fake-bpy-module 20240620__py3-none-any.whl → 20240622__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of fake-bpy-module might be problematic. Click here for more details.

Files changed (77) hide show
  1. bl_ui/space_userpref/__init__.pyi +225 -0
  2. bpy/ops/action/__init__.pyi +50 -50
  3. bpy/ops/anim/__init__.pyi +94 -94
  4. bpy/ops/armature/__init__.pyi +54 -54
  5. bpy/ops/asset/__init__.pyi +50 -50
  6. bpy/ops/brush/__init__.pyi +10 -10
  7. bpy/ops/buttons/__init__.pyi +88 -88
  8. bpy/ops/cachefile/__init__.pyi +88 -88
  9. bpy/ops/camera/__init__.pyi +14 -14
  10. bpy/ops/clip/__init__.pyi +175 -174
  11. bpy/ops/cloth/__init__.pyi +6 -6
  12. bpy/ops/collection/__init__.pyi +8 -8
  13. bpy/ops/console/__init__.pyi +26 -26
  14. bpy/ops/constraint/__init__.pyi +42 -42
  15. bpy/ops/curve/__init__.pyi +167 -122
  16. bpy/ops/curves/__init__.pyi +75 -58
  17. bpy/ops/cycles/__init__.pyi +10 -10
  18. bpy/ops/ed/__init__.pyi +50 -50
  19. bpy/ops/export_anim/__init__.pyi +14 -14
  20. bpy/ops/export_scene/__init__.pyi +250 -250
  21. bpy/ops/extensions/__init__.pyi +73 -73
  22. bpy/ops/file/__init__.pyi +94 -94
  23. bpy/ops/fluid/__init__.pyi +6 -6
  24. bpy/ops/font/__init__.pyi +100 -100
  25. bpy/ops/geometry/__init__.pyi +20 -20
  26. bpy/ops/gizmogroup/__init__.pyi +10 -10
  27. bpy/ops/gpencil/__init__.pyi +411 -410
  28. bpy/ops/graph/__init__.pyi +194 -194
  29. bpy/ops/grease_pencil/__init__.pyi +100 -100
  30. bpy/ops/image/__init__.pyi +399 -390
  31. bpy/ops/import_anim/__init__.pyi +16 -16
  32. bpy/ops/import_curve/__init__.pyi +4 -4
  33. bpy/ops/import_scene/__init__.pyi +56 -56
  34. bpy/ops/info/__init__.pyi +14 -14
  35. bpy/ops/lattice/__init__.pyi +8 -8
  36. bpy/ops/marker/__init__.pyi +34 -34
  37. bpy/ops/mask/__init__.pyi +63 -62
  38. bpy/ops/mball/__init__.pyi +12 -12
  39. bpy/ops/mesh/__init__.pyi +893 -790
  40. bpy/ops/nla/__init__.pyi +70 -70
  41. bpy/ops/node/__init__.pyi +192 -192
  42. bpy/ops/object/__init__.pyi +1013 -840
  43. bpy/ops/outliner/__init__.pyi +44 -44
  44. bpy/ops/paint/__init__.pyi +169 -168
  45. bpy/ops/paintcurve/__init__.pyi +12 -12
  46. bpy/ops/palette/__init__.pyi +4 -4
  47. bpy/ops/particle/__init__.pyi +34 -34
  48. bpy/ops/pose/__init__.pyi +60 -60
  49. bpy/ops/poselib/__init__.pyi +18 -18
  50. bpy/ops/preferences/__init__.pyi +150 -150
  51. bpy/ops/ptcache/__init__.pyi +4 -4
  52. bpy/ops/render/__init__.pyi +56 -56
  53. bpy/ops/rigidbody/__init__.pyi +8 -8
  54. bpy/ops/scene/__init__.pyi +20 -20
  55. bpy/ops/screen/__init__.pyi +128 -128
  56. bpy/ops/script/__init__.pyi +6 -6
  57. bpy/ops/sculpt/__init__.pyi +207 -202
  58. bpy/ops/sculpt_curves/__init__.pyi +12 -12
  59. bpy/ops/sequencer/__init__.pyi +465 -464
  60. bpy/ops/sound/__init__.pyi +154 -154
  61. bpy/ops/spreadsheet/__init__.pyi +6 -6
  62. bpy/ops/surface/__init__.pyi +109 -60
  63. bpy/ops/text/__init__.pyi +110 -110
  64. bpy/ops/text_editor/__init__.pyi +6 -6
  65. bpy/ops/transform/__init__.pyi +628 -566
  66. bpy/ops/ui/__init__.pyi +25 -24
  67. bpy/ops/uilist/__init__.pyi +12 -12
  68. bpy/ops/uv/__init__.pyi +235 -234
  69. bpy/ops/view2d/__init__.pyi +72 -72
  70. bpy/ops/view3d/__init__.pyi +144 -144
  71. bpy/ops/wm/__init__.pyi +1813 -1806
  72. bpy/ops/workspace/__init__.pyi +4 -4
  73. bpy/types/__init__.pyi +1614 -1805
  74. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/METADATA +3 -5
  75. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/RECORD +77 -77
  76. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/WHEEL +0 -0
  77. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/top_level.txt +0 -0
@@ -10,18 +10,18 @@ def fbx(
10
10
  execution_context: int | str | None = None,
11
11
  undo: bool | None = None,
12
12
  *,
13
- filepath: str | typing.Any = "",
14
- check_existing: bool | typing.Any | None = True,
15
- filter_glob: str | typing.Any = "*.fbx",
16
- use_selection: bool | typing.Any | None = False,
17
- use_visible: bool | typing.Any | None = False,
18
- use_active_collection: bool | typing.Any | None = False,
19
- collection: str | typing.Any = "",
20
- global_scale: typing.Any | None = 1.0,
21
- apply_unit_scale: bool | typing.Any | None = True,
13
+ filepath: str = "",
14
+ check_existing: bool | None = True,
15
+ filter_glob: str = "*.fbx",
16
+ use_selection: bool | None = False,
17
+ use_visible: bool | None = False,
18
+ use_active_collection: bool | None = False,
19
+ collection: str = "",
20
+ global_scale: float | None = 1.0,
