fake-bpy-module 20240321__py3-none-any.whl → 20240322__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of fake-bpy-module might be problematic. Click here for more details.

Files changed (285) hide show
  1. addon_utils/__init__.pyi +54 -10
  2. animsys_refactor/__init__.pyi +27 -11
  3. aud/__init__.pyi +130 -123
  4. bgl/__init__.pyi +1831 -216
  5. bl_app_override/__init__.pyi +14 -3
  6. bl_app_override/helpers/__init__.pyi +19 -10
  7. bl_app_template_utils/__init__.pyi +19 -4
  8. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +24 -5
  9. bl_console_utils/autocomplete/complete_import/__init__.pyi +14 -3
  10. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +24 -5
  11. bl_console_utils/autocomplete/intellisense/__init__.pyi +9 -2
  12. bl_i18n_utils/bl_extract_messages/__init__.pyi +74 -15
  13. bl_i18n_utils/merge_po/__init__.pyi +4 -1
  14. bl_i18n_utils/settings/__init__.pyi +19 -23
  15. bl_i18n_utils/utils/__init__.pyi +81 -143
  16. bl_i18n_utils/utils_cli/__init__.pyi +29 -6
  17. bl_i18n_utils/utils_languages_menu/__init__.pyi +4 -1
  18. bl_i18n_utils/utils_rtl/__init__.pyi +9 -2
  19. bl_keymap_utils/io/__init__.pyi +44 -9
  20. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +4 -1
  21. bl_keymap_utils/keymap_hierarchy/__init__.pyi +4 -1
  22. bl_keymap_utils/platform_helpers/__init__.pyi +9 -2
  23. bl_keymap_utils/versioning/__init__.pyi +4 -1
  24. bl_math/__init__.pyi +3 -3
  25. bl_operators/__init__.pyi +9 -2
  26. bl_operators/add_mesh_torus/__init__.pyi +120 -49
  27. bl_operators/anim/__init__.pyi +903 -297
  28. bl_operators/assets/__init__.pyi +348 -123
  29. bl_operators/bmesh/find_adjacent/__init__.pyi +44 -9
  30. bl_operators/clip/__init__.pyi +1262 -470
  31. bl_operators/console/__init__.pyi +542 -160
  32. bl_operators/constraint/__init__.pyi +452 -140
  33. bl_operators/file/__init__.pyi +339 -114
  34. bl_operators/freestyle/__init__.pyi +440 -132
  35. bl_operators/geometry_nodes/__init__.pyi +2131 -842
  36. bl_operators/image/__init__.pyi +330 -97
  37. bl_operators/mesh/__init__.pyi +339 -109
  38. bl_operators/node/__init__.pyi +1506 -621
  39. bl_operators/object/__init__.pyi +1828 -668
  40. bl_operators/object_align/__init__.pyi +124 -35
  41. bl_operators/object_quick_effects/__init__.pyi +470 -149
  42. bl_operators/object_randomize_transform/__init__.pyi +114 -35
  43. bl_operators/presets/__init__.pyi +3056 -1374
  44. bl_operators/rigidbody/__init__.pyi +336 -106
  45. bl_operators/screen_play_rendered_anim/__init__.pyi +115 -33
  46. bl_operators/sequencer/__init__.pyi +579 -204
  47. bl_operators/spreadsheet/__init__.pyi +110 -38
  48. bl_operators/userpref/__init__.pyi +3201 -1236
  49. bl_operators/uvcalc_follow_active/__init__.pyi +119 -38
  50. bl_operators/uvcalc_lightmap/__init__.pyi +137 -54
  51. bl_operators/uvcalc_transform/__init__.pyi +295 -83
  52. bl_operators/vertexpaint_dirt/__init__.pyi +119 -34
  53. bl_operators/view3d/__init__.pyi +542 -184
  54. bl_operators/wm/__init__.pyi +5554 -2159
  55. bl_previews_utils/bl_previews_render/__init__.pyi +34 -7
  56. bl_rna_utils/data_path/__init__.pyi +12 -2
  57. bl_text_utils/external_editor/__init__.pyi +4 -1
  58. bl_ui/__init__.pyi +346 -146
  59. bl_ui/anim/__init__.pyi +107 -47
  60. bl_ui/asset_shelf/__init__.pyi +111 -33
  61. bl_ui/generic_ui_list/__init__.pyi +349 -146
  62. bl_ui/node_add_menu/__init__.pyi +138 -53
  63. bl_ui/node_add_menu_compositor/__init__.pyi +2134 -1016
  64. bl_ui/node_add_menu_geometry/__init__.pyi +5833 -2855
  65. bl_ui/node_add_menu_shader/__init__.pyi +1162 -511
  66. bl_ui/node_add_menu_texture/__init__.pyi +1008 -450
  67. bl_ui/properties_animviz/__init__.pyi +14 -12
  68. bl_ui/properties_collection/__init__.pyi +601 -218
  69. bl_ui/properties_constraint/__init__.pyi +10115 -10647
  70. bl_ui/properties_data_armature/__init__.pyi +1550 -648
  71. bl_ui/properties_data_bone/__init__.pyi +1317 -511
  72. bl_ui/properties_data_camera/__init__.pyi +1852 -719
  73. bl_ui/properties_data_curve/__init__.pyi +2015 -781
  74. bl_ui/properties_data_curves/__init__.pyi +713 -262
  75. bl_ui/properties_data_empty/__init__.pyi +252 -84
  76. bl_ui/properties_data_gpencil/__init__.pyi +2505 -1105
  77. bl_ui/properties_data_grease_pencil/__init__.pyi +1350 -594
  78. bl_ui/properties_data_lattice/__init__.pyi +374 -123
  79. bl_ui/properties_data_light/__init__.pyi +1319 -489
  80. bl_ui/properties_data_lightprobe/__init__.pyi +734 -241
  81. bl_ui/properties_data_mesh/__init__.pyi +2652 -1189
  82. bl_ui/properties_data_metaball/__init__.pyi +610 -197
  83. bl_ui/properties_data_modifier/__init__.pyi +1143 -506
  84. bl_ui/properties_data_pointcloud/__init__.pyi +670 -303
  85. bl_ui/properties_data_shaderfx/__init__.pyi +126 -36
  86. bl_ui/properties_data_speaker/__init__.pyi +618 -195
