fake-bpy-module 20250828__py3-none-any.whl → 20260118__py3-none-any.whl

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Files changed (309) hide show
  1. {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +0 -13
  2. {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +0 -5
  3. {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +0 -11
  4. {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +0 -10
  5. {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +1 -0
  6. {bl_i18n_utils → _bl_i18n_utils}/bl_extract_messages/__init__.pyi +1 -0
  7. {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +2 -0
  8. _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
  9. {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
  10. _bpy_internal/__init__.pyi +3 -1
  11. _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
  12. _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
  13. _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
  14. _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
  15. _bpy_internal/filesystem/__init__.pyi +5 -0
  16. _bpy_internal/filesystem/locking/__init__.pyi +28 -0
  17. _bpy_internal/platform/__init__.pyi +5 -0
  18. _bpy_types/__init__.pyi +115 -117
  19. {rna_info → _rna_info}/__init__.pyi +0 -1
  20. addon_utils/__init__.pyi +0 -13
  21. aud/__init__.pyi +66 -142
  22. bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
  23. bl_app_templates_system/__init__.pyi +5 -0
  24. bl_app_templates_system/py.typed +0 -0
  25. bl_math/__init__.pyi +2 -12
  26. bl_operators/__init__.pyi +1 -0
  27. bl_operators/add_mesh_torus/__init__.pyi +0 -2
  28. bl_operators/anim/__init__.pyi +47 -24
  29. bl_operators/assets/__init__.pyi +0 -6
  30. bl_operators/bone_selection_sets/__init__.pyi +0 -28
  31. bl_operators/clip/__init__.pyi +0 -20
  32. bl_operators/connect_to_output/__init__.pyi +0 -2
  33. bl_operators/console/__init__.pyi +0 -10
  34. bl_operators/constraint/__init__.pyi +0 -8
  35. bl_operators/copy_global_transform/__init__.pyi +261 -0
  36. bl_operators/file/__init__.pyi +0 -6
  37. bl_operators/freestyle/__init__.pyi +0 -8
  38. bl_operators/geometry_nodes/__init__.pyi +0 -8
  39. bl_operators/grease_pencil/__init__.pyi +0 -2
  40. bl_operators/image/__init__.pyi +0 -10
  41. bl_operators/image_as_planes/__init__.pyi +0 -4
  42. bl_operators/mesh/__init__.pyi +0 -47
  43. bl_operators/node/__init__.pyi +277 -57
  44. bl_operators/object/__init__.pyi +0 -37
  45. bl_operators/object_align/__init__.pyi +0 -2
  46. bl_operators/object_quick_effects/__init__.pyi +0 -8
  47. bl_operators/object_randomize_transform/__init__.pyi +0 -2
  48. bl_operators/presets/__init__.pyi +1 -51
  49. bl_operators/rigidbody/__init__.pyi +0 -6
  50. bl_operators/screen_play_rendered_anim/__init__.pyi +0 -2
  51. bl_operators/sequencer/__init__.pyi +0 -16
  52. bl_operators/spreadsheet/__init__.pyi +0 -2
  53. bl_operators/userpref/__init__.pyi +0 -50
  54. bl_operators/uvcalc_follow_active/__init__.pyi +1 -3
  55. bl_operators/uvcalc_lightmap/__init__.pyi +0 -2
  56. bl_operators/uvcalc_transform/__init__.pyi +21 -12
  57. bl_operators/vertexpaint_dirt/__init__.pyi +0 -2
  58. bl_operators/view3d/__init__.pyi +0 -16
  59. bl_operators/wm/__init__.pyi +0 -92
  60. bl_operators/world/__init__.pyi +0 -2
  61. bl_ui/__init__.pyi +3 -4
  62. bl_ui/anim/__init__.pyi +0 -2
  63. bl_ui/asset_shelf/__init__.pyi +0 -2
  64. bl_ui/generic_ui_list/__init__.pyi +1 -17
  65. bl_ui/node_add_menu/__init__.pyi +261 -6
  66. bl_ui/node_add_menu_compositor/__init__.pyi +96 -80
  67. bl_ui/node_add_menu_geometry/__init__.pyi +266 -306
  68. bl_ui/node_add_menu_shader/__init__.pyi +49 -50
  69. bl_ui/node_add_menu_texture/__init__.pyi +16 -62
  70. bl_ui/properties_collection/__init__.pyi +0 -14
  71. bl_ui/properties_constraint/__init__.pyi +55 -209
  72. bl_ui/properties_data_armature/__init__.pyi +0 -36
  73. bl_ui/properties_data_bone/__init__.pyi +0 -20
  74. bl_ui/properties_data_camera/__init__.pyi +0 -30
  75. bl_ui/properties_data_curve/__init__.pyi +0 -30
  76. bl_ui/properties_data_curves/__init__.pyi +0 -16
  77. bl_ui/properties_data_empty/__init__.pyi +0 -4
  78. bl_ui/properties_data_grease_pencil/__init__.pyi +0 -40
  79. bl_ui/properties_data_lattice/__init__.pyi +0 -8
  80. bl_ui/properties_data_light/__init__.pyi +0 -20
  81. bl_ui/properties_data_lightprobe/__init__.pyi +0 -28
  82. bl_ui/properties_data_mesh/__init__.pyi +1 -42
  83. bl_ui/properties_data_metaball/__init__.pyi +0 -12
  84. bl_ui/properties_data_modifier/__init__.pyi +12 -19
  85. bl_ui/properties_data_pointcloud/__init__.pyi +0 -12
  86. bl_ui/properties_data_shaderfx/__init__.pyi +0 -2
  87. bl_ui/properties_data_speaker/__init__.pyi +0 -12
  88. bl_ui/properties_data_volume/__init__.pyi +0 -18
  89. bl_ui/properties_freestyle/__init__.pyi +0 -50
  90. bl_ui/properties_grease_pencil_common/__init__.pyi +0 -159
  91. bl_ui/properties_mask_common/__init__.pyi +0 -14
  92. bl_ui/properties_material/__init__.pyi +0 -32
  93. bl_ui/properties_material_gpencil/__init__.pyi +23 -45
  94. bl_ui/properties_object/__init__.pyi +35 -42
  95. bl_ui/properties_output/__init__.pyi +0 -40
  96. bl_ui/properties_paint_common/__init__.pyi +23 -19
  97. bl_ui/properties_particle/__init__.pyi +0 -106
  98. bl_ui/properties_physics_cloth/__init__.pyi +0 -28
  99. bl_ui/properties_physics_common/__init__.pyi +0 -2
  100. bl_ui/properties_physics_dynamicpaint/__init__.pyi +0 -44
  101. bl_ui/properties_physics_field/__init__.pyi +0 -20
  102. bl_ui/properties_physics_fluid/__init__.pyi +0 -56
  103. bl_ui/properties_physics_geometry_nodes/__init__.pyi +0 -2
  104. bl_ui/properties_physics_rigidbody/__init__.pyi +0 -16
  105. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +0 -26
  106. bl_ui/properties_physics_softbody/__init__.pyi +0 -30
  107. bl_ui/properties_render/__init__.pyi +58 -86
  108. bl_ui/properties_scene/__init__.pyi +0 -34
  109. bl_ui/properties_strip/__init__.pyi +744 -0
  110. bl_ui/properties_strip_modifier/__init__.pyi +45 -0
  111. bl_ui/properties_texture/__init__.pyi +0 -54
  112. bl_ui/properties_view_layer/__init__.pyi +7 -28
  113. bl_ui/properties_workspace/__init__.pyi +0 -8
  114. bl_ui/properties_world/__init__.pyi +0 -22
  115. bl_ui/space_clip/__init__.pyi +82 -166
  116. bl_ui/space_console/__init__.pyi +0 -12
  117. bl_ui/space_dopesheet/__init__.pyi +67 -76
  118. bl_ui/space_filebrowser/__init__.pyi +0 -60
  119. bl_ui/space_graph/__init__.pyi +0 -66
  120. bl_ui/space_image/__init__.pyi +28 -162
  121. bl_ui/space_info/__init__.pyi +0 -12
  122. bl_ui/space_nla/__init__.pyi +0 -58
  123. bl_ui/space_node/__init__.pyi +99 -132
  124. bl_ui/space_outliner/__init__.pyi +0 -30
  125. bl_ui/space_properties/__init__.pyi +29 -6
  126. bl_ui/space_sequencer/__init__.pyi +159 -987
  127. bl_ui/space_spreadsheet/__init__.pyi +0 -6
  128. bl_ui/space_statusbar/__init__.pyi +0 -2
  129. bl_ui/space_text/__init__.pyi +0 -32
  130. bl_ui/space_time/__init__.pyi +29 -22
  131. bl_ui/space_toolsystem_toolbar/__init__.pyi +7 -2
  132. bl_ui/space_topbar/__init__.pyi +7 -52
  133. bl_ui/space_userpref/__init__.pyi +77 -225
  134. bl_ui/space_view3d/__init__.pyi +69 -551
  135. bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
  136. bl_ui/space_view3d_toolbar/__init__.pyi +22 -799
  137. bl_ui/utils/__init__.pyi +0 -17
  138. blf/__init__.pyi +6 -50
  139. bmesh/__init__.pyi +0 -7
  140. bmesh/geometry/__init__.pyi +0 -3
  141. bmesh/ops/__init__.pyi +5 -450
  142. bmesh/types/__init__.pyi +298 -639
  143. bmesh/utils/__init__.pyi +16 -43
  144. bpy/app/__init__.pyi +66 -58
  145. bpy/app/icons/__init__.pyi +0 -6
  146. bpy/app/timers/__init__.pyi +0 -6
  147. bpy/app/translations/__init__.pyi +1 -16
  148. bpy/msgbus/__init__.pyi +1 -4
  149. bpy/ops/action/__init__.pyi +17 -186
  150. bpy/ops/anim/__init__.pyi +38 -279
  151. bpy/ops/armature/__init__.pyi +20 -191
  152. bpy/ops/asset/__init__.pyi +11 -97
  153. bpy/ops/boid/__init__.pyi +7 -38
  154. bpy/ops/brush/__init__.pyi +3 -104
