fake-bge-module 20250104__py3-none-any.whl → 20250201__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- addon_utils/__init__.pyi +11 -6
- aud/__init__.pyi +4 -0
- bge/types/__init__.pyi +66 -27
- bgl/__init__.pyi +2 -2
- bgui/image/__init__.pyi +3 -1
- bgui/system/__init__.pyi +12 -4
- bl_console_utils/autocomplete/complete_calltip/__init__.pyi +5 -2
- bl_console_utils/autocomplete/complete_import/__init__.pyi +6 -3
- bl_console_utils/autocomplete/complete_namespace/__init__.pyi +2 -1
- bl_console_utils/autocomplete/intellisense/__init__.pyi +8 -2
- bl_operators/node/__init__.pyi +78 -0
- bl_ui/anim/__init__.pyi +6 -0
- bl_ui/generic_ui_list/__init__.pyi +2 -2
- bl_ui/node_add_menu_shader/__init__.pyi +0 -1
- bl_ui/node_add_menu_texture/__init__.pyi +1 -0
- bl_ui/properties_data_camera/__init__.pyi +0 -2
- bl_ui/properties_mask_common/__init__.pyi +17 -0
- bl_ui/properties_material_gpencil/__init__.pyi +29 -0
- bl_ui/properties_scene/__init__.pyi +6 -0
- bl_ui/properties_view_layer/__init__.pyi +1 -0
- bl_ui/space_clip/__init__.pyi +53 -0
- bl_ui/space_graph/__init__.pyi +2 -0
- bl_ui/space_image/__init__.pyi +25 -0
- bl_ui/space_node/__init__.pyi +0 -1
- bl_ui/space_sequencer/__init__.pyi +2 -1
- blf/__init__.pyi +6 -3
- bmesh/ops/__init__.pyi +111 -54
- bmesh/types/__init__.pyi +134 -46
- bmesh/utils/__init__.pyi +17 -5
- bpy/__init__.pyi +1 -2
- bpy/_typing/__init__.pyi +4 -0
- bpy/{typing → _typing/rna_enums}/__init__.pyi +36 -36
- bpy/app/__init__.pyi +13 -5
- bpy/app/handlers/__init__.pyi +4 -2
- bpy/app/icons/__init__.pyi +6 -2
- bpy/app/translations/__init__.pyi +17 -8
- bpy/msgbus/__init__.pyi +14 -2
- bpy/ops/action/__init__.pyi +51 -151
- bpy/ops/anim/__init__.pyi +61 -179
- bpy/ops/armature/__init__.pyi +48 -147
- bpy/ops/asset/__init__.pyi +16 -71
- bpy/ops/boid/__init__.pyi +11 -44
- bpy/ops/brush/__init__.pyi +16 -42
- bpy/ops/buttons/__init__.pyi +6 -29
- bpy/ops/cachefile/__init__.pyi +5 -19
- bpy/ops/camera/__init__.pyi +2 -5
- bpy/ops/clip/__init__.pyi +95 -293
- bpy/ops/cloth/__init__.pyi +1 -3
- bpy/ops/collection/__init__.pyi +10 -26
- bpy/ops/console/__init__.pyi +21 -79
- bpy/ops/constraint/__init__.pyi +18 -45
- bpy/ops/curve/__init__.pyi +57 -186
- bpy/ops/curves/__init__.pyi +37 -109
- bpy/ops/cycles/__init__.pyi +3 -9
- bpy/ops/dpaint/__init__.pyi +8 -22
- bpy/ops/ed/__init__.pyi +20 -52
- bpy/ops/export_anim/__init__.pyi +1 -3
- bpy/ops/export_scene/__init__.pyi +55 -32
- bpy/ops/extensions/__init__.pyi +34 -110
- bpy/ops/file/__init__.pyi +40 -167
- bpy/ops/fluid/__init__.pyi +14 -77
- bpy/ops/font/__init__.pyi +23 -85
- bpy/ops/geometry/__init__.pyi +29 -46
- bpy/ops/gizmogroup/__init__.pyi +2 -9
- bpy/ops/gpencil/__init__.pyi +8 -32
- bpy/ops/graph/__init__.pyi +82 -201
- bpy/ops/grease_pencil/__init__.pyi +125 -324
- bpy/ops/image/__init__.pyi +61 -163
- bpy/ops/import_anim/__init__.pyi +1 -3
- bpy/ops/import_curve/__init__.pyi +1 -3
- bpy/ops/import_scene/__init__.pyi +4 -6
- bpy/ops/info/__init__.pyi +7 -29
- bpy/ops/lattice/__init__.pyi +11 -32
- bpy/ops/logic/__init__.pyi +26 -65
- bpy/ops/marker/__init__.pyi +11 -31
- bpy/ops/mask/__init__.pyi +39 -132
- bpy/ops/material/__init__.pyi +3 -19
- bpy/ops/mball/__init__.pyi +8 -19
- bpy/ops/mesh/__init__.pyi +223 -470
- bpy/ops/nla/__init__.pyi +42 -150
- bpy/ops/node/__init__.pyi +169 -393
- bpy/ops/object/__init__.pyi +320 -749
- bpy/ops/outliner/__init__.pyi +76 -268
- bpy/ops/paint/__init__.pyi +67 -147
- bpy/ops/paintcurve/__init__.pyi +8 -33
- bpy/ops/palette/__init__.pyi +7 -27
- bpy/ops/particle/__init__.pyi +39 -134
- bpy/ops/pose/__init__.pyi +64 -182
- bpy/ops/poselib/__init__.pyi +9 -33
- bpy/ops/preferences/__init__.pyi +35 -94
- bpy/ops/ptcache/__init__.pyi +7 -33
- bpy/ops/render/__init__.pyi +13 -37
- bpy/ops/rigidbody/__init__.pyi +22 -54
- bpy/ops/scene/__init__.pyi +47 -130
- bpy/ops/screen/__init__.pyi +46 -144
- bpy/ops/script/__init__.pyi +3 -11
- bpy/ops/sculpt/__init__.pyi +40 -94
- bpy/ops/sculpt_curves/__init__.pyi +4 -10
- bpy/ops/sequencer/__init__.pyi +104 -327
- bpy/ops/sound/__init__.pyi +17 -28
- bpy/ops/spreadsheet/__init__.pyi +4 -15
- bpy/ops/surface/__init__.pyi +6 -13
- bpy/ops/text/__init__.pyi +43 -175
- bpy/ops/text_editor/__init__.pyi +1 -3
- bpy/ops/texture/__init__.pyi +4 -21
- bpy/ops/transform/__init__.pyi +114 -134
- bpy/ops/ui/__init__.pyi +39 -120
- bpy/ops/uilist/__init__.pyi +3 -7
- bpy/ops/uv/__init__.pyi +58 -143
- bpy/ops/view2d/__init__.pyi +14 -39
- bpy/ops/view3d/__init__.pyi +68 -238
- bpy/ops/wm/__init__.pyi +178 -319
- bpy/ops/workspace/__init__.pyi +7 -33
- bpy/ops/world/__init__.pyi +2 -11
- bpy/path/__init__.pyi +16 -6
- bpy/props/__init__.pyi +157 -127
- bpy/types/__init__.pyi +35227 -34838
- bpy/utils/__init__.pyi +71 -25
- bpy/utils/previews/__init__.pyi +2 -1
- bpy/utils/units/__init__.pyi +2 -1
- bpy_extras/anim_utils/__init__.pyi +11 -3
- bpy_extras/bmesh_utils/__init__.pyi +2 -1
- bpy_extras/image_utils/__init__.pyi +5 -2
- bpy_extras/io_utils/__init__.pyi +12 -5
- bpy_extras/mesh_utils/__init__.pyi +27 -6
- bpy_extras/object_utils/__init__.pyi +6 -5
- bpy_extras/view3d_utils/__init__.pyi +9 -2
- {fake_bge_module-20250104.dist-info → fake_bge_module-20250201.dist-info}/METADATA +3 -3
- {fake_bge_module-20250104.dist-info → fake_bge_module-20250201.dist-info}/RECORD +153 -152
- {fake_bge_module-20250104.dist-info → fake_bge_module-20250201.dist-info}/WHEEL +1 -1
- freestyle/chainingiterators/__init__.pyi +7 -2
- freestyle/functions/__init__.pyi +16 -4
- freestyle/shaders/__init__.pyi +5 -1
- freestyle/types/__init__.pyi +103 -30
- freestyle/utils/ContextFunctions/__init__.pyi +2 -2
- freestyle/utils/__init__.pyi +2 -1
- gpu/capabilities/__init__.pyi +2 -1
- gpu/matrix/__init__.pyi +4 -2
- gpu/state/__init__.pyi +2 -2
- gpu/types/__init__.pyi +40 -8
- gpu_extras/batch/__init__.pyi +13 -1
- gpu_extras/presets/__init__.pyi +10 -1
- idprop/types/__init__.pyi +4 -2
- imbuf/__init__.pyi +6 -3
- imbuf/types/__init__.pyi +5 -2
- mathutils/__init__.pyi +126 -35
- mathutils/bvhtree/__init__.pyi +21 -6
- mathutils/geometry/__init__.pyi +68 -22
- mathutils/interpolate/__init__.pyi +5 -1
- mathutils/kdtree/__init__.pyi +21 -8
- mathutils/noise/__init__.pyi +2 -1
- rna_info/__init__.pyi +2 -1
- {fake_bge_module-20250104.dist-info → fake_bge_module-20250201.dist-info}/top_level.txt +0 -0
bpy/ops/ed/__init__.pyi
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bpy/ops/export_anim/__init__.pyi
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:param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
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:param export_keep_originals: Keep Original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
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:param export_draco_normal_quantization: Normal Quantization Bits, Quantization bits for normal values (0 = no quantization)
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No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
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:param export_all_vertex_colors: Export All Vertex Colors, Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
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:param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'
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:param export_animation_mode: Animation Mode, Export Animation mode
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Actions -- Export actions (actives and on NLA tracks) as separate animations.
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:param export_optimize_animation_keep_anim_armature: Force
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:param export_optimize_animation_keep_anim_armature: Force Keeping Channels for Bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
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:param export_optimize_disable_viewport: Disable Viewport for Other Objects, When exporting animations, disable viewport for other objects, for performance
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:param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
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CROP
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:param export_anim_slide_to_zero: Set
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:param export_anim_slide_to_zero: Set All glTF Animation Starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
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:param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
|
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:param export_merge_animation: Merge Animation, Merge Animations
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NLA_TRACK
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ACTION
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Actions -- Merge by Actions.
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NONE
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:type export_merge_animation: typing.Literal['NLA_TRACK','ACTION','NONE'] | None
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:param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
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:param export_reset_pose_bones: Reset
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:param export_reset_pose_bones: Reset Pose Bones Between Actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
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:param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
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:type export_current_frame: bool | None
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:param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
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:param export_morph_reset_sk_data: Reset
|
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:param export_morph_reset_sk_data: Reset Shape Keys Between Actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
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:type export_morph_reset_sk_data: bool | None
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:param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
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:type export_lights: bool | None
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:param export_try_sparse_sk: Use Sparse Accessor if
|
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:param export_try_sparse_sk: Use Sparse Accessor if Better, Try using Sparse Accessor if it saves space
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|
:type export_try_sparse_sk: bool | None
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:param export_try_omit_sparse_sk: Omitting Sparse Accessor if
|
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:param export_try_omit_sparse_sk: Omitting Sparse Accessor if Data is Empty, Omitting Sparse Accessor if data is empty
|
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|
:type export_try_omit_sparse_sk: bool | None
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|
:param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
|
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:type export_gpu_instances: bool | None
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:param export_action_filter: Filter Actions, Filter Actions to be exported
|
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|
:type export_action_filter: bool | None
|
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|
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:param export_convert_animation_pointer: Convert TRS/
|
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|
+
:param export_convert_animation_pointer: Convert TRS/Weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
|
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|
:type export_convert_animation_pointer: bool | None
|
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|
:param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
|
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|
:type export_nla_strips: bool | None
|
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|
-
:param export_original_specular: Export
|
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|
+
:param export_original_specular: Export Original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
|
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|
:type export_original_specular: bool | None
|
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:param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
|
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|
:type will_save_settings: bool | None
|
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|
:param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
|
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|
:type export_hierarchy_full_collections: bool | None
|
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|
-
:param export_extra_animations: Prepare
|
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|
+
:param export_extra_animations: Prepare Extra Animations, Export additional animations.This feature is not standard and needs an external extension to be included in the glTF file
|
|
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|
:type export_extra_animations: bool | None
|
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|
:param export_loglevel: Log Level, Log Level
|
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:type export_loglevel: int | None
|