fake-bpy-module 20240516__py3-none-any.whl → 20240517__py3-none-any.whl

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  1. _bpy_internal/freedesktop/__init__.pyi +2 -2
  2. addon_utils/__init__.pyi +43 -12
  3. animsys_refactor/__init__.pyi +4 -4
  4. aud/__init__.pyi +7 -7
  5. bgl/__init__.pyi +121 -183
  6. bl_app_override/__init__.pyi +5 -5
  7. bl_app_override/helpers/__init__.pyi +3 -1
  8. bl_app_template_utils/__init__.pyi +5 -5
  9. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +48 -10
  10. bl_console_utils/autocomplete/complete_import/__init__.pyi +27 -6
  11. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +40 -8
  12. bl_console_utils/autocomplete/intellisense/__init__.pyi +31 -4
  13. bl_i18n_utils/bl_extract_messages/__init__.pyi +5 -5
  14. bl_i18n_utils/settings/__init__.pyi +4 -2
  15. bl_i18n_utils/utils/__init__.pyi +86 -58
  16. bl_i18n_utils/utils_rtl/__init__.pyi +8 -2
  17. bl_keymap_utils/io/__init__.pyi +4 -4
  18. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +2 -2
  19. bl_keymap_utils/platform_helpers/__init__.pyi +2 -2
  20. bl_operators/add_mesh_torus/__init__.pyi +126 -41
  21. bl_operators/anim/__init__.pyi +1001 -328
  22. bl_operators/assets/__init__.pyi +376 -123
  23. bl_operators/bmesh/find_adjacent/__init__.pyi +3 -3
  24. bl_operators/clip/__init__.pyi +1250 -409
  25. bl_operators/console/__init__.pyi +626 -205
  26. bl_operators/constraint/__init__.pyi +502 -165
  27. bl_operators/file/__init__.pyi +376 -123
  28. bl_operators/freestyle/__init__.pyi +501 -164
  29. bl_operators/geometry_nodes/__init__.pyi +501 -164
  30. bl_operators/image/__init__.pyi +621 -200
  31. bl_operators/mesh/__init__.pyi +376 -123
  32. bl_operators/node/__init__.pyi +1243 -402
  33. bl_operators/object/__init__.pyi +1876 -615
  34. bl_operators/object_align/__init__.pyi +126 -41
  35. bl_operators/object_quick_effects/__init__.pyi +502 -165
  36. bl_operators/object_randomize_transform/__init__.pyi +126 -41
  37. bl_operators/presets/__init__.pyi +3069 -1027
  38. bl_operators/rigidbody/__init__.pyi +376 -123
  39. bl_operators/screen_play_rendered_anim/__init__.pyi +126 -41
  40. bl_operators/sequencer/__init__.pyi +1009 -331
  41. bl_operators/spreadsheet/__init__.pyi +126 -41
  42. bl_operators/userpref/__init__.pyi +3263 -1078
  43. bl_operators/uvcalc_follow_active/__init__.pyi +126 -41
  44. bl_operators/uvcalc_lightmap/__init__.pyi +137 -47
  45. bl_operators/uvcalc_transform/__init__.pyi +289 -90
  46. bl_operators/vertexpaint_dirt/__init__.pyi +126 -41
  47. bl_operators/view3d/__init__.pyi +868 -279
  48. bl_operators/wm/__init__.pyi +5777 -1934
  49. bl_operators/world/__init__.pyi +126 -41
  50. bl_previews_utils/bl_previews_render/__init__.pyi +1 -1
  51. bl_rna_utils/data_path/__init__.pyi +8 -3
  52. bl_ui/__init__.pyi +338 -131
  53. bl_ui/anim/__init__.pyi +164 -64
  54. bl_ui/asset_shelf/__init__.pyi +129 -42
  55. bl_ui/generic_ui_list/__init__.pyi +412 -135
  56. bl_ui/node_add_menu/__init__.pyi +168 -68
  57. bl_ui/node_add_menu_compositor/__init__.pyi +2921 -1138
  58. bl_ui/node_add_menu_geometry/__init__.pyi +7785 -3032
  59. bl_ui/node_add_menu_shader/__init__.pyi +1621 -630
  60. bl_ui/node_add_menu_texture/__init__.pyi +1459 -567
  61. bl_ui/properties_animviz/__init__.pyi +2 -2
  62. bl_ui/properties_collection/__init__.pyi +806 -274
  63. bl_ui/properties_constraint/__init__.pyi +10253 -3458
  64. bl_ui/properties_data_armature/__init__.pyi +1615 -552
  65. bl_ui/properties_data_bone/__init__.pyi +1288 -425
  66. bl_ui/properties_data_camera/__init__.pyi +1854 -631
  67. bl_ui/properties_data_curve/__init__.pyi +1929 -636
  68. bl_ui/properties_data_curves/__init__.pyi +806 -274
  69. bl_ui/properties_data_empty/__init__.pyi +257 -84
  70. bl_ui/properties_data_gpencil/__init__.pyi +2380 -803
  71. bl_ui/properties_data_grease_pencil/__init__.pyi +1902 -656
  72. bl_ui/properties_data_lattice/__init__.pyi +388 -127
  73. bl_ui/properties_data_light/__init__.pyi +1541 -506
  74. bl_ui/properties_data_lightprobe/__init__.pyi +1667 -548
  75. bl_ui/properties_data_mesh/__init__.pyi +2704 -929
  76. bl_ui/properties_data_metaball/__init__.pyi +644 -211
  77. bl_ui/properties_data_modifier/__init__.pyi +1353 -502
  78. bl_ui/properties_data_pointcloud/__init__.pyi +679 -233
  79. bl_ui/properties_data_shaderfx/__init__.pyi +129 -42
  80. bl_ui/properties_data_speaker/__init__.pyi +644 -211
  81. bl_ui/properties_data_volume/__init__.pyi +1030 -339
  82. bl_ui/properties_freestyle/__init__.pyi +3113 -1035
  83. bl_ui/properties_grease_pencil_common/__init__.pyi +2464 -933
  84. bl_ui/properties_mask_common/__init__.pyi +1101 -420
  85. bl_ui/properties_material/__init__.pyi +2091 -699
  86. bl_ui/properties_material_gpencil/__init__.pyi +1350 -466
  87. bl_ui/properties_object/__init__.pyi +1838 -618
  88. bl_ui/properties_output/__init__.pyi +2414 -831
  89. bl_ui/properties_paint_common/__init__.pyi +412 -289
  90. bl_ui/properties_particle/__init__.pyi +6737 -2241
  91. bl_ui/properties_physics_cloth/__init__.pyi +1825 -612
  92. bl_ui/properties_physics_common/__init__.pyi +129 -42
  93. bl_ui/properties_physics_dynamicpaint/__init__.pyi +2821 -928
  94. bl_ui/properties_physics_field/__init__.pyi +1283 -422
  95. bl_ui/properties_physics_fluid/__init__.pyi +3620 -1203
  96. bl_ui/properties_physics_geometry_nodes/__init__.pyi +129 -42
  97. bl_ui/properties_physics_rigidbody/__init__.pyi +1027 -338
  98. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +1667 -548
  99. bl_ui/properties_physics_softbody/__init__.pyi +1924 -633
  100. bl_ui/properties_render/__init__.pyi +6830 -2263
  101. bl_ui/properties_scene/__init__.pyi +1929 -636
  102. bl_ui/properties_texture/__init__.pyi +3370 -1118
  103. bl_ui/properties_view_layer/__init__.pyi +2346 -782
  104. bl_ui/properties_workspace/__init__.pyi +516 -169
  105. bl_ui/properties_world/__init__.pyi +1284 -421
  106. bl_ui/space_clip/__init__.pyi +10134 -3639
  107. bl_ui/space_console/__init__.pyi +939 -357
  108. bl_ui/space_dopesheet/__init__.pyi +4327 -1562
  109. bl_ui/space_filebrowser/__init__.pyi +4164 -1499
  110. bl_ui/space_graph/__init__.pyi +3108 -1179
  111. bl_ui/space_image/__init__.pyi +9766 -3596
  112. bl_ui/space_info/__init__.pyi +939 -357
