neelthee-mansion 3.23.9__py3-none-any.whl → 3.23.11__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- neelthee_mansion/Mansion_of_Amnesia.py +51 -50
- neelthee_mansion/Rooms.py +25 -25
- neelthee_mansion/all_game_utils.py +3 -5
- neelthee_mansion/utils.py +4 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/METADATA +1 -1
- neelthee_mansion-3.23.11.dist-info/RECORD +16 -0
- neelthee_mansion-3.23.9.dist-info/RECORD +0 -16
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/top_level.txt +0 -0
@@ -17,10 +17,12 @@ GameState = {
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Neel-thee's Mansion of Amnesia
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"""
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-
global player, evil_mage, commands, NOTE_NUM, credits,
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+
global player, evil_mage, commands, NOTE_NUM, credits, quest_manager, revealer, CHARACTERSLIST, BACKGROUNDS, info_text_area, map_root, map_label, player_info_root, player_info_label
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player_info_root = None
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player_info_label = None
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map_root = None
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map_label = None
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info_text_area = None
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BACKGROUNDS = {
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@@ -33,8 +35,6 @@ revealer = KeyRevealer()
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quest_manager = QuestManager()
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-
color_coding = False
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-
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credits = """
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Made by: Alexander.E.F
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AI assisted the creation"""
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@@ -349,7 +349,7 @@ def Move(move):
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def move_to_room():
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global player
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player.LASTROOM = player.CURRENTROOM
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-
if "descovered" in ROOMS[newRoom]
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+
if "descovered" in ROOMS[newRoom]:
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ROOMS[newRoom]["descovered"] = True
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if move == "0":
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return attempt_charter()
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@@ -389,7 +389,7 @@ def Move(move):
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def start():
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global player, info_text_area
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# Wait until info_text_area is initialized
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-
while info_text_area is None:
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while info_text_area is None or map_label is None:
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sleep(0.1)
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# shows the main menu
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add_text_to_textbox(info_text_area,
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@@ -424,10 +424,39 @@ def update_player_info():
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info_text = get_inventory_text()
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player_info_root.after(0, lambda: player_info_label.config(text=info_text))
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def get_map():
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text = f"\n---------------------------"
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if "map" in ROOMS[player.CURRENTROOM]:
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text += f'\n\nKey: {"; ".join(KEY)}\n'
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text += f'\n{ROOMS[player.CURRENTROOM]["map"]}\n'
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else:
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text += f"\nNo map available for this room."
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return text
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def show_map():
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global map_root, map_label
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map_root = tk.Tk()
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map_root.title("Map")
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map_text = get_map()
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map_label = tk.Label(map_root, text=map_text)
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map_label.pack()
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map_root.mainloop()
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def update_map():
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global map_root, map_label
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if map_root and map_label:
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map_text = get_map()
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map_root.after(0, lambda: map_label.config(text=map_text))
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def start_tkinter_thread():
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player_info_thread = threading.Thread(target=show_player_info)
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player_info_thread.daemon = True
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player_info_thread.start()
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map_thread = threading.Thread(target=show_map)
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map_thread.daemon = True
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map_thread.start()
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def showStatus():
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global player
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@@ -441,10 +470,11 @@ def showStatus():
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# Display possible directions of travel
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text = display_directions(text)
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-
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if "map" in ROOMS[player.CURRENTROOM]:
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-
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-
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## Display the map if available
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#if "map" in ROOMS[player.CURRENTROOM]:
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# text += f'\n\nKey: {"; ".join(KEY)}\n'
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# text += f'\n{ROOMS[player.CURRENTROOM]["map"]}\n'
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update_map()
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# Display the description of the current room
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text += "\n" + str(ROOMS[player.CURRENTROOM]["info"])
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@@ -777,8 +807,8 @@ def select_target(chooser, targets: list):
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def command():
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global player
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try:
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ShouldBreak = False
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while True:
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ShouldBreak = True
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if ShouldBreak:
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return
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except KeyError as e:
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add_text_to_textbox(info_text_area, f"KeyError: {e} - This might be due to an undefined command or incorrect arguments.")
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except ValueError as e:
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add_text_to_textbox(info_text_area, f"ValueError: {e} - This might be due to incorrect arguments provided.")
