crimsonland 0.1.0.dev1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +153 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +377 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +663 -0
- crimson/gameplay.py +2450 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1039 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1338 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +56 -0
- crimson/sim/world_state.py +421 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +414 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +433 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +608 -0
- crimson/views/projectile_render_debug.py +407 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev1.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev1.dist-info/RECORD +138 -0
- crimsonland-0.1.0.dev1.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev1.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
crimson/quests/tier4.py
ADDED
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from __future__ import annotations
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from ..perks import PerkId
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from ..creatures.spawn import SpawnId
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from .helpers import (
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center_point,
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edge_midpoints,
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ring_points,
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spawn,
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spawn_at,
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)
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from .registry import register_quest
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from .types import QuestContext, SpawnEntry
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@register_quest(
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level="4.1",
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title="Major Alien Breach",
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time_limit_ms=300000,
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start_weapon_id=18,
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unlock_perk_id=PerkId.JINXED,
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builder_address=0x00437AF0,
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)
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def build_4_1_major_alien_breach(ctx: QuestContext) -> list[SpawnEntry]:
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entries: list[SpawnEntry] = []
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edges = edge_midpoints(ctx.width)
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trigger = 4000
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for offset in range(0, 0x5DC, 0xF):
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_RANDOM_GREEN_20,
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trigger_ms=trigger,
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count=2,
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)
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)
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entries.append(
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spawn_at(
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edges.top,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_RANDOM_GREEN_20,
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trigger_ms=trigger,
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count=2,
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)
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)
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trigger += 2000 - offset
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if trigger < 1000:
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trigger = 1000
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return entries
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@register_quest(
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level="4.2",
