fake-bpy-module 20240417__py3-none-any.whl → 20240418__py3-none-any.whl

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  1. _bpy_internal/__init__.pyi +4 -0
  2. _bpy_internal/freedesktop/__init__.pyi +88 -0
  3. _bpy_internal/freedesktop/py.typed +0 -0
  4. _bpy_internal/py.typed +0 -0
  5. aud/__init__.pyi +121 -48
  6. bgl/__init__.pyi +2443 -1265
  7. bl_math/__init__.pyi +19 -3
  8. blf/__init__.pyi +63 -13
  9. bmesh/__init__.pyi +13 -0
  10. bmesh/geometry/__init__.pyi +5 -0
  11. bmesh/ops/__init__.pyi +157 -68
  12. bmesh/types/__init__.pyi +109 -62
  13. bmesh/utils/__init__.pyi +11 -2
  14. bpy/__init__.pyi +7 -0
  15. bpy/app/__init__.pyi +13 -0
  16. bpy/app/handlers/__init__.pyi +41 -0
  17. bpy/app/icons/__init__.pyi +4 -2
  18. bpy/app/timers/__init__.pyi +38 -2
  19. bpy/app/translations/__init__.pyi +58 -0
  20. bpy/msgbus/__init__.pyi +46 -0
  21. bpy/ops/__init__.pyi +151 -0
  22. bpy/ops/action/__init__.pyi +76 -76
  23. bpy/ops/anim/__init__.pyi +104 -104
  24. bpy/ops/armature/__init__.pyi +96 -96
  25. bpy/ops/asset/__init__.pyi +32 -32
  26. bpy/ops/boid/__init__.pyi +16 -16
  27. bpy/ops/brush/__init__.pyi +18 -18
  28. bpy/ops/buttons/__init__.pyi +12 -12
  29. bpy/ops/cachefile/__init__.pyi +10 -10
  30. bpy/ops/camera/__init__.pyi +4 -4
  31. bpy/ops/clip/__init__.pyi +184 -184
  32. bpy/ops/cloth/__init__.pyi +2 -2
  33. bpy/ops/collection/__init__.pyi +18 -18
  34. bpy/ops/console/__init__.pyi +42 -42
  35. bpy/ops/constraint/__init__.pyi +36 -36
  36. bpy/ops/curve/__init__.pyi +102 -102
  37. bpy/ops/curves/__init__.pyi +54 -54
  38. bpy/ops/cycles/__init__.pyi +6 -6
  39. bpy/ops/dpaint/__init__.pyi +10 -10
  40. bpy/ops/ed/__init__.pyi +24 -24
  41. bpy/ops/export_anim/__init__.pyi +2 -2
  42. bpy/ops/export_mesh/__init__.pyi +2 -2
  43. bpy/ops/export_scene/__init__.pyi +7 -7
  44. bpy/ops/file/__init__.pyi +80 -80
  45. bpy/ops/fluid/__init__.pyi +28 -28
  46. bpy/ops/font/__init__.pyi +46 -46
  47. bpy/ops/geometry/__init__.pyi +20 -20
  48. bpy/ops/gizmogroup/__init__.pyi +4 -4
  49. bpy/ops/gpencil/__init__.pyi +300 -300
  50. bpy/ops/graph/__init__.pyi +130 -130
  51. bpy/ops/grease_pencil/__init__.pyi +112 -112
  52. bpy/ops/image/__init__.pyi +92 -92
  53. bpy/ops/import_anim/__init__.pyi +2 -2
  54. bpy/ops/import_curve/__init__.pyi +2 -2
  55. bpy/ops/import_mesh/__init__.pyi +2 -2
  56. bpy/ops/import_scene/__init__.pyi +6 -6
  57. bpy/ops/info/__init__.pyi +14 -14
  58. bpy/ops/lattice/__init__.pyi +16 -16
  59. bpy/ops/marker/__init__.pyi +22 -22
  60. bpy/ops/mask/__init__.pyi +78 -78
  61. bpy/ops/material/__init__.pyi +6 -6
  62. bpy/ops/mball/__init__.pyi +16 -16
  63. bpy/ops/mesh/__init__.pyi +326 -326
  64. bpy/ops/nla/__init__.pyi +79 -79
  65. bpy/ops/node/__init__.pyi +202 -202
  66. bpy/ops/object/__init__.pyi +488 -500
  67. bpy/ops/outliner/__init__.pyi +138 -138
  68. bpy/ops/paint/__init__.pyi +104 -104
  69. bpy/ops/paintcurve/__init__.pyi +16 -16
  70. bpy/ops/palette/__init__.pyi +14 -14
  71. bpy/ops/particle/__init__.pyi +72 -72
  72. bpy/ops/pose/__init__.pyi +78 -78
  73. bpy/ops/poselib/__init__.pyi +18 -18
