fake-bpy-module 20240516__py3-none-any.whl → 20240517__py3-none-any.whl

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  1. _bpy_internal/freedesktop/__init__.pyi +2 -2
  2. addon_utils/__init__.pyi +43 -12
  3. animsys_refactor/__init__.pyi +4 -4
  4. aud/__init__.pyi +7 -7
  5. bgl/__init__.pyi +121 -183
  6. bl_app_override/__init__.pyi +5 -5
  7. bl_app_override/helpers/__init__.pyi +3 -1
  8. bl_app_template_utils/__init__.pyi +5 -5
  9. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +48 -10
  10. bl_console_utils/autocomplete/complete_import/__init__.pyi +27 -6
  11. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +40 -8
  12. bl_console_utils/autocomplete/intellisense/__init__.pyi +31 -4
  13. bl_i18n_utils/bl_extract_messages/__init__.pyi +5 -5
  14. bl_i18n_utils/settings/__init__.pyi +4 -2
  15. bl_i18n_utils/utils/__init__.pyi +86 -58
  16. bl_i18n_utils/utils_rtl/__init__.pyi +8 -2
  17. bl_keymap_utils/io/__init__.pyi +4 -4
  18. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +2 -2
  19. bl_keymap_utils/platform_helpers/__init__.pyi +2 -2
  20. bl_operators/add_mesh_torus/__init__.pyi +126 -41
  21. bl_operators/anim/__init__.pyi +1001 -328
  22. bl_operators/assets/__init__.pyi +376 -123
  23. bl_operators/bmesh/find_adjacent/__init__.pyi +3 -3
  24. bl_operators/clip/__init__.pyi +1250 -409
  25. bl_operators/console/__init__.pyi +626 -205
  26. bl_operators/constraint/__init__.pyi +502 -165
  27. bl_operators/file/__init__.pyi +376 -123
  28. bl_operators/freestyle/__init__.pyi +501 -164
  29. bl_operators/geometry_nodes/__init__.pyi +501 -164
  30. bl_operators/image/__init__.pyi +621 -200
  31. bl_operators/mesh/__init__.pyi +376 -123
  32. bl_operators/node/__init__.pyi +1243 -402
  33. bl_operators/object/__init__.pyi +1876 -615
  34. bl_operators/object_align/__init__.pyi +126 -41
  35. bl_operators/object_quick_effects/__init__.pyi +502 -165
  36. bl_operators/object_randomize_transform/__init__.pyi +126 -41
  37. bl_operators/presets/__init__.pyi +3069 -1027
  38. bl_operators/rigidbody/__init__.pyi +376 -123
  39. bl_operators/screen_play_rendered_anim/__init__.pyi +126 -41
  40. bl_operators/sequencer/__init__.pyi +1009 -331
  41. bl_operators/spreadsheet/__init__.pyi +126 -41
  42. bl_operators/userpref/__init__.pyi +3263 -1078
  43. bl_operators/uvcalc_follow_active/__init__.pyi +126 -41
  44. bl_operators/uvcalc_lightmap/__init__.pyi +137 -47
  45. bl_operators/uvcalc_transform/__init__.pyi +289 -90
  46. bl_operators/vertexpaint_dirt/__init__.pyi +126 -41
  47. bl_operators/view3d/__init__.pyi +868 -279
  48. bl_operators/wm/__init__.pyi +5777 -1934
  49. bl_operators/world/__init__.pyi +126 -41
  50. bl_previews_utils/bl_previews_render/__init__.pyi +1 -1
  51. bl_rna_utils/data_path/__init__.pyi +8 -3
  52. bl_ui/__init__.pyi +338 -131
  53. bl_ui/anim/__init__.pyi +164 -64
  54. bl_ui/asset_shelf/__init__.pyi +129 -42
  55. bl_ui/generic_ui_list/__init__.pyi +412 -135
  56. bl_ui/node_add_menu/__init__.pyi +168 -68
  57. bl_ui/node_add_menu_compositor/__init__.pyi +2921 -1138
  58. bl_ui/node_add_menu_geometry/__init__.pyi +7785 -3032
  59. bl_ui/node_add_menu_shader/__init__.pyi +1621 -630
  60. bl_ui/node_add_menu_texture/__init__.pyi +1459 -567
  61. bl_ui/properties_animviz/__init__.pyi +2 -2
  62. bl_ui/properties_collection/__init__.pyi +806 -274
  63. bl_ui/properties_constraint/__init__.pyi +10253 -3458
  64. bl_ui/properties_data_armature/__init__.pyi +1615 -552
  65. bl_ui/properties_data_bone/__init__.pyi +1288 -425
  66. bl_ui/properties_data_camera/__init__.pyi +1854 -631
  67. bl_ui/properties_data_curve/__init__.pyi +1929 -636
  68. bl_ui/properties_data_curves/__init__.pyi +806 -274
  69. bl_ui/properties_data_empty/__init__.pyi +257 -84
  70. bl_ui/properties_data_gpencil/__init__.pyi +2380 -803
  71. bl_ui/properties_data_grease_pencil/__init__.pyi +1902 -656
  72. bl_ui/properties_data_lattice/__init__.pyi +388 -127
  73. bl_ui/properties_data_light/__init__.pyi +1541 -506
  74. bl_ui/properties_data_lightprobe/__init__.pyi +1667 -548
  75. bl_ui/properties_data_mesh/__init__.pyi +2704 -929
  76. bl_ui/properties_data_metaball/__init__.pyi +644 -211
  77. bl_ui/properties_data_modifier/__init__.pyi +1353 -502
  78. bl_ui/properties_data_pointcloud/__init__.pyi +679 -233
  79. bl_ui/properties_data_shaderfx/__init__.pyi +129 -42
  80. bl_ui/properties_data_speaker/__init__.pyi +644 -211
  81. bl_ui/properties_data_volume/__init__.pyi +1030 -339
  82. bl_ui/properties_freestyle/__init__.pyi +3113 -1035
  83. bl_ui/properties_grease_pencil_common/__init__.pyi +2464 -933
  84. bl_ui/properties_mask_common/__init__.pyi +1101 -420
  85. bl_ui/properties_material/__init__.pyi +2091 -699
  86. bl_ui/properties_material_gpencil/__init__.pyi +1350 -466
  87. bl_ui/properties_object/__init__.pyi +1838 -618
  88. bl_ui/properties_output/__init__.pyi +2414 -831
  89. bl_ui/properties_paint_common/__init__.pyi +412 -289
  90. bl_ui/properties_particle/__init__.pyi +6737 -2241
  91. bl_ui/properties_physics_cloth/__init__.pyi +1825 -612
  92. bl_ui/properties_physics_common/__init__.pyi +129 -42
  93. bl_ui/properties_physics_dynamicpaint/__init__.pyi +2821 -928
  94. bl_ui/properties_physics_field/__init__.pyi +1283 -422
  95. bl_ui/properties_physics_fluid/__init__.pyi +3620 -1203
  96. bl_ui/properties_physics_geometry_nodes/__init__.pyi +129 -42
  97. bl_ui/properties_physics_rigidbody/__init__.pyi +1027 -338
  98. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +1667 -548
  99. bl_ui/properties_physics_softbody/__init__.pyi +1924 -633
  100. bl_ui/properties_render/__init__.pyi +6830 -2263
  101. bl_ui/properties_scene/__init__.pyi +1929 -636
  102. bl_ui/properties_texture/__init__.pyi +3370 -1118
  103. bl_ui/properties_view_layer/__init__.pyi +2346 -782
  104. bl_ui/properties_workspace/__init__.pyi +516 -169
  105. bl_ui/properties_world/__init__.pyi +1284 -421
  106. bl_ui/space_clip/__init__.pyi +10134 -3639
  107. bl_ui/space_console/__init__.pyi +939 -357
  108. bl_ui/space_dopesheet/__init__.pyi +4327 -1562
  109. bl_ui/space_filebrowser/__init__.pyi +4164 -1499
  110. bl_ui/space_graph/__init__.pyi +3108 -1179
  111. bl_ui/space_image/__init__.pyi +9766 -3596
  112. bl_ui/space_info/__init__.pyi +939 -357
  113. bl_ui/space_nla/__init__.pyi +2620 -988
  114. bl_ui/space_node/__init__.pyi +3994 -1434
  115. bl_ui/space_outliner/__init__.pyi +2203 -842
  116. bl_ui/space_properties/__init__.pyi +386 -127
  117. bl_ui/space_sequencer/__init__.pyi +10773 -3878
  118. bl_ui/space_spreadsheet/__init__.pyi +130 -43
  119. bl_ui/space_statusbar/__init__.pyi +129 -42
  120. bl_ui/space_text/__init__.pyi +2458 -925
  121. bl_ui/space_time/__init__.pyi +1033 -378
  122. bl_ui/space_toolsystem_common/__init__.pyi +20 -16
  123. bl_ui/space_toolsystem_toolbar/__init__.pyi +37 -21
  124. bl_ui/space_topbar/__init__.pyi +3980 -1496
  125. bl_ui/space_userpref/__init__.pyi +11373 -3797
  126. bl_ui/space_view3d/__init__.pyi +40865 -15356
  127. bl_ui/space_view3d_toolbar/__init__.pyi +12520 -4647
  128. bl_ui/temp_anim_layers/__init__.pyi +129 -42
  129. bl_ui/utils/__init__.pyi +28 -20
  130. bl_ui_utils/bug_report_url/__init__.pyi +1 -1
  131. bl_ui_utils/layout/__init__.pyi +1 -1
  132. blend_render_info/__init__.pyi +1 -1
  133. blf/__init__.pyi +4 -4
  134. bmesh/geometry/__init__.pyi +2 -3
  135. bmesh/ops/__init__.pyi +372 -419
  136. bmesh/types/__init__.pyi +38 -38
  137. bmesh/utils/__init__.pyi +10 -13
  138. bpy/app/__init__.pyi +4 -4
  139. bpy/app/handlers/__init__.pyi +36 -36
  140. bpy/app/icons/__init__.pyi +8 -8
  141. bpy/app/timers/__init__.pyi +10 -10
  142. bpy/app/translations/__init__.pyi +20 -22
  143. bpy/msgbus/__init__.pyi +2 -4
  144. bpy/ops/action/__init__.pyi +316 -394
  145. bpy/ops/anim/__init__.pyi +442 -548
  146. bpy/ops/armature/__init__.pyi +374 -470
  147. bpy/ops/asset/__init__.pyi +152 -184
  148. bpy/ops/bl_pkg/__init__.pyi +221 -272
  149. bpy/ops/boid/__init__.pyi +50 -66
  150. bpy/ops/brush/__init__.pyi +72 -90
  151. bpy/ops/buttons/__init__.pyi +132 -144
  152. bpy/ops/cachefile/__init__.pyi +128 -138
  153. bpy/ops/camera/__init__.pyi +26 -30
  154. bpy/ops/clip/__init__.pyi +777 -964
  155. bpy/ops/cloth/__init__.pyi +12 -14
  156. bpy/ops/collection/__init__.pyi +68 -86
  157. bpy/ops/console/__init__.pyi +158 -200
  158. bpy/ops/constraint/__init__.pyi +178 -214
  159. bpy/ops/curve/__init__.pyi +473 -576
  160. bpy/ops/curves/__init__.pyi +247 -302
  161. bpy/ops/cycles/__init__.pyi +28 -34
  162. bpy/ops/dpaint/__init__.pyi +34 -44
  163. bpy/ops/ed/__init__.pyi +126 -150
  164. bpy/ops/export_anim/__init__.pyi +22 -24
  165. bpy/ops/export_scene/__init__.pyi +302 -336
  166. bpy/ops/file/__init__.pyi +352 -432
  167. bpy/ops/fluid/__init__.pyi +90 -118
  168. bpy/ops/font/__init__.pyi +258 -304
  169. bpy/ops/geometry/__init__.pyi +100 -120
  170. bpy/ops/gizmogroup/__init__.pyi +22 -26
  171. bpy/ops/gpencil/__init__.pyi +1469 -1778
  172. bpy/ops/graph/__init__.pyi +644 -776
  173. bpy/ops/grease_pencil/__init__.pyi +597 -748
  174. bpy/ops/image/__init__.pyi +648 -744
  175. bpy/ops/import_anim/__init__.pyi +30 -32
  176. bpy/ops/import_curve/__init__.pyi +10 -12
  177. bpy/ops/import_scene/__init__.pyi +88 -96
  178. bpy/ops/info/__init__.pyi +60 -74
  179. bpy/ops/lattice/__init__.pyi +64 -80
  180. bpy/ops/marker/__init__.pyi +108 -130
  181. bpy/ops/mask/__init__.pyi +322 -402
  182. bpy/ops/material/__init__.pyi +18 -24
  183. bpy/ops/mball/__init__.pyi +70 -86
  184. bpy/ops/mesh/__init__.pyi +1986 -2322
  185. bpy/ops/nla/__init__.pyi +333 -411
  186. bpy/ops/node/__init__.pyi +886 -1100
  187. bpy/ops/object/__init__.pyi +2585 -3078
  188. bpy/ops/outliner/__init__.pyi +498 -636
  189. bpy/ops/paint/__init__.pyi +565 -680
  190. bpy/ops/paintcurve/__init__.pyi +64 -80
  191. bpy/ops/palette/__init__.pyi +50 -64
  192. bpy/ops/particle/__init__.pyi +267 -340
  193. bpy/ops/pose/__init__.pyi +336 -414
  194. bpy/ops/poselib/__init__.pyi +72 -90
  195. bpy/ops/preferences/__init__.pyi +386 -463
  196. bpy/ops/ptcache/__init__.pyi +46 -60
  197. bpy/ops/render/__init__.pyi +130 -154
  198. bpy/ops/rigidbody/__init__.pyi +102 -128
  199. bpy/ops/scene/__init__.pyi +280 -358
  200. bpy/ops/screen/__init__.pyi +382 -460
  201. bpy/ops/script/__init__.pyi +24 -30
  202. bpy/ops/sculpt/__init__.pyi +458 -532
  203. bpy/ops/sculpt_curves/__init__.pyi +41 -50
  204. bpy/ops/sequencer/__init__.pyi +1066 -1244
  205. bpy/ops/sound/__init__.pyi +216 -230
  206. bpy/ops/spreadsheet/__init__.pyi +30 -38
  207. bpy/ops/surface/__init__.pyi +108 -120
  208. bpy/ops/text/__init__.pyi +390 -476
  209. bpy/ops/text_editor/__init__.pyi +12 -14
  210. bpy/ops/texture/__init__.pyi +26 -34
  211. bpy/ops/transform/__init__.pyi +792 -878
  212. bpy/ops/ui/__init__.pyi +228 -294
  213. bpy/ops/uilist/__init__.pyi +32 -38
  214. bpy/ops/uv/__init__.pyi +602 -704
  215. bpy/ops/view2d/__init__.pyi +156 -184
  216. bpy/ops/view3d/__init__.pyi +582 -718
  217. bpy/ops/wm/__init__.pyi +2680 -2928
  218. bpy/ops/workspace/__init__.pyi +46 -60
  219. bpy/ops/world/__init__.pyi +12 -16
  220. bpy/path/__init__.pyi +179 -75
  221. bpy/props/__init__.pyi +261 -263
  222. bpy/types/__init__.pyi +17056 -21951
  223. bpy/utils/__init__.pyi +242 -118
  224. bpy/utils/previews/__init__.pyi +58 -28
  225. bpy/utils/units/__init__.pyi +20 -20
  226. bpy_extras/anim_utils/__init__.pyi +68 -28
  227. bpy_extras/bmesh_utils/__init__.pyi +8 -2
  228. bpy_extras/extensions/junction_module/__init__.pyi +5 -2
  229. bpy_extras/id_map_utils/__init__.pyi +3 -3
  230. bpy_extras/image_utils/__init__.pyi +44 -11
  231. bpy_extras/io_utils/__init__.pyi +113 -18
  232. bpy_extras/keyconfig_utils/__init__.pyi +2 -2
  233. bpy_extras/mesh_utils/__init__.pyi +71 -19
  234. bpy_extras/node_shader_utils/__init__.pyi +9 -4
  235. bpy_extras/node_utils/__init__.pyi +9 -2
  236. bpy_extras/object_utils/__init__.pyi +71 -12
  237. bpy_extras/view3d_utils/__init__.pyi +80 -10
  238. bpy_extras/wm_utils/progress_report/__init__.pyi +13 -10
  239. bpy_types/__init__.pyi +4197 -1333
  240. console_python/__init__.pyi +6 -1
  241. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/METADATA +1 -1
  242. fake_bpy_module-20240517.dist-info/RECORD +353 -0
  243. freestyle/chainingiterators/__init__.pyi +4 -4
  244. freestyle/shaders/__init__.pyi +2 -2
  245. freestyle/types/__init__.pyi +84 -96
  246. freestyle/utils/ContextFunctions/__init__.pyi +2 -2
  247. freestyle/utils/__init__.pyi +3 -3