  155. bpy/ops/buttons/__init__.pyi +4 -71
  156. bpy/ops/cachefile/__init__.pyi +2 -63
  157. bpy/ops/camera/__init__.pyi +0 -11
  158. bpy/ops/clip/__init__.pyi +43 -427
  159. bpy/ops/cloth/__init__.pyi +0 -5
  160. bpy/ops/collection/__init__.pyi +3 -35
  161. bpy/ops/console/__init__.pyi +10 -88
  162. bpy/ops/constraint/__init__.pyi +3 -80
  163. bpy/ops/curve/__init__.pyi +23 -254
  164. bpy/ops/curves/__init__.pyi +54 -149
  165. bpy/ops/cycles/__init__.pyi +1 -14
  166. bpy/ops/dpaint/__init__.pyi +3 -21
  167. bpy/ops/ed/__init__.pyi +10 -82
  168. bpy/ops/export_anim/__init__.pyi +2 -10
  169. bpy/ops/export_scene/__init__.pyi +1 -155
  170. bpy/ops/extensions/__init__.pyi +15 -150
  171. bpy/ops/file/__init__.pyi +29 -216
  172. bpy/ops/fluid/__init__.pyi +13 -70
  173. bpy/ops/font/__init__.pyi +10 -134
  174. bpy/ops/geometry/__init__.pyi +3 -124
  175. bpy/ops/gizmogroup/__init__.pyi +1 -12
  176. bpy/ops/gpencil/__init__.pyi +5 -49
  177. bpy/ops/graph/__init__.pyi +20 -315
  178. bpy/ops/grease_pencil/__init__.pyi +62 -523
  179. bpy/ops/image/__init__.pyi +19 -379
  180. bpy/ops/import_anim/__init__.pyi +2 -16
  181. bpy/ops/import_curve/__init__.pyi +0 -6
  182. bpy/ops/import_scene/__init__.pyi +0 -50
  183. bpy/ops/info/__init__.pyi +4 -35
  184. bpy/ops/lattice/__init__.pyi +3 -33
  185. bpy/ops/marker/__init__.pyi +4 -49
  186. bpy/ops/mask/__init__.pyi +17 -176
  187. bpy/ops/material/__init__.pyi +3 -15
  188. bpy/ops/mball/__init__.pyi +1 -30
  189. bpy/ops/mesh/__init__.pyi +34 -932
  190. bpy/ops/nla/__init__.pyi +22 -183
  191. bpy/ops/node/__init__.pyi +420 -625
  192. bpy/ops/object/__init__.pyi +197 -1239
  193. bpy/ops/outliner/__init__.pyi +47 -327
  194. bpy/ops/paint/__init__.pyi +29 -282
  195. bpy/ops/paintcurve/__init__.pyi +4 -36
  196. bpy/ops/palette/__init__.pyi +3 -27
  197. bpy/ops/particle/__init__.pyi +20 -160
  198. bpy/ops/pointcloud/__init__.pyi +3 -35
  199. bpy/ops/pose/__init__.pyi +29 -234
  200. bpy/ops/poselib/__init__.pyi +19 -66
  201. bpy/ops/preferences/__init__.pyi +9 -177
  202. bpy/ops/ptcache/__init__.pyi +5 -31
  203. bpy/ops/render/__init__.pyi +10 -68
  204. bpy/ops/rigidbody/__init__.pyi +6 -56
  205. bpy/ops/scene/__init__.pyi +23 -168
  206. bpy/ops/screen/__init__.pyi +36 -202
  207. bpy/ops/script/__init__.pyi +1 -12
  208. bpy/ops/sculpt/__init__.pyi +42 -313
  209. bpy/ops/sculpt_curves/__init__.pyi +6 -21
  210. bpy/ops/sequencer/__init__.pyi +187 -644
  211. bpy/ops/sound/__init__.pyi +3 -109
  212. bpy/ops/spreadsheet/__init__.pyi +5 -32
  213. bpy/ops/surface/__init__.pyi +0 -48
  214. bpy/ops/text/__init__.pyi +27 -225
  215. bpy/ops/text_editor/__init__.pyi +0 -5
  216. bpy/ops/texture/__init__.pyi +3 -18
  217. bpy/ops/transform/__init__.pyi +10 -382
  218. bpy/ops/ui/__init__.pyi +29 -154
  219. bpy/ops/uilist/__init__.pyi +0 -13
  220. bpy/ops/uv/__init__.pyi +195 -288
  221. bpy/ops/view2d/__init__.pyi +3 -73
  222. bpy/ops/view3d/__init__.pyi +37 -339
  223. bpy/ops/wm/__init__.pyi +129 -1317
  224. bpy/ops/workspace/__init__.pyi +7 -39
  225. bpy/ops/world/__init__.pyi +2 -10
  226. bpy/path/__init__.pyi +0 -34
  227. bpy/props/__init__.pyi +332 -203
  228. bpy/stub_internal/rna_enums/__init__.pyi +102 -82
  229. bpy/types/__init__.pyi +51712 -89245
  230. bpy/utils/__init__.pyi +4 -75
  231. bpy/utils/previews/__init__.pyi +1 -10
  232. bpy/utils/units/__init__.pyi +0 -12
  233. bpy_extras/anim_utils/__init__.pyi +24 -16
  234. bpy_extras/bmesh_utils/__init__.pyi +0 -1
  235. bpy_extras/id_map_utils/__init__.pyi +14 -6
  236. bpy_extras/image_utils/__init__.pyi +0 -9
  237. bpy_extras/io_utils/__init__.pyi +4 -23
  238. bpy_extras/keyconfig_utils/__init__.pyi +1 -1
  239. bpy_extras/mesh_utils/__init__.pyi +0 -12
  240. bpy_extras/node_shader_utils/__init__.pyi +0 -8
  241. bpy_extras/object_utils/__init__.pyi +0 -14
  242. bpy_extras/view3d_utils/__init__.pyi +0 -18
  243. {fake_bpy_module-20250828.dist-info → fake_bpy_module-20260118.dist-info}/METADATA +4 -1
  244. fake_bpy_module-20260118.dist-info/RECORD +385 -0
  245. {fake_bpy_module-20250828.dist-info → fake_bpy_module-20260118.dist-info}/top_level.txt +15 -14
  246. freestyle/chainingiterators/__init__.pyi +0 -22
  247. freestyle/functions/__init__.pyi +0 -139
  248. freestyle/predicates/__init__.pyi +0 -51
  249. freestyle/shaders/__init__.pyi +0 -65
  250. freestyle/types/__init__.pyi +139 -777
  251. freestyle/utils/ContextFunctions/__init__.pyi +0 -23
  252. freestyle/utils/__init__.pyi +0 -6
  253. gpu/capabilities/__init__.pyi +0 -21
  254. gpu/matrix/__init__.pyi +1 -10
  255. gpu/platform/__init__.pyi +0 -5
  256. gpu/shader/__init__.pyi +22 -6
  257. gpu/state/__init__.pyi +59 -38
  258. gpu/texture/__init__.pyi +0 -2
  259. gpu/types/__init__.pyi +84 -152
  260. gpu_extras/batch/__init__.pyi +0 -4
  261. gpu_extras/presets/__init__.pyi +6 -8
  262. idprop/types/__init__.pyi +6 -6
  263. imbuf/__init__.pyi +2 -9
  264. imbuf/types/__init__.pyi +5 -25
  265. keyingsets_builtins/__init__.pyi +1 -45
  266. mathutils/__init__.pyi +106 -2168
  267. mathutils/bvhtree/__init__.pyi +3 -25
  268. mathutils/geometry/__init__.pyi +41 -133
  269. mathutils/interpolate/__init__.pyi +3 -4
  270. mathutils/kdtree/__init__.pyi +0 -11
  271. mathutils/noise/__init__.pyi +0 -62
  272. fake_bpy_module-20250828.dist-info/RECORD +0 -370
  273. {animsys_refactor → _animsys_refactor}/__init__.pyi +0 -0
  274. {animsys_refactor → _animsys_refactor}/py.typed +0 -0
  275. {bl_console_utils → _bl_console_utils}/__init__.pyi +0 -0
  276. {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +0 -0
  277. {bl_console_utils → _bl_console_utils}/py.typed +0 -0
  278. {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +0 -0
  279. {bl_i18n_utils → _bl_i18n_utils}/py.typed +0 -0
  280. {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +0 -0
  281. {bl_i18n_utils → _bl_i18n_utils}/utils_cli/__init__.pyi +0 -0
  282. {bl_i18n_utils → _bl_i18n_utils}/utils_languages_menu/__init__.pyi +0 -0
  283. {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +0 -0
  284. {bl_previews_utils → _bl_previews_utils}/__init__.pyi +0 -0
  285. {bl_previews_utils → _bl_previews_utils}/bl_previews_render/__init__.pyi +0 -0
  286. {bl_previews_utils → _bl_previews_utils}/py.typed +0 -0
  287. {bl_rna_utils → _bl_rna_utils}/__init__.pyi +0 -0
  288. {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +0 -0
  289. {bl_rna_utils → _bl_rna_utils}/py.typed +0 -0
  290. {bl_text_utils → _bl_text_utils}/__init__.pyi +0 -0
  291. {bl_text_utils → _bl_text_utils}/external_editor/__init__.pyi +0 -0
  292. {bl_text_utils → _bl_text_utils}/py.typed +0 -0
  293. {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +0 -0
  294. {bl_ui_utils → _bl_ui_utils}/py.typed +0 -0
  295. /_bpy_internal/{freedesktop → platform/freedesktop}/__init__.pyi +0 -0
  296. {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +0 -0
  297. {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
  298. {console_python → _console_python}/__init__.pyi +0 -0
  299. {console_python → _console_python}/py.typed +0 -0
  300. {console_shell → _console_shell}/__init__.pyi +0 -0
  301. {console_shell → _console_shell}/py.typed +0 -0
  302. {graphviz_export → _graphviz_export}/__init__.pyi +0 -0
  303. {graphviz_export → _graphviz_export}/py.typed +0 -0
  304. {keyingsets_utils → _keyingsets_utils}/__init__.pyi +0 -0
  305. {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
  306. {rna_info → _rna_info}/py.typed +0 -0
  307. {rna_xml → _rna_xml}/__init__.pyi +0 -0
  308. {rna_xml → _rna_xml}/py.typed +0 -0
  309. {fake_bpy_module-20250828.dist-info → fake_bpy_module-20260118.dist-info}/WHEEL +0 -0
bpy/ops/uv/__init__.pyi CHANGED
@@ -16,11 +16,10 @@ def align(
16
16
  "ALIGN_S", "ALIGN_T", "ALIGN_U", "ALIGN_AUTO", "ALIGN_X", "ALIGN_Y"
17
17
  ]
18
18
  | None = "ALIGN_AUTO",
19
+ position_mode: typing.Literal["MEAN", "MIN", "MAX"] | None = "MEAN",
19
20
  ) -> None:
20
21
  """Aligns selected UV vertices on a line
21
22
 
