [0x22FAC44],
19292
+ None,
19293
+ "ResetAttributeBitfieldLiveActorWrapper",
19294
+ "Clears bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around ResetAttributeBitfieldLiveActor, meaning this calls ResetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
19295
+ None,
19296
+ )
19297
+
19298
+ SetBlinkLiveActor = Symbol(
19299
+ [0x1EA14],
19300
+ [0x22FAC54],
19301
+ None,
19302
+ "SetBlinkLiveActor",
19303
+ "Sets the actor to blink in and out of sight at certain intervals.\n\nr0: live actor\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
19304
+ None,
19305
+ )
19306
+
19307
+ SetPositionOffsetLiveActor = Symbol(
19308
+ [0x1EA24],
19309
+ [0x22FAC64],
19310
+ None,
19311
+ "SetPositionOffsetLiveActor",
19312
+ "Offsets a currently loaded actor's position.\n\nr0: live actor\nr1: pointer to an position offset vector",
18998
19313
  None,
18999
19314
  )
19000
19315
 
@@ -19007,21 +19322,462 @@ class NaOverlay11Functions:
19007
19322
  None,
19008
19323
  )
19009
19324
 
19010
- GetDirectionLiveActor = Symbol(
19325
+ DeleteLiveObject = Symbol(
19326
+ [0x2020C],
19327
+ [0x22FC44C],
19328
+ None,
19329
+ "DeleteLiveObject",
19330
+ "Remove the object from the object list (in GROUND_STATE_PTRS)\n\nr0: the index of the object in the live object list",
19331
+ None,
19332
+ )
19333
+
19334
+ SetAttributeBitfieldLiveObject = Symbol(
19335
+ [0x203B8],
19336
+ [0x22FC5F8],
19337
+ None,
19338
+ "SetAttributeBitfieldLiveObject",
19339
+ "Sets bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
19340
+ None,
19341
+ )
19342
+
19343
+ ResetAttributeBitfieldLiveObject = Symbol(
19344
+ [0x203F8],
19345
+ [0x22FC638],
19346
+ None,
19347
+ "ResetAttributeBitfieldLiveObject",
19348
+ "Clears bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
19349
+ None,
19350
+ )
19351
+
19352
+ UnlockObjectRoutines = Symbol(
19353
+ [0x20A04],
19354
+ [0x22FCC44],
19355
+ None,
19356
+ "UnlockObjectRoutines",
19357
+ "Attempts to unlock all live object routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
19358
+ None,
19359
+ )
19360
+
19361
+ GetCollidingObjectId = Symbol(
19362
+ [0x20AD8],
19363
+ [0x22FCD18],
19364
+ None,
19365
+ "GetCollidingObjectId",
19366
+ "Returns the first colliding object given a series of vector coordinates.\n\nr0: attribute bitfield to test objects against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding object's id, or -1 if no is collision detected",
19367
+ None,
19368
+ )
19369
+
19370
+ SetPositionLiveObject = Symbol(
19371
+ [0x20D30],
19372
+ [0x22FCF70],
19373
+ None,
19374
+ "SetPositionLiveObject",
19375
+ "Sets the position for a currently loaded object.\n\nr0: live object\nr1: pointer to a position vector",
19376
+ None,
19377
+ )
19378
+
19379
+ GetIdLiveObject = Symbol(
19380
+ [0x20E20],
19381
+ [0x22FD060],
19382
+ None,
19383
