lavavu-osmesa 1.9.9__cp313-cp313-manylinux_2_28_x86_64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- lavavu/LavaVuPython.py +561 -0
- lavavu/_LavaVuPython.cpython-313-x86_64-linux-gnu.so +0 -0
- lavavu/__init__.py +15 -0
- lavavu/__main__.py +12 -0
- lavavu/amalgamate.py +15 -0
- lavavu/aserver.py +359 -0
- lavavu/control.py +1731 -0
- lavavu/convert.py +888 -0
- lavavu/dict.json +2528 -0
- lavavu/font.bin +0 -0
- lavavu/html/LavaVu-amalgamated.css +282 -0
- lavavu/html/OK-min.js +99 -0
- lavavu/html/baseviewer.js +307 -0
- lavavu/html/control.css +104 -0
- lavavu/html/control.js +340 -0
- lavavu/html/dat-gui-light-theme.css +68 -0
- lavavu/html/dat.gui.min.js +2 -0
- lavavu/html/draw.js +2259 -0
- lavavu/html/drawbox.js +1039 -0
- lavavu/html/emscripten-template.js +184 -0
- lavavu/html/emscripten.css +92 -0
- lavavu/html/favicon.ico +0 -0
- lavavu/html/gl-matrix-min.js +47 -0
- lavavu/html/gui.css +25 -0
- lavavu/html/menu.js +615 -0
- lavavu/html/server.js +226 -0
- lavavu/html/stats.min.js +5 -0
- lavavu/html/styles.css +58 -0
- lavavu/html/webview-template.html +43 -0
- lavavu/html/webview.html +43 -0
- lavavu/lavavu.py +6200 -0
- lavavu/osmesa/LavaVuPython.py +561 -0
- lavavu/osmesa/_LavaVuPython.cpython-313-x86_64-linux-gnu.so +0 -0
- lavavu/osmesa/__init__.py +0 -0
- lavavu/points.py +191 -0
- lavavu/server.py +343 -0
- lavavu/shaders/default.frag +14 -0
- lavavu/shaders/default.vert +17 -0
- lavavu/shaders/fontShader.frag +20 -0
- lavavu/shaders/fontShader.vert +18 -0
- lavavu/shaders/lineShader.frag +39 -0
- lavavu/shaders/lineShader.vert +26 -0
- lavavu/shaders/pointShader.frag +127 -0
- lavavu/shaders/pointShader.vert +53 -0
- lavavu/shaders/triShader.frag +153 -0
- lavavu/shaders/triShader.vert +49 -0
- lavavu/shaders/volumeShader.frag +400 -0
- lavavu/shaders/volumeShader.vert +5 -0
- lavavu/tracers.py +207 -0
- lavavu/vutils.py +211 -0
- lavavu_osmesa-1.9.9.dist-info/METADATA +323 -0
- lavavu_osmesa-1.9.9.dist-info/RECORD +65 -0
- lavavu_osmesa-1.9.9.dist-info/WHEEL +5 -0
- lavavu_osmesa-1.9.9.dist-info/entry_points.txt +2 -0
- lavavu_osmesa-1.9.9.dist-info/licenses/LICENSE.md +179 -0
- lavavu_osmesa-1.9.9.dist-info/top_level.txt +1 -0
- lavavu_osmesa.libs/libLLVM-17-51492e70.so +0 -0
- lavavu_osmesa.libs/libOSMesa-f6a8f160.so.8.0.0 +0 -0
- lavavu_osmesa.libs/libdrm-b0291a67.so.2.4.0 +0 -0
- lavavu_osmesa.libs/libffi-3a37023a.so.6.0.2 +0 -0
- lavavu_osmesa.libs/libglapi-520b284c.so.0.0.0 +0 -0
- lavavu_osmesa.libs/libpcre2-8-516f4c9d.so.0.7.1 +0 -0
- lavavu_osmesa.libs/libselinux-d0805dcb.so.1 +0 -0
- lavavu_osmesa.libs/libtinfo-3a2cb85b.so.6.1 +0 -0
- lavavu_osmesa.libs/libzstd-76b78bac.so.1.4.4 +0 -0
lavavu/vutils.py
ADDED
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"""
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LavaVu python interface: vis utils
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"""
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import sys
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import os
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def is_ipython():
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"""
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Detects if running within IPython environment
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Returns
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-------
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boolean
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True if IPython detected
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Does not necessarrily indicate running within a browser / notebook context
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"""
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try:
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if __IPYTHON__:
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return True
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else:
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return False
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except:
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return False
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def is_notebook():
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"""
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Detects if running within an interactive IPython notebook environment
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Returns
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-------
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boolean
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True if IPython detected and browser/notebook display capability detected
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"""
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if 'IPython' not in sys.modules:
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# IPython hasn't been imported, definitely not
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return False
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try:
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from IPython import get_ipython
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from IPython.display import display,Image,HTML
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except:
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return False
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# check for `kernel` attribute on the IPython instance
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return getattr(get_ipython(), 'kernel', None) is not None
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def getname(var):
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"""
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Attempt to find the name of a variable from the main module namespace
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Parameters
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----------
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var
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The variable in question
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Returns
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-------
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name : str
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Name of the variable
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"""
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import __main__ as main_mod
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for name in dir(main_mod):
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val = getattr(main_mod, name)
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if val is var:
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return name
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return None
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def download(url, filename=None, overwrite=False, quiet=False):
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"""
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Download a file from an internet URL
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Parameters
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----------
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url : str
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URL to request the file from
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filename : str
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Filename to save, default is to keep the same name in current directory