22
- :type execution_context: int | str | None
23
- :type undo: bool | None
24
23
  :param axis: Axis, Axis to align UV locations on
25
24
 
26
25
  ALIGN_S
@@ -40,7 +39,16 @@ def align(
40
39
 
41
40
  ALIGN_Y
42
41
  Align Horizontally -- Align UV vertices on a horizontal line.
43
- :type axis: typing.Literal['ALIGN_S','ALIGN_T','ALIGN_U','ALIGN_AUTO','ALIGN_X','ALIGN_Y'] | None
42
+ :param position_mode: Position Mode, Method of calculating the alignment position
43
+
44
+ MEAN
45
+ Mean -- Align UVs along the mean position.
46
+
47
+ MIN
48
+ Minimum -- Align UVs along the minimum position.
49
+
50
+ MAX
51
+ Maximum -- Align UVs along the maximum position.
44
52
  """
45
53
 
46
54
  def align_rotation(
@@ -54,8 +62,6 @@ def align_rotation(
54
62
  ) -> None:
55
63
  """Align the UV islands rotation
56
64
 
57
- :type execution_context: int | str | None
58
- :type undo: bool | None
59
65
  :param method: Method, Method to calculate rotation angle
60
66
 
61
67
  AUTO
@@ -66,7 +72,6 @@ def align_rotation(
66
72
 
67
73
  GEOMETRY
68
74
  Geometry -- Align to Geometry axis.
69
- :type method: typing.Literal['AUTO','EDGE','GEOMETRY'] | None
70
75
  :param axis: Axis, Axis to align to
71
76
 
72
77
  X
@@ -77,9 +82,68 @@ def align_rotation(
77
82
 
78
83
  Z
79
84
  Z -- Z axis.
80
- :type axis: typing.Literal['X','Y','Z'] | None
81
85
  :param correct_aspect: Correct Aspect, Take image aspect ratio into account
82
- :type correct_aspect: bool | None
86
+ """
87
+
88
+ def arrange_islands(
89
+ execution_context: int | str | None = None,
90
+ undo: bool | None = None,
91
+ /,
92
+ *,
93
+ initial_position: typing.Literal["BOUNDING_BOX", "UV_GRID", "ACTIVE_UDIM", "CURSOR"]
94
+ | None = "BOUNDING_BOX",
95
+ axis: typing.Literal["X", "Y"] | None = "Y",
96
+ align: typing.Literal["MIN", "MAX", "CENTER", "NONE"] | None = "MIN",
97
+ order: typing.Literal["LARGE_TO_SMALL", "SMALL_TO_LARGE", "Fixed"]
98
+ | None = "LARGE_TO_SMALL",
99
+ margin: float | None = 0.05,
100
+ ) -> None:
101
+ """Arrange selected UV islands on a line
102
+
103
+ :param initial_position: Initial Position, Initial position to arrange islands from
104
+
105
+ BOUNDING_BOX
106
+ Bounding Box -- Initial alignment based on the islands bounding box.
107
+
108
+ UV_GRID
109
+ UV Grid -- Initial alignment based on UV Tile Grid.
110
+
111
+ ACTIVE_UDIM
112
+ Active UDIM -- Initial alignment based on Active UDIM.
113
+
114
+ CURSOR
115
+ 2D Cursor -- Initial alignment based on 2D cursor.
116
+ :param axis: Axis, Axis to arrange UV islands on
117
+
118
+ X
119
+ X -- Align UV islands along the X axis.
120
+
121
+ Y
122
+ Y -- Align UV islands along the Y axis.
123
+ :param align: Align, Location to align islands on
124
+
125
+ MIN
126
+ Min -- Align the islands to the min of the island.
127
+
128
+ MAX
129
+ Max -- Align the islands to the left side of the island.
130
+
131
+ CENTER
132
+ Center -- Align the islands to the center of the largest island.
133
+
134
+ NONE
135
+ None -- Preserve island alignment.
136
+ :param order: Order, Order of islands
137
+
138
+ LARGE_TO_SMALL
139
+ Largest to Smallest -- Sort islands from largest to smallest.
140
+
141
+ SMALL_TO_LARGE
142
+ Smallest to Largest -- Sort islands from smallest to largest.
143
+
144
+ Fixed
145
+ Fixed -- Preserve island order.
146
+ :param margin: Margin, Space between islands
83
147
  """
84
148
 