  248. gpu/matrix/__init__.pyi +6 -8
  249. gpu/state/__init__.pyi +2 -2
  250. gpu/types/__init__.pyi +12 -12
  251. gpu_extras/presets/__init__.pyi +2 -5
  252. graphviz_export/__init__.pyi +4 -2
  253. idprop/types/__init__.pyi +2 -2
  254. imbuf/__init__.pyi +4 -4
  255. keyingsets_builtins/__init__.pyi +2688 -839
  256. mathutils/__init__.pyi +194 -238
  257. mathutils/bvhtree/__init__.pyi +4 -4
  258. mathutils/geometry/__init__.pyi +153 -155
  259. mathutils/kdtree/__init__.pyi +8 -12
  260. mathutils/noise/__init__.pyi +26 -26
  261. nodeitems_utils/__init__.pyi +1 -1
  262. rna_info/__init__.pyi +17 -15
  263. rna_keymap_ui/__init__.pyi +1 -1
  264. rna_prop_ui/__init__.pyi +16 -14
  265. rna_xml/__init__.pyi +12 -12
  266. _bpy_internal/freedesktop/py.typed +0 -0
  267. bl_app_override/helpers/py.typed +0 -0
  268. bl_console_utils/autocomplete/complete_calltip/py.typed +0 -0
  269. bl_console_utils/autocomplete/complete_import/py.typed +0 -0
  270. bl_console_utils/autocomplete/complete_namespace/py.typed +0 -0
  271. bl_console_utils/autocomplete/intellisense/py.typed +0 -0
  272. bl_console_utils/autocomplete/py.typed +0 -0
  273. bl_i18n_utils/bl_extract_messages/py.typed +0 -0
  274. bl_i18n_utils/merge_po/py.typed +0 -0
  275. bl_i18n_utils/settings/py.typed +0 -0
  276. bl_i18n_utils/utils/py.typed +0 -0
  277. bl_i18n_utils/utils_cli/py.typed +0 -0
  278. bl_i18n_utils/utils_languages_menu/py.typed +0 -0
  279. bl_i18n_utils/utils_rtl/py.typed +0 -0
  280. bl_keymap_utils/io/py.typed +0 -0
  281. bl_keymap_utils/keymap_from_toolbar/py.typed +0 -0
  282. bl_keymap_utils/keymap_hierarchy/py.typed +0 -0
  283. bl_keymap_utils/platform_helpers/py.typed +0 -0
  284. bl_keymap_utils/versioning/py.typed +0 -0
  285. bl_operators/add_mesh_torus/py.typed +0 -0
  286. bl_operators/anim/py.typed +0 -0
  287. bl_operators/assets/py.typed +0 -0
  288. bl_operators/bmesh/find_adjacent/py.typed +0 -0
  289. bl_operators/bmesh/py.typed +0 -0
  290. bl_operators/clip/py.typed +0 -0
  291. bl_operators/console/py.typed +0 -0
  292. bl_operators/constraint/py.typed +0 -0
  293. bl_operators/file/py.typed +0 -0
  294. bl_operators/freestyle/py.typed +0 -0
  295. bl_operators/geometry_nodes/py.typed +0 -0
  296. bl_operators/image/py.typed +0 -0
  297. bl_operators/mesh/py.typed +0 -0
  298. bl_operators/node/py.typed +0 -0
  299. bl_operators/object/py.typed +0 -0
  300. bl_operators/object_align/py.typed +0 -0
  301. bl_operators/object_quick_effects/py.typed +0 -0
  302. bl_operators/object_randomize_transform/py.typed +0 -0
  303. bl_operators/presets/py.typed +0 -0
  304. bl_operators/rigidbody/py.typed +0 -0
  305. bl_operators/screen_play_rendered_anim/py.typed +0 -0
  306. bl_operators/sequencer/py.typed +0 -0
  307. bl_operators/spreadsheet/py.typed +0 -0
  308. bl_operators/userpref/py.typed +0 -0
  309. bl_operators/uvcalc_follow_active/py.typed +0 -0
  310. bl_operators/uvcalc_lightmap/py.typed +0 -0
  311. bl_operators/uvcalc_transform/py.typed +0 -0
  312. bl_operators/vertexpaint_dirt/py.typed +0 -0
  313. bl_operators/view3d/py.typed +0 -0
  314. bl_operators/wm/py.typed +0 -0
  315. bl_operators/world/py.typed +0 -0
  316. bl_previews_utils/bl_previews_render/py.typed +0 -0
  317. bl_rna_utils/data_path/py.typed +0 -0
  318. bl_text_utils/external_editor/py.typed +0 -0
  319. bl_ui/anim/py.typed +0 -0
  320. bl_ui/asset_shelf/py.typed +0 -0
  321. bl_ui/generic_ui_list/py.typed +0 -0
  322. bl_ui/node_add_menu/py.typed +0 -0
  323. bl_ui/node_add_menu_compositor/py.typed +0 -0
  324. bl_ui/node_add_menu_geometry/py.typed +0 -0
  325. bl_ui/node_add_menu_shader/py.typed +0 -0
  326. bl_ui/node_add_menu_texture/py.typed +0 -0
  327. bl_ui/properties_animviz/py.typed +0 -0
  328. bl_ui/properties_collection/py.typed +0 -0
  329. bl_ui/properties_constraint/py.typed +0 -0
  330. bl_ui/properties_data_armature/py.typed +0 -0
  331. bl_ui/properties_data_bone/py.typed +0 -0
  332. bl_ui/properties_data_camera/py.typed +0 -0
  333. bl_ui/properties_data_curve/py.typed +0 -0
  334. bl_ui/properties_data_curves/py.typed +0 -0
  335. bl_ui/properties_data_empty/py.typed +0 -0
  336. bl_ui/properties_data_gpencil/py.typed +0 -0
  337. bl_ui/properties_data_grease_pencil/py.typed +0 -0
  338. bl_ui/properties_data_lattice/py.typed +0 -0
  339. bl_ui/properties_data_light/py.typed +0 -0
  340. bl_ui/properties_data_lightprobe/py.typed +0 -0
  341. bl_ui/properties_data_mesh/py.typed +0 -0
  342. bl_ui/properties_data_metaball/py.typed +0 -0
  343. bl_ui/properties_data_modifier/py.typed +0 -0
  344. bl_ui/properties_data_pointcloud/py.typed +0 -0
  345. bl_ui/properties_data_shaderfx/py.typed +0 -0
  346. bl_ui/properties_data_speaker/py.typed +0 -0
  347. bl_ui/properties_data_volume/py.typed +0 -0
  348. bl_ui/properties_freestyle/py.typed +0 -0
  349. bl_ui/properties_grease_pencil_common/py.typed +0 -0
  350. bl_ui/properties_mask_common/py.typed +0 -0
  351. bl_ui/properties_material/py.typed +0 -0
  352. bl_ui/properties_material_gpencil/py.typed +0 -0
  353. bl_ui/properties_object/py.typed +0 -0
  354. bl_ui/properties_output/py.typed +0 -0
  355. bl_ui/properties_paint_common/py.typed +0 -0
  356. bl_ui/properties_particle/py.typed +0 -0
  357. bl_ui/properties_physics_cloth/py.typed +0 -0
  358. bl_ui/properties_physics_common/py.typed +0 -0
  359. bl_ui/properties_physics_dynamicpaint/py.typed +0 -0
  360. bl_ui/properties_physics_field/py.typed +0 -0
  361. bl_ui/properties_physics_fluid/py.typed +0 -0
  362. bl_ui/properties_physics_geometry_nodes/py.typed +0 -0
  363. bl_ui/properties_physics_rigidbody/py.typed +0 -0
  364. bl_ui/properties_physics_rigidbody_constraint/py.typed +0 -0
  365. bl_ui/properties_physics_softbody/py.typed +0 -0
  366. bl_ui/properties_render/py.typed +0 -0
  367. bl_ui/properties_scene/py.typed +0 -0
  368. bl_ui/properties_texture/py.typed +0 -0
  369. bl_ui/properties_view_layer/py.typed +0 -0
  370. bl_ui/properties_workspace/py.typed +0 -0
  371. bl_ui/properties_world/py.typed +0 -0
  372. bl_ui/space_clip/py.typed +0 -0
  373. bl_ui/space_console/py.typed +0 -0
  374. bl_ui/space_dopesheet/py.typed +0 -0
  375. bl_ui/space_filebrowser/py.typed +0 -0
  376. bl_ui/space_graph/py.typed +0 -0
  377. bl_ui/space_image/py.typed +0 -0
  378. bl_ui/space_info/py.typed +0 -0
  379. bl_ui/space_nla/py.typed +0 -0
  380. bl_ui/space_node/py.typed +0 -0
  381. bl_ui/space_outliner/py.typed +0 -0
  382. bl_ui/space_properties/py.typed +0 -0
  383. bl_ui/space_sequencer/py.typed +0 -0
  384. bl_ui/space_spreadsheet/py.typed +0 -0
  385. bl_ui/space_statusbar/py.typed +0 -0
  386. bl_ui/space_text/py.typed +0 -0
  387. bl_ui/space_time/py.typed +0 -0
  388. bl_ui/space_toolsystem_common/py.typed +0 -0
  389. bl_ui/space_toolsystem_toolbar/py.typed +0 -0
  390. bl_ui/space_topbar/py.typed +0 -0
  391. bl_ui/space_userpref/py.typed +0 -0
  392. bl_ui/space_view3d/py.typed +0 -0
  393. bl_ui/space_view3d_toolbar/py.typed +0 -0
  394. bl_ui/temp_anim_layers/py.typed +0 -0
  395. bl_ui/utils/py.typed +0 -0
  396. bl_ui_utils/bug_report_url/py.typed +0 -0
  397. bl_ui_utils/layout/py.typed +0 -0
  398. bmesh/geometry/py.typed +0 -0
  399. bmesh/ops/py.typed +0 -0
  400. bmesh/types/py.typed +0 -0
  401. bmesh/utils/py.typed +0 -0
  402. bpy/app/handlers/py.typed +0 -0
  403. bpy/app/icons/py.typed +0 -0
  404. bpy/app/py.typed +0 -0
  405. bpy/app/timers/py.typed +0 -0
  406. bpy/app/translations/py.typed +0 -0
  407. bpy/msgbus/py.typed +0 -0
  408. bpy/ops/action/py.typed +0 -0
  409. bpy/ops/anim/py.typed +0 -0
  410. bpy/ops/armature/py.typed +0 -0
  411. bpy/ops/asset/py.typed +0 -0
  412. bpy/ops/bl_pkg/py.typed +0 -0
  413. bpy/ops/boid/py.typed +0 -0
  414. bpy/ops/brush/py.typed +0 -0
  415. bpy/ops/buttons/py.typed +0 -0
  416. bpy/ops/cachefile/py.typed +0 -0
  417. bpy/ops/camera/py.typed +0 -0
  418. bpy/ops/clip/py.typed +0 -0
  419. bpy/ops/cloth/py.typed +0 -0
  420. bpy/ops/collection/py.typed +0 -0
  421. bpy/ops/console/py.typed +0 -0
  422. bpy/ops/constraint/py.typed +0 -0
  423. bpy/ops/curve/py.typed +0 -0
  424. bpy/ops/curves/py.typed +0 -0
  425. bpy/ops/cycles/py.typed +0 -0
  426. bpy/ops/dpaint/py.typed +0 -0
  427. bpy/ops/ed/py.typed +0 -0
  428. bpy/ops/export_anim/py.typed +0 -0
  429. bpy/ops/export_scene/py.typed +0 -0
  430. bpy/ops/file/py.typed +0 -0
  431. bpy/ops/fluid/py.typed +0 -0
  432. bpy/ops/font/py.typed +0 -0
  433. bpy/ops/geometry/py.typed +0 -0
  434. bpy/ops/gizmogroup/py.typed +0 -0
  435. bpy/ops/gpencil/py.typed +0 -0
  436. bpy/ops/graph/py.typed +0 -0
  437. bpy/ops/grease_pencil/py.typed +0 -0
  438. bpy/ops/image/py.typed +0 -0
  439. bpy/ops/import_anim/py.typed +0 -0
  440. bpy/ops/import_curve/py.typed +0 -0
  441. bpy/ops/import_scene/py.typed +0 -0
  442. bpy/ops/info/py.typed +0 -0
  443. bpy/ops/lattice/py.typed +0 -0
  444. bpy/ops/marker/py.typed +0 -0
  445. bpy/ops/mask/py.typed +0 -0
  446. bpy/ops/material/py.typed +0 -0
  447. bpy/ops/mball/py.typed +0 -0
  448. bpy/ops/mesh/py.typed +0 -0
  449. bpy/ops/nla/py.typed +0 -0
  450. bpy/ops/node/py.typed +0 -0
  451. bpy/ops/object/py.typed +0 -0
  452. bpy/ops/outliner/py.typed +0 -0
  453. bpy/ops/paint/py.typed +0 -0
  454. bpy/ops/paintcurve/py.typed +0 -0
  455. bpy/ops/palette/py.typed +0 -0
  456. bpy/ops/particle/py.typed +0 -0
  457. bpy/ops/pose/py.typed +0 -0
  458. bpy/ops/poselib/py.typed +0 -0
  459. bpy/ops/preferences/py.typed +0 -0
  460. bpy/ops/ptcache/py.typed +0 -0
  461. bpy/ops/py.typed +0 -0
  462. bpy/ops/render/py.typed +0 -0
  463. bpy/ops/rigidbody/py.typed +0 -0
  464. bpy/ops/scene/py.typed +0 -0
  465. bpy/ops/screen/py.typed +0 -0
  466. bpy/ops/script/py.typed +0 -0
  467. bpy/ops/sculpt/py.typed +0 -0
  468. bpy/ops/sculpt_curves/py.typed +0 -0
  469. bpy/ops/sequencer/py.typed +0 -0
  470. bpy/ops/sound/py.typed +0 -0
  471. bpy/ops/spreadsheet/py.typed +0 -0
  472. bpy/ops/surface/py.typed +0 -0
  473. bpy/ops/text/py.typed +0 -0
  474. bpy/ops/text_editor/py.typed +0 -0
  475. bpy/ops/texture/py.typed +0 -0
  476. bpy/ops/transform/py.typed +0 -0
  477. bpy/ops/ui/py.typed +0 -0
  478. bpy/ops/uilist/py.typed +0 -0
  479. bpy/ops/uv/py.typed +0 -0
  480. bpy/ops/view2d/py.typed +0 -0
  481. bpy/ops/view3d/py.typed +0 -0
  482. bpy/ops/wm/py.typed +0 -0
  483. bpy/ops/workspace/py.typed +0 -0
  484. bpy/ops/world/py.typed +0 -0
  485. bpy/path/py.typed +0 -0
  486. bpy/props/py.typed +0 -0
  487. bpy/types/py.typed +0 -0
  488. bpy/utils/previews/py.typed +0 -0
  489. bpy/utils/py.typed +0 -0
  490. bpy/utils/units/py.typed +0 -0
  491. bpy_extras/anim_utils/py.typed +0 -0
  492. bpy_extras/asset_utils/py.typed +0 -0
  493. bpy_extras/bmesh_utils/py.typed +0 -0
  494. bpy_extras/extensions/junction_module/py.typed +0 -0
  495. bpy_extras/extensions/py.typed +0 -0
  496. bpy_extras/id_map_utils/py.typed +0 -0
  497. bpy_extras/image_utils/py.typed +0 -0
  498. bpy_extras/io_utils/py.typed +0 -0
  499. bpy_extras/keyconfig_utils/py.typed +0 -0
  500. bpy_extras/mesh_utils/py.typed +0 -0
  501. bpy_extras/node_shader_utils/py.typed +0 -0
  502. bpy_extras/node_utils/py.typed +0 -0
  503. bpy_extras/object_utils/py.typed +0 -0
  504. bpy_extras/view3d_utils/py.typed +0 -0
  505. bpy_extras/wm_utils/progress_report/py.typed +0 -0
  506. bpy_extras/wm_utils/py.typed +0 -0
  507. fake_bpy_module-20240516.dist-info/RECORD +0 -618
  508. freestyle/chainingiterators/py.typed +0 -0
  509. freestyle/functions/py.typed +0 -0
  510. freestyle/predicates/py.typed +0 -0
  511. freestyle/shaders/py.typed +0 -0
  512. freestyle/types/py.typed +0 -0
  513. freestyle/utils/ContextFunctions/py.typed +0 -0
  514. freestyle/utils/py.typed +0 -0
  515. gpu/capabilities/py.typed +0 -0
  516. gpu/matrix/py.typed +0 -0
  517. gpu/platform/py.typed +0 -0
  518. gpu/select/py.typed +0 -0
  519. gpu/shader/py.typed +0 -0
  520. gpu/state/py.typed +0 -0
  521. gpu/texture/py.typed +0 -0
  522. gpu/types/py.typed +0 -0
  523. gpu_extras/batch/py.typed +0 -0
  524. gpu_extras/presets/py.typed +0 -0
  525. idprop/types/py.typed +0 -0
  526. imbuf/types/py.typed +0 -0
  527. mathutils/bvhtree/py.typed +0 -0
  528. mathutils/geometry/py.typed +0 -0
  529. mathutils/interpolate/py.typed +0 -0
  530. mathutils/kdtree/py.typed +0 -0
  531. mathutils/noise/py.typed +0 -0
  532. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/WHEEL +0 -0
  533. {fake_bpy_module-20240516.dist-info → fake_bpy_module-20240517.dist-info}/top_level.txt +0 -0
@@ -4,86 +4,82 @@ import bpy.types
4
4
  GenericType = typing.TypeVar("GenericType")
5
5
 