  113. bl_ui/space_nla/__init__.pyi +2620 -988
  114. bl_ui/space_node/__init__.pyi +3994 -1434
  115. bl_ui/space_outliner/__init__.pyi +2203 -842
  116. bl_ui/space_properties/__init__.pyi +386 -127
  117. bl_ui/space_sequencer/__init__.pyi +10773 -3878
  118. bl_ui/space_spreadsheet/__init__.pyi +130 -43
  119. bl_ui/space_statusbar/__init__.pyi +129 -42
  120. bl_ui/space_text/__init__.pyi +2458 -925
  121. bl_ui/space_time/__init__.pyi +1033 -378
  122. bl_ui/space_toolsystem_common/__init__.pyi +20 -16
  123. bl_ui/space_toolsystem_toolbar/__init__.pyi +37 -21
  124. bl_ui/space_topbar/__init__.pyi +3980 -1496
  125. bl_ui/space_userpref/__init__.pyi +11373 -3797
  126. bl_ui/space_view3d/__init__.pyi +40865 -15356
  127. bl_ui/space_view3d_toolbar/__init__.pyi +12520 -4647
  128. bl_ui/temp_anim_layers/__init__.pyi +129 -42
  129. bl_ui/utils/__init__.pyi +28 -20
  130. bl_ui_utils/bug_report_url/__init__.pyi +1 -1
  131. bl_ui_utils/layout/__init__.pyi +1 -1
  132. blend_render_info/__init__.pyi +1 -1
  133. blf/__init__.pyi +4 -4
  134. bmesh/geometry/__init__.pyi +2 -3
  135. bmesh/ops/__init__.pyi +372 -419
  136. bmesh/types/__init__.pyi +38 -38
  137. bmesh/utils/__init__.pyi +10 -13
  138. bpy/app/__init__.pyi +4 -4
  139. bpy/app/handlers/__init__.pyi +36 -36
  140. bpy/app/icons/__init__.pyi +8 -8
  141. bpy/app/timers/__init__.pyi +10 -10
  142. bpy/app/translations/__init__.pyi +20 -22
  143. bpy/msgbus/__init__.pyi +2 -4
  144. bpy/ops/action/__init__.pyi +316 -394
  145. bpy/ops/anim/__init__.pyi +442 -548
  146. bpy/ops/armature/__init__.pyi +374 -470
  147. bpy/ops/asset/__init__.pyi +152 -184
  148. bpy/ops/bl_pkg/__init__.pyi +221 -272
  149. bpy/ops/boid/__init__.pyi +50 -66
  150. bpy/ops/brush/__init__.pyi +72 -90
  151. bpy/ops/buttons/__init__.pyi +132 -144
  152. bpy/ops/cachefile/__init__.pyi +128 -138
  153. bpy/ops/camera/__init__.pyi +26 -30
  154. bpy/ops/clip/__init__.pyi +777 -964
  155. bpy/ops/cloth/__init__.pyi +12 -14
  156. bpy/ops/collection/__init__.pyi +68 -86
  157. bpy/ops/console/__init__.pyi +158 -200
  158. bpy/ops/constraint/__init__.pyi +178 -214
  159. bpy/ops/curve/__init__.pyi +473 -576
  160. bpy/ops/curves/__init__.pyi +247 -302
  161. bpy/ops/cycles/__init__.pyi +28 -34
  162. bpy/ops/dpaint/__init__.pyi +34 -44
  163. bpy/ops/ed/__init__.pyi +126 -150
  164. bpy/ops/export_anim/__init__.pyi +22 -24
  165. bpy/ops/export_scene/__init__.pyi +302 -336
  166. bpy/ops/file/__init__.pyi +352 -432
  167. bpy/ops/fluid/__init__.pyi +90 -118
  168. bpy/ops/font/__init__.pyi +258 -304
  169. bpy/ops/geometry/__init__.pyi +100 -120
  170. bpy/ops/gizmogroup/__init__.pyi +22 -26
  171. bpy/ops/gpencil/__init__.pyi +1469 -1778
  172. bpy/ops/graph/__init__.pyi +644 -776
  173. bpy/ops/grease_pencil/__init__.pyi +597 -748
  174. bpy/ops/image/__init__.pyi +648 -744
  175. bpy/ops/import_anim/__init__.pyi +30 -32
  176. bpy/ops/import_curve/__init__.pyi +10 -12
  177. bpy/ops/import_scene/__init__.pyi +88 -96
  178. bpy/ops/info/__init__.pyi +60 -74
  179. bpy/ops/lattice/__init__.pyi +64 -80
  180. bpy/ops/marker/__init__.pyi +108 -130
  181. bpy/ops/mask/__init__.pyi +322 -402
  182. bpy/ops/material/__init__.pyi +18 -24
  183. bpy/ops/mball/__init__.pyi +70 -86
  184. bpy/ops/mesh/__init__.pyi +1986 -2322
  185. bpy/ops/nla/__init__.pyi +333 -411
  186. bpy/ops/node/__init__.pyi +886 -1100
  187. bpy/ops/object/__init__.pyi +2585 -3078
  188. bpy/ops/outliner/__init__.pyi +498 -636
  189. bpy/ops/paint/__init__.pyi +565 -680
  190. bpy/ops/paintcurve/__init__.pyi +64 -80
  191. bpy/ops/palette/__init__.pyi +50 -64
  192. bpy/ops/particle/__init__.pyi +267 -340
  193. bpy/ops/pose/__init__.pyi +336 -414
  194. bpy/ops/poselib/__init__.pyi +72 -90
  195. bpy/ops/preferences/__init__.pyi +386 -463
  196. bpy/ops/ptcache/__init__.pyi +46 -60
  197. bpy/ops/render/__init__.pyi +130 -154
  198. bpy/ops/rigidbody/__init__.pyi +102 -128
  199. bpy/ops/scene/__init__.pyi +280 -358
  200. bpy/ops/screen/__init__.pyi +382 -460
  201. bpy/ops/script/__init__.pyi +24 -30
  202. bpy/ops/sculpt/__init__.pyi +458 -532
  203. bpy/ops/sculpt_curves/__init__.pyi +41 -50
  204. bpy/ops/sequencer/__init__.pyi +1066 -1244
  205. bpy/ops/sound/__init__.pyi +216 -230
  206. bpy/ops/spreadsheet/__init__.pyi +30 -38
  207. bpy/ops/surface/__init__.pyi +108 -120
  208. bpy/ops/text/__init__.pyi +390 -476
  209. bpy/ops/text_editor/__init__.pyi +12 -14
  210. bpy/ops/texture/__init__.pyi +26 -34
  211. bpy/ops/transform/__init__.pyi +792 -878
  212. bpy/ops/ui/__init__.pyi +228 -294
  213. bpy/ops/uilist/__init__.pyi +32 -38
  214. bpy/ops/uv/__init__.pyi +602 -704
  215. bpy/ops/view2d/__init__.pyi +156 -184
  216. bpy/ops/view3d/__init__.pyi +582 -718
  217. bpy/ops/wm/__init__.pyi +2680 -2928
  218. bpy/ops/workspace/__init__.pyi +46 -60
  219. bpy/ops/world/__init__.pyi +12 -16
  220. bpy/path/__init__.pyi +179 -75
  221. bpy/props/__init__.pyi +261 -263
  222. bpy/types/__init__.pyi +17056 -21951
  223. bpy/utils/__init__.pyi +242 -118
  224. bpy/utils/previews/__init__.pyi +58 -28
  225. bpy/utils/units/__init__.pyi +20 -20
  226. bpy_extras/anim_utils/__init__.pyi +68 -28
  227. bpy_extras/bmesh_utils/__init__.pyi +8 -2
  228. bpy_extras/extensions/junction_module/__init__.pyi +5 -2
  229. bpy_extras/id_map_utils/__init__.pyi +3 -3
  230. bpy_extras/image_utils/__init__.pyi +44 -11
  231. bpy_extras/io_utils/__init__.pyi +113 -18
  232. bpy_extras/keyconfig_utils/__init__.pyi +2 -2
  233. bpy_extras/mesh_utils/__init__.pyi +71 -19
  234. bpy_extras/node_shader_utils/__init__.pyi +9 -4
  235. bpy_extras/node_utils/__init__.pyi +9 -2
  236. bpy_extras/object_utils/__init__.pyi +71 -12
  237. bpy_extras/view3d_utils/__init__.pyi +80 -10
  238. bpy_extras/wm_utils/progress_report/__init__.pyi +13 -10
  239. bpy_types/__init__.pyi +4197 -1333
  240. console_python/__init__.pyi +6 -1
  241. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/METADATA +1 -1
  242. fake_bpy_module-20240517.dist-info/RECORD +353 -0
  243. freestyle/chainingiterators/__init__.pyi +4 -4
  244. freestyle/shaders/__init__.pyi +2 -2
  245. freestyle/types/__init__.pyi +84 -96
  246. freestyle/utils/ContextFunctions/__init__.pyi +2 -2
  247. freestyle/utils/__init__.pyi +3 -3
