ogre-python 14.2.3__cp312-cp312-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. Ogre/Bites.py +14 -0
  2. Ogre/Bullet.py +14 -0
  3. Ogre/Codec_Assimp.dll +0 -0
  4. Ogre/Codec_STBI.dll +0 -0
  5. Ogre/ImGui.py +12 -0
  6. Ogre/Numpy.py +59 -0
  7. Ogre/Ogre.py +12 -0
  8. Ogre/OgreBites.dll +0 -0
  9. Ogre/OgreBullet.dll +0 -0
  10. Ogre/OgreMain.dll +0 -0
  11. Ogre/OgreOverlay.dll +0 -0
  12. Ogre/OgrePaging.dll +0 -0
  13. Ogre/OgreRTShaderSystem.dll +0 -0
  14. Ogre/OgreTerrain.dll +0 -0
  15. Ogre/Overlay.py +14 -0
  16. Ogre/Plugin_DotScene.dll +0 -0
  17. Ogre/Plugin_GLSLangProgramManager.dll +0 -0
  18. Ogre/Plugin_OctreeSceneManager.dll +0 -0
  19. Ogre/Plugin_ParticleFX.dll +0 -0
  20. Ogre/RTShader.py +14 -0
  21. Ogre/RenderSystem_Direct3D11.dll +0 -0
  22. Ogre/RenderSystem_GL.dll +0 -0
  23. Ogre/RenderSystem_GL3Plus.dll +0 -0
  24. Ogre/RenderSystem_GLES2.dll +0 -0
  25. Ogre/RenderSystem_Tiny.dll +0 -0
  26. Ogre/RenderSystem_Vulkan.dll +0 -0
  27. Ogre/SDL2.dll +0 -0
  28. Ogre/Terrain.py +14 -0
  29. Ogre/_Bites.pyd +0 -0
  30. Ogre/_Bullet.pyd +0 -0
  31. Ogre/_ImGui.pyd +0 -0
  32. Ogre/_Ogre.pyd +0 -0
  33. Ogre/_Overlay.pyd +0 -0
  34. Ogre/_RTShader.pyd +0 -0
  35. Ogre/_Terrain.pyd +0 -0
  36. Ogre/__init__.py +2 -0
  37. Ogre/zlib.dll +0 -0
  38. ogre_python-14.2.3.data/data/Media/Main/DefaultShaders.metal +38 -0
  39. ogre_python-14.2.3.data/data/Media/Main/GLSL_GL3Support.glsl +97 -0
  40. ogre_python-14.2.3.data/data/Media/Main/HLSL_SM4Support.hlsl +98 -0
  41. ogre_python-14.2.3.data/data/Media/Main/OgreUnifiedShader.h +183 -0
  42. ogre_python-14.2.3.data/data/Media/Main/Shadow.material +85 -0
  43. ogre_python-14.2.3.data/data/Media/Main/ShadowBlend.frag +11 -0
  44. ogre_python-14.2.3.data/data/Media/Main/ShadowBlend.vert +12 -0
  45. ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudeDirLight.vert +18 -0
  46. ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudeDirLightFinite.vert +22 -0
  47. ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudePointLight.vert +19 -0
  48. ogre_python-14.2.3.data/data/Media/Main/ShadowExtrudePointLightFinite.vert +22 -0
  49. ogre_python-14.2.3.data/data/Media/Main/ShadowVolumeExtude.program +41 -0
  50. ogre_python-14.2.3.data/data/Media/Main/spot_shadow_fade.dds +0 -0
  51. ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_AlphaTest.glsl +45 -0
  52. ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Fog.glsl +92 -0
  53. ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Texturing.glsl +144 -0
  54. ogre_python-14.2.3.data/data/Media/RTShaderLib/FFPLib_Transform.glsl +100 -0
  55. ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_IBL.glsl +88 -0
  56. ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_LTC.glsl +114 -0
  57. ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSLib_Lighting.glsl +18 -0
  58. ogre_python-14.2.3.data/data/Media/RTShaderLib/RTSSamplers.material +17 -0
  59. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_CookTorrance.glsl +246 -0
  60. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_DualQuaternion.glsl +172 -0
