fake-bpy-module 20240620__py3-none-any.whl → 20240622__py3-none-any.whl

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Files changed (77) hide show
  1. bl_ui/space_userpref/__init__.pyi +225 -0
  2. bpy/ops/action/__init__.pyi +50 -50
  3. bpy/ops/anim/__init__.pyi +94 -94
  4. bpy/ops/armature/__init__.pyi +54 -54
  5. bpy/ops/asset/__init__.pyi +50 -50
  6. bpy/ops/brush/__init__.pyi +10 -10
  7. bpy/ops/buttons/__init__.pyi +88 -88
  8. bpy/ops/cachefile/__init__.pyi +88 -88
  9. bpy/ops/camera/__init__.pyi +14 -14
  10. bpy/ops/clip/__init__.pyi +175 -174
  11. bpy/ops/cloth/__init__.pyi +6 -6
  12. bpy/ops/collection/__init__.pyi +8 -8
  13. bpy/ops/console/__init__.pyi +26 -26
  14. bpy/ops/constraint/__init__.pyi +42 -42
  15. bpy/ops/curve/__init__.pyi +167 -122
  16. bpy/ops/curves/__init__.pyi +75 -58
  17. bpy/ops/cycles/__init__.pyi +10 -10
  18. bpy/ops/ed/__init__.pyi +50 -50
  19. bpy/ops/export_anim/__init__.pyi +14 -14
  20. bpy/ops/export_scene/__init__.pyi +250 -250
  21. bpy/ops/extensions/__init__.pyi +73 -73
  22. bpy/ops/file/__init__.pyi +94 -94
  23. bpy/ops/fluid/__init__.pyi +6 -6
  24. bpy/ops/font/__init__.pyi +100 -100
  25. bpy/ops/geometry/__init__.pyi +20 -20
  26. bpy/ops/gizmogroup/__init__.pyi +10 -10
  27. bpy/ops/gpencil/__init__.pyi +411 -410
  28. bpy/ops/graph/__init__.pyi +194 -194
  29. bpy/ops/grease_pencil/__init__.pyi +100 -100
  30. bpy/ops/image/__init__.pyi +399 -390
  31. bpy/ops/import_anim/__init__.pyi +16 -16
  32. bpy/ops/import_curve/__init__.pyi +4 -4
  33. bpy/ops/import_scene/__init__.pyi +56 -56
  34. bpy/ops/info/__init__.pyi +14 -14
  35. bpy/ops/lattice/__init__.pyi +8 -8
  36. bpy/ops/marker/__init__.pyi +34 -34
  37. bpy/ops/mask/__init__.pyi +63 -62
  38. bpy/ops/mball/__init__.pyi +12 -12
  39. bpy/ops/mesh/__init__.pyi +893 -790
  40. bpy/ops/nla/__init__.pyi +70 -70
  41. bpy/ops/node/__init__.pyi +192 -192
  42. bpy/ops/object/__init__.pyi +1013 -840
  43. bpy/ops/outliner/__init__.pyi +44 -44
  44. bpy/ops/paint/__init__.pyi +169 -168
  45. bpy/ops/paintcurve/__init__.pyi +12 -12
  46. bpy/ops/palette/__init__.pyi +4 -4
  47. bpy/ops/particle/__init__.pyi +34 -34
  48. bpy/ops/pose/__init__.pyi +60 -60
  49. bpy/ops/poselib/__init__.pyi +18 -18
  50. bpy/ops/preferences/__init__.pyi +150 -150
  51. bpy/ops/ptcache/__init__.pyi +4 -4
  52. bpy/ops/render/__init__.pyi +56 -56
  53. bpy/ops/rigidbody/__init__.pyi +8 -8
  54. bpy/ops/scene/__init__.pyi +20 -20
  55. bpy/ops/screen/__init__.pyi +128 -128
  56. bpy/ops/script/__init__.pyi +6 -6
  57. bpy/ops/sculpt/__init__.pyi +207 -202
  58. bpy/ops/sculpt_curves/__init__.pyi +12 -12
  59. bpy/ops/sequencer/__init__.pyi +465 -464
  60. bpy/ops/sound/__init__.pyi +154 -154
  61. bpy/ops/spreadsheet/__init__.pyi +6 -6
  62. bpy/ops/surface/__init__.pyi +109 -60
  63. bpy/ops/text/__init__.pyi +110 -110
  64. bpy/ops/text_editor/__init__.pyi +6 -6
  65. bpy/ops/transform/__init__.pyi +628 -566
  66. bpy/ops/ui/__init__.pyi +25 -24
  67. bpy/ops/uilist/__init__.pyi +12 -12
  68. bpy/ops/uv/__init__.pyi +235 -234
  69. bpy/ops/view2d/__init__.pyi +72 -72
  70. bpy/ops/view3d/__init__.pyi +144 -144
  71. bpy/ops/wm/__init__.pyi +1813 -1806
  72. bpy/ops/workspace/__init__.pyi +4 -4
  73. bpy/types/__init__.pyi +1614 -1805
  74. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/METADATA +3 -5
  75. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/RECORD +77 -77
  76. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/WHEEL +0 -0
  77. {fake_bpy_module-20240620.dist-info → fake_bpy_module-20240622.dist-info}/top_level.txt +0 -0
bpy/ops/uv/__init__.pyi CHANGED
@@ -2,6 +2,7 @@ import typing
2
2
  import collections.abc
3
3
  import bpy.ops.transform
4
4
  import bpy.types
5
+ import mathutils
5
6
 
6
7
  GenericType1 = typing.TypeVar("GenericType1")
7
8
  GenericType2 = typing.TypeVar("GenericType2")
@@ -49,7 +50,7 @@ def align_rotation(
49
50
  *,
50
51
  method: str | None = "AUTO",
51
52
  axis: str | None = "X",
52
- correct_aspect: bool | typing.Any | None = False,
53
+ correct_aspect: bool | None = False,
53
54
  ):
54
55
  """Align the UV island's rotation
55
56
 
@@ -79,7 +80,7 @@ def align_rotation(
79
80
  Z -- Z axis.
80
81
  :type axis: str | None
81
82
  :param correct_aspect: Correct Aspect, Take image aspect ratio into account
82
- :type correct_aspect: bool | typing.Any | None
83
+ :type correct_aspect: bool | None
83
84
  """
84
85
 
85
86
  ...
@@ -89,8 +90,8 @@ def average_islands_scale(
89
90
  execution_context: int | str | None = None,
90
91
  undo: bool | None = None,
91
92
  *,
92
- scale_uv: bool | typing.Any | None = False,
93
- shear: bool | typing.Any | None = False,
93
+ scale_uv: bool | None = False,
94
+ shear: bool | None = False,
94
95
  ):
95
96
  """Average the size of separate UV islands, based on their area in 3D space
96
97
 
