fake-bpy-module 20240224__py3-none-any.whl → 20240326__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. addon_utils/__init__.pyi +54 -10
  2. animsys_refactor/__init__.pyi +36 -6
  3. aud/__init__.pyi +132 -125
  4. bgl/__init__.pyi +2545 -546
  5. bl_app_override/__init__.pyi +14 -3
  6. bl_app_override/helpers/__init__.pyi +24 -2
  7. bl_app_template_utils/__init__.pyi +19 -4
  8. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +24 -5
  9. bl_console_utils/autocomplete/complete_import/__init__.pyi +14 -3
  10. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +24 -5
  11. bl_console_utils/autocomplete/intellisense/__init__.pyi +9 -2
  12. bl_i18n_utils/bl_extract_messages/__init__.pyi +74 -15
  13. bl_i18n_utils/merge_po/__init__.pyi +4 -1
  14. bl_i18n_utils/settings/__init__.pyi +53 -6
  15. bl_i18n_utils/utils/__init__.pyi +332 -44
  16. bl_i18n_utils/utils_cli/__init__.pyi +29 -6
  17. bl_i18n_utils/utils_languages_menu/__init__.pyi +4 -1
  18. bl_i18n_utils/utils_rtl/__init__.pyi +9 -2
  19. bl_keymap_utils/io/__init__.pyi +44 -9
  20. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +4 -1
  21. bl_keymap_utils/keymap_hierarchy/__init__.pyi +4 -1
  22. bl_keymap_utils/platform_helpers/__init__.pyi +9 -2
  23. bl_keymap_utils/versioning/__init__.pyi +4 -1
  24. bl_math/__init__.pyi +3 -3
  25. bl_operators/__init__.pyi +9 -2
  26. bl_operators/add_mesh_torus/__init__.pyi +171 -37
  27. bl_operators/anim/__init__.pyi +1065 -226
  28. bl_operators/assets/__init__.pyi +427 -92
  29. bl_operators/bmesh/find_adjacent/__init__.pyi +44 -9
  30. bl_operators/clip/__init__.pyi +1342 -287
  31. bl_operators/console/__init__.pyi +647 -140
  32. bl_operators/constraint/__init__.pyi +524 -112
  33. bl_operators/file/__init__.pyi +396 -84
  34. bl_operators/freestyle/__init__.pyi +532 -113
  35. bl_operators/geometry_nodes/__init__.pyi +2412 -596
  36. bl_operators/image/__init__.pyi +380 -82
  37. bl_operators/mesh/__init__.pyi +401 -85
  38. bl_operators/node/__init__.pyi +1756 -384
  39. bl_operators/object/__init__.pyi +2022 -552
  40. bl_operators/object_align/__init__.pyi +145 -31
  41. bl_operators/object_quick_effects/__init__.pyi +555 -124
  42. bl_operators/object_randomize_transform/__init__.pyi +136 -32
  43. bl_operators/presets/__init__.pyi +3516 -708
  44. bl_operators/rigidbody/__init__.pyi +401 -85
  45. bl_operators/screen_play_rendered_anim/__init__.pyi +129 -29
  46. bl_operators/sequencer/__init__.pyi +731 -149
  47. bl_operators/spreadsheet/__init__.pyi +145 -30
  48. bl_operators/userpref/__init__.pyi +3416 -824
  49. bl_operators/uvcalc_follow_active/__init__.pyi +149 -32
  50. bl_operators/uvcalc_lightmap/__init__.pyi +187 -34
  51. bl_operators/uvcalc_transform/__init__.pyi +344 -73
  52. bl_operators/vertexpaint_dirt/__init__.pyi +140 -30
  53. bl_operators/view3d/__init__.pyi +697 -146
  54. bl_operators/wm/__init__.pyi +6287 -1533
  55. bl_previews_utils/bl_previews_render/__init__.pyi +34 -7
  56. bl_rna_utils/data_path/__init__.pyi +12 -2
  57. bl_text_utils/external_editor/__init__.pyi +4 -1
  58. bl_ui/__init__.pyi +504 -106
  59. bl_ui/anim/__init__.pyi +164 -33
  60. bl_ui/asset_shelf/__init__.pyi +146 -31
  61. bl_ui/generic_ui_list/__init__.pyi +471 -99
  62. bl_ui/node_add_menu/__init__.pyi +196 -40
  63. bl_ui/node_add_menu_compositor/__init__.pyi +3017 -621
  64. bl_ui/node_add_menu_geometry/__init__.pyi +8060 -1625
  65. bl_ui/node_add_menu_shader/__init__.pyi +1709 -348
  66. bl_ui/node_add_menu_texture/__init__.pyi +1502 -305
  67. bl_ui/properties_animviz/__init__.pyi +32 -2
  68. bl_ui/properties_collection/__init__.pyi +787 -179
  69. bl_ui/properties_constraint/__init__.pyi +28635 -5523
  70. bl_ui/properties_data_armature/__init__.pyi +1905 -448
  71. bl_ui/properties_data_bone/__init__.pyi +1560 -336
  72. bl_ui/properties_data_camera/__init__.pyi +2269 -494
  73. bl_ui/properties_data_curve/__init__.pyi +2362 -534
  74. bl_ui/properties_data_curves/__init__.pyi +951 -203
  75. bl_ui/properties_data_empty/__init__.pyi +317 -69
  76. bl_ui/properties_data_gpencil/__init__.pyi +2924 -734
  77. bl_ui/properties_data_grease_pencil/__init__.pyi +1631 -188
  78. bl_ui/properties_data_lattice/__init__.pyi +472 -104
  79. bl_ui/properties_data_light/__init__.pyi +1570 -337
  80. bl_ui/properties_data_lightprobe/__init__.pyi +938 -208
  81. bl_ui/properties_data_mesh/__init__.pyi +3205 -767
  82. bl_ui/properties_data_metaball/__init__.pyi +774 -170
  83. bl_ui/properties_data_modifier/__init__.pyi +1554 -328
  84. bl_ui/properties_data_pointcloud/__init__.pyi +821 -194
  85. bl_ui/properties_data_shaderfx/__init__.pyi +154 -34
  86. bl_ui/properties_data_speaker/__init__.pyi +782 -168
  87. bl_ui/properties_data_volume/__init__.pyi +1243 -281
  88. bl_ui/properties_freestyle/__init__.pyi +4071 -1030
  89. bl_ui/properties_grease_pencil_common/__init__.pyi +2399 -483
  90. bl_ui/properties_mask_common/__init__.pyi +1256 -249
  91. bl_ui/properties_material/__init__.pyi +2351 -542
  92. bl_ui/properties_material_gpencil/__init__.pyi +1590 -365
  93. bl_ui/properties_object/__init__.pyi +2179 -512
  94. bl_ui/properties_output/__init__.pyi +2956 -705
  95. bl_ui/properties_paint_common/__init__.pyi +947 -140
  96. bl_ui/properties_particle/__init__.pyi +8322 -1970
  97. bl_ui/properties_physics_cloth/__init__.pyi +2254 -508
  98. bl_ui/properties_physics_common/__init__.pyi +200 -44
  99. bl_ui/properties_physics_dynamicpaint/__init__.pyi +4454 -965
  100. bl_ui/properties_physics_field/__init__.pyi +1695 -364
  101. bl_ui/properties_physics_fluid/__init__.pyi +6127 -1280
  102. bl_ui/properties_physics_geometry_nodes/__init__.pyi +157 -32
  103. bl_ui/properties_physics_rigidbody/__init__.pyi +1254 -278
  104. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +2053 -483
  105. bl_ui/properties_physics_softbody/__init__.pyi +2394 -542
  106. bl_ui/properties_render/__init__.pyi +8312 -1933
  107. bl_ui/properties_scene/__init__.pyi +2211 -539
  108. bl_ui/properties_texture/__init__.pyi +4185 -1013
  109. bl_ui/properties_view_layer/__init__.pyi +2803 -664
  110. bl_ui/properties_workspace/__init__.pyi +626 -148
  111. bl_ui/properties_world/__init__.pyi +1092 -234
  112. bl_ui/space_clip/__init__.pyi +11475 -2805
  113. bl_ui/space_console/__init__.pyi +967 -202
  114. bl_ui/space_dopesheet/__init__.pyi +4260 -966
  115. bl_ui/space_filebrowser/__init__.pyi +4852 -1187
  116. bl_ui/space_graph/__init__.pyi +3251 -702
  117. bl_ui/space_image/__init__.pyi +12219 -2968
  118. bl_ui/space_info/__init__.pyi +964 -200
  119. bl_ui/space_nla/__init__.pyi +2756 -584
  120. bl_ui/space_node/__init__.pyi +5661 -1265
  121. bl_ui/space_outliner/__init__.pyi +2294 -478
  122. bl_ui/space_properties/__init__.pyi +417 -92
  123. bl_ui/space_sequencer/__init__.pyi +12436 -3009
  124. bl_ui/space_spreadsheet/__init__.pyi +184 -36
  125. bl_ui/space_statusbar/__init__.pyi +135 -30
  126. bl_ui/space_text/__init__.pyi +2556 -542
  127. bl_ui/space_time/__init__.pyi +1151 -243
  128. bl_ui/space_toolsystem_common/__init__.pyi +368 -66
  129. bl_ui/space_toolsystem_toolbar/__init__.pyi +1378 -228
  130. bl_ui/space_topbar/__init__.pyi +4214 -887
  131. bl_ui/space_userpref/__init__.pyi +13920 -3468
  132. bl_ui/space_view3d/__init__.pyi +43701 -10599
  133. bl_ui/space_view3d_toolbar/__init__.pyi +16380 -3860
  134. bl_ui/utils/__init__.pyi +42 -4
  135. bl_ui_utils/bug_report_url/__init__.pyi +4 -1
  136. bl_ui_utils/layout/__init__.pyi +4 -1
  137. blend_render_info/__init__.pyi +13 -3
  138. blf/__init__.pyi +5 -7
  139. bmesh/__init__.pyi +7 -7
  140. bmesh/geometry/__init__.pyi +5 -5
  141. bmesh/ops/__init__.pyi +490 -504
  142. bmesh/types/__init__.pyi +268 -262
  143. bmesh/utils/__init__.pyi +55 -55
  144. bpy/__init__.pyi +2 -2
  145. bpy/app/__init__.pyi +4 -5
  146. bpy/app/handlers/__init__.pyi +36 -36
  147. bpy/app/icons/__init__.pyi +8 -10
  148. bpy/app/timers/__init__.pyi +9 -11
  149. bpy/app/translations/__init__.pyi +20 -22
  150. bpy/msgbus/__init__.pyi +3 -12
  151. bpy/ops/action/__init__.pyi +350 -305
  152. bpy/ops/anim/__init__.pyi +464 -426
  153. bpy/ops/armature/__init__.pyi +392 -360
  154. bpy/ops/asset/__init__.pyi +166 -129
  155. bpy/ops/boid/__init__.pyi +64 -37
  156. bpy/ops/brush/__init__.pyi +78 -72
  157. bpy/ops/buttons/__init__.pyi +136 -122
  158. bpy/ops/cachefile/__init__.pyi +128 -123
  159. bpy/ops/camera/__init__.pyi +22 -24
  160. bpy/ops/clip/__init__.pyi +844 -735
  161. bpy/ops/cloth/__init__.pyi +10 -11
  162. bpy/ops/collection/__init__.pyi +38 -38
  163. bpy/ops/console/__init__.pyi +170 -141
  164. bpy/ops/constraint/__init__.pyi +156 -159
  165. bpy/ops/curve/__init__.pyi +518 -461
  166. bpy/ops/curves/__init__.pyi +188 -159
  167. bpy/ops/cycles/__init__.pyi +20 -18
  168. bpy/ops/dpaint/__init__.pyi +40 -30
  169. bpy/ops/ed/__init__.pyi +136 -107
  170. bpy/ops/export_anim/__init__.pyi +18 -19
  171. bpy/ops/export_mesh/__init__.pyi +26 -27
  172. bpy/ops/export_scene/__init__.pyi +313 -334
  173. bpy/ops/file/__init__.pyi +394 -304
  174. bpy/ops/fluid/__init__.pyi +114 -63
  175. bpy/ops/font/__init__.pyi +272 -245
  176. bpy/ops/geometry/__init__.pyi +92 -87
  177. bpy/ops/gizmogroup/__init__.pyi +24 -21
  178. bpy/ops/gpencil/__init__.pyi +1530 -1476
  179. bpy/ops/graph/__init__.pyi +680 -659
  180. bpy/ops/grease_pencil/__init__.pyi +510 -390
  181. bpy/ops/image/__init__.pyi +650 -603
  182. bpy/ops/import_anim/__init__.pyi +26 -27
  183. bpy/ops/import_curve/__init__.pyi +6 -7
  184. bpy/ops/import_mesh/__init__.pyi +18 -21
  185. bpy/ops/import_scene/__init__.pyi +86 -95
  186. bpy/ops/info/__init__.pyi +68 -55
  187. bpy/ops/lattice/__init__.pyi +70 -63
  188. bpy/ops/marker/__init__.pyi +110 -111
  189. bpy/ops/mask/__init__.pyi +352 -308
  190. bpy/ops/material/__init__.pyi +24 -12
  191. bpy/ops/mball/__init__.pyi +72 -75
  192. bpy/ops/mesh/__init__.pyi +2052 -2088
  193. bpy/ops/nla/__init__.pyi +369 -313
  194. bpy/ops/node/__init__.pyi +944 -805
  195. bpy/ops/object/__init__.pyi +2662 -2461
  196. bpy/ops/outliner/__init__.pyi +582 -431
  197. bpy/ops/paint/__init__.pyi +605 -516
  198. bpy/ops/paintcurve/__init__.pyi +72 -60
  199. bpy/ops/palette/__init__.pyi +54 -46
  200. bpy/ops/particle/__init__.pyi +302 -245
  201. bpy/ops/pose/__init__.pyi +366 -330
  202. bpy/ops/poselib/__init__.pyi +78 -64
  203. bpy/ops/preferences/__init__.pyi +361 -341
  204. bpy/ops/ptcache/__init__.pyi +56 -38
  205. bpy/ops/render/__init__.pyi +120 -117
  206. bpy/ops/rigidbody/__init__.pyi +114 -97
  207. bpy/ops/scene/__init__.pyi +302 -240
  208. bpy/ops/screen/__init__.pyi +414 -363
  209. bpy/ops/script/__init__.pyi +20 -18
  210. bpy/ops/sculpt/__init__.pyi +414 -452
  211. bpy/ops/sculpt_curves/__init__.pyi +42 -43
  212. bpy/ops/sequencer/__init__.pyi +1094 -1053
  213. bpy/ops/sound/__init__.pyi +214 -206
  214. bpy/ops/spreadsheet/__init__.pyi +34 -28
  215. bpy/ops/surface/__init__.pyi +108 -114
  216. bpy/ops/text/__init__.pyi +432 -350
  217. bpy/ops/text_editor/__init__.pyi +10 -11
  218. bpy/ops/texture/__init__.pyi +32 -21
  219. bpy/ops/transform/__init__.pyi +801 -854
  220. bpy/ops/ui/__init__.pyi +254 -185
  221. bpy/ops/uilist/__init__.pyi +20 -23
  222. bpy/ops/uv/__init__.pyi +618 -626
  223. bpy/ops/view2d/__init__.pyi +162 -161
  224. bpy/ops/view3d/__init__.pyi +669 -658
  225. bpy/ops/wm/__init__.pyi +2433 -2415
  226. bpy/ops/workspace/__init__.pyi +54 -31
  227. bpy/ops/world/__init__.pyi +8 -4
  228. bpy/path/__init__.pyi +111 -68
  229. bpy/props/__init__.pyi +263 -267
  230. bpy/types/__init__.pyi +86789 -85719
  231. bpy/utils/__init__.pyi +265 -123
  232. bpy/utils/previews/__init__.pyi +103 -17
  233. bpy/utils/units/__init__.pyi +19 -22
  234. bpy_extras/__init__.pyi +0 -4
  235. bpy_extras/anim_utils/__init__.pyi +11 -46
  236. bpy_extras/asset_utils/__init__.pyi +3 -12
  237. bpy_extras/id_map_utils/__init__.pyi +0 -2
  238. bpy_extras/image_utils/__init__.pyi +2 -2
  239. bpy_extras/io_utils/__init__.pyi +30 -27
  240. bpy_extras/keyconfig_utils/__init__.pyi +4 -1
  241. bpy_extras/mesh_utils/__init__.pyi +18 -18
  242. bpy_extras/node_utils/__init__.pyi +4 -3
  243. bpy_extras/object_utils/__init__.pyi +25 -26
  244. bpy_extras/view3d_utils/__init__.pyi +33 -38
  245. bpy_restrict_state/__init__.pyi +14 -1
  246. bpy_types/__init__.pyi +3873 -997
  247. console_python/__init__.pyi +41 -7
  248. console_shell/__init__.pyi +24 -5
  249. {fake_bpy_module-20240224.dist-info → fake_bpy_module-20240326.dist-info}/METADATA +1 -1
  250. fake_bpy_module-20240326.dist-info/RECORD +343 -0
  251. {fake_bpy_module-20240224.dist-info → fake_bpy_module-20240326.dist-info}/WHEEL +1 -1
  252. freestyle/chainingiterators/__init__.pyi +50 -52
  253. freestyle/functions/__init__.pyi +303 -207
  254. freestyle/predicates/__init__.pyi +299 -115
  255. freestyle/shaders/__init__.pyi +49 -80
  256. freestyle/types/__init__.pyi +465 -472
  257. freestyle/utils/ContextFunctions/__init__.pyi +9 -9
  258. freestyle/utils/__init__.pyi +28 -18
  259. gpu/capabilities/__init__.pyi +27 -19
  260. gpu/matrix/__init__.pyi +14 -16
  261. gpu/platform/__init__.pyi +5 -5
  262. gpu/shader/__init__.pyi +2 -5
  263. gpu/state/__init__.pyi +1 -1
  264. gpu/texture/__init__.pyi +3 -3
  265. gpu/types/__init__.pyi +54 -85
  266. gpu_extras/batch/__init__.pyi +27 -5
  267. gpu_extras/presets/__init__.pyi +52 -14
  268. graphviz_export/__init__.pyi +9 -2
  269. idprop/types/__init__.pyi +36 -12
  270. imbuf/__init__.pyi +8 -9
  271. imbuf/types/__init__.pyi +8 -15
  272. keyingsets_builtins/__init__.pyi +3149 -701
  273. keyingsets_utils/__init__.pyi +69 -14
  274. mathutils/__init__.pyi +502 -427
  275. mathutils/bvhtree/__init__.pyi +28 -32
  276. mathutils/geometry/__init__.pyi +177 -186
  277. mathutils/kdtree/__init__.pyi +16 -18
  278. mathutils/noise/__init__.pyi +47 -48
  279. nodeitems_builtins/__init__.pyi +50 -10
  280. nodeitems_utils/__init__.pyi +58 -10
  281. rna_info/__init__.pyi +230 -26
  282. rna_keymap_ui/__init__.pyi +29 -6
  283. rna_prop_ui/__init__.pyi +69 -12
  284. rna_xml/__init__.pyi +29 -6
  285. sys_info/__init__.pyi +4 -1
  286. bpy_extras/bmesh_utils/__init__.pyi +0 -6
  287. bpy_extras/extensions/__init__.pyi +0 -4
  288. bpy_extras/extensions/junction_module/__init__.pyi +0 -12
  289. bpy_extras/node_shader_utils/__init__.pyi +0 -131
  290. bpy_extras/wm_utils/__init__.pyi +0 -4
  291. bpy_extras/wm_utils/progress_report/__init__.pyi +0 -29
  292. fake_bpy_module-20240224.dist-info/RECORD +0 -349
  293. {fake_bpy_module-20240224.dist-info → fake_bpy_module-20240326.dist-info}/top_level.txt +0 -0
@@ -4,82 +4,79 @@ import bpy.types
4
4
  GenericType = typing.TypeVar("GenericType")
5
5
 
