fake-bpy-module 20250612__py3-none-any.whl → 20260118__py3-none-any.whl

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Files changed (325) hide show
  1. {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +0 -13
  2. {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +0 -5
  3. {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +0 -11
  4. {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +0 -10
  5. {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +1 -0
  6. {bl_i18n_utils → _bl_i18n_utils}/bl_extract_messages/__init__.pyi +1 -0
  7. {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +3 -1
  8. {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +4 -4
  9. _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
  10. {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
  11. _blendfile_header/__init__.pyi +48 -0
  12. _bpy_internal/__init__.pyi +4 -1
  13. _bpy_internal/assets/__init__.pyi +5 -0
  14. _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
  15. _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
  16. _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
  17. _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
  18. _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
  19. _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
  20. _bpy_internal/extensions/wheel_manager/__init__.pyi +1 -1
  21. _bpy_internal/filesystem/__init__.pyi +5 -0
  22. _bpy_internal/filesystem/locking/__init__.pyi +28 -0
  23. _bpy_internal/grease_pencil/stroke/__init__.pyi +2 -2
  24. _bpy_internal/platform/__init__.pyi +5 -0
  25. _bpy_types/__init__.pyi +1592 -0
  26. {keyingsets_utils → _keyingsets_utils}/__init__.pyi +2 -0
  27. {rna_info → _rna_info}/__init__.pyi +4 -2
  28. addon_utils/__init__.pyi +0 -13
  29. aud/__init__.pyi +122 -145
  30. bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
  31. bl_app_templates_system/__init__.pyi +5 -0
  32. bl_app_templates_system/py.typed +0 -0
  33. bl_math/__init__.pyi +3 -13
  34. bl_operators/__init__.pyi +1 -0
  35. bl_operators/add_mesh_torus/__init__.pyi +2 -3
  36. bl_operators/anim/__init__.pyi +62 -38
  37. bl_operators/assets/__init__.pyi +4 -9
  38. bl_operators/bone_selection_sets/__init__.pyi +15 -42
  39. bl_operators/clip/__init__.pyi +12 -31
  40. bl_operators/connect_to_output/__init__.pyi +2 -3
  41. bl_operators/console/__init__.pyi +6 -15
  42. bl_operators/constraint/__init__.pyi +6 -13
  43. bl_operators/copy_global_transform/__init__.pyi +261 -0
  44. bl_operators/file/__init__.pyi +6 -11
  45. bl_operators/freestyle/__init__.pyi +5 -12
  46. bl_operators/geometry_nodes/__init__.pyi +5 -12
  47. bl_operators/grease_pencil/__init__.pyi +2 -3
  48. bl_operators/image/__init__.pyi +6 -15
  49. bl_operators/image_as_planes/__init__.pyi +3 -10
  50. bl_operators/mesh/__init__.pyi +3 -49
  51. bl_operators/node/__init__.pyi +294 -73
  52. bl_operators/object/__init__.pyi +17 -53
  53. bl_operators/object_align/__init__.pyi +2 -3
  54. bl_operators/object_quick_effects/__init__.pyi +5 -12
  55. bl_operators/object_randomize_transform/__init__.pyi +2 -3
  56. bl_operators/presets/__init__.pyi +27 -76
  57. bl_operators/rigidbody/__init__.pyi +4 -9
  58. bl_operators/screen_play_rendered_anim/__init__.pyi +2 -3
  59. bl_operators/sequencer/__init__.pyi +12 -27
  60. bl_operators/spreadsheet/__init__.pyi +2 -3
  61. bl_operators/userpref/__init__.pyi +26 -75
  62. bl_operators/uvcalc_follow_active/__init__.pyi +3 -4
  63. bl_operators/uvcalc_lightmap/__init__.pyi +3 -4
  64. bl_operators/uvcalc_transform/__init__.pyi +26 -16
  65. bl_operators/vertexpaint_dirt/__init__.pyi +2 -3
  66. bl_operators/view3d/__init__.pyi +9 -24
  67. bl_operators/wm/__init__.pyi +48 -139
  68. bl_operators/world/__init__.pyi +3 -4
  69. bl_ui/__init__.pyi +7 -7
  70. bl_ui/anim/__init__.pyi +2 -3
  71. bl_ui/asset_shelf/__init__.pyi +2 -3
  72. bl_ui/generic_ui_list/__init__.pyi +4 -19
  73. bl_ui/node_add_menu/__init__.pyi +263 -7
  74. bl_ui/node_add_menu_compositor/__init__.pyi +96 -79
  75. bl_ui/node_add_menu_geometry/__init__.pyi +309 -270
  76. bl_ui/node_add_menu_shader/__init__.pyi +49 -49
  77. bl_ui/node_add_menu_texture/__init__.pyi +17 -62
  78. bl_ui/properties_collection/__init__.pyi +9 -22
  79. bl_ui/properties_constraint/__init__.pyi +129 -282
  80. bl_ui/properties_data_armature/__init__.pyi +22 -57
  81. bl_ui/properties_data_bone/__init__.pyi +12 -31
  82. bl_ui/properties_data_camera/__init__.pyi +18 -47
  83. bl_ui/properties_data_curve/__init__.pyi +18 -47
  84. bl_ui/properties_data_curves/__init__.pyi +11 -26
  85. bl_ui/properties_data_empty/__init__.pyi +3 -6
  86. bl_ui/properties_data_grease_pencil/__init__.pyi +23 -62
  87. bl_ui/properties_data_lattice/__init__.pyi +7 -14
  88. bl_ui/properties_data_light/__init__.pyi +13 -32
  89. bl_ui/properties_data_lightprobe/__init__.pyi +16 -43
  90. bl_ui/properties_data_mesh/__init__.pyi +47 -62
  91. bl_ui/properties_data_metaball/__init__.pyi +9 -20
  92. bl_ui/properties_data_modifier/__init__.pyi +22 -28
  93. bl_ui/properties_data_pointcloud/__init__.pyi +8 -19
  94. bl_ui/properties_data_shaderfx/__init__.pyi +2 -3
  95. bl_ui/properties_data_speaker/__init__.pyi +9 -20
  96. bl_ui/properties_data_volume/__init__.pyi +12 -29
  97. bl_ui/properties_freestyle/__init__.pyi +27 -76
  98. bl_ui/properties_grease_pencil_common/__init__.pyi +10 -168
  99. bl_ui/properties_mask_common/__init__.pyi +8 -21
  100. bl_ui/properties_material/__init__.pyi +26 -86
  101. bl_ui/properties_material_gpencil/__init__.pyi +36 -57
  102. bl_ui/properties_object/__init__.pyi +59 -65
  103. bl_ui/properties_output/__init__.pyi +21 -60
  104. bl_ui/properties_paint_common/__init__.pyi +30 -22
  105. bl_ui/properties_particle/__init__.pyi +58 -161
  106. bl_ui/properties_physics_cloth/__init__.pyi +15 -42
  107. bl_ui/properties_physics_common/__init__.pyi +2 -3
  108. bl_ui/properties_physics_dynamicpaint/__init__.pyi +23 -66
  109. bl_ui/properties_physics_field/__init__.pyi +11 -30
  110. bl_ui/properties_physics_fluid/__init__.pyi +29 -84
  111. bl_ui/properties_physics_geometry_nodes/__init__.pyi +2 -3
  112. bl_ui/properties_physics_rigidbody/__init__.pyi +9 -24
  113. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +14 -39
  114. bl_ui/properties_physics_softbody/__init__.pyi +16 -45
  115. bl_ui/properties_render/__init__.pyi +139 -197
  116. bl_ui/properties_scene/__init__.pyi +46 -50
  117. bl_ui/properties_strip/__init__.pyi +744 -0
  118. bl_ui/properties_strip_modifier/__init__.pyi +45 -0
  119. bl_ui/properties_texture/__init__.pyi +30 -83
  120. bl_ui/properties_view_layer/__init__.pyi +84 -39
  121. bl_ui/properties_workspace/__init__.pyi +6 -13
  122. bl_ui/properties_world/__init__.pyi +14 -35
  123. bl_ui/space_clip/__init__.pyi +150 -231
  124. bl_ui/space_console/__init__.pyi +7 -18
  125. bl_ui/space_dopesheet/__init__.pyi +143 -100
  126. bl_ui/space_filebrowser/__init__.pyi +33 -90
  127. bl_ui/space_graph/__init__.pyi +48 -85
  128. bl_ui/space_image/__init__.pyi +111 -229
  129. bl_ui/space_info/__init__.pyi +7 -18
  130. bl_ui/space_nla/__init__.pyi +44 -73
  131. bl_ui/space_node/__init__.pyi +161 -123
  132. bl_ui/space_outliner/__init__.pyi +16 -45
  133. bl_ui/space_properties/__init__.pyi +34 -10
  134. bl_ui/space_sequencer/__init__.pyi +164 -901
  135. bl_ui/space_spreadsheet/__init__.pyi +4 -9
  136. bl_ui/space_statusbar/__init__.pyi +2 -3
  137. bl_ui/space_text/__init__.pyi +17 -48
  138. bl_ui/space_time/__init__.pyi +25 -71
  139. bl_ui/space_toolsystem_common/__init__.pyi +2 -2
  140. bl_ui/space_toolsystem_toolbar/__init__.pyi +30 -7
  141. bl_ui/space_topbar/__init__.pyi +35 -79
  142. bl_ui/space_userpref/__init__.pyi +185 -321
  143. bl_ui/space_view3d/__init__.pyi +337 -817
  144. bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
  145. bl_ui/space_view3d_toolbar/__init__.pyi +110 -880
  146. bl_ui/utils/__init__.pyi +0 -17
  147. blend_render_info/__init__.pyi +1 -0
  148. blf/__init__.pyi +8 -54
  149. bmesh/__init__.pyi +2 -9
  150. bmesh/geometry/__init__.pyi +1 -4
  151. bmesh/ops/__init__.pyi +125 -508
  152. bmesh/types/__init__.pyi +318 -664
  153. bmesh/utils/__init__.pyi +17 -43
  154. bpy/__init__.pyi +1 -1
  155. bpy/app/__init__.pyi +93 -88
  156. bpy/app/handlers/__init__.pyi +19 -19
  157. bpy/app/icons/__init__.pyi +0 -6
  158. bpy/app/timers/__init__.pyi +2 -7
  159. bpy/app/translations/__init__.pyi +8 -23
