fake-bpy-module 20240321__py3-none-any.whl → 20240322__py3-none-any.whl

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Files changed (285) hide show
  1. addon_utils/__init__.pyi +54 -10
  2. animsys_refactor/__init__.pyi +27 -11
  3. aud/__init__.pyi +130 -123
  4. bgl/__init__.pyi +1831 -216
  5. bl_app_override/__init__.pyi +14 -3
  6. bl_app_override/helpers/__init__.pyi +19 -10
  7. bl_app_template_utils/__init__.pyi +19 -4
  8. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +24 -5
  9. bl_console_utils/autocomplete/complete_import/__init__.pyi +14 -3
  10. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +24 -5
  11. bl_console_utils/autocomplete/intellisense/__init__.pyi +9 -2
  12. bl_i18n_utils/bl_extract_messages/__init__.pyi +74 -15
  13. bl_i18n_utils/merge_po/__init__.pyi +4 -1
  14. bl_i18n_utils/settings/__init__.pyi +19 -23
  15. bl_i18n_utils/utils/__init__.pyi +81 -143
  16. bl_i18n_utils/utils_cli/__init__.pyi +29 -6
  17. bl_i18n_utils/utils_languages_menu/__init__.pyi +4 -1
  18. bl_i18n_utils/utils_rtl/__init__.pyi +9 -2
  19. bl_keymap_utils/io/__init__.pyi +44 -9
  20. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +4 -1
  21. bl_keymap_utils/keymap_hierarchy/__init__.pyi +4 -1
  22. bl_keymap_utils/platform_helpers/__init__.pyi +9 -2
  23. bl_keymap_utils/versioning/__init__.pyi +4 -1
  24. bl_math/__init__.pyi +3 -3
  25. bl_operators/__init__.pyi +9 -2
  26. bl_operators/add_mesh_torus/__init__.pyi +120 -49
  27. bl_operators/anim/__init__.pyi +903 -297
  28. bl_operators/assets/__init__.pyi +348 -123
  29. bl_operators/bmesh/find_adjacent/__init__.pyi +44 -9
  30. bl_operators/clip/__init__.pyi +1262 -470
  31. bl_operators/console/__init__.pyi +542 -160
  32. bl_operators/constraint/__init__.pyi +452 -140
  33. bl_operators/file/__init__.pyi +339 -114
  34. bl_operators/freestyle/__init__.pyi +440 -132
  35. bl_operators/geometry_nodes/__init__.pyi +2131 -842
  36. bl_operators/image/__init__.pyi +330 -97
  37. bl_operators/mesh/__init__.pyi +339 -109
  38. bl_operators/node/__init__.pyi +1506 -621
  39. bl_operators/object/__init__.pyi +1828 -668
  40. bl_operators/object_align/__init__.pyi +124 -35
  41. bl_operators/object_quick_effects/__init__.pyi +470 -149
  42. bl_operators/object_randomize_transform/__init__.pyi +114 -35
  43. bl_operators/presets/__init__.pyi +3056 -1374
  44. bl_operators/rigidbody/__init__.pyi +336 -106
  45. bl_operators/screen_play_rendered_anim/__init__.pyi +115 -33
  46. bl_operators/sequencer/__init__.pyi +579 -204
  47. bl_operators/spreadsheet/__init__.pyi +110 -38
  48. bl_operators/userpref/__init__.pyi +3201 -1236
  49. bl_operators/uvcalc_follow_active/__init__.pyi +119 -38
  50. bl_operators/uvcalc_lightmap/__init__.pyi +137 -54
  51. bl_operators/uvcalc_transform/__init__.pyi +295 -83
  52. bl_operators/vertexpaint_dirt/__init__.pyi +119 -34
  53. bl_operators/view3d/__init__.pyi +542 -184
  54. bl_operators/wm/__init__.pyi +5554 -2159
  55. bl_previews_utils/bl_previews_render/__init__.pyi +34 -7
  56. bl_rna_utils/data_path/__init__.pyi +12 -2
  57. bl_text_utils/external_editor/__init__.pyi +4 -1
  58. bl_ui/__init__.pyi +346 -146
  59. bl_ui/anim/__init__.pyi +107 -47
  60. bl_ui/asset_shelf/__init__.pyi +111 -33
  61. bl_ui/generic_ui_list/__init__.pyi +349 -146
  62. bl_ui/node_add_menu/__init__.pyi +138 -53
  63. bl_ui/node_add_menu_compositor/__init__.pyi +2134 -1016
  64. bl_ui/node_add_menu_geometry/__init__.pyi +5833 -2855
  65. bl_ui/node_add_menu_shader/__init__.pyi +1162 -511
  66. bl_ui/node_add_menu_texture/__init__.pyi +1008 -450
  67. bl_ui/properties_animviz/__init__.pyi +14 -12
  68. bl_ui/properties_collection/__init__.pyi +601 -218
  69. bl_ui/properties_constraint/__init__.pyi +10115 -10647
  70. bl_ui/properties_data_armature/__init__.pyi +1550 -648
  71. bl_ui/properties_data_bone/__init__.pyi +1317 -511
  72. bl_ui/properties_data_camera/__init__.pyi +1852 -719
  73. bl_ui/properties_data_curve/__init__.pyi +2015 -781
  74. bl_ui/properties_data_curves/__init__.pyi +713 -262
  75. bl_ui/properties_data_empty/__init__.pyi +252 -84
  76. bl_ui/properties_data_gpencil/__init__.pyi +2505 -1105
  77. bl_ui/properties_data_grease_pencil/__init__.pyi +1350 -594
  78. bl_ui/properties_data_lattice/__init__.pyi +374 -123
  79. bl_ui/properties_data_light/__init__.pyi +1319 -489
  80. bl_ui/properties_data_lightprobe/__init__.pyi +734 -241
  81. bl_ui/properties_data_mesh/__init__.pyi +2652 -1189
  82. bl_ui/properties_data_metaball/__init__.pyi +610 -197
  83. bl_ui/properties_data_modifier/__init__.pyi +1143 -506
  84. bl_ui/properties_data_pointcloud/__init__.pyi +670 -303
  85. bl_ui/properties_data_shaderfx/__init__.pyi +126 -36
  86. bl_ui/properties_data_speaker/__init__.pyi +618 -195
  87. bl_ui/properties_data_volume/__init__.pyi +1052 -408
  88. bl_ui/properties_freestyle/__init__.pyi +3366 -1450
  89. bl_ui/properties_grease_pencil_common/__init__.pyi +1634 -776
  90. bl_ui/properties_mask_common/__init__.pyi +803 -371
  91. bl_ui/properties_material/__init__.pyi +2038 -831
  92. bl_ui/properties_material_gpencil/__init__.pyi +1272 -523
  93. bl_ui/properties_object/__init__.pyi +1863 -745
  94. bl_ui/properties_output/__init__.pyi +2482 -1071
  95. bl_ui/properties_paint_common/__init__.pyi +317 -424
  96. bl_ui/properties_particle/__init__.pyi +7235 -2942
  97. bl_ui/properties_physics_cloth/__init__.pyi +1903 -758
  98. bl_ui/properties_physics_common/__init__.pyi +164 -51
  99. bl_ui/properties_physics_dynamicpaint/__init__.pyi +2787 -1114
  100. bl_ui/properties_physics_field/__init__.pyi +1294 -486
  101. bl_ui/properties_physics_fluid/__init__.pyi +3631 -1545
  102. bl_ui/properties_physics_geometry_nodes/__init__.pyi +115 -34
  103. bl_ui/properties_physics_rigidbody/__init__.pyi +983 -312
  104. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +1718 -656
  105. bl_ui/properties_physics_softbody/__init__.pyi +2091 -836
  106. bl_ui/properties_render/__init__.pyi +7177 -2939
  107. bl_ui/properties_scene/__init__.pyi +1881 -760
  108. bl_ui/properties_texture/__init__.pyi +3539 -1399
  109. bl_ui/properties_view_layer/__init__.pyi +2368 -940
  110. bl_ui/properties_workspace/__init__.pyi +517 -202
  111. bl_ui/properties_world/__init__.pyi +862 -269
  112. bl_ui/space_clip/__init__.pyi +9127 -4137
  113. bl_ui/space_console/__init__.pyi +666 -286
  114. bl_ui/space_dopesheet/__init__.pyi +3287 -1504
  115. bl_ui/space_filebrowser/__init__.pyi +3958 -1935
  116. bl_ui/space_graph/__init__.pyi +2406 -1142
  117. bl_ui/space_image/__init__.pyi +9242 -4526
  118. bl_ui/space_info/__init__.pyi +664 -285
  119. bl_ui/space_nla/__init__.pyi +2014 -932
  120. bl_ui/space_node/__init__.pyi +4549 -1949
  121. bl_ui/space_outliner/__init__.pyi +1619 -745
  122. bl_ui/space_properties/__init__.pyi +340 -105
  123. bl_ui/space_sequencer/__init__.pyi +9396 -4264
  124. bl_ui/space_spreadsheet/__init__.pyi +110 -60
  125. bl_ui/space_statusbar/__init__.pyi +107 -32
  126. bl_ui/space_text/__init__.pyi +1907 -872
  127. bl_ui/space_time/__init__.pyi +812 -327
  128. bl_ui/space_toolsystem_common/__init__.pyi +203 -99
  129. bl_ui/space_toolsystem_toolbar/__init__.pyi +845 -289