  87. bl_ui/properties_data_volume/__init__.pyi +1052 -408
  88. bl_ui/properties_freestyle/__init__.pyi +3366 -1450
  89. bl_ui/properties_grease_pencil_common/__init__.pyi +1634 -776
  90. bl_ui/properties_mask_common/__init__.pyi +803 -371
  91. bl_ui/properties_material/__init__.pyi +2038 -831
  92. bl_ui/properties_material_gpencil/__init__.pyi +1272 -523
  93. bl_ui/properties_object/__init__.pyi +1863 -745
  94. bl_ui/properties_output/__init__.pyi +2482 -1071
  95. bl_ui/properties_paint_common/__init__.pyi +317 -424
  96. bl_ui/properties_particle/__init__.pyi +7235 -2942
  97. bl_ui/properties_physics_cloth/__init__.pyi +1903 -758
  98. bl_ui/properties_physics_common/__init__.pyi +164 -51
  99. bl_ui/properties_physics_dynamicpaint/__init__.pyi +2787 -1114
  100. bl_ui/properties_physics_field/__init__.pyi +1294 -486
  101. bl_ui/properties_physics_fluid/__init__.pyi +3631 -1545
  102. bl_ui/properties_physics_geometry_nodes/__init__.pyi +115 -34
  103. bl_ui/properties_physics_rigidbody/__init__.pyi +983 -312
  104. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +1718 -656
  105. bl_ui/properties_physics_softbody/__init__.pyi +2091 -836
  106. bl_ui/properties_render/__init__.pyi +7177 -2939
  107. bl_ui/properties_scene/__init__.pyi +1881 -760
  108. bl_ui/properties_texture/__init__.pyi +3539 -1399
  109. bl_ui/properties_view_layer/__init__.pyi +2368 -940
  110. bl_ui/properties_workspace/__init__.pyi +517 -202
  111. bl_ui/properties_world/__init__.pyi +862 -269
  112. bl_ui/space_clip/__init__.pyi +9127 -4137
  113. bl_ui/space_console/__init__.pyi +666 -286
  114. bl_ui/space_dopesheet/__init__.pyi +3287 -1504
  115. bl_ui/space_filebrowser/__init__.pyi +3958 -1935
  116. bl_ui/space_graph/__init__.pyi +2406 -1142
  117. bl_ui/space_image/__init__.pyi +9242 -4526
  118. bl_ui/space_info/__init__.pyi +664 -285
  119. bl_ui/space_nla/__init__.pyi +2014 -932
  120. bl_ui/space_node/__init__.pyi +4549 -1949
  121. bl_ui/space_outliner/__init__.pyi +1619 -745
  122. bl_ui/space_properties/__init__.pyi +340 -105
  123. bl_ui/space_sequencer/__init__.pyi +9396 -4264
  124. bl_ui/space_spreadsheet/__init__.pyi +110 -60
  125. bl_ui/space_statusbar/__init__.pyi +107 -32
  126. bl_ui/space_text/__init__.pyi +1907 -872
  127. bl_ui/space_time/__init__.pyi +812 -327
  128. bl_ui/space_toolsystem_common/__init__.pyi +203 -99
  129. bl_ui/space_toolsystem_toolbar/__init__.pyi +845 -289
  130. bl_ui/space_topbar/__init__.pyi +3131 -1437
  131. bl_ui/space_userpref/__init__.pyi +11510 -4926
  132. bl_ui/space_view3d/__init__.pyi +31358 -14417
  133. bl_ui/space_view3d_toolbar/__init__.pyi +12401 -6163
  134. bl_ui/utils/__init__.pyi +7 -16
  135. bl_ui_utils/bug_report_url/__init__.pyi +4 -1
  136. bl_ui_utils/layout/__init__.pyi +4 -1
  137. blend_render_info/__init__.pyi +13 -3
  138. blf/__init__.pyi +5 -7
  139. bmesh/__init__.pyi +7 -7
  140. bmesh/geometry/__init__.pyi +5 -5
  141. bmesh/ops/__init__.pyi +490 -504
  142. bmesh/types/__init__.pyi +253 -247
  143. bmesh/utils/__init__.pyi +54 -54
  144. bpy/__init__.pyi +2 -2
  145. bpy/app/__init__.pyi +4 -5
  146. bpy/app/handlers/__init__.pyi +36 -36
  147. bpy/app/icons/__init__.pyi +8 -10
  148. bpy/app/timers/__init__.pyi +9 -11
  149. bpy/app/translations/__init__.pyi +20 -22
  150. bpy/msgbus/__init__.pyi +3 -12
  151. bpy/ops/action/__init__.pyi +316 -415
  152. bpy/ops/anim/__init__.pyi +428 -566
  153. bpy/ops/armature/__init__.pyi +360 -488
  154. bpy/ops/asset/__init__.pyi +146 -183
  155. bpy/ops/boid/__init__.pyi +50 -67
  156. bpy/ops/brush/__init__.pyi +72 -96
  157. bpy/ops/buttons/__init__.pyi +128 -142
  158. bpy/ops/cachefile/__init__.pyi +124 -137
  159. bpy/ops/camera/__init__.pyi +22 -28
  160. bpy/ops/clip/__init__.pyi +768 -1005
  161. bpy/ops/cloth/__init__.pyi +10 -13
  162. bpy/ops/collection/__init__.pyi +36 -50
  163. bpy/ops/console/__init__.pyi +150 -203
  164. bpy/ops/constraint/__init__.pyi +150 -201
  165. bpy/ops/curve/__init__.pyi +474 -607
  166. bpy/ops/curves/__init__.pyi +170 -221
  167. bpy/ops/cycles/__init__.pyi +18 -26
  168. bpy/ops/dpaint/__init__.pyi +34 -46
  169. bpy/ops/ed/__init__.pyi +122 -149
  170. bpy/ops/export_anim/__init__.pyi +18 -21
  171. bpy/ops/export_mesh/__init__.pyi +26 -29
  172. bpy/ops/export_scene/__init__.pyi +307 -342
  173. bpy/ops/file/__init__.pyi +342 -436
  174. bpy/ops/fluid/__init__.pyi +88 -117
  175. bpy/ops/font/__init__.pyi +252 -311
  176. bpy/ops/geometry/__init__.pyi +86 -113
  177. bpy/ops/gizmogroup/__init__.pyi +22 -27
  178. bpy/ops/gpencil/__init__.pyi +1444 -1864
  179. bpy/ops/graph/__init__.pyi +642 -822
  180. bpy/ops/grease_pencil/__init__.pyi +426 -576
  181. bpy/ops/image/__init__.pyi +612 -733
  182. bpy/ops/import_anim/__init__.pyi +26 -29