  160. bpy/msgbus/__init__.pyi +4 -6
  161. bpy/ops/action/__init__.pyi +68 -199
  162. bpy/ops/anim/__init__.pyi +142 -299
  163. bpy/ops/armature/__init__.pyi +78 -209
  164. bpy/ops/asset/__init__.pyi +46 -108
  165. bpy/ops/boid/__init__.pyi +28 -45
  166. bpy/ops/brush/__init__.pyi +13 -108
  167. bpy/ops/buttons/__init__.pyi +16 -75
  168. bpy/ops/cachefile/__init__.pyi +8 -65
  169. bpy/ops/camera/__init__.pyi +0 -11
  170. bpy/ops/clip/__init__.pyi +173 -471
  171. bpy/ops/cloth/__init__.pyi +0 -5
  172. bpy/ops/collection/__init__.pyi +23 -36
  173. bpy/ops/console/__init__.pyi +40 -98
  174. bpy/ops/constraint/__init__.pyi +14 -85
  175. bpy/ops/curve/__init__.pyi +94 -277
  176. bpy/ops/curves/__init__.pyi +119 -166
  177. bpy/ops/cycles/__init__.pyi +4 -15
  178. bpy/ops/dpaint/__init__.pyi +14 -24
  179. bpy/ops/ed/__init__.pyi +44 -92
  180. bpy/ops/export_anim/__init__.pyi +2 -10
  181. bpy/ops/export_scene/__init__.pyi +16 -170
  182. bpy/ops/extensions/__init__.pyi +60 -165
  183. bpy/ops/file/__init__.pyi +110 -246
  184. bpy/ops/fluid/__init__.pyi +52 -83
  185. bpy/ops/font/__init__.pyi +40 -144
  186. bpy/ops/geometry/__init__.pyi +12 -127
  187. bpy/ops/gizmogroup/__init__.pyi +4 -13
  188. bpy/ops/gpencil/__init__.pyi +22 -54
  189. bpy/ops/graph/__init__.pyi +92 -343
  190. bpy/ops/grease_pencil/__init__.pyi +218 -550
  191. bpy/ops/image/__init__.pyi +85 -435
  192. bpy/ops/import_anim/__init__.pyi +3 -17
  193. bpy/ops/import_curve/__init__.pyi +2 -5
  194. bpy/ops/import_scene/__init__.pyi +15 -49
  195. bpy/ops/info/__init__.pyi +16 -39
  196. bpy/ops/lattice/__init__.pyi +12 -36
  197. bpy/ops/marker/__init__.pyi +12 -51
  198. bpy/ops/mask/__init__.pyi +68 -193
  199. bpy/ops/material/__init__.pyi +18 -18
  200. bpy/ops/mball/__init__.pyi +4 -31
  201. bpy/ops/mesh/__init__.pyi +140 -967
  202. bpy/ops/nla/__init__.pyi +87 -206
  203. bpy/ops/node/__init__.pyi +714 -744
  204. bpy/ops/object/__init__.pyi +461 -1341
  205. bpy/ops/outliner/__init__.pyi +192 -376
  206. bpy/ops/paint/__init__.pyi +94 -319
  207. bpy/ops/paintcurve/__init__.pyi +20 -40
  208. bpy/ops/palette/__init__.pyi +14 -30
  209. bpy/ops/particle/__init__.pyi +86 -184
  210. bpy/ops/pointcloud/__init__.pyi +12 -38
  211. bpy/ops/pose/__init__.pyi +108 -261
  212. bpy/ops/poselib/__init__.pyi +32 -67
  213. bpy/ops/preferences/__init__.pyi +37 -187
  214. bpy/ops/ptcache/__init__.pyi +22 -36
  215. bpy/ops/render/__init__.pyi +20 -72
  216. bpy/ops/rigidbody/__init__.pyi +25 -63
  217. bpy/ops/scene/__init__.pyi +122 -181
  218. bpy/ops/screen/__init__.pyi +93 -221
  219. bpy/ops/script/__init__.pyi +4 -13
  220. bpy/ops/sculpt/__init__.pyi +69 -324
  221. bpy/ops/sculpt_curves/__init__.pyi +10 -23
  222. bpy/ops/sequencer/__init__.pyi +410 -730
  223. bpy/ops/sound/__init__.pyi +16 -114
  224. bpy/ops/spreadsheet/__init__.pyi +20 -37
  225. bpy/ops/surface/__init__.pyi +0 -48
  226. bpy/ops/text/__init__.pyi +112 -250
  227. bpy/ops/text_editor/__init__.pyi +0 -5
  228. bpy/ops/texture/__init__.pyi +14 -21
  229. bpy/ops/transform/__init__.pyi +18 -386
  230. bpy/ops/ui/__init__.pyi +117 -188
  231. bpy/ops/uilist/__init__.pyi +0 -13
  232. bpy/ops/uv/__init__.pyi +238 -305
  233. bpy/ops/view2d/__init__.pyi +16 -76
  234. bpy/ops/view3d/__init__.pyi +153 -377
  235. bpy/ops/wm/__init__.pyi +277 -1397
  236. bpy/ops/workspace/__init__.pyi +32 -39
  237. bpy/ops/world/__init__.pyi +10 -12
  238. bpy/path/__init__.pyi +1 -35
  239. bpy/props/__init__.pyi +347 -218
  240. bpy/stub_internal/rna_enums/__init__.pyi +142 -108
  241. bpy/types/__init__.pyi +77367 -101305
  242. bpy/utils/__init__.pyi +11 -82
  243. bpy/utils/previews/__init__.pyi +2 -11
  244. bpy/utils/units/__init__.pyi +5 -15
  245. bpy_extras/anim_utils/__init__.pyi +24 -16
  246. bpy_extras/bmesh_utils/__init__.pyi +0 -1
  247. bpy_extras/id_map_utils/__init__.pyi +14 -6
  248. bpy_extras/image_utils/__init__.pyi +2 -11
  249. bpy_extras/io_utils/__init__.pyi +8 -27
  250. bpy_extras/keyconfig_utils/__init__.pyi +1 -1
  251. bpy_extras/mesh_utils/__init__.pyi +0 -12
  252. bpy_extras/node_shader_utils/__init__.pyi +1 -9
  253. bpy_extras/object_utils/__init__.pyi +1 -15
  254. bpy_extras/view3d_utils/__init__.pyi +0 -18
  255. bpy_extras/wm_utils/progress_report/__init__.pyi +1 -1
  256. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/METADATA +4 -1
  257. fake_bpy_module-20260118.dist-info/RECORD +385 -0
  258. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/top_level.txt +17 -16
  259. freestyle/chainingiterators/__init__.pyi +5 -27
  260. freestyle/functions/__init__.pyi +0 -139
  261. freestyle/predicates/__init__.pyi +2 -53
  262. freestyle/shaders/__init__.pyi +15 -81
  263. freestyle/types/__init__.pyi +159 -799
  264. freestyle/utils/ContextFunctions/__init__.pyi +0 -23
  265. freestyle/utils/__init__.pyi +5 -11
  266. gpu/capabilities/__init__.pyi +0 -21
  267. gpu/matrix/__init__.pyi +1 -10
  268. gpu/platform/__init__.pyi +2 -7
  269. gpu/shader/__init__.pyi +26 -9
  270. gpu/state/__init__.pyi +60 -39
  271. gpu/texture/__init__.pyi +3 -5
  272. gpu/types/__init__.pyi +116 -184
  273. gpu_extras/batch/__init__.pyi +1 -5
  274. gpu_extras/presets/__init__.pyi +6 -8
  275. idprop/types/__init__.pyi +6 -6
  276. imbuf/__init__.pyi +3 -10
  277. imbuf/types/__init__.pyi +7 -21
  278. keyingsets_builtins/__init__.pyi +24 -67
  279. mathutils/__init__.pyi +241 -2207
  280. mathutils/bvhtree/__init__.pyi +18 -26
  281. mathutils/geometry/__init__.pyi +82 -132
  282. mathutils/interpolate/__init__.pyi +6 -5
  283. mathutils/kdtree/__init__.pyi +1 -11
  284. mathutils/noise/__init__.pyi +61 -106
  285. rna_prop_ui/__init__.pyi +1 -1
  286. bgl/__init__.pyi +0 -4256
  287. bpy_types/__init__.pyi +0 -30
  288. fake_bpy_module-20250612.dist-info/RECORD +0 -367
  289. {animsys_refactor → _animsys_refactor}/__init__.pyi +0 -0
  290. {animsys_refactor → _animsys_refactor}/py.typed +0 -0
  291. {bl_console_utils → _bl_console_utils}/__init__.pyi +0 -0
  292. {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +0 -0
  293. {bgl → _bl_console_utils}/py.typed +0 -0
  294. {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +0 -0
  295. {bl_console_utils → _bl_i18n_utils}/py.typed +0 -0
  296. {bl_i18n_utils → _bl_i18n_utils}/utils_cli/__init__.pyi +0 -0
  297. {bl_i18n_utils → _bl_i18n_utils}/utils_languages_menu/__init__.pyi +0 -0
  298. {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +0 -0
  299. {bl_previews_utils → _bl_previews_utils}/__init__.pyi +0 -0
  300. {bl_previews_utils → _bl_previews_utils}/bl_previews_render/__init__.pyi +0 -0
  301. {bl_i18n_utils → _bl_previews_utils}/py.typed +0 -0
  302. {bl_rna_utils → _bl_rna_utils}/__init__.pyi +0 -0
  303. {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +0 -0
  304. {bl_previews_utils → _bl_rna_utils}/py.typed +0 -0
  305. {bl_text_utils → _bl_text_utils}/__init__.pyi +0 -0
  306. {bl_text_utils → _bl_text_utils}/external_editor/__init__.pyi +0 -0
  307. {bl_rna_utils → _bl_text_utils}/py.typed +0 -0
  308. {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +0 -0
  309. {bl_text_utils → _bl_ui_utils}/py.typed +0 -0
  310. {bl_ui_utils → _blendfile_header}/py.typed +0 -0
  311. /_bpy_internal/{freedesktop → platform/freedesktop}/__init__.pyi +0 -0
  312. {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +0 -0
  313. {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
  314. {bpy_types → _bpy_types}/py.typed +0 -0
  315. {console_python → _console_python}/__init__.pyi +0 -0
  316. {console_python → _console_python}/py.typed +0 -0
  317. {console_shell → _console_shell}/__init__.pyi +0 -0
  318. {console_shell → _console_shell}/py.typed +0 -0
  319. {graphviz_export → _graphviz_export}/__init__.pyi +0 -0
  320. {graphviz_export → _graphviz_export}/py.typed +0 -0
  321. {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
  322. {rna_info → _rna_info}/py.typed +0 -0
  323. {rna_xml → _rna_xml}/__init__.pyi +0 -0
  324. {rna_xml → _rna_xml}/py.typed +0 -0
  325. {fake_bpy_module-20250612.dist-info → fake_bpy_module-20260118.dist-info}/WHEEL +0 -0
bpy/ops/uv/__init__.pyi CHANGED
@@ -16,11 +16,10 @@ def align(
16
16
  "ALIGN_S", "ALIGN_T", "ALIGN_U", "ALIGN_AUTO", "ALIGN_X", "ALIGN_Y"
17
17
  ]
18
18
  | None = "ALIGN_AUTO",
19
+ position_mode: typing.Literal["MEAN", "MIN", "MAX"] | None = "MEAN",
19
20
  ) -> None:
20
21
  """Aligns selected UV vertices on a line
21
22
 