6
6
  def fbx(
7
- override_context=None,
8
- execution_context=None,
9
- undo=None,
10
- *,
7
+ override_context: typing.Union[dict, bpy.types.Context] = None,
8
+ execution_context: typing.Union[str, int] = None,
9
+ undo: bool = None,
11
10
  filepath: typing.Union[str, typing.Any] = "",
12
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
11
+ check_existing: typing.Union[bool, typing.Any] = True,
13
12
  filter_glob: typing.Union[str, typing.Any] = "*.fbx",
14
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
15
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
16
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
17
- global_scale: typing.Optional[typing.Any] = 1.0,
18
- apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]] = True,
19
- apply_scale_options: typing.Optional[typing.Any] = "FBX_SCALE_NONE",
20
- use_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = True,
21
- bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = False,
22
- object_types: typing.Optional[typing.Any] = {
23
- '"OTHER"',
24
- '"ARMATURE"',
25
- '"MESH"',
13
+ use_selection: typing.Union[bool, typing.Any] = False,
14
+ use_visible: typing.Union[bool, typing.Any] = False,
15
+ use_active_collection: typing.Union[bool, typing.Any] = False,
16
+ global_scale: typing.Any = 1.0,
17
+ apply_unit_scale: typing.Union[bool, typing.Any] = True,
18
+ apply_scale_options: typing.Any = "FBX_SCALE_NONE",
19
+ use_space_transform: typing.Union[bool, typing.Any] = True,
20
+ bake_space_transform: typing.Union[bool, typing.Any] = False,
21
+ object_types: typing.Any = {
26
22
  '"CAMERA"',
27
23
  '"EMPTY"',
24
+ '"ARMATURE"',
25
+ '"OTHER"',
26
+ '"MESH"',
28
27
  '"LIGHT"',
29
28
  },
30
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
31
- use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]] = True,
32
- mesh_smooth_type: typing.Optional[typing.Any] = "OFF",
33
- colors_type: typing.Optional[typing.Any] = "SRGB",
34
- prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]] = False,
35
- use_subsurf: typing.Optional[typing.Union[bool, typing.Any]] = False,
36
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
37
- use_tspace: typing.Optional[typing.Union[bool, typing.Any]] = False,
38
- use_triangles: typing.Optional[typing.Union[bool, typing.Any]] = False,
39
- use_custom_props: typing.Optional[typing.Union[bool, typing.Any]] = False,
40
- add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
41
- primary_bone_axis: typing.Optional[typing.Any] = "Y",
42
- secondary_bone_axis: typing.Optional[typing.Any] = "X",
43
- use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]] = False,
44
- armature_nodetype: typing.Optional[typing.Any] = "NULL",
45
- bake_anim: typing.Optional[typing.Union[bool, typing.Any]] = True,
46
- bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
47
- bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
48
- bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]] = True,
49
- bake_anim_force_startend_keying: typing.Optional[
50
- typing.Union[bool, typing.Any]
51
- ] = True,
52
- bake_anim_step: typing.Optional[typing.Any] = 1.0,
53
- bake_anim_simplify_factor: typing.Optional[typing.Any] = 1.0,
54
- path_mode: typing.Optional[typing.Any] = "AUTO",
55
- embed_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
56
- batch_mode: typing.Optional[typing.Any] = "OFF",
57
- use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]] = True,
58
- use_metadata: typing.Optional[typing.Union[bool, typing.Any]] = True,
59
- axis_forward: typing.Optional[typing.Any] = "-Z",
60
- axis_up: typing.Optional[typing.Any] = "Y",
29
+ use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
30
+ use_mesh_modifiers_render: typing.Union[bool, typing.Any] = True,
31
+ mesh_smooth_type: typing.Any = "OFF",
32
+ colors_type: typing.Any = "SRGB",
33
+ prioritize_active_color: typing.Union[bool, typing.Any] = False,
34
+ use_subsurf: typing.Union[bool, typing.Any] = False,
35
+ use_mesh_edges: typing.Union[bool, typing.Any] = False,
36
+ use_tspace: typing.Union[bool, typing.Any] = False,
37
+ use_triangles: typing.Union[bool, typing.Any] = False,
38
+ use_custom_props: typing.Union[bool, typing.Any] = False,
39
+ add_leaf_bones: typing.Union[bool, typing.Any] = True,
40
+ primary_bone_axis: typing.Any = "Y",
41
+ secondary_bone_axis: typing.Any = "X",
42
+ use_armature_deform_only: typing.Union[bool, typing.Any] = False,
43
+ armature_nodetype: typing.Any = "NULL",
44
+ bake_anim: typing.Union[bool, typing.Any] = True,
45
+ bake_anim_use_all_bones: typing.Union[bool, typing.Any] = True,
46
+ bake_anim_use_nla_strips: typing.Union[bool, typing.Any] = True,
47
+ bake_anim_use_all_actions: typing.Union[bool, typing.Any] = True,
48
+ bake_anim_force_startend_keying: typing.Union[bool, typing.Any] = True,
49
+ bake_anim_step: typing.Any = 1.0,
50
+ bake_anim_simplify_factor: typing.Any = 1.0,
51
+ path_mode: typing.Any = "AUTO",
52
+ embed_textures: typing.Union[bool, typing.Any] = False,
53
+ batch_mode: typing.Any = "OFF",
54
+ use_batch_own_dir: typing.Union[bool, typing.Any] = True,
55
+ use_metadata: typing.Union[bool, typing.Any] = True,
56
+ axis_forward: typing.Any = "-Z",
57
+ axis_up: typing.Any = "Y",
61
58
  ):
62
59
  """Write a FBX file
63
60
 
