neelthee-mansion 3.23.5__py3-none-any.whl → 3.23.7__py3-none-any.whl

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@@ -127,12 +127,12 @@ def showInstructions():
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  """
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  ===========================
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  Commands:
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- go [%*GREEN*%direction%*RESET*%/%*GREEN*%teleport%*RESET*%/%*GREEN*%number%*RESET*%] - Move to another location
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- get [%*BLUE*%item%*RESET*%] - Pick up an item from your current location
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- search [%*RED*%container%*RESET*%] - Search a container in your current location
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- use [%*BLUE*%item%*RESET*%] - Use an item from your inventory
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- put [%*BLUE*%item%*RESET*%] [in] [%*RED*%container%*RESET*%] - Put an item from your inventory into a container in your current location
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- examine [%*GREEN*%direction%*RESET*%/%*RED*%container%*RESET*%/%*BLUE*%item%*RESET*%/%*BROWN*%NPC%*RESET*%] - Find out some info about the object
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+ go [direction/teleport/number] - Move to another location
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+ get [item] - Pick up an item from your current location
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+ search [container] - Search a container in your current location
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+ use [item] - Use an item from your inventory
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+ put [item] [in] [container] - Put an item from your inventory into a container in your current location
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+ examine [direction/container/item/NPC] - Find out some info about the object
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  sleep - Rest for a bit and regain some health
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  look - Look around your current location
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  quit - Quit the game
@@ -278,7 +278,7 @@ def Use(*Args):
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  if isinstance(item_obj, item):
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  if item_obj.sell(player):
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  add_text_to_textbox(info_text_area,
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- f"You sell the %*BLUE*%{Item}%*RESET*%"
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+ f"You sell the {Item}"
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  )
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  player.inventory.remove(item_obj.name)
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  elif Item == "quill":
@@ -393,7 +393,7 @@ def start():
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  sleep(0.1)
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  # shows the main menu
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  add_text_to_textbox(info_text_area,
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- f"\nHello %*MAGENTA*%{player.name}%*RESET*% and welcome to my Role Playing Game. \nI hope you have fun!",
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+ f"\nHello {player.name} and welcome to my Role Playing Game. \nI hope you have fun!",
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  )
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  showInstructions()
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@@ -496,10 +496,10 @@ def display_directions(text):
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  for direction in directions:
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  if direction in ROOMS[player.CURRENTROOM]["directions"]:
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  if direction != "teleport":
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- text += f"\n{direction_descriptions[room_type][direction]} %*GREEN*%{direction}%*RESET*%."
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+ text += f"\n{direction_descriptions[room_type][direction]} {direction}."
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  if "teleport" in ROOMS[player.CURRENTROOM]["directions"]:
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- text += "\nThere is a %*GREEN*%teleport%*RESET*%ation circle on the ground."
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+ text += "\nThere is a teleportation circle on the ground."
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  return text
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@@ -647,7 +647,7 @@ def monster_turn(player: PC, monster: creature):
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  player (PC): The player or ally.
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  monster (creature): The monster attacking.
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  """
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- add_text_to_textbox(info_text_area, f"The %*CYAN*%{monster.name}%*RESET*% attacks!")
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+ add_text_to_textbox(info_text_area, f"The {monster.name} attacks!")
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  damage = calculate_damage(monster, player)
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  player.take_damage(damage, info_text_area)
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@@ -730,7 +730,7 @@ def use_special_ability(player: PC, monster: creature):
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  monster (creature): The monster being fought.
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  """
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  if player.special_ability.ready:
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- player.special_ability.activate(monster, random(calculate_damage_range(player.atpw)), info_text_area)
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+ player.special_ability.activate(monster, randint(calculate_damage_range(player.atpw)), info_text_area)
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  add_text_to_textbox(info_text_area,
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  f"You use your special ability: {player.special_ability.name}."
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  )
@@ -852,7 +852,7 @@ def handle_get_command(player: PC, *Args):
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  if item_name == ItemName:
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  player.inventory_add([ROOMS[player.CURRENTROOM]["items"][ItemName]], info_text_area)
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  del ROOMS[player.CURRENTROOM]["items"][ItemName]
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- add_text_to_textbox(info_text_area, f"%*BLUE*%{item_name}%*RESET*% got!")
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+ add_text_to_textbox(info_text_area, f"{item_name} got!")
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  return
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  add_text_to_textbox(info_text_area, f"Can't get {item_name}!")
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@@ -862,12 +862,12 @@ def handle_look_command():
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  should_return = False
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  if "items" in ROOMS[player.CURRENTROOM]:
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  add_text_to_textbox(info_text_area,
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- f'The items in the room: %*BLUE*%{", ".join(ROOMS[player.CURRENTROOM]["items"].keys())}%*RESET*%.'
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+ f'The items in the room: {", ".join(ROOMS[player.CURRENTROOM]["items"].keys())}.'
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  )
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  should_return = True
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  if "containers" in ROOMS[player.CURRENTROOM]:
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  add_text_to_textbox(info_text_area,
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- f"The containers here are: %*RED*%{', '.join(ROOMS[player.CURRENTROOM]['containers'].keys())}%*RESET*%"
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+ f"The containers here are: {', '.join(ROOMS[player.CURRENTROOM]['containers'].keys())}"
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  )
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  should_return = True
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  if should_return:
@@ -899,7 +899,7 @@ def search_container(player: PC, Container):
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  key = PickKey(Container.lock)
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  Container.Unlock(key, player)
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  add_text_to_textbox(info_text_area,
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- f"You search the{' secret' if Container.secret else ''} %*RED*%{ContainerName}%*RESET*% and find a ",
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+ f"You search the{' secret' if Container.secret else ''} {ContainerName} and find a ",
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  newline=False
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  )
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  for searchitem in Container.contents:
@@ -912,7 +912,7 @@ def search_container(player: PC, Container):
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  else "\n"
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  )
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  add_text_to_textbox(info_text_area,
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- f"%*BLUE*%{searchitem.name}%*RESET*%{end_str}",
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+ f"{searchitem.name}{end_str}",
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  newline=False,
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  )
@@ -931,7 +931,7 @@ def put_in_container(player: PC, PutItem=None, container=None):
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  ]
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  ROOMS[player.CURRENTROOM]["containers"][container].contents += [PutItem]
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  add_text_to_textbox(info_text_area,
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- f"You put you're %*BLUE*%{PutItem.name}%*RESET*% into the %*RED*%{container}%*RESET*%",
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+ f"You put you're {PutItem.name} into the {container}",
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  )
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@@ -1220,7 +1220,8 @@ def initializer():
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  exit()
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  def continue_setup():
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- ask_color_coding()
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+ #ask_color_coding()
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+ choose_background()
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  def start_game():
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  # I will add more logic for starting the game later