pmdsky-debug-py 10.0.49__py3-none-any.whl → 10.0.51__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +860 -68
- pmdsky_debug_py/eu_itcm.py +971 -179
- pmdsky_debug_py/jp.py +1087 -295
- pmdsky_debug_py/jp_itcm.py +971 -179
- pmdsky_debug_py/na.py +868 -76
- pmdsky_debug_py/na_itcm.py +971 -179
- pmdsky_debug_py/protocol.py +452 -12
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.51.dist-info}/METADATA +2 -2
- pmdsky_debug_py-10.0.51.dist-info/RECORD +14 -0
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.51.dist-info}/WHEEL +1 -1
- pmdsky_debug_py-10.0.49.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.51.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/jp_itcm.py
CHANGED
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@@ -5676,12 +5676,21 @@ class JpItcmArm9Functions:
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None,
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)
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5678
5678
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5679
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+
SetupAndShowKeyboard = Symbol(
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5680
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None,
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5681
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None,
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5682
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None,
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5683
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"SetupAndShowKeyboard",
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5684
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+
"Calls a function that seems to set up info for the keyboard menu before ending with a call to ShowKeyboard.\n\nr0: menu type\nr1: buffer1\nr2: buffer2\nreturn: ?",
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None,
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5686
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)
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5687
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+
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5679
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ShowKeyboard = Symbol(
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5680
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None,
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5681
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None,
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5682
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None,
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5683
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"ShowKeyboard",
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5684
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-
"Note: unverified, ported from Irdkwia's notes\n\nr0:
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5693
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+
"Note: unverified, ported from Irdkwia's notes\n\nr0: menu type\nr1: buffer1\nr2: ???\nr3: buffer2\nreturn: ?",
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None,
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5686
5695
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)
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5687
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@@ -7764,6 +7773,15 @@ class JpItcmArm9Functions:
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None,
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7765
7774
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)
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7766
7775
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7776
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+
SetBaseStatsMovesGroundMonster = Symbol(
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7777
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None,
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7778
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None,
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7779
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None,
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7780
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"SetBaseStatsMovesGroundMonster",
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7781
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+
"Sets a ground monster to have the base stats and Level 1 moves of its species, along with 1 IQ.\n\nr0: ground monster pointer",
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7782
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None,
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7783
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+
)
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7784
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+
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7767
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StrcmpMonsterName = Symbol(
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None,
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None,
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@@ -7899,6 +7917,15 @@ class JpItcmArm9Functions:
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None,
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7900
7918
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)
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7901
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7920
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ApplyLevelUpBoostsToGroundMonster = Symbol(
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7921
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None,
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7922
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None,
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None,
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7924
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"ApplyLevelUpBoostsToGroundMonster",
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7925
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"Applies the level up boosts to stats and moves (until moveset is full) to a target monster.\n\nr0: ground monster pointer\nr1: level\nr2: flag that enables further editing of the monster",
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7926
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None,
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)
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7928
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+
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7902
7929
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GetMonsterGenderVeneer = Symbol(
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7903
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None,
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None,
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@@ -18351,6 +18378,42 @@ class JpItcmOverlay10Section:
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class JpItcmOverlay11Functions:
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18353
18380
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18381
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InitScriptRoutineState = Symbol(
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18382
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None,
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18383
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None,
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18384
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None,
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18385
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+
"InitScriptRoutineState",
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18386
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+
"Initializes the various fields of script_routine_state, a struct that seems relevant when handling script opcode operations.\n\nr0: script_routine_state pointer",
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18387
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+
None,
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18388
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+
)
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18389
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+
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18390
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InitScriptRoutine = Symbol(
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18391
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None,
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18392
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None,
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18393
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None,
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18394
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"InitScriptRoutine",
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18395
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"Initializes the various fields of script_routine.\n\nr0: routine pointer\nr1: ground entity function table pointer\nr2: live entity pointer",
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18396
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None,
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18397
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+
)
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18398
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+
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18399
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+
LockRoutine = Symbol(
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18400
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None,
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18401
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None,
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18402
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None,
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18403
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"LockRoutine",
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18404