21
+ apply_unit_scale: bool | None = True,
22
22
  apply_scale_options: str | None = "FBX_SCALE_NONE",
23
- use_space_transform: bool | typing.Any | None = True,
24
- bake_space_transform: bool | typing.Any | None = False,
23
+ use_space_transform: bool | None = True,
24
+ bake_space_transform: bool | None = False,
25
25
  object_types: set[str] | None = {
26
26
  "ARMATURE",
27
27
  "CAMERA",
@@ -30,33 +30,33 @@ def fbx(
30
30
  "MESH",
31
31
  "OTHER",
32
32
  },
33
- use_mesh_modifiers: bool | typing.Any | None = True,
34
- use_mesh_modifiers_render: bool | typing.Any | None = True,
33
+ use_mesh_modifiers: bool | None = True,
34
+ use_mesh_modifiers_render: bool | None = True,
35
35
  mesh_smooth_type: str | None = "OFF",
36
36
  colors_type: str | None = "SRGB",
37
- prioritize_active_color: bool | typing.Any | None = False,
38
- use_subsurf: bool | typing.Any | None = False,
39
- use_mesh_edges: bool | typing.Any | None = False,
40
- use_tspace: bool | typing.Any | None = False,
41
- use_triangles: bool | typing.Any | None = False,
42
- use_custom_props: bool | typing.Any | None = False,
43
- add_leaf_bones: bool | typing.Any | None = True,
37
+ prioritize_active_color: bool | None = False,
38
+ use_subsurf: bool | None = False,
39
+ use_mesh_edges: bool | None = False,
40
+ use_tspace: bool | None = False,
41
+ use_triangles: bool | None = False,
42
+ use_custom_props: bool | None = False,
43
+ add_leaf_bones: bool | None = True,
44
44
  primary_bone_axis: str | None = "Y",
45
45
  secondary_bone_axis: str | None = "X",
46
- use_armature_deform_only: bool | typing.Any | None = False,
46
+ use_armature_deform_only: bool | None = False,
47
47
  armature_nodetype: str | None = "NULL",
48
- bake_anim: bool | typing.Any | None = True,
49
- bake_anim_use_all_bones: bool | typing.Any | None = True,
50
- bake_anim_use_nla_strips: bool | typing.Any | None = True,
51
- bake_anim_use_all_actions: bool | typing.Any | None = True,
52
- bake_anim_force_startend_keying: bool | typing.Any | None = True,
53
- bake_anim_step: typing.Any | None = 1.0,
54
- bake_anim_simplify_factor: typing.Any | None = 1.0,
48
+ bake_anim: bool | None = True,
49
+ bake_anim_use_all_bones: bool | None = True,
50
+ bake_anim_use_nla_strips: bool | None = True,
51
+ bake_anim_use_all_actions: bool | None = True,
52
+ bake_anim_force_startend_keying: bool | None = True,
53
+ bake_anim_step: float | None = 1.0,
54
+ bake_anim_simplify_factor: float | None = 1.0,
55
55
  path_mode: str | None = "AUTO",
56
- embed_textures: bool | typing.Any | None = False,
56
+ embed_textures: bool | None = False,
57
57
  batch_mode: str | None = "OFF",
58
- use_batch_own_dir: bool | typing.Any | None = True,
59
- use_metadata: bool | typing.Any | None = True,
58
+ use_batch_own_dir: bool | None = True,
59
+ use_metadata: bool | None = True,
60
60
  axis_forward: str | None = "-Z",
61
61
  axis_up: str | None = "Y",
62
62
  ):
@@ -66,23 +66,23 @@ def fbx(
66
66
  :type execution_context: int | str | None
67
67
  :type undo: bool | None
68
68
  :param filepath: File Path, Filepath used for exporting the file
69
- :type filepath: str | typing.Any
69
+ :type filepath: str
70
70
  :param check_existing: Check Existing, Check and warn on overwriting existing files
71
- :type check_existing: bool | typing.Any | None
71
+ :type check_existing: bool | None
72
72
  :param filter_glob: filter_glob
73
- :type filter_glob: str | typing.Any
73
+ :type filter_glob: str
74
74
  :param use_selection: Selected Objects, Export selected and visible objects only
75
- :type use_selection: bool | typing.Any | None
75
+ :type use_selection: bool | None
76
76
  :param use_visible: Visible Objects, Export visible objects only
77
- :type use_visible: bool | typing.Any | None
77
+ :type use_visible: bool | None
78
78
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
79
- :type use_active_collection: bool | typing.Any | None
79
+ :type use_active_collection: bool | None
80
80
  :param collection: Source Collection, Export only objects from this collection (and its children)
81
- :type collection: str | typing.Any
81
+ :type collection: str
82
82
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
83
- :type global_scale: typing.Any | None
83
+ :type global_scale: float | None
84
84
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
85
- :type apply_unit_scale: bool | typing.Any | None
85
+ :type apply_unit_scale: bool | None
86
86
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
87
87
 