  183. bpy/ops/import_curve/__init__.pyi +6 -9
  184. bpy/ops/import_mesh/__init__.pyi +18 -23
  185. bpy/ops/import_scene/__init__.pyi +86 -101
  186. bpy/ops/info/__init__.pyi +60 -77
  187. bpy/ops/lattice/__init__.pyi +64 -85
  188. bpy/ops/marker/__init__.pyi +106 -137
  189. bpy/ops/mask/__init__.pyi +318 -420
  190. bpy/ops/material/__init__.pyi +18 -24
  191. bpy/ops/mball/__init__.pyi +70 -93
  192. bpy/ops/mesh/__init__.pyi +1988 -2460
  193. bpy/ops/nla/__init__.pyi +330 -428
  194. bpy/ops/node/__init__.pyi +852 -1115
  195. bpy/ops/object/__init__.pyi +2420 -3081
  196. bpy/ops/outliner/__init__.pyi +498 -661
  197. bpy/ops/paint/__init__.pyi +518 -667
  198. bpy/ops/paintcurve/__init__.pyi +64 -84
  199. bpy/ops/palette/__init__.pyi +48 -66
  200. bpy/ops/particle/__init__.pyi +264 -355
  201. bpy/ops/pose/__init__.pyi +336 -438
  202. bpy/ops/poselib/__init__.pyi +70 -92
  203. bpy/ops/preferences/__init__.pyi +336 -440
  204. bpy/ops/ptcache/__init__.pyi +46 -62
  205. bpy/ops/render/__init__.pyi +114 -147
  206. bpy/ops/rigidbody/__init__.pyi +102 -135
  207. bpy/ops/scene/__init__.pyi +270 -364
  208. bpy/ops/screen/__init__.pyi +378 -477
  209. bpy/ops/script/__init__.pyi +18 -26
  210. bpy/ops/sculpt/__init__.pyi +400 -488
  211. bpy/ops/sculpt_curves/__init__.pyi +40 -53
  212. bpy/ops/sequencer/__init__.pyi +1040 -1279
  213. bpy/ops/sound/__init__.pyi +208 -226
  214. bpy/ops/spreadsheet/__init__.pyi +30 -40
  215. bpy/ops/surface/__init__.pyi +108 -126
  216. bpy/ops/text/__init__.pyi +382 -486
  217. bpy/ops/text_editor/__init__.pyi +10 -13
  218. bpy/ops/texture/__init__.pyi +26 -35
  219. bpy/ops/transform/__init__.pyi +790 -905
  220. bpy/ops/ui/__init__.pyi +216 -291
  221. bpy/ops/uilist/__init__.pyi +20 -29
  222. bpy/ops/uv/__init__.pyi +600 -742
  223. bpy/ops/view2d/__init__.pyi +156 -195
  224. bpy/ops/view3d/__init__.pyi +576 -742
  225. bpy/ops/wm/__init__.pyi +2360 -2702
  226. bpy/ops/workspace/__init__.pyi +42 -57
  227. bpy/ops/world/__init__.pyi +6 -8
  228. bpy/path/__init__.pyi +110 -81
  229. bpy/props/__init__.pyi +263 -267
  230. bpy/types/__init__.pyi +86353 -87337
  231. bpy/utils/__init__.pyi +242 -154
  232. bpy/utils/previews/__init__.pyi +57 -57
  233. bpy/utils/units/__init__.pyi +19 -22
  234. bpy_extras/anim_utils/__init__.pyi +11 -31
  235. bpy_extras/asset_utils/__init__.pyi +4 -1
  236. bpy_extras/image_utils/__init__.pyi +2 -2
  237. bpy_extras/io_utils/__init__.pyi +30 -27
  238. bpy_extras/keyconfig_utils/__init__.pyi +4 -1
  239. bpy_extras/mesh_utils/__init__.pyi +18 -18
  240. bpy_extras/node_utils/__init__.pyi +4 -1
  241. bpy_extras/object_utils/__init__.pyi +25 -26
  242. bpy_extras/view3d_utils/__init__.pyi +33 -38
  243. bpy_restrict_state/__init__.pyi +14 -1
  244. bpy_types/__init__.pyi +3748 -1248
  245. console_python/__init__.pyi +41 -7
  246. console_shell/__init__.pyi +24 -5
  247. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/METADATA +1 -1
  248. fake_bpy_module-20240322.dist-info/RECORD +343 -0
  249. freestyle/chainingiterators/__init__.pyi +50 -52
  250. freestyle/functions/__init__.pyi +303 -207
  251. freestyle/predicates/__init__.pyi +299 -115
  252. freestyle/shaders/__init__.pyi +49 -80
  253. freestyle/types/__init__.pyi +463 -470
  254. freestyle/utils/ContextFunctions/__init__.pyi +9 -9
  255. freestyle/utils/__init__.pyi +27 -17
  256. gpu/capabilities/__init__.pyi +19 -20
  257. gpu/matrix/__init__.pyi +14 -16
  258. gpu/platform/__init__.pyi +5 -5
  259. gpu/shader/__init__.pyi +2 -5
  260. gpu/state/__init__.pyi +1 -1
  261. gpu/texture/__init__.pyi +3 -3
  262. gpu/types/__init__.pyi +54 -85
  263. gpu_extras/batch/__init__.pyi +26 -6
  264. gpu_extras/presets/__init__.pyi +51 -16
  265. graphviz_export/__init__.pyi +9 -2
  266. idprop/types/__init__.pyi +36 -12
  267. imbuf/__init__.pyi +8 -9
  268. imbuf/types/__init__.pyi +8 -15
  269. keyingsets_builtins/__init__.pyi +2520 -1085
  270. keyingsets_utils/__init__.pyi +69 -14
  271. mathutils/__init__.pyi +491 -423
  272. mathutils/bvhtree/__init__.pyi +26 -31
  273. mathutils/geometry/__init__.pyi +176 -185
  274. mathutils/kdtree/__init__.pyi +14 -17
  275. mathutils/noise/__init__.pyi +47 -48
  276. nodeitems_builtins/__init__.pyi +37 -15
  277. nodeitems_utils/__init__.pyi +45 -13
  278. rna_info/__init__.pyi +177 -76
  279. rna_keymap_ui/__init__.pyi +29 -6
  280. rna_prop_ui/__init__.pyi +56 -14
  281. rna_xml/__init__.pyi +29 -6
  282. sys_info/__init__.pyi +4 -1
  283. fake_bpy_module-20240321.dist-info/RECORD +0 -343
  284. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/WHEEL +0 -0
  285. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/top_level.txt +0 -0
@@ -4,105 +4,104 @@ import mathutils
4
4
  GenericType = typing.TypeVar("GenericType")
5
5
 
