neelthee-mansion 3.23.9__py3-none-any.whl → 3.23.11__py3-none-any.whl
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- neelthee_mansion/Mansion_of_Amnesia.py +51 -50
- neelthee_mansion/Rooms.py +25 -25
- neelthee_mansion/all_game_utils.py +3 -5
- neelthee_mansion/utils.py +4 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/METADATA +1 -1
- neelthee_mansion-3.23.11.dist-info/RECORD +16 -0
- neelthee_mansion-3.23.9.dist-info/RECORD +0 -16
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.23.9.dist-info → neelthee_mansion-3.23.11.dist-info}/top_level.txt +0 -0
@@ -17,10 +17,12 @@ GameState = {
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Neel-thee's Mansion of Amnesia
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"""
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-
global player, evil_mage, commands, NOTE_NUM, credits,
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+
global player, evil_mage, commands, NOTE_NUM, credits, quest_manager, revealer, CHARACTERSLIST, BACKGROUNDS, info_text_area, map_root, map_label, player_info_root, player_info_label
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player_info_root = None
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player_info_label = None
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+
map_root = None
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map_label = None
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info_text_area = None
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BACKGROUNDS = {
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@@ -33,8 +35,6 @@ revealer = KeyRevealer()
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quest_manager = QuestManager()
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-
color_coding = False
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-
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credits = """
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Made by: Alexander.E.F
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AI assisted the creation"""
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@@ -349,7 +349,7 @@ def Move(move):
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def move_to_room():
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global player
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player.LASTROOM = player.CURRENTROOM
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-
if "descovered" in ROOMS[newRoom]
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+
if "descovered" in ROOMS[newRoom]:
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ROOMS[newRoom]["descovered"] = True
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if move == "0":
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return attempt_charter()
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@@ -389,7 +389,7 @@ def Move(move):
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def start():
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global player, info_text_area
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# Wait until info_text_area is initialized
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-
while info_text_area is None:
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+
while info_text_area is None or map_label is None:
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sleep(0.1)
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# shows the main menu
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add_text_to_textbox(info_text_area,
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@@ -424,10 +424,39 @@ def update_player_info():
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info_text = get_inventory_text()
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player_info_root.after(0, lambda: player_info_label.config(text=info_text))
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+
def get_map():
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text = f"\n---------------------------"
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if "map" in ROOMS[player.CURRENTROOM]:
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text += f'\n\nKey: {"; ".join(KEY)}\n'
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text += f'\n{ROOMS[player.CURRENTROOM]["map"]}\n'
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else:
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text += f"\nNo map available for this room."
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return text
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def show_map():
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global map_root, map_label
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map_root = tk.Tk()
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map_root.title("Map")
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map_text = get_map()
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map_label = tk.Label(map_root, text=map_text)
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map_label.pack()
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map_root.mainloop()
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def update_map():
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global map_root, map_label
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if map_root and map_label:
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map_text = get_map()
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map_root.after(0, lambda: map_label.config(text=map_text))
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+
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def start_tkinter_thread():
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player_info_thread = threading.Thread(target=show_player_info)
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player_info_thread.daemon = True
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player_info_thread.start()
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map_thread = threading.Thread(target=show_map)
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map_thread.daemon = True
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map_thread.start()
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def showStatus():
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global player
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@@ -441,10 +470,11 @@ def showStatus():
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# Display possible directions of travel
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text = display_directions(text)
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-
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if "map" in ROOMS[player.CURRENTROOM]:
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-
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-
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## Display the map if available
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#if "map" in ROOMS[player.CURRENTROOM]:
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# text += f'\n\nKey: {"; ".join(KEY)}\n'
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# text += f'\n{ROOMS[player.CURRENTROOM]["map"]}\n'
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update_map()
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# Display the description of the current room
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text += "\n" + str(ROOMS[player.CURRENTROOM]["info"])
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@@ -777,8 +807,8 @@ def select_target(chooser, targets: list):
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def command():
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-
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-
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global player
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try:
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ShouldBreak = False
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while True:
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@@ -809,12 +839,12 @@ def command():
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ShouldBreak = True
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if ShouldBreak:
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return
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except KeyError as e:
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add_text_to_textbox(info_text_area, f"KeyError: {e} - This might be due to an undefined command or incorrect arguments.")
