fake-bpy-module 20250612__py3-none-any.whl → 20260118__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +0 -13
  2. {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +0 -5
  3. {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +0 -11
  4. {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +0 -10
  5. {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +1 -0
  6. {bl_i18n_utils → _bl_i18n_utils}/bl_extract_messages/__init__.pyi +1 -0
  7. {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +3 -1
  8. {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +4 -4
  9. _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
  10. {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
  11. _blendfile_header/__init__.pyi +48 -0
  12. _bpy_internal/__init__.pyi +4 -1
  13. _bpy_internal/assets/__init__.pyi +5 -0
  14. _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
  15. _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
  16. _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
  17. _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
  18. _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
  19. _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
  20. _bpy_internal/extensions/wheel_manager/__init__.pyi +1 -1
  21. _bpy_internal/filesystem/__init__.pyi +5 -0
  22. _bpy_internal/filesystem/locking/__init__.pyi +28 -0
  23. _bpy_internal/grease_pencil/stroke/__init__.pyi +2 -2
  24. _bpy_internal/platform/__init__.pyi +5 -0
  25. _bpy_types/__init__.pyi +1592 -0
  26. {keyingsets_utils → _keyingsets_utils}/__init__.pyi +2 -0
  27. {rna_info → _rna_info}/__init__.pyi +4 -2
  28. addon_utils/__init__.pyi +0 -13
  29. aud/__init__.pyi +122 -145
  30. bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
  31. bl_app_templates_system/__init__.pyi +5 -0
  32. bl_app_templates_system/py.typed +0 -0
  33. bl_math/__init__.pyi +3 -13
  34. bl_operators/__init__.pyi +1 -0
  35. bl_operators/add_mesh_torus/__init__.pyi +2 -3
  36. bl_operators/anim/__init__.pyi +62 -38
  37. bl_operators/assets/__init__.pyi +4 -9
  38. bl_operators/bone_selection_sets/__init__.pyi +15 -42
  39. bl_operators/clip/__init__.pyi +12 -31
  40. bl_operators/connect_to_output/__init__.pyi +2 -3
  41. bl_operators/console/__init__.pyi +6 -15
  42. bl_operators/constraint/__init__.pyi +6 -13
  43. bl_operators/copy_global_transform/__init__.pyi +261 -0
  44. bl_operators/file/__init__.pyi +6 -11
  45. bl_operators/freestyle/__init__.pyi +5 -12
  46. bl_operators/geometry_nodes/__init__.pyi +5 -12
  47. bl_operators/grease_pencil/__init__.pyi +2 -3
  48. bl_operators/image/__init__.pyi +6 -15
  49. bl_operators/image_as_planes/__init__.pyi +3 -10
  50. bl_operators/mesh/__init__.pyi +3 -49
  51. bl_operators/node/__init__.pyi +294 -73
  52. bl_operators/object/__init__.pyi +17 -53
  53. bl_operators/object_align/__init__.pyi +2 -3
  54. bl_operators/object_quick_effects/__init__.pyi +5 -12
  55. bl_operators/object_randomize_transform/__init__.pyi +2 -3
  56. bl_operators/presets/__init__.pyi +27 -76
  57. bl_operators/rigidbody/__init__.pyi +4 -9
  58. bl_operators/screen_play_rendered_anim/__init__.pyi +2 -3
  59. bl_operators/sequencer/__init__.pyi +12 -27
  60. bl_operators/spreadsheet/__init__.pyi +2 -3
  61. bl_operators/userpref/__init__.pyi +26 -75
  62. bl_operators/uvcalc_follow_active/__init__.pyi +3 -4
  63. bl_operators/uvcalc_lightmap/__init__.pyi +3 -4
  64. bl_operators/uvcalc_transform/__init__.pyi +26 -16
  65. bl_operators/vertexpaint_dirt/__init__.pyi +2 -3
  66. bl_operators/view3d/__init__.pyi +9 -24
  67. bl_operators/wm/__init__.pyi +48 -139
  68. bl_operators/world/__init__.pyi +3 -4
  69. bl_ui/__init__.pyi +7 -7
  70. bl_ui/anim/__init__.pyi +2 -3
  71. bl_ui/asset_shelf/__init__.pyi +2 -3
  72. bl_ui/generic_ui_list/__init__.pyi +4 -19
  73. bl_ui/node_add_menu/__init__.pyi +263 -7
  74. bl_ui/node_add_menu_compositor/__init__.pyi +96 -79
  75. bl_ui/node_add_menu_geometry/__init__.pyi +309 -270
  76. bl_ui/node_add_menu_shader/__init__.pyi +49 -49
  77. bl_ui/node_add_menu_texture/__init__.pyi +17 -62
  78. bl_ui/properties_collection/__init__.pyi +9 -22