64
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
65
- :type execution_context: typing.Optional[typing.Union[int, str]]
66
- :type undo: typing.Optional[bool]
61
+ :type override_context: typing.Union[dict, bpy.types.Context]
62
+ :type execution_context: typing.Union[str, int]
63
+ :type undo: bool
67
64
  :param filepath: File Path, Filepath used for exporting the file
68
65
  :type filepath: typing.Union[str, typing.Any]
69
66
  :param check_existing: Check Existing, Check and warn on overwriting existing files
70
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
67
+ :type check_existing: typing.Union[bool, typing.Any]
71
68
  :param filter_glob: filter_glob
72
69
  :type filter_glob: typing.Union[str, typing.Any]
73
70
  :param use_selection: Selected Objects, Export selected and visible objects only
74
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
71
+ :type use_selection: typing.Union[bool, typing.Any]
75
72
  :param use_visible: Visible Objects, Export visible objects only
76
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
73
+ :type use_visible: typing.Union[bool, typing.Any]
77
74
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
78
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
75
+ :type use_active_collection: typing.Union[bool, typing.Any]
79
76
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
80
- :type global_scale: typing.Optional[typing.Any]
77
+ :type global_scale: typing.Any
81
78
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
82
- :type apply_unit_scale: typing.Optional[typing.Union[bool, typing.Any]]
79
+ :type apply_unit_scale: typing.Union[bool, typing.Any]
83
80
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
84
81
 
85
82
  FBX_SCALE_NONE
@@ -93,11 +90,11 @@ def fbx(
93
90
 
94
91
  FBX_SCALE_ALL
95
92
  FBX All -- Apply custom scaling and units scaling to FBX scale.
96
- :type apply_scale_options: typing.Optional[typing.Any]
93
+ :type apply_scale_options: typing.Any
97
94
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
98
- :type use_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
95
+ :type use_space_transform: typing.Union[bool, typing.Any]
99
96
  :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
100
- :type bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]]
97
+ :type bake_space_transform: typing.Union[bool, typing.Any]
101
98
  :param object_types: Object Types, Which kind of object to export
102
99
 
