fake-bpy-module 20240321__py3-none-any.whl → 20240324__py3-none-any.whl
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- addon_utils/__init__.pyi +54 -10
- animsys_refactor/__init__.pyi +27 -11
- aud/__init__.pyi +130 -123
- bgl/__init__.pyi +1831 -216
- bl_app_override/__init__.pyi +14 -3
- bl_app_override/helpers/__init__.pyi +19 -10
- bl_app_template_utils/__init__.pyi +19 -4
- bl_console_utils/autocomplete/complete_calltip/__init__.pyi +24 -5
- bl_console_utils/autocomplete/complete_import/__init__.pyi +14 -3
- bl_console_utils/autocomplete/complete_namespace/__init__.pyi +24 -5
- bl_console_utils/autocomplete/intellisense/__init__.pyi +9 -2
- bl_i18n_utils/bl_extract_messages/__init__.pyi +74 -15
- bl_i18n_utils/merge_po/__init__.pyi +4 -1
- bl_i18n_utils/settings/__init__.pyi +19 -23
- bl_i18n_utils/utils/__init__.pyi +81 -143
- bl_i18n_utils/utils_cli/__init__.pyi +29 -6
- bl_i18n_utils/utils_languages_menu/__init__.pyi +4 -1
- bl_i18n_utils/utils_rtl/__init__.pyi +9 -2
- bl_keymap_utils/io/__init__.pyi +44 -9
- bl_keymap_utils/keymap_from_toolbar/__init__.pyi +4 -1
- bl_keymap_utils/keymap_hierarchy/__init__.pyi +4 -1
- bl_keymap_utils/platform_helpers/__init__.pyi +9 -2
- bl_keymap_utils/versioning/__init__.pyi +4 -1
- bl_math/__init__.pyi +3 -3
- bl_operators/__init__.pyi +9 -2
- bl_operators/add_mesh_torus/__init__.pyi +120 -49
- bl_operators/anim/__init__.pyi +903 -297
- bl_operators/assets/__init__.pyi +348 -123
- bl_operators/bmesh/find_adjacent/__init__.pyi +44 -9
- bl_operators/clip/__init__.pyi +1262 -470
- bl_operators/console/__init__.pyi +542 -160
- bl_operators/constraint/__init__.pyi +452 -140
- bl_operators/file/__init__.pyi +339 -114
- bl_operators/freestyle/__init__.pyi +440 -132
- bl_operators/geometry_nodes/__init__.pyi +2131 -842
- bl_operators/image/__init__.pyi +330 -97
- bl_operators/mesh/__init__.pyi +339 -109
- bl_operators/node/__init__.pyi +1506 -621
- bl_operators/object/__init__.pyi +1828 -668
- bl_operators/object_align/__init__.pyi +124 -35
- bl_operators/object_quick_effects/__init__.pyi +470 -149
- bl_operators/object_randomize_transform/__init__.pyi +114 -35
- bl_operators/presets/__init__.pyi +3056 -1374
- bl_operators/rigidbody/__init__.pyi +336 -106
- bl_operators/screen_play_rendered_anim/__init__.pyi +115 -33
- bl_operators/sequencer/__init__.pyi +579 -204
- bl_operators/spreadsheet/__init__.pyi +110 -38
- bl_operators/userpref/__init__.pyi +3201 -1236
- bl_operators/uvcalc_follow_active/__init__.pyi +119 -38
- bl_operators/uvcalc_lightmap/__init__.pyi +137 -54
- bl_operators/uvcalc_transform/__init__.pyi +295 -83
- bl_operators/vertexpaint_dirt/__init__.pyi +119 -34
- bl_operators/view3d/__init__.pyi +542 -184
- bl_operators/wm/__init__.pyi +5554 -2159
- bl_previews_utils/bl_previews_render/__init__.pyi +34 -7
- bl_rna_utils/data_path/__init__.pyi +12 -2
- bl_text_utils/external_editor/__init__.pyi +4 -1
- bl_ui/__init__.pyi +346 -146
- bl_ui/anim/__init__.pyi +107 -47
- bl_ui/asset_shelf/__init__.pyi +111 -33
- bl_ui/generic_ui_list/__init__.pyi +349 -146
- bl_ui/node_add_menu/__init__.pyi +138 -53
- bl_ui/node_add_menu_compositor/__init__.pyi +2134 -1016
- bl_ui/node_add_menu_geometry/__init__.pyi +5833 -2855
- bl_ui/node_add_menu_shader/__init__.pyi +1162 -511
- bl_ui/node_add_menu_texture/__init__.pyi +1008 -450
- bl_ui/properties_animviz/__init__.pyi +14 -12
- bl_ui/properties_collection/__init__.pyi +601 -218
- bl_ui/properties_constraint/__init__.pyi +10115 -10647
- bl_ui/properties_data_armature/__init__.pyi +1550 -648
- bl_ui/properties_data_bone/__init__.pyi +1317 -511
- bl_ui/properties_data_camera/__init__.pyi +1852 -719
- bl_ui/properties_data_curve/__init__.pyi +2015 -781
- bl_ui/properties_data_curves/__init__.pyi +713 -262
- bl_ui/properties_data_empty/__init__.pyi +252 -84
- bl_ui/properties_data_gpencil/__init__.pyi +2505 -1105
- bl_ui/properties_data_grease_pencil/__init__.pyi +1350 -594
- bl_ui/properties_data_lattice/__init__.pyi +374 -123
- bl_ui/properties_data_light/__init__.pyi +1319 -489
- bl_ui/properties_data_lightprobe/__init__.pyi +734 -241
- bl_ui/properties_data_mesh/__init__.pyi +2652 -1189
- bl_ui/properties_data_metaball/__init__.pyi +610 -197
- bl_ui/properties_data_modifier/__init__.pyi +1143 -506
- bl_ui/properties_data_pointcloud/__init__.pyi +670 -303
- bl_ui/properties_data_shaderfx/__init__.pyi +126 -36
- bl_ui/properties_data_speaker/__init__.pyi +618 -195
- bl_ui/properties_data_volume/__init__.pyi +1052 -408
- bl_ui/properties_freestyle/__init__.pyi +3366 -1450
- bl_ui/properties_grease_pencil_common/__init__.pyi +1634 -776
- bl_ui/properties_mask_common/__init__.pyi +803 -371
- bl_ui/properties_material/__init__.pyi +2038 -831
- bl_ui/properties_material_gpencil/__init__.pyi +1272 -523
- bl_ui/properties_object/__init__.pyi +1863 -745
- bl_ui/properties_output/__init__.pyi +2482 -1071
- bl_ui/properties_paint_common/__init__.pyi +317 -424
- bl_ui/properties_particle/__init__.pyi +7235 -2942
- bl_ui/properties_physics_cloth/__init__.pyi +1903 -758
- bl_ui/properties_physics_common/__init__.pyi +164 -51
- bl_ui/properties_physics_dynamicpaint/__init__.pyi +2787 -1114
- bl_ui/properties_physics_field/__init__.pyi +1294 -486
- bl_ui/properties_physics_fluid/__init__.pyi +3631 -1545
- bl_ui/properties_physics_geometry_nodes/__init__.pyi +115 -34
- bl_ui/properties_physics_rigidbody/__init__.pyi +983 -312
- bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +1718 -656
- bl_ui/properties_physics_softbody/__init__.pyi +2091 -836
- bl_ui/properties_render/__init__.pyi +7177 -2939
- bl_ui/properties_scene/__init__.pyi +1881 -760
- bl_ui/properties_texture/__init__.pyi +3539 -1399
- bl_ui/properties_view_layer/__init__.pyi +2368 -940
- bl_ui/properties_workspace/__init__.pyi +517 -202
- bl_ui/properties_world/__init__.pyi +862 -269
- bl_ui/space_clip/__init__.pyi +9127 -4137
- bl_ui/space_console/__init__.pyi +666 -286
- bl_ui/space_dopesheet/__init__.pyi +3287 -1504
- bl_ui/space_filebrowser/__init__.pyi +3958 -1935
- bl_ui/space_graph/__init__.pyi +2406 -1142
- bl_ui/space_image/__init__.pyi +9242 -4526
- bl_ui/space_info/__init__.pyi +664 -285
- bl_ui/space_nla/__init__.pyi +2014 -932
- bl_ui/space_node/__init__.pyi +4549 -1949
- bl_ui/space_outliner/__init__.pyi +1619 -745
- bl_ui/space_properties/__init__.pyi +340 -105
- bl_ui/space_sequencer/__init__.pyi +9396 -4264
- bl_ui/space_spreadsheet/__init__.pyi +110 -60
- bl_ui/space_statusbar/__init__.pyi +107 -32
- bl_ui/space_text/__init__.pyi +1907 -872
- bl_ui/space_time/__init__.pyi +812 -327
- bl_ui/space_toolsystem_common/__init__.pyi +203 -99
- bl_ui/space_toolsystem_toolbar/__init__.pyi +845 -289
- bl_ui/space_topbar/__init__.pyi +3131 -1437
- bl_ui/space_userpref/__init__.pyi +11510 -4926
- bl_ui/space_view3d/__init__.pyi +31358 -14417
- bl_ui/space_view3d_toolbar/__init__.pyi +12401 -6163
- bl_ui/utils/__init__.pyi +7 -16
- bl_ui_utils/bug_report_url/__init__.pyi +4 -1
- bl_ui_utils/layout/__init__.pyi +4 -1
- blend_render_info/__init__.pyi +13 -3
- blf/__init__.pyi +5 -7
- bmesh/__init__.pyi +7 -7
- bmesh/geometry/__init__.pyi +5 -5
- bmesh/ops/__init__.pyi +490 -504
- bmesh/types/__init__.pyi +253 -247
- bmesh/utils/__init__.pyi +54 -54
- bpy/__init__.pyi +2 -2
- bpy/app/__init__.pyi +4 -5
- bpy/app/handlers/__init__.pyi +36 -36
- bpy/app/icons/__init__.pyi +8 -10
- bpy/app/timers/__init__.pyi +9 -11
- bpy/app/translations/__init__.pyi +20 -22
- bpy/msgbus/__init__.pyi +3 -12
- bpy/ops/action/__init__.pyi +316 -415
- bpy/ops/anim/__init__.pyi +428 -566
- bpy/ops/armature/__init__.pyi +360 -488
- bpy/ops/asset/__init__.pyi +146 -183
- bpy/ops/boid/__init__.pyi +50 -67
- bpy/ops/brush/__init__.pyi +72 -96
- bpy/ops/buttons/__init__.pyi +128 -142
- bpy/ops/cachefile/__init__.pyi +124 -137
- bpy/ops/camera/__init__.pyi +22 -28
- bpy/ops/clip/__init__.pyi +768 -1005