  79. bl_ui/properties_constraint/__init__.pyi +129 -282
  80. bl_ui/properties_data_armature/__init__.pyi +22 -57
  81. bl_ui/properties_data_bone/__init__.pyi +12 -31
  82. bl_ui/properties_data_camera/__init__.pyi +18 -47
  83. bl_ui/properties_data_curve/__init__.pyi +18 -47
  84. bl_ui/properties_data_curves/__init__.pyi +11 -26
  85. bl_ui/properties_data_empty/__init__.pyi +3 -6
  86. bl_ui/properties_data_grease_pencil/__init__.pyi +23 -62
  87. bl_ui/properties_data_lattice/__init__.pyi +7 -14
  88. bl_ui/properties_data_light/__init__.pyi +13 -32
  89. bl_ui/properties_data_lightprobe/__init__.pyi +16 -43
  90. bl_ui/properties_data_mesh/__init__.pyi +47 -62
  91. bl_ui/properties_data_metaball/__init__.pyi +9 -20
  92. bl_ui/properties_data_modifier/__init__.pyi +22 -28
  93. bl_ui/properties_data_pointcloud/__init__.pyi +8 -19
  94. bl_ui/properties_data_shaderfx/__init__.pyi +2 -3
  95. bl_ui/properties_data_speaker/__init__.pyi +9 -20
  96. bl_ui/properties_data_volume/__init__.pyi +12 -29
  97. bl_ui/properties_freestyle/__init__.pyi +27 -76
  98. bl_ui/properties_grease_pencil_common/__init__.pyi +10 -168
  99. bl_ui/properties_mask_common/__init__.pyi +8 -21
  100. bl_ui/properties_material/__init__.pyi +26 -86
  101. bl_ui/properties_material_gpencil/__init__.pyi +36 -57
  102. bl_ui/properties_object/__init__.pyi +59 -65
  103. bl_ui/properties_output/__init__.pyi +21 -60
  104. bl_ui/properties_paint_common/__init__.pyi +30 -22
  105. bl_ui/properties_particle/__init__.pyi +58 -161
  106. bl_ui/properties_physics_cloth/__init__.pyi +15 -42
  107. bl_ui/properties_physics_common/__init__.pyi +2 -3
  108. bl_ui/properties_physics_dynamicpaint/__init__.pyi +23 -66
  109. bl_ui/properties_physics_field/__init__.pyi +11 -30
  110. bl_ui/properties_physics_fluid/__init__.pyi +29 -84
  111. bl_ui/properties_physics_geometry_nodes/__init__.pyi +2 -3
  112. bl_ui/properties_physics_rigidbody/__init__.pyi +9 -24
  113. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +14 -39
  114. bl_ui/properties_physics_softbody/__init__.pyi +16 -45
  115. bl_ui/properties_render/__init__.pyi +139 -197
  116. bl_ui/properties_scene/__init__.pyi +46 -50
  117. bl_ui/properties_strip/__init__.pyi +744 -0
  118. bl_ui/properties_strip_modifier/__init__.pyi +45 -0
  119. bl_ui/properties_texture/__init__.pyi +30 -83
  120. bl_ui/properties_view_layer/__init__.pyi +84 -39
  121. bl_ui/properties_workspace/__init__.pyi +6 -13
  122. bl_ui/properties_world/__init__.pyi +14 -35
  123. bl_ui/space_clip/__init__.pyi +150 -231
  124. bl_ui/space_console/__init__.pyi +7 -18
  125. bl_ui/space_dopesheet/__init__.pyi +143 -100
  126. bl_ui/space_filebrowser/__init__.pyi +33 -90
  127. bl_ui/space_graph/__init__.pyi +48 -85
  128. bl_ui/space_image/__init__.pyi +111 -229
  129. bl_ui/space_info/__init__.pyi +7 -18
  130. bl_ui/space_nla/__init__.pyi +44 -73
  131. bl_ui/space_node/__init__.pyi +161 -123
  132. bl_ui/space_outliner/__init__.pyi +16 -45
  133. bl_ui/space_properties/__init__.pyi +34 -10
  134. bl_ui/space_sequencer/__init__.pyi +164 -901
  135. bl_ui/space_spreadsheet/__init__.pyi +4 -9
  136. bl_ui/space_statusbar/__init__.pyi +2 -3
  137. bl_ui/space_text/__init__.pyi +17 -48
  138. bl_ui/space_time/__init__.pyi +25 -71
  139. bl_ui/space_toolsystem_common/__init__.pyi +2 -2
  140. bl_ui/space_toolsystem_toolbar/__init__.pyi +30 -7
  141. bl_ui/space_topbar/__init__.pyi +35 -79
  142. bl_ui/space_userpref/__init__.pyi +185 -321
  143. bl_ui/space_view3d/__init__.pyi +337 -817
  144. bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
  145. bl_ui/space_view3d_toolbar/__init__.pyi +110 -880
  146. bl_ui/utils/__init__.pyi +0 -17
  147. blend_render_info/__init__.pyi +1 -0
  148. blf/__init__.pyi +8 -54
  149. bmesh/__init__.pyi +2 -9
  150. bmesh/geometry/__init__.pyi +1 -4
  151. bmesh/ops/__init__.pyi +125 -508
  152. bmesh/types/__init__.pyi +318 -664
  153. bmesh/utils/__init__.pyi +17 -43
  154. bpy/__init__.pyi +1 -1
  155. bpy/app/__init__.pyi +93 -88
  156. bpy/app/handlers/__init__.pyi +19 -19
  157. bpy/app/icons/__init__.pyi +0 -6
