pmdsky-debug-py 10.0.48__py3-none-any.whl → 10.0.50__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3615,6 +3615,15 @@ class JpItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class JpItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class JpItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class JpItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class JpItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
@@ -29542,6 +29578,15 @@ class JpItcmOverlay29Data:
29542
29578
  "struct damage_negating_exclusive_eff_entry[28]",
29543
29579
  )
29544
29580
 
29581
+ TWO_TURN_STATUSES = Symbol(
29582
+ None,
29583
+ None,
29584
+ None,
29585
+ "TWO_TURN_STATUSES",
29586
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
29587
+ "struct status_two_turn_id_8[11]",
29588
+ )
29589
+
29545
29590
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
29546
29591
  None,
29547
29592
  None,
@@ -31152,6 +31197,24 @@ class JpItcmRamData:
31152
31197
  "struct audio_command[16]",
31153
31198
  )
31154
31199
 
31200
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31201
+ None,
31202
+ None,
31203
+ None,
31204
+ "SOUND_MEMORY_ARENA_PTR",
31205
+ "Pointer to SOUND_MEMORY_ARENA.",
31206
+ "struct mem_arena*",
31207
+ )
31208
+
31209
+ WINDOW_LIST = Symbol(
31210
+ None,
31211
+ None,
31212
+ None,
31213
+ "WINDOW_LIST",
31214
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31215
+ "struct window_list",
31216
+ )
31217
+
31155
31218
  CURSOR_16_SPRITE_ID = Symbol(
31156
31219
  None,
31157
31220
  None,
@@ -31206,24 +31269,6 @@ class JpItcmRamData:
31206
31269
  "struct animation_control*",
31207
31270
  )
31208
31271
 
31209
- SOUND_MEMORY_ARENA_PTR = Symbol(
31210
- None,
31211
- None,
31212
- None,
31213
- "SOUND_MEMORY_ARENA_PTR",
31214
- "Pointer to SOUND_MEMORY_ARENA.",
31215
- "struct mem_arena*",
31216
- )
31217
-
31218
- WINDOW_LIST = Symbol(
31219
- None,
31220
- None,
31221
- None,
31222
- "WINDOW_LIST",
31223
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31224
- "struct window_list",
31225
- )
31226
-
31227
31272
  LAST_NEW_MOVE = Symbol(
31228
31273
  None,
31229
31274
  None,
@@ -31310,8 +31355,8 @@ class JpItcmRamData:
31310
31355
  None,
31311
31356
  None,
31312
31357
  "TEAM_NAME",
31313
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31314
- "char[10]",
31358
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31359
+ "",
31315
31360
  )
31316
31361
 
31317
31362
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -31401,7 +31446,7 @@ class JpItcmRamData:
31401
31446
  None,
31402
31447
  None,
31403
31448
  "LOCK_NOTIFY_ARRAY",
31404
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
31449
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
31405
31450
  "bool[20]",
31406
31451
  )
31407
31452
 
@@ -31463,21 +31508,21 @@ class JpItcmRamData:
31463
31508
  "bool[8]",
31464
31509
  )
31465
31510
 
31466
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
31511
+ AI_THROWN_ITEM_PROBABILITIES = Symbol(
31467
31512
  None,
31468
31513
  None,
31469
31514
  None,
31470
- "AI_THROWN_ITEM_DIRECTIONS",
31471
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31515
+ "AI_THROWN_ITEM_PROBABILITIES",
31516
+ "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31472
31517
  "uint32_t[8]",
31473
31518
  )
31474
31519
 
31475
- AI_THROWN_ITEM_PROBABILITIES = Symbol(
31520
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
31476
31521
  None,
31477
31522
  None,
31478
31523
  None,
31479
- "AI_THROWN_ITEM_PROBABILITIES",
31480
- "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31524
+ "AI_THROWN_ITEM_DIRECTIONS",
31525
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31481
31526
  "uint32_t[8]",
31482
31527
  )
31483
31528
 
pmdsky_debug_py/na.py CHANGED
@@ -3661,6 +3661,15 @@ class NaArm9Functions:
3661
3661
  None,
3662
3662
  )
3663
3663
 
3664
+ CopyAndInterleaveWrapper = Symbol(
3665
+ [0x1BFF0],
3666
+ [0x201BFF0],
3667
+ None,
3668
+ "CopyAndInterleaveWrapper",
3669
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3670
+ None,
3671
+ )
3672
+
3664
3673
  InitAnimationControl = Symbol(
3665
3674
  [0x1C050],
3666
3675
  [0x201C050],
@@ -4251,7 +4260,7 @@ class NaArm9Functions:
4251
4260
  [0x2024AF4],
4252
4261
  None,
4253
4262
  "GetRankString",
4254
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4263
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4255
4264
  None,
4256
4265
  )
4257
4266
 