6
6
  def fbx(
7
- override_context: typing.Optional[
8
- typing.Union[typing.Dict[str, typing.Any], bpy.types.Context]
9
- ] = None,
10
- execution_context: typing.Optional[typing.Union[str, int]] = None,
11
- undo: typing.Optional[bool] = None,
12
- filepath: typing.Union[str, typing.Any] = "",
13
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
14
- filter_glob: typing.Union[str, typing.Any] = "*.fbx",
15
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
16
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
17
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
18
- collection: typing.Union[str, typing.Any] = "",
19
- global_scale: typing.Optional[typing.Any] = 1.0,
20
- apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]] = True,
21
- apply_scale_options: typing.Optional[typing.Any] = "FBX_SCALE_NONE",
22
- use_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = True,
23
- bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = False,
24
- object_types: typing.Optional[typing.Any] = {
25
- '"EMPTY"',
26
- '"LIGHT"',
27
- '"CAMERA"',
28
- '"ARMATURE"',
29
- '"MESH"',
30
- '"OTHER"',
7
+ override_context: dict[str, typing.Any] | bpy.types.Context | None = None,
8
+ execution_context: str | int | None = None,
9
+ undo: bool | None = None,
10
+ filepath: str | typing.Any = "",
11
+ check_existing: bool | typing.Any | None = True,
12
+ filter_glob: str | typing.Any = "*.fbx",
13
+ use_selection: bool | typing.Any | None = False,
14
+ use_visible: bool | typing.Any | None = False,
15
+ use_active_collection: bool | typing.Any | None = False,
16
+ collection: str | typing.Any = "",
17
+ global_scale: typing.Any | None = 1.0,
18
+ apply_unit_scale: bool | typing.Any | None = True,
19
+ apply_scale_options: typing.Any | None = "FBX_SCALE_NONE",
20
+ use_space_transform: bool | typing.Any | None = True,
21
+ bake_space_transform: bool | typing.Any | None = False,
22
+ object_types: typing.Any | None = {
23
+ "ARMATURE",
24
+ "CAMERA",
25
+ "EMPTY",
26
+ "LIGHT",
27
+ "MESH",
28
+ "OTHER",
31
29
  },
32
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
33
- use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]] = True,
34
- mesh_smooth_type: typing.Optional[typing.Any] = "OFF",
35
- colors_type: typing.Optional[typing.Any] = "SRGB",
36
- prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]] = False,
37
- use_subsurf: typing.Optional[typing.Union[bool, typing.Any]] = False,
38
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
39
- use_tspace: typing.Optional[typing.Union[bool, typing.Any]] = False,
40
- use_triangles: typing.Optional[typing.Union[bool, typing.Any]] = False,
41
- use_custom_props: typing.Optional[typing.Union[bool, typing.Any]] = False,
42
- add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
43
- primary_bone_axis: typing.Optional[typing.Any] = "Y",
44
- secondary_bone_axis: typing.Optional[typing.Any] = "X",
45
- use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]] = False,
46
- armature_nodetype: typing.Optional[typing.Any] = "NULL",
47
- bake_anim: typing.Optional[typing.Union[bool, typing.Any]] = True,
48
- bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
49
- bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
50
- bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]] = True,
51
- bake_anim_force_startend_keying: typing.Optional[
52
- typing.Union[bool, typing.Any]
53
- ] = True,
54
- bake_anim_step: typing.Optional[typing.Any] = 1.0,
55
- bake_anim_simplify_factor: typing.Optional[typing.Any] = 1.0,
56
- path_mode: typing.Optional[typing.Any] = "AUTO",
57
- embed_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
58
- batch_mode: typing.Optional[typing.Any] = "OFF",
59
- use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]] = True,
60
- use_metadata: typing.Optional[typing.Union[bool, typing.Any]] = True,
61
- axis_forward: typing.Optional[typing.Any] = "-Z",
62
- axis_up: typing.Optional[typing.Any] = "Y",
30
+ use_mesh_modifiers: bool | typing.Any | None = True,
31
+ use_mesh_modifiers_render: bool | typing.Any | None = True,
32
+ mesh_smooth_type: typing.Any | None = "OFF",
33
+ colors_type: typing.Any | None = "SRGB",
34
+ prioritize_active_color: bool | typing.Any | None = False,
35
+ use_subsurf: bool | typing.Any | None = False,
36
+ use_mesh_edges: bool | typing.Any | None = False,
37
+ use_tspace: bool | typing.Any | None = False,
38
+ use_triangles: bool | typing.Any | None = False,
39
+ use_custom_props: bool | typing.Any | None = False,
40
+ add_leaf_bones: bool | typing.Any | None = True,
41
+ primary_bone_axis: typing.Any | None = "Y",
42
+ secondary_bone_axis: typing.Any | None = "X",
43
+ use_armature_deform_only: bool | typing.Any | None = False,
44
+ armature_nodetype: typing.Any | None = "NULL",
45
+ bake_anim: bool | typing.Any | None = True,
46
+ bake_anim_use_all_bones: bool | typing.Any | None = True,
47
+ bake_anim_use_nla_strips: bool | typing.Any | None = True,
48
+ bake_anim_use_all_actions: bool | typing.Any | None = True,
49
+ bake_anim_force_startend_keying: bool | typing.Any | None = True,
50
+ bake_anim_step: typing.Any | None = 1.0,
51
+ bake_anim_simplify_factor: typing.Any | None = 1.0,
52
+ path_mode: typing.Any | None = "AUTO",
53
+ embed_textures: bool | typing.Any | None = False,
54
+ batch_mode: typing.Any | None = "OFF",
55
+ use_batch_own_dir: bool | typing.Any | None = True,
56
+ use_metadata: bool | typing.Any | None = True,
57
+ axis_forward: typing.Any | None = "-Z",
58
+ axis_up: typing.Any | None = "Y",
63
59
  ):
64
60
  """Write a FBX file
65
61
 