6
6
  def area_tri(
7
- v1: typing.Union["mathutils.Vector", typing.Sequence[float]],
8
- v2: typing.Union["mathutils.Vector", typing.Sequence[float]],
9
- v3: typing.Union["mathutils.Vector", typing.Sequence[float]],
7
+ v1: typing.Union[typing.Sequence[float], mathutils.Vector],
8
+ v2: typing.Union[typing.Sequence[float], mathutils.Vector],
9
+ v3: typing.Union[typing.Sequence[float], mathutils.Vector],
10
10
  ) -> float:
11
11
  """Returns the area size of the 2D or 3D triangle defined.
12
12
 
13
13
  :param v1: Point1
14
- :type v1: typing.Union['mathutils.Vector', typing.Sequence[float]]
14
+ :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
15
15
  :param v2: Point2
16
- :type v2: typing.Union['mathutils.Vector', typing.Sequence[float]]
16
+ :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
17
17
  :param v3: Point3
18
- :type v3: typing.Union['mathutils.Vector', typing.Sequence[float]]
18
+ :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
19
19
  :rtype: float
20
20
  """
21
21
 
22
22
  ...
23
23
 
24
24
  def barycentric_transform(
25
- point: typing.Union["mathutils.Vector", typing.Sequence[float]],
26
- tri_a1: typing.Union["mathutils.Vector", typing.Sequence[float]],
27
- tri_a2: typing.Union["mathutils.Vector", typing.Sequence[float]],
28
- tri_a3: typing.Union["mathutils.Vector", typing.Sequence[float]],
29
- tri_b1: typing.Union["mathutils.Vector", typing.Sequence[float]],
30
- tri_b2: typing.Union["mathutils.Vector", typing.Sequence[float]],
31
- tri_b3: typing.Union["mathutils.Vector", typing.Sequence[float]],
32
- ) -> typing.Any:
25
+ point: typing.Union[typing.Sequence[float], mathutils.Vector],
26
+ tri_a1: typing.Union[typing.Sequence[float], mathutils.Vector],
27
+ tri_a2: typing.Union[typing.Sequence[float], mathutils.Vector],
28
+ tri_a3: typing.Union[typing.Sequence[float], mathutils.Vector],
29
+ tri_b1: typing.Union[typing.Sequence[float], mathutils.Vector],
30
+ tri_b2: typing.Union[typing.Sequence[float], mathutils.Vector],
31
+ tri_b3: typing.Union[typing.Sequence[float], mathutils.Vector],
32
+ ):
33
33
  """Return a transformed point, the transformation is defined by 2 triangles.
34
34
 
35
35
  :param point: The point to transform.
36
- :type point: typing.Union['mathutils.Vector', typing.Sequence[float]]
36
+ :type point: typing.Union[typing.Sequence[float], mathutils.Vector]
37
37
  :param tri_a1: source triangle vertex.
38
- :type tri_a1: typing.Union['mathutils.Vector', typing.Sequence[float]]
38
+ :type tri_a1: typing.Union[typing.Sequence[float], mathutils.Vector]
39
39
  :param tri_a2: source triangle vertex.
40
- :type tri_a2: typing.Union['mathutils.Vector', typing.Sequence[float]]
40
+ :type tri_a2: typing.Union[typing.Sequence[float], mathutils.Vector]
41
41
  :param tri_a3: source triangle vertex.
42
- :type tri_a3: typing.Union['mathutils.Vector', typing.Sequence[float]]
42
+ :type tri_a3: typing.Union[typing.Sequence[float], mathutils.Vector]
43
43
  :param tri_b1: target triangle vertex.
44
- :type tri_b1: typing.Union['mathutils.Vector', typing.Sequence[float]]
44
+ :type tri_b1: typing.Union[typing.Sequence[float], mathutils.Vector]
45
45
  :param tri_b2: target triangle vertex.
46
- :type tri_b2: typing.Union['mathutils.Vector', typing.Sequence[float]]
46
+ :type tri_b2: typing.Union[typing.Sequence[float], mathutils.Vector]
47
47
  :param tri_b3: target triangle vertex.
48
- :type tri_b3: typing.Union['mathutils.Vector', typing.Sequence[float]]
49
- :rtype: typing.Any
48
+ :type tri_b3: typing.Union[typing.Sequence[float], mathutils.Vector]
50
49
  :return: The transformed point
51
50
  """
52
51
 
53
52
  ...
54
53
 
55
- def box_fit_2d(points: typing.List) -> float:
54
+ def box_fit_2d(points: list) -> float:
56
55
  """Returns an angle that best fits the points to an axis aligned rectangle
57
56
 
58
57
  :param points: list of 2d points.
59
- :type points: typing.List
60
- :rtype: float
58
+ :type points: list
61
59
  :return: angle
60
+ :rtype: float
62
61
  """
63
62
 
64
63
  ...
65
64
 
66
- def box_pack_2d(boxes: typing.List) -> typing.Tuple:
65
+ def box_pack_2d(boxes: list) -> typing.Tuple:
67
66
  """Returns a tuple with the width and height of the packed bounding box.
68
67
 
69
68
  :param boxes: list of boxes, each box is a list where the first 4 items are [x, y, width, height, ...] other items are ignored.
70
- :type boxes: typing.List
71
- :rtype: typing.Tuple
69
+ :type boxes: list
72
70
  :return: the width and height of the packed bounding box
71
+ :rtype: typing.Tuple
73
72
  """
74
73
 
75
74
  ...
76
75
 
77
76
  def closest_point_on_tri(
78
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
79
- tri_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
80
- tri_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
81
- tri_p3: typing.Union["mathutils.Vector", typing.Sequence[float]],
82
- ) -> "mathutils.Vector":
77
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
78
+ tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
79
+ tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
80
+ tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
81
+ ) -> mathutils.Vector:
83
82
  """Takes 4 vectors: one is the point and the next 3 define the triangle.
84
83
 
85
84
  :param pt: Point
86
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
85
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
87
86
  :param tri_p1: First point of the triangle
88
- :type tri_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
87
+ :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
89
88
  :param tri_p2: Second point of the triangle
90
- :type tri_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
89
+ :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
91
90
  :param tri_p3: Third point of the triangle
92
- :type tri_p3: typing.Union['mathutils.Vector', typing.Sequence[float]]
93
- :rtype: 'mathutils.Vector'
91
+ :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
94
92
  :return: The closest point of the triangle.
93
+ :rtype: mathutils.Vector
95
94
  """
96
95
 