@@ -98,9 +99,9 @@ def average_islands_scale(
98
99
  :type execution_context: int | str | None
99
100
  :type undo: bool | None
100
101
  :param scale_uv: Non-Uniform, Scale U and V independently
101
- :type scale_uv: bool | typing.Any | None
102
+ :type scale_uv: bool | None
102
103
  :param shear: Shear, Reduce shear within islands
103
- :type shear: bool | typing.Any | None
104
+ :type shear: bool | None
104
105
  """
105
106
 
106
107
  ...
@@ -124,10 +125,10 @@ def cube_project(
124
125
  execution_context: int | str | None = None,
125
126
  undo: bool | None = None,
126
127
  *,
127
- cube_size: typing.Any | None = 1.0,
128
- correct_aspect: bool | typing.Any | None = True,
129
- clip_to_bounds: bool | typing.Any | None = False,
130
- scale_to_bounds: bool | typing.Any | None = False,
128
+ cube_size: float | None = 1.0,
129
+ correct_aspect: bool | None = True,
130
+ clip_to_bounds: bool | None = False,
131
+ scale_to_bounds: bool | None = False,
131
132
  ):
132
133
  """Project the UV vertices of the mesh over the six faces of a cube
133
134
 
@@ -135,13 +136,13 @@ def cube_project(
135
136
  :type execution_context: int | str | None
136
137
  :type undo: bool | None
137
138
  :param cube_size: Cube Size, Size of the cube to project on
138
- :type cube_size: typing.Any | None
139
+ :type cube_size: float | None
139
140
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
140
- :type correct_aspect: bool | typing.Any | None
141
+ :type correct_aspect: bool | None
141
142
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
142
- :type clip_to_bounds: bool | typing.Any | None
143
+ :type clip_to_bounds: bool | None
143
144
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
144
- :type scale_to_bounds: bool | typing.Any | None
145
+ :type scale_to_bounds: bool | None
145
146
  """
146
147
 
147
148
  ...
@@ -151,7 +152,7 @@ def cursor_set(
151
152
  execution_context: int | str | None = None,
152
153
  undo: bool | None = None,
153
154
  *,
154
- location: typing.Any | None = (0.0, 0.0),
155
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
155
156
  ):
156
157
  """Set 2D cursor location
157
158
 
@@ -159,7 +160,7 @@ def cursor_set(
159
160
  :type execution_context: int | str | None
160
161
  :type undo: bool | None
161
162
  :param location: Location, Cursor location in normalized (0.0 to 1.0) coordinates
162
- :type location: typing.Any | None
163
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
163
164
  """
164
165
 
165
166
  ...
@@ -172,11 +173,11 @@ def cylinder_project(
172
173
  direction: str | None = "VIEW_ON_EQUATOR",
173
174
  align: str | None = "POLAR_ZX",
174
175
  pole: str | None = "PINCH",
175
- seam: bool | typing.Any | None = False,
176
- radius: typing.Any | None = 1.0,
177
- correct_aspect: bool | typing.Any | None = True,
178
- clip_to_bounds: bool | typing.Any | None = False,
179
- scale_to_bounds: bool | typing.Any | None = False,
176
+ seam: bool | None = False,
177
+ radius: float | None = 1.0,
178
+ correct_aspect: bool | None = True,
179
+ clip_to_bounds: bool | None = False,
180
+ scale_to_bounds: bool | None = False,
180
181
  ):
181
182
  """Project the UV vertices of the mesh over the curved wall of a cylinder
182
183
 
@@ -211,15 +212,15 @@ def cylinder_project(
211
212
  Fan -- UVs are fanned at the poles.
212
213
  :type pole: str | None
213
214
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
214
- :type seam: bool | typing.Any | None
215
+ :type seam: bool | None
215
216
  :param radius: Radius, Radius of the sphere or cylinder
216
- :type radius: typing.Any | None
217
+ :type radius: float | None
217
218
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
218
- :type correct_aspect: bool | typing.Any | None
219
+ :type correct_aspect: bool | None
219
220
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
220
- :type clip_to_bounds: bool | typing.Any | None
221
+ :type clip_to_bounds: bool | None
221
222
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
222
- :type scale_to_bounds: bool | typing.Any | None
223
+ :type scale_to_bounds: bool | None
223
224
  """
224
225
 
225
226
  ...
@@ -229,14 +230,14 @@ def export_layout(
229
230
  execution_context: int | str | None = None,
230
231
  undo: bool | None = None,
231
232
  *,
232
- filepath: str | typing.Any = "",
233
- export_all: bool | typing.Any | None = False,
233
+ filepath: str = "",
234
+ export_all: bool | None = False,
234
235
  export_tiles: str | None = "NONE",
235
- modified: bool | typing.Any | None = False,
236
+ modified: bool | None = False,
236
237
  mode: str | None = "PNG",
237
- size: typing.Any | None = (1024, 1024),
238
- opacity: typing.Any | None = 0.25,
239
- check_existing: bool | typing.Any | None = True,
238
+ size: collections.abc.Iterable[int] | None = (1024, 1024),
239
+ opacity: float | None = 0.25,
240
+ check_existing: bool | None = True,
240
241
  ):
241
242
  """Export UV layout to file
242
243
 
@@ -244,9 +245,9 @@ def export_layout(
244
245
  :type execution_context: int | str | None
245
246
  :type undo: bool | None
246
247
  :param filepath: filepath
247
- :type filepath: str | typing.Any
248
+ :type filepath: str
248
249
  :param export_all: All UVs, Export all UVs in this mesh (not just visible ones)
249
- :type export_all: bool | typing.Any | None
250
+ :type export_all: bool | None
250
251
  :param export_tiles: Export Tiles, Choose whether to export only the [0, 1] range, or all UV tiles
251
252
 
252
253
  NONE
@@ -259,7 +260,7 @@ def export_layout(
259
260
  UVTILE -- Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1).
260
261
  :type export_tiles: str | None
261
262
  :param modified: Modified, Exports UVs from the modified mesh
262
- :type modified: bool | typing.Any | None
263
+ :type modified: bool | None
263
264
  :param mode: Format, File format to export the UV layout to
264
265
 