  61. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_IntegratedPSSM.glsl +183 -0
  62. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_LayeredBlending.glsl +825 -0
  63. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_NormalMap.glsl +125 -0
  64. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_PerPixelLighting.glsl +172 -0
  65. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_TriplanarTexturing.glsl +47 -0
  66. ogre_python-14.2.3.data/data/Media/RTShaderLib/SGXLib_WBOIT.glsl +19 -0
  67. ogre_python-14.2.3.data/data/Media/RTShaderLib/dfgLUTmultiscatter.dds +0 -0
  68. ogre_python-14.2.3.data/data/Media/RTShaderLib/ltc_1.dds +0 -0
  69. ogre_python-14.2.3.data/data/Media/RTShaderLib/ltc_2.dds +0 -0
  70. ogre_python-14.2.3.data/data/Media/Terrain/TerrainSurface.glsl +83 -0
  71. ogre_python-14.2.3.data/data/Media/Terrain/TerrainTransforms.glsl +36 -0
  72. ogre_python-14.2.3.data/data/Media/packs/SdkTrays.zip +0 -0
  73. ogre_python-14.2.3.data/data/Media/packs/profiler.zip +0 -0
  74. ogre_python-14.2.3.data/data/bin/plugins.cfg +27 -0
  75. ogre_python-14.2.3.data/data/bin/resources.cfg +12 -0
  76. ogre_python-14.2.3.dist-info/AUTHORS +312 -0
  77. ogre_python-14.2.3.dist-info/LICENSE +21 -0
  78. ogre_python-14.2.3.dist-info/METADATA +125 -0
  79. ogre_python-14.2.3.dist-info/RECORD +81 -0
  80. ogre_python-14.2.3.dist-info/WHEEL +5 -0
  81. ogre_python-14.2.3.dist-info/top_level.txt +1 -0
Ogre/Bites.py ADDED
@@ -0,0 +1,14 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Bites import *
13
+ else:
14
+ from _Bites import *
Ogre/Bullet.py ADDED
@@ -0,0 +1,14 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Bullet import *
13
+ else:
14
+ from _Bullet import *
Ogre/Codec_Assimp.dll ADDED
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Ogre/Codec_STBI.dll ADDED
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Ogre/ImGui.py ADDED
@@ -0,0 +1,12 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
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+
7
+ from sys import version_info as _swig_python_version_info
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+ # Pull in all the attributes from the low-level C/C++ module
9
+ if __package__ or "." in __name__:
10
+ from ._ImGui import *
11
+ else:
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+ from _ImGui import *
Ogre/Numpy.py ADDED
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1
+ import Ogre
2
+
3
+ import ctypes
4
+ import numpy.ctypeslib as npc
5
+ import numpy as np
6
+
7
+ def AsDataStream(arr):
8
+ """
9
+ copy numpy array to Ogre.MemoryDataStream that can be used in Ogre
10
+ @param arr: some numpy array
11
+ """
12
+ size = int(np.prod(arr.shape) * arr.dtype.itemsize)
13
+ ret = Ogre.MemoryDataStream(size)
14
+ tp = ctypes.POINTER(ctypes.c_ubyte)
15
+ np_view = npc.as_array(ctypes.cast(int(ret.getPtr()), tp), (size, ))
16
+ np_view[:] = arr.ravel().view(np.ubyte)
17
+
18
+ return ret
19
+
20
+ def view(o):
21
+ """
22
+ writable numpy view to the ogre data types
23
+
24
+ take care that the ogre type does not get released while the view is used.