  74. bpy/ops/preferences/__init__.pyi +76 -76
  75. bpy/ops/ptcache/__init__.pyi +14 -14
  76. bpy/ops/render/__init__.pyi +24 -24
  77. bpy/ops/rigidbody/__init__.pyi +26 -26
  78. bpy/ops/scene/__init__.pyi +78 -78
  79. bpy/ops/screen/__init__.pyi +78 -78
  80. bpy/ops/script/__init__.pyi +6 -6
  81. bpy/ops/sculpt/__init__.pyi +62 -62
  82. bpy/ops/sculpt_curves/__init__.pyi +8 -8
  83. bpy/ops/sequencer/__init__.pyi +170 -170
  84. bpy/ops/sound/__init__.pyi +14 -14
  85. bpy/ops/spreadsheet/__init__.pyi +8 -8
  86. bpy/ops/surface/__init__.pyi +12 -12
  87. bpy/ops/text/__init__.pyi +86 -86
  88. bpy/ops/text_editor/__init__.pyi +2 -2
  89. bpy/ops/texture/__init__.pyi +8 -8
  90. bpy/ops/transform/__init__.pyi +54 -54
  91. bpy/ops/ui/__init__.pyi +64 -64
  92. bpy/ops/uilist/__init__.pyi +6 -6
  93. bpy/ops/uv/__init__.pyi +98 -98
  94. bpy/ops/view2d/__init__.pyi +28 -28
  95. bpy/ops/view3d/__init__.pyi +134 -134
  96. bpy/ops/wm/__init__.pyi +224 -224
  97. bpy/ops/workspace/__init__.pyi +14 -14
  98. bpy/ops/world/__init__.pyi +2 -2
  99. bpy/path/__init__.pyi +6 -0
  100. bpy/props/__init__.pyi +141 -29
  101. bpy/types/__init__.pyi +101490 -5018
  102. bpy/utils/__init__.pyi +18 -3
  103. bpy/utils/previews/__init__.pyi +15 -0
  104. bpy/utils/units/__init__.pyi +11 -3
  105. bpy_extras/__init__.pyi +19 -0
  106. bpy_extras/asset_utils/__init__.pyi +5 -0
  107. {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240418.dist-info}/METADATA +1 -1
  108. {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240418.dist-info}/RECORD +137 -133
  109. {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240418.dist-info}/top_level.txt +1 -0
  110. freestyle/__init__.pyi +18 -0
  111. freestyle/chainingiterators/__init__.pyi +20 -5
  112. freestyle/functions/__init__.pyi +151 -155
  113. freestyle/predicates/__init__.pyi +53 -46
  114. freestyle/shaders/__init__.pyi +91 -32
  115. freestyle/types/__init__.pyi +362 -120
  116. freestyle/utils/ContextFunctions/__init__.pyi +32 -7
  117. freestyle/utils/__init__.pyi +13 -1
  118. gpu/__init__.pyi +225 -0
  119. gpu/capabilities/__init__.pyi +37 -15
  120. gpu/matrix/__init__.pyi +7 -1
  121. gpu/platform/__init__.pyi +5 -0
  122. gpu/select/__init__.pyi +5 -0
  123. gpu/shader/__init__.pyi +77 -0
  124. gpu/state/__init__.pyi +15 -4
  125. gpu/texture/__init__.pyi +5 -0
  126. gpu/types/__init__.pyi +91 -33
  127. gpu_extras/__init__.pyi +15 -0
  128. gpu_extras/presets/__init__.pyi +16 -4
  129. imbuf/__init__.pyi +13 -0
  130. imbuf/types/__init__.pyi +20 -5
  131. mathutils/__init__.pyi +349 -227
  132. mathutils/bvhtree/__init__.pyi +21 -8
  133. mathutils/geometry/__init__.pyi +23 -9
  134. mathutils/interpolate/__init__.pyi +5 -0
  135. mathutils/kdtree/__init__.pyi +19 -5
  136. mathutils/noise/__init__.pyi +87 -41
  137. {fake_bpy_module-20240417.dist-info → fake_bpy_module-20240418.dist-info}/WHEEL +0 -0
@@ -4,7 +4,7 @@ GenericType = typing.TypeVar("GenericType")
4
4
 
5
5
  def new_triangles(
6
6
  range: tuple, coords: typing.Sequence[bytes], colors: typing.Sequence[bytes]
7
- ):
7
+ ) -> int:
8
8
  """Create a new icon from triangle geometry.