265
266
  SVG
@@ -272,11 +273,11 @@ def export_layout(
272
273
  PNG Image (.png) -- Export the UV layout to a bitmap image.
273
274
  :type mode: str | None
274
275
  :param size: Size, Dimensions of the exported file
275
- :type size: typing.Any | None
276
+ :type size: collections.abc.Iterable[int] | None
276
277
  :param opacity: Fill Opacity, Set amount of opacity for exported UV layout
277
- :type opacity: typing.Any | None
278
+ :type opacity: float | None
278
279
  :param check_existing: check_existing
279
- :type check_existing: bool | typing.Any | None
280
+ :type check_existing: bool | None
280
281
  """
281
282
 
282
283
  ...
@@ -313,7 +314,7 @@ def hide(
313
314
  execution_context: int | str | None = None,
314
315
  undo: bool | None = None,
315
316
  *,
316
- unselected: bool | typing.Any | None = False,
317
+ unselected: bool | None = False,
317
318
  ):
318
319
  """Hide (un)selected UV vertices
319
320
 
@@ -321,7 +322,7 @@ def hide(
321
322
  :type execution_context: int | str | None
322
323
  :type undo: bool | None
323
324
  :param unselected: Unselected, Hide unselected rather than selected
324
- :type unselected: bool | typing.Any | None
325
+ :type unselected: bool | None
325
326
  """
326
327
 
327
328
  ...
@@ -332,10 +333,10 @@ def lightmap_pack(
332
333
  undo: bool | None = None,
333
334
  *,
334
335
  PREF_CONTEXT: str | None = "SEL_FACES",
335
- PREF_PACK_IN_ONE: bool | typing.Any | None = True,
336
- PREF_NEW_UVLAYER: bool | typing.Any | None = False,
337
- PREF_BOX_DIV: typing.Any | None = 12,
338
- PREF_MARGIN_DIV: typing.Any | None = 0.1,
336
+ PREF_PACK_IN_ONE: bool | None = True,
337
+ PREF_NEW_UVLAYER: bool | None = False,
338
+ PREF_BOX_DIV: int | None = 12,
339
+ PREF_MARGIN_DIV: float | None = 0.1,
339
340
  ):
340
341
  """Pack each face's UVs into the UV bounds
341
342
 
@@ -351,13 +352,13 @@ def lightmap_pack(
351
352
  All Faces -- Average space UVs edge length of each loop.
352
353
  :type PREF_CONTEXT: str | None
353
354
  :param PREF_PACK_IN_ONE: Share Texture Space, Objects share texture space, map all objects into a single UV map
354
- :type PREF_PACK_IN_ONE: bool | typing.Any | None
355
+ :type PREF_PACK_IN_ONE: bool | None
355
356
  :param PREF_NEW_UVLAYER: New UV Map, Create a new UV map for every mesh packed
356
- :type PREF_NEW_UVLAYER: bool | typing.Any | None
357
+ :type PREF_NEW_UVLAYER: bool | None
357
358
  :param PREF_BOX_DIV: Pack Quality, Quality of the packing. Higher values will be slower but waste less space
358
- :type PREF_BOX_DIV: typing.Any | None
359
+ :type PREF_BOX_DIV: int | None
359
360
  :param PREF_MARGIN_DIV: Margin, Size of the margin as a division of the UV
360
- :type PREF_MARGIN_DIV: typing.Any | None
361
+ :type PREF_MARGIN_DIV: float | None
361
362
  """
362
363
 
363
364
  ...
@@ -367,7 +368,7 @@ def mark_seam(
367
368
  execution_context: int | str | None = None,
368
369
  undo: bool | None = None,
369
370
  *,
370
- clear: bool | typing.Any | None = False,
371
+ clear: bool | None = False,
371
372
  ):
372
373
  """Mark selected UV edges as seams
373
374
 
@@ -375,7 +376,7 @@ def mark_seam(
375
376
  :type execution_context: int | str | None
376
377
  :type undo: bool | None
377
378
  :param clear: Clear Seams, Clear instead of marking seams
378
- :type clear: bool | typing.Any | None
379
+ :type clear: bool | None
379
380
  """
380
381
 
381
382
  ...
@@ -385,9 +386,9 @@ def minimize_stretch(
385
386
  execution_context: int | str | None = None,
386
387
  undo: bool | None = None,
387
388
  *,
388
- fill_holes: bool | typing.Any | None = True,
389
- blend: typing.Any | None = 0.0,
390
- iterations: typing.Any | None = 0,
389
+ fill_holes: bool | None = True,
390
+ blend: float | None = 0.0,
391
+ iterations: int | None = 0,
391
392
  ):
392
393
  """Reduce UV stretching by relaxing angles
393
394
 
@@ -395,11 +396,11 @@ def minimize_stretch(
395
396
  :type execution_context: int | str | None
396
397
  :type undo: bool | None
397
398
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
398
- :type fill_holes: bool | typing.Any | None
399
+ :type fill_holes: bool | None
399
400
  :param blend: Blend, Blend factor between stretch minimized and original
400
- :type blend: typing.Any | None
401
+ :type blend: float | None
401
402
  :param iterations: Iterations, Number of iterations to run, 0 is unlimited when run interactively
402
- :type iterations: typing.Any | None
403
+ :type iterations: int | None
403
404
  """
404
405
 
405
406
  ...
@@ -410,13 +411,13 @@ def pack_islands(
410
411
  undo: bool | None = None,
411
412
  *,
412
413
  udim_source: str | None = "CLOSEST_UDIM",
413
- rotate: bool | typing.Any | None = True,
414
+ rotate: bool | None = True,
414
415
  rotate_method: str | None = "ANY",
415
- scale: bool | typing.Any | None = True,
416
- merge_overlap: bool | typing.Any | None = False,
416
+ scale: bool | None = True,
417
+ merge_overlap: bool | None = False,
417
418
  margin_method: str | None = "SCALED",
418
- margin: typing.Any | None = 0.001,
419
- pin: bool | typing.Any | None = False,
419
+ margin: float | None = 0.001,
420
+ pin: bool | None = False,
420
421
  pin_method: str | None = "LOCKED",
421
422
  shape_method: str | None = "CONCAVE",
422
423
  ):
@@ -437,7 +438,7 @@ def pack_islands(
437
438
  Original bounding box -- Pack to starting bounding box of islands.
438
439
  :type udim_source: str | None
439
440
  :param rotate: Rotate, Rotate islands to improve layout
440
- :type rotate: bool | typing.Any | None
441
+ :type rotate: bool | None
441
442
  :param rotate_method: Rotation Method
442
443
 