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"Sets a routine to be locked via the Lock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: Always 1, but this does seem to get checked in RunNextOpcode for some reason",
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18405
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+
None,
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18406
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+
)
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18407
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+
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18408
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UnlockRoutine = Symbol(
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18409
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None,
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18410
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None,
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18411
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None,
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18412
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"UnlockRoutine",
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18413
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+
"Attempts to unlock a script routine via the Unlock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: True if the script routine was successfully unlocked",
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18414
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None,
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18415
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+
)
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18416
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+
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18354
18417
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UnlockScriptingLock = Symbol(
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18355
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None,
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18356
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None,
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@@ -18365,7 +18428,7 @@ class JpItcmOverlay11Functions:
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18365
18428
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None,
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18366
18429
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None,
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18367
18430
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"FuncThatCallsRunNextOpcode",
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18368
|
-
"Called up to 16 times per frame. Exact purpose unknown.\n\nr0:
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18431
|
+
"Called up to 16 times per frame. Exact purpose unknown.\n\nr0: script routine pointer",
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18369
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None,
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18370
18433
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)
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18371
18434
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@@ -18374,7 +18437,16 @@ class JpItcmOverlay11Functions:
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18374
18437
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None,
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18375
18438
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None,
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18376
18439
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"RunNextOpcode",
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18377
|
-
"Runs the next scripting opcode.\n\nContains a switch statement based on the opcode
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18440
|
+
"Runs the next scripting opcode.\n\nContains a switch statement based on the routine's next opcode to run.\n\nr0: script routine pointer\nreturn: status",
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18441
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+
None,
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18442
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+
)
|
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18443
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+
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18444
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+
GetSsbString = Symbol(
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18445
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None,
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18446
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None,
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18447
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None,
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18448
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+
"GetSsbString",
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18449
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+
"Returns a string from a given SSB runtime struct.\n\nr0: ssb runtime info pointer\nr1: idx",
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18378
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None,
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18379
18451
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)
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18380
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@@ -18387,6 +18459,15 @@ class JpItcmOverlay11Functions:
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18387
18459
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None,
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18388
18460
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)
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18389
18461
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18462
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+
ScriptCaseProcess = Symbol(
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18463
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None,
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18464
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None,
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18465
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+
None,
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18466
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+
"ScriptCaseProcess",
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18467
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+
"Calculates the next opcode address for a script routine as the result of a switch-statement.\n\nr0: script routine pointer\nr1: case id\nreturn: Next opcode address for the routine to execute",
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18468
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+
None,
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18469
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+
)
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18470
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+
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18390
18471
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LoadFileFromRomVeneer = Symbol(
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18391
18472
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None,
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18392
18473
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None,
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@@ -18692,6 +18773,15 @@ class JpItcmOverlay11Functions:
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18692
18773
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None,
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18693
18774
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)
|
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18694
18775
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18776
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+
UnlockMainRoutine = Symbol(
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18777
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+
None,
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18778
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+
None,
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18779
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+
None,
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18780
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+
"UnlockMainRoutine",
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18781
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+
"Unlocks the main routine of the current script, as specified in GROUND_STATE_PTRS::main_routine.\n\nr0: lock id\nreturn: True if the script routine was successfully unlocked",
|
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18782
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+
None,
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18783
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+
)
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18784
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+
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18695
18785
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AllocAndInitPartnerFollowDataAndLiveActorList = Symbol(
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18696
18786
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None,
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18697
18787
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None,
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@@ -18706,7 +18796,16 @@ class JpItcmOverlay11Functions:
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18706
18796
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None,
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18707
18797
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None,
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18708
18798
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"InitPartnerFollowDataAndLiveActorList",
|
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18709
|
-
"Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesn
|
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18799
|
+
"Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesn't perform the allocation of the structures)\n\nNo params.",
|
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18800
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+
None,
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18801
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+
)
|
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18802
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+
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18803
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+
GetLiveActorIdxFromScriptEntityId = Symbol(
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18804
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+
None,
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18805
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+
None,
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18806
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+
None,
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18807
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+
"GetLiveActorIdxFromScriptEntityId",
|
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18808
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+
"Searches through the live actor list to find the first matching actor who has an ID matching that of a script_entity_id.\n\nr0: script_entity_id\nreturn: index of the live actor, or -1 if the specified actor could not be found",
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18710
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None,
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18711
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)
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18712
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@@ -18715,378 +18814,1062 @@ class JpItcmOverlay11Functions:
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18715
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None,
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18716
18815
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None,
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18717
18816
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"DeleteLiveActor",
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18718
|
-
"Remove the actor from the
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18817
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+
"Remove the actor from the actor list (in GROUND_STATE_PTRS)\n\nr0: the index of the actor in the live actor list",
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18719
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None,
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18720
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)
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18721
18820
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18722
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-
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18821
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+
SetAttributeBitfieldLiveActor = Symbol(
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18723
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None,
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18724
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None,
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18725
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None,
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18726
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-
"
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18727
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-
"
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18825
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+
"SetAttributeBitfieldLiveActor",
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18826
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+
"Sets bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
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18728
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None,
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18729
18828
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)
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18730
18829
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18731
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-
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18830
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+
ResetAttributeBitfieldLiveActor = Symbol(
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18732
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None,
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None,
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18734
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None,
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18735
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-
"
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18736
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-
"
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18834
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+
"ResetAttributeBitfieldLiveActor",
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18835
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+
"Clears bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
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18737
18836
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None,
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18738
18837
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)
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18739
18838
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18740
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-
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18839
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+
UnlockActorRoutines = Symbol(
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18741
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None,
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18742
18841
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None,
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18743
18842
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None,
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18744
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-
"
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18745
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-
"
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18843
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+
"UnlockActorRoutines",
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18844
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+
"Attempts to unlock all live actor routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
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18746
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None,
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18747
18846
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)
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18748
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18749
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-
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18848
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+
GetCollidingActorId = Symbol(
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18750
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None,
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18751
18850
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None,
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18752
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None,
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18753
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-
"
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18754
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-
"
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18852
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+
"GetCollidingActorId",
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18853
|
+
"Returns the first colliding actor given a series of vector coordinates.\n\nr0: live actor id (used only to ignore an actor colliding with itself)\nr1: attribute bitfield to test actors against\nr2: pointer to coord_min\nr3: pointer to coord_max\nreturn: The first colliding actor's id, or -1 if no is collision detected",
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18755
18854
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None,
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18756
18855
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)
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18757
18856
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18758
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-
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18857
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+
ChangeActorAnimation = Symbol(
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18759
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None,
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18760
18859
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None,
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18761
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None,
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18762
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-
"
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18763
|
-
"
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18861
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+
"ChangeActorAnimation",
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18862
|
+
"Used by the SetAnimation opcode to change the animation of an actor.\n\nIt's responsible for breaking down the SetAnimation parameter and determining which animation to play and which flags to set.\n\nr0: live actor\nr1: SetAnimation parameter",
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18764
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None,
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18765
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)
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18766
18865
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18767