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title="Zombie Time",
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time_limit_ms=300000,
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start_weapon_id=1,
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unlock_weapon_id=0x13,
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builder_address=0x00437D70,
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)
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def build_4_2_zombie_time(ctx: QuestContext) -> list[SpawnEntry]:
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entries: list[SpawnEntry] = []
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edges = edge_midpoints(ctx.width)
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trigger = 1500
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while trigger < 0x17CDC:
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=8,
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)
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)
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entries.append(
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spawn_at(
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edges.left,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=8,
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)
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)
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trigger += 8000
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return entries
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@register_quest(
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level="4.3",
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title="Lizard Zombie Pact",
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time_limit_ms=300000,
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start_weapon_id=1,
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unlock_perk_id=PerkId.PERK_MASTER,
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builder_address=0x00438700,
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)
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def build_4_3_lizard_zombie_pact(ctx: QuestContext) -> list[SpawnEntry]:
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entries: list[SpawnEntry] = []
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edges = edge_midpoints(ctx.width)
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trigger = 1500
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wave = 0
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while trigger < 0x1BB5C:
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=6,
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)
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)
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entries.append(
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spawn_at(
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edges.left,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=6,
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)
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)
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if wave % 5 == 0:
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idx = wave // 5
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entries.append(
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spawn(
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x=356.0,
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y=float(idx * 0xB4 + 0x100),
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heading=0.0,
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spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_FAST_0C,
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trigger_ms=trigger,
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count=idx + 1,
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)
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)
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entries.append(
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spawn(
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x=356.0,