  158. bpy/app/timers/__init__.pyi +2 -7
  159. bpy/app/translations/__init__.pyi +8 -23
  160. bpy/msgbus/__init__.pyi +4 -6
  161. bpy/ops/action/__init__.pyi +68 -199
  162. bpy/ops/anim/__init__.pyi +142 -299
  163. bpy/ops/armature/__init__.pyi +78 -209
  164. bpy/ops/asset/__init__.pyi +46 -108
  165. bpy/ops/boid/__init__.pyi +28 -45
  166. bpy/ops/brush/__init__.pyi +13 -108
  167. bpy/ops/buttons/__init__.pyi +16 -75
  168. bpy/ops/cachefile/__init__.pyi +8 -65
  169. bpy/ops/camera/__init__.pyi +0 -11
  170. bpy/ops/clip/__init__.pyi +173 -471
  171. bpy/ops/cloth/__init__.pyi +0 -5
  172. bpy/ops/collection/__init__.pyi +23 -36
  173. bpy/ops/console/__init__.pyi +40 -98
  174. bpy/ops/constraint/__init__.pyi +14 -85
  175. bpy/ops/curve/__init__.pyi +94 -277
  176. bpy/ops/curves/__init__.pyi +119 -166
  177. bpy/ops/cycles/__init__.pyi +4 -15
  178. bpy/ops/dpaint/__init__.pyi +14 -24
  179. bpy/ops/ed/__init__.pyi +44 -92
  180. bpy/ops/export_anim/__init__.pyi +2 -10
  181. bpy/ops/export_scene/__init__.pyi +16 -170
  182. bpy/ops/extensions/__init__.pyi +60 -165
  183. bpy/ops/file/__init__.pyi +110 -246
  184. bpy/ops/fluid/__init__.pyi +52 -83
  185. bpy/ops/font/__init__.pyi +40 -144
  186. bpy/ops/geometry/__init__.pyi +12 -127
  187. bpy/ops/gizmogroup/__init__.pyi +4 -13
  188. bpy/ops/gpencil/__init__.pyi +22 -54
  189. bpy/ops/graph/__init__.pyi +92 -343
  190. bpy/ops/grease_pencil/__init__.pyi +218 -550
  191. bpy/ops/image/__init__.pyi +85 -435
  192. bpy/ops/import_anim/__init__.pyi +3 -17
  193. bpy/ops/import_curve/__init__.pyi +2 -5
  194. bpy/ops/import_scene/__init__.pyi +15 -49
  195. bpy/ops/info/__init__.pyi +16 -39
  196. bpy/ops/lattice/__init__.pyi +12 -36
  197. bpy/ops/marker/__init__.pyi +12 -51
  198. bpy/ops/mask/__init__.pyi +68 -193
  199. bpy/ops/material/__init__.pyi +18 -18
  200. bpy/ops/mball/__init__.pyi +4 -31
  201. bpy/ops/mesh/__init__.pyi +140 -967
  202. bpy/ops/nla/__init__.pyi +87 -206
  203. bpy/ops/node/__init__.pyi +714 -744
  204. bpy/ops/object/__init__.pyi +461 -1341
  205. bpy/ops/outliner/__init__.pyi +192 -376
  206. bpy/ops/paint/__init__.pyi +94 -319
  207. bpy/ops/paintcurve/__init__.pyi +20 -40
  208. bpy/ops/palette/__init__.pyi +14 -30
  209. bpy/ops/particle/__init__.pyi +86 -184
  210. bpy/ops/pointcloud/__init__.pyi +12 -38
  211. bpy/ops/pose/__init__.pyi +108 -261
  212. bpy/ops/poselib/__init__.pyi +32 -67
  213. bpy/ops/preferences/__init__.pyi +37 -187
  214. bpy/ops/ptcache/__init__.pyi +22 -36
  215. bpy/ops/render/__init__.pyi +20 -72
  216. bpy/ops/rigidbody/__init__.pyi +25 -63
  217. bpy/ops/scene/__init__.pyi +122 -181
  218. bpy/ops/screen/__init__.pyi +93 -221
  219. bpy/ops/script/__init__.pyi +4 -13
  220. bpy/ops/sculpt/__init__.pyi +69 -324
  221. bpy/ops/sculpt_curves/__init__.pyi +10 -23
  222. bpy/ops/sequencer/__init__.pyi +410 -730
  223. bpy/ops/sound/__init__.pyi +16 -114
  224. bpy/ops/spreadsheet/__init__.pyi +20 -37
  225. bpy/ops/surface/__init__.pyi +0 -48
  226. bpy/ops/text/__init__.pyi +112 -250
  227. bpy/ops/text_editor/__init__.pyi +0 -5
  228. bpy/ops/texture/__init__.pyi +14 -21
  229. bpy/ops/transform/__init__.pyi +18 -386
  230. bpy/ops/ui/__init__.pyi +117 -188
  231. bpy/ops/uilist/__init__.pyi +0 -13
  232. bpy/ops/uv/__init__.pyi +238 -305
  233. bpy/ops/view2d/__init__.pyi +16 -76
  234. bpy/ops/view3d/__init__.pyi +153 -377
  235. bpy/ops/wm/__init__.pyi +277 -1397
  236. bpy/ops/workspace/__init__.pyi +32 -39
  237. bpy/ops/world/__init__.pyi +10 -12
  238. bpy/path/__init__.pyi +1 -35
  239. bpy/props/__init__.pyi +347 -218
  240. bpy/stub_internal/rna_enums/__init__.pyi +142 -108
  241. bpy/types/__init__.pyi +77367 -101305
  242. bpy/utils/__init__.pyi +11 -82
  243. bpy/utils/previews/__init__.pyi +2 -11
  244. bpy/utils/units/__init__.pyi +5 -15
  245. bpy_extras/anim_utils/__init__.pyi +24 -16
  246. bpy_extras/bmesh_utils/__init__.pyi +0 -1
  247. bpy_extras/id_map_utils/__init__.pyi +14 -6
  248. bpy_extras/image_utils/__init__.pyi +2 -11
  249. bpy_extras/io_utils/__init__.pyi +8 -27
  250. bpy_extras/keyconfig_utils/__init__.pyi +1 -1