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-
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18866
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+
SetPositionLiveActor = Symbol(
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18768
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None,
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18769
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None,
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18770
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None,
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18771
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-
"
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18772
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-
"
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18870
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+
"SetPositionLiveActor",
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18871
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+
"Sets the position for a currently loaded actor.\n\nr0: live actor\nr1: pointer to a position vector",
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18773
18872
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None,
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18774
18873
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)
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18775
18874
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18776
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-
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18875
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+
GetIdLiveActor = Symbol(
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18777
18876
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None,
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18778
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None,
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18779
18878
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None,
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18780
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-
"
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18781
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-
"
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18879
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+
"GetIdLiveActor",
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18880
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+
"Returns the ID of a currently loaded actor. This ID can then be used to index GROUND_STATE_PTRS::actors.\n\nr0: live actor\nreturn: id",
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18782
18881
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None,
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18783
18882
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)
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18784
18883
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18785
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-
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18884
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+
GetCollisionBoxLiveActor = Symbol(
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18786
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None,
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18787
18886
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None,
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18788
18887
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None,
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18789
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-
"
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18790
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-
"
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18888
|
+
"GetCollisionBoxLiveActor",
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18889
|
+
"Gets the collision box of a currently loaded actor.\n\nr0: live actor\nr1: [output] collision box buffer",
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18791
18890
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None,
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18792
18891
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)
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18793
18892
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18794
|
-
|
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18893
|
+
SetPositionInitialLiveActor = Symbol(
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18795
18894
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None,
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18796
18895
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None,
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18797
18896
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None,
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18798
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-
"
|
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18799
|
-
"
|
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18897
|
+
"SetPositionInitialLiveActor",
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18898
|
+
"Sets a currently loaded actor to return to its initial position.\n\nr0: live actor\nr1: pointer to an position vector; if null, actor will return to its initial position",
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18800
18899
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None,
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18801
18900
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)
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18802
18901
|
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18803
|
-
|
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18902
|
+
SetMovementRangeLiveActor = Symbol(
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18804
18903
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None,
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18805
18904
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None,
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18806
18905
|
None,
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18807
|
-
"
|
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18808
|
-
"
|
|
18906
|
+
"SetMovementRangeLiveActor",
|
|
18907
|
+
"Sets a currently loaded actor's random movement range.\n\nr0: live actor\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
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18809
18908
|
None,
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18810
18909
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)
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18811
18910
|
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18812
|
-
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18911
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+
GetCollisionBoxCenterLiveActor = Symbol(
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18813
18912
|
None,
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18814
18913
|
None,
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18815
18914
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None,
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18816
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-
"
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18817
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-
"
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18915
|
+
"GetCollisionBoxCenterLiveActor",
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|
18916
|
+
"Gets the center of a collision box of a currently loaded actor.\n\nThis simply adds the actor's minimum coordinates by half the size of the actor's collision box.\n\nr0: live actor\nr1: [output] collision box center buffer",
|
|
18818
18917
|
None,
|
|
18819
18918
|
)
|
|
18820
18919
|
|
|
18821
|
-
|
|
18920
|
+
SetPositionLiveActorVeneer = Symbol(
|
|
18822
18921
|
None,
|
|
18823
18922
|
None,
|
|
18824
18923
|
None,
|
|
18825
|
-
"
|
|
18826
|
-
"
|
|
18924
|
+
"SetPositionLiveActorVeneer",
|
|
18925
|
+
"Likely a linker-generated veneer for SetPositionLiveActor.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live actor\nr1: pointer to a position vector",
|
|
18827
18926
|
None,
|
|
18828
18927
|
)
|
|
18829
18928
|
|
|
18830
|
-
|
|
18929
|
+
GetHeightLiveActor = Symbol(
|
|
18831
18930
|
None,
|
|
18832
18931
|
None,
|
|
18833
18932
|
None,
|
|
18834
|
-
"
|
|
18835
|
-
"
|
|
18933
|
+
"GetHeightLiveActor",
|
|
18934
|
+
"Gets the two height values of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveActor",
|
|
18836
18935
|
None,
|
|
18837
18936
|
)
|
|
18838
18937
|
|
|
18839
|
-
|
|
18938
|
+
SetHeightLiveActor = Symbol(
|
|
18840
18939
|
None,
|
|
18841
18940
|
None,
|
|
18842
18941
|
None,
|
|
18843
|
-
"
|
|
18844
|
-
"
|
|
18942
|
+
"SetHeightLiveActor",
|
|
18943
|
+
"Sets the height of a currently loaded actor.\n\nr0: live actor\nr1: height",
|
|
18845
18944
|
None,
|
|
18846
18945
|
)
|
|
18847
18946
|
|
|
18848
|
-
|
|
18947
|
+
GetDirectionLiveActor = Symbol(
|
|
18849
18948
|
None,
|
|
18850
18949
|
None,
|
|
18851
18950
|
None,
|
|
18852
|
-
"
|
|
18853
|
-
"
|
|
18951
|
+
"GetDirectionLiveActor",
|
|
18952
|
+
"Gets the direction of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to direction",
|
|
18854
18953
|
None,
|
|
18855
18954
|
)
|
|
18856
18955
|
|
|
18857
|
-
|
|
18956
|
+
SetDirectionLiveActor = Symbol(
|
|
18858
18957
|
None,
|
|
18859
18958
|
None,
|
|
18860
18959
|
None,
|
|
18861
|
-
"
|
|
18862
|
-
"
|
|
18960
|
+
"SetDirectionLiveActor",
|
|
18961
|
+
"Sets the direction of a currently loaded actor. Does nothing if the direction value passed is -1.\n\nr0: live actor\nr1: direction",
|
|
18863
18962
|
None,
|
|
18864
18963
|
)
|
|
18865
18964
|
|
|
18866
|
-
|
|
18965
|
+
SetAnimationLiveActor = Symbol(
|
|
18867
18966
|
None,
|
|
18868
18967
|
None,
|
|
18869
18968
|
None,
|
|
18870
|
-
"
|
|
18871
|
-
"
|
|
18969
|
+
"SetAnimationLiveActor",
|
|
18970
|
+
"Sets the animation of a currently loaded actor. Leads up to a final ChangeActorAnimation call.\n\nIncludes a check for if live_actor::id is less than 3 and if live_actor::field_0xa is equal to 0x119, which ultimately may perform ((SetAnimation parameter) & 0x1f00 | 0x53).\n\nr0: live actor\nr1: SetAnimation parameter",
|
|
18872
18971
|
None,
|
|
18873
18972