- bpy/ops/cloth/__init__.pyi +10 -13
- bpy/ops/collection/__init__.pyi +36 -50
- bpy/ops/console/__init__.pyi +150 -203
- bpy/ops/constraint/__init__.pyi +150 -201
- bpy/ops/curve/__init__.pyi +474 -607
- bpy/ops/curves/__init__.pyi +170 -221
- bpy/ops/cycles/__init__.pyi +18 -26
- bpy/ops/dpaint/__init__.pyi +34 -46
- bpy/ops/ed/__init__.pyi +122 -149
- bpy/ops/export_anim/__init__.pyi +18 -21
- bpy/ops/export_mesh/__init__.pyi +26 -29
- bpy/ops/export_scene/__init__.pyi +307 -342
- bpy/ops/file/__init__.pyi +342 -436
- bpy/ops/fluid/__init__.pyi +88 -117
- bpy/ops/font/__init__.pyi +252 -311
- bpy/ops/geometry/__init__.pyi +86 -113
- bpy/ops/gizmogroup/__init__.pyi +22 -27
- bpy/ops/gpencil/__init__.pyi +1444 -1864
- bpy/ops/graph/__init__.pyi +646 -823
- bpy/ops/grease_pencil/__init__.pyi +426 -576
- bpy/ops/image/__init__.pyi +612 -733
- bpy/ops/import_anim/__init__.pyi +26 -29
- bpy/ops/import_curve/__init__.pyi +6 -9
- bpy/ops/import_mesh/__init__.pyi +18 -23
- bpy/ops/import_scene/__init__.pyi +86 -101
- bpy/ops/info/__init__.pyi +60 -77
- bpy/ops/lattice/__init__.pyi +64 -85
- bpy/ops/marker/__init__.pyi +106 -137
- bpy/ops/mask/__init__.pyi +318 -420
- bpy/ops/material/__init__.pyi +18 -24
- bpy/ops/mball/__init__.pyi +70 -93
- bpy/ops/mesh/__init__.pyi +1988 -2460
- bpy/ops/nla/__init__.pyi +331 -429
- bpy/ops/node/__init__.pyi +852 -1115
- bpy/ops/object/__init__.pyi +2420 -3081
- bpy/ops/outliner/__init__.pyi +498 -661
- bpy/ops/paint/__init__.pyi +518 -667
- bpy/ops/paintcurve/__init__.pyi +64 -84
- bpy/ops/palette/__init__.pyi +48 -66
- bpy/ops/particle/__init__.pyi +264 -355
- bpy/ops/pose/__init__.pyi +336 -438
- bpy/ops/poselib/__init__.pyi +70 -92
- bpy/ops/preferences/__init__.pyi +336 -440
- bpy/ops/ptcache/__init__.pyi +46 -62
- bpy/ops/render/__init__.pyi +114 -147
- bpy/ops/rigidbody/__init__.pyi +102 -135
- bpy/ops/scene/__init__.pyi +270 -364
- bpy/ops/screen/__init__.pyi +378 -477
- bpy/ops/script/__init__.pyi +18 -26
- bpy/ops/sculpt/__init__.pyi +400 -488
- bpy/ops/sculpt_curves/__init__.pyi +40 -53
- bpy/ops/sequencer/__init__.pyi +1040 -1279
- bpy/ops/sound/__init__.pyi +208 -226
- bpy/ops/spreadsheet/__init__.pyi +30 -40
- bpy/ops/surface/__init__.pyi +108 -126
- bpy/ops/text/__init__.pyi +382 -486
- bpy/ops/text_editor/__init__.pyi +10 -13
- bpy/ops/texture/__init__.pyi +26 -35
- bpy/ops/transform/__init__.pyi +790 -905
- bpy/ops/ui/__init__.pyi +216 -291
- bpy/ops/uilist/__init__.pyi +20 -29
- bpy/ops/uv/__init__.pyi +600 -742
- bpy/ops/view2d/__init__.pyi +156 -195
- bpy/ops/view3d/__init__.pyi +576 -742
- bpy/ops/wm/__init__.pyi +2360 -2702
- bpy/ops/workspace/__init__.pyi +42 -57
- bpy/ops/world/__init__.pyi +6 -8
- bpy/path/__init__.pyi +110 -81
- bpy/props/__init__.pyi +263 -267
- bpy/types/__init__.pyi +86446 -87424
- bpy/utils/__init__.pyi +242 -154
- bpy/utils/previews/__init__.pyi +57 -57
- bpy/utils/units/__init__.pyi +19 -22
- bpy_extras/anim_utils/__init__.pyi +11 -31
- bpy_extras/asset_utils/__init__.pyi +4 -1
- bpy_extras/image_utils/__init__.pyi +2 -2
- bpy_extras/io_utils/__init__.pyi +30 -27
- bpy_extras/keyconfig_utils/__init__.pyi +4 -1
- bpy_extras/mesh_utils/__init__.pyi +18 -18
- bpy_extras/node_utils/__init__.pyi +4 -1
- bpy_extras/object_utils/__init__.pyi +25 -26
- bpy_extras/view3d_utils/__init__.pyi +33 -38
- bpy_restrict_state/__init__.pyi +14 -1
- bpy_types/__init__.pyi +3748 -1248
- console_python/__init__.pyi +41 -7
- console_shell/__init__.pyi +24 -5
- {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240324.dist-info}/METADATA +1 -1
- fake_bpy_module-20240324.dist-info/RECORD +343 -0
- freestyle/chainingiterators/__init__.pyi +50 -52
- freestyle/functions/__init__.pyi +303 -207
- freestyle/predicates/__init__.pyi +299 -115
- freestyle/shaders/__init__.pyi +49 -80
- freestyle/types/__init__.pyi +463 -470
- freestyle/utils/ContextFunctions/__init__.pyi +9 -9
- freestyle/utils/__init__.pyi +27 -17
- gpu/capabilities/__init__.pyi +19 -20
- gpu/matrix/__init__.pyi +14 -16
- gpu/platform/__init__.pyi +5 -5
- gpu/shader/__init__.pyi +2 -5
- gpu/state/__init__.pyi +1 -1
- gpu/texture/__init__.pyi +3 -3
- gpu/types/__init__.pyi +54 -85
- gpu_extras/batch/__init__.pyi +26 -6
- gpu_extras/presets/__init__.pyi +51 -16
- graphviz_export/__init__.pyi +9 -2
- idprop/types/__init__.pyi +36 -12
- imbuf/__init__.pyi +8 -9
- imbuf/types/__init__.pyi +8 -15
- keyingsets_builtins/__init__.pyi +2520 -1085
- keyingsets_utils/__init__.pyi +69 -14
- mathutils/__init__.pyi +491 -423
- mathutils/bvhtree/__init__.pyi +26 -31
- mathutils/geometry/__init__.pyi +176 -185
- mathutils/kdtree/__init__.pyi +14 -17
- mathutils/noise/__init__.pyi +47 -48
- nodeitems_builtins/__init__.pyi +37 -15
- nodeitems_utils/__init__.pyi +45 -13
- rna_info/__init__.pyi +177 -76
- rna_keymap_ui/__init__.pyi +29 -6
- rna_prop_ui/__init__.pyi +56 -14
- rna_xml/__init__.pyi +29 -6
- sys_info/__init__.pyi +4 -1
- fake_bpy_module-20240321.dist-info/RECORD +0 -343
- {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240324.dist-info}/WHEEL +0 -0
- {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240324.dist-info}/top_level.txt +0 -0
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prioritize_active_color: typing.Union[bool, typing.Any] = False,
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use_subsurf: typing.Union[bool, typing.Any] = False,
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use_mesh_edges: typing.Union[bool, typing.Any] = False,
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use_tspace: typing.Union[bool, typing.Any] = False,
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use_triangles: typing.Union[bool, typing.Any] = False,
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use_custom_props: typing.Union[bool, typing.Any] = False,
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add_leaf_bones: typing.Union[bool, typing.Any] = True,
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primary_bone_axis: typing.Any = "Y",
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secondary_bone_axis: typing.Any = "X",
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use_armature_deform_only: typing.Union[bool, typing.Any] = False,
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armature_nodetype: typing.Any = "NULL",
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bake_anim: typing.Union[bool, typing.Any] = True,
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bake_anim_use_all_bones: typing.Union[bool, typing.Any] = True,
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bake_anim_use_nla_strips: typing.Union[bool, typing.Any] = True,
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bake_anim_use_all_actions: typing.Union[bool, typing.Any] = True,
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bake_anim_force_startend_keying: typing.Union[bool, typing.Any] = True,
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bake_anim_step: typing.Any = 1.0,
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bake_anim_simplify_factor: typing.Any = 1.0,
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path_mode: typing.Any = "AUTO",
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embed_textures: typing.Union[bool, typing.Any] = False,
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batch_mode: typing.Any = "OFF",
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use_batch_own_dir: typing.Union[bool, typing.Any] = True,
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use_metadata: typing.Union[bool, typing.Any] = True,
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axis_forward: typing.Any = "-Z",
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axis_up: typing.Any = "Y",
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):
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"""Write a FBX file