443
444
  ANY
@@ -456,9 +457,9 @@ def pack_islands(
456
457
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
457
458
  :type rotate_method: str | None
458
459
  :param scale: Scale, Scale islands to fill unit square
459
- :type scale: bool | typing.Any | None
460
+ :type scale: bool | None
460
461
  :param merge_overlap: Merge Overlapping, Overlapping islands stick together
461
- :type merge_overlap: bool | typing.Any | None
462
+ :type merge_overlap: bool | None
462
463
  :param margin_method: Margin Method
463
464
 
464
465
  SCALED
@@ -471,9 +472,9 @@ def pack_islands(
471
472
  Fraction -- Specify a precise fraction of final UV output.
472
473
  :type margin_method: str | None
473
474
  :param margin: Margin, Space between islands
474
- :type margin: typing.Any | None
475
+ :type margin: float | None
475
476
  :param pin: Lock Pinned Islands, Constrain islands containing any pinned UV's
476
- :type pin: bool | typing.Any | None
477
+ :type pin: bool | None
477
478
  :param pin_method: Pin Method
478
479
 
479
480
  SCALE
@@ -522,8 +523,8 @@ def pin(
522
523
  execution_context: int | str | None = None,
523
524
  undo: bool | None = None,
524
525
  *,
525
- clear: bool | typing.Any | None = False,
526
- invert: bool | typing.Any | None = False,
526
+ clear: bool | None = False,
527
+ invert: bool | None = False,
527
528
  ):
528
529
  """Set/clear selected UV vertices as anchored between multiple unwrap operations
529
530
 
@@ -531,9 +532,9 @@ def pin(
531
532
  :type execution_context: int | str | None
532
533
  :type undo: bool | None
533
534
  :param clear: Clear, Clear pinning for the selection instead of setting it
534
- :type clear: bool | typing.Any | None
535
+ :type clear: bool | None
535
536
  :param invert: Invert, Invert pinning for the selection instead of setting it
536
- :type invert: bool | typing.Any | None
537
+ :type invert: bool | None
537
538
  """
538
539
 
539
540
  ...
@@ -543,11 +544,11 @@ def project_from_view(
543
544
  execution_context: int | str | None = None,
544
545
  undo: bool | None = None,
545
546
  *,
546
- orthographic: bool | typing.Any | None = False,
547
- camera_bounds: bool | typing.Any | None = True,
548
- correct_aspect: bool | typing.Any | None = True,
549
- clip_to_bounds: bool | typing.Any | None = False,
550
- scale_to_bounds: bool | typing.Any | None = False,
547
+ orthographic: bool | None = False,
548
+ camera_bounds: bool | None = True,
549
+ correct_aspect: bool | None = True,
550
+ clip_to_bounds: bool | None = False,
551
+ scale_to_bounds: bool | None = False,
551
552
  ):
552
553
  """Project the UV vertices of the mesh as seen in current 3D view
553
554
 
@@ -555,15 +556,15 @@ def project_from_view(
555
556
  :type execution_context: int | str | None
556
557
  :type undo: bool | None
557
558
  :param orthographic: Orthographic, Use orthographic projection
558
- :type orthographic: bool | typing.Any | None
559
+ :type orthographic: bool | None
559
560
  :param camera_bounds: Camera Bounds, Map UVs to the camera region taking resolution and aspect into account
560
- :type camera_bounds: bool | typing.Any | None
561
+ :type camera_bounds: bool | None
561
562
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
562
- :type correct_aspect: bool | typing.Any | None
563
+ :type correct_aspect: bool | None
563
564
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
564
- :type clip_to_bounds: bool | typing.Any | None
565
+ :type clip_to_bounds: bool | None
565
566
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
566
- :type scale_to_bounds: bool | typing.Any | None
567
+ :type scale_to_bounds: bool | None
567
568
  """
568
569
 
569
570
  ...
@@ -573,14 +574,14 @@ def randomize_uv_transform(
573
574
  execution_context: int | str | None = None,
574
575
  undo: bool | None = None,
575
576
  *,
576
- random_seed: typing.Any | None = 0,
577
- use_loc: bool | typing.Any | None = True,
578
- loc: typing.Any | None = (0.0, 0.0),
579
- use_rot: bool | typing.Any | None = True,
580
- rot: typing.Any | None = 0.0,
581
- use_scale: bool | typing.Any | None = True,
582
- scale_even: bool | typing.Any | None = False,
583
- scale: typing.Any | None = (1.0, 1.0),
577
+ random_seed: int | None = 0,
578
+ use_loc: bool | None = True,
579
+ loc: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
580
+ use_rot: bool | None = True,
581
+ rot: float | None = 0.0,
582
+ use_scale: bool | None = True,
583
+ scale_even: bool | None = False,
584
+ scale: collections.abc.Iterable[float] | None = (1.0, 1.0),
584
585
  ):
585
586
  """Randomize the UV island's location, rotation, and scale
586
587
 
@@ -588,21 +589,21 @@ def randomize_uv_transform(
588
589
  :type execution_context: int | str | None
589
590
  :type undo: bool | None
590
591
  :param random_seed: Random Seed, Seed value for the random generator
591
- :type random_seed: typing.Any | None
592
+ :type random_seed: int | None
592
593
  :param use_loc: Randomize Location, Randomize the location values
593
- :type use_loc: bool | typing.Any | None
594
+ :type use_loc: bool | None
594
595
  :param loc: Location, Maximum distance the objects can spread over each axis
595
- :type loc: typing.Any | None
596
+ :type loc: collections.abc.Sequence[float] | mathutils.Vector | None
596
597
  :param use_rot: Randomize Rotation, Randomize the rotation value
597
- :type use_rot: bool | typing.Any | None
598
+ :type use_rot: bool | None
598
599
  :param rot: Rotation, Maximum rotation
599
- :type rot: typing.Any | None
600
+ :type rot: float | None
600
601
  :param use_scale: Randomize Scale, Randomize the scale values
601
- :type use_scale: bool | typing.Any | None
602
+ :type use_scale: bool | None
602
603
  :param scale_even: Scale Even, Use the same scale value for both axes
603
- :type scale_even: bool | typing.Any | None
604
+ :type scale_even: bool | None
604
605
  :param scale: Scale, Maximum scale randomization over each axis
605
- :type scale: typing.Any | None
606
+ :type scale: collections.abc.Iterable[float] | None
606
607
  """
607
608
 
608
609
  ...
@@ -612,8 +613,8 @@ def remove_doubles(
612
613
  execution_context: int | str | None = None,
613
614
  undo: bool | None = None,
614
615
  *,
615
- threshold: typing.Any | None = 0.02,
616
- use_unselected: bool | typing.Any | None = False,
616
+ threshold: float | None = 0.02,
617
+ use_unselected: bool | None = False,
617
618
  ):
618
619
  """Selected UV vertices that are within a radius of each other are welded together
619
620
 