25
+ e.g. this is invalid
26
+
27
+ v = Ogre.Vector3()
28
+ return OgreNumpy.view(v)
29
+
30
+ instead do
31
+ return OgreNumpy.view(v).copy()
32
+
33
+ to pass numpy arrays into Ogre use AsDataStream()
34
+ """
35
+ tp = ctypes.POINTER(ctypes.c_float)
36
+
37
+ if isinstance(o, Ogre.Vector2):
38
+ shape = (2,)
39
+ ptr = o.this
40
+ elif isinstance(o, Ogre.Vector3):
41
+ shape = (3,)
42
+ ptr = o.this
43
+ elif isinstance(o, Ogre.Vector4):
44
+ shape = (4,)
45
+ ptr = o.this
46
+ elif isinstance(o, Ogre.Matrix3):
47
+ shape = (3, 3)
48
+ ptr = o.this
49
+ elif isinstance(o, Ogre.Matrix4):
50
+ shape = (4, 4)
51
+ ptr = o.this
52
+ elif isinstance(o, Ogre.PixelBox):
53
+ tp = ctypes.POINTER(ctypes.c_uint8)
54
+ shape = (o.getHeight(), o.getWidth(), Ogre.PixelUtil.getNumElemBytes(o.format))
55
+ ptr = o.data
56
+ else:
57
+ raise TypeError("do not know how to map '{}'".format(type(o).__name__))
58
+
59
+ return npc.as_array(ctypes.cast(int(ptr), tp), shape)
Ogre/Ogre.py ADDED
@@ -0,0 +1,12 @@
1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ # Pull in all the attributes from the low-level C/C++ module
9
+ if __package__ or "." in __name__:
10
+ from ._Ogre import *
11
+ else:
12
+ from _Ogre import *
Ogre/OgreBites.dll ADDED
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Ogre/OgreBullet.dll ADDED
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Ogre/OgreMain.dll ADDED
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Ogre/OgreOverlay.dll ADDED
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Ogre/OgrePaging.dll ADDED
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Ogre/OgreTerrain.dll ADDED
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Ogre/Overlay.py ADDED
@@ -0,0 +1,14 @@
1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Overlay import *
13
+ else:
14
+ from _Overlay import *
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Ogre/RTShader.py ADDED
@@ -0,0 +1,14 @@
1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._RTShader import *
13
+ else:
14
+ from _RTShader import *
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Ogre/SDL2.dll ADDED
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Ogre/Terrain.py ADDED
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1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.1
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
6
+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Terrain import *
13
+ else:
14
+ from _Terrain import *
Ogre/_Bites.pyd ADDED
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Ogre/_Bullet.pyd ADDED
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Ogre/_ImGui.pyd ADDED
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Ogre/_Ogre.pyd ADDED
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Ogre/_Overlay.pyd ADDED
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Ogre/_RTShader.pyd ADDED
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Ogre/_Terrain.pyd ADDED
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Ogre/__init__.py ADDED
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+ from Ogre.Ogre import *
2
+ from Ogre.Ogre import __version__
Ogre/zlib.dll ADDED
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1
+ #include "OgreUnifiedShader.h"
2
+
3
+ struct RasterizerData
4
+ {
5
+ vec4 pos [[position]];
6
+ vec2 uv;
7
+ };
8
+
9
+ struct Vertex
10
+ {
11
+ IN(vec3 pos, POSITION);
12
+ IN(vec2 uv, TEXCOORD0);
13
+ };
14
+
15
+ struct Uniform
16
+ {
17
+ mat4 mvpMtx;
18
+ mat4 texMtx;
19
+ };
20
+
21
+ // first 15 slots are reserved for the vertex attributes
22
+ #define UNIFORM_INDEX_START 16
23
+
24
+ vertex RasterizerData default_vp(Vertex in [[stage_in]],
25
+ constant Uniform& u [[buffer(UNIFORM_INDEX_START)]])
26
+ {
27
+ RasterizerData out;
28
+ out.pos = u.mvpMtx * vec4(in.pos, 1);
29
+ out.uv = (u.texMtx * vec4(in.uv,1,1)).xy;
30
+ return out;
31
+ }
32
+
33
+ fragment half4 default_fp(RasterizerData in [[stage_in]],
34
+ metal::texture2d<half> tex [[texture(0)]],
35
+ metal::sampler s [[sampler(0)]])
36
+ {
37
+ return tex.sample(s, in.uv);
38
+ }
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1
+ // This file is part of the OGRE project.
2
+ // It is subject to the license terms in the LICENSE file found in the top-level directory
3
+ // of this distribution and at https://www.ogre3d.org/licensing.