97
96
  ...
98
97
 
99
- def convex_hull_2d(points: typing.List) -> typing.List[int]:
98
+ def convex_hull_2d(points: list) -> typing.List[int]:
100
99
  """Returns a list of indices into the list given
101
100
 
102
101
  :param points: list of 2d points.
103
- :type points: typing.List
104
- :rtype: typing.List[int]
102
+ :type points: list
105
103
  :return: a list of indices
104
+ :rtype: typing.List[int]
106
105
  """
107
106
 
108
107
  ...
@@ -139,315 +138,309 @@ def delaunay_2d_cdt(vert_coords, edges, faces, output_type, epsilon, need_ids=Tr
139
138
  ...
140
139
 
141
140
  def distance_point_to_plane(
142
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
143
- plane_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
144
- plane_no: typing.Union["mathutils.Vector", typing.Sequence[float]],
141
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
142
+ plane_co: typing.Union[typing.Sequence[float], mathutils.Vector],
143
+ plane_no: typing.Union[typing.Sequence[float], mathutils.Vector],
145
144
  ) -> float:
146
145
  """Returns the signed distance between a point and a plane (negative when below the normal).
147
146
 
148
147
  :param pt: Point
149
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
148
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
150
149
  :param plane_co: A point on the plane
151
- :type plane_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
150
+ :type plane_co: typing.Union[typing.Sequence[float], mathutils.Vector]
152
151
  :param plane_no: The direction the plane is facing
153
- :type plane_no: typing.Union['mathutils.Vector', typing.Sequence[float]]
152
+ :type plane_no: typing.Union[typing.Sequence[float], mathutils.Vector]
154
153
  :rtype: float
155
154
  """
156
155
 
157
156
  ...
158
157
 
159
158
  def interpolate_bezier(
160
- knot1: typing.Union["mathutils.Vector", typing.Sequence[float]],
161
- handle1: typing.Union["mathutils.Vector", typing.Sequence[float]],
162
- handle2: typing.Union["mathutils.Vector", typing.Sequence[float]],
163
- knot2: typing.Union["mathutils.Vector", typing.Sequence[float]],
159
+ knot1: typing.Union[typing.Sequence[float], mathutils.Vector],
160
+ handle1: typing.Union[typing.Sequence[float], mathutils.Vector],
161
+ handle2: typing.Union[typing.Sequence[float], mathutils.Vector],
162
+ knot2: typing.Union[typing.Sequence[float], mathutils.Vector],
164
163
  resolution: int,
165
- ) -> typing.List:
164
+ ):
166
165
  """Interpolate a bezier spline segment.
167
166
 
168
167
  :param knot1: First bezier spline point.
169
- :type knot1: typing.Union['mathutils.Vector', typing.Sequence[float]]
168
+ :type knot1: typing.Union[typing.Sequence[float], mathutils.Vector]
170
169
  :param handle1: First bezier spline handle.
171
- :type handle1: typing.Union['mathutils.Vector', typing.Sequence[float]]
170
+ :type handle1: typing.Union[typing.Sequence[float], mathutils.Vector]
172
171
  :param handle2: Second bezier spline handle.
173
- :type handle2: typing.Union['mathutils.Vector', typing.Sequence[float]]
172
+ :type handle2: typing.Union[typing.Sequence[float], mathutils.Vector]
174
173
  :param knot2: Second bezier spline point.
175
- :type knot2: typing.Union['mathutils.Vector', typing.Sequence[float]]
174
+ :type knot2: typing.Union[typing.Sequence[float], mathutils.Vector]
176
175
  :param resolution: Number of points to return.
177
176
  :type resolution: int
178
- :rtype: typing.List
179
177
  :return: The interpolated points
180
178
  """
181
179
 
182
180
  ...
183
181
 
184
182
  def intersect_line_line(
185
- v1: typing.Union["mathutils.Vector", typing.Sequence[float]],
186
- v2: typing.Union["mathutils.Vector", typing.Sequence[float]],
187
- v3: typing.Union["mathutils.Vector", typing.Sequence[float]],
188
- v4: typing.Union["mathutils.Vector", typing.Sequence[float]],
189
- ) -> typing.Tuple["mathutils.Vector"]:
183
+ v1: typing.Union[typing.Sequence[float], mathutils.Vector],
184
+ v2: typing.Union[typing.Sequence[float], mathutils.Vector],
185
+ v3: typing.Union[typing.Sequence[float], mathutils.Vector],
186
+ v4: typing.Union[typing.Sequence[float], mathutils.Vector],
187
+ ) -> typing.Tuple[mathutils.Vector]:
190
188
  """Returns a tuple with the points on each line respectively closest to the other.
191
189
 
192
190
  :param v1: First point of the first line
193
- :type v1: typing.Union['mathutils.Vector', typing.Sequence[float]]
191
+ :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
194
192
  :param v2: Second point of the first line
195
- :type v2: typing.Union['mathutils.Vector', typing.Sequence[float]]
193
+ :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
196
194
  :param v3: First point of the second line
197
- :type v3: typing.Union['mathutils.Vector', typing.Sequence[float]]
195
+ :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
198
196
  :param v4: Second point of the second line
199
- :type v4: typing.Union['mathutils.Vector', typing.Sequence[float]]
200
- :rtype: typing.Tuple['mathutils.Vector']
197
+ :type v4: typing.Union[typing.Sequence[float], mathutils.Vector]
198
+ :rtype: typing.Tuple[mathutils.Vector]
201
199
  """
202
200
 
203
201
  ...
204
202
 
205
203
  def intersect_line_line_2d(
206
- lineA_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
207
- lineA_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
208
- lineB_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
209
- lineB_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
210
- ) -> "mathutils.Vector":
204
+ lineA_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
205
+ lineA_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
206
+ lineB_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
207
+ lineB_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
208
+ ):
211
209
  """Takes 2 segments (defined by 4 vectors) and returns a vector for their point of intersection or None.
212
210
 