@@ -621,9 +622,9 @@ def remove_doubles(
621
622
  :type execution_context: int | str | None
622
623
  :type undo: bool | None
623
624
  :param threshold: Merge Distance, Maximum distance between welded vertices
624
- :type threshold: typing.Any | None
625
+ :type threshold: float | None
625
626
  :param use_unselected: Unselected, Merge selected to other unselected vertices
626
- :type use_unselected: bool | typing.Any | None
627
+ :type use_unselected: bool | None
627
628
  """
628
629
 
629
630
  ...
@@ -647,7 +648,7 @@ def reveal(
647
648
  execution_context: int | str | None = None,
648
649
  undo: bool | None = None,
649
650
  *,
650
- select: bool | typing.Any | None = True,
651
+ select: bool | None = True,
651
652
  ):
652
653
  """Reveal all hidden UV vertices
653
654
 
@@ -655,7 +656,7 @@ def reveal(
655
656
  :type execution_context: int | str | None
656
657
  :type undo: bool | None
657
658
  :param select: Select
658
- :type select: bool | typing.Any | None
659
+ :type select: bool | None
659
660
  """
660
661
 
661
662
  ...
@@ -665,10 +666,10 @@ def rip(
665
666
  execution_context: int | str | None = None,
666
667
  undo: bool | None = None,
667
668
  *,
668
- mirror: bool | typing.Any | None = False,
669
- release_confirm: bool | typing.Any | None = False,
670
- use_accurate: bool | typing.Any | None = False,
671
- location: typing.Any | None = (0.0, 0.0),
669
+ mirror: bool | None = False,
670
+ release_confirm: bool | None = False,
671
+ use_accurate: bool | None = False,
672
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
672
673
  ):
673
674
  """Rip selected vertices or a selected region
674
675
 
@@ -676,13 +677,13 @@ def rip(
676
677
  :type execution_context: int | str | None
677
678
  :type undo: bool | None
678
679
  :param mirror: Mirror Editing
679
- :type mirror: bool | typing.Any | None
680
+ :type mirror: bool | None
680
681
  :param release_confirm: Confirm on Release, Always confirm operation when releasing button
681
- :type release_confirm: bool | typing.Any | None
682
+ :type release_confirm: bool | None
682
683
  :param use_accurate: Accurate, Use accurate transformation
683
- :type use_accurate: bool | typing.Any | None
684
+ :type use_accurate: bool | None
684
685
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
685
- :type location: typing.Any | None
686
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
686
687
  """
687
688
 
688
689
  ...
@@ -713,8 +714,8 @@ def seams_from_islands(
713
714
  execution_context: int | str | None = None,
714
715
  undo: bool | None = None,
715
716
  *,
716
- mark_seams: bool | typing.Any | None = True,
717
- mark_sharp: bool | typing.Any | None = False,
717
+ mark_seams: bool | None = True,
718
+ mark_sharp: bool | None = False,
718
719
  ):
719
720
  """Set mesh seams according to island setup in the UV editor
720
721
 
@@ -722,9 +723,9 @@ def seams_from_islands(
722
723
  :type execution_context: int | str | None
723
724
  :type undo: bool | None
724
725
  :param mark_seams: Mark Seams, Mark boundary edges as seams
725
- :type mark_seams: bool | typing.Any | None
726
+ :type mark_seams: bool | None
726
727
  :param mark_sharp: Mark Sharp, Mark boundary edges as sharp
727
- :type mark_sharp: bool | typing.Any | None
728
+ :type mark_sharp: bool | None
728
729
  """
729
730
 
730
731
  ...
@@ -734,12 +735,12 @@ def select(
734
735
  execution_context: int | str | None = None,
735
736
  undo: bool | None = None,
736
737
  *,
737
- extend: bool | typing.Any | None = False,
738
- deselect: bool | typing.Any | None = False,
739
- toggle: bool | typing.Any | None = False,
740
- deselect_all: bool | typing.Any | None = False,
741
- select_passthrough: bool | typing.Any | None = False,
742
- location: typing.Any | None = (0.0, 0.0),
738
+ extend: bool | None = False,
739
+ deselect: bool | None = False,
740
+ toggle: bool | None = False,
741
+ deselect_all: bool | None = False,
742
+ select_passthrough: bool | None = False,
743
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
743
744
  ):
744
745
  """Select UV vertices
745
746
 
@@ -747,17 +748,17 @@ def select(
747
748
  :type execution_context: int | str | None
748
749
  :type undo: bool | None
749
750
  :param extend: Extend, Extend selection instead of deselecting everything first
750
- :type extend: bool | typing.Any | None
751
+ :type extend: bool | None
751
752
  :param deselect: Deselect, Remove from selection
752
- :type deselect: bool | typing.Any | None
753
+ :type deselect: bool | None
753
754
  :param toggle: Toggle Selection, Toggle the selection
754
- :type toggle: bool | typing.Any | None
755
+ :type toggle: bool | None
755
756
  :param deselect_all: Deselect On Nothing, Deselect all when nothing under the cursor
756
- :type deselect_all: bool | typing.Any | None
757
+ :type deselect_all: bool | None
757
758
  :param select_passthrough: Only Select Unselected, Ignore the select action when the element is already selected
758
- :type select_passthrough: bool | typing.Any | None
759
+ :type select_passthrough: bool | None
759
760
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
760
- :type location: typing.Any | None
761
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
761
762
  """
762
763
 
763
764
  ...
@@ -797,12 +798,12 @@ def select_box(
797
798
  execution_context: int | str | None = None,
798
799
  undo: bool | None = None,
799
800
  *,
800
- pinned: bool | typing.Any | None = False,
801
- xmin: typing.Any | None = 0,
802
- xmax: typing.Any | None = 0,
803
- ymin: typing.Any | None = 0,
804
- ymax: typing.Any | None = 0,
805
- wait_for_input: bool | typing.Any | None = True,
801
+ pinned: bool | None = False,
802
+ xmin: int | None = 0,
803
+ xmax: int | None = 0,
804
+ ymin: int | None = 0,
805
+ ymax: int | None = 0,
806
+ wait_for_input: bool | None = True,
806
807
  mode: str | None = "SET",
807
808
  ):
808
809
  """Select UV vertices using box selection
@@ -811,17 +812,17 @@ def select_box(
811
812
  :type execution_context: int | str | None
812
813
  :type undo: bool | None
813
814
  :param pinned: Pinned, Border select pinned UVs only
814
- :type pinned: bool | typing.Any | None
815
+ :type pinned: bool | None
815
816
  :param xmin: X Min
816
- :type xmin: typing.Any | None
817
+ :type xmin: int | None
817
818
  :param xmax: X Max
818
- :type xmax: typing.Any | None
819
+ :type xmax: int | None
819
820
  :param ymin: Y Min
820
- :type ymin: typing.Any | None
821
+ :type ymin: int | None
821
822
  :param ymax: Y Max
822
- :type ymax: typing.Any | None
823
+ :type ymax: int | None
823
824
  :param wait_for_input: Wait for Input
824
- :type wait_for_input: bool | typing.Any | None
825
+ :type wait_for_input: bool | None
825
826
  :param mode: Mode
826
827
 
