manim-chess 0.0.1__py3-none-any.whl
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- manim_chess-0.0.1.dist-info/METADATA +212 -0
- manim_chess-0.0.1.dist-info/RECORD +9 -0
- manim_chess-0.0.1.dist-info/WHEEL +5 -0
- manim_chess-0.0.1.dist-info/top_level.txt +1 -0
- src/__init__.py +11 -0
- src/board.py +532 -0
- src/evaluation_bar.py +84 -0
- src/game_player.py +711 -0
- src/pieces.py +246 -0
src/board.py
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from manim import *
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import math
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from typing import Tuple
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from .pieces import Pawn, Knight, Bishop, Rook, Queen, King
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class Board(Mobject):
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"""
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A class to represent a chess board using Manim for visualization.
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Attributes:
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----------
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size_of_board : int
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The number of squares along one side of the board (default is 8 for a standard chess board).
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cell_size : float
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The length of each square on the board.
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squares : dict
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A dictionary mapping coordinates (e.g., 'a1') to their corresponding Square objects.
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pieces : dict
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A dictionary mapping coordinates to their corresponding chess piece objects.
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highlighted_squares : list
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A list of coordinates of squares that are currently highlighted.
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arrows : list
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A list of arrow objects currently drawn on the board.
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Methods:
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-------
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create_board():
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Initializes the board with squares and labels.
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add_number_label(square, number):
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Adds a number label to a square.
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add_letter_label(square, letter):
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Adds a letter label to a square.
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get_square(coordinate):
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Returns the Square object at the given coordinate.
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add_piece(piece_type, is_white, coordinate):
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Adds a chess piece to the board at the specified coordinate.
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get_piece_info_from_FEN(FEN):
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Extracts piece placement information from a FEN string.
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get_coordinate_from_index(index):
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Converts a linear index to a board coordinate.
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set_board_from_FEN(FEN):
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Sets up the board pieces according to a FEN string.
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is_light_square(coordinate):
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Determines if a square is a light-colored square.
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mark_square(coordinate):
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Marks a square with a specific color.
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unmark_square(coordinate):
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Resets a square to its original color.
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highlight_square(coordinate):
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Highlights a square with a specific color.
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get_arrow_buffer(end_position, tip_position):
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Calculates buffer positions for drawing arrows.
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draw_arrow(end_coordinate, tip_coordinate):
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Draws an arrow between two squares.
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remove_piece(coordinate):
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Removes a piece from the board.
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remove_arrows():
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Removes all arrows from the board.
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move_piece(starting_coordinate, ending_coordinate):
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Moves a piece from one square to another.
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promote_piece(coordinate, piece_type):
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Promotes a piece to another piece type.
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get_piece_at_square(coordinate):
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Returns the piece at a given coordinate, if any.
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"""
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def __init__(self) -> None:
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"""
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Initializes the Board object.
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"""
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super().__init__()
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self.size_of_board = 8
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self.cell_size = 0.8 # Size of each square in the board
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self.squares = {} # squares[coordinate] = square
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self.create_board()
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self.pieces = {} # pieces[coordinate] = piece
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self.highlighted_squares = []
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self.arrows = []
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def create_board(self) -> None:
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"""
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Creates the chess board with squares and labels.
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"""
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total_size = self.size_of_board * self.cell_size # Total size of the board
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offset = total_size / 2 # Offset to center of board
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letters = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']
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for row in range(self.size_of_board):
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for col in range(self.size_of_board):
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CHESS_GREEN = ManimColor('#769656')
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CHESS_WHITE = ManimColor('#eeeed2')
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color = CHESS_WHITE if (row + col) % 2 else CHESS_GREEN
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# Create a square for each cell in the board
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square = Square(side_length=self.cell_size)
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square.set_fill(color, opacity=1)
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square.set_stroke(color, opacity=0)
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square.move_to(np.array([col * self.cell_size - offset, row * self.cell_size - offset, 0]))
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# Add number label if first col
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if col == 0:
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self.add_number_label(square, row + 1)
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# Add letter label if first row
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if row == 0:
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self.add_letter_label(square, letters[col])
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# Add square to dictionary so we can access it with key
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self.squares[f'{letters[col]}{row + 1}'] = square
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# Add square to self mobj
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self.add(square)
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def add_number_label(self, square: Square, number: str) -> None:
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"""
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Adds a number label to a square.