103
100
  EMPTY
@@ -117,11 +114,11 @@ def fbx(
117
114
 
118
115
  OTHER
119
116
  Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
120
- :type object_types: typing.Optional[typing.Any]
117
+ :type object_types: typing.Any
121
118
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
122
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
119
+ :type use_mesh_modifiers: typing.Union[bool, typing.Any]
123
120
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
124
- :type use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]]
121
+ :type use_mesh_modifiers_render: typing.Union[bool, typing.Any]
125
122
  :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
126
123
 
127
124
  OFF
@@ -132,7 +129,7 @@ def fbx(
132
129
 
133
130
  EDGE
134
131
  Edge -- Write edge smoothing.
135
- :type mesh_smooth_type: typing.Optional[typing.Any]
132
+ :type mesh_smooth_type: typing.Any
136
133
  :param colors_type: Vertex Colors, Export vertex color attributes
137
134
 
138
135
  NONE
@@ -143,27 +140,27 @@ def fbx(
143
140
 
144
141
  LINEAR
145
142
  Linear -- Export colors in linear color space.
146
- :type colors_type: typing.Optional[typing.Any]
143
+ :type colors_type: typing.Any
147
144
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
148
- :type prioritize_active_color: typing.Optional[typing.Union[bool, typing.Any]]
145
+ :type prioritize_active_color: typing.Union[bool, typing.Any]
149
146
  :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
150
- :type use_subsurf: typing.Optional[typing.Union[bool, typing.Any]]
147
+ :type use_subsurf: typing.Union[bool, typing.Any]
151
148
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
152
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
149
+ :type use_mesh_edges: typing.Union[bool, typing.Any]
153
150
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
154
- :type use_tspace: typing.Optional[typing.Union[bool, typing.Any]]
151
+ :type use_tspace: typing.Union[bool, typing.Any]
155
152
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
156
- :type use_triangles: typing.Optional[typing.Union[bool, typing.Any]]
153
+ :type use_triangles: typing.Union[bool, typing.Any]
157
154
  :param use_custom_props: Custom Properties, Export custom properties
158
- :type use_custom_props: typing.Optional[typing.Union[bool, typing.Any]]
155
+ :type use_custom_props: typing.Union[bool, typing.Any]
159
156
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
160
- :type add_leaf_bones: typing.Optional[typing.Union[bool, typing.Any]]
157
+ :type add_leaf_bones: typing.Union[bool, typing.Any]
161
158
  :param primary_bone_axis: Primary Bone Axis
162
- :type primary_bone_axis: typing.Optional[typing.Any]
159
+ :type primary_bone_axis: typing.Any
163
160
  :param secondary_bone_axis: Secondary Bone Axis
164
- :type secondary_bone_axis: typing.Optional[typing.Any]
161
+ :type secondary_bone_axis: typing.Any
165
162
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
166
- :type use_armature_deform_only: typing.Optional[typing.Union[bool, typing.Any]]
163
+ :type use_armature_deform_only: typing.Union[bool, typing.Any]
167
164
  :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
168
165
 
169
166
  NULL
@@ -174,21 +171,21 @@ def fbx(
174
171
 
175
172
  LIMBNODE
176
173
  LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
177
- :type armature_nodetype: typing.Optional[typing.Any]
174
+ :type armature_nodetype: typing.Any
178
175
  :param bake_anim: Baked Animation, Export baked keyframe animation
179
- :type bake_anim: typing.Optional[typing.Union[bool, typing.Any]]
176
+ :type bake_anim: typing.Union[bool, typing.Any]
180
177
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
181
- :type bake_anim_use_all_bones: typing.Optional[typing.Union[bool, typing.Any]]
178
+ :type bake_anim_use_all_bones: typing.Union[bool, typing.Any]
182
179
  :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
183
- :type bake_anim_use_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
180
+ :type bake_anim_use_nla_strips: typing.Union[bool, typing.Any]
184
181
  :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
185
- :type bake_anim_use_all_actions: typing.Optional[typing.Union[bool, typing.Any]]
182
+ :type bake_anim_use_all_actions: typing.Union[bool, typing.Any]
186
183
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
187
- :type bake_anim_force_startend_keying: typing.Optional[typing.Union[bool, typing.Any]]
184
+ :type bake_anim_force_startend_keying: typing.Union[bool, typing.Any]
188
185
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
189
- :type bake_anim_step: typing.Optional[typing.Any]
186
+ :type bake_anim_step: typing.Any
190
187
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
191
- :type bake_anim_simplify_factor: typing.Optional[typing.Any]
188
+ :type bake_anim_simplify_factor: typing.Any
192
189
  :param path_mode: Path Mode, Method used to reference paths
193
190
 
194
191
  AUTO
@@ -208,9 +205,9 @@ def fbx(
208
205
 
209
206
  COPY
210
207
  Copy -- Copy the file to the destination path (or subdirectory).
211
- :type path_mode: typing.Optional[typing.Any]
208
+ :type path_mode: typing.Any
212
209
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
213
- :type embed_textures: typing.Optional[typing.Union[bool, typing.Any]]
210
+ :type embed_textures: typing.Union[bool, typing.Any]
214
211
  :param batch_mode: Batch Mode
215
212
 
216
213
  OFF
@@ -227,152 +224,132 @@ def fbx(
227
224
 
228
225
  ACTIVE_SCENE_COLLECTION
229
226
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
230
- :type batch_mode: typing.Optional[typing.Any]
227
+ :type batch_mode: typing.Any
231
228
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
232
- :type use_batch_own_dir: typing.Optional[typing.Union[bool, typing.Any]]
229
+ :type use_batch_own_dir: typing.Union[bool, typing.Any]
233
230
  :param use_metadata: Use Metadata
234
- :type use_metadata: typing.Optional[typing.Union[bool, typing.Any]]
231
+ :type use_metadata: typing.Union[bool, typing.Any]
235
232
  :param axis_forward: Forward
236
- :type axis_forward: typing.Optional[typing.Any]
233
+ :type axis_forward: typing.Any
237
234
  :param axis_up: Up
238
- :type axis_up: typing.Optional[typing.Any]
235
+ :type axis_up: typing.Any
239
236
  """
240
237
 