+ "GetIdLiveObject",
19384
+ "Returns the ID of a currently loaded object. This ID can then be used to index GROUND_STATE_PTRS::objects.\n\nr0: live object\nreturn: id",
19385
+ None,
19386
+ )
19387
+
19388
+ GetCollisionBoxLiveObject = Symbol(
19389
+ [0x20E28],
19390
+ [0x22FD068],
19391
+ None,
19392
+ "GetCollisionBoxLiveObject",
19393
+ "Gets the collision box of a currently loaded object.\n\nr0: live object\nr1: [output] collision box buffer",
19394
+ None,
19395
+ )
19396
+
19397
+ SetPositionInitialLiveObject = Symbol(
19398
+ [0x20E3C],
19399
+ [0x22FD07C],
19400
+ None,
19401
+ "SetPositionInitialLiveObject",
19402
+ "Sets a currently loaded object to return to its initial position.\n\nr0: live object\nr1: pointer to an position vector; if null, object will return to its initial position",
19403
+ None,
19404
+ )
19405
+
19406
+ SetMovementRangeLiveObject = Symbol(
19407
+ [0x20EF8],
19408
+ [0x22FD138],
19409
+ None,
19410
+ "SetMovementRangeLiveObject",
19411
+ "Sets a currently loaded object's random movement range.\n\nr0: live object\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
19412
+ None,
19413
+ )
19414
+
19415
+ GetCollisionBoxCenterLiveObject = Symbol(
19416
+ [0x20F1C],
19417
+ [0x22FD15C],
19418
+ None,
19419
+ "GetCollisionBoxCenterLiveObject",
19420
+ "Gets the center of a collision box of a currently loaded object.\n\nThis simply adds the object's minimum coordinates by half the size of the object's collision box.\n\nr0: live object\nr1: [output] collision box center buffer",
19421
+ None,
19422
+ )
19423
+
19424
+ SetPositionLiveObjectVeneer = Symbol(
19425
+ [0x20F40],
19426
+ [0x22FD180],
19427
+ None,
19428
+ "SetPositionLiveObjectVeneer",
19429
+ "Likely a linker-generated veneer for SetPositionLiveObject.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live object\nr1: pointer to a position vector",
19430
+ None,
19431
+ )
19432
+
19433
+ GetHeightLiveObject = Symbol(
19434
+ [0x20F4C],
19435
+ [0x22FD18C],
19436
+ None,
19437
+ "GetHeightLiveObject",
19438
+ "Gets the two height values of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveObject",
19439
+ None,
19440
+ )
19441
+
19442
+ SetHeightLiveObject = Symbol(
19443
+ [0x20F60],
19444
+ [0x22FD1A0],
19445
+ None,
19446
+ "SetHeightLiveObject",
19447
+ "Sets the height of a currently loaded object.\n\nr0: live object\nr1: height",
19448
+ None,
19449
+ )
19450
+
19451
+ GetDirectionLiveObject = Symbol(
19011
19452
  [0x20F68],
19012
19453
  [0x22FD1A8],
19013
19454
  None,
19014
- "GetDirectionLiveActor",
19015
- "Put the direction of the actor in the destination\n\nr0: live actor\nr1: destination address (1 byte)",
19455
+ "GetDirectionLiveObject",
19456
+ "Gets the direction of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to direction",
19016
19457
  None,
19017
19458
  )
19018
19459
 