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y=float(idx * 0xB4 + 0x180),
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heading=0.0,
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spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_FAST_0C,
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trigger_ms=trigger,
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count=idx + 2,
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)
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)
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trigger += 7000
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wave += 1
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return entries
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@register_quest(
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level="4.4",
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title="The Collaboration",
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time_limit_ms=360000,
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start_weapon_id=1,
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unlock_weapon_id=0x0E,
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builder_address=0x00437F30,
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)
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def build_4_4_the_collaboration(ctx: QuestContext) -> list[SpawnEntry]:
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entries: list[SpawnEntry] = []
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edges = edge_midpoints(ctx.width)
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trigger = 1500
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wave = 0
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while trigger < 0x2B55C:
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count = int(wave * 0.8 + 7)
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=SpawnId.AI1_ALIEN_BLUE_TINT_1A,
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trigger_ms=trigger,
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count=count,
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)
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)
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entries.append(
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spawn_at(
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edges.bottom,
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heading=0.0,
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spawn_id=SpawnId.AI1_SPIDER_SP1_BLUE_TINT_1B,
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trigger_ms=trigger,
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count=count,
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)
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)
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entries.append(
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spawn_at(
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edges.left,
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heading=0.0,
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spawn_id=SpawnId.AI1_LIZARD_BLUE_TINT_1C,
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trigger_ms=trigger,
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count=count,
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)
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)
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entries.append(
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spawn_at(
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edges.top,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=count,
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)
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)
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trigger += 11000
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wave += 1
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return entries
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@register_quest(
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level="4.5",
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title="The Massacre",