241
238
  ...
242
239
 
243
240
  def gltf(
244
- override_context=None,
245
- execution_context=None,
246
- undo=None,
247
- *,
241
+ override_context: typing.Union[dict, bpy.types.Context] = None,
242
+ execution_context: typing.Union[str, int] = None,
243
+ undo: bool = None,
248
244
  filepath: typing.Union[str, typing.Any] = "",
249
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
250
- export_import_convert_lighting_mode: typing.Optional[typing.Any] = "SPEC",
245
+ check_existing: typing.Union[bool, typing.Any] = True,
246
+ export_import_convert_lighting_mode: typing.Any = "SPEC",
251
247
  gltf_export_id: typing.Union[str, typing.Any] = "",
252
- export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]] = False,
253
- export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]] = True,
254
- export_gltfpack_tq: typing.Optional[typing.Any] = 8,
255
- export_gltfpack_si: typing.Optional[typing.Any] = 1.0,
256
- export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]] = False,
257
- export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]] = False,
258
- export_gltfpack_vp: typing.Optional[typing.Any] = 14,
259
- export_gltfpack_vt: typing.Optional[typing.Any] = 12,
260
- export_gltfpack_vn: typing.Optional[typing.Any] = 8,
261
- export_gltfpack_vc: typing.Optional[typing.Any] = 8,
262
- export_gltfpack_vpi: typing.Optional[typing.Any] = "Integer",
263
- export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]] = True,
264
- export_format: typing.Optional[typing.Any] = "GLB",
265
- ui_tab: typing.Optional[typing.Any] = "GENERAL",
248
+ export_use_gltfpack: typing.Union[bool, typing.Any] = False,
249
+ export_gltfpack_tc: typing.Union[bool, typing.Any] = True,
250
+ export_gltfpack_tq: typing.Any = 8,
251
+ export_gltfpack_si: typing.Any = 1.0,
252
+ export_gltfpack_sa: typing.Union[bool, typing.Any] = False,
253
+ export_gltfpack_slb: typing.Union[bool, typing.Any] = False,
254
+ export_gltfpack_vp: typing.Any = 14,
255
+ export_gltfpack_vt: typing.Any = 12,
256
+ export_gltfpack_vn: typing.Any = 8,
257
+ export_gltfpack_vc: typing.Any = 8,
258
+ export_gltfpack_vpi: typing.Any = "Integer",
259
+ export_gltfpack_noq: typing.Union[bool, typing.Any] = True,
260
+ export_format: typing.Union[str, int, typing.Any] = "",
261
+ ui_tab: typing.Any = "GENERAL",
266
262
  export_copyright: typing.Union[str, typing.Any] = "",
267
- export_image_format: typing.Optional[typing.Any] = "AUTO",
268
- export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]] = False,
269
- export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]] = False,
263
+ export_image_format: typing.Any = "AUTO",
264
+ export_image_add_webp: typing.Union[bool, typing.Any] = False,
265
+ export_image_webp_fallback: typing.Union[bool, typing.Any] = False,
270
266
  export_texture_dir: typing.Union[str, typing.Any] = "",
271
- export_jpeg_quality: typing.Optional[typing.Any] = 75,
272
- export_image_quality: typing.Optional[typing.Any] = 75,
273
- export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]] = False,
274
- export_texcoords: typing.Optional[typing.Union[bool, typing.Any]] = True,
275
- export_normals: typing.Optional[typing.Union[bool, typing.Any]] = True,
276
- export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]] = False,
277
- export_draco_mesh_compression_enable: typing.Optional[
278
- typing.Union[bool, typing.Any]
279
- ] = False,
280
- export_draco_mesh_compression_level: typing.Optional[typing.Any] = 6,
281
- export_draco_position_quantization: typing.Optional[typing.Any] = 14,
282
- export_draco_normal_quantization: typing.Optional[typing.Any] = 10,
283
- export_draco_texcoord_quantization: typing.Optional[typing.Any] = 12,
284
- export_draco_color_quantization: typing.Optional[typing.Any] = 10,
285
- export_draco_generic_quantization: typing.Optional[typing.Any] = 12,
286
- export_tangents: typing.Optional[typing.Union[bool, typing.Any]] = False,
287
- export_materials: typing.Optional[typing.Any] = "EXPORT",
288
- export_unused_images: typing.Optional[typing.Union[bool, typing.Any]] = False,
289
- export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]] = False,
290
- export_colors: typing.Optional[typing.Union[bool, typing.Any]] = True,
291
- export_attributes: typing.Optional[typing.Union[bool, typing.Any]] = False,
292
- use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]] = False,
293
- use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]] = False,
294
- export_cameras: typing.Optional[typing.Union[bool, typing.Any]] = False,
295
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
296
- use_visible: typing.Optional[typing.Union[bool, typing.Any]] = False,
297
- use_renderable: typing.Optional[typing.Union[bool, typing.Any]] = False,
298
- use_active_collection_with_nested: typing.Optional[
299
- typing.Union[bool, typing.Any]
300
- ] = True,
301
- use_active_collection: typing.Optional[typing.Union[bool, typing.Any]] = False,
302
- use_active_scene: typing.Optional[typing.Union[bool, typing.Any]] = False,
303
- export_extras: typing.Optional[typing.Union[bool, typing.Any]] = False,
304
- export_yup: typing.Optional[typing.Union[bool, typing.Any]] = True,
305
- export_apply: typing.Optional[typing.Union[bool, typing.Any]] = False,
306
- export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]] = False,
307
- export_animations: typing.Optional[typing.Union[bool, typing.Any]] = True,
308
- export_frame_range: typing.Optional[typing.Union[bool, typing.Any]] = False,
309
- export_frame_step: typing.Optional[typing.Any] = 1,
310
- export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]] = True,
311
- export_animation_mode: typing.Optional[typing.Any] = "ACTIONS",
267
+ export_jpeg_quality: typing.Any = 75,
268
+ export_image_quality: typing.Any = 75,
269
+ export_keep_originals: typing.Union[bool, typing.Any] = False,
270
+ export_texcoords: typing.Union[bool, typing.Any] = True,
271
+ export_normals: typing.Union[bool, typing.Any] = True,
272
+ export_gn_mesh: typing.Union[bool, typing.Any] = False,
273
+ export_draco_mesh_compression_enable: typing.Union[bool, typing.Any] = False,
274
+ export_draco_mesh_compression_level: typing.Any = 6,
275
+ export_draco_position_quantization: typing.Any = 14,
276
+ export_draco_normal_quantization: typing.Any = 10,
277
+ export_draco_texcoord_quantization: typing.Any = 12,
278
+ export_draco_color_quantization: typing.Any = 10,
279
+ export_draco_generic_quantization: typing.Any = 12,
280
+ export_tangents: typing.Union[bool, typing.Any] = False,
281
+ export_materials: typing.Any = "EXPORT",
282
+ export_unused_images: typing.Union[bool, typing.Any] = False,
283
+ export_unused_textures: typing.Union[bool, typing.Any] = False,
284
+ export_colors: typing.Union[bool, typing.Any] = True,
285
+ export_attributes: typing.Union[bool, typing.Any] = False,
286
+ use_mesh_edges: typing.Union[bool, typing.Any] = False,
287
+ use_mesh_vertices: typing.Union[bool, typing.Any] = False,
288
+ export_cameras: typing.Union[bool, typing.Any] = False,
289
+ use_selection: typing.Union[bool, typing.Any] = False,
290
+ use_visible: typing.Union[bool, typing.Any] = False,
291
+ use_renderable: typing.Union[bool, typing.Any] = False,
292
+ use_active_collection_with_nested: typing.Union[bool, typing.Any] = True,
293
+ use_active_collection: typing.Union[bool, typing.Any] = False,
294
+ use_active_scene: typing.Union[bool, typing.Any] = False,
295
+ export_extras: typing.Union[bool, typing.Any] = False,
296
+ export_yup: typing.Union[bool, typing.Any] = True,
297
+ export_apply: typing.Union[bool, typing.Any] = False,
298
+ export_shared_accessors: typing.Union[bool, typing.Any] = False,
299
+ export_animations: typing.Union[bool, typing.Any] = True,
300
+ export_frame_range: typing.Union[bool, typing.Any] = False,
301
+ export_frame_step: typing.Any = 1,
302
+ export_force_sampling: typing.Union[bool, typing.Any] = True,
303
+ export_animation_mode: typing.Any = "ACTIONS",
312
304
  export_nla_strips_merged_animation_name: typing.Union[
313
305
  str, typing.Any
314
306
  ] = "Animation",
315
- export_def_bones: typing.Optional[typing.Union[bool, typing.Any]] = False,
316
- export_hierarchy_flatten_bones: typing.Optional[
317
- typing.Union[bool, typing.Any]
318
- ] = False,
319
- export_hierarchy_flatten_objs: typing.Optional[
320
- typing.Union[bool, typing.Any]
321
- ] = False,
322
- export_armature_object_remove: typing.Optional[
323
- typing.Union[bool, typing.Any]
324
- ] = False,
325
- export_optimize_animation_size: typing.Optional[
326
- typing.Union[bool, typing.Any]
327
- ] = True,
328
- export_optimize_animation_keep_anim_armature: typing.Optional[
329
- typing.Union[bool, typing.Any]
330
- ] = True,
331
- export_optimize_animation_keep_anim_object: typing.Optional[
332
- typing.Union[bool, typing.Any]
333
- ] = False,
334
- export_negative_frame: typing.Optional[typing.Any] = "SLIDE",
335
- export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]] = False,
336
- export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]] = False,
337
- export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]] = True,
338
- export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]] = True,
339
- export_current_frame: typing.Optional[typing.Union[bool, typing.Any]] = False,
340
- export_rest_position_armature: typing.Optional[
341
- typing.Union[bool, typing.Any]
342
- ] = True,
343
- export_anim_scene_split_object: typing.Optional[
344
- typing.Union[bool, typing.Any]
345
- ] = True,
346
- export_skins: typing.Optional[typing.Union[bool, typing.Any]] = True,
347
- export_influence_nb: typing.Optional[typing.Any] = 4,
348
- export_all_influences: typing.Optional[typing.Union[bool, typing.Any]] = False,
349
- export_morph: typing.Optional[typing.Union[bool, typing.Any]] = True,
350
- export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]] = True,
351
- export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]] = False,
352
- export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]] = True,
353
- export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]] = True,
354
- export_lights: typing.Optional[typing.Union[bool, typing.Any]] = False,
355
- export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = True,
356
- export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]] = False,
357
- export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]] = False,
358
- export_action_filter: typing.Optional[typing.Union[bool, typing.Any]] = False,
359
- export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]] = True,
360
- export_original_specular: typing.Optional[typing.Union[bool, typing.Any]] = False,
361
- will_save_settings: typing.Optional[typing.Union[bool, typing.Any]] = False,
362
- export_hierarchy_full_collections: typing.Optional[
363
- typing.Union[bool, typing.Any]
364
- ] = False,
307
+ export_def_bones: typing.Union[bool, typing.Any] = False,
308
+ export_hierarchy_flatten_bones: typing.Union[bool, typing.Any] = False,
309
+ export_hierarchy_flatten_objs: typing.Union[bool, typing.Any] = False,
310
+ export_armature_object_remove: typing.Union[bool, typing.Any] = False,
311
+ export_leaf_bone: typing.Union[bool, typing.Any] = False,
312
+ export_optimize_animation_size: typing.Union[bool, typing.Any] = True,
313
+ export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any] = True,
314
+ export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any] = False,
315
+ export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any] = False,
316
+ export_negative_frame: typing.Any = "SLIDE",
317
+ export_anim_slide_to_zero: typing.Union[bool, typing.Any] = False,
318
+ export_bake_animation: typing.Union[bool, typing.Any] = False,
319
+ export_anim_single_armature: typing.Union[bool, typing.Any] = True,
320
+ export_reset_pose_bones: typing.Union[bool, typing.Any] = True,
321
+ export_current_frame: typing.Union[bool, typing.Any] = False,
322
+ export_rest_position_armature: typing.Union[bool, typing.Any] = True,
323
+ export_anim_scene_split_object: typing.Union[bool, typing.Any] = True,
324
+ export_skins: typing.Union[bool, typing.Any] = True,
325
+ export_influence_nb: typing.Any = 4,
326
+ export_all_influences: typing.Union[bool, typing.Any] = False,
327
+ export_morph: typing.Union[bool, typing.Any] = True,
328
+ export_morph_normal: typing.Union[bool, typing.Any] = True,
329
+ export_morph_tangent: typing.Union[bool, typing.Any] = False,
330
+ export_morph_animation: typing.Union[bool, typing.Any] = True,
331
+ export_morph_reset_sk_data: typing.Union[bool, typing.Any] = True,
332
+ export_lights: typing.Union[bool, typing.Any] = False,
333
+ export_try_sparse_sk: typing.Union[bool, typing.Any] = True,
334
+ export_try_omit_sparse_sk: typing.Union[bool, typing.Any] = False,
335
+ export_gpu_instances: typing.Union[bool, typing.Any] = False,
336
+ export_action_filter: typing.Union[bool, typing.Any] = False,
337
+ export_nla_strips: typing.Union[bool, typing.Any] = True,
338
+ export_original_specular: typing.Union[bool, typing.Any] = False,
339
+ will_save_settings: typing.Union[bool, typing.Any] = False,
340
+ export_hierarchy_full_collections: typing.Union[bool, typing.Any] = False,
341
+ export_extra_animations: typing.Union[bool, typing.Any] = False,
365
342
  filter_glob: typing.Union[str, typing.Any] = "*.glb",
366
343
  ):
367
344
  """Export scene as glTF 2.0 file
368
345
 