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Parameters:
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----------
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square : Square
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The square to which the number label is added.
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number : str
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The number to be displayed on the square.
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"""
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CHESS_GREEN = ManimColor('#769656')
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CHESS_WHITE = ManimColor('#eeeed2')
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offset = np.array([self.cell_size / 8, -self.cell_size / 6, 0])
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number_color = CHESS_WHITE if square.fill_color == CHESS_GREEN else CHESS_GREEN
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number = Text(f'{number}', color=number_color, font_size=14 * self.cell_size, font="Arial")
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square_top_left = square.get_center() + np.array([-self.cell_size / 2, self.cell_size / 2, 0])
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number.move_to(square_top_left + offset)
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square.add(number)
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def add_letter_label(self, square: Square, letter: str) -> None:
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"""
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Adds a letter label to a square.
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Parameters:
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----------
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square : Square
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The square to which the letter label is added.
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letter : str
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The letter to be displayed on the square.
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"""
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CHESS_GREEN = ManimColor('#769656')
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CHESS_WHITE = ManimColor('#eeeed2')
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offset = np.array([-self.cell_size / 8, self.cell_size / 6, 0])
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letter_color = CHESS_WHITE if square.fill_color == CHESS_GREEN else CHESS_GREEN
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letter = Text(f'{letter}', color=letter_color, font_size=14 * self.cell_size, font="Arial")
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square_bot_right = square.get_center() + np.array([self.cell_size / 2, -self.cell_size / 2, 0])
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letter.move_to(square_bot_right + offset)
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square.add(letter)
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def get_square(self, coordinate: str) -> Square:
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"""
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Returns the Square object at the given coordinate.
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Parameters:
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----------
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coordinate : str
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The coordinate of the square (e.g., 'a1').
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Returns:
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-------
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Square
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The Square object at the specified coordinate.
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"""
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return self.squares[coordinate]
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def add_piece(self, piece_type: str, is_white: bool, coordinate: str) -> None:
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"""
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Adds a chess piece to the board at the specified coordinate.
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Parameters:
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----------
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piece_type : str
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The type of the piece (e.g., 'P' for Pawn).
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is_white : bool
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True if the piece is white, False if black.
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coordinate : str
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The coordinate where the piece is to be placed.
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"""
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piece_classes = {
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'P': Pawn,
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'N': Knight,
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'B': Bishop,
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'R': Rook,
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'Q': Queen,
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'K': King,
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}
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piece_class = piece_classes.get(piece_type)
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if piece_class:
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piece = piece_class(is_white=is_white).move_to(self.squares[coordinate].get_center())
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self.pieces[coordinate] = piece
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self.add(piece)
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else:
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raise ValueError(f"Unknown piece type: {piece_type}")
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def get_piece_info_from_FEN(self, FEN: str) -> str:
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"""
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Extracts piece placement information from a FEN string.
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Parameters:
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----------
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FEN : str
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The FEN string representing the board state.
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Returns:
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-------
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str
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The piece placement part of the FEN string.
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"""
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return FEN.split()[0]
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def get_coordinate_from_index(self, index: int) -> str:
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"""
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Converts a linear index to a board coordinate.
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Parameters:
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----------
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index : int
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The linear index of a square.
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Returns:
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-------
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str
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The board coordinate corresponding to the index.
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"""
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number_to_letter = {
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0: 'a',
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1: 'b',
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2: 'c',
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3: 'd',
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4: 'e',
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5: 'f',
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6: 'g',
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7: 'h'
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}
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coordinate = f'{number_to_letter[index % 8]}{8 - math.floor(index / 8)}'
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return coordinate
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def set_board_from_FEN(self, FEN: str="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1") -> None:
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"""
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Sets up the board pieces according to a FEN string. Default FEN is the standard start of game.
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Parameters:
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----------
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FEN : str
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The FEN string representing the board state.
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"""
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piece_info = self.get_piece_info_from_FEN(FEN)
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current_index = 0
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for char in piece_info:
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if char in {'1', '2', '3', '4', '5', '6', '7', '8'}:
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current_index += int(char)
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elif char == '/':
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pass
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else:
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coordinate = self.get_coordinate_from_index(current_index)
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self.add_piece(char.upper(), char.isupper(), coordinate)
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current_index += 1
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def is_light_square(self, coordinate: str) -> bool:
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"""
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Determines if a square is a light-colored square.