85
149
  def average_islands_scale(
@@ -92,12 +156,8 @@ def average_islands_scale(
92
156
  ) -> None:
93
157
  """Average the size of separate UV islands, based on their area in 3D space
94
158
 
95
- :type execution_context: int | str | None
96
- :type undo: bool | None
97
159
  :param scale_uv: Non-Uniform, Scale U and V independently
98
- :type scale_uv: bool | None
99
160
  :param shear: Shear, Reduce shear within islands
100
- :type shear: bool | None
101
161
  """
102
162
 
103
163
  def copy(
@@ -105,10 +165,20 @@ def copy(
105
165
  undo: bool | None = None,
106
166
  /,
107
167
  ) -> None:
108
- """Copy selected UV vertices
168
+ """Copy selected UV vertices"""
109
169
 
110
- :type execution_context: int | str | None
111
- :type undo: bool | None
170
+ def copy_mirrored_faces(
171
+ execution_context: int | str | None = None,
172
+ undo: bool | None = None,
173
+ /,
174
+ *,
175
+ direction: typing.Literal["POSITIVE", "NEGATIVE"] | None = "POSITIVE",
176
+ precision: int | None = 3,
177
+ ) -> None:
178
+ """Copy mirror UV coordinates on the X axis based on a mirrored mesh
179
+
180
+ :param direction: Axis Direction
181
+ :param precision: Precision, Tolerance for finding vertex duplicates
112
182
  """
113
183
 
114
184
  def cube_project(
@@ -123,16 +193,10 @@ def cube_project(
123
193
  ) -> None:
124
194
  """Project the UV vertices of the mesh over the six faces of a cube
125
195
 
126
- :type execution_context: int | str | None
127
- :type undo: bool | None
128
196
  :param cube_size: Cube Size, Size of the cube to project on
129
- :type cube_size: float | None
130
197
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
131
- :type correct_aspect: bool | None
132
198
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
133
- :type clip_to_bounds: bool | None
134
199
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
135
- :type scale_to_bounds: bool | None
136
200
  """
137
201
 
138
202
  def cursor_set(
@@ -144,10 +208,27 @@ def cursor_set(
144
208
  ) -> None:
145
209
  """Set 2D cursor location
146
210
 
147
- :type execution_context: int | str | None
148
- :type undo: bool | None
149
211
  :param location: Location, Cursor location in normalized (0.0 to 1.0) coordinates
150
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
212
+ """
213
+
214
+ def custom_region_set(
215
+ execution_context: int | str | None = None,
216
+ undo: bool | None = None,
217
+ /,
218
+ *,
219
+ xmin: int | None = 0,
220
+ xmax: int | None = 0,
221
+ ymin: int | None = 0,
222
+ ymax: int | None = 0,
223
+ wait_for_input: bool | None = True,
224
+ ) -> None:
225
+ """Set the boundaries of the user region
226
+
227
+ :param xmin: X Min
228
+ :param xmax: X Max
229
+ :param ymin: Y Min
230
+ :param ymax: Y Max
231
+ :param wait_for_input: Wait for Input
151
232
  """
152
233
 
153
234
  def cylinder_project(
@@ -167,8 +248,6 @@ def cylinder_project(
167
248
  ) -> None:
168
249
  """Project the UV vertices of the mesh over the curved wall of a cylinder
169
250
 
170
- :type execution_context: int | str | None
171
- :type undo: bool | None
172
251
  :param direction: Direction, Direction of the sphere or cylinder
173
252
 
174
253
  VIEW_ON_EQUATOR
@@ -179,7 +258,6 @@ def cylinder_project(
179
258
 
180
259
  ALIGN_TO_OBJECT
181
260
  Align to Object -- Align according to object transform.
182
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
183
261
  :param align: Align, How to determine rotation around the pole
184
262
 
185
263
  POLAR_ZX
@@ -187,7 +265,6 @@ def cylinder_project(
187
265
 
188
266
  POLAR_ZY
189
267
  Polar ZY -- Polar 0 is Y.
190
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
191
268
  :param pole: Pole, How to handle faces at the poles
192
269
 
193
270
  PINCH
@@ -195,17 +272,11 @@ def cylinder_project(
195
272
 
196
273
  FAN
197
274
  Fan -- UVs are fanned at the poles.
198
- :type pole: typing.Literal['PINCH','FAN'] | None
199
275
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
200
- :type seam: bool | None
201
276
  :param radius: Radius, Radius of the sphere or cylinder
202
- :type radius: float | None
203
277
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
204
- :type correct_aspect: bool | None
205
278
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
206
- :type clip_to_bounds: bool | None
207
279
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
208
- :type scale_to_bounds: bool | None
209
280
  """
210
281
 
211
282
  def export_layout(
@@ -224,12 +295,8 @@ def export_layout(
224
295
  ) -> None:
225
296
  """Export UV layout to file
226
297
 
227
- :type execution_context: int | str | None
228
- :type undo: bool | None
229
298
  :param filepath: filepath
230
- :type filepath: str
231
299
  :param export_all: All UVs, Export all UVs in this mesh (not just visible ones)
232
- :type export_all: bool | None
233
300
  :param export_tiles: Export Tiles, Choose whether to export only the [0, 1] range, or all UV tiles
234
301
 
235
302
  NONE
@@ -240,9 +307,7 @@ def export_layout(
240
307
 
241
308
  UV
242
309
  UVTILE -- Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1).
243
- :type export_tiles: typing.Literal['NONE','UDIM','UV'] | None
244
310
  :param modified: Modified, Exports UVs from the modified mesh
245
- :type modified: bool | None
246
311
  :param mode: Format, File format to export the UV layout to
247
312
 
248
313
  SVG
@@ -253,13 +318,9 @@ def export_layout(
253
318
 
254
319
  PNG
255
320
  PNG Image (.png) -- Export the UV layout to a bitmap image.
256
- :type mode: typing.Literal['SVG','EPS','PNG'] | None
257
321
  :param size: Size, Dimensions of the exported file
258
- :type size: collections.abc.Iterable[int] | None
259
322
  :param opacity: Fill Opacity, Set amount of opacity for exported UV layout
260
- :type opacity: float | None
261
323
  :param check_existing: check_existing
262
- :type check_existing: bool | None
263
324
  """
264
325
 
265
326
  def follow_active_quads(
@@ -271,8 +332,6 @@ def follow_active_quads(
271
332
  ) -> None:
272
333
  """Follow UVs from active quads along continuous face loops
273
334
 
274
- :type execution_context: int | str | None
275
- :type undo: bool | None
276
335
  :param mode: Edge Length Mode, Method to space UV edge loops
277
336
 
278
337
  EVEN
@@ -283,7 +342,6 @@ def follow_active_quads(
283
342
 
284
343
  LENGTH_AVERAGE
285
344
  Length Average -- Average space UVs edge length of each loop.
286
- :type mode: typing.Literal['EVEN','LENGTH','LENGTH_AVERAGE'] | None
287
345
  """
288
346
 
289
347
  def hide(
@@ -295,10 +353,7 @@ def hide(
295
353
  ) -> None:
296
354
  """Hide (un)selected UV vertices
297
355
 
298
- :type execution_context: int | str | None
299
- :type undo: bool | None
300
356
  :param unselected: Unselected, Hide unselected rather than selected
301
- :type unselected: bool | None
302
357
  """
303
358
 
304
359
  def lightmap_pack(
@@ -314,8 +369,6 @@ def lightmap_pack(
314
369
  ) -> None:
315
370
  """Pack each faces UVs into the UV bounds
316
371
 