213
211
  :param lineA_p1: First point of the first line
214
- :type lineA_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
212
+ :type lineA_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
215
213
  :param lineA_p2: Second point of the first line
216
- :type lineA_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
214
+ :type lineA_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
217
215
  :param lineB_p1: First point of the second line
218
- :type lineB_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
216
+ :type lineB_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
219
217
  :param lineB_p2: Second point of the second line
220
- :type lineB_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
221
- :rtype: 'mathutils.Vector'
218
+ :type lineB_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
222
219
  :return: The point of intersection or None when not found
223
220
  """
224
221
 
225
222
  ...
226
223
 
227
224
  def intersect_line_plane(
228
- line_a: typing.Union["mathutils.Vector", typing.Sequence[float]],
229
- line_b: typing.Union["mathutils.Vector", typing.Sequence[float]],
230
- plane_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
231
- plane_no: typing.Union["mathutils.Vector", typing.Sequence[float]],
225
+ line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
226
+ line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
227
+ plane_co: typing.Union[typing.Sequence[float], mathutils.Vector],
228
+ plane_no: typing.Union[typing.Sequence[float], mathutils.Vector],
232
229
  no_flip=False,
233
- ) -> "mathutils.Vector":
230
+ ):
234
231
  """Calculate the intersection between a line (as 2 vectors) and a plane.
235
232
  Returns a vector for the intersection or None.
236
233
 
237
234
  :param line_a: First point of the first line
238
- :type line_a: typing.Union['mathutils.Vector', typing.Sequence[float]]
235
+ :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
239
236
  :param line_b: Second point of the first line
240
- :type line_b: typing.Union['mathutils.Vector', typing.Sequence[float]]
237
+ :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
241
238
  :param plane_co: A point on the plane
242
- :type plane_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
239
+ :type plane_co: typing.Union[typing.Sequence[float], mathutils.Vector]
243
240
  :param plane_no: The direction the plane is facing
244
- :type plane_no: typing.Union['mathutils.Vector', typing.Sequence[float]]
245
- :rtype: 'mathutils.Vector'
241
+ :type plane_no: typing.Union[typing.Sequence[float], mathutils.Vector]
246
242
  :return: The point of intersection or None when not found
247
243
  """
248
244
 
249
245
  ...
250
246
 
251
247
  def intersect_line_sphere(
252
- line_a: typing.Union["mathutils.Vector", typing.Sequence[float]],
253
- line_b: typing.Union["mathutils.Vector", typing.Sequence[float]],
254
- sphere_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
255
- sphere_radius: typing.Any,
248
+ line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
249
+ line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
250
+ sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector],
251
+ sphere_radius,
256
252
  clip=True,
257
- ) -> typing.Tuple:
253
+ ):
258
254
  """Takes a line (as 2 points) and a sphere (as a point and a radius) and
259
255
  returns the intersection
260
256
 
261
257
  :param line_a: First point of the line
262
- :type line_a: typing.Union['mathutils.Vector', typing.Sequence[float]]
258
+ :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
263
259
  :param line_b: Second point of the line
264
- :type line_b: typing.Union['mathutils.Vector', typing.Sequence[float]]
260
+ :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
265
261
  :param sphere_co: The center of the sphere
266
- :type sphere_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
262
+ :type sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector]
267
263
  :param sphere_radius: Radius of the sphere
268
- :type sphere_radius: typing.Any
269
- :rtype: typing.Tuple
270
264
  :return: The intersection points as a pair of vectors or None when there is no intersection
271
265
  """
272
266
 
273
267
  ...
274
268
 
275
269
  def intersect_line_sphere_2d(
276
- line_a: typing.Union["mathutils.Vector", typing.Sequence[float]],
277
- line_b: typing.Union["mathutils.Vector", typing.Sequence[float]],
278
- sphere_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
279
- sphere_radius: typing.Any,
270
+ line_a: typing.Union[typing.Sequence[float], mathutils.Vector],
271
+ line_b: typing.Union[typing.Sequence[float], mathutils.Vector],
272
+ sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector],
273
+ sphere_radius,
280
274
  clip=True,
281
- ) -> typing.Tuple:
275
+ ):
282
276
  """Takes a line (as 2 points) and a sphere (as a point and a radius) and
283
277
  returns the intersection
284
278
 
285
279
  :param line_a: First point of the line
286
- :type line_a: typing.Union['mathutils.Vector', typing.Sequence[float]]
280
+ :type line_a: typing.Union[typing.Sequence[float], mathutils.Vector]
287
281
  :param line_b: Second point of the line
288
- :type line_b: typing.Union['mathutils.Vector', typing.Sequence[float]]
282
+ :type line_b: typing.Union[typing.Sequence[float], mathutils.Vector]
289
283
  :param sphere_co: The center of the sphere
290
- :type sphere_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
284
+ :type sphere_co: typing.Union[typing.Sequence[float], mathutils.Vector]
291
285
  :param sphere_radius: Radius of the sphere
292
- :type sphere_radius: typing.Any
293
- :rtype: typing.Tuple
294
286
  :return: The intersection points as a pair of vectors or None when there is no intersection
295
287
  """
296
288
 
297
289
  ...
298
290
 
299
291
  def intersect_plane_plane(
300
- plane_a_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
301
- plane_a_no: typing.Union["mathutils.Vector", typing.Sequence[float]],
302
- plane_b_co: typing.Union["mathutils.Vector", typing.Sequence[float]],
303
- plane_b_no: typing.Union["mathutils.Vector", typing.Sequence[float]],
304
- ) -> typing.Tuple:
292
+ plane_a_co: typing.Union[typing.Sequence[float], mathutils.Vector],
293
+ plane_a_no: typing.Union[typing.Sequence[float], mathutils.Vector],
294
+ plane_b_co: typing.Union[typing.Sequence[float], mathutils.Vector],
295
+ plane_b_no: typing.Union[typing.Sequence[float], mathutils.Vector],
296
+ ):
305
297
  """Return the intersection between two planes
306
298
 
307
299
  :param plane_a_co: Point on the first plane
308
- :type plane_a_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
300
+ :type plane_a_co: typing.Union[typing.Sequence[float], mathutils.Vector]
309
301
  :param plane_a_no: Normal of the first plane
310
- :type plane_a_no: typing.Union['mathutils.Vector', typing.Sequence[float]]
302
+ :type plane_a_no: typing.Union[typing.Sequence[float], mathutils.Vector]
311
303
  :param plane_b_co: Point on the second plane
312
- :type plane_b_co: typing.Union['mathutils.Vector', typing.Sequence[float]]
304
+ :type plane_b_co: typing.Union[typing.Sequence[float], mathutils.Vector]
313
305
  :param plane_b_no: Normal of the second plane
314
- :type plane_b_no: typing.Union['mathutils.Vector', typing.Sequence[float]]
315
- :rtype: typing.Tuple
306
+ :type plane_b_no: typing.Union[typing.Sequence[float], mathutils.Vector]
316
307
  :return: The line of the intersection represented as a point and a vector
317
308
  """
318
309
 