  130. bl_ui/space_topbar/__init__.pyi +3131 -1437
  131. bl_ui/space_userpref/__init__.pyi +11510 -4926
  132. bl_ui/space_view3d/__init__.pyi +31358 -14417
  133. bl_ui/space_view3d_toolbar/__init__.pyi +12401 -6163
  134. bl_ui/utils/__init__.pyi +7 -16
  135. bl_ui_utils/bug_report_url/__init__.pyi +4 -1
  136. bl_ui_utils/layout/__init__.pyi +4 -1
  137. blend_render_info/__init__.pyi +13 -3
  138. blf/__init__.pyi +5 -7
  139. bmesh/__init__.pyi +7 -7
  140. bmesh/geometry/__init__.pyi +5 -5
  141. bmesh/ops/__init__.pyi +490 -504
  142. bmesh/types/__init__.pyi +253 -247
  143. bmesh/utils/__init__.pyi +54 -54
  144. bpy/__init__.pyi +2 -2
  145. bpy/app/__init__.pyi +4 -5
  146. bpy/app/handlers/__init__.pyi +36 -36
  147. bpy/app/icons/__init__.pyi +8 -10
  148. bpy/app/timers/__init__.pyi +9 -11
  149. bpy/app/translations/__init__.pyi +20 -22
  150. bpy/msgbus/__init__.pyi +3 -12
  151. bpy/ops/action/__init__.pyi +316 -415
  152. bpy/ops/anim/__init__.pyi +428 -566
  153. bpy/ops/armature/__init__.pyi +360 -488
  154. bpy/ops/asset/__init__.pyi +146 -183
  155. bpy/ops/boid/__init__.pyi +50 -67
  156. bpy/ops/brush/__init__.pyi +72 -96
  157. bpy/ops/buttons/__init__.pyi +128 -142
  158. bpy/ops/cachefile/__init__.pyi +124 -137
  159. bpy/ops/camera/__init__.pyi +22 -28
  160. bpy/ops/clip/__init__.pyi +768 -1005
  161. bpy/ops/cloth/__init__.pyi +10 -13
  162. bpy/ops/collection/__init__.pyi +36 -50
  163. bpy/ops/console/__init__.pyi +150 -203
  164. bpy/ops/constraint/__init__.pyi +150 -201
  165. bpy/ops/curve/__init__.pyi +474 -607
  166. bpy/ops/curves/__init__.pyi +170 -221
  167. bpy/ops/cycles/__init__.pyi +18 -26
  168. bpy/ops/dpaint/__init__.pyi +34 -46
  169. bpy/ops/ed/__init__.pyi +122 -149
  170. bpy/ops/export_anim/__init__.pyi +18 -21
  171. bpy/ops/export_mesh/__init__.pyi +26 -29
  172. bpy/ops/export_scene/__init__.pyi +307 -342
  173. bpy/ops/file/__init__.pyi +342 -436
  174. bpy/ops/fluid/__init__.pyi +88 -117
  175. bpy/ops/font/__init__.pyi +252 -311
  176. bpy/ops/geometry/__init__.pyi +86 -113
  177. bpy/ops/gizmogroup/__init__.pyi +22 -27
  178. bpy/ops/gpencil/__init__.pyi +1444 -1864
  179. bpy/ops/graph/__init__.pyi +642 -822
  180. bpy/ops/grease_pencil/__init__.pyi +426 -576
  181. bpy/ops/image/__init__.pyi +612 -733
  182. bpy/ops/import_anim/__init__.pyi +26 -29
  183. bpy/ops/import_curve/__init__.pyi +6 -9
  184. bpy/ops/import_mesh/__init__.pyi +18 -23
  185. bpy/ops/import_scene/__init__.pyi +86 -101
  186. bpy/ops/info/__init__.pyi +60 -77
  187. bpy/ops/lattice/__init__.pyi +64 -85
  188. bpy/ops/marker/__init__.pyi +106 -137
  189. bpy/ops/mask/__init__.pyi +318 -420
  190. bpy/ops/material/__init__.pyi +18 -24
  191. bpy/ops/mball/__init__.pyi +70 -93
  192. bpy/ops/mesh/__init__.pyi +1988 -2460
  193. bpy/ops/nla/__init__.pyi +330 -428
  194. bpy/ops/node/__init__.pyi +852 -1115
  195. bpy/ops/object/__init__.pyi +2420 -3081
  196. bpy/ops/outliner/__init__.pyi +498 -661
  197. bpy/ops/paint/__init__.pyi +518 -667
  198. bpy/ops/paintcurve/__init__.pyi +64 -84
  199. bpy/ops/palette/__init__.pyi +48 -66
  200. bpy/ops/particle/__init__.pyi +264 -355
  201. bpy/ops/pose/__init__.pyi +336 -438
  202. bpy/ops/poselib/__init__.pyi +70 -92
  203. bpy/ops/preferences/__init__.pyi +336 -440
  204. bpy/ops/ptcache/__init__.pyi +46 -62
  205. bpy/ops/render/__init__.pyi +114 -147
  206. bpy/ops/rigidbody/__init__.pyi +102 -135
  207. bpy/ops/scene/__init__.pyi +270 -364
  208. bpy/ops/screen/__init__.pyi +378 -477
  209. bpy/ops/script/__init__.pyi +18 -26
  210. bpy/ops/sculpt/__init__.pyi +400 -488
  211. bpy/ops/sculpt_curves/__init__.pyi +40 -53
  212. bpy/ops/sequencer/__init__.pyi +1040 -1279
  213. bpy/ops/sound/__init__.pyi +208 -226
  214. bpy/ops/spreadsheet/__init__.pyi +30 -40
  215. bpy/ops/surface/__init__.pyi +108 -126
  216. bpy/ops/text/__init__.pyi +382 -486
  217. bpy/ops/text_editor/__init__.pyi +10 -13
  218. bpy/ops/texture/__init__.pyi +26 -35
  219. bpy/ops/transform/__init__.pyi +790 -905
  220. bpy/ops/ui/__init__.pyi +216 -291
  221. bpy/ops/uilist/__init__.pyi +20 -29
  222. bpy/ops/uv/__init__.pyi +600 -742
  223. bpy/ops/view2d/__init__.pyi +156 -195
  224. bpy/ops/view3d/__init__.pyi +576 -742
  225. bpy/ops/wm/__init__.pyi +2360 -2702
  226. bpy/ops/workspace/__init__.pyi +42 -57
  227. bpy/ops/world/__init__.pyi +6 -8
  228. bpy/path/__init__.pyi +110 -81
  229. bpy/props/__init__.pyi +263 -267
  230. bpy/types/__init__.pyi +86353 -87337
  231. bpy/utils/__init__.pyi +242 -154
  232. bpy/utils/previews/__init__.pyi +57 -57
  233. bpy/utils/units/__init__.pyi +19 -22
  234. bpy_extras/anim_utils/__init__.pyi +11 -31
  235. bpy_extras/asset_utils/__init__.pyi +4 -1
  236. bpy_extras/image_utils/__init__.pyi +2 -2
  237. bpy_extras/io_utils/__init__.pyi +30 -27
  238. bpy_extras/keyconfig_utils/__init__.pyi +4 -1
  239. bpy_extras/mesh_utils/__init__.pyi +18 -18
  240. bpy_extras/node_utils/__init__.pyi +4 -1
  241. bpy_extras/object_utils/__init__.pyi +25 -26
  242. bpy_extras/view3d_utils/__init__.pyi +33 -38
  243. bpy_restrict_state/__init__.pyi +14 -1
  244. bpy_types/__init__.pyi +3748 -1248
  245. console_python/__init__.pyi +41 -7
  246. console_shell/__init__.pyi +24 -5
  247. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/METADATA +1 -1
  248. fake_bpy_module-20240322.dist-info/RECORD +343 -0
  249. freestyle/chainingiterators/__init__.pyi +50 -52
  250. freestyle/functions/__init__.pyi +303 -207
  251. freestyle/predicates/__init__.pyi +299 -115
  252. freestyle/shaders/__init__.pyi +49 -80
  253. freestyle/types/__init__.pyi +463 -470
  254. freestyle/utils/ContextFunctions/__init__.pyi +9 -9
  255. freestyle/utils/__init__.pyi +27 -17
  256. gpu/capabilities/__init__.pyi +19 -20
  257. gpu/matrix/__init__.pyi +14 -16
  258. gpu/platform/__init__.pyi +5 -5
  259. gpu/shader/__init__.pyi +2 -5
  260. gpu/state/__init__.pyi +1 -1
  261. gpu/texture/__init__.pyi +3 -3
  262. gpu/types/__init__.pyi +54 -85
  263. gpu_extras/batch/__init__.pyi +26 -6
  264. gpu_extras/presets/__init__.pyi +51 -16
  265. graphviz_export/__init__.pyi +9 -2
  266. idprop/types/__init__.pyi +36 -12
  267. imbuf/__init__.pyi +8 -9
  268. imbuf/types/__init__.pyi +8 -15
  269. keyingsets_builtins/__init__.pyi +2520 -1085
  270. keyingsets_utils/__init__.pyi +69 -14
  271. mathutils/__init__.pyi +491 -423
  272. mathutils/bvhtree/__init__.pyi +26 -31
  273. mathutils/geometry/__init__.pyi +176 -185
  274. mathutils/kdtree/__init__.pyi +14 -17
  275. mathutils/noise/__init__.pyi +47 -48
  276. nodeitems_builtins/__init__.pyi +37 -15
  277. nodeitems_utils/__init__.pyi +45 -13
  278. rna_info/__init__.pyi +177 -76
  279. rna_keymap_ui/__init__.pyi +29 -6
  280. rna_prop_ui/__init__.pyi +56 -14
  281. rna_xml/__init__.pyi +29 -6
  282. sys_info/__init__.pyi +4 -1
  283. fake_bpy_module-20240321.dist-info/RECORD +0 -343
  284. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/WHEEL +0 -0
  285. {fake_bpy_module-20240321.dist-info → fake_bpy_module-20240322.dist-info}/top_level.txt +0 -0
@@ -4,84 +4,79 @@ import bpy.types
4
4
  GenericType = typing.TypeVar("GenericType")
5
5
 