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except ValueError as e:
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add_text_to_textbox(info_text_area, f"ValueError: {e} - This might be due to incorrect arguments provided.")
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except Exception as e:
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add_text_to_textbox(info_text_area, f"Unexpected Error: {e}")
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def handle_sleep_command(player: PC):
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@@ -894,13 +924,10 @@ def handle_search_command(player, *Args):
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def search_container(player: PC, Container):
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ContainerName = Container
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Container = ROOMS[player.CURRENTROOM]["containers"][Container]
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print("Got to if staitment")
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if isinstance(Container, container):
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print("got past if statement")
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if isinstance(Container.lock, Lock):
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key = PickKey(Container.lock)
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Container.Unlock(key, player)
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print("Adding text now")
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add_text_to_textbox(info_text_area,
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f"You search the{' secret' if Container.secret else ''} {ContainerName} and find a ",
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newline=False
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@@ -1132,7 +1159,7 @@ def handle_guard_action(guard):
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def create_info_textbox():
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global info_text_area
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root = tk.Tk()
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-
root.title("
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root.title("Main Window")
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info_text_area = scrolledtext.ScrolledText(root, wrap=tk.WORD, width=120, height=40)
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info_text_area.pack(padx=10, pady=10)
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@@ -1230,19 +1257,6 @@ def initializer():
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# I will add more logic for starting the game later
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root.destroy()
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def ask_color_coding():
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color_window = tk.Toplevel(root)
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color_window.title("Color Coding")
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tk.Label(color_window, text="Do you want color coding?").pack()
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tk.Button(color_window, text="Yes", command=lambda: set_color_coding(True)).pack()
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tk.Button(color_window, text="No", command=lambda: set_color_coding(False)).pack()
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-
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def set_color_coding(choice):
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global color_coding
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color_coding = choice
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# Add your logic for enabling/disabling color coding here
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choose_background()
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-
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root = tk.Tk()
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root.title("Character Creation")
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@@ -1288,12 +1302,12 @@ def main():
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# this is the initializer
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initializer()
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# shows the instructions
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start()
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-
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# starts the tkinter thread that shows the player's stats
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start_tkinter_thread()
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# shows the instructions
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start()
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# loop forever while the player wants to play
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while True:
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command()
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@@ -1395,19 +1409,6 @@ def main():
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if bad_guys:
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good_guys, bad_guys = battle(player, good_guys, bad_guys, player.LASTROOM)
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# Handle NPC interactions
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if "NPCs" in ROOMS[player.CURRENTROOM]:
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for npcname, npcstats in ROOMS[player.CURRENTROOM]["NPCs"].items():
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if (
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ask_for_consent("Do you want to interact with this NPC")
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or npcstats.aggressive
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):
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npcstats.interact()
