pmdsky-debug-py 10.0.48__py3-none-any.whl → 10.0.50__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+4ad2cab8ca"
1
+ RELEASE = "v0.10.0+0ebe117d8e"
pmdsky_debug_py/eu.py CHANGED
@@ -3661,6 +3661,15 @@ class EuArm9Functions:
3661
3661
  None,
3662
3662
  )
3663
3663
 
3664
+ CopyAndInterleaveWrapper = Symbol(
3665
+ [0x1C08C],
3666
+ [0x201C08C],
3667
+ None,
3668
+ "CopyAndInterleaveWrapper",
3669
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3670
+ None,
3671
+ )
3672
+
3664
3673
  InitAnimationControl = Symbol(
3665
3674
  [0x1C0EC],
3666
3675
  [0x201C0EC],
@@ -4251,7 +4260,7 @@ class EuArm9Functions:
4251
4260
  [0x2024D88],
4252
4261
  None,
4253
4262
  "GetRankString",
4254
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4263
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4255
4264
  None,
4256
4265
  )
4257
4266
 
@@ -11030,7 +11039,7 @@ class EuItcmFunctions:
11030
11039
  [0x20B3CC0],
11031
11040
  None,
11032
11041
  "CopyAndInterleave",
11033
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
11042
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
11034
11043
  None,
11035
11044
  )
11036
11045
 
@@ -27986,6 +27995,24 @@ class EuOverlay29Functions:
27986
27995
  None,
27987
27996
  )
27988
27997
 
27998
+ LoadWeather3DFiles = Symbol(
27999
+ [0x5C900],
28000
+ [0x2339480],
28001
+ None,
28002
+ "LoadWeather3DFiles",
28003
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28004
+ None,
28005
+ )
28006
+
28007
+ RenderWeather3D = Symbol(
28008
+ [0x5CB14],
28009
+ [0x2339694],
28010
+ None,
28011
+ "RenderWeather3D",
28012
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28013
+ None,
28014
+ )
28015
+
27989
28016
  GetMinimapData = Symbol(
27990
28017
  [0x5D168],
27991
28018
  [0x2339CE8],
@@ -28004,6 +28031,15 @@ class EuOverlay29Functions:
28004
28031
  None,
28005
28032
  )
28006
28033
 
28034
+ FlashLeaderIcon = Symbol(
28035
+ [0x5DA74],
28036
+ [0x233A5F4],
28037
+ None,
28038
+ "FlashLeaderIcon",
28039
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
28040
+ None,
28041
+ )
28042
+
28007
28043
  UpdateMinimap = Symbol(
28008
28044
  [0x5DD38],
28009
28045
  [0x233A8B8],
@@ -30220,6 +30256,15 @@ class EuOverlay29Data:
30220
30256
  "struct damage_negating_exclusive_eff_entry[28]",
30221
30257
  )
30222
30258
 
30259
+ TWO_TURN_STATUSES = Symbol(
30260
+ [0x76AEC],
30261
+ [0x235366C],
30262
+ 0xB,
30263
+ "TWO_TURN_STATUSES",
30264
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
30265
+ "struct status_two_turn_id_8[11]",
30266
+ )
30267
+
30223
30268
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
30224
30269
  [0x76B38],
30225
30270
  [0x23536B8],
@@ -31646,9 +31691,9 @@ class EuRamFunctions:
31646
31691
  class EuRamData:
31647
31692
 
31648
31693
  DEFAULT_MEMORY_ARENA_MEMORY = Symbol(
31649
- None,
31650
- None,
31651
- None,
31694
+ [0xB5500],
31695
+ [0x20B5500],
31696
+ 0x1E6400,
31652
31697
  "DEFAULT_MEMORY_ARENA_MEMORY",
31653
31698
  "The memory region for the default memory arena.\n\nThe length is defined by DEFAULT_MEMORY_ARENA_SIZE.\n\nOne mode that uses this region for heap allocations is dungeon mode.",
31654
31699
  "uint8_t[1991680]",
@@ -31862,14 +31907,32 @@ class EuRamData:
31862
31907
  )
31863
31908
 