6
6
  def fbx(
7
- override_context: typing.Optional[
8
- typing.Union["bpy.types.Context", typing.Dict]
9
- ] = None,
10
- execution_context: typing.Optional[typing.Union[int, str]] = None,
11
- undo: typing.Optional[bool] = None,
12
- *,
7
+ override_context: typing.Union[dict, bpy.types.Context] = None,
8
+ execution_context: typing.Union[str, int] = None,
9
+ undo: bool = None,
13
10
  filepath: typing.Union[str, typing.Any] = "",
14
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
11
+ check_existing: typing.Union[bool, typing.Any] = True,
15
12
  filter_glob: typing.Union[str, typing.Any] = "*.fbx",
16
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
17
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
18
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
19
- global_scale: typing.Optional[typing.Any] = 1.0,
20
- apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]] = True,
21
- apply_scale_options: typing.Optional[typing.Any] = "FBX_SCALE_NONE",
22
- use_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = True,
23
- bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = False,
24
- object_types: typing.Optional[typing.Any] = {
13
+ use_selection: typing.Union[bool, typing.Any] = False,
14
+ use_visible: typing.Union[bool, typing.Any] = False,
15
+ use_active_collection: typing.Union[bool, typing.Any] = False,
16
+ global_scale: typing.Any = 1.0,
17
+ apply_unit_scale: typing.Union[bool, typing.Any] = True,
18
+ apply_scale_options: typing.Any = "FBX_SCALE_NONE",
19
+ use_space_transform: typing.Union[bool, typing.Any] = True,
20
+ bake_space_transform: typing.Union[bool, typing.Any] = False,
21
+ object_types: typing.Any = {
22
+ '"EMPTY"',
23
+ '"OTHER"',
25
24
  '"LIGHT"',
26
25
  '"MESH"',
27
- '"OTHER"',
28
- '"EMPTY"',
29
- '"ARMATURE"',
30
26
  '"CAMERA"',
27
+ '"ARMATURE"',
31
28
  },
32
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
33
- use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]] = True,
34
- mesh_smooth_type: typing.Optional[typing.Any] = "OFF",
35
- colors_type: typing.Optional[typing.Any] = "SRGB",
36
- prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]] = False,
37
- use_subsurf: typing.Optional[typing.Union[bool, typing.Any]] = False,
38
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
39
- use_tspace: typing.Optional[typing.Union[bool, typing.Any]] = False,
40
- use_triangles: typing.Optional[typing.Union[bool, typing.Any]] = False,
41
- use_custom_props: typing.Optional[typing.Union[bool, typing.Any]] = False,
42
- add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
43
- primary_bone_axis: typing.Optional[typing.Any] = "Y",
44
- secondary_bone_axis: typing.Optional[typing.Any] = "X",
45
- use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]] = False,
46
- armature_nodetype: typing.Optional[typing.Any] = "NULL",
47
- bake_anim: typing.Optional[typing.Union[bool, typing.Any]] = True,
48
- bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
49
- bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
50
- bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]] = True,
51
- bake_anim_force_startend_keying: typing.Optional[
52
- typing.Union[bool, typing.Any]
53
- ] = True,
54
- bake_anim_step: typing.Optional[typing.Any] = 1.0,
55
- bake_anim_simplify_factor: typing.Optional[typing.Any] = 1.0,
56
- path_mode: typing.Optional[typing.Any] = "AUTO",
57
- embed_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
58
- batch_mode: typing.Optional[typing.Any] = "OFF",
59
- use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]] = True,
60
- use_metadata: typing.Optional[typing.Union[bool, typing.Any]] = True,
61
- axis_forward: typing.Optional[typing.Any] = "-Z",
62
- axis_up: typing.Optional[typing.Any] = "Y",
29
+ use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
30
+ use_mesh_modifiers_render: typing.Union[bool, typing.Any] = True,
31
+ mesh_smooth_type: typing.Any = "OFF",
32
+ colors_type: typing.Any = "SRGB",
33
+ prioritize_active_color: typing.Union[bool, typing.Any] = False,
34
+ use_subsurf: typing.Union[bool, typing.Any] = False,
35
+ use_mesh_edges: typing.Union[bool, typing.Any] = False,
36
+ use_tspace: typing.Union[bool, typing.Any] = False,
37
+ use_triangles: typing.Union[bool, typing.Any] = False,
38
+ use_custom_props: typing.Union[bool, typing.Any] = False,
39
+ add_leaf_bones: typing.Union[bool, typing.Any] = True,
40
+ primary_bone_axis: typing.Any = "Y",
41
+ secondary_bone_axis: typing.Any = "X",
42
+ use_armature_deform_only: typing.Union[bool, typing.Any] = False,
43
+ armature_nodetype: typing.Any = "NULL",
44
+ bake_anim: typing.Union[bool, typing.Any] = True,
45
+ bake_anim_use_all_bones: typing.Union[bool, typing.Any] = True,
46
+ bake_anim_use_nla_strips: typing.Union[bool, typing.Any] = True,
47
+ bake_anim_use_all_actions: typing.Union[bool, typing.Any] = True,
48
+ bake_anim_force_startend_keying: typing.Union[bool, typing.Any] = True,
49
+ bake_anim_step: typing.Any = 1.0,
50
+ bake_anim_simplify_factor: typing.Any = 1.0,
51
+ path_mode: typing.Any = "AUTO",
52
+ embed_textures: typing.Union[bool, typing.Any] = False,
53
+ batch_mode: typing.Any = "OFF",
54
+ use_batch_own_dir: typing.Union[bool, typing.Any] = True,
55
+ use_metadata: typing.Union[bool, typing.Any] = True,
56
+ axis_forward: typing.Any = "-Z",
57
+ axis_up: typing.Any = "Y",
63
58
  ):
64
59
  """Write a FBX file
65
60
 
66
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
67
- :type execution_context: typing.Optional[typing.Union[int, str]]
68
- :type undo: typing.Optional[bool]
61
+ :type override_context: typing.Union[dict, bpy.types.Context]
62
+ :type execution_context: typing.Union[str, int]
63
+ :type undo: bool
69
64
  :param filepath: File Path, Filepath used for exporting the file
70
65
  :type filepath: typing.Union[str, typing.Any]
71
66
  :param check_existing: Check Existing, Check and warn on overwriting existing files
72
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
67
+ :type check_existing: typing.Union[bool, typing.Any]
73
68
  :param filter_glob: filter_glob
74
69
  :type filter_glob: typing.Union[str, typing.Any]
75
70
  :param use_selection: Selected Objects, Export selected and visible objects only
76
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
71
+ :type use_selection: typing.Union[bool, typing.Any]
77
72
  :param use_visible: Visible Objects, Export visible objects only
78
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
73
+ :type use_visible: typing.Union[bool, typing.Any]
79
74
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
80
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
75
+ :type use_active_collection: typing.Union[bool, typing.Any]
81
76
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
82
- :type global_scale: typing.Optional[typing.Any]
77
+ :type global_scale: typing.Any
83
78
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
84
- :type apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]]
79
+ :type apply_unit_scale: typing.Union[bool, typing.Any]
85
80
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
86
81
 