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if npcstats.aggressive:
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ROOMS[player.CURRENTROOM]["NPCs"][npcname] = battle(
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player, [], [npcstats], player.LASTROOM
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)[1]
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player.special_ability.Tick(info_text_area)
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quest_manager.update_objective(f"Kill {GameState['Enemies killed']} creatures")
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for Item in GameState["collected items"]:
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neelthee_mansion/Rooms.py
CHANGED
@@ -92,8 +92,8 @@ def SetMapsAndPosiitionsDicts(map_dict, positions):
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positions = {}
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for RoomName, RoomItem in ROOMS.items():
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-
if "
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-
if RoomItem["
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+
if "descovered" in RoomItem and "position" in RoomItem and "map" in RoomItem:
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if RoomItem["descovered"]:
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map_dict[RoomName] = string_to_2d_list(RoomItem["map"])
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positions[RoomName] = RoomItem["position"]
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return map_dict, positions
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@@ -164,7 +164,7 @@ ROOMS = {
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"Hall": {
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"room type": "house",
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"position": (0, 8, 0),
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-
"
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"descovered": True,
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"directions": {
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"south": Door("Kitchen"),
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"east": Door("Dining Room"),
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@@ -253,7 +253,7 @@ smash from the south.",
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"Kitchen": {
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"room type": "house",
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"position": (0, 16, 0),
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-
"
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"descovered": False,
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"directions": {
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"north": Door("Hall"),
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"east": Door("Garden"),
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@@ -303,7 +303,7 @@ smash from the south.",
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"Dining Room": {
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"room type": "house",
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"position": (0, 8, 8),
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-
"
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+
"descovered": False,
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"directions": {
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"west": Door("Hall"),
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"south": Door("Garden"),
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@@ -335,7 +335,7 @@ ripping from the north.",
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"Garden": {
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"room type": "house",
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"position": (0, 16, 8),
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-
"
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+
"descovered": False,
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"directions": {
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"north": Door("Dining Room"),
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"west": Door("Kitchen"),
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@@ -364,7 +364,7 @@ ripping from the north.",
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"Armoury": {
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"room type": "house",
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"position": (0, 0, 0),
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-
"
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+
"descovered": False,
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"directions": {
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"south": Door("Hall"),
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"east": Door("Sitting Room"),
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@@ -396,7 +396,7 @@ You notice a "
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"Sitting Room": {
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"room type": "house",
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"position": (0, 0, 8),
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-
"
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+
"descovered": False,
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"directions": {
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401
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"west": Door("Armoury"),
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"south": Door("Dining Room"),
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@@ -435,7 +435,7 @@ You notice a "
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"Landing": {
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"room type": "house",
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"position": (1, 8, 0),