369
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
370
- :type execution_context: typing.Optional[typing.Union[int, str]]
371
- :type undo: typing.Optional[bool]
346
+ :type override_context: typing.Union[dict, bpy.types.Context]
347
+ :type execution_context: typing.Union[str, int]
348
+ :type undo: bool
372
349
  :param filepath: File Path, Filepath used for exporting the file
373
350
  :type filepath: typing.Union[str, typing.Any]
374
351
  :param check_existing: Check Existing, Check and warn on overwriting existing files
375
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
352
+ :type check_existing: typing.Union[bool, typing.Any]
376
353
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
377
354
 
378
355
  SPEC
@@ -383,29 +360,29 @@ def gltf(
383
360
 
384
361
  RAW
385
362
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
386
- :type export_import_convert_lighting_mode: typing.Optional[typing.Any]
363
+ :type export_import_convert_lighting_mode: typing.Any
387
364
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
388
365
  :type gltf_export_id: typing.Union[str, typing.Any]
389
366
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
390
- :type export_use_gltfpack: typing.Optional[typing.Union[bool, typing.Any]]
367
+ :type export_use_gltfpack: typing.Union[bool, typing.Any]
391
368
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
392
- :type export_gltfpack_tc: typing.Optional[typing.Union[bool, typing.Any]]
369
+ :type export_gltfpack_tc: typing.Union[bool, typing.Any]
393
370
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
394
- :type export_gltfpack_tq: typing.Optional[typing.Any]
371
+ :type export_gltfpack_tq: typing.Any
395
372
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
396
- :type export_gltfpack_si: typing.Optional[typing.Any]
373
+ :type export_gltfpack_si: typing.Any
397
374
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
398
- :type export_gltfpack_sa: typing.Optional[typing.Union[bool, typing.Any]]
375
+ :type export_gltfpack_sa: typing.Union[bool, typing.Any]
399
376
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
400
- :type export_gltfpack_slb: typing.Optional[typing.Union[bool, typing.Any]]
377
+ :type export_gltfpack_slb: typing.Union[bool, typing.Any]
401
378
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
402
- :type export_gltfpack_vp: typing.Optional[typing.Any]
379
+ :type export_gltfpack_vp: typing.Any
403
380
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
404
- :type export_gltfpack_vt: typing.Optional[typing.Any]
381
+ :type export_gltfpack_vt: typing.Any
405
382
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
406
- :type export_gltfpack_vn: typing.Optional[typing.Any]
383
+ :type export_gltfpack_vn: typing.Any
407
384
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
408
- :type export_gltfpack_vc: typing.Optional[typing.Any]
385
+ :type export_gltfpack_vc: typing.Any
409
386
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
410
387
 
411
388
  Integer
@@ -416,17 +393,11 @@ def gltf(
416
393
 
417
394
  Floating-point
418
395
  Floating-point -- Use floating-point attributes for positions.
419
- :type export_gltfpack_vpi: typing.Optional[typing.Any]
396
+ :type export_gltfpack_vpi: typing.Any
420
397
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
421
- :type export_gltfpack_noq: typing.Optional[typing.Union[bool, typing.Any]]
398
+ :type export_gltfpack_noq: typing.Union[bool, typing.Any]
422
399
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
423
-
424
- GLB
425
- glTF Binary (.glb) -- Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later.
426
-
427
- GLTF_SEPARATE
428
- glTF Separate (.gltf + .bin + textures) -- Exports multiple files, with separate JSON, binary and texture data. Easiest to edit later.
429
- :type export_format: typing.Optional[typing.Any]
400
+ :type export_format: typing.Union[str, int, typing.Any]
430
401
  :param ui_tab: ui_tab, Export setting categories
431
402
 
432
403
  GENERAL
@@ -440,7 +411,7 @@ def gltf(
440
411
 
441
412
  ANIMATION
442
413
  Animation -- Animation settings.
443
- :type ui_tab: typing.Optional[typing.Any]
414
+ :type ui_tab: typing.Any
444
415
  :param export_copyright: Copyright, Legal rights and conditions for the model
445
416
  :type export_copyright: typing.Union[str, typing.Any]
446
417
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
@@ -456,41 +427,41 @@ def gltf(
456
427
 
457
428
  NONE
458
429
  None -- Don't export images.
459
- :type export_image_format: typing.Optional[typing.Any]
430
+ :type export_image_format: typing.Any
460
431
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
461
- :type export_image_add_webp: typing.Optional[typing.Union[bool, typing.Any]]
432
+ :type export_image_add_webp: typing.Union[bool, typing.Any]
462
433
  :param export_image_webp_fallback: WebP fallback, For all WebP textures, create a PNG fallback texture
463
- :type export_image_webp_fallback: typing.Optional[typing.Union[bool, typing.Any]]
434
+ :type export_image_webp_fallback: typing.Union[bool, typing.Any]
464
435
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
465
436
  :type export_texture_dir: typing.Union[str, typing.Any]
466
437
  :param export_jpeg_quality: JPEG quality, Quality of JPEG export
467
- :type export_jpeg_quality: typing.Optional[typing.Any]
438
+ :type export_jpeg_quality: typing.Any
468
439
  :param export_image_quality: Image quality, Quality of image export
469
- :type export_image_quality: typing.Optional[typing.Any]
440
+ :type export_image_quality: typing.Any
470
441
  :param export_keep_originals: Keep original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
471
- :type export_keep_originals: typing.Optional[typing.Union[bool, typing.Any]]
442
+ :type export_keep_originals: typing.Union[bool, typing.Any]
472
443
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
473
- :type export_texcoords: typing.Optional[typing.Union[bool, typing.Any]]
444
+ :type export_texcoords: typing.Union[bool, typing.Any]
474
445
  :param export_normals: Normals, Export vertex normals with meshes
475
- :type export_normals: typing.Optional[typing.Union[bool, typing.Any]]
446
+ :type export_normals: typing.Union[bool, typing.Any]
476
447
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
477
- :type export_gn_mesh: typing.Optional[typing.Union[bool, typing.Any]]
448
+ :type export_gn_mesh: typing.Union[bool, typing.Any]
478
449
  :param export_draco_mesh_compression_enable: Draco mesh compression, Compress mesh using Draco
479
- :type export_draco_mesh_compression_enable: typing.Optional[typing.Union[bool, typing.Any]]
450
+ :type export_draco_mesh_compression_enable: typing.Union[bool, typing.Any]
480
451
  :param export_draco_mesh_compression_level: Compression level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
481
- :type export_draco_mesh_compression_level: typing.Optional[typing.Any]
452
+ :type export_draco_mesh_compression_level: typing.Any
482
453
  :param export_draco_position_quantization: Position quantization bits, Quantization bits for position values (0 = no quantization)
483
- :type export_draco_position_quantization: typing.Optional[typing.Any]
454
+ :type export_draco_position_quantization: typing.Any
484
455
  :param export_draco_normal_quantization: Normal quantization bits, Quantization bits for normal values (0 = no quantization)
485
- :type export_draco_normal_quantization: typing.Optional[typing.Any]
456
+ :type export_draco_normal_quantization: typing.Any
486
457
  :param export_draco_texcoord_quantization: Texcoord quantization bits, Quantization bits for texture coordinate values (0 = no quantization)
487
- :type export_draco_texcoord_quantization: typing.Optional[typing.Any]
458
+ :type export_draco_texcoord_quantization: typing.Any
488
459
  :param export_draco_color_quantization: Color quantization bits, Quantization bits for color values (0 = no quantization)
489
- :type export_draco_color_quantization: typing.Optional[typing.Any]
460
+ :type export_draco_color_quantization: typing.Any
490
461
  :param export_draco_generic_quantization: Generic quantization bits, Quantization bits for generic values like weights or joints (0 = no quantization)
491
- :type export_draco_generic_quantization: typing.Optional[typing.Any]
462
+ :type export_draco_generic_quantization: typing.Any
492
463
  :param export_tangents: Tangents, Export vertex tangents with meshes
493
- :type export_tangents: typing.Optional[typing.Union[bool, typing.Any]]
464
+ :type export_tangents: typing.Union[bool, typing.Any]
494
465
  :param export_materials: Materials, Export materials
495
466
 