87
82
  FBX_SCALE_NONE
@@ -95,11 +90,11 @@ def fbx(
95
90
 
96
91
  FBX_SCALE_ALL
97
92
  FBX All -- Apply custom scaling and units scaling to FBX scale.
98
- :type apply_scale_options: typing.Optional[typing.Any]
93
+ :type apply_scale_options: typing.Any
99
94
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
100
- :type use_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
95
+ :type use_space_transform: typing.Union[bool, typing.Any]
101
96
  :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
102
- :type bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
97
+ :type bake_space_transform: typing.Union[bool, typing.Any]
103
98
  :param object_types: Object Types, Which kind of object to export
104
99
 
105
100
  EMPTY
@@ -119,11 +114,11 @@ def fbx(
119
114
 
120
115
  OTHER
121
116
  Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
122
- :type object_types: typing.Optional[typing.Any]
117
+ :type object_types: typing.Any
123
118
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
124
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
119
+ :type use_mesh_modifiers: typing.Union[bool, typing.Any]
125
120
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
126
- :type use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]]
121
+ :type use_mesh_modifiers_render: typing.Union[bool, typing.Any]
127
122
  :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
128
123
 
129
124
  OFF
@@ -134,7 +129,7 @@ def fbx(
134
129
 
135
130
  EDGE
136
131
  Edge -- Write edge smoothing.
137
- :type mesh_smooth_type: typing.Optional[typing.Any]
132
+ :type mesh_smooth_type: typing.Any
138
133
  :param colors_type: Vertex Colors, Export vertex color attributes
139
134
 
140
135
  NONE
@@ -145,27 +140,27 @@ def fbx(
145
140
 
146
141
  LINEAR
147
142
  Linear -- Export colors in linear color space.
148
- :type colors_type: typing.Optional[typing.Any]
143
+ :type colors_type: typing.Any
149
144
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
150
- :type prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]]
145
+ :type prioritize_active_color: typing.Union[bool, typing.Any]
151
146
  :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
152
- :type use_subsurf: typing.Optional[typing.Union[bool, typing.Any]]
147
+ :type use_subsurf: typing.Union[bool, typing.Any]
153
148
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
154
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
149
+ :type use_mesh_edges: typing.Union[bool, typing.Any]
155
150
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
156
- :type use_tspace: typing.Optional[typing.Union[bool, typing.Any]]
151
+ :type use_tspace: typing.Union[bool, typing.Any]
157
152
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
158
- :type use_triangles: typing.Optional[typing.Union[bool, typing.Any]]
153
+ :type use_triangles: typing.Union[bool, typing.Any]
159
154
  :param use_custom_props: Custom Properties, Export custom properties
160
- :type use_custom_props: typing.Optional[typing.Union[bool, typing.Any]]
155
+ :type use_custom_props: typing.Union[bool, typing.Any]
161
156
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
162
- :type add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]]
157
+ :type add_leaf_bones: typing.Union[bool, typing.Any]
163
158
  :param primary_bone_axis: Primary Bone Axis
164
- :type primary_bone_axis: typing.Optional[typing.Any]
159
+ :type primary_bone_axis: typing.Any
165
160
  :param secondary_bone_axis: Secondary Bone Axis
166
- :type secondary_bone_axis: typing.Optional[typing.Any]
161
+ :type secondary_bone_axis: typing.Any
167
162
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
168
- :type use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]]
163
+ :type use_armature_deform_only: typing.Union[bool, typing.Any]
169
164
  :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
170
165
 
171
166
  NULL
@@ -176,21 +171,21 @@ def fbx(
176
171
 
177
172
  LIMBNODE
178
173
  LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
179
- :type armature_nodetype: typing.Optional[typing.Any]
174
+ :type armature_nodetype: typing.Any
180
175
  :param bake_anim: Baked Animation, Export baked keyframe animation
181
- :type bake_anim: typing.Optional[typing.Union[bool, typing.Any]]
176
+ :type bake_anim: typing.Union[bool, typing.Any]
182
177
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
183
- :type bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]]
178
+ :type bake_anim_use_all_bones: typing.Union[bool, typing.Any]
184
179
  :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
185
- :type bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
180
+ :type bake_anim_use_nla_strips: typing.Union[bool, typing.Any]
186
181
  :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
187
- :type bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]]
182
+ :type bake_anim_use_all_actions: typing.Union[bool, typing.Any]
188
183
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
189
- :type bake_anim_force_startend_keying: typing.Optional[typing.Union[bool, typing.Any]]
184
+ :type bake_anim_force_startend_keying: typing.Union[bool, typing.Any]
190
185
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
191
- :type bake_anim_step: typing.Optional[typing.Any]
186
+ :type bake_anim_step: typing.Any
192
187
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
193
- :type bake_anim_simplify_factor: typing.Optional[typing.Any]
188
+ :type bake_anim_simplify_factor: typing.Any
194
189
  :param path_mode: Path Mode, Method used to reference paths
195
190
 
196
191
  AUTO
@@ -210,9 +205,9 @@ def fbx(
210
205
 
211
206
  COPY
212
207
  Copy -- Copy the file to the destination path (or subdirectory).
213
- :type path_mode: typing.Optional[typing.Any]
208
+ :type path_mode: typing.Any
214
209
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
215
- :type embed_textures: typing.Optional[typing.Union[bool, typing.Any]]
210
+ :type embed_textures: typing.Union[bool, typing.Any]
216
211
  :param batch_mode: Batch Mode
217
212
 
218
213
  OFF
@@ -229,159 +224,132 @@ def fbx(
229
224
 
230
225
  ACTIVE_SCENE_COLLECTION
231
226
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
232
- :type batch_mode: typing.Optional[typing.Any]
227
+ :type batch_mode: typing.Any
233
228
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
234
- :type use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]]
229
+ :type use_batch_own_dir: typing.Union[bool, typing.Any]
235
230
  :param use_metadata: Use Metadata
236
- :type use_metadata: typing.Optional[typing.Union[bool, typing.Any]]
231
+ :type use_metadata: typing.Union[bool, typing.Any]
237
232
  :param axis_forward: Forward
238
- :type axis_forward: typing.Optional[typing.Any]
233
+ :type axis_forward: typing.Any
239
234
  :param axis_up: Up
240
- :type axis_up: typing.Optional[typing.Any]
235
+ :type axis_up: typing.Any
241
236
  """
242
237
 