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time_limit_ms=300000,
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start_weapon_id=1,
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unlock_perk_id=PerkId.REFLEX_BOOSTED,
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builder_address=0x004383E0,
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)
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def build_4_5_the_massacre(ctx: QuestContext) -> list[SpawnEntry]:
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entries: list[SpawnEntry] = []
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edges = edge_midpoints(ctx.width)
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edges_wide = edge_midpoints(ctx.width, offset=128.0)
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trigger = 1500
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wave = 0
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while trigger < 0x1656C:
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=SpawnId.ZOMBIE_RANDOM_41,
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trigger_ms=trigger,
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count=wave + 3,
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)
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)
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if wave % 2 == 0:
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entries.append(
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spawn_at(
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edges_wide.right,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
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trigger_ms=trigger,
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count=wave + 1,
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)
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)
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trigger += 5000
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wave += 1
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return entries
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@register_quest(
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level="4.6",
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title="The Unblitzkrieg",
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time_limit_ms=600000,
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+
start_weapon_id=1,
|
|
247
|
+
unlock_weapon_id=0x11,
|
|
248
|
+
builder_address=0x00438A40,
|
|
249
|
+
)
|
|
250
|
+
def build_4_6_the_unblitzkrieg(ctx: QuestContext) -> list[SpawnEntry]:
|
|
251
|
+
def spawn_id_for(toggle: bool) -> int:
|
|
252
|
+
return SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D if toggle else SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07
|
|
253
|
+
|
|
254
|
+
entries: list[SpawnEntry] = []
|
|
255
|
+
trigger = 500
|
|
256
|
+
|
|
257
|
+
i_var5 = 0
|
|
258
|
+
for idx in range(10):
|
|
259
|
+
y = float(i_var5 // 10 + 200)
|
|
260
|
+
entries.append(
|
|
261
|
+
spawn(
|
|
262
|
+
x=824.0,
|
|
263
|
+
y=y,
|
|
264
|
+
heading=0.0,
|
|
265
|
+
spawn_id=spawn_id_for(idx % 2 == 1),
|
|
266
|
+
trigger_ms=trigger,
|
|
267
|
+
count=1,
|
|
268
|
+
)
|
|
269
|
+
)
|
|
270
|
+
trigger += 1800
|
|
271
|
+
i_var5 += 0x270
|
|
272
|
+
|
|
273
|
+
i_var5 = 0
|
|
274
|
+
toggle = False
|
|
275
|
+
for _ in range(10):
|
|
276
|
+
x = float(0x338 - i_var5 // 10)
|
|
277
|
+
entries.append(
|
|
278
|
+
spawn(
|
|
279
|
+
x=x,
|
|
280
|
+
y=824.0,
|
|
281
|
+
heading=0.0,
|
|
282
|
+
spawn_id=spawn_id_for(toggle),
|
|
283
|
+
trigger_ms=trigger,
|
|
284
|
+
count=1,
|
|
285
|
+
)
|
|
286
|
+
)
|
|
287
|
+
trigger += 1500
|
|
288
|
+
toggle = not toggle
|
|
289
|
+
i_var5 += 0x270
|
|
290
|
+
|
|
291
|
+
entries.append(
|
|
292
|
+
spawn(
|
|
293
|
+
x=512.0,
|
|
294
|
+
y=512.0,
|
|
295
|
+
heading=0.0,
|
|
296
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07,
|
|
297
|
+
trigger_ms=trigger,
|
|
298
|
+
count=1,
|
|
299
|
+
)
|
|
300
|
+
)
|
|
301
|
+
|
|
302
|
+
i_var5 = 0
|
|
303
|
+
toggle = False
|
|
304
|
+
for _ in range(10):
|
|
305
|
+
y = float(0x338 - i_var5 // 10)
|
|
306
|
+