|
)
|
|
18874
18973
|
|
|
18875
|
-
|
|
18974
|
+
SetEffectLiveActor = Symbol(
|
|
18876
18975
|
None,
|
|
18877
18976
|
None,
|
|
18878
18977
|
None,
|
|
18879
|
-
"
|
|
18880
|
-
"
|
|
18978
|
+
"SetEffectLiveActor",
|
|
18979
|
+
"Sets the effect of a currently loaded actor.\n\nr0: live actor\nr1: flag (true if effect id is 0?)\nr2: effect id\nr3: effect position marker",
|
|
18881
18980
|
None,
|
|
18882
18981
|
)
|
|
18883
18982
|
|
|
18884
|
-
|
|
18983
|
+
GetAnimationStatusLiveActor = Symbol(
|
|
18885
18984
|
None,
|
|
18886
18985
|
None,
|
|
18887
18986
|
None,
|
|
18888
|
-
"
|
|
18889
|
-
"
|
|
18987
|
+
"GetAnimationStatusLiveActor",
|
|
18988
|
+
"Gets the animation status of a currently loaded actor.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live actor\nreturn: status",
|
|
18890
18989
|
None,
|
|
18891
18990
|
)
|
|
18892
18991
|
|
|
18893
|
-
|
|
18992
|
+
GetEffectStatusLiveActor = Symbol(
|
|
18894
18993
|
None,
|
|
18895
18994
|
None,
|
|
18896
18995
|
None,
|
|
18897
|
-
"
|
|
18898
|
-
"
|
|
18996
|
+
"GetEffectStatusLiveActor",
|
|
18997
|
+
"Gets the effect status of a currently loaded actor.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live actor\nreturn: status",
|
|
18899
18998
|
None,
|
|
18900
18999
|
)
|
|
18901
19000
|
|
|
18902
|
-
|
|
18903
|
-
|
|
18904
|
-
|
|
18905
|
-
class JpItcmOverlay11Data:
|
|
18906
|
-
|
|
18907
|
-
OVERLAY11_UNKNOWN_TABLE__NA_2316A38 = Symbol(
|
|
19001
|
+
GetAttributeBitfieldLiveActor = Symbol(
|
|
18908
19002
|
None,
|
|
18909
19003
|
None,
|
|
18910
19004
|
None,
|
|
18911
|
-
"
|
|
18912
|
-
"
|
|
18913
|
-
|
|
19005
|
+
"GetAttributeBitfieldLiveActor",
|
|
19006
|
+
"Gets the attribute bitfield of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to attribute bitfield",
|
|
19007
|
+
None,
|
|
18914
19008
|
)
|
|
18915
19009
|
|
|
18916
|
-
|
|
19010
|
+
SetAttributeBitfieldLiveActorWrapper = Symbol(
|
|
18917
19011
|
None,
|
|
18918
19012
|
None,
|
|
18919
19013
|
None,
|
|
18920
|
-
"
|
|
18921
|
-
"
|
|
18922
|
-
|
|
19014
|
+
"SetAttributeBitfieldLiveActorWrapper",
|
|
19015
|
+
"Sets bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around SetAttributeBitfieldLiveActor, meaning this calls SetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
|
|
19016
|
+
None,
|
|
18923
19017
|
)
|
|
18924
19018
|
|
|
18925
|
-
|
|
19019
|
+
ResetAttributeBitfieldLiveActorWrapper = Symbol(
|
|
18926
19020
|
None,
|
|
18927
19021
|
None,
|
|
18928
19022
|
None,
|
|
18929
|
-
"
|
|
18930
|
-
"
|
|
18931
|
-
|
|
19023
|
+
"ResetAttributeBitfieldLiveActorWrapper",
|
|
19024
|
+
"Clears bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around ResetAttributeBitfieldLiveActor, meaning this calls ResetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
|
|
19025
|
+
None,
|
|
18932
19026
|
)
|
|
18933
19027
|
|
|
18934
|
-
|
|
19028
|
+
SetBlinkLiveActor = Symbol(
|
|
18935
19029
|
None,
|
|
18936
19030
|
None,
|
|
18937
19031
|
None,
|
|
18938
|
-
"
|
|
18939
|
-
"
|
|
18940
|
-
|
|
19032
|
+
"SetBlinkLiveActor",
|
|
19033
|
+
"Sets the actor to blink in and out of sight at certain intervals.\n\nr0: live actor\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19034
|
+
None,
|
|
18941
19035
|
)
|
|
18942
19036
|
|
|
18943
|
-
|
|
19037
|
+
SetPositionOffsetLiveActor = Symbol(
|
|
18944
19038
|
None,
|
|
18945
19039
|
None,
|
|
18946
19040
|
None,
|
|
18947
|
-
"
|
|
18948
|
-
"
|
|
18949
|
-
|
|
19041
|
+
"SetPositionOffsetLiveActor",
|
|
19042
|
+
"Offsets a currently loaded actor's position.\n\nr0: live actor\nr1: pointer to an position offset vector",
|
|
19043
|
+
None,
|
|
18950
19044
|
)
|
|
18951
19045
|
|
|
18952
|
-
|
|
19046
|
+
InitPartnerFollowData = Symbol(
|
|
18953
19047
|
None,
|
|
18954
19048
|
None,
|
|
18955
19049
|
None,
|
|
18956
|
-
"
|
|
18957
|
-
"
|
|
18958
|
-
|
|
19050
|
+
"InitPartnerFollowData",
|
|
19051
|
+
"Initialize the partner follow data structure, without allocating it (in GROUND_STATE_PTRS)\n\nNo params.",
|
|
19052
|
+
None,
|
|
18959
19053
|
)
|
|
18960
19054
|
|
|
18961
|
-
|
|
19055
|
+
DeleteLiveObject = Symbol(
|
|
18962
19056
|
None,
|
|
18963
19057
|
None,
|
|
18964
19058
|
None,
|
|
18965
|
-
"
|
|
18966
|
-
"
|
|
18967
|
-
|
|
19059
|
+
"DeleteLiveObject",
|
|
19060
|
+
"Remove the object from the object list (in GROUND_STATE_PTRS)\n\nr0: the index of the object in the live object list",
|
|
19061
|
+
None,
|
|
18968
19062
|
)
|
|
18969
19063
|
|
|
18970
|
-
|
|
19064
|
+
SetAttributeBitfieldLiveObject = Symbol(
|
|
18971
19065
|
None,
|
|
18972
19066
|
None,
|
|
18973
19067
|
None,
|
|
18974
|
-
"
|
|
18975
|
-
"
|
|
18976
|
-
|
|
19068
|
+
"SetAttributeBitfieldLiveObject",
|
|
19069
|
+
"Sets bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
|
|
19070
|
+
None,
|
|
18977
19071
|
)
|
|
18978
19072
|
|
|
18979
|
-
|
|
19073
|
+
ResetAttributeBitfieldLiveObject = Symbol(
|
|
18980
19074
|
None,
|
|
18981
19075
|
None,
|
|
18982
19076
|
None,
|
|
18983
|
-
"
|
|
18984
|
-
"
|
|
18985
|
-
|
|
19077
|
+
"ResetAttributeBitfieldLiveObject",
|
|
19078
|
+
"Clears bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
|
|
19079
|
+
None,
|
|
18986
19080
|
)
|
|
18987
19081
|
|
|
18988
|
-
|
|
19082
|
+
UnlockObjectRoutines = Symbol(
|
|
18989
19083
|
None,
|
|
18990
19084
|
None,
|
|
18991
19085
|
None,
|
|
18992
|
-
"
|
|
18993
|
-
"
|
|
18994
|
-
|
|
19086
|
+
"UnlockObjectRoutines",
|
|
19087
|
+
"Attempts to unlock all live object routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
|
|
19088
|
+
None,
|
|
18995
19089
|
)
|
|
18996
19090
|
|
|
18997
|
-
|
|
19091
|
+
GetCollidingObjectId = Symbol(
|
|
18998
19092
|
None,
|
|
18999
19093
|
None,
|
|
19000
19094
|
None,
|
|
19001
|
-
"
|
|
19002
|
-
"
|
|
19003
|
-
|
|
19095
|
+
"GetCollidingObjectId",
|
|
19096
|
+
"Returns the first colliding object given a series of vector coordinates.\n\nr0: attribute bitfield to test objects against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding object's id, or -1 if no is collision detected",
|
|
19097
|
+
None,
|
|
19004
19098
|
)
|
|
19005
19099
|
|
|
19006
|
-
|
|
19100
|
+
SetPositionLiveObject = Symbol(
|
|
19007
19101
|
None,
|
|
19008
19102
|
None,
|
|
19009
19103
|
None,
|
|
19010
|
-
"
|
|
19011
|
-
"
|
|
19012
|
-
|
|
19104
|
+
"SetPositionLiveObject",
|
|
19105
|
+
"Sets the position for a currently loaded object.\n\nr0: live object\nr1: pointer to a position vector",
|
|
19106
|
+
None,
|
|
19013
19107
|
)
|
|
19014
19108
|
|
|
19015
|
-
|
|
19109
|
+
GetIdLiveObject = Symbol(
|
|
19016
19110
|
None,
|
|
19017
19111
|
None,
|
|
19018
19112
|
None,
|
|
19019
|
-
"
|
|
19020
|
-
"
|
|
19021
|
-
|
|
19113
|
+
"GetIdLiveObject",
|
|
19114
|
+
"Returns the ID of a currently loaded object. This ID can then be used to index GROUND_STATE_PTRS::objects.\n\nr0: live object\nreturn: id",
|
|
19115
|
+
None,
|
|
19022
19116
|
)
|
|
19023
19117
|
|
|
19024
|
-
|
|
19118
|
+
GetCollisionBoxLiveObject = Symbol(
|
|
19025
19119
|
None,
|
|
19026
19120
|
None,
|
|
19027
19121
|
None,
|
|
19028
|
-
"
|
|
19029
|
-
"
|
|
19030
|
-
|
|
19122
|
+
"GetCollisionBoxLiveObject",
|
|
19123
|
+
"Gets the collision box of a currently loaded object.\n\nr0: live object\nr1: [output] collision box buffer",
|
|
19124
|
+
None,
|
|
19031
19125
|
)
|
|
19032
19126
|
|
|
19033
|
-
|
|
19127
|
+
SetPositionInitialLiveObject = Symbol(
|
|
19034
19128
|
None,
|
|
19035
19129
|
None,
|
|
19036
19130
|
None,
|
|
19037
|
-
"
|
|
19038
|
-
"
|
|
19039
|
-
|
|
19131
|
+
"SetPositionInitialLiveObject",
|
|
19132
|
+
"Sets a currently loaded object to return to its initial position.\n\nr0: live object\nr1: pointer to an position vector; if null, object will return to its initial position",
|
|
19133
|
+
None,
|
|
19040
19134
|
)
|
|
19041
19135
|
|
|
19042
|
-
|
|
19136
|
+
SetMovementRangeLiveObject = Symbol(
|
|
19043
19137
|
None,
|
|
19044
19138
|
None,
|
|
19045
19139
|
None,
|
|
19046
|
-
"
|
|
19047
|
-
"
|
|
19048
|
-
|
|
19140
|
+
"SetMovementRangeLiveObject",
|
|
19141
|
+
"Sets a currently loaded object's random movement range.\n\nr0: live object\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
|
19142
|
+
None,
|
|
19049
19143
|
)
|
|
19050
19144
|
|
|
19051
|
-
|
|
19145
|
+
GetCollisionBoxCenterLiveObject = Symbol(
|
|
19052
19146
|
None,
|
|
19053
19147
|
None,
|
|
19054
19148
|
None,
|
|
19055
|
-
"
|
|
19056
|
-
"
|
|
19057
|
-
|
|
19149
|
+
"GetCollisionBoxCenterLiveObject",
|
|
19150
|
+
"Gets the center of a collision box of a currently loaded object.\n\nThis simply adds the object's minimum coordinates by half the size of the object's collision box.\n\nr0: live object\nr1: [output] collision box center buffer",
|
|
19151
|
+
None,
|
|
19058
19152
|
)
|
|
19059
19153
|
|
|
19060
|
-
|
|
19061
|
-
None,
|
|
19154
|
+
SetPositionLiveObjectVeneer = Symbol(
|
|
19155
|
+
None,
|
|
19156
|
+
None,
|
|
19157
|
+
None,
|
|
19158
|
+
"SetPositionLiveObjectVeneer",
|
|
19159
|
+
"Likely a linker-generated veneer for SetPositionLiveObject.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live object\nr1: pointer to a position vector",
|
|
19160
|
+
None,
|
|
19062
19161
|
)
|
|
19063
19162
|
|
|
19064
|
-
|
|
19163
|
+
GetHeightLiveObject = Symbol(
|
|
19164
|
+
None,
|
|
19165
|
+
None,
|
|
19166
|
+
None,
|
|
19167
|
+
"GetHeightLiveObject",
|
|
19168
|
+
"Gets the two height values of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveObject",
|
|
19169
|
+
None,
|
|
19170
|
+
)
|
|
19065
19171
|
|
|
19066
|
-
|
|
19172
|
+
SetHeightLiveObject = Symbol(
|
|
19067
19173
|
None,
|
|
19068
19174
|
None,
|
|
19069
19175
|
None,
|
|
19070
|
-
"
|
|
19071
|
-
"
|
|
19072
|
-
|
|
19176
|
+
"SetHeightLiveObject",
|
|
19177
|
+
"Sets the height of a currently loaded object.\n\nr0: live object\nr1: height",
|
|
19178
|
+
None,
|
|
19073
19179
|
)
|
|
19074
19180
|
|
|
19075
|
-
|
|
19181
|
+
GetDirectionLiveObject = Symbol(
|
|
19076
19182
|
None,
|
|
19077
19183
|
None,
|
|
19078
19184
|
None,
|
|
19079
|
-
"
|
|
19080
|
-
"
|
|
19081
|
-
|
|
19185
|
+
"GetDirectionLiveObject",
|
|
19186
|
+
"Gets the direction of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to direction",
|
|
19187
|
+
None,
|
|
19082
19188
|
)
|
|
19083
19189
|
|
|
19084
|
-
|
|
19085
|
-
None,
|
|
19190
|
+
SetDirectionLiveObject = Symbol(
|
|
19191
|
+
None,
|
|
19192
|
+
None,
|
|
19193
|
+
None,
|
|
19194
|
+
"SetDirectionLiveObject",
|
|
19195
|
+
"Sets the direction of a currently loaded object. Does nothing if the direction value passed is -1.\n\nr0: live object\nr1: direction",