4
+
5
+ // @public-api
6
+
7
+ #if defined(OGRE_FRAGMENT_SHADER) && defined(OGRE_GLSLES)
8
+ // define default precisions for ES fragement shaders
9
+ precision mediump float;
10
+
11
+ #if __VERSION__ > 100
12
+ precision lowp sampler2DArray;
13
+ precision lowp sampler2DShadow;
14
+ precision lowp sampler3D;
15
+ #endif
16
+ #endif
17
+
18
+ #if __VERSION__ == 100
19
+ mat2 transpose(mat2 m)
20
+ {
21
+ return mat2(m[0][0], m[1][0],
22
+ m[0][1], m[1][1]);
23
+ }
24
+
25
+ mat3 transpose(mat3 m)
26
+ {
27
+ return mat3(m[0][0], m[1][0], m[2][0],
28
+ m[0][1], m[1][1], m[2][1],
29
+ m[0][2], m[1][2], m[2][2]);
30
+ }
31
+
32
+ mat4 transpose(mat4 m)
33
+ {
34
+ return mat4(m[0][0], m[1][0], m[2][0], m[3][0],
35
+ m[0][1], m[1][1], m[2][1], m[3][1],
36
+ m[0][2], m[1][2], m[2][2], m[3][2],
37
+ m[0][3], m[1][3], m[2][3], m[3][3]);
38
+ }
39
+ #endif
40
+
41
+ #if __VERSION__ > 120 || defined(OGRE_GLSLANG)
42
+ #define texture1D texture
43
+ #define texture2D texture
44
+ #define texture3D texture
45
+ #define texture2DArray texture
46
+ #define textureCube texture
47
+ #define shadow2D texture
48
+ #define shadow2DProj textureProj
49
+ #define texture2DProj textureProj
50
+ #define texture2DLod textureLod
51
+ #define textureCubeLod textureLod
52
+
53
+ #if defined(OGRE_GLSLANG) || (__VERSION__ > 150 && defined(OGRE_VERTEX_SHADER)) || __VERSION__ >= 410
54
+ #define IN(decl, loc) layout(location = loc) in decl;
55
+ #else
56
+ #define IN(decl, loc) in decl;
57
+ #endif
58
+
59
+ #if defined(OGRE_GLSLANG) || (__VERSION__ > 150 && defined(OGRE_FRAGMENT_SHADER)) || __VERSION__ >= 410
60
+ #define OUT(decl, loc) layout(location = loc) out decl;
61
+ #else
62
+ #define OUT(decl, loc) out decl;
63
+ #endif
64
+
65
+ #else
66
+
67
+ #ifdef OGRE_VERTEX_SHADER
68
+ #define IN(decl, loc) attribute decl;
69
+ #define OUT(decl, loc) varying decl;
70
+ #else
71
+ #define IN(decl, loc) varying decl;
72
+ #define OUT(decl, loc) out decl;
73
+ #endif
74
+
75
+ #endif
76
+
77
+ #if defined(OGRE_FRAGMENT_SHADER) && (defined(OGRE_GLSLANG) || (__VERSION__ > 130))
78
+ #define gl_FragColor FragColor
79
+ OUT(vec4 FragColor, 0)
80
+ #endif
81
+
82
+ #ifdef VULKAN
83
+
84
+ #ifdef OGRE_VERTEX_SHADER
85
+ #define OGRE_UNIFORMS_BEGIN layout(binding = 0, row_major) uniform OgreUniforms {
86
+ #else
87
+ #define OGRE_UNIFORMS_BEGIN layout(binding = 1, row_major) uniform OgreUniforms {
88
+ #endif
89
+
90
+ #define OGRE_UNIFORMS_END };
91
+
92
+ #else
93
+
94
+ #define OGRE_UNIFORMS_BEGIN
95
+ #define OGRE_UNIFORMS_END
96
+
97
+ #endif
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1
+ // This file is part of the OGRE project.
2
+ // It is subject to the license terms in the LICENSE file found in the top-level directory
3
+ // of this distribution and at https://www.ogre3d.org/licensing.