66
- :type override_context: typing.Optional[typing.Union[typing.Dict[str, typing.Any], bpy.types.Context]]
67
- :type execution_context: typing.Optional[typing.Union[str, int]]
68
- :type undo: typing.Optional[bool]
62
+ :type override_context: dict[str, typing.Any] | bpy.types.Context | None
63
+ :type execution_context: str | int | None
64
+ :type undo: bool | None
69
65
  :param filepath: File Path, Filepath used for exporting the file
70
- :type filepath: typing.Union[str, typing.Any]
66
+ :type filepath: str | typing.Any
71
67
  :param check_existing: Check Existing, Check and warn on overwriting existing files
72
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
68
+ :type check_existing: bool | typing.Any | None
73
69
  :param filter_glob: filter_glob
74
- :type filter_glob: typing.Union[str, typing.Any]
70
+ :type filter_glob: str | typing.Any
75
71
  :param use_selection: Selected Objects, Export selected and visible objects only
76
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
72
+ :type use_selection: bool | typing.Any | None
77
73
  :param use_visible: Visible Objects, Export visible objects only
78
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
74
+ :type use_visible: bool | typing.Any | None
79
75
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
80
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
76
+ :type use_active_collection: bool | typing.Any | None
81
77
  :param collection: Source Collection, Export only objects from this collection (and its children)
82
- :type collection: typing.Union[str, typing.Any]
78
+ :type collection: str | typing.Any
83
79
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
84
- :type global_scale: typing.Optional[typing.Any]
80
+ :type global_scale: typing.Any | None
85
81
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
86
- :type apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]]
82
+ :type apply_unit_scale: bool | typing.Any | None
87
83
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
88
84
 
