ogre-python 14.2.3__cp312-cp312-win_amd64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- Ogre/Bites.py +14 -0
- Ogre/Bullet.py +14 -0
- Ogre/Codec_Assimp.dll +0 -0
- Ogre/Codec_STBI.dll +0 -0
- Ogre/ImGui.py +12 -0
- Ogre/Numpy.py +59 -0
- Ogre/Ogre.py +12 -0
- Ogre/OgreBites.dll +0 -0
- Ogre/OgreBullet.dll +0 -0
- Ogre/OgreMain.dll +0 -0
- Ogre/OgreOverlay.dll +0 -0
- Ogre/OgrePaging.dll +0 -0
- Ogre/OgreRTShaderSystem.dll +0 -0
- Ogre/OgreTerrain.dll +0 -0
- Ogre/Overlay.py +14 -0
- Ogre/Plugin_DotScene.dll +0 -0
- Ogre/Plugin_GLSLangProgramManager.dll +0 -0
- Ogre/Plugin_OctreeSceneManager.dll +0 -0
- Ogre/Plugin_ParticleFX.dll +0 -0
- Ogre/RTShader.py +14 -0
- Ogre/RenderSystem_Direct3D11.dll +0 -0
- Ogre/RenderSystem_GL.dll +0 -0
- Ogre/RenderSystem_GL3Plus.dll +0 -0
- Ogre/RenderSystem_GLES2.dll +0 -0
- Ogre/RenderSystem_Tiny.dll +0 -0
- Ogre/RenderSystem_Vulkan.dll +0 -0
- Ogre/SDL2.dll +0 -0
- Ogre/Terrain.py +14 -0
- Ogre/_Bites.pyd +0 -0
- Ogre/_Bullet.pyd +0 -0
- Ogre/_ImGui.pyd +0 -0
- Ogre/_Ogre.pyd +0 -0
- Ogre/_Overlay.pyd +0 -0
- Ogre/_RTShader.pyd +0 -0
- Ogre/_Terrain.pyd +0 -0
- Ogre/__init__.py +2 -0
- Ogre/zlib.dll +0 -0
- ogre_python-14.2.3.data/data/Media/Main/DefaultShaders.metal +38 -0
- ogre_python-14.2.3.data/data/Media/Main/GLSL_GL3Support.glsl +97 -0
- ogre_python-14.2.3.data/data/Media/Main/HLSL_SM4Support.hlsl +98 -0
- ogre_python-14.2.3.data/data/Media/Main/OgreUnifiedShader.h +183 -0
- ogre_python-14.2.3.data/data/Media/Main/Shadow.material +85 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowBlend.frag +11 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowBlend.vert +12 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudeDirLight.vert +18 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudeDirLightFinite.vert +22 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudePointLight.vert +19 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudePointLightFinite.vert +22 -0
- ogre_python-14.2.3.data/data/Media/Main/ShadowVolumeExtude.program +41 -0
- ogre_python-14.2.3.data/data/Media/Main/spot_shadow_fade.dds +0 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_AlphaTest.glsl +45 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Fog.glsl +92 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Texturing.glsl +144 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Transform.glsl +100 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_IBL.glsl +88 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_LTC.glsl +114 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_Lighting.glsl +18 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSSamplers.material +17 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_CookTorrance.glsl +246 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_DualQuaternion.glsl +172 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_IntegratedPSSM.glsl +183 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_LayeredBlending.glsl +825 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_NormalMap.glsl +125 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_PerPixelLighting.glsl +172 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_TriplanarTexturing.glsl +47 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_WBOIT.glsl +19 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/dfgLUTmultiscatter.dds +0 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/ltc_1.dds +0 -0
- ogre_python-14.2.3.data/data/Media/RTShaderLib/ltc_2.dds +0 -0
- ogre_python-14.2.3.data/data/Media/Terrain/TerrainSurface.glsl +83 -0
- ogre_python-14.2.3.data/data/Media/Terrain/TerrainTransforms.glsl +36 -0
- ogre_python-14.2.3.data/data/Media/packs/SdkTrays.zip +0 -0
- ogre_python-14.2.3.data/data/Media/packs/profiler.zip +0 -0
- ogre_python-14.2.3.data/data/bin/plugins.cfg +27 -0
- ogre_python-14.2.3.data/data/bin/resources.cfg +12 -0
- ogre_python-14.2.3.dist-info/AUTHORS +312 -0
- ogre_python-14.2.3.dist-info/LICENSE +21 -0
- ogre_python-14.2.3.dist-info/METADATA +125 -0
- ogre_python-14.2.3.dist-info/RECORD +81 -0
- ogre_python-14.2.3.dist-info/WHEEL +5 -0
- ogre_python-14.2.3.dist-info/top_level.txt +1 -0
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AUTHORS
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=======
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OGRE was originally created by Steve Streeting (sinbad), but many other developers have contributed to the project over the years.