9
9
 
10
10
  :param range: Pair of ints.
@@ -14,16 +14,18 @@ def new_triangles(
14
14
  :param colors: Sequence of ints (12 for one triangles) for RGBA.
15
15
  :type colors: typing.Sequence[bytes]
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16
  :return: Unique icon value (pass to interface icon_value argument).
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+ :rtype: int
17
18
  """
18
19
 
19
20
  ...
20
21
 
21
- def new_triangles_from_file(filepath: str):
22
+ def new_triangles_from_file(filepath: str) -> int:
22
23
  """Create a new icon from triangle geometry.
23
24
 
24
25
  :param filepath: File path.
25
26
  :type filepath: str
26
27
  :return: Unique icon value (pass to interface icon_value argument).
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+ :rtype: int
27
29
  """
28
30
 
29
31
  ...
@@ -1,18 +1,53 @@
1
+ """
2
+
3
+ --------------------
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+
5
+ ```../examples/bpy.app.timers.1.py```
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+
7
+
8
+ --------------------
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+
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+ ```../examples/bpy.app.timers.2.py```
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+
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+
13
+ --------------------
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+
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+ ```../examples/bpy.app.timers.3.py```
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+
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+
18
+ --------------------
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+
20
+ ```../examples/bpy.app.timers.4.py```
21
+
22
+
23
+ --------------------
24
+
25
+ You should never modify Blender data at arbitrary points in time in separate threads.
26
+ However you can use a queue to collect all the actions that should be executed when Blender is in the right state again.
27
+ Pythons queue.Queue can be used here, because it implements the required locking semantics.
28
+
29
+ ```../examples/bpy.app.timers.5.py```
30
+
31
+ """
32
+
1
33
  import typing
2
34
 
3
35
  GenericType = typing.TypeVar("GenericType")
4
36
 
5
- def is_registered(function) -> bool:
37
+ def is_registered(function: int) -> bool:
6
38
  """Check if this function is registered as a timer.
7
39
 
8
40
  :param function: Function to check.
41
+ :type function: int
9
42
  :return: True when this function is registered, otherwise False.
10
43
  :rtype: bool
11
44
  """
12
45
 
13
46
  ...
14
47
 
15
- def register(function: typing.Callable, first_interval=0, persistent: bool = False):
48
+ def register(
49
+ function: typing.Callable, first_interval: float = 0, persistent: bool = False
50
+ ):
16
51
  """Add a new function that will be called after the specified amount of seconds.
17
52
  The function gets no arguments and is expected to return either None or a float.
18
53
  If None is returned, the timer will be unregistered.
@@ -22,6 +57,7 @@ def register(function: typing.Callable, first_interval=0, persistent: bool = Fal
22
57
  :param function: The function that should called.
23
58
  :type function: typing.Callable
24
59
  :param first_interval: Seconds until the callback should be called the first time.
60
+ :type first_interval: float
25
61
  :param persistent: Don't remove timer when a new file is loaded.