  251. bpy_extras/mesh_utils/__init__.pyi +0 -12
  252. bpy_extras/node_shader_utils/__init__.pyi +1 -9
  253. bpy_extras/object_utils/__init__.pyi +1 -15
  254. bpy_extras/view3d_utils/__init__.pyi +0 -18
  255. bpy_extras/wm_utils/progress_report/__init__.pyi +1 -1
  256. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/METADATA +4 -1
  257. fake_bpy_module-20260118.dist-info/RECORD +385 -0
  258. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/top_level.txt +17 -16
  259. freestyle/chainingiterators/__init__.pyi +5 -27
  260. freestyle/functions/__init__.pyi +0 -139
  261. freestyle/predicates/__init__.pyi +2 -53
  262. freestyle/shaders/__init__.pyi +15 -81
  263. freestyle/types/__init__.pyi +159 -799
  264. freestyle/utils/ContextFunctions/__init__.pyi +0 -23
  265. freestyle/utils/__init__.pyi +5 -11
  266. gpu/capabilities/__init__.pyi +0 -21
  267. gpu/matrix/__init__.pyi +1 -10
  268. gpu/platform/__init__.pyi +2 -7
  269. gpu/shader/__init__.pyi +26 -9
  270. gpu/state/__init__.pyi +60 -39
  271. gpu/texture/__init__.pyi +3 -5
  272. gpu/types/__init__.pyi +116 -184
  273. gpu_extras/batch/__init__.pyi +1 -5
  274. gpu_extras/presets/__init__.pyi +6 -8
  275. idprop/types/__init__.pyi +6 -6
  276. imbuf/__init__.pyi +3 -10
  277. imbuf/types/__init__.pyi +7 -21
  278. keyingsets_builtins/__init__.pyi +24 -67
  279. mathutils/__init__.pyi +241 -2207
  280. mathutils/bvhtree/__init__.pyi +18 -26
  281. mathutils/geometry/__init__.pyi +82 -132
  282. mathutils/interpolate/__init__.pyi +6 -5
  283. mathutils/kdtree/__init__.pyi +1 -11
  284. mathutils/noise/__init__.pyi +61 -106
  285. rna_prop_ui/__init__.pyi +1 -1
  286. bgl/__init__.pyi +0 -4256
  287. bpy_types/__init__.pyi +0 -30
  288. fake_bpy_module-20250612.dist-info/RECORD +0 -367
  289. {animsys_refactor → _animsys_refactor}/__init__.pyi +0 -0
  290. {animsys_refactor → _animsys_refactor}/py.typed +0 -0
  291. {bl_console_utils → _bl_console_utils}/__init__.pyi +0 -0
  292. {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +0 -0
  293. {bgl → _bl_console_utils}/py.typed +0 -0
  294. {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +0 -0
  295. {bl_console_utils → _bl_i18n_utils}/py.typed +0 -0
  296. {bl_i18n_utils → _bl_i18n_utils}/utils_cli/__init__.pyi +0 -0
  297. {bl_i18n_utils → _bl_i18n_utils}/utils_languages_menu/__init__.pyi +0 -0
  298. {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +0 -0
  299. {bl_previews_utils → _bl_previews_utils}/__init__.pyi +0 -0
  300. {bl_previews_utils → _bl_previews_utils}/bl_previews_render/__init__.pyi +0 -0
  301. {bl_i18n_utils → _bl_previews_utils}/py.typed +0 -0
  302. {bl_rna_utils → _bl_rna_utils}/__init__.pyi +0 -0
  303. {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +0 -0
  304. {bl_previews_utils → _bl_rna_utils}/py.typed +0 -0
  305. {bl_text_utils → _bl_text_utils}/__init__.pyi +0 -0
  306. {bl_text_utils → _bl_text_utils}/external_editor/__init__.pyi +0 -0
  307. {bl_rna_utils → _bl_text_utils}/py.typed +0 -0
  308. {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +0 -0
  309. {bl_text_utils → _bl_ui_utils}/py.typed +0 -0
  310. {bl_ui_utils → _blendfile_header}/py.typed +0 -0
  311. /_bpy_internal/{freedesktop → platform/freedesktop}/__init__.pyi +0 -0
  312. {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +0 -0
  313. {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
  314. {bpy_types → _bpy_types}/py.typed +0 -0
  315. {console_python → _console_python}/__init__.pyi +0 -0
  316. {console_python → _console_python}/py.typed +0 -0
  317. {console_shell → _console_shell}/__init__.pyi +0 -0
  318. {console_shell → _console_shell}/py.typed +0 -0
  319. {graphviz_export → _graphviz_export}/__init__.pyi +0 -0
  320. {graphviz_export → _graphviz_export}/py.typed +0 -0
  321. {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
  322. {rna_info → _rna_info}/py.typed +0 -0
  323. {rna_xml → _rna_xml}/__init__.pyi +0 -0
  324. {rna_xml → _rna_xml}/py.typed +0 -0
  325. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/WHEEL +0 -0
@@ -64,26 +64,15 @@ def fbx(
64
64
  ) -> None:
65
65
  """Write a FBX file
66
66
 