@@ -11030,7 +11039,7 @@ class NaItcmFunctions:
11030
11039
  [0x20B3380],
11031
11040
  None,
11032
11041
  "CopyAndInterleave",
11033
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
11042
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
11034
11043
  None,
11035
11044
  )
11036
11045
 
@@ -27984,6 +27993,24 @@ class NaOverlay29Functions:
27984
27993
  None,
27985
27994
  )
27986
27995
 
27996
+ LoadWeather3DFiles = Symbol(
27997
+ [0x5C670],
27998
+ [0x23388B0],
27999
+ None,
28000
+ "LoadWeather3DFiles",
28001
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28002
+ None,
28003
+ )
28004
+
28005
+ RenderWeather3D = Symbol(
28006
+ [0x5C884],
28007
+ [0x2338AC4],
28008
+ None,
28009
+ "RenderWeather3D",
28010
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28011
+ None,
28012
+ )
28013
+
27987
28014
  GetMinimapData = Symbol(
27988
28015
  [0x5CED8],
27989
28016
  [0x2339118],
@@ -28002,6 +28029,15 @@ class NaOverlay29Functions:
28002
28029
  None,
28003
28030
  )
28004
28031
 
28032
+ FlashLeaderIcon = Symbol(
28033
+ [0x5D7E4],
28034
+ [0x2339A24],
28035
+ None,
28036
+ "FlashLeaderIcon",
28037
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
28038
+ None,
28039
+ )
28040
+
28005
28041
  UpdateMinimap = Symbol(
28006
28042
  [0x5DAA8],
28007
28043
  [0x2339CE8],
@@ -30218,6 +30254,15 @@ class NaOverlay29Data:
30218
30254
  "struct damage_negating_exclusive_eff_entry[28]",
30219
30255
  )
30220
30256
 
30257
+ TWO_TURN_STATUSES = Symbol(
30258
+ [0x76820],
30259
+ [0x2352A60],
30260
+ 0xB,
30261
+ "TWO_TURN_STATUSES",
30262
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
30263
+ "struct status_two_turn_id_8[11]",
30264
+ )
30265
+
30221
30266
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
30222
30267
  [0x7686C],
30223
30268
  [0x2352AAC],
@@ -31868,10 +31913,28 @@ class NaRamData:
31868
31913
  "struct audio_command[16]",
31869
31914
  )
31870
31915
 
31916
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31917
+ [0x2A4E54],
31918
+ [0x22A4E54],
31919
+ 0x4,
31920
+ "SOUND_MEMORY_ARENA_PTR",
31921
+ "Pointer to SOUND_MEMORY_ARENA.",
31922
+ "struct mem_arena*",
31923
+ )
31924
+
31925
+ WINDOW_LIST = Symbol(
31926
+ [0x2A88DC],
31927
+ [0x22A88DC],
31928
+ 0x1180,
31929
+ "WINDOW_LIST",
31930
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31931
+ "struct window_list",
31932
+ )
31933
+
31871
31934
  CURSOR_16_SPRITE_ID = Symbol(
31872
- None,
31873
- None,
31874
- None,
31935
+ [0x2AAC64],
31936
+ [0x22AAC64],
31937
+ 0x2,
31875
31938
  "CURSOR_16_SPRITE_ID",
31876
31939
  "Id of the 'FONT/cursor_16.wan' sprite loaded in WAN_TABLE",
31877
31940
  "uint16_t",
@@ -31887,59 +31950,41 @@ class NaRamData:
31887
31950
  )
31888
31951
 
31889
31952
  CURSOR_ANIMATION_CONTROL = Symbol(
31890
- None,
31891
- None,
31892
- None,
31953
+ [0x2AAC80],
31954
+ [0x22AAC80],
31955
+ 0x7C,
31893
31956
  "CURSOR_ANIMATION_CONTROL",
31894
31957
  "animation_control of 'FONT/cursor.wan'",
31895
31958
  "struct animation_control*",
31896
31959
  )
31897
31960
 
