fake-bpy-module 20240417__py3-none-any.whl → 20240419__py3-none-any.whl
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- _bpy_internal/__init__.pyi +4 -0
- _bpy_internal/freedesktop/__init__.pyi +88 -0
- _bpy_internal/freedesktop/py.typed +0 -0
- _bpy_internal/py.typed +0 -0
- aud/__init__.pyi +121 -48
- bgl/__init__.pyi +2443 -1265
- bl_math/__init__.pyi +19 -3
- bl_operators/geometry_nodes/__init__.pyi +13 -0
- bl_ui/properties_data_light/__init__.pyi +337 -0
- blf/__init__.pyi +63 -13
- bmesh/__init__.pyi +13 -0
- bmesh/geometry/__init__.pyi +5 -0
- bmesh/ops/__init__.pyi +157 -68
- bmesh/types/__init__.pyi +109 -62
- bmesh/utils/__init__.pyi +11 -2
- bpy/__init__.pyi +7 -0
- bpy/app/__init__.pyi +13 -0
- bpy/app/handlers/__init__.pyi +41 -0
- bpy/app/icons/__init__.pyi +4 -2
- bpy/app/timers/__init__.pyi +38 -2
- bpy/app/translations/__init__.pyi +58 -0
- bpy/msgbus/__init__.pyi +46 -0
- bpy/ops/__init__.pyi +151 -0
- bpy/ops/action/__init__.pyi +76 -76
- bpy/ops/anim/__init__.pyi +104 -104
- bpy/ops/armature/__init__.pyi +96 -96
- bpy/ops/asset/__init__.pyi +32 -32
- bpy/ops/boid/__init__.pyi +16 -16
- bpy/ops/brush/__init__.pyi +18 -18
- bpy/ops/buttons/__init__.pyi +12 -12
- bpy/ops/cachefile/__init__.pyi +10 -10
- bpy/ops/camera/__init__.pyi +4 -4
- bpy/ops/clip/__init__.pyi +184 -184
- bpy/ops/cloth/__init__.pyi +2 -2
- bpy/ops/collection/__init__.pyi +18 -18
- bpy/ops/console/__init__.pyi +42 -42
- bpy/ops/constraint/__init__.pyi +36 -36
- bpy/ops/curve/__init__.pyi +102 -102
- bpy/ops/curves/__init__.pyi +54 -54
- bpy/ops/cycles/__init__.pyi +6 -6
- bpy/ops/dpaint/__init__.pyi +10 -10
- bpy/ops/ed/__init__.pyi +24 -24
- bpy/ops/export_anim/__init__.pyi +2 -2
- bpy/ops/export_mesh/__init__.pyi +2 -2
- bpy/ops/export_scene/__init__.pyi +7 -7
- bpy/ops/file/__init__.pyi +80 -80
- bpy/ops/fluid/__init__.pyi +28 -28
- bpy/ops/font/__init__.pyi +46 -46
- bpy/ops/geometry/__init__.pyi +20 -20
- bpy/ops/gizmogroup/__init__.pyi +4 -4
- bpy/ops/gpencil/__init__.pyi +300 -300
- bpy/ops/graph/__init__.pyi +130 -130
- bpy/ops/grease_pencil/__init__.pyi +112 -112
- bpy/ops/image/__init__.pyi +92 -92
- bpy/ops/import_anim/__init__.pyi +2 -2
- bpy/ops/import_curve/__init__.pyi +2 -2
- bpy/ops/import_mesh/__init__.pyi +2 -2
- bpy/ops/import_scene/__init__.pyi +6 -6
- bpy/ops/info/__init__.pyi +14 -14
- bpy/ops/lattice/__init__.pyi +16 -16
- bpy/ops/marker/__init__.pyi +22 -22
- bpy/ops/mask/__init__.pyi +78 -78
- bpy/ops/material/__init__.pyi +6 -6
- bpy/ops/mball/__init__.pyi +16 -16
- bpy/ops/mesh/__init__.pyi +326 -326
- bpy/ops/nla/__init__.pyi +80 -80
- bpy/ops/node/__init__.pyi +202 -202
- bpy/ops/object/__init__.pyi +509 -500
- bpy/ops/outliner/__init__.pyi +138 -138
- bpy/ops/paint/__init__.pyi +104 -104
- bpy/ops/paintcurve/__init__.pyi +16 -16
- bpy/ops/palette/__init__.pyi +14 -14
- bpy/ops/particle/__init__.pyi +72 -72
- bpy/ops/pose/__init__.pyi +78 -78
- bpy/ops/poselib/__init__.pyi +18 -18
- bpy/ops/preferences/__init__.pyi +76 -76
- bpy/ops/ptcache/__init__.pyi +14 -14
- bpy/ops/render/__init__.pyi +24 -24
- bpy/ops/rigidbody/__init__.pyi +26 -26
- bpy/ops/scene/__init__.pyi +78 -78
- bpy/ops/screen/__init__.pyi +78 -78
- bpy/ops/script/__init__.pyi +6 -6
- bpy/ops/sculpt/__init__.pyi +62 -62
- bpy/ops/sculpt_curves/__init__.pyi +8 -8
- bpy/ops/sequencer/__init__.pyi +170 -170
- bpy/ops/sound/__init__.pyi +14 -14
- bpy/ops/spreadsheet/__init__.pyi +8 -8
- bpy/ops/surface/__init__.pyi +12 -12
- bpy/ops/text/__init__.pyi +86 -86
- bpy/ops/text_editor/__init__.pyi +2 -2
- bpy/ops/texture/__init__.pyi +8 -8
- bpy/ops/transform/__init__.pyi +54 -54
- bpy/ops/ui/__init__.pyi +64 -64
- bpy/ops/uilist/__init__.pyi +6 -6
- bpy/ops/uv/__init__.pyi +98 -98
- bpy/ops/view2d/__init__.pyi +28 -28
- bpy/ops/view3d/__init__.pyi +134 -134
- bpy/ops/wm/__init__.pyi +224 -224
- bpy/ops/workspace/__init__.pyi +14 -14
- bpy/ops/world/__init__.pyi +2 -2
- bpy/path/__init__.pyi +6 -0
- bpy/props/__init__.pyi +141 -29
- bpy/types/__init__.pyi +101517 -5027
- bpy/utils/__init__.pyi +18 -3
- bpy/utils/previews/__init__.pyi +15 -0
- bpy/utils/units/__init__.pyi +11 -3
- bpy_extras/__init__.pyi +19 -0
- bpy_extras/asset_utils/__init__.pyi +5 -0
- {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240419.dist-info}/METADATA +1 -1
- {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240419.dist-info}/RECORD +139 -135
- {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240419.dist-info}/top_level.txt +1 -0
- freestyle/__init__.pyi +18 -0
- freestyle/chainingiterators/__init__.pyi +20 -5
- freestyle/functions/__init__.pyi +151 -155
- freestyle/predicates/__init__.pyi +53 -46
- freestyle/shaders/__init__.pyi +91 -32
- freestyle/types/__init__.pyi +362 -120
- freestyle/utils/ContextFunctions/__init__.pyi +32 -7
- freestyle/utils/__init__.pyi +13 -1
- gpu/__init__.pyi +225 -0
- gpu/capabilities/__init__.pyi +37 -15
- gpu/matrix/__init__.pyi +7 -1
- gpu/platform/__init__.pyi +5 -0
- gpu/select/__init__.pyi +5 -0
- gpu/shader/__init__.pyi +77 -0
- gpu/state/__init__.pyi +15 -4
- gpu/texture/__init__.pyi +5 -0
- gpu/types/__init__.pyi +91 -33
- gpu_extras/__init__.pyi +15 -0
- gpu_extras/presets/__init__.pyi +16 -4
- imbuf/__init__.pyi +13 -0
- imbuf/types/__init__.pyi +20 -5
- mathutils/__init__.pyi +349 -227
- mathutils/bvhtree/__init__.pyi +21 -8
- mathutils/geometry/__init__.pyi +23 -9
- mathutils/interpolate/__init__.pyi +5 -0
- mathutils/kdtree/__init__.pyi +19 -5
- mathutils/noise/__init__.pyi +87 -41
- {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240419.dist-info}/WHEEL +0 -0
bpy/ops/poselib/__init__.pyi
CHANGED
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@@ -5,7 +5,7 @@ GenericType = typing.TypeVar("GenericType")
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def apply_pose_asset(
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override_context: typing.Union[dict, bpy.types.Context] = None,
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execution_context: str = None,
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execution_context: typing.Union[str, int] = None,
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undo: bool = None,