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:type override_context: typing.
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:type execution_context: typing.
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:type undo:
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:type override_context: typing.Union[dict, bpy.types.Context]
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:type execution_context: typing.Union[str, int]
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:type undo: bool
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:param filepath: File Path, Filepath used for exporting the file
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:type filepath: typing.Union[str, typing.Any]
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:param check_existing: Check Existing, Check and warn on overwriting existing files
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:type check_existing: typing.
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:type check_existing: typing.Union[bool, typing.Any]
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:param filter_glob: filter_glob
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:type filter_glob: typing.Union[str, typing.Any]
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:param use_selection: Selected Objects, Export selected and visible objects only
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:type use_selection: typing.
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:type use_selection: typing.Union[bool, typing.Any]
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:param use_visible: Visible Objects, Export visible objects only
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:type use_visible: typing.
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:type use_visible: typing.Union[bool, typing.Any]
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:param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
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:type use_active_collection: typing.
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:type use_active_collection: typing.Union[bool, typing.Any]
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:param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
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:type global_scale: typing.
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:type global_scale: typing.Any
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:param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
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:type apply_unit_scale: typing.
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:type apply_unit_scale: typing.Union[bool, typing.Any]
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:param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
|
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FBX_SCALE_NONE
|
|
@@ -95,11 +90,11 @@ def fbx(
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FBX_SCALE_ALL
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FBX All -- Apply custom scaling and units scaling to FBX scale.
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:type apply_scale_options: typing.
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:type apply_scale_options: typing.Any
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:param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
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:type use_space_transform: typing.
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:type use_space_transform: typing.Union[bool, typing.Any]
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:param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
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:type bake_space_transform: typing.
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:type bake_space_transform: typing.Union[bool, typing.Any]
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:param object_types: Object Types, Which kind of object to export
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EMPTY
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@@ -119,11 +114,11 @@ def fbx(
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OTHER
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Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
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:type object_types: typing.
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:type object_types: typing.Any
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:param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
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:type use_mesh_modifiers: typing.
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:type use_mesh_modifiers: typing.Union[bool, typing.Any]
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:param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
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:type use_mesh_modifiers_render: typing.
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:type use_mesh_modifiers_render: typing.Union[bool, typing.Any]
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:param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
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OFF
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@@ -134,7 +129,7 @@ def fbx(
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EDGE
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Edge -- Write edge smoothing.
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:type mesh_smooth_type: typing.
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:type mesh_smooth_type: typing.Any
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:param colors_type: Vertex Colors, Export vertex color attributes
|
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NONE
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@@ -145,27 +140,27 @@ def fbx(
|
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LINEAR
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Linear -- Export colors in linear color space.
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:type colors_type: typing.
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+
:type colors_type: typing.Any
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:param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
|
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:type prioritize_active_color: typing.
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:type prioritize_active_color: typing.Union[bool, typing.Any]
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:param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
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:type use_subsurf: typing.
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+
:type use_subsurf: typing.Union[bool, typing.Any]
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:param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
|
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:type use_mesh_edges: typing.
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+
:type use_mesh_edges: typing.Union[bool, typing.Any]
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|
:param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
|
|
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|
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:type use_tspace: typing.
|
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+
:type use_tspace: typing.Union[bool, typing.Any]
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|
:param use_triangles: Triangulate Faces, Convert all faces to triangles
|
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|
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:type use_triangles: typing.