67
- :type execution_context: int | str | None
68
- :type undo: bool | None
69
67
  :param filepath: File Path, Filepath used for exporting the file
70
- :type filepath: str
71
68
  :param check_existing: Check Existing, Check and warn on overwriting existing files
72
- :type check_existing: bool | None
73
69
  :param filter_glob: filter_glob
74
- :type filter_glob: str
75
70
  :param use_selection: Selected Objects, Export selected and visible objects only
76
- :type use_selection: bool | None
77
71
  :param use_visible: Visible Objects, Export visible objects only
78
- :type use_visible: bool | None
79
72
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
80
- :type use_active_collection: bool | None
81
73
  :param collection: Source Collection, Export only objects from this collection (and its children)
82
- :type collection: str
83
74
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
84
- :type global_scale: float | None
85
75
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
86
- :type apply_unit_scale: bool | None
87
76
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
88
77
 
89
78
  FBX_SCALE_NONE
@@ -97,11 +86,8 @@ def fbx(
97
86
 
98
87
  FBX_SCALE_ALL
99
88
  FBX All -- Apply custom scaling and units scaling to FBX scale.
100
- :type apply_scale_options: typing.Literal['FBX_SCALE_NONE','FBX_SCALE_UNITS','FBX_SCALE_CUSTOM','FBX_SCALE_ALL'] | None
101
89
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
102
- :type use_space_transform: bool | None
103
- :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
104
- :type bake_space_transform: bool | None
90
+ :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blenders space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
105
91
  :param object_types: Object Types, Which kind of object to export
106
92
 
107
93
  EMPTY
@@ -120,13 +106,10 @@ def fbx(
120
106
  Mesh.
121
107
 
122
108
  OTHER
123
- Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
124
- :type object_types: set[typing.Literal['EMPTY','CAMERA','LIGHT','ARMATURE','MESH','OTHER']] | None
109
+ Other -- Other geometry types, like curve, meta-ball, etc. (converted to meshes).
125
110
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
126
- :type use_mesh_modifiers: bool | None
127
111
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
128
- :type use_mesh_modifiers_render: bool | None
129
- :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
112
+ :param mesh_smooth_type: Smoothing, Export smoothing information (prefer Normals Only option if your target importer understands custom normals)
130
113
 
131
114
  OFF
132
115
  Normals Only -- Export only normals instead of writing edge or face smoothing data.
@@ -139,7 +122,6 @@ def fbx(
139
122
 
140
123
  SMOOTH_GROUP
141
124
  Smoothing Groups -- Write face smoothing groups.
142
- :type mesh_smooth_type: typing.Literal['OFF','FACE','EDGE','SMOOTH_GROUP'] | None
143
125
  :param colors_type: Vertex Colors, Export vertex color attributes
144
126
 
145
127
  NONE
@@ -150,52 +132,33 @@ def fbx(
150
132
 
151
133
  LINEAR
152
134
  Linear -- Export colors in linear color space.
153
- :type colors_type: typing.Literal['NONE','SRGB','LINEAR'] | None
154
135
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
155
- :type prioritize_active_color: bool | None
156
- :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
157
- :type use_subsurf: bool | None
136
+ :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if Apply Modifiers is enabled)
158
137
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
159
- :type use_mesh_edges: bool | None
160
138
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
161
- :type use_tspace: bool | None
162
139
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
163
- :type use_triangles: bool | None
164
140
  :param use_custom_props: Custom Properties, Export custom properties
165
- :type use_custom_props: bool | None
166
141
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
167
- :type add_leaf_bones: bool | None
168
142
  :param primary_bone_axis: Primary Bone Axis
169
- :type primary_bone_axis: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
170
143
  :param secondary_bone_axis: Secondary Bone Axis
171
- :type secondary_bone_axis: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
172
144
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
173
- :type use_armature_deform_only: bool | None
174
- :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
145
+ :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blenders armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
175
146
 
176
147
  NULL
177
- Null -- 'Null' FBX node, similar to Blender's Empty (default).
148
+ Null -- Null FBX node, similar to Blenders Empty (default).
178
149
 
179
150
  ROOT
180
- Root -- 'Root' FBX node, supposed to be the root of chains of bones....
151
+ Root -- Root FBX node, supposed to be the root of chains of bones....
181
152
 