26
62
  :type persistent: bool
27
63
  """
@@ -1,3 +1,61 @@
1
+ """
2
+ This object contains some data/methods regarding internationalization in Blender, and allows every py script
3
+ to feature translations for its own UI messages.
4
+
5
+
6
+ --------------------
7
+
8
+ [WARNING]
9
+ Most of this object should only be useful if you actually manipulate i18n stuff from Python.
10
+ If you are a regular add-on, you should only bother about contexts member,
11
+ and the register/unregister functions! The pgettext family of functions
12
+ should only be used in rare, specific cases (like e.g. complex "composited" UI strings...).
13
+
14
+ To add translations to your python script, you must define a dictionary formatted like that:
15
+ {locale: {msg_key: msg_translation, ...}, ...}
16
+
17
+ where:
18
+
19
+ * locale is either a lang iso code (e.g. fr
20
+
21
+ ), a lang+country code (e.g. pt_BR
22
+
23
+ ),
24
+ a lang+variant code (e.g. sr@latin
25
+
26
+ ), or a full code (e.g. uz_UZ@cyrilic
27
+
28
+ ).
29
+ * msg_key is a tuple (context, org message) - use, as much as possible, the predefined contexts.
30
+ * msg_translation is the translated message in given language!
31
+
32
+ Then, call bpy.app.translations.register(__name__, your_dict)
33
+
34
+ in your register()
35
+
36
+ function, and
37
+ bpy.app.translations.unregister(__name__)
38
+
39
+ in your unregister()
40
+
41
+ one.
42
+
43
+ The Manage UI translations
44
+
45
+ add-on has several functions to help you collect strings to translate, and
46
+ generate the needed python code (the translation dictionary), as well as optional intermediary po files
47
+ if you want some... See
48
+ How to Translate Blender and
49
+ Using i18n in Blender Code
50
+ for more info.
51
+
52
+
53
+ --------------------
54
+
55
+ ```../examples/bpy.app.translations.py```
56
+
57
+ """
58
+
1
59
  import typing
2
60
 
3
61
  GenericType = typing.TypeVar("GenericType")
bpy/msgbus/__init__.pyi CHANGED
@@ -1,3 +1,49 @@
1
+ """
2
+ The message bus system can be used to receive notifications when properties of
3
+ Blender datablocks are changed via the data API.
4
+
5
+
6
+ --------------------
7
+
8
+ The message bus system is triggered by updates via the RNA system. This means
9
+ that the following updates will result in a notification on the message bus:
10
+
11
+ * Changes via the Python API, for example some_object.location.x += 3
12
+
13
+ .
14
+ * Changes via the sliders, fields, and buttons in the user interface.
15
+
16
+ The following updates do not trigger message bus notifications:
17
+
18
+ * Moving objects in the 3D Viewport.
19
+ * Changes performed by the animation system.
20
+
21
+
22
+ --------------------
23
+
24
+ Below is an example of subscription to changes in the active object's location.
25
+
26
+ ```../examples/bpy.msgbus.1.py```
27
+
28
+ Some properties are converted to Python objects when you retrieve them. This
29
+ needs to be avoided in order to create the subscription, by using
30
+ datablock.path_resolve("property_name", False)
31
+
32
+ :
33
+
34
+ ```../examples/bpy.msgbus.2.py```
35
+
36
+ It is also possible to create subscriptions on a property of all instances of a
37
+ certain type:
38
+
39
+ ```../examples/bpy.msgbus.3.py```
40
+
41
+ [NOTE]
42
+ All subscribers will be cleared on file-load. Subscribers can be re-registered on load,
43
+ see bpy.app.handlers.load_post.
44
+
45
+ """
46
+
1
47
  import typing
2
48
 
3
49
  GenericType = typing.TypeVar("GenericType")
bpy/ops/__init__.pyi CHANGED
@@ -1,3 +1,154 @@
1
+ """
2
+
3
+ --------------------
4
+
5
+ Provides python access to calling operators, this includes operators written in
6
+ C, Python or macros.