89
85
  FBX_SCALE_NONE
@@ -97,11 +93,11 @@ def fbx(
97
93
 
98
94
  FBX_SCALE_ALL
99
95
  FBX All -- Apply custom scaling and units scaling to FBX scale.
100
- :type apply_scale_options: typing.Optional[typing.Any]
96
+ :type apply_scale_options: typing.Any | None
101
97
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
102
- :type use_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
98
+ :type use_space_transform: bool | typing.Any | None
103
99
  :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
104
- :type bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
100
+ :type bake_space_transform: bool | typing.Any | None
105
101
  :param object_types: Object Types, Which kind of object to export
106
102
 
107
103
  EMPTY
@@ -121,11 +117,11 @@ def fbx(
121
117
 
122
118
  OTHER
123
119
  Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
124
- :type object_types: typing.Optional[typing.Any]
120
+ :type object_types: typing.Any | None
125
121
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
126
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
122
+ :type use_mesh_modifiers: bool | typing.Any | None
127
123
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
128
- :type use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]]
124
+ :type use_mesh_modifiers_render: bool | typing.Any | None
129
125
  :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
130
126
 
131
127
  OFF
@@ -136,7 +132,7 @@ def fbx(
136
132
 
137
133
  EDGE
138
134
  Edge -- Write edge smoothing.
139
- :type mesh_smooth_type: typing.Optional[typing.Any]
135
+ :type mesh_smooth_type: typing.Any | None
140
136
  :param colors_type: Vertex Colors, Export vertex color attributes
141
137
 
142
138
  NONE
@@ -147,27 +143,27 @@ def fbx(
147
143
 
148
144
  LINEAR
149
145
  Linear -- Export colors in linear color space.
150
- :type colors_type: typing.Optional[typing.Any]
146
+ :type colors_type: typing.Any | None
151
147
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
152
- :type prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]]
148
+ :type prioritize_active_color: bool | typing.Any | None
153
149
  :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
154
- :type use_subsurf: typing.Optional[typing.Union[bool, typing.Any]]
150
+ :type use_subsurf: bool | typing.Any | None
155
151
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
156
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
152
+ :type use_mesh_edges: bool | typing.Any | None
157
153
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
158
- :type use_tspace: typing.Optional[typing.Union[bool, typing.Any]]
154
+ :type use_tspace: bool | typing.Any | None
159
155
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
160
- :type use_triangles: typing.Optional[typing.Union[bool, typing.Any]]
156
+ :type use_triangles: bool | typing.Any | None
161
157
  :param use_custom_props: Custom Properties, Export custom properties
162
- :type use_custom_props: typing.Optional[typing.Union[bool, typing.Any]]
158
+ :type use_custom_props: bool | typing.Any | None
163
159
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
164
- :type add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]]
160
+ :type add_leaf_bones: bool | typing.Any | None
165
161
  :param primary_bone_axis: Primary Bone Axis
166
- :type primary_bone_axis: typing.Optional[typing.Any]
162
+ :type primary_bone_axis: typing.Any | None
167
163
  :param secondary_bone_axis: Secondary Bone Axis
168
- :type secondary_bone_axis: typing.Optional[typing.Any]
164
+ :type secondary_bone_axis: typing.Any | None
169
165
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
170
- :type use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]]
166
+ :type use_armature_deform_only: bool | typing.Any | None
171
167
  :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
172
168
 
173
169
  NULL
@@ -178,21 +174,21 @@ def fbx(
178
174
 
179
175
  LIMBNODE
180
176
  LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
181
- :type armature_nodetype: typing.Optional[typing.Any]
177
+ :type armature_nodetype: typing.Any | None
182
178
  :param bake_anim: Baked Animation, Export baked keyframe animation
183
- :type bake_anim: typing.Optional[typing.Union[bool, typing.Any]]
179
+ :type bake_anim: bool | typing.Any | None
184
180
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
185
- :type bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]]
181
+ :type bake_anim_use_all_bones: bool | typing.Any | None
186
182
  :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
187
- :type bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
183
+ :type bake_anim_use_nla_strips: bool | typing.Any | None
188
184
  :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
189
- :type bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]]
185
+ :type bake_anim_use_all_actions: bool | typing.Any | None
190
186
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
191
- :type bake_anim_force_startend_keying: typing.Optional[typing.Union[bool, typing.Any]]
187
+ :type bake_anim_force_startend_keying: bool | typing.Any | None
192
188
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
193
- :type bake_anim_step: typing.Optional[typing.Any]
189
+ :type bake_anim_step: typing.Any | None
194
190
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
195
- :type bake_anim_simplify_factor: typing.Optional[typing.Any]
191
+ :type bake_anim_simplify_factor: typing.Any | None
196
192
  :param path_mode: Path Mode, Method used to reference paths
197
193
 
198
194
  AUTO
@@ -212,9 +208,9 @@ def fbx(
212
208
 
213
209
  COPY
214
210
  Copy -- Copy the file to the destination path (or subdirectory).
215
- :type path_mode: typing.Optional[typing.Any]
211
+ :type path_mode: typing.Any | None
216
212
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
217
- :type embed_textures: typing.Optional[typing.Union[bool, typing.Any]]
213
+ :type embed_textures: bool | typing.Any | None
218
214
  :param batch_mode: Batch Mode
219
215
 
220
216
  OFF
@@ -231,163 +227,133 @@ def fbx(
231
227
 
232
228
  ACTIVE_SCENE_COLLECTION
233
229
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
234
- :type batch_mode: typing.Optional[typing.Any]
230
+ :type batch_mode: typing.Any | None
235
231
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
236
- :type use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]]
232
+ :type use_batch_own_dir: bool | typing.Any | None
237
233
  :param use_metadata: Use Metadata
238
- :type use_metadata: typing.Optional[typing.Union[bool, typing.Any]]
234
+ :type use_metadata: bool | typing.Any | None
239
235
  :param axis_forward: Forward
240
- :type axis_forward: typing.Optional[typing.Any]
236
+ :type axis_forward: typing.Any | None
241
237
  :param axis_up: Up
242
- :type axis_up: typing.Optional[typing.Any]
238
+ :type axis_up: typing.Any | None
243
239
  """
244
240
 