319
310
  ...
320
311
 
321
312
  def intersect_point_line(
322
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
323
- line_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
313
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
314
+ line_p1: typing.Union[
315
+ typing.Sequence[float],
316
+ mathutils.Vector,
317
+ typing.Sequence[float],
318
+ mathutils.Vector,
319
+ ],
324
320
  line_p2,
325
- ) -> typing.Union["mathutils.Vector", float]:
321
+ ):
326
322
  """Takes a point and a line and returns a tuple with the closest point on the line and its distance from the first point of the line as a percentage of the length of the line.
327
323
 
328
324
  :param pt: Point
329
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
325
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
330
326
  :param line_p1: First point of the lineSecond point of the line
331
- :type line_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
332
- :rtype: typing.Union['mathutils.Vector', float]
327
+ :type line_p1: typing.Union[typing.Sequence[float], mathutils.Vector, typing.Sequence[float], mathutils.Vector]
333
328
  """
334
329
 
335
330
  ...
336
331
 
337
332
  def intersect_point_quad_2d(
338
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
339
- quad_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
340
- quad_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
341
- quad_p3: typing.Union["mathutils.Vector", typing.Sequence[float]],
342
- quad_p4: typing.Union["mathutils.Vector", typing.Sequence[float]],
333
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
334
+ quad_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
335
+ quad_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
336
+ quad_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
337
+ quad_p4: typing.Union[typing.Sequence[float], mathutils.Vector],
343
338
  ) -> int:
344
339
  """Takes 5 vectors (using only the x and y coordinates): one is the point and the next 4 define the quad,
345
340
  only the x and y are used from the vectors. Returns 1 if the point is within the quad, otherwise 0.
346
341
  Works only with convex quads without singular edges.
347
342
 
348
343
  :param pt: Point
349
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
344
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
350
345
  :param quad_p1: First point of the quad
351
- :type quad_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
346
+ :type quad_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
352
347
  :param quad_p2: Second point of the quad
353
- :type quad_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
348
+ :type quad_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
354
349
  :param quad_p3: Third point of the quad
355
- :type quad_p3: typing.Union['mathutils.Vector', typing.Sequence[float]]
350
+ :type quad_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
356
351
  :param quad_p4: Fourth point of the quad
357
- :type quad_p4: typing.Union['mathutils.Vector', typing.Sequence[float]]
352
+ :type quad_p4: typing.Union[typing.Sequence[float], mathutils.Vector]
358
353
  :rtype: int
359
354
  """
360
355
 
361
356
  ...
362
357
 
363
358
  def intersect_point_tri(
364
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
365
- tri_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
366
- tri_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
367
- tri_p3: typing.Union["mathutils.Vector", typing.Sequence[float]],
368
- ) -> "mathutils.Vector":
359
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
360
+ tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
361
+ tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
362
+ tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
363
+ ):
369
364
  """Takes 4 vectors: one is the point and the next 3 define the triangle. Projects the point onto the triangle plane and checks if it is within the triangle.
370
365
 
371
366
  :param pt: Point
372
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
367
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
373
368
  :param tri_p1: First point of the triangle
374
- :type tri_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
369
+ :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
375
370
  :param tri_p2: Second point of the triangle
376
- :type tri_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
371
+ :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
377
372
  :param tri_p3: Third point of the triangle
378
- :type tri_p3: typing.Union['mathutils.Vector', typing.Sequence[float]]
379
- :rtype: 'mathutils.Vector'
373
+ :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
380
374
  :return: Point on the triangles plane or None if its outside the triangle
381
375
  """
382
376
 
383
377
  ...
384
378
 
385
379
  def intersect_point_tri_2d(
386
- pt: typing.Union["mathutils.Vector", typing.Sequence[float]],
387
- tri_p1: typing.Union["mathutils.Vector", typing.Sequence[float]],
388
- tri_p2: typing.Union["mathutils.Vector", typing.Sequence[float]],
389
- tri_p3: typing.Union["mathutils.Vector", typing.Sequence[float]],
380
+ pt: typing.Union[typing.Sequence[float], mathutils.Vector],
381
+ tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector],
382
+ tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector],
383
+ tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector],
390
384
  ) -> int:
391
385
  """Takes 4 vectors (using only the x and y coordinates): one is the point and the next 3 define the triangle. Returns 1 if the point is within the triangle, otherwise 0.
392
386
 
393
387
  :param pt: Point
394
- :type pt: typing.Union['mathutils.Vector', typing.Sequence[float]]
388
+ :type pt: typing.Union[typing.Sequence[float], mathutils.Vector]
395
389
  :param tri_p1: First point of the triangle
396
- :type tri_p1: typing.Union['mathutils.Vector', typing.Sequence[float]]
390
+ :type tri_p1: typing.Union[typing.Sequence[float], mathutils.Vector]
397
391
  :param tri_p2: Second point of the triangle
398
- :type tri_p2: typing.Union['mathutils.Vector', typing.Sequence[float]]
392
+ :type tri_p2: typing.Union[typing.Sequence[float], mathutils.Vector]
399
393
  :param tri_p3: Third point of the triangle
400
- :type tri_p3: typing.Union['mathutils.Vector', typing.Sequence[float]]
394
+ :type tri_p3: typing.Union[typing.Sequence[float], mathutils.Vector]
401
395
  :rtype: int
402
396
  """
403
397
 
404
398
  ...
405
399
 
406
400
  def intersect_ray_tri(
407
- v1: typing.Union["mathutils.Vector", typing.Sequence[float]],
408
- v2: typing.Union["mathutils.Vector", typing.Sequence[float]],
409
- v3: typing.Union["mathutils.Vector", typing.Sequence[float]],
410
- ray: typing.Union["mathutils.Vector", typing.Sequence[float]],
411
- orig: typing.Union["mathutils.Vector", typing.Sequence[float]],
401
+ v1: typing.Union[typing.Sequence[float], mathutils.Vector],
402
+ v2: typing.Union[typing.Sequence[float], mathutils.Vector],
403
+ v3: typing.Union[typing.Sequence[float], mathutils.Vector],
404
+ ray: typing.Union[typing.Sequence[float], mathutils.Vector],
405
+ orig: typing.Union[typing.Sequence[float], mathutils.Vector],
412
406
  clip: bool = True,
413
- ) -> "mathutils.Vector":
407
+ ):
414
408
  """Returns the intersection between a ray and a triangle, if possible, returns None otherwise.
415
409
 