182
153
  LIMBNODE
183
- LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
184
- :type armature_nodetype: typing.Literal['NULL','ROOT','LIMBNODE'] | None
154
+ LimbNode -- LimbNode FBX node, a regular joint between two bones....
185
155
  :param bake_anim: Baked Animation, Export baked keyframe animation
186
- :type bake_anim: bool | None
187
156
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
188
- :type bake_anim_use_all_bones: bool | None
189
- :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
190
- :type bake_anim_use_nla_strips: bool | None
191
- :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
192
- :type bake_anim_use_all_actions: bool | None
157
+ :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBXs AnimStack, if any, instead of global scene animation
158
+ :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBXs AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
193
159
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
194
- :type bake_anim_force_startend_keying: bool | None
195
160
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
196
- :type bake_anim_step: float | None
197
161
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
198
- :type bake_anim_simplify_factor: float | None
199
162
  :param path_mode: Path Mode, Method used to reference paths
200
163
 
201
164
  AUTO
@@ -205,19 +168,17 @@ def fbx(
205
168
  Absolute -- Always write absolute paths.
206
169
 
207
170
  RELATIVE
208
- Relative -- Always write relative paths (where possible).
171
+ Relative -- Write relative paths where possible.
209
172
 
210
173
  MATCH
211
174
  Match -- Match absolute/relative setting with input path.
212
175
 
213
176
  STRIP
214
- Strip Path -- Filename only.
177
+ Strip -- Filename only.
215
178
 
216
179
  COPY
217
180
  Copy -- Copy the file to the destination path (or subdirectory).
218
- :type path_mode: typing.Literal['AUTO','ABSOLUTE','RELATIVE','MATCH','STRIP','COPY'] | None
219
181
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
220
- :type embed_textures: bool | None
221
182
  :param batch_mode: Batch Mode
222
183
 
223
184
  OFF
@@ -234,15 +195,10 @@ def fbx(
234
195
 
235
196
  ACTIVE_SCENE_COLLECTION
236
197
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
237
- :type batch_mode: typing.Literal['OFF','SCENE','COLLECTION','SCENE_COLLECTION','ACTIVE_SCENE_COLLECTION'] | None
238
198
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
239
- :type use_batch_own_dir: bool | None
240
199
  :param use_metadata: Use Metadata
241
- :type use_metadata: bool | None
242
200
  :param axis_forward: Forward
243
- :type axis_forward: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
244
201
  :param axis_up: Up
245
- :type axis_up: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
246
202
  """
247
203
 
248
204
  def gltf(
@@ -371,12 +327,8 @@ def gltf(
371
327
  ) -> None:
372
328
  """Export scene as glTF 2.0 file
373
329
 
374
- :type execution_context: int | str | None
375
- :type undo: bool | None
376
330
  :param filepath: File Path, Filepath used for exporting the file
377
- :type filepath: str
378
331
  :param check_existing: Check Existing, Check and warn on overwriting existing files
379
- :type check_existing: bool | None
380
332
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
381
333
 
382
334
  SPEC
@@ -387,29 +339,17 @@ def gltf(
387
339
 
388
340
  RAW
389
341
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
390
- :type export_import_convert_lighting_mode: typing.Literal['SPEC','COMPAT','RAW'] | None
391
342
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
392
- :type gltf_export_id: str
393
343
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
394
- :type export_use_gltfpack: bool | None
395
344
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
396
- :type export_gltfpack_tc: bool | None
397
345
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
398
- :type export_gltfpack_tq: int | None
399
346
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
400
- :type export_gltfpack_si: float | None
401
347
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
402
- :type export_gltfpack_sa: bool | None
403
348
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
404
- :type export_gltfpack_slb: bool | None
405
349
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
406
- :type export_gltfpack_vp: int | None
407
350
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
408
- :type export_gltfpack_vt: int | None
409
351
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
410
- :type export_gltfpack_vn: int | None
411
352
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
412
- :type export_gltfpack_vc: int | None
413
353
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
414
354
 
415
355
  Integer
@@ -420,13 +360,9 @@ def gltf(
420
360
 
421
361
  Floating-point
422
362
  Floating-point -- Use floating-point attributes for positions.
423
- :type export_gltfpack_vpi: typing.Literal['Integer','Normalized','Floating-point'] | None
424
363
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
425
- :type export_gltfpack_noq: bool | None
426
364
  :param export_gltfpack_kn: Keep Named Nodes, Restrict some optimization to keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally
427
- :type export_gltfpack_kn: bool | None
428
365
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
429
- :type export_format: str | None
430
366
  :param ui_tab: ui_tab, Export setting categories
431
367
 
432
368
  GENERAL
@@ -440,9 +376,7 @@ def gltf(
440
376
 
441
377
  ANIMATION
442
378
  Animation -- Animation settings.
443
- :type ui_tab: typing.Literal['GENERAL','MESHES','OBJECTS','ANIMATION'] | None
444
379
  :param export_copyright: Copyright, Legal rights and conditions for the model
445
- :type export_copyright: str
446
380
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
447
381
 
448
382
  AUTO
@@ -455,42 +389,24 @@ def gltf(
455
389
  WebP Format -- Save images as WebPs as main image (no fallback).
456
390
 