243
238
  ...
244
239
 
245
240
  def gltf(
246
- override_context: typing.Optional[
247
- typing.Union["bpy.types.Context", typing.Dict]
248
- ] = None,
249
- execution_context: typing.Optional[typing.Union[int, str]] = None,
250
- undo: typing.Optional[bool] = None,
251
- *,
241
+ override_context: typing.Union[dict, bpy.types.Context] = None,
242
+ execution_context: typing.Union[str, int] = None,
243
+ undo: bool = None,
252
244
  filepath: typing.Union[str, typing.Any] = "",
253
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
254
- export_import_convert_lighting_mode: typing.Optional[typing.Any] = "SPEC",
245
+ check_existing: typing.Union[bool, typing.Any] = True,
246
+ export_import_convert_lighting_mode: typing.Any = "SPEC",
255
247
  gltf_export_id: typing.Union[str, typing.Any] = "",
256
- export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]] = False,
257
- export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]] = True,
258
- export_gltfpack_tq: typing.Optional[typing.Any] = 8,
259
- export_gltfpack_si: typing.Optional[typing.Any] = 1.0,
260
- export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]] = False,
261
- export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]] = False,
262
- export_gltfpack_vp: typing.Optional[typing.Any] = 14,
263
- export_gltfpack_vt: typing.Optional[typing.Any] = 12,
264
- export_gltfpack_vn: typing.Optional[typing.Any] = 8,
265
- export_gltfpack_vc: typing.Optional[typing.Any] = 8,
266
- export_gltfpack_vpi: typing.Optional[typing.Any] = "Integer",
267
- export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]] = True,
268
- export_format: typing.Optional[typing.Union[int, str, typing.Any]] = "",
269
- ui_tab: typing.Optional[typing.Any] = "GENERAL",
248
+ export_use_gltfpack: typing.Union[bool, typing.Any] = False,
249
+ export_gltfpack_tc: typing.Union[bool, typing.Any] = True,
250
+ export_gltfpack_tq: typing.Any = 8,
251
+ export_gltfpack_si: typing.Any = 1.0,
252
+ export_gltfpack_sa: typing.Union[bool, typing.Any] = False,
253
+ export_gltfpack_slb: typing.Union[bool, typing.Any] = False,
254
+ export_gltfpack_vp: typing.Any = 14,
255
+ export_gltfpack_vt: typing.Any = 12,
256
+ export_gltfpack_vn: typing.Any = 8,
257
+ export_gltfpack_vc: typing.Any = 8,
258
+ export_gltfpack_vpi: typing.Any = "Integer",
259
+ export_gltfpack_noq: typing.Union[bool, typing.Any] = True,
260
+ export_format: typing.Union[str, int, typing.Any] = "",
261
+ ui_tab: typing.Any = "GENERAL",
270
262
  export_copyright: typing.Union[str, typing.Any] = "",
271
- export_image_format: typing.Optional[typing.Any] = "AUTO",
272
- export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]] = False,
273
- export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]] = False,
263
+ export_image_format: typing.Any = "AUTO",
264
+ export_image_add_webp: typing.Union[bool, typing.Any] = False,
265
+ export_image_webp_fallback: typing.Union[bool, typing.Any] = False,
274
266
  export_texture_dir: typing.Union[str, typing.Any] = "",
275
- export_jpeg_quality: typing.Optional[typing.Any] = 75,
276
- export_image_quality: typing.Optional[typing.Any] = 75,
277
- export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]] = False,
278
- export_texcoords: typing.Optional[typing.Union[bool, typing.Any]] = True,
279
- export_normals: typing.Optional[typing.Union[bool, typing.Any]] = True,
280
- export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]] = False,
281
- export_draco_mesh_compression_enable: typing.Optional[
282
- typing.Union[bool, typing.Any]
283
- ] = False,
284
- export_draco_mesh_compression_level: typing.Optional[typing.Any] = 6,
285
- export_draco_position_quantization: typing.Optional[typing.Any] = 14,
286
- export_draco_normal_quantization: typing.Optional[typing.Any] = 10,
287
- export_draco_texcoord_quantization: typing.Optional[typing.Any] = 12,
288
- export_draco_color_quantization: typing.Optional[typing.Any] = 10,
289
- export_draco_generic_quantization: typing.Optional[typing.Any] = 12,
290
- export_tangents: typing.Optional[typing.Union[bool, typing.Any]] = False,
291
- export_materials: typing.Optional[typing.Any] = "EXPORT",
292
- export_unused_images: typing.Optional[typing.Union[bool, typing.Any]] = False,
293
- export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
294
- export_colors: typing.Optional[typing.Union[bool, typing.Any]] = True,
295
- export_attributes: typing.Optional[typing.Union[bool, typing.Any]] = False,
296
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
297
- use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]] = False,
298
- export_cameras: typing.Optional[typing.Union[bool, typing.Any]] = False,
299
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
300
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
301
- use_renderable: typing.Optional[typing.Union[bool, typing.Any]] = False,
302
- use_active_collection_with_nested: typing.Optional[
303
- typing.Union[bool, typing.Any]
304
- ] = True,
305
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
306
- use_active_scene: typing.Optional[typing.Union[bool, typing.Any]] = False,
307
- export_extras: typing.Optional[typing.Union[bool, typing.Any]] = False,
308
- export_yup: typing.Optional[typing.Union[bool, typing.Any]] = True,
309
- export_apply: typing.Optional[typing.Union[bool, typing.Any]] = False,
310
- export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]] = False,
311
- export_animations: typing.Optional[typing.Union[bool, typing.Any]] = True,
312
- export_frame_range: typing.Optional[typing.Union[bool, typing.Any]] = False,
313
- export_frame_step: typing.Optional[typing.Any] = 1,
314
- export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]] = True,
315
- export_animation_mode: typing.Optional[typing.Any] = "ACTIONS",
267
+ export_jpeg_quality: typing.Any = 75,
268
+ export_image_quality: typing.Any = 75,
269
+ export_keep_originals: typing.Union[bool, typing.Any] = False,
270
+ export_texcoords: typing.Union[bool, typing.Any] = True,
271
+ export_normals: typing.Union[bool, typing.Any] = True,
272
+ export_gn_mesh: typing.Union[bool, typing.Any] = False,
273
+ export_draco_mesh_compression_enable: typing.Union[bool, typing.Any] = False,
274
+ export_draco_mesh_compression_level: typing.Any = 6,
275
+ export_draco_position_quantization: typing.Any = 14,
276
+ export_draco_normal_quantization: typing.Any = 10,
277
+ export_draco_texcoord_quantization: typing.Any = 12,
278
+ export_draco_color_quantization: typing.Any = 10,
279
+ export_draco_generic_quantization: typing.Any = 12,
280
+ export_tangents: typing.Union[bool, typing.Any] = False,
281
+ export_materials: typing.Any = "EXPORT",
282
+ export_unused_images: typing.Union[bool, typing.Any] = False,
283
+ export_unused_textures: typing.Union[bool, typing.Any] = False,
284
+ export_colors: typing.Union[bool, typing.Any] = True,
285
+ export_attributes: typing.Union[bool, typing.Any] = False,
286
+ use_mesh_edges: typing.Union[bool, typing.Any] = False,
287
+ use_mesh_vertices: typing.Union[bool, typing.Any] = False,
288
+ export_cameras: typing.Union[bool, typing.Any] = False,
289
+ use_selection: typing.Union[bool, typing.Any] = False,
290
+ use_visible: typing.Union[bool, typing.Any] = False,
291
+ use_renderable: typing.Union[bool, typing.Any] = False,
292
+ use_active_collection_with_nested: typing.Union[bool, typing.Any] = True,
293
+ use_active_collection: typing.Union[bool, typing.Any] = False,
294
+ use_active_scene: typing.Union[bool, typing.Any] = False,
295
+ export_extras: typing.Union[bool, typing.Any] = False,
296
+ export_yup: typing.Union[bool, typing.Any] = True,
297
+ export_apply: typing.Union[bool, typing.Any] = False,
298
+ export_shared_accessors: typing.Union[bool, typing.Any] = False,
299
+ export_animations: typing.Union[bool, typing.Any] = True,
300
+ export_frame_range: typing.Union[bool, typing.Any] = False,
301
+ export_frame_step: typing.Any = 1,
302
+ export_force_sampling: typing.Union[bool, typing.Any] = True,
303
+ export_animation_mode: typing.Any = "ACTIONS",
316
304
  export_nla_strips_merged_animation_name: typing.Union[
317
305
  str, typing.Any
318
306
  ] = "Animation",
319
- export_def_bones: typing.Optional[typing.Union[bool, typing.Any]] = False,
320
- export_hierarchy_flatten_bones: typing.Optional[
321
- typing.Union[bool, typing.Any]
322
- ] = False,
323
- export_hierarchy_flatten_objs: typing.Optional[
324
- typing.Union[bool, typing.Any]
325
- ] = False,
326
- export_armature_object_remove: typing.Optional[
327
- typing.Union[bool, typing.Any]
328
- ] = False,
329
- export_leaf_bone: typing.Optional[typing.Union[bool, typing.Any]] = False,
330
- export_optimize_animation_size: typing.Optional[
331
- typing.Union[bool, typing.Any]
332
- ] = True,
333
- export_optimize_animation_keep_anim_armature: typing.Optional[
334
- typing.Union[bool, typing.Any]
335
- ] = True,
336
- export_optimize_animation_keep_anim_object: typing.Optional[
337
- typing.Union[bool, typing.Any]
338
- ] = False,
339
- export_optimize_armature_disable_viewport: typing.Optional[
340
- typing.Union[bool, typing.Any]
341
- ] = False,
342
- export_negative_frame: typing.Optional[typing.Any] = "SLIDE",
343
- export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]] = False,
344
- export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]] = False,
345
- export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]] = True,
346
- export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
347
- export_current_frame: typing.Optional[typing.Union[bool, typing.Any]] = False,
348
- export_rest_position_armature: typing.Optional[
349
- typing.Union[bool, typing.Any]
350
- ] = True,
351
- export_anim_scene_split_object: typing.Optional[
352
- typing.Union[bool, typing.Any]
353
- ] = True,
354
- export_skins: typing.Optional[typing.Union[bool, typing.Any]] = True,
355
- export_influence_nb: typing.Optional[typing.Any] = 4,
356
- export_all_influences: typing.Optional[typing.Union[bool, typing.Any]] = False,
357
- export_morph: typing.Optional[typing.Union[bool, typing.Any]] = True,
358
- export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]] = True,
359
- export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]] = False,
360
- export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]] = True,
361
- export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]] = True,
362
- export_lights: typing.Optional[typing.Union[bool, typing.Any]] = False,
363
- export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = True,
364
- export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = False,
365
- export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]] = False,
366
- export_action_filter: typing.Optional[typing.Union[bool, typing.Any]] = False,
367
- export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
368
- export_original_specular: typing.Optional[typing.Union[bool, typing.Any]] = False,
369
- will_save_settings: typing.Optional[typing.Union[bool, typing.Any]] = False,
370
- export_hierarchy_full_collections: typing.Optional[
371
- typing.Union[bool, typing.Any]
372
- ] = False,
373
- export_extra_animations: typing.Optional[typing.Union[bool, typing.Any]] = False,
307
+ export_def_bones: typing.Union[bool, typing.Any] = False,
308
+ export_hierarchy_flatten_bones: typing.Union[bool, typing.Any] = False,
309
+ export_hierarchy_flatten_objs: typing.Union[bool, typing.Any] = False,
310
+ export_armature_object_remove: typing.Union[bool, typing.Any] = False,
311
+ export_leaf_bone: typing.Union[bool, typing.Any] = False,
312
+ export_optimize_animation_size: typing.Union[bool, typing.Any] = True,
313
+ export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any] = True,
314
+ export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any] = False,
315
+ export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any] = False,
316
+ export_negative_frame: typing.Any = "SLIDE",
317
+ export_anim_slide_to_zero: typing.Union[bool, typing.Any] = False,
318
+ export_bake_animation: typing.Union[bool, typing.Any] = False,
319
+ export_anim_single_armature: typing.Union[bool, typing.Any] = True,
320
+ export_reset_pose_bones: typing.Union[bool, typing.Any] = True,
321
+ export_current_frame: typing.Union[bool, typing.Any] = False,
322
+ export_rest_position_armature: typing.Union[bool, typing.Any] = True,
323
+ export_anim_scene_split_object: typing.Union[bool, typing.Any] = True,
324
+ export_skins: typing.Union[bool, typing.Any] = True,
325
+ export_influence_nb: typing.Any = 4,
326
+ export_all_influences: typing.Union[bool, typing.Any] = False,
327
+ export_morph: typing.Union[bool, typing.Any] = True,
328
+ export_morph_normal: typing.Union[bool, typing.Any] = True,
329
+ export_morph_tangent: typing.Union[bool, typing.Any] = False,
330
+ export_morph_animation: typing.Union[bool, typing.Any] = True,
331
+ export_morph_reset_sk_data: typing.Union[bool, typing.Any] = True,
332
+ export_lights: typing.Union[bool, typing.Any] = False,
333
+ export_try_sparse_sk: typing.Union[bool, typing.Any] = True,
334
+ export_try_omit_sparse_sk: typing.Union[bool, typing.Any] = False,
335
+ export_gpu_instances: typing.Union[bool, typing.Any] = False,
336
+ export_action_filter: typing.Union[bool, typing.Any] = False,
337
+ export_nla_strips: typing.Union[bool, typing.Any] = True,
338
+ export_original_specular: typing.Union[bool, typing.Any] = False,
339
+ will_save_settings: typing.Union[bool, typing.Any] = False,
340
+ export_hierarchy_full_collections: typing.Union[bool, typing.Any] = False,
341
+ export_extra_animations: typing.Union[bool, typing.Any] = False,
374
342
  filter_glob: typing.Union[str, typing.Any] = "*.glb",
375
343
  ):
376
344
  """Export scene as glTF 2.0 file
377
345
 