22
- :type execution_context: int | str | None
23
- :type undo: bool | None
24
23
  :param axis: Axis, Axis to align UV locations on
25
24
 
26
25
  ALIGN_S
@@ -40,7 +39,16 @@ def align(
40
39
 
41
40
  ALIGN_Y
42
41
  Align Horizontally -- Align UV vertices on a horizontal line.
43
- :type axis: typing.Literal['ALIGN_S','ALIGN_T','ALIGN_U','ALIGN_AUTO','ALIGN_X','ALIGN_Y'] | None
42
+ :param position_mode: Position Mode, Method of calculating the alignment position
43
+
44
+ MEAN
45
+ Mean -- Align UVs along the mean position.
46
+
47
+ MIN
48
+ Minimum -- Align UVs along the minimum position.
49
+
50
+ MAX
51
+ Maximum -- Align UVs along the maximum position.
44
52
  """
45
53
 
46
54
  def align_rotation(
@@ -52,10 +60,8 @@ def align_rotation(
52
60
  axis: typing.Literal["X", "Y", "Z"] | None = "X",
53
61
  correct_aspect: bool | None = False,
54
62
  ) -> None:
55
- """Align the UV island's rotation
63
+ """Align the UV islands rotation
56
64
 
57
- :type execution_context: int | str | None
58
- :type undo: bool | None
59
65
  :param method: Method, Method to calculate rotation angle
60
66
 
61
67
  AUTO
@@ -66,7 +72,6 @@ def align_rotation(
66
72
 
67
73
  GEOMETRY
68
74
  Geometry -- Align to Geometry axis.
69
- :type method: typing.Literal['AUTO','EDGE','GEOMETRY'] | None
70
75
  :param axis: Axis, Axis to align to
71
76
 
72
77
  X
@@ -77,9 +82,68 @@ def align_rotation(
77
82
 
78
83
  Z
79
84
  Z -- Z axis.
80
- :type axis: typing.Literal['X','Y','Z'] | None
81
85
  :param correct_aspect: Correct Aspect, Take image aspect ratio into account
82
- :type correct_aspect: bool | None
86
+ """
87
+
88
+ def arrange_islands(
89
+ execution_context: int | str | None = None,
90
+ undo: bool | None = None,
91
+ /,
92
+ *,
93
+ initial_position: typing.Literal["BOUNDING_BOX", "UV_GRID", "ACTIVE_UDIM", "CURSOR"]
94
+ | None = "BOUNDING_BOX",
95
+ axis: typing.Literal["X", "Y"] | None = "Y",
96
+ align: typing.Literal["MIN", "MAX", "CENTER", "NONE"] | None = "MIN",
97
+ order: typing.Literal["LARGE_TO_SMALL", "SMALL_TO_LARGE", "Fixed"]
98
+ | None = "LARGE_TO_SMALL",
99
+ margin: float | None = 0.05,
100
+ ) -> None:
101
+ """Arrange selected UV islands on a line
102
+
103
+ :param initial_position: Initial Position, Initial position to arrange islands from
104
+
105
+ BOUNDING_BOX
106
+ Bounding Box -- Initial alignment based on the islands bounding box.
107
+
108
+ UV_GRID
109
+ UV Grid -- Initial alignment based on UV Tile Grid.
110
+
111
+ ACTIVE_UDIM
112
+ Active UDIM -- Initial alignment based on Active UDIM.
113
+
114
+ CURSOR
115
+ 2D Cursor -- Initial alignment based on 2D cursor.
116
+ :param axis: Axis, Axis to arrange UV islands on
117
+
118
+ X
119
+ X -- Align UV islands along the X axis.
120
+
121
+ Y
122
+ Y -- Align UV islands along the Y axis.
123
+ :param align: Align, Location to align islands on
124
+
125
+ MIN
126
+ Min -- Align the islands to the min of the island.
127
+
128
+ MAX
129
+ Max -- Align the islands to the left side of the island.
130
+
131
+ CENTER
132
+ Center -- Align the islands to the center of the largest island.
133
+
134
+ NONE
135
+ None -- Preserve island alignment.
136
+ :param order: Order, Order of islands
137
+
138
+ LARGE_TO_SMALL
139
+ Largest to Smallest -- Sort islands from largest to smallest.
140
+
141
+ SMALL_TO_LARGE
142
+ Smallest to Largest -- Sort islands from smallest to largest.
143
+
144
+ Fixed
145
+ Fixed -- Preserve island order.
146
+ :param margin: Margin, Space between islands
83
147
  """
84
148
 