88
88
  FBX_SCALE_NONE
@@ -98,9 +98,9 @@ def fbx(
98
98
  FBX All -- Apply custom scaling and units scaling to FBX scale.
99
99
  :type apply_scale_options: str | None
100
100
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
101
- :type use_space_transform: bool | typing.Any | None
101
+ :type use_space_transform: bool | None
102
102
  :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
103
- :type bake_space_transform: bool | typing.Any | None
103
+ :type bake_space_transform: bool | None
104
104
  :param object_types: Object Types, Which kind of object to export
105
105
 
106
106
  EMPTY
@@ -122,9 +122,9 @@ def fbx(
122
122
  Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
123
123
  :type object_types: set[str] | None
124
124
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
125
- :type use_mesh_modifiers: bool | typing.Any | None
125
+ :type use_mesh_modifiers: bool | None
126
126
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
127
- :type use_mesh_modifiers_render: bool | typing.Any | None
127
+ :type use_mesh_modifiers_render: bool | None
128
128
  :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
129
129
 
130
130
  OFF
@@ -148,25 +148,25 @@ def fbx(
148
148
  Linear -- Export colors in linear color space.
149
149
  :type colors_type: str | None
150
150
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
151
- :type prioritize_active_color: bool | typing.Any | None
151
+ :type prioritize_active_color: bool | None
152
152
  :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
153
- :type use_subsurf: bool | typing.Any | None
153
+ :type use_subsurf: bool | None
154
154
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
155
- :type use_mesh_edges: bool | typing.Any | None
155
+ :type use_mesh_edges: bool | None
156
156
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
157
- :type use_tspace: bool | typing.Any | None
157
+ :type use_tspace: bool | None
158
158
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
159
- :type use_triangles: bool | typing.Any | None
159
+ :type use_triangles: bool | None
160
160
  :param use_custom_props: Custom Properties, Export custom properties
161
- :type use_custom_props: bool | typing.Any | None
161
+ :type use_custom_props: bool | None
162
162
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
163
- :type add_leaf_bones: bool | typing.Any | None
163
+ :type add_leaf_bones: bool | None
164
164
  :param primary_bone_axis: Primary Bone Axis
165
165
  :type primary_bone_axis: str | None
166
166
  :param secondary_bone_axis: Secondary Bone Axis
167
167
  :type secondary_bone_axis: str | None
168
168
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
169
- :type use_armature_deform_only: bool | typing.Any | None
169
+ :type use_armature_deform_only: bool | None
170
170
  :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
171
171
 
172
172
  NULL
@@ -179,19 +179,19 @@ def fbx(
179
179
  LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
180
180
  :type armature_nodetype: str | None
181
181
  :param bake_anim: Baked Animation, Export baked keyframe animation
182
- :type bake_anim: bool | typing.Any | None
182
+ :type bake_anim: bool | None
183
183
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
184
- :type bake_anim_use_all_bones: bool | typing.Any | None
184
+ :type bake_anim_use_all_bones: bool | None
185
185
  :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
186
- :type bake_anim_use_nla_strips: bool | typing.Any | None
186
+ :type bake_anim_use_nla_strips: bool | None
187
187
  :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
188
- :type bake_anim_use_all_actions: bool | typing.Any | None
188
+ :type bake_anim_use_all_actions: bool | None
189
189
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
190
- :type bake_anim_force_startend_keying: bool | typing.Any | None
190
+ :type bake_anim_force_startend_keying: bool | None
191
191
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
192
- :type bake_anim_step: typing.Any | None
192
+ :type bake_anim_step: float | None
193
193
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
194
- :type bake_anim_simplify_factor: typing.Any | None
194
+ :type bake_anim_simplify_factor: float | None
195
195
  :param path_mode: Path Mode, Method used to reference paths
196
196
 
197
197
  AUTO
@@ -213,7 +213,7 @@ def fbx(
213
213
  Copy -- Copy the file to the destination path (or subdirectory).
214
214
  :type path_mode: str | None
215
215
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
216
- :type embed_textures: bool | typing.Any | None
216
+ :type embed_textures: bool | None
217
217
  :param batch_mode: Batch Mode
218
218
 