496
467
  EXPORT
@@ -501,49 +472,49 @@ def gltf(
501
472
 
502
473
  NONE
503
474
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
504
- :type export_materials: typing.Optional[typing.Any]
475
+ :type export_materials: typing.Any
505
476
  :param export_unused_images: Unused images, Export images not assigned to any material
506
- :type export_unused_images: typing.Optional[typing.Union[bool, typing.Any]]
477
+ :type export_unused_images: typing.Union[bool, typing.Any]
507
478
  :param export_unused_textures: Prepare Unused textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
508
- :type export_unused_textures: typing.Optional[typing.Union[bool, typing.Any]]
479
+ :type export_unused_textures: typing.Union[bool, typing.Any]
509
480
  :param export_colors: Dummy, Keep for compatibility only
510
- :type export_colors: typing.Optional[typing.Union[bool, typing.Any]]
481
+ :type export_colors: typing.Union[bool, typing.Any]
511
482
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
512
- :type export_attributes: typing.Optional[typing.Union[bool, typing.Any]]
483
+ :type export_attributes: typing.Union[bool, typing.Any]
513
484
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
514
- :type use_mesh_edges: typing.Optional[typing.Union[bool, typing.Any]]
485
+ :type use_mesh_edges: typing.Union[bool, typing.Any]
515
486
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
516
- :type use_mesh_vertices: typing.Optional[typing.Union[bool, typing.Any]]
487
+ :type use_mesh_vertices: typing.Union[bool, typing.Any]
517
488
  :param export_cameras: Cameras, Export cameras
518
- :type export_cameras: typing.Optional[typing.Union[bool, typing.Any]]
489
+ :type export_cameras: typing.Union[bool, typing.Any]
519
490
  :param use_selection: Selected Objects, Export selected objects only
520
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
491
+ :type use_selection: typing.Union[bool, typing.Any]
521
492
  :param use_visible: Visible Objects, Export visible objects only
522
- :type use_visible: typing.Optional[typing.Union[bool, typing.Any]]
493
+ :type use_visible: typing.Union[bool, typing.Any]
523
494
  :param use_renderable: Renderable Objects, Export renderable objects only
524
- :type use_renderable: typing.Optional[typing.Union[bool, typing.Any]]
495
+ :type use_renderable: typing.Union[bool, typing.Any]
525
496
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
526
- :type use_active_collection_with_nested: typing.Optional[typing.Union[bool, typing.Any]]
497
+ :type use_active_collection_with_nested: typing.Union[bool, typing.Any]
527
498
  :param use_active_collection: Active Collection, Export objects in the active collection only
528
- :type use_active_collection: typing.Optional[typing.Union[bool, typing.Any]]
499
+ :type use_active_collection: typing.Union[bool, typing.Any]
529
500
  :param use_active_scene: Active Scene, Export active scene only
530
- :type use_active_scene: typing.Optional[typing.Union[bool, typing.Any]]
501
+ :type use_active_scene: typing.Union[bool, typing.Any]
531
502
  :param export_extras: Custom Properties, Export custom properties as glTF extras
532
- :type export_extras: typing.Optional[typing.Union[bool, typing.Any]]
503
+ :type export_extras: typing.Union[bool, typing.Any]
533
504
  :param export_yup: +Y Up, Export using glTF convention, +Y up
534
- :type export_yup: typing.Optional[typing.Union[bool, typing.Any]]
505
+ :type export_yup: typing.Union[bool, typing.Any]
535
506
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
536
- :type export_apply: typing.Optional[typing.Union[bool, typing.Any]]
507
+ :type export_apply: typing.Union[bool, typing.Any]
537
508
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
538
- :type export_shared_accessors: typing.Optional[typing.Union[bool, typing.Any]]
509
+ :type export_shared_accessors: typing.Union[bool, typing.Any]
539
510
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
540
- :type export_animations: typing.Optional[typing.Union[bool, typing.Any]]
511
+ :type export_animations: typing.Union[bool, typing.Any]
541
512
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
542
- :type export_frame_range: typing.Optional[typing.Union[bool, typing.Any]]
513
+ :type export_frame_range: typing.Union[bool, typing.Any]
543
514
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
544
- :type export_frame_step: typing.Optional[typing.Any]
515
+ :type export_frame_step: typing.Any
545
516
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
546
- :type export_force_sampling: typing.Optional[typing.Union[bool, typing.Any]]
517
+ :type export_force_sampling: typing.Union[bool, typing.Any]
547
518
  :param export_animation_mode: Animation mode, Export Animation mode
548
519
 
549
520
  ACTIONS
@@ -552,28 +523,35 @@ def gltf(
552
523
  ACTIVE_ACTIONS
553
524
  Active actions merged -- All the currently assigned actions become one glTF animation.
554
525
 
526
+ BROADCAST
527
+ Broadcast actions -- Broadcast all compatible actions to all objects. Animated objects will get all actions compatible with them, others will get no animation at all.
528
+
555
529
  NLA_TRACKS
556
530
  NLA Tracks -- Export individual NLA Tracks as separate animation.
557
531
 
558
532
  SCENE
559
533
  Scene -- Export baked scene as a single animation.
560
- :type export_animation_mode: typing.Optional[typing.Any]
534
+ :type export_animation_mode: typing.Any
561
535
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
562
536
  :type export_nla_strips_merged_animation_name: typing.Union[str, typing.Any]
563
537
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
564
- :type export_def_bones: typing.Optional[typing.Union[bool, typing.Any]]
538
+ :type export_def_bones: typing.Union[bool, typing.Any]
565
539
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
566
- :type export_hierarchy_flatten_bones: typing.Optional[typing.Union[bool, typing.Any]]
540
+ :type export_hierarchy_flatten_bones: typing.Union[bool, typing.Any]
567
541
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
568
- :type export_hierarchy_flatten_objs: typing.Optional[typing.Union[bool, typing.Any]]
542
+ :type export_hierarchy_flatten_objs: typing.Union[bool, typing.Any]
569
543
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
570
- :type export_armature_object_remove: typing.Optional[typing.Union[bool, typing.Any]]
544
+ :type export_armature_object_remove: typing.Union[bool, typing.Any]
545
+ :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
546
+ :type export_leaf_bone: typing.Union[bool, typing.Any]
571
547
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
572
- :type export_optimize_animation_size: typing.Optional[typing.Union[bool, typing.Any]]
548
+ :type export_optimize_animation_size: typing.Union[bool, typing.Any]
573
549
  :param export_optimize_animation_keep_anim_armature: Force keeping channels for bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
574
- :type export_optimize_animation_keep_anim_armature: typing.Optional[typing.Union[bool, typing.Any]]
550
+ :type export_optimize_animation_keep_anim_armature: typing.Union[bool, typing.Any]
575
551
  :param export_optimize_animation_keep_anim_object: Force keeping channel for objects, If all keyframes are identical for object transformations, force keeping the minimal animation
576
- :type export_optimize_animation_keep_anim_object: typing.Optional[typing.Union[bool, typing.Any]]
552
+ :type export_optimize_animation_keep_anim_object: typing.Union[bool, typing.Any]
553
+ :param export_optimize_armature_disable_viewport: Disable viewport if possible, When exporting armature, disable viewport for other objects, for performance. Drivers on shape keys for skined meshes prevent this optimization for now
554
+ :type export_optimize_armature_disable_viewport: typing.Union[bool, typing.Any]
577
555
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
578
556
 