19019
- SetDirectionLiveActor = Symbol(
19460
+ SetDirectionLiveObject = Symbol(
19020
19461
  [0x20F78],
19021
19462
  [0x22FD1B8],
19022
19463
  None,
19023
- "SetDirectionLiveActor",
19024
- "Store the direction in the actor structure\n-1 input is ignored\nUnsure if this change the animation\n\nr0: live actor\nr1: direction",
19464
+ "SetDirectionLiveObject",
19465
+ "Sets the direction of a currently loaded object. Does nothing if the direction value passed is -1.\n\nr0: live object\nr1: direction",
19466
+ None,
19467
+ )
19468
+
19469
+ SetAnimationLiveObject = Symbol(
19470
+ [0x20F88],
19471
+ [0x22FD1C8],
19472
+ None,
19473
+ "SetAnimationLiveObject",
19474
+ "Sets the animation of a currently loaded object.\n\nr0: live object\nr1: SetAnimation parameter",
19475
+ None,
19476
+ )
19477
+
19478
+ SetEffectLiveObject = Symbol(
19479
+ [0x21048],
19480
+ [0x22FD288],
19481
+ None,
19482
+ "SetEffectLiveObject",
19483
+ "Sets the effect of a currently loaded object.\n\nr0: live object\nr1: flag (true if effect id is 0?)\nr2: effect id",
19484
+ None,
19485
+ )
19486
+
19487
+ GetAnimationStatusLiveObject = Symbol(
19488
+ [0x21058],
19489
+ [0x22FD298],
19490
+ None,
19491
+ "GetAnimationStatusLiveObject",
19492
+ "Gets the animation status of a currently loaded object.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live object\nreturn: status",
19493
+ None,
19494
+ )
19495
+
19496
+ GetEffectStatusLiveObject = Symbol(
19497
+ [0x21078],
19498
+ [0x22FD2B8],
19499
+ None,
19500
+ "GetEffectStatusLiveObject",
19501
+ "Gets the effect status of a currently loaded object.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live object\nreturn: status",
19502
+ None,
19503
+ )
19504
+
19505
+ GetAttributeBitfieldLiveObject = Symbol(
19506
+ [0x2109C],
19507
+ [0x22FD2DC],
19508
+ None,
19509
+ "GetAttributeBitfieldLiveObject",
19510
+ "Gets the attribute bitfield of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to attribute bitfield",
19511
+ None,
19512
+ )
19513
+
19514
+ SetAttributeBitfieldLiveObjectWrapper = Symbol(
19515
+ [0x210A8],
19516
+ [0x22FD2E8],
19517
+ None,
19518
+ "SetAttributeBitfieldLiveObjectWrapper",
19519
+ "Sets bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around SetAttributeBitfieldLiveObject, meaning this calls SetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
19520
+ None,
19521
+ )
19522
+
19523
+ ResetAttributeBitfieldLiveObjectWrapper = Symbol(
19524
+ [0x210B8],
19525
+ [0x22FD2F8],
19526
+ None,
19527
+ "ResetAttributeBitfieldLiveObjectWrapper",
19528
+ "Clears bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around ResetAttributeBitfieldLiveObject, meaning this calls ResetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
19529
+ None,
19530
+ )
19531
+
19532
+ SetBlinkLiveObject = Symbol(
19533
+ [0x210C8],
19534
+ [0x22FD308],
19535
+ None,
19536
+ "SetBlinkLiveObject",
19537
+ "Sets the object to blink in and out of sight at certain intervals.\n\nr0: live object\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
19538
+ None,
19539
+ )
19540
+
19541
+ SetPositionOffsetLiveObject = Symbol(
19542
+ [0x210D8],
19543
+ [0x22FD318],
19544
+ None,
19545
+ "SetPositionOffsetLiveObject",
19546
+ "Offsets a currently loaded object's position.\n\nr0: live object\nr1: pointer to an position offset vector",
19547
+ None,
19548
+ )
19549
+
19550
+ DeleteLivePerformer = Symbol(
19551
+ [0x219AC],
19552
+ [0x22FDBEC],
19553
+ None,
19554
+ "DeleteLivePerformer",
19555
+ "Remove the performer from the performer list (in GROUND_STATE_PTRS)\n\nr0: the index of the performer in the live performer list",
19556
+ None,
19557
+ )
19558
+
19559
+ SetAttributeBitfieldLivePerformer = Symbol(
19560
+ [0x21B58],
19561
+ [0x22FDD98],
19562
+ None,
19563
+ "SetAttributeBitfieldLivePerformer",
19564