219
219
  OFF
@@ -232,9 +232,9 @@ def fbx(
232
232
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
233
233
  :type batch_mode: str | None
234
234
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
235
- :type use_batch_own_dir: bool | typing.Any | None
235
+ :type use_batch_own_dir: bool | None
236
236
  :param use_metadata: Use Metadata
237
- :type use_metadata: bool | typing.Any | None
237
+ :type use_metadata: bool | None
238
238
  :param axis_forward: Forward
239
239
  :type axis_forward: str | None
240
240
  :param axis_up: Up
@@ -248,109 +248,109 @@ def gltf(
248
248
  execution_context: int | str | None = None,
249
249
  undo: bool | None = None,
250
250
  *,
251
- filepath: str | typing.Any = "",
252
- check_existing: bool | typing.Any | None = True,
251
+ filepath: str = "",
252
+ check_existing: bool | None = True,
253
253
  export_import_convert_lighting_mode: str | None = "SPEC",
254
- gltf_export_id: str | typing.Any = "",
255
- export_use_gltfpack: bool | typing.Any | None = False,
256
- export_gltfpack_tc: bool | typing.Any | None = True,
257
- export_gltfpack_tq: typing.Any | None = 8,
258
- export_gltfpack_si: typing.Any | None = 1.0,
259
- export_gltfpack_sa: bool | typing.Any | None = False,
260
- export_gltfpack_slb: bool | typing.Any | None = False,
261
- export_gltfpack_vp: typing.Any | None = 14,
262
- export_gltfpack_vt: typing.Any | None = 12,
263
- export_gltfpack_vn: typing.Any | None = 8,
264
- export_gltfpack_vc: typing.Any | None = 8,
254
+ gltf_export_id: str = "",
255
+ export_use_gltfpack: bool | None = False,
256
+ export_gltfpack_tc: bool | None = True,
257
+ export_gltfpack_tq: int | None = 8,
258
+ export_gltfpack_si: float | None = 1.0,
259
+ export_gltfpack_sa: bool | None = False,
260
+ export_gltfpack_slb: bool | None = False,
261
+ export_gltfpack_vp: int | None = 14,
262
+ export_gltfpack_vt: int | None = 12,
263
+ export_gltfpack_vn: int | None = 8,
264
+ export_gltfpack_vc: int | None = 8,
265
265
  export_gltfpack_vpi: str | None = "Integer",
266
- export_gltfpack_noq: bool | typing.Any | None = True,
266
+ export_gltfpack_noq: bool | None = True,
267
267
  export_format: str | None = "",
268
268
  ui_tab: str | None = "GENERAL",
269
- export_copyright: str | typing.Any = "",
269
+ export_copyright: str = "",
270
270
  export_image_format: str | None = "AUTO",
271
- export_image_add_webp: bool | typing.Any | None = False,
272
- export_image_webp_fallback: bool | typing.Any | None = False,
273
- export_texture_dir: str | typing.Any = "",
274
- export_jpeg_quality: typing.Any | None = 75,
275
- export_image_quality: typing.Any | None = 75,
276
- export_keep_originals: bool | typing.Any | None = False,
277
- export_texcoords: bool | typing.Any | None = True,
278
- export_normals: bool | typing.Any | None = True,
279
- export_gn_mesh: bool | typing.Any | None = False,
280
- export_draco_mesh_compression_enable: bool | typing.Any | None = False,
281
- export_draco_mesh_compression_level: typing.Any | None = 6,
282
- export_draco_position_quantization: typing.Any | None = 14,
283
- export_draco_normal_quantization: typing.Any | None = 10,
284
- export_draco_texcoord_quantization: typing.Any | None = 12,
285
- export_draco_color_quantization: typing.Any | None = 10,
286
- export_draco_generic_quantization: typing.Any | None = 12,
287
- export_tangents: bool | typing.Any | None = False,
271
+ export_image_add_webp: bool | None = False,
272
+ export_image_webp_fallback: bool | None = False,
273
+ export_texture_dir: str = "",
274
+ export_jpeg_quality: int | None = 75,
275
+ export_image_quality: int | None = 75,
276
+ export_keep_originals: bool | None = False,
277
+ export_texcoords: bool | None = True,
278
+ export_normals: bool | None = True,
279
+ export_gn_mesh: bool | None = False,
280
+ export_draco_mesh_compression_enable: bool | None = False,
281
+ export_draco_mesh_compression_level: int | None = 6,
282
+ export_draco_position_quantization: int | None = 14,
283
+ export_draco_normal_quantization: int | None = 10,
284
+ export_draco_texcoord_quantization: int | None = 12,
285
+ export_draco_color_quantization: int | None = 10,
286
+ export_draco_generic_quantization: int | None = 12,
287
+ export_tangents: bool | None = False,
288
288
  export_materials: str | None = "EXPORT",
289
- export_unused_images: bool | typing.Any | None = False,
290
- export_unused_textures: bool | typing.Any | None = False,
289
+ export_unused_images: bool | None = False,
290
+ export_unused_textures: bool | None = False,
291
291
  export_vertex_color: str | None = "MATERIAL",
292
- export_all_vertex_colors: bool | typing.Any | None = True,
293
- export_active_vertex_color_when_no_material: bool | typing.Any | None = True,
294
- export_attributes: bool | typing.Any | None = False,
295
- use_mesh_edges: bool | typing.Any | None = False,
296
- use_mesh_vertices: bool | typing.Any | None = False,
297
- export_cameras: bool | typing.Any | None = False,
298
- use_selection: bool | typing.Any | None = False,
299
- use_visible: bool | typing.Any | None = False,
300
- use_renderable: bool | typing.Any | None = False,
301
- use_active_collection_with_nested: bool | typing.Any | None = True,
302
- use_active_collection: bool | typing.Any | None = False,
303
- use_active_scene: bool | typing.Any | None = False,
304
- collection: str | typing.Any = "",
305
- at_collection_center: bool | typing.Any | None = False,
306
- export_extras: bool | typing.Any | None = False,
307
- export_yup: bool | typing.Any | None = True,
308
- export_apply: bool | typing.Any | None = False,
309
- export_shared_accessors: bool | typing.Any | None = False,
310
- export_animations: bool | typing.Any | None = True,
311
- export_frame_range: bool | typing.Any | None = False,