378
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
379
- :type execution_context: typing.Optional[typing.Union[int, str]]
380
- :type undo: typing.Optional[bool]
346
+ :type override_context: typing.Union[dict, bpy.types.Context]
347
+ :type execution_context: typing.Union[str, int]
348
+ :type undo: bool
381
349
  :param filepath: File Path, Filepath used for exporting the file
382
350
  :type filepath: typing.Union[str, typing.Any]
383
351
  :param check_existing: Check Existing, Check and warn on overwriting existing files
384
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
352
+ :type check_existing: typing.Union[bool, typing.Any]
385
353
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
386
354
 
387
355
  SPEC
@@ -392,29 +360,29 @@ def gltf(
392
360
 
393
361
  RAW
394
362
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
395
- :type export_import_convert_lighting_mode: typing.Optional[typing.Any]
363
+ :type export_import_convert_lighting_mode: typing.Any
396
364
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
397
365
  :type gltf_export_id: typing.Union[str, typing.Any]
398
366
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
399
- :type export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]]
367
+ :type export_use_gltfpack: typing.Union[bool, typing.Any]
400
368
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
401
- :type export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]]
369
+ :type export_gltfpack_tc: typing.Union[bool, typing.Any]
402
370
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
403
- :type export_gltfpack_tq: typing.Optional[typing.Any]
371
+ :type export_gltfpack_tq: typing.Any
404
372
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
405
- :type export_gltfpack_si: typing.Optional[typing.Any]
373
+ :type export_gltfpack_si: typing.Any
406
374
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
407
- :type export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]]
375
+ :type export_gltfpack_sa: typing.Union[bool, typing.Any]
408
376
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
409
- :type export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]]
377
+ :type export_gltfpack_slb: typing.Union[bool, typing.Any]
410
378
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
411
- :type export_gltfpack_vp: typing.Optional[typing.Any]
379
+ :type export_gltfpack_vp: typing.Any
412
380
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
413
- :type export_gltfpack_vt: typing.Optional[typing.Any]
381
+ :type export_gltfpack_vt: typing.Any
414
382
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
415
- :type export_gltfpack_vn: typing.Optional[typing.Any]
383
+ :type export_gltfpack_vn: typing.Any
416
384
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
417
- :type export_gltfpack_vc: typing.Optional[typing.Any]
385
+ :type export_gltfpack_vc: typing.Any
418
386
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
419
387
 
420
388
  Integer
@@ -425,11 +393,11 @@ def gltf(
425
393
 
426
394
  Floating-point
427
395
  Floating-point -- Use floating-point attributes for positions.
428
- :type export_gltfpack_vpi: typing.Optional[typing.Any]
396
+ :type export_gltfpack_vpi: typing.Any
429
397
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
430
- :type export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]]
398
+ :type export_gltfpack_noq: typing.Union[bool, typing.Any]
431
399
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
432
- :type export_format: typing.Optional[typing.Union[int, str, typing.Any]]
400
+ :type export_format: typing.Union[str, int, typing.Any]
433
401
  :param ui_tab: ui_tab, Export setting categories
434
402
 
435
403
  GENERAL
@@ -443,7 +411,7 @@ def gltf(
443
411
 
444
412
  ANIMATION
445
413
  Animation -- Animation settings.
446
- :type ui_tab: typing.Optional[typing.Any]
414
+ :type ui_tab: typing.Any
447
415
  :param export_copyright: Copyright, Legal rights and conditions for the model
448
416
  :type export_copyright: typing.Union[str, typing.Any]
449
417
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
@@ -459,41 +427,41 @@ def gltf(
459
427
 
460
428
  NONE
461
429
  None -- Don't export images.
462
- :type export_image_format: typing.Optional[typing.Any]
430
+ :type export_image_format: typing.Any
463
431
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
464
- :type export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]]
432
+ :type export_image_add_webp: typing.Union[bool, typing.Any]
465
433
  :param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
466
- :type export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]]
434
+ :type export_image_webp_fallback: typing.Union[bool, typing.Any]
467
435
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
468
436
  :type export_texture_dir: typing.Union[str, typing.Any]
469
437
  :param export_jpeg_quality: JPEG quality, Quality of JPEG export
470
- :type export_jpeg_quality: typing.Optional[typing.Any]
438
+ :type export_jpeg_quality: typing.Any
471
439
  :param export_image_quality: Image quality, Quality of image export
472
- :type export_image_quality: typing.Optional[typing.Any]
440
+ :type export_image_quality: typing.Any
473
441
  :param export_keep_originals: Keep original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
474
- :type export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]]
442
+ :type export_keep_originals: typing.Union[bool, typing.Any]
475
443
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
476
- :type export_texcoords: typing.Optional[typing.Union[bool, typing.Any]]
444
+ :type export_texcoords: typing.Union[bool, typing.Any]
477
445
  :param export_normals: Normals, Export vertex normals with meshes
478
- :type export_normals: typing.Optional[typing.Union[bool, typing.Any]]
446
+ :type export_normals: typing.Union[bool, typing.Any]
479
447
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
480
- :type export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]]
448
+ :type export_gn_mesh: typing.Union[bool, typing.Any]
481
449
  :param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
482
- :type export_draco_mesh_compression_enable: typing.Optional[typing.Union[bool, typing.Any]]
450
+ :type export_draco_mesh_compression_enable: typing.Union[bool, typing.Any]
483
451
  :param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
484
- :type export_draco_mesh_compression_level: typing.Optional[typing.Any]
452
+ :type export_draco_mesh_compression_level: typing.Any
485
453
  :param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
486
- :type export_draco_position_quantization: typing.Optional[typing.Any]
454
+ :type export_draco_position_quantization: typing.Any
487
455
  :param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
488
- :type export_draco_normal_quantization: typing.Optional[typing.Any]
456
+ :type export_draco_normal_quantization: typing.Any
489
457
  :param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
490
- :type export_draco_texcoord_quantization: typing.Optional[typing.Any]
458
+ :type export_draco_texcoord_quantization: typing.Any
491
459
  :param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
492
- :type export_draco_color_quantization: typing.Optional[typing.Any]
460
+ :type export_draco_color_quantization: typing.Any
493
461
  :param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
494
- :type export_draco_generic_quantization: typing.Optional[typing.Any]
462
+ :type export_draco_generic_quantization: typing.Any
495
463
  :param export_tangents: Tangents, Export vertex tangents with meshes
496
- :type export_tangents: typing.Optional[typing.Union[bool, typing.Any]]
464
+ :type export_tangents: typing.Union[bool, typing.Any]
497
465
  :param export_materials: Materials, Export materials
498
466
 