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+
:type use_triangles: typing.Union[bool, typing.Any]
|
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|
:param use_custom_props: Custom Properties, Export custom properties
|
|
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|
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:type use_custom_props: typing.
|
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+
:type use_custom_props: typing.Union[bool, typing.Any]
|
|
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|
:param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
|
|
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|
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:type add_leaf_bones: typing.
|
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+
:type add_leaf_bones: typing.Union[bool, typing.Any]
|
|
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|
:param primary_bone_axis: Primary Bone Axis
|
|
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|
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:type primary_bone_axis: typing.
|
|
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|
+
:type primary_bone_axis: typing.Any
|
|
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|
:param secondary_bone_axis: Secondary Bone Axis
|
|
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|
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:type secondary_bone_axis: typing.
|
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|
+
:type secondary_bone_axis: typing.Any
|
|
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|
:param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
|
|
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|
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:type use_armature_deform_only: typing.
|
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|
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:type use_armature_deform_only: typing.Union[bool, typing.Any]
|
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|
:param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
|
|
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|
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|
NULL
|
|
@@ -176,21 +171,21 @@ def fbx(
|
|
|
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|
|
|
177
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|
LIMBNODE
|
|
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|
LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
|
|
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|
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:type armature_nodetype: typing.
|
|
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|
+
:type armature_nodetype: typing.Any
|
|
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|
:param bake_anim: Baked Animation, Export baked keyframe animation
|
|
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|
-
:type bake_anim: typing.
|
|
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|
+
:type bake_anim: typing.Union[bool, typing.Any]
|
|
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|
:param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
|
|
183
|
-
:type bake_anim_use_all_bones: typing.
|
|
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|
+
:type bake_anim_use_all_bones: typing.Union[bool, typing.Any]
|
|
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|
:param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
|
|
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|
-
:type bake_anim_use_nla_strips: typing.
|
|
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|
+
:type bake_anim_use_nla_strips: typing.Union[bool, typing.Any]
|
|
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181
|
:param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
|
|
187
|
-
:type bake_anim_use_all_actions: typing.
|
|
182
|
+
:type bake_anim_use_all_actions: typing.Union[bool, typing.Any]
|
|
188
183
|
:param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
|
|
189
|
-
:type bake_anim_force_startend_keying: typing.
|
|
184
|
+
:type bake_anim_force_startend_keying: typing.Union[bool, typing.Any]
|
|
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185
|
:param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
|
|
191
|
-
:type bake_anim_step: typing.
|
|
186
|
+
:type bake_anim_step: typing.Any
|
|
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187
|
:param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
|
|
193
|
-
:type bake_anim_simplify_factor: typing.
|
|
188
|
+
:type bake_anim_simplify_factor: typing.Any
|
|
194
189
|
:param path_mode: Path Mode, Method used to reference paths
|
|
195
190
|
|
|
196
191
|
AUTO
|
|
@@ -210,9 +205,9 @@ def fbx(
|
|
|
210
205
|
|
|
211
206
|
COPY
|
|
212
207
|
Copy -- Copy the file to the destination path (or subdirectory).
|
|
213
|
-
:type path_mode: typing.
|
|
208
|
+
:type path_mode: typing.Any
|
|
214
209
|
:param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
|
|
215
|
-
:type embed_textures: typing.
|
|
210
|
+
:type embed_textures: typing.Union[bool, typing.Any]
|
|
216
211
|
:param batch_mode: Batch Mode
|
|
217
212
|
|
|
218
213
|
OFF
|
|
@@ -229,159 +224,132 @@ def fbx(
|
|
|
229
224
|
|
|
230
225
|
ACTIVE_SCENE_COLLECTION
|
|
231
226
|
Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
|
|
232
|
-
:type batch_mode: typing.
|
|
227
|
+
:type batch_mode: typing.Any
|
|
233
228
|
:param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
|
|
234
|
-
:type use_batch_own_dir: typing.
|
|
229
|
+
:type use_batch_own_dir: typing.Union[bool, typing.Any]
|
|
235
230
|
:param use_metadata: Use Metadata
|
|
236
|
-
:type use_metadata: typing.
|
|
231
|
+
:type use_metadata: typing.Union[bool, typing.Any]
|
|
237
232
|
:param axis_forward: Forward
|
|
238
|
-
:type axis_forward: typing.
|
|
233
|
+
:type axis_forward: typing.Any
|
|
239
234
|
:param axis_up: Up
|
|
240
|
-
:type axis_up: typing.
|
|
235
|
+
:type axis_up: typing.Any
|
|
241
236
|
"""
|
|
242
237
|
|
|
243
238
|
...
|
|
244
239
|
|
|
245
240
|
def gltf(
|
|
246
|
-
override_context: typing.
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
execution_context: typing.Optional[typing.Union[int, str]] = None,
|
|
250
|
-
undo: typing.Optional[bool] = None,
|
|
251
|
-
*,
|
|
241
|
+
override_context: typing.Union[dict, bpy.types.Context] = None,
|
|
242
|
+
execution_context: typing.Union[str, int] = None,
|
|
243
|
+
undo: bool = None,
|
|
252
244
|
filepath: typing.Union[str, typing.Any] = "",
|
|
253
|
-
check_existing: typing.
|
|
254
|
-
export_import_convert_lighting_mode: typing.
|
|
245
|
+
check_existing: typing.Union[bool, typing.Any] = True,
|
|
246
|
+
export_import_convert_lighting_mode: typing.Any = "SPEC",
|
|
255
247
|
gltf_export_id: typing.Union[str, typing.Any] = "",
|
|
256
|
-
export_use_gltfpack: typing.
|
|
257
|
-
export_gltfpack_tc: typing.
|
|
258
|
-
export_gltfpack_tq: typing.
|
|
259
|
-
export_gltfpack_si: typing.
|
|
260
|
-
export_gltfpack_sa: typing.
|
|
261
|
-
export_gltfpack_slb: typing.
|
|
262
|
-
export_gltfpack_vp: typing.
|
|
263
|
-
export_gltfpack_vt: typing.
|
|
264
|
-
export_gltfpack_vn: typing.
|
|
265
|
-
export_gltfpack_vc: typing.
|
|
266
|
-
export_gltfpack_vpi: typing.
|
|
267
|
-
export_gltfpack_noq: typing.
|
|
268
|
-
export_format: typing.
|
|
269
|
-
ui_tab: typing.
|
|
248
|
+
export_use_gltfpack: typing.Union[bool, typing.Any] = False,
|
|
249
|
+
export_gltfpack_tc: typing.Union[bool, typing.Any] = True,
|
|
250
|
+
export_gltfpack_tq: typing.Any = 8,
|
|
251
|
+
export_gltfpack_si: typing.Any = 1.0,
|
|
252
|
+
export_gltfpack_sa: typing.Union[bool, typing.Any] = False,
|
|
253
|
+
export_gltfpack_slb: typing.Union[bool, typing.Any] = False,
|
|
254
|
+
export_gltfpack_vp: typing.Any = 14,
|
|
255
|
+
export_gltfpack_vt: typing.Any = 12,
|
|
256
|
+
export_gltfpack_vn: typing.Any = 8,
|
|
257
|
+
export_gltfpack_vc: typing.Any = 8,
|
|
258
|
+
export_gltfpack_vpi: typing.Any = "Integer",
|
|
259
|
+
export_gltfpack_noq: typing.Union[bool, typing.Any] = True,
|
|
260
|
+
export_format: typing.Union[str, int, typing.Any] = "",
|
|
261
|
+
ui_tab: typing.Any = "GENERAL",
|
|
270
262
|
export_copyright: typing.Union[str, typing.Any] = "",
|
|
271
|
-
export_image_format: typing.
|
|
272
|
-
export_image_add_webp: typing.
|
|
273
|
-
export_image_webp_fallback: typing.
|
|
263
|
+
export_image_format: typing.Any = "AUTO",
|
|
264
|
+
export_image_add_webp: typing.Union[bool, typing.Any] = False,
|
|
265
|
+
export_image_webp_fallback: typing.Union[bool, typing.Any] = False,
|
|
274
266
|
export_texture_dir: typing.Union[str, typing.Any] = "",
|
|
275
|
-
export_jpeg_quality: typing.
|
|
276
|
-
export_image_quality: typing.
|
|
277
|
-
export_keep_originals: typing.
|
|
278
|
-
export_texcoords: typing.
|
|
279
|
-
export_normals: typing.
|
|
280
|
-
export_gn_mesh: typing.
|
|
281
|
-
export_draco_mesh_compression_enable: typing.