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Parameters:
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----------
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coordinate : str
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The coordinate of the square.
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Returns:
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-------
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bool
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True if the square is light-colored, False otherwise.
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"""
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if coordinate[0] in {'a', 'c', 'e', 'g'}:
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if coordinate[1] in {'1', '3', '5', '7'}:
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return False
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else:
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return True
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else:
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if coordinate[1] in {'1', '3', '5', '7'}:
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return True
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else:
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return False
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def mark_square(self, coordinate: str) -> None:
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"""
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Marks a square with a specific color.
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Parameters:
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----------
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coordinate : str
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The coordinate of the square to be marked.
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"""
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MARK_COLOR = ManimColor('#EC7D6A')
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self.squares[coordinate].set_fill(MARK_COLOR)
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# Add back text on square if needed
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if coordinate[1] == '1':
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self.add_letter_label(self.squares[coordinate], coordinate[0])
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if coordinate[0] == 'a':
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self.add_number_label(self.squares[coordinate], coordinate[1])
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def unmark_square(self, coordinate: str) -> None:
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"""
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Resets a square to its original color.
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Parameters:
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----------
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coordinate : str
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The coordinate of the square to be unmarked.
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"""
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CHESS_GREEN = ManimColor('#769656')
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CHESS_WHITE = ManimColor('#eeeed2')
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if self.is_light_square(coordinate):
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self.squares[coordinate].set_fill(CHESS_WHITE)
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else:
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self.squares[coordinate].set_fill(CHESS_GREEN)
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# Add back text on square if needed
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if coordinate[1] == '1':
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self.add_letter_label(self.squares[coordinate], coordinate[0])
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if coordinate[0] == 'a':
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self.add_number_label(self.squares[coordinate], coordinate[1])
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def highlight_square(self, coordinate: str) -> None:
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"""
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Highlights a square with a specific color.
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Parameters:
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----------
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coordinate : str
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The coordinate of the square to be highlighted.
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"""
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LIGHT_HIGHLIGHT_COLOR = ManimColor('#F7F769')
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DARK_HIGHLIGHT_COLOR = ManimColor('#BBCB2B')
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if self.is_light_square(coordinate):
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self.squares[coordinate].set_fill(LIGHT_HIGHLIGHT_COLOR)
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else:
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self.squares[coordinate].set_fill(DARK_HIGHLIGHT_COLOR)
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# Add back text on square if needed
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if coordinate[1] == '1':
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self.add_letter_label(self.squares[coordinate], coordinate[0])
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if coordinate[0] == 'a':
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self.add_number_label(self.squares[coordinate], coordinate[1])
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def get_arrow_buffer(self, end_position: np.array, tip_position: np.array) -> Tuple[np.array]:
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"""
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Calculates buffer positions for drawing arrows.
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Parameters:
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----------
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end_position : np.array
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The end position of the arrow.
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tip_position : np.array
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The tip position of the arrow.
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Returns:
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-------
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Tuple[np.array]
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The buffered end and tip positions.
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"""
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|
+
# Calculate the direction vector
|
373
|
+
subtracted_position_vectors = end_position - tip_position
|
374
|
+
buffer = 0.25
|
375
|
+
|
376
|
+
# Calculate the normalized direction vector
|
377
|
+
direction_vector = subtracted_position_vectors / np.linalg.norm(subtracted_position_vectors)
|
378
|
+
|
379
|
+
end_position_buffer = direction_vector * buffer
|
380
|
+
tip_position_buffer = -direction_vector * buffer
|
381
|
+
|
382
|
+
return end_position_buffer, tip_position_buffer
|
383
|
+
|
384
|
+
def draw_arrow(self, end_coordinate: str, tip_coordinate: str) -> None:
|
385
|
+
"""
|
386
|
+
Draws an arrow between two squares.
|
387
|
+
|
388
|
+
Parameters:
|
389
|
+
----------
|
390
|
+
end_coordinate : str
|
391
|
+
The coordinate of the square where the arrow ends.
|
392
|
+
tip_coordinate : str
|
393
|
+
The coordinate of the square where the arrow starts.