499
467
  EXPORT
@@ -504,49 +472,49 @@ def gltf(
504
472
 
505
473
  NONE
506
474
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
507
- :type export_materials: typing.Optional[typing.Any]
475
+ :type export_materials: typing.Any
508
476
  :param export_unused_images: Unused images, Export images not assigned to any material
509
- :type export_unused_images: typing.Optional[typing.Union[bool, typing.Any]]
477
+ :type export_unused_images: typing.Union[bool, typing.Any]
510
478
  :param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
511
- :type export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]]
479
+ :type export_unused_textures: typing.Union[bool, typing.Any]
512
480
  :param export_colors: Dummy, Keep for compatibility only
513
- :type export_colors: typing.Optional[typing.Union[bool, typing.Any]]
481
+ :type export_colors: typing.Union[bool, typing.Any]
514
482
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
515
- :type export_attributes: typing.Optional[typing.Union[bool, typing.Any]]
483
+ :type export_attributes: typing.Union[bool, typing.Any]
516
484
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
517
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
485
+ :type use_mesh_edges: typing.Union[bool, typing.Any]
518
486
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
519
- :type use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]]
487
+ :type use_mesh_vertices: typing.Union[bool, typing.Any]
520
488
  :param export_cameras: Cameras, Export cameras
521
- :type export_cameras: typing.Optional[typing.Union[bool, typing.Any]]
489
+ :type export_cameras: typing.Union[bool, typing.Any]
522
490
  :param use_selection: Selected Objects, Export selected objects only
523
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
491
+ :type use_selection: typing.Union[bool, typing.Any]
524
492
  :param use_visible: Visible Objects, Export visible objects only
525
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
493
+ :type use_visible: typing.Union[bool, typing.Any]
526
494
  :param use_renderable: Renderable Objects, Export renderable objects only
527
- :type use_renderable: typing.Optional[typing.Union[bool, typing.Any]]
495
+ :type use_renderable: typing.Union[bool, typing.Any]
528
496
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
529
- :type use_active_collection_with_nested: typing.Optional[typing.Union[bool, typing.Any]]
497
+ :type use_active_collection_with_nested: typing.Union[bool, typing.Any]
530
498
  :param use_active_collection: Active Collection, Export objects in the active collection only
531
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
499
+ :type use_active_collection: typing.Union[bool, typing.Any]
532
500
  :param use_active_scene: Active Scene, Export active scene only
533
- :type use_active_scene: typing.Optional[typing.Union[bool, typing.Any]]
501
+ :type use_active_scene: typing.Union[bool, typing.Any]
534
502
  :param export_extras: Custom Properties, Export custom properties as glTF extras
535
- :type export_extras: typing.Optional[typing.Union[bool, typing.Any]]
503
+ :type export_extras: typing.Union[bool, typing.Any]
536
504
  :param export_yup: +Y Up, Export using glTF convention, +Y up
537
- :type export_yup: typing.Optional[typing.Union[bool, typing.Any]]
505
+ :type export_yup: typing.Union[bool, typing.Any]
538
506
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
539
- :type export_apply: typing.Optional[typing.Union[bool, typing.Any]]
507
+ :type export_apply: typing.Union[bool, typing.Any]
540
508
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
541
- :type export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]]
509
+ :type export_shared_accessors: typing.Union[bool, typing.Any]
542
510
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
543
- :type export_animations: typing.Optional[typing.Union[bool, typing.Any]]
511
+ :type export_animations: typing.Union[bool, typing.Any]
544
512
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
545
- :type export_frame_range: typing.Optional[typing.Union[bool, typing.Any]]
513
+ :type export_frame_range: typing.Union[bool, typing.Any]
546
514
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
547
- :type export_frame_step: typing.Optional[typing.Any]
515
+ :type export_frame_step: typing.Any
548
516
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
549
- :type export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]]
517
+ :type export_force_sampling: typing.Union[bool, typing.Any]
550
518
  :param export_animation_mode: Animation mode, Export Animation mode
551
519
 
552
520
  ACTIONS
@@ -563,27 +531,27 @@ def gltf(
563
531
 
564
532
  SCENE
565
533
  Scene -- Export baked scene as a single animation.
566
- :type export_animation_mode: typing.Optional[typing.Any]
534
+ :type export_animation_mode: typing.Any
567
535
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
568
536
  :type export_nla_strips_merged_animation_name: typing.Union[str, typing.Any]
569
537
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
570
- :type export_def_bones: typing.Optional[typing.Union[bool, typing.Any]]
538
+ :type export_def_bones: typing.Union[bool, typing.Any]
571
539
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
572
- :type export_hierarchy_flatten_bones: typing.Optional[typing.Union[bool, typing.Any]]
540
+ :type export_hierarchy_flatten_bones: typing.Union[bool, typing.Any]
573
541
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
574
- :type export_hierarchy_flatten_objs: typing.Optional[typing.Union[bool, typing.Any]]
542
+ :type export_hierarchy_flatten_objs: typing.Union[bool, typing.Any]
575
543
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
576
- :type export_armature_object_remove: typing.Optional[typing.Union[bool, typing.Any]]
544
+ :type export_armature_object_remove: typing.Union[bool, typing.Any]
577
545
  :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
578
- :type export_leaf_bone: typing.Optional[typing.Union[bool, typing.Any]]
546
+ :type export_leaf_bone: typing.Union[bool, typing.Any]
579
547
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
580
- :type export_optimize_animation_size: typing.Optional[typing.Union[bool, typing.Any]]
548
+ :type export_optimize_animation_size: typing.Union[bool, typing.Any]
581
549
  :param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
582
- :type export_optimize_animation_keep_anim_armature: typing.Optional[typing.Union[bool, typing.Any]]
550
+ :type export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any]
583
551
  :param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
584
- :type export_optimize_animation_keep_anim_object: typing.Optional[typing.Union[bool, typing.Any]]
552
+ :type export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any]
585
553
  :param export_optimize_armature_disable_viewport: Disable viewport if possible, When exporting armature, disable viewport for other objects, for performance. Drivers on shape keys for skined meshes prevent this optimization for now
586
- :type export_optimize_armature_disable_viewport: typing.Optional[typing.Union[bool, typing.Any]]
554
+ :type export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any]
587
555
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
588
556
 