317
- :type execution_context: int | str | None
318
- :type undo: bool | None
319
372
  :param PREF_CONTEXT: Selection
320
373
 
321
374
  SEL_FACES
@@ -323,15 +376,10 @@ def lightmap_pack(
323
376
 
324
377
  ALL_FACES
325
378
  All Faces -- Average space UVs edge length of each loop.
326
- :type PREF_CONTEXT: typing.Literal['SEL_FACES','ALL_FACES'] | None
327
379
  :param PREF_PACK_IN_ONE: Share Texture Space, Objects share texture space, map all objects into a single UV map
328
- :type PREF_PACK_IN_ONE: bool | None
329
380
  :param PREF_NEW_UVLAYER: New UV Map, Create a new UV map for every mesh packed
330
- :type PREF_NEW_UVLAYER: bool | None
331
381
  :param PREF_BOX_DIV: Pack Quality, Quality of the packing. Higher values will be slower but waste less space
332
- :type PREF_BOX_DIV: int | None
333
382
  :param PREF_MARGIN_DIV: Margin, Size of the margin as a division of the UV
334
- :type PREF_MARGIN_DIV: float | None
335
383
  """
336
384
 
337
385
  def mark_seam(
@@ -343,10 +391,7 @@ def mark_seam(
343
391
  ) -> None:
344
392
  """Mark selected UV edges as seams
345
393
 
346
- :type execution_context: int | str | None
347
- :type undo: bool | None
348
394
  :param clear: Clear Seams, Clear instead of marking seams
349
- :type clear: bool | None
350
395
  """
351
396
 
352
397
  def minimize_stretch(
@@ -360,14 +405,40 @@ def minimize_stretch(
360
405
  ) -> None:
361
406
  """Reduce UV stretching by relaxing angles
362
407
 
363
- :type execution_context: int | str | None
364
- :type undo: bool | None
365
408
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
366
- :type fill_holes: bool | None
367
409
  :param blend: Blend, Blend factor between stretch minimized and original
368
- :type blend: float | None
369
410
  :param iterations: Iterations, Number of iterations to run, 0 is unlimited when run interactively
370
- :type iterations: int | None
411
+ """
412
+
413
+ def move_on_axis(
414
+ execution_context: int | str | None = None,
415
+ undo: bool | None = None,
416
+ /,
417
+ *,
418
+ type: typing.Literal["DYNAMIC", "PIXEL", "UDIM"] | None = "UDIM",
419
+ axis: typing.Literal["X", "Y"] | None = "X",
420
+ distance: int | None = 1,
421
+ ) -> None:
422
+ """Move UVs on an axis
423
+
424
+ :param type: Type, Move Type
425
+
426
+ DYNAMIC
427
+ Dynamic -- Move by dynamic grid.
428
+
429
+ PIXEL
430
+ Pixel -- Move by pixel.
431
+
432
+ UDIM
433
+ UDIM -- Move by UDIM.
434
+ :param axis: Axis, Axis to move UVs on
435
+
436
+ X
437
+ X axis -- Move vertices on the X axis.
438
+
439
+ Y
440
+ Y axis -- Move vertices on the Y axis.
441
+ :param distance: Distance, Distance to move UVs
371
442
  """
372
443
 
373
444
  def pack_islands(
@@ -375,7 +446,9 @@ def pack_islands(
375
446
  undo: bool | None = None,
376
447
  /,
377
448
  *,
378
- udim_source: typing.Literal["CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB"]
449
+ udim_source: typing.Literal[
450
+ "CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB", "CUSTOM_REGION"
451
+ ]
379
452
  | None = "CLOSEST_UDIM",
380
453
  rotate: bool | None = True,
381
454
  rotate_method: typing.Literal[
@@ -393,8 +466,6 @@ def pack_islands(
393
466
  ) -> None:
394
467
  """Transform all islands so that they fill up the UV/UDIM space as much as possible
395
468
 
396
- :type execution_context: int | str | None
397
- :type undo: bool | None
398
469
  :param udim_source: Pack to
399
470
 
400
471
  CLOSEST_UDIM
@@ -405,9 +476,10 @@ def pack_islands(
405
476
 
406
477
  ORIGINAL_AABB
407
478
  Original bounding box -- Pack to starting bounding box of islands.
408
- :type udim_source: typing.Literal['CLOSEST_UDIM','ACTIVE_UDIM','ORIGINAL_AABB'] | None
479
+
480
+ CUSTOM_REGION
481
+ Custom Region -- Pack islands to custom region.
409
482
  :param rotate: Rotate, Rotate islands to improve layout
410
- :type rotate: bool | None
411
483
  :param rotate_method: Rotation Method
412
484
 
413
485
  ANY
@@ -424,11 +496,8 @@ def pack_islands(
424
496
 
425
497
  AXIS_ALIGNED_Y
426
498
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
427
- :type rotate_method: typing.Literal['ANY','CARDINAL','AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
428
499
  :param scale: Scale, Scale islands to fill unit square
429
- :type scale: bool | None
430
500
  :param merge_overlap: Merge Overlapping, Overlapping islands stick together
431
- :type merge_overlap: bool | None
432
501
  :param margin_method: Margin Method
433
502
 
434
503
  SCALED
@@ -439,11 +508,8 @@ def pack_islands(
439
508
 
440
509
  FRACTION
441
510
  Fraction -- Specify a precise fraction of final UV output.
442
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
443
511
  :param margin: Margin, Space between islands
444
- :type margin: float | None
445
512
  :param pin: Lock Pinned Islands, Constrain islands containing any pinned UVs
446
- :type pin: bool | None
447
513
  :param pin_method: Pin Method
448
514
 
449
515
  SCALE
@@ -457,7 +523,6 @@ def pack_islands(
457
523
 
458
524
  LOCKED
459
525
  All -- Pinned islands are locked in place.
460
- :type pin_method: typing.Literal['SCALE','ROTATION','ROTATION_SCALE','LOCKED'] | None
461
526
  :param shape_method: Shape Method
462
527
 
463
528
  CONCAVE
@@ -468,7 +533,6 @@ def pack_islands(
468
533
 
469
534
  AABB
470
535
  Bounding Box -- Uses bounding boxes.
471
- :type shape_method: typing.Literal['CONCAVE','CONVEX','AABB'] | None
472
536
  """
473
537
 
474
538
  def paste(
@@ -476,11 +540,7 @@ def paste(
476
540
  undo: bool | None = None,
477
541
  /,
478
542
  ) -> None:
479
- """Paste selected UV vertices
480
-
481
- :type execution_context: int | str | None
482
- :type undo: bool | None
483
- """
543
+ """Paste selected UV vertices"""
484
544
 
485
545
  def pin(
486
546
  execution_context: int | str | None = None,
@@ -492,12 +552,8 @@ def pin(
492
552
  ) -> None:
493
553
  """Set/clear selected UV vertices as anchored between multiple unwrap operations
494
554
 
495
- :type execution_context: int | str | None
496
- :type undo: bool | None
497
555
  :param clear: Clear, Clear pinning for the selection instead of setting it
498
- :type clear: bool | None
499
556
  :param invert: Invert, Invert pinning for the selection instead of setting it
500
- :type invert: bool | None
501
557
  """
502
558
 
503
559
  def project_from_view(
@@ -513,18 +569,11 @@ def project_from_view(
513
569
  ) -> None:
514
570
  """Project the UV vertices of the mesh as seen in current 3D view
515
571
 
516
- :type execution_context: int | str | None
517
- :type undo: bool | None
518
572
  :param orthographic: Orthographic, Use orthographic projection
519
- :type orthographic: bool | None
520
573
  :param camera_bounds: Camera Bounds, Map UVs to the camera region taking resolution and aspect into account
521
- :type camera_bounds: bool | None
522
574
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
523
- :type correct_aspect: bool | None
524
575
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
525
- :type clip_to_bounds: bool | None
526
576
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
527
- :type scale_to_bounds: bool | None
528
577
  """
529
578
 
530
579
  def randomize_uv_transform(
@@ -543,24 +592,14 @@ def randomize_uv_transform(
543
592
  ) -> None:
544
593
  """Randomize the UV islands location, rotation, and scale
545
594
 