457
391
  NONE
458
- None -- Don't export images.
459
- :type export_image_format: typing.Literal['AUTO','JPEG','WEBP','NONE'] | None
392
+ None -- Dont export images.
460
393
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
461
- :type export_image_add_webp: bool | None
462
394
  :param export_image_webp_fallback: WebP Fallback, For all WebP textures, create a PNG fallback texture
463
- :type export_image_webp_fallback: bool | None
464
395
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
465
- :type export_texture_dir: str
466
396
  :param export_jpeg_quality: JPEG Quality, Quality of JPEG export
467
- :type export_jpeg_quality: int | None
468
397
  :param export_image_quality: Image Quality, Quality of image export
469
- :type export_image_quality: int | None
470
398
  :param export_keep_originals: Keep Original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
471
- :type export_keep_originals: bool | None
472
399
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
473
- :type export_texcoords: bool | None
474
400
  :param export_normals: Normals, Export vertex normals with meshes
475
- :type export_normals: bool | None
476
401
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
477
- :type export_gn_mesh: bool | None
478
402
  :param export_draco_mesh_compression_enable: Draco Mesh Compression, Compress mesh using Draco
479
- :type export_draco_mesh_compression_enable: bool | None
480
403
  :param export_draco_mesh_compression_level: Compression Level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
481
- :type export_draco_mesh_compression_level: int | None
482
404
  :param export_draco_position_quantization: Position Quantization Bits, Quantization bits for position values (0 = no quantization)
483
- :type export_draco_position_quantization: int | None
484
405
  :param export_draco_normal_quantization: Normal Quantization Bits, Quantization bits for normal values (0 = no quantization)
485
- :type export_draco_normal_quantization: int | None
486
406
  :param export_draco_texcoord_quantization: Texcoord Quantization Bits, Quantization bits for texture coordinate values (0 = no quantization)
487
- :type export_draco_texcoord_quantization: int | None
488
407
  :param export_draco_color_quantization: Color Quantization Bits, Quantization bits for color values (0 = no quantization)
489
- :type export_draco_color_quantization: int | None
490
408
  :param export_draco_generic_quantization: Generic Quantization Bits, Quantization bits for generic values like weights or joints (0 = no quantization)
491
- :type export_draco_generic_quantization: int | None
492
409
  :param export_tangents: Tangents, Export vertex tangents with meshes
493
- :type export_tangents: bool | None
494
410
  :param export_materials: Materials, Export materials
495
411
 
496
412
  EXPORT
@@ -504,11 +420,8 @@ def gltf(
504
420
 
505
421
  NONE
506
422
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
507
- :type export_materials: typing.Literal['EXPORT','PLACEHOLDER','VIEWPORT','NONE'] | None
508
423
  :param export_unused_images: Unused Images, Export images not assigned to any material
509
- :type export_unused_images: bool | None
510
424
  :param export_unused_textures: Prepare Unused Textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
511
- :type export_unused_textures: bool | None
512
425
  :param export_vertex_color: Use Vertex Color, How to export vertex color
513
426
 
514
427
  MATERIAL
@@ -522,53 +435,29 @@ def gltf(
522
435
 
523
436
  NONE
524
437
  None -- Do not export vertex color.
525
- :type export_vertex_color: typing.Literal['MATERIAL','ACTIVE','NAME','NONE'] | None
526
438
  :param export_vertex_color_name: Vertex Color Name, Name of vertex color to export
527
- :type export_vertex_color_name: str
528
439
  :param export_all_vertex_colors: Export All Vertex Colors, Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
529
- :type export_all_vertex_colors: bool | None
530
440
  :param export_active_vertex_color_when_no_material: Export Active Vertex Color When No Material, When there is no material on object, export active vertex color
531
- :type export_active_vertex_color_when_no_material: bool | None
532
441
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
533
- :type export_attributes: bool | None
534
442
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
535
- :type use_mesh_edges: bool | None
536
443
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
537
- :type use_mesh_vertices: bool | None
538
444
  :param export_cameras: Cameras, Export cameras
539
- :type export_cameras: bool | None
540
445
  :param use_selection: Selected Objects, Export selected objects only
541
- :type use_selection: bool | None
542
446
  :param use_visible: Visible Objects, Export visible objects only
543
- :type use_visible: bool | None
544
447
  :param use_renderable: Renderable Objects, Export renderable objects only
545
- :type use_renderable: bool | None
546
448
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
547
- :type use_active_collection_with_nested: bool | None
548
449
  :param use_active_collection: Active Collection, Export objects in the active collection only
549
- :type use_active_collection: bool | None
550
450
  :param use_active_scene: Active Scene, Export active scene only
551
- :type use_active_scene: bool | None
552
451
  :param collection: Source Collection, Export only objects from this collection (and its children)
553
- :type collection: str
554
452
  :param at_collection_center: Export at Collection Center, Export at Collection center of mass of root objects of the collection
555
- :type at_collection_center: bool | None
556
453
  :param export_extras: Custom Properties, Export custom properties as glTF extras
557
- :type export_extras: bool | None
558
454
  :param export_yup: +Y Up, Export using glTF convention, +Y up
559
- :type export_yup: bool | None
560
455
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
561
- :type export_apply: bool | None
562
456
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
563
- :type export_shared_accessors: bool | None
564
457
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
565
- :type export_animations: bool | None
566
458
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
567
- :type export_frame_range: bool | None
568
459
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
569
- :type export_frame_step: int | None
570
460
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
571
- :type export_force_sampling: bool | None
572
461
  :param export_sampling_interpolation_fallback: Sampling Interpolation Fallback, Interpolation fallback for sampled animations, when the property is not keyed
573
462
 