  248. gpu/matrix/__init__.pyi +6 -8
  249. gpu/state/__init__.pyi +2 -2
  250. gpu/types/__init__.pyi +12 -12
  251. gpu_extras/presets/__init__.pyi +2 -5
  252. graphviz_export/__init__.pyi +4 -2
  253. idprop/types/__init__.pyi +2 -2
  254. imbuf/__init__.pyi +4 -4
  255. keyingsets_builtins/__init__.pyi +2688 -839
  256. mathutils/__init__.pyi +194 -238
  257. mathutils/bvhtree/__init__.pyi +4 -4
  258. mathutils/geometry/__init__.pyi +153 -155
  259. mathutils/kdtree/__init__.pyi +8 -12
  260. mathutils/noise/__init__.pyi +26 -26
  261. nodeitems_utils/__init__.pyi +1 -1
  262. rna_info/__init__.pyi +17 -15
  263. rna_keymap_ui/__init__.pyi +1 -1
  264. rna_prop_ui/__init__.pyi +16 -14
  265. rna_xml/__init__.pyi +12 -12
  266. _bpy_internal/freedesktop/py.typed +0 -0
  267. bl_app_override/helpers/py.typed +0 -0
  268. bl_console_utils/autocomplete/complete_calltip/py.typed +0 -0
  269. bl_console_utils/autocomplete/complete_import/py.typed +0 -0
  270. bl_console_utils/autocomplete/complete_namespace/py.typed +0 -0
  271. bl_console_utils/autocomplete/intellisense/py.typed +0 -0
  272. bl_console_utils/autocomplete/py.typed +0 -0
  273. bl_i18n_utils/bl_extract_messages/py.typed +0 -0
  274. bl_i18n_utils/merge_po/py.typed +0 -0
  275. bl_i18n_utils/settings/py.typed +0 -0
  276. bl_i18n_utils/utils/py.typed +0 -0
  277. bl_i18n_utils/utils_cli/py.typed +0 -0
  278. bl_i18n_utils/utils_languages_menu/py.typed +0 -0
  279. bl_i18n_utils/utils_rtl/py.typed +0 -0
  280. bl_keymap_utils/io/py.typed +0 -0
  281. bl_keymap_utils/keymap_from_toolbar/py.typed +0 -0
  282. bl_keymap_utils/keymap_hierarchy/py.typed +0 -0
  283. bl_keymap_utils/platform_helpers/py.typed +0 -0
  284. bl_keymap_utils/versioning/py.typed +0 -0
  285. bl_operators/add_mesh_torus/py.typed +0 -0
  286. bl_operators/anim/py.typed +0 -0
  287. bl_operators/assets/py.typed +0 -0
  288. bl_operators/bmesh/find_adjacent/py.typed +0 -0
  289. bl_operators/bmesh/py.typed +0 -0
  290. bl_operators/clip/py.typed +0 -0
  291. bl_operators/console/py.typed +0 -0
  292. bl_operators/constraint/py.typed +0 -0
  293. bl_operators/file/py.typed +0 -0
  294. bl_operators/freestyle/py.typed +0 -0
  295. bl_operators/geometry_nodes/py.typed +0 -0
  296. bl_operators/image/py.typed +0 -0
  297. bl_operators/mesh/py.typed +0 -0
  298. bl_operators/node/py.typed +0 -0
  299. bl_operators/object/py.typed +0 -0
  300. bl_operators/object_align/py.typed +0 -0
  301. bl_operators/object_quick_effects/py.typed +0 -0
  302. bl_operators/object_randomize_transform/py.typed +0 -0
  303. bl_operators/presets/py.typed +0 -0
  304. bl_operators/rigidbody/py.typed +0 -0
  305. bl_operators/screen_play_rendered_anim/py.typed +0 -0
  306. bl_operators/sequencer/py.typed +0 -0
  307. bl_operators/spreadsheet/py.typed +0 -0
  308. bl_operators/userpref/py.typed +0 -0
  309. bl_operators/uvcalc_follow_active/py.typed +0 -0
  310. bl_operators/uvcalc_lightmap/py.typed +0 -0
  311. bl_operators/uvcalc_transform/py.typed +0 -0
  312. bl_operators/vertexpaint_dirt/py.typed +0 -0
  313. bl_operators/view3d/py.typed +0 -0
  314. bl_operators/wm/py.typed +0 -0
  315. bl_operators/world/py.typed +0 -0
  316. bl_previews_utils/bl_previews_render/py.typed +0 -0
  317. bl_rna_utils/data_path/py.typed +0 -0
  318. bl_text_utils/external_editor/py.typed +0 -0
  319. bl_ui/anim/py.typed +0 -0
  320. bl_ui/asset_shelf/py.typed +0 -0
  321. bl_ui/generic_ui_list/py.typed +0 -0
  322. bl_ui/node_add_menu/py.typed +0 -0
  323. bl_ui/node_add_menu_compositor/py.typed +0 -0
  324. bl_ui/node_add_menu_geometry/py.typed +0 -0
  325. bl_ui/node_add_menu_shader/py.typed +0 -0
  326. bl_ui/node_add_menu_texture/py.typed +0 -0
  327. bl_ui/properties_animviz/py.typed +0 -0
  328. bl_ui/properties_collection/py.typed +0 -0
  329. bl_ui/properties_constraint/py.typed +0 -0
  330. bl_ui/properties_data_armature/py.typed +0 -0
  331. bl_ui/properties_data_bone/py.typed +0 -0
  332. bl_ui/properties_data_camera/py.typed +0 -0
  333. bl_ui/properties_data_curve/py.typed +0 -0
  334. bl_ui/properties_data_curves/py.typed +0 -0
  335. bl_ui/properties_data_empty/py.typed +0 -0
  336. bl_ui/properties_data_gpencil/py.typed +0 -0
  337. bl_ui/properties_data_grease_pencil/py.typed +0 -0
  338. bl_ui/properties_data_lattice/py.typed +0 -0
  339. bl_ui/properties_data_light/py.typed +0 -0
  340. bl_ui/properties_data_lightprobe/py.typed +0 -0
  341. bl_ui/properties_data_mesh/py.typed +0 -0
  342. bl_ui/properties_data_metaball/py.typed +0 -0
  343. bl_ui/properties_data_modifier/py.typed +0 -0
  344. bl_ui/properties_data_pointcloud/py.typed +0 -0
  345. bl_ui/properties_data_shaderfx/py.typed +0 -0
  346. bl_ui/properties_data_speaker/py.typed +0 -0
  347. bl_ui/properties_data_volume/py.typed +0 -0
  348. bl_ui/properties_freestyle/py.typed +0 -0
  349. bl_ui/properties_grease_pencil_common/py.typed +0 -0
  350. bl_ui/properties_mask_common/py.typed +0 -0
  351. bl_ui/properties_material/py.typed +0 -0
  352. bl_ui/properties_material_gpencil/py.typed +0 -0
  353. bl_ui/properties_object/py.typed +0 -0
  354. bl_ui/properties_output/py.typed +0 -0
  355. bl_ui/properties_paint_common/py.typed +0 -0
  356. bl_ui/properties_particle/py.typed +0 -0
  357. bl_ui/properties_physics_cloth/py.typed +0 -0
  358. bl_ui/properties_physics_common/py.typed +0 -0
  359. bl_ui/properties_physics_dynamicpaint/py.typed +0 -0
  360. bl_ui/properties_physics_field/py.typed +0 -0
  361. bl_ui/properties_physics_fluid/py.typed +0 -0
  362. bl_ui/properties_physics_geometry_nodes/py.typed +0 -0
  363. bl_ui/properties_physics_rigidbody/py.typed +0 -0
  364. bl_ui/properties_physics_rigidbody_constraint/py.typed +0 -0
  365. bl_ui/properties_physics_softbody/py.typed +0 -0
  366. bl_ui/properties_render/py.typed +0 -0
  367. bl_ui/properties_scene/py.typed +0 -0
  368. bl_ui/properties_texture/py.typed +0 -0
  369. bl_ui/properties_view_layer/py.typed +0 -0
  370. bl_ui/properties_workspace/py.typed +0 -0
  371. bl_ui/properties_world/py.typed +0 -0
  372. bl_ui/space_clip/py.typed +0 -0
  373. bl_ui/space_console/py.typed +0 -0
  374. bl_ui/space_dopesheet/py.typed +0 -0
  375. bl_ui/space_filebrowser/py.typed +0 -0
  376. bl_ui/space_graph/py.typed +0 -0