546
- :type execution_context: int | str | None
547
- :type undo: bool | None
548
595
  :param random_seed: Random Seed, Seed value for the random generator
549
- :type random_seed: int | None
550
596
  :param use_loc: Randomize Location, Randomize the location values
551
- :type use_loc: bool | None
552
597
  :param loc: Location, Maximum distance the objects can spread over each axis
553
- :type loc: collections.abc.Sequence[float] | mathutils.Vector | None
554
598
  :param use_rot: Randomize Rotation, Randomize the rotation value
555
- :type use_rot: bool | None
556
599
  :param rot: Rotation, Maximum rotation
557
- :type rot: float | None
558
600
  :param use_scale: Randomize Scale, Randomize the scale values
559
- :type use_scale: bool | None
560
601
  :param scale_even: Scale Even, Use the same scale value for both axes
561
- :type scale_even: bool | None
562
602
  :param scale: Scale, Maximum scale randomization over each axis
563
- :type scale: collections.abc.Iterable[float] | None
564
603
  """
565
604
 
566
605
  def remove_doubles(
@@ -574,14 +613,9 @@ def remove_doubles(
574
613
  ) -> None:
575
614
  """Selected UV vertices that are within a radius of each other are welded together
576
615
 
577
- :type execution_context: int | str | None
578
- :type undo: bool | None
579
616
  :param threshold: Merge Distance, Maximum distance between welded vertices
580
- :type threshold: float | None
581
617
  :param use_unselected: Unselected, Merge selected to other unselected vertices
582
- :type use_unselected: bool | None
583
618
  :param use_shared_vertex: Shared Vertex, Weld UVs based on shared vertices
584
- :type use_shared_vertex: bool | None
585
619
  """
586
620
 
587
621
  def reset(
@@ -589,11 +623,7 @@ def reset(
589
623
  undo: bool | None = None,
590
624
  /,
591
625
  ) -> None:
592
- """Reset UV projection
593
-
594
- :type execution_context: int | str | None
595
- :type undo: bool | None
596
- """
626
+ """Reset UV projection"""
597
627
 
598
628
  def reveal(
599
629
  execution_context: int | str | None = None,
@@ -604,10 +634,7 @@ def reveal(
604
634
  ) -> None:
605
635
  """Reveal all hidden UV vertices
606
636
 
607
- :type execution_context: int | str | None
608
- :type undo: bool | None
609
637
  :param select: Select
610
- :type select: bool | None
611
638
  """
612
639
 
613
640
  def rip(
@@ -622,16 +649,10 @@ def rip(
622
649
  ) -> None:
623
650
  """Rip selected vertices or a selected region
624
651
 
625
- :type execution_context: int | str | None
626
- :type undo: bool | None
627
652
  :param mirror: Mirror Editing
628
- :type mirror: bool | None
629
653
  :param release_confirm: Confirm on Release, Always confirm operation when releasing button
630
- :type release_confirm: bool | None
631
654
  :param use_accurate: Accurate, Use accurate transformation
632
- :type use_accurate: bool | None
633
655
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
634
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
635
656
  """
636
657
 
637
658
  def rip_move(
@@ -644,12 +665,8 @@ def rip_move(
644
665
  ) -> None:
645
666
  """Unstitch UVs and move the result
646
667
 
647
- :type execution_context: int | str | None
648
- :type undo: bool | None
649
668
  :param UV_OT_rip: UV Rip, Rip selected vertices or a selected region
650
- :type UV_OT_rip: rip | None
651
669
  :param TRANSFORM_OT_translate: Move, Move selected items
652
- :type TRANSFORM_OT_translate: bpy.ops.transform.translate | None
653
670
  """
654
671
 
655
672
  def seams_from_islands(
@@ -662,12 +679,8 @@ def seams_from_islands(
662
679
  ) -> None:
663
680
  """Set mesh seams according to island setup in the UV editor
664
681
 
665
- :type execution_context: int | str | None
666
- :type undo: bool | None
667
682
  :param mark_seams: Mark Seams, Mark boundary edges as seams
668
- :type mark_seams: bool | None
669
683
  :param mark_sharp: Mark Sharp, Mark boundary edges as sharp
670
- :type mark_sharp: bool | None
671
684
  """
672
685
 
673
686
  def select(
@@ -684,20 +697,12 @@ def select(
684
697
  ) -> None:
685
698
  """Select UV vertices
686
699
 
687
- :type execution_context: int | str | None
688
- :type undo: bool | None
689
700
  :param extend: Extend, Extend selection instead of deselecting everything first
690
- :type extend: bool | None
691
701
  :param deselect: Deselect, Remove from selection
692
- :type deselect: bool | None
693
702
  :param toggle: Toggle Selection, Toggle the selection
694
- :type toggle: bool | None
695
703
  :param deselect_all: Deselect On Nothing, Deselect all when nothing under the cursor
696
- :type deselect_all: bool | None
697
704
  :param select_passthrough: Only Select Unselected, Ignore the select action when the element is already selected
698
- :type select_passthrough: bool | None
699
705
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
700
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
701
706
  """
702
707
 
703
708
  def select_all(
@@ -709,8 +714,6 @@ def select_all(
709
714
  ) -> None:
710
715
  """Change selection of all UV vertices
711
716
 
712
- :type execution_context: int | str | None
713
- :type undo: bool | None
714
717
  :param action: Action, Selection action to execute
715
718
 
716
719
  TOGGLE
@@ -724,7 +727,6 @@ def select_all(
724
727
 
725
728
  INVERT
726
729
  Invert -- Invert selection of all elements.
727
- :type action: typing.Literal['TOGGLE','SELECT','DESELECT','INVERT'] | None
728
730
  """
729
731
 
730
732
  def select_box(
@@ -742,20 +744,12 @@ def select_box(
742
744
  ) -> None:
743
745
  """Select UV vertices using box selection
744
746
 
745
- :type execution_context: int | str | None
746
- :type undo: bool | None
747
747
  :param pinned: Pinned, Border select pinned UVs only
748
- :type pinned: bool | None
749
748
  :param xmin: X Min
750
- :type xmin: int | None
751
749
  :param xmax: X Max
752
- :type xmax: int | None
753
750
  :param ymin: Y Min
754
- :type ymin: int | None
755
751
  :param ymax: Y Max
756
- :type ymax: int | None
757
752
  :param wait_for_input: Wait for Input
758
- :type wait_for_input: bool | None
759
753
  :param mode: Mode
760
754
 
761
755
  SET
@@ -766,7 +760,6 @@ def select_box(
766
760
 
767
761
  SUB
768
762
  Subtract -- Subtract existing selection.
769
- :type mode: typing.Literal['SET','ADD','SUB'] | None
770
763
  """
771
764
 
772
765
  def select_circle(
@@ -782,16 +775,10 @@ def select_circle(
782
775
  ) -> None:
783
776
  """Select UV vertices using circle selection
784
777
 
785
- :type execution_context: int | str | None
786
- :type undo: bool | None
787
778
  :param x: X
788
- :type x: int | None
789
779
  :param y: Y
790
- :type y: int | None
791
780
  :param radius: Radius
792
- :type radius: int | None
793
781
  :param wait_for_input: Wait for Input
794
- :type wait_for_input: bool | None
795
782
  :param mode: Mode
796
783
 
797
784
  SET
@@ -802,7 +789,6 @@ def select_circle(
802
789
 
803
790
  SUB
804
791
  Subtract -- Subtract existing selection.
805
- :type mode: typing.Literal['SET','ADD','SUB'] | None
806
792
  """
807
793
 
808
794
  def select_edge_ring(
@@ -815,12 +801,8 @@ def select_edge_ring(
815
801
  ) -> None:
816
802
  """Select an edge ring of connected UV vertices
817
803
 
818
- :type execution_context: int | str | None
819
- :type undo: bool | None
820
804
  :param extend: Extend, Extend selection rather than clearing the existing selection
821
- :type extend: bool | None
822
805
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
823
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
824
806
  """
825
807
 
826
808
  def select_lasso(
@@ -836,16 +818,10 @@ def select_lasso(
836
818
  ) -> None:
837
819
  """Select UVs using lasso selection
838
820
 