85
149
  def average_islands_scale(
@@ -92,19 +156,29 @@ def average_islands_scale(
92
156
  ) -> None:
93
157
  """Average the size of separate UV islands, based on their area in 3D space
94
158
 
95
- :type execution_context: int | str | None
96
- :type undo: bool | None
97
159
  :param scale_uv: Non-Uniform, Scale U and V independently
98
- :type scale_uv: bool | None
99
160
  :param shear: Shear, Reduce shear within islands
100
- :type shear: bool | None
101
161
  """
102
162
 
103
- def copy(execution_context: int | str | None = None, undo: bool | None = None) -> None:
104
- """Copy selected UV vertices
163
+ def copy(
164
+ execution_context: int | str | None = None,
165
+ undo: bool | None = None,
166
+ /,
167
+ ) -> None:
168
+ """Copy selected UV vertices"""
105
169
 
106
- :type execution_context: int | str | None
107
- :type undo: bool | None
170
+ def copy_mirrored_faces(
171
+ execution_context: int | str | None = None,
172
+ undo: bool | None = None,
173
+ /,
174
+ *,
175
+ direction: typing.Literal["POSITIVE", "NEGATIVE"] | None = "POSITIVE",
176
+ precision: int | None = 3,
177
+ ) -> None:
178
+ """Copy mirror UV coordinates on the X axis based on a mirrored mesh
179
+
180
+ :param direction: Axis Direction
181
+ :param precision: Precision, Tolerance for finding vertex duplicates
108
182
  """
109
183
 
110
184
  def cube_project(
@@ -119,16 +193,10 @@ def cube_project(
119
193
  ) -> None:
120
194
  """Project the UV vertices of the mesh over the six faces of a cube
121
195
 
122
- :type execution_context: int | str | None
123
- :type undo: bool | None
124
196
  :param cube_size: Cube Size, Size of the cube to project on
125
- :type cube_size: float | None
126
197
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
127
- :type correct_aspect: bool | None
128
198
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
129
- :type clip_to_bounds: bool | None
130
199
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
131
- :type scale_to_bounds: bool | None
132
200
  """
133
201
 
134
202
  def cursor_set(
@@ -140,10 +208,27 @@ def cursor_set(
140
208
  ) -> None:
141
209
  """Set 2D cursor location
142
210
 
143
- :type execution_context: int | str | None
144
- :type undo: bool | None
145
211
  :param location: Location, Cursor location in normalized (0.0 to 1.0) coordinates
146
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
212
+ """
213
+
214
+ def custom_region_set(
215
+ execution_context: int | str | None = None,
216
+ undo: bool | None = None,
217
+ /,
218
+ *,
219
+ xmin: int | None = 0,
220
+ xmax: int | None = 0,
221
+ ymin: int | None = 0,
222
+ ymax: int | None = 0,
223
+ wait_for_input: bool | None = True,
224
+ ) -> None:
225
+ """Set the boundaries of the user region
226
+
227
+ :param xmin: X Min
228
+ :param xmax: X Max
229
+ :param ymin: Y Min
230
+ :param ymax: Y Max
231
+ :param wait_for_input: Wait for Input
147
232
  """
148
233
 
149
234
  def cylinder_project(
@@ -163,8 +248,6 @@ def cylinder_project(
163
248
  ) -> None:
164
249
  """Project the UV vertices of the mesh over the curved wall of a cylinder
165
250
 
166
- :type execution_context: int | str | None
167
- :type undo: bool | None
168
251
  :param direction: Direction, Direction of the sphere or cylinder
169
252
 
170
253
  VIEW_ON_EQUATOR
@@ -175,7 +258,6 @@ def cylinder_project(
175
258
 
176
259
  ALIGN_TO_OBJECT
177
260
  Align to Object -- Align according to object transform.
178
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
179
261
  :param align: Align, How to determine rotation around the pole
180
262
 
181
263
  POLAR_ZX
@@ -183,7 +265,6 @@ def cylinder_project(
183
265
 
184
266
  POLAR_ZY
185
267
  Polar ZY -- Polar 0 is Y.
186
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
187
268
  :param pole: Pole, How to handle faces at the poles
188
269
 
189
270
  PINCH
@@ -191,17 +272,11 @@ def cylinder_project(
191
272
 
192
273
  FAN
193
274
  Fan -- UVs are fanned at the poles.
194
- :type pole: typing.Literal['PINCH','FAN'] | None
195
275
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
196
- :type seam: bool | None
197
276
  :param radius: Radius, Radius of the sphere or cylinder
198
- :type radius: float | None
199
277
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
200
- :type correct_aspect: bool | None
201
278
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
202
- :type clip_to_bounds: bool | None
203
279
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
204
- :type scale_to_bounds: bool | None
205
280
  """
206
281
 
207
282
  def export_layout(
@@ -220,12 +295,8 @@ def export_layout(
220
295
  ) -> None:
221
296
  """Export UV layout to file
222
297
 
223
- :type execution_context: int | str | None
224
- :type undo: bool | None
225
298
  :param filepath: filepath
226
- :type filepath: str
227
299
  :param export_all: All UVs, Export all UVs in this mesh (not just visible ones)
228
- :type export_all: bool | None
229
300
  :param export_tiles: Export Tiles, Choose whether to export only the [0, 1] range, or all UV tiles
230
301
 
231
302
  NONE
@@ -236,9 +307,7 @@ def export_layout(
236
307
 
237
308
  UV
238
309
  UVTILE -- Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1).
239
- :type export_tiles: typing.Literal['NONE','UDIM','UV'] | None
240
310
  :param modified: Modified, Exports UVs from the modified mesh
241
- :type modified: bool | None
242
311
  :param mode: Format, File format to export the UV layout to
243
312
 
244
313
  SVG
@@ -249,13 +318,9 @@ def export_layout(
249
318
 
250
319
  PNG
251
320
  PNG Image (.png) -- Export the UV layout to a bitmap image.
252
- :type mode: typing.Literal['SVG','EPS','PNG'] | None
253
321
  :param size: Size, Dimensions of the exported file
254
- :type size: collections.abc.Iterable[int] | None
255
322
  :param opacity: Fill Opacity, Set amount of opacity for exported UV layout
256
- :type opacity: float | None
257
323
  :param check_existing: check_existing
258
- :type check_existing: bool | None
259
324
  """
260
325
 
261
326
  def follow_active_quads(
@@ -267,8 +332,6 @@ def follow_active_quads(
267
332
  ) -> None:
268
333
  """Follow UVs from active quads along continuous face loops
269
334
 
270
- :type execution_context: int | str | None
271
- :type undo: bool | None
272
335
  :param mode: Edge Length Mode, Method to space UV edge loops
273
336
 
274
337
  EVEN
@@ -279,7 +342,6 @@ def follow_active_quads(
279
342
 
280
343
  LENGTH_AVERAGE
281
344
  Length Average -- Average space UVs edge length of each loop.
282
- :type mode: typing.Literal['EVEN','LENGTH','LENGTH_AVERAGE'] | None
283
345
  """
284
346
 
285
347
  def hide(
@@ -291,10 +353,7 @@ def hide(
291
353
  ) -> None:
292
354
  """Hide (un)selected UV vertices
293
355
 
294
- :type execution_context: int | str | None
295
- :type undo: bool | None
296
356
  :param unselected: Unselected, Hide unselected rather than selected
297
- :type unselected: bool | None
298
357
  """
299
358
 
300
359
  def lightmap_pack(
@@ -308,10 +367,8 @@ def lightmap_pack(
308
367
  PREF_BOX_DIV: int | None = 12,
309
368
  PREF_MARGIN_DIV: float | None = 0.1,
310
369
  ) -> None:
311
- """Pack each face's UVs into the UV bounds
370
+ """Pack each faces UVs into the UV bounds
312
371
 