574
463
  LINEAR
@@ -576,9 +465,7 @@ def gltf(
576
465
 
577
466
  STEP
578
467
  Step -- No interpolation between keyframes.
579
- :type export_sampling_interpolation_fallback: typing.Literal['LINEAR','STEP'] | None
580
- :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'
581
- :type export_pointer_animation: bool | None
468
+ :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode NLA Tracks and Scene
582
469
  :param export_animation_mode: Animation Mode, Export Animation mode
583
470
 
584
471
  ACTIONS
@@ -595,27 +482,16 @@ def gltf(
595
482
 
596
483
  SCENE
597
484
  Scene -- Export baked scene as a single animation.
598
- :type export_animation_mode: typing.Literal['ACTIONS','ACTIVE_ACTIONS','BROADCAST','NLA_TRACKS','SCENE'] | None
599
485
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
600
- :type export_nla_strips_merged_animation_name: str
601
486
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
602
- :type export_def_bones: bool | None
603
487
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
604
- :type export_hierarchy_flatten_bones: bool | None
605
488
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
606
- :type export_hierarchy_flatten_objs: bool | None
607
489
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
608
- :type export_armature_object_remove: bool | None
609
490
  :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
610
- :type export_leaf_bone: bool | None
611
491
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
612
- :type export_optimize_animation_size: bool | None
613
492
  :param export_optimize_animation_keep_anim_armature: Force Keeping Channels for Bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
614
- :type export_optimize_animation_keep_anim_armature: bool | None
615
493
  :param export_optimize_animation_keep_anim_object: Force Keeping Channel for Objects, If all keyframes are identical for object transformations, force keeping the minimal animation
616
- :type export_optimize_animation_keep_anim_object: bool | None
617
494
  :param export_optimize_disable_viewport: Disable Viewport for Other Objects, When exporting animations, disable viewport for other objects, for performance
618
- :type export_optimize_disable_viewport: bool | None
619
495
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
620
496
 
621
497
  SLIDE
@@ -623,11 +499,8 @@ def gltf(
623
499
 
624
500
  CROP
625
501
  Crop -- Keep only frames above frame 0.
626
- :type export_negative_frame: typing.Literal['SLIDE','CROP'] | None
627
502
  :param export_anim_slide_to_zero: Set All glTF Animation Starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
628
- :type export_anim_slide_to_zero: bool | None
629
503
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
630
- :type export_bake_animation: bool | None
631
504
  :param export_merge_animation: Merge Animation, Merge Animations
632
505
 
633
506
  NLA_TRACK
@@ -638,57 +511,30 @@ def gltf(
638
511
 
639
512
  NONE
640
513
  No Merge -- Do Not Merge Animations.
641
- :type export_merge_animation: typing.Literal['NLA_TRACK','ACTION','NONE'] | None
642
514
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
643
- :type export_anim_single_armature: bool | None
644
515
  :param export_reset_pose_bones: Reset Pose Bones Between Actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
645
- :type export_reset_pose_bones: bool | None
646
516
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
647
- :type export_current_frame: bool | None
648
- :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
649
- :type export_rest_position_armature: bool | None
517
+ :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints rest pose. When off, current frame pose is used as rest pose
650
518
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
651
- :type export_anim_scene_split_object: bool | None
652
519
  :param export_skins: Skinning, Export skinning (armature) data
653
- :type export_skins: bool | None
654
520
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
655
- :type export_influence_nb: int | None
656
521
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
657
- :type export_all_influences: bool | None
658
522
  :param export_morph: Shape Keys, Export shape keys (morph targets)
659
- :type export_morph: bool | None
660
523
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
661
- :type export_morph_normal: bool | None
662
524
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
663
- :type export_morph_tangent: bool | None
664
525
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
665
- :type export_morph_animation: bool | None
666
526
  :param export_morph_reset_sk_data: Reset Shape Keys Between Actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
667
- :type export_morph_reset_sk_data: bool | None
668
527
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
669
- :type export_lights: bool | None
670
528
  :param export_try_sparse_sk: Use Sparse Accessor if Better, Try using Sparse Accessor if it saves space
671
- :type export_try_sparse_sk: bool | None
672
529
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if Data is Empty, Omitting Sparse Accessor if data is empty
673
- :type export_try_omit_sparse_sk: bool | None
674
530
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
675
- :type export_gpu_instances: bool | None
676
531
  :param export_action_filter: Filter Actions, Filter Actions to be exported
677
- :type export_action_filter: bool | None
678
532
  :param export_convert_animation_pointer: Convert TRS/Weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
679
- :type export_convert_animation_pointer: bool | None
680
- :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
681
- :type export_nla_strips: bool | None
533
+ :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if theyre pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
682
534
  :param export_original_specular: Export Original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
683
- :type export_original_specular: bool | None
684
535
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
685
- :type will_save_settings: bool | None
686
536
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
687
- :type export_hierarchy_full_collections: bool | None
688
537
  :param export_extra_animations: Prepare Extra Animations, Export additional animations.This feature is not standard and needs an external extension to be included in the glTF file
689
- :type export_extra_animations: bool | None
690
538
  :param export_loglevel: Log Level, Log Level
691
- :type export_loglevel: int | None
692
539
  :param filter_glob: filter_glob
693
- :type filter_glob: str
694
540
  """