312
- export_frame_step: typing.Any | None = 1,
313
- export_force_sampling: bool | typing.Any | None = True,
314
- export_pointer_animation: bool | typing.Any | None = False,
292
+ export_all_vertex_colors: bool | None = True,
293
+ export_active_vertex_color_when_no_material: bool | None = True,
294
+ export_attributes: bool | None = False,
295
+ use_mesh_edges: bool | None = False,
296
+ use_mesh_vertices: bool | None = False,
297
+ export_cameras: bool | None = False,
298
+ use_selection: bool | None = False,
299
+ use_visible: bool | None = False,
300
+ use_renderable: bool | None = False,
301
+ use_active_collection_with_nested: bool | None = True,
302
+ use_active_collection: bool | None = False,
303
+ use_active_scene: bool | None = False,
304
+ collection: str = "",
305
+ at_collection_center: bool | None = False,
306
+ export_extras: bool | None = False,
307
+ export_yup: bool | None = True,
308
+ export_apply: bool | None = False,
309
+ export_shared_accessors: bool | None = False,
310
+ export_animations: bool | None = True,
311
+ export_frame_range: bool | None = False,
312
+ export_frame_step: int | None = 1,
313
+ export_force_sampling: bool | None = True,
314
+ export_pointer_animation: bool | None = False,
315
315
  export_animation_mode: str | None = "ACTIONS",
316
- export_nla_strips_merged_animation_name: str | typing.Any = "Animation",
317
- export_def_bones: bool | typing.Any | None = False,
318
- export_hierarchy_flatten_bones: bool | typing.Any | None = False,
319
- export_hierarchy_flatten_objs: bool | typing.Any | None = False,
320
- export_armature_object_remove: bool | typing.Any | None = False,
321
- export_leaf_bone: bool | typing.Any | None = False,
322
- export_optimize_animation_size: bool | typing.Any | None = True,
323
- export_optimize_animation_keep_anim_armature: bool | typing.Any | None = True,
324
- export_optimize_animation_keep_anim_object: bool | typing.Any | None = False,
325
- export_optimize_disable_viewport: bool | typing.Any | None = False,
316
+ export_nla_strips_merged_animation_name: str = "Animation",
317
+ export_def_bones: bool | None = False,
318
+ export_hierarchy_flatten_bones: bool | None = False,
319
+ export_hierarchy_flatten_objs: bool | None = False,
320
+ export_armature_object_remove: bool | None = False,
321
+ export_leaf_bone: bool | None = False,
322
+ export_optimize_animation_size: bool | None = True,
323
+ export_optimize_animation_keep_anim_armature: bool | None = True,
324
+ export_optimize_animation_keep_anim_object: bool | None = False,
325
+ export_optimize_disable_viewport: bool | None = False,
326
326
  export_negative_frame: str | None = "SLIDE",
327
- export_anim_slide_to_zero: bool | typing.Any | None = False,
328
- export_bake_animation: bool | typing.Any | None = False,
329
- export_anim_single_armature: bool | typing.Any | None = True,
330
- export_reset_pose_bones: bool | typing.Any | None = True,
331
- export_current_frame: bool | typing.Any | None = False,
332
- export_rest_position_armature: bool | typing.Any | None = True,
333
- export_anim_scene_split_object: bool | typing.Any | None = True,
334
- export_skins: bool | typing.Any | None = True,
335
- export_influence_nb: typing.Any | None = 4,
336
- export_all_influences: bool | typing.Any | None = False,
337
- export_morph: bool | typing.Any | None = True,
338
- export_morph_normal: bool | typing.Any | None = True,
339
- export_morph_tangent: bool | typing.Any | None = False,
340
- export_morph_animation: bool | typing.Any | None = True,
341
- export_morph_reset_sk_data: bool | typing.Any | None = True,
342
- export_lights: bool | typing.Any | None = False,
343
- export_try_sparse_sk: bool | typing.Any | None = True,
344
- export_try_omit_sparse_sk: bool | typing.Any | None = False,
345
- export_gpu_instances: bool | typing.Any | None = False,
346
- export_action_filter: bool | typing.Any | None = False,
347
- export_convert_animation_pointer: bool | typing.Any | None = False,
348
- export_nla_strips: bool | typing.Any | None = True,
349
- export_original_specular: bool | typing.Any | None = False,
350
- will_save_settings: bool | typing.Any | None = False,
351
- export_hierarchy_full_collections: bool | typing.Any | None = False,
352
- export_extra_animations: bool | typing.Any | None = False,
353
- filter_glob: str | typing.Any = "*.glb",
327
+ export_anim_slide_to_zero: bool | None = False,
328
+ export_bake_animation: bool | None = False,
329
+ export_anim_single_armature: bool | None = True,
330
+ export_reset_pose_bones: bool | None = True,
331
+ export_current_frame: bool | None = False,
332
+ export_rest_position_armature: bool | None = True,
333
+ export_anim_scene_split_object: bool | None = True,
334
+ export_skins: bool | None = True,
335
+ export_influence_nb: int | None = 4,
336
+ export_all_influences: bool | None = False,
337
+ export_morph: bool | None = True,
338
+ export_morph_normal: bool | None = True,
339
+ export_morph_tangent: bool | None = False,
340
+ export_morph_animation: bool | None = True,
341
+ export_morph_reset_sk_data: bool | None = True,
342
+ export_lights: bool | None = False,
343
+ export_try_sparse_sk: bool | None = True,
344
+ export_try_omit_sparse_sk: bool | None = False,
345
+ export_gpu_instances: bool | None = False,
346
+ export_action_filter: bool | None = False,
347
+ export_convert_animation_pointer: bool | None = False,
348
+ export_nla_strips: bool | None = True,
349
+ export_original_specular: bool | None = False,
350
+ will_save_settings: bool | None = False,
351
+ export_hierarchy_full_collections: bool | None = False,
352
+ export_extra_animations: bool | None = False,
353
+ filter_glob: str = "*.glb",
354
354
  ):
355
355
  """Export scene as glTF 2.0 file
356
356
 