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
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export_frame_range: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_frame_step: typing.Optional[typing.Any] = 1,
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export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_animation_mode: typing.Optional[typing.Any] = "ACTIONS",
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export_jpeg_quality: typing.Any = 75,
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export_image_quality: typing.Any = 75,
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export_keep_originals: typing.Union[bool, typing.Any] = False,
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export_texcoords: typing.Union[bool, typing.Any] = True,
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export_normals: typing.Union[bool, typing.Any] = True,
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export_gn_mesh: typing.Union[bool, typing.Any] = False,
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export_draco_mesh_compression_enable: typing.Union[bool, typing.Any] = False,
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export_draco_mesh_compression_level: typing.Any = 6,
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export_draco_position_quantization: typing.Any = 14,
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export_draco_normal_quantization: typing.Any = 10,
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export_draco_texcoord_quantization: typing.Any = 12,
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export_draco_color_quantization: typing.Any = 10,
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export_draco_generic_quantization: typing.Any = 12,
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export_tangents: typing.Union[bool, typing.Any] = False,
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export_materials: typing.Any = "EXPORT",
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export_unused_images: typing.Union[bool, typing.Any] = False,
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export_unused_textures: typing.Union[bool, typing.Any] = False,
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export_colors: typing.Union[bool, typing.Any] = True,
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export_attributes: typing.Union[bool, typing.Any] = False,
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use_mesh_edges: typing.Union[bool, typing.Any] = False,
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use_mesh_vertices: typing.Union[bool, typing.Any] = False,
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export_cameras: typing.Union[bool, typing.Any] = False,
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use_selection: typing.Union[bool, typing.Any] = False,
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use_visible: typing.Union[bool, typing.Any] = False,
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use_renderable: typing.Union[bool, typing.Any] = False,
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use_active_collection_with_nested: typing.Union[bool, typing.Any] = True,
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use_active_collection: typing.Union[bool, typing.Any] = False,
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use_active_scene: typing.Union[bool, typing.Any] = False,
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export_extras: typing.Union[bool, typing.Any] = False,
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export_yup: typing.Union[bool, typing.Any] = True,
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export_apply: typing.Union[bool, typing.Any] = False,
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export_shared_accessors: typing.Union[bool, typing.Any] = False,
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export_animations: typing.Union[bool, typing.Any] = True,
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export_frame_range: typing.Union[bool, typing.Any] = False,
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export_frame_step: typing.Any = 1,
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export_force_sampling: typing.Union[bool, typing.Any] = True,
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export_animation_mode: typing.Any = "ACTIONS",
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export_nla_strips_merged_animation_name: typing.Union[
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export_def_bones: typing.
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export_hierarchy_flatten_bones: typing.
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] =
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export_skins: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_influence_nb: typing.Optional[typing.Any] = 4,
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export_all_influences: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_morph: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_lights: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_action_filter: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
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export_original_specular: typing.Optional[typing.Union[bool, typing.Any]] = False,
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will_save_settings: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_hierarchy_full_collections: typing.Optional[
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typing.Union[bool, typing.Any]
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] = False,
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export_extra_animations: typing.Optional[typing.Union[bool, typing.Any]] = False,
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export_def_bones: typing.Union[bool, typing.Any] = False,
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export_hierarchy_flatten_bones: typing.Union[bool, typing.Any] = False,
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export_hierarchy_flatten_objs: typing.Union[bool, typing.Any] = False,
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export_armature_object_remove: typing.Union[bool, typing.Any] = False,
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export_leaf_bone: typing.Union[bool, typing.Any] = False,
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+
export_optimize_animation_size: typing.Union[bool, typing.Any] = True,
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export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any] = True,
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export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any] = False,
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|
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export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any] = False,
|
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export_negative_frame: typing.Any = "SLIDE",
|
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export_anim_slide_to_zero: typing.Union[bool, typing.Any] = False,
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|
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export_bake_animation: typing.Union[bool, typing.Any] = False,
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|
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export_anim_single_armature: typing.Union[bool, typing.Any] = True,
|
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|
+
export_reset_pose_bones: typing.Union[bool, typing.Any] = True,
|
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321
|
+
export_current_frame: typing.Union[bool, typing.Any] = False,
|
|
322
|
+
export_rest_position_armature: typing.Union[bool, typing.Any] = True,
|
|
323
|
+
export_anim_scene_split_object: typing.Union[bool, typing.Any] = True,
|
|
324
|
+
export_skins: typing.Union[bool, typing.Any] = True,
|
|
325
|
+
export_influence_nb: typing.Any = 4,
|
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|
+
export_all_influences: typing.Union[bool, typing.Any] = False,
|
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327
|
+
export_morph: typing.Union[bool, typing.Any] = True,
|
|
328
|
+
export_morph_normal: typing.Union[bool, typing.Any] = True,
|
|
329
|
+
export_morph_tangent: typing.Union[bool, typing.Any] = False,
|
|
330
|
+
export_morph_animation: typing.Union[bool, typing.Any] = True,
|
|
331
|
+
export_morph_reset_sk_data: typing.Union[bool, typing.Any] = True,
|
|
332
|
+
export_lights: typing.Union[bool, typing.Any] = False,
|
|
333
|
+
export_try_sparse_sk: typing.Union[bool, typing.Any] = True,
|
|
334
|
+
export_try_omit_sparse_sk: typing.Union[bool, typing.Any] = False,
|
|
335
|
+
export_gpu_instances: typing.Union[bool, typing.Any] = False,
|
|
336
|
+
export_action_filter: typing.Union[bool, typing.Any] = False,
|
|
337
|
+
export_nla_strips: typing.Union[bool, typing.Any] = True,
|
|
338
|
+
export_original_specular: typing.Union[bool, typing.Any] = False,
|
|
339
|
+
will_save_settings: typing.Union[bool, typing.Any] = False,
|
|
340
|
+
export_hierarchy_full_collections: typing.Union[bool, typing.Any] = False,
|
|
341
|
+
export_extra_animations: typing.Union[bool, typing.Any] = False,
|
|
374
342
|
filter_glob: typing.Union[str, typing.Any] = "*.glb",
|
|
375
343
|
):
|
|
376
344
|
"""Export scene as glTF 2.0 file
|
|
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345
|
|
|
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|
-
:type override_context: typing.
|
|
379
|
-
:type execution_context: typing.
|
|
380
|
-
:type undo:
|
|
346
|
+
:type override_context: typing.Union[dict, bpy.types.Context]
|
|
347
|
+
:type execution_context: typing.Union[str, int]
|
|
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|
+
:type undo: bool
|
|
381
349
|
:param filepath: File Path, Filepath used for exporting the file
|
|
382
350
|
:type filepath: typing.Union[str, typing.Any]
|
|
383
351
|
:param check_existing: Check Existing, Check and warn on overwriting existing files
|
|
384
|
-
:type check_existing: typing.
|
|
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|
+
:type check_existing: typing.Union[bool, typing.Any]
|
|
385
353
|
:param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
|
|
386
354
|
|
|
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355
|
SPEC
|
|
@@ -392,29 +360,29 @@ def gltf(
|
|
|
392
360
|
|
|
393
361
|
RAW
|
|
394
362
|
Raw (Deprecated) -- Blender lighting strengths with no conversion.
|
|
395
|
-
:type export_import_convert_lighting_mode: typing.
|
|
363
|
+
:type export_import_convert_lighting_mode: typing.Any
|
|
396
364
|
:param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
|
|
397
365
|
:type gltf_export_id: typing.Union[str, typing.Any]
|
|
398
366
|
:param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
|
|
399
|
-
:type export_use_gltfpack: typing.
|
|
367
|
+
:type export_use_gltfpack: typing.Union[bool, typing.Any]
|
|
400
368
|
:param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
|
|
401
|
-
:type export_gltfpack_tc: typing.