416
410
  :param v1: Point1
417
- :type v1: typing.Union['mathutils.Vector', typing.Sequence[float]]
411
+ :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
418
412
  :param v2: Point2
419
- :type v2: typing.Union['mathutils.Vector', typing.Sequence[float]]
413
+ :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
420
414
  :param v3: Point3
421
- :type v3: typing.Union['mathutils.Vector', typing.Sequence[float]]
415
+ :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
422
416
  :param ray: Direction of the projection
423
- :type ray: typing.Union['mathutils.Vector', typing.Sequence[float]]
417
+ :type ray: typing.Union[typing.Sequence[float], mathutils.Vector]
424
418
  :param orig: Origin
425
- :type orig: typing.Union['mathutils.Vector', typing.Sequence[float]]
419
+ :type orig: typing.Union[typing.Sequence[float], mathutils.Vector]
426
420
  :param clip: When False, don't restrict the intersection to the area of the triangle, use the infinite plane defined by the triangle.
427
421
  :type clip: bool
428
- :rtype: 'mathutils.Vector'
429
422
  :return: The point of intersection or None if no intersection is found
430
423
  """
431
424
 
432
425
  ...
433
426
 
434
427
  def intersect_sphere_sphere_2d(
435
- p_a: typing.Union["mathutils.Vector", typing.Sequence[float]],
428
+ p_a: typing.Union[typing.Sequence[float], mathutils.Vector],
436
429
  radius_a: float,
437
- p_b: typing.Union["mathutils.Vector", typing.Sequence[float]],
430
+ p_b: typing.Union[typing.Sequence[float], mathutils.Vector],
438
431
  radius_b: float,
439
- ) -> typing.Tuple["mathutils.Vector"]:
432
+ ) -> typing.Tuple[mathutils.Vector]:
440
433
  """Returns 2 points on between intersecting circles.
441
434
 
442
435
  :param p_a: Center of the first circle
443
- :type p_a: typing.Union['mathutils.Vector', typing.Sequence[float]]
436
+ :type p_a: typing.Union[typing.Sequence[float], mathutils.Vector]
444
437
  :param radius_a: Radius of the first circle
445
438
  :type radius_a: float
446
439
  :param p_b: Center of the second circle
447
- :type p_b: typing.Union['mathutils.Vector', typing.Sequence[float]]
440
+ :type p_b: typing.Union[typing.Sequence[float], mathutils.Vector]
448
441
  :param radius_b: Radius of the second circle
449
442
  :type radius_b: float
450
- :rtype: typing.Tuple['mathutils.Vector']
443
+ :rtype: typing.Tuple[mathutils.Vector]
451
444
  """
452
445
 
453
446
  ...
@@ -460,52 +453,50 @@ def intersect_tri_tri_2d(tri_a1, tri_a2, tri_a3, tri_b1, tri_b2, tri_b3) -> bool
460
453
 
461
454
  ...
462
455
 
463
- def normal(vectors: typing.List) -> "mathutils.Vector":
456
+ def normal(vectors) -> mathutils.Vector:
464
457
  """Returns the normal of a 3D polygon.
465
458
 
466
459
  :param vectors: Vectors to calculate normals with
467
- :type vectors: typing.List
468
- :rtype: 'mathutils.Vector'
460
+ :rtype: mathutils.Vector
469
461
  """
470
462
 
471
463
  ...
472
464
 
473
- def points_in_planes(planes: typing.List["mathutils.Vector"]) -> typing.Any:
465
+ def points_in_planes(planes: typing.List[mathutils.Vector]):
474
466
  """Returns a list of points inside all planes given and a list of index values for the planes used.
475
467
 
476
468
  :param planes: List of planes (4D vectors).
477
- :type planes: typing.List['mathutils.Vector']
478
- :rtype: typing.Any
469
+ :type planes: typing.List[mathutils.Vector]
479
470
  :return: two lists, once containing the vertices inside the planes, another containing the plane indices used
480
471
  """
481
472
 
482
473
  ...
483
474
 
484
- def tessellate_polygon(veclist_list) -> typing.List:
475
+ def tessellate_polygon(veclist_list) -> list:
485
476
  """Takes a list of polylines (each point a pair or triplet of numbers) and returns the point indices for a polyline filled with triangles. Does not handle degenerate geometry (such as zero-length lines due to consecutive identical points).
486
477
 
487
478
  :param veclist_list: list of polylines
488
- :rtype: typing.List
479
+ :rtype: list
489
480
  """
490
481
 
491
482
  ...
492
483
 
493
484
  def volume_tetrahedron(
494
- v1: typing.Union["mathutils.Vector", typing.Sequence[float]],
495
- v2: typing.Union["mathutils.Vector", typing.Sequence[float]],
496
- v3: typing.Union["mathutils.Vector", typing.Sequence[float]],
497
- v4: typing.Union["mathutils.Vector", typing.Sequence[float]],
485
+ v1: typing.Union[typing.Sequence[float], mathutils.Vector],
486
+ v2: typing.Union[typing.Sequence[float], mathutils.Vector],
487
+ v3: typing.Union[typing.Sequence[float], mathutils.Vector],
488
+ v4: typing.Union[typing.Sequence[float], mathutils.Vector],
498
489
  ) -> float:
499
490
  """Return the volume formed by a tetrahedron (points can be in any order).
500
491
 
501
492
  :param v1: Point1
502
- :type v1: typing.Union['mathutils.Vector', typing.Sequence[float]]
493
+ :type v1: typing.Union[typing.Sequence[float], mathutils.Vector]
503
494
  :param v2: Point2
504
- :type v2: typing.Union['mathutils.Vector', typing.Sequence[float]]
495
+ :type v2: typing.Union[typing.Sequence[float], mathutils.Vector]
505
496
  :param v3: Point3
506
- :type v3: typing.Union['mathutils.Vector', typing.Sequence[float]]
497
+ :type v3: typing.Union[typing.Sequence[float], mathutils.Vector]
507
498
  :param v4: Point4
508
- :type v4: typing.Union['mathutils.Vector', typing.Sequence[float]]
499
+ :type v4: typing.Union[typing.Sequence[float], mathutils.Vector]
509
500
  :rtype: float
510
501
  """
511
502