839
- :type execution_context: int | str | None
840
- :type undo: bool | None
841
821
  :param path: Path
842
- :type path: bpy.types.bpy_prop_collection[bpy.types.OperatorMousePath] | None
843
822
  :param use_smooth_stroke: Stabilize Stroke, Selection lags behind mouse and follows a smoother path
844
- :type use_smooth_stroke: bool | None
845
823
  :param smooth_stroke_factor: Smooth Stroke Factor, Higher values gives a smoother stroke
846
- :type smooth_stroke_factor: float | None
847
824
  :param smooth_stroke_radius: Smooth Stroke Radius, Minimum distance from last point before selection continues
848
- :type smooth_stroke_radius: int | None
849
825
  :param mode: Mode
850
826
 
851
827
  SET
@@ -856,7 +832,6 @@ def select_lasso(
856
832
 
857
833
  SUB
858
834
  Subtract -- Subtract existing selection.
859
- :type mode: typing.Literal['SET','ADD','SUB'] | None
860
835
  """
861
836
 
862
837
  def select_less(
@@ -864,22 +839,14 @@ def select_less(
864
839
  undo: bool | None = None,
865
840
  /,
866
841
  ) -> None:
867
- """Deselect UV vertices at the boundary of each selection region
868
-
869
- :type execution_context: int | str | None
870
- :type undo: bool | None
871
- """
842
+ """Deselect UV vertices at the boundary of each selection region"""
872
843
 
873
844
  def select_linked(
874
845
  execution_context: int | str | None = None,
875
846
  undo: bool | None = None,
876
847
  /,
877
848
  ) -> None:
878
- """Select all UV vertices linked to the active UV map
879
-
880
- :type execution_context: int | str | None
881
- :type undo: bool | None
882
- """
849
+ """Select all UV vertices linked to the active UV map"""
883
850
 
884
851
  def select_linked_pick(
885
852
  execution_context: int | str | None = None,
@@ -892,14 +859,9 @@ def select_linked_pick(
892
859
  ) -> None:
893
860
  """Select all UV vertices linked under the mouse
894
861
 
895
- :type execution_context: int | str | None
896
- :type undo: bool | None
897
862
  :param extend: Extend, Extend selection rather than clearing the existing selection
898
- :type extend: bool | None
899
863
  :param deselect: Deselect, Deselect linked UV vertices rather than selecting them
900
- :type deselect: bool | None
901
864
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
902
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
903
865
  """
904
866
 
905
867
  def select_loop(
@@ -912,12 +874,8 @@ def select_loop(
912
874
  ) -> None:
913
875
  """Select a loop of connected UV vertices
914
876
 
915
- :type execution_context: int | str | None
916
- :type undo: bool | None
917
877
  :param extend: Extend, Extend selection rather than clearing the existing selection
918
- :type extend: bool | None
919
878
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
920
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
921
879
  """
922
880
 
923
881
  def select_mode(
@@ -929,10 +887,7 @@ def select_mode(
929
887
  ) -> None:
930
888
  """Change UV selection mode
931
889
 
932
- :type execution_context: int | str | None
933
- :type undo: bool | None
934
890
  :param type: Type
935
- :type type: bpy.stub_internal.rna_enums.MeshSelectModeUvItems | None
936
891
  """
937
892
 
938
893
  def select_more(
@@ -940,11 +895,7 @@ def select_more(
940
895
  undo: bool | None = None,
941
896
  /,
942
897
  ) -> None:
943
- """Select more UV vertices connected to initial selection
944
-
945
- :type execution_context: int | str | None
946
- :type undo: bool | None
947
- """
898
+ """Select more UV vertices connected to initial selection"""
948
899
 
949
900
  def select_overlap(
950
901
  execution_context: int | str | None = None,
@@ -955,10 +906,7 @@ def select_overlap(
955
906
  ) -> None:
956
907
  """Select all UV faces which overlap each other
957
908
 
958
- :type execution_context: int | str | None
959
- :type undo: bool | None
960
909
  :param extend: Extend, Extend selection rather than clearing the existing selection
961
- :type extend: bool | None
962
910
  """
963
911
 
964
912
  def select_pinned(
@@ -966,11 +914,7 @@ def select_pinned(
966
914
  undo: bool | None = None,
967
915
  /,
968
916
  ) -> None:
969
- """Select all pinned UV vertices
970
-
971
- :type execution_context: int | str | None
972
- :type undo: bool | None
973
- """
917
+ """Select all pinned UV vertices"""
974
918
 
975
919
  def select_similar(
976
920
  execution_context: int | str | None = None,
@@ -995,14 +939,39 @@ def select_similar(
995
939
  ) -> None:
996
940
  """Select similar UVs by property types
997
941
 
998
- :type execution_context: int | str | None
999
- :type undo: bool | None
1000
- :param type: Type
1001
- :type type: typing.Literal['PIN','LENGTH','LENGTH_3D','AREA','AREA_3D','MATERIAL','OBJECT','SIDES','WINDING','FACE'] | None
1002
- :param compare: Compare
1003
- :type compare: typing.Literal['EQUAL','GREATER','LESS'] | None
1004
- :param threshold: Threshold
1005
- :type threshold: float | None
942
+ :param type: Type
943
+
944
+ PIN
945
+ Pinned.
946
+
947
+ LENGTH
948
+ Length -- Edge length in UV space.
949
+
950
+ LENGTH_3D
951
+ Length 3D -- Length of edge in 3D space.
952
+
953
+ AREA
954
+ Area -- Face area in UV space.
955
+
956
+ AREA_3D
957
+ Area 3D -- Area of face in 3D space.
958
+
959
+ MATERIAL
960
+ Material.
961
+
962
+ OBJECT
963
+ Object.
964
+
965
+ SIDES
966
+ Polygon Sides.
967
+
968
+ WINDING
969
+ Winding -- Face direction defined by (clockwise or anti-clockwise winding (facing up or facing down).
970
+
971
+ FACE
972
+ Amount of Faces in Island.
973
+ :param compare: Compare
974
+ :param threshold: Threshold
1006
975
  """
1007
976
 
1008
977
  def select_split(
@@ -1010,10 +979,20 @@ def select_split(
1010
979
  undo: bool | None = None,
1011
980
  /,
1012
981
  ) -> None:
1013
- """Select only entirely selected faces
982
+ """Select only entirely selected faces"""
983
+
984
+ def select_tile(
985
+ execution_context: int | str | None = None,
986
+ undo: bool | None = None,
987
+ /,
988
+ *,
989
+ extend: bool | None = False,
990
+ tile: collections.abc.Iterable[int] | None = (0, 0),
991
+ ) -> None:
992
+ """Select UVs in specified tile
1014
993
 
1015
- :type execution_context: int | str | None
1016
- :type undo: bool | None
994
+ :param extend: Extend, Extend the selection
995
+ :param tile: Tile, Tile location to select UVs
1017
996
  """
1018
997
 
1019
998
  def shortest_path_pick(
@@ -1032,22 +1011,12 @@ def shortest_path_pick(
1032
1011
  ) -> None:
1033
1012
  """Select shortest path between two selections
1034
1013
 
1035
- :type execution_context: int | str | None
1036
- :type undo: bool | None
1037
1014
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1038
- :type use_face_step: bool | None
1039
1015
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1040
- :type use_topology_distance: bool | None
1041
1016
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1042
- :type use_fill: bool | None
1043
1017
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1044
- :type skip: int | None
1045
1018
  :param nth: Selected, Number of selected elements in the repetitive sequence
1046
- :type nth: int | None
1047
1019
  :param offset: Offset, Offset from the starting point
1048
- :type offset: int | None
1049
- :type object_index: int | None
1050
- :type index: int | None
1051
1020
  """
1052
1021
 
1053
1022
  def shortest_path_select(
@@ -1064,20 +1033,12 @@ def shortest_path_select(
1064
1033
  ) -> None:
1065
1034
  """Selected shortest path between two vertices/edges/faces
1066
1035
 
1067
- :type execution_context: int | str | None
1068
- :type undo: bool | None
1069
1036
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1070
- :type use_face_step: bool | None
1071
1037
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1072
- :type use_topology_distance: bool | None
1073
1038
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1074
- :type use_fill: bool | None
1075
1039
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1076
- :type skip: int | None
1077
1040
  :param nth: Selected, Number of selected elements in the repetitive sequence
1078
- :type nth: int | None
1079
1041
  :param offset: Offset, Offset from the starting point
1080
- :type offset: int | None
1081
1042
  """
1082
1043
 