579
557
  SLIDE
@@ -581,55 +559,57 @@ def gltf(
581
559
 
582
560
  CROP
583
561
  Crop -- Keep only frames above frame 0.
584
- :type export_negative_frame: typing.Optional[typing.Any]
562
+ :type export_negative_frame: typing.Any
585
563
  :param export_anim_slide_to_zero: Set all glTF Animation starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
586
- :type export_anim_slide_to_zero: typing.Optional[typing.Union[bool, typing.Any]]
564
+ :type export_anim_slide_to_zero: typing.Union[bool, typing.Any]
587
565
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
588
- :type export_bake_animation: typing.Optional[typing.Union[bool, typing.Any]]
566
+ :type export_bake_animation: typing.Union[bool, typing.Any]
589
567
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
590
- :type export_anim_single_armature: typing.Optional[typing.Union[bool, typing.Any]]
568
+ :type export_anim_single_armature: typing.Union[bool, typing.Any]
591
569
  :param export_reset_pose_bones: Reset pose bones between actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
592
- :type export_reset_pose_bones: typing.Optional[typing.Union[bool, typing.Any]]
570
+ :type export_reset_pose_bones: typing.Union[bool, typing.Any]
593
571
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
594
- :type export_current_frame: typing.Optional[typing.Union[bool, typing.Any]]
572
+ :type export_current_frame: typing.Union[bool, typing.Any]
595
573
  :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
596
- :type export_rest_position_armature: typing.Optional[typing.Union[bool, typing.Any]]
574
+ :type export_rest_position_armature: typing.Union[bool, typing.Any]
597
575
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
598
- :type export_anim_scene_split_object: typing.Optional[typing.Union[bool, typing.Any]]
576
+ :type export_anim_scene_split_object: typing.Union[bool, typing.Any]
599
577
  :param export_skins: Skinning, Export skinning (armature) data
600
- :type export_skins: typing.Optional[typing.Union[bool, typing.Any]]
578
+ :type export_skins: typing.Union[bool, typing.Any]
601
579
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
602
- :type export_influence_nb: typing.Optional[typing.Any]
580
+ :type export_influence_nb: typing.Any
603
581
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
604
- :type export_all_influences: typing.Optional[typing.Union[bool, typing.Any]]
582
+ :type export_all_influences: typing.Union[bool, typing.Any]
605
583
  :param export_morph: Shape Keys, Export shape keys (morph targets)
606
- :type export_morph: typing.Optional[typing.Union[bool, typing.Any]]
584
+ :type export_morph: typing.Union[bool, typing.Any]
607
585
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
608
- :type export_morph_normal: typing.Optional[typing.Union[bool, typing.Any]]
586
+ :type export_morph_normal: typing.Union[bool, typing.Any]
609
587
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
610
- :type export_morph_tangent: typing.Optional[typing.Union[bool, typing.Any]]
588
+ :type export_morph_tangent: typing.Union[bool, typing.Any]
611
589
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
612
- :type export_morph_animation: typing.Optional[typing.Union[bool, typing.Any]]
590
+ :type export_morph_animation: typing.Union[bool, typing.Any]
613
591
  :param export_morph_reset_sk_data: Reset shape keys between actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
614
- :type export_morph_reset_sk_data: typing.Optional[typing.Union[bool, typing.Any]]
592
+ :type export_morph_reset_sk_data: typing.Union[bool, typing.Any]
615
593
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
616
- :type export_lights: typing.Optional[typing.Union[bool, typing.Any]]
594
+ :type export_lights: typing.Union[bool, typing.Any]
617
595
  :param export_try_sparse_sk: Use Sparse Accessor if better, Try using Sparse Accessor if it saves space
618
- :type export_try_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
596
+ :type export_try_sparse_sk: typing.Union[bool, typing.Any]
619
597
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if data is empty, Omitting Sparse Accessor if data is empty
620
- :type export_try_omit_sparse_sk: typing.Optional[typing.Union[bool, typing.Any]]
598
+ :type export_try_omit_sparse_sk: typing.Union[bool, typing.Any]
621
599
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
622
- :type export_gpu_instances: typing.Optional[typing.Union[bool, typing.Any]]
600
+ :type export_gpu_instances: typing.Union[bool, typing.Any]
623
601
  :param export_action_filter: Filter Actions, Filter Actions to be exported
624
- :type export_action_filter: typing.Optional[typing.Union[bool, typing.Any]]
602
+ :type export_action_filter: typing.Union[bool, typing.Any]
625
603
  :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
626
- :type export_nla_strips: typing.Optional[typing.Union[bool, typing.Any]]
604
+ :type export_nla_strips: typing.Union[bool, typing.Any]
627
605
  :param export_original_specular: Export original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
628
- :type export_original_specular: typing.Optional[typing.Union[bool, typing.Any]]
606
+ :type export_original_specular: typing.Union[bool, typing.Any]
629
607
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
630
- :type will_save_settings: typing.Optional[typing.Union[bool, typing.Any]]
608
+ :type will_save_settings: typing.Union[bool, typing.Any]
631
609
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
632
- :type export_hierarchy_full_collections: typing.Optional[typing.Union[bool, typing.Any]]
610
+ :type export_hierarchy_full_collections: typing.Union[bool, typing.Any]
611
+ :param export_extra_animations: Prepare extra animations, Export additional animationsThis feature is not standard and needs an external extension to be included in the glTF file
612
+ :type export_extra_animations: typing.Union[bool, typing.Any]
633
613
  :param filter_glob: filter_glob
634
614
  :type filter_glob: typing.Union[str, typing.Any]
635
615
  """
@@ -637,55 +617,54 @@ def gltf(
637
617
  ...
638
618
 
639
619
  def x3d(
640
- override_context=None,
641
- execution_context=None,
642
- undo=None,
643
- *,
620
+ override_context: typing.Union[dict, bpy.types.Context] = None,
621
+ execution_context: typing.Union[str, int] = None,
622
+ undo: bool = None,
644
623
  filepath: typing.Union[str, typing.Any] = "",
645
- check_existing: typing.Optional[typing.Union[bool, typing.Any]] = True,
624
+ check_existing: typing.Union[bool, typing.Any] = True,
646
625
  filter_glob: typing.Union[str, typing.Any] = "*.x3d",
647
- use_selection: typing.Optional[typing.Union[bool, typing.Any]] = False,
648
- use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
649
- use_triangulate: typing.Optional[typing.Union[bool, typing.Any]] = False,
650
- use_normals: typing.Optional[typing.Union[bool, typing.Any]] = False,
651
- use_compress: typing.Optional[typing.Union[bool, typing.Any]] = False,
652
- use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]] = True,
653
- name_decorations: typing.Optional[typing.Union[bool, typing.Any]] = True,
654
- use_h3d: typing.Optional[typing.Union[bool, typing.Any]] = False,
655
- global_scale: typing.Optional[typing.Any] = 1.0,
656
- path_mode: typing.Optional[typing.Any] = "AUTO",
657
- axis_forward: typing.Optional[typing.Any] = "Z",
658
- axis_up: typing.Optional[typing.Any] = "Y",
626
+ use_selection: typing.Union[bool, typing.Any] = False,
627
+ use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
628
+ use_triangulate: typing.Union[bool, typing.Any] = False,
629
+ use_normals: typing.Union[bool, typing.Any] = False,
630
+ use_compress: typing.Union[bool, typing.Any] = False,
631
+ use_hierarchy: typing.Union[bool, typing.Any] = True,
632
+ name_decorations: typing.Union[bool, typing.Any] = True,
633
+ use_h3d: typing.Union[bool, typing.Any] = False,
634
+ global_scale: typing.Any = 1.0,
635
+ path_mode: typing.Any = "AUTO",
636
+ axis_forward: typing.Any = "Z",
637
+ axis_up: typing.Any = "Y",
659
638
  ):
660
639
  """Export selection to Extensible 3D file (.x3d)
661
640
 
662
- :type override_context: typing.Optional[typing.Union['bpy.types.Context', typing.Dict]]
663
- :type execution_context: typing.Optional[typing.Union[int, str]]
664
- :type undo: typing.Optional[bool]
641
+ :type override_context: typing.Union[dict, bpy.types.Context]
642
+ :type execution_context: typing.Union[str, int]
643
+ :type undo: bool
665
644
  :param filepath: File Path, Filepath used for exporting the file
666
645
  :type filepath: typing.Union[str, typing.Any]
667
646
  :param check_existing: Check Existing, Check and warn on overwriting existing files
668
- :type check_existing: typing.Optional[typing.Union[bool, typing.Any]]
647
+ :type check_existing: typing.Union[bool, typing.Any]
669
648
  :param filter_glob: filter_glob
670
649
  :type filter_glob: typing.Union[str, typing.Any]
671
650
  :param use_selection: Selection Only, Export selected objects only
672
- :type use_selection: typing.Optional[typing.Union[bool, typing.Any]]
651
+ :type use_selection: typing.Union[bool, typing.Any]
673
652
  :param use_mesh_modifiers: Apply Modifiers, Use transformed mesh data from each object
674
- :type use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]]
653
+ :type use_mesh_modifiers: typing.Union[bool, typing.Any]
675
654
  :param use_triangulate: Triangulate, Write quads into 'IndexedTriangleSet'
676
- :type use_triangulate: typing.Optional[typing.Union[bool, typing.Any]]
655
+ :type use_triangulate: typing.Union[bool, typing.Any]
677
656
  :param use_normals: Normals, Write normals with geometry
678
- :type use_normals: typing.Optional[typing.Union[bool, typing.Any]]
657
+ :type use_normals: typing.Union[bool, typing.Any]
679
658
  :param use_compress: Compress, Compress the exported file
680
- :type use_compress: typing.Optional[typing.Union[bool, typing.Any]]
659
+ :type use_compress: typing.Union[bool, typing.Any]
681
660
  :param use_hierarchy: Hierarchy, Export parent child relationships
682
- :type use_hierarchy: typing.Optional[typing.Union[bool, typing.Any]]
661
+ :type use_hierarchy: typing.Union[bool, typing.Any]
683
662
  :param name_decorations: Name decorations, Add prefixes to the names of exported nodes to indicate their type
684
- :type name_decorations: typing.Optional[typing.Union[bool, typing.Any]]
663
+ :type name_decorations: typing.Union[bool, typing.Any]
685
664
  :param use_h3d: H3D Extensions, Export shaders for H3D
686
- :type use_h3d: typing.Optional[typing.Union[bool, typing.Any]]
665
+ :type use_h3d: typing.Union[bool, typing.Any]
687
666
  :param global_scale: Scale
688
- :type global_scale: typing.Optional[typing.Any]
667
+ :type global_scale: typing.Any
689
668
  :param path_mode: Path Mode, Method used to reference paths
690
669
 
691
670
  AUTO
@@ -705,11 +684,11 @@ def x3d(
705
684
 
706
685
  COPY
707
686
  Copy -- Copy the file to the destination path (or subdirectory).
708
- :type path_mode: typing.Optional[typing.Any]
687
+ :type path_mode: typing.Any
709
688
  :param axis_forward: Forward
710
- :type axis_forward: typing.Optional[typing.Any]
689
+ :type axis_forward: typing.Any
711
690
  :param axis_up: Up
712
- :type axis_up: typing.Optional[typing.Any]
691
+ :type axis_up: typing.Any
713
692
  """
714
693
 
715
694
  ...