entries.append(
|
|
307
|
+
spawn(
|
|
308
|
+
x=200.0,
|
|
309
|
+
y=y,
|
|
310
|
+
heading=0.0,
|
|
311
|
+
spawn_id=spawn_id_for(toggle),
|
|
312
|
+
trigger_ms=trigger,
|
|
313
|
+
count=1,
|
|
314
|
+
)
|
|
315
|
+
)
|
|
316
|
+
trigger += 1200
|
|
317
|
+
toggle = not toggle
|
|
318
|
+
i_var5 += 0x270
|
|
319
|
+
|
|
320
|
+
i_var5 = 0
|
|
321
|
+
toggle = False
|
|
322
|
+
for _ in range(10):
|
|
323
|
+
x = float(i_var5 // 10 + 200)
|
|
324
|
+
entries.append(
|
|
325
|
+
spawn(
|
|
326
|
+
x=x,
|
|
327
|
+
y=200.0,
|
|
328
|
+
heading=0.0,
|
|
329
|
+
spawn_id=spawn_id_for(toggle),
|
|
330
|
+
trigger_ms=trigger,
|
|
331
|
+
count=1,
|
|
332
|
+
)
|
|
333
|
+
)
|
|
334
|
+
trigger += 800
|
|
335
|
+
toggle = not toggle
|
|
336
|
+
i_var5 += 0x270
|
|
337
|
+
|
|
338
|
+
i_var5 = 0
|
|
339
|
+
toggle = False
|
|
340
|
+
for _ in range(10):
|
|
341
|
+
y = float(i_var5 // 10 + 200)
|
|
342
|
+
entries.append(
|
|
343
|
+
spawn(
|
|
344
|
+
x=824.0,
|
|
345
|
+
y=y,
|
|
346
|
+
heading=0.0,
|
|
347
|
+
spawn_id=spawn_id_for(toggle),
|
|
348
|
+
trigger_ms=trigger,
|
|
349
|
+
count=1,
|
|
350
|
+
)
|
|
351
|
+
)
|
|
352
|
+
trigger += 800
|
|
353
|
+
toggle = not toggle
|
|
354
|
+
i_var5 += 0x270
|
|
355
|
+
|
|
356
|
+
i_var5 = 0
|
|
357
|
+
toggle = False
|
|
358
|
+
for _ in range(10):
|
|
359
|
+
x = float(0x338 - i_var5 // 10)
|
|
360
|
+
entries.append(
|
|
361
|
+
spawn(
|
|
362
|
+
x=x,
|
|
363
|
+
y=824.0,
|
|
364
|
+
heading=0.0,
|
|
365
|
+
spawn_id=spawn_id_for(toggle),
|
|
366
|
+
trigger_ms=trigger,
|
|
367
|
+
count=1,
|
|
368
|
+
)
|
|
369
|
+
)
|
|
370
|
+
trigger += 700
|
|
371
|
+
toggle = not toggle
|
|
372
|
+
i_var5 += 0x270
|
|
373
|
+
|
|
374
|
+
i_var5 = 0
|
|
375
|
+
toggle = False
|
|
376
|
+
for _ in range(10):
|
|
377
|
+
y = float(0x338 - i_var5 // 10)
|
|
378
|
+
entries.append(
|
|
379
|
+
spawn(
|
|
380
|
+
x=200.0,
|
|
381
|
+
y=y,
|
|
382
|
+
heading=0.0,
|
|
383
|
+
spawn_id=spawn_id_for(toggle),
|
|
384
|
+
trigger_ms=trigger,
|
|
385
|
+
count=1,
|
|
386
|
+
)
|
|
387
|
+
)
|
|
388
|
+
trigger += 700
|
|
389
|
+
toggle = not toggle
|
|
390
|
+
i_var5 += 0x270
|
|
391
|
+
|
|
392
|
+
i_var5 = 0
|
|
393
|
+
toggle = False
|
|
394
|
+
for _ in range(10):
|
|
395
|
+
x = float(i_var5 // 10 + 200)
|
|
396
|
+
entries.append(
|
|
397
|
+
spawn(
|
|
398
|
+
x=x,
|
|
399
|
+
y=200.0,
|
|
400
|
+
heading=0.0,
|
|
401
|
+
spawn_id=spawn_id_for(toggle),
|
|
402
|
+
trigger_ms=trigger,
|
|
403
|
+
count=1,
|
|
404
|
+
)
|
|
405
|
+
)
|
|
406
|
+
trigger += 800
|
|
407
|
+
toggle = not toggle
|
|
408
|
+
i_var5 += 0x270
|
|
409
|
+
return entries
|
|
410
|
+
|
|
411
|
+
|
|
412
|
+
@register_quest(
|
|
413
|
+
level="4.7",
|
|
414
|
+
title="Gauntlet",
|
|
415
|
+
time_limit_ms=300000,
|
|
416
|
+
start_weapon_id=1,
|
|
417
|
+
unlock_perk_id=PerkId.GREATER_REGENERATION,
|
|
418
|
+
builder_address=0x004369A0,
|
|
419
|
+
)
|
|
420
|
+
def build_4_7_gauntlet(ctx: QuestContext, full_version: bool = True) -> list[SpawnEntry]:
|
|
421
|
+
entries: list[SpawnEntry] = []
|
|
422
|
+
player_count = ctx.player_count + (4 if full_version else 0)
|
|
423
|
+
center_x, center_y = center_point(ctx.width, ctx.height)
|
|
424
|
+
edges = edge_midpoints(ctx.width)
|
|
425
|
+
|
|
426
|
+
ring_count = player_count + 9
|
|
427
|
+
if ring_count > 0:
|
|
428
|
+
trigger = 0
|
|
429
|
+
for x, y, _angle in ring_points(center_x, center_y, 158.0, ring_count):
|
|
430
|
+
entries.append(
|
|
431
|
+
spawn(
|
|
432
|
+
x=x,
|
|
433
|
+
y=y,
|
|
434
|
+
heading=0.0,
|
|
435
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_32_SLOW_0A,
|
|
436
|
+
trigger_ms=trigger,
|
|
437
|
+
count=1,
|
|
438
|
+
)
|
|
439
|
+
)
|
|
440
|
+
trigger += 200
|
|
441
|
+
|
|
442
|
+
if ring_count > 0:
|
|
443
|
+
trigger = 4000
|
|
444
|
+
for count in range(2, ring_count + 2):
|
|
445
|
+
entries.append(
|
|
446
|
+
spawn_at(
|
|
447
|
+
edges.right,
|
|
448
|
+
heading=0.0,
|
|
449
|
+
spawn_id=SpawnId.ZOMBIE_RANDOM_41,
|
|
450
|
+
trigger_ms=trigger,
|
|
451
|
+
count=count,
|
|
452
|
+
)
|
|
453
|
+
)
|
|
454
|
+
entries.append(
|
|
455
|
+
spawn_at(
|
|
456
|
+
edges.left,
|
|
457
|
+
heading=0.0,
|
|
458
|
+