589
557
  SLIDE
@@ -591,57 +559,57 @@ def gltf(
591
559
 
592
560
  CROP
593
561
  Crop -- Keep only frames above frame 0.
594
- :type export_negative_frame: typing.Optional[typing.Any]
562
+ :type export_negative_frame: typing.Any
595
563
  :param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
596
- :type export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]]
564
+ :type export_anim_slide_to_zero: typing.Union[bool, typing.Any]
597
565
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
598
- :type export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]]
566
+ :type export_bake_animation: typing.Union[bool, typing.Any]
599
567
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
600
- :type export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]]
568
+ :type export_anim_single_armature: typing.Union[bool, typing.Any]
601
569
  :param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
602
- :type export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]]
570
+ :type export_reset_pose_bones: typing.Union[bool, typing.Any]
603
571
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
604
- :type export_current_frame: typing.Optional[typing.Union[bool, typing.Any]]
572
+ :type export_current_frame: typing.Union[bool, typing.Any]
605
573
  :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
606
- :type export_rest_position_armature: typing.Optional[typing.Union[bool, typing.Any]]
574
+ :type export_rest_position_armature: typing.Union[bool, typing.Any]
607
575
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
608
- :type export_anim_scene_split_object: typing.Optional[typing.Union[bool, typing.Any]]
576
+ :type export_anim_scene_split_object: typing.Union[bool, typing.Any]
609
577
  :param export_skins: Skinning, Export skinning (armature) data
610
- :type export_skins: typing.Optional[typing.Union[bool, typing.Any]]
578
+ :type export_skins: typing.Union[bool, typing.Any]
611
579
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
612
- :type export_influence_nb: typing.Optional[typing.Any]
580
+ :type export_influence_nb: typing.Any
613
581
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
614
- :type export_all_influences: typing.Optional[typing.Union[bool, typing.Any]]
582
+ :type export_all_influences: typing.Union[bool, typing.Any]
615
583
  :param export_morph: Shape Keys, Export shape keys (morph targets)
616
- :type export_morph: typing.Optional[typing.Union[bool, typing.Any]]
584
+ :type export_morph: typing.Union[bool, typing.Any]
617
585
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
618
- :type export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]]
586
+ :type export_morph_normal: typing.Union[bool, typing.Any]
619
587
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
620
- :type export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]]
588
+ :type export_morph_tangent: typing.Union[bool, typing.Any]
621
589
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
622
- :type export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]]
590
+ :type export_morph_animation: typing.Union[bool, typing.Any]
623
591
  :param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
624
- :type export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]]
592
+ :type export_morph_reset_sk_data: typing.Union[bool, typing.Any]
625
593
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
626
- :type export_lights: typing.Optional[typing.Union[bool, typing.Any]]
594
+ :type export_lights: typing.Union[bool, typing.Any]
627
595
  :param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
628
- :type export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
596
+ :type export_try_sparse_sk: typing.Union[bool, typing.Any]
629
597
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
630
- :type export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
598
+ :type export_try_omit_sparse_sk: typing.Union[bool, typing.Any]
631
599
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
632
- :type export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]]
600
+ :type export_gpu_instances: typing.Union[bool, typing.Any]
633
601
  :param export_action_filter: Filter Actions, Filter Actions to be exported
634
- :type export_action_filter: typing.Optional[typing.Union[bool, typing.Any]]
602
+ :type export_action_filter: typing.Union[bool, typing.Any]
635
603
  :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
636
- :type export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
604
+ :type export_nla_strips: typing.Union[bool, typing.Any]
637
605
  :param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
638
- :type export_original_specular: typing.Optional[typing.Union[bool, typing.Any]]
606
+ :type export_original_specular: typing.Union[bool, typing.Any]
639
607
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
640
- :type will_save_settings: typing.Optional[typing.Union[bool, typing.Any]]
608
+ :type will_save_settings: typing.Union[bool, typing.Any]
641
609
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
642
- :type export_hierarchy_full_collections: typing.Optional[typing.Union[bool, typing.Any]]
610
+ :type export_hierarchy_full_collections: typing.Union[bool, typing.Any]
643
611
  :param export_extra_animations: Prepare extra animations, Export additional animationsThis feature is not standard and needs an external extension to be included in the glTF file
644
- :type export_extra_animations: typing.Optional[typing.Union[bool, typing.Any]]
612
+ :type export_extra_animations: typing.Union[bool, typing.Any]
645
613
  :param filter_glob: filter_glob
646
614
  :type filter_glob: typing.Union[str, typing.Any]
647
615
  """
@@ -649,57 +617,54 @@ def gltf(
649
617
  ...
650
618
 
651
619
  def x3d(
652
- override_context: typing.Optional[
653
- typing.Union["bpy.types.Context", typing.Dict]
654
- ] = None,
655
- execution_context: typing.Optional[typing.Union[int, str]] = None,
656
- undo: typing.Optional[bool] = None,
657
- *,
620
+ override_context: typing.Union[dict, bpy.types.Context] = None,
621
+ execution_context: typing.Union[str, int] = None,
622
+ undo: bool = None,
658
623
  filepath: typing.Union[str, typing.Any] = "",
659
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
624
+ check_existing: typing.Union[bool, typing.Any] = True,
660
625
  filter_glob: typing.Union[str, typing.Any] = "*.x3d",
661
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
662
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
663
- use_triangulate: typing.Optional[typing.Union[bool, typing.Any]] = False,
664
- use_normals: typing.Optional[typing.Union[bool, typing.Any]] = False,
665
- use_compress: typing.Optional[typing.Union[bool, typing.Any]] = False,
666
- use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]] = True,
667
- name_decorations: typing.Optional[typing.Union[bool, typing.Any]] = True,
668
- use_h3d: typing.Optional[typing.Union[bool, typing.Any]] = False,
669
- global_scale: typing.Optional[typing.Any] = 1.0,
670
- path_mode: typing.Optional[typing.Any] = "AUTO",
671
- axis_forward: typing.Optional[typing.Any] = "Z",
672
- axis_up: typing.Optional[typing.Any] = "Y",
626
+ use_selection: typing.Union[bool, typing.Any] = False,
627
+ use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
628
+ use_triangulate: typing.Union[bool, typing.Any] = False,
629
+ use_normals: typing.Union[bool, typing.Any] = False,
630
+ use_compress: typing.Union[bool, typing.Any] = False,
631
+ use_hierarchy: typing.Union[bool, typing.Any] = True,
632
+ name_decorations: typing.Union[bool, typing.Any] = True,
633
+ use_h3d: typing.Union[bool, typing.Any] = False,
634
+ global_scale: typing.Any = 1.0,
635
+ path_mode: typing.Any = "AUTO",
636
+ axis_forward: typing.Any = "Z",
637
+ axis_up: typing.Any = "Y",
673
638
  ):
674
639
  """Export selection to Extensible 3D file (.x3d)
675
640
 
676
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
677
- :type execution_context: typing.Optional[typing.Union[int, str]]
678
- :type undo: typing.Optional[bool]
641
+ :type override_context: typing.Union[dict, bpy.types.Context]
642
+ :type execution_context: typing.Union[str, int]
643
+ :type undo: bool
679
644
  :param filepath: File Path, Filepath used for exporting the file
680
645
  :type filepath: typing.Union[str, typing.Any]
681
646
  :param check_existing: Check Existing, Check and warn on overwriting existing files
682
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
647
+ :type check_existing: typing.Union[bool, typing.Any]
683
648
  :param filter_glob: filter_glob
684
649
  :type filter_glob: typing.Union[str, typing.Any]
685
650
  :param use_selection: Selection Only, Export selected objects only
686
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
651
+ :type use_selection: typing.Union[bool, typing.Any]
687
652
  :param use_mesh_modifiers: Apply Modifiers, Use transformed mesh data from each object
688
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
653
+ :type use_mesh_modifiers: typing.Union[bool, typing.Any]
689
654
  :param use_triangulate: Triangulate, Write quads into 'IndexedTriangleSet'
690
- :type use_triangulate: typing.Optional[typing.Union[bool, typing.Any]]
655
+ :type use_triangulate: typing.Union[bool, typing.Any]
691
656
  :param use_normals: Normals, Write normals with geometry
692
- :type use_normals: typing.Optional[typing.Union[bool, typing.Any]]
657
+ :type use_normals: typing.Union[bool, typing.Any]
693
658
  :param use_compress: Compress, Compress the exported file
694
- :type use_compress: typing.Optional[typing.Union[bool, typing.Any]]
659
+ :type use_compress: typing.Union[bool, typing.Any]
695
660
  :param use_hierarchy: Hierarchy, Export parent child relationships
696
- :type use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]]
661
+ :type use_hierarchy: typing.Union[bool, typing.Any]
697
662
  :param name_decorations: Name decorations, Add prefixes to the names of exported nodes to indicate their type
698
- :type name_decorations: typing.Optional[typing.Union[bool, typing.Any]]
663
+ :type name_decorations: typing.Union[bool, typing.Any]
699
664
  :param use_h3d: H3D Extensions, Export shaders for H3D
700
- :type use_h3d: typing.Optional[typing.Union[bool, typing.Any]]
665
+ :type use_h3d: typing.Union[bool, typing.Any]
701
666
  :param global_scale: Scale
702
- :type global_scale: typing.Optional[typing.Any]
667
+ :type global_scale: typing.Any
703
668
  :param path_mode: Path Mode, Method used to reference paths
704
669
 
705
670
  AUTO
@@ -719,11 +684,11 @@ def x3d(
719
684
 
720
685
  COPY
721
686
  Copy -- Copy the file to the destination path (or subdirectory).
722
- :type path_mode: typing.Optional[typing.Any]
687
+ :type path_mode: typing.Any
723
688
  :param axis_forward: Forward
724
- :type axis_forward: typing.Optional[typing.Any]
689
+ :type axis_forward: typing.Any
725
690
  :param axis_up: Up
726
- :type axis_up: typing.Optional[typing.Any]
691
+ :type axis_up: typing.Any
727
692
  """
728
693
 
729
694
  ...