@@ -358,9 +358,9 @@ def gltf(
358
358
  :type execution_context: int | str | None
359
359
  :type undo: bool | None
360
360
  :param filepath: File Path, Filepath used for exporting the file
361
- :type filepath: str | typing.Any
361
+ :type filepath: str
362
362
  :param check_existing: Check Existing, Check and warn on overwriting existing files
363
- :type check_existing: bool | typing.Any | None
363
+ :type check_existing: bool | None
364
364
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
365
365
 
366
366
  SPEC
@@ -373,27 +373,27 @@ def gltf(
373
373
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
374
374
  :type export_import_convert_lighting_mode: str | None
375
375
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
376
- :type gltf_export_id: str | typing.Any
376
+ :type gltf_export_id: str
377
377
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
378
- :type export_use_gltfpack: bool | typing.Any | None
378
+ :type export_use_gltfpack: bool | None
379
379
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
380
- :type export_gltfpack_tc: bool | typing.Any | None
380
+ :type export_gltfpack_tc: bool | None
381
381
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
382
- :type export_gltfpack_tq: typing.Any | None
382
+ :type export_gltfpack_tq: int | None
383
383
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
384
- :type export_gltfpack_si: typing.Any | None
384
+ :type export_gltfpack_si: float | None
385
385
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
386
- :type export_gltfpack_sa: bool | typing.Any | None
386
+ :type export_gltfpack_sa: bool | None
387
387
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
388
- :type export_gltfpack_slb: bool | typing.Any | None
388
+ :type export_gltfpack_slb: bool | None
389
389
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
390
- :type export_gltfpack_vp: typing.Any | None
390
+ :type export_gltfpack_vp: int | None
391
391
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
392
- :type export_gltfpack_vt: typing.Any | None
392
+ :type export_gltfpack_vt: int | None
393
393
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
394
- :type export_gltfpack_vn: typing.Any | None
394
+ :type export_gltfpack_vn: int | None
395
395
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
396
- :type export_gltfpack_vc: typing.Any | None
396
+ :type export_gltfpack_vc: int | None
397
397
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
398
398
 
399
399
  Integer
@@ -406,7 +406,7 @@ def gltf(
406
406
  Floating-point -- Use floating-point attributes for positions.
407
407
  :type export_gltfpack_vpi: str | None
408
408
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
409
- :type export_gltfpack_noq: bool | typing.Any | None
409
+ :type export_gltfpack_noq: bool | None
410
410
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
411
411
  :type export_format: str | None
412
412
  :param ui_tab: ui_tab, Export setting categories
@@ -424,7 +424,7 @@ def gltf(
424
424
  Animation -- Animation settings.
425
425
  :type ui_tab: str | None
426
426
  :param export_copyright: Copyright, Legal rights and conditions for the model
427
- :type export_copyright: str | typing.Any
427
+ :type export_copyright: str
428
428
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
429
429
 
430
430
  AUTO
@@ -440,39 +440,39 @@ def gltf(
440
440
  None -- Don't export images.
441
441
  :type export_image_format: str | None
442
442
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
443
- :type export_image_add_webp: bool | typing.Any | None
443
+ :type export_image_add_webp: bool | None
444
444
  :param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
445
- :type export_image_webp_fallback: bool | typing.Any | None
445
+ :type export_image_webp_fallback: bool | None
446
446
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
447
- :type export_texture_dir: str | typing.Any
447
+ :type export_texture_dir: str
448
448
  :param export_jpeg_quality: JPEG quality, Quality of JPEG export
449
- :type export_jpeg_quality: typing.Any | None
449
+ :type export_jpeg_quality: int | None
450
450
  :param export_image_quality: Image quality, Quality of image export
451
- :type export_image_quality: typing.Any | None
451
+ :type export_image_quality: int | None
452
452
  :param export_keep_originals: Keep original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
453
- :type export_keep_originals: bool | typing.Any | None
453
+ :type export_keep_originals: bool | None
454
454
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
455
- :type export_texcoords: bool | typing.Any | None
455
+ :type export_texcoords: bool | None
456
456
  :param export_normals: Normals, Export vertex normals with meshes
457
- :type export_normals: bool | typing.Any | None
457
+ :type export_normals: bool | None
458
458
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
459
- :type export_gn_mesh: bool | typing.Any | None
459
+ :type export_gn_mesh: bool | None
460
460
  :param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
461
- :type export_draco_mesh_compression_enable: bool | typing.Any | None
461
+ :type export_draco_mesh_compression_enable: bool | None
462
462
  :param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
463
- :type export_draco_mesh_compression_level: typing.Any | None
463
+ :type export_draco_mesh_compression_level: int | None
464
464
  :param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
465
- :type export_draco_position_quantization: typing.Any | None
465
+ :type export_draco_position_quantization: int | None
466
466
  :param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
467
- :type export_draco_normal_quantization: typing.Any | None
467
+ :type export_draco_normal_quantization: int | None
468
468
  :param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
469
- :type export_draco_texcoord_quantization: typing.Any | None
469
+ :type export_draco_texcoord_quantization: int | None
470
470
  :param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
471
- :type export_draco_color_quantization: typing.Any | None
471
+ :type export_draco_color_quantization: int | None
472
472
  :param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
473
- :type export_draco_generic_quantization: typing.Any | None
473
+ :type export_draco_generic_quantization: int | None
474
474
  :param export_tangents: Tangents, Export vertex tangents with meshes
475
- :type export_tangents: bool | typing.Any | None
475
+ :type export_tangents: bool | None
476
476
  :param export_materials: Materials, Export materials
477
477
 