|
|
19196
|
+
None,
|
|
19086
19197
|
)
|
|
19087
19198
|
|
|
19199
|
+
SetAnimationLiveObject = Symbol(
|
|
19200
|
+
None,
|
|
19201
|
+
None,
|
|
19202
|
+
None,
|
|
19203
|
+
"SetAnimationLiveObject",
|
|
19204
|
+
"Sets the animation of a currently loaded object.\n\nr0: live object\nr1: SetAnimation parameter",
|
|
19205
|
+
None,
|
|
19206
|
+
)
|
|
19088
19207
|
|
|
19089
|
-
|
|
19208
|
+
SetEffectLiveObject = Symbol(
|
|
19209
|
+
None,
|
|
19210
|
+
None,
|
|
19211
|
+
None,
|
|
19212
|
+
"SetEffectLiveObject",
|
|
19213
|
+
"Sets the effect of a currently loaded object.\n\nr0: live object\nr1: flag (true if effect id is 0?)\nr2: effect id",
|
|
19214
|
+
None,
|
|
19215
|
+
)
|
|
19216
|
+
|
|
19217
|
+
GetAnimationStatusLiveObject = Symbol(
|
|
19218
|
+
None,
|
|
19219
|
+
None,
|
|
19220
|
+
None,
|
|
19221
|
+
"GetAnimationStatusLiveObject",
|
|
19222
|
+
"Gets the animation status of a currently loaded object.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live object\nreturn: status",
|
|
19223
|
+
None,
|
|
19224
|
+
)
|
|
19225
|
+
|
|
19226
|
+
GetEffectStatusLiveObject = Symbol(
|
|
19227
|
+
None,
|
|
19228
|
+
None,
|
|
19229
|
+
None,
|
|
19230
|
+
"GetEffectStatusLiveObject",
|
|
19231
|
+
"Gets the effect status of a currently loaded object.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live object\nreturn: status",
|
|
19232
|
+
None,
|
|
19233
|
+
)
|
|
19234
|
+
|
|
19235
|
+
GetAttributeBitfieldLiveObject = Symbol(
|
|
19236
|
+
None,
|
|
19237
|
+
None,
|
|
19238
|
+
None,
|
|
19239
|
+
"GetAttributeBitfieldLiveObject",
|
|
19240
|
+
"Gets the attribute bitfield of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to attribute bitfield",
|
|
19241
|
+
None,
|
|
19242
|
+
)
|
|
19243
|
+
|
|
19244
|
+
SetAttributeBitfieldLiveObjectWrapper = Symbol(
|
|
19245
|
+
None,
|
|
19246
|
+
None,
|
|
19247
|
+
None,
|
|
19248
|
+
"SetAttributeBitfieldLiveObjectWrapper",
|
|
19249
|
+
"Sets bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around SetAttributeBitfieldLiveObject, meaning this calls SetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
|
|
19250
|
+
None,
|
|
19251
|
+
)
|
|
19252
|
+
|
|
19253
|
+
ResetAttributeBitfieldLiveObjectWrapper = Symbol(
|
|
19254
|
+
None,
|
|
19255
|
+
None,
|
|
19256
|
+
None,
|
|
19257
|
+
"ResetAttributeBitfieldLiveObjectWrapper",
|
|
19258
|
+
"Clears bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around ResetAttributeBitfieldLiveObject, meaning this calls ResetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
|
|
19259
|
+
None,
|
|
19260
|
+
)
|
|
19261
|
+
|
|
19262
|
+
SetBlinkLiveObject = Symbol(
|
|
19263
|
+
None,
|
|
19264
|
+
None,
|
|
19265
|
+
None,
|
|
19266
|
+
"SetBlinkLiveObject",
|
|
19267
|
+
"Sets the object to blink in and out of sight at certain intervals.\n\nr0: live object\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19268
|
+
None,
|
|
19269
|
+
)
|
|
19270
|
+
|
|
19271
|
+
SetPositionOffsetLiveObject = Symbol(
|
|
19272
|
+
None,
|
|
19273
|
+
None,
|
|
19274
|
+
None,
|
|
19275
|
+
"SetPositionOffsetLiveObject",
|
|
19276
|
+
"Offsets a currently loaded object's position.\n\nr0: live object\nr1: pointer to an position offset vector",
|
|
19277
|
+
None,
|
|
19278
|
+
)
|
|
19279
|
+
|
|
19280
|
+
DeleteLivePerformer = Symbol(
|
|
19281
|
+
None,
|
|
19282
|
+
None,
|
|
19283
|
+
None,
|
|
19284
|
+
"DeleteLivePerformer",
|
|
19285
|
+
"Remove the performer from the performer list (in GROUND_STATE_PTRS)\n\nr0: the index of the performer in the live performer list",
|
|
19286
|
+
None,
|
|
19287
|
+
)
|
|
19288
|
+
|
|
19289
|
+
SetAttributeBitfieldLivePerformer = Symbol(
|
|
19290
|
+
None,
|
|
19291
|
+
None,
|
|
19292
|
+
None,
|
|
19293
|
+
"SetAttributeBitfieldLivePerformer",
|
|
19294
|
+
"Sets bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
|
|
19295
|
+
None,
|
|
19296
|
+
)
|
|
19297
|
+
|
|
19298
|
+
ResetAttributeBitfieldLivePerformer = Symbol(
|
|
19299
|
+
None,
|
|
19300
|
+
None,
|
|
19301
|
+
None,
|
|
19302
|
+
"ResetAttributeBitfieldLivePerformer",
|
|
19303
|
+
"Clears bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
|
|
19304
|
+
None,
|
|
19305
|
+
)
|
|
19306
|
+
|
|
19307
|
+
UnlockPerformerRoutines = Symbol(
|
|
19308
|
+
None,
|
|
19309
|
+
None,
|
|
19310
|
+
None,
|
|
19311
|
+
"UnlockPerformerRoutines",
|
|
19312
|
+
"Attempts to unlock all live performer routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
|
|
19313
|
+
None,
|
|
19314
|
+
)
|
|
19315
|
+
|
|
19316
|
+
SetPositionLivePerformer = Symbol(
|
|
19317
|
+
None,
|
|
19318
|
+
None,
|
|
19319
|
+
None,
|
|
19320
|
+
"SetPositionLivePerformer",
|
|
19321
|
+
"Sets the position for a currently loaded performer.\n\nr0: live performer\nr1: pointer to a position vector",
|
|
19322
|
+
None,
|
|
19323
|
+
)
|
|
19324
|
+
|
|
19325
|
+
GetIdLivePerformer = Symbol(
|
|
19326
|
+
None,
|
|
19327
|
+
None,
|
|
19328
|
+
None,
|
|
19329
|
+
"GetIdLivePerformer",
|
|
19330
|
+
"Returns the ID of a currently loaded performer. This ID can then be used to index GROUND_STATE_PTRS::performers.\n\nr0: live performer\nreturn: id",
|
|
19331
|
+
None,
|
|
19332
|
+
)
|
|
19333
|
+
|
|
19334
|
+
GetCollisionBoxLivePerformer = Symbol(
|
|
19335
|
+
None,
|
|
19336
|
+
None,
|
|
19337
|
+
None,
|
|
19338
|
+
"GetCollisionBoxLivePerformer",
|
|
19339
|
+
"Gets the collision box of a currently loaded performer.\n\nr0: live performer\nr1: [output] collision box buffer",
|
|
19340
|
+
None,
|
|
19341
|
+
)
|
|
19342
|
+
|
|
19343
|
+
SetPositionInitialLivePerformer = Symbol(
|
|
19344
|
+
None,
|
|
19345
|
+
None,
|
|
19346
|
+
None,
|
|
19347
|
+
"SetPositionInitialLivePerformer",
|
|
19348
|
+
"Sets a currently loaded performer to return to its initial position.\n\nr0: live performer\nr1: pointer to an position vector; if null, performer will return to its initial position",
|
|
19349
|
+
None,
|
|
19350
|
+
)
|
|
19351
|
+
|
|
19352
|
+
SetMovementRangeLivePerformer = Symbol(
|
|
19353
|
+
None,
|
|
19354
|
+
None,
|
|
19355
|
+
None,
|
|
19356
|
+
"SetMovementRangeLivePerformer",
|
|
19357
|
+
"Sets a currently loaded performer's random movement range.\n\nr0: live performer\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
|
19358
|
+
None,
|
|
19359
|
+
)
|
|
19360
|
+
|
|
19361
|
+
GetCollisionBoxCenterLivePerformer = Symbol(
|
|
19362
|
+
None,
|
|
19363
|
+
None,
|
|
19364
|
+
None,
|
|
19365
|
+
"GetCollisionBoxCenterLivePerformer",
|
|
19366
|
+
"Gets the center of a collision box of a currently loaded performer.\n\nThis simply adds the performer's minimum coordinates by half the size of the performer's collision box.\n\nr0: live performer\nr1: [output] collision box center buffer",
|
|
19367
|
+
None,
|
|
19368
|
+
)
|
|
19369
|
+
|
|
19370
|
+
SetPositionLivePerformerVeneer = Symbol(
|
|
19371
|
+
None,
|
|
19372
|
+
None,
|
|
19373
|
+
None,
|
|
19374
|
+
"SetPositionLivePerformerVeneer",
|
|
19375
|
+
"Likely a linker-generated veneer for SetPositionLivePerformer.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live performer\nr1: pointer to a position vector",
|
|
19376
|
+
None,
|
|
19377
|
+
)
|
|
19378
|
+
|
|
19379
|
+
GetHeightLivePerformer = Symbol(
|
|
19380
|
+
None,
|
|
19381
|
+
None,
|
|
19382
|
+
None,
|
|
19383
|
+
"GetHeightLivePerformer",
|
|
19384
|
+
"Gets the two height values of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLivePerformer",
|
|
19385
|
+
None,
|
|
19386
|
+
)
|
|
19387
|
+
|
|
19388
|
+
SetHeightLivePerformer = Symbol(
|
|
19389
|
+
None,
|
|
19390
|
+
None,
|
|
19391
|
+
None,
|
|
19392
|
+
"SetHeightLivePerformer",
|
|
19393
|
+
"Sets the height of a currently loaded performer.\n\nr0: live performer\nr1: height",
|
|
19394
|
+
None,
|
|
19395
|
+
)
|
|
19396
|
+
|
|
19397
|
+
GetDirectionLivePerformer = Symbol(
|
|
19398
|
+
None,
|
|
19399
|
+
None,
|
|
19400
|
+
None,
|
|
19401
|
+
"GetDirectionLivePerformer",
|
|
19402
|
+
"Gets the direction of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to direction",
|
|
19403
|
+
None,
|
|
19404
|
+
)
|
|
19405
|
+
|
|
19406
|
+
SetDirectionLivePerformer = Symbol(
|
|
19407
|
+
None,
|
|
19408
|
+
None,
|
|
19409
|
+
None,
|
|
19410
|
+
"SetDirectionLivePerformer",
|
|
19411
|
+
"Sets the direction of a currently loaded performer. Does nothing if the direction value passed is -1.\n\nr0: live performer\nr1: direction",
|
|
19412
|
+
None,
|
|
19413
|
+
)
|
|
19414
|
+
|
|
19415
|
+
SetAnimationLivePerformer = Symbol(
|
|
19416
|
+
None,
|
|
19417
|
+
None,
|
|
19418
|
+
None,
|
|
19419
|
+
"SetAnimationLivePerformer",
|
|
19420
|
+
"Sets the animation of a currently loaded performer.\n\nr0: live performer\nr1: SetAnimation parameter",
|
|
19421
|
+
None,
|
|
19422
|
+
)
|
|
19423
|
+
|
|
19424
|
+
SetEffectLivePerformer = Symbol(
|
|
19425
|
+
None,
|
|
19426
|
+
None,
|
|
19427
|
+
None,
|
|
19428
|
+
"SetEffectLivePerformer",
|
|
19429
|
+
"Sets the effect of a currently loaded performer.\n\nr0: live performer\nr1: flag (true if effect id is 0?)\nr2: effect id",
|
|
19430
|
+
None,
|
|
19431
|
+
)
|
|
19432
|
+
|
|
19433
|
+
GetAnimationStatusLivePerformer = Symbol(
|
|
19434
|
+
None,
|
|
19435
|
+
None,
|
|
19436
|
+
None,
|
|
19437
|
+
"GetAnimationStatusLivePerformer",
|
|
19438
|
+
"Gets the animation status of a currently loaded performer.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live performer\nreturn: status",
|
|
19439
|
+
None,
|
|
19440
|
+
)
|
|
19441
|
+
|
|
19442
|
+
GetEffectStatusLivePerformer = Symbol(
|
|
19443
|
+
None,
|
|
19444
|
+
None,
|
|
19445
|
+
None,
|
|
19446
|
+
"GetEffectStatusLivePerformer",
|
|
19447
|
+
"Gets the effect status of a currently loaded performer.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live performer\nreturn: status",
|
|
19448
|
+
None,
|
|
19449
|
+
)
|
|
19450
|
+
|
|
19451
|
+
GetAttributeBitfieldLivePerformer = Symbol(
|
|
19452
|
+
None,
|
|
19453
|
+
None,
|
|
19454
|
+
None,
|
|
19455
|
+
"GetAttributeBitfieldLivePerformer",
|
|
19456
|
+
"Gets the attribute bitfield of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to attribute bitfield",
|
|
19457
|
+
None,
|
|
19458
|
+
)
|
|
19459
|
+
|
|
19460
|
+
SetAttributeBitfieldLivePerformerWrapper = Symbol(
|
|
19461
|
+
None,
|
|
19462
|
+
None,
|
|
19463
|
+
None,
|
|
19464
|
+
"SetAttributeBitfieldLivePerformerWrapper",
|
|
19465
|
+
"Sets bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around SetAttributeBitfieldLivePerformer, meaning this calls SetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