+ "Sets bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
19565
+ None,
19566
+ )
19567
+
19568
+ ResetAttributeBitfieldLivePerformer = Symbol(
19569
+ [0x21B98],
19570
+ [0x22FDDD8],
19571
+ None,
19572
+ "ResetAttributeBitfieldLivePerformer",
19573
+ "Clears bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
19574
+ None,
19575
+ )
19576
+
19577
+ UnlockPerformerRoutines = Symbol(
19578
+ [0x22114],
19579
+ [0x22FE354],
19580
+ None,
19581
+ "UnlockPerformerRoutines",
19582
+ "Attempts to unlock all live performer routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
19583
+ None,
19584
+ )
19585
+
19586
+ SetPositionLivePerformer = Symbol(
19587
+ [0x221C4],
19588
+ [0x22FE404],
19589
+ None,
19590
+ "SetPositionLivePerformer",
19591
+ "Sets the position for a currently loaded performer.\n\nr0: live performer\nr1: pointer to a position vector",
19592
+ None,
19593
+ )
19594
+
19595
+ GetIdLivePerformer = Symbol(
19596
+ [0x22250],
19597
+ [0x22FE490],
19598
+ None,
19599
+ "GetIdLivePerformer",
19600
+ "Returns the ID of a currently loaded performer. This ID can then be used to index GROUND_STATE_PTRS::performers.\n\nr0: live performer\nreturn: id",
19601
+ None,
19602
+ )
19603
+
19604
+ GetCollisionBoxLivePerformer = Symbol(
19605
+ [0x22258],
19606
+ [0x22FE498],
19607
+ None,
19608
+ "GetCollisionBoxLivePerformer",
19609
+ "Gets the collision box of a currently loaded performer.\n\nr0: live performer\nr1: [output] collision box buffer",
19610
+ None,
19611
+ )
19612
+
19613
+ SetPositionInitialLivePerformer = Symbol(
19614
+ [0x2226C],
19615
+ [0x22FE4AC],
19616
+ None,
19617
+ "SetPositionInitialLivePerformer",
19618
+ "Sets a currently loaded performer to return to its initial position.\n\nr0: live performer\nr1: pointer to an position vector; if null, performer will return to its initial position",
19619
+ None,
19620
+ )
19621
+
19622
+ SetMovementRangeLivePerformer = Symbol(
19623
+ [0x22328],
19624
+ [0x22FE568],
19625
+ None,
19626
+ "SetMovementRangeLivePerformer",
19627
+ "Sets a currently loaded performer's random movement range.\n\nr0: live performer\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
19628
+ None,
19629
+ )
19630
+
19631
+ GetCollisionBoxCenterLivePerformer = Symbol(
19632
+ [0x2234C],
19633
+ [0x22FE58C],
19634
+ None,
19635
+ "GetCollisionBoxCenterLivePerformer",
19636
+ "Gets the center of a collision box of a currently loaded performer.\n\nThis simply adds the performer's minimum coordinates by half the size of the performer's collision box.\n\nr0: live performer\nr1: [output] collision box center buffer",
19637
+ None,
19638
+ )
19639
+
19640
+ SetPositionLivePerformerVeneer = Symbol(
19641
+ [0x22370],
19642
+ [0x22FE5B0],
19643
+ None,
19644
+ "SetPositionLivePerformerVeneer",
19645
+ "Likely a linker-generated veneer for SetPositionLivePerformer.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live performer\nr1: pointer to a position vector",
19646
+ None,
19647
+ )
19648
+
19649
+ GetHeightLivePerformer = Symbol(
19650
+ [0x2237C],
19651
+ [0x22FE5BC],
19652
+ None,
19653
+ "GetHeightLivePerformer",
19654
+ "Gets the two height values of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLivePerformer",
19655
+ None,
19656
+ )
19657
+
19658
+ SetHeightLivePerformer = Symbol(
19659
+ [0x22390],
19660
+ [0x22FE5D0],
19661
+ None,
19662
+ "SetHeightLivePerformer",
19663
+ "Sets the height of a currently loaded performer.\n\nr0: live performer\nr1: height",
19664
+ None,
19665
+ )
19666
+
19667
+ GetDirectionLivePerformer = Symbol(
19668
+ [0x22398],
19669
+ [0x22FE5D8],
19670
+ None,
19671
+ "GetDirectionLivePerformer",
19672
+ "Gets the direction of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to direction",
19673
+ None,
19674
+ )
19675
+
19676
+ SetDirectionLivePerformer = Symbol(
19677
+ [0x223A8],
19678
+ [0x22FE5E8],