827
828
  SET
@@ -842,10 +843,10 @@ def select_circle(
842
843
  execution_context: int | str | None = None,
843
844
  undo: bool | None = None,
844
845
  *,
845
- x: typing.Any | None = 0,
846
- y: typing.Any | None = 0,
847
- radius: typing.Any | None = 25,
848
- wait_for_input: bool | typing.Any | None = True,
846
+ x: int | None = 0,
847
+ y: int | None = 0,
848
+ radius: int | None = 25,
849
+ wait_for_input: bool | None = True,
849
850
  mode: str | None = "SET",
850
851
  ):
851
852
  """Select UV vertices using circle selection
@@ -854,13 +855,13 @@ def select_circle(
854
855
  :type execution_context: int | str | None
855
856
  :type undo: bool | None
856
857
  :param x: X
857
- :type x: typing.Any | None
858
+ :type x: int | None
858
859
  :param y: Y
859
- :type y: typing.Any | None
860
+ :type y: int | None
860
861
  :param radius: Radius
861
- :type radius: typing.Any | None
862
+ :type radius: int | None
862
863
  :param wait_for_input: Wait for Input
863
- :type wait_for_input: bool | typing.Any | None
864
+ :type wait_for_input: bool | None
864
865
  :param mode: Mode
865
866
 
866
867
  SET
@@ -881,8 +882,8 @@ def select_edge_ring(
881
882
  execution_context: int | str | None = None,
882
883
  undo: bool | None = None,
883
884
  *,
884
- extend: bool | typing.Any | None = False,
885
- location: typing.Any | None = (0.0, 0.0),
885
+ extend: bool | None = False,
886
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
886
887
  ):
887
888
  """Select an edge ring of connected UV vertices
888
889
 
@@ -890,9 +891,9 @@ def select_edge_ring(
890
891
  :type execution_context: int | str | None
891
892
  :type undo: bool | None
892
893
  :param extend: Extend, Extend selection rather than clearing the existing selection
893
- :type extend: bool | typing.Any | None
894
+ :type extend: bool | None
894
895
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
895
- :type location: typing.Any | None
896
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
896
897
  """
897
898
 
898
899
  ...
@@ -960,9 +961,9 @@ def select_linked_pick(
960
961
  execution_context: int | str | None = None,
961
962
  undo: bool | None = None,
962
963
  *,
963
- extend: bool | typing.Any | None = False,
964
- deselect: bool | typing.Any | None = False,
965
- location: typing.Any | None = (0.0, 0.0),
964
+ extend: bool | None = False,
965
+ deselect: bool | None = False,
966
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
966
967
  ):
967
968
  """Select all UV vertices linked under the mouse
968
969
 
@@ -970,11 +971,11 @@ def select_linked_pick(
970
971
  :type execution_context: int | str | None
971
972
  :type undo: bool | None
972
973
  :param extend: Extend, Extend selection rather than clearing the existing selection
973
- :type extend: bool | typing.Any | None
974
+ :type extend: bool | None
974
975
  :param deselect: Deselect, Deselect linked UV vertices rather than selecting them
975
- :type deselect: bool | typing.Any | None
976
+ :type deselect: bool | None
976
977
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
977
- :type location: typing.Any | None
978
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
978
979
  """
979
980
 
980
981
  ...
@@ -984,8 +985,8 @@ def select_loop(
984
985
  execution_context: int | str | None = None,
985
986
  undo: bool | None = None,
986
987
  *,
987
- extend: bool | typing.Any | None = False,
988
- location: typing.Any | None = (0.0, 0.0),
988
+ extend: bool | None = False,
989
+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
989
990
  ):
990
991
  """Select a loop of connected UV vertices
991
992
 
@@ -993,9 +994,9 @@ def select_loop(
993
994
  :type execution_context: int | str | None
994
995
  :type undo: bool | None
995
996
  :param extend: Extend, Extend selection rather than clearing the existing selection
996
- :type extend: bool | typing.Any | None
997
+ :type extend: bool | None
997
998
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
998
- :type location: typing.Any | None
999
+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
999
1000
  """
1000
1001
 
1001
1002
  ...
@@ -1037,7 +1038,7 @@ def select_overlap(
1037
1038
  execution_context: int | str | None = None,
1038
1039
  undo: bool | None = None,
1039
1040
  *,
1040
- extend: bool | typing.Any | None = False,
1041
+ extend: bool | None = False,
1041
1042
  ):
1042
1043
  """Select all UV faces which overlap each other
1043
1044
 
@@ -1045,7 +1046,7 @@ def select_overlap(
1045
1046
  :type execution_context: int | str | None
1046
1047
  :type undo: bool | None
1047
1048
  :param extend: Extend, Extend selection rather than clearing the existing selection
1048
- :type extend: bool | typing.Any | None
1049
+ :type extend: bool | None
1049
1050
  """
1050
1051
 
1051
1052
  ...
@@ -1071,7 +1072,7 @@ def select_similar(
1071
1072
  *,
1072
1073
  type: str | None = "PIN",
1073
1074
  compare: str | None = "EQUAL",
1074
- threshold: typing.Any | None = 0.0,
1075
+ threshold: float | None = 0.0,
1075
1076
  ):
1076
1077
  """Select similar UVs by property types
1077
1078
 
@@ -1083,7 +1084,7 @@ def select_similar(
1083
1084
  :param compare: Compare
1084
1085
  :type compare: str | None
1085
1086
  :param threshold: Threshold
1086
- :type threshold: typing.Any | None
1087
+ :type threshold: float | None
1087
1088
  """
1088
1089
 