313
- :type execution_context: int | str | None
314
- :type undo: bool | None
315
372
  :param PREF_CONTEXT: Selection
316
373
 
317
374
  SEL_FACES
@@ -319,15 +376,10 @@ def lightmap_pack(
319
376
 
320
377
  ALL_FACES
321
378
  All Faces -- Average space UVs edge length of each loop.
322
- :type PREF_CONTEXT: typing.Literal['SEL_FACES','ALL_FACES'] | None
323
379
  :param PREF_PACK_IN_ONE: Share Texture Space, Objects share texture space, map all objects into a single UV map
324
- :type PREF_PACK_IN_ONE: bool | None
325
380
  :param PREF_NEW_UVLAYER: New UV Map, Create a new UV map for every mesh packed
326
- :type PREF_NEW_UVLAYER: bool | None
327
381
  :param PREF_BOX_DIV: Pack Quality, Quality of the packing. Higher values will be slower but waste less space
328
- :type PREF_BOX_DIV: int | None
329
382
  :param PREF_MARGIN_DIV: Margin, Size of the margin as a division of the UV
330
- :type PREF_MARGIN_DIV: float | None
331
383
  """
332
384
 
333
385
  def mark_seam(
@@ -339,10 +391,7 @@ def mark_seam(
339
391
  ) -> None:
340
392
  """Mark selected UV edges as seams
341
393
 
342
- :type execution_context: int | str | None
343
- :type undo: bool | None
344
394
  :param clear: Clear Seams, Clear instead of marking seams
345
- :type clear: bool | None
346
395
  """
347
396
 
348
397
  def minimize_stretch(
@@ -356,14 +405,40 @@ def minimize_stretch(
356
405
  ) -> None:
357
406
  """Reduce UV stretching by relaxing angles
358
407
 
359
- :type execution_context: int | str | None
360
- :type undo: bool | None
361
408
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
362
- :type fill_holes: bool | None
363
409
  :param blend: Blend, Blend factor between stretch minimized and original
364
- :type blend: float | None
365
410
  :param iterations: Iterations, Number of iterations to run, 0 is unlimited when run interactively
366
- :type iterations: int | None
411
+ """
412
+
413
+ def move_on_axis(
414
+ execution_context: int | str | None = None,
415
+ undo: bool | None = None,
416
+ /,
417
+ *,
418
+ type: typing.Literal["DYNAMIC", "PIXEL", "UDIM"] | None = "UDIM",
419
+ axis: typing.Literal["X", "Y"] | None = "X",
420
+ distance: int | None = 1,
421
+ ) -> None:
422
+ """Move UVs on an axis
423
+
424
+ :param type: Type, Move Type
425
+
426
+ DYNAMIC
427
+ Dynamic -- Move by dynamic grid.
428
+
429
+ PIXEL
430
+ Pixel -- Move by pixel.
431
+
432
+ UDIM
433
+ UDIM -- Move by UDIM.
434
+ :param axis: Axis, Axis to move UVs on
435
+
436
+ X
437
+ X axis -- Move vertices on the X axis.
438
+
439
+ Y
440
+ Y axis -- Move vertices on the Y axis.
441
+ :param distance: Distance, Distance to move UVs
367
442
  """
368
443
 
369
444
  def pack_islands(
@@ -371,7 +446,9 @@ def pack_islands(
371
446
  undo: bool | None = None,
372
447
  /,
373
448
  *,
374
- udim_source: typing.Literal["CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB"]
449
+ udim_source: typing.Literal[
450
+ "CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB", "CUSTOM_REGION"
451
+ ]
375
452
  | None = "CLOSEST_UDIM",
376
453
  rotate: bool | None = True,
377
454
  rotate_method: typing.Literal[
@@ -389,8 +466,6 @@ def pack_islands(
389
466
  ) -> None:
390
467
  """Transform all islands so that they fill up the UV/UDIM space as much as possible
391
468
 
392
- :type execution_context: int | str | None
393
- :type undo: bool | None
394
469
  :param udim_source: Pack to
395
470
 
396
471
  CLOSEST_UDIM
@@ -401,9 +476,10 @@ def pack_islands(
401
476
 
402
477
  ORIGINAL_AABB
403
478
  Original bounding box -- Pack to starting bounding box of islands.
404
- :type udim_source: typing.Literal['CLOSEST_UDIM','ACTIVE_UDIM','ORIGINAL_AABB'] | None
479
+
480
+ CUSTOM_REGION
481
+ Custom Region -- Pack islands to custom region.
405
482
  :param rotate: Rotate, Rotate islands to improve layout
406
- :type rotate: bool | None
407
483
  :param rotate_method: Rotation Method
408
484
 
409
485
  ANY
@@ -420,11 +496,8 @@ def pack_islands(
420
496
 
421
497
  AXIS_ALIGNED_Y
422
498
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
423
- :type rotate_method: typing.Literal['ANY','CARDINAL','AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
424
499
  :param scale: Scale, Scale islands to fill unit square
425
- :type scale: bool | None
426
500
  :param merge_overlap: Merge Overlapping, Overlapping islands stick together
427
- :type merge_overlap: bool | None
428
501
  :param margin_method: Margin Method
429
502
 
430
503
  SCALED
@@ -435,25 +508,21 @@ def pack_islands(
435
508
 
436
509
  FRACTION
437
510
  Fraction -- Specify a precise fraction of final UV output.
438
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
439
511
  :param margin: Margin, Space between islands
440
- :type margin: float | None
441
- :param pin: Lock Pinned Islands, Constrain islands containing any pinned UV's
442
- :type pin: bool | None
512
+ :param pin: Lock Pinned Islands, Constrain islands containing any pinned UVs
443
513
  :param pin_method: Pin Method
444
514
 
445
515
  SCALE
446
- Scale -- Pinned islands won't rescale.
516
+ Scale -- Pinned islands wont rescale.
447
517
 
448
518
  ROTATION
449
- Rotation -- Pinned islands won't rotate.
519
+ Rotation -- Pinned islands wont rotate.
450
520
 
451
521
  ROTATION_SCALE
452
522
  Rotation and Scale -- Pinned islands will translate only.
453
523
 
454
524
  LOCKED
455
525
  All -- Pinned islands are locked in place.
456
- :type pin_method: typing.Literal['SCALE','ROTATION','ROTATION_SCALE','LOCKED'] | None
457
526
  :param shape_method: Shape Method
458
527
 
459
528
  CONCAVE
@@ -464,15 +533,14 @@ def pack_islands(
464
533
 
465
534
  AABB
466
535
  Bounding Box -- Uses bounding boxes.
467
- :type shape_method: typing.Literal['CONCAVE','CONVEX','AABB'] | None
468
536
  """
469
537
 
470
- def paste(execution_context: int | str | None = None, undo: bool | None = None) -> None:
471
- """Paste selected UV vertices
472
-
473
- :type execution_context: int | str | None
474
- :type undo: bool | None
475
- """
538
+ def paste(
539
+ execution_context: int | str | None = None,
540
+ undo: bool | None = None,
541
+ /,
542
+ ) -> None:
543
+ """Paste selected UV vertices"""
476
544
 
477
545
  def pin(
478
546
  execution_context: int | str | None = None,
@@ -484,12 +552,8 @@ def pin(
484
552
  ) -> None:
485
553
  """Set/clear selected UV vertices as anchored between multiple unwrap operations
486
554
 
487
- :type execution_context: int | str | None
488
- :type undo: bool | None
489
555
  :param clear: Clear, Clear pinning for the selection instead of setting it
490
- :type clear: bool | None
491
556
  :param invert: Invert, Invert pinning for the selection instead of setting it
492
- :type invert: bool | None
493
557
  """
494
558
 
495
559
  def project_from_view(
@@ -505,18 +569,11 @@ def project_from_view(
505
569
  ) -> None:
506
570
  """Project the UV vertices of the mesh as seen in current 3D view
507
571
 
508
- :type execution_context: int | str | None
509
- :type undo: bool | None
510
572
  :param orthographic: Orthographic, Use orthographic projection
511
- :type orthographic: bool | None
512
573
  :param camera_bounds: Camera Bounds, Map UVs to the camera region taking resolution and aspect into account
513
- :type camera_bounds: bool | None
514
574
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
515
- :type correct_aspect: bool | None
516
575
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
517
- :type clip_to_bounds: bool | None
518
576
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
519
- :type scale_to_bounds: bool | None
520
577
  """
521
578
 