19679
+ None,
19680
+ "SetDirectionLivePerformer",
19681
+ "Sets the direction of a currently loaded performer. Does nothing if the direction value passed is -1.\n\nr0: live performer\nr1: direction",
19682
+ None,
19683
+ )
19684
+
19685
+ SetAnimationLivePerformer = Symbol(
19686
+ [0x223B8],
19687
+ [0x22FE5F8],
19688
+ None,
19689
+ "SetAnimationLivePerformer",
19690
+ "Sets the animation of a currently loaded performer.\n\nr0: live performer\nr1: SetAnimation parameter",
19691
+ None,
19692
+ )
19693
+
19694
+ SetEffectLivePerformer = Symbol(
19695
+ [0x22478],
19696
+ [0x22FE6B8],
19697
+ None,
19698
+ "SetEffectLivePerformer",
19699
+ "Sets the effect of a currently loaded performer.\n\nr0: live performer\nr1: flag (true if effect id is 0?)\nr2: effect id",
19700
+ None,
19701
+ )
19702
+
19703
+ GetAnimationStatusLivePerformer = Symbol(
19704
+ [0x22488],
19705
+ [0x22FE6C8],
19706
+ None,
19707
+ "GetAnimationStatusLivePerformer",
19708
+ "Gets the animation status of a currently loaded performer.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live performer\nreturn: status",
19709
+ None,
19710
+ )
19711
+
19712
+ GetEffectStatusLivePerformer = Symbol(
19713
+ [0x224A8],
19714
+ [0x22FE6E8],
19715
+ None,
19716
+ "GetEffectStatusLivePerformer",
19717
+ "Gets the effect status of a currently loaded performer.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live performer\nreturn: status",
19718
+ None,
19719
+ )
19720
+
19721
+ GetAttributeBitfieldLivePerformer = Symbol(
19722
+ [0x224E0],
19723
+ [0x22FE720],
19724
+ None,
19725
+ "GetAttributeBitfieldLivePerformer",
19726
+ "Gets the attribute bitfield of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to attribute bitfield",
19727
+ None,
19728
+ )
19729
+
19730
+ SetAttributeBitfieldLivePerformerWrapper = Symbol(
19731
+ [0x224EC],
19732
+ [0x22FE72C],
19733
+ None,
19734
+ "SetAttributeBitfieldLivePerformerWrapper",
19735
+ "Sets bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around SetAttributeBitfieldLivePerformer, meaning this calls SetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
19736
+ None,
19737
+ )
19738
+
19739
+ ResetAttributeBitfieldLivePerformerWrapper = Symbol(
19740
+ [0x224FC],
19741
+ [0x22FE73C],
19742
+ None,
19743
+ "ResetAttributeBitfieldLivePerformerWrapper",
19744
+ "Clears bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around ResetAttributeBitfieldLivePerformer, meaning this calls ResetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
19745
+ None,
19746
+ )
19747
+
19748
+ SetBlinkLivePerformer = Symbol(
19749
+ [0x2250C],
19750
+ [0x22FE74C],
19751
+ None,
19752
+ "SetBlinkLivePerformer",
19753
+ "Sets the performer to blink in and out of sight at certain intervals.\n\nr0: live performer\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
19754
+ None,
19755
+ )
19756
+
19757
+ SetPositionOffsetLivePerformer = Symbol(
19758
+ [0x2251C],
19759
+ [0x22FE75C],
19760
+ None,
19761
+ "SetPositionOffsetLivePerformer",
19762
+ "Offsets a currently loaded performer's position.\n\nr0: live performer\nr1: pointer to an position offset vector",
19763
+ None,
19764
+ )
19765
+
19766
+ DeleteLiveEvent = Symbol(
19767
+ [0x22A28],
19768
+ [0x22FEC68],
19769
+ None,
19770
+ "DeleteLiveEvent",
19771
+ "Remove the event from the event list (in GROUND_STATE_PTRS)\n\nr0: the index of the event in the live event list",
19772
+ None,
19773
+ )
19774
+
19775
+ GetCollidingEventId = Symbol(
19776
+ [0x22BB8],
19777
+ [0x22FEDF8],
19778
+ None,
19779
+ "GetCollidingEventId",
19780
+ "Returns the first colliding event given a series of vector coordinates.\n\nr0: attribute bitfield to test events against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding event's id, or -1 if no is collision detected",
19025
19781
  None,
19026
19782
  )
19027
19783
 