31898
31961
  CURSOR_16_ANIMATION_CONTROL = Symbol(
31899
- None,
31900
- None,
31901
- None,
31962
+ [0x2AACFC],
31963
+ [0x22AACFC],
31964
+ 0x7C,
31902
31965
  "CURSOR_16_ANIMATION_CONTROL",
31903
31966
  "animation_control of 'FONT/cursor_16.wan'",
31904
31967
  "struct animation_control*",
31905
31968
  )
31906
31969
 
31907
31970
  ALERT_SPRITE_ID = Symbol(
31908
- None,
31909
- None,
31910
- None,
31971
+ [0x2AAD78],
31972
+ [0x22AAD78],
31973
+ 0x2,
31911
31974
  "ALERT_SPRITE_ID",
31912
31975
  "Id of the 'FONT/alert.wan' sprite loaded in WAN_TABLE",
31913
31976
  "uint16_t",
31914
31977
  )
31915
31978
 
31916
31979
  ALERT_ANIMATION_CONTROL = Symbol(
31917
- None,
31918
- None,
31919
- None,
31980
+ [0x2AAD7C],
31981
+ [0x22AAD7C],
31982
+ 0x7C,
31920
31983
  "ALERT_ANIMATION_CONTROL",
31921
31984
  "animation_control of 'FONT/alter.wan'",
31922
31985
  "struct animation_control*",
31923
31986
  )
31924
31987
 
31925
- SOUND_MEMORY_ARENA_PTR = Symbol(
31926
- [0x2A4E54],
31927
- [0x22A4E54],
31928
- 0x4,
31929
- "SOUND_MEMORY_ARENA_PTR",
31930
- "Pointer to SOUND_MEMORY_ARENA.",
31931
- "struct mem_arena*",
31932
- )
31933
-
31934
- WINDOW_LIST = Symbol(
31935
- [0x2A88DC],
31936
- [0x22A88DC],
31937
- None,
31938
- "WINDOW_LIST",
31939
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31940
- "struct window_list",
31941
- )
31942
-
31943
31988
  LAST_NEW_MOVE = Symbol(
31944
31989
  [0x2AAE4C],
31945
31990
  [0x22AAE4C],
@@ -32024,10 +32069,10 @@ class NaRamData:
32024
32069
  TEAM_NAME = Symbol(
32025
32070
  [0x2AB918],
32026
32071
  [0x22AB918],
32027
- 0xC,
32072
+ 0xA,
32028
32073
  "TEAM_NAME",
32029
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32030
- "char[10]",
32074
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32075
+ "",
32031
32076
  )
32032
32077
 
32033
32078
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -32119,9 +32164,9 @@ class NaRamData:
32119
32164
  LOCK_NOTIFY_ARRAY = Symbol(
32120
32165
  [0x324EB4],
32121
32166
  [0x2324EB4],
32122
- 0x14,
32167
+ 0x18,
32123
32168
  "LOCK_NOTIFY_ARRAY",
32124
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
32169
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
32125
32170
  "bool[20]",
32126
32171
  )
32127
32172
 
@@ -32166,41 +32211,41 @@ class NaRamData:
32166
32211
  )
32167
32212
 
32168
32213
  LOADED_ATTACK_SPRITE_DATA = Symbol(
32169
- None,
32170
- None,
32171
- None,
32214
+ [0x37C9AC],
32215
+ [0x237C9AC],
32216
+ 0x4,
32172
32217
  "LOADED_ATTACK_SPRITE_DATA",
32173
32218
  "[Runtime] Pointer to the dynamically allocated structure relating to the currently loaded attack sprite, in dungeon mode.\n\ntype: struct loaded_attack_sprite_data*",
32174
32219
  "struct loaded_attack_sprite_data*",
32175
32220
  )
32176
32221
 
32177
32222
  AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
32178
- None,
32179
- None,
32180
- None,
32223
+ [0x37C9D0],
32224
+ [0x237C9D0],
32225
+ 0x8,
32181
32226
  "AI_THROWN_ITEM_DIRECTION_IS_USED",
32182
32227
  "[Runtime] Used in GetPossibleAiThrownItemDirections to indicate whether a certain direction enum value is already being used or not.",
32183
32228
  "bool[8]",
32184
32229
  )
32185
32230
 
32186
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
32187
- None,
32188
- None,
32189
- None,
32190
- "AI_THROWN_ITEM_DIRECTIONS",
32191
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32192
- "uint32_t[8]",
32193
- )
32194
-
32195
32231
  AI_THROWN_ITEM_PROBABILITIES = Symbol(
32196
- None,
32197
- None,
32198
- None,
32232
+ [0x37C9D8],
32233
+ [0x237C9D8],
32234
+ 0x20,
32199
32235
  "AI_THROWN_ITEM_PROBABILITIES",
32200
32236
  "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
32201
32237
  "uint32_t[8]",
32202
32238
  )
32203
32239
 