522
579
  def randomize_uv_transform(
@@ -533,26 +590,16 @@ def randomize_uv_transform(
533
590
  scale_even: bool | None = False,
534
591
  scale: collections.abc.Iterable[float] | None = (1.0, 1.0),
535
592
  ) -> None:
536
- """Randomize the UV island's location, rotation, and scale
593
+ """Randomize the UV islands location, rotation, and scale
537
594
 
538
- :type execution_context: int | str | None
539
- :type undo: bool | None
540
595
  :param random_seed: Random Seed, Seed value for the random generator
541
- :type random_seed: int | None
542
596
  :param use_loc: Randomize Location, Randomize the location values
543
- :type use_loc: bool | None
544
597
  :param loc: Location, Maximum distance the objects can spread over each axis
545
- :type loc: collections.abc.Sequence[float] | mathutils.Vector | None
546
598
  :param use_rot: Randomize Rotation, Randomize the rotation value
547
- :type use_rot: bool | None
548
599
  :param rot: Rotation, Maximum rotation
549
- :type rot: float | None
550
600
  :param use_scale: Randomize Scale, Randomize the scale values
551
- :type use_scale: bool | None
552
601
  :param scale_even: Scale Even, Use the same scale value for both axes
553
- :type scale_even: bool | None
554
602
  :param scale: Scale, Maximum scale randomization over each axis
555
- :type scale: collections.abc.Iterable[float] | None
556
603
  """
557
604
 
558
605
  def remove_doubles(
@@ -566,22 +613,17 @@ def remove_doubles(
566
613
  ) -> None:
567
614
  """Selected UV vertices that are within a radius of each other are welded together
568
615
 
569
- :type execution_context: int | str | None
570
- :type undo: bool | None
571
616
  :param threshold: Merge Distance, Maximum distance between welded vertices
572
- :type threshold: float | None
573
617
  :param use_unselected: Unselected, Merge selected to other unselected vertices
574
- :type use_unselected: bool | None
575
618
  :param use_shared_vertex: Shared Vertex, Weld UVs based on shared vertices
576
- :type use_shared_vertex: bool | None
577
619
  """
578
620
 
579
- def reset(execution_context: int | str | None = None, undo: bool | None = None) -> None:
580
- """Reset UV projection
581
-
582
- :type execution_context: int | str | None
583
- :type undo: bool | None
584
- """
621
+ def reset(
622
+ execution_context: int | str | None = None,
623
+ undo: bool | None = None,
624
+ /,
625
+ ) -> None:
626
+ """Reset UV projection"""
585
627
 
586
628
  def reveal(
587
629
  execution_context: int | str | None = None,
@@ -592,10 +634,7 @@ def reveal(
592
634
  ) -> None:
593
635
  """Reveal all hidden UV vertices
594
636
 
595
- :type execution_context: int | str | None
596
- :type undo: bool | None
597
637
  :param select: Select
598
- :type select: bool | None
599
638
  """
600
639
 
601
640
  def rip(
@@ -610,16 +649,10 @@ def rip(
610
649
  ) -> None:
611
650
  """Rip selected vertices or a selected region
612
651
 
613
- :type execution_context: int | str | None
614
- :type undo: bool | None
615
652
  :param mirror: Mirror Editing
616
- :type mirror: bool | None
617
653
  :param release_confirm: Confirm on Release, Always confirm operation when releasing button
618
- :type release_confirm: bool | None
619
654
  :param use_accurate: Accurate, Use accurate transformation
620
- :type use_accurate: bool | None
621
655
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
622
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
623
656
  """
624
657
 
625
658
  def rip_move(
@@ -632,12 +665,8 @@ def rip_move(
632
665
  ) -> None:
633
666
  """Unstitch UVs and move the result
634
667
 
635
- :type execution_context: int | str | None
636
- :type undo: bool | None
637
668
  :param UV_OT_rip: UV Rip, Rip selected vertices or a selected region
638
- :type UV_OT_rip: rip | None
639
669
  :param TRANSFORM_OT_translate: Move, Move selected items
640
- :type TRANSFORM_OT_translate: bpy.ops.transform.translate | None
641
670
  """
642
671
 
643
672
  def seams_from_islands(
@@ -650,12 +679,8 @@ def seams_from_islands(
650
679
  ) -> None:
651
680
  """Set mesh seams according to island setup in the UV editor
652
681
 
653
- :type execution_context: int | str | None
654
- :type undo: bool | None
655
682
  :param mark_seams: Mark Seams, Mark boundary edges as seams
656
- :type mark_seams: bool | None
657
683
  :param mark_sharp: Mark Sharp, Mark boundary edges as sharp
658
- :type mark_sharp: bool | None
659
684
  """
660
685
 
661
686
  def select(
@@ -672,20 +697,12 @@ def select(
672
697
  ) -> None:
673
698
  """Select UV vertices
674
699
 
675
- :type execution_context: int | str | None
676
- :type undo: bool | None
677
700
  :param extend: Extend, Extend selection instead of deselecting everything first
678
- :type extend: bool | None
679
701
  :param deselect: Deselect, Remove from selection
680
- :type deselect: bool | None
681
702
  :param toggle: Toggle Selection, Toggle the selection
682
- :type toggle: bool | None
683
703
  :param deselect_all: Deselect On Nothing, Deselect all when nothing under the cursor
684
- :type deselect_all: bool | None
685
704
  :param select_passthrough: Only Select Unselected, Ignore the select action when the element is already selected
686
- :type select_passthrough: bool | None
687
705
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
688
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
689
706
  """
690
707
 
691
708
  def select_all(
@@ -697,8 +714,6 @@ def select_all(
697
714
  ) -> None:
698
715
  """Change selection of all UV vertices
699
716
 
700
- :type execution_context: int | str | None
701
- :type undo: bool | None
702
717
  :param action: Action, Selection action to execute
703
718
 
704
719
  TOGGLE
@@ -712,7 +727,6 @@ def select_all(
712
727
 
713
728
  INVERT
714
729
  Invert -- Invert selection of all elements.
715
- :type action: typing.Literal['TOGGLE','SELECT','DESELECT','INVERT'] | None
716
730
  """
717
731
 
718
732
  def select_box(
@@ -730,20 +744,12 @@ def select_box(
730
744
  ) -> None:
731
745
  """Select UV vertices using box selection
732
746
 
733
- :type execution_context: int | str | None
734
- :type undo: bool | None
735
747
  :param pinned: Pinned, Border select pinned UVs only
736
- :type pinned: bool | None
737
748
  :param xmin: X Min
738
- :type xmin: int | None
739
749
  :param xmax: X Max
740
- :type xmax: int | None
741
750
  :param ymin: Y Min
742
- :type ymin: int | None
743
751
  :param ymax: Y Max
744
- :type ymax: int | None
745
752
  :param wait_for_input: Wait for Input
746
- :type wait_for_input: bool | None
747
753
  :param mode: Mode
748
754
 
749
755
  SET
@@ -754,7 +760,6 @@ def select_box(
754
760
 
755
761
  SUB
756
762
  Subtract -- Subtract existing selection.
757
- :type mode: typing.Literal['SET','ADD','SUB'] | None
758
763
  """
759
764
 
760
765
  def select_circle(
@@ -770,16 +775,10 @@ def select_circle(
770
775
  ) -> None:
771
776
  """Select UV vertices using circle selection
772
777
 
773
- :type execution_context: int | str | None
774
- :type undo: bool | None
775
778
  :param x: X
776
- :type x: int | None
777
779
  :param y: Y
778
- :type y: int | None
779
780
  :param radius: Radius
780
- :type radius: int | None
781
781
  :param wait_for_input: Wait for Input
782
- :type wait_for_input: bool | None
783
782
  :param mode: Mode
784
783
 
785
784
  SET
@@ -790,7 +789,6 @@ def select_circle(
790
789
 
791
790
  SUB
792
791
  Subtract -- Subtract existing selection.
793
- :type mode: typing.Literal['SET','ADD','SUB'] | None
794
792
  """
795
793
 
796
794
  def select_edge_ring(
@@ -803,12 +801,8 @@ def select_edge_ring(
803
801
  ) -> None:
804
802
  """Select an edge ring of connected UV vertices
805
803
 
806
- :type execution_context: int | str | None
807
- :type undo: bool | None
808
804
  :param extend: Extend, Extend selection rather than clearing the existing selection
809
- :type extend: bool | None
810
805
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
811
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
812
806
  """
813
807
 
814
808
  def select_lasso(
@@ -824,16 +818,10 @@ def select_lasso(
824
818
  ) -> None:
825
819
  """Select UVs using lasso selection
826
820
 