1083
1044
  def smart_project(
@@ -1096,10 +1057,7 @@ def smart_project(
1096
1057
  ) -> None:
1097
1058
  """Projection unwraps the selected faces of mesh objects
1098
1059
 
1099
- :type execution_context: int | str | None
1100
- :type undo: bool | None
1101
1060
  :param angle_limit: Angle Limit, Lower for more projection groups, higher for less distortion
1102
- :type angle_limit: float | None
1103
1061
  :param margin_method: Margin Method
1104
1062
 
1105
1063
  SCALED
@@ -1110,7 +1068,6 @@ def smart_project(
1110
1068
 
1111
1069
  FRACTION
1112
1070
  Fraction -- Specify a precise fraction of final UV output.
1113
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1114
1071
  :param rotate_method: Rotation Method
1115
1072
 
1116
1073
  AXIS_ALIGNED
@@ -1121,15 +1078,10 @@ def smart_project(
1121
1078
 
1122
1079
  AXIS_ALIGNED_Y
1123
1080
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
1124
- :type rotate_method: typing.Literal['AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
1125
1081
  :param island_margin: Island Margin, Margin to reduce bleed from adjacent islands
1126
- :type island_margin: float | None
1127
1082
  :param area_weight: Area Weight, Weight projections vector by faces with larger areas
1128
- :type area_weight: float | None
1129
1083
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1130
- :type correct_aspect: bool | None
1131
1084
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1132
- :type scale_to_bounds: bool | None
1133
1085
  """
1134
1086
 
1135
1087
  def snap_cursor(
@@ -1141,10 +1093,7 @@ def snap_cursor(
1141
1093
  ) -> None:
1142
1094
  """Snap cursor to target type
1143
1095
 
1144
- :type execution_context: int | str | None
1145
- :type undo: bool | None
1146
1096
  :param target: Target, Target to snap the selected UVs to
1147
- :type target: typing.Literal['PIXELS','SELECTED','ORIGIN'] | None
1148
1097
  """
1149
1098
 
1150
1099
  def snap_selected(
@@ -1157,10 +1106,7 @@ def snap_selected(
1157
1106
  ) -> None:
1158
1107
  """Snap selected UV vertices to target type
1159
1108
 
1160
- :type execution_context: int | str | None
1161
- :type undo: bool | None
1162
1109
  :param target: Target, Target to snap the selected UVs to
1163
- :type target: typing.Literal['PIXELS','CURSOR','CURSOR_OFFSET','ADJACENT_UNSELECTED'] | None
1164
1110
  """
1165
1111
 
1166
1112
  def sphere_project(
@@ -1179,8 +1125,6 @@ def sphere_project(
1179
1125
  ) -> None:
1180
1126
  """Project the UV vertices of the mesh over the curved surface of a sphere
1181
1127
 
1182
- :type execution_context: int | str | None
1183
- :type undo: bool | None
1184
1128
  :param direction: Direction, Direction of the sphere or cylinder
1185
1129
 
1186
1130
  VIEW_ON_EQUATOR
@@ -1191,7 +1135,6 @@ def sphere_project(
1191
1135
 
1192
1136
  ALIGN_TO_OBJECT
1193
1137
  Align to Object -- Align according to object transform.
1194
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
1195
1138
  :param align: Align, How to determine rotation around the pole
1196
1139
 
1197
1140
  POLAR_ZX
@@ -1199,7 +1142,6 @@ def sphere_project(
1199
1142
 
1200
1143
  POLAR_ZY
1201
1144
  Polar ZY -- Polar 0 is Y.
1202
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
1203
1145
  :param pole: Pole, How to handle faces at the poles
1204
1146
 
1205
1147
  PINCH
@@ -1207,15 +1149,10 @@ def sphere_project(
1207
1149
 
1208
1150
  FAN
1209
1151
  Fan -- UVs are fanned at the poles.
1210
- :type pole: typing.Literal['PINCH','FAN'] | None
1211
1152
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
1212
- :type seam: bool | None
1213
1153
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1214
- :type correct_aspect: bool | None
1215
1154
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
1216
- :type clip_to_bounds: bool | None
1217
1155
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1218
- :type scale_to_bounds: bool | None
1219
1156
  """
1220
1157
 
1221
1158
  def stitch(
@@ -1237,30 +1174,17 @@ def stitch(
1237
1174
  ) -> None:
1238
1175
  """Stitch selected UV vertices by proximity
1239
1176
 
1240
- :type execution_context: int | str | None
1241
- :type undo: bool | None
1242
1177
  :param use_limit: Use Limit, Stitch UVs within a specified limit distance
1243
- :type use_limit: bool | None
1244
1178
  :param snap_islands: Snap Islands, Snap islands together (on edge stitch mode, rotates the islands too)
1245
- :type snap_islands: bool | None
1246
1179
  :param limit: Limit, Limit distance in normalized coordinates
1247
- :type limit: float | None
1248
1180
  :param static_island: Static Island, Island that stays in place when stitching islands
1249
- :type static_island: int | None
1250
1181
  :param active_object_index: Active Object, Index of the active object
1251
- :type active_object_index: int | None
1252
1182
  :param midpoint_snap: Snap at Midpoint, UVs are stitched at midpoint instead of at static island
1253
- :type midpoint_snap: bool | None
1254
1183
  :param clear_seams: Clear Seams, Clear seams of stitched edges
1255
- :type clear_seams: bool | None
1256
1184
  :param mode: Operation Mode, Use vertex or edge stitching
1257
- :type mode: typing.Literal['VERTEX','EDGE'] | None
1258
1185
  :param stored_mode: Stored Operation Mode, Use vertex or edge stitching
1259
- :type stored_mode: typing.Literal['VERTEX','EDGE'] | None
1260
1186
  :param selection: Selection
1261
- :type selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None
1262
1187
  :param objects_selection_count: Objects Selection Count
1263
- :type objects_selection_count: collections.abc.Iterable[int] | None
1264
1188
  """
1265
1189
 
1266
1190
  def unwrap(
@@ -1283,16 +1207,10 @@ def unwrap(
1283
1207
  ) -> None:
1284
1208
  """Unwrap the mesh of the object being edited
1285
1209
 
1286
- :type execution_context: int | str | None
1287
- :type undo: bool | None
1288
1210
  :param method: Method, Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
1289
- :type method: typing.Literal['ANGLE_BASED','CONFORMAL','MINIMUM_STRETCH'] | None
1290
1211
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
1291
- :type fill_holes: bool | None
1292
1212
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1293
- :type correct_aspect: bool | None
1294
1213
  :param use_subsurf_data: Use Subdivision Surface, Map UVs taking vertex position after Subdivision Surface modifier has been applied
1295
- :type use_subsurf_data: bool | None
1296
1214
  :param margin_method: Margin Method
1297
1215
 
1298
1216
  SCALED
@@ -1303,19 +1221,12 @@ def unwrap(
1303
1221
 
1304
1222
  FRACTION
1305
1223
  Fraction -- Specify a precise fraction of final UV output.
1306
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1307
1224
  :param margin: Margin, Space between islands
1308
- :type margin: float | None
1309
1225
  :param no_flip: No Flip, Prevent flipping UVs, flipping may lower distortion depending on the position of pins
1310
- :type no_flip: bool | None
1311
1226
  :param iterations: Iterations, Number of iterations when "Minimum Stretch" method is used
1312
- :type iterations: int | None
1313
1227
  :param use_weights: Importance Weights, Whether to take into account per-vertex importance weights
1314
- :type use_weights: bool | None
1315
1228
  :param weight_group: Weight Group, Vertex group name for importance weights (modulating the deform)
1316
- :type weight_group: str
1317
1229
  :param weight_factor: Weight Factor, How much influence the weightmap has for weighted parameterization, 0 being no influence
1318
- :type weight_factor: float | None
1319
1230
  """
1320
1231
 
1321
1232
  def weld(
@@ -1323,8 +1234,4 @@ def weld(
1323
1234
  undo: bool | None = None,
1324
1235
  /,
1325
1236
  ) -> None:
1326
- """Weld selected UV vertices together
1327
-
1328
- :type execution_context: int | str | None
1329
- :type undo: bool | None
1330
- """
1237
+ """Weld selected UV vertices together"""