spawn_id=SpawnId.ZOMBIE_RANDOM_41,
|
|
459
|
+
trigger_ms=trigger,
|
|
460
|
+
count=count,
|
|
461
|
+
)
|
|
462
|
+
)
|
|
463
|
+
entries.append(
|
|
464
|
+
spawn_at(
|
|
465
|
+
edges.bottom,
|
|
466
|
+
heading=0.0,
|
|
467
|
+
spawn_id=SpawnId.ZOMBIE_RANDOM_41,
|
|
468
|
+
trigger_ms=trigger,
|
|
469
|
+
count=count,
|
|
470
|
+
)
|
|
471
|
+
)
|
|
472
|
+
entries.append(
|
|
473
|
+
spawn_at(
|
|
474
|
+
edges.top,
|
|
475
|
+
heading=0.0,
|
|
476
|
+
spawn_id=SpawnId.ZOMBIE_RANDOM_41,
|
|
477
|
+
trigger_ms=trigger,
|
|
478
|
+
count=count,
|
|
479
|
+
)
|
|
480
|
+
)
|
|
481
|
+
trigger += 5500
|
|
482
|
+
|
|
483
|
+
outer_count = player_count + 0x11
|
|
484
|
+
if outer_count > 0:
|
|
485
|
+
trigger = 42500
|
|
486
|
+
for x, y, _angle in ring_points(center_x, center_y, 258.0, outer_count):
|
|
487
|
+
entries.append(
|
|
488
|
+
spawn(
|
|
489
|
+
x=x,
|
|
490
|
+
y=y,
|
|
491
|
+
heading=0.0,
|
|
492
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_32_SLOW_0A,
|
|
493
|
+
trigger_ms=trigger,
|
|
494
|
+
count=1,
|
|
495
|
+
)
|
|
496
|
+
)
|
|
497
|
+
trigger += 500
|
|
498
|
+
return entries
|
|
499
|
+
|
|
500
|
+
|
|
501
|
+
@register_quest(
|
|
502
|
+
level="4.8",
|
|
503
|
+
title="Syntax Terror",
|
|
504
|
+
time_limit_ms=300000,
|
|
505
|
+
start_weapon_id=1,
|
|
506
|
+
unlock_weapon_id=0x16,
|
|
507
|
+
builder_address=0x00436C10,
|
|
508
|
+
)
|
|
509
|
+
def build_4_8_syntax_terror(ctx: QuestContext, full_version: bool = True) -> list[SpawnEntry]:
|
|
510
|
+
entries: list[SpawnEntry] = []
|
|
511
|
+
player_count = ctx.player_count + (4 if full_version else 0)
|
|
512
|
+
outer_seed = 0x14C9
|
|
513
|
+
outer_index = 0
|
|
514
|
+
trigger_base = 1500
|
|
515
|
+
while outer_seed < 0x159D:
|
|
516
|
+
if player_count + 9 > 0:
|
|
517
|
+
trigger = trigger_base
|
|
518
|
+
inner_seed = 0x4C5
|
|
519
|
+
for i in range(player_count + 9):
|
|
520
|
+
x = (((i * i * 0x4C + 0xEC) * i + outer_seed * outer_index) % 0x380) + 0x40
|
|
521
|
+
y = ((inner_seed * i + (outer_index * outer_index * 0x4C + 0x1B) * outer_index) % 0x380) + 0x40
|
|
522
|
+
entries.append(
|
|
523
|
+
spawn(
|
|
524
|
+
x=float(x),
|
|
525
|
+
y=float(y),
|
|
526
|
+
heading=0.0,
|
|
527
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07,
|
|
528
|
+
trigger_ms=trigger,
|
|
529
|
+
count=1,
|
|
530
|
+
)
|
|
531
|
+
)
|
|
532
|
+
trigger += 300
|
|
533
|
+
inner_seed += 0x15
|
|
534
|
+
trigger_base += 30000
|
|
535
|
+
outer_seed += 0x35
|
|
536
|
+
outer_index += 1
|
|
537
|
+
return entries
|
|
538
|
+
|
|
539
|
+
|
|
540
|
+
@register_quest(
|
|
541
|
+
level="4.9",
|
|
542
|
+
title="The Annihilation",
|
|
543
|
+
time_limit_ms=300000,
|
|
544
|
+
start_weapon_id=1,
|
|
545
|
+
unlock_perk_id=PerkId.BREATHING_ROOM,
|
|
546
|
+
builder_address=0x004382C0,
|
|
547
|
+
)
|
|
548
|
+
def build_4_9_the_annihilation(ctx: QuestContext) -> list[SpawnEntry]:
|
|
549
|
+
entries: list[SpawnEntry] = []
|
|
550
|
+
half_w = ctx.width // 2
|
|
551
|
+
entries.append(
|
|
552
|
+
spawn(
|
|
553
|
+
x=128.0,
|
|
554
|
+
y=float(half_w),
|
|
555
|
+
heading=0.0,
|
|
556
|
+
spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
|
|
557
|
+
trigger_ms=500,
|
|
558
|
+
count=2,
|
|
559
|
+
)
|
|
560
|
+
)
|
|
561
|
+
|
|
562
|
+
trigger = 500
|
|
563
|
+
i_var5 = 0
|
|
564
|
+
for idx in range(12):
|
|
565
|
+
y = float(i_var5 // 12 + 0x80)
|
|
566
|
+
x = 832.0 if idx % 2 == 0 else 896.0
|
|
567
|
+
entries.append(spawn(x=x, y=y, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=trigger, count=1))
|
|
568
|
+
trigger += 500
|
|
569
|
+
i_var5 += 0x300
|
|
570
|
+
|
|
571
|
+
trigger = 45000
|
|
572
|
+
i_var5 = 0
|
|
573
|
+
toggle = False
|
|
574
|
+
for _ in range(12):
|
|
575
|
+
y = float(i_var5 // 12 + 0x80)
|
|
576
|
+
x = 832.0 if toggle else 896.0
|
|
577
|
+
entries.append(spawn(x=x, y=y, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=trigger, count=1))
|
|
578
|
+
trigger += 300
|
|
579
|
+
toggle = not toggle
|
|
580
|
+
i_var5 += 0x300
|
|
581
|
+
return entries
|
|
582
|
+
|
|
583
|
+
|
|
584
|
+
@register_quest(
|
|
585
|
+
level="4.10",
|
|
586
|
+
title="The End of All",
|
|
587
|
+
time_limit_ms=480000,