1089
1090
  ...
@@ -1107,14 +1108,14 @@ def shortest_path_pick(
1107
1108
  execution_context: int | str | None = None,
1108
1109
  undo: bool | None = None,
1109
1110
  *,
1110
- use_face_step: bool | typing.Any | None = False,
1111
- use_topology_distance: bool | typing.Any | None = False,
1112
- use_fill: bool | typing.Any | None = False,
1113
- skip: typing.Any | None = 0,
1114
- nth: typing.Any | None = 1,
1115
- offset: typing.Any | None = 0,
1116
- object_index: typing.Any | None = -1,
1117
- index: typing.Any | None = -1,
1111
+ use_face_step: bool | None = False,
1112
+ use_topology_distance: bool | None = False,
1113
+ use_fill: bool | None = False,
1114
+ skip: int | None = 0,
1115
+ nth: int | None = 1,
1116
+ offset: int | None = 0,
1117
+ object_index: int | None = -1,
1118
+ index: int | None = -1,
1118
1119
  ):
1119
1120
  """Select shortest path between two selections
1120
1121
 
@@ -1122,19 +1123,19 @@ def shortest_path_pick(
1122
1123
  :type execution_context: int | str | None
1123
1124
  :type undo: bool | None
1124
1125
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1125
- :type use_face_step: bool | typing.Any | None
1126
+ :type use_face_step: bool | None
1126
1127
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1127
- :type use_topology_distance: bool | typing.Any | None
1128
+ :type use_topology_distance: bool | None
1128
1129
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1129
- :type use_fill: bool | typing.Any | None
1130
+ :type use_fill: bool | None
1130
1131
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1131
- :type skip: typing.Any | None
1132
+ :type skip: int | None
1132
1133
  :param nth: Selected, Number of selected elements in the repetitive sequence
1133
- :type nth: typing.Any | None
1134
+ :type nth: int | None
1134
1135
  :param offset: Offset, Offset from the starting point
1135
- :type offset: typing.Any | None
1136
- :type object_index: typing.Any | None
1137
- :type index: typing.Any | None
1136
+ :type offset: int | None
1137
+ :type object_index: int | None
1138
+ :type index: int | None
1138
1139
  """
1139
1140
 
1140
1141
  ...
@@ -1144,12 +1145,12 @@ def shortest_path_select(
1144
1145
  execution_context: int | str | None = None,
1145
1146
  undo: bool | None = None,
1146
1147
  *,
1147
- use_face_step: bool | typing.Any | None = False,
1148
- use_topology_distance: bool | typing.Any | None = False,
1149
- use_fill: bool | typing.Any | None = False,
1150
- skip: typing.Any | None = 0,
1151
- nth: typing.Any | None = 1,
1152
- offset: typing.Any | None = 0,
1148
+ use_face_step: bool | None = False,
1149
+ use_topology_distance: bool | None = False,
1150
+ use_fill: bool | None = False,
1151
+ skip: int | None = 0,
1152
+ nth: int | None = 1,
1153
+ offset: int | None = 0,
1153
1154
  ):
1154
1155
  """Selected shortest path between two vertices/edges/faces
1155
1156
 
@@ -1157,17 +1158,17 @@ def shortest_path_select(
1157
1158
  :type execution_context: int | str | None
1158
1159
  :type undo: bool | None
1159
1160
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1160
- :type use_face_step: bool | typing.Any | None
1161
+ :type use_face_step: bool | None
1161
1162
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1162
- :type use_topology_distance: bool | typing.Any | None
1163
+ :type use_topology_distance: bool | None
1163
1164
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1164
- :type use_fill: bool | typing.Any | None
1165
+ :type use_fill: bool | None
1165
1166
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1166
- :type skip: typing.Any | None
1167
+ :type skip: int | None
1167
1168
  :param nth: Selected, Number of selected elements in the repetitive sequence
1168
- :type nth: typing.Any | None
1169
+ :type nth: int | None
1169
1170
  :param offset: Offset, Offset from the starting point
1170
- :type offset: typing.Any | None
1171
+ :type offset: int | None
1171
1172
  """
1172
1173
 
1173
1174
  ...
@@ -1177,13 +1178,13 @@ def smart_project(
1177
1178
  execution_context: int | str | None = None,
1178
1179
  undo: bool | None = None,
1179
1180
  *,
1180
- angle_limit: typing.Any | None = 1.15192,
1181
+ angle_limit: float | None = 1.15192,
1181
1182
  margin_method: str | None = "SCALED",
1182
1183
  rotate_method: str | None = "AXIS_ALIGNED_Y",
1183
- island_margin: typing.Any | None = 0.0,
1184
- area_weight: typing.Any | None = 0.0,
1185
- correct_aspect: bool | typing.Any | None = True,
1186
- scale_to_bounds: bool | typing.Any | None = False,
1184
+ island_margin: float | None = 0.0,
1185
+ area_weight: float | None = 0.0,
1186
+ correct_aspect: bool | None = True,
1187
+ scale_to_bounds: bool | None = False,
1187
1188
  ):
1188
1189
  """Projection unwraps the selected faces of mesh objects
1189
1190
 
@@ -1191,7 +1192,7 @@ def smart_project(
1191
1192
  :type execution_context: int | str | None
1192
1193
  :type undo: bool | None
1193
1194
  :param angle_limit: Angle Limit, Lower for more projection groups, higher for less distortion
1194
- :type angle_limit: typing.Any | None
1195
+ :type angle_limit: float | None
1195
1196
  :param margin_method: Margin Method
1196
1197
 
1197
1198
  SCALED
@@ -1215,13 +1216,13 @@ def smart_project(
1215
1216
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
1216
1217
  :type rotate_method: str | None
1217
1218
  :param island_margin: Island Margin, Margin to reduce bleed from adjacent islands
1218
- :type island_margin: typing.Any | None
1219
+ :type island_margin: float | None
1219
1220
  :param area_weight: Area Weight, Weight projection's vector by faces with larger areas
1220
- :type area_weight: typing.Any | None
1221
+ :type area_weight: float | None
1221
1222
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1222
- :type correct_aspect: bool | typing.Any | None
1223
+ :type correct_aspect: bool | None
1223
1224
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1224
- :type scale_to_bounds: bool | typing.Any | None
1225
+ :type scale_to_bounds: bool | None
1225
1226
  """
1226
1227
 
1227
1228
  ...
@@ -1270,10 +1271,10 @@ def sphere_project(
1270
1271
  direction: str | None = "VIEW_ON_EQUATOR",
1271
1272
  align: str | None = "POLAR_ZX",
1272
1273
  pole: str | None = "PINCH",
1273
- seam: bool | typing.Any | None = False,
1274
- correct_aspect: bool | typing.Any | None = True,
1275
- clip_to_bounds: bool | typing.Any | None = False,
1276
- scale_to_bounds: bool | typing.Any | None = False,
1274
+ seam: bool | None = False,
1275
+ correct_aspect: bool | None = True,
1276
+ clip_to_bounds: bool | None = False,
1277
+ scale_to_bounds: bool | None = False,
1277
1278
  ):
1278
1279
  """Project the UV vertices of the mesh over the curved surface of a sphere
1279
1280
 