  377. bl_ui/space_image/py.typed +0 -0
  378. bl_ui/space_info/py.typed +0 -0
  379. bl_ui/space_nla/py.typed +0 -0
  380. bl_ui/space_node/py.typed +0 -0
  381. bl_ui/space_outliner/py.typed +0 -0
  382. bl_ui/space_properties/py.typed +0 -0
  383. bl_ui/space_sequencer/py.typed +0 -0
  384. bl_ui/space_spreadsheet/py.typed +0 -0
  385. bl_ui/space_statusbar/py.typed +0 -0
  386. bl_ui/space_text/py.typed +0 -0
  387. bl_ui/space_time/py.typed +0 -0
  388. bl_ui/space_toolsystem_common/py.typed +0 -0
  389. bl_ui/space_toolsystem_toolbar/py.typed +0 -0
  390. bl_ui/space_topbar/py.typed +0 -0
  391. bl_ui/space_userpref/py.typed +0 -0
  392. bl_ui/space_view3d/py.typed +0 -0
  393. bl_ui/space_view3d_toolbar/py.typed +0 -0
  394. bl_ui/temp_anim_layers/py.typed +0 -0
  395. bl_ui/utils/py.typed +0 -0
  396. bl_ui_utils/bug_report_url/py.typed +0 -0
  397. bl_ui_utils/layout/py.typed +0 -0
  398. bmesh/geometry/py.typed +0 -0
  399. bmesh/ops/py.typed +0 -0
  400. bmesh/types/py.typed +0 -0
  401. bmesh/utils/py.typed +0 -0
  402. bpy/app/handlers/py.typed +0 -0
  403. bpy/app/icons/py.typed +0 -0
  404. bpy/app/py.typed +0 -0
  405. bpy/app/timers/py.typed +0 -0
  406. bpy/app/translations/py.typed +0 -0
  407. bpy/msgbus/py.typed +0 -0
  408. bpy/ops/action/py.typed +0 -0
  409. bpy/ops/anim/py.typed +0 -0
  410. bpy/ops/armature/py.typed +0 -0
  411. bpy/ops/asset/py.typed +0 -0
  412. bpy/ops/bl_pkg/py.typed +0 -0
  413. bpy/ops/boid/py.typed +0 -0
  414. bpy/ops/brush/py.typed +0 -0
  415. bpy/ops/buttons/py.typed +0 -0
  416. bpy/ops/cachefile/py.typed +0 -0
  417. bpy/ops/camera/py.typed +0 -0
  418. bpy/ops/clip/py.typed +0 -0
  419. bpy/ops/cloth/py.typed +0 -0
  420. bpy/ops/collection/py.typed +0 -0
  421. bpy/ops/console/py.typed +0 -0
  422. bpy/ops/constraint/py.typed +0 -0
  423. bpy/ops/curve/py.typed +0 -0
  424. bpy/ops/curves/py.typed +0 -0
  425. bpy/ops/cycles/py.typed +0 -0
  426. bpy/ops/dpaint/py.typed +0 -0
  427. bpy/ops/ed/py.typed +0 -0
  428. bpy/ops/export_anim/py.typed +0 -0
  429. bpy/ops/export_scene/py.typed +0 -0
  430. bpy/ops/file/py.typed +0 -0
  431. bpy/ops/fluid/py.typed +0 -0
  432. bpy/ops/font/py.typed +0 -0
  433. bpy/ops/geometry/py.typed +0 -0
  434. bpy/ops/gizmogroup/py.typed +0 -0
  435. bpy/ops/gpencil/py.typed +0 -0
  436. bpy/ops/graph/py.typed +0 -0
  437. bpy/ops/grease_pencil/py.typed +0 -0
  438. bpy/ops/image/py.typed +0 -0
  439. bpy/ops/import_anim/py.typed +0 -0
  440. bpy/ops/import_curve/py.typed +0 -0
  441. bpy/ops/import_scene/py.typed +0 -0
  442. bpy/ops/info/py.typed +0 -0
  443. bpy/ops/lattice/py.typed +0 -0
  444. bpy/ops/marker/py.typed +0 -0
  445. bpy/ops/mask/py.typed +0 -0
  446. bpy/ops/material/py.typed +0 -0
  447. bpy/ops/mball/py.typed +0 -0
  448. bpy/ops/mesh/py.typed +0 -0
  449. bpy/ops/nla/py.typed +0 -0
  450. bpy/ops/node/py.typed +0 -0
  451. bpy/ops/object/py.typed +0 -0
  452. bpy/ops/outliner/py.typed +0 -0
  453. bpy/ops/paint/py.typed +0 -0
  454. bpy/ops/paintcurve/py.typed +0 -0
  455. bpy/ops/palette/py.typed +0 -0
  456. bpy/ops/particle/py.typed +0 -0
  457. bpy/ops/pose/py.typed +0 -0
  458. bpy/ops/poselib/py.typed +0 -0
  459. bpy/ops/preferences/py.typed +0 -0
  460. bpy/ops/ptcache/py.typed +0 -0
  461. bpy/ops/py.typed +0 -0
  462. bpy/ops/render/py.typed +0 -0
  463. bpy/ops/rigidbody/py.typed +0 -0
  464. bpy/ops/scene/py.typed +0 -0
  465. bpy/ops/screen/py.typed +0 -0
  466. bpy/ops/script/py.typed +0 -0
  467. bpy/ops/sculpt/py.typed +0 -0
  468. bpy/ops/sculpt_curves/py.typed +0 -0
  469. bpy/ops/sequencer/py.typed +0 -0
  470. bpy/ops/sound/py.typed +0 -0
  471. bpy/ops/spreadsheet/py.typed +0 -0
  472. bpy/ops/surface/py.typed +0 -0
  473. bpy/ops/text/py.typed +0 -0
  474. bpy/ops/text_editor/py.typed +0 -0
  475. bpy/ops/texture/py.typed +0 -0
  476. bpy/ops/transform/py.typed +0 -0
  477. bpy/ops/ui/py.typed +0 -0
  478. bpy/ops/uilist/py.typed +0 -0
  479. bpy/ops/uv/py.typed +0 -0
  480. bpy/ops/view2d/py.typed +0 -0
  481. bpy/ops/view3d/py.typed +0 -0
  482. bpy/ops/wm/py.typed +0 -0
  483. bpy/ops/workspace/py.typed +0 -0
  484. bpy/ops/world/py.typed +0 -0
  485. bpy/path/py.typed +0 -0
  486. bpy/props/py.typed +0 -0
  487. bpy/types/py.typed +0 -0
  488. bpy/utils/previews/py.typed +0 -0
  489. bpy/utils/py.typed +0 -0
  490. bpy/utils/units/py.typed +0 -0
  491. bpy_extras/anim_utils/py.typed +0 -0
  492. bpy_extras/asset_utils/py.typed +0 -0
  493. bpy_extras/bmesh_utils/py.typed +0 -0
  494. bpy_extras/extensions/junction_module/py.typed +0 -0
  495. bpy_extras/extensions/py.typed +0 -0
  496. bpy_extras/id_map_utils/py.typed +0 -0
  497. bpy_extras/image_utils/py.typed +0 -0
  498. bpy_extras/io_utils/py.typed +0 -0
  499. bpy_extras/keyconfig_utils/py.typed +0 -0
  500. bpy_extras/mesh_utils/py.typed +0 -0
  501. bpy_extras/node_shader_utils/py.typed +0 -0
  502. bpy_extras/node_utils/py.typed +0 -0
  503. bpy_extras/object_utils/py.typed +0 -0
  504. bpy_extras/view3d_utils/py.typed +0 -0
  505. bpy_extras/wm_utils/progress_report/py.typed +0 -0
  506. bpy_extras/wm_utils/py.typed +0 -0
  507. fake_bpy_module-20240516.dist-info/RECORD +0 -618
  508. freestyle/chainingiterators/py.typed +0 -0
  509. freestyle/functions/py.typed +0 -0
  510. freestyle/predicates/py.typed +0 -0
  511. freestyle/shaders/py.typed +0 -0
  512. freestyle/types/py.typed +0 -0
  513. freestyle/utils/ContextFunctions/py.typed +0 -0
  514. freestyle/utils/py.typed +0 -0
  515. gpu/capabilities/py.typed +0 -0
  516. gpu/matrix/py.typed +0 -0
  517. gpu/platform/py.typed +0 -0
  518. gpu/select/py.typed +0 -0
  519. gpu/shader/py.typed +0 -0
  520. gpu/state/py.typed +0 -0
  521. gpu/texture/py.typed +0 -0
  522. gpu/types/py.typed +0 -0
  523. gpu_extras/batch/py.typed +0 -0
  524. gpu_extras/presets/py.typed +0 -0
  525. idprop/types/py.typed +0 -0
  526. imbuf/types/py.typed +0 -0
  527. mathutils/bvhtree/py.typed +0 -0
  528. mathutils/geometry/py.typed +0 -0
  529. mathutils/interpolate/py.typed +0 -0
  530. mathutils/kdtree/py.typed +0 -0
  531. mathutils/noise/py.typed +0 -0
  532. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/WHEEL +0 -0
  533. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/top_level.txt +0 -0
@@ -102,16 +102,16 @@ class BVHTree:
102
102
 