31864
31909
  AUDIO_COMMANDS_BUFFER = Symbol(
31865
- [0x2A5599],
31866
- [0x22A5599],
31910
+ [0x2A5590],
31911
+ [0x22A5590],
31867
31912
  0x200,
31868
31913
  "AUDIO_COMMANDS_BUFFER",
31869
31914
  "Buffer used to store audio commands. 16 entries in total. Seems like entries are removed at some point (maybe after the commands are read or after they finish executing).",
31870
31915
  "struct audio_command[16]",
31871
31916
  )
31872
31917
 
31918
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31919
+ None,
31920
+ None,
31921
+ None,
31922
+ "SOUND_MEMORY_ARENA_PTR",
31923
+ "Pointer to SOUND_MEMORY_ARENA.",
31924
+ "struct mem_arena*",
31925
+ )
31926
+
31927
+ WINDOW_LIST = Symbol(
31928
+ [0x2A921C],
31929
+ [0x22A921C],
31930
+ 0x1180,
31931
+ "WINDOW_LIST",
31932
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31933
+ "struct window_list",
31934
+ )
31935
+
31873
31936
  CURSOR_16_SPRITE_ID = Symbol(
31874
31937
  [0x2AB5A4],
31875
31938
  [0x22AB5A4],
@@ -31924,24 +31987,6 @@ class EuRamData:
31924
31987
  "struct animation_control*",
31925
31988
  )
31926
31989
 
31927
- SOUND_MEMORY_ARENA_PTR = Symbol(
31928
- None,
31929
- None,
31930
- None,
31931
- "SOUND_MEMORY_ARENA_PTR",
31932
- "Pointer to SOUND_MEMORY_ARENA.",
31933
- "struct mem_arena*",
31934
- )
31935
-
31936
- WINDOW_LIST = Symbol(
31937
- None,
31938
- None,
31939
- None,
31940
- "WINDOW_LIST",
31941
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31942
- "struct window_list",
31943
- )
31944
-
31945
31990
  LAST_NEW_MOVE = Symbol(
31946
31991
  [0x2AB78C],
31947
31992
  [0x22AB78C],
@@ -31979,9 +32024,9 @@ class EuRamData:
31979
32024
  )
31980
32025
 
31981
32026
  KAOMADO_STREAM = Symbol(
31982
- None,
31983
- None,
31984
- None,
32027
+ [0x2ABDF0],
32028
+ [0x22ABDF0],
32029
+ 0x48,
31985
32030
  "KAOMADO_STREAM",
31986
32031
  "The file stream utilized for all Kaomado portrait loads.\n\ntype: struct file_stream",
31987
32032
  "struct file_stream",
@@ -32026,10 +32071,10 @@ class EuRamData:
32026
32071
  TEAM_NAME = Symbol(
32027
32072
  [0x2AC258],
32028
32073
  [0x22AC258],
32029
- 0xC,
32074
+ 0xA,
32030
32075
  "TEAM_NAME",
32031
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32032
- "char[10]",
32076
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
32077
+ "",
32033
32078
  )
32034
32079
 
32035
32080
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -32121,16 +32166,16 @@ class EuRamData:
32121
32166
  LOCK_NOTIFY_ARRAY = Symbol(
32122
32167
  [0x3259F4],
32123
32168
  [0x23259F4],
32124
- 0x14,
32169
+ 0x18,
32125
32170
  "LOCK_NOTIFY_ARRAY",
32126
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
32171
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
32127
32172
  "bool[20]",
32128
32173
  )
32129
32174
 
32130
32175
  GROUND_MEMORY_ARENA_1 = Symbol(
32131
- None,
32132
- None,
32133
- None,
32176
+ [0x325B00],
32177
+ [0x2325B00],
32178
+ 0x1C,
32134
32179
  "GROUND_MEMORY_ARENA_1",
32135
32180
  "This is a top-level memory arena used for some things in ground mode.\n\nIt's used for user_flags 8, 15, and 16.\n\nIncluding the allocator metadata, this arena occupies 0x64000 bytes of space.\n\ntype: struct mem_arena",
32136
32181
  "struct mem_arena",
@@ -32185,37 +32230,37 @@ class EuRamData:
32185
32230
  "bool[8]",
32186
32231
  )
32187
32232
 
32188
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
32233
+ AI_THROWN_ITEM_PROBABILITIES = Symbol(
32189
32234
  [0x37D5D8],
32190
32235
  [0x237D5D8],
32191
32236
  0x20,
32192
- "AI_THROWN_ITEM_DIRECTIONS",
32193
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32237
+ "AI_THROWN_ITEM_PROBABILITIES",
32238
+ "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
32194
32239
  "uint32_t[8]",
32195
32240
  )
32196
32241
 