|
|
588
|
+
start_weapon_id=1,
|
|
589
|
+
unlock_weapon_id=0x17,
|
|
590
|
+
builder_address=0x00438E10,
|
|
591
|
+
)
|
|
592
|
+
def build_4_10_the_end_of_all(ctx: QuestContext, full_version: bool = True) -> list[SpawnEntry]:
|
|
593
|
+
entries: list[SpawnEntry] = [
|
|
594
|
+
spawn(
|
|
595
|
+
x=128.0,
|
|
596
|
+
y=128.0,
|
|
597
|
+
heading=0.0,
|
|
598
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
599
|
+
trigger_ms=3000,
|
|
600
|
+
count=1,
|
|
601
|
+
),
|
|
602
|
+
spawn(
|
|
603
|
+
x=896.0,
|
|
604
|
+
y=128.0,
|
|
605
|
+
heading=0.0,
|
|
606
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
607
|
+
trigger_ms=6000,
|
|
608
|
+
count=1,
|
|
609
|
+
),
|
|
610
|
+
spawn(
|
|
611
|
+
x=128.0,
|
|
612
|
+
y=896.0,
|
|
613
|
+
heading=0.0,
|
|
614
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
615
|
+
trigger_ms=9000,
|
|
616
|
+
count=1,
|
|
617
|
+
),
|
|
618
|
+
spawn(
|
|
619
|
+
x=896.0,
|
|
620
|
+
y=896.0,
|
|
621
|
+
heading=0.0,
|
|
622
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
623
|
+
trigger_ms=12000,
|
|
624
|
+
count=1,
|
|
625
|
+
),
|
|
626
|
+
]
|
|
627
|
+
|
|
628
|
+
center_x, center_y = center_point(ctx.width, ctx.height)
|
|
629
|
+
edges_wide = edge_midpoints(ctx.width, ctx.height, offset=128.0)
|
|
630
|
+
|
|
631
|
+
trigger = 13000
|
|
632
|
+
for x, y, _angle in ring_points(center_x, center_y, 80.0, 6, step=1.0471976):
|
|
633
|
+
entries.append(spawn(x=x, y=y, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=trigger, count=1))
|
|
634
|
+
trigger += 300
|
|
635
|
+
|
|
636
|
+
entries.append(
|
|
637
|
+
spawn(
|
|
638
|
+
x=512.0,
|
|
639
|
+
y=512.0,
|
|
640
|
+
heading=0.0,
|
|
641
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_3C_SLOW_0B,
|
|
642
|
+
trigger_ms=trigger,
|
|
643
|
+
count=1,
|
|
644
|
+
)
|
|
645
|
+
)
|
|
646
|
+
|
|
647
|
+
trigger = 18000
|
|
648
|
+
y = 0x100
|
|
649
|
+
toggle = False
|
|
650
|
+
while y < 0x300:
|
|
651
|
+
x = edges_wide.right[0] if toggle else edges_wide.left[0]
|
|
652
|
+
entries.append(
|
|
653
|
+
spawn(
|
|
654
|
+
x=x,
|
|
655
|
+
y=float(y),
|
|
656
|
+
heading=0.0,
|
|
657
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
658
|
+
trigger_ms=trigger,
|
|
659
|
+
count=2,
|
|
660
|
+
)
|
|
661
|
+
)
|
|
662
|
+
trigger += 1000
|
|
663
|
+
toggle = not toggle
|
|
664
|
+
y += 0x80
|
|
665
|
+
|
|
666
|
+
trigger = 43000
|
|
667
|
+
for x, y, _angle in ring_points(center_x, center_y, 80.0, 6, step=1.0471976, start=0.5235988):
|
|
668
|
+
entries.append(spawn(x=x, y=y, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=trigger, count=1))
|
|
669
|
+
trigger += 300
|
|
670
|
+
|
|
671
|
+
if full_version:
|
|
672
|
+
trigger = 62800
|
|
673
|
+
for x, y, _angle in ring_points(center_x, center_y, 180.0, 12, step=0.5235988, start=0.5235988):
|
|
674
|
+
entries.append(
|
|
675
|
+
spawn(
|
|
676
|
+
x=x,
|
|
677
|
+
y=y,
|
|
678
|
+
heading=0.0,
|
|
679
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07,
|
|
680
|
+
trigger_ms=trigger,
|
|
681
|
+
count=1,
|
|
682
|
+
)
|
|
683
|
+
)
|
|
684
|
+
trigger += 500
|
|
685
|
+
|
|
686
|
+
trigger = 48000
|
|
687
|
+
y = 0x100
|
|
688
|
+
toggle = False
|
|
689
|
+
while y < 0x300:
|
|
690
|
+
x = edges_wide.right[0] if toggle else edges_wide.left[0]
|
|
691
|
+
entries.append(
|
|
692
|
+
spawn(
|
|
693
|
+
x=x,
|
|
694
|
+
y=float(y),
|
|
695
|
+
heading=0.0,
|
|
696
|
+
spawn_id=SpawnId.SPIDER_SP1_CONST_RANGED_VARIANT_3C,
|
|
697
|
+
trigger_ms=trigger,
|
|
698
|
+
count=2,
|
|
699
|
+
)
|
|
700
|
+
)
|
|
701
|
+
trigger += 1000
|
|
702
|
+
toggle = not toggle
|
|
703
|
+
y += 0x80
|
|
704
|
+
|
|
705
|
+
return entries
|
|
706
|
+
|
|
707
|
+
|
|
708
|
+
__all__ = [
|
|
709
|
+
"QuestContext",
|
|
710
|
+
"SpawnEntry",
|
|
711
|
+
"build_4_1_major_alien_breach",
|
|
712
|
+
"build_4_2_zombie_time",
|
|
713
|
+
"build_4_3_lizard_zombie_pact",
|
|
714
|
+
"build_4_4_the_collaboration",
|
|
715
|
+
"build_4_5_the_massacre",
|
|
716
|
+
"build_4_6_the_unblitzkrieg",
|
|
717
|
+
"build_4_7_gauntlet",
|
|
718
|
+
"build_4_8_syntax_terror",
|
|
719
|
+
"build_4_9_the_annihilation",
|
|
720
|
+
"build_4_10_the_end_of_all",
|
|
721
|
+
]
|