103
103
  def ray_cast(
104
104
  self,
105
- origin: typing.Union[typing.Sequence[float], mathutils.Vector],
106
- direction: typing.Union[typing.Sequence[float], mathutils.Vector],
105
+ origin: typing.Sequence[float] | mathutils.Vector,
106
+ direction: typing.Sequence[float] | mathutils.Vector,
107
107
  distance: float = None,
108
108
  ) -> tuple:
109
109
  """Cast a ray onto the mesh.
110
110
 
111
111
  :param origin: Start location of the ray in object space.
112
- :type origin: typing.Union[typing.Sequence[float], mathutils.Vector]
112
+ :type origin: typing.Sequence[float] | mathutils.Vector
113
113
  :param direction: Direction of the ray in object space.
114
- :type direction: typing.Union[typing.Sequence[float], mathutils.Vector]
114
+ :type direction: typing.Sequence[float] | mathutils.Vector
115
115
  :param distance: Maximum distance threshold.
116
116
  :type distance: float
117
117
  :return: Returns a tuple
@@ -9,48 +9,48 @@ import mathutils
9
9
  GenericType = typing.TypeVar("GenericType")
10
10
 
11
11
  def area_tri(
12
- v1: typing.Union[typing.Sequence[float], mathutils.Vector],
13
- v2: typing.Union[typing.Sequence[float], mathutils.Vector],
14
- v3: typing.Union[typing.Sequence[float], mathutils.Vector],
12
+ v1: typing.Sequence[float] | mathutils.Vector,
13
+ v2: typing.Sequence[float] | mathutils.Vector,
14
+ v3: typing.Sequence[float] | mathutils.Vector,
15
15
  ) -> float:
16
16
  """Returns the area size of the 2D or 3D triangle defined.
17
17
 
18
18
  :param v1: Point1
19
- :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
19
+ :type v1: typing.Sequence[float] | mathutils.Vector
20
20
  :param v2: Point2
21
- :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
21
+ :type v2: typing.Sequence[float] | mathutils.Vector
22
22
  :param v3: Point3
23
- :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
23
+ :type v3: typing.Sequence[float] | mathutils.Vector
24
24
  :rtype: float
25
25
  """
26
26
 
27
27
  ...
28
28
 
29
29
  def barycentric_transform(
30
- point: typing.Union[typing.Sequence[float], mathutils.Vector],
31
- tri_a1: typing.Union[typing.Sequence[float], mathutils.Vector],
32
- tri_a2: typing.Union[typing.Sequence[float], mathutils.Vector],
33
- tri_a3: typing.Union[typing.Sequence[float], mathutils.Vector],
34
- tri_b1: typing.Union[typing.Sequence[float], mathutils.Vector],
35
- tri_b2: typing.Union[typing.Sequence[float], mathutils.Vector],
36
- tri_b3: typing.Union[typing.Sequence[float], mathutils.Vector],
30
+ point: typing.Sequence[float] | mathutils.Vector,
31
+ tri_a1: typing.Sequence[float] | mathutils.Vector,
32
+ tri_a2: typing.Sequence[float] | mathutils.Vector,
33
+ tri_a3: typing.Sequence[float] | mathutils.Vector,
34
+ tri_b1: typing.Sequence[float] | mathutils.Vector,
35
+ tri_b2: typing.Sequence[float] | mathutils.Vector,
36
+ tri_b3: typing.Sequence[float] | mathutils.Vector,
37
37
  ):
38
38
  """Return a transformed point, the transformation is defined by 2 triangles.
39
39
 
40
40
  :param point: The point to transform.
41
- :type point: typing.Union[typing.Sequence[float], mathutils.Vector]
41
+ :type point: typing.Sequence[float] | mathutils.Vector
42
42
  :param tri_a1: source triangle vertex.
43
- :type tri_a1: typing.Union[typing.Sequence[float], mathutils.Vector]
43
+ :type tri_a1: typing.Sequence[float] | mathutils.Vector
44
44
  :param tri_a2: source triangle vertex.
45
- :type tri_a2: typing.Union[typing.Sequence[float], mathutils.Vector]
45
+ :type tri_a2: typing.Sequence[float] | mathutils.Vector
46
46
  :param tri_a3: source triangle vertex.
47
- :type tri_a3: typing.Union[typing.Sequence[float], mathutils.Vector]
47
+ :type tri_a3: typing.Sequence[float] | mathutils.Vector
48
48
  :param tri_b1: target triangle vertex.
49
- :type tri_b1: typing.Union[typing.Sequence[float], mathutils.Vector]
49
+ :type tri_b1: typing.Sequence[float] | mathutils.Vector
50
50
  :param tri_b2: target triangle vertex.
51
- :type tri_b2: typing.Union[typing.Sequence[float], mathutils.Vector]
51
+ :type tri_b2: typing.Sequence[float] | mathutils.Vector
52
52
  :param tri_b3: target triangle vertex.
53
- :type tri_b3: typing.Union[typing.Sequence[float], mathutils.Vector]
53
+ :type tri_b3: typing.Sequence[float] | mathutils.Vector
54
54
  :return: The transformed point
55
55
  """
56
56
 
@@ -67,46 +67,46 @@ def box_fit_2d(points: list) -> float:
67
67
 
68
68
  ...
69
69
 
70
- def box_pack_2d(boxes: list) -> typing.Tuple:
70
+ def box_pack_2d(boxes: list) -> tuple:
71
71
  """Returns a tuple with the width and height of the packed bounding box.
72
72
 
73
73
  :param boxes: list of boxes, each box is a list where the first 4 items are [x, y, width, height, ...] other items are ignored.
74
74
  :type boxes: list
75
75
  :return: the width and height of the packed bounding box
76
- :rtype: typing.Tuple
76
+ :rtype: tuple
77
77
  """
78
78
 
79
79
  ...
80
80
 
81
81
  def closest_point_on_tri(
82
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
83
- tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
84
- tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
85
- tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
82
+ pt: typing.Sequence[float] | mathutils.Vector,
83
+ tri_p1: typing.Sequence[float] | mathutils.Vector,
84
+ tri_p2: typing.Sequence[float] | mathutils.Vector,
85
+ tri_p3: typing.Sequence[float] | mathutils.Vector,
86
86
  ) -> mathutils.Vector:
87
87
  """Takes 4 vectors: one is the point and the next 3 define the triangle.
88
88
 