478
478
  EXPORT
@@ -485,9 +485,9 @@ def gltf(
485
485
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
486
486
  :type export_materials: str | None
487
487
  :param export_unused_images: Unused images, Export images not assigned to any material
488
- :type export_unused_images: bool | typing.Any | None
488
+ :type export_unused_images: bool | None
489
489
  :param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
490
- :type export_unused_textures: bool | typing.Any | None
490
+ :type export_unused_textures: bool | None
491
491
  :param export_vertex_color: Use Vertex Color, How to export vertex color
492
492
 
493
493
  MATERIAL
@@ -500,51 +500,51 @@ def gltf(
500
500
  None -- Do not export vertex color.
501
501
  :type export_vertex_color: str | None
502
502
  :param export_all_vertex_colors: Export all vertex colors, Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
503
- :type export_all_vertex_colors: bool | typing.Any | None
503
+ :type export_all_vertex_colors: bool | None
504
504
  :param export_active_vertex_color_when_no_material: Export active vertex color when no material, When there is no material on object, export active vertex color
505
- :type export_active_vertex_color_when_no_material: bool | typing.Any | None
505
+ :type export_active_vertex_color_when_no_material: bool | None
506
506
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
507
- :type export_attributes: bool | typing.Any | None
507
+ :type export_attributes: bool | None
508
508
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
509
- :type use_mesh_edges: bool | typing.Any | None
509
+ :type use_mesh_edges: bool | None
510
510
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
511
- :type use_mesh_vertices: bool | typing.Any | None
511
+ :type use_mesh_vertices: bool | None
512
512
  :param export_cameras: Cameras, Export cameras
513
- :type export_cameras: bool | typing.Any | None
513
+ :type export_cameras: bool | None
514
514
  :param use_selection: Selected Objects, Export selected objects only
515
- :type use_selection: bool | typing.Any | None
515
+ :type use_selection: bool | None
516
516
  :param use_visible: Visible Objects, Export visible objects only
517
- :type use_visible: bool | typing.Any | None
517
+ :type use_visible: bool | None
518
518
  :param use_renderable: Renderable Objects, Export renderable objects only
519
- :type use_renderable: bool | typing.Any | None
519
+ :type use_renderable: bool | None
520
520
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
521
- :type use_active_collection_with_nested: bool | typing.Any | None
521
+ :type use_active_collection_with_nested: bool | None
522
522
  :param use_active_collection: Active Collection, Export objects in the active collection only
523
- :type use_active_collection: bool | typing.Any | None
523
+ :type use_active_collection: bool | None
524
524
  :param use_active_scene: Active Scene, Export active scene only
525
- :type use_active_scene: bool | typing.Any | None
525
+ :type use_active_scene: bool | None
526
526
  :param collection: Source Collection, Export only objects from this collection (and its children)
527
- :type collection: str | typing.Any
527
+ :type collection: str
528
528
  :param at_collection_center: Export at Collection Center, Export at Collection center of mass of root objects of the collection
529
- :type at_collection_center: bool | typing.Any | None
529
+ :type at_collection_center: bool | None
530
530
  :param export_extras: Custom Properties, Export custom properties as glTF extras
531
- :type export_extras: bool | typing.Any | None
531
+ :type export_extras: bool | None
532
532
  :param export_yup: +Y Up, Export using glTF convention, +Y up
533
- :type export_yup: bool | typing.Any | None
533
+ :type export_yup: bool | None
534
534
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
535
- :type export_apply: bool | typing.Any | None
535
+ :type export_apply: bool | None
536
536
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
537
- :type export_shared_accessors: bool | typing.Any | None
537
+ :type export_shared_accessors: bool | None
538
538
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
539
- :type export_animations: bool | typing.Any | None
539
+ :type export_animations: bool | None
540
540
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
541
- :type export_frame_range: bool | typing.Any | None
541
+ :type export_frame_range: bool | None
542
542
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
543
- :type export_frame_step: typing.Any | None
543
+ :type export_frame_step: int | None
544
544
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
545
- :type export_force_sampling: bool | typing.Any | None
545
+ :type export_force_sampling: bool | None
546
546
  :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer
547
- :type export_pointer_animation: bool | typing.Any | None
547
+ :type export_pointer_animation: bool | None
548
548
  :param export_animation_mode: Animation mode, Export Animation mode
549
549
 