32240
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
32241
+ [0x37C9F8],
32242
+ [0x237C9F8],
32243
+ 0x20,
32244
+ "AI_THROWN_ITEM_DIRECTIONS",
32245
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32246
+ "uint32_t[8]",
32247
+ )
32248
+
32204
32249
  ROLLOUT_ICE_BALL_MISSED = Symbol(
32205
32250
  [0x37CA69],
32206
32251
  [0x237CA69],
@@ -3615,6 +3615,15 @@ class NaItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class NaItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class NaItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class NaItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class NaItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
@@ -29542,6 +29578,15 @@ class NaItcmOverlay29Data:
29542
29578
  "struct damage_negating_exclusive_eff_entry[28]",
29543
29579
  )
29544
29580
 
29581
+ TWO_TURN_STATUSES = Symbol(
29582
+ None,
29583
+ None,
29584
+ None,
29585
+ "TWO_TURN_STATUSES",
29586
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
29587
+ "struct status_two_turn_id_8[11]",
29588
+ )
29589
+
29545
29590
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
29546
29591
  None,
29547
29592
  None,
@@ -31152,6 +31197,24 @@ class NaItcmRamData:
31152
31197
  "struct audio_command[16]",
31153
31198
  )
31154
31199
 
31200
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31201
+ None,
31202
+ None,
31203
+ None,
31204
+ "SOUND_MEMORY_ARENA_PTR",
31205
+ "Pointer to SOUND_MEMORY_ARENA.",
31206
+ "struct mem_arena*",
31207
+ )
31208
+
31209
+ WINDOW_LIST = Symbol(
31210
+ None,
31211
+ None,
31212
+ None,
31213
+ "WINDOW_LIST",
31214
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31215
+ "struct window_list",
31216
+ )
31217
+
31155
31218
  CURSOR_16_SPRITE_ID = Symbol(
31156
31219
  None,
31157
31220
  None,
@@ -31206,24 +31269,6 @@ class NaItcmRamData:
31206
31269
  "struct animation_control*",
31207
31270
  )
31208
31271
 
31209
- SOUND_MEMORY_ARENA_PTR = Symbol(
31210
- None,
31211
- None,
31212
- None,
31213
- "SOUND_MEMORY_ARENA_PTR",
31214
- "Pointer to SOUND_MEMORY_ARENA.",
31215
- "struct mem_arena*",
31216
- )
31217
-
31218
- WINDOW_LIST = Symbol(
31219
- None,
31220
- None,
31221
- None,
31222
- "WINDOW_LIST",
31223
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31224
- "struct window_list",
31225
- )
31226
-
31227
31272
  LAST_NEW_MOVE = Symbol(
31228
31273
  None,
31229
31274
  None,
@@ -31310,8 +31355,8 @@ class NaItcmRamData:
31310
31355
  None,
31311
31356
  None,
31312
31357
  "TEAM_NAME",
31313
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31314
- "char[10]",
31358
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31359
+ "",
31315
31360
  )
31316
31361
 
31317
31362
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -31401,7 +31446,7 @@ class NaItcmRamData:
31401
31446
  None,
31402
31447
  None,
31403
31448
  "LOCK_NOTIFY_ARRAY",
31404
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
31449
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
31405
31450
  "bool[20]",
31406
31451
  )
31407
31452
 
@@ -31463,21 +31508,21 @@ class NaItcmRamData:
31463
31508
  "bool[8]",
31464
31509
  )
31465
31510
 
31466
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
31511
+ AI_THROWN_ITEM_PROBABILITIES = Symbol(
31467
31512
  None,
31468
31513
  None,
31469
31514
  None,
31470
- "AI_THROWN_ITEM_DIRECTIONS",
31471
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31515
+ "AI_THROWN_ITEM_PROBABILITIES",
31516
+ "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31472
31517
  "uint32_t[8]",
31473
31518
  )
31474
31519
 
31475
- AI_THROWN_ITEM_PROBABILITIES = Symbol(
31520
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
31476
31521
  None,
31477
31522
  None,
31478
31523
  None,
31479
- "AI_THROWN_ITEM_PROBABILITIES",
31480
- "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31524
+ "AI_THROWN_ITEM_DIRECTIONS",
31525
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31481
31526
  "uint32_t[8]",
31482
31527
  )
31483
31528