32197
- AI_THROWN_ITEM_PROBABILITIES = Symbol(
32242
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
32198
32243
  [0x37D5F8],
32199
32244
  [0x237D5F8],
32200
32245
  0x20,
32201
- "AI_THROWN_ITEM_PROBABILITIES",
32202
- "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
32246
+ "AI_THROWN_ITEM_DIRECTIONS",
32247
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32203
32248
  "uint32_t[8]",
32204
32249
  )
32205
32250
 
32206
32251
  ROLLOUT_ICE_BALL_MISSED = Symbol(
32207
- None,
32208
- None,
32209
- None,
32252
+ [0x37D669],
32253
+ [0x237D669],
32254
+ 0x1,
32210
32255
  "ROLLOUT_ICE_BALL_MISSED",
32211
32256
  "[Runtime] Appears to be set to true whenever a hit from Rollout or Ice Ball fails to deal damage.",
32212
32257
  "bool",
32213
32258
  )
32214
32259
 
32215
32260
  MULTIHIT_FATIGUE_MOVE_USED = Symbol(
32216
- None,
32217
- None,
32218
- None,
32261
+ [0x37D66A],
32262
+ [0x237D66A],
32263
+ 0x1,
32219
32264
  "MULTIHIT_FATIGUE_MOVE_USED",
32220
32265
  "[Runtime] Appears to be set to true whenever a multihit fatigue move deals damage.",
32221
32266
  "bool",
@@ -32224,7 +32269,7 @@ class EuRamData:
32224
32269
  TWINEEDLE_HIT_TRACKER = Symbol(
32225
32270
  [0x37D66B],
32226
32271
  [0x237D66B],
32227
- None,
32272
+ 0x1,
32228
32273
  "TWINEEDLE_HIT_TRACKER",
32229
32274
  "[Runtime] Appears to be set to true whenever Twineedle hits and deals damage. So that even if the second attack misses, it will still try to poison the target.",
32230
32275
  "bool",
@@ -32233,16 +32278,16 @@ class EuRamData:
32233
32278
  RAPID_SPIN_BINDING_REMOVAL = Symbol(
32234
32279
  [0x37D66D],
32235
32280
  [0x237D66D],
32236
- None,
32281
+ 0x1,
32237
32282
  "RAPID_SPIN_BINDING_REMOVAL",
32238
32283
  "[Runtime] Appears to be set to true when using Rapid Spin to later remove any binding effects and Leech Seed.",
32239
32284
  "bool",
32240
32285
  )
32241
32286
 
32242
32287
  ROLLOUT_ICE_BALL_SUCCESSIVE_HITS = Symbol(
32243
- None,
32244
- None,
32245
- None,
32288
+ [0x37D670],
32289
+ [0x237D670],
32290
+ 0x4,
32246
32291
  "ROLLOUT_ICE_BALL_SUCCESSIVE_HITS",
32247
32292
  "[Runtime] Seems to count the number of successive hits by Rollout or Ice Ball.",
32248
32293
  "int",
@@ -32251,7 +32296,7 @@ class EuRamData:
32251
32296
  MULTIHIT_MOVE_SUCCESSIVE_HITS = Symbol(
32252
32297
  [0x37D678],
32253
32298
  [0x237D678],
32254
- None,
32299
+ 0x4,
32255
32300
  "MULTIHIT_MOVE_SUCCESSIVE_HITS",
32256
32301
  "[Runtime] Seems to count the number of successive hits for multihit moves. This is used by Twineedle to check to attempt to apply Poison after the second attack.",
32257
32302
  "int",
@@ -32260,16 +32305,16 @@ class EuRamData:
32260
32305
  TRIPLE_KICK_SUCCESSIVE_HITS = Symbol(
32261
32306
  [0x37D67C],
32262
32307
  [0x237D67C],
32263
- None,
32308
+ 0x4,
32264
32309
  "TRIPLE_KICK_SUCCESSIVE_HITS",
32265
32310
  "[Runtime] Seems to count the number of successive hits by Triple Kick.",
32266
32311
  "int",
32267
32312
  )
32268
32313
 