245
241
  ...
246
242
 
247
243
  def gltf(
248
- override_context: typing.Optional[
249
- typing.Union[typing.Dict[str, typing.Any], bpy.types.Context]
250
- ] = None,
251
- execution_context: typing.Optional[typing.Union[str, int]] = None,
252
- undo: typing.Optional[bool] = None,
253
- filepath: typing.Union[str, typing.Any] = "",
254
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
255
- export_import_convert_lighting_mode: typing.Optional[typing.Any] = "SPEC",
256
- gltf_export_id: typing.Union[str, typing.Any] = "",
257
- export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]] = False,
258
- export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]] = True,
259
- export_gltfpack_tq: typing.Optional[typing.Any] = 8,
260
- export_gltfpack_si: typing.Optional[typing.Any] = 1.0,
261
- export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]] = False,
262
- export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]] = False,
263
- export_gltfpack_vp: typing.Optional[typing.Any] = 14,
264
- export_gltfpack_vt: typing.Optional[typing.Any] = 12,
265
- export_gltfpack_vn: typing.Optional[typing.Any] = 8,
266
- export_gltfpack_vc: typing.Optional[typing.Any] = 8,
267
- export_gltfpack_vpi: typing.Optional[typing.Any] = "Integer",
268
- export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]] = True,
269
- export_format: typing.Optional[typing.Union[str, int, typing.Any]] = "",
270
- ui_tab: typing.Optional[typing.Any] = "GENERAL",
271
- export_copyright: typing.Union[str, typing.Any] = "",
272
- export_image_format: typing.Optional[typing.Any] = "AUTO",
273
- export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]] = False,
274
- export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]] = False,
275
- export_texture_dir: typing.Union[str, typing.Any] = "",
276
- export_jpeg_quality: typing.Optional[typing.Any] = 75,
277
- export_image_quality: typing.Optional[typing.Any] = 75,
278
- export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]] = False,
279
- export_texcoords: typing.Optional[typing.Union[bool, typing.Any]] = True,
280
- export_normals: typing.Optional[typing.Union[bool, typing.Any]] = True,
281
- export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]] = False,
282
- export_draco_mesh_compression_enable: typing.Optional[
283
- typing.Union[bool, typing.Any]
284
- ] = False,
285
- export_draco_mesh_compression_level: typing.Optional[typing.Any] = 6,
286
- export_draco_position_quantization: typing.Optional[typing.Any] = 14,
287
- export_draco_normal_quantization: typing.Optional[typing.Any] = 10,
288
- export_draco_texcoord_quantization: typing.Optional[typing.Any] = 12,
289
- export_draco_color_quantization: typing.Optional[typing.Any] = 10,
290
- export_draco_generic_quantization: typing.Optional[typing.Any] = 12,
291
- export_tangents: typing.Optional[typing.Union[bool, typing.Any]] = False,
292
- export_materials: typing.Optional[typing.Any] = "EXPORT",
293
- export_unused_images: typing.Optional[typing.Union[bool, typing.Any]] = False,
294
- export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
295
- export_colors: typing.Optional[typing.Union[bool, typing.Any]] = True,
296
- export_attributes: typing.Optional[typing.Union[bool, typing.Any]] = False,
297
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
298
- use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]] = False,
299
- export_cameras: typing.Optional[typing.Union[bool, typing.Any]] = False,
300
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
301
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
302
- use_renderable: typing.Optional[typing.Union[bool, typing.Any]] = False,
303
- use_active_collection_with_nested: typing.Optional[
304
- typing.Union[bool, typing.Any]
305
- ] = True,
306
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
307
- use_active_scene: typing.Optional[typing.Union[bool, typing.Any]] = False,
308
- collection: typing.Union[str, typing.Any] = "",
309
- export_extras: typing.Optional[typing.Union[bool, typing.Any]] = False,
310
- export_yup: typing.Optional[typing.Union[bool, typing.Any]] = True,
311
- export_apply: typing.Optional[typing.Union[bool, typing.Any]] = False,
312
- export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]] = False,
313
- export_animations: typing.Optional[typing.Union[bool, typing.Any]] = True,
314
- export_frame_range: typing.Optional[typing.Union[bool, typing.Any]] = False,
315
- export_frame_step: typing.Optional[typing.Any] = 1,
316
- export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]] = True,
317
- export_pointer_animation: typing.Optional[typing.Union[bool, typing.Any]] = False,
318
- export_animation_mode: typing.Optional[typing.Any] = "ACTIONS",
319
- export_nla_strips_merged_animation_name: typing.Union[
320
- str, typing.Any
321
- ] = "Animation",
322
- export_def_bones: typing.Optional[typing.Union[bool, typing.Any]] = False,
323
- export_hierarchy_flatten_bones: typing.Optional[
324
- typing.Union[bool, typing.Any]
325
- ] = False,
326
- export_hierarchy_flatten_objs: typing.Optional[
327
- typing.Union[bool, typing.Any]
328
- ] = False,
329
- export_armature_object_remove: typing.Optional[
330
- typing.Union[bool, typing.Any]
331
- ] = False,
332
- export_leaf_bone: typing.Optional[typing.Union[bool, typing.Any]] = False,
333
- export_optimize_animation_size: typing.Optional[
334
- typing.Union[bool, typing.Any]
335
- ] = True,
336
- export_optimize_animation_keep_anim_armature: typing.Optional[
337
- typing.Union[bool, typing.Any]
338
- ] = True,
339
- export_optimize_animation_keep_anim_object: typing.Optional[
340
- typing.Union[bool, typing.Any]
341
- ] = False,
342
- export_optimize_armature_disable_viewport: typing.Optional[
343
- typing.Union[bool, typing.Any]
344
- ] = False,
345
- export_negative_frame: typing.Optional[typing.Any] = "SLIDE",
346
- export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]] = False,
347
- export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]] = False,
348
- export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]] = True,
349
- export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
350
- export_current_frame: typing.Optional[typing.Union[bool, typing.Any]] = False,
351
- export_rest_position_armature: typing.Optional[
352
- typing.Union[bool, typing.Any]
353
- ] = True,
354
- export_anim_scene_split_object: typing.Optional[
355
- typing.Union[bool, typing.Any]
356
- ] = True,
357
- export_skins: typing.Optional[typing.Union[bool, typing.Any]] = True,
358
- export_influence_nb: typing.Optional[typing.Any] = 4,
359
- export_all_influences: typing.Optional[typing.Union[bool, typing.Any]] = False,
360
- export_morph: typing.Optional[typing.Union[bool, typing.Any]] = True,
361
- export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]] = True,
362
- export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]] = False,
363
- export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]] = True,
364
- export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]] = True,
365
- export_lights: typing.Optional[typing.Union[bool, typing.Any]] = False,
366
- export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = True,
367
- export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = False,
368
- export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]] = False,
369
- export_action_filter: typing.Optional[typing.Union[bool, typing.Any]] = False,
370
- export_convert_animation_pointer: typing.Optional[
371
- typing.Union[bool, typing.Any]
372
- ] = False,
373
- export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
374
- export_original_specular: typing.Optional[typing.Union[bool, typing.Any]] = False,
375
- will_save_settings: typing.Optional[typing.Union[bool, typing.Any]] = False,
376
- export_hierarchy_full_collections: typing.Optional[
377
- typing.Union[bool, typing.Any]
378
- ] = False,
379
- export_extra_animations: typing.Optional[typing.Union[bool, typing.Any]] = False,
380
- filter_glob: typing.Union[str, typing.Any] = "*.glb",
244
+ override_context: dict[str, typing.Any] | bpy.types.Context | None = None,
245
+ execution_context: str | int | None = None,
246
+ undo: bool | None = None,
247
+ filepath: str | typing.Any = "",
248
+ check_existing: bool | typing.Any | None = True,
249
+ export_import_convert_lighting_mode: typing.Any | None = "SPEC",
250
+ gltf_export_id: str | typing.Any = "",
251
+ export_use_gltfpack: bool | typing.Any | None = False,
252
+ export_gltfpack_tc: bool | typing.Any | None = True,
253
+ export_gltfpack_tq: typing.Any | None = 8,
254
+ export_gltfpack_si: typing.Any | None = 1.0,
255
+ export_gltfpack_sa: bool | typing.Any | None = False,
256
+ export_gltfpack_slb: bool | typing.Any | None = False,
257
+ export_gltfpack_vp: typing.Any | None = 14,
258
+ export_gltfpack_vt: typing.Any | None = 12,
259
+ export_gltfpack_vn: typing.Any | None = 8,
260
+ export_gltfpack_vc: typing.Any | None = 8,
261
+ export_gltfpack_vpi: typing.Any | None = "Integer",
262
+ export_gltfpack_noq: bool | typing.Any | None = True,
263
+ export_format: str | int | typing.Any | None = "",
264
+ ui_tab: typing.Any | None = "GENERAL",
265
+ export_copyright: str | typing.Any = "",
266
+ export_image_format: typing.Any | None = "AUTO",
267
+ export_image_add_webp: bool | typing.Any | None = False,
268
+ export_image_webp_fallback: bool | typing.Any | None = False,
269
+ export_texture_dir: str | typing.Any = "",
270
+ export_jpeg_quality: typing.Any | None = 75,
271
+ export_image_quality: typing.Any | None = 75,
272
+ export_keep_originals: bool | typing.Any | None = False,
273
+ export_texcoords: bool | typing.Any | None = True,
274
+ export_normals: bool | typing.Any | None = True,
275
+ export_gn_mesh: bool | typing.Any | None = False,
276
+ export_draco_mesh_compression_enable: bool | typing.Any | None = False,
277
+ export_draco_mesh_compression_level: typing.Any | None = 6,
278
+ export_draco_position_quantization: typing.Any | None = 14,
279
+ export_draco_normal_quantization: typing.Any | None = 10,
280
+ export_draco_texcoord_quantization: typing.Any | None = 12,
281
+ export_draco_color_quantization: typing.Any | None = 10,
282
+ export_draco_generic_quantization: typing.Any | None = 12,
283
+ export_tangents: bool | typing.Any | None = False,
284
+ export_materials: typing.Any | None = "EXPORT",
285
+ export_unused_images: bool | typing.Any | None = False,
286
+ export_unused_textures: bool | typing.Any | None = False,
287
+ export_colors: bool | typing.Any | None = True,
288
+ export_attributes: bool | typing.Any | None = False,
289
+ use_mesh_edges: bool | typing.Any | None = False,
290
+ use_mesh_vertices: bool | typing.Any | None = False,
291
+ export_cameras: bool | typing.Any | None = False,
292
+ use_selection: bool | typing.Any | None = False,
293
+ use_visible: bool | typing.Any | None = False,
294
+ use_renderable: bool | typing.Any | None = False,
295
+ use_active_collection_with_nested: bool | typing.Any | None = True,
296
+ use_active_collection: bool | typing.Any | None = False,
297
+ use_active_scene: bool | typing.Any | None = False,
298
+ collection: str | typing.Any = "",
299
+ export_extras: bool | typing.Any | None = False,
300
+ export_yup: bool | typing.Any | None = True,
301
+ export_apply: bool | typing.Any | None = False,
302
+ export_shared_accessors: bool | typing.Any | None = False,
303
+ export_animations: bool | typing.Any | None = True,
304
+ export_frame_range: bool | typing.Any | None = False,
305
+ export_frame_step: typing.Any | None = 1,
306
+ export_force_sampling: bool | typing.Any | None = True,
307
+ export_pointer_animation: bool | typing.Any | None = False,
308
+ export_animation_mode: typing.Any | None = "ACTIONS",
309
+ export_nla_strips_merged_animation_name: str | typing.Any = "Animation",
310
+ export_def_bones: bool | typing.Any | None = False,
311
+ export_hierarchy_flatten_bones: bool | typing.Any | None = False,
312
+ export_hierarchy_flatten_objs: bool | typing.Any | None = False,
313
+ export_armature_object_remove: bool | typing.Any | None = False,
314
+ export_leaf_bone: bool | typing.Any | None = False,
315
+ export_optimize_animation_size: bool | typing.Any | None = True,
316
+ export_optimize_animation_keep_anim_armature: bool | typing.Any | None = True,
317
+ export_optimize_animation_keep_anim_object: bool | typing.Any | None = False,
318
+ export_optimize_armature_disable_viewport: bool | typing.Any | None = False,
319
+ export_negative_frame: typing.Any | None = "SLIDE",
320
+ export_anim_slide_to_zero: bool | typing.Any | None = False,
321
+ export_bake_animation: bool | typing.Any | None = False,
322
+ export_anim_single_armature: bool | typing.Any | None = True,
323
+ export_reset_pose_bones: bool | typing.Any | None = True,
324
+ export_current_frame: bool | typing.Any | None = False,
325
+ export_rest_position_armature: bool | typing.Any | None = True,
326
+ export_anim_scene_split_object: bool | typing.Any | None = True,
327
+ export_skins: bool | typing.Any | None = True,
328
+ export_influence_nb: typing.Any | None = 4,
329
+ export_all_influences: bool | typing.Any | None = False,
330
+ export_morph: bool | typing.Any | None = True,
331
+ export_morph_normal: bool | typing.Any | None = True,
332
+ export_morph_tangent: bool | typing.Any | None = False,
333
+ export_morph_animation: bool | typing.Any | None = True,
334
+ export_morph_reset_sk_data: bool | typing.Any | None = True,
335
+ export_lights: bool | typing.Any | None = False,
336
+ export_try_sparse_sk: bool | typing.Any | None = True,
337
+ export_try_omit_sparse_sk: bool | typing.Any | None = False,
338
+ export_gpu_instances: bool | typing.Any | None = False,
339
+ export_action_filter: bool | typing.Any | None = False,
340
+ export_convert_animation_pointer: bool | typing.Any | None = False,
341
+ export_nla_strips: bool | typing.Any | None = True,
342
+ export_original_specular: bool | typing.Any | None = False,
343
+ will_save_settings: bool | typing.Any | None = False,
344
+ export_hierarchy_full_collections: bool | typing.Any | None = False,
345
+ export_extra_animations: bool | typing.Any | None = False,
346
+ filter_glob: str | typing.Any = "*.glb",
381
347
  ):
382
348
  """Export scene as glTF 2.0 file
383
349
 