|
|
369
|
+
:type export_gltfpack_tc: typing.Union[bool, typing.Any]
|
|
402
370
|
:param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
|
|
403
|
-
:type export_gltfpack_tq: typing.
|
|
371
|
+
:type export_gltfpack_tq: typing.Any
|
|
404
372
|
:param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
|
|
405
|
-
:type export_gltfpack_si: typing.
|
|
373
|
+
:type export_gltfpack_si: typing.Any
|
|
406
374
|
:param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
|
|
407
|
-
:type export_gltfpack_sa: typing.
|
|
375
|
+
:type export_gltfpack_sa: typing.Union[bool, typing.Any]
|
|
408
376
|
:param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
|
|
409
|
-
:type export_gltfpack_slb: typing.
|
|
377
|
+
:type export_gltfpack_slb: typing.Union[bool, typing.Any]
|
|
410
378
|
:param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
|
|
411
|
-
:type export_gltfpack_vp: typing.
|
|
379
|
+
:type export_gltfpack_vp: typing.Any
|
|
412
380
|
:param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
|
|
413
|
-
:type export_gltfpack_vt: typing.
|
|
381
|
+
:type export_gltfpack_vt: typing.Any
|
|
414
382
|
:param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
|
|
415
|
-
:type export_gltfpack_vn: typing.
|
|
383
|
+
:type export_gltfpack_vn: typing.Any
|
|
416
384
|
:param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
|
|
417
|
-
:type export_gltfpack_vc: typing.
|
|
385
|
+
:type export_gltfpack_vc: typing.Any
|
|
418
386
|
:param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
|
|
419
387
|
|
|
420
388
|
Integer
|
|
@@ -425,11 +393,11 @@ def gltf(
|
|
|
425
393
|
|
|
426
394
|
Floating-point
|
|
427
395
|
Floating-point -- Use floating-point attributes for positions.
|
|
428
|
-
:type export_gltfpack_vpi: typing.
|
|
396
|
+
:type export_gltfpack_vpi: typing.Any
|
|
429
397
|
:param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
|
|
430
|
-
:type export_gltfpack_noq: typing.
|
|
398
|
+
:type export_gltfpack_noq: typing.Union[bool, typing.Any]
|
|
431
399
|
:param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
|
|
432
|
-
:type export_format: typing.
|
|
400
|
+
:type export_format: typing.Union[str, int, typing.Any]
|
|
433
401
|
:param ui_tab: ui_tab, Export setting categories
|
|
434
402
|
|
|
435
403
|
GENERAL
|
|
@@ -443,7 +411,7 @@ def gltf(
|
|
|
443
411
|
|
|
444
412
|
ANIMATION
|
|
445
413
|
Animation -- Animation settings.
|
|
446
|
-
:type ui_tab: typing.
|
|
414
|
+
:type ui_tab: typing.Any
|
|
447
415
|
:param export_copyright: Copyright, Legal rights and conditions for the model
|
|
448
416
|
:type export_copyright: typing.Union[str, typing.Any]
|
|
449
417
|
:param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
|
|
@@ -459,41 +427,41 @@ def gltf(
|
|
|
459
427
|
|
|
460
428
|
NONE
|
|
461
429
|
None -- Don't export images.
|
|
462
|
-
:type export_image_format: typing.
|
|
430
|
+
:type export_image_format: typing.Any
|
|
463
431
|
:param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
|
|
464
|
-
:type export_image_add_webp: typing.
|
|
432
|
+
:type export_image_add_webp: typing.Union[bool, typing.Any]
|
|
465
433
|
:param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
|
|
466
|
-
:type export_image_webp_fallback: typing.
|
|
434
|
+
:type export_image_webp_fallback: typing.Union[bool, typing.Any]
|
|
467
435
|
:param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
|
|
468
436
|
:type export_texture_dir: typing.Union[str, typing.Any]
|
|
469
437
|
:param export_jpeg_quality: JPEG quality, Quality of JPEG export
|
|
470
|
-
:type export_jpeg_quality: typing.
|
|
438
|
+
:type export_jpeg_quality: typing.Any
|
|
471
439
|
:param export_image_quality: Image quality, Quality of image export
|
|
472
|
-
:type export_image_quality: typing.
|
|
440
|
+
:type export_image_quality: typing.Any
|
|
473
441
|
:param export_keep_originals: Keep original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
|
|
474
|
-
:type export_keep_originals: typing.
|
|
442
|
+
:type export_keep_originals: typing.Union[bool, typing.Any]
|
|
475
443
|
:param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
|
|
476
|
-
:type export_texcoords: typing.
|
|
444
|
+
:type export_texcoords: typing.Union[bool, typing.Any]
|
|
477
445
|
:param export_normals: Normals, Export vertex normals with meshes
|
|
478
|
-
:type export_normals: typing.
|
|
446
|
+
:type export_normals: typing.Union[bool, typing.Any]
|
|
479
447
|
:param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
|
|
480
|
-
:type export_gn_mesh: typing.
|
|
448
|
+
:type export_gn_mesh: typing.Union[bool, typing.Any]
|
|
481
449
|
:param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
|
|
482
|
-
:type export_draco_mesh_compression_enable: typing.
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:type export_draco_mesh_compression_enable: typing.Union[bool, typing.Any]
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:param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
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:type export_draco_mesh_compression_level: typing.
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+
:type export_draco_mesh_compression_level: typing.Any
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:param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
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-
:type export_draco_position_quantization: typing.
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+
:type export_draco_position_quantization: typing.Any
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:param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
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-
:type export_draco_normal_quantization: typing.
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+
:type export_draco_normal_quantization: typing.Any
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:param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
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:type export_draco_texcoord_quantization: typing.
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+
:type export_draco_texcoord_quantization: typing.Any
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:param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
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:type export_draco_color_quantization: typing.
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+
:type export_draco_color_quantization: typing.Any
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:param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
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:type export_draco_generic_quantization: typing.
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+
:type export_draco_generic_quantization: typing.Any
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:param export_tangents: Tangents, Export vertex tangents with meshes
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-
:type export_tangents: typing.
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+
:type export_tangents: typing.Union[bool, typing.Any]
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:param export_materials: Materials, Export materials
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EXPORT
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@@ -504,49 +472,49 @@ def gltf(
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NONE
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No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
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-
:type export_materials: typing.
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:type export_materials: typing.Any
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:param export_unused_images: Unused images, Export images not assigned to any material
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:type export_unused_images: typing.
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+
:type export_unused_images: typing.Union[bool, typing.Any]
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:param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
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:type export_unused_textures: typing.
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:type export_unused_textures: typing.Union[bool, typing.Any]
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:param export_colors: Dummy, Keep for compatibility only
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:type export_colors: typing.
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+
:type export_colors: typing.Union[bool, typing.Any]
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:param export_attributes: Attributes, Export Attributes (when starting with underscore)
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-
:type export_attributes: typing.
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+
:type export_attributes: typing.Union[bool, typing.Any]
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:param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
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-
:type use_mesh_edges: typing.
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+
:type use_mesh_edges: typing.Union[bool, typing.Any]
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:param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
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-
:type use_mesh_vertices: typing.
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+
:type use_mesh_vertices: typing.Union[bool, typing.Any]
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:param export_cameras: Cameras, Export cameras
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-
:type export_cameras: typing.
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+
:type export_cameras: typing.Union[bool, typing.Any]
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:param use_selection: Selected Objects, Export selected objects only
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-
:type use_selection: typing.
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+
:type use_selection: typing.Union[bool, typing.Any]
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:param use_visible: Visible Objects, Export visible objects only
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-
:type use_visible: typing.
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+
:type use_visible: typing.Union[bool, typing.Any]
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:param use_renderable: Renderable Objects, Export renderable objects only
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-
:type use_renderable: typing.
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+
:type use_renderable: typing.Union[bool, typing.Any]
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:param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
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-
:type use_active_collection_with_nested: typing.
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+
:type use_active_collection_with_nested: typing.Union[bool, typing.Any]
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|
:param use_active_collection: Active Collection, Export objects in the active collection only
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-
:type use_active_collection: typing.