4
+
5
+ // @public-api
6
+
7
+ #if OGRE_HLSL >= 4
8
+
9
+ // SM4 separates sampler into Texture and SamplerState
10
+
11
+ #define sampler1D Sampler1D
12
+ #define sampler2D Sampler2D
13
+ #define sampler3D Sampler3D
14
+ #define samplerCUBE SamplerCube
15
+
16
+ struct Sampler1D
17
+ {
18
+ Texture1D t;
19
+ SamplerState s;
20
+ };
21
+ struct Sampler2D
22
+ {
23
+ Texture2D t;
24
+ SamplerState s;
25
+ };
26
+ struct Sampler3D
27
+ {
28
+ Texture3D t;
29
+ SamplerState s;
30
+ };
31
+ struct SamplerCube
32
+ {
33
+ TextureCube t;
34
+ SamplerState s;
35
+ };
36
+
37
+ float4 tex1D(Sampler1D s, float v) { return s.t.Sample(s.s, v); }
38
+ float4 tex2D(Sampler2D s, float2 v) { return s.t.Sample(s.s, v); }
39
+ float4 tex3D(Sampler3D s, float3 v) { return s.t.Sample(s.s, v); }
40
+ float4 texCUBE(SamplerCube s, float3 v) { return s.t.Sample(s.s, v); }
41
+ float4 texCUBElod(SamplerCube s, float4 v) { return s.t.SampleLevel(s.s, v.xyz, v.w); }
42
+
43
+ float4 tex2D(Sampler2D s, float2 v, float2 ddx, float2 ddy) { return s.t.SampleGrad(s.s, v, ddx, ddy); }
44
+ float4 tex2Dproj(Sampler2D s, float4 v) { return s.t.Sample(s.s, v.xy/v.w); }
45
+ float4 tex2Dlod(Sampler2D s, float4 v) { return s.t.SampleLevel(s.s, v.xy, v.w); }
46
+
47
+ #define SAMPLER1D(name, reg) \
48
+ Texture1D name ## Tex : register(t ## reg);\
49
+ SamplerState name ## State : register(s ## reg);\
50
+ static Sampler1D name = {name ## Tex, name ## State}
51
+
52
+ #define SAMPLER2D(name, reg) \
53
+ Texture2D name ## Tex : register(t ## reg);\
54
+ SamplerState name ## State : register(s ## reg);\
55
+ static Sampler2D name = {name ## Tex, name ## State}
56
+
57
+ #define SAMPLER3D(name, reg) \
58
+ Texture3D name ## Tex : register(t ## reg);\
59
+ SamplerState name ## State : register(s ## reg);\
60
+ static Sampler3D name = {name ## Tex, name ## State}
61
+
62
+ #define SAMPLERCUBE(name, reg) \
63
+ TextureCube name ## Tex : register(t ## reg);\
64
+ SamplerState name ## State : register(s ## reg);\
65
+ static SamplerCube name = {name ## Tex, name ## State}
66
+
67
+ // the following are not available in D3D9, but provided for convenience
68
+ struct Sampler2DShadow
69
+ {
70
+ Texture2D t;
71
+ SamplerComparisonState s;
72
+ };
73
+ struct Sampler2DArray
74
+ {
75
+ Texture2DArray t;
76
+ SamplerState s;
77
+ };
78
+
79
+ #define SAMPLER2DSHADOW(name, reg) \
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+ Texture2D name ## Tex : register(t ## reg);\
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+ SamplerComparisonState name ## State : register(s ## reg);\
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+ static Sampler2DShadow name = {name ## Tex, name ## State}
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+
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+ #define SAMPLER2DARRAY(name, reg) \
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+ Texture2DArray name ## Tex : register(t ## reg);\
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+ SamplerState name ## State : register(s ## reg);\
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+ static Sampler2DArray name = {name ## Tex, name ## State}
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+
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+ float tex2Dcmp(Sampler2DShadow s, float3 v) { return s.t.SampleCmpLevelZero(s.s, v.xy, v.z); }
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+ float4 tex2DARRAY(Sampler2DArray s, float3 v) { return s.t.Sample(s.s, v); }
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+ #else
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+
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+ #define SAMPLER1D(name, reg) sampler1D name : register(s ## reg)
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+ #define SAMPLER2D(name, reg) sampler2D name : register(s ## reg)
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+ #define SAMPLER3D(name, reg) sampler3D name : register(s ## reg)
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+ #define SAMPLERCUBE(name, reg) samplerCUBE name : register(s ## reg)
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+
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+ #endif
@@ -0,0 +1,183 @@
1
+ // This file is part of the OGRE project.