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-
"
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+
"descovered": False,
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"directions": {
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"down": Door("Hall"),
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"north": Door("Tower Bottom"),
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@@ -461,7 +461,7 @@ You notice a "
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"Bedroom": {
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"room type": "house",
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"position": (1, 8, 8),
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-
"
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+
"descovered": False,
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"directions": {
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"west": Door("Landing"),
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"north": Door("Office"),
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@@ -492,7 +492,7 @@ You notice a "
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"Office": {
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"room type": "house",
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"position": (1, 0, 8),
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-
"
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495
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+
"descovered": False,
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"directions": {
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"south": Door("Bedroom"),
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"west": Door("Tower Bottom"),
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@@ -528,7 +528,7 @@ You notice a "
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"Balcony": {
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"room type": "house",
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"position": (1, 16, 0),
|
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-
"
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+
"descovered": False,
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"directions": {
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"north": Door("Landing"),
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},
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@@ -550,7 +550,7 @@ You notice a "
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"Tower Bottom": {
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"room type": "house",
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"position": (1, 0, 0),
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-
"
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+
"descovered": False,
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"directions": {
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"south": Door("Landing"),
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"east": Door("Office"),
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@@ -578,7 +578,7 @@ You notice a "
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"Tower Middle": {
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"room type": "house",
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"position": (2, 0, 0),
|
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|
-
"
|
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+
"descovered": False,
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"directions": {
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"down": Door("Tower Bottom"),
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"up": Door("Tower Top"),
|
@@ -609,7 +609,7 @@ You notice a "
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"Tower Top": {
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"room type": "house",
|
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"position": (3, 0, 0),
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-
"
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+
"descovered": False,
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"directions": {
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"down": Door("Tower Middle"),
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"teleport": Door("Teleportation Deck"),
|
@@ -643,7 +643,7 @@ You notice a "
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"Basement Armoury": {
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"room type": "house",
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"position": (-1, 0, 0),
|
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-
"
|
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+
"descovered": False,
|
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"directions": {
|
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648
|
"south": Door("Basement 3"),
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"east": Door("Basement 1"),
|
@@ -676,7 +676,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
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|
"Basement 1": {
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|
"room type": "house",
|
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"position": (-1, 0, 8),
|
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|
-
"
|
679
|
+
"descovered": False,
|
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|
"directions": {
|
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681
|
"south": Door("Basement 2"),
|
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682
|
"west": Door("Basement Armoury"),
|
@@ -704,7 +704,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
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704
|
"Basement 2": {
|
705
705
|
"room type": "house",
|
706
706
|
"position": (-1, 8, 8),
|
707
|
-
"
|
707
|
+
"descovered": False,
|
708
708
|
"directions": {
|
709
709
|
"north": Door("Basement 1"),
|
710
710
|
"west": Door("Basement 3"),