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except Exception as e:
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add_text_to_textbox(info_text_area, f"Unexpected Error: {e}")
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def handle_sleep_command(player: PC):
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@@ -894,13 +924,10 @@ def handle_search_command(player, *Args):
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def search_container(player: PC, Container):
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ContainerName = Container
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Container = ROOMS[player.CURRENTROOM]["containers"][Container]
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print("Got to if staitment")
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if isinstance(Container, container):
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print("got past if statement")
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if isinstance(Container.lock, Lock):
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key = PickKey(Container.lock)
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Container.Unlock(key, player)
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print("Adding text now")
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add_text_to_textbox(info_text_area,
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f"You search the{' secret' if Container.secret else ''} {ContainerName} and find a ",
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newline=False
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@@ -1132,7 +1159,7 @@ def handle_guard_action(guard):
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def create_info_textbox():
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global info_text_area
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root = tk.Tk()
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root.title("
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root.title("Main Window")
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info_text_area = scrolledtext.ScrolledText(root, wrap=tk.WORD, width=120, height=40)
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info_text_area.pack(padx=10, pady=10)
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@@ -1230,19 +1257,6 @@ def initializer():
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# I will add more logic for starting the game later
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root.destroy()
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def ask_color_coding():
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color_window = tk.Toplevel(root)
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color_window.title("Color Coding")
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tk.Label(color_window, text="Do you want color coding?").pack()
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tk.Button(color_window, text="Yes", command=lambda: set_color_coding(True)).pack()
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tk.Button(color_window, text="No", command=lambda: set_color_coding(False)).pack()
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def set_color_coding(choice):
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global color_coding
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color_coding = choice
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# Add your logic for enabling/disabling color coding here
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choose_background()
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root = tk.Tk()
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root.title("Character Creation")
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@@ -1288,12 +1302,12 @@ def main():
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# this is the initializer
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initializer()
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# shows the instructions
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start()
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# starts the tkinter thread that shows the player's stats
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start_tkinter_thread()
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# shows the instructions
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start()
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# loop forever while the player wants to play
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while True:
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command()
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if bad_guys:
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good_guys, bad_guys = battle(player, good_guys, bad_guys, player.LASTROOM)
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# Handle NPC interactions
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if "NPCs" in ROOMS[player.CURRENTROOM]:
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for npcname, npcstats in ROOMS[player.CURRENTROOM]["NPCs"].items():
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if (
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ask_for_consent("Do you want to interact with this NPC")
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or npcstats.aggressive
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):
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npcstats.interact()
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if npcstats.aggressive:
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ROOMS[player.CURRENTROOM]["NPCs"][npcname] = battle(
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player, [], [npcstats], player.LASTROOM
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)[1]
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player.special_ability.Tick(info_text_area)
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quest_manager.update_objective(f"Kill {GameState['Enemies killed']} creatures")
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for Item in GameState["collected items"]:
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neelthee_mansion/Rooms.py
CHANGED
@@ -92,8 +92,8 @@ def SetMapsAndPosiitionsDicts(map_dict, positions):
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positions = {}
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for RoomName, RoomItem in ROOMS.items():
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if "
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if RoomItem["
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if "descovered" in RoomItem and "position" in RoomItem and "map" in RoomItem:
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if RoomItem["descovered"]:
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map_dict[RoomName] = string_to_2d_list(RoomItem["map"])
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positions[RoomName] = RoomItem["position"]
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return map_dict, positions
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@@ -164,7 +164,7 @@ ROOMS = {
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"Hall": {