@@ -19300,6 +20056,15 @@ class NaOverlay11Data:
19300
20056
  "struct level_tilemap_list_entry[81]",
19301
20057
  )
19302
20058
 
20059
+ ACTOR_FUNCTION_TABLE = Symbol(
20060
+ [0x4563C],
20061
+ [0x232187C],
20062
+ 0x50,
20063
+ "ACTOR_FUNCTION_TABLE",
20064
+ "A function pointer table accessed when performing script opcodes on actors.",
20065
+ "struct ground_entity_function_table",
20066
+ )
20067
+
19303
20068
  SETANIMATION_TABLE = Symbol(
19304
20069
  [0x4568C],
19305
20070
  [0x23218CC],
@@ -19309,6 +20074,24 @@ class NaOverlay11Data:
19309
20074
  "struct animation_data[84]",
19310
20075
  )
19311
20076
 
20077
+ OBJECT_FUNCTION_TABLE = Symbol(
20078
+ [0x45BBC],
20079
+ [0x2321DFC],
20080
+ 0x50,
20081
+ "OBJECT_FUNCTION_TABLE",
20082
+ "A function pointer table accessed when performing script opcodes on objects.",
20083
+ "struct ground_entity_function_table",
20084
+ )
20085
+
20086
+ PERFORMER_FUNCTION_TABLE = Symbol(
20087
+ [0x45ED0],
20088
+ [0x2322110],
20089
+ 0x50,
20090
+ "PERFORMER_FUNCTION_TABLE",
20091
+ "A function pointer table accessed when performing script opcodes on performers.",
20092
+ "struct ground_entity_function_table",
20093
+ )
20094
+
19312
20095
  TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS = Symbol(
19313
20096
  [0x4621C],
19314
20097
  [0x232245C],
@@ -27994,8 +28777,8 @@ class NaOverlay29Functions:
27994
28777
  )
27995
28778
 
27996
28779
  LoadWeather3DFiles = Symbol(
27997
- None,
27998
- None,
28780
+ [0x5C670],
28781
+ [0x23388B0],
27999
28782
  None,
28000
28783
  "LoadWeather3DFiles",
28001
28784
  "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
@@ -28003,8 +28786,8 @@ class NaOverlay29Functions:
28003
28786
  )
28004
28787
 
28005
28788
  RenderWeather3D = Symbol(
28006
- None,
28007
- None,
28789
+ [0x5C884],
28790
+ [0x2338AC4],
28008
28791
  None,
28009
28792
  "RenderWeather3D",
28010
28793
  "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
@@ -28030,8 +28813,8 @@ class NaOverlay29Functions:
28030
28813
  )
28031
28814
 
28032
28815
  FlashLeaderIcon = Symbol(
28033
- None,
28034
- None,
28816
+ [0x5D7E4],
28817
+ [0x2339A24],
28035
28818
  None,
28036
28819
  "FlashLeaderIcon",
28037
28820
  "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
@@ -30254,6 +31037,15 @@ class NaOverlay29Data:
30254
31037
  "struct damage_negating_exclusive_eff_entry[28]",
30255
31038
  )
30256
31039
 