|
@@ -730,7 +730,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
730
730
|
"Basement 3": {
|
731
731
|
"room type": "house",
|
732
732
|
"position": (-1, 8, 0),
|
733
|
-
"
|
733
|
+
"descovered": False,
|
734
734
|
"directions": {
|
735
735
|
"south": Door("Basement 4"),
|
736
736
|
"east": Door("Basement 2"),
|
@@ -754,7 +754,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
754
754
|
"Basement 4": {
|
755
755
|
"room type": "house",
|
756
756
|
"position": (-1, 16, 0),
|
757
|
-
"
|
757
|
+
"descovered": False,
|
758
758
|
"directions": {
|
759
759
|
"north": Door("Basement 3"),
|
760
760
|
"east": Door("Library"),
|
@@ -781,7 +781,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
781
781
|
"Library": {
|
782
782
|
"room type": "house",
|
783
783
|
"position": (-1, 16, 8),
|
784
|
-
"
|
784
|
+
"descovered": False,
|
785
785
|
"directions": {
|
786
786
|
"west": Door("Room name"),
|
787
787
|
"bookcase": Door("Cavern 3"),
|
@@ -808,7 +808,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
|
|
808
808
|
'DND': {
|
809
809
|
'room type': 'type',
|
810
810
|
'position': (-1, -8, 0),
|
811
|
-
'
|
811
|
+
'descovered': False,
|
812
812
|
'directions': {
|
813
813
|
'north': Door('Room name'),
|
814
814
|
'south': Door("Basement Armoury"),
|
@@ -867,7 +867,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
867
867
|
"Cavern 1": {
|
868
868
|
"room type": "cavern",
|
869
869
|
"position": (-2, 0, 0),
|
870
|
-
"
|
870
|
+
"descovered": False,
|
871
871
|
"directions": {
|
872
872
|
"up": Door("Basement 4"),
|
873
873
|
"down": Door("Cavern 2"),
|
@@ -890,7 +890,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
890
890
|
"Cavern 2": {
|
891
891
|
"room type": "cavern",
|
892
892
|
"position": (-3, 0, 0),
|
893
|
-
"
|
893
|
+
"descovered": False,
|
894
894
|
"directions": {"up": SwitchDoor("Cavern 1", "Cavern 3", "7k69fImz4y")},
|
895
895
|
"info": "you are in a dark cavern with the only light coming from the shoot you came through. A voice in the back of your head says: 'You fool! You can never get back now!'",
|
896
896
|
"map": """
|
@@ -911,7 +911,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
|
|
911
911
|
"Cavern 3": {
|
912
912
|
"room type": "cavern",
|
913
913
|
"position": (-2, 8, 0),
|
914
|
-
"
|
914
|
+
"descovered": False,
|
915
915
|
"directions": {
|
916
916
|
"down": Door("Cavern 2"),
|
917
917
|
"bookcase": Door("Library"),
|
@@ -2,13 +2,11 @@ from .utils import *
|
|
2
2
|
from re import *
|
3
3
|
|
4
4
|
|
5
|
-
def ask_for_consent(text: str) -> bool:
|
5
|
+
def ask_for_consent(text: str, text_area) -> bool:
|
6
6
|
while True:
|
7
|
-
|
8
|
-
anser =
|
7
|
+
add_text_to_textbox(text_area, f"{text}? Y/N")
|
8
|
+
anser = loop_til_valid_input("", "That wasn't Y or N", Y_N).Value
|
9
9
|
if anser == "y":
|
10
10
|
return True
|
11
11
|
elif anser == "n":
|
12
12
|
return False
|
13
|
-
else:
|
14
|
-
type_text("That wasn't Y or N")
|
neelthee_mansion/utils.py
CHANGED
@@ -47,6 +47,10 @@ These utilities aim to simplify development processes, promote code reuse, and i
|
|
47
47
|
"""
|
48
48
|
|
49
49
|
|
50
|
+
def debug(text: str):
|
51
|
+
print(f"DEBUG: {text}")
|
52
|
+
|
53
|
+
|
50
54
|
# a function that adds text to a text box and scrolls to the bottom and updates it
|
51
55
|
def add_text_to_textbox(text_area: scrolledtext.ScrolledText, text, newline=True):
|
52
56
|
# Enable the text box to insert text
|
@@ -0,0 +1,16 @@
|
|
1
|
+
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
|
2
|
+
neelthee_mansion/Mansion_of_Amnesia.py,sha256=pAU0r6U_itHcrlo7PQge_cHRwcoIPnOB-rRYBo5xtcA,53621
|
3
|
+
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
|
4
|
+
neelthee_mansion/Rooms.py,sha256=5m1GrFNhXJMBzw2zaXM6FUt497BIoJi9BfRFvdhsy_g,79218
|
5
|
+
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
6
|
+
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
|
7
|
+
neelthee_mansion/all_game_utils.py,sha256=AnDB5LOawpk0tpnda801r2hAVMFJRq5gbHWkcMjLU3k,349
|
8
|
+
neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
|
9
|
+
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
|
10
|
+
neelthee_mansion/utils.py,sha256=1eIb01bsLw7emOy6PCRxyt_JswuyCPhfPS_KRl2IHds,14283
|
11
|
+
neelthee_mansion-3.23.11.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
|
12
|
+
neelthee_mansion-3.23.11.dist-info/METADATA,sha256=04zXhNIyXb_s4Q6QLGRCXQJdIpSXYkCPx7W4X80zXy8,1757
|
13
|
+
neelthee_mansion-3.23.11.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
|
14
|
+
neelthee_mansion-3.23.11.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
|
15
|
+
neelthee_mansion-3.23.11.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
|
16
|
+
neelthee_mansion-3.23.11.dist-info/RECORD,,
|
@@ -1,16 +0,0 @@
|
|
1
|
-
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
|
2
|
-
neelthee_mansion/Mansion_of_Amnesia.py,sha256=RxbulLajNxgWuokXoQWv9O-4PkX-H4nHwigm0jxzMpc,54081
|
3
|
-
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
|
4
|
-
neelthee_mansion/Rooms.py,sha256=PgF0HWp1do08AMB61nX0QsOJwsonW7LwkW-g1reRIy4,79218
|
5
|
-
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
6
|
-
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
|
7
|
-
neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
|
8
|
-
neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
|
9
|
-
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
|
10
|
-
neelthee_mansion/utils.py,sha256=9A1fDF6qCBkI5wzAat6rEiMlyICT7XFHUCx3lJpw5Q4,14227
|
11
|
-
neelthee_mansion-3.23.9.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
|
12
|
-
neelthee_mansion-3.23.9.dist-info/METADATA,sha256=HDvk7OsNvUgaQb4TJQh0FGc-clC4TXLZo69_lUeXbMY,1756
|
13
|
-
neelthee_mansion-3.23.9.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
|
14
|
-
neelthee_mansion-3.23.9.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
|
15
|
-
neelthee_mansion-3.23.9.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
|
16
|
-
neelthee_mansion-3.23.9.dist-info/RECORD,,
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|