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+ // It is subject to the license terms in the LICENSE file found in the top-level directory
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+ // of this distribution and at https://www.ogre3d.org/licensing.
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+
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+ // greatly inspired by
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+ // - shiny: https://ogrecave.github.io/shiny/defining-materials-shaders.html
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+ // - bgfx: https://github.com/bkaradzic/bgfx/blob/master/src/bgfx_shader.sh
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+
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+ /// general usage:
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+ // MAIN_PARAMETERS
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+ // IN(vec4 vertex, POSITION)
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+ // MAIN_DECLARATION
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+ // {
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+ // GLSL code here
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+ // }
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+
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+ /// configuration
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+ // use macros that will be default with Ogre 15
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+ // #define USE_OGRE_FROM_FUTURE
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+
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+ // @public-api
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+
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+ #if defined(OGRE_HLSL) || defined(OGRE_CG)
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+ // HLSL
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+ #include "HLSL_SM4Support.hlsl"
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+ #define vec2 float2
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+ #define vec3 float3
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+ #define vec4 float4
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+ #define mat3 float3x3
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+ #define mat4 float4x4
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+
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+ #define ivec2 int2
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+ #define ivec3 int3
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+ #define ivec4 int4
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+
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+ #define texture1D tex1D
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+ #define texture2D tex2D
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+ #define texture3D tex3D
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+ #define texture2DArray tex2DARRAY
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+ #define textureCube texCUBE
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+ #define shadow2D tex2Dcmp
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+ #define texture2DProj tex2Dproj
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+ vec4 texture2DLod(sampler2D s, vec2 v, float lod) { return tex2Dlod(s, vec4(v.x, v.y, 0, lod)); }
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+
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+ #define samplerCube samplerCUBE
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+ vec4 textureCubeLod(samplerCube s, vec3 v, float lod) { return texCUBElod(s, vec4(v.x, v.y, v.z, lod)); }
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+
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+ #define sampler2DShadow Sampler2DShadow
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+
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+ #define mix lerp
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+ #define fract frac
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+ #define inversesqrt rsqrt
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+
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+ float mod(float _a, float _b) { return _a - _b * floor(_a / _b); }
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+ vec2 mod(vec2 _a, vec2 _b) { return _a - _b * floor(_a / _b); }