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overwrite : boolean
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Always overwrite file if it exists, default is to never overwrite
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Returns
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-------
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filename : str
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Actual filename written to local filesystem
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"""
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from urllib.request import urlopen, URLError, HTTPError, Request
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from urllib.parse import urlparse
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from urllib.parse import quote
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import http.client
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if filename is None:
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filename = url[url.rfind("/")+1:]
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if overwrite or not os.path.exists(filename):
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#Encode url path
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o = urlparse(url)
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o = o._replace(path=quote(o.path))
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url = o.geturl()
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if not quiet: print("Downloading: " + filename)
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try:
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#Use a fake user agent, as some websites disallow python/urllib
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user_agent = 'Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.7) Gecko/2009021910 Firefox/3.0.7'
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headers = {'User-Agent':user_agent,}
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request = Request(url, None, headers)
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with open(filename, "wb") as out:
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try:
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page = urlopen(request).read()
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except (http.client.IncompleteRead) as e:
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page = e.partial
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out.write(page)
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except (Exception) as e:
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print(str(e), url)
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raise(e)
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else:
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if not quiet:
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print(filename + " exists, skipped downloading.")
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return filename
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def inject(html):
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"""
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Inject HTML into a notebook cell
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"""
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if not is_notebook():
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return
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from IPython.display import display,HTML
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display(HTML(html))
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def injectjs(js):
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"""
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Inject Javascript into a notebook cell
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"""
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inject('<script>' + js + '</script>')
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def hidecode():
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"""
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Allow toggle of code cells
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"""
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inject('''<script>
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var code_show = '';
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var menu_edited = false;
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function code_toggle() {
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var code_cells = document.getElementsByClassName('CodeMirror');
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if (code_cells.length == 0) return;
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if (code_show == 'none')
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code_show = '';
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else
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code_show = 'none';
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for (var x=0; x<code_cells.length; x++) {
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var el = code_cells[x].parentElement;
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el.style.display = code_show;
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//Show cell code on double click
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var p = el.parentElement.parentElement;
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p.ondblclick = function() {
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var pel = this.parentElement;
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var all = pel.getElementsByTagName('*');
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for (var i = 0; i < all.length; i++) {
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if (all[i].classList.contains('CodeMirror')) {
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all[i].parentElement.style.display = '';
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break;
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}
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}
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}
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}
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}
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if (!menu_edited) {
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menu_edited = true;
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var mnu = document.getElementById("view_menu");
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console.log(mnu)
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if (mnu) {
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var element = document.createElement('li');
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element.id = 'toggle_toolbar';
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element.title = 'Show/Hide code cells'
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element.innerHTML = "<a href='javascript:code_toggle()'>Toggle Code Cells</a>"
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mnu.appendChild(element);
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}
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}
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code_toggle();
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</script>
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The code for this notebook is hidden <a href="#" onclick="code_toggle()">Click here</a> to show/hide code.''')