827
- :type execution_context: int | str | None
828
- :type undo: bool | None
829
821
  :param path: Path
830
- :type path: bpy.types.bpy_prop_collection[bpy.types.OperatorMousePath] | None
831
822
  :param use_smooth_stroke: Stabilize Stroke, Selection lags behind mouse and follows a smoother path
832
- :type use_smooth_stroke: bool | None
833
823
  :param smooth_stroke_factor: Smooth Stroke Factor, Higher values gives a smoother stroke
834
- :type smooth_stroke_factor: float | None
835
824
  :param smooth_stroke_radius: Smooth Stroke Radius, Minimum distance from last point before selection continues
836
- :type smooth_stroke_radius: int | None
837
825
  :param mode: Mode
838
826
 
839
827
  SET
@@ -844,26 +832,21 @@ def select_lasso(
844
832
 
845
833
  SUB
846
834
  Subtract -- Subtract existing selection.
847
- :type mode: typing.Literal['SET','ADD','SUB'] | None
848
835
  """
849
836
 
850
837
  def select_less(
851
- execution_context: int | str | None = None, undo: bool | None = None
838
+ execution_context: int | str | None = None,
839
+ undo: bool | None = None,
840
+ /,
852
841
  ) -> None:
853
- """Deselect UV vertices at the boundary of each selection region
854
-
855
- :type execution_context: int | str | None
856
- :type undo: bool | None
857
- """
842
+ """Deselect UV vertices at the boundary of each selection region"""
858
843
 
859
844
  def select_linked(
860
- execution_context: int | str | None = None, undo: bool | None = None
845
+ execution_context: int | str | None = None,
846
+ undo: bool | None = None,
847
+ /,
861
848
  ) -> None:
862
- """Select all UV vertices linked to the active UV map
863
-
864
- :type execution_context: int | str | None
865
- :type undo: bool | None
866
- """
849
+ """Select all UV vertices linked to the active UV map"""
867
850
 
868
851
  def select_linked_pick(
869
852
  execution_context: int | str | None = None,
@@ -876,14 +859,9 @@ def select_linked_pick(
876
859
  ) -> None:
877
860
  """Select all UV vertices linked under the mouse
878
861
 
879
- :type execution_context: int | str | None
880
- :type undo: bool | None
881
862
  :param extend: Extend, Extend selection rather than clearing the existing selection
882
- :type extend: bool | None
883
863
  :param deselect: Deselect, Deselect linked UV vertices rather than selecting them
884
- :type deselect: bool | None
885
864
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
886
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
887
865
  """
888
866
 
889
867
  def select_loop(
@@ -896,12 +874,8 @@ def select_loop(
896
874
  ) -> None:
897
875
  """Select a loop of connected UV vertices
898
876
 
899
- :type execution_context: int | str | None
900
- :type undo: bool | None
901
877
  :param extend: Extend, Extend selection rather than clearing the existing selection
902
- :type extend: bool | None
903
878
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
904
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
905
879
  """
906
880
 
907
881
  def select_mode(
@@ -913,20 +887,15 @@ def select_mode(
913
887
  ) -> None:
914
888
  """Change UV selection mode
915
889
 
916
- :type execution_context: int | str | None
917
- :type undo: bool | None
918
890
  :param type: Type
919
- :type type: bpy.stub_internal.rna_enums.MeshSelectModeUvItems | None
920
891
  """
921
892
 
922
893
  def select_more(
923
- execution_context: int | str | None = None, undo: bool | None = None
894
+ execution_context: int | str | None = None,
895
+ undo: bool | None = None,
896
+ /,
924
897
  ) -> None:
925
- """Select more UV vertices connected to initial selection
926
-
927
- :type execution_context: int | str | None
928
- :type undo: bool | None
929
- """
898
+ """Select more UV vertices connected to initial selection"""
930
899
 
931
900
  def select_overlap(
932
901
  execution_context: int | str | None = None,
@@ -937,20 +906,15 @@ def select_overlap(
937
906
  ) -> None:
938
907
  """Select all UV faces which overlap each other
939
908
 
940
- :type execution_context: int | str | None
941
- :type undo: bool | None
942
909
  :param extend: Extend, Extend selection rather than clearing the existing selection
943
- :type extend: bool | None
944
910
  """
945
911
 
946
912
  def select_pinned(
947
- execution_context: int | str | None = None, undo: bool | None = None
913
+ execution_context: int | str | None = None,
914
+ undo: bool | None = None,
915
+ /,
948
916
  ) -> None:
949
- """Select all pinned UV vertices
950
-
951
- :type execution_context: int | str | None
952
- :type undo: bool | None
953
- """
917
+ """Select all pinned UV vertices"""
954
918
 
955
919
  def select_similar(
956
920
  execution_context: int | str | None = None,
@@ -975,23 +939,60 @@ def select_similar(
975
939
  ) -> None:
976
940
  """Select similar UVs by property types
977
941
 
978
- :type execution_context: int | str | None
979
- :type undo: bool | None
980
- :param type: Type
981
- :type type: typing.Literal['PIN','LENGTH','LENGTH_3D','AREA','AREA_3D','MATERIAL','OBJECT','SIDES','WINDING','FACE'] | None
982
- :param compare: Compare
983
- :type compare: typing.Literal['EQUAL','GREATER','LESS'] | None
984
- :param threshold: Threshold
985
- :type threshold: float | None
942
+ :param type: Type
943
+
944
+ PIN
945
+ Pinned.
946
+
947
+ LENGTH
948
+ Length -- Edge length in UV space.
949
+
950
+ LENGTH_3D
951
+ Length 3D -- Length of edge in 3D space.
952
+
953
+ AREA
954
+ Area -- Face area in UV space.
955
+
956
+ AREA_3D
957
+ Area 3D -- Area of face in 3D space.
958
+
959
+ MATERIAL
960
+ Material.
961
+
962
+ OBJECT
963
+ Object.
964
+
965
+ SIDES
966
+ Polygon Sides.
967
+
968
+ WINDING
969
+ Winding -- Face direction defined by (clockwise or anti-clockwise winding (facing up or facing down).
970
+
971
+ FACE
972
+ Amount of Faces in Island.
973
+ :param compare: Compare
974
+ :param threshold: Threshold
986
975
  """
987
976
 
988
977
  def select_split(
989
- execution_context: int | str | None = None, undo: bool | None = None
978
+ execution_context: int | str | None = None,
979
+ undo: bool | None = None,
980
+ /,
981
+ ) -> None:
982
+ """Select only entirely selected faces"""
983
+
984
+ def select_tile(
985
+ execution_context: int | str | None = None,
986
+ undo: bool | None = None,
987
+ /,
988
+ *,
989
+ extend: bool | None = False,
990
+ tile: collections.abc.Iterable[int] | None = (0, 0),
990
991
  ) -> None:
991
- """Select only entirely selected faces
992
+ """Select UVs in specified tile
992
993
 
993
- :type execution_context: int | str | None
994
- :type undo: bool | None
994
+ :param extend: Extend, Extend the selection
995
+ :param tile: Tile, Tile location to select UVs
995
996
  """
996
997
 
997
998
  def shortest_path_pick(
@@ -1010,22 +1011,12 @@ def shortest_path_pick(
1010
1011
  ) -> None:
1011
1012
  """Select shortest path between two selections
1012
1013
 
1013
- :type execution_context: int | str | None
1014
- :type undo: bool | None
1015
1014
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1016
- :type use_face_step: bool | None
1017
1015
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1018
- :type use_topology_distance: bool | None
1019
1016
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1020
- :type use_fill: bool | None
1021
1017
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1022
- :type skip: int | None
1023
1018
  :param nth: Selected, Number of selected elements in the repetitive sequence
1024
- :type nth: int | None
1025
1019
  :param offset: Offset, Offset from the starting point
1026
- :type offset: int | None
1027
- :type object_index: int | None
1028
- :type index: int | None
1029
1020
  """
1030
1021
 
1031
1022
  def shortest_path_select(
@@ -1042,20 +1033,12 @@ def shortest_path_select(
1042
1033
  ) -> None:
1043
1034
  """Selected shortest path between two vertices/edges/faces
1044
1035
 
1045
- :type execution_context: int | str | None
1046
- :type undo: bool | None
1047
1036
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1048
- :type use_face_step: bool | None
1049
1037
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1050
- :type use_topology_distance: bool | None
1051
1038
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1052
- :type use_fill: bool | None
1053
1039
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1054
- :type skip: int | None
1055
1040
  :param nth: Selected, Number of selected elements in the repetitive sequence
1056
- :type nth: int | None
1057
1041
  :param offset: Offset, Offset from the starting point
1058
- :type offset: int | None
1059
1042
  """
1060
1043
 
