esiaccel 0.2.3.dev49__cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl

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  1. esiaccel/__init__.py +31 -0
  2. esiaccel/accelerator.py +134 -0
  3. esiaccel/bin/esi-cosim.py +104 -0
  4. esiaccel/bin/esiquery +0 -0
  5. esiaccel/cmake/esiaccelConfig.cmake +49 -0
  6. esiaccel/codegen.py +197 -0
  7. esiaccel/cosim/Cosim_CycleCount.sv +84 -0
  8. esiaccel/cosim/Cosim_DpiPkg.sv +85 -0
  9. esiaccel/cosim/Cosim_Endpoint.sv +218 -0
  10. esiaccel/cosim/Cosim_Manifest.sv +32 -0
  11. esiaccel/cosim/driver.cpp +131 -0
  12. esiaccel/cosim/driver.sv +74 -0
  13. esiaccel/cosim/questa.py +141 -0
  14. esiaccel/cosim/simulator.py +383 -0
  15. esiaccel/cosim/verilator.py +92 -0
  16. esiaccel/esiCppAccel.cpython-314-x86_64-linux-gnu.so +0 -0
  17. esiaccel/esiCppAccel.pyi +337 -0
  18. esiaccel/include/esi/Accelerator.h +229 -0
  19. esiaccel/include/esi/CLI.h +77 -0
  20. esiaccel/include/esi/Common.h +182 -0
  21. esiaccel/include/esi/Context.h +82 -0
  22. esiaccel/include/esi/Design.h +132 -0
  23. esiaccel/include/esi/Engines.h +124 -0
  24. esiaccel/include/esi/Logging.h +231 -0
  25. esiaccel/include/esi/Manifest.h +70 -0
  26. esiaccel/include/esi/Ports.h +482 -0
  27. esiaccel/include/esi/Services.h +467 -0
  28. esiaccel/include/esi/Types.h +334 -0
  29. esiaccel/include/esi/Utils.h +102 -0
  30. esiaccel/include/esi/Values.h +313 -0
  31. esiaccel/include/esi/backends/Cosim.h +78 -0
  32. esiaccel/include/esi/backends/RpcClient.h +97 -0
  33. esiaccel/include/esi/backends/RpcServer.h +73 -0
  34. esiaccel/include/esi/backends/Trace.h +87 -0
  35. esiaccel/lib/libCosimBackend.so +0 -0
  36. esiaccel/lib/libCosimRpc.so +0 -0
  37. esiaccel/lib/libESICppRuntime.so +0 -0
  38. esiaccel/lib/libEsiCosimDpiServer.so +0 -0
  39. esiaccel/lib/libMtiPli.so +0 -0
  40. esiaccel/types.py +565 -0
  41. esiaccel/utils.py +54 -0
  42. esiaccel-0.2.3.dev49.dist-info/METADATA +254 -0
  43. esiaccel-0.2.3.dev49.dist-info/RECORD +47 -0
  44. esiaccel-0.2.3.dev49.dist-info/WHEEL +6 -0
  45. esiaccel-0.2.3.dev49.dist-info/entry_points.txt +4 -0
  46. esiaccel-0.2.3.dev49.dist-info/licenses/LICENSE +234 -0
  47. esiaccel-0.2.3.dev49.dist-info/top_level.txt +1 -0
@@ -0,0 +1,231 @@
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+ //===- Logging.h - ESI Runtime logging --------------------------*- C++ -*-===//
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+ //
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+ // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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+ // See https://llvm.org/LICENSE.txt for license information.
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+ // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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+ //
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+ //===----------------------------------------------------------------------===//
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+ //
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+ // ESI runtime logging is very simple but very flexible. Rather than mandating a
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+ // particular logging library, it allows users to hook into their existing
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+ // logging system by implementing a simple interface.
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+ //
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+ //===----------------------------------------------------------------------===//
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+ //
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+ // DO NOT EDIT!
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+ // This file is distributed as part of an ESI package. The source for this file
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+ // should always be modified within CIRCT.
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+ //
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+ //===----------------------------------------------------------------------===//
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+
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+ // NOLINTNEXTLINE(llvm-header-guard)
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+ #ifndef ESI_LOGGING_H
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+ #define ESI_LOGGING_H
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+
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+ #include <any>
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+ #include <functional>
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+ #include <iosfwd>
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+ #include <map>
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+ #include <memory>
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+ #include <mutex>
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+ #include <string>
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+
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+ namespace esi {
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+
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+ class Logger {
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+ public:
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+ enum class Level {
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+ Trace, // Trace is even more detailed than debug and requires a compiler
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+ // flag to be enabled when the runtime is built. Allows clients to do
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+ // things like log every single message or interaction.
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+ Debug, // Information useful when trying to debug an application.
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+ Info, // General information, like connecting to an accelerator.