@@ -1308,13 +1309,13 @@ def sphere_project(
1308
1309
  Fan -- UVs are fanned at the poles.
1309
1310
  :type pole: str | None
1310
1311
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
1311
- :type seam: bool | typing.Any | None
1312
+ :type seam: bool | None
1312
1313
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1313
- :type correct_aspect: bool | typing.Any | None
1314
+ :type correct_aspect: bool | None
1314
1315
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
1315
- :type clip_to_bounds: bool | typing.Any | None
1316
+ :type clip_to_bounds: bool | None
1316
1317
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1317
- :type scale_to_bounds: bool | typing.Any | None
1318
+ :type scale_to_bounds: bool | None
1318
1319
  """
1319
1320
 
1320
1321
  ...
@@ -1324,17 +1325,17 @@ def stitch(
1324
1325
  execution_context: int | str | None = None,
1325
1326
  undo: bool | None = None,
1326
1327
  *,
1327
- use_limit: bool | typing.Any | None = False,
1328
- snap_islands: bool | typing.Any | None = True,
1329
- limit: typing.Any | None = 0.01,
1330
- static_island: typing.Any | None = 0,
1331
- active_object_index: typing.Any | None = 0,
1332
- midpoint_snap: bool | typing.Any | None = False,
1333
- clear_seams: bool | typing.Any | None = True,
1328
+ use_limit: bool | None = False,
1329
+ snap_islands: bool | None = True,
1330
+ limit: float | None = 0.01,
1331
+ static_island: int | None = 0,
1332
+ active_object_index: int | None = 0,
1333
+ midpoint_snap: bool | None = False,
1334
+ clear_seams: bool | None = True,
1334
1335
  mode: str | None = "VERTEX",
1335
1336
  stored_mode: str | None = "VERTEX",
1336
1337
  selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None = None,
1337
- objects_selection_count: typing.Any | None = (0, 0, 0, 0, 0, 0),
1338
+ objects_selection_count: collections.abc.Iterable[int] | None = (0, 0, 0, 0, 0, 0),
1338
1339
  ):
1339
1340
  """Stitch selected UV vertices by proximity
1340
1341
 
@@ -1342,19 +1343,19 @@ def stitch(
1342
1343
  :type execution_context: int | str | None
1343
1344
  :type undo: bool | None
1344
1345
  :param use_limit: Use Limit, Stitch UVs within a specified limit distance
1345
- :type use_limit: bool | typing.Any | None
1346
+ :type use_limit: bool | None
1346
1347
  :param snap_islands: Snap Islands, Snap islands together (on edge stitch mode, rotates the islands too)
1347
- :type snap_islands: bool | typing.Any | None
1348
+ :type snap_islands: bool | None
1348
1349
  :param limit: Limit, Limit distance in normalized coordinates
1349
- :type limit: typing.Any | None
1350
+ :type limit: float | None
1350
1351
  :param static_island: Static Island, Island that stays in place when stitching islands
1351
- :type static_island: typing.Any | None
1352
+ :type static_island: int | None
1352
1353
  :param active_object_index: Active Object, Index of the active object
1353
- :type active_object_index: typing.Any | None
1354
+ :type active_object_index: int | None
1354
1355
  :param midpoint_snap: Snap at Midpoint, UVs are stitched at midpoint instead of at static island
1355
- :type midpoint_snap: bool | typing.Any | None
1356
+ :type midpoint_snap: bool | None
1356
1357
  :param clear_seams: Clear Seams, Clear seams of stitched edges
1357
- :type clear_seams: bool | typing.Any | None
1358
+ :type clear_seams: bool | None
1358
1359
  :param mode: Operation Mode, Use vertex or edge stitching
1359
1360
  :type mode: str | None
1360
1361
  :param stored_mode: Stored Operation Mode, Use vertex or edge stitching
@@ -1362,7 +1363,7 @@ def stitch(
1362
1363
  :param selection: Selection
1363
1364
  :type selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None
1364
1365
  :param objects_selection_count: Objects Selection Count
1365
- :type objects_selection_count: typing.Any | None
1366
+ :type objects_selection_count: collections.abc.Iterable[int] | None
1366
1367
  """
1367
1368
 
1368
1369
  ...
@@ -1373,11 +1374,11 @@ def unwrap(
1373
1374
  undo: bool | None = None,
1374
1375
  *,
1375
1376
  method: str | None = "ANGLE_BASED",
1376
- fill_holes: bool | typing.Any | None = True,
1377
- correct_aspect: bool | typing.Any | None = True,
1378
- use_subsurf_data: bool | typing.Any | None = False,
1377
+ fill_holes: bool | None = True,
1378
+ correct_aspect: bool | None = True,
1379
+ use_subsurf_data: bool | None = False,
1379
1380
  margin_method: str | None = "SCALED",
1380
- margin: typing.Any | None = 0.001,
1381
+ margin: float | None = 0.001,
1381
1382
  ):
1382
1383
  """Unwrap the mesh of the object being edited
1383
1384
 
@@ -1387,11 +1388,11 @@ def unwrap(
1387
1388
  :param method: Method, Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
1388
1389
  :type method: str | None
1389
1390
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
1390
- :type fill_holes: bool | typing.Any | None
1391
+ :type fill_holes: bool | None
1391
1392
  :param correct_aspect: Correct Aspect, Map UVs taking image aspect ratio into account
1392
- :type correct_aspect: bool | typing.Any | None
1393
+ :type correct_aspect: bool | None
1393
1394
  :param use_subsurf_data: Use Subdivision Surface, Map UVs taking vertex position after Subdivision Surface modifier has been applied
1394
- :type use_subsurf_data: bool | typing.Any | None
1395
+ :type use_subsurf_data: bool | None
1395
1396
  :param margin_method: Margin Method
1396
1397
 
1397
1398
  SCALED
@@ -1404,7 +1405,7 @@ def unwrap(
1404
1405
  Fraction -- Specify a precise fraction of final UV output.
1405
1406
  :type margin_method: str | None
1406
1407
  :param margin: Margin, Space between islands
1407
- :type margin: typing.Any | None
1408
+ :type margin: float | None
1408
1409
  """
1409
1410
 
1410
1411
  ...