1061
1044
  def smart_project(
@@ -1074,10 +1057,7 @@ def smart_project(
1074
1057
  ) -> None:
1075
1058
  """Projection unwraps the selected faces of mesh objects
1076
1059
 
1077
- :type execution_context: int | str | None
1078
- :type undo: bool | None
1079
1060
  :param angle_limit: Angle Limit, Lower for more projection groups, higher for less distortion
1080
- :type angle_limit: float | None
1081
1061
  :param margin_method: Margin Method
1082
1062
 
1083
1063
  SCALED
@@ -1088,7 +1068,6 @@ def smart_project(
1088
1068
 
1089
1069
  FRACTION
1090
1070
  Fraction -- Specify a precise fraction of final UV output.
1091
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1092
1071
  :param rotate_method: Rotation Method
1093
1072
 
1094
1073
  AXIS_ALIGNED
@@ -1099,15 +1078,10 @@ def smart_project(
1099
1078
 
1100
1079
  AXIS_ALIGNED_Y
1101
1080
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
1102
- :type rotate_method: typing.Literal['AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
1103
1081
  :param island_margin: Island Margin, Margin to reduce bleed from adjacent islands
1104
- :type island_margin: float | None
1105
- :param area_weight: Area Weight, Weight projection's vector by faces with larger areas
1106
- :type area_weight: float | None
1082
+ :param area_weight: Area Weight, Weight projections vector by faces with larger areas
1107
1083
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1108
- :type correct_aspect: bool | None
1109
1084
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1110
- :type scale_to_bounds: bool | None
1111
1085
  """
1112
1086
 
1113
1087
  def snap_cursor(
@@ -1119,10 +1093,7 @@ def snap_cursor(
1119
1093
  ) -> None:
1120
1094
  """Snap cursor to target type
1121
1095
 
1122
- :type execution_context: int | str | None
1123
- :type undo: bool | None
1124
1096
  :param target: Target, Target to snap the selected UVs to
1125
- :type target: typing.Literal['PIXELS','SELECTED','ORIGIN'] | None
1126
1097
  """
1127
1098
 
1128
1099
  def snap_selected(
@@ -1135,10 +1106,7 @@ def snap_selected(
1135
1106
  ) -> None:
1136
1107
  """Snap selected UV vertices to target type
1137
1108
 
1138
- :type execution_context: int | str | None
1139
- :type undo: bool | None
1140
1109
  :param target: Target, Target to snap the selected UVs to
1141
- :type target: typing.Literal['PIXELS','CURSOR','CURSOR_OFFSET','ADJACENT_UNSELECTED'] | None
1142
1110
  """
1143
1111
 
1144
1112
  def sphere_project(
@@ -1157,8 +1125,6 @@ def sphere_project(
1157
1125
  ) -> None:
1158
1126
  """Project the UV vertices of the mesh over the curved surface of a sphere
1159
1127
 
1160
- :type execution_context: int | str | None
1161
- :type undo: bool | None
1162
1128
  :param direction: Direction, Direction of the sphere or cylinder
1163
1129
 
1164
1130
  VIEW_ON_EQUATOR
@@ -1169,7 +1135,6 @@ def sphere_project(
1169
1135
 
1170
1136
  ALIGN_TO_OBJECT
1171
1137
  Align to Object -- Align according to object transform.
1172
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
1173
1138
  :param align: Align, How to determine rotation around the pole
1174
1139
 
1175
1140
  POLAR_ZX
@@ -1177,7 +1142,6 @@ def sphere_project(
1177
1142
 
1178
1143
  POLAR_ZY
1179
1144
  Polar ZY -- Polar 0 is Y.
1180
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
1181
1145
  :param pole: Pole, How to handle faces at the poles
1182
1146
 
1183
1147
  PINCH
@@ -1185,15 +1149,10 @@ def sphere_project(
1185
1149
 
1186
1150
  FAN
1187
1151
  Fan -- UVs are fanned at the poles.
1188
- :type pole: typing.Literal['PINCH','FAN'] | None
1189
1152
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
1190
- :type seam: bool | None
1191
1153
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1192
- :type correct_aspect: bool | None
1193
1154
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
1194
- :type clip_to_bounds: bool | None
1195
1155
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1196
- :type scale_to_bounds: bool | None
1197
1156
  """
1198
1157
 
1199
1158
  def stitch(
@@ -1215,30 +1174,17 @@ def stitch(
1215
1174
  ) -> None:
1216
1175
  """Stitch selected UV vertices by proximity
1217
1176
 
1218
- :type execution_context: int | str | None
1219
- :type undo: bool | None
1220
1177
  :param use_limit: Use Limit, Stitch UVs within a specified limit distance
1221
- :type use_limit: bool | None
1222
1178
  :param snap_islands: Snap Islands, Snap islands together (on edge stitch mode, rotates the islands too)
1223
- :type snap_islands: bool | None
1224
1179
  :param limit: Limit, Limit distance in normalized coordinates
1225
- :type limit: float | None
1226
1180
  :param static_island: Static Island, Island that stays in place when stitching islands
1227
- :type static_island: int | None
1228
1181
  :param active_object_index: Active Object, Index of the active object
1229
- :type active_object_index: int | None
1230
1182
  :param midpoint_snap: Snap at Midpoint, UVs are stitched at midpoint instead of at static island
1231
- :type midpoint_snap: bool | None
1232
1183
  :param clear_seams: Clear Seams, Clear seams of stitched edges
1233
- :type clear_seams: bool | None
1234
1184
  :param mode: Operation Mode, Use vertex or edge stitching
1235
- :type mode: typing.Literal['VERTEX','EDGE'] | None
1236
1185
  :param stored_mode: Stored Operation Mode, Use vertex or edge stitching
1237
- :type stored_mode: typing.Literal['VERTEX','EDGE'] | None
1238
1186
  :param selection: Selection
1239
- :type selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None
1240
1187
  :param objects_selection_count: Objects Selection Count
1241
- :type objects_selection_count: collections.abc.Iterable[int] | None
1242
1188
  """
1243
1189
 
1244
1190
  def unwrap(
@@ -1261,16 +1207,10 @@ def unwrap(
1261
1207
  ) -> None:
1262
1208
  """Unwrap the mesh of the object being edited
1263
1209
 
1264
- :type execution_context: int | str | None
1265
- :type undo: bool | None
1266
1210
  :param method: Method, Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
1267
- :type method: typing.Literal['ANGLE_BASED','CONFORMAL','MINIMUM_STRETCH'] | None
1268
1211
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
1269
- :type fill_holes: bool | None
1270
1212
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1271
- :type correct_aspect: bool | None
1272
1213
  :param use_subsurf_data: Use Subdivision Surface, Map UVs taking vertex position after Subdivision Surface modifier has been applied
1273
- :type use_subsurf_data: bool | None
1274
1214
  :param margin_method: Margin Method
1275
1215
 
1276
1216
  SCALED
@@ -1281,24 +1221,17 @@ def unwrap(
1281
1221
 
1282
1222
  FRACTION
1283
1223
  Fraction -- Specify a precise fraction of final UV output.
1284
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1285
1224
  :param margin: Margin, Space between islands
1286
- :type margin: float | None
1287
- :param no_flip: No Flip, Prevent flipping UV's, flipping may lower distortion depending on the position of pins
1288
- :type no_flip: bool | None
1225
+ :param no_flip: No Flip, Prevent flipping UVs, flipping may lower distortion depending on the position of pins
1289
1226
  :param iterations: Iterations, Number of iterations when "Minimum Stretch" method is used
1290
- :type iterations: int | None
1291
1227
  :param use_weights: Importance Weights, Whether to take into account per-vertex importance weights
1292
- :type use_weights: bool | None
1293
1228
  :param weight_group: Weight Group, Vertex group name for importance weights (modulating the deform)
1294
- :type weight_group: str
1295
1229
  :param weight_factor: Weight Factor, How much influence the weightmap has for weighted parameterization, 0 being no influence
1296
- :type weight_factor: float | None
1297
1230
  """
1298
1231
 
1299
- def weld(execution_context: int | str | None = None, undo: bool | None = None) -> None:
1300
- """Weld selected UV vertices together
1301
-
1302
- :type execution_context: int | str | None
1303
- :type undo: bool | None
1304
- """
1232
+ def weld(
1233
+ execution_context: int | str | None = None,
1234
+ undo: bool | None = None,
1235
+ /,
1236
+ ) -> None:
1237
+ """Weld selected UV vertices together"""