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def style(css):
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"""
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Inject stylesheet
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"""
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inject("<style>" + css + "</style>")
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def cellstyle(css):
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"""
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Override the notebook cell styles
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"""
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style("""
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div.container {{
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{css}
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}}
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""".format(css=css))
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def cellwidth(width='99%'):
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"""
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Override the notebook cell width
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"""
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cellstyle("""
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width:{width} !important;
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margin-left:1%;
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margin-right:auto;
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""".format(width=width))
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Metadata-Version: 2.4
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Name: lavavu-osmesa
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Version: 1.9.9
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Summary: Python interface to LavaVu OpenGL 3D scientific visualisation utilities
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Author-email: Owen Kaluza <owen@kaluza.id.au>
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License: ### Licensing
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1) All source code is released under the LGPL-3 (See below). This covers all
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files found in the `src` directory and any other material not explicitly
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identified under (2) below.
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2) Notebooks, stand-alone documentation and python scripts which show how the code is used and run are licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. We offer this licence to encourage you to modify and share the examples and use them to help you in your research. Where no individual creator is identified in these files, the appropriate attribution is "The LavaVu Team". All the files covered by this license are found in the `scripts` and `notebooks` directories.
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### Copyright holders
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Copyright Monash University, 2009-2017
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### License
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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"The Library" refers to a covered work governed by this License,
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other than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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by the Library, but which is not otherwise based on the Library.
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Defining a subclass of a class defined by the Library is deemed a mode
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of using an interface provided by the Library.
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A "Combined Work" is a work produced by combining or linking an
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Application with the Library. The particular version of the Library
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with which the Combined Work was made is also called the "Linked
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
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Corresponding Source for the Combined Work, excluding any source code
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for portions of the Combined Work that, considered in isolation, are
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based on the Application, and not on the Linked Version.
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The "Corresponding Application Code" for a Combined Work means the
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object code and/or source code for the Application, including any data
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and utility programs needed for reproducing the Combined Work from the
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Application, but excluding the System Libraries of the Combined Work.
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1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License
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without being bound by section 3 of the GNU GPL.
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2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a
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facility refers to a function or data to be supplied by an Application
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that uses the facility (other than as an argument passed when the
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facility is invoked), then you may convey a copy of the modified
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version:
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a) under this License, provided that you make a good faith effort to
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ensure that, in the event an Application does not supply the
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function or data, the facility still operates, and performs
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whatever part of its purpose remains meaningful, or
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b) under the GNU GPL, with none of the additional permissions of
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this License applicable to that copy.
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3. Object Code Incorporating Material from Library Header Files.
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The object code form of an Application may incorporate material from
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a header file that is part of the Library. You may convey such object
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code under terms of your choice, provided that, if the incorporated
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material is not limited to numerical parameters, data structure
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layouts and accessors, or small macros, inline functions and templates
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(ten or fewer lines in length), you do both of the following:
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a) Give prominent notice with each copy of the object code that the
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Library is used in it and that the Library and its use are
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covered by this License.
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b) Accompany the object code with a copy of the GNU GPL and this license
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document.
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4. Combined Works.
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You may convey a Combined Work under terms of your choice that,
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taken together, effectively do not restrict modification of the
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portions of the Library contained in the Combined Work and reverse
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engineering for debugging such modifications, if you also do each of
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the following:
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a) Give prominent notice with each copy of the Combined Work that
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the Library is used in it and that the Library and its use are
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covered by this License.
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b) Accompany the Combined Work with a copy of the GNU GPL and this license
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document.
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c) For a Combined Work that displays copyright notices during
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execution, include the copyright notice for the Library among
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[](https://github.com/lavavu/LavaVu/actions?query=workflow:Test)
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[](https://github.com/lavavu/LavaVu/actions?query=workflow:Deploy)
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[](https://zenodo.org/badge/latestdoi/45163055)
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[](https://mybinder.org/v2/gh/lavavu/LavaVu/1.9.9)
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A scientific visualisation tool with a python interface for fast and flexible visual analysis.
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Documentation available here [LavaVu Documentation](https://lavavu.github.io/Documentation/)
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LavaVu development is supported by [ACCESS-NRI](https://www.access-nri.org.au/).
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Prior development was funded by the Monash Immersive Visualisation Plaform at [Monash eResearch](https://www.monash.edu/researchinfrastructure/eresearch) and the Simulation, Analysis & Modelling component of the [NCRIS AuScope](http://www.auscope.org.au/ncris/) capability.
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The acronym stands for: lightweight, automatable visualisation and analysis viewing utility, but "lava" is also a reference to its primary application as a viewer for geophysical simulations. It was also chosen to be unique enough to find the repository with google.