|
|
19466
|
+
None,
|
|
19467
|
+
)
|
|
19468
|
+
|
|
19469
|
+
ResetAttributeBitfieldLivePerformerWrapper = Symbol(
|
|
19470
|
+
None,
|
|
19471
|
+
None,
|
|
19472
|
+
None,
|
|
19473
|
+
"ResetAttributeBitfieldLivePerformerWrapper",
|
|
19474
|
+
"Clears bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around ResetAttributeBitfieldLivePerformer, meaning this calls ResetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
|
|
19475
|
+
None,
|
|
19476
|
+
)
|
|
19477
|
+
|
|
19478
|
+
SetBlinkLivePerformer = Symbol(
|
|
19479
|
+
None,
|
|
19480
|
+
None,
|
|
19481
|
+
None,
|
|
19482
|
+
"SetBlinkLivePerformer",
|
|
19483
|
+
"Sets the performer to blink in and out of sight at certain intervals.\n\nr0: live performer\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19484
|
+
None,
|
|
19485
|
+
)
|
|
19486
|
+
|
|
19487
|
+
SetPositionOffsetLivePerformer = Symbol(
|
|
19488
|
+
None,
|
|
19489
|
+
None,
|
|
19490
|
+
None,
|
|
19491
|
+
"SetPositionOffsetLivePerformer",
|
|
19492
|
+
"Offsets a currently loaded performer's position.\n\nr0: live performer\nr1: pointer to an position offset vector",
|
|
19493
|
+
None,
|
|
19494
|
+
)
|
|
19495
|
+
|
|
19496
|
+
DeleteLiveEvent = Symbol(
|
|
19497
|
+
None,
|
|
19498
|
+
None,
|
|
19499
|
+
None,
|
|
19500
|
+
"DeleteLiveEvent",
|
|
19501
|
+
"Remove the event from the event list (in GROUND_STATE_PTRS)\n\nr0: the index of the event in the live event list",
|
|
19502
|
+
None,
|
|
19503
|
+
)
|
|
19504
|
+
|
|
19505
|
+
GetCollidingEventId = Symbol(
|
|
19506
|
+
None,
|
|
19507
|
+
None,
|
|
19508
|
+
None,
|
|
19509
|
+
"GetCollidingEventId",
|
|
19510
|
+
"Returns the first colliding event given a series of vector coordinates.\n\nr0: attribute bitfield to test events against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding event's id, or -1 if no is collision detected",
|
|
19511
|
+
None,
|
|
19512
|
+
)
|
|
19513
|
+
|
|
19514
|
+
CreateTeamInfoBox = Symbol(
|
|
19515
|
+
None,
|
|
19516
|
+
None,
|
|
19517
|
+
None,
|
|
19518
|
+
"CreateTeamInfoBox",
|
|
19519
|
+
"Creates a window containing team information (rank and money carried) for the top-level menu in ground mode. Also see struct team_info_box.\n\nThe new window will always default to TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS.\n\nreturn: window_id",
|
|
19520
|
+
None,
|
|
19521
|
+
)
|
|
19522
|
+
|
|
19523
|
+
CloseTeamInfoBox = Symbol(
|
|
19524
|
+
None,
|
|
19525
|
+
None,
|
|
19526
|
+
None,
|
|
19527
|
+
"CloseTeamInfoBox",
|
|
19528
|
+
"Closes a window created with CreateTeamInfoBox.\n\nr0: window_id",
|
|
19529
|
+
None,
|
|
19530
|
+
)
|
|
19531
|
+
|
|
19532
|
+
IsTeamInfoBoxActive = Symbol(
|
|
19533
|
+
None,
|
|
19534
|
+
None,
|
|
19535
|
+
None,
|
|
19536
|
+
"IsTeamInfoBoxActive",
|
|
19537
|
+
"This is a guess.\n\nChecks if the state of a team info box is not 5.\n\nr0: window_id\nreturn: bool",
|
|
19538
|
+
None,
|
|
19539
|
+
)
|
|
19540
|
+
|
|
19541
|
+
UpdateTeamInfoBox = Symbol(
|
|
19542
|
+
None,
|
|
19543
|
+
None,
|
|
19544
|
+
None,
|
|
19545
|
+
"UpdateTeamInfoBox",
|
|
19546
|
+
"Window update function for team info boxes.\n\nr0: window pointer",
|
|
19547
|
+
None,
|
|
19548
|
+
)
|
|
19549
|
+
|
|
19550
|
+
CreateTopGroundMenu = Symbol(
|
|
19551
|
+
None,
|
|
19552
|
+
None,
|
|
19553
|
+
None,
|
|
19554
|
+
"CreateTopGroundMenu",
|
|
19555
|
+
"Creates a parent menu (containing Items, Team, etc.) and two other windows upon pressing X in the overworld.\n\nreturn: always 1",
|
|
19556
|
+
None,
|
|
19557
|
+
)
|
|
19558
|
+
|
|
19559
|
+
CloseTopGroundMenu = Symbol(
|
|
19560
|
+
None,
|
|
19561
|
+
None,
|
|
19562
|
+
None,
|
|
19563
|
+
"CloseTopGroundMenu",
|
|
19564
|
+
"Closes the three windows created by CreateOverworldMenu.\n\nNo params.",
|
|
19565
|
+
None,
|
|
19566
|
+
)
|
|
19567
|
+
|
|
19568
|
+
UpdateTopGroundMenu = Symbol(
|
|
19569
|
+
None,
|
|
19570
|
+
None,
|
|
19571
|
+
None,
|
|
19572
|
+
"UpdateTopGroundMenu",
|
|
19573
|
+
"Window update function for the top-level ground mode menu.\n\nreturn: status code",
|
|
19574
|
+
None,
|
|
19575
|
+
)
|
|
19576
|
+
|
|
19577
|
+
IsBagNotEmpty = Symbol(
|
|
19578
|
+
None,
|
|
19579
|
+
None,
|
|
19580
|
+
None,
|
|
19581
|
+
"IsBagNotEmpty",
|
|
19582
|
+
"Checks if the bag has at least one valid item. Notably used in CreateTopGroundMenu to decide if the 'Items' option should be enabled.\n\nreturn: bool",
|
|
19583
|
+
None,
|
|
19584
|
+
)
|
|
19585
|
+
|
|
19586
|
+
SprintfStatic = Symbol(
|
|
19587
|
+
None,
|
|
19588
|
+
None,
|
|
19589
|
+
None,
|
|
19590
|
+
"SprintfStatic",
|
|
19591
|
+
"Statically defined copy of sprintf(3) in overlay 11. See arm9.yml for more information.\n\nr0: str\nr1: format\n...: variadic\nreturn: number of characters printed, excluding the null-terminator",
|
|
19592
|
+
None,
|
|
19593
|
+
)
|
|
19594
|
+
|
|
19595
|
+
GetExclusiveItemRequirements = Symbol(
|
|
19596
|
+
None,
|
|
19597
|
+
None,
|
|
19598
|
+
None,
|
|
19599
|
+
"GetExclusiveItemRequirements",
|
|
19600
|
+
"Used to calculate the items required to get a certain exclusive item in the swap shop.\n\nr0: ?\nr1: ?",
|
|
19601
|
+
None,
|
|
19602
|
+
)
|
|
19603
|
+
|
|
19604
|
+
HandleControlsTopScreenGround = Symbol(
|
|
19605
|
+
None,
|
|
19606
|
+
None,
|
|
19607
|
+
None,
|
|
19608
|
+
"HandleControlsTopScreenGround",
|
|
19609
|
+
"Handles the controls top screen display in the overworld.\n\nFor some reason the implementation seems considerably jankier in ground mode. In dungeon mode there's this structure for the top screen that has handlers for creating, updating and closing the various top screen layouts in a sort of polymorphic way. Here there's just a separate function for every layout that gets called every frame and seems to have a switch-case to handle everything about it.\n\nNo params.",
|
|
19610
|
+
None,
|
|
19611
|
+
)
|
|
19612
|
+
|
|
19613
|
+
GetDungeonMapPos = Symbol(
|
|
19614
|
+
None,
|
|
19615
|
+
None,
|
|
19616
|
+
None,
|
|
19617
|
+
"GetDungeonMapPos",
|
|
19618
|
+
"Checks if a dungeon should be displayed on the map and the position where it should be displayed if so.\n\nr0: [Output] Buffer where the coordinates of the map marker will be stored. The coordinates are shifted 8 bits to the left, so they are probably fixed-point numbers instead of integers.\nr1: Dungeon ID\nreturn: True if the dungeon should be displayed on the map, false otherwise.",
|
|
19619
|
+
None,
|
|
19620
|
+
)
|
|
19621
|
+
|
|
19622
|
+
WorldMapSetMode = Symbol(
|
|
19623
|
+
None,
|
|
19624
|
+
None,
|
|
19625
|
+
None,
|
|
19626
|
+
"WorldMapSetMode",
|
|
19627
|
+
"Function called by the script function 'worldmap_SetMode'\nDefine the mode of the world map, which can among other things be used to decide if the player character should appear on the world map\nThe mode is set even if no world map is set\n\nr0: world map mode",
|
|
19628
|
+
None,
|
|
19629
|
+
)
|
|
19630
|
+
|
|
19631
|
+
WorldMapSetCamera = Symbol(
|
|
19632
|
+
None,
|
|
19633
|
+
None,
|
|
19634
|
+
None,
|
|
19635
|
+
"WorldMapSetCamera",
|
|
19636
|
+
"Function called with the script function 'worldmap_SetCamera'.\nSet the map marker the world map should try to center on (while still ensuring it doesn't go over the background border)\nHas no effect if no map is currently set\n\nr0: map marker id",
|
|
19637
|
+
None,
|
|
19638
|
+
)
|
|
19639
|
+
|
|
19640
|
+
StatusUpdate = Symbol(
|
|
19641
|
+
None,
|
|
19642
|
+
None,
|
|
19643
|
+
None,
|
|
19644
|
+
"StatusUpdate",
|
|
19645
|
+
"Implements SPECIAL_PROC_STATUS_UPDATE (see ScriptSpecialProcessCall).\n\nNo params.",
|
|
19646
|
+
None,
|
|
19647
|
+
)
|
|
19648
|
+
|
|
19649
|
+
HandleTeamStatsGround = Symbol(
|
|
19650
|
+
None,
|
|
19651
|
+
None,
|
|
19652
|
+
None,
|
|
19653
|
+
"HandleTeamStatsGround",
|
|
19654
|
+
"Handles the team stats top screen display in the overworld.\n\nFor some reason the implementation seems considerably jankier in ground mode. In dungeon mode there's this structure for the top screen that has handlers for creating, updating and closing the various top screen layouts in a sort of polymorphic way. Here there's just a separate function for every layout that gets called every frame and seems to have a switch-case to handle everything about it.\n\nNo params.",
|
|
19655
|
+
None,
|
|
19656
|
+
)
|
|
19657
|
+
|
|
19658
|
+
ProcessScriptParam = _Deprecated("ProcessScriptParam", ScriptParamToInt)
|
|
19659
|
+
|
|
19660
|
+
|
|
19661
|
+
class JpItcmOverlay11Data:
|
|
19662
|
+
|
|
19663
|
+
OVERLAY11_UNKNOWN_TABLE__NA_2316A38 = Symbol(
|
|
19664
|
+
None,
|
|
19665
|
+
None,
|
|
19666
|
+
None,
|
|
19667
|
+
"OVERLAY11_UNKNOWN_TABLE__NA_2316A38",
|
|
19668
|
+
"Multiple entries are pointers to the string 'script.c'\n\nNote: unverified, ported from Irdkwia's notes\n\ntype: undefined4[40]",
|
|
19669
|
+
"",
|
|
19670
|
+
)
|
|
19671
|
+
|
|
19672
|
+
SCRIPT_COMMAND_PARSING_DATA = Symbol(
|
|
19673
|
+
None,
|
|
19674
|
+
None,
|
|
19675
|
+
None,
|
|
19676
|
+
"SCRIPT_COMMAND_PARSING_DATA",
|
|
19677
|
+
"Used by ScriptCommandParsing somehow",
|
|
19678
|
+
"undefined[32]",
|
|
19679
|
+
)
|
|
19680
|
+
|
|
19681
|
+
SCRIPT_OP_CODE_NAMES = Symbol(
|
|
19682
|
+
None,
|
|
19683
|
+
None,
|
|
19684
|
+
None,
|
|
19685
|
+
"SCRIPT_OP_CODE_NAMES",
|
|
19686
|
+
"Opcode name strings pointed to by entries in SCRIPT_OP_CODES (script_opcode::name)",
|
|
19687
|
+
"char[0]",
|
|
19688
|
+
)
|
|
19689
|
+
|
|
19690
|
+
SCRIPT_OP_CODES = Symbol(
|
|
19691
|
+
None,
|
|
19692
|
+
None,
|
|
19693
|
+
None,
|
|
19694
|
+
"SCRIPT_OP_CODES",
|
|
19695
|
+
"Table of opcodes for the script engine. There are 383 8-byte entries.\n\nThese opcodes underpin the various ExplorerScript functions you can call in the SkyTemple SSB debugger.\n\ntype: struct script_opcode_table",
|
|
19696
|
+
"struct script_opcode_table",
|
|
19697
|
+
)
|
|
19698
|
+
|
|
19699
|
+
OVERLAY11_DEBUG_STRINGS = Symbol(
|
|
19700
|
+
None,
|
|
19701
|
+
None,
|
|
19702
|
+
None,
|
|
19703
|
+
"OVERLAY11_DEBUG_STRINGS",
|
|
19704
|
+
"Strings used with various debug printing functions throughout the overlay",
|
|
19705
|
+
"char[0]",
|
|
19706
|
+
)
|
|
19707
|
+
|
|
19708
|
+
C_ROUTINE_NAMES = Symbol(
|
|
19709
|
+
None,
|
|
19710
|
+
None,
|
|
19711
|
+
None,
|
|
19712
|
+
"C_ROUTINE_NAMES",
|
|
19713
|
+
"Common routine name strings pointed to by entries in C_ROUTINES (common_routine::name)",
|
|
19714
|
+
"char[0]",
|
|
19715
|
+
)
|
|
19716
|
+
|
|
19717
|
+
C_ROUTINES = Symbol(