89
89
  :param pt: Point
90
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
90
+ :type pt: typing.Sequence[float] | mathutils.Vector
91
91
  :param tri_p1: First point of the triangle
92
- :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
92
+ :type tri_p1: typing.Sequence[float] | mathutils.Vector
93
93
  :param tri_p2: Second point of the triangle
94
- :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
94
+ :type tri_p2: typing.Sequence[float] | mathutils.Vector
95
95
  :param tri_p3: Third point of the triangle
96
- :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
96
+ :type tri_p3: typing.Sequence[float] | mathutils.Vector
97
97
  :return: The closest point of the triangle.
98
98
  :rtype: mathutils.Vector
99
99
  """
100
100
 
101
101
  ...
102
102
 
103
- def convex_hull_2d(points: list) -> typing.List[int]:
103
+ def convex_hull_2d(points: list) -> list[int]:
104
104
  """Returns a list of indices into the list given
105
105
 
106
106
  :param points: list of 2d points.
107
107
  :type points: list
108
108
  :return: a list of indices
109
- :rtype: typing.List[int]
109
+ :rtype: list[int]
110
110
  """
111
111
 
112
112
  ...
@@ -143,40 +143,40 @@ def delaunay_2d_cdt(vert_coords, edges, faces, output_type, epsilon, need_ids=Tr
143
143
  ...
144
144
 
145
145
  def distance_point_to_plane(
146
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
147
- plane_co: typing.Union[typing.Sequence[float], mathutils.Vector],
148
- plane_no: typing.Union[typing.Sequence[float], mathutils.Vector],
146
+ pt: typing.Sequence[float] | mathutils.Vector,
147
+ plane_co: typing.Sequence[float] | mathutils.Vector,
148
+ plane_no: typing.Sequence[float] | mathutils.Vector,
149
149
  ) -> float:
150
150
  """Returns the signed distance between a point and a plane (negative when below the normal).
151
151
 
152
152
  :param pt: Point
153
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
153
+ :type pt: typing.Sequence[float] | mathutils.Vector
154
154
  :param plane_co: A point on the plane
155
- :type plane_co: typing.Union[typing.Sequence[float], mathutils.Vector]
155
+ :type plane_co: typing.Sequence[float] | mathutils.Vector
156
156
  :param plane_no: The direction the plane is facing
157
- :type plane_no: typing.Union[typing.Sequence[float], mathutils.Vector]
157
+ :type plane_no: typing.Sequence[float] | mathutils.Vector
158
158
  :rtype: float
159
159
  """
160
160
 
161
161
  ...
162
162
 
163
163
  def interpolate_bezier(
164
- knot1: typing.Union[typing.Sequence[float], mathutils.Vector],
165
- handle1: typing.Union[typing.Sequence[float], mathutils.Vector],
166
- handle2: typing.Union[typing.Sequence[float], mathutils.Vector],
167
- knot2: typing.Union[typing.Sequence[float], mathutils.Vector],
164
+ knot1: typing.Sequence[float] | mathutils.Vector,
165
+ handle1: typing.Sequence[float] | mathutils.Vector,
166
+ handle2: typing.Sequence[float] | mathutils.Vector,
167
+ knot2: typing.Sequence[float] | mathutils.Vector,
168
168
  resolution: int,
169
169
  ):
170
170
  """Interpolate a bezier spline segment.
171
171
 
172
172
  :param knot1: First bezier spline point.
173
- :type knot1: typing.Union[typing.Sequence[float], mathutils.Vector]
173
+ :type knot1: typing.Sequence[float] | mathutils.Vector
174
174
  :param handle1: First bezier spline handle.
175
- :type handle1: typing.Union[typing.Sequence[float], mathutils.Vector]
175
+ :type handle1: typing.Sequence[float] | mathutils.Vector
176
176
  :param handle2: Second bezier spline handle.
177
- :type handle2: typing.Union[typing.Sequence[float], mathutils.Vector]
177
+ :type handle2: typing.Sequence[float] | mathutils.Vector
178
178
  :param knot2: Second bezier spline point.
179
- :type knot2: typing.Union[typing.Sequence[float], mathutils.Vector]
179
+ :type knot2: typing.Sequence[float] | mathutils.Vector
180
180
  :param resolution: Number of points to return.
181
181
  :type resolution: int
182
182
  :return: The interpolated points
@@ -185,42 +185,42 @@ def interpolate_bezier(
185
185
  ...
186
186
 
187
187
  def intersect_line_line(
188
- v1: typing.Union[typing.Sequence[float], mathutils.Vector],
189
- v2: typing.Union[typing.Sequence[float], mathutils.Vector],
190
- v3: typing.Union[typing.Sequence[float], mathutils.Vector],
191
- v4: typing.Union[typing.Sequence[float], mathutils.Vector],
192
- ) -> typing.Tuple[mathutils.Vector, ...]:
188
+ v1: typing.Sequence[float] | mathutils.Vector,
189
+ v2: typing.Sequence[float] | mathutils.Vector,
190
+ v3: typing.Sequence[float] | mathutils.Vector,
191
+ v4: typing.Sequence[float] | mathutils.Vector,
192
+ ) -> tuple[mathutils.Vector, ...]:
193
193
  """Returns a tuple with the points on each line respectively closest to the other.
194
194
 
195
195
  :param v1: First point of the first line
196
- :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
196
+ :type v1: typing.Sequence[float] | mathutils.Vector
197
197
  :param v2: Second point of the first line
198
- :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
198
+ :type v2: typing.Sequence[float] | mathutils.Vector
199
199
  :param v3: First point of the second line
200
- :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
200
+ :type v3: typing.Sequence[float] | mathutils.Vector
201
201
  :param v4: Second point of the second line
202
- :type v4: typing.Union[typing.Sequence[float], mathutils.Vector]
203
- :rtype: typing.Tuple[mathutils.Vector, ...]
202
+ :type v4: typing.Sequence[float] | mathutils.Vector
203
+ :rtype: tuple[mathutils.Vector, ...]
204
204
  """
205
205
 
206
206
  ...
207
207
 
208
208
  def intersect_line_line_2d(
209
- lineA_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
210
- lineA_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
211
- lineB_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
212
- lineB_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
209
+ lineA_p1: typing.Sequence[float] | mathutils.Vector,
210
+ lineA_p2: typing.Sequence[float] | mathutils.Vector,
211
+ lineB_p1: typing.Sequence[float] | mathutils.Vector,
212
+ lineB_p2: typing.Sequence[float] | mathutils.Vector,
213
213
  ) -> mathutils.Vector:
214
214
  """Takes 2 segments (defined by 4 vectors) and returns a vector for their point of intersection or None.
215
215
 
216
216
  :param lineA_p1: First point of the first line
217
- :type lineA_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
217
+ :type lineA_p1: typing.Sequence[float] | mathutils.Vector
218
218
  :param lineA_p2: Second point of the first line
219
- :type lineA_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
219
+ :type lineA_p2: typing.Sequence[float] | mathutils.Vector
220
220
  :param lineB_p1: First point of the second line
221
- :type lineB_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
221
+ :type lineB_p1: typing.Sequence[float] | mathutils.Vector
222
222
  :param lineB_p2: Second point of the second line
223
- :type lineB_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
223
+ :type lineB_p2: typing.Sequence[float] | mathutils.Vector
224
224
  :return: The point of intersection or None when not found
225
225
  :rtype: mathutils.Vector
226
226
  """
@@ -228,23 +228,23 @@ def intersect_line_line_2d(
228
228
  ...
229
229
 
230
230
  def intersect_line_plane(
231
- line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
232
- line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
233
- plane_co: typing.Union[typing.Sequence[float], mathutils.Vector],
234
- plane_no: typing.Union[typing.Sequence[float], mathutils.Vector],
231
+ line_a: typing.Sequence[float] | mathutils.Vector,
232
+ line_b: typing.Sequence[float] | mathutils.Vector,
233
+ plane_co: typing.Sequence[float] | mathutils.Vector,
234
+ plane_no: typing.Sequence[float] | mathutils.Vector,
235
235
  no_flip=False,
236
236
  ) -> mathutils.Vector:
237
237
  """Calculate the intersection between a line (as 2 vectors) and a plane.
238
238
  Returns a vector for the intersection or None.
239
239
 