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The project started as a replacement rendering library for the gLucifer<sup>1</sup> framework, visualising geodynamics simulations. The new OpenGL visualisation code was re-implemented as a more general purpose visualisation tool. gLucifer continues as a set of sampling tools for Underworld simulations as part of the [Underworld2](https://github.com/underworldcode/underworld2/) code. LavaVu provides the rendering library for creating 2d and 3d visualisations to view this sampled data, inline within interactive Jupyter notebooks and offline through saved visualisation databases and images/movies.
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As a standalone tool it is a scriptable 3D visualisation tool capable of producing publication quality high res images and video output from time varying data sets along with HTML5 3D visualisations in WebGL.
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Rendering features include correctly and efficiently rendering large numbers of opaque and transparent points and surfaces and volume rendering by GPU ray-marching. There are also features for drawing vector fields and tracers (streamlines).
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Control is via python and a set of simple verbose scripting commands along with mouse/keyboard interaction.
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GUI components can be generated for use from a web browser via the python "control" module and a built in web server.
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Widgets for interactive use in the Jupyter notebook environment allow use for remote visualisation, eg: on supercomputing environments.
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A native data format called GLDB is used to store and visualisations in a compact single file, using SQLite for storage and fast loading. A small number of other data formats are supported for import (OBJ surfaces, TIFF stacks etc).
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Further data import formats are supported with python scripts, with the numpy interface allowing rapid loading and manipulation of data.
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### This repository ###
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This is the public source code repository for all development on the project.
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Development happens in the "master" branch with stable releases tagged, so if you just check out master, be aware that things can be unstable or broken from time to time.
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### How do I get set up? ###
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It's now in the python package index, so you can install with *pip*:
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```
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python -m pip install lavavu
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```
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> Currently binary wheels are provided for Linux x86_64, MacOS x86_64 and ARM64 and Windows x86_64.
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To try it out:
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```
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python
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> import lavavu
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> lv = lavavu.Viewer() #Create a viewer
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> lv.test() #Plot some sample data
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> lv.interactive() #Open an interactive viewer window
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```
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Alternatively, clone this repository with *git* and build from source:
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```
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git clone https://github.com/lavavu/LavaVu
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cd LavaVu
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python -m pip install .
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```
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or
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```
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make -j4
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```
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If all goes well the viewer will be built, try running with:
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./lavavu/LavaVu
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### Dependencies ###
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* OpenGL and Zlib, present on most systems, headers may need to be installed
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* To use with python requires python 3.6+ and NumPy
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* For video output, requires: PyAV or for built in encoding, libavcodec, libavformat, libavutil, libswscale (from FFmpeg / libav)
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* To build the python interface from source requires swig (http://www.swig.org/)
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### Who do I talk to? ###
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* Report bugs/issues here on github: https://github.com/lavavu/LavaVu/issues
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* Contact developer: Owen Kaluza (at) anu.edu.au
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For further documentation / examples, see the online documentation
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* https://lavavu.github.io/Documentation
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### Included libraries ###
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In order to avoid as many external dependencies as possible, the LavaVu sources include files from the following public domain or open source libraries, many thanks to the authors for making their code available!
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* SQLite3 https://www.sqlite.org
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* JSON for Modern C++ https://github.com/nlohmann/json
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* linalg https://github.com/sgorsten/linalg
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* Tiny OBJ Loader https://github.com/syoyo/tinyobjloader
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* LodePNG https://github.com/lvandeve/lodepng
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* jpeg-compressor https://github.com/richgel999/jpeg-compressor
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* miniz https://github.com/richgel999/miniz
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* GPU Cubic B-Spline Interpolation (optional) in volume shader http://www.dannyruijters.nl/cubicinterpolation/ <sup>2</sup>
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* stb_image_resize http://github.com/nothings/stb
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---
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<sup>1</sup> [Stegman, D.R., Moresi, L., Turnbull, R., Giordani, J., Sunter, P., Lo, A. and S. Quenette, *gLucifer: Next Generation Visualization Framework for High performance computational geodynamics*, 2008, Visual Geosciences](http://dx.doi.org/10.1007/s10069-008-0010-2)
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<sup>2</sup> [Ruijters, Daniel & ter Haar Romeny, Bart & Suetens, Paul. (2008). Efficient GPU-Based Texture Interpolation using Uniform B-Splines. J. Graphics Tools. 13. 61-69.](http://dx.doi.org/10.1080/2151237X.2008.10129269)
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