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+
:type use_active_collection: typing.Union[bool, typing.Any]
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500
|
:param use_active_scene: Active Scene, Export active scene only
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-
:type use_active_scene: typing.
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+
:type use_active_scene: typing.Union[bool, typing.Any]
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502
|
:param export_extras: Custom Properties, Export custom properties as glTF extras
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-
:type export_extras: typing.
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+
:type export_extras: typing.Union[bool, typing.Any]
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504
|
:param export_yup: +Y Up, Export using glTF convention, +Y up
|
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|
-
:type export_yup: typing.
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505
|
+
:type export_yup: typing.Union[bool, typing.Any]
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506
|
:param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
|
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539
|
-
:type export_apply: typing.
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507
|
+
:type export_apply: typing.Union[bool, typing.Any]
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508
|
:param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
|
|
541
|
-
:type export_shared_accessors: typing.
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+
:type export_shared_accessors: typing.Union[bool, typing.Any]
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|
:param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
|
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543
|
-
:type export_animations: typing.
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|
+
:type export_animations: typing.Union[bool, typing.Any]
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|
:param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
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-
:type export_frame_range: typing.
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+
:type export_frame_range: typing.Union[bool, typing.Any]
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:param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
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|
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|
-
:type export_frame_step: typing.
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|
+
:type export_frame_step: typing.Any
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|
:param export_force_sampling: Always Sample Animations, Apply sampling to all animations
|
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|
-
:type export_force_sampling: typing.
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+
:type export_force_sampling: typing.Union[bool, typing.Any]
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|
:param export_animation_mode: Animation mode, Export Animation mode
|
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|
ACTIONS
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|
@@ -563,27 +531,27 @@ def gltf(
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|
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|
SCENE
|
|
565
533
|
Scene -- Export baked scene as a single animation.
|
|
566
|
-
:type export_animation_mode: typing.
|
|
534
|
+
:type export_animation_mode: typing.Any
|
|
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535
|
:param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
|
|
568
536
|
:type export_nla_strips_merged_animation_name: typing.Union[str, typing.Any]
|
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537
|
:param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
|
|
570
|
-
:type export_def_bones: typing.
|
|
538
|
+
:type export_def_bones: typing.Union[bool, typing.Any]
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|
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539
|
:param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
|
|
572
|
-
:type export_hierarchy_flatten_bones: typing.
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|
540
|
+
:type export_hierarchy_flatten_bones: typing.Union[bool, typing.Any]
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|
573
541
|
:param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
|
|
574
|
-
:type export_hierarchy_flatten_objs: typing.
|
|
542
|
+
:type export_hierarchy_flatten_objs: typing.Union[bool, typing.Any]
|
|
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543
|
:param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
|
|
576
|
-
:type export_armature_object_remove: typing.
|
|
544
|
+
:type export_armature_object_remove: typing.Union[bool, typing.Any]
|
|
577
545
|
:param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
|
|
578
|
-
:type export_leaf_bone: typing.
|
|
546
|
+
:type export_leaf_bone: typing.Union[bool, typing.Any]
|
|
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547
|
:param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
|
|
580
|
-
:type export_optimize_animation_size: typing.
|
|
548
|
+
:type export_optimize_animation_size: typing.Union[bool, typing.Any]
|
|
581
549
|
:param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
|
|
582
|
-
:type export_optimize_animation_keep_anim_armature: typing.
|
|
550
|
+
:type export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any]
|
|
583
551
|
:param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
|
|
584
|
-
:type export_optimize_animation_keep_anim_object: typing.
|
|
552
|
+
:type export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any]
|
|
585
553
|
:param export_optimize_armature_disable_viewport: Disable viewport if possible, When exporting armature, disable viewport for other objects, for performance. Drivers on shape keys for skined meshes prevent this optimization for now
|
|
586
|
-
:type export_optimize_armature_disable_viewport: typing.
|
|
554
|
+
:type export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any]
|
|
587
555
|
:param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
|
|
588
556
|
|
|
589
557
|
SLIDE
|
|
@@ -591,57 +559,57 @@ def gltf(
|
|
|
591
559
|
|
|
592
560
|
CROP
|
|
593
561
|
Crop -- Keep only frames above frame 0.
|
|
594
|
-
:type export_negative_frame: typing.
|
|
562
|
+
:type export_negative_frame: typing.Any
|
|
595
563
|
:param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
|
|
596
|
-
:type export_anim_slide_to_zero: typing.
|
|
564
|
+
:type export_anim_slide_to_zero: typing.Union[bool, typing.Any]
|
|
597
565
|
:param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
|
|
598
|
-
:type export_bake_animation: typing.
|
|
566
|
+
:type export_bake_animation: typing.Union[bool, typing.Any]
|
|
599
567
|
:param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
|
|
600
|
-
:type export_anim_single_armature: typing.
|
|
568
|
+
:type export_anim_single_armature: typing.Union[bool, typing.Any]
|
|
601
569
|
:param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
|
|
602
|
-
:type export_reset_pose_bones: typing.
|
|
570
|
+
:type export_reset_pose_bones: typing.Union[bool, typing.Any]
|
|
603
571
|
:param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
|
|
604
|
-
:type export_current_frame: typing.
|
|
572
|
+
:type export_current_frame: typing.Union[bool, typing.Any]
|
|
605
573
|
:param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
|
|
606
|
-
:type export_rest_position_armature: typing.
|
|
574
|
+
:type export_rest_position_armature: typing.Union[bool, typing.Any]
|
|
607
575
|
:param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
|
|
608
|
-
:type export_anim_scene_split_object: typing.
|
|
576
|
+
:type export_anim_scene_split_object: typing.Union[bool, typing.Any]
|
|
609
577
|
:param export_skins: Skinning, Export skinning (armature) data
|
|
610
|
-
:type export_skins: typing.
|
|
578
|
+
:type export_skins: typing.Union[bool, typing.Any]
|
|
611
579
|
:param export_influence_nb: Bone Influences, Choose how many Bone influences to export
|
|
612
|
-
:type export_influence_nb: typing.
|
|
580
|
+
:type export_influence_nb: typing.Any
|
|
613
581
|
:param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
|
|
614
|
-
:type export_all_influences: typing.
|
|
582
|
+
:type export_all_influences: typing.Union[bool, typing.Any]
|
|
615
583
|
:param export_morph: Shape Keys, Export shape keys (morph targets)
|
|
616
|
-
:type export_morph: typing.
|
|
584
|
+
:type export_morph: typing.Union[bool, typing.Any]
|
|
617
585
|
:param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
|
|
618
|
-
:type export_morph_normal: typing.
|
|
586
|
+
:type export_morph_normal: typing.Union[bool, typing.Any]
|
|
619
587
|
:param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
|
|
620
|
-
:type export_morph_tangent: typing.
|
|
588
|
+
:type export_morph_tangent: typing.Union[bool, typing.Any]
|
|
621
589
|
:param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
|
|
622
|
-
:type export_morph_animation: typing.
|
|
590
|
+
:type export_morph_animation: typing.Union[bool, typing.Any]
|
|
623
591
|
:param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
|
|
624
|
-
:type export_morph_reset_sk_data: typing.
|
|
592
|
+
:type export_morph_reset_sk_data: typing.Union[bool, typing.Any]
|
|
625
593
|
:param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
|
|
626
|
-
:type export_lights: typing.
|
|
594
|
+
:type export_lights: typing.Union[bool, typing.Any]
|
|
627
595
|
:param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
|
|
628
|
-
:type export_try_sparse_sk: typing.
|
|
596
|
+
:type export_try_sparse_sk: typing.Union[bool, typing.Any]
|
|
629
597
|
:param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
|
|
630
|
-
:type export_try_omit_sparse_sk: typing.
|
|
598
|
+
:type export_try_omit_sparse_sk: typing.Union[bool, typing.Any]
|
|
631
599
|
:param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
|
|
632
|
-
:type export_gpu_instances: typing.