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"room type": "house",
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"position": (0, 8, 0),
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"
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"descovered": True,
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"directions": {
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"south": Door("Kitchen"),
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"east": Door("Dining Room"),
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"Kitchen": {
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"room type": "house",
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"position": (0, 16, 0),
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"descovered": False,
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"directions": {
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"north": Door("Hall"),
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"east": Door("Garden"),
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@@ -303,7 +303,7 @@ smash from the south.",
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"Dining Room": {
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"room type": "house",
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"position": (0, 8, 8),
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"descovered": False,
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"directions": {
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"west": Door("Hall"),
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"south": Door("Garden"),
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"Garden": {
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"room type": "house",
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"position": (0, 16, 8),
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"descovered": False,
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"directions": {
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"north": Door("Dining Room"),
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"west": Door("Kitchen"),
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@@ -364,7 +364,7 @@ ripping from the north.",
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"Armoury": {
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"room type": "house",
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"position": (0, 0, 0),
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"descovered": False,
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"directions": {
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"south": Door("Hall"),
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"east": Door("Sitting Room"),
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@@ -396,7 +396,7 @@ You notice a "
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"Sitting Room": {
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"room type": "house",
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"position": (0, 0, 8),
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"descovered": False,
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"directions": {
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"west": Door("Armoury"),
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"south": Door("Dining Room"),
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@@ -435,7 +435,7 @@ You notice a "
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"Landing": {
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"room type": "house",
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"position": (1, 8, 0),
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"descovered": False,
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"directions": {
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"down": Door("Hall"),
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"north": Door("Tower Bottom"),
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@@ -461,7 +461,7 @@ You notice a "
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"Bedroom": {
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"room type": "house",
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"position": (1, 8, 8),
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"descovered": False,
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"directions": {
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"west": Door("Landing"),
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"north": Door("Office"),
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"Office": {
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"room type": "house",
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"position": (1, 0, 8),
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"descovered": False,
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"directions": {
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"south": Door("Bedroom"),
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"west": Door("Tower Bottom"),
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"Balcony": {
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"room type": "house",
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"position": (1, 16, 0),
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"descovered": False,
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"directions": {
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"north": Door("Landing"),
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},
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"Tower Bottom": {
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"room type": "house",
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"position": (1, 0, 0),
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"descovered": False,
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"directions": {
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"south": Door("Landing"),
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"east": Door("Office"),
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"Tower Middle": {
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"position": (2, 0, 0),
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"directions": {
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"down": Door("Tower Bottom"),
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"up": Door("Tower Top"),
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"Tower Top": {
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"room type": "house",
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"position": (3, 0, 0),
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"descovered": False,
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"directions": {
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"down": Door("Tower Middle"),
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"teleport": Door("Teleportation Deck"),
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"Basement Armoury": {
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"room type": "house",
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"position": (-1, 0, 0),