31040
+ TWO_TURN_STATUSES = Symbol(
31041
+ [0x76820],
31042
+ [0x2352A60],
31043
+ 0xB,
31044
+ "TWO_TURN_STATUSES",
31045
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
31046
+ "struct status_two_turn_id_8[11]",
31047
+ )
31048
+
30257
31049
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
30258
31050
  [0x7686C],
30259
31051
  [0x2352AAC],
@@ -31904,10 +32696,28 @@ class NaRamData:
31904
32696
  "struct audio_command[16]",
31905
32697
  )
31906
32698
 
32699
+ SOUND_MEMORY_ARENA_PTR = Symbol(
32700
+ [0x2A4E54],
32701
+ [0x22A4E54],
32702
+ 0x4,
32703
+ "SOUND_MEMORY_ARENA_PTR",
32704
+ "Pointer to SOUND_MEMORY_ARENA.",
32705
+ "struct mem_arena*",
32706
+ )
32707
+
32708
+ WINDOW_LIST = Symbol(
32709
+ [0x2A88DC],
32710
+ [0x22A88DC],
32711
+ 0x1180,
32712
+ "WINDOW_LIST",
32713
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
32714
+ "struct window_list",
32715
+ )
32716
+
31907
32717
  CURSOR_16_SPRITE_ID = Symbol(
31908
- None,
31909
- None,
31910
- None,
32718
+ [0x2AAC64],
32719
+ [0x22AAC64],
32720
+ 0x2,
31911
32721
  "CURSOR_16_SPRITE_ID",
31912
32722
  "Id of the 'FONT/cursor_16.wan' sprite loaded in WAN_TABLE",
31913
32723
  "uint16_t",
@@ -31923,59 +32733,41 @@ class NaRamData:
31923
32733
  )
31924
32734
 
31925
32735
  CURSOR_ANIMATION_CONTROL = Symbol(
31926
- None,
31927
- None,
31928
- None,
32736
+ [0x2AAC80],
32737
+ [0x22AAC80],
32738
+ 0x7C,
31929
32739
  "CURSOR_ANIMATION_CONTROL",
31930
32740
  "animation_control of 'FONT/cursor.wan'",
31931
32741
  "struct animation_control*",
31932
32742
  )
31933
32743
 
31934
32744
  CURSOR_16_ANIMATION_CONTROL = Symbol(
31935
- None,
31936
- None,
31937
- None,
32745
+ [0x2AACFC],
32746
+ [0x22AACFC],
32747
+ 0x7C,
31938
32748
  "CURSOR_16_ANIMATION_CONTROL",
31939
32749
  "animation_control of 'FONT/cursor_16.wan'",
31940
32750
  "struct animation_control*",
31941
32751
  )
31942
32752
 
31943
32753
  ALERT_SPRITE_ID = Symbol(
31944
- None,
31945
- None,
31946
- None,
32754
+ [0x2AAD78],
32755
+ [0x22AAD78],
32756
+ 0x2,
31947
32757
  "ALERT_SPRITE_ID",
31948
32758
  "Id of the 'FONT/alert.wan' sprite loaded in WAN_TABLE",
31949
32759
  "uint16_t",
31950
32760
  )
31951
32761
 
31952
32762
  ALERT_ANIMATION_CONTROL = Symbol(
31953
- None,
31954
- None,
31955
- None,
32763
+ [0x2AAD7C],
32764
+ [0x22AAD7C],
32765
+ 0x7C,
31956
32766
  "ALERT_ANIMATION_CONTROL",
31957
32767
  "animation_control of 'FONT/alter.wan'",
31958
32768
  "struct animation_control*",
31959
32769
  )
31960
32770
 