550
550
  ACTIONS
@@ -563,25 +563,25 @@ def gltf(
563
563
  Scene -- Export baked scene as a single animation.
564
564
  :type export_animation_mode: str | None
565
565
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
566
- :type export_nla_strips_merged_animation_name: str | typing.Any
566
+ :type export_nla_strips_merged_animation_name: str
567
567
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
568
- :type export_def_bones: bool | typing.Any | None
568
+ :type export_def_bones: bool | None
569
569
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
570
- :type export_hierarchy_flatten_bones: bool | typing.Any | None
570
+ :type export_hierarchy_flatten_bones: bool | None
571
571
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
572
- :type export_hierarchy_flatten_objs: bool | typing.Any | None
572
+ :type export_hierarchy_flatten_objs: bool | None
573
573
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
574
- :type export_armature_object_remove: bool | typing.Any | None
574
+ :type export_armature_object_remove: bool | None
575
575
  :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
576
- :type export_leaf_bone: bool | typing.Any | None
576
+ :type export_leaf_bone: bool | None
577
577
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
578
- :type export_optimize_animation_size: bool | typing.Any | None
578
+ :type export_optimize_animation_size: bool | None
579
579
  :param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
580
- :type export_optimize_animation_keep_anim_armature: bool | typing.Any | None
580
+ :type export_optimize_animation_keep_anim_armature: bool | None
581
581
  :param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
582
- :type export_optimize_animation_keep_anim_object: bool | typing.Any | None
582
+ :type export_optimize_animation_keep_anim_object: bool | None
583
583
  :param export_optimize_disable_viewport: Disable viewport for other objects, When exporting animations, disable viewport for other objects, for performance
584
- :type export_optimize_disable_viewport: bool | typing.Any | None
584
+ :type export_optimize_disable_viewport: bool | None
585
585
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
586
586
 
587
587
  SLIDE
@@ -591,59 +591,59 @@ def gltf(
591
591
  Crop -- Keep only frames above frame 0.
592
592
  :type export_negative_frame: str | None
593
593
  :param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
594
- :type export_anim_slide_to_zero: bool | typing.Any | None
594
+ :type export_anim_slide_to_zero: bool | None
595
595
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
596
- :type export_bake_animation: bool | typing.Any | None
596
+ :type export_bake_animation: bool | None
597
597
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
598
- :type export_anim_single_armature: bool | typing.Any | None
598
+ :type export_anim_single_armature: bool | None
599
599
  :param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
600
- :type export_reset_pose_bones: bool | typing.Any | None
600
+ :type export_reset_pose_bones: bool | None
601
601
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
602
- :type export_current_frame: bool | typing.Any | None
602
+ :type export_current_frame: bool | None
603
603
  :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
604
- :type export_rest_position_armature: bool | typing.Any | None
604
+ :type export_rest_position_armature: bool | None
605
605
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
606
- :type export_anim_scene_split_object: bool | typing.Any | None
606
+ :type export_anim_scene_split_object: bool | None
607
607
  :param export_skins: Skinning, Export skinning (armature) data
608
- :type export_skins: bool | typing.Any | None
608
+ :type export_skins: bool | None
609
609
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
610
- :type export_influence_nb: typing.Any | None
610
+ :type export_influence_nb: int | None
611
611
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
612
- :type export_all_influences: bool | typing.Any | None
612
+ :type export_all_influences: bool | None
613
613
  :param export_morph: Shape Keys, Export shape keys (morph targets)
614
- :type export_morph: bool | typing.Any | None
614
+ :type export_morph: bool | None
615
615
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
616
- :type export_morph_normal: bool | typing.Any | None
616
+ :type export_morph_normal: bool | None
617
617
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
618
- :type export_morph_tangent: bool | typing.Any | None
618
+ :type export_morph_tangent: bool | None
619
619
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
620
- :type export_morph_animation: bool | typing.Any | None
620
+ :type export_morph_animation: bool | None
621
621
  :param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
622
- :type export_morph_reset_sk_data: bool | typing.Any | None
622
+ :type export_morph_reset_sk_data: bool | None
623
623
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
624
- :type export_lights: bool | typing.Any | None
624
+ :type export_lights: bool | None
625
625
  :param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
626
- :type export_try_sparse_sk: bool | typing.Any | None
626
+ :type export_try_sparse_sk: bool | None
627
627
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
628
- :type export_try_omit_sparse_sk: bool | typing.Any | None
628
+ :type export_try_omit_sparse_sk: bool | None
629
629
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
630
- :type export_gpu_instances: bool | typing.Any | None
630
+ :type export_gpu_instances: bool | None
631
631
  :param export_action_filter: Filter Actions, Filter Actions to be exported
632
- :type export_action_filter: bool | typing.Any | None
632
+ :type export_action_filter: bool | None
633
633
  :param export_convert_animation_pointer: Convert TRS/weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
634
- :type export_convert_animation_pointer: bool | typing.Any | None
634
+ :type export_convert_animation_pointer: bool | None
635
635
  :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
636
- :type export_nla_strips: bool | typing.Any | None
636
+ :type export_nla_strips: bool | None
637
637
  :param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
638
- :type export_original_specular: bool | typing.Any | None
638
+ :type export_original_specular: bool | None
639
639
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
640
- :type will_save_settings: bool | typing.Any | None
640
+ :type will_save_settings: bool | None
641
641
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
642
- :type export_hierarchy_full_collections: bool | typing.Any | None
642
+ :type export_hierarchy_full_collections: bool | None
643
643
  :param export_extra_animations: Prepare extra animations, Export additional animationsThis feature is not standard and needs an external extension to be included in the glTF file
644
- :type export_extra_animations: bool | typing.Any | None
644
+ :type export_extra_animations: bool | None
645
645
  :param filter_glob: filter_glob
646
- :type filter_glob: str | typing.Any
646
+ :type filter_glob: str
647
647
  """
648
648
 
649
649
  ...