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If you feel your name was forgotten in this list, please submit a pull request.
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The full list of contributors is:
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James O'Sullivan ( _mental_ )
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Harald Achitz ( a4z )
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Assaf Raman
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MIT License
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Copyright (c) 2000-2013 Torus Knot Software Ltd
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Metadata-Version: 2.1
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Name: ogre-python
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Version: 14.2.3
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Summary: Object-Oriented Graphics Rendering Engine - python package
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Home-page: https://www.ogre3d.org
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Maintainer: Pavel Rojtberg
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License: MIT
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Project-URL: Documentation, https://ogrecave.github.io/ogre/api/latest/manual.html
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Project-URL: Source code, https://github.com/OGRECave/ogre
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Project-URL: Issues, https://github.com/OGRECave/ogre/issues
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Project-URL: Funding, https://www.patreon.com/ogre1
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Classifier: Development Status :: 5 - Production/Stable
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Classifier: Environment :: Console
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Classifier: Intended Audience :: Developers
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Classifier: Intended Audience :: Information Technology
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Programming Language :: Python
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Programming Language :: Python :: 3.8
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Classifier: Programming Language :: C++
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Classifier: Topic :: Scientific/Engineering
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Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
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Requires-Python: >=3.6
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License-File: LICENSE
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License-File: AUTHORS
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[](https://github.com/OGRECave/ogre/releases/latest)
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[](https://pepy.tech/project/ogre-python)
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[](https://gitter.im/OGRECave/ogre?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[](https://www.patreon.com/ogre1)
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## Summary
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**OGRE** (Object-Oriented Graphics Rendering Engine) is a
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scene-oriented, flexible 3D engine written in C++ designed to make it
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easier and more intuitive for developers to produce games and demos
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utilising 3D hardware. The class library abstracts all the details of
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using the underlying system libraries like Direct3D and OpenGL and
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provides an interface based on world objects and other intuitive
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classes.
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| Build | Status |
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|-------|-----------------|
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| Linux, OSX, Android, iOS | [](https://github.com/OGRECave/ogre/actions?query=branch%3Amaster) |
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| MSVC | [](https://ci.appveyor.com/project/paroj/ogre-bsrh7/branch/master) |
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## Index Of Contents
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* [What's New?](https://github.com/OGRECave/ogre/blob/master/Docs/14-Notes.md)
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A summary of the new and altered features in this release.
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* [Building the core OGRE libraries](https://ogrecave.github.io/ogre/api/latest/building-ogre.html)
|
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If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
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* [The OGRE Manual](https://ogrecave.github.io/ogre/api/latest/manual.html)
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A high-level guide to the major parts of the engine and script reference.
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* [API Reference](https://ogrecave.github.io/ogre/api/latest/)
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The full OGRE API documentation, as generated from the (heavily!) commented source.
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* [The OGRE Tutorials](https://ogrecave.github.io/ogre/api/latest/tutorials.html)
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A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.
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## Try it
|
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* [Online Emscripten Demo](https://ogrecave.github.io/ogre/emscripten/)
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* [Linux Snap Package](https://snapcraft.io/ogre)
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* [Android App on F-Droid](https://f-droid.org/packages/org.ogre.browser/)
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## Features
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For an exhaustive list, see the [features page](http://www.ogre3d.org/about/features) and try our Sample Browser. For a quick overview see below
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| Integrated Bump and Offset Mapping | Integrated shadows |
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|----|----|
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| Physically Based Shading | Particle Effects |
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|----|----|
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|  |  |
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| HW & SW skeletal animation | Multi-layer Terrain |
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|----|----|
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| Automatic Rendertarget pipelining (Compositors) | Volume Rendering with CSG & Triplanar Texturing |
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|----|----|
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|  |  |
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| [Dear ImGui](https://github.com/ocornut/imgui) | [Bullet Physics](https://pybullet.org/) Integration |
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|----|----|
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## Who is using it?
