neelthee-mansion 3.23.5__py3-none-any.whl → 3.23.7__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- neelthee_mansion/Mansion_of_Amnesia.py +20 -19
- neelthee_mansion/Rooms.py +371 -371
- neelthee_mansion/creatures.py +7 -56
- neelthee_mansion/utils.py +1 -1
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/METADATA +1 -1
- neelthee_mansion-3.23.7.dist-info/RECORD +16 -0
- neelthee_mansion-3.23.5.dist-info/RECORD +0 -16
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.23.5.dist-info → neelthee_mansion-3.23.7.dist-info}/top_level.txt +0 -0
@@ -127,12 +127,12 @@ def showInstructions():
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"""
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===========================
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Commands:
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go [
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get [
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search [
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use [
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put [
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examine [
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go [direction/teleport/number] - Move to another location
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get [item] - Pick up an item from your current location
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search [container] - Search a container in your current location
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use [item] - Use an item from your inventory
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put [item] [in] [container] - Put an item from your inventory into a container in your current location
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examine [direction/container/item/NPC] - Find out some info about the object
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sleep - Rest for a bit and regain some health
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look - Look around your current location
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quit - Quit the game
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@@ -278,7 +278,7 @@ def Use(*Args):
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if isinstance(item_obj, item):
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if item_obj.sell(player):
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add_text_to_textbox(info_text_area,
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f"You sell the
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+
f"You sell the {Item}"
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)
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player.inventory.remove(item_obj.name)
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elif Item == "quill":
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@@ -393,7 +393,7 @@ def start():
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sleep(0.1)
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# shows the main menu
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add_text_to_textbox(info_text_area,
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f"\nHello
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f"\nHello {player.name} and welcome to my Role Playing Game. \nI hope you have fun!",
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)
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showInstructions()
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@@ -496,10 +496,10 @@ def display_directions(text):
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for direction in directions:
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if direction in ROOMS[player.CURRENTROOM]["directions"]:
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if direction != "teleport":
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text += f"\n{direction_descriptions[room_type][direction]}
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text += f"\n{direction_descriptions[room_type][direction]} {direction}."
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if "teleport" in ROOMS[player.CURRENTROOM]["directions"]:
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text += "\nThere is a
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text += "\nThere is a teleportation circle on the ground."
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return text
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@@ -647,7 +647,7 @@ def monster_turn(player: PC, monster: creature):
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player (PC): The player or ally.
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monster (creature): The monster attacking.
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"""
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add_text_to_textbox(info_text_area, f"The
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add_text_to_textbox(info_text_area, f"The {monster.name} attacks!")
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damage = calculate_damage(monster, player)
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player.take_damage(damage, info_text_area)
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@@ -730,7 +730,7 @@ def use_special_ability(player: PC, monster: creature):
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monster (creature): The monster being fought.
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"""
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if player.special_ability.ready:
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player.special_ability.activate(monster,
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player.special_ability.activate(monster, randint(calculate_damage_range(player.atpw)), info_text_area)
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add_text_to_textbox(info_text_area,
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f"You use your special ability: {player.special_ability.name}."
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)
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@@ -852,7 +852,7 @@ def handle_get_command(player: PC, *Args):
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if item_name == ItemName:
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player.inventory_add([ROOMS[player.CURRENTROOM]["items"][ItemName]], info_text_area)
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del ROOMS[player.CURRENTROOM]["items"][ItemName]
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add_text_to_textbox(info_text_area, f"
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add_text_to_textbox(info_text_area, f"{item_name} got!")
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return
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add_text_to_textbox(info_text_area, f"Can't get {item_name}!")
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@@ -862,12 +862,12 @@ def handle_look_command():
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should_return = False
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if "items" in ROOMS[player.CURRENTROOM]:
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add_text_to_textbox(info_text_area,
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f'The items in the room:
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f'The items in the room: {", ".join(ROOMS[player.CURRENTROOM]["items"].keys())}.'
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)
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should_return = True
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if "containers" in ROOMS[player.CURRENTROOM]:
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add_text_to_textbox(info_text_area,
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f"The containers here are:
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f"The containers here are: {', '.join(ROOMS[player.CURRENTROOM]['containers'].keys())}"
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)
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should_return = True
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if should_return:
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@@ -899,7 +899,7 @@ def search_container(player: PC, Container):
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key = PickKey(Container.lock)
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Container.Unlock(key, player)
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add_text_to_textbox(info_text_area,
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f"You search the{' secret' if Container.secret else ''}
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f"You search the{' secret' if Container.secret else ''} {ContainerName} and find a ",
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newline=False
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)
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for searchitem in Container.contents:
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@@ -912,7 +912,7 @@ def search_container(player: PC, Container):
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else "\n"
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)
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add_text_to_textbox(info_text_area,
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f"
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f"{searchitem.name}{end_str}",
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newline=False,
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)
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@@ -931,7 +931,7 @@ def put_in_container(player: PC, PutItem=None, container=None):
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]
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ROOMS[player.CURRENTROOM]["containers"][container].contents += [PutItem]
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add_text_to_textbox(info_text_area,
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f"You put you're
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f"You put you're {PutItem.name} into the {container}",
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)
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@@ -1220,7 +1220,8 @@ def initializer():
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exit()
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def continue_setup():
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ask_color_coding()
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#ask_color_coding()
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choose_background()
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def start_game():
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# I will add more logic for starting the game later
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