|
|
19718
|
+
None,
|
|
19719
|
+
None,
|
|
19720
|
+
None,
|
|
19721
|
+
"C_ROUTINES",
|
|
19722
|
+
"Common routines used within the unionall.ssb script (the master script). There are 701 8-byte entries.\n\nThese routines underpin the ExplorerScript coroutines you can call in the SkyTemple SSB debugger.\n\ntype: struct common_routine_table",
|
|
19723
|
+
"struct common_routine_table",
|
|
19724
|
+
)
|
|
19725
|
+
|
|
19726
|
+
GROUND_WEATHER_TABLE = Symbol(
|
|
19727
|
+
None,
|
|
19728
|
+
None,
|
|
19729
|
+
None,
|
|
19730
|
+
"GROUND_WEATHER_TABLE",
|
|
19731
|
+
"Note: unverified, ported from Irdkwia's notes\n\ntype: struct ground_weather_entry[12]",
|
|
19732
|
+
"struct ground_weather_entry[12]",
|
|
19733
|
+
)
|
|
19734
|
+
|
|
19735
|
+
GROUND_WAN_FILES_TABLE = Symbol(
|
|
19736
|
+
None,
|
|
19737
|
+
None,
|
|
19738
|
+
None,
|
|
19739
|
+
"GROUND_WAN_FILES_TABLE",
|
|
19740
|
+
"Note: unverified, ported from Irdkwia's notes\n\ntype: char[343][12]",
|
|
19741
|
+
"char[343][12]",
|
|
19742
|
+
)
|
|
19743
|
+
|
|
19744
|
+
OBJECTS = Symbol(
|
|
19745
|
+
None,
|
|
19746
|
+
None,
|
|
19747
|
+
None,
|
|
19748
|
+
"OBJECTS",
|
|
19749
|
+
"Table of objects for the script engine, which can be placed in scenes. There are a version-dependent number of 12-byte entries.\n\ntype: struct script_object[length / 12]",
|
|
19750
|
+
"struct script_object[0]",
|
|
19751
|
+
)
|
|
19752
|
+
|
|
19753
|
+
RECRUITMENT_TABLE_LOCATIONS = Symbol(
|
|
19754
|
+
None,
|
|
19755
|
+
None,
|
|
19756
|
+
None,
|
|
19757
|
+
"RECRUITMENT_TABLE_LOCATIONS",
|
|
19758
|
+
"Table of dungeon IDs corresponding to entries in RECRUITMENT_TABLE_SPECIES.\n\ntype: struct dungeon_id_16[22]",
|
|
19759
|
+
"struct dungeon_id_16[22]",
|
|
19760
|
+
)
|
|
19761
|
+
|
|
19762
|
+
RECRUITMENT_TABLE_LEVELS = Symbol(
|
|
19763
|
+
None,
|
|
19764
|
+
None,
|
|
19765
|
+
None,
|
|
19766
|
+
"RECRUITMENT_TABLE_LEVELS",
|
|
19767
|
+
"Table of levels for recruited Pokémon, corresponding to entries in RECRUITMENT_TABLE_SPECIES.\n\ntype: int16_t[22]",
|
|
19768
|
+
"int16_t[22]",
|
|
19769
|
+
)
|
|
19770
|
+
|
|
19771
|
+
RECRUITMENT_TABLE_SPECIES = Symbol(
|
|
19772
|
+
None,
|
|
19773
|
+
None,
|
|
19774
|
+
None,
|
|
19775
|
+
"RECRUITMENT_TABLE_SPECIES",
|
|
19776
|
+
"Table of Pokémon recruited at special locations, such as at the ends of certain dungeons (e.g., Dialga or the Seven Treasures legendaries) or during a cutscene (e.g., Cresselia and Manaphy).\n\nInterestingly, this includes both Heatran genders. It also includes Darkrai for some reason?\n\ntype: struct monster_id_16[22]",
|
|
19777
|
+
"struct monster_id_16[22]",
|
|
19778
|
+
)
|
|
19779
|
+
|
|
19780
|
+
LEVEL_TILEMAP_LIST = Symbol(
|
|
19781
|
+
None,
|
|
19782
|
+
None,
|
|
19783
|
+
None,
|
|
19784
|
+
"LEVEL_TILEMAP_LIST",
|
|
19785
|
+
"Irdkwia's notes: FIXED_FLOOR_GROUND_ASSOCIATION\n\ntype: struct level_tilemap_list_entry[81]",
|
|
19786
|
+
"struct level_tilemap_list_entry[81]",
|
|
19787
|
+
)
|
|
19788
|
+
|
|
19789
|
+
ACTOR_FUNCTION_TABLE = Symbol(
|
|
19790
|
+
None,
|
|
19791
|
+
None,
|
|
19792
|
+
None,
|
|
19793
|
+
"ACTOR_FUNCTION_TABLE",
|
|
19794
|
+
"A function pointer table accessed when performing script opcodes on actors.",
|
|
19795
|
+
"struct ground_entity_function_table",
|
|
19796
|
+
)
|
|
19797
|
+
|
|
19798
|
+
SETANIMATION_TABLE = Symbol(
|
|
19799
|
+
None,
|
|
19800
|
+
None,
|
|
19801
|
+
None,
|
|
19802
|
+
"SETANIMATION_TABLE",
|
|
19803
|
+
"Table that associates the parameter of the SetAnimation scripting opcode to animation data.\n\nThe first entry is unused and has a value of 0xFFFF.",
|
|
19804
|
+
"struct animation_data[84]",
|
|
19805
|
+
)
|
|
19806
|
+
|
|
19807
|
+
OBJECT_FUNCTION_TABLE = Symbol(
|
|
19808
|
+
None,
|
|
19809
|
+
None,
|
|
19810
|
+
None,
|
|
19811
|
+
"OBJECT_FUNCTION_TABLE",
|
|
19812
|
+
"A function pointer table accessed when performing script opcodes on objects.",
|
|
19813
|
+
"struct ground_entity_function_table",
|
|
19814
|
+
)
|
|
19815
|
+
|
|
19816
|
+
PERFORMER_FUNCTION_TABLE = Symbol(
|
|
19817
|
+
None,
|
|
19818
|
+
None,
|
|
19819
|
+
None,
|
|
19820
|
+
"PERFORMER_FUNCTION_TABLE",
|
|
19821
|
+
"A function pointer table accessed when performing script opcodes on performers.",
|
|
19822
|
+
"struct ground_entity_function_table",
|
|
19823
|
+
)
|
|
19824
|
+
|
|
19825
|
+
TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS = Symbol(
|
|
19826
|
+
None,
|
|
19827
|
+
None,
|
|
19828
|
+
None,
|
|
19829
|
+
"TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS",
|
|
19830
|
+
"Default window_params for a team_info_box.",
|
|
19831
|
+
"struct window_params",
|
|
19832
|
+
)
|
|
19833
|
+
|
|
19834
|
+
OVERLAY11_OVERLAY_LOAD_TABLE = Symbol(
|
|
19835
|
+
None,
|
|
19836
|
+
None,
|
|
19837
|
+
None,
|
|
19838
|
+
"OVERLAY11_OVERLAY_LOAD_TABLE",
|
|
19839
|
+
"The overlays that can be loaded while this one is loaded.\n\nEach entry is 16 bytes, consisting of:\n- overlay group ID (see arm9.yml or enum overlay_group_id in the C headers for a mapping between group ID and overlay number)\n- function pointer to entry point\n- function pointer to destructor\n- possibly function pointer to frame-update function?\n\ntype: struct overlay_load_entry[21]",
|
|
19840
|
+
"struct overlay_load_entry[21]",
|
|
19841
|
+
)
|
|
19842
|
+
|
|
19843
|
+
UNIONALL_RAM_ADDRESS = Symbol(
|
|
19844
|
+
None, None, None, "UNIONALL_RAM_ADDRESS", "[Runtime]", ""
|
|
19845
|
+
)
|
|
19846
|
+
|
|
19847
|
+
GROUND_STATE_MAP = Symbol(None, None, None, "GROUND_STATE_MAP", "[Runtime]", "")
|
|
19848
|
+
|
|
19849
|
+
GROUND_STATE_WEATHER = Symbol(
|
|
19850
|
+
None,
|
|
19851
|
+
None,
|
|
19852
|
+
None,
|
|
19853
|
+
"GROUND_STATE_WEATHER",
|
|
19854
|
+
"[Runtime] Same structure format as GROUND_STATE_MAP",
|
|
19855
|
+
"",
|
|
19856
|
+
)
|
|
19857
|
+
|
|
19858
|
+
GROUND_STATE_PTRS = Symbol(
|
|
19859
|
+
None,
|
|
19860
|
+
None,
|
|
19861
|
+
None,
|
|
19862
|
+
"GROUND_STATE_PTRS",
|
|
19863
|
+
"Host pointers to multiple structure used for performing an overworld scene\n\ntype: struct main_ground_data",
|
|
19864
|
+
"struct main_ground_data",
|
|
19865
|
+
)
|
|
19866
|
+
|
|
19867
|
+
WORLD_MAP_MODE = Symbol(
|
|
19868
|
+
None, None, None, "WORLD_MAP_MODE", "The current world map", "uint32_t"
|
|
19869
|
+
)
|
|
19870
|
+
|
|
19871
|
+
|
|
19872
|
+
class JpItcmOverlay11Section:
|
|
19090
19873
|
name = "overlay11"
|
|
19091
19874
|
description = "The script engine.\n\nThis is the 'main' overlay of ground mode. The script engine is what runs the ground mode scripts contained in the SCRIPT folder, which are written in a custom scripting language. These scripts encode things like cutscenes, screen transitions, ground mode events, and tons of other things related to ground mode."
|
|
19092
19875
|
loadaddress = None
|
|
@@ -29578,6 +30361,15 @@ class JpItcmOverlay29Data:
|
|
|
29578
30361
|
"struct damage_negating_exclusive_eff_entry[28]",
|
|
29579
30362
|
)
|
|
29580
30363
|
|
|
30364
|
+
TWO_TURN_STATUSES = Symbol(
|
|
30365
|
+
None,
|
|
30366
|
+
None,
|
|
30367
|
+
None,
|
|
30368
|
+
"TWO_TURN_STATUSES",
|
|
30369
|
+
"Lists all status IDs that are for two-turn moves. The last entry is null.",
|
|
30370
|
+
"struct status_two_turn_id_8[11]",
|
|
30371
|
+
)
|
|
30372
|
+
|
|
29581
30373
|
TWO_TURN_MOVES_AND_STATUSES = Symbol(
|
|
29582
30374
|
None,
|
|
29583
30375
|
None,
|
|
@@ -31188,6 +31980,24 @@ class JpItcmRamData:
|
|
|
31188
31980
|
"struct audio_command[16]",
|
|
31189
31981
|
)
|
|
31190
31982
|
|
|
31983
|
+
SOUND_MEMORY_ARENA_PTR = Symbol(
|
|
31984
|
+
None,
|
|
31985
|
+
None,
|
|
31986
|
+
None,
|
|
31987
|
+
"SOUND_MEMORY_ARENA_PTR",
|
|
31988
|
+
"Pointer to SOUND_MEMORY_ARENA.",
|
|
31989
|
+
"struct mem_arena*",
|
|
31990
|
+
)
|
|
31991
|
+
|
|
31992
|
+
WINDOW_LIST = Symbol(
|
|
31993
|
+
None,
|
|
31994
|
+
None,
|
|
31995
|
+
None,
|
|
31996
|
+
"WINDOW_LIST",
|
|
31997
|
+
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
|
|
31998
|
+
"struct window_list",
|
|
31999
|
+
)
|
|
32000
|
+
|
|
31191
32001
|
CURSOR_16_SPRITE_ID = Symbol(
|
|
31192
32002
|
None,
|
|
31193
32003
|
None,
|
|
@@ -31242,24 +32052,6 @@ class JpItcmRamData:
|
|
|
31242
32052
|
"struct animation_control*",
|
|
31243
32053
|
)
|
|
31244
32054
|
|
|
31245
|
-
SOUND_MEMORY_ARENA_PTR = Symbol(
|
|
31246
|
-
None,
|
|
31247
|
-
None,
|
|
31248
|
-
None,
|
|
31249
|
-
"SOUND_MEMORY_ARENA_PTR",
|
|
31250
|
-
"Pointer to SOUND_MEMORY_ARENA.",
|
|
31251
|
-
"struct mem_arena*",
|
|
31252
|
-
)
|
|
31253
|
-
|
|
31254
|
-
WINDOW_LIST = Symbol(
|
|
31255
|
-
None,
|
|
31256
|
-
None,
|
|
31257
|
-
None,
|
|
31258
|
-
"WINDOW_LIST",
|
|
31259
|
-
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
|
|
31260
|
-
"struct window_list",
|
|
31261
|
-
)
|
|
31262
|
-
|
|
31263
32055
|
LAST_NEW_MOVE = Symbol(
|
|
31264
32056
|
None,
|
|
31265
32057
|
None,
|
|
@@ -31346,8 +32138,8 @@ class JpItcmRamData:
|
|
|
31346
32138
|
None,
|
|
31347
32139
|
None,
|
|
31348
32140
|
"TEAM_NAME",
|
|
31349
|
-
"The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
31350
|
-
"
|
|
32141
|
+
"The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
32142
|
+
"",
|
|
31351
32143
|
)
|
|
31352
32144
|
|
|
31353
32145
|
LEVEL_UP_DATA_MONSTER_ID = Symbol(
|
|
@@ -31437,7 +32229,7 @@ class JpItcmRamData:
|
|
|
31437
32229
|
None,
|
|
31438
32230
|
None,
|
|
31439
32231
|
"LOCK_NOTIFY_ARRAY",
|
|
31440
|
-
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.
|
|
32232
|
+
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
|
|
31441
32233
|
"bool[20]",
|
|
31442
32234
|
)
|
|
31443
32235
|
|
|
@@ -31499,21 +32291,21 @@ class JpItcmRamData:
|
|
|
31499
32291
|
"bool[8]",
|
|
31500
32292
|
)
|
|
31501
32293
|
|
|
31502
|
-
|
|
32294
|
+
AI_THROWN_ITEM_PROBABILITIES = Symbol(
|
|
31503
32295
|
None,
|
|
31504
32296
|
None,
|
|
31505
32297
|
None,
|
|
31506
|
-
"
|
|
31507
|
-
"[Runtime] Used to store the directions
|
|
32298
|
+
"AI_THROWN_ITEM_PROBABILITIES",
|
|
32299
|
+
"[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
|
|
31508
32300
|
"uint32_t[8]",
|
|
31509
32301
|
)
|
|
31510
32302
|
|
|
31511
|
-
|
|
32303
|
+
AI_THROWN_ITEM_DIRECTIONS = Symbol(
|
|
31512
32304
|
None,
|
|
31513
32305
|
None,
|
|
31514
32306
|
None,
|
|
31515
|
-
"
|
|
31516
|
-
"[Runtime] Used to store the
|
|
32307
|
+
"AI_THROWN_ITEM_DIRECTIONS",
|
|
32308
|
+
"[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
|
|
31517
32309
|
"uint32_t[8]",
|
|
31518
32310
|
)
|
|
31519
32311
|
|