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**Open Source**
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- [Stunt Rally - 3D Racing Game with Track Editor](https://stuntrally.tuxfamily.org/)
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- [Rigs of Rods - Soft Body Physics Simulator](https://rigsofrods.org/)
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- [Gazebo - Robot simulation](http://gazebosim.org/)
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- [OpenCV OVIS visualization module](https://docs.opencv.org/master/d2/d17/group__ovis.html)
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- [ROS 3D visualization tool](http://wiki.ros.org/rviz)
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- [Surgical Image Toolkit](https://github.com/IRCAD/sight#applications)
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**Closed Source**
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- [Hob](http://store.steampowered.com/app/404680/Hob/)
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- [Torchlight II](http://store.steampowered.com/app/200710/Torchlight_II/)
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- [Battlezone 98 Redux](http://store.steampowered.com/app/301650/Battlezone_98_Redux/)
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## Contributing
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plugins, bugfixes, extensions, tutorials, documentation, example
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applications, artwork or pretty much anything else! If you would like
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to contribute to the development of OGRE, please create a [pull request](https://github.com/OGRECave/ogre/pulls).
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## Getting Support
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think you may have found a bug.
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## Licensing
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Please see the [full license documentation](https://github.com/OGRECave/ogre/blob/master/Docs/License.md) for details.
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Ogre/Bites.py,sha256=4KTLopPJY9jBh-6drOYimuuUWP1N7rLKLCRazu0PHWY,448
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Ogre/Bullet.py,sha256=faqlwd41YmoK7n4rp0n7vn90W7izy9sfCAXu51fI_cU,450
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Ogre/Codec_Assimp.dll,sha256=NMzDSlabnHmAhD765QfwlaYB3x3aLQ2kzR5ZfXUtvnI,4395008
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Ogre/Codec_STBI.dll,sha256=o6zuwKoPPgmiDus9K6uwtyaxBiqxr74HYPXbaNsSPgA,127488
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Ogre/ImGui.py,sha256=dJjc_ezYGkaOlTowcBfA0Z1-mBN67gL0K0AJBZE4P2k,428
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Ogre/Numpy.py,sha256=46ht1WX3XWbzBwK7kwAZvljL18QQ5MXi9-nGj3U7a58,1705
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Ogre/Ogre.py,sha256=Ao0WmMNLK04-F_vPeAYp3wlxyyj1fJ7g5RhESZWfKHs,426
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Ogre/OgreBites.dll,sha256=hviMsbNue8_a5i_UzoR9dqN0iYEq3boHjCzaJMOk2lE,472576
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Ogre/OgreBullet.dll,sha256=0lInYGaPn6HcfIikf9QxUQrcVelKHDdHZUmbvp2QY9A,517632
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Ogre/OgreMain.dll,sha256=81B-g0w0KagxVAasktfEJJ18oKM7OrdoNQSGXckVt5Y,3278336
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Ogre/OgreOverlay.dll,sha256=XBNsAKK9N0JY9j_sCe5rBBVvQmzOriu0C3v4Ym_zkF4,1717760
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Ogre/OgrePaging.dll,sha256=ai1AYHJviiaEqgwe1xlJdgx8VvYFwTZD2dReuarJRns,140800
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Ogre/OgreRTShaderSystem.dll,sha256=UrRBebpMfD2mFAbHq1519SRAQkgxZndg74GZJauLAgA,588288
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Ogre/OgreTerrain.dll,sha256=9naiHo-fUYVDtBaahKvmQDLUFQBVYCkPT_jsEILH0xs,373760
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Ogre/Overlay.py,sha256=L-LJg1wKlf5PiN6__3Fz41oHhKNw1uJpdaOxUuUCCrU,452
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Ogre/Plugin_DotScene.dll,sha256=dyfo2RMzrdmuzHGCF9zNjTdW6c1_FKPmZmFZBzZqBdw,173568
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Ogre/Plugin_GLSLangProgramManager.dll,sha256=hQwdcOvAI1JXkJO81P8aaA0ZFFk5eEbnvEsUSm9llSE,4211712
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Ogre/Plugin_OctreeSceneManager.dll,sha256=FAnlQXRd_F567BAde3PI3-adoCIdwBTsYWrTYnTBgaU,92160
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Ogre/Plugin_ParticleFX.dll,sha256=HNPpNBvl5Bw0NqWTc0CFVbPqeP6MG1IQxncIuaCSF9A,107008
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Ogre/RTShader.py,sha256=Dovz9mqPxwZ3xDF30SkBxJbHWru6uTc_Po3nQ5sj7yk,454
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Ogre/RenderSystem_Direct3D11.dll,sha256=V2mualfrd0RGD9hgPVJ-GB04NgZsYyj9PlCZx38cdL4,357376
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Ogre/RenderSystem_GL.dll,sha256=Oz1Oq6Db0VwXJ3VoT5qn-7S6I4SFhy4joZTfTvVcpfs,654848
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