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+ vec3 mod(vec3 _a, vec3 _b) { return _a - _b * floor(_a / _b); }
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+ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
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+
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+ vec2 vec2_splat(float x) { return vec2(x, x); }
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+ vec3 vec3_splat(float x) { return vec3(x, x, x); }
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+ vec4 vec4_splat(float x) { return vec4(x, x, x, x); }
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+
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+ mat4 mtxFromRows(vec4 a, vec4 b, vec4 c, vec4 d)
64
+ {
65
+ return mat4(a, b, c, d);
66
+ }
67
+
68
+ mat3 mtxFromRows(vec3 a, vec3 b, vec3 c)
69
+ {
70
+ return mat3(a, b, c);
71
+ }
72
+
73
+ mat3 mtxFromCols(vec3 a, vec3 b, vec3 c)
74
+ {
75
+ return transpose(mat3(a, b, c));
76
+ }
77
+
78
+ #define STATIC static
79
+
80
+ #define OGRE_UNIFORMS_BEGIN
81
+ #define OGRE_UNIFORMS_END
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+
83
+ #define MAIN_PARAMETERS void main(
84
+
85
+ #ifdef OGRE_VERTEX_SHADER
86
+ #define MAIN_DECLARATION out float4 gl_Position : POSITION)
87
+ #else
88
+ #define MAIN_DECLARATION in float4 gl_FragCoord : POSITION, out float4 gl_FragColor : COLOR)
89
+ #endif
90
+
91
+ #define IN(decl, sem) in decl : sem,
92
+ #define OUT(decl, sem) out decl : sem,
93
+ #elif defined(OGRE_METAL)
94
+ #define vec2 float2
95
+ #define vec3 float3
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+ #define vec4 float4
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+ #define mat3 metal::float3x3
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+ #define mat4 metal::float4x4
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+
100
+ #define IN(decl, sem) decl [[ attribute(sem) ]];
101
+ #else
102
+ // GLSL
103
+ #include "GLSL_GL3Support.glsl"
104
+
105
+ #ifdef VULKAN
106
+ #define _UNIFORM_BINDING(b) layout(binding = b + 2) uniform
107
+ #elif __VERSION__ >= 420
108
+ #define _UNIFORM_BINDING(b) layout(binding = b) uniform
109
+ #else
110
+ #define _UNIFORM_BINDING(b) uniform
111
+ #endif
112
+
113
+ #define SAMPLER1D(name, reg) _UNIFORM_BINDING(reg) sampler1D name
114
+ #define SAMPLER2D(name, reg) _UNIFORM_BINDING(reg) sampler2D name
115
+ #define SAMPLER3D(name, reg) _UNIFORM_BINDING(reg) sampler3D name
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+ #define SAMPLER2DARRAY(name, reg) _UNIFORM_BINDING(reg) sampler2DArray name
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+ #define SAMPLERCUBE(name, reg) _UNIFORM_BINDING(reg) samplerCube name
118
+ #define SAMPLER2DSHADOW(name, reg) _UNIFORM_BINDING(reg) sampler2DShadow name
119
+
120
+ #define saturate(x) clamp(x, 0.0, 1.0)
121
+ #define mul(a, b) ((a) * (b))
122
+
123
+ #define vec2_splat vec2
124
+ #define vec3_splat vec3
125
+ #define vec4_splat vec4
126
+
127
+ mat4 mtxFromRows(vec4 a, vec4 b, vec4 c, vec4 d)
128
+ {
129
+ return transpose(mat4(a, b, c, d));
130
+ }
131
+
132
+ mat3 mtxFromRows(vec3 a, vec3 b, vec3 c)
133
+ {
134
+ return transpose(mat3(a, b, c));
135
+ }
136
+
137
+ mat3 mtxFromCols(vec3 a, vec3 b, vec3 c)
138
+ {
139
+ return mat3(a, b, c);
140
+ }
141
+
142
+ #define STATIC
143
+
144
+ #define MAIN_PARAMETERS
145
+ #define MAIN_DECLARATION void main()
146
+
147
+ #endif
148
+
149
+ #if !defined(OGRE_HLSL) && !defined(OGRE_CG)
150
+ // semantics as aliases for attribute locations
151
+ #define POSITION 0
152
+ #define BLENDWEIGHT 1
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+ #define NORMAL 2
154
+ #define COLOR0 3
155
+ #define COLOR1 4
156
+ #define COLOR COLOR0
157
+ #define FOG 5
158
+ #define BLENDINDICES 7
159
+ #define TEXCOORD0 8
160
+ #define TEXCOORD1 9
161
+ #define TEXCOORD2 10
162
+ #define TEXCOORD3 11
163
+ #define TEXCOORD4 12
164
+ #define TEXCOORD5 13
165
+ #define TEXCOORD6 14
166
+ #define TEXCOORD7 15
167
+ #define TANGENT 14
168
+ #endif
169
+
170
+ #define OGRE_UNIFORMS(params) OGRE_UNIFORMS_BEGIN params OGRE_UNIFORMS_END
171
+
172
+ // GL_EXT_shader_explicit_arithmetic_types polyfill
173
+ #ifdef OGRE_GLSLES
174
+ #define float32_t highp float
175
+ #define f32vec2 highp vec2
176
+ #define f32vec3 highp vec3
177
+ #define f32vec4 highp vec4
178
+ #else
179
+ #define float32_t float
180
+ #define f32vec2 vec2
181
+ #define f32vec3 vec3
182
+ #define f32vec4 vec4
183
+ #endif