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"descovered": False,
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"directions": {
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"south": Door("Basement 3"),
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"east": Door("Basement 1"),
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@@ -676,7 +676,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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"Basement 1": {
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"room type": "house",
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"position": (-1, 0, 8),
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"
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"descovered": False,
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"directions": {
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"south": Door("Basement 2"),
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"west": Door("Basement Armoury"),
|
@@ -704,7 +704,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
704
704
|
"Basement 2": {
|
705
705
|
"room type": "house",
|
706
706
|
"position": (-1, 8, 8),
|
707
|
-
"
|
707
|
+
"descovered": False,
|
708
708
|
"directions": {
|
709
709
|
"north": Door("Basement 1"),
|
710
710
|
"west": Door("Basement 3"),
|
@@ -730,7 +730,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
730
730
|
"Basement 3": {
|
731
731
|
"room type": "house",
|
732
732
|
"position": (-1, 8, 0),
|
733
|
-
"
|
733
|
+
"descovered": False,
|
734
734
|
"directions": {
|
735
735
|
"south": Door("Basement 4"),
|
736
736
|
"east": Door("Basement 2"),
|
@@ -754,7 +754,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
754
754
|
"Basement 4": {
|
755
755
|
"room type": "house",
|
756
756
|
"position": (-1, 16, 0),
|
757
|
-
"
|
757
|
+
"descovered": False,
|
758
758
|
"directions": {
|
759
759
|
"north": Door("Basement 3"),
|
760
760
|
"east": Door("Library"),
|
@@ -781,7 +781,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
781
781
|
"Library": {
|
782
782
|
"room type": "house",
|
783
783
|
"position": (-1, 16, 8),
|
784
|
-
"
|
784
|
+
"descovered": False,
|
785
785
|
"directions": {
|
786
786
|
"west": Door("Room name"),
|
787
787
|
"bookcase": Door("Cavern 3"),
|
@@ -808,7 +808,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
808
808
|
'DND': {
|
809
809
|
'room type': 'type',
|
810
810
|
'position': (-1, -8, 0),
|
811
|
-
'
|
811
|
+
'descovered': False,
|
812
812
|
'directions': {
|
813
813
|
'north': Door('Room name'),
|
814
814
|
'south': Door("Basement Armoury"),
|
@@ -867,7 +867,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
867
867
|
"Cavern 1": {
|
868
868
|
"room type": "cavern",
|
869
869
|
"position": (-2, 0, 0),
|
870
|
-
"
|
870
|
+
"descovered": False,
|
871
871
|
"directions": {
|
872
872
|
"up": Door("Basement 4"),
|
873
873
|
"down": Door("Cavern 2"),
|
@@ -890,7 +890,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
890
890
|
"Cavern 2": {
|
891
891
|
"room type": "cavern",
|
892
892
|
"position": (-3, 0, 0),
|
893
|
-
"
|
893
|
+
"descovered": False,
|
894
894
|
"directions": {"up": SwitchDoor("Cavern 1", "Cavern 3", "7k69fImz4y")},
|
895
895
|
"info": "you are in a dark cavern with the only light coming from the shoot you came through. A voice in the back of your head says: 'You fool! You can never get back now!'",
|
896
896
|
"map": """
|
@@ -911,7 +911,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
911
911
|
"Cavern 3": {
|
912
912
|
"room type": "cavern",
|
913
913
|
"position": (-2, 8, 0),
|
914
|
-
"
|
914
|
+
"descovered": False,
|
915
915
|
"directions": {
|
916
916
|
"down": Door("Cavern 2"),
|
917
917
|
"bookcase": Door("Library"),
|
@@ -2,13 +2,11 @@ from .utils import *
|
|
2
2
|
from re import *
|
3
3
|
|
4
4
|
|
5
|
-
def ask_for_consent(text: str) -> bool:
|
5
|
+
def ask_for_consent(text: str, text_area) -> bool:
|
6
6
|
while True:
|
7
|
-
|
8
|
-
anser =
|
7
|
+
add_text_to_textbox(text_area, f"{text}? Y/N")
|
8
|
+
anser = loop_til_valid_input("", "That wasn't Y or N", Y_N).Value
|
9
9
|
if anser == "y":
|
10
10
|
return True
|
11
11
|
elif anser == "n":
|
12
12
|
return False
|
13
|
-
else:
|
14
|
-
type_text("That wasn't Y or N")
|
neelthee_mansion/utils.py
CHANGED
@@ -47,6 +47,10 @@ These utilities aim to simplify development processes, promote code reuse, and i
|
|
47
47
|
"""
|
48
48
|
|
49
49
|
|
50
|
+
def debug(text: str):
|
51
|
+
print(f"DEBUG: {text}")
|
52
|
+
|
53
|
+
|
50
54
|
# a function that adds text to a text box and scrolls to the bottom and updates it
|
51
55
|
def add_text_to_textbox(text_area: scrolledtext.ScrolledText, text, newline=True):
|
52
56
|
# Enable the text box to insert text
|
@@ -0,0 +1,16 @@
|
|
1
|
+
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
|
2
|
+
neelthee_mansion/Mansion_of_Amnesia.py,sha256=pAU0r6U_itHcrlo7PQge_cHRwcoIPnOB-rRYBo5xtcA,53621
|
3
|
+
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
|
4
|
+
neelthee_mansion/Rooms.py,sha256=5m1GrFNhXJMBzw2zaXM6FUt497BIoJi9BfRFvdhsy_g,79218
|
5
|
+
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
6
|
+
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
|
7
|
+
neelthee_mansion/all_game_utils.py,sha256=AnDB5LOawpk0tpnda801r2hAVMFJRq5gbHWkcMjLU3k,349
|
8
|
+
neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
|
9
|
+
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
|
10
|
+
neelthee_mansion/utils.py,sha256=1eIb01bsLw7emOy6PCRxyt_JswuyCPhfPS_KRl2IHds,14283
|
11
|
+
neelthee_mansion-3.23.11.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
|
12
|
+
neelthee_mansion-3.23.11.dist-info/METADATA,sha256=04zXhNIyXb_s4Q6QLGRCXQJdIpSXYkCPx7W4X80zXy8,1757
|
13
|
+
neelthee_mansion-3.23.11.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
|
14
|
+
neelthee_mansion-3.23.11.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
|
15
|
+
neelthee_mansion-3.23.11.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
|
16
|
+
neelthee_mansion-3.23.11.dist-info/RECORD,,
|
@@ -1,16 +0,0 @@
|
|
1
|
-
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
|
2
|
-
neelthee_mansion/Mansion_of_Amnesia.py,sha256=RxbulLajNxgWuokXoQWv9O-4PkX-H4nHwigm0jxzMpc,54081
|
3
|
-
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
|
4
|
-
neelthee_mansion/Rooms.py,sha256=PgF0HWp1do08AMB61nX0QsOJwsonW7LwkW-g1reRIy4,79218
|
5
|
-
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
6
|
-
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
|
7
|
-
neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
|
8
|
-
neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
|
9
|
-
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
|
10
|
-
neelthee_mansion/utils.py,sha256=9A1fDF6qCBkI5wzAat6rEiMlyICT7XFHUCx3lJpw5Q4,14227
|
11
|
-
neelthee_mansion-3.23.9.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
|
12
|
-
neelthee_mansion-3.23.9.dist-info/METADATA,sha256=HDvk7OsNvUgaQb4TJQh0FGc-clC4TXLZo69_lUeXbMY,1756
|
13
|
-
neelthee_mansion-3.23.9.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
|
14
|
-
neelthee_mansion-3.23.9.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
|
15
|
-
neelthee_mansion-3.23.9.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
|
16
|
-
neelthee_mansion-3.23.9.dist-info/RECORD,,
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|