240
240
  :param line_a: First point of the first line
241
- :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
241
+ :type line_a: typing.Sequence[float] | mathutils.Vector
242
242
  :param line_b: Second point of the first line
243
- :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
243
+ :type line_b: typing.Sequence[float] | mathutils.Vector
244
244
  :param plane_co: A point on the plane
245
- :type plane_co: typing.Union[typing.Sequence[float], mathutils.Vector]
245
+ :type plane_co: typing.Sequence[float] | mathutils.Vector
246
246
  :param plane_no: The direction the plane is facing
247
- :type plane_no: typing.Union[typing.Sequence[float], mathutils.Vector]
247
+ :type plane_no: typing.Sequence[float] | mathutils.Vector
248
248
  :return: The point of intersection or None when not found
249
249
  :rtype: mathutils.Vector
250
250
  """
@@ -252,9 +252,9 @@ def intersect_line_plane(
252
252
  ...
253
253
 
254
254
  def intersect_line_sphere(
255
- line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
256
- line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
257
- sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector],
255
+ line_a: typing.Sequence[float] | mathutils.Vector,
256
+ line_b: typing.Sequence[float] | mathutils.Vector,
257
+ sphere_co: typing.Sequence[float] | mathutils.Vector,
258
258
  sphere_radius,
259
259
  clip=True,
260
260
  ):
@@ -262,11 +262,11 @@ def intersect_line_sphere(
262
262
  returns the intersection
263
263
 
264
264
  :param line_a: First point of the line
265
- :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
265
+ :type line_a: typing.Sequence[float] | mathutils.Vector
266
266
  :param line_b: Second point of the line
267
- :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
267
+ :type line_b: typing.Sequence[float] | mathutils.Vector
268
268
  :param sphere_co: The center of the sphere
269
- :type sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector]
269
+ :type sphere_co: typing.Sequence[float] | mathutils.Vector
270
270
  :param sphere_radius: Radius of the sphere
271
271
  :return: The intersection points as a pair of vectors or None when there is no intersection
272
272
  """
@@ -274,9 +274,9 @@ def intersect_line_sphere(
274
274
  ...
275
275
 
276
276
  def intersect_line_sphere_2d(
277
- line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
278
- line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
279
- sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector],
277
+ line_a: typing.Sequence[float] | mathutils.Vector,
278
+ line_b: typing.Sequence[float] | mathutils.Vector,
279
+ sphere_co: typing.Sequence[float] | mathutils.Vector,
280
280
  sphere_radius,
281
281
  clip=True,
282
282
  ):
@@ -284,11 +284,11 @@ def intersect_line_sphere_2d(
284
284
  returns the intersection
285
285
 
286
286
  :param line_a: First point of the line
287
- :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
287
+ :type line_a: typing.Sequence[float] | mathutils.Vector
288
288
  :param line_b: Second point of the line
289
- :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
289
+ :type line_b: typing.Sequence[float] | mathutils.Vector
290
290
  :param sphere_co: The center of the sphere
291
- :type sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector]
291
+ :type sphere_co: typing.Sequence[float] | mathutils.Vector
292
292
  :param sphere_radius: Radius of the sphere
293
293
  :return: The intersection points as a pair of vectors or None when there is no intersection
294
294
  """
@@ -296,89 +296,87 @@ def intersect_line_sphere_2d(
296
296
  ...
297
297
 
298
298
  def intersect_plane_plane(
299
- plane_a_co: typing.Union[typing.Sequence[float], mathutils.Vector],
300
- plane_a_no: typing.Union[typing.Sequence[float], mathutils.Vector],
301
- plane_b_co: typing.Union[typing.Sequence[float], mathutils.Vector],
302
- plane_b_no: typing.Union[typing.Sequence[float], mathutils.Vector],
299
+ plane_a_co: typing.Sequence[float] | mathutils.Vector,
300
+ plane_a_no: typing.Sequence[float] | mathutils.Vector,
301
+ plane_b_co: typing.Sequence[float] | mathutils.Vector,
302
+ plane_b_no: typing.Sequence[float] | mathutils.Vector,
303
303
  ):
304
304
  """Return the intersection between two planes
305
305
 
306
306
  :param plane_a_co: Point on the first plane
307
- :type plane_a_co: typing.Union[typing.Sequence[float], mathutils.Vector]
307
+ :type plane_a_co: typing.Sequence[float] | mathutils.Vector
308
308
  :param plane_a_no: Normal of the first plane
309
- :type plane_a_no: typing.Union[typing.Sequence[float], mathutils.Vector]
309
+ :type plane_a_no: typing.Sequence[float] | mathutils.Vector
310
310
  :param plane_b_co: Point on the second plane
311
- :type plane_b_co: typing.Union[typing.Sequence[float], mathutils.Vector]
311
+ :type plane_b_co: typing.Sequence[float] | mathutils.Vector
312
312
  :param plane_b_no: Normal of the second plane
313
- :type plane_b_no: typing.Union[typing.Sequence[float], mathutils.Vector]
313
+ :type plane_b_no: typing.Sequence[float] | mathutils.Vector
314
314
  :return: The line of the intersection represented as a point and a vector
315
315
  """
316
316
 
317
317
  ...
318
318
 
319
319
  def intersect_point_line(
320
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
321
- line_p1: typing.Union[
322
- typing.Sequence[float],
323
- mathutils.Vector,
324
- typing.Sequence[float],
325
- mathutils.Vector,
326
- ],
320
+ pt: typing.Sequence[float] | mathutils.Vector,
321
+ line_p1: typing.Sequence[float]
322
+ | mathutils.Vector
323
+ | typing.Sequence[float]
324
+ | mathutils.Vector,
327
325
  line_p2,
328
- ) -> typing.Tuple[mathutils.Vector]:
326
+ ) -> tuple[mathutils.Vector]:
329
327
  """Takes a point and a line and returns a tuple with the closest point on the line and its distance from the first point of the line as a percentage of the length of the line.
330
328
 
331
329
  :param pt: Point
332
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
330
+ :type pt: typing.Sequence[float] | mathutils.Vector
333
331
  :param line_p1: First point of the lineSecond point of the line
334
- :type line_p1: typing.Union[typing.Sequence[float], mathutils.Vector, typing.Sequence[float], mathutils.Vector]
335
- :rtype: typing.Tuple[mathutils.Vector]
332
+ :type line_p1: typing.Sequence[float] | mathutils.Vector | typing.Sequence[float] | mathutils.Vector
333
+ :rtype: tuple[mathutils.Vector]
336
334
  """
337
335
 
338
336
  ...
339
337
 
340
338
  def intersect_point_quad_2d(
341
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
342
- quad_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
343
- quad_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
344
- quad_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
345
- quad_p4: typing.Union[typing.Sequence[float], mathutils.Vector],
339
+ pt: typing.Sequence[float] | mathutils.Vector,
340
+ quad_p1: typing.Sequence[float] | mathutils.Vector,
341
+ quad_p2: typing.Sequence[float] | mathutils.Vector,
342
+ quad_p3: typing.Sequence[float] | mathutils.Vector,
343
+ quad_p4: typing.Sequence[float] | mathutils.Vector,
346
344
  ) -> int:
347
345
  """Takes 5 vectors (using only the x and y coordinates): one is the point and the next 4 define the quad,
348
346
  only the x and y are used from the vectors. Returns 1 if the point is within the quad, otherwise 0.
349
347
  Works only with convex quads without singular edges.
350
348
 
351
349
  :param pt: Point
352
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
350
+ :type pt: typing.Sequence[float] | mathutils.Vector
353
351
  :param quad_p1: First point of the quad
354
- :type quad_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
352
+ :type quad_p1: typing.Sequence[float] | mathutils.Vector
355
353
  :param quad_p2: Second point of the quad
356
- :type quad_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
354
+ :type quad_p2: typing.Sequence[float] | mathutils.Vector
357
355
  :param quad_p3: Third point of the quad
358
- :type quad_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
356
+ :type quad_p3: typing.Sequence[float] | mathutils.Vector
359
357
  :param quad_p4: Fourth point of the quad
360
- :type quad_p4: typing.Union[typing.Sequence[float], mathutils.Vector]
358
+ :type quad_p4: typing.Sequence[float] | mathutils.Vector
361
359
  :rtype: int
362
360
  """
363
361
 