7
+
8
+ Only keyword arguments can be used to pass operator properties.
9
+
10
+ Operators don't have return values as you might expect,
11
+ instead they return a set() which is made up of:
12
+ {'RUNNING_MODAL', 'CANCELLED', 'FINISHED', 'PASS_THROUGH'}
13
+
14
+ .
15
+ Common return values are {'FINISHED'}
16
+
17
+ and {'CANCELLED'}
18
+
19
+ , the latter
20
+ meaning that the operator execution was aborted without making any changes or
21
+ saving an undo history entry.
22
+
23
+ Calling an operator in the wrong context will raise a RuntimeError
24
+
25
+ ,
26
+ there is a poll() method to avoid this problem.
27
+
28
+ Note that the operator ID (bl_idname) in this example is mesh.subdivide
29
+
30
+ ,
31
+ bpy.ops
32
+
33
+ is just the access path for python.
34
+
35
+
36
+ --------------------
37
+
38
+ For calling operators keywords are used for operator properties and
39
+ positional arguments are used to define how the operator is called.
40
+
41
+ There are 2 optional positional arguments (documented in detail below).
42
+
43
+ ```
44
+ bpy.ops.test.operator(execution_context, undo)
45
+ ```
46
+
47
+ * execution_context - str
48
+
49
+ (enum).
50
+ * undo - bool
51
+
52
+ type.
53
+
54
+ Each of these arguments is optional, but must be given in the order above.
55
+
56
+ ```../examples/bpy.ops.py```
57
+
58
+
59
+ --------------------
60
+
61
+ It is possible to override context members that the operator sees, so that they
62
+ act on specified rather than the selected or active data, or to execute an
63
+ operator in the different part of the user interface.
64
+
65
+ The context overrides are passed as a dictionary, with keys matching the context
66
+ member names in bpy.context.
67
+ For example to override bpy.context.active_object
68
+
69
+ ,
70
+ you would pass {'active_object': object}
71
+
72
+ to bpy.types.Context.temp_override.
73
+
74
+ [NOTE]
75
+ You will nearly always want to use a copy of the actual current context as basis
76
+ (otherwise, you'll have to find and gather all needed data yourself).
77
+
78
+ ```../examples/bpy.ops.1.py```
79
+
80
+
81
+ --------------------
82
+
83
+ When calling an operator you may want to pass the execution context.
84
+
85
+ This determines the context that is given for the operator to run in, and whether
86
+ invoke() is called or only execute().
87
+
88
+ EXEC_DEFAULT
89
+
90
+ is used by default, running only the execute()
91
+
92
+ method, but you may
93
+ want the operator to take user interaction with INVOKE_DEFAULT
94
+
95
+ which will also
96
+ call invoke() if existing.
97
+
98
+ The execution context is one of:
99
+
100
+ * INVOKE_DEFAULT
101
+
102
+
103
+ * INVOKE_REGION_WIN
104
+
105
+
106
+ * INVOKE_REGION_CHANNELS
107
+
108
+
109
+ * INVOKE_REGION_PREVIEW
110
+
111
+
112
+ * INVOKE_AREA
113
+
114
+
115
+ * INVOKE_SCREEN
116
+
117
+
118
+ * EXEC_DEFAULT
119
+
120
+
121
+ * EXEC_REGION_WIN
122
+
123
+
124
+ * EXEC_REGION_CHANNELS
125
+
126
+
127
+ * EXEC_REGION_PREVIEW
128
+
129
+
130
+ * EXEC_AREA
131
+
132
+
133
+ * EXEC_SCREEN
134
+
135
+
136
+
137
+ ```../examples/bpy.ops.2.py```
138
+
139
+ It is also possible to run an operator in a particular part of the user
140
+ interface. For this we need to pass the window, area and sometimes a region.
141
+
142
+ ```../examples/bpy.ops.3.py```
143
+
144
+ bpy.ops.*
145
+
146
+ :caption: Submodules
147
+ :maxdepth: 1
148
+ :glob:
149
+
150
+ """
151
+
1
152
  import typing
2
153
  from . import action
3
154
  from . import anim