31961
- SOUND_MEMORY_ARENA_PTR = Symbol(
31962
- [0x2A4E54],
31963
- [0x22A4E54],
31964
- 0x4,
31965
- "SOUND_MEMORY_ARENA_PTR",
31966
- "Pointer to SOUND_MEMORY_ARENA.",
31967
- "struct mem_arena*",
31968
- )
31969
-
31970
- WINDOW_LIST = Symbol(
31971
- [0x2A88DC],
31972
- [0x22A88DC],
31973
- None,
31974
- "WINDOW_LIST",
31975
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31976
- "struct window_list",
31977
- )
31978
-
31979
32771
  LAST_NEW_MOVE = Symbol(
31980
32772
  [0x2AAE4C],
31981
32773
  [0x22AAE4C],
@@ -32060,10 +32852,10 @@ class NaRamData:
32060
32852
  TEAM_NAME = Symbol(
32061
32853
  [0x2AB918],
32062
32854
  [0x22AB918],
32063
- 0xC,
32855
+ 0xA,
32064
32856
  "TEAM_NAME",
32065
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32066
- "char[10]",
32857
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32858
+ "",
32067
32859
  )
32068
32860
 
32069
32861
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -32155,9 +32947,9 @@ class NaRamData:
32155
32947
  LOCK_NOTIFY_ARRAY = Symbol(
32156
32948
  [0x324EB4],
32157
32949
  [0x2324EB4],
32158
- 0x14,
32950
+ 0x18,
32159
32951
  "LOCK_NOTIFY_ARRAY",
32160
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
32952
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
32161
32953
  "bool[20]",
32162
32954
  )
32163
32955
 
@@ -32202,41 +32994,41 @@ class NaRamData:
32202
32994
  )
32203
32995
 
32204
32996
  LOADED_ATTACK_SPRITE_DATA = Symbol(
32205
- None,
32206
- None,
32207
- None,
32997
+ [0x37C9AC],
32998
+ [0x237C9AC],
32999
+ 0x4,
32208
33000
  "LOADED_ATTACK_SPRITE_DATA",
32209
33001
  "[Runtime] Pointer to the dynamically allocated structure relating to the currently loaded attack sprite, in dungeon mode.\n\ntype: struct loaded_attack_sprite_data*",
32210
33002
  "struct loaded_attack_sprite_data*",
32211
33003
  )
32212
33004
 
32213
33005
  AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
32214
- None,
32215
- None,
32216
- None,
33006
+ [0x37C9D0],
33007
+ [0x237C9D0],
33008
+ 0x8,
32217
33009
  "AI_THROWN_ITEM_DIRECTION_IS_USED",
32218
33010
  "[Runtime] Used in GetPossibleAiThrownItemDirections to indicate whether a certain direction enum value is already being used or not.",
32219
33011
  "bool[8]",
32220
33012
  )
32221
33013
 
32222
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
32223
- None,
32224
- None,
32225
- None,
32226
- "AI_THROWN_ITEM_DIRECTIONS",
32227
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32228
- "uint32_t[8]",
32229
- )
32230
-
32231
33014
  AI_THROWN_ITEM_PROBABILITIES = Symbol(
32232
- None,
32233
- None,
32234
- None,
33015
+ [0x37C9D8],
33016
+ [0x237C9D8],
33017
+ 0x20,
32235
33018
  "AI_THROWN_ITEM_PROBABILITIES",
32236
33019
  "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
32237
33020
  "uint32_t[8]",
32238
33021
  )
32239
33022
 
33023
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
33024
+ [0x37C9F8],
33025
+ [0x237C9F8],
33026
+ 0x20,
33027
+ "AI_THROWN_ITEM_DIRECTIONS",
33028
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
33029
+ "uint32_t[8]",
33030
+ )
33031
+
32240
33032
  ROLLOUT_ICE_BALL_MISSED = Symbol(
32241
33033
  [0x37CA69],
32242
33034
  [0x237CA69],