|
|
600
|
+
:type export_gpu_instances: typing.Union[bool, typing.Any]
|
|
633
601
|
:param export_action_filter: Filter Actions, Filter Actions to be exported
|
|
634
|
-
:type export_action_filter: typing.
|
|
602
|
+
:type export_action_filter: typing.Union[bool, typing.Any]
|
|
635
603
|
:param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
|
|
636
|
-
:type export_nla_strips: typing.
|
|
604
|
+
:type export_nla_strips: typing.Union[bool, typing.Any]
|
|
637
605
|
:param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
|
|
638
|
-
:type export_original_specular: typing.
|
|
606
|
+
:type export_original_specular: typing.Union[bool, typing.Any]
|
|
639
607
|
:param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
|
|
640
|
-
:type will_save_settings: typing.
|
|
608
|
+
:type will_save_settings: typing.Union[bool, typing.Any]
|
|
641
609
|
:param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
|
|
642
|
-
:type export_hierarchy_full_collections: typing.
|
|
610
|
+
:type export_hierarchy_full_collections: typing.Union[bool, typing.Any]
|
|
643
611
|
:param export_extra_animations: Prepare extra animations, Export additional animationsThis feature is not standard and needs an external extension to be included in the glTF file
|
|
644
|
-
:type export_extra_animations: typing.
|
|
612
|
+
:type export_extra_animations: typing.Union[bool, typing.Any]
|
|
645
613
|
:param filter_glob: filter_glob
|
|
646
614
|
:type filter_glob: typing.Union[str, typing.Any]
|
|
647
615
|
"""
|
|
@@ -649,57 +617,54 @@ def gltf(
|
|
|
649
617
|
...
|
|
650
618
|
|
|
651
619
|
def x3d(
|
|
652
|
-
override_context: typing.
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
execution_context: typing.Optional[typing.Union[int, str]] = None,
|
|
656
|
-
undo: typing.Optional[bool] = None,
|
|
657
|
-
*,
|
|
620
|
+
override_context: typing.Union[dict, bpy.types.Context] = None,
|
|
621
|
+
execution_context: typing.Union[str, int] = None,
|
|
622
|
+
undo: bool = None,
|
|
658
623
|
filepath: typing.Union[str, typing.Any] = "",
|
|
659
|
-
check_existing: typing.
|
|
624
|
+
check_existing: typing.Union[bool, typing.Any] = True,
|
|
660
625
|
filter_glob: typing.Union[str, typing.Any] = "*.x3d",
|
|
661
|
-
use_selection: typing.
|
|
662
|
-
use_mesh_modifiers: typing.
|
|
663
|
-
use_triangulate: typing.
|
|
664
|
-
use_normals: typing.
|
|
665
|
-
use_compress: typing.
|
|
666
|
-
use_hierarchy: typing.
|
|
667
|
-
name_decorations: typing.
|
|
668
|
-
use_h3d: typing.
|
|
669
|
-
global_scale: typing.
|
|
670
|
-
path_mode: typing.
|
|
671
|
-
axis_forward: typing.
|
|
672
|
-
axis_up: typing.
|
|
626
|
+
use_selection: typing.Union[bool, typing.Any] = False,
|
|
627
|
+
use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
|
|
628
|
+
use_triangulate: typing.Union[bool, typing.Any] = False,
|
|
629
|
+
use_normals: typing.Union[bool, typing.Any] = False,
|
|
630
|
+
use_compress: typing.Union[bool, typing.Any] = False,
|
|
631
|
+
use_hierarchy: typing.Union[bool, typing.Any] = True,
|
|
632
|
+
name_decorations: typing.Union[bool, typing.Any] = True,
|
|
633
|
+
use_h3d: typing.Union[bool, typing.Any] = False,
|
|
634
|
+
global_scale: typing.Any = 1.0,
|
|
635
|
+
path_mode: typing.Any = "AUTO",
|
|
636
|
+
axis_forward: typing.Any = "Z",
|
|
637
|
+
axis_up: typing.Any = "Y",
|
|
673
638
|
):
|
|
674
639
|
"""Export selection to Extensible 3D file (.x3d)
|
|
675
640
|
|
|
676
|
-
:type override_context: typing.
|
|
677
|
-
:type execution_context: typing.
|
|
678
|
-
:type undo:
|
|
641
|
+
:type override_context: typing.Union[dict, bpy.types.Context]
|
|
642
|
+
:type execution_context: typing.Union[str, int]
|
|
643
|
+
:type undo: bool
|
|
679
644
|
:param filepath: File Path, Filepath used for exporting the file
|
|
680
645
|
:type filepath: typing.Union[str, typing.Any]
|
|
681
646
|
:param check_existing: Check Existing, Check and warn on overwriting existing files
|
|
682
|
-
:type check_existing: typing.
|
|
647
|
+
:type check_existing: typing.Union[bool, typing.Any]
|
|
683
648
|
:param filter_glob: filter_glob
|
|
684
649
|
:type filter_glob: typing.Union[str, typing.Any]
|
|
685
650
|
:param use_selection: Selection Only, Export selected objects only
|
|
686
|
-
:type use_selection: typing.
|
|
651
|
+
:type use_selection: typing.Union[bool, typing.Any]
|
|
687
652
|
:param use_mesh_modifiers: Apply Modifiers, Use transformed mesh data from each object
|
|
688
|
-
:type use_mesh_modifiers: typing.
|
|
653
|
+
:type use_mesh_modifiers: typing.Union[bool, typing.Any]
|
|
689
654
|
:param use_triangulate: Triangulate, Write quads into 'IndexedTriangleSet'
|
|
690
|
-
:type use_triangulate: typing.
|
|
655
|
+
:type use_triangulate: typing.Union[bool, typing.Any]
|
|
691
656
|
:param use_normals: Normals, Write normals with geometry
|
|
692
|
-
:type use_normals: typing.
|
|
657
|
+
:type use_normals: typing.Union[bool, typing.Any]
|
|
693
658
|
:param use_compress: Compress, Compress the exported file
|
|
694
|
-
:type use_compress: typing.
|
|
659
|
+
:type use_compress: typing.Union[bool, typing.Any]
|
|
695
660
|
:param use_hierarchy: Hierarchy, Export parent child relationships
|
|
696
|
-
:type use_hierarchy: typing.
|
|
661
|
+
:type use_hierarchy: typing.Union[bool, typing.Any]
|
|
697
662
|
:param name_decorations: Name decorations, Add prefixes to the names of exported nodes to indicate their type
|
|
698
|
-
:type name_decorations: typing.
|
|
663
|
+
:type name_decorations: typing.Union[bool, typing.Any]
|
|
699
664
|
:param use_h3d: H3D Extensions, Export shaders for H3D
|
|
700
|
-
:type use_h3d: typing.
|
|
665
|
+
:type use_h3d: typing.Union[bool, typing.Any]
|
|
701
666
|
:param global_scale: Scale
|
|
702
|
-
:type global_scale: typing.
|
|
667
|
+
:type global_scale: typing.Any
|
|
703
668
|
:param path_mode: Path Mode, Method used to reference paths
|
|
704
669
|
|
|
705
670
|
AUTO
|
|
@@ -719,11 +684,11 @@ def x3d(
|
|
|
719
684
|
|
|
720
685
|
COPY
|
|
721
686
|
Copy -- Copy the file to the destination path (or subdirectory).
|
|
722
|
-
:type path_mode: typing.
|
|
687
|
+
:type path_mode: typing.Any
|
|
723
688
|
:param axis_forward: Forward
|
|
724
|
-
:type axis_forward: typing.
|
|
689
|
+
:type axis_forward: typing.Any
|
|
725
690
|
:param axis_up: Up
|
|
726
|
-
:type axis_up: typing.
|
|
691
|
+
:type axis_up: typing.Any
|
|
727
692
|
"""
|
|
728
693
|
|
|
729
694
|
...
|