|
394
|
+
"""
|
395
|
+
ARROW_COLOR = ManimColor('#E09651')
|
396
|
+
end_square = self.squares[end_coordinate]
|
397
|
+
tip_square = self.squares[tip_coordinate]
|
398
|
+
|
399
|
+
end_position = end_square.get_center()
|
400
|
+
tip_position = tip_square.get_center()
|
401
|
+
|
402
|
+
end_position_buffer, tip_position_buffer = self.get_arrow_buffer(end_position, tip_position)
|
403
|
+
|
404
|
+
# Check if horizontal or vertical line or perfect diagonal like bishop
|
405
|
+
subtracted_position_vectors = end_position - tip_position
|
406
|
+
dir_x = subtracted_position_vectors[0]
|
407
|
+
dir_y = subtracted_position_vectors[1]
|
408
|
+
if dir_x == 0 or dir_y == 0 or abs(dir_x) == abs(dir_y):
|
409
|
+
arrow = Line(stroke_width=15, stroke_opacity=.8, fill_color=ARROW_COLOR, stroke_color=ARROW_COLOR)
|
410
|
+
arrow.reset_endpoints_based_on_tip = lambda *args: None
|
411
|
+
arrow.set_points_as_corners([end_position - end_position_buffer, tip_position - tip_position_buffer])
|
412
|
+
tip = arrow.create_tip()
|
413
|
+
tip.move_to(tip_position - tip_position_buffer)
|
414
|
+
finished_arrow = VGroup(arrow, tip)
|
415
|
+
self.add(finished_arrow)
|
416
|
+
else:
|
417
|
+
arrow0 = Line(stroke_width=15, stroke_opacity=.8, fill_color=ARROW_COLOR, stroke_color=ARROW_COLOR)
|
418
|
+
arrow0.reset_endpoints_based_on_tip = lambda *args: None
|
419
|
+
arrow1 = Line(stroke_width=15, stroke_opacity=.8, fill_color=ARROW_COLOR, stroke_color=ARROW_COLOR)
|
420
|
+
arrow1.reset_endpoints_based_on_tip = lambda *args: None
|
421
|
+
|
422
|
+
if dir_y > 0:
|
423
|
+
buffer_y = np.array([0, 0.25, 0])
|
424
|
+
else:
|
425
|
+
buffer_y = np.array([0, -0.25, 0])
|
426
|
+
|
427
|
+
if dir_x > 0:
|
428
|
+
buffer_x = np.array([0.25, 0, 0])
|
429
|
+
else:
|
430
|
+
buffer_x = np.array([-0.25, 0, 0])
|
431
|
+
|
432
|
+
tip_buffer = -0.07 if dir_x > 0 else 0.07
|
433
|
+
|
434
|
+
if abs(dir_y) > abs(dir_x):
|
435
|
+
arrow0.set_points_as_corners([end_position - buffer_y, np.array([end_position[0], tip_position[1], 0])])
|
436
|
+
arrow1.set_points_as_corners([np.array([end_position[0]-tip_buffer, tip_position[1], 0]), tip_position + buffer_x])
|
437
|
+
tip = arrow1.create_tip()
|
438
|
+
tip.move_to(tip_position + buffer_x)
|
439
|
+
else:
|
440
|
+
arrow0.set_points_as_corners([end_position - buffer_x, np.array([tip_position[0], end_position[1], 0])])
|
441
|
+
arrow1.set_points_as_corners([np.array([tip_position[0]-tip_buffer, end_position[1], 0]), tip_position + buffer_y])
|
442
|
+
tip = arrow1.create_tip()
|
443
|
+
tip.move_to(tip_position + buffer_y)
|
444
|
+
|
445
|
+
finished_arrow = VGroup(arrow0, arrow1, tip)
|
446
|
+
self.add(finished_arrow)
|
447
|
+
self.arrows.append(finished_arrow)
|
448
|
+
|
449
|
+
def remove_piece(self, coordinate: str) -> None:
|
450
|
+
"""
|
451
|
+
Removes a piece from the board.
|
452
|
+
|
453
|
+
Parameters:
|
454
|
+
----------
|
455
|
+
coordinate : str
|
456
|
+
The coordinate of the piece to be removed.