384
- :type override_context: typing.Optional[typing.Union[typing.Dict[str, typing.Any], bpy.types.Context]]
385
- :type execution_context: typing.Optional[typing.Union[str, int]]
386
- :type undo: typing.Optional[bool]
350
+ :type override_context: dict[str, typing.Any] | bpy.types.Context | None
351
+ :type execution_context: str | int | None
352
+ :type undo: bool | None
387
353
  :param filepath: File Path, Filepath used for exporting the file
388
- :type filepath: typing.Union[str, typing.Any]
354
+ :type filepath: str | typing.Any
389
355
  :param check_existing: Check Existing, Check and warn on overwriting existing files
390
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
356
+ :type check_existing: bool | typing.Any | None
391
357
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
392
358
 
393
359
  SPEC
@@ -398,29 +364,29 @@ def gltf(
398
364
 
399
365
  RAW
400
366
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
401
- :type export_import_convert_lighting_mode: typing.Optional[typing.Any]
367
+ :type export_import_convert_lighting_mode: typing.Any | None
402
368
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
403
- :type gltf_export_id: typing.Union[str, typing.Any]
369
+ :type gltf_export_id: str | typing.Any
404
370
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
405
- :type export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]]
371
+ :type export_use_gltfpack: bool | typing.Any | None
406
372
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
407
- :type export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]]
373
+ :type export_gltfpack_tc: bool | typing.Any | None
408
374
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
409
- :type export_gltfpack_tq: typing.Optional[typing.Any]
375
+ :type export_gltfpack_tq: typing.Any | None
410
376
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
411
- :type export_gltfpack_si: typing.Optional[typing.Any]
377
+ :type export_gltfpack_si: typing.Any | None
412
378
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
413
- :type export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]]
379
+ :type export_gltfpack_sa: bool | typing.Any | None
414
380
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
415
- :type export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]]
381
+ :type export_gltfpack_slb: bool | typing.Any | None
416
382
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
417
- :type export_gltfpack_vp: typing.Optional[typing.Any]
383
+ :type export_gltfpack_vp: typing.Any | None
418
384
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
419
- :type export_gltfpack_vt: typing.Optional[typing.Any]
385
+ :type export_gltfpack_vt: typing.Any | None
420
386
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
421
- :type export_gltfpack_vn: typing.Optional[typing.Any]
387
+ :type export_gltfpack_vn: typing.Any | None
422
388
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
423
- :type export_gltfpack_vc: typing.Optional[typing.Any]
389
+ :type export_gltfpack_vc: typing.Any | None
424
390
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
425
391
 
426
392
  Integer
@@ -431,11 +397,11 @@ def gltf(
431
397
 
432
398
  Floating-point
433
399
  Floating-point -- Use floating-point attributes for positions.
434
- :type export_gltfpack_vpi: typing.Optional[typing.Any]
400
+ :type export_gltfpack_vpi: typing.Any | None
435
401
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
436
- :type export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]]
402
+ :type export_gltfpack_noq: bool | typing.Any | None
437
403
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
438
- :type export_format: typing.Optional[typing.Union[str, int, typing.Any]]
404
+ :type export_format: str | int | typing.Any | None
439
405
  :param ui_tab: ui_tab, Export setting categories
440
406
 
441
407
  GENERAL
@@ -449,9 +415,9 @@ def gltf(
449
415
 
450
416
  ANIMATION
451
417
  Animation -- Animation settings.
452
- :type ui_tab: typing.Optional[typing.Any]
418
+ :type ui_tab: typing.Any | None
453
419
  :param export_copyright: Copyright, Legal rights and conditions for the model
454
- :type export_copyright: typing.Union[str, typing.Any]
420
+ :type export_copyright: str | typing.Any
455
421
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
456
422
 
457
423
  AUTO
@@ -465,41 +431,41 @@ def gltf(
465
431
 
466
432
  NONE
467
433
  None -- Don't export images.
468
- :type export_image_format: typing.Optional[typing.Any]
434
+ :type export_image_format: typing.Any | None
469
435
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
470
- :type export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]]
436
+ :type export_image_add_webp: bool | typing.Any | None
471
437
  :param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
472
- :type export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]]
438
+ :type export_image_webp_fallback: bool | typing.Any | None
473
439
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
474
- :type export_texture_dir: typing.Union[str, typing.Any]
440
+ :type export_texture_dir: str | typing.Any
475
441
  :param export_jpeg_quality: JPEG quality, Quality of JPEG export
476
- :type export_jpeg_quality: typing.Optional[typing.Any]
442
+ :type export_jpeg_quality: typing.Any | None
477
443
  :param export_image_quality: Image quality, Quality of image export
478
- :type export_image_quality: typing.Optional[typing.Any]
444
+ :type export_image_quality: typing.Any | None
479
445
  :param export_keep_originals: Keep original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
480
- :type export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]]
446
+ :type export_keep_originals: bool | typing.Any | None
481
447
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
482
- :type export_texcoords: typing.Optional[typing.Union[bool, typing.Any]]
448
+ :type export_texcoords: bool | typing.Any | None
483
449
  :param export_normals: Normals, Export vertex normals with meshes
484
- :type export_normals: typing.Optional[typing.Union[bool, typing.Any]]
450
+ :type export_normals: bool | typing.Any | None
485
451
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
486
- :type export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]]
452
+ :type export_gn_mesh: bool | typing.Any | None
487
453
  :param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
488
- :type export_draco_mesh_compression_enable: typing.Optional[typing.Union[bool, typing.Any]]
454
+ :type export_draco_mesh_compression_enable: bool | typing.Any | None
489
455
  :param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
490
- :type export_draco_mesh_compression_level: typing.Optional[typing.Any]
456
+ :type export_draco_mesh_compression_level: typing.Any | None
491
457
  :param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
492
- :type export_draco_position_quantization: typing.Optional[typing.Any]
458
+ :type export_draco_position_quantization: typing.Any | None
493
459
  :param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
494
- :type export_draco_normal_quantization: typing.Optional[typing.Any]
460
+ :type export_draco_normal_quantization: typing.Any | None
495
461
  :param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
496
- :type export_draco_texcoord_quantization: typing.Optional[typing.Any]
462
+ :type export_draco_texcoord_quantization: typing.Any | None
497
463
  :param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
498
- :type export_draco_color_quantization: typing.Optional[typing.Any]
464
+ :type export_draco_color_quantization: typing.Any | None
499
465
  :param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
500
- :type export_draco_generic_quantization: typing.Optional[typing.Any]
466
+ :type export_draco_generic_quantization: typing.Any | None
501
467
  :param export_tangents: Tangents, Export vertex tangents with meshes
502
- :type export_tangents: typing.Optional[typing.Union[bool, typing.Any]]
468
+ :type export_tangents: bool | typing.Any | None
503
469
  :param export_materials: Materials, Export materials
504
470
 