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blend_factor: typing.Any = 1.0,
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flipped: typing.Union[bool, typing.Any] = False,
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@@ -13,7 +13,7 @@ def apply_pose_asset(
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"""Apply the given Pose Action to the rig
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:type override_context: typing.Union[dict, bpy.types.Context]
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:type execution_context: str
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:type execution_context: typing.Union[str, int]
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:type undo: bool
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:param blend_factor: Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it
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:type blend_factor: typing.Any
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@@ -25,7 +25,7 @@ def apply_pose_asset(
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def blend_pose_asset(
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override_context: typing.Union[dict, bpy.types.Context] = None,
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execution_context: str = None,
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execution_context: typing.Union[str, int] = None,
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undo: bool = None,
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blend_factor: typing.Any = 0.0,
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flipped: typing.Union[bool, typing.Any] = False,
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@@ -34,7 +34,7 @@ def blend_pose_asset(
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"""Blend the given Pose Action to the rig
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:type override_context: typing.Union[dict, bpy.types.Context]
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:type execution_context: str
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:type execution_context: typing.Union[str, int]
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:type undo: bool
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:param blend_factor: Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it
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:type blend_factor: typing.Any
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@@ -48,13 +48,13 @@ def blend_pose_asset(
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def convert_old_object_poselib(
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override_context: typing.Union[dict, bpy.types.Context] = None,
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execution_context: str = None,
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execution_context: typing.Union[str, int] = None,
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undo: bool = None,
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):
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"""Create a pose asset for each pose marker in this legacy pose library data-block
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:type override_context: typing.Union[dict, bpy.types.Context]
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:type execution_context: str
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:type undo: bool
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"""
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def convert_old_poselib(
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override_context: typing.Union[dict, bpy.types.Context] = None,
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execution_context: str = None,
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execution_context: typing.Union[str, int] = None,
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):
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"""Create a pose asset for each pose marker in the current action
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:type override_context: typing.Union[dict, bpy.types.Context]
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"""
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def copy_as_asset(
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override_context: typing.Union[dict, bpy.types.Context] = None,
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"""Create a new pose asset on the clipboard, to be pasted into an Asset Browser
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:type override_context: typing.Union[dict, bpy.types.Context]
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"""
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def create_pose_asset(
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pose_name: typing.Union[str, typing.Any] = "",
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activate_new_action: typing.Union[bool, typing.Any] = True,
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"""Create a new Action that contains the pose of the selected bones, and mark it as Asset. The asset will be stored in the current blend file
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:param pose_name: Pose Name
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def paste_asset(
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"""Paste the Asset that was previously copied using Copy As Asset
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"""
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def pose_asset_select_bones(
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"""Select those bones that are used in this pose
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:param select: Select
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def restore_previous_action(
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"""Switch back to the previous Action, after creating a pose asset
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"""
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