|
457
|
+
"""
|
458
|
+
piece_to_remove = self.pieces[coordinate]
|
459
|
+
self.remove(piece_to_remove)
|
460
|
+
del piece_to_remove
|
461
|
+
del self.pieces[coordinate]
|
462
|
+
|
463
|
+
def remove_arrows(self) -> None:
|
464
|
+
"""
|
465
|
+
Removes all arrows from the board.
|
466
|
+
"""
|
467
|
+
for arrow in self.arrows:
|
468
|
+
self.remove(arrow)
|
469
|
+
|
470
|
+
def move_piece(self, starting_coordinate: str, ending_coordinate: str) -> None:
|
471
|
+
"""
|
472
|
+
Moves a piece from one square to another.
|
473
|
+
|
474
|
+
Parameters:
|
475
|
+
----------
|
476
|
+
starting_coordinate : str
|
477
|
+
The coordinate of the square where the piece is currently located.
|
478
|
+
ending_coordinate : str
|
479
|
+
The coordinate of the square where the piece is to be moved.
|
480
|
+
"""
|
481
|
+
if ending_coordinate in self.pieces.keys():
|
482
|
+
self.remove_piece(ending_coordinate)
|
483
|
+
try:
|
484
|
+
piece_to_move = self.pieces[starting_coordinate]
|
485
|
+
self.pieces[ending_coordinate] = piece_to_move
|
486
|
+
del self.pieces[starting_coordinate]
|
487
|
+
|
488
|
+
for coordinate in self.highlighted_squares:
|
489
|
+
self.unmark_square(coordinate)
|
490
|
+
self.highlighted_squares = []
|
491
|
+
|
492
|
+
piece_to_move.move_to(self.squares[ending_coordinate].get_center())
|
493
|
+
self.highlight_square(starting_coordinate)
|
494
|
+
self.highlight_square(ending_coordinate)
|
495
|
+
self.highlighted_squares.append(starting_coordinate)
|
496
|
+
self.highlighted_squares.append(ending_coordinate)
|
497
|
+
except Exception as e:
|
498
|
+
print(f'{e} has no piece associated')
|
499
|
+
|
500
|
+
def promote_piece(self, coordinate: str, piece_type: str) -> None:
|
501
|
+
"""
|
502
|
+
Promotes a piece to another piece type.
|
503
|
+
|
504
|
+
Parameters:
|
505
|
+
----------
|
506
|
+
coordinate : str
|
507
|
+
The coordinate of the piece to be promoted.
|
508
|
+
piece_type : str
|
509
|
+
The type of piece to which the piece is promoted (e.g., 'Q' for Queen).
|
510
|
+
"""
|
511
|
+
piece_color = self.pieces[coordinate].is_white
|
512
|
+
self.remove_piece(coordinate)
|
513
|
+
self.add_piece(piece_type.upper(), piece_color, coordinate)
|
514
|
+
|
515
|
+
def get_piece_at_square(self, coordinate: str):
|
516
|
+
"""
|
517
|
+
Returns the piece at a given coordinate, if any.
|
518
|
+
|
519
|
+
Parameters:
|
520
|
+
----------
|
521
|
+
coordinate : str
|
522
|
+
The coordinate of the square to check for a piece.
|
523
|
+
|
524
|
+
Returns:
|
525
|
+
-------
|
526
|
+
object or None
|
527
|
+
The piece object at the specified coordinate, or None if no piece is present.
|
528
|
+
"""
|
529
|
+
if coordinate in self.pieces:
|
530
|
+
return self.pieces[coordinate]
|
531
|
+
else:
|
532
|
+
return None # No piece at the given coordinate
|
src/evaluation_bar.py
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
from manim import *
|
2
|
+
from typing import Tuple
|
3
|
+
|
4
|
+
class EvaluationBar(Mobject):
|
5
|
+
"""
|
6
|
+
A class to represent an evaluation bar using Manim for visualization.
|
7
|
+
|
8
|
+
Attributes:
|
9
|
+
----------
|
10
|
+
evaluation : float
|
11
|
+
The current evaluation value, default is 0.0.
|
12
|
+
BLACK : ManimColor
|
13
|
+
The color used for the black portion of the bar.
|
14
|
+
WHITE : ManimColor
|
15
|
+
The color used for the white portion of the bar.
|
16
|
+
black_rectangle : Rectangle
|
17
|
+
The rectangle representing the black portion of the evaluation bar.