505
471
  EXPORT
@@ -510,53 +476,53 @@ def gltf(
510
476
 
511
477
  NONE
512
478
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
513
- :type export_materials: typing.Optional[typing.Any]
479
+ :type export_materials: typing.Any | None
514
480
  :param export_unused_images: Unused images, Export images not assigned to any material
515
- :type export_unused_images: typing.Optional[typing.Union[bool, typing.Any]]
481
+ :type export_unused_images: bool | typing.Any | None
516
482
  :param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
517
- :type export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]]
483
+ :type export_unused_textures: bool | typing.Any | None
518
484
  :param export_colors: Dummy, Keep for compatibility only
519
- :type export_colors: typing.Optional[typing.Union[bool, typing.Any]]
485
+ :type export_colors: bool | typing.Any | None
520
486
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
521
- :type export_attributes: typing.Optional[typing.Union[bool, typing.Any]]
487
+ :type export_attributes: bool | typing.Any | None
522
488
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
523
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
489
+ :type use_mesh_edges: bool | typing.Any | None
524
490
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
525
- :type use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]]
491
+ :type use_mesh_vertices: bool | typing.Any | None
526
492
  :param export_cameras: Cameras, Export cameras
527
- :type export_cameras: typing.Optional[typing.Union[bool, typing.Any]]
493
+ :type export_cameras: bool | typing.Any | None
528
494
  :param use_selection: Selected Objects, Export selected objects only
529
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
495
+ :type use_selection: bool | typing.Any | None
530
496
  :param use_visible: Visible Objects, Export visible objects only
531
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
497
+ :type use_visible: bool | typing.Any | None
532
498
  :param use_renderable: Renderable Objects, Export renderable objects only
533
- :type use_renderable: typing.Optional[typing.Union[bool, typing.Any]]
499
+ :type use_renderable: bool | typing.Any | None
534
500
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
535
- :type use_active_collection_with_nested: typing.Optional[typing.Union[bool, typing.Any]]
501
+ :type use_active_collection_with_nested: bool | typing.Any | None
536
502
  :param use_active_collection: Active Collection, Export objects in the active collection only
537
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
503
+ :type use_active_collection: bool | typing.Any | None
538
504
  :param use_active_scene: Active Scene, Export active scene only
539
- :type use_active_scene: typing.Optional[typing.Union[bool, typing.Any]]
505
+ :type use_active_scene: bool | typing.Any | None
540
506
  :param collection: Source Collection, Export only objects from this collection (and its children)
541
- :type collection: typing.Union[str, typing.Any]
507
+ :type collection: str | typing.Any
542
508
  :param export_extras: Custom Properties, Export custom properties as glTF extras
543
- :type export_extras: typing.Optional[typing.Union[bool, typing.Any]]
509
+ :type export_extras: bool | typing.Any | None
544
510
  :param export_yup: +Y Up, Export using glTF convention, +Y up
545
- :type export_yup: typing.Optional[typing.Union[bool, typing.Any]]
511
+ :type export_yup: bool | typing.Any | None
546
512
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
547
- :type export_apply: typing.Optional[typing.Union[bool, typing.Any]]
513
+ :type export_apply: bool | typing.Any | None
548
514
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
549
- :type export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]]
515
+ :type export_shared_accessors: bool | typing.Any | None
550
516
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
551
- :type export_animations: typing.Optional[typing.Union[bool, typing.Any]]
517
+ :type export_animations: bool | typing.Any | None
552
518
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
553
- :type export_frame_range: typing.Optional[typing.Union[bool, typing.Any]]
519
+ :type export_frame_range: bool | typing.Any | None
554
520
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
555
- :type export_frame_step: typing.Optional[typing.Any]
521
+ :type export_frame_step: typing.Any | None
556
522
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
557
- :type export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]]
523
+ :type export_force_sampling: bool | typing.Any | None
558
524
  :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer
559
- :type export_pointer_animation: typing.Optional[typing.Union[bool, typing.Any]]
525
+ :type export_pointer_animation: bool | typing.Any | None
560
526
  :param export_animation_mode: Animation mode, Export Animation mode
561
527
 
562
528
  ACTIONS
@@ -573,27 +539,27 @@ def gltf(
573
539
 
574
540
  SCENE
575
541
  Scene -- Export baked scene as a single animation.
576
- :type export_animation_mode: typing.Optional[typing.Any]
542
+ :type export_animation_mode: typing.Any | None
577
543
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
578
- :type export_nla_strips_merged_animation_name: typing.Union[str, typing.Any]
544
+ :type export_nla_strips_merged_animation_name: str | typing.Any
579
545
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
580
- :type export_def_bones: typing.Optional[typing.Union[bool, typing.Any]]
546
+ :type export_def_bones: bool | typing.Any | None
581
547
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
582
- :type export_hierarchy_flatten_bones: typing.Optional[typing.Union[bool, typing.Any]]
548
+ :type export_hierarchy_flatten_bones: bool | typing.Any | None
583
549
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
584
- :type export_hierarchy_flatten_objs: typing.Optional[typing.Union[bool, typing.Any]]
550
+ :type export_hierarchy_flatten_objs: bool | typing.Any | None
585
551
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
586
- :type export_armature_object_remove: typing.Optional[typing.Union[bool, typing.Any]]
552
+ :type export_armature_object_remove: bool | typing.Any | None
587
553
  :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
588
- :type export_leaf_bone: typing.Optional[typing.Union[bool, typing.Any]]
554
+ :type export_leaf_bone: bool | typing.Any | None
589
555
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
590
- :type export_optimize_animation_size: typing.Optional[typing.Union[bool, typing.Any]]
556
+ :type export_optimize_animation_size: bool | typing.Any | None
591
557
  :param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
592
- :type export_optimize_animation_keep_anim_armature: typing.Optional[typing.Union[bool, typing.Any]]
558
+ :type export_optimize_animation_keep_anim_armature: bool | typing.Any | None
593
559
  :param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
594
- :type export_optimize_animation_keep_anim_object: typing.Optional[typing.Union[bool, typing.Any]]
560
+ :type export_optimize_animation_keep_anim_object: bool | typing.Any | None
595
561
  :param export_optimize_armature_disable_viewport: Disable viewport if possible, When exporting armature, disable viewport for other objects, for performance. Drivers on shape keys for skined meshes prevent this optimization for now
596
- :type export_optimize_armature_disable_viewport: typing.Optional[typing.Union[bool, typing.Any]]
562
+ :type export_optimize_armature_disable_viewport: bool | typing.Any | None
597
563
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
598
564
 
599
565
  SLIDE
@@ -601,61 +567,61 @@ def gltf(
601
567
 
602
568
  CROP
603
569
  Crop -- Keep only frames above frame 0.
604
- :type export_negative_frame: typing.Optional[typing.Any]
570
+ :type export_negative_frame: typing.Any | None
605
571
  :param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
606
- :type export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]]
572
+ :type export_anim_slide_to_zero: bool | typing.Any | None
607
573
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
608
- :type export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]]
574
+ :type export_bake_animation: bool | typing.Any | None
609
575
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
610
- :type export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]]
576
+ :type export_anim_single_armature: bool | typing.Any | None
611
577
  :param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
612
- :type export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]]
578
+ :type export_reset_pose_bones: bool | typing.Any | None
613
579
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
614
- :type export_current_frame: typing.Optional[typing.Union[bool, typing.Any]]
580
+ :type export_current_frame: bool | typing.Any | None
615
581
  :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
616
- :type export_rest_position_armature: typing.Optional[typing.Union[bool, typing.Any]]
582
+ :type export_rest_position_armature: bool | typing.Any | None
617
583
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
618
- :type export_anim_scene_split_object: typing.Optional[typing.Union[bool, typing.Any]]
584
+ :type export_anim_scene_split_object: bool | typing.Any | None
619
585
  :param export_skins: Skinning, Export skinning (armature) data
620
- :type export_skins: typing.Optional[typing.Union[bool, typing.Any]]
586
+ :type export_skins: bool | typing.Any | None
621
587
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
622
- :type export_influence_nb: typing.Optional[typing.Any]
588
+ :type export_influence_nb: typing.Any | None
623
589
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
624
- :type export_all_influences: typing.Optional[typing.Union[bool, typing.Any]]
590
+ :type export_all_influences: bool | typing.Any | None
625
591
  :param export_morph: Shape Keys, Export shape keys (morph targets)
626
- :type export_morph: typing.Optional[typing.Union[bool, typing.Any]]
592
+ :type export_morph: bool | typing.Any | None
627
593
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
628
- :type export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]]
594
+ :type export_morph_normal: bool | typing.Any | None
629
595
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
630
- :type export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]]
596
+ :type export_morph_tangent: bool | typing.Any | None
631
597
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
632
- :type export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]]
598
+ :type export_morph_animation: bool | typing.Any | None
633
599
  :param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
634
- :type export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]]
600
+ :type export_morph_reset_sk_data: bool | typing.Any | None
635
601
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
636
- :type export_lights: typing.Optional[typing.Union[bool, typing.Any]]
602
+ :type export_lights: bool | typing.Any | None
637
603
  :param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
638
- :type export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
604
+ :type export_try_sparse_sk: bool | typing.Any | None
639
605
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
640
- :type export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
606
+ :type export_try_omit_sparse_sk: bool | typing.Any | None
641
607
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
642
- :type export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]]
608
+ :type export_gpu_instances: bool | typing.Any | None
643
609
  :param export_action_filter: Filter Actions, Filter Actions to be exported
644
- :type export_action_filter: typing.Optional[typing.Union[bool, typing.Any]]
610
+ :type export_action_filter: bool | typing.Any | None
645
611
  :param export_convert_animation_pointer: Convert TRS/weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
646
- :type export_convert_animation_pointer: typing.Optional[typing.Union[bool, typing.Any]]
612
+ :type export_convert_animation_pointer: bool | typing.Any | None
647
613
  :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
648
- :type export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
614
+ :type export_nla_strips: bool | typing.Any | None
649
615
  :param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
650
- :type export_original_specular: typing.Optional[typing.Union[bool, typing.Any]]
616
+ :type export_original_specular: bool | typing.Any | None
651
617
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
652
- :type will_save_settings: typing.Optional[typing.Union[bool, typing.Any]]
618
+ :type will_save_settings: bool | typing.Any | None
653
619
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
654
- :type export_hierarchy_full_collections: typing.Optional[typing.Union[bool, typing.Any]]
620
+ :type export_hierarchy_full_collections: bool | typing.Any | None
655
621
  :param export_extra_animations: Prepare extra animations, Export additional animationsThis feature is not standard and needs an external extension to be included in the glTF file
656
- :type export_extra_animations: typing.Optional[typing.Union[bool, typing.Any]]
622
+ :type export_extra_animations: bool | typing.Any | None
657
623
  :param filter_glob: filter_glob
658
- :type filter_glob: typing.Union[str, typing.Any]
624
+ :type filter_glob: str | typing.Any
659
625
  """
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626
 
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627
  ...