32269
32314
  METRONOME_NEXT_INDEX = Symbol(
32270
- None,
32271
- None,
32272
- None,
32315
+ [0x37D688],
32316
+ [0x237D688],
32317
+ 0x4,
32273
32318
  "METRONOME_NEXT_INDEX",
32274
32319
  "[Runtime] The index into METRONOME_TABLE for the next usage of Metronome.",
32275
32320
  "int",
@@ -3615,6 +3615,15 @@ class EuItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class EuItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class EuItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class EuItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class EuItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
@@ -29542,6 +29578,15 @@ class EuItcmOverlay29Data:
29542
29578
  "struct damage_negating_exclusive_eff_entry[28]",
29543
29579
  )
29544
29580
 
29581
+ TWO_TURN_STATUSES = Symbol(
29582
+ None,
29583
+ None,
29584
+ None,
29585
+ "TWO_TURN_STATUSES",
29586
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
29587
+ "struct status_two_turn_id_8[11]",
29588
+ )
29589
+
29545
29590
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
29546
29591
  None,
29547
29592
  None,
@@ -31152,6 +31197,24 @@ class EuItcmRamData:
31152
31197
  "struct audio_command[16]",
31153
31198
  )
31154
31199
 
31200
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31201
+ None,
31202
+ None,
31203
+ None,
31204
+ "SOUND_MEMORY_ARENA_PTR",
31205
+ "Pointer to SOUND_MEMORY_ARENA.",
31206
+ "struct mem_arena*",
31207
+ )
31208
+
31209
+ WINDOW_LIST = Symbol(
31210
+ None,
31211
+ None,
31212
+ None,
31213
+ "WINDOW_LIST",
31214
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31215
+ "struct window_list",
31216
+ )
31217
+
31155
31218
  CURSOR_16_SPRITE_ID = Symbol(
31156
31219
  None,
31157
31220
  None,
@@ -31206,24 +31269,6 @@ class EuItcmRamData:
31206
31269
  "struct animation_control*",
31207
31270
  )
31208
31271
 
31209
- SOUND_MEMORY_ARENA_PTR = Symbol(
31210
- None,
31211
- None,
31212
- None,
31213
- "SOUND_MEMORY_ARENA_PTR",
31214
- "Pointer to SOUND_MEMORY_ARENA.",
31215
- "struct mem_arena*",
31216
- )
31217
-
31218
- WINDOW_LIST = Symbol(
31219
- None,
31220
- None,
31221
- None,
31222
- "WINDOW_LIST",
31223
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31224
- "struct window_list",
31225
- )
31226
-
31227
31272
  LAST_NEW_MOVE = Symbol(
31228
31273
  None,
31229
31274
  None,
@@ -31310,8 +31355,8 @@ class EuItcmRamData:
31310
31355
  None,
31311
31356
  None,
31312
31357
  "TEAM_NAME",
31313
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31314
- "char[10]",
31358
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31359
+ "",
31315
31360
  )
31316
31361
 
31317
31362
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -31401,7 +31446,7 @@ class EuItcmRamData:
31401
31446
  None,
31402
31447
  None,
31403
31448
  "LOCK_NOTIFY_ARRAY",
31404
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
31449
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
31405
31450
  "bool[20]",
31406
31451
  )
31407
31452
 
@@ -31463,21 +31508,21 @@ class EuItcmRamData:
31463
31508
  "bool[8]",
31464
31509
  )
31465
31510
 
31466
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
31511
+ AI_THROWN_ITEM_PROBABILITIES = Symbol(
31467
31512
  None,
31468
31513
  None,
31469
31514
  None,
31470
- "AI_THROWN_ITEM_DIRECTIONS",
31471
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31515
+ "AI_THROWN_ITEM_PROBABILITIES",
31516
+ "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31472
31517
  "uint32_t[8]",
31473
31518
  )
31474
31519
 
31475
- AI_THROWN_ITEM_PROBABILITIES = Symbol(
31520
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
31476
31521
  None,
31477
31522
  None,
31478
31523
  None,
31479
- "AI_THROWN_ITEM_PROBABILITIES",
31480
- "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31524
+ "AI_THROWN_ITEM_DIRECTIONS",
31525
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31481
31526
  "uint32_t[8]",
31482
31527
  )
31483
31528