|
18
|
+
white_rectangle : Rectangle
|
19
|
+
The rectangle representing the white portion of the evaluation bar.
|
20
|
+
bot_text : Text
|
21
|
+
The text object displaying the evaluation at the bottom of the bar.
|
22
|
+
top_text : Text
|
23
|
+
The text object displaying the evaluation at the top of the bar.
|
24
|
+
"""
|
25
|
+
|
26
|
+
def __init__(self, evaluation=0.0) -> None:
|
27
|
+
"""
|
28
|
+
Initializes the EvaluationBar object with default or specified evaluation.
|
29
|
+
|
30
|
+
Parameters:
|
31
|
+
----------
|
32
|
+
evaluation : float, optional
|
33
|
+
The initial evaluation value (default is 0.0).
|
34
|
+
"""
|
35
|
+
super().__init__()
|
36
|
+
self.evaluation = evaluation
|
37
|
+
self.BLACK = ManimColor("#403D39")
|
38
|
+
self.WHITE = ManimColor("#ffffff")
|
39
|
+
self.black_rectangle = Rectangle(width=0.25, height=6.4, stroke_color=self.BLACK, fill_opacity=1).set_fill(self.BLACK)
|
40
|
+
self.white_rectangle = Rectangle(width=0.25, height=3.2, stroke_color=self.WHITE, fill_opacity=1).set_fill(self.WHITE)
|
41
|
+
self.bot_text = Text('0.0', font="Arial").move_to(self.black_rectangle.get_bottom() + np.array([0, 0.2, 0])).set_fill(self.BLACK).scale(0.2)
|
42
|
+
self.top_text = Text('0.0', font="Arial").move_to(self.black_rectangle.get_top() + np.array([0, -0.2, 0])).set_fill(self.WHITE).scale(0.2)
|
43
|
+
self.__add_rectangles()
|
44
|
+
|
45
|
+
def set_evaluation(self, evaluation: float):
|
46
|
+
"""
|
47
|
+
Updates the evaluation value and adjusts the visual representation accordingly.
|
48
|
+
|
49
|
+
Parameters:
|
50
|
+
----------
|
51
|
+
evaluation : float
|
52
|
+
The new evaluation value to be set.
|
53
|
+
|
54
|
+
Returns:
|
55
|
+
-------
|
56
|
+
list
|
57
|
+
A list of Transform animations to update the evaluation bar.
|
58
|
+
"""
|
59
|
+
self.evaluation = evaluation
|
60
|
+
text_transformation = None
|
61
|
+
if self.evaluation > 0:
|
62
|
+
text_transformation = Transform(
|
63
|
+
self.bot_text,
|
64
|
+
Text(f'{self.evaluation:.1f}', font="Arial").move_to(self.black_rectangle.get_bottom() + np.array([0, 0.2, 0])).set_fill(self.BLACK).scale(0.2)
|
65
|
+
)
|
66
|
+
else:
|
67
|
+
text_transformation = Transform(
|
68
|
+
self.bot_text,
|
69
|
+
Text(f'{self.evaluation:.1f}', font="Arial").move_to(self.black_rectangle.get_top() + np.array([0, -0.2, 0])).set_fill(self.WHITE).scale(0.2)
|
70
|
+
)
|
71
|
+
|
72
|
+
height_from_evaluation = 0.737063 * self.evaluation + 3.2
|
73
|
+
rect_height = min(max(0.32, height_from_evaluation), 6.18)
|
74
|
+
pos = self.black_rectangle.get_bottom() + np.array([0, rect_height / 2, 0])
|
75
|
+
new_rect = Rectangle(width=0.25, height=rect_height, stroke_color=self.WHITE, fill_opacity=1).set_fill(self.WHITE).move_to(pos)
|
76
|
+
return [Transform(self.white_rectangle, new_rect), text_transformation]
|
77
|
+
|
78
|
+
def __add_rectangles(self) -> None:
|
79
|
+
"""
|
80
|
+
Adds the rectangles and text to the evaluation bar.
|
81
|
+
"""
|
82
|
+
self.add(self.black_rectangle)
|
83
|
+
self.add(self.white_rectangle.shift(DOWN * 1.6))
|
84
|
+
self.add(self.bot_text)
|