364
362
  ...
365
363
 
366
364
  def intersect_point_tri(
367
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
368
- tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
369
- tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
370
- tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
365
+ pt: typing.Sequence[float] | mathutils.Vector,
366
+ tri_p1: typing.Sequence[float] | mathutils.Vector,
367
+ tri_p2: typing.Sequence[float] | mathutils.Vector,
368
+ tri_p3: typing.Sequence[float] | mathutils.Vector,
371
369
  ) -> mathutils.Vector:
372
370
  """Takes 4 vectors: one is the point and the next 3 define the triangle. Projects the point onto the triangle plane and checks if it is within the triangle.
373
371
 
374
372
  :param pt: Point
375
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
373
+ :type pt: typing.Sequence[float] | mathutils.Vector
376
374
  :param tri_p1: First point of the triangle
377
- :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
375
+ :type tri_p1: typing.Sequence[float] | mathutils.Vector
378
376
  :param tri_p2: Second point of the triangle
379
- :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
377
+ :type tri_p2: typing.Sequence[float] | mathutils.Vector
380
378
  :param tri_p3: Third point of the triangle
381
- :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
379
+ :type tri_p3: typing.Sequence[float] | mathutils.Vector
382
380
  :return: Point on the triangles plane or None if its outside the triangle
383
381
  :rtype: mathutils.Vector
384
382
  """
@@ -386,46 +384,46 @@ def intersect_point_tri(
386
384
  ...
387
385
 
388
386
  def intersect_point_tri_2d(
389
- pt: typing.Union[typing.Sequence[float], mathutils.Vector],
390
- tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
391
- tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
392
- tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
387
+ pt: typing.Sequence[float] | mathutils.Vector,
388
+ tri_p1: typing.Sequence[float] | mathutils.Vector,
389
+ tri_p2: typing.Sequence[float] | mathutils.Vector,
390
+ tri_p3: typing.Sequence[float] | mathutils.Vector,
393
391
  ) -> int:
394
392
  """Takes 4 vectors (using only the x and y coordinates): one is the point and the next 3 define the triangle. Returns 1 if the point is within the triangle, otherwise 0.
395
393
 
396
394
  :param pt: Point
397
- :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
395
+ :type pt: typing.Sequence[float] | mathutils.Vector
398
396
  :param tri_p1: First point of the triangle
399
- :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
397
+ :type tri_p1: typing.Sequence[float] | mathutils.Vector
400
398
  :param tri_p2: Second point of the triangle
401
- :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
399
+ :type tri_p2: typing.Sequence[float] | mathutils.Vector
402
400
  :param tri_p3: Third point of the triangle
403
- :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
401
+ :type tri_p3: typing.Sequence[float] | mathutils.Vector
404
402
  :rtype: int
405
403
  """
406
404
 
407
405
  ...
408
406
 
409
407
  def intersect_ray_tri(
410
- v1: typing.Union[typing.Sequence[float], mathutils.Vector],
411
- v2: typing.Union[typing.Sequence[float], mathutils.Vector],
412
- v3: typing.Union[typing.Sequence[float], mathutils.Vector],
413
- ray: typing.Union[typing.Sequence[float], mathutils.Vector],
414
- orig: typing.Union[typing.Sequence[float], mathutils.Vector],
408
+ v1: typing.Sequence[float] | mathutils.Vector,
409
+ v2: typing.Sequence[float] | mathutils.Vector,
410
+ v3: typing.Sequence[float] | mathutils.Vector,
411
+ ray: typing.Sequence[float] | mathutils.Vector,
412
+ orig: typing.Sequence[float] | mathutils.Vector,
415
413
  clip: bool = True,
416
414
  ) -> mathutils.Vector:
417
415
  """Returns the intersection between a ray and a triangle, if possible, returns None otherwise.
418
416
 
419
417
  :param v1: Point1
420
- :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
418
+ :type v1: typing.Sequence[float] | mathutils.Vector
421
419
  :param v2: Point2
422
- :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
420
+ :type v2: typing.Sequence[float] | mathutils.Vector
423
421
  :param v3: Point3
424
- :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
422
+ :type v3: typing.Sequence[float] | mathutils.Vector
425
423
  :param ray: Direction of the projection
426
- :type ray: typing.Union[typing.Sequence[float], mathutils.Vector]
424
+ :type ray: typing.Sequence[float] | mathutils.Vector
427
425
  :param orig: Origin
428
- :type orig: typing.Union[typing.Sequence[float], mathutils.Vector]
426
+ :type orig: typing.Sequence[float] | mathutils.Vector
429
427
  :param clip: When False, don't restrict the intersection to the area of the triangle, use the infinite plane defined by the triangle.
430
428
  :type clip: bool
431
429
  :return: The point of intersection or None if no intersection is found
@@ -435,22 +433,22 @@ def intersect_ray_tri(
435
433
  ...
436
434
 
437
435
  def intersect_sphere_sphere_2d(
438
- p_a: typing.Union[typing.Sequence[float], mathutils.Vector],
436
+ p_a: typing.Sequence[float] | mathutils.Vector,
439
437
  radius_a: float,
440
- p_b: typing.Union[typing.Sequence[float], mathutils.Vector],
438
+ p_b: typing.Sequence[float] | mathutils.Vector,
441
439
  radius_b: float,
442
- ) -> typing.Tuple[mathutils.Vector, ...]:
440
+ ) -> tuple[mathutils.Vector, ...]:
443
441
  """Returns 2 points on between intersecting circles.
444
442
 
445
443
  :param p_a: Center of the first circle
446
- :type p_a: typing.Union[typing.Sequence[float], mathutils.Vector]
444
+ :type p_a: typing.Sequence[float] | mathutils.Vector
447
445
  :param radius_a: Radius of the first circle
448
446
  :type radius_a: float
449
447
  :param p_b: Center of the second circle
450
- :type p_b: typing.Union[typing.Sequence[float], mathutils.Vector]
448
+ :type p_b: typing.Sequence[float] | mathutils.Vector
451
449
  :param radius_b: Radius of the second circle
452
450
  :type radius_b: float
453
- :rtype: typing.Tuple[mathutils.Vector, ...]
451
+ :rtype: tuple[mathutils.Vector, ...]
454
452
  """
455
453
 
456
454
  ...
@@ -473,14 +471,14 @@ def normal(vectors) -> mathutils.Vector:
473
471
  ...
474
472
 
475
473
  def points_in_planes(
476
- planes: typing.List[mathutils.Vector],
474
+ planes: list[mathutils.Vector],
477
475
  epsilon_coplanar: float = 0.0001,
478
476
  epsilon_isect: float = 1e-06,
479
477
  ):
480
478
  """Returns a list of points inside all planes given and a list of index values for the planes used.
481
479
 
482
480
  :param planes: List of planes (4D vectors).
483
- :type planes: typing.List[mathutils.Vector]
481
+ :type planes: list[mathutils.Vector]
484
482
  :param epsilon_coplanar: Epsilon value for interpreting plane pairs as co-plannar.
485
483
  :type epsilon_coplanar: float
486
484
  :param epsilon_isect: Epsilon value for intersection.
@@ -500,21 +498,21 @@ def tessellate_polygon(veclist_list) -> list:
500
498
  ...
501
499
 
502
500
  def volume_tetrahedron(
503
- v1: typing.Union[typing.Sequence[float], mathutils.Vector],
504
- v2: typing.Union[typing.Sequence[float], mathutils.Vector],
505
- v3: typing.Union[typing.Sequence[float], mathutils.Vector],
506
- v4: typing.Union[typing.Sequence[float], mathutils.Vector],
501
+ v1: typing.Sequence[float] | mathutils.Vector,
502
+ v2: typing.Sequence[float] | mathutils.Vector,
503
+ v3: typing.Sequence[float] | mathutils.Vector,
504
+ v4: typing.Sequence[float] | mathutils.Vector,
507
505
  ) -> float:
508
506
  """Return the volume formed by a tetrahedron (points can be in any order).
509
507
 
510
508
  :param v1: Point1
511
- :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
509
+ :type v1: typing.Sequence[float] | mathutils.Vector
512
510
  :param v2: Point2
513
- :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
511
+ :type v2: typing.Sequence[float] | mathutils.Vector
514
512
  :param v3: Point3
515
- :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
513
+ :type v3: typing.Sequence[float] | mathutils.Vector
516
514
  :param v4: Point4
517
- :type v4: typing.Union[typing.Sequence[float], mathutils.Vector]
515
+ :type v4: typing.Sequence[float] | mathutils.Vector
518
516
  :rtype: float
519
517
  """
520
518