neelthee-mansion 3.23.5__py3-none-any.whl → 3.23.7__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- neelthee_mansion/Mansion_of_Amnesia.py +20 -19
- neelthee_mansion/Rooms.py +371 -371
- neelthee_mansion/creatures.py +7 -56
- neelthee_mansion/utils.py +1 -1
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/METADATA +1 -1
- neelthee_mansion-3.23.7.dist-info/RECORD +16 -0
- neelthee_mansion-3.23.5.dist-info/RECORD +0 -16
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/top_level.txt +0 -0
neelthee_mansion/creatures.py
CHANGED
@@ -45,14 +45,14 @@ class base_character:
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Returns:
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None
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"""
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-
string_beginning = "
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+
string_beginning = ""
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if type(self) == creature:
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-
string_beginning = "The
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+
string_beginning = "The "
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self.hp = self.hp - damage_taken
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if self.hp < 0:
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self.hp = 0
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add_text_to_textbox(text_area,
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f"{string_beginning}{self.name}
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+
f"{string_beginning}{self.name} takes {damage_taken} damage and has {self.hp} HP left!"
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)
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@@ -142,10 +142,10 @@ class creature(base_character):
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self.dropped_items = dropped_items
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self.xp = rounding(self.difficulty * 2 + len(self.dropped_items))
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self.description = (
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description if description else f"A
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+
description if description else f"A {self.name}."
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)
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self.flavor_text = (
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flavor_text if flavor_text else f"You see a
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flavor_text if flavor_text else f"You see a {self.name}!"
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)
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self.type = type
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self.crit_chance = crit_chance
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@@ -169,7 +169,7 @@ class creature(base_character):
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elif curent_holiday == "easter":
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add_text_to_textbox(text_area, f"The {self.name} also has bunny ears.")
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elif curent_holiday == "halloween":
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-
if random < 0.2:
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+
if random() < 0.2:
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add_text_to_textbox(text_area, f"The {self.name} also has a pumkin on it's head.")
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@@ -398,55 +398,6 @@ class PC(base_character):
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self.hp = clamp(value, 0, self.maxhp)
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class NPC(PC):
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def __init__(
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self,
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Name: str,
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Age: int,
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Class: str,
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Level: int,
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Background: str,
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Height: Height,
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Weight: int,
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Notes: list = [],
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special_ability: base_ability = supercrit_ability(),
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NOTES: list = [],
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xp: int = None,
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inventory: inv = None,
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money: int = 0,
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weapons_atpws: list = [],
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npc_role: str = "generic", # New attribute for NPC role (e.g., merchant, enemy, etc.)
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aggressive: bool = False, # New attribute to determine if NPC is aggressive
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):
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super().__init__(
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Name=Name,
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Age=Age,
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Class=Class,
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Level=Level,
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Background=Background,
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Height=Height,
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Weight=Weight,
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Notes=Notes,
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special_ability=special_ability,
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NOTES=NOTES,
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xp=xp,
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inventory=inventory,
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money=money,
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weapons_atpws=weapons_atpws,
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)
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self.npc_role = npc_role
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self.aggressive = aggressive
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-
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def interact(self):
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if self.aggressive:
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return f"{self.name} looks hostile and prepares for a fight!"
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else:
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return f"{self.name} has nothing to say to you."
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-
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def npc_info(self):
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return f"Name: {self.name}, Age: {self.Age}, Class: {self.Class}, Level: {self.Level}, Role: {self.npc_role}, Aggressive: {self.aggressive}"
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-
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-
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class PC_action:
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def __init__(self, value) -> None:
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if not value in ValidActions:
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@@ -511,7 +462,7 @@ class NPC(Guard):
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def talk(self, text_area):
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while True:
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player_input = loop_til_valid_input(
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f"What do you want to say to
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+
f"What do you want to say to {self.name}?",
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"",
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str,
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)
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neelthee_mansion/utils.py
CHANGED
@@ -51,7 +51,7 @@ These utilities aim to simplify development processes, promote code reuse, and i
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def add_text_to_textbox(text_area: scrolledtext.ScrolledText, text, newline=True):
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# Enable the text box to insert text
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text_area.config(state=tk.NORMAL)
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-
text_area.insert(tk.END, text +
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+
text_area.insert(tk.END, text + "\n" if newline else "")
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text_area.see(tk.END)
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text_area.update_idletasks()
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# Set the text box back to read-only
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@@ -0,0 +1,16 @@
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1
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+
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
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+
neelthee_mansion/Mansion_of_Amnesia.py,sha256=w_qK2clkRhZn7kNOCi4zRZrEp_8oGFtRh7crDowZjTw,53973
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+
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
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+
neelthee_mansion/Rooms.py,sha256=AOhD5EDmmid5vfow_EBT8qB4jLtvsdBG5OXHAFQ-YJA,79220
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+
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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+
neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
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+
neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
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+
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
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+
neelthee_mansion/utils.py,sha256=uTBmCWz1TRLpKSwAJHlcN_pJZDMvYdLVyUfkTV0gFdw,14225
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+
neelthee_mansion-3.23.7.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
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+
neelthee_mansion-3.23.7.dist-info/METADATA,sha256=sYe_w74B7HUPnJE06QdXu0MnpGfIwBOViUNw9faeKAk,1756
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+
neelthee_mansion-3.23.7.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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+
neelthee_mansion-3.23.7.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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+
neelthee_mansion-3.23.7.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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+
neelthee_mansion-3.23.7.dist-info/RECORD,,
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@@ -1,16 +0,0 @@
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1
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-
neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
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2
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-
neelthee_mansion/Mansion_of_Amnesia.py,sha256=WlLi0vXlm0VErEAhliPvxIqFSMNwK9M52cLuyuGmlZo,54350
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-
neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
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-
neelthee_mansion/Rooms.py,sha256=CgenMX9ssTCWbDFopX6GHhNDnRYF5MpaDufWvt5fPwU,86025
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-
neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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-
neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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-
neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
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8
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-
neelthee_mansion/creatures.py,sha256=VyRfyjMpcwqLsBUfGE9qPosmFnWsqoPYgN0NT-Zj8gc,21334
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-
neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
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-
neelthee_mansion/utils.py,sha256=nVWzqARScBkbUEyt2yZRsxxFVGquP6gs2O2wQSbreKc,14225
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-
neelthee_mansion-3.23.5.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
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-
neelthee_mansion-3.23.5.dist-info/METADATA,sha256=VgPvIVfPmtpoAwLugbm51l4WDojp81QUH1-YG9k3Vps,1756
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neelthee_mansion-3.23.5.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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14
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-
neelthee_mansion-3.23.5.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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neelthee_mansion-3.23.5.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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neelthee_mansion-3.23.5.dist-info/RECORD,,
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File without changes
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File without changes
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File without changes
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