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+ Warning, // May indicate a problem.
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+ Error, // Many errors will be followed by exceptions which may get caught.
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+ };
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+ Logger(bool debugEnabled, bool traceEnabled)
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+ : debugEnabled(debugEnabled), traceEnabled(traceEnabled) {}
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+ virtual ~Logger() = default;
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+ bool getDebugEnabled() { return debugEnabled; }
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+ bool getTraceEnabled() { return traceEnabled; }
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+
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+ /// Report a log message.
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+ /// Arguments:
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+ /// level: The log level as defined by the 'Level' enum above.
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+ /// subsystem: The subsystem that generated the log message.
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+ /// msg: The log message.
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+ /// details: Optional additional structured details to include in the log
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+ /// message. If there are no details, this should be nullptr.
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+ virtual void
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+ log(Level level, const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) = 0;
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+
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+ /// Report an error.
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+ virtual void error(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) {
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+ log(Level::Error, subsystem, msg, details);
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+ }
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+ /// Report a warning.
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+ virtual void
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+ warning(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) {
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+ log(Level::Warning, subsystem, msg, details);
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+ }
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+ /// Report an informational message.
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+ virtual void info(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) {
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+ log(Level::Info, subsystem, msg, details);
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+ }
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+
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+ /// Report a debug message. This is not virtual so that it can be inlined to
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+ /// minimize performance impact that debug messages have, allowing debug
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+ /// messages in Release builds.
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+ inline void debug(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) {
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+ if (debugEnabled)
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+ debugImpl(subsystem, msg, details);
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+ }
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+ /// Call the debug function callback only if debug is enabled then log a debug
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+ /// message. Allows users to run heavy weight debug message generation code
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+ /// only when debug is enabled, which in turns allows users to provide
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+ /// fully-featured debug messages in Release builds with minimal performance
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+ /// impact. Not virtual so that it can be inlined.
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+ inline void
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+ debug(std::function<
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+ void(std::string &subsystem, std::string &msg,
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+ std::unique_ptr<std::map<std::string, std::any>> &details)>
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+ debugFunc) {
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+ if (debugEnabled)
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+ debugImpl(debugFunc);
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+ }
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+
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+ /// Log a trace message. If tracing is not enabled, this is a no-op. Since it
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+ /// is inlined, the compiler will hopefully optimize it away creating a
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+ /// zero-overhead call. This means that clients are free to go crazy with
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+ /// trace messages.
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+ inline void trace(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details = nullptr) {
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+ #ifdef ESI_RUNTIME_TRACE
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+ if (traceEnabled)
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+ log(Level::Trace, subsystem, msg, details);
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+ #endif
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+ }
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+ /// Log a trace message using a callback. Same as above, users can go hog-wild
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+ /// calling this.
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+ inline void
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+ trace(std::function<
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+ void(std::string &subsystem, std::string &msg,
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+ std::unique_ptr<std::map<std::string, std::any>> &details)>
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+ traceFunc) {
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+ #ifdef ESI_RUNTIME_TRACE
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+ if (!traceEnabled)
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+ return;
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+ std::string subsystem;
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+ std::string msg;
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+ std::unique_ptr<std::map<std::string, std::any>> details = nullptr;
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+ traceFunc(subsystem, msg, details);
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+ log(Level::Trace, subsystem, msg, details.get());
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+ #endif
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+ }
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+
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+ protected:
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+ /// Overrideable version of debug. Only gets called if debug is enabled.
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+ virtual void debugImpl(const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details) {
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+ log(Level::Debug, subsystem, msg, details);
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+ }
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+ /// Overrideable version of debug. Only gets called if debug is enabled.
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+ virtual void
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+ debugImpl(std::function<
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+ void(std::string &subsystem, std::string &msg,
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+ std::unique_ptr<std::map<std::string, std::any>> &details)>
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+ debugFunc) {
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+ if (!debugEnabled)
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+ return;
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+ std::string subsystem;
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+ std::string msg;
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+ std::unique_ptr<std::map<std::string, std::any>> details = nullptr;
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+ debugFunc(subsystem, msg, details);
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+ debugImpl(subsystem, msg, details.get());
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+ }
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+
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+ /// Enable or disable debug messages.
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+ bool debugEnabled = false;
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+
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+ /// Enable or disable trace messages.
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+ bool traceEnabled;
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+ };
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+
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+ /// A thread-safe logger which calls functions implemented by subclasses. Only
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+ /// protects the `log` method. If subclasses override other methods and need to
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+ /// protect them, they need to do that themselves.
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+ class TSLogger : public Logger {
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+ public:
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+ using Logger::Logger;
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+
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+ /// Grabs the lock and calls logImpl.
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+ void log(Level level, const std::string &subsystem, const std::string &msg,
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+ const std::map<std::string, std::any> *details) override final;
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+
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+ protected:
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+ /// Subclasses must implement this method to log messages.
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+ virtual void logImpl(Level level, const std::string &subsystem,
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+ const std::string &msg,
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+ const std::map<std::string, std::any> *details) = 0;
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+
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+ /// Mutex to protect the stream from interleaved logging writes.
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+ std::mutex mutex;
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+ };
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+
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+ /// A logger that writes to a C++ std::ostream.
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+ class StreamLogger : public TSLogger {
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+ public:
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+ /// Create a stream logger that logs to the given output stream and error
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+ /// output stream.
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+ StreamLogger(Level minLevel, std::ostream &out, std::ostream &error)
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+ : TSLogger(minLevel <= Level::Debug, minLevel <= Level::Trace),
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+ minLevel(minLevel), outStream(out), errorStream(error) {}
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+ /// Create a stream logger that logs to stdout, stderr.
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+ StreamLogger(Level minLevel);
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+ void logImpl(Level level, const std::string &subsystem,
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+ const std::string &msg,
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+ const std::map<std::string, std::any> *details) override;
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+
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+ private:
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+ /// The minimum log level to emit.
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+ Level minLevel;
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+
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+ /// Everything except errors goes here.
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+ std::ostream &outStream;
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+ /// Just for errors.
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+ std::ostream &errorStream;
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+ };
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+
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+ /// A logger that writes to the console. Includes color support.
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+ class ConsoleLogger : public TSLogger {
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+ public:
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+ /// Create a stream logger that logs to stdout, stderr.
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+ ConsoleLogger(Level minLevel);
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+ void logImpl(Level level, const std::string &subsystem,
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+ const std::string &msg,
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+ const std::map<std::string, std::any> *details) override;
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+
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+ private:
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+ /// The minimum log level to emit.
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+ Level minLevel;
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+ };
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+
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+ /// A logger that does nothing.
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+ class NullLogger : public Logger {
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+ public:
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+ NullLogger() : Logger(false, false) {}
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+ void log(Level, const std::string &, const std::string &,
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+ const std::map<std::string, std::any> *) override {}
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+ };
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+
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+ /// 'Stringify' a std::any. This is used to log std::any values by some loggers.
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+ std::string toString(const std::any &a);
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+
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+ } // namespace esi
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+
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+ #endif // ESI_LOGGING_H
@@ -0,0 +1,70 @@
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+ //===- Manifest.h - Metadata on the accelerator -----------------*- C++ -*-===//
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+ //
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+ // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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+ // See https://llvm.org/LICENSE.txt for license information.
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+ // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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+ //
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+ //===----------------------------------------------------------------------===//
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+ //
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+ // Manifest parsing and API creation.
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+ //
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+ // DO NOT EDIT!
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+ // This file is distributed as part of an ESI package. The source for this file
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+ // should always be modified within CIRCT.
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+ //
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+ //===----------------------------------------------------------------------===//
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+
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+ // NOLINTNEXTLINE(llvm-header-guard)
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+ #ifndef ESI_MANIFEST_H
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+ #define ESI_MANIFEST_H
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+
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+ #include "esi/Common.h"
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+ #include "esi/Context.h"
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+ #include "esi/Types.h"
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+
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+ #include <any>
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+ #include <memory>
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+ #include <optional>
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+ #include <string>
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+ #include <vector>
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+
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+ namespace esi {
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+
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+ // Forward declarations.
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+ class AcceleratorConnection;
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+ class Accelerator;
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+
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+ /// Class to parse a manifest. It also constructs the dynamic API for the
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+ /// accelerator.
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+ class Manifest {
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+ public:
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+ class Impl;
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+
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+ Manifest(const Manifest &) = delete;
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+ Manifest(Context &ctxt, const std::string &jsonManifest);
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+ ~Manifest();
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+
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+ uint32_t getApiVersion() const;
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+ // Modules which have designer specified metadata.
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+ std::vector<ModuleInfo> getModuleInfos() const;
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+
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+ // Build a dynamic design hierarchy from the manifest. The
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+ // AcceleratorConnection owns the returned pointer so its lifetime is
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+ // determined by the connection.
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+ Accelerator *buildAccelerator(AcceleratorConnection &acc) const;
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+
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+ /// The Type Table is an ordered list of types. The offset can be used to
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+ /// compactly and uniquely within a design. It does not include all of the
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+ /// types in a design -- just the ones listed in the 'types' section of the
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+ /// manifest.
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+ const std::vector<const Type *> &getTypeTable() const;
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+
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+ private:
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+ Impl *impl;
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+ };
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+
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+ } // namespace esi
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+
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+ std::ostream &operator<<(std::ostream &, const esi::ModuleInfo